@appinternalleads/ui 0.4.0 → 0.4.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (890) hide show
  1. package/dist/cjs/agent/AgentComponent.js +1 -1
  2. package/dist/cjs/agent/AgentComponent.js.map +1 -1
  3. package/dist/cjs/agent/manifests.js +81 -1
  4. package/dist/cjs/agent/manifests.js.map +1 -1
  5. package/dist/cjs/agent/result.js +6 -0
  6. package/dist/cjs/agent/result.js.map +1 -1
  7. package/dist/cjs/components/catalog.js +18 -0
  8. package/dist/cjs/components/catalog.js.map +1 -1
  9. package/dist/cjs/components/onboarding/animated-status/AnimatedStage.js +21 -0
  10. package/dist/cjs/components/onboarding/animated-status/AnimatedStage.js.map +1 -0
  11. package/dist/cjs/components/onboarding/animated-status/AnimatedStage.types.js +6 -0
  12. package/dist/cjs/components/onboarding/animated-status/AnimatedStage.types.js.map +1 -0
  13. package/dist/cjs/components/onboarding/animated-status/AnimatedStage.web.js +89 -0
  14. package/dist/cjs/components/onboarding/animated-status/AnimatedStage.web.js.map +1 -0
  15. package/dist/cjs/components/onboarding/animated-status/AnimatedStatusView.js +62 -0
  16. package/dist/cjs/components/onboarding/animated-status/AnimatedStatusView.js.map +1 -0
  17. package/dist/cjs/components/onboarding/animated-status/AnimatedStill.js +20 -0
  18. package/dist/cjs/components/onboarding/animated-status/AnimatedStill.js.map +1 -0
  19. package/dist/cjs/components/onboarding/animated-status/contract.js +87 -0
  20. package/dist/cjs/components/onboarding/animated-status/contract.js.map +1 -0
  21. package/dist/cjs/components/onboarding/animated-status/engine.js +40 -0
  22. package/dist/cjs/components/onboarding/animated-status/engine.js.map +1 -0
  23. package/dist/cjs/components/onboarding/animated-status/index.js +20 -0
  24. package/dist/cjs/components/onboarding/animated-status/index.js.map +1 -0
  25. package/dist/cjs/components/onboarding/animated-status/presets.json +126 -0
  26. package/dist/cjs/components/onboarding/animated-status/riv.js +7 -0
  27. package/dist/cjs/components/onboarding/animated-status/riv.js.map +1 -0
  28. package/dist/cjs/components/onboarding/index.js +4 -0
  29. package/dist/cjs/components/onboarding/index.js.map +1 -1
  30. package/dist/cjs/components/onboarding/presets.js +90 -84
  31. package/dist/cjs/components/onboarding/presets.js.map +1 -1
  32. package/dist/cjs/components/onboarding/receipt-printer/ReceiptStage.js +43 -6
  33. package/dist/cjs/components/onboarding/receipt-printer/ReceiptStage.js.map +1 -1
  34. package/dist/cjs/components/onboarding/send-completion/SendCompletionView.js +111 -0
  35. package/dist/cjs/components/onboarding/send-completion/SendCompletionView.js.map +1 -0
  36. package/dist/cjs/components/onboarding/send-completion/SendStage.js +37 -0
  37. package/dist/cjs/components/onboarding/send-completion/SendStage.js.map +1 -0
  38. package/dist/cjs/components/onboarding/send-completion/SendStage.types.js +6 -0
  39. package/dist/cjs/components/onboarding/send-completion/SendStage.types.js.map +1 -0
  40. package/dist/cjs/components/onboarding/send-completion/SendStage.web.js +107 -0
  41. package/dist/cjs/components/onboarding/send-completion/SendStage.web.js.map +1 -0
  42. package/dist/cjs/components/onboarding/send-completion/SendStill.js +17 -0
  43. package/dist/cjs/components/onboarding/send-completion/SendStill.js.map +1 -0
  44. package/dist/cjs/components/onboarding/send-completion/contract.js +83 -0
  45. package/dist/cjs/components/onboarding/send-completion/contract.js.map +1 -0
  46. package/dist/cjs/components/onboarding/send-completion/engine.js +32 -0
  47. package/dist/cjs/components/onboarding/send-completion/engine.js.map +1 -0
  48. package/dist/cjs/components/onboarding/send-completion/index.js +22 -0
  49. package/dist/cjs/components/onboarding/send-completion/index.js.map +1 -0
  50. package/dist/cjs/components/onboarding/send-completion/presets.json +132 -0
  51. package/dist/cjs/components/onboarding/send-completion/riv.js +7 -0
  52. package/dist/cjs/components/onboarding/send-completion/riv.js.map +1 -0
  53. package/dist/cjs/components/onboarding/shared/actions-data.js +2 -0
  54. package/dist/cjs/components/onboarding/shared/actions-data.js.map +1 -1
  55. package/dist/cjs/components/onboarding/shared/configColor.js +76 -0
  56. package/dist/cjs/components/onboarding/shared/configColor.js.map +1 -0
  57. package/dist/cjs/components/onboarding/shared/contract.js +4 -0
  58. package/dist/cjs/components/onboarding/shared/contract.js.map +1 -1
  59. package/dist/cjs/components/onboarding/shared/describe.js +1 -1
  60. package/dist/cjs/components/onboarding/shared/describe.js.map +1 -1
  61. package/dist/cjs/components/onboarding/shared/mock.js +2 -0
  62. package/dist/cjs/components/onboarding/shared/mock.js.map +1 -1
  63. package/dist/cjs/components/onboarding/views.js +8 -0
  64. package/dist/cjs/components/onboarding/views.js.map +1 -1
  65. package/dist/cjs/motion/MotionPlayer.js +42 -0
  66. package/dist/cjs/motion/MotionPlayer.js.map +1 -0
  67. package/dist/cjs/motion/agent.js +323 -0
  68. package/dist/cjs/motion/agent.js.map +1 -0
  69. package/dist/cjs/motion/cat/Cat.js +79 -0
  70. package/dist/cjs/motion/cat/Cat.js.map +1 -0
  71. package/dist/cjs/motion/cat/animation.js +204 -0
  72. package/dist/cjs/motion/cat/animation.js.map +1 -0
  73. package/dist/cjs/motion/cat/art.generated.js +37 -0
  74. package/dist/cjs/motion/cat/art.generated.js.map +1 -0
  75. package/dist/cjs/motion/cat/config.js +136 -0
  76. package/dist/cjs/motion/cat/config.js.map +1 -0
  77. package/dist/cjs/motion/cat/index.js +75 -0
  78. package/dist/cjs/motion/cat/index.js.map +1 -0
  79. package/dist/cjs/motion/cat/rig.js +99 -0
  80. package/dist/cjs/motion/cat/rig.js.map +1 -0
  81. package/dist/cjs/motion/cat/scene.js +148 -0
  82. package/dist/cjs/motion/cat/scene.js.map +1 -0
  83. package/dist/cjs/motion/configurable/config.js +477 -0
  84. package/dist/cjs/motion/configurable/config.js.map +1 -0
  85. package/dist/cjs/motion/configurable/controls.js +44 -0
  86. package/dist/cjs/motion/configurable/controls.js.map +1 -0
  87. package/dist/cjs/motion/easing.js +62 -0
  88. package/dist/cjs/motion/easing.js.map +1 -0
  89. package/dist/cjs/motion/fit.js +12 -0
  90. package/dist/cjs/motion/fit.js.map +1 -0
  91. package/dist/cjs/motion/index.js +101 -0
  92. package/dist/cjs/motion/index.js.map +1 -0
  93. package/dist/cjs/motion/neon/GlowRenderer.js +18 -0
  94. package/dist/cjs/motion/neon/GlowRenderer.js.map +1 -0
  95. package/dist/cjs/motion/neon/NeonCanvas.js +97 -0
  96. package/dist/cjs/motion/neon/NeonCanvas.js.map +1 -0
  97. package/dist/cjs/motion/neon/NeonText.js +108 -0
  98. package/dist/cjs/motion/neon/NeonText.js.map +1 -0
  99. package/dist/cjs/motion/neon/NeonTextFrame.js +36 -0
  100. package/dist/cjs/motion/neon/NeonTextFrame.js.map +1 -0
  101. package/dist/cjs/motion/neon/artwork.js +102 -0
  102. package/dist/cjs/motion/neon/artwork.js.map +1 -0
  103. package/dist/cjs/motion/neon/audio.js +165 -0
  104. package/dist/cjs/motion/neon/audio.js.map +1 -0
  105. package/dist/cjs/motion/neon/config.js +334 -0
  106. package/dist/cjs/motion/neon/config.js.map +1 -0
  107. package/dist/cjs/motion/neon/flicker.js +196 -0
  108. package/dist/cjs/motion/neon/flicker.js.map +1 -0
  109. package/dist/cjs/motion/neon/fonts.js +52 -0
  110. package/dist/cjs/motion/neon/fonts.js.map +1 -0
  111. package/dist/cjs/motion/neon/frame.js +24 -0
  112. package/dist/cjs/motion/neon/frame.js.map +1 -0
  113. package/dist/cjs/motion/neon/glitch.js +114 -0
  114. package/dist/cjs/motion/neon/glitch.js.map +1 -0
  115. package/dist/cjs/motion/neon/index.js +119 -0
  116. package/dist/cjs/motion/neon/index.js.map +1 -0
  117. package/dist/cjs/motion/neon/layers.js +68 -0
  118. package/dist/cjs/motion/neon/layers.js.map +1 -0
  119. package/dist/cjs/motion/neon/material.js +56 -0
  120. package/dist/cjs/motion/neon/material.js.map +1 -0
  121. package/dist/cjs/motion/neon/random.js +43 -0
  122. package/dist/cjs/motion/neon/random.js.map +1 -0
  123. package/dist/cjs/motion/neon/scene.js +549 -0
  124. package/dist/cjs/motion/neon/scene.js.map +1 -0
  125. package/dist/cjs/motion/neon/synth.js +213 -0
  126. package/dist/cjs/motion/neon/synth.js.map +1 -0
  127. package/dist/cjs/motion/neon/typography.js +81 -0
  128. package/dist/cjs/motion/neon/typography.js.map +1 -0
  129. package/dist/cjs/motion/neon/wall.js +113 -0
  130. package/dist/cjs/motion/neon/wall.js.map +1 -0
  131. package/dist/cjs/motion/paperfold/PaperFold.js +40 -0
  132. package/dist/cjs/motion/paperfold/PaperFold.js.map +1 -0
  133. package/dist/cjs/motion/paperfold/PaperFoldFrame.js +290 -0
  134. package/dist/cjs/motion/paperfold/PaperFoldFrame.js.map +1 -0
  135. package/dist/cjs/motion/paperfold/PaperFoldPlayer.js +59 -0
  136. package/dist/cjs/motion/paperfold/PaperFoldPlayer.js.map +1 -0
  137. package/dist/cjs/motion/paperfold/art.js +388 -0
  138. package/dist/cjs/motion/paperfold/art.js.map +1 -0
  139. package/dist/cjs/motion/paperfold/config.js +103 -0
  140. package/dist/cjs/motion/paperfold/config.js.map +1 -0
  141. package/dist/cjs/motion/paperfold/controls.js +493 -0
  142. package/dist/cjs/motion/paperfold/controls.js.map +1 -0
  143. package/dist/cjs/motion/paperfold/engine.js +722 -0
  144. package/dist/cjs/motion/paperfold/engine.js.map +1 -0
  145. package/dist/cjs/motion/paperfold/fonts.js +25 -0
  146. package/dist/cjs/motion/paperfold/fonts.js.map +1 -0
  147. package/dist/cjs/motion/paperfold/index.js +113 -0
  148. package/dist/cjs/motion/paperfold/index.js.map +1 -0
  149. package/dist/cjs/motion/paperfold/manipulate.js +170 -0
  150. package/dist/cjs/motion/paperfold/manipulate.js.map +1 -0
  151. package/dist/cjs/motion/paperfold/presets.js +119 -0
  152. package/dist/cjs/motion/paperfold/presets.js.map +1 -0
  153. package/dist/cjs/motion/paperfold/template.js +40 -0
  154. package/dist/cjs/motion/paperfold/template.js.map +1 -0
  155. package/dist/cjs/motion/player.js +203 -0
  156. package/dist/cjs/motion/player.js.map +1 -0
  157. package/dist/cjs/motion/promo/PromoFrame.js +293 -0
  158. package/dist/cjs/motion/promo/PromoFrame.js.map +1 -0
  159. package/dist/cjs/motion/promo/PromoShowcasePlayer.js +59 -0
  160. package/dist/cjs/motion/promo/PromoShowcasePlayer.js.map +1 -0
  161. package/dist/cjs/motion/promo/config.js +565 -0
  162. package/dist/cjs/motion/promo/config.js.map +1 -0
  163. package/dist/cjs/motion/promo/controls.js +571 -0
  164. package/dist/cjs/motion/promo/controls.js.map +1 -0
  165. package/dist/cjs/motion/promo/easing.js +35 -0
  166. package/dist/cjs/motion/promo/easing.js.map +1 -0
  167. package/dist/cjs/motion/promo/engine.js +567 -0
  168. package/dist/cjs/motion/promo/engine.js.map +1 -0
  169. package/dist/cjs/motion/promo/fonts.js +20 -0
  170. package/dist/cjs/motion/promo/fonts.js.map +1 -0
  171. package/dist/cjs/motion/promo/icons.js +29 -0
  172. package/dist/cjs/motion/promo/icons.js.map +1 -0
  173. package/dist/cjs/motion/promo/index.js +73 -0
  174. package/dist/cjs/motion/promo/index.js.map +1 -0
  175. package/dist/cjs/motion/promo/presets.js +44 -0
  176. package/dist/cjs/motion/promo/presets.js.map +1 -0
  177. package/dist/cjs/motion/promo/template.js +38 -0
  178. package/dist/cjs/motion/promo/template.js.map +1 -0
  179. package/dist/cjs/motion/replication2/Replication2Player.js +93 -0
  180. package/dist/cjs/motion/replication2/Replication2Player.js.map +1 -0
  181. package/dist/cjs/motion/replication2/config.js +352 -0
  182. package/dist/cjs/motion/replication2/config.js.map +1 -0
  183. package/dist/cjs/motion/replication2/controls.js +286 -0
  184. package/dist/cjs/motion/replication2/controls.js.map +1 -0
  185. package/dist/cjs/motion/replication2/driver.js +68 -0
  186. package/dist/cjs/motion/replication2/driver.js.map +1 -0
  187. package/dist/cjs/motion/replication2/easing.js +97 -0
  188. package/dist/cjs/motion/replication2/easing.js.map +1 -0
  189. package/dist/cjs/motion/replication2/engine.js +481 -0
  190. package/dist/cjs/motion/replication2/engine.js.map +1 -0
  191. package/dist/cjs/motion/replication2/html.js +88 -0
  192. package/dist/cjs/motion/replication2/html.js.map +1 -0
  193. package/dist/cjs/motion/replication2/index.js +61 -0
  194. package/dist/cjs/motion/replication2/index.js.map +1 -0
  195. package/dist/cjs/motion/replication2/measure.js +30 -0
  196. package/dist/cjs/motion/replication2/measure.js.map +1 -0
  197. package/dist/cjs/motion/replication2/metrics.js +10 -0
  198. package/dist/cjs/motion/replication2/metrics.js.map +1 -0
  199. package/dist/cjs/motion/replication2/presets.js +67 -0
  200. package/dist/cjs/motion/replication2/presets.js.map +1 -0
  201. package/dist/cjs/motion/replication2/riv.js +7 -0
  202. package/dist/cjs/motion/replication2/riv.js.map +1 -0
  203. package/dist/cjs/motion/replication2/rive-contract.js +158 -0
  204. package/dist/cjs/motion/replication2/rive-contract.js.map +1 -0
  205. package/dist/cjs/motion/replication2/template.js +35 -0
  206. package/dist/cjs/motion/replication2/template.js.map +1 -0
  207. package/dist/cjs/motion/sample.js +149 -0
  208. package/dist/cjs/motion/sample.js.map +1 -0
  209. package/dist/cjs/motion/templates/hey-template.js +1552 -0
  210. package/dist/cjs/motion/templates/hey-template.js.map +1 -0
  211. package/dist/cjs/motion/templates/index.js +22 -0
  212. package/dist/cjs/motion/templates/index.js.map +1 -0
  213. package/dist/cjs/motion/templates/word-motion.js +1165 -0
  214. package/dist/cjs/motion/templates/word-motion.js.map +1 -0
  215. package/dist/cjs/motion/types.js +3 -0
  216. package/dist/cjs/motion/types.js.map +1 -0
  217. package/dist/cjs/motion/typesurface/TypeSurfaceCanvas.js +62 -0
  218. package/dist/cjs/motion/typesurface/TypeSurfaceCanvas.js.map +1 -0
  219. package/dist/cjs/motion/typesurface/art.js +861 -0
  220. package/dist/cjs/motion/typesurface/art.js.map +1 -0
  221. package/dist/cjs/motion/typesurface/config.js +269 -0
  222. package/dist/cjs/motion/typesurface/config.js.map +1 -0
  223. package/dist/cjs/motion/typesurface/engine.js +607 -0
  224. package/dist/cjs/motion/typesurface/engine.js.map +1 -0
  225. package/dist/cjs/motion/typesurface/fonts.js +45 -0
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  227. package/dist/cjs/motion/typesurface/index.js +72 -0
  228. package/dist/cjs/motion/typesurface/index.js.map +1 -0
  229. package/dist/cjs/motion/typesurface/layout.js +130 -0
  230. package/dist/cjs/motion/typesurface/layout.js.map +1 -0
  231. package/dist/cjs/motion/typesurface/ops.js +175 -0
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  233. package/dist/cjs/motion/typesurface/presets.js +192 -0
  234. package/dist/cjs/motion/typesurface/presets.js.map +1 -0
  235. package/dist/cjs/motion/typesurface/renderer.js +672 -0
  236. package/dist/cjs/motion/typesurface/renderer.js.map +1 -0
  237. package/dist/cjs/motion/typesurface/shaders.js +300 -0
  238. package/dist/cjs/motion/typesurface/shaders.js.map +1 -0
  239. package/dist/cjs/motion/typesurface/surfaces.js +156 -0
  240. package/dist/cjs/motion/typesurface/surfaces.js.map +1 -0
  241. package/dist/cjs/motion/typesurface/text.js +34 -0
  242. package/dist/cjs/motion/typesurface/text.js.map +1 -0
  243. package/dist/cjs/motion/typesurface/timeline.js +64 -0
  244. package/dist/cjs/motion/typesurface/timeline.js.map +1 -0
  245. package/dist/cjs/motion/validate.js +89 -0
  246. package/dist/cjs/motion/validate.js.map +1 -0
  247. package/dist/cjs/native/RiveReceiptStage.js +9 -150
  248. package/dist/cjs/native/RiveReceiptStage.js.map +1 -1
  249. package/dist/cjs/native/riveReceiptStageFactory.js +162 -0
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  251. package/dist/cjs/tokens/stage.js +10 -0
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  253. package/dist/esm/agent/AgentComponent.js +1 -1
  254. package/dist/esm/agent/AgentComponent.js.map +1 -1
  255. package/dist/esm/agent/manifests.d.ts.map +1 -1
  256. package/dist/esm/agent/manifests.js +81 -1
  257. package/dist/esm/agent/manifests.js.map +1 -1
  258. package/dist/esm/agent/result.d.ts.map +1 -1
  259. package/dist/esm/agent/result.js +6 -0
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  261. package/dist/esm/agent/types.d.ts +1 -1
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  263. package/dist/esm/components/catalog.d.ts +1 -1
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  267. package/dist/esm/components/onboarding/animated-status/AnimatedStage.d.ts +9 -0
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  283. package/dist/esm/components/onboarding/animated-status/AnimatedStill.d.ts +8 -0
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  287. package/dist/esm/components/onboarding/animated-status/contract.d.ts +61 -0
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  291. package/dist/esm/components/onboarding/animated-status/engine.d.ts +24 -0
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@@ -0,0 +1,610 @@
1
+ /* eslint-disable comppack/no-raw-colour -- neon colours are scene content (presets and named colours), not theme colours. */
2
+ import {
3
+ DEFAULT_NEON_CONFIG, NEON_COLOR_PRESETS, deriveNeonPalette, isHexColor, validateNeonConfig, getPath, setPath,
4
+ type NeonAnimationConfig, type NeonConfigError, type NeonConstruction, type NeonMaterialConfig, type NeonTypography, type DeepPartial,
5
+ } from './config';
6
+ import { flickerCuesBetween, type FlickerKind, type NeonTrigger } from './flicker';
7
+ import { glitchCuesBetween } from './glitch';
8
+ import { NEON_ARTWORK_LIBRARY, parseSvgArtwork, type ParsedSvg } from './artwork';
9
+ import { NEON_EMOJI_FONT, NEON_FONTS, findNeonFont } from './fonts';
10
+ import { materialPad, type NeonShapeMetrics } from './material';
11
+ import { estimateTextWidth, layoutText, type NeonLayout, type TextMeasurer } from './typography';
12
+ import { DEFAULT_NEON_WALL, type NeonWallConfig } from './wall';
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+
14
+ /**
15
+ * **A neon scene: several neon elements on a wall, as one JSON document.** Text, emoji and artwork
16
+ * are all `NeonElement`s and share one contract — position, scale, rotation, opacity, a neon
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+ * material and an animation — so an agent builds "CAFE + ☕ + a pink heart" the same way it builds
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+ * one word. The scene adds the wall, the sound and a timeline of scripted moments.
19
+ *
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+ * NeonCanvas
21
+ * ├── elements: NeonText | NeonEmoji | NeonArtwork (each: material + animation)
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+ * ├── wall: procedural bricks, ambient light, light spill from every element
23
+ * ├── audio: hum, flicker, dip, failure, glitch, recovery
24
+ * └── timeline: duration, loop, triggers (scripted events)
25
+ */
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+ export type NeonElementCommon = {
27
+ id: string;
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+ /** Centre, in stage units. */
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+ x: number;
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+ y: number;
31
+ scale: number;
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+ /** Degrees, clockwise. */
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+ rotation: number;
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+ opacity: number;
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+ visible: boolean;
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+ /** Pinned: dragging on a stage never moves it (config and agents still can). */
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+ locked: boolean;
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+ neon: NeonMaterialConfig;
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+ animation: NeonAnimationConfig;
40
+ };
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+ export type NeonTextElement = NeonElementCommon & { type: 'text'; text: string; typography: NeonTypography };
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+ export type NeonEmojiElement = NeonElementCommon & {
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+ type: 'emoji';
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+ emoji: string;
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+ /** The glyph's em size, stage units. */
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+ size: number;
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+ strokeWidth: number;
48
+ construction: NeonConstruction;
49
+ fontWeight: number;
50
+ /** The outline emoji face (monochrome, vector): Noto Emoji by default. */
51
+ fontFamily: string;
52
+ };
53
+ export type NeonArtworkSource =
54
+ | { kind: 'library'; id: string }
55
+ | { kind: 'svg'; svg: string; name?: string }
56
+ | { kind: 'raster'; src: string; width: number; height: number; mode: 'alpha' | 'luminance'; threshold: number; name?: string };
57
+ export type NeonArtworkElement = NeonElementCommon & {
58
+ type: 'artwork';
59
+ artwork: NeonArtworkSource;
60
+ /** The artwork's longer side, stage units. */
61
+ size: number;
62
+ strokeWidth: number;
63
+ construction: NeonConstruction;
64
+ };
65
+ export type NeonElement = NeonTextElement | NeonEmojiElement | NeonArtworkElement;
66
+ export type NeonElementType = NeonElement['type'];
67
+
68
+ export type NeonAudioConfig = {
69
+ enabled: boolean;
70
+ muted: boolean;
71
+ /** 0…1 each. */
72
+ master: number;
73
+ hum: number;
74
+ flicker: number;
75
+ dip: number;
76
+ failure: number;
77
+ glitch: number;
78
+ recovery: number;
79
+ /** Preview sounds while scrubbing the timeline, throttled. */
80
+ scrub: boolean;
81
+ scrubVolume: number;
82
+ };
83
+
84
+ export type SceneTrigger = NeonTrigger & { /** Only this element (default: all). */ target?: string };
85
+ export type NeonTimeline = { duration: number; loop: boolean; triggers: SceneTrigger[] };
86
+
87
+ export type NeonScene = {
88
+ type: 'neonScene';
89
+ version: 1;
90
+ stage: { width: number; height: number };
91
+ elements: NeonElement[];
92
+ wall: NeonWallConfig;
93
+ audio: NeonAudioConfig;
94
+ timeline: NeonTimeline;
95
+ };
96
+ export type NeonSceneInput = DeepPartial<Omit<NeonScene, 'elements'>> & { elements?: NeonElementInput[] };
97
+ export type NeonElementInput = DeepPartial<Omit<NeonTextElement, 'type'>> & { type?: NeonElementType } & Record<string, unknown>;
98
+
99
+ export const DEFAULT_NEON_AUDIO: NeonAudioConfig = {
100
+ enabled: false, muted: false, master: 0.7, hum: 0.45, flicker: 0.45, dip: 0.55, failure: 0.6, glitch: 0.3, recovery: 0.45, scrub: true, scrubVolume: 0.5,
101
+ };
102
+
103
+ const common = (id: string, seed: number): NeonElementCommon => ({
104
+ id, x: 800, y: 500, scale: 1, rotation: 0, opacity: 1, visible: true, locked: false,
105
+ neon: { ...DEFAULT_NEON_CONFIG.neon, shadow: { ...DEFAULT_NEON_CONFIG.neon.shadow } },
106
+ animation: { ...DEFAULT_NEON_CONFIG.animation, seed },
107
+ });
108
+ export const DEFAULT_NEON_ELEMENTS: { text: NeonTextElement; emoji: NeonEmojiElement; artwork: NeonArtworkElement } = {
109
+ text: { ...common('text-1', 7356951), type: 'text', text: 'CAFE', typography: { ...DEFAULT_NEON_CONFIG.typography, fontSize: 300, strokeWidth: 10.5, letterSpacing: 6 } },
110
+ emoji: { ...common('emoji-1', 7356952), type: 'emoji', emoji: '☕', size: 240, strokeWidth: 8, construction: 'outline', fontWeight: 500, fontFamily: NEON_EMOJI_FONT.family },
111
+ artwork: { ...common('artwork-1', 7356953), type: 'artwork', artwork: { kind: 'library', id: 'heart' }, size: 260, strokeWidth: 8, construction: 'outline' },
112
+ };
113
+
114
+ export const DEFAULT_NEON_SCENE: NeonScene = {
115
+ type: 'neonScene',
116
+ version: 1,
117
+ stage: { width: 1600, height: 1000 },
118
+ elements: [DEFAULT_NEON_ELEMENTS.text],
119
+ wall: DEFAULT_NEON_WALL,
120
+ audio: DEFAULT_NEON_AUDIO,
121
+ timeline: { duration: 8000, loop: true, triggers: [] },
122
+ };
123
+
124
+ /* ---------- resolving ---------- */
125
+
126
+ const isObj = (v: unknown): v is Record<string, unknown> => typeof v === 'object' && v !== null && !Array.isArray(v);
127
+ function merge<T>(base: T, over: unknown): T {
128
+ if (!isObj(base) || !isObj(over)) return (over === undefined ? base : over) as T;
129
+ const out: Record<string, unknown> = { ...base };
130
+ for (const [k, v] of Object.entries(over)) {
131
+ if (v === undefined) continue;
132
+ out[k] = isObj(out[k]) && isObj(v) ? merge(out[k], v) : v;
133
+ }
134
+ return out as T;
135
+ }
136
+
137
+ /** Re-derives the element's derived colours when only `neon.color` (or `tubeColor`) was given. */
138
+ function withDerivedColours(el: NeonElement, input: unknown): NeonElement {
139
+ const n = isObj(input) && isObj(input.neon) ? input.neon : undefined;
140
+ const primary = n && typeof n.color === 'string' ? n.color : n && typeof n.tubeColor === 'string' ? n.tubeColor : undefined;
141
+ if (!n || !isHexColor(primary)) return el;
142
+ const d = deriveNeonPalette(primary);
143
+ const neon = { ...el.neon, color: primary };
144
+ for (const k of ['coreColor', 'tubeColor', 'glowColor', 'bloomColor'] as const) if (n[k] === undefined) neon[k] = d[k];
145
+ return { ...el, neon };
146
+ }
147
+
148
+ /** One element: its type's defaults ← the input. Colours follow `neon.color` unless given. */
149
+ export function resolveNeonElement(input: unknown, index = 0): NeonElement {
150
+ const type = isObj(input) && (input.type === 'emoji' || input.type === 'artwork') ? input.type : 'text';
151
+ const base = DEFAULT_NEON_ELEMENTS[type];
152
+ const seeded = { ...base, id: `${type}-${index + 1}`, animation: { ...base.animation, seed: base.animation.seed + index * 101 } };
153
+ const el = merge(seeded as NeonElement, isObj(input) ? input : {});
154
+ return withDerivedColours({ ...el, type } as NeonElement, input);
155
+ }
156
+
157
+ /** defaults ← input, element by element. Never throws; `validateNeonScene` says what is wrong. */
158
+ export function resolveNeonScene(input?: NeonSceneInput | null): NeonScene {
159
+ const i = isObj(input) ? input : {};
160
+ const elements = Array.isArray(i.elements) ? i.elements.map((e, n) => resolveNeonElement(e, n)) : DEFAULT_NEON_SCENE.elements;
161
+ return {
162
+ ...DEFAULT_NEON_SCENE,
163
+ stage: merge(DEFAULT_NEON_SCENE.stage, i.stage),
164
+ wall: merge(DEFAULT_NEON_SCENE.wall, i.wall),
165
+ audio: merge(DEFAULT_NEON_SCENE.audio, i.audio),
166
+ timeline: merge(DEFAULT_NEON_SCENE.timeline, i.timeline),
167
+ elements,
168
+ };
169
+ }
170
+
171
+ /* ---------- validation: never throws ---------- */
172
+
173
+ const num = (v: unknown, min: number, max: number) => typeof v === 'number' && Number.isFinite(v) && v >= min && v <= max;
174
+ const WALL_RANGES: [keyof NeonWallConfig, number, number][] = [
175
+ ['brickWidth', 20, 1000], ['brickHeight', 10, 500], ['mortar', 0, 40], ['variation', 0, 1], ['texture', 0, 1], ['ambient', 0, 1],
176
+ ['vignette', 0, 1], ['lightSpill', 0, 2], ['spillRadius', 0, 2000], ['seed', 0, 4294967295],
177
+ ];
178
+ const AUDIO_KEYS = ['master', 'hum', 'flicker', 'dip', 'failure', 'glitch', 'recovery', 'scrubVolume'] as const;
179
+
180
+ /** The shape's metrics and layout inputs, for validation and geometry. */
181
+ function textLike(el: NeonTextElement | NeonEmojiElement): { text: string; typography: NeonTypography } {
182
+ if (el.type === 'text') return { text: el.text, typography: el.typography };
183
+ return {
184
+ text: emojiText(el.emoji),
185
+ typography: { fontFamily: el.fontFamily, fontSize: el.size, fontWeight: el.fontWeight, fontStyle: 'normal', letterSpacing: 0, lineHeight: 1, strokeWidth: el.strokeWidth, construction: el.construction, align: 'middle' },
186
+ };
187
+ }
188
+
189
+ /** Text presentation for an emoji: the outline face draws it, not a colour bitmap. */
190
+ export const emojiText = (e: string) => `${String(e ?? '').replace(/️/g, '')}︎`;
191
+
192
+ export function validateNeonElement(el: unknown, at = ''): NeonConfigError[] {
193
+ if (!isObj(el)) return [{ path: at, message: 'An element must be an object.' }];
194
+ const errors: NeonConfigError[] = [];
195
+ const p = (k: string) => (at ? `${at}.${k}` : k);
196
+ if (!['text', 'emoji', 'artwork'].includes(el.type as string)) errors.push({ path: p('type'), message: 'Must be text, emoji or artwork.' });
197
+ if (typeof el.id !== 'string' || !el.id) errors.push({ path: p('id'), message: 'Must be a non-empty id.' });
198
+ for (const [k, lo, hi] of [['x', -5000, 10000], ['y', -5000, 10000], ['scale', 0.01, 20], ['rotation', -360, 360], ['opacity', 0, 1]] as const) {
199
+ if (!num(el[k], lo, hi)) errors.push({ path: p(k), message: `Must be a number between ${lo} and ${hi}.` });
200
+ }
201
+ if (typeof el.visible !== 'boolean') errors.push({ path: p('visible'), message: 'Must be true or false.' });
202
+ if (typeof el.locked !== 'boolean') errors.push({ path: p('locked'), message: 'Must be true or false.' });
203
+ /* Material and animation: the same rules as a single sign. */
204
+ const asText = { ...DEFAULT_NEON_CONFIG, neon: el.neon, animation: el.animation };
205
+ for (const e of validateNeonConfig(asText)) if (e.path.startsWith('neon') || e.path.startsWith('animation')) errors.push({ path: p(e.path), message: e.message });
206
+ if (el.type === 'text') {
207
+ for (const e of validateNeonConfig({ ...DEFAULT_NEON_CONFIG, text: el.text, typography: el.typography })) if (e.path === 'text' || e.path.startsWith('typography')) errors.push({ path: p(e.path), message: e.message });
208
+ } else if (el.type === 'emoji' || el.type === 'artwork') {
209
+ if (!num(el.size, 8, 2000)) errors.push({ path: p('size'), message: 'Must be a number between 8 and 2000.' });
210
+ if (!num(el.strokeWidth, 0.5, 80)) errors.push({ path: p('strokeWidth'), message: 'Must be a number between 0.5 and 80.' });
211
+ if (el.construction !== 'outline' && el.construction !== 'monoline') errors.push({ path: p('construction'), message: 'Must be outline or monoline.' });
212
+ if (el.type === 'emoji') {
213
+ if (typeof el.emoji !== 'string' || !el.emoji.trim() || [...el.emoji].length > 12) errors.push({ path: p('emoji'), message: 'Must be one emoji (or a few characters).' });
214
+ if (!num(el.fontWeight, 100, 900)) errors.push({ path: p('fontWeight'), message: 'Must be between 100 and 900.' });
215
+ if (typeof el.fontFamily !== 'string' || !el.fontFamily.trim()) errors.push({ path: p('fontFamily'), message: 'Must be a font-family.' });
216
+ } else {
217
+ const a = el.artwork;
218
+ if (!isObj(a)) errors.push({ path: p('artwork'), message: 'Must be { kind: library | svg | raster, … }.' });
219
+ else if (a.kind === 'library') { if (!NEON_ARTWORK_LIBRARY[a.id as string]) errors.push({ path: p('artwork.id'), message: `Must be one of: ${Object.keys(NEON_ARTWORK_LIBRARY).join(', ')}.` }); }
220
+ else if (a.kind === 'svg') { try { parseSvgArtwork(a.svg as string); } catch (err) { errors.push({ path: p('artwork.svg'), message: (err as Error).message }); } }
221
+ else if (a.kind === 'raster') {
222
+ if (typeof a.src !== 'string' || !/^(data:image\/(png|webp|jpeg|gif);base64,|https?:\/\/|\/)/.test(a.src)) errors.push({ path: p('artwork.src'), message: 'Must be a PNG/WebP data URL or an image URL.' });
223
+ if (!num(a.width, 1, 20000) || !num(a.height, 1, 20000)) errors.push({ path: p('artwork.width'), message: 'Width and height must be the image’s pixel size.' });
224
+ if (a.mode !== 'alpha' && a.mode !== 'luminance') errors.push({ path: p('artwork.mode'), message: 'Must be alpha or luminance.' });
225
+ if (!num(a.threshold, 0, 1)) errors.push({ path: p('artwork.threshold'), message: 'Must be between 0 and 1.' });
226
+ } else errors.push({ path: p('artwork.kind'), message: 'Must be library, svg or raster.' });
227
+ }
228
+ }
229
+ return errors;
230
+ }
231
+
232
+ /** `[]` when the scene can be drawn as given; otherwise every problem as `{ path, message }`. */
233
+ export function validateNeonScene(scene: unknown): NeonConfigError[] {
234
+ if (!isObj(scene)) return [{ path: '', message: 'The scene must be an object.' }];
235
+ const errors: NeonConfigError[] = [];
236
+ const st = scene.stage;
237
+ if (!isObj(st) || !num(st.width, 100, 8000) || !num(st.height, 100, 8000)) errors.push({ path: 'stage', message: 'width and height must be 100…8000.' });
238
+ if (!Array.isArray(scene.elements)) errors.push({ path: 'elements', message: 'Must be a list.' });
239
+ else {
240
+ if (scene.elements.length > 40) errors.push({ path: 'elements', message: 'At most 40 elements.' });
241
+ const ids = new Set<string>();
242
+ scene.elements.forEach((el, i) => {
243
+ errors.push(...validateNeonElement(el, `elements.${i}`));
244
+ if (isObj(el) && typeof el.id === 'string') { if (ids.has(el.id)) errors.push({ path: `elements.${i}.id`, message: 'Ids must be unique.' }); ids.add(el.id); }
245
+ });
246
+ }
247
+ const w = scene.wall;
248
+ if (!isObj(w)) errors.push({ path: 'wall', message: 'Must be an object.' });
249
+ else {
250
+ if (typeof w.enabled !== 'boolean') errors.push({ path: 'wall.enabled', message: 'Must be true or false.' });
251
+ for (const [k, lo, hi] of WALL_RANGES) if (!num(w[k], lo, hi)) errors.push({ path: `wall.${k}`, message: `Must be a number between ${lo} and ${hi}.` });
252
+ for (const k of ['brickColor', 'mortarColor', 'ambientColor'] as const) if (!isHexColor(w[k])) errors.push({ path: `wall.${k}`, message: 'Must be a hex colour.' });
253
+ }
254
+ const a = scene.audio;
255
+ if (!isObj(a)) errors.push({ path: 'audio', message: 'Must be an object.' });
256
+ else {
257
+ for (const k of ['enabled', 'muted', 'scrub'] as const) if (typeof a[k] !== 'boolean') errors.push({ path: `audio.${k}`, message: 'Must be true or false.' });
258
+ for (const k of AUDIO_KEYS) if (!num(a[k], 0, 1)) errors.push({ path: `audio.${k}`, message: 'Must be a number between 0 and 1.' });
259
+ }
260
+ const t = scene.timeline;
261
+ if (!isObj(t) || !num(t.duration, 500, 600_000) || typeof t.loop !== 'boolean' || !Array.isArray(t.triggers)) errors.push({ path: 'timeline', message: 'Needs duration (500…600000 ms), loop and a triggers list.' });
262
+ else t.triggers.forEach((tr, i) => {
263
+ if (!isObj(tr) || !['sag', 'flicker', 'dip', 'failure', 'glitch', 'normal'].includes(tr.kind as string) || !num(tr.at, 0, 600_000)) errors.push({ path: `timeline.triggers.${i}`, message: 'Needs kind (sag, flicker, dip, failure, glitch, normal) and at (ms).' });
264
+ });
265
+ return errors;
266
+ }
267
+
268
+ /** A scene that can always be drawn: each bad field falls back to its default; the problems come back too. */
269
+ export function sanitizeNeonScene(input: unknown): { scene: NeonScene; errors: NeonConfigError[] } {
270
+ const scene = resolveNeonScene(isObj(input) ? (input as NeonSceneInput) : null);
271
+ const errors = validateNeonScene(scene);
272
+ let out: NeonScene = scene;
273
+ for (const e of errors) {
274
+ const m = /^elements\.(\d+)/.exec(e.path);
275
+ if (m) {
276
+ const i = Number(m[1]);
277
+ const el = out.elements[i]!;
278
+ const rest = e.path.slice(m[0].length + 1);
279
+ const def = DEFAULT_NEON_ELEMENTS[(['text', 'emoji', 'artwork'].includes(el?.type) ? el.type : 'text') as NeonElementType];
280
+ const fixed = rest ? setPath(el, rest, getPath(def, rest)) : def;
281
+ out = { ...out, elements: out.elements.map((x, n) => (n === i ? (fixed as NeonElement) : x)) };
282
+ } else if (e.path && e.path !== 'elements') {
283
+ out = setPath(out, e.path, getPath(DEFAULT_NEON_SCENE, e.path));
284
+ } else if (e.path === 'elements') {
285
+ out = { ...out, elements: out.elements.slice(0, 40) };
286
+ }
287
+ }
288
+ if (errors.length && validateNeonScene(out).length) out = { ...DEFAULT_NEON_SCENE, elements: out.elements.filter((el) => !validateNeonElement(el).length) };
289
+ return { scene: out, errors };
290
+ }
291
+
292
+ /* ---------- geometry ---------- */
293
+
294
+ export type NeonElementGeometry = {
295
+ /** What the renderer draws. */
296
+ shape:
297
+ | { kind: 'text'; layout: NeonLayout; typography: NeonTypography; text: string }
298
+ | { kind: 'svg'; art: ParsedSvg }
299
+ | { kind: 'raster'; src: string; width: number; height: number; mode: 'alpha' | 'luminance'; threshold: number }
300
+ | { kind: 'none'; reason: string };
301
+ /** The shape's box in its local units. */
302
+ box: { x: number; y: number; width: number; height: number };
303
+ /** Local units per stage unit (before the element's own `scale`). */
304
+ unit: number;
305
+ /** One em in local units (glitch offsets). */
306
+ em: number;
307
+ /** Material metrics and the neon config, in local units. */
308
+ metrics: NeonShapeMetrics;
309
+ neon: NeonMaterialConfig;
310
+ pad: number;
311
+ /** The SVG transform that places the local shape on the stage. */
312
+ transform: string;
313
+ /** Axis-aligned bounds on the stage (for the wall light, placement and selection). */
314
+ bounds: { x: number; y: number; width: number; height: number };
315
+ };
316
+
317
+ const r3 = (v: number) => Math.round(v * 1000) / 1000;
318
+
319
+ /** Scale a material's lengths into local units. */
320
+ function localNeon(neon: NeonMaterialConfig, k: number): NeonMaterialConfig {
321
+ return { ...neon, glowRadius: neon.glowRadius * k, bloomRadius: neon.bloomRadius * k, shadow: { ...neon.shadow, blur: neon.shadow.blur * k } };
322
+ }
323
+
324
+ /** Where and how big an element is. `measure` defaults to the width estimate. */
325
+ export function elementGeometry(el: NeonElement, measure: TextMeasurer = estimateTextWidth): NeonElementGeometry {
326
+ let shape: NeonElementGeometry['shape'];
327
+ let box: NeonElementGeometry['box'];
328
+ let unit = 1;
329
+ let em: number;
330
+ let metrics: NeonShapeMetrics;
331
+ if (el.type === 'text' || el.type === 'emoji') {
332
+ const { text, typography } = textLike(el);
333
+ const layout = layoutText(text, typography, 0, el.type === 'emoji' ? (() => typography.fontSize * 1.05) : measure);
334
+ shape = { kind: 'text', layout, typography, text };
335
+ box = layout.box;
336
+ em = typography.fontSize;
337
+ metrics = { fontSize: typography.fontSize, strokeWidth: typography.strokeWidth, construction: typography.construction };
338
+ } else {
339
+ let vb: [number, number, number, number] = [0, 0, 100, 100];
340
+ const a = el.artwork;
341
+ try {
342
+ if (a.kind === 'raster') {
343
+ /* Drawn at its stage size, so the outline filters work at stage resolution, like the vectors' strokes. */
344
+ const w = Math.max(1, el.size);
345
+ const h = (w * a.height) / Math.max(1, a.width);
346
+ vb = [0, 0, a.width >= a.height ? w : (w * a.width) / a.height, a.width >= a.height ? h : w];
347
+ shape = { kind: 'raster', src: a.src, width: vb[2], height: vb[3], mode: a.mode, threshold: a.threshold };
348
+ }
349
+ else {
350
+ const art = parseSvgArtwork(a.kind === 'library' ? (NEON_ARTWORK_LIBRARY[a.id] ?? NEON_ARTWORK_LIBRARY.heart!).svg : a.svg);
351
+ vb = art.viewBox;
352
+ shape = { kind: 'svg', art };
353
+ }
354
+ } catch (err) {
355
+ shape = { kind: 'none', reason: (err as Error).message };
356
+ }
357
+ const side = Math.max(vb[2], vb[3]);
358
+ unit = side / Math.max(1, el.size);
359
+ box = { x: vb[0], y: vb[1], width: vb[2], height: vb[3] };
360
+ em = side;
361
+ metrics = { fontSize: side, strokeWidth: el.strokeWidth * unit, construction: el.construction };
362
+ }
363
+ const neon = unit === 1 ? el.neon : localNeon(el.neon, unit);
364
+ const pad = materialPad(neon, metrics);
365
+ const cx = box.x + box.width / 2;
366
+ const cy = box.y + box.height / 2;
367
+ const s = el.scale / unit;
368
+ const transform = `translate(${r3(el.x)} ${r3(el.y)}) rotate(${r3(el.rotation)}) scale(${r3(s)}) translate(${r3(-cx)} ${r3(-cy)})`;
369
+ /* Rotated box → axis-aligned stage bounds. */
370
+ const hw = (box.width / 2) * s;
371
+ const hh = (box.height / 2) * s;
372
+ const rad = (el.rotation * Math.PI) / 180;
373
+ const bw = Math.abs(hw * Math.cos(rad)) + Math.abs(hh * Math.sin(rad));
374
+ const bh = Math.abs(hw * Math.sin(rad)) + Math.abs(hh * Math.cos(rad));
375
+ return { shape, box, unit, em, metrics, neon, pad, transform, bounds: { x: el.x - bw, y: el.y - bh, width: 2 * bw, height: 2 * bh } };
376
+ }
377
+
378
+ /* ---------- sound cues ---------- */
379
+
380
+ export type NeonCueKind = FlickerKind | 'restore' | 'glitch';
381
+ export type NeonCue = { kind: NeonCueKind; at: number; elementId: string; depth: number };
382
+
383
+ /** Triggers that apply to this element, without the target field. */
384
+ export const elementTriggers = (triggers: readonly SceneTrigger[] | undefined, id: string): NeonTrigger[] =>
385
+ (triggers ?? []).filter((t) => !t.target || t.target === id).map(({ kind, at }) => ({ kind, at }));
386
+
387
+ /**
388
+ * **Sound cues between two clock times**: every flicker event start, every re-strike after a dip or
389
+ * failure, and every glitch start, across visible elements. Elements that share a seed share a
390
+ * circuit, so identical cues within 30 ms are merged.
391
+ */
392
+ export function neonSceneCues(scene: NeonScene, t0: number, t1: number, triggers?: readonly SceneTrigger[]): NeonCue[] {
393
+ if (!(t1 > t0)) return [];
394
+ const out: NeonCue[] = [];
395
+ for (const el of scene.elements) {
396
+ if (!el.visible || !el.animation.enabled) continue;
397
+ const a = el.animation;
398
+ const sp = Math.max(0, a.speed);
399
+ const fs = Math.max(0.01, a.flickerSpeed);
400
+ const tr = elementTriggers(triggers, el.id);
401
+ if (sp > 0) {
402
+ for (const c of flickerCuesBetween(a, t0 * sp * fs, t1 * sp * fs, tr, (ms) => ms * sp * fs)) out.push({ kind: c.kind, at: c.at / (sp * fs), elementId: el.id, depth: c.depth });
403
+ for (const g of glitchCuesBetween(a, t0 * sp, t1 * sp, tr, (ms) => ms * sp)) out.push({ kind: 'glitch', at: g.at / sp, elementId: el.id, depth: 1 });
404
+ }
405
+ }
406
+ out.sort((x, y) => x.at - y.at);
407
+ return out.filter((c, i) => !out.slice(0, i).some((p) => p.kind === c.kind && Math.abs(p.at - c.at) < 30));
408
+ }
409
+
410
+ /* ---------- presets ---------- */
411
+
412
+ const fontFor = (id: string) => NEON_FONTS.find((x) => x.id === id)!;
413
+ function textEl(id: string, text: string, fontId: string, color: Partial<NeonMaterialConfig>, over: Partial<NeonTextElement> = {}): NeonElementInput {
414
+ const font = fontFor(fontId);
415
+ return {
416
+ id, type: 'text', text,
417
+ typography: { fontFamily: font.family, fontWeight: font.weight, construction: font.construction, fontSize: 300, strokeWidth: Math.round(300 * font.stroke * 2) / 2, ...(over.typography ?? {}) },
418
+ neon: color,
419
+ ...Object.fromEntries(Object.entries(over).filter(([k]) => k !== 'typography')),
420
+ } as NeonElementInput;
421
+ }
422
+
423
+ export type NeonScenePreset = { id: string; name: string; description: string; scene: NeonSceneInput };
424
+ const anim = (o: Partial<NeonAnimationConfig>) => o;
425
+
426
+ /** Complete scenes: text, font, colours, glow, flicker, glitch, wall and sound. */
427
+ export const NEON_SCENE_PRESETS: NeonScenePreset[] = [
428
+ { id: 'cafe-red', name: 'CAFE RED', description: 'The reference: red outline CAFE on a navy brick wall.', scene: { elements: [textEl('text-1', 'CAFE', 'oswald', NEON_COLOR_PRESETS.red, { animation: anim({ flickerIntensity: 0.18, flickerFrequency: 0.25, glitchFrequency: 0.1 }) as NeonAnimationConfig })] } },
429
+ { id: 'cafe-blue', name: 'CAFE BLUE', description: 'CAFE in ice blue.', scene: { elements: [textEl('text-1', 'CAFE', 'oswald', NEON_COLOR_PRESETS.blue)] } },
430
+ { id: 'cafe-purple', name: 'CAFE PURPLE', description: 'CAFE in violet.', scene: { elements: [textEl('text-1', 'CAFE', 'oswald', NEON_COLOR_PRESETS.purple)] } },
431
+ { id: 'cafe-green', name: 'CAFE GREEN', description: 'CAFE in acid green.', scene: { elements: [textEl('text-1', 'CAFE', 'oswald', NEON_COLOR_PRESETS.green)] } },
432
+ {
433
+ id: 'retro-red', name: 'RETRO RED', description: 'A 1950s diner sign: Righteous, warm red, a tired transformer.',
434
+ scene: {
435
+ elements: [
436
+ textEl('text-1', 'DINER', 'righteous', { color: '#FF3040' }, { y: 470, animation: anim({ flickerIntensity: 0.3, flickerFrequency: 0.45, flickerRandomness: 0.8, glitchEnabled: false }) as NeonAnimationConfig }),
437
+ { id: 'artwork-1', type: 'artwork', artwork: { kind: 'library', id: 'star' }, size: 170, x: 1370, y: 300, rotation: 12, neon: { color: '#FFC24A' }, animation: { seed: 91 } },
438
+ ],
439
+ wall: { ambientColor: '#3A1F7A', ambient: 0.45, lightSpill: 1.2 },
440
+ audio: { hum: 0.55, failure: 0.7 },
441
+ },
442
+ },
443
+ {
444
+ id: 'cyber-blue', name: 'CYBER BLUE', description: 'Orbitron in electric blue with frequent digital glitches.',
445
+ scene: {
446
+ elements: [textEl('text-1', 'CYBER', 'orbitron', NEON_COLOR_PRESETS.blue, { animation: anim({ flickerIntensity: 0.12, flickerFrequency: 0.15, glitchIntensity: 0.6, glitchFrequency: 0.35, glitchRgbSplit: 1.6 }) as NeonAnimationConfig })],
447
+ wall: { ambientColor: '#0D3DD8', ambient: 0.6 },
448
+ audio: { glitch: 0.5 },
449
+ },
450
+ },
451
+ {
452
+ id: 'purple-night', name: 'PURPLE NIGHT', description: 'A handwritten “night” under a neon moon.',
453
+ scene: {
454
+ elements: [
455
+ textEl('text-1', 'night', 'sacramento', NEON_COLOR_PRESETS.purple, { y: 540, typography: { fontSize: 420, strokeWidth: 9 } as NeonTypography }),
456
+ { id: 'emoji-1', type: 'emoji', emoji: '🌙', size: 200, x: 1200, y: 290, neon: { color: '#E0B3FF' }, animation: { seed: 7356951 } },
457
+ ],
458
+ wall: { ambientColor: '#4A1FB8', ambient: 0.5 },
459
+ },
460
+ },
461
+ {
462
+ id: 'electric-green', name: 'ELECTRIC GREEN', description: 'Audiowide “24/7” with a bolt, both on one circuit.',
463
+ scene: {
464
+ elements: [
465
+ textEl('text-1', '24/7', 'audiowide', NEON_COLOR_PRESETS.green, { x: 700, animation: anim({ seed: 4242, flickerIntensity: 0.22, flickerFrequency: 0.3 }) as NeonAnimationConfig }),
466
+ { id: 'emoji-1', type: 'emoji', emoji: '⚡', size: 230, x: 1300, y: 480, neon: { color: '#F4FF3A' }, animation: { seed: 4242, flickerIntensity: 0.22, flickerFrequency: 0.3 } },
467
+ ],
468
+ wall: { ambientColor: '#123A7A', ambient: 0.5 },
469
+ },
470
+ },
471
+ {
472
+ id: 'warm-white', name: 'WARM WHITE', description: 'Tilt Neon “Hello” in warm white; nearly steady.',
473
+ scene: {
474
+ elements: [textEl('text-1', 'Hello', 'tilt-neon', { color: '#FFE3B8', coreColor: '#FFFFFF', tubeColor: '#FFE3B8', glowColor: '#FFC98A', bloomColor: '#C98A3A' }, { typography: { fontSize: 340, strokeWidth: 12 } as NeonTypography, animation: anim({ flickerIntensity: 0.06, flickerFrequency: 0.05, glitchEnabled: false }) as NeonAnimationConfig })],
475
+ wall: { ambientColor: '#2A2A6A', ambient: 0.4, lightSpill: 1.3 },
476
+ audio: { hum: 0.35 },
477
+ },
478
+ },
479
+ ];
480
+
481
+ /* ---------- agent vocabulary ---------- */
482
+
483
+ /** Named colours an agent can say. Each is a primary: glow, bloom and core derive from it. */
484
+ export const NEON_NAMED_COLORS: Record<string, string> = {
485
+ red: NEON_COLOR_PRESETS.red.color, blue: NEON_COLOR_PRESETS.blue.color, purple: NEON_COLOR_PRESETS.purple.color, green: NEON_COLOR_PRESETS.green.color,
486
+ pink: '#FF4FB8', magenta: '#FF2BD6', cyan: '#2BF7FF', teal: '#1FFFD0', amber: '#FFB300', orange: '#FF7A1A', yellow: '#F4FF3A',
487
+ white: '#F2F6FF', 'warm white': '#FFE3B8', 'cool white': '#DDEBFF', violet: '#9C5BFF', lime: '#B6FF2B',
488
+ };
489
+ /** Flicker by word: "none" … "failing". */
490
+ export const NEON_FLICKER_LEVELS: Record<string, Pick<NeonAnimationConfig, 'flickerEnabled' | 'flickerIntensity' | 'flickerFrequency'>> = {
491
+ none: { flickerEnabled: false, flickerIntensity: 0, flickerFrequency: 0 },
492
+ subtle: { flickerEnabled: true, flickerIntensity: 0.1, flickerFrequency: 0.06 },
493
+ medium: { flickerEnabled: true, flickerIntensity: 0.2, flickerFrequency: 0.2 },
494
+ heavy: { flickerEnabled: true, flickerIntensity: 0.3, flickerFrequency: 0.5 },
495
+ failing: { flickerEnabled: true, flickerIntensity: 0.6, flickerFrequency: 1.2 },
496
+ };
497
+ /** Glitch by word: "none" … "frequent". */
498
+ export const NEON_GLITCH_LEVELS: Record<string, Pick<NeonAnimationConfig, 'glitchEnabled' | 'glitchIntensity' | 'glitchFrequency'>> = {
499
+ none: { glitchEnabled: false, glitchIntensity: 0, glitchFrequency: 0 },
500
+ rare: { glitchEnabled: true, glitchIntensity: 0.15, glitchFrequency: 0.03 },
501
+ occasional: { glitchEnabled: true, glitchIntensity: 0.3, glitchFrequency: 0.1 },
502
+ frequent: { glitchEnabled: true, glitchIntensity: 0.5, glitchFrequency: 0.35 },
503
+ };
504
+
505
+ /** A colour by name or hex. Unknown names come back undefined. */
506
+ export function neonColor(nameOrHex: string): string | undefined {
507
+ if (isHexColor(nameOrHex)) return nameOrHex.toUpperCase();
508
+ return NEON_NAMED_COLORS[String(nameOrHex).trim().toLowerCase().replace(/[-_]+/g, ' ')];
509
+ }
510
+
511
+ export type NeonElementSpec = {
512
+ type?: NeonElementType;
513
+ text?: string;
514
+ emoji?: string;
515
+ /** A library artwork id ("heart"), or SVG markup. */
516
+ artwork?: string;
517
+ font?: string;
518
+ color?: string;
519
+ flicker?: keyof typeof NEON_FLICKER_LEVELS | string;
520
+ glitch?: keyof typeof NEON_GLITCH_LEVELS | string;
521
+ /** Next to an existing element, or at a point. */
522
+ placement?: 'right' | 'left' | 'above' | 'below' | 'center' | { x: number; y: number };
523
+ relativeTo?: string;
524
+ size?: number;
525
+ id?: string;
526
+ };
527
+
528
+ /** The element an agent described, as config. Unknown words are ignored, not guessed. */
529
+ export function neonElementFromSpec(spec: NeonElementSpec, index = 0): NeonElementInput {
530
+ const type: NeonElementType = spec.type ?? (spec.emoji ? 'emoji' : spec.artwork ? 'artwork' : 'text');
531
+ const out: NeonElementInput = { type, id: spec.id ?? `${type}-${index + 1}` };
532
+ const color = spec.color ? neonColor(spec.color) : undefined;
533
+ if (color) out.neon = { color };
534
+ const flicker = spec.flicker ? NEON_FLICKER_LEVELS[spec.flicker] : undefined;
535
+ const glitch = spec.glitch ? NEON_GLITCH_LEVELS[spec.glitch] : undefined;
536
+ if (flicker || glitch) out.animation = { ...flicker, ...glitch };
537
+ if (type === 'text') {
538
+ out.text = spec.text ?? 'OPEN';
539
+ const font = spec.font ? findNeonFont(spec.font) : undefined;
540
+ const size = spec.size ?? 300;
541
+ out.typography = { fontSize: size, ...(font ? { fontFamily: font.family, fontWeight: font.weight, construction: font.construction, strokeWidth: Math.max(2, Math.round(size * font.stroke * 2) / 2) } : {}) };
542
+ } else if (type === 'emoji') {
543
+ out.emoji = spec.emoji ?? '⭐';
544
+ out.size = spec.size ?? 240;
545
+ } else {
546
+ const art = spec.artwork ?? 'heart';
547
+ out.artwork = NEON_ARTWORK_LIBRARY[art] ? { kind: 'library', id: art } : { kind: 'svg', svg: art };
548
+ out.size = spec.size ?? 260;
549
+ }
550
+ return out;
551
+ }
552
+
553
+ /**
554
+ * **“A blue neon sign saying OPEN in Orbitron, medium flicker, occasional glitch.”** Builds the
555
+ * scene from words an agent already has. Anything more specific goes straight into the JSON.
556
+ */
557
+ export function createNeonScene(spec: NeonElementSpec & { elements?: NeonElementSpec[]; wall?: Partial<NeonWallConfig> } = {}): NeonScene {
558
+ let scene = resolveNeonScene({ elements: [neonElementFromSpec({ ...spec, type: 'text' }, 0)], wall: spec.wall });
559
+ for (const extra of spec.elements ?? []) scene = addNeonElement(scene, extra);
560
+ return scene;
561
+ }
562
+
563
+ /** **“Add a pink neon heart next to the text.”** Places the new element beside another, clear of it. */
564
+ export function addNeonElement(scene: NeonScene, spec: NeonElementSpec, measure?: TextMeasurer): NeonScene {
565
+ const index = scene.elements.length;
566
+ const input = neonElementFromSpec(spec, index);
567
+ let id = String(input.id);
568
+ for (let n = 2; scene.elements.some((e) => e.id === id); n++) id = `${input.type}-${index + n}`;
569
+ const el = resolveNeonElement({ ...input, id }, index);
570
+ const anchor = scene.elements.find((e) => e.id === spec.relativeTo) ?? scene.elements[0];
571
+ const place = spec.placement ?? 'right';
572
+ let { x, y } = el;
573
+ if (typeof place === 'object') ({ x, y } = place);
574
+ else if (place === 'center') { x = scene.stage.width / 2; y = scene.stage.height / 2; }
575
+ else if (anchor) {
576
+ /* The asked-for side of the anchor first; then the other sides of every element; then a grid.
577
+ A spot must fit on the stage and not overlap anything already there. */
578
+ const self = elementGeometry({ ...el, x: 0, y: 0 }, measure).bounds;
579
+ const others = scene.elements.filter((e) => e.visible).map((e) => elementGeometry(e, measure).bounds);
580
+ const gap = 50;
581
+ const fits = (cx: number, cy: number) => {
582
+ const r = { x: cx - self.width / 2, y: cy - self.height / 2, width: self.width, height: self.height };
583
+ if (r.x < 10 || r.y < 10 || r.x + r.width > scene.stage.width - 10 || r.y + r.height > scene.stage.height - 10) return false;
584
+ return !others.some((o) => r.x < o.x + o.width + 12 && o.x < r.x + r.width + 12 && r.y < o.y + o.height + 12 && o.y < r.y + r.height + 12);
585
+ };
586
+ const around = (a: { x: number; y: number; width: number; height: number }, side: string): [number, number] => {
587
+ const ax = a.x + a.width / 2;
588
+ const ay = a.y + a.height / 2;
589
+ if (side === 'right') return [a.x + a.width + gap + self.width / 2, ay];
590
+ if (side === 'left') return [a.x - gap - self.width / 2, ay];
591
+ if (side === 'above') return [ax, a.y - gap - self.height / 2];
592
+ return [ax, a.y + a.height + gap + self.height / 2];
593
+ };
594
+ const anchorBox = elementGeometry(anchor, measure).bounds;
595
+ const sides = [place, ...['right', 'left', 'above', 'below'].filter((q) => q !== place)];
596
+ const candidates: [number, number][] = [
597
+ ...sides.map((q) => around(anchorBox, q)),
598
+ ...others.flatMap((o) => sides.map((q) => around(o, q))),
599
+ ];
600
+ for (let gy = 1; gy <= 5; gy++) for (let gx = 1; gx <= 7; gx++) candidates.push([(scene.stage.width * gx) / 8, (scene.stage.height * gy) / 6]);
601
+ const hit = candidates.find(([cx, cy]) => fits(cx, cy));
602
+ [x, y] = hit ?? around(anchorBox, place);
603
+ }
604
+ return { ...scene, elements: [...scene.elements, { ...el, x: r3(x), y: r3(y) }] };
605
+ }
606
+
607
+ /** The single-sign config (`NeonTextConfig`) as a scene with one text element on the wall. */
608
+ export function neonSceneFromText(config: { text: string; typography: NeonTypography; neon: NeonMaterialConfig; animation: NeonAnimationConfig }): NeonScene {
609
+ return resolveNeonScene({ elements: [{ type: 'text', id: 'text-1', text: config.text, typography: config.typography, neon: config.neon, animation: config.animation }] });
610
+ }