@appinternalleads/ui 0.4.0 → 0.4.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (890) hide show
  1. package/dist/cjs/agent/AgentComponent.js +1 -1
  2. package/dist/cjs/agent/AgentComponent.js.map +1 -1
  3. package/dist/cjs/agent/manifests.js +81 -1
  4. package/dist/cjs/agent/manifests.js.map +1 -1
  5. package/dist/cjs/agent/result.js +6 -0
  6. package/dist/cjs/agent/result.js.map +1 -1
  7. package/dist/cjs/components/catalog.js +18 -0
  8. package/dist/cjs/components/catalog.js.map +1 -1
  9. package/dist/cjs/components/onboarding/animated-status/AnimatedStage.js +21 -0
  10. package/dist/cjs/components/onboarding/animated-status/AnimatedStage.js.map +1 -0
  11. package/dist/cjs/components/onboarding/animated-status/AnimatedStage.types.js +6 -0
  12. package/dist/cjs/components/onboarding/animated-status/AnimatedStage.types.js.map +1 -0
  13. package/dist/cjs/components/onboarding/animated-status/AnimatedStage.web.js +89 -0
  14. package/dist/cjs/components/onboarding/animated-status/AnimatedStage.web.js.map +1 -0
  15. package/dist/cjs/components/onboarding/animated-status/AnimatedStatusView.js +62 -0
  16. package/dist/cjs/components/onboarding/animated-status/AnimatedStatusView.js.map +1 -0
  17. package/dist/cjs/components/onboarding/animated-status/AnimatedStill.js +20 -0
  18. package/dist/cjs/components/onboarding/animated-status/AnimatedStill.js.map +1 -0
  19. package/dist/cjs/components/onboarding/animated-status/contract.js +87 -0
  20. package/dist/cjs/components/onboarding/animated-status/contract.js.map +1 -0
  21. package/dist/cjs/components/onboarding/animated-status/engine.js +40 -0
  22. package/dist/cjs/components/onboarding/animated-status/engine.js.map +1 -0
  23. package/dist/cjs/components/onboarding/animated-status/index.js +20 -0
  24. package/dist/cjs/components/onboarding/animated-status/index.js.map +1 -0
  25. package/dist/cjs/components/onboarding/animated-status/presets.json +126 -0
  26. package/dist/cjs/components/onboarding/animated-status/riv.js +7 -0
  27. package/dist/cjs/components/onboarding/animated-status/riv.js.map +1 -0
  28. package/dist/cjs/components/onboarding/index.js +4 -0
  29. package/dist/cjs/components/onboarding/index.js.map +1 -1
  30. package/dist/cjs/components/onboarding/presets.js +90 -84
  31. package/dist/cjs/components/onboarding/presets.js.map +1 -1
  32. package/dist/cjs/components/onboarding/receipt-printer/ReceiptStage.js +43 -6
  33. package/dist/cjs/components/onboarding/receipt-printer/ReceiptStage.js.map +1 -1
  34. package/dist/cjs/components/onboarding/send-completion/SendCompletionView.js +111 -0
  35. package/dist/cjs/components/onboarding/send-completion/SendCompletionView.js.map +1 -0
  36. package/dist/cjs/components/onboarding/send-completion/SendStage.js +37 -0
  37. package/dist/cjs/components/onboarding/send-completion/SendStage.js.map +1 -0
  38. package/dist/cjs/components/onboarding/send-completion/SendStage.types.js +6 -0
  39. package/dist/cjs/components/onboarding/send-completion/SendStage.types.js.map +1 -0
  40. package/dist/cjs/components/onboarding/send-completion/SendStage.web.js +107 -0
  41. package/dist/cjs/components/onboarding/send-completion/SendStage.web.js.map +1 -0
  42. package/dist/cjs/components/onboarding/send-completion/SendStill.js +17 -0
  43. package/dist/cjs/components/onboarding/send-completion/SendStill.js.map +1 -0
  44. package/dist/cjs/components/onboarding/send-completion/contract.js +83 -0
  45. package/dist/cjs/components/onboarding/send-completion/contract.js.map +1 -0
  46. package/dist/cjs/components/onboarding/send-completion/engine.js +32 -0
  47. package/dist/cjs/components/onboarding/send-completion/engine.js.map +1 -0
  48. package/dist/cjs/components/onboarding/send-completion/index.js +22 -0
  49. package/dist/cjs/components/onboarding/send-completion/index.js.map +1 -0
  50. package/dist/cjs/components/onboarding/send-completion/presets.json +132 -0
  51. package/dist/cjs/components/onboarding/send-completion/riv.js +7 -0
  52. package/dist/cjs/components/onboarding/send-completion/riv.js.map +1 -0
  53. package/dist/cjs/components/onboarding/shared/actions-data.js +2 -0
  54. package/dist/cjs/components/onboarding/shared/actions-data.js.map +1 -1
  55. package/dist/cjs/components/onboarding/shared/configColor.js +76 -0
  56. package/dist/cjs/components/onboarding/shared/configColor.js.map +1 -0
  57. package/dist/cjs/components/onboarding/shared/contract.js +4 -0
  58. package/dist/cjs/components/onboarding/shared/contract.js.map +1 -1
  59. package/dist/cjs/components/onboarding/shared/describe.js +1 -1
  60. package/dist/cjs/components/onboarding/shared/describe.js.map +1 -1
  61. package/dist/cjs/components/onboarding/shared/mock.js +2 -0
  62. package/dist/cjs/components/onboarding/shared/mock.js.map +1 -1
  63. package/dist/cjs/components/onboarding/views.js +8 -0
  64. package/dist/cjs/components/onboarding/views.js.map +1 -1
  65. package/dist/cjs/motion/MotionPlayer.js +42 -0
  66. package/dist/cjs/motion/MotionPlayer.js.map +1 -0
  67. package/dist/cjs/motion/agent.js +323 -0
  68. package/dist/cjs/motion/agent.js.map +1 -0
  69. package/dist/cjs/motion/cat/Cat.js +79 -0
  70. package/dist/cjs/motion/cat/Cat.js.map +1 -0
  71. package/dist/cjs/motion/cat/animation.js +204 -0
  72. package/dist/cjs/motion/cat/animation.js.map +1 -0
  73. package/dist/cjs/motion/cat/art.generated.js +37 -0
  74. package/dist/cjs/motion/cat/art.generated.js.map +1 -0
  75. package/dist/cjs/motion/cat/config.js +136 -0
  76. package/dist/cjs/motion/cat/config.js.map +1 -0
  77. package/dist/cjs/motion/cat/index.js +75 -0
  78. package/dist/cjs/motion/cat/index.js.map +1 -0
  79. package/dist/cjs/motion/cat/rig.js +99 -0
  80. package/dist/cjs/motion/cat/rig.js.map +1 -0
  81. package/dist/cjs/motion/cat/scene.js +148 -0
  82. package/dist/cjs/motion/cat/scene.js.map +1 -0
  83. package/dist/cjs/motion/configurable/config.js +477 -0
  84. package/dist/cjs/motion/configurable/config.js.map +1 -0
  85. package/dist/cjs/motion/configurable/controls.js +44 -0
  86. package/dist/cjs/motion/configurable/controls.js.map +1 -0
  87. package/dist/cjs/motion/easing.js +62 -0
  88. package/dist/cjs/motion/easing.js.map +1 -0
  89. package/dist/cjs/motion/fit.js +12 -0
  90. package/dist/cjs/motion/fit.js.map +1 -0
  91. package/dist/cjs/motion/index.js +101 -0
  92. package/dist/cjs/motion/index.js.map +1 -0
  93. package/dist/cjs/motion/neon/GlowRenderer.js +18 -0
  94. package/dist/cjs/motion/neon/GlowRenderer.js.map +1 -0
  95. package/dist/cjs/motion/neon/NeonCanvas.js +97 -0
  96. package/dist/cjs/motion/neon/NeonCanvas.js.map +1 -0
  97. package/dist/cjs/motion/neon/NeonText.js +108 -0
  98. package/dist/cjs/motion/neon/NeonText.js.map +1 -0
  99. package/dist/cjs/motion/neon/NeonTextFrame.js +36 -0
  100. package/dist/cjs/motion/neon/NeonTextFrame.js.map +1 -0
  101. package/dist/cjs/motion/neon/artwork.js +102 -0
  102. package/dist/cjs/motion/neon/artwork.js.map +1 -0
  103. package/dist/cjs/motion/neon/audio.js +165 -0
  104. package/dist/cjs/motion/neon/audio.js.map +1 -0
  105. package/dist/cjs/motion/neon/config.js +334 -0
  106. package/dist/cjs/motion/neon/config.js.map +1 -0
  107. package/dist/cjs/motion/neon/flicker.js +196 -0
  108. package/dist/cjs/motion/neon/flicker.js.map +1 -0
  109. package/dist/cjs/motion/neon/fonts.js +52 -0
  110. package/dist/cjs/motion/neon/fonts.js.map +1 -0
  111. package/dist/cjs/motion/neon/frame.js +24 -0
  112. package/dist/cjs/motion/neon/frame.js.map +1 -0
  113. package/dist/cjs/motion/neon/glitch.js +114 -0
  114. package/dist/cjs/motion/neon/glitch.js.map +1 -0
  115. package/dist/cjs/motion/neon/index.js +119 -0
  116. package/dist/cjs/motion/neon/index.js.map +1 -0
  117. package/dist/cjs/motion/neon/layers.js +68 -0
  118. package/dist/cjs/motion/neon/layers.js.map +1 -0
  119. package/dist/cjs/motion/neon/material.js +56 -0
  120. package/dist/cjs/motion/neon/material.js.map +1 -0
  121. package/dist/cjs/motion/neon/random.js +43 -0
  122. package/dist/cjs/motion/neon/random.js.map +1 -0
  123. package/dist/cjs/motion/neon/scene.js +549 -0
  124. package/dist/cjs/motion/neon/scene.js.map +1 -0
  125. package/dist/cjs/motion/neon/synth.js +213 -0
  126. package/dist/cjs/motion/neon/synth.js.map +1 -0
  127. package/dist/cjs/motion/neon/typography.js +81 -0
  128. package/dist/cjs/motion/neon/typography.js.map +1 -0
  129. package/dist/cjs/motion/neon/wall.js +113 -0
  130. package/dist/cjs/motion/neon/wall.js.map +1 -0
  131. package/dist/cjs/motion/paperfold/PaperFold.js +40 -0
  132. package/dist/cjs/motion/paperfold/PaperFold.js.map +1 -0
  133. package/dist/cjs/motion/paperfold/PaperFoldFrame.js +290 -0
  134. package/dist/cjs/motion/paperfold/PaperFoldFrame.js.map +1 -0
  135. package/dist/cjs/motion/paperfold/PaperFoldPlayer.js +59 -0
  136. package/dist/cjs/motion/paperfold/PaperFoldPlayer.js.map +1 -0
  137. package/dist/cjs/motion/paperfold/art.js +388 -0
  138. package/dist/cjs/motion/paperfold/art.js.map +1 -0
  139. package/dist/cjs/motion/paperfold/config.js +103 -0
  140. package/dist/cjs/motion/paperfold/config.js.map +1 -0
  141. package/dist/cjs/motion/paperfold/controls.js +493 -0
  142. package/dist/cjs/motion/paperfold/controls.js.map +1 -0
  143. package/dist/cjs/motion/paperfold/engine.js +722 -0
  144. package/dist/cjs/motion/paperfold/engine.js.map +1 -0
  145. package/dist/cjs/motion/paperfold/fonts.js +25 -0
  146. package/dist/cjs/motion/paperfold/fonts.js.map +1 -0
  147. package/dist/cjs/motion/paperfold/index.js +113 -0
  148. package/dist/cjs/motion/paperfold/index.js.map +1 -0
  149. package/dist/cjs/motion/paperfold/manipulate.js +170 -0
  150. package/dist/cjs/motion/paperfold/manipulate.js.map +1 -0
  151. package/dist/cjs/motion/paperfold/presets.js +119 -0
  152. package/dist/cjs/motion/paperfold/presets.js.map +1 -0
  153. package/dist/cjs/motion/paperfold/template.js +40 -0
  154. package/dist/cjs/motion/paperfold/template.js.map +1 -0
  155. package/dist/cjs/motion/player.js +203 -0
  156. package/dist/cjs/motion/player.js.map +1 -0
  157. package/dist/cjs/motion/promo/PromoFrame.js +293 -0
  158. package/dist/cjs/motion/promo/PromoFrame.js.map +1 -0
  159. package/dist/cjs/motion/promo/PromoShowcasePlayer.js +59 -0
  160. package/dist/cjs/motion/promo/PromoShowcasePlayer.js.map +1 -0
  161. package/dist/cjs/motion/promo/config.js +565 -0
  162. package/dist/cjs/motion/promo/config.js.map +1 -0
  163. package/dist/cjs/motion/promo/controls.js +571 -0
  164. package/dist/cjs/motion/promo/controls.js.map +1 -0
  165. package/dist/cjs/motion/promo/easing.js +35 -0
  166. package/dist/cjs/motion/promo/easing.js.map +1 -0
  167. package/dist/cjs/motion/promo/engine.js +567 -0
  168. package/dist/cjs/motion/promo/engine.js.map +1 -0
  169. package/dist/cjs/motion/promo/fonts.js +20 -0
  170. package/dist/cjs/motion/promo/fonts.js.map +1 -0
  171. package/dist/cjs/motion/promo/icons.js +29 -0
  172. package/dist/cjs/motion/promo/icons.js.map +1 -0
  173. package/dist/cjs/motion/promo/index.js +73 -0
  174. package/dist/cjs/motion/promo/index.js.map +1 -0
  175. package/dist/cjs/motion/promo/presets.js +44 -0
  176. package/dist/cjs/motion/promo/presets.js.map +1 -0
  177. package/dist/cjs/motion/promo/template.js +38 -0
  178. package/dist/cjs/motion/promo/template.js.map +1 -0
  179. package/dist/cjs/motion/replication2/Replication2Player.js +93 -0
  180. package/dist/cjs/motion/replication2/Replication2Player.js.map +1 -0
  181. package/dist/cjs/motion/replication2/config.js +352 -0
  182. package/dist/cjs/motion/replication2/config.js.map +1 -0
  183. package/dist/cjs/motion/replication2/controls.js +286 -0
  184. package/dist/cjs/motion/replication2/controls.js.map +1 -0
  185. package/dist/cjs/motion/replication2/driver.js +68 -0
  186. package/dist/cjs/motion/replication2/driver.js.map +1 -0
  187. package/dist/cjs/motion/replication2/easing.js +97 -0
  188. package/dist/cjs/motion/replication2/easing.js.map +1 -0
  189. package/dist/cjs/motion/replication2/engine.js +481 -0
  190. package/dist/cjs/motion/replication2/engine.js.map +1 -0
  191. package/dist/cjs/motion/replication2/html.js +88 -0
  192. package/dist/cjs/motion/replication2/html.js.map +1 -0
  193. package/dist/cjs/motion/replication2/index.js +61 -0
  194. package/dist/cjs/motion/replication2/index.js.map +1 -0
  195. package/dist/cjs/motion/replication2/measure.js +30 -0
  196. package/dist/cjs/motion/replication2/measure.js.map +1 -0
  197. package/dist/cjs/motion/replication2/metrics.js +10 -0
  198. package/dist/cjs/motion/replication2/metrics.js.map +1 -0
  199. package/dist/cjs/motion/replication2/presets.js +67 -0
  200. package/dist/cjs/motion/replication2/presets.js.map +1 -0
  201. package/dist/cjs/motion/replication2/riv.js +7 -0
  202. package/dist/cjs/motion/replication2/riv.js.map +1 -0
  203. package/dist/cjs/motion/replication2/rive-contract.js +158 -0
  204. package/dist/cjs/motion/replication2/rive-contract.js.map +1 -0
  205. package/dist/cjs/motion/replication2/template.js +35 -0
  206. package/dist/cjs/motion/replication2/template.js.map +1 -0
  207. package/dist/cjs/motion/sample.js +149 -0
  208. package/dist/cjs/motion/sample.js.map +1 -0
  209. package/dist/cjs/motion/templates/hey-template.js +1552 -0
  210. package/dist/cjs/motion/templates/hey-template.js.map +1 -0
  211. package/dist/cjs/motion/templates/index.js +22 -0
  212. package/dist/cjs/motion/templates/index.js.map +1 -0
  213. package/dist/cjs/motion/templates/word-motion.js +1165 -0
  214. package/dist/cjs/motion/templates/word-motion.js.map +1 -0
  215. package/dist/cjs/motion/types.js +3 -0
  216. package/dist/cjs/motion/types.js.map +1 -0
  217. package/dist/cjs/motion/typesurface/TypeSurfaceCanvas.js +62 -0
  218. package/dist/cjs/motion/typesurface/TypeSurfaceCanvas.js.map +1 -0
  219. package/dist/cjs/motion/typesurface/art.js +861 -0
  220. package/dist/cjs/motion/typesurface/art.js.map +1 -0
  221. package/dist/cjs/motion/typesurface/config.js +269 -0
  222. package/dist/cjs/motion/typesurface/config.js.map +1 -0
  223. package/dist/cjs/motion/typesurface/engine.js +607 -0
  224. package/dist/cjs/motion/typesurface/engine.js.map +1 -0
  225. package/dist/cjs/motion/typesurface/fonts.js +45 -0
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  227. package/dist/cjs/motion/typesurface/index.js +72 -0
  228. package/dist/cjs/motion/typesurface/index.js.map +1 -0
  229. package/dist/cjs/motion/typesurface/layout.js +130 -0
  230. package/dist/cjs/motion/typesurface/layout.js.map +1 -0
  231. package/dist/cjs/motion/typesurface/ops.js +175 -0
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  233. package/dist/cjs/motion/typesurface/presets.js +192 -0
  234. package/dist/cjs/motion/typesurface/presets.js.map +1 -0
  235. package/dist/cjs/motion/typesurface/renderer.js +672 -0
  236. package/dist/cjs/motion/typesurface/renderer.js.map +1 -0
  237. package/dist/cjs/motion/typesurface/shaders.js +300 -0
  238. package/dist/cjs/motion/typesurface/shaders.js.map +1 -0
  239. package/dist/cjs/motion/typesurface/surfaces.js +156 -0
  240. package/dist/cjs/motion/typesurface/surfaces.js.map +1 -0
  241. package/dist/cjs/motion/typesurface/text.js +34 -0
  242. package/dist/cjs/motion/typesurface/text.js.map +1 -0
  243. package/dist/cjs/motion/typesurface/timeline.js +64 -0
  244. package/dist/cjs/motion/typesurface/timeline.js.map +1 -0
  245. package/dist/cjs/motion/validate.js +89 -0
  246. package/dist/cjs/motion/validate.js.map +1 -0
  247. package/dist/cjs/native/RiveReceiptStage.js +9 -150
  248. package/dist/cjs/native/RiveReceiptStage.js.map +1 -1
  249. package/dist/cjs/native/riveReceiptStageFactory.js +162 -0
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  251. package/dist/cjs/tokens/stage.js +10 -0
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  253. package/dist/esm/agent/AgentComponent.js +1 -1
  254. package/dist/esm/agent/AgentComponent.js.map +1 -1
  255. package/dist/esm/agent/manifests.d.ts.map +1 -1
  256. package/dist/esm/agent/manifests.js +81 -1
  257. package/dist/esm/agent/manifests.js.map +1 -1
  258. package/dist/esm/agent/result.d.ts.map +1 -1
  259. package/dist/esm/agent/result.js +6 -0
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  261. package/dist/esm/agent/types.d.ts +1 -1
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  263. package/dist/esm/components/catalog.d.ts +1 -1
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  267. package/dist/esm/components/onboarding/animated-status/AnimatedStage.d.ts +9 -0
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  283. package/dist/esm/components/onboarding/animated-status/AnimatedStill.d.ts +8 -0
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  287. package/dist/esm/components/onboarding/animated-status/contract.d.ts +61 -0
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  291. package/dist/esm/components/onboarding/animated-status/engine.d.ts +24 -0
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@@ -0,0 +1,93 @@
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+ /**
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+ * **The control-table kit for configurable-motion templates** (DECISIONS §25–§27). A template declares
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+ * every editable value once — path, type, range or options, default, unit, description, who may edit
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+ * it — and `createConfigApi` (./config) derives the defaults, validator, JSON Schema, patch API and
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+ * diff from that table. The Remotion Studio schema and the site editor read the same table.
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+ *
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+ * Generalized from promo-product-showcase's own table (`../promo/controls.ts`) so a new template reuses
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+ * the machinery instead of copying it. Adds two things promo does not need: multiline text and keyed
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+ * lists (a fixed list whose items can also be addressed by their id, e.g. `folds.top.peakAngle`).
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+ */
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+ export type ControlType = 'number' | 'integer' | 'boolean' | 'color' | 'enum' | 'text' | 'easing' | 'asset' | 'overrides';
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+ export type ControlUnit =
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+ | 'frames' | 'du' | 'pu' | 'em' | 'normalized' | 'short' | 'deg' | 'px' | 'hz' | 'du/s' | 'factor' | 'weight' | 'fraction';
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+
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+ export type Control<G extends string = string> = {
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+ /** Dotted path into the config (`content.top.headline`); inside a list item, relative to the item (`peakAngle`). */
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+ path: string;
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+ group: G;
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+ type: ControlType;
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+ default: unknown;
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+ min?: number;
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+ max?: number;
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+ step?: number;
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+ options?: readonly (string | number)[];
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+ maxLength?: number;
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+ minLength?: number;
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+ /** `text`: line breaks (\n) are allowed; every other control character is still refused. */
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+ multiline?: boolean;
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+ /** `overrides`: the config paths (prefixes) an override map may set. */
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+ allow?: readonly string[];
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+ unit?: ControlUnit;
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+ description: string;
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+ userEditable: boolean;
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+ agentEditable: boolean;
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+ };
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+
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+ export type ListSpec<G extends string = string> = {
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+ path: string;
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+ group: G;
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+ minItems: number;
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+ maxItems: number;
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+ item: readonly Control<G>[];
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+ default: unknown[];
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+ description: string;
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+ /**
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+ * A keyed list: its items are exactly `keys`, in order, each carrying its key in `keyField`. Patches
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+ * may address an item by index (`folds.0.peakAngle`) or by key (`folds.top.peakAngle`).
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+ */
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+ keyField?: string;
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+ keys?: readonly string[];
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+ };
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+
53
+ export type Opts = Partial<Pick<Control, 'step' | 'unit' | 'userEditable' | 'agentEditable' | 'minLength' | 'multiline'>>;
54
+
55
+ /** Control builders bound to a template's group resolver (path → group). */
56
+ export function controlKit<G extends string>(groupOf: (path: string) => G, easingNames: readonly string[]) {
57
+ const base = (o: Opts = {}) => ({
58
+ userEditable: o.userEditable ?? true, agentEditable: o.agentEditable ?? true,
59
+ ...(o.unit ? { unit: o.unit } : {}), ...(o.step !== undefined ? { step: o.step } : {}),
60
+ });
61
+ const num = (path: string, def: number, min: number, max: number, description: string, o: Opts = {}): Control<G> => ({ path, group: groupOf(path), type: 'number', default: def, min, max, description, ...base({ step: 0.01, ...o }) });
62
+ const int = (path: string, def: number, min: number, max: number, description: string, o: Opts = {}): Control<G> => ({ path, group: groupOf(path), type: 'integer', default: def, min, max, description, ...base({ step: 1, ...o }) });
63
+ const k = {
64
+ num, int,
65
+ frames: (path: string, def: number, max: number, description: string, min = 0) => int(path, def, min, max, description, { unit: 'frames' }),
66
+ bool: (path: string, def: boolean, description: string, o: Opts = {}): Control<G> => ({ path, group: groupOf(path), type: 'boolean', default: def, description, ...base(o) }),
67
+ color: (path: string, def: string, description: string, o: Opts = {}): Control<G> => ({ path, group: groupOf(path), type: 'color', default: def, description, ...base(o) }),
68
+ choice: (path: string, def: string | number, options: readonly (string | number)[], description: string, o: Opts = {}): Control<G> => ({ path, group: groupOf(path), type: 'enum', default: def, options, description, ...base(o) }),
69
+ text: (path: string, def: string, maxLength: number, description: string, o: Opts = {}): Control<G> => ({
70
+ path, group: groupOf(path), type: 'text', default: def, maxLength, minLength: o.minLength ?? 0, ...(o.multiline ? { multiline: true } : {}), description, ...base(o),
71
+ }),
72
+ easing: (path: string, def: string, description: string): Control<G> => ({ path, group: groupOf(path), type: 'easing', default: def, options: easingNames, description, ...base() }),
73
+ asset: (path: string, description: string): Control<G> => ({ path, group: groupOf(path), type: 'asset', default: '', maxLength: 2048, description, ...base() }),
74
+ opacity: (path: string, def: number, description: string) => num(path, def, 0, 1, description, { unit: 'fraction' }),
75
+ du: (path: string, def: number, min: number, max: number, description: string) => num(path, def, min, max, description, { step: 1, unit: 'du' }),
76
+ pu: (path: string, def: number, min: number, max: number, description: string) => num(path, def, min, max, description, { step: 1, unit: 'pu' }),
77
+ norm: (path: string, def: number, min: number, max: number, description: string) => num(path, def, min, max, description, { step: 0.005, unit: 'normalized' }),
78
+ deg: (path: string, def: number, min: number, max: number, description: string) => num(path, def, min, max, description, { step: 0.5, unit: 'deg' }),
79
+ factor: (path: string, def: number, min: number, max: number, description: string) => num(path, def, min, max, description, { step: 0.01, unit: 'factor' }),
80
+ };
81
+ return k;
82
+ }
83
+
84
+ /** Re-home a control into a list item: same control, relative path, fixed group. */
85
+ export const inGroup = <G extends string>(group: G, c: Control<string>): Control<G> => ({ ...c, group });
86
+
87
+ /** Every editable leaf, lists expanded as `<list>[].<field>` — the count people and agents see. */
88
+ export function expandControls<G extends string>(controls: readonly Control<G>[], lists: readonly ListSpec<G>[]): (Control<G> & { list?: string })[] {
89
+ return [
90
+ ...controls,
91
+ ...lists.flatMap((l) => l.item.map((c) => ({ ...c, path: c.path ? `${l.path}[].${c.path}` : `${l.path}[]`, list: l.path }))),
92
+ ];
93
+ }
@@ -0,0 +1,55 @@
1
+ import type { Easing } from './types';
2
+
3
+ /**
4
+ * **Named easings, as cubic-béziers.** The motion contract refers to these by name so it stays JSON;
5
+ * the same functions run in Remotion and in the exported HTML runtime, so both play identical curves.
6
+ */
7
+ const BEZIERS: Record<Exclude<Easing, 'linear' | 'hold'>, [number, number, number, number]> = {
8
+ 'ease-in': [0.42, 0, 1, 1],
9
+ 'ease-out': [0, 0, 0.58, 1],
10
+ 'ease-in-out': [0.42, 0, 0.58, 1],
11
+ 'expo-out': [0.16, 1, 0.3, 1],
12
+ 'back-out': [0.34, 1.56, 0.64, 1],
13
+ };
14
+
15
+ /** Standard cubic-bézier solve: Newton steps on x, then bisection if Newton stalls. */
16
+ function bezier(x1: number, y1: number, x2: number, y2: number): (t: number) => number {
17
+ const cx = 3 * x1, bx = 3 * (x2 - x1) - cx, ax = 1 - cx - bx;
18
+ const cy = 3 * y1, by = 3 * (y2 - y1) - cy, ay = 1 - cy - by;
19
+ const sx = (t: number) => ((ax * t + bx) * t + cx) * t;
20
+ const sy = (t: number) => ((ay * t + by) * t + cy) * t;
21
+ const dx = (t: number) => (3 * ax * t + 2 * bx) * t + cx;
22
+ return (x) => {
23
+ if (x <= 0) return 0;
24
+ if (x >= 1) return 1;
25
+ let t = x;
26
+ for (let i = 0; i < 8; i++) {
27
+ const err = sx(t) - x;
28
+ if (Math.abs(err) < 1e-7) return sy(t);
29
+ const d = dx(t);
30
+ if (Math.abs(d) < 1e-6) break;
31
+ t -= err / d;
32
+ }
33
+ let lo = 0, hi = 1;
34
+ t = x;
35
+ for (let i = 0; i < 40; i++) {
36
+ const v = sx(t);
37
+ if (Math.abs(v - x) < 1e-7) break;
38
+ if (v < x) lo = t; else hi = t;
39
+ t = (lo + hi) / 2;
40
+ }
41
+ return sy(t);
42
+ };
43
+ }
44
+
45
+ const CURVES: Record<Easing, (t: number) => number> = {
46
+ linear: (t) => t,
47
+ hold: (t) => (t >= 1 ? 1 : 0),
48
+ ...(Object.fromEntries(Object.entries(BEZIERS).map(([k, p]) => [k, bezier(...p)])) as Record<keyof typeof BEZIERS, (t: number) => number>),
49
+ };
50
+
51
+ export function ease(name: Easing | undefined, t: number): number {
52
+ return CURVES[name ?? 'linear'](t);
53
+ }
54
+
55
+ export const EASING_BEZIERS = BEZIERS;
@@ -0,0 +1,8 @@
1
+ /**
2
+ * **Auto-fit for text slots.** A slot has a fixed type size and a fixed maximum width. Text wider
3
+ * than that is scaled down (through the `--fit` custom property, which the template's CSS multiplies
4
+ * into `font-size`), never wrapped or moved. Both renderers — Remotion and the HTML runtime — measure
5
+ * the same DOM in the same browser engine and use this one formula, so the result is identical.
6
+ */
7
+ export const fitScale = (naturalWidth: number, maxWidth: number) =>
8
+ naturalWidth <= maxWidth || naturalWidth <= 0 ? 1 : Math.floor((maxWidth / naturalWidth) * 1000) / 1000;
@@ -0,0 +1,29 @@
1
+ /**
2
+ * **`@appinternalleads/ui/motion` — motion templates.** Animations authored once in Remotion
3
+ * (`remotion-prototype/`) and shipped as data. People and agents change only the content contract:
4
+ * text slots, theme colours and optional scenes. `docs/MOTION-TEMPLATES.md`.
5
+ */
6
+ export type { ConfigurableMotionTemplate, ConfigurableMotionControl, MotionContract, MotionTemplate, MotionTheme, MotionFormat, MotionSequence, SlotSpec, ChoiceSpec, ThemeTokenSpec, SceneTimeline, Track, Keyframe, Easing, AnimatedProperty } from './types';
7
+ export { MOTION_TEMPLATES, CONFIGURABLE_MOTION_TEMPLATES, heyTemplate, wordMotion, replication2, promoProductShowcase, paperFoldPromo } from './templates';
8
+ export { mountMotion, installMotionStyles, MotionContentValidationError, type MotionController, type MountOptions } from './player';
9
+ export { validateMotionContent, countWords, type MotionContentError } from './validate';
10
+ export { createSampler, durationFor, activeScenes, sceneAt, themeVariables, valueAt, playlist, itemScene, formatFor, type Sampler, type TargetStyle, type PlayedScene } from './sample';
11
+ export { fitScale } from './fit';
12
+ export { ease } from './easing';
13
+ export {
14
+ MOTION_REQUEST_SCHEMA, NOT_CONFIGURABLE, listMotionTemplates, describeMotionTemplate, getMotionTemplate,
15
+ validateMotionRequest, motionPreviewUrl, motionOutputFormats, decodeMotionPreview, getConfigurableMotionTemplate, configurableOutputFormats, type MotionRequest,
16
+ } from './agent';
17
+ export { MotionPlayer, type MotionPlayerProps } from './MotionPlayer';
18
+ export * as Replication2 from './replication2';
19
+ export { Replication2Player, type Replication2PlayerProps } from './replication2/Replication2Player';
20
+ export * as PromoShowcase from './promo';
21
+ export { PromoShowcasePlayer, type PromoShowcasePlayerProps } from './promo/PromoShowcasePlayer';
22
+ export * as PaperFold from './paperfold';
23
+ export { PaperFoldPlayer, type PaperFoldPlayerProps } from './paperfold/PaperFoldPlayer';
24
+ export * as CatRig from './cat';
25
+ export { Cat, CatPlayer, type CatProps, type CatPlayerProps } from './cat/Cat';
26
+ export * as Neon from './neon';
27
+ export { NeonText, NeonTextFrame, NeonCanvas, type NeonTextProps, type NeonTextFrameProps, type NeonTextConfig, type NeonTextConfigInput, type NeonCanvasProps, type NeonScene } from './neon';
28
+ export * as TypeSurface from './typesurface';
29
+ export { TypeSurfaceCanvas, type TypeSurfaceCanvasProps, type TypeSurfaceConfig } from './typesurface';
@@ -0,0 +1,83 @@
1
+ import type { ReactNode, Ref, SVGProps } from 'react';
2
+ import type { NeonTypography } from './config';
3
+ import type { NeonFrame } from './frame';
4
+ import { NeonLayers } from './layers';
5
+ import type { NeonMaterial } from './material';
6
+ import type { NeonLayout } from './typography';
7
+
8
+ /**
9
+ * **The glow renderer: layout + material + frame → one SVG** for a single text sign. The letters
10
+ * are defined ONCE, as a live `<text>` in `<defs>`, and `NeonLayers` paints the five light layers
11
+ * from it. So the words, the font and the material never meet except here, and this file never
12
+ * mentions a word. `NeonCanvas` uses the same `NeonTextGlyphs` + `NeonLayers` for its text elements.
13
+ */
14
+ export type GlowRendererProps = Omit<SVGProps<SVGSVGElement>, 'children' | 'viewBox' | 'ref'> & {
15
+ svgRef?: Ref<SVGSVGElement>;
16
+ text: string;
17
+ layout: NeonLayout;
18
+ typography: NeonTypography;
19
+ material: NeonMaterial;
20
+ frame: NeonFrame;
21
+ background: string | null;
22
+ /** Prepended to every id, so several signs can share a page. */
23
+ idPrefix: string;
24
+ children?: ReactNode;
25
+ };
26
+
27
+ const r3 = (v: number) => Math.round(v * 1000) / 1000;
28
+
29
+ /** The rows as one `<text>`, for `<use>`. SVG adds letter-spacing after the last letter too, so the anchor shifts back. */
30
+ export function NeonTextGlyphs({ id, layout, typography: t }: { id: string; layout: NeonLayout; typography: NeonTypography }) {
31
+ const lsFix = layout.textAnchor === 'middle' ? t.letterSpacing / 2 : layout.textAnchor === 'end' ? t.letterSpacing : 0;
32
+ return (
33
+ <text
34
+ id={id}
35
+ fontFamily={t.fontFamily}
36
+ fontSize={t.fontSize}
37
+ fontWeight={t.fontWeight}
38
+ fontStyle={t.fontStyle}
39
+ letterSpacing={t.letterSpacing}
40
+ textAnchor={layout.textAnchor}
41
+ style={{ whiteSpace: 'pre' }}
42
+ >
43
+ {layout.rows.map((row, i) => (
44
+ <tspan key={i} x={r3(layout.anchorX + lsFix)} y={r3(row.y)}>{row.text}</tspan>
45
+ ))}
46
+ </text>
47
+ );
48
+ }
49
+
50
+ export function GlowRenderer({ text, layout, typography: t, material: m, frame, background, idPrefix: p, children, svgRef, ...svg }: GlowRendererProps) {
51
+ const vb = layout.viewBox;
52
+ return (
53
+ <svg
54
+ ref={svgRef}
55
+ xmlns="http://www.w3.org/2000/svg"
56
+ viewBox={`${r3(vb.x)} ${r3(vb.y)} ${r3(vb.width)} ${r3(vb.height)}`}
57
+ width={Math.round(vb.width)}
58
+ height={Math.round(vb.height)}
59
+ role="img"
60
+ aria-label={text}
61
+ data-neon-event={frame.levels.event ?? undefined}
62
+ data-neon-glitch={frame.glitch ? 'on' : undefined}
63
+ {...svg}
64
+ >
65
+ <title>{text}</title>
66
+ <defs>
67
+ <NeonTextGlyphs id={`${p}neon-glyphs`} layout={layout} typography={t} />
68
+ </defs>
69
+ {background ? <rect data-layer="background" x={r3(vb.x)} y={r3(vb.y)} width={r3(vb.width)} height={r3(vb.height)} fill={background} /> : null}
70
+ <NeonLayers
71
+ source={{ kind: 'vector', href: `${p}neon-glyphs`, filled: m.filled }}
72
+ material={m}
73
+ levels={frame.levels}
74
+ glitch={frame.glitch}
75
+ box={layout.box}
76
+ em={t.fontSize}
77
+ pad={layout.pad}
78
+ idPrefix={`${p}neon-`}
79
+ />
80
+ {children}
81
+ </svg>
82
+ );
83
+ }
@@ -0,0 +1,175 @@
1
+ import type { ReactNode, Ref, SVGProps } from 'react';
2
+ import { mixHex } from './config';
3
+ import { neonFrame, type NeonFrame } from './frame';
4
+ import { NeonTextGlyphs } from './GlowRenderer';
5
+ import { NeonLayers, type NeonSource } from './layers';
6
+ import { resolveMaterial } from './material';
7
+ import { elementGeometry, elementTriggers, sanitizeNeonScene, type NeonElement, type NeonElementGeometry, type NeonScene, type NeonSceneInput, type SceneTrigger } from './scene';
8
+ import type { TextMeasurer } from './typography';
9
+ import { neonWallMaskSvg, neonWallSvg, svgDataUrl, type NeonWallConfig } from './wall';
10
+ import type { SvgNode } from './artwork';
11
+
12
+ /**
13
+ * **The neon canvas: a whole scene at one moment.** Wall, light spill and every element, in one
14
+ * SVG. Pure (no hooks, no clock): `timeMs` and `triggers` decide every flicker and glitch, so a
15
+ * timeline can scrub it and Remotion can render it.
16
+ *
17
+ * Paint order, back to front:
18
+ * 1 wall the procedural bricks, drawn once as an image (static; never re-rasterised)
19
+ * 2 spill each element's light on the wall: a soft coloured pool around it, scaled by that
20
+ * element's live bloom level, masked by the wall's albedo so it lands on brick
21
+ * faces more than in the joints, blended with `screen`. It flickers, darkens in a
22
+ * failure and comes back on the re-strike, with the sign.
23
+ * 3 shadows every element's cast shadow, above the light it blocks
24
+ * 4 elements bloom → glow → tube → core for each element (`NeonLayers`)
25
+ */
26
+ export type NeonCanvasProps = Omit<SVGProps<SVGSVGElement>, 'children' | 'viewBox' | 'ref'> & {
27
+ scene: NeonSceneInput | NeonScene;
28
+ timeMs?: number;
29
+ triggers?: readonly SceneTrigger[];
30
+ measure?: TextMeasurer;
31
+ idPrefix?: string;
32
+ svgRef?: Ref<SVGSVGElement>;
33
+ /** Drawn over the scene, in stage units (selection handles). */
34
+ children?: ReactNode;
35
+ };
36
+
37
+ const r3 = (v: number) => Math.round(v * 1000) / 1000;
38
+
39
+ /* The wall is a few hundred bricks and a noise filter: build its image once per look and size. */
40
+ const wallCache = new Map<string, { wall: string; mask: string }>();
41
+ export function neonWallImages(wall: NeonWallConfig, width: number, height: number) {
42
+ const key = JSON.stringify([wall, width, height]);
43
+ let hit = wallCache.get(key);
44
+ if (!hit) {
45
+ hit = { wall: svgDataUrl(neonWallSvg(wall, width, height)), mask: svgDataUrl(neonWallMaskSvg(wall, width, height)) };
46
+ if (wallCache.size > 24) wallCache.delete(wallCache.keys().next().value!);
47
+ wallCache.set(key, hit);
48
+ }
49
+ return hit;
50
+ }
51
+
52
+ function SvgTree({ nodes }: { nodes: SvgNode[] }) {
53
+ return (
54
+ <>
55
+ {nodes.map((n, i) => {
56
+ const { tag: Tag, attrs, children } = n;
57
+ const props: Record<string, string> = {};
58
+ for (const [k, v] of Object.entries(attrs)) props[k === 'fill-rule' ? 'fillRule' : k] = v;
59
+ return children.length ? <Tag key={i} {...props}><SvgTree nodes={children} /></Tag> : <Tag key={i} {...props} />;
60
+ })}
61
+ </>
62
+ );
63
+ }
64
+
65
+ /** Each element's resting state + live frame: everything the painter and the wall light need. */
66
+ export type NeonElementState = { element: NeonElement; geometry: NeonElementGeometry; frame: NeonFrame };
67
+ export function neonSceneState(scene: NeonScene, timeMs: number, triggers?: readonly SceneTrigger[], measure?: TextMeasurer): NeonElementState[] {
68
+ return scene.elements.filter((e) => e.visible).map((element) => ({
69
+ element,
70
+ geometry: elementGeometry(element, measure),
71
+ frame: neonFrame(element, timeMs, elementTriggers(triggers, element.id)),
72
+ }));
73
+ }
74
+
75
+ export function NeonCanvas({ scene: input, timeMs = 0, triggers, measure, idPrefix = 'nc-', svgRef, children, ...svg }: NeonCanvasProps) {
76
+ const { scene, errors } = sanitizeNeonScene(input);
77
+ const triggersAll = [...(scene.timeline.triggers ?? []), ...(triggers ?? [])];
78
+ const W = scene.stage.width;
79
+ const H = scene.stage.height;
80
+ const states = neonSceneState(scene, timeMs, triggersAll, measure);
81
+ const wall = scene.wall.enabled ? neonWallImages(scene.wall, W, H) : null;
82
+ const p = idPrefix;
83
+ const label = scene.elements.filter((e) => e.visible).map((e) => (e.type === 'text' ? e.text : e.type === 'emoji' ? e.emoji : 'artwork')).join(' ');
84
+
85
+ const defs: ReactNode[] = [];
86
+ const shadows: ReactNode[] = [];
87
+ const lights: ReactNode[] = [];
88
+ const spill: ReactNode[] = [];
89
+
90
+ states.forEach(({ element: el, geometry: g, frame }, i) => {
91
+ const ep = `${p}e${i}-`;
92
+ const shapeId = `${ep}shape`;
93
+ const material = resolveMaterial(g.neon, g.metrics);
94
+ let source: NeonSource | null = null;
95
+ if (g.shape.kind === 'text') {
96
+ defs.push(<NeonTextGlyphs key={shapeId} id={shapeId} layout={g.shape.layout} typography={g.shape.typography} />);
97
+ source = { kind: 'vector', href: shapeId, filled: material.filled };
98
+ } else if (g.shape.kind === 'svg') {
99
+ defs.push(<g key={shapeId} id={shapeId}><SvgTree nodes={g.shape.art.nodes} /></g>);
100
+ source = { kind: 'vector', href: shapeId, filled: material.filled };
101
+ } else if (g.shape.kind === 'raster') {
102
+ defs.push(<image key={shapeId} id={shapeId} href={g.shape.src} x={0} y={0} width={g.shape.width} height={g.shape.height} preserveAspectRatio="none" />);
103
+ source = { kind: 'raster', href: shapeId, width: g.shape.width, height: g.shape.height, mode: g.shape.mode, threshold: g.shape.threshold, filled: material.filled };
104
+ }
105
+ if (!source) return;
106
+ const common = { source, material, levels: frame.levels, glitch: frame.glitch, box: g.box, em: g.em, pad: g.pad };
107
+ shadows.push(
108
+ <g key={`s${i}`} transform={g.transform} opacity={r3(el.opacity)} data-element={el.id} data-part="shadow">
109
+ <NeonLayers {...common} idPrefix={`${ep}s-`} part="shadow" />
110
+ </g>,
111
+ );
112
+ lights.push(
113
+ <g key={`l${i}`} transform={g.transform} opacity={r3(el.opacity)} data-element={el.id} data-element-type={el.type} data-neon-event={frame.levels.event ?? undefined} data-neon-glitch={frame.glitch ? 'on' : undefined}>
114
+ <NeonLayers {...common} idPrefix={ep} part="light" />
115
+ {/* The whole box answers the pointer, not just the thin tube: grab a letter anywhere. */}
116
+ <rect data-hit={el.id} x={r3(g.box.x)} y={r3(g.box.y)} width={r3(g.box.width)} height={r3(g.box.height)} fill="transparent" pointerEvents="all" />
117
+ </g>,
118
+ );
119
+ /* The wall light: a pool of the element's colour, as wide as the element plus the spill radius. */
120
+ const strength = scene.wall.lightSpill * Math.min(1.5, el.neon.intensity) * el.opacity * frame.levels.bloom * (scene.wall.glitchAffectsWall && frame.glitch ? frame.glitch.keep : 1);
121
+ if (scene.wall.enabled && strength > 0.002) {
122
+ const b = g.bounds;
123
+ const R = Math.max(0, scene.wall.spillRadius);
124
+ const color = mixHex(el.neon.bloomColor ?? el.neon.color, el.neon.glowColor ?? el.neon.color, 0.45);
125
+ const gid = `${ep}spill`;
126
+ const jolt = scene.wall.glitchAffectsWall && frame.glitch ? frame.glitch.glowShiftX * g.em / g.unit * el.scale : 0;
127
+ defs.push(
128
+ <radialGradient key={gid} id={gid}>
129
+ <stop offset="0" stopColor={color} stopOpacity={0.95} />
130
+ <stop offset="0.4" stopColor={color} stopOpacity={0.5} />
131
+ <stop offset="0.75" stopColor={color} stopOpacity={0.14} />
132
+ <stop offset="1" stopColor={color} stopOpacity={0} />
133
+ </radialGradient>,
134
+ );
135
+ const cx = r3(b.x + b.width / 2 + jolt);
136
+ const cy = r3(b.y + b.height / 2);
137
+ /* A wide pool that reaches `spillRadius`, and a hot one hugging the element. */
138
+ spill.push(
139
+ <g key={gid} data-spill={el.id}>
140
+ <ellipse cx={cx} cy={cy} rx={r3(b.width / 2 + R)} ry={r3(b.height / 2 + R * 0.85)} fill={`url(#${gid})`} opacity={r3(Math.min(1, 0.85 * strength))} />
141
+ <ellipse cx={cx} cy={cy} rx={r3(b.width / 2 + R * 0.3)} ry={r3(b.height / 2 + R * 0.28)} fill={`url(#${gid})`} opacity={r3(Math.min(1, 0.55 * strength))} />
142
+ </g>,
143
+ );
144
+ }
145
+ });
146
+
147
+ return (
148
+ <svg
149
+ ref={svgRef}
150
+ xmlns="http://www.w3.org/2000/svg"
151
+ viewBox={`0 0 ${W} ${H}`}
152
+ width={W}
153
+ height={H}
154
+ role="img"
155
+ aria-label={label || 'Neon sign'}
156
+ data-neon-invalid={errors.length ? errors.map((e) => e.path).join(' ') : undefined}
157
+ {...svg}
158
+ >
159
+ <title>{label || 'Neon sign'}</title>
160
+ <defs>
161
+ {defs}
162
+ {wall ? (
163
+ <mask id={`${p}albedo`} maskUnits="userSpaceOnUse" x={0} y={0} width={W} height={H}>
164
+ <image href={wall.mask} x={0} y={0} width={W} height={H} />
165
+ </mask>
166
+ ) : null}
167
+ </defs>
168
+ {wall ? <image data-layer="wall" href={wall.wall} x={0} y={0} width={W} height={H} preserveAspectRatio="none" /> : null}
169
+ {spill.length ? <g data-layer="wall-light" mask={`url(#${p}albedo)`} style={{ mixBlendMode: 'screen' }}>{spill}</g> : null}
170
+ <g data-layer="shadows">{shadows}</g>
171
+ <g data-layer="elements">{lights}</g>
172
+ {children}
173
+ </svg>
174
+ );
175
+ }
@@ -0,0 +1,113 @@
1
+ 'use client';
2
+
3
+ import { useEffect, useId, useMemo, useRef, useState } from 'react';
4
+ import { resolveNeonConfig, type NeonTypography } from './config';
5
+ import { NeonTextFrame, type NeonTextFrameProps } from './NeonTextFrame';
6
+ import { estimateTextWidth, fontShorthand, type TextMeasurer } from './typography';
7
+
8
+ export type NeonTextProps = Omit<NeonTextFrameProps, 'timeMs' | 'measure'> & {
9
+ /** Hold the current frame. */
10
+ paused?: boolean;
11
+ /** Drive the clock yourself (ms); the component then never runs its own. */
12
+ timeMs?: number;
13
+ /** Keep the sign steady for people who ask for reduced motion (default true). */
14
+ respectReducedMotion?: boolean;
15
+ };
16
+
17
+ /** A canvas-backed measurer; falls back to the estimate if canvas text isn't available. Browser only. */
18
+ export function createCanvasMeasurer(): TextMeasurer {
19
+ let ctx: CanvasRenderingContext2D | null = null;
20
+ try { ctx = document.createElement('canvas').getContext('2d'); } catch { ctx = null; }
21
+ const cache = new Map<string, number>();
22
+ return (text: string, t: NeonTypography) => {
23
+ if (!ctx) return estimateTextWidth(text, t);
24
+ const key = `${fontShorthand(t)}|${text}`;
25
+ const hit = cache.get(key);
26
+ if (hit !== undefined) return hit;
27
+ ctx.font = fontShorthand(t);
28
+ const w = ctx.measureText(text).width;
29
+ const value = Number.isFinite(w) && w > 0 ? w : estimateTextWidth(text, t);
30
+ cache.set(key, value);
31
+ return value;
32
+ };
33
+ }
34
+
35
+ /**
36
+ * **A live neon sign.** Everything is data: change `text`, the font, the colours or the animation
37
+ * props (or pass one `config` object) and the same renderer draws it.
38
+ *
39
+ * <NeonText text="OPEN" fontFamily="Oswald" fontSize={220} neonColor="#FF3B4D"
40
+ * glowIntensity={1} flickerIntensity={0.15} glitchIntensity={0.1} />
41
+ * <NeonText config={neonConfig} />
42
+ *
43
+ * The clock runs only while the sign is on screen, animation is on and motion isn't reduced. Row
44
+ * widths are measured with a canvas once fonts load; the first paint (and a server render) uses an
45
+ * estimate, so server and client HTML match.
46
+ */
47
+ export function NeonText({ paused = false, timeMs: controlledTime, respectReducedMotion = true, idPrefix, ...props }: NeonTextProps) {
48
+ const autoId = useId().replace(/[^a-zA-Z0-9_-]/g, '');
49
+ const prefix = idPrefix ?? `n${autoId}-`;
50
+ const [time, setTime] = useState(0);
51
+ const [measure, setMeasure] = useState<TextMeasurer | undefined>(undefined);
52
+ const [reduced, setReduced] = useState(false);
53
+ const [visible, setVisible] = useState(true);
54
+ const ref = useRef<SVGSVGElement>(null);
55
+
56
+ const animated = useMemo(() => resolveNeonConfig(props.config, { animated: props.animated }).animation.enabled, [props.config, props.animated]);
57
+ const fontKey = `${props.config?.typography?.fontFamily ?? ''}|${props.fontFamily ?? ''}|${props.fontWeight ?? props.config?.typography?.fontWeight ?? ''}|${props.fontStyle ?? props.config?.typography?.fontStyle ?? ''}`;
58
+
59
+ /* Measure with a canvas once fonts are ready, and again whenever a font finishes loading. */
60
+ useEffect(() => {
61
+ let live = true;
62
+ const refresh = () => { if (live) setMeasure(() => createCanvasMeasurer()); };
63
+ refresh();
64
+ const fonts = typeof document !== 'undefined' ? document.fonts : undefined;
65
+ fonts?.ready.then(refresh).catch(() => undefined);
66
+ fonts?.addEventListener?.('loadingdone', refresh);
67
+ return () => { live = false; fonts?.removeEventListener?.('loadingdone', refresh); };
68
+ }, [fontKey]);
69
+
70
+ useEffect(() => {
71
+ if (!respectReducedMotion || typeof matchMedia !== 'function') return;
72
+ const q = matchMedia('(prefers-reduced-motion: reduce)');
73
+ const on = () => setReduced(q.matches);
74
+ on();
75
+ q.addEventListener?.('change', on);
76
+ return () => q.removeEventListener?.('change', on);
77
+ }, [respectReducedMotion]);
78
+
79
+ useEffect(() => {
80
+ const el = ref.current;
81
+ if (!el || typeof IntersectionObserver !== 'function') return;
82
+ const io = new IntersectionObserver((entries) => setVisible(entries.some((e) => e.isIntersecting)));
83
+ io.observe(el);
84
+ return () => io.disconnect();
85
+ }, []);
86
+
87
+ const running = controlledTime === undefined && animated && !paused && !reduced && visible;
88
+ useEffect(() => {
89
+ if (!running || typeof requestAnimationFrame !== 'function') return;
90
+ let raf = 0;
91
+ let last: number | null = null;
92
+ const tick = (now: number) => {
93
+ /* A backgrounded tab resumes with a huge gap: step at most 100 ms so nothing jumps. */
94
+ if (last !== null) { const dt = now - last; if (dt > 0) setTime((v) => v + Math.min(dt, 100)); }
95
+ last = now;
96
+ raf = requestAnimationFrame(tick);
97
+ };
98
+ raf = requestAnimationFrame(tick);
99
+ return () => cancelAnimationFrame(raf);
100
+ }, [running]);
101
+
102
+ const steady = reduced && controlledTime === undefined;
103
+ return (
104
+ <NeonTextFrame
105
+ {...props}
106
+ animated={steady ? false : props.animated}
107
+ svgRef={ref}
108
+ idPrefix={prefix}
109
+ timeMs={controlledTime ?? time}
110
+ measure={measure}
111
+ />
112
+ );
113
+ }
@@ -0,0 +1,67 @@
1
+ import type { ReactNode, Ref, SVGProps } from 'react';
2
+ import { resolveNeonConfig, sanitizeNeonConfig, type NeonTextConfigInput, type NeonTextShorthand } from './config';
3
+ import { neonFrame } from './frame';
4
+ import { GlowRenderer } from './GlowRenderer';
5
+ import { materialPad, resolveMaterial } from './material';
6
+ import { layoutText, type TextMeasurer } from './typography';
7
+
8
+ export type NeonTextFrameProps = NeonTextShorthand & Omit<SVGProps<SVGSVGElement>, 'children' | 'viewBox' | 'fontFamily' | 'fontSize' | 'fontWeight' | 'fontStyle' | 'letterSpacing' | 'strokeWidth' | 'ref'> & {
9
+ /** The root <svg> element. */
10
+ svgRef?: Ref<SVGSVGElement>;
11
+ /** The whole configuration; the shorthand props win over it. */
12
+ config?: NeonTextConfigInput | null;
13
+ /** The clock, in ms. The caller owns time, so a frame is a pure function of it. */
14
+ timeMs?: number;
15
+ /** Row widths; the browser player passes a canvas measurer, otherwise an estimate is used. */
16
+ measure?: TextMeasurer;
17
+ /** Prepended to every element id, so several signs can share a page. */
18
+ idPrefix?: string;
19
+ children?: ReactNode;
20
+ };
21
+
22
+ /**
23
+ * **One still frame of a neon sign.** No hooks and no clock: `timeMs` decides the flicker and the
24
+ * glitch, so the same props always draw the same picture — what Remotion and a server render need.
25
+ * `<NeonText>` is this plus a clock.
26
+ *
27
+ * NeonText → Typography (layoutText) → NeonMaterial (resolveMaterial) → FlickerController +
28
+ * GlitchController (neonFrame) → GlowRenderer
29
+ *
30
+ * A config with bad values still draws: each bad field falls back to its default, and the SVG says
31
+ * so in `data-neon-invalid` (the list is `validateNeonConfig`'s).
32
+ */
33
+ export function NeonTextFrame(props: NeonTextFrameProps) {
34
+ const {
35
+ config: input, timeMs = 0, measure, idPrefix = '', children,
36
+ text, fontFamily, fontSize, fontWeight, fontStyle, letterSpacing, lineHeight, strokeWidth, construction, align,
37
+ neonColor, tubeColor, coreColor, glowColor, bloomColor, glowIntensity, glowRadius, bloomRadius, shadow,
38
+ animated, animationSpeed, seed, flicker, flickerIntensity, flickerFrequency, flickerSpeed,
39
+ glitch, glitchIntensity, glitchFrequency, glitchDuration, background,
40
+ ...svg
41
+ } = props;
42
+ const resolved = resolveNeonConfig(input, {
43
+ text, fontFamily, fontSize, fontWeight, fontStyle, letterSpacing, lineHeight, strokeWidth, construction, align,
44
+ neonColor, tubeColor, coreColor, glowColor, bloomColor, glowIntensity, glowRadius, bloomRadius, shadow,
45
+ animated, animationSpeed, seed, flicker, flickerIntensity, flickerFrequency, flickerSpeed,
46
+ glitch, glitchIntensity, glitchFrequency, glitchDuration, background,
47
+ });
48
+ const { config, errors } = sanitizeNeonConfig(resolved);
49
+ const layout = layoutText(config.text, config.typography, materialPad(config.neon, config.typography), measure);
50
+ const material = resolveMaterial(config.neon, config.typography);
51
+ const frame = neonFrame(config, timeMs);
52
+ return (
53
+ <GlowRenderer
54
+ text={config.text}
55
+ layout={layout}
56
+ typography={config.typography}
57
+ material={material}
58
+ frame={frame}
59
+ background={config.background}
60
+ idPrefix={idPrefix}
61
+ data-neon-invalid={errors.length ? errors.map((e) => e.path).join(' ') : undefined}
62
+ {...svg}
63
+ >
64
+ {children}
65
+ </GlowRenderer>
66
+ );
67
+ }