@antv/l7-layers 2.9.32-alpha.3 → 2.9.32-alpha.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (625) hide show
  1. package/es/Geometry/index.d.ts +32 -0
  2. package/es/Geometry/index.js +118 -0
  3. package/es/Geometry/models/billboard.d.ts +26 -0
  4. package/es/Geometry/models/billboard.js +228 -0
  5. package/es/Geometry/models/index.d.ts +5 -0
  6. package/es/Geometry/models/index.js +9 -0
  7. package/es/Geometry/models/plane.d.ts +45 -0
  8. package/es/Geometry/models/plane.js +419 -0
  9. package/es/Geometry/models/sprite.d.ts +47 -0
  10. package/es/Geometry/models/sprite.js +301 -0
  11. package/es/Geometry/shaders/billboard_frag.glsl +13 -0
  12. package/es/Geometry/shaders/billboard_vert.glsl +50 -0
  13. package/es/Geometry/shaders/plane_frag.glsl +22 -0
  14. package/es/Geometry/shaders/plane_vert.glsl +53 -0
  15. package/es/Geometry/shaders/sprite_frag.glsl +21 -0
  16. package/es/Geometry/shaders/sprite_vert.glsl +28 -0
  17. package/es/canvas/index.d.ts +23 -0
  18. package/es/canvas/index.js +121 -0
  19. package/es/canvas/models/canvas.d.ts +18 -0
  20. package/es/canvas/models/canvas.js +212 -0
  21. package/es/canvas/models/index.d.ts +5 -0
  22. package/es/canvas/models/index.js +5 -0
  23. package/es/citybuliding/building.d.ts +17 -0
  24. package/es/citybuliding/building.js +86 -0
  25. package/es/citybuliding/models/build.d.ts +22 -0
  26. package/es/citybuliding/models/build.js +187 -0
  27. package/es/citybuliding/shaders/build_frag.glsl +117 -0
  28. package/es/citybuliding/shaders/build_vert.glsl +54 -0
  29. package/es/core/BaseLayer.d.ts +224 -0
  30. package/es/core/BaseLayer.js +1415 -0
  31. package/es/core/BaseModel.d.ts +140 -0
  32. package/es/core/BaseModel.js +489 -0
  33. package/es/core/interface.d.ts +221 -0
  34. package/es/core/interface.js +30 -0
  35. package/es/core/schema.d.ts +27 -0
  36. package/es/core/schema.js +25 -0
  37. package/es/core/shape/Path.d.ts +39 -0
  38. package/es/core/shape/Path.js +62 -0
  39. package/es/core/shape/extrude.d.ts +17 -0
  40. package/es/core/shape/extrude.js +148 -0
  41. package/es/core/triangulation.d.ts +128 -0
  42. package/es/core/triangulation.js +553 -0
  43. package/es/earth/index.d.ts +22 -0
  44. package/es/earth/index.js +98 -0
  45. package/es/earth/models/atmosphere.d.ts +9 -0
  46. package/es/earth/models/atmosphere.js +135 -0
  47. package/es/earth/models/base.d.ts +16 -0
  48. package/es/earth/models/base.js +206 -0
  49. package/es/earth/models/bloomsphere.d.ts +9 -0
  50. package/es/earth/models/bloomsphere.js +134 -0
  51. package/es/earth/shaders/atmosphere_frag.glsl +17 -0
  52. package/es/earth/shaders/atmosphere_vert.glsl +26 -0
  53. package/es/earth/shaders/base_frag.glsl +13 -0
  54. package/es/earth/shaders/base_vert.glsl +52 -0
  55. package/es/earth/shaders/bloomsphere_frag.glsl +15 -0
  56. package/es/earth/shaders/bloomsphere_vert.glsl +20 -0
  57. package/es/earth/utils.d.ts +26 -0
  58. package/es/earth/utils.js +104 -0
  59. package/es/glsl.d.ts +5 -0
  60. package/es/heatmap/index.d.ts +21 -0
  61. package/es/heatmap/index.js +141 -0
  62. package/es/heatmap/models/grid.d.ts +8 -0
  63. package/es/heatmap/models/grid.js +106 -0
  64. package/es/heatmap/models/grid3d.d.ts +8 -0
  65. package/es/heatmap/models/grid3d.js +140 -0
  66. package/es/heatmap/models/heatmap.d.ts +24 -0
  67. package/es/heatmap/models/heatmap.js +463 -0
  68. package/es/heatmap/models/hexagon.d.ts +8 -0
  69. package/es/heatmap/models/hexagon.js +107 -0
  70. package/es/heatmap/models/index.d.ts +5 -0
  71. package/es/heatmap/models/index.js +12 -0
  72. package/es/heatmap/shaders/grid_vert.glsl +42 -0
  73. package/es/heatmap/shaders/heatmap_3d_frag.glsl +14 -0
  74. package/es/heatmap/shaders/heatmap_3d_vert.glsl +46 -0
  75. package/es/heatmap/shaders/heatmap_frag.glsl +47 -0
  76. package/es/heatmap/shaders/heatmap_framebuffer_frag.glsl +10 -0
  77. package/es/heatmap/shaders/heatmap_framebuffer_vert.glsl +35 -0
  78. package/es/heatmap/shaders/heatmap_vert.glsl +10 -0
  79. package/es/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
  80. package/es/heatmap/shaders/hexagon_3d_vert.glsl +64 -0
  81. package/es/heatmap/shaders/hexagon_frag.glsl +12 -0
  82. package/es/heatmap/shaders/hexagon_vert.glsl +41 -0
  83. package/es/heatmap/triangulation.d.ts +5 -0
  84. package/es/heatmap/triangulation.js +37 -0
  85. package/es/image/index.d.ts +19 -0
  86. package/es/image/index.js +104 -0
  87. package/es/image/models/dataImage.d.ts +22 -0
  88. package/es/image/models/dataImage.js +200 -0
  89. package/es/image/models/image.d.ts +19 -0
  90. package/es/image/models/image.js +164 -0
  91. package/es/image/models/index.d.ts +5 -0
  92. package/es/image/models/index.js +9 -0
  93. package/es/image/models/tileDataImage.d.ts +19 -0
  94. package/es/image/models/tileDataImage.js +174 -0
  95. package/es/image/shaders/dataImage_frag.glsl +38 -0
  96. package/es/image/shaders/image_frag.glsl +9 -0
  97. package/es/image/shaders/image_vert.glsl +17 -0
  98. package/es/index.d.ts +17 -0
  99. package/es/index.js +107 -0
  100. package/es/line/index.d.ts +43 -0
  101. package/es/line/index.js +140 -0
  102. package/es/line/models/arc.d.ts +17 -0
  103. package/es/line/models/arc.js +356 -0
  104. package/es/line/models/arc_3d.d.ts +17 -0
  105. package/es/line/models/arc_3d.js +333 -0
  106. package/es/line/models/earthArc_3d.d.ts +17 -0
  107. package/es/line/models/earthArc_3d.js +336 -0
  108. package/es/line/models/great_circle.d.ts +12 -0
  109. package/es/line/models/great_circle.js +294 -0
  110. package/es/line/models/half.d.ts +18 -0
  111. package/es/line/models/half.js +281 -0
  112. package/es/line/models/index.d.ts +5 -0
  113. package/es/line/models/index.js +25 -0
  114. package/es/line/models/line.d.ts +21 -0
  115. package/es/line/models/line.js +443 -0
  116. package/es/line/models/linearline.d.ts +11 -0
  117. package/es/line/models/linearline.js +275 -0
  118. package/es/line/models/simpleLine.d.ts +14 -0
  119. package/es/line/models/simpleLine.js +234 -0
  120. package/es/line/models/simpleTileLine.d.ts +9 -0
  121. package/es/line/models/simpleTileLine.js +100 -0
  122. package/es/line/models/tile.d.ts +8 -0
  123. package/es/line/models/tile.js +178 -0
  124. package/es/line/models/wall.d.ts +12 -0
  125. package/es/line/models/wall.js +293 -0
  126. package/es/line/shaders/arc_chunks.vert.glsl +21 -0
  127. package/es/line/shaders/dash/arc_dash_frag.glsl +28 -0
  128. package/es/line/shaders/dash/arc_dash_vert.glsl +150 -0
  129. package/es/line/shaders/dash/line_dash_frag.glsl +31 -0
  130. package/es/line/shaders/dash/line_dash_vert.glsl +93 -0
  131. package/es/line/shaders/half/line_half_frag.glsl +53 -0
  132. package/es/line/shaders/half/line_half_vert.glsl +169 -0
  133. package/es/line/shaders/line_arc2d_vert.glsl +114 -0
  134. package/es/line/shaders/line_arc_3d_frag.glsl +103 -0
  135. package/es/line/shaders/line_arc_3d_vert.glsl +206 -0
  136. package/es/line/shaders/line_arc_frag.glsl +88 -0
  137. package/es/line/shaders/line_arc_great_circle_frag.glsl +101 -0
  138. package/es/line/shaders/line_arc_great_circle_vert.glsl +214 -0
  139. package/es/line/shaders/line_arc_vert.glsl +178 -0
  140. package/es/line/shaders/line_bezier_vert.glsl +85 -0
  141. package/es/line/shaders/line_frag.glsl +99 -0
  142. package/es/line/shaders/line_vert.glsl +192 -0
  143. package/es/line/shaders/linear/arc3d_linear_frag.glsl +46 -0
  144. package/es/line/shaders/linear/arc3d_linear_vert.glsl +206 -0
  145. package/es/line/shaders/linear/arc_linear_frag.glsl +38 -0
  146. package/es/line/shaders/linear/arc_linear_vert.glsl +138 -0
  147. package/es/line/shaders/linear/line_linear_frag.glsl +27 -0
  148. package/es/line/shaders/linearLine/line_linear_frag.glsl +20 -0
  149. package/es/line/shaders/linearLine/line_linear_vert.glsl +112 -0
  150. package/es/line/shaders/simple/simpleline_frag.glsl +10 -0
  151. package/es/line/shaders/simple/simpleline_linear_frag.glsl +11 -0
  152. package/es/line/shaders/simple/simpleline_vert.glsl +79 -0
  153. package/es/line/shaders/tile/line_tile_map_vert.glsl +25 -0
  154. package/es/line/shaders/tile/line_tile_vert.glsl +52 -0
  155. package/es/line/shaders/tile/simpleline_map_vert.glsl +15 -0
  156. package/es/line/shaders/tile/simpleline_vert.glsl +21 -0
  157. package/es/line/shaders/wall/wall_frag.glsl +89 -0
  158. package/es/line/shaders/wall/wall_vert.glsl +77 -0
  159. package/es/mask/index.d.ts +27 -0
  160. package/es/mask/index.js +153 -0
  161. package/es/mask/models/fill.d.ts +12 -0
  162. package/es/mask/models/fill.js +124 -0
  163. package/es/mask/models/index.d.ts +5 -0
  164. package/es/mask/models/index.js +5 -0
  165. package/es/mask/shaders/mask_vert.glsl +16 -0
  166. package/es/plugins/DataMappingPlugin.d.ts +19 -0
  167. package/es/plugins/DataMappingPlugin.js +420 -0
  168. package/es/plugins/DataSourcePlugin.d.ts +7 -0
  169. package/es/plugins/DataSourcePlugin.js +84 -0
  170. package/es/plugins/FeatureScalePlugin.d.ts +24 -0
  171. package/es/plugins/FeatureScalePlugin.js +340 -0
  172. package/es/plugins/LayerAnimateStylePlugin.d.ts +5 -0
  173. package/es/plugins/LayerAnimateStylePlugin.js +29 -0
  174. package/es/plugins/LayerModelPlugin.d.ts +10 -0
  175. package/es/plugins/LayerModelPlugin.js +72 -0
  176. package/es/plugins/LayerStylePlugin.d.ts +8 -0
  177. package/es/plugins/LayerStylePlugin.js +39 -0
  178. package/es/plugins/LightingPlugin.d.ts +36 -0
  179. package/es/plugins/LightingPlugin.js +104 -0
  180. package/es/plugins/MultiPassRendererPlugin.d.ts +23 -0
  181. package/es/plugins/MultiPassRendererPlugin.js +65 -0
  182. package/es/plugins/PixelPickingPlugin.d.ts +8 -0
  183. package/es/plugins/PixelPickingPlugin.js +126 -0
  184. package/es/plugins/RegisterStyleAttributePlugin.d.ts +15 -0
  185. package/es/plugins/RegisterStyleAttributePlugin.js +156 -0
  186. package/es/plugins/ShaderUniformPlugin.d.ts +17 -0
  187. package/es/plugins/ShaderUniformPlugin.js +107 -0
  188. package/es/plugins/UpdateModelPlugin.d.ts +8 -0
  189. package/es/plugins/UpdateModelPlugin.js +31 -0
  190. package/es/plugins/UpdateStyleAttributePlugin.d.ts +12 -0
  191. package/es/plugins/UpdateStyleAttributePlugin.js +83 -0
  192. package/es/point/index.d.ts +40 -0
  193. package/es/point/index.js +229 -0
  194. package/es/point/models/earthExtrude.d.ts +24 -0
  195. package/es/point/models/earthExtrude.js +274 -0
  196. package/es/point/models/earthFill.d.ts +11 -0
  197. package/es/point/models/earthFill.js +258 -0
  198. package/es/point/models/extrude.d.ts +24 -0
  199. package/es/point/models/extrude.js +295 -0
  200. package/es/point/models/fill.d.ts +40 -0
  201. package/es/point/models/fill.js +403 -0
  202. package/es/point/models/fillmage.d.ts +25 -0
  203. package/es/point/models/fillmage.js +366 -0
  204. package/es/point/models/image.d.ts +11 -0
  205. package/es/point/models/image.js +239 -0
  206. package/es/point/models/index.d.ts +5 -0
  207. package/es/point/models/index.js +30 -0
  208. package/es/point/models/normal.d.ts +16 -0
  209. package/es/point/models/normal.js +124 -0
  210. package/es/point/models/radar.d.ts +24 -0
  211. package/es/point/models/radar.js +232 -0
  212. package/es/point/models/simplePoint.d.ts +16 -0
  213. package/es/point/models/simplePoint.js +179 -0
  214. package/es/point/models/text.d.ts +57 -0
  215. package/es/point/models/text.js +619 -0
  216. package/es/point/models/tile.d.ts +15 -0
  217. package/es/point/models/tile.js +175 -0
  218. package/es/point/models/tileText.d.ts +52 -0
  219. package/es/point/models/tileText.js +509 -0
  220. package/es/point/shaders/animate/wave_frag.glsl +65 -0
  221. package/es/point/shaders/earth/extrude_frag.glsl +44 -0
  222. package/es/point/shaders/earth/extrude_vert.glsl +140 -0
  223. package/es/point/shaders/earth/fill_frag.glsl +86 -0
  224. package/es/point/shaders/earth/fill_vert.glsl +125 -0
  225. package/es/point/shaders/extrude/extrude_frag.glsl +44 -0
  226. package/es/point/shaders/extrude/extrude_vert.glsl +121 -0
  227. package/es/point/shaders/fill_frag.glsl +84 -0
  228. package/es/point/shaders/fill_vert.glsl +188 -0
  229. package/es/point/shaders/image/fillImage_frag.glsl +20 -0
  230. package/es/point/shaders/image/fillImage_vert.glsl +116 -0
  231. package/es/point/shaders/image_frag.glsl +39 -0
  232. package/es/point/shaders/image_vert.glsl +90 -0
  233. package/es/point/shaders/normal_frag.glsl +6 -0
  234. package/es/point/shaders/normal_vert.glsl +24 -0
  235. package/es/point/shaders/radar/radar_frag.glsl +53 -0
  236. package/es/point/shaders/radar/radar_vert.glsl +70 -0
  237. package/es/point/shaders/simplePoint_frag.glsl +53 -0
  238. package/es/point/shaders/simplePoint_vert.glsl +79 -0
  239. package/es/point/shaders/text_frag.glsl +48 -0
  240. package/es/point/shaders/text_vert.glsl +131 -0
  241. package/es/point/shaders/tile/fill_tile_frag.glsl +76 -0
  242. package/es/point/shaders/tile/fill_tile_vert.glsl +78 -0
  243. package/es/point/shaders/tile/text_frag.glsl +33 -0
  244. package/es/point/shaders/tile/text_map_frag.glsl +31 -0
  245. package/es/point/shaders/tile/text_map_vert.glsl +38 -0
  246. package/es/point/shaders/tile/text_vert.glsl +48 -0
  247. package/es/point/shape/extrude.d.ts +15 -0
  248. package/es/point/shape/extrude.js +63 -0
  249. package/es/polygon/index.d.ts +27 -0
  250. package/es/polygon/index.js +146 -0
  251. package/es/polygon/models/extrude.d.ts +28 -0
  252. package/es/polygon/models/extrude.js +302 -0
  253. package/es/polygon/models/fill.d.ts +17 -0
  254. package/es/polygon/models/fill.js +210 -0
  255. package/es/polygon/models/index.d.ts +5 -0
  256. package/es/polygon/models/index.js +28 -0
  257. package/es/polygon/models/ocean.d.ts +21 -0
  258. package/es/polygon/models/ocean.js +202 -0
  259. package/es/polygon/models/tile.d.ts +12 -0
  260. package/es/polygon/models/tile.js +101 -0
  261. package/es/polygon/models/water.d.ts +16 -0
  262. package/es/polygon/models/water.js +179 -0
  263. package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +44 -0
  264. package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +44 -0
  265. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +85 -0
  266. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +90 -0
  267. package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +48 -0
  268. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +93 -0
  269. package/es/polygon/shaders/polygon_frag.glsl +12 -0
  270. package/es/polygon/shaders/polygon_linear_frag.glsl +22 -0
  271. package/es/polygon/shaders/polygon_linear_vert.glsl +74 -0
  272. package/es/polygon/shaders/polygon_vert.glsl +66 -0
  273. package/es/polygon/shaders/tile/polygon_tile_map_vert.glsl +16 -0
  274. package/es/polygon/shaders/tile/polygon_tile_vert.glsl +42 -0
  275. package/es/polygon/shaders/water/polygon_ocean_frag.glsl +247 -0
  276. package/es/polygon/shaders/water/polygon_ocean_vert.glsl +21 -0
  277. package/es/polygon/shaders/water/polygon_water_frag.glsl +71 -0
  278. package/es/polygon/shaders/water/polygon_water_vert.glsl +26 -0
  279. package/es/raster/buffers/triangulation.d.ts +6 -0
  280. package/es/raster/buffers/triangulation.js +25 -0
  281. package/es/raster/index.d.ts +19 -0
  282. package/es/raster/index.js +103 -0
  283. package/es/raster/models/index.d.ts +5 -0
  284. package/es/raster/models/index.js +8 -0
  285. package/es/raster/models/raster.d.ts +21 -0
  286. package/es/raster/models/raster.js +168 -0
  287. package/es/raster/models/rasterTile.d.ts +18 -0
  288. package/es/raster/models/rasterTile.js +140 -0
  289. package/es/raster/raster.d.ts +30 -0
  290. package/es/raster/raster.js +174 -0
  291. package/es/raster/shaders/raster_2d_frag.glsl +64 -0
  292. package/es/raster/shaders/raster_2d_vert.glsl +17 -0
  293. package/es/raster/shaders/raster_frag.glsl +9 -0
  294. package/es/raster/shaders/raster_vert.glsl +44 -0
  295. package/es/shader/minify_frag.glsl +7 -0
  296. package/es/shader/minify_picking_frag.glsl +10 -0
  297. package/es/tile/interface.d.ts +29 -0
  298. package/es/tile/interface.js +1 -0
  299. package/es/tile/manager/baseMapTileLayerManager.d.ts +7 -0
  300. package/es/tile/manager/baseMapTileLayerManager.js +119 -0
  301. package/es/tile/manager/baseTileManager.d.ts +27 -0
  302. package/es/tile/manager/baseTileManager.js +107 -0
  303. package/es/tile/manager/tileConfigManager.d.ts +17 -0
  304. package/es/tile/manager/tileConfigManager.js +121 -0
  305. package/es/tile/manager/tileLayerManager.d.ts +15 -0
  306. package/es/tile/manager/tileLayerManager.js +255 -0
  307. package/es/tile/manager/tilePickerManager.d.ts +21 -0
  308. package/es/tile/manager/tilePickerManager.js +194 -0
  309. package/es/tile/models/tileModel.d.ts +10 -0
  310. package/es/tile/models/tileModel.js +81 -0
  311. package/es/tile/tileFactory/base.d.ts +44 -0
  312. package/es/tile/tileFactory/base.js +472 -0
  313. package/es/tile/tileFactory/index.d.ts +5 -0
  314. package/es/tile/tileFactory/index.js +34 -0
  315. package/es/tile/tileFactory/line.d.ts +12 -0
  316. package/es/tile/tileFactory/line.js +62 -0
  317. package/es/tile/tileFactory/point.d.ts +12 -0
  318. package/es/tile/tileFactory/point.js +63 -0
  319. package/es/tile/tileFactory/polygon.d.ts +12 -0
  320. package/es/tile/tileFactory/polygon.js +62 -0
  321. package/es/tile/tileFactory/raster.d.ts +12 -0
  322. package/es/tile/tileFactory/raster.js +58 -0
  323. package/es/tile/tileFactory/rasterData.d.ts +12 -0
  324. package/es/tile/tileFactory/rasterData.js +81 -0
  325. package/es/tile/tileFactory/rasterDataLayer.d.ts +19 -0
  326. package/es/tile/tileFactory/rasterDataLayer.js +85 -0
  327. package/es/tile/tileFactory/test.d.ts +12 -0
  328. package/es/tile/tileFactory/test.js +105 -0
  329. package/es/tile/tileFactory/vectorLayer.d.ts +35 -0
  330. package/es/tile/tileFactory/vectorLayer.js +260 -0
  331. package/es/tile/tileLayer/baseMapTileLayer.d.ts +30 -0
  332. package/es/tile/tileLayer/baseMapTileLayer.js +195 -0
  333. package/es/tile/tileLayer/baseTileLayer.d.ts +48 -0
  334. package/es/tile/tileLayer/baseTileLayer.js +420 -0
  335. package/es/tile/tileTest.d.ts +15 -0
  336. package/es/tile/tileTest.js +62 -0
  337. package/es/tile/tmsMapTileLayer.d.ts +7 -0
  338. package/es/tile/tmsMapTileLayer.js +97 -0
  339. package/es/tile/tmsTileLayer.d.ts +7 -0
  340. package/es/tile/tmsTileLayer.js +101 -0
  341. package/es/tile/utils.d.ts +19 -0
  342. package/es/tile/utils.js +209 -0
  343. package/es/utils/blend.d.ts +2 -0
  344. package/es/utils/blend.js +54 -0
  345. package/es/utils/collision-index.d.ts +47 -0
  346. package/es/utils/collision-index.js +102 -0
  347. package/es/utils/dataMappingStyle.d.ts +31 -0
  348. package/es/utils/dataMappingStyle.js +150 -0
  349. package/es/utils/extrude_polyline.d.ts +67 -0
  350. package/es/utils/extrude_polyline.js +611 -0
  351. package/es/utils/grid-index.d.ts +28 -0
  352. package/es/utils/grid-index.js +179 -0
  353. package/es/utils/layerData.d.ts +2 -0
  354. package/es/utils/layerData.js +176 -0
  355. package/es/utils/multiPassRender.d.ts +16 -0
  356. package/es/utils/multiPassRender.js +50 -0
  357. package/es/utils/polylineNormal.d.ts +9 -0
  358. package/es/utils/polylineNormal.js +191 -0
  359. package/es/utils/simpleLine.d.ts +23 -0
  360. package/es/utils/simpleLine.js +103 -0
  361. package/es/utils/symbol-layout.d.ts +43 -0
  362. package/es/utils/symbol-layout.js +299 -0
  363. package/es/utils/updateShape.d.ts +2 -0
  364. package/es/utils/updateShape.js +20 -0
  365. package/es/wind/index.d.ts +20 -0
  366. package/es/wind/index.js +98 -0
  367. package/es/wind/models/index.d.ts +5 -0
  368. package/es/wind/models/index.js +5 -0
  369. package/es/wind/models/utils.d.ts +19 -0
  370. package/es/wind/models/utils.js +226 -0
  371. package/es/wind/models/wind.d.ts +33 -0
  372. package/es/wind/models/wind.js +331 -0
  373. package/es/wind/models/windRender.d.ts +104 -0
  374. package/es/wind/models/windRender.js +357 -0
  375. package/es/wind/models/windShader.d.ts +12 -0
  376. package/es/wind/models/windShader.js +12 -0
  377. package/es/wind/shaders/wind_frag.glsl +9 -0
  378. package/es/wind/shaders/wind_vert.glsl +17 -0
  379. package/lib/Geometry/index.js +130 -0
  380. package/lib/Geometry/models/billboard.js +242 -0
  381. package/lib/Geometry/models/index.js +22 -0
  382. package/lib/Geometry/models/plane.js +434 -0
  383. package/lib/Geometry/models/sprite.js +315 -0
  384. package/lib/Geometry/shaders/billboard_frag.glsl +13 -0
  385. package/lib/Geometry/shaders/billboard_vert.glsl +50 -0
  386. package/lib/Geometry/shaders/plane_frag.glsl +22 -0
  387. package/lib/Geometry/shaders/plane_vert.glsl +53 -0
  388. package/lib/Geometry/shaders/sprite_frag.glsl +21 -0
  389. package/lib/Geometry/shaders/sprite_vert.glsl +28 -0
  390. package/lib/canvas/index.js +133 -0
  391. package/lib/canvas/models/canvas.js +221 -0
  392. package/lib/canvas/models/index.js +16 -0
  393. package/lib/citybuliding/building.js +99 -0
  394. package/lib/citybuliding/models/build.js +202 -0
  395. package/lib/citybuliding/shaders/build_frag.glsl +117 -0
  396. package/lib/citybuliding/shaders/build_vert.glsl +54 -0
  397. package/lib/core/BaseLayer.js +1410 -0
  398. package/lib/core/BaseModel.js +506 -0
  399. package/lib/core/interface.js +41 -0
  400. package/lib/core/schema.js +33 -0
  401. package/lib/core/shape/Path.js +88 -0
  402. package/lib/core/shape/extrude.js +180 -0
  403. package/lib/core/triangulation.js +619 -0
  404. package/lib/earth/index.js +113 -0
  405. package/lib/earth/models/atmosphere.js +149 -0
  406. package/lib/earth/models/base.js +216 -0
  407. package/lib/earth/models/bloomsphere.js +148 -0
  408. package/lib/earth/shaders/atmosphere_frag.glsl +17 -0
  409. package/lib/earth/shaders/atmosphere_vert.glsl +26 -0
  410. package/lib/earth/shaders/base_frag.glsl +13 -0
  411. package/lib/earth/shaders/base_vert.glsl +52 -0
  412. package/lib/earth/shaders/bloomsphere_frag.glsl +15 -0
  413. package/lib/earth/shaders/bloomsphere_vert.glsl +20 -0
  414. package/lib/earth/utils.js +136 -0
  415. package/lib/glsl.d.ts +5 -0
  416. package/lib/heatmap/index.js +154 -0
  417. package/lib/heatmap/models/grid.js +120 -0
  418. package/lib/heatmap/models/grid3d.js +154 -0
  419. package/lib/heatmap/models/heatmap.js +486 -0
  420. package/lib/heatmap/models/hexagon.js +121 -0
  421. package/lib/heatmap/models/index.js +26 -0
  422. package/lib/heatmap/shaders/grid_vert.glsl +42 -0
  423. package/lib/heatmap/shaders/heatmap_3d_frag.glsl +14 -0
  424. package/lib/heatmap/shaders/heatmap_3d_vert.glsl +46 -0
  425. package/lib/heatmap/shaders/heatmap_frag.glsl +47 -0
  426. package/lib/heatmap/shaders/heatmap_framebuffer_frag.glsl +10 -0
  427. package/lib/heatmap/shaders/heatmap_framebuffer_vert.glsl +35 -0
  428. package/lib/heatmap/shaders/heatmap_vert.glsl +10 -0
  429. package/lib/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
  430. package/lib/heatmap/shaders/hexagon_3d_vert.glsl +64 -0
  431. package/lib/heatmap/shaders/hexagon_frag.glsl +12 -0
  432. package/lib/heatmap/shaders/hexagon_vert.glsl +41 -0
  433. package/lib/heatmap/triangulation.js +44 -0
  434. package/lib/image/index.js +117 -0
  435. package/lib/image/models/dataImage.js +215 -0
  436. package/lib/image/models/image.js +178 -0
  437. package/lib/image/models/index.js +22 -0
  438. package/lib/image/models/tileDataImage.js +188 -0
  439. package/lib/image/shaders/dataImage_frag.glsl +38 -0
  440. package/lib/image/shaders/image_frag.glsl +9 -0
  441. package/lib/image/shaders/image_vert.glsl +17 -0
  442. package/lib/index.js +275 -0
  443. package/lib/line/index.js +152 -0
  444. package/lib/line/models/arc.js +373 -0
  445. package/lib/line/models/arc_3d.js +351 -0
  446. package/lib/line/models/earthArc_3d.js +354 -0
  447. package/lib/line/models/great_circle.js +310 -0
  448. package/lib/line/models/half.js +298 -0
  449. package/lib/line/models/index.js +46 -0
  450. package/lib/line/models/line.js +460 -0
  451. package/lib/line/models/linearline.js +292 -0
  452. package/lib/line/models/simpleLine.js +249 -0
  453. package/lib/line/models/simpleTileLine.js +115 -0
  454. package/lib/line/models/tile.js +194 -0
  455. package/lib/line/models/wall.js +309 -0
  456. package/lib/line/shaders/arc_chunks.vert.glsl +21 -0
  457. package/lib/line/shaders/dash/arc_dash_frag.glsl +28 -0
  458. package/lib/line/shaders/dash/arc_dash_vert.glsl +150 -0
  459. package/lib/line/shaders/dash/line_dash_frag.glsl +31 -0
  460. package/lib/line/shaders/dash/line_dash_vert.glsl +93 -0
  461. package/lib/line/shaders/half/line_half_frag.glsl +53 -0
  462. package/lib/line/shaders/half/line_half_vert.glsl +169 -0
  463. package/lib/line/shaders/line_arc2d_vert.glsl +114 -0
  464. package/lib/line/shaders/line_arc_3d_frag.glsl +103 -0
  465. package/lib/line/shaders/line_arc_3d_vert.glsl +206 -0
  466. package/lib/line/shaders/line_arc_frag.glsl +88 -0
  467. package/lib/line/shaders/line_arc_great_circle_frag.glsl +101 -0
  468. package/lib/line/shaders/line_arc_great_circle_vert.glsl +214 -0
  469. package/lib/line/shaders/line_arc_vert.glsl +178 -0
  470. package/lib/line/shaders/line_bezier_vert.glsl +85 -0
  471. package/lib/line/shaders/line_frag.glsl +99 -0
  472. package/lib/line/shaders/line_vert.glsl +192 -0
  473. package/lib/line/shaders/linear/arc3d_linear_frag.glsl +46 -0
  474. package/lib/line/shaders/linear/arc3d_linear_vert.glsl +206 -0
  475. package/lib/line/shaders/linear/arc_linear_frag.glsl +38 -0
  476. package/lib/line/shaders/linear/arc_linear_vert.glsl +138 -0
  477. package/lib/line/shaders/linear/line_linear_frag.glsl +27 -0
  478. package/lib/line/shaders/linearLine/line_linear_frag.glsl +20 -0
  479. package/lib/line/shaders/linearLine/line_linear_vert.glsl +112 -0
  480. package/lib/line/shaders/simple/simpleline_frag.glsl +10 -0
  481. package/lib/line/shaders/simple/simpleline_linear_frag.glsl +11 -0
  482. package/lib/line/shaders/simple/simpleline_vert.glsl +79 -0
  483. package/lib/line/shaders/tile/line_tile_map_vert.glsl +25 -0
  484. package/lib/line/shaders/tile/line_tile_vert.glsl +52 -0
  485. package/lib/line/shaders/tile/simpleline_map_vert.glsl +15 -0
  486. package/lib/line/shaders/tile/simpleline_vert.glsl +21 -0
  487. package/lib/line/shaders/wall/wall_frag.glsl +89 -0
  488. package/lib/line/shaders/wall/wall_vert.glsl +77 -0
  489. package/lib/mask/index.js +168 -0
  490. package/lib/mask/models/fill.js +141 -0
  491. package/lib/mask/models/index.js +16 -0
  492. package/lib/mask/shaders/mask_vert.glsl +16 -0
  493. package/lib/plugins/DataMappingPlugin.js +434 -0
  494. package/lib/plugins/DataSourcePlugin.js +97 -0
  495. package/lib/plugins/FeatureScalePlugin.js +363 -0
  496. package/lib/plugins/LayerAnimateStylePlugin.js +41 -0
  497. package/lib/plugins/LayerModelPlugin.js +83 -0
  498. package/lib/plugins/LayerStylePlugin.js +50 -0
  499. package/lib/plugins/LightingPlugin.js +119 -0
  500. package/lib/plugins/MultiPassRendererPlugin.js +77 -0
  501. package/lib/plugins/PixelPickingPlugin.js +139 -0
  502. package/lib/plugins/RegisterStyleAttributePlugin.js +168 -0
  503. package/lib/plugins/ShaderUniformPlugin.js +120 -0
  504. package/lib/plugins/UpdateModelPlugin.js +42 -0
  505. package/lib/plugins/UpdateStyleAttributePlugin.js +94 -0
  506. package/lib/point/index.js +242 -0
  507. package/lib/point/models/earthExtrude.js +290 -0
  508. package/lib/point/models/earthFill.js +293 -0
  509. package/lib/point/models/extrude.js +312 -0
  510. package/lib/point/models/fill.js +419 -0
  511. package/lib/point/models/fillmage.js +382 -0
  512. package/lib/point/models/image.js +255 -0
  513. package/lib/point/models/index.js +53 -0
  514. package/lib/point/models/normal.js +141 -0
  515. package/lib/point/models/radar.js +249 -0
  516. package/lib/point/models/simplePoint.js +196 -0
  517. package/lib/point/models/text.js +634 -0
  518. package/lib/point/models/tile.js +189 -0
  519. package/lib/point/models/tileText.js +524 -0
  520. package/lib/point/shaders/animate/wave_frag.glsl +65 -0
  521. package/lib/point/shaders/earth/extrude_frag.glsl +44 -0
  522. package/lib/point/shaders/earth/extrude_vert.glsl +140 -0
  523. package/lib/point/shaders/earth/fill_frag.glsl +86 -0
  524. package/lib/point/shaders/earth/fill_vert.glsl +125 -0
  525. package/lib/point/shaders/extrude/extrude_frag.glsl +44 -0
  526. package/lib/point/shaders/extrude/extrude_vert.glsl +121 -0
  527. package/lib/point/shaders/fill_frag.glsl +84 -0
  528. package/lib/point/shaders/fill_vert.glsl +188 -0
  529. package/lib/point/shaders/image/fillImage_frag.glsl +20 -0
  530. package/lib/point/shaders/image/fillImage_vert.glsl +116 -0
  531. package/lib/point/shaders/image_frag.glsl +39 -0
  532. package/lib/point/shaders/image_vert.glsl +90 -0
  533. package/lib/point/shaders/normal_frag.glsl +6 -0
  534. package/lib/point/shaders/normal_vert.glsl +24 -0
  535. package/lib/point/shaders/radar/radar_frag.glsl +53 -0
  536. package/lib/point/shaders/radar/radar_vert.glsl +70 -0
  537. package/lib/point/shaders/simplePoint_frag.glsl +53 -0
  538. package/lib/point/shaders/simplePoint_vert.glsl +79 -0
  539. package/lib/point/shaders/text_frag.glsl +48 -0
  540. package/lib/point/shaders/text_vert.glsl +131 -0
  541. package/lib/point/shaders/tile/fill_tile_frag.glsl +76 -0
  542. package/lib/point/shaders/tile/fill_tile_vert.glsl +78 -0
  543. package/lib/point/shaders/tile/text_frag.glsl +33 -0
  544. package/lib/point/shaders/tile/text_map_frag.glsl +31 -0
  545. package/lib/point/shaders/tile/text_map_vert.glsl +38 -0
  546. package/lib/point/shaders/tile/text_vert.glsl +48 -0
  547. package/lib/point/shape/extrude.js +78 -0
  548. package/lib/polygon/index.js +160 -0
  549. package/lib/polygon/models/extrude.js +318 -0
  550. package/lib/polygon/models/fill.js +225 -0
  551. package/lib/polygon/models/index.js +50 -0
  552. package/lib/polygon/models/ocean.js +219 -0
  553. package/lib/polygon/models/tile.js +114 -0
  554. package/lib/polygon/models/water.js +196 -0
  555. package/lib/polygon/shaders/extrude/polygon_extrude_frag.glsl +44 -0
  556. package/lib/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +44 -0
  557. package/lib/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +85 -0
  558. package/lib/polygon/shaders/extrude/polygon_extrude_vert.glsl +90 -0
  559. package/lib/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +48 -0
  560. package/lib/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +93 -0
  561. package/lib/polygon/shaders/polygon_frag.glsl +12 -0
  562. package/lib/polygon/shaders/polygon_linear_frag.glsl +22 -0
  563. package/lib/polygon/shaders/polygon_linear_vert.glsl +74 -0
  564. package/lib/polygon/shaders/polygon_vert.glsl +66 -0
  565. package/lib/polygon/shaders/tile/polygon_tile_map_vert.glsl +16 -0
  566. package/lib/polygon/shaders/tile/polygon_tile_vert.glsl +42 -0
  567. package/lib/polygon/shaders/water/polygon_ocean_frag.glsl +247 -0
  568. package/lib/polygon/shaders/water/polygon_ocean_vert.glsl +21 -0
  569. package/lib/polygon/shaders/water/polygon_water_frag.glsl +71 -0
  570. package/lib/polygon/shaders/water/polygon_water_vert.glsl +26 -0
  571. package/lib/raster/buffers/triangulation.js +35 -0
  572. package/lib/raster/index.js +116 -0
  573. package/lib/raster/models/index.js +20 -0
  574. package/lib/raster/models/raster.js +183 -0
  575. package/lib/raster/models/rasterTile.js +154 -0
  576. package/lib/raster/raster.js +191 -0
  577. package/lib/raster/shaders/raster_2d_frag.glsl +64 -0
  578. package/lib/raster/shaders/raster_2d_vert.glsl +17 -0
  579. package/lib/raster/shaders/raster_frag.glsl +9 -0
  580. package/lib/raster/shaders/raster_vert.glsl +44 -0
  581. package/lib/shader/minify_frag.glsl +7 -0
  582. package/lib/shader/minify_picking_frag.glsl +10 -0
  583. package/lib/tile/interface.js +5 -0
  584. package/lib/tile/manager/baseMapTileLayerManager.js +134 -0
  585. package/lib/tile/manager/baseTileManager.js +121 -0
  586. package/lib/tile/manager/tileConfigManager.js +133 -0
  587. package/lib/tile/manager/tileLayerManager.js +273 -0
  588. package/lib/tile/manager/tilePickerManager.js +205 -0
  589. package/lib/tile/models/tileModel.js +94 -0
  590. package/lib/tile/tileFactory/base.js +496 -0
  591. package/lib/tile/tileFactory/index.js +66 -0
  592. package/lib/tile/tileFactory/line.js +73 -0
  593. package/lib/tile/tileFactory/point.js +74 -0
  594. package/lib/tile/tileFactory/polygon.js +73 -0
  595. package/lib/tile/tileFactory/raster.js +71 -0
  596. package/lib/tile/tileFactory/rasterData.js +94 -0
  597. package/lib/tile/tileFactory/rasterDataLayer.js +98 -0
  598. package/lib/tile/tileFactory/test.js +118 -0
  599. package/lib/tile/tileFactory/vectorLayer.js +275 -0
  600. package/lib/tile/tileLayer/baseMapTileLayer.js +202 -0
  601. package/lib/tile/tileLayer/baseTileLayer.js +429 -0
  602. package/lib/tile/tileTest.js +74 -0
  603. package/lib/tile/tmsMapTileLayer.js +114 -0
  604. package/lib/tile/tmsTileLayer.js +118 -0
  605. package/lib/tile/utils.js +248 -0
  606. package/lib/utils/blend.js +65 -0
  607. package/lib/utils/collision-index.js +118 -0
  608. package/lib/utils/dataMappingStyle.js +154 -0
  609. package/lib/utils/extrude_polyline.js +653 -0
  610. package/lib/utils/grid-index.js +188 -0
  611. package/lib/utils/layerData.js +187 -0
  612. package/lib/utils/multiPassRender.js +61 -0
  613. package/lib/utils/polylineNormal.js +230 -0
  614. package/lib/utils/simpleLine.js +116 -0
  615. package/lib/utils/symbol-layout.js +308 -0
  616. package/lib/utils/updateShape.js +27 -0
  617. package/lib/wind/index.js +111 -0
  618. package/lib/wind/models/index.js +16 -0
  619. package/lib/wind/models/utils.js +253 -0
  620. package/lib/wind/models/wind.js +346 -0
  621. package/lib/wind/models/windRender.js +373 -0
  622. package/lib/wind/models/windShader.js +25 -0
  623. package/lib/wind/shaders/wind_frag.glsl +9 -0
  624. package/lib/wind/shaders/wind_vert.glsl +17 -0
  625. package/package.json +6 -6
@@ -0,0 +1,253 @@
1
+ "use strict";
2
+
3
+ Object.defineProperty(exports, "__esModule", {
4
+ value: true
5
+ });
6
+ exports.bindAttriBuffer = bindAttriBuffer;
7
+ exports.bindAttriIndicesBuffer = bindAttriIndicesBuffer;
8
+ exports.bindTexture = bindTexture;
9
+ exports.bindUnifrom = bindUnifrom;
10
+ exports.createBuffer = createBuffer;
11
+ exports.createDataTexture = createDataTexture;
12
+ exports.createProgram = createProgram;
13
+ exports.createTexture = createTexture;
14
+ exports.initFramebuffer = initFramebuffer;
15
+ exports.loadShader = loadShader;
16
+ exports.setUnifrom = setUnifrom;
17
+
18
+ function createProgram(gl, vshader, fshader) {
19
+ // Create shader object
20
+ var vertexShader = loadShader(gl, gl.VERTEX_SHADER, vshader); // 创建顶点着色器对象
21
+
22
+ var fragmentShader = loadShader(gl, gl.FRAGMENT_SHADER, fshader); // 创建片元着色器对象
23
+
24
+ if (!vertexShader || !fragmentShader) {
25
+ return null;
26
+ } // Create a program object
27
+
28
+
29
+ var program = gl.createProgram(); // 创建程序对象
30
+
31
+ if (!program) {
32
+ return null;
33
+ } // Attach the shader objects
34
+
35
+
36
+ gl.attachShader(program, vertexShader); // 绑定着色器对象
37
+
38
+ gl.attachShader(program, fragmentShader); // Link the program object
39
+
40
+ gl.linkProgram(program); // 链接着色器对象
41
+ // Check the result of linking
42
+
43
+ var linked = gl.getProgramParameter(program, gl.LINK_STATUS); // 判断着色器对象是否链接成功
44
+
45
+ if (!linked) {
46
+ var error = gl.getProgramInfoLog(program);
47
+ console.warn('Failed to link program: ' + error);
48
+ gl.deleteProgram(program);
49
+ gl.deleteShader(fragmentShader);
50
+ gl.deleteShader(vertexShader);
51
+ return null;
52
+ }
53
+
54
+ var numAttributes = gl.getProgramParameter(program, gl.ACTIVE_ATTRIBUTES);
55
+
56
+ for (var i = 0; i < numAttributes; i++) {
57
+ var attribute = gl.getActiveAttrib(program, i); // @ts-ignore
58
+
59
+ program[attribute.name] = gl.getAttribLocation(program, attribute.name);
60
+ }
61
+
62
+ var numUniforms = gl.getProgramParameter(program, gl.ACTIVE_UNIFORMS);
63
+
64
+ for (var i$1 = 0; i$1 < numUniforms; i$1++) {
65
+ var uniform = gl.getActiveUniform(program, i$1); // @ts-ignore
66
+
67
+ program[uniform.name] = gl.getUniformLocation(program, uniform.name);
68
+ } // @ts-ignore
69
+
70
+
71
+ program.vertexShader = vertexShader; // @ts-ignore
72
+
73
+ program.fragmentShader = fragmentShader;
74
+ return program;
75
+ }
76
+
77
+ function loadShader(gl, type, source) {
78
+ // Create shader object
79
+ var shader = gl.createShader(type); // 生成着色器对象
80
+
81
+ if (shader == null) {
82
+ console.warn('unable to create shader');
83
+ return null;
84
+ } // Set the shader program
85
+
86
+
87
+ gl.shaderSource(shader, source); // 载入着色器
88
+ // Compile the shader
89
+
90
+ gl.compileShader(shader); // 编译着色器代码
91
+ // Check the result of compilation
92
+
93
+ var compiled = gl.getShaderParameter(shader, gl.COMPILE_STATUS); // 判断着色器对象是否生成成功
94
+ // gl.SHADER_TYPE、gl.DELETE_STATUS、gl.COMPILE_STATUS
95
+
96
+ if (!compiled) {
97
+ var error = gl.getShaderInfoLog(shader);
98
+ console.warn('Failed to compile shader: ' + error);
99
+ gl.deleteShader(shader);
100
+ return null;
101
+ }
102
+
103
+ return shader;
104
+ }
105
+
106
+ function createTexture(gl, filter, data, width, height) {
107
+ var texture = gl.createTexture();
108
+ gl.bindTexture(gl.TEXTURE_2D, texture);
109
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
110
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
111
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, filter);
112
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, filter);
113
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, gl.UNSIGNED_BYTE, data);
114
+ gl.bindTexture(gl.TEXTURE_2D, null);
115
+ return texture;
116
+ }
117
+
118
+ function createDataTexture(gl, filter, data) {
119
+ var texture = gl.createTexture();
120
+ gl.bindTexture(gl.TEXTURE_2D, texture);
121
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
122
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
123
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, filter);
124
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, filter);
125
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, data);
126
+ gl.bindTexture(gl.TEXTURE_2D, null);
127
+ return texture;
128
+ }
129
+
130
+ function bindTexture(gl, texture, unit) {
131
+ gl.activeTexture(gl.TEXTURE0 + unit);
132
+ gl.bindTexture(gl.TEXTURE_2D, texture);
133
+ }
134
+
135
+ function createBuffer(gl, data) {
136
+ var buffer = gl.createBuffer();
137
+ gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
138
+ gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW);
139
+ return buffer;
140
+ }
141
+
142
+ function bindAttriBuffer(gl, attrName, vertices, count, program) {
143
+ var buffer = gl.createBuffer();
144
+
145
+ if (!buffer) {
146
+ console.warn('failed create vertex buffer');
147
+ }
148
+
149
+ gl.bindBuffer(gl.ARRAY_BUFFER, buffer); // 将缓冲区对象绑定到目标
150
+
151
+ gl.bufferData(gl.ARRAY_BUFFER, vertices, gl.STATIC_DRAW); // 向缓冲区对象中写入数据
152
+
153
+ var attr = gl.getAttribLocation(program, attrName);
154
+ gl.vertexAttribPointer(attr, count, gl.FLOAT, false, 0, 0);
155
+ gl.enableVertexAttribArray(attr);
156
+ gl.bindBuffer(gl.ARRAY_BUFFER, null);
157
+ return {
158
+ buffer: buffer,
159
+ attr: attr,
160
+ count: count
161
+ };
162
+ }
163
+
164
+ function bindAttriIndicesBuffer(gl, indices) {
165
+ var buffer = gl.createBuffer();
166
+
167
+ if (!buffer) {
168
+ console.warn('failed create vertex buffer');
169
+ } else {
170
+ gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, buffer);
171
+ gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, indices, gl.STATIC_DRAW);
172
+ }
173
+
174
+ return buffer;
175
+ }
176
+
177
+ function bindUnifrom(gl, unifromName, data, program, vec) {
178
+ var uniform = gl.getUniformLocation(program, unifromName);
179
+
180
+ if (uniform === null || uniform < 0) {
181
+ console.warn('无法获取 uniform 变量的存储位置');
182
+ } else {
183
+ setUnifrom(gl, uniform, data, vec);
184
+ }
185
+
186
+ return uniform;
187
+ }
188
+
189
+ function setUnifrom(gl, location, data, vec) {
190
+ switch (vec) {
191
+ case 'float':
192
+ gl.uniform1f(location, data);
193
+ break;
194
+
195
+ case 'vec2':
196
+ gl.uniform2fv(location, data);
197
+ break;
198
+
199
+ case 'vec3':
200
+ gl.uniform3fv(location, data);
201
+ break;
202
+
203
+ case 'vec4':
204
+ gl.uniform4fv(location, data);
205
+ break;
206
+
207
+ case 'bool':
208
+ gl.uniform1i(location, data); // 1 - true 0 - false
209
+
210
+ break;
211
+
212
+ case 'sampler2d':
213
+ break;
214
+
215
+ case 'mat4':
216
+ gl.uniformMatrix4fv(location, false, data);
217
+ break;
218
+ }
219
+ }
220
+
221
+ function initFramebuffer(gl) {
222
+ var drawingBufferWidth = gl.drawingBufferWidth,
223
+ drawingBufferHeight = gl.drawingBufferHeight;
224
+ var OFFER_SCREEN_WIDTH = drawingBufferWidth;
225
+ var OFFER_SCREEN_HEIGHT = drawingBufferHeight;
226
+ var FRAMEBUFFER = gl.createFramebuffer();
227
+ gl.bindFramebuffer(gl.FRAMEBUFFER, FRAMEBUFFER);
228
+ var depthbuffer = gl.createRenderbuffer();
229
+ gl.bindRenderbuffer(gl.RENDERBUFFER, depthbuffer);
230
+ gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_COMPONENT16, OFFER_SCREEN_WIDTH, OFFER_SCREEN_HEIGHT);
231
+ gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.RENDERBUFFER, depthbuffer);
232
+ var texture = gl.createTexture(); // @ts-ignore
233
+
234
+ FRAMEBUFFER.texture = texture; // @ts-ignore
235
+
236
+ FRAMEBUFFER.width = OFFER_SCREEN_WIDTH; // @ts-ignore
237
+
238
+ FRAMEBUFFER.height = OFFER_SCREEN_HEIGHT;
239
+ gl.bindTexture(gl.TEXTURE_2D, texture);
240
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
241
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
242
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
243
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
244
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, OFFER_SCREEN_WIDTH, OFFER_SCREEN_HEIGHT, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
245
+ gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, texture, 0);
246
+ gl.bindTexture(gl.TEXTURE_2D, null);
247
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
248
+ return {
249
+ FRAMEBUFFER: FRAMEBUFFER,
250
+ OFFER_SCREEN_WIDTH: OFFER_SCREEN_WIDTH,
251
+ OFFER_SCREEN_HEIGHT: OFFER_SCREEN_HEIGHT
252
+ };
253
+ }
@@ -0,0 +1,346 @@
1
+ "use strict";
2
+
3
+ var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
4
+
5
+ Object.defineProperty(exports, "__esModule", {
6
+ value: true
7
+ });
8
+ exports.default = void 0;
9
+
10
+ var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
11
+
12
+ var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
13
+
14
+ var _assertThisInitialized2 = _interopRequireDefault(require("@babel/runtime/helpers/assertThisInitialized"));
15
+
16
+ var _inherits2 = _interopRequireDefault(require("@babel/runtime/helpers/inherits"));
17
+
18
+ var _possibleConstructorReturn2 = _interopRequireDefault(require("@babel/runtime/helpers/possibleConstructorReturn"));
19
+
20
+ var _getPrototypeOf2 = _interopRequireDefault(require("@babel/runtime/helpers/getPrototypeOf"));
21
+
22
+ var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
23
+
24
+ var _l7Core = require("@antv/l7-core");
25
+
26
+ var _l7Utils = require("@antv/l7-utils");
27
+
28
+ var _BaseModel2 = _interopRequireDefault(require("../../core/BaseModel"));
29
+
30
+ var _triangulation = require("../../core/triangulation");
31
+
32
+ var _windRender = require("./windRender");
33
+
34
+ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; }
35
+
36
+ function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
37
+
38
+ /* babel-plugin-inline-import '../shaders/wind_frag.glsl' */
39
+ var WindFrag = "precision mediump float;\nuniform float u_opacity: 1.0;\nuniform sampler2D u_texture;\nvarying vec2 v_texCoord;\nvoid main() {\n vec4 color = texture2D(u_texture,vec2(v_texCoord.x,v_texCoord.y));\n gl_FragColor = color;\n gl_FragColor.a *= u_opacity;\n}\n";
40
+
41
+ /* babel-plugin-inline-import '../shaders/wind_vert.glsl' */
42
+ var WindVert = "precision highp float;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nattribute vec3 a_Position;\nattribute vec2 a_Uv;\nvarying vec2 v_texCoord;\n#pragma include \"projection\"\nvoid main() {\n v_texCoord = a_Uv;\n vec4 project_pos = project_position(vec4(a_Position, 1.0));\n \n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xy,0., 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy,0., 1.0));\n }\n}\n";
43
+ var defaultRampColors = {
44
+ 0.0: '#3288bd',
45
+ 0.1: '#66c2a5',
46
+ 0.2: '#abdda4',
47
+ 0.3: '#e6f598',
48
+ 0.4: '#fee08b',
49
+ 0.5: '#fdae61',
50
+ 0.6: '#f46d43',
51
+ 1.0: '#d53e4f'
52
+ };
53
+
54
+ var WindModel = /*#__PURE__*/function (_BaseModel) {
55
+ (0, _inherits2.default)(WindModel, _BaseModel);
56
+
57
+ var _super = _createSuper(WindModel);
58
+
59
+ function WindModel() {
60
+ var _this;
61
+
62
+ (0, _classCallCheck2.default)(this, WindModel);
63
+
64
+ for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
65
+ args[_key] = arguments[_key];
66
+ }
67
+
68
+ _this = _super.call.apply(_super, [this].concat(args));
69
+ (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "sizeScale", 0.5);
70
+ (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "frequency", new _l7Utils.FrequencyController(7.2));
71
+ return _this;
72
+ }
73
+
74
+ (0, _createClass2.default)(WindModel, [{
75
+ key: "render",
76
+ value: function render() {
77
+ var _this2 = this;
78
+
79
+ // Tip: 控制风场的平均更新频率
80
+ this.frequency.run(function () {
81
+ _this2.drawWind();
82
+ });
83
+ this.drawColorMode();
84
+ }
85
+ }, {
86
+ key: "getUninforms",
87
+ value: function getUninforms() {
88
+ throw new Error('Method not implemented.');
89
+ }
90
+ }, {
91
+ key: "initModels",
92
+ value: function initModels(callbackModel) {
93
+ var _source$data,
94
+ _source$data2,
95
+ _source$data2$images,
96
+ _this3 = this;
97
+
98
+ var _ref = this.layer.getLayerConfig(),
99
+ _ref$uMin = _ref.uMin,
100
+ uMin = _ref$uMin === void 0 ? -21.32 : _ref$uMin,
101
+ _ref$uMax = _ref.uMax,
102
+ uMax = _ref$uMax === void 0 ? 26.8 : _ref$uMax,
103
+ _ref$vMin = _ref.vMin,
104
+ vMin = _ref$vMin === void 0 ? -21.57 : _ref$vMin,
105
+ _ref$vMax = _ref.vMax,
106
+ vMax = _ref$vMax === void 0 ? 21.42 : _ref$vMax,
107
+ _ref$fadeOpacity = _ref.fadeOpacity,
108
+ fadeOpacity = _ref$fadeOpacity === void 0 ? 0.996 : _ref$fadeOpacity,
109
+ _ref$speedFactor = _ref.speedFactor,
110
+ speedFactor = _ref$speedFactor === void 0 ? 0.25 : _ref$speedFactor,
111
+ _ref$dropRate = _ref.dropRate,
112
+ dropRate = _ref$dropRate === void 0 ? 0.003 : _ref$dropRate,
113
+ _ref$dropRateBump = _ref.dropRateBump,
114
+ dropRateBump = _ref$dropRateBump === void 0 ? 0.01 : _ref$dropRateBump,
115
+ _ref$rampColors = _ref.rampColors,
116
+ rampColors = _ref$rampColors === void 0 ? defaultRampColors : _ref$rampColors,
117
+ _ref$sizeScale = _ref.sizeScale,
118
+ sizeScale = _ref$sizeScale === void 0 ? 0.5 : _ref$sizeScale,
119
+ _ref$mask = _ref.mask,
120
+ mask = _ref$mask === void 0 ? false : _ref$mask,
121
+ _ref$maskInside = _ref.maskInside,
122
+ maskInside = _ref$maskInside === void 0 ? true : _ref$maskInside;
123
+
124
+ var createTexture2D = this.rendererService.createTexture2D;
125
+ var source = this.layer.getSource();
126
+ this.texture = createTexture2D({
127
+ height: 0,
128
+ width: 0
129
+ });
130
+ this.cacheZoom = Math.floor(this.mapService.getZoom());
131
+ var glContext = this.rendererService.getGLContext();
132
+ this.imageCoords = (_source$data = source.data) === null || _source$data === void 0 ? void 0 : _source$data.dataArray[0].coordinates;
133
+ (_source$data2 = source.data) === null || _source$data2 === void 0 ? void 0 : (_source$data2$images = _source$data2.images) === null || _source$data2$images === void 0 ? void 0 : _source$data2$images.then(function (imageData) {
134
+ var _this3$texture;
135
+
136
+ _this3.sizeScale = sizeScale * _this3.getZoomScale();
137
+
138
+ var _this3$getWindSize = _this3.getWindSize(),
139
+ imageWidth = _this3$getWindSize.imageWidth,
140
+ imageHeight = _this3$getWindSize.imageHeight;
141
+
142
+ var options = {
143
+ glContext: glContext,
144
+ imageWidth: imageWidth,
145
+ imageHeight: imageHeight,
146
+ fadeOpacity: fadeOpacity,
147
+ speedFactor: speedFactor,
148
+ dropRate: dropRate,
149
+ dropRateBump: dropRateBump,
150
+ rampColors: rampColors
151
+ };
152
+ _this3.wind = new _windRender.Wind(options); // imageData[0] 风场图
153
+
154
+ _this3.wind.setWind({
155
+ uMin: uMin,
156
+ uMax: uMax,
157
+ vMin: vMin,
158
+ vMax: vMax,
159
+ image: imageData[0]
160
+ });
161
+
162
+ (_this3$texture = _this3.texture) === null || _this3$texture === void 0 ? void 0 : _this3$texture.destroy();
163
+ _this3.texture = createTexture2D({
164
+ width: imageWidth,
165
+ height: imageHeight
166
+ });
167
+
168
+ _this3.layerService.reRender();
169
+ });
170
+ this.layer.buildLayerModel({
171
+ moduleName: 'wind',
172
+ vertexShader: WindVert,
173
+ fragmentShader: WindFrag,
174
+ triangulation: _triangulation.RasterImageTriangulation,
175
+ primitive: _l7Core.gl.TRIANGLES,
176
+ depth: {
177
+ enable: false
178
+ },
179
+ stencil: (0, _l7Utils.getMask)(mask, maskInside),
180
+ blend: this.getBlend(),
181
+ pick: false
182
+ }).then(function (model) {
183
+ _this3.colorModel = model;
184
+ callbackModel([model]);
185
+ }).catch(function (err) {
186
+ console.warn(err);
187
+ callbackModel([]);
188
+ });
189
+ }
190
+ }, {
191
+ key: "getWindSize",
192
+ value: function getWindSize() {
193
+ var p1 = this.mapService.lngLatToPixel(this.imageCoords[0]);
194
+ var p2 = this.mapService.lngLatToPixel(this.imageCoords[1]);
195
+ var imageWidth = Math.min(Math.floor((p2.x - p1.x) * this.sizeScale), 2048);
196
+ var imageHeight = Math.min(Math.floor((p1.y - p2.y) * this.sizeScale), 2048);
197
+ return {
198
+ imageWidth: imageWidth,
199
+ imageHeight: imageHeight
200
+ };
201
+ }
202
+ }, {
203
+ key: "buildModels",
204
+ value: function buildModels(callbackModel) {
205
+ this.initModels(callbackModel);
206
+ }
207
+ }, {
208
+ key: "clearModels",
209
+ value: function clearModels() {
210
+ var _this$texture, _this$wind;
211
+
212
+ (_this$texture = this.texture) === null || _this$texture === void 0 ? void 0 : _this$texture.destroy();
213
+ (_this$wind = this.wind) === null || _this$wind === void 0 ? void 0 : _this$wind.destroy();
214
+ }
215
+ }, {
216
+ key: "getConfigSchema",
217
+ value: function getConfigSchema() {
218
+ return {
219
+ properties: {
220
+ opacity: {
221
+ type: 'number',
222
+ minimum: 0,
223
+ maximum: 1
224
+ }
225
+ }
226
+ };
227
+ }
228
+ }, {
229
+ key: "registerBuiltinAttributes",
230
+ value: function registerBuiltinAttributes() {
231
+ // point layer size;
232
+ this.styleAttributeService.registerStyleAttribute({
233
+ name: 'uv',
234
+ type: _l7Core.AttributeType.Attribute,
235
+ descriptor: {
236
+ name: 'a_Uv',
237
+ buffer: {
238
+ // give the WebGL driver a hint that this buffer may change
239
+ usage: _l7Core.gl.DYNAMIC_DRAW,
240
+ data: [],
241
+ type: _l7Core.gl.FLOAT
242
+ },
243
+ size: 2,
244
+ update: function update(feature, featureIdx, vertex) {
245
+ return [vertex[3], vertex[4]];
246
+ }
247
+ }
248
+ });
249
+ }
250
+ }, {
251
+ key: "getZoomScale",
252
+ value: function getZoomScale() {
253
+ return Math.min((this.cacheZoom + 4) / 30 * 2, 2);
254
+ }
255
+ }, {
256
+ key: "drawWind",
257
+ value: function drawWind() {
258
+ if (this.wind) {
259
+ var _ref2 = this.layer.getLayerConfig(),
260
+ _ref2$uMin = _ref2.uMin,
261
+ uMin = _ref2$uMin === void 0 ? -21.32 : _ref2$uMin,
262
+ _ref2$uMax = _ref2.uMax,
263
+ uMax = _ref2$uMax === void 0 ? 26.8 : _ref2$uMax,
264
+ _ref2$vMin = _ref2.vMin,
265
+ vMin = _ref2$vMin === void 0 ? -21.57 : _ref2$vMin,
266
+ _ref2$vMax = _ref2.vMax,
267
+ vMax = _ref2$vMax === void 0 ? 21.42 : _ref2$vMax,
268
+ _ref2$numParticles = _ref2.numParticles,
269
+ numParticles = _ref2$numParticles === void 0 ? 65535 : _ref2$numParticles,
270
+ _ref2$fadeOpacity = _ref2.fadeOpacity,
271
+ fadeOpacity = _ref2$fadeOpacity === void 0 ? 0.996 : _ref2$fadeOpacity,
272
+ _ref2$speedFactor = _ref2.speedFactor,
273
+ speedFactor = _ref2$speedFactor === void 0 ? 0.25 : _ref2$speedFactor,
274
+ _ref2$dropRate = _ref2.dropRate,
275
+ dropRate = _ref2$dropRate === void 0 ? 0.003 : _ref2$dropRate,
276
+ _ref2$dropRateBump = _ref2.dropRateBump,
277
+ dropRateBump = _ref2$dropRateBump === void 0 ? 0.01 : _ref2$dropRateBump,
278
+ _ref2$rampColors = _ref2.rampColors,
279
+ rampColors = _ref2$rampColors === void 0 ? defaultRampColors : _ref2$rampColors,
280
+ _ref2$sizeScale = _ref2.sizeScale,
281
+ sizeScale = _ref2$sizeScale === void 0 ? 0.5 : _ref2$sizeScale;
282
+
283
+ var newNumParticles = numParticles;
284
+ var currentZoom = Math.floor(this.mapService.getZoom());
285
+
286
+ if (typeof sizeScale === 'number' && sizeScale !== this.sizeScale || currentZoom !== this.cacheZoom) {
287
+ var zoomScale = this.getZoomScale();
288
+ this.sizeScale = sizeScale;
289
+ newNumParticles *= zoomScale;
290
+
291
+ var _this$getWindSize = this.getWindSize(),
292
+ imageWidth = _this$getWindSize.imageWidth,
293
+ imageHeight = _this$getWindSize.imageHeight;
294
+
295
+ this.wind.reSize(imageWidth, imageHeight);
296
+ this.cacheZoom = currentZoom;
297
+ }
298
+
299
+ this.wind.updateWindDir(uMin, uMax, vMin, vMax);
300
+ this.wind.updateParticelNum(newNumParticles);
301
+ this.wind.updateColorRampTexture(rampColors);
302
+ this.wind.fadeOpacity = fadeOpacity;
303
+ this.wind.speedFactor = speedFactor;
304
+ this.wind.dropRate = dropRate;
305
+ this.wind.dropRateBump = dropRateBump;
306
+
307
+ var _this$wind$draw = this.wind.draw(),
308
+ d = _this$wind$draw.d,
309
+ w = _this$wind$draw.w,
310
+ h = _this$wind$draw.h; // 恢复 L7 渲染流程中 gl 状态
311
+
312
+
313
+ this.rendererService.setBaseState();
314
+ this.texture.update({
315
+ data: d,
316
+ width: w,
317
+ height: h
318
+ });
319
+ }
320
+ }
321
+ }, {
322
+ key: "drawColorMode",
323
+ value: function drawColorMode() {
324
+ var _this$colorModel;
325
+
326
+ var _ref3 = this.layer.getLayerConfig(),
327
+ opacity = _ref3.opacity;
328
+
329
+ this.layer.masks.map(function (m) {
330
+ m.hooks.beforeRenderData.call();
331
+ m.hooks.beforeRender.call();
332
+ m.render();
333
+ m.hooks.afterRender.call();
334
+ });
335
+ (_this$colorModel = this.colorModel) === null || _this$colorModel === void 0 ? void 0 : _this$colorModel.draw({
336
+ uniforms: {
337
+ u_opacity: opacity || 1.0,
338
+ u_texture: this.texture
339
+ }
340
+ });
341
+ }
342
+ }]);
343
+ return WindModel;
344
+ }(_BaseModel2.default);
345
+
346
+ exports.default = WindModel;