@antv/l7-layers 2.9.32-alpha.3 → 2.9.32-alpha.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (625) hide show
  1. package/es/Geometry/index.d.ts +32 -0
  2. package/es/Geometry/index.js +118 -0
  3. package/es/Geometry/models/billboard.d.ts +26 -0
  4. package/es/Geometry/models/billboard.js +228 -0
  5. package/es/Geometry/models/index.d.ts +5 -0
  6. package/es/Geometry/models/index.js +9 -0
  7. package/es/Geometry/models/plane.d.ts +45 -0
  8. package/es/Geometry/models/plane.js +419 -0
  9. package/es/Geometry/models/sprite.d.ts +47 -0
  10. package/es/Geometry/models/sprite.js +301 -0
  11. package/es/Geometry/shaders/billboard_frag.glsl +13 -0
  12. package/es/Geometry/shaders/billboard_vert.glsl +50 -0
  13. package/es/Geometry/shaders/plane_frag.glsl +22 -0
  14. package/es/Geometry/shaders/plane_vert.glsl +53 -0
  15. package/es/Geometry/shaders/sprite_frag.glsl +21 -0
  16. package/es/Geometry/shaders/sprite_vert.glsl +28 -0
  17. package/es/canvas/index.d.ts +23 -0
  18. package/es/canvas/index.js +121 -0
  19. package/es/canvas/models/canvas.d.ts +18 -0
  20. package/es/canvas/models/canvas.js +212 -0
  21. package/es/canvas/models/index.d.ts +5 -0
  22. package/es/canvas/models/index.js +5 -0
  23. package/es/citybuliding/building.d.ts +17 -0
  24. package/es/citybuliding/building.js +86 -0
  25. package/es/citybuliding/models/build.d.ts +22 -0
  26. package/es/citybuliding/models/build.js +187 -0
  27. package/es/citybuliding/shaders/build_frag.glsl +117 -0
  28. package/es/citybuliding/shaders/build_vert.glsl +54 -0
  29. package/es/core/BaseLayer.d.ts +224 -0
  30. package/es/core/BaseLayer.js +1415 -0
  31. package/es/core/BaseModel.d.ts +140 -0
  32. package/es/core/BaseModel.js +489 -0
  33. package/es/core/interface.d.ts +221 -0
  34. package/es/core/interface.js +30 -0
  35. package/es/core/schema.d.ts +27 -0
  36. package/es/core/schema.js +25 -0
  37. package/es/core/shape/Path.d.ts +39 -0
  38. package/es/core/shape/Path.js +62 -0
  39. package/es/core/shape/extrude.d.ts +17 -0
  40. package/es/core/shape/extrude.js +148 -0
  41. package/es/core/triangulation.d.ts +128 -0
  42. package/es/core/triangulation.js +553 -0
  43. package/es/earth/index.d.ts +22 -0
  44. package/es/earth/index.js +98 -0
  45. package/es/earth/models/atmosphere.d.ts +9 -0
  46. package/es/earth/models/atmosphere.js +135 -0
  47. package/es/earth/models/base.d.ts +16 -0
  48. package/es/earth/models/base.js +206 -0
  49. package/es/earth/models/bloomsphere.d.ts +9 -0
  50. package/es/earth/models/bloomsphere.js +134 -0
  51. package/es/earth/shaders/atmosphere_frag.glsl +17 -0
  52. package/es/earth/shaders/atmosphere_vert.glsl +26 -0
  53. package/es/earth/shaders/base_frag.glsl +13 -0
  54. package/es/earth/shaders/base_vert.glsl +52 -0
  55. package/es/earth/shaders/bloomsphere_frag.glsl +15 -0
  56. package/es/earth/shaders/bloomsphere_vert.glsl +20 -0
  57. package/es/earth/utils.d.ts +26 -0
  58. package/es/earth/utils.js +104 -0
  59. package/es/glsl.d.ts +5 -0
  60. package/es/heatmap/index.d.ts +21 -0
  61. package/es/heatmap/index.js +141 -0
  62. package/es/heatmap/models/grid.d.ts +8 -0
  63. package/es/heatmap/models/grid.js +106 -0
  64. package/es/heatmap/models/grid3d.d.ts +8 -0
  65. package/es/heatmap/models/grid3d.js +140 -0
  66. package/es/heatmap/models/heatmap.d.ts +24 -0
  67. package/es/heatmap/models/heatmap.js +463 -0
  68. package/es/heatmap/models/hexagon.d.ts +8 -0
  69. package/es/heatmap/models/hexagon.js +107 -0
  70. package/es/heatmap/models/index.d.ts +5 -0
  71. package/es/heatmap/models/index.js +12 -0
  72. package/es/heatmap/shaders/grid_vert.glsl +42 -0
  73. package/es/heatmap/shaders/heatmap_3d_frag.glsl +14 -0
  74. package/es/heatmap/shaders/heatmap_3d_vert.glsl +46 -0
  75. package/es/heatmap/shaders/heatmap_frag.glsl +47 -0
  76. package/es/heatmap/shaders/heatmap_framebuffer_frag.glsl +10 -0
  77. package/es/heatmap/shaders/heatmap_framebuffer_vert.glsl +35 -0
  78. package/es/heatmap/shaders/heatmap_vert.glsl +10 -0
  79. package/es/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
  80. package/es/heatmap/shaders/hexagon_3d_vert.glsl +64 -0
  81. package/es/heatmap/shaders/hexagon_frag.glsl +12 -0
  82. package/es/heatmap/shaders/hexagon_vert.glsl +41 -0
  83. package/es/heatmap/triangulation.d.ts +5 -0
  84. package/es/heatmap/triangulation.js +37 -0
  85. package/es/image/index.d.ts +19 -0
  86. package/es/image/index.js +104 -0
  87. package/es/image/models/dataImage.d.ts +22 -0
  88. package/es/image/models/dataImage.js +200 -0
  89. package/es/image/models/image.d.ts +19 -0
  90. package/es/image/models/image.js +164 -0
  91. package/es/image/models/index.d.ts +5 -0
  92. package/es/image/models/index.js +9 -0
  93. package/es/image/models/tileDataImage.d.ts +19 -0
  94. package/es/image/models/tileDataImage.js +174 -0
  95. package/es/image/shaders/dataImage_frag.glsl +38 -0
  96. package/es/image/shaders/image_frag.glsl +9 -0
  97. package/es/image/shaders/image_vert.glsl +17 -0
  98. package/es/index.d.ts +17 -0
  99. package/es/index.js +107 -0
  100. package/es/line/index.d.ts +43 -0
  101. package/es/line/index.js +140 -0
  102. package/es/line/models/arc.d.ts +17 -0
  103. package/es/line/models/arc.js +356 -0
  104. package/es/line/models/arc_3d.d.ts +17 -0
  105. package/es/line/models/arc_3d.js +333 -0
  106. package/es/line/models/earthArc_3d.d.ts +17 -0
  107. package/es/line/models/earthArc_3d.js +336 -0
  108. package/es/line/models/great_circle.d.ts +12 -0
  109. package/es/line/models/great_circle.js +294 -0
  110. package/es/line/models/half.d.ts +18 -0
  111. package/es/line/models/half.js +281 -0
  112. package/es/line/models/index.d.ts +5 -0
  113. package/es/line/models/index.js +25 -0
  114. package/es/line/models/line.d.ts +21 -0
  115. package/es/line/models/line.js +443 -0
  116. package/es/line/models/linearline.d.ts +11 -0
  117. package/es/line/models/linearline.js +275 -0
  118. package/es/line/models/simpleLine.d.ts +14 -0
  119. package/es/line/models/simpleLine.js +234 -0
  120. package/es/line/models/simpleTileLine.d.ts +9 -0
  121. package/es/line/models/simpleTileLine.js +100 -0
  122. package/es/line/models/tile.d.ts +8 -0
  123. package/es/line/models/tile.js +178 -0
  124. package/es/line/models/wall.d.ts +12 -0
  125. package/es/line/models/wall.js +293 -0
  126. package/es/line/shaders/arc_chunks.vert.glsl +21 -0
  127. package/es/line/shaders/dash/arc_dash_frag.glsl +28 -0
  128. package/es/line/shaders/dash/arc_dash_vert.glsl +150 -0
  129. package/es/line/shaders/dash/line_dash_frag.glsl +31 -0
  130. package/es/line/shaders/dash/line_dash_vert.glsl +93 -0
  131. package/es/line/shaders/half/line_half_frag.glsl +53 -0
  132. package/es/line/shaders/half/line_half_vert.glsl +169 -0
  133. package/es/line/shaders/line_arc2d_vert.glsl +114 -0
  134. package/es/line/shaders/line_arc_3d_frag.glsl +103 -0
  135. package/es/line/shaders/line_arc_3d_vert.glsl +206 -0
  136. package/es/line/shaders/line_arc_frag.glsl +88 -0
  137. package/es/line/shaders/line_arc_great_circle_frag.glsl +101 -0
  138. package/es/line/shaders/line_arc_great_circle_vert.glsl +214 -0
  139. package/es/line/shaders/line_arc_vert.glsl +178 -0
  140. package/es/line/shaders/line_bezier_vert.glsl +85 -0
  141. package/es/line/shaders/line_frag.glsl +99 -0
  142. package/es/line/shaders/line_vert.glsl +192 -0
  143. package/es/line/shaders/linear/arc3d_linear_frag.glsl +46 -0
  144. package/es/line/shaders/linear/arc3d_linear_vert.glsl +206 -0
  145. package/es/line/shaders/linear/arc_linear_frag.glsl +38 -0
  146. package/es/line/shaders/linear/arc_linear_vert.glsl +138 -0
  147. package/es/line/shaders/linear/line_linear_frag.glsl +27 -0
  148. package/es/line/shaders/linearLine/line_linear_frag.glsl +20 -0
  149. package/es/line/shaders/linearLine/line_linear_vert.glsl +112 -0
  150. package/es/line/shaders/simple/simpleline_frag.glsl +10 -0
  151. package/es/line/shaders/simple/simpleline_linear_frag.glsl +11 -0
  152. package/es/line/shaders/simple/simpleline_vert.glsl +79 -0
  153. package/es/line/shaders/tile/line_tile_map_vert.glsl +25 -0
  154. package/es/line/shaders/tile/line_tile_vert.glsl +52 -0
  155. package/es/line/shaders/tile/simpleline_map_vert.glsl +15 -0
  156. package/es/line/shaders/tile/simpleline_vert.glsl +21 -0
  157. package/es/line/shaders/wall/wall_frag.glsl +89 -0
  158. package/es/line/shaders/wall/wall_vert.glsl +77 -0
  159. package/es/mask/index.d.ts +27 -0
  160. package/es/mask/index.js +153 -0
  161. package/es/mask/models/fill.d.ts +12 -0
  162. package/es/mask/models/fill.js +124 -0
  163. package/es/mask/models/index.d.ts +5 -0
  164. package/es/mask/models/index.js +5 -0
  165. package/es/mask/shaders/mask_vert.glsl +16 -0
  166. package/es/plugins/DataMappingPlugin.d.ts +19 -0
  167. package/es/plugins/DataMappingPlugin.js +420 -0
  168. package/es/plugins/DataSourcePlugin.d.ts +7 -0
  169. package/es/plugins/DataSourcePlugin.js +84 -0
  170. package/es/plugins/FeatureScalePlugin.d.ts +24 -0
  171. package/es/plugins/FeatureScalePlugin.js +340 -0
  172. package/es/plugins/LayerAnimateStylePlugin.d.ts +5 -0
  173. package/es/plugins/LayerAnimateStylePlugin.js +29 -0
  174. package/es/plugins/LayerModelPlugin.d.ts +10 -0
  175. package/es/plugins/LayerModelPlugin.js +72 -0
  176. package/es/plugins/LayerStylePlugin.d.ts +8 -0
  177. package/es/plugins/LayerStylePlugin.js +39 -0
  178. package/es/plugins/LightingPlugin.d.ts +36 -0
  179. package/es/plugins/LightingPlugin.js +104 -0
  180. package/es/plugins/MultiPassRendererPlugin.d.ts +23 -0
  181. package/es/plugins/MultiPassRendererPlugin.js +65 -0
  182. package/es/plugins/PixelPickingPlugin.d.ts +8 -0
  183. package/es/plugins/PixelPickingPlugin.js +126 -0
  184. package/es/plugins/RegisterStyleAttributePlugin.d.ts +15 -0
  185. package/es/plugins/RegisterStyleAttributePlugin.js +156 -0
  186. package/es/plugins/ShaderUniformPlugin.d.ts +17 -0
  187. package/es/plugins/ShaderUniformPlugin.js +107 -0
  188. package/es/plugins/UpdateModelPlugin.d.ts +8 -0
  189. package/es/plugins/UpdateModelPlugin.js +31 -0
  190. package/es/plugins/UpdateStyleAttributePlugin.d.ts +12 -0
  191. package/es/plugins/UpdateStyleAttributePlugin.js +83 -0
  192. package/es/point/index.d.ts +40 -0
  193. package/es/point/index.js +229 -0
  194. package/es/point/models/earthExtrude.d.ts +24 -0
  195. package/es/point/models/earthExtrude.js +274 -0
  196. package/es/point/models/earthFill.d.ts +11 -0
  197. package/es/point/models/earthFill.js +258 -0
  198. package/es/point/models/extrude.d.ts +24 -0
  199. package/es/point/models/extrude.js +295 -0
  200. package/es/point/models/fill.d.ts +40 -0
  201. package/es/point/models/fill.js +403 -0
  202. package/es/point/models/fillmage.d.ts +25 -0
  203. package/es/point/models/fillmage.js +366 -0
  204. package/es/point/models/image.d.ts +11 -0
  205. package/es/point/models/image.js +239 -0
  206. package/es/point/models/index.d.ts +5 -0
  207. package/es/point/models/index.js +30 -0
  208. package/es/point/models/normal.d.ts +16 -0
  209. package/es/point/models/normal.js +124 -0
  210. package/es/point/models/radar.d.ts +24 -0
  211. package/es/point/models/radar.js +232 -0
  212. package/es/point/models/simplePoint.d.ts +16 -0
  213. package/es/point/models/simplePoint.js +179 -0
  214. package/es/point/models/text.d.ts +57 -0
  215. package/es/point/models/text.js +619 -0
  216. package/es/point/models/tile.d.ts +15 -0
  217. package/es/point/models/tile.js +175 -0
  218. package/es/point/models/tileText.d.ts +52 -0
  219. package/es/point/models/tileText.js +509 -0
  220. package/es/point/shaders/animate/wave_frag.glsl +65 -0
  221. package/es/point/shaders/earth/extrude_frag.glsl +44 -0
  222. package/es/point/shaders/earth/extrude_vert.glsl +140 -0
  223. package/es/point/shaders/earth/fill_frag.glsl +86 -0
  224. package/es/point/shaders/earth/fill_vert.glsl +125 -0
  225. package/es/point/shaders/extrude/extrude_frag.glsl +44 -0
  226. package/es/point/shaders/extrude/extrude_vert.glsl +121 -0
  227. package/es/point/shaders/fill_frag.glsl +84 -0
  228. package/es/point/shaders/fill_vert.glsl +188 -0
  229. package/es/point/shaders/image/fillImage_frag.glsl +20 -0
  230. package/es/point/shaders/image/fillImage_vert.glsl +116 -0
  231. package/es/point/shaders/image_frag.glsl +39 -0
  232. package/es/point/shaders/image_vert.glsl +90 -0
  233. package/es/point/shaders/normal_frag.glsl +6 -0
  234. package/es/point/shaders/normal_vert.glsl +24 -0
  235. package/es/point/shaders/radar/radar_frag.glsl +53 -0
  236. package/es/point/shaders/radar/radar_vert.glsl +70 -0
  237. package/es/point/shaders/simplePoint_frag.glsl +53 -0
  238. package/es/point/shaders/simplePoint_vert.glsl +79 -0
  239. package/es/point/shaders/text_frag.glsl +48 -0
  240. package/es/point/shaders/text_vert.glsl +131 -0
  241. package/es/point/shaders/tile/fill_tile_frag.glsl +76 -0
  242. package/es/point/shaders/tile/fill_tile_vert.glsl +78 -0
  243. package/es/point/shaders/tile/text_frag.glsl +33 -0
  244. package/es/point/shaders/tile/text_map_frag.glsl +31 -0
  245. package/es/point/shaders/tile/text_map_vert.glsl +38 -0
  246. package/es/point/shaders/tile/text_vert.glsl +48 -0
  247. package/es/point/shape/extrude.d.ts +15 -0
  248. package/es/point/shape/extrude.js +63 -0
  249. package/es/polygon/index.d.ts +27 -0
  250. package/es/polygon/index.js +146 -0
  251. package/es/polygon/models/extrude.d.ts +28 -0
  252. package/es/polygon/models/extrude.js +302 -0
  253. package/es/polygon/models/fill.d.ts +17 -0
  254. package/es/polygon/models/fill.js +210 -0
  255. package/es/polygon/models/index.d.ts +5 -0
  256. package/es/polygon/models/index.js +28 -0
  257. package/es/polygon/models/ocean.d.ts +21 -0
  258. package/es/polygon/models/ocean.js +202 -0
  259. package/es/polygon/models/tile.d.ts +12 -0
  260. package/es/polygon/models/tile.js +101 -0
  261. package/es/polygon/models/water.d.ts +16 -0
  262. package/es/polygon/models/water.js +179 -0
  263. package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +44 -0
  264. package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +44 -0
  265. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +85 -0
  266. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +90 -0
  267. package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +48 -0
  268. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +93 -0
  269. package/es/polygon/shaders/polygon_frag.glsl +12 -0
  270. package/es/polygon/shaders/polygon_linear_frag.glsl +22 -0
  271. package/es/polygon/shaders/polygon_linear_vert.glsl +74 -0
  272. package/es/polygon/shaders/polygon_vert.glsl +66 -0
  273. package/es/polygon/shaders/tile/polygon_tile_map_vert.glsl +16 -0
  274. package/es/polygon/shaders/tile/polygon_tile_vert.glsl +42 -0
  275. package/es/polygon/shaders/water/polygon_ocean_frag.glsl +247 -0
  276. package/es/polygon/shaders/water/polygon_ocean_vert.glsl +21 -0
  277. package/es/polygon/shaders/water/polygon_water_frag.glsl +71 -0
  278. package/es/polygon/shaders/water/polygon_water_vert.glsl +26 -0
  279. package/es/raster/buffers/triangulation.d.ts +6 -0
  280. package/es/raster/buffers/triangulation.js +25 -0
  281. package/es/raster/index.d.ts +19 -0
  282. package/es/raster/index.js +103 -0
  283. package/es/raster/models/index.d.ts +5 -0
  284. package/es/raster/models/index.js +8 -0
  285. package/es/raster/models/raster.d.ts +21 -0
  286. package/es/raster/models/raster.js +168 -0
  287. package/es/raster/models/rasterTile.d.ts +18 -0
  288. package/es/raster/models/rasterTile.js +140 -0
  289. package/es/raster/raster.d.ts +30 -0
  290. package/es/raster/raster.js +174 -0
  291. package/es/raster/shaders/raster_2d_frag.glsl +64 -0
  292. package/es/raster/shaders/raster_2d_vert.glsl +17 -0
  293. package/es/raster/shaders/raster_frag.glsl +9 -0
  294. package/es/raster/shaders/raster_vert.glsl +44 -0
  295. package/es/shader/minify_frag.glsl +7 -0
  296. package/es/shader/minify_picking_frag.glsl +10 -0
  297. package/es/tile/interface.d.ts +29 -0
  298. package/es/tile/interface.js +1 -0
  299. package/es/tile/manager/baseMapTileLayerManager.d.ts +7 -0
  300. package/es/tile/manager/baseMapTileLayerManager.js +119 -0
  301. package/es/tile/manager/baseTileManager.d.ts +27 -0
  302. package/es/tile/manager/baseTileManager.js +107 -0
  303. package/es/tile/manager/tileConfigManager.d.ts +17 -0
  304. package/es/tile/manager/tileConfigManager.js +121 -0
  305. package/es/tile/manager/tileLayerManager.d.ts +15 -0
  306. package/es/tile/manager/tileLayerManager.js +255 -0
  307. package/es/tile/manager/tilePickerManager.d.ts +21 -0
  308. package/es/tile/manager/tilePickerManager.js +194 -0
  309. package/es/tile/models/tileModel.d.ts +10 -0
  310. package/es/tile/models/tileModel.js +81 -0
  311. package/es/tile/tileFactory/base.d.ts +44 -0
  312. package/es/tile/tileFactory/base.js +472 -0
  313. package/es/tile/tileFactory/index.d.ts +5 -0
  314. package/es/tile/tileFactory/index.js +34 -0
  315. package/es/tile/tileFactory/line.d.ts +12 -0
  316. package/es/tile/tileFactory/line.js +62 -0
  317. package/es/tile/tileFactory/point.d.ts +12 -0
  318. package/es/tile/tileFactory/point.js +63 -0
  319. package/es/tile/tileFactory/polygon.d.ts +12 -0
  320. package/es/tile/tileFactory/polygon.js +62 -0
  321. package/es/tile/tileFactory/raster.d.ts +12 -0
  322. package/es/tile/tileFactory/raster.js +58 -0
  323. package/es/tile/tileFactory/rasterData.d.ts +12 -0
  324. package/es/tile/tileFactory/rasterData.js +81 -0
  325. package/es/tile/tileFactory/rasterDataLayer.d.ts +19 -0
  326. package/es/tile/tileFactory/rasterDataLayer.js +85 -0
  327. package/es/tile/tileFactory/test.d.ts +12 -0
  328. package/es/tile/tileFactory/test.js +105 -0
  329. package/es/tile/tileFactory/vectorLayer.d.ts +35 -0
  330. package/es/tile/tileFactory/vectorLayer.js +260 -0
  331. package/es/tile/tileLayer/baseMapTileLayer.d.ts +30 -0
  332. package/es/tile/tileLayer/baseMapTileLayer.js +195 -0
  333. package/es/tile/tileLayer/baseTileLayer.d.ts +48 -0
  334. package/es/tile/tileLayer/baseTileLayer.js +420 -0
  335. package/es/tile/tileTest.d.ts +15 -0
  336. package/es/tile/tileTest.js +62 -0
  337. package/es/tile/tmsMapTileLayer.d.ts +7 -0
  338. package/es/tile/tmsMapTileLayer.js +97 -0
  339. package/es/tile/tmsTileLayer.d.ts +7 -0
  340. package/es/tile/tmsTileLayer.js +101 -0
  341. package/es/tile/utils.d.ts +19 -0
  342. package/es/tile/utils.js +209 -0
  343. package/es/utils/blend.d.ts +2 -0
  344. package/es/utils/blend.js +54 -0
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@@ -0,0 +1,113 @@
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+ "use strict";
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+
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+ var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
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+
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+ Object.defineProperty(exports, "__esModule", {
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+ value: true
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+ });
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+ exports.default = void 0;
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+
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+ var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
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+
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+ var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
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+
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+ var _assertThisInitialized2 = _interopRequireDefault(require("@babel/runtime/helpers/assertThisInitialized"));
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+
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+ var _inherits2 = _interopRequireDefault(require("@babel/runtime/helpers/inherits"));
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+
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+ var _possibleConstructorReturn2 = _interopRequireDefault(require("@babel/runtime/helpers/possibleConstructorReturn"));
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+
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+ var _getPrototypeOf2 = _interopRequireDefault(require("@babel/runtime/helpers/getPrototypeOf"));
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+
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+ var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
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+
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+ var _BaseLayer2 = _interopRequireDefault(require("../core/BaseLayer"));
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+
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+ var _atmosphere = _interopRequireDefault(require("./models/atmosphere"));
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+
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+ var _base = _interopRequireDefault(require("./models/base"));
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+
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+ var _bloomsphere = _interopRequireDefault(require("./models/bloomsphere"));
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+
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+ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; }
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+
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+ function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
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+
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+ var EarthModels = {
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+ base: _base.default,
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+ atomSphere: _atmosphere.default,
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+ bloomSphere: _bloomsphere.default
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+ };
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+ var earthLayerTypes = ['base', 'atomSphere', 'bloomSphere'];
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+
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+ var EarthLayer = /*#__PURE__*/function (_BaseLayer) {
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+ (0, _inherits2.default)(EarthLayer, _BaseLayer);
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+
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+ var _super = _createSuper(EarthLayer);
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+
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+ function EarthLayer() {
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+ var _this;
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+
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+ (0, _classCallCheck2.default)(this, EarthLayer);
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+
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+ for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
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+ args[_key] = arguments[_key];
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+ }
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+
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+ _this = _super.call.apply(_super, [this].concat(args));
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+ (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "type", 'EarthLayer');
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+ (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "defaultSourceConfig", {
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+ data: [],
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+ options: {
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+ parser: {
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+ type: 'json'
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+ }
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+ }
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+ });
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+ return _this;
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+ }
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+
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+ (0, _createClass2.default)(EarthLayer, [{
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+ key: "buildModels",
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+ value: function buildModels() {
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+ var _this2 = this;
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+
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+ var shape = this.getModelType();
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+ this.layerModel = new EarthModels[shape](this);
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+ this.layerModel.initModels(function (models) {
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+ _this2.dispatchModelLoad(models);
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+ });
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+ }
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+ /**
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+ * 设置当前地球时间
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+ * @param time
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+ */
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+
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+ }, {
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+ key: "setEarthTime",
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+ value: function setEarthTime(time) {
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+ if (this.layerModel && this.layerModel.setEarthTime) {
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+ this.layerModel.setEarthTime(time);
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+ } else {
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+ console.warn('请在 scene loaded 之后执行该方法!');
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+ }
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+ }
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+ }, {
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+ key: "getModelType",
97
+ value: function getModelType() {
98
+ var _shapeAttribute$scale;
99
+
100
+ var shapeAttribute = this.styleAttributeService.getLayerStyleAttribute('shape');
101
+ var shape = (shapeAttribute === null || shapeAttribute === void 0 ? void 0 : (_shapeAttribute$scale = shapeAttribute.scale) === null || _shapeAttribute$scale === void 0 ? void 0 : _shapeAttribute$scale.field) || 'base';
102
+
103
+ if (earthLayerTypes.indexOf(shape) < 0) {
104
+ shape = 'base';
105
+ }
106
+
107
+ return shape;
108
+ }
109
+ }]);
110
+ return EarthLayer;
111
+ }(_BaseLayer2.default);
112
+
113
+ exports.default = EarthLayer;
@@ -0,0 +1,149 @@
1
+ "use strict";
2
+
3
+ var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
4
+
5
+ Object.defineProperty(exports, "__esModule", {
6
+ value: true
7
+ });
8
+ exports.default = void 0;
9
+
10
+ var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
11
+
12
+ var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
13
+
14
+ var _inherits2 = _interopRequireDefault(require("@babel/runtime/helpers/inherits"));
15
+
16
+ var _possibleConstructorReturn2 = _interopRequireDefault(require("@babel/runtime/helpers/possibleConstructorReturn"));
17
+
18
+ var _getPrototypeOf2 = _interopRequireDefault(require("@babel/runtime/helpers/getPrototypeOf"));
19
+
20
+ var _l7Core = require("@antv/l7-core");
21
+
22
+ var _lodash = require("lodash");
23
+
24
+ var _BaseModel2 = _interopRequireDefault(require("../../core/BaseModel"));
25
+
26
+ var _triangulation = require("../../core/triangulation");
27
+
28
+ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; }
29
+
30
+ function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
31
+
32
+ /* babel-plugin-inline-import '../shaders/atmosphere_frag.glsl' */
33
+ var atmoSphereFrag = "\nuniform float u_opacity;\nuniform vec3 u_CameraPosition;\n\nvarying vec3 vVertexNormal;\nvarying float v_offset;\nvarying vec4 v_Color;\nvoid main() {\n \n \n // float intensity = pow(0.5 + dot(normalize(vVertexNormal), normalize(u_CameraPosition)), 3.0);\n float intensity = pow(v_offset + dot(normalize(vVertexNormal), normalize(u_CameraPosition)), 3.0);\n // \u53BB\u9664\u80CC\u9762\n if(intensity > 1.0) intensity = 0.0;\n\n gl_FragColor = vec4(v_Color.rgb, v_Color.a * intensity * u_opacity);\n}\n";
34
+
35
+ /* babel-plugin-inline-import '../shaders/atmosphere_vert.glsl' */
36
+ var atmoSphereVert = "\nattribute vec3 a_Position;\nattribute vec3 a_Normal;\nattribute vec2 a_Uv;\nattribute vec4 a_Color;\nuniform vec3 u_CameraPosition;\nvarying float v_CamreaDistance;\n\nuniform mat4 u_ViewProjectionMatrix;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_ViewMatrix;\n\nvarying vec3 vVertexNormal;\nvarying vec4 v_Color;\nvarying float v_offset;\n\nvoid main() {\n float EARTH_RADIUS = 100.0;\n \n v_Color = a_Color;\n\n v_offset = min(((length(u_CameraPosition) - EARTH_RADIUS)/600.0) * 0.5 + 0.4, 1.0);\n vVertexNormal = a_Normal;\n\n gl_Position = u_ViewProjectionMatrix * u_ModelMatrix * vec4(a_Position, 1.0);\n}\n";
37
+
38
+ var EarthAtomSphereModel = /*#__PURE__*/function (_BaseModel) {
39
+ (0, _inherits2.default)(EarthAtomSphereModel, _BaseModel);
40
+
41
+ var _super = _createSuper(EarthAtomSphereModel);
42
+
43
+ function EarthAtomSphereModel() {
44
+ (0, _classCallCheck2.default)(this, EarthAtomSphereModel);
45
+ return _super.apply(this, arguments);
46
+ }
47
+
48
+ (0, _createClass2.default)(EarthAtomSphereModel, [{
49
+ key: "getUninforms",
50
+ value: function getUninforms() {
51
+ var _ref = this.layer.getLayerConfig(),
52
+ _ref$opacity = _ref.opacity,
53
+ opacity = _ref$opacity === void 0 ? 1 : _ref$opacity;
54
+
55
+ return {
56
+ u_opacity: (0, _lodash.isNumber)(opacity) ? opacity : 1.0
57
+ };
58
+ }
59
+ }, {
60
+ key: "initModels",
61
+ value: function initModels(callbackModel) {
62
+ this.buildModels(callbackModel);
63
+ }
64
+ }, {
65
+ key: "clearModels",
66
+ value: function clearModels() {
67
+ return '';
68
+ }
69
+ }, {
70
+ key: "buildModels",
71
+ value: function buildModels(callbackModel) {
72
+ // TODO: 调整图层的绘制顺序 地球大气层
73
+ this.layer.zIndex = -997;
74
+ this.layer.buildLayerModel({
75
+ moduleName: 'earthAtmoSphere',
76
+ vertexShader: atmoSphereVert,
77
+ fragmentShader: atmoSphereFrag,
78
+ triangulation: _triangulation.earthTriangulation,
79
+ depth: {
80
+ enable: false
81
+ },
82
+ blend: this.getBlend()
83
+ }).then(function (model) {
84
+ callbackModel([model]);
85
+ }).catch(function (err) {
86
+ console.warn(err);
87
+ callbackModel([]);
88
+ });
89
+ }
90
+ }, {
91
+ key: "registerBuiltinAttributes",
92
+ value: function registerBuiltinAttributes() {
93
+ // point layer size;
94
+ this.styleAttributeService.registerStyleAttribute({
95
+ name: 'size',
96
+ type: _l7Core.AttributeType.Attribute,
97
+ descriptor: {
98
+ name: 'a_Size',
99
+ buffer: {
100
+ usage: _l7Core.gl.DYNAMIC_DRAW,
101
+ data: [],
102
+ type: _l7Core.gl.FLOAT
103
+ },
104
+ size: 1,
105
+ update: function update(feature) {
106
+ var _feature$size = feature.size,
107
+ size = _feature$size === void 0 ? 1 : _feature$size;
108
+ return Array.isArray(size) ? [size[0]] : [size];
109
+ }
110
+ }
111
+ });
112
+ this.styleAttributeService.registerStyleAttribute({
113
+ name: 'normal',
114
+ type: _l7Core.AttributeType.Attribute,
115
+ descriptor: {
116
+ name: 'a_Normal',
117
+ buffer: {
118
+ usage: _l7Core.gl.STATIC_DRAW,
119
+ data: [],
120
+ type: _l7Core.gl.FLOAT
121
+ },
122
+ size: 3,
123
+ update: function update(feature, featureIdx, vertex, attributeIdx, normal) {
124
+ return normal;
125
+ }
126
+ }
127
+ });
128
+ this.styleAttributeService.registerStyleAttribute({
129
+ name: 'uv',
130
+ type: _l7Core.AttributeType.Attribute,
131
+ descriptor: {
132
+ name: 'a_Uv',
133
+ buffer: {
134
+ usage: _l7Core.gl.DYNAMIC_DRAW,
135
+ data: [],
136
+ type: _l7Core.gl.FLOAT
137
+ },
138
+ size: 2,
139
+ update: function update(feature, featureIdx, vertex) {
140
+ return [vertex[3], vertex[4]];
141
+ }
142
+ }
143
+ });
144
+ }
145
+ }]);
146
+ return EarthAtomSphereModel;
147
+ }(_BaseModel2.default);
148
+
149
+ exports.default = EarthAtomSphereModel;
@@ -0,0 +1,216 @@
1
+ "use strict";
2
+
3
+ var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
4
+
5
+ Object.defineProperty(exports, "__esModule", {
6
+ value: true
7
+ });
8
+ exports.default = void 0;
9
+
10
+ var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
11
+
12
+ var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
13
+
14
+ var _assertThisInitialized2 = _interopRequireDefault(require("@babel/runtime/helpers/assertThisInitialized"));
15
+
16
+ var _inherits2 = _interopRequireDefault(require("@babel/runtime/helpers/inherits"));
17
+
18
+ var _possibleConstructorReturn2 = _interopRequireDefault(require("@babel/runtime/helpers/possibleConstructorReturn"));
19
+
20
+ var _getPrototypeOf2 = _interopRequireDefault(require("@babel/runtime/helpers/getPrototypeOf"));
21
+
22
+ var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
23
+
24
+ var _l7Core = require("@antv/l7-core");
25
+
26
+ var _BaseModel2 = _interopRequireDefault(require("../../core/BaseModel"));
27
+
28
+ var _triangulation = require("../../core/triangulation");
29
+
30
+ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; }
31
+
32
+ function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
33
+
34
+ /* babel-plugin-inline-import '../shaders/base_frag.glsl' */
35
+ var baseFrag = "\nuniform sampler2D u_texture;\n\nvarying vec2 v_texCoord;\nvarying float v_lightWeight;\n\n\nvoid main() {\n\n vec4 color = texture2D(u_texture,vec2(v_texCoord.x,v_texCoord.y));\n color.xyz = color.xyz * v_lightWeight;\n gl_FragColor = color;\n}\n";
36
+
37
+ /* babel-plugin-inline-import '../shaders/base_vert.glsl' */
38
+ var baseVert = "// attribute vec4 a_Color;\nattribute vec3 a_Position;\nattribute vec3 a_Normal;\nattribute vec2 a_Uv;\nvarying vec2 v_texCoord;\n\n// attribute vec2 a_Extrude;\n// attribute float a_Size;\n// attribute float a_Shape;\n\nuniform vec3 u_CameraPosition;\nuniform mat4 u_ViewProjectionMatrix;\nuniform mat4 u_ModelMatrix;\nuniform float u_ambientRatio : 0.5;\nuniform float u_diffuseRatio : 0.3;\nuniform float u_specularRatio : 0.2;\nuniform vec3 u_sunLight: [1.0, -10.5, 12.0];\n\n\n\nfloat calc_lighting(vec4 pos) {\n\n vec3 worldPos = vec3(pos * u_ModelMatrix);\n\n vec3 worldNormal = a_Normal;\n\n // cal light weight\n vec3 viewDir = normalize(u_CameraPosition - worldPos);\n\n vec3 lightDir = normalize(u_sunLight);\n\n vec3 halfDir = normalize(viewDir+lightDir);\n // lambert\n float lambert = dot(worldNormal, lightDir);\n // specular\n float specular = pow(max(0.0, dot(worldNormal, halfDir)), 32.0);\n //sum to light weight\n float lightWeight = u_ambientRatio + u_diffuseRatio * lambert + u_specularRatio * specular;\n\n return lightWeight;\n}\n\nvarying float v_lightWeight;\nvoid main() {\n\n v_texCoord = a_Uv;\n\n float lightWeight = calc_lighting(vec4(a_Position, 1.0));\n v_lightWeight = lightWeight;\n\n gl_Position = u_ViewProjectionMatrix * u_ModelMatrix * vec4(a_Position, 1.0);\n}\n";
39
+
40
+ var BaseEarthModel = /*#__PURE__*/function (_BaseModel) {
41
+ (0, _inherits2.default)(BaseEarthModel, _BaseModel);
42
+
43
+ var _super = _createSuper(BaseEarthModel);
44
+
45
+ function BaseEarthModel() {
46
+ var _this;
47
+
48
+ (0, _classCallCheck2.default)(this, BaseEarthModel);
49
+
50
+ for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
51
+ args[_key] = arguments[_key];
52
+ }
53
+
54
+ _this = _super.call.apply(_super, [this].concat(args));
55
+ (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "earthTime", 3.4);
56
+ (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "sunX", 1000);
57
+ (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "sunY", 1000);
58
+ (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "sunZ", 1000);
59
+ (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "sunRadius", Math.sqrt(_this.sunX * _this.sunX + _this.sunY * _this.sunY + _this.sunZ * _this.sunZ));
60
+ return _this;
61
+ }
62
+
63
+ (0, _createClass2.default)(BaseEarthModel, [{
64
+ key: "getUninforms",
65
+ value: function getUninforms() {
66
+ var _this$layer$getLayerC = this.layer.getLayerConfig(),
67
+ animateOption = _this$layer$getLayerC.animateOption,
68
+ globalOptions = _this$layer$getLayerC.globalOptions;
69
+
70
+ if (animateOption !== null && animateOption !== void 0 && animateOption.enable) {
71
+ // @ts-ignore
72
+ // T: rotateY 方法只有在地球模式下存在
73
+ this.mapService.rotateY({
74
+ reg: 0.002
75
+ });
76
+ this.earthTime += 0.02;
77
+ this.sunY = 10;
78
+ this.sunX = Math.cos(this.earthTime) * (this.sunRadius - this.sunY);
79
+ this.sunZ = Math.sin(this.earthTime) * (this.sunRadius - this.sunY);
80
+ }
81
+
82
+ return {
83
+ u_ambientRatio: (globalOptions === null || globalOptions === void 0 ? void 0 : globalOptions.ambientRatio) || 0.6,
84
+ // 环境光
85
+ u_diffuseRatio: (globalOptions === null || globalOptions === void 0 ? void 0 : globalOptions.diffuseRatio) || 0.4,
86
+ // 漫反射
87
+ u_specularRatio: (globalOptions === null || globalOptions === void 0 ? void 0 : globalOptions.specularRatio) || 0.1,
88
+ // 高光反射
89
+ u_sunLight: [this.sunX, this.sunY, this.sunZ],
90
+ u_texture: this.texture
91
+ };
92
+ }
93
+ }, {
94
+ key: "setEarthTime",
95
+ value: function setEarthTime(time) {
96
+ this.earthTime = time;
97
+ this.sunY = 10;
98
+ this.sunX = Math.cos(this.earthTime) * (this.sunRadius - this.sunY);
99
+ this.sunZ = Math.sin(this.earthTime) * (this.sunRadius - this.sunY);
100
+ this.layerService.throttleRenderLayers();
101
+ }
102
+ }, {
103
+ key: "initModels",
104
+ value: function initModels(callbackModel) {
105
+ var _this2 = this;
106
+
107
+ var _this$layer$getLayerC2 = this.layer.getLayerConfig(),
108
+ globalOptions = _this$layer$getLayerC2.globalOptions;
109
+
110
+ if ((globalOptions === null || globalOptions === void 0 ? void 0 : globalOptions.earthTime) !== undefined) {
111
+ this.setEarthTime(globalOptions.earthTime);
112
+ }
113
+
114
+ var source = this.layer.getSource();
115
+ var createTexture2D = this.rendererService.createTexture2D;
116
+ this.texture = createTexture2D({
117
+ height: 0,
118
+ width: 0
119
+ });
120
+ source.data.images.then(function (imageData) {
121
+ _this2.texture = createTexture2D({
122
+ data: imageData[0],
123
+ width: imageData[0].width,
124
+ height: imageData[0].height
125
+ });
126
+
127
+ _this2.layerService.reRender();
128
+ });
129
+ this.buildModels(callbackModel);
130
+ }
131
+ }, {
132
+ key: "clearModels",
133
+ value: function clearModels() {
134
+ return '';
135
+ }
136
+ }, {
137
+ key: "buildModels",
138
+ value: function buildModels(callbackModel) {
139
+ // Tip: 调整图层的绘制顺序 地球大气层
140
+ this.layer.zIndex = -998;
141
+ this.layer.buildLayerModel({
142
+ moduleName: 'earthBase',
143
+ vertexShader: baseVert,
144
+ fragmentShader: baseFrag,
145
+ triangulation: _triangulation.earthTriangulation,
146
+ depth: {
147
+ enable: true
148
+ },
149
+ blend: this.getBlend()
150
+ }).then(function (model) {
151
+ callbackModel([model]);
152
+ }).catch(function (err) {
153
+ console.warn(err);
154
+ callbackModel([]);
155
+ });
156
+ }
157
+ }, {
158
+ key: "registerBuiltinAttributes",
159
+ value: function registerBuiltinAttributes() {
160
+ this.styleAttributeService.registerStyleAttribute({
161
+ name: 'size',
162
+ type: _l7Core.AttributeType.Attribute,
163
+ descriptor: {
164
+ name: 'a_Size',
165
+ buffer: {
166
+ usage: _l7Core.gl.DYNAMIC_DRAW,
167
+ data: [],
168
+ type: _l7Core.gl.FLOAT
169
+ },
170
+ size: 1,
171
+ update: function update(feature) {
172
+ var _feature$size = feature.size,
173
+ size = _feature$size === void 0 ? 1 : _feature$size;
174
+ return Array.isArray(size) ? [size[0]] : [size];
175
+ }
176
+ }
177
+ });
178
+ this.styleAttributeService.registerStyleAttribute({
179
+ name: 'normal',
180
+ type: _l7Core.AttributeType.Attribute,
181
+ descriptor: {
182
+ name: 'a_Normal',
183
+ buffer: {
184
+ usage: _l7Core.gl.STATIC_DRAW,
185
+ data: [],
186
+ type: _l7Core.gl.FLOAT
187
+ },
188
+ size: 3,
189
+ update: function update(feature, featureIdx, vertex, attributeIdx, normal) {
190
+ return normal;
191
+ }
192
+ }
193
+ });
194
+ this.styleAttributeService.registerStyleAttribute({
195
+ name: 'uv',
196
+ type: _l7Core.AttributeType.Attribute,
197
+ descriptor: {
198
+ name: 'a_Uv',
199
+ buffer: {
200
+ // give the WebGL driver a hint that this buffer may change
201
+ usage: _l7Core.gl.DYNAMIC_DRAW,
202
+ data: [],
203
+ type: _l7Core.gl.FLOAT
204
+ },
205
+ size: 2,
206
+ update: function update(feature, featureIdx, vertex) {
207
+ return [vertex[3], vertex[4]];
208
+ }
209
+ }
210
+ });
211
+ }
212
+ }]);
213
+ return BaseEarthModel;
214
+ }(_BaseModel2.default);
215
+
216
+ exports.default = BaseEarthModel;
@@ -0,0 +1,148 @@
1
+ "use strict";
2
+
3
+ var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
4
+
5
+ Object.defineProperty(exports, "__esModule", {
6
+ value: true
7
+ });
8
+ exports.default = void 0;
9
+
10
+ var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
11
+
12
+ var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
13
+
14
+ var _inherits2 = _interopRequireDefault(require("@babel/runtime/helpers/inherits"));
15
+
16
+ var _possibleConstructorReturn2 = _interopRequireDefault(require("@babel/runtime/helpers/possibleConstructorReturn"));
17
+
18
+ var _getPrototypeOf2 = _interopRequireDefault(require("@babel/runtime/helpers/getPrototypeOf"));
19
+
20
+ var _l7Core = require("@antv/l7-core");
21
+
22
+ var _lodash = require("lodash");
23
+
24
+ var _BaseModel2 = _interopRequireDefault(require("../../core/BaseModel"));
25
+
26
+ var _triangulation = require("../../core/triangulation");
27
+
28
+ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; }
29
+
30
+ function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
31
+
32
+ /* babel-plugin-inline-import '../shaders/bloomsphere_frag.glsl' */
33
+ var bloomSphereFrag = "\nuniform float u_opacity;\nuniform vec3 u_CameraPosition;\nvarying vec3 vVertexNormal;\n\nvarying vec4 v_Color;\nvoid main() {\n\n\n float intensity = - dot(normalize(vVertexNormal), normalize(u_CameraPosition));\n // \u53BB\u9664\u80CC\u9762\n if(intensity > 1.0) intensity = 0.0;\n\n gl_FragColor = vec4(v_Color.rgb, v_Color.a * intensity * u_opacity);\n}\n";
34
+
35
+ /* babel-plugin-inline-import '../shaders/bloomsphere_vert.glsl' */
36
+ var bloomSphereVert = "\nattribute vec3 a_Position;\nattribute vec3 a_Normal;\nattribute vec2 a_Uv;\nattribute vec4 a_Color;\nuniform vec3 u_CameraPosition;\nuniform mat4 u_ViewProjectionMatrix;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_ViewMatrix;\n\nvarying vec3 vVertexNormal;\nvarying vec4 v_Color;\n\nvoid main() {\n v_Color = a_Color;\n\n vVertexNormal = a_Normal;\n\n gl_Position = u_ViewProjectionMatrix * u_ModelMatrix * vec4(a_Position, 1.0);\n}\n";
37
+
38
+ var EarthBloomSphereModel = /*#__PURE__*/function (_BaseModel) {
39
+ (0, _inherits2.default)(EarthBloomSphereModel, _BaseModel);
40
+
41
+ var _super = _createSuper(EarthBloomSphereModel);
42
+
43
+ function EarthBloomSphereModel() {
44
+ (0, _classCallCheck2.default)(this, EarthBloomSphereModel);
45
+ return _super.apply(this, arguments);
46
+ }
47
+
48
+ (0, _createClass2.default)(EarthBloomSphereModel, [{
49
+ key: "getUninforms",
50
+ value: function getUninforms() {
51
+ var _ref = this.layer.getLayerConfig(),
52
+ _ref$opacity = _ref.opacity,
53
+ opacity = _ref$opacity === void 0 ? 1 : _ref$opacity;
54
+
55
+ return {
56
+ u_opacity: (0, _lodash.isNumber)(opacity) ? opacity : 1.0
57
+ };
58
+ }
59
+ }, {
60
+ key: "initModels",
61
+ value: function initModels(callbackModel) {
62
+ this.buildModels(callbackModel);
63
+ }
64
+ }, {
65
+ key: "clearModels",
66
+ value: function clearModels() {
67
+ return '';
68
+ }
69
+ }, {
70
+ key: "buildModels",
71
+ value: function buildModels(callbackModel) {
72
+ // Tip: 调整图层的绘制顺序,让它保持在地球后面(减少锯齿现象)
73
+ this.layer.zIndex = -999;
74
+ this.layer.buildLayerModel({
75
+ moduleName: 'earthBloom',
76
+ vertexShader: bloomSphereVert,
77
+ fragmentShader: bloomSphereFrag,
78
+ triangulation: _triangulation.earthOuterTriangulation,
79
+ depth: {
80
+ enable: false
81
+ },
82
+ blend: this.getBlend()
83
+ }).then(function (model) {
84
+ callbackModel([model]);
85
+ }).catch(function (err) {
86
+ console.warn(err);
87
+ callbackModel([]);
88
+ });
89
+ }
90
+ }, {
91
+ key: "registerBuiltinAttributes",
92
+ value: function registerBuiltinAttributes() {
93
+ this.styleAttributeService.registerStyleAttribute({
94
+ name: 'size',
95
+ type: _l7Core.AttributeType.Attribute,
96
+ descriptor: {
97
+ name: 'a_Size',
98
+ buffer: {
99
+ usage: _l7Core.gl.DYNAMIC_DRAW,
100
+ data: [],
101
+ type: _l7Core.gl.FLOAT
102
+ },
103
+ size: 1,
104
+ update: function update(feature) {
105
+ var _feature$size = feature.size,
106
+ size = _feature$size === void 0 ? 1 : _feature$size;
107
+ return Array.isArray(size) ? [size[0]] : [size];
108
+ }
109
+ }
110
+ });
111
+ this.styleAttributeService.registerStyleAttribute({
112
+ name: 'normal',
113
+ type: _l7Core.AttributeType.Attribute,
114
+ descriptor: {
115
+ name: 'a_Normal',
116
+ buffer: {
117
+ usage: _l7Core.gl.STATIC_DRAW,
118
+ data: [],
119
+ type: _l7Core.gl.FLOAT
120
+ },
121
+ size: 3,
122
+ update: function update(feature, featureIdx, vertex, attributeIdx, normal) {
123
+ return normal;
124
+ }
125
+ }
126
+ });
127
+ this.styleAttributeService.registerStyleAttribute({
128
+ name: 'uv',
129
+ type: _l7Core.AttributeType.Attribute,
130
+ descriptor: {
131
+ name: 'a_Uv',
132
+ buffer: {
133
+ usage: _l7Core.gl.DYNAMIC_DRAW,
134
+ data: [],
135
+ type: _l7Core.gl.FLOAT
136
+ },
137
+ size: 2,
138
+ update: function update(feature, featureIdx, vertex) {
139
+ return [vertex[3], vertex[4]];
140
+ }
141
+ }
142
+ });
143
+ }
144
+ }]);
145
+ return EarthBloomSphereModel;
146
+ }(_BaseModel2.default);
147
+
148
+ exports.default = EarthBloomSphereModel;
@@ -0,0 +1,17 @@
1
+
2
+ uniform float u_opacity;
3
+ uniform vec3 u_CameraPosition;
4
+
5
+ varying vec3 vVertexNormal;
6
+ varying float v_offset;
7
+ varying vec4 v_Color;
8
+ void main() {
9
+
10
+
11
+ // float intensity = pow(0.5 + dot(normalize(vVertexNormal), normalize(u_CameraPosition)), 3.0);
12
+ float intensity = pow(v_offset + dot(normalize(vVertexNormal), normalize(u_CameraPosition)), 3.0);
13
+ // 去除背面
14
+ if(intensity > 1.0) intensity = 0.0;
15
+
16
+ gl_FragColor = vec4(v_Color.rgb, v_Color.a * intensity * u_opacity);
17
+ }
@@ -0,0 +1,26 @@
1
+
2
+ attribute vec3 a_Position;
3
+ attribute vec3 a_Normal;
4
+ attribute vec2 a_Uv;
5
+ attribute vec4 a_Color;
6
+ uniform vec3 u_CameraPosition;
7
+ varying float v_CamreaDistance;
8
+
9
+ uniform mat4 u_ViewProjectionMatrix;
10
+ uniform mat4 u_ModelMatrix;
11
+ uniform mat4 u_ViewMatrix;
12
+
13
+ varying vec3 vVertexNormal;
14
+ varying vec4 v_Color;
15
+ varying float v_offset;
16
+
17
+ void main() {
18
+ float EARTH_RADIUS = 100.0;
19
+
20
+ v_Color = a_Color;
21
+
22
+ v_offset = min(((length(u_CameraPosition) - EARTH_RADIUS)/600.0) * 0.5 + 0.4, 1.0);
23
+ vVertexNormal = a_Normal;
24
+
25
+ gl_Position = u_ViewProjectionMatrix * u_ModelMatrix * vec4(a_Position, 1.0);
26
+ }
@@ -0,0 +1,13 @@
1
+
2
+ uniform sampler2D u_texture;
3
+
4
+ varying vec2 v_texCoord;
5
+ varying float v_lightWeight;
6
+
7
+
8
+ void main() {
9
+
10
+ vec4 color = texture2D(u_texture,vec2(v_texCoord.x,v_texCoord.y));
11
+ color.xyz = color.xyz * v_lightWeight;
12
+ gl_FragColor = color;
13
+ }