@antv/l7-layers 2.9.32-alpha.3 → 2.9.32-alpha.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/es/Geometry/index.d.ts +32 -0
- package/es/Geometry/index.js +118 -0
- package/es/Geometry/models/billboard.d.ts +26 -0
- package/es/Geometry/models/billboard.js +228 -0
- package/es/Geometry/models/index.d.ts +5 -0
- package/es/Geometry/models/index.js +9 -0
- package/es/Geometry/models/plane.d.ts +45 -0
- package/es/Geometry/models/plane.js +419 -0
- package/es/Geometry/models/sprite.d.ts +47 -0
- package/es/Geometry/models/sprite.js +301 -0
- package/es/Geometry/shaders/billboard_frag.glsl +13 -0
- package/es/Geometry/shaders/billboard_vert.glsl +50 -0
- package/es/Geometry/shaders/plane_frag.glsl +22 -0
- package/es/Geometry/shaders/plane_vert.glsl +53 -0
- package/es/Geometry/shaders/sprite_frag.glsl +21 -0
- package/es/Geometry/shaders/sprite_vert.glsl +28 -0
- package/es/canvas/index.d.ts +23 -0
- package/es/canvas/index.js +121 -0
- package/es/canvas/models/canvas.d.ts +18 -0
- package/es/canvas/models/canvas.js +212 -0
- package/es/canvas/models/index.d.ts +5 -0
- package/es/canvas/models/index.js +5 -0
- package/es/citybuliding/building.d.ts +17 -0
- package/es/citybuliding/building.js +86 -0
- package/es/citybuliding/models/build.d.ts +22 -0
- package/es/citybuliding/models/build.js +187 -0
- package/es/citybuliding/shaders/build_frag.glsl +117 -0
- package/es/citybuliding/shaders/build_vert.glsl +54 -0
- package/es/core/BaseLayer.d.ts +224 -0
- package/es/core/BaseLayer.js +1415 -0
- package/es/core/BaseModel.d.ts +140 -0
- package/es/core/BaseModel.js +489 -0
- package/es/core/interface.d.ts +221 -0
- package/es/core/interface.js +30 -0
- package/es/core/schema.d.ts +27 -0
- package/es/core/schema.js +25 -0
- package/es/core/shape/Path.d.ts +39 -0
- package/es/core/shape/Path.js +62 -0
- package/es/core/shape/extrude.d.ts +17 -0
- package/es/core/shape/extrude.js +148 -0
- package/es/core/triangulation.d.ts +128 -0
- package/es/core/triangulation.js +553 -0
- package/es/earth/index.d.ts +22 -0
- package/es/earth/index.js +98 -0
- package/es/earth/models/atmosphere.d.ts +9 -0
- package/es/earth/models/atmosphere.js +135 -0
- package/es/earth/models/base.d.ts +16 -0
- package/es/earth/models/base.js +206 -0
- package/es/earth/models/bloomsphere.d.ts +9 -0
- package/es/earth/models/bloomsphere.js +134 -0
- package/es/earth/shaders/atmosphere_frag.glsl +17 -0
- package/es/earth/shaders/atmosphere_vert.glsl +26 -0
- package/es/earth/shaders/base_frag.glsl +13 -0
- package/es/earth/shaders/base_vert.glsl +52 -0
- package/es/earth/shaders/bloomsphere_frag.glsl +15 -0
- package/es/earth/shaders/bloomsphere_vert.glsl +20 -0
- package/es/earth/utils.d.ts +26 -0
- package/es/earth/utils.js +104 -0
- package/es/glsl.d.ts +5 -0
- package/es/heatmap/index.d.ts +21 -0
- package/es/heatmap/index.js +141 -0
- package/es/heatmap/models/grid.d.ts +8 -0
- package/es/heatmap/models/grid.js +106 -0
- package/es/heatmap/models/grid3d.d.ts +8 -0
- package/es/heatmap/models/grid3d.js +140 -0
- package/es/heatmap/models/heatmap.d.ts +24 -0
- package/es/heatmap/models/heatmap.js +463 -0
- package/es/heatmap/models/hexagon.d.ts +8 -0
- package/es/heatmap/models/hexagon.js +107 -0
- package/es/heatmap/models/index.d.ts +5 -0
- package/es/heatmap/models/index.js +12 -0
- package/es/heatmap/shaders/grid_vert.glsl +42 -0
- package/es/heatmap/shaders/heatmap_3d_frag.glsl +14 -0
- package/es/heatmap/shaders/heatmap_3d_vert.glsl +46 -0
- package/es/heatmap/shaders/heatmap_frag.glsl +47 -0
- package/es/heatmap/shaders/heatmap_framebuffer_frag.glsl +10 -0
- package/es/heatmap/shaders/heatmap_framebuffer_vert.glsl +35 -0
- package/es/heatmap/shaders/heatmap_vert.glsl +10 -0
- package/es/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
- package/es/heatmap/shaders/hexagon_3d_vert.glsl +64 -0
- package/es/heatmap/shaders/hexagon_frag.glsl +12 -0
- package/es/heatmap/shaders/hexagon_vert.glsl +41 -0
- package/es/heatmap/triangulation.d.ts +5 -0
- package/es/heatmap/triangulation.js +37 -0
- package/es/image/index.d.ts +19 -0
- package/es/image/index.js +104 -0
- package/es/image/models/dataImage.d.ts +22 -0
- package/es/image/models/dataImage.js +200 -0
- package/es/image/models/image.d.ts +19 -0
- package/es/image/models/image.js +164 -0
- package/es/image/models/index.d.ts +5 -0
- package/es/image/models/index.js +9 -0
- package/es/image/models/tileDataImage.d.ts +19 -0
- package/es/image/models/tileDataImage.js +174 -0
- package/es/image/shaders/dataImage_frag.glsl +38 -0
- package/es/image/shaders/image_frag.glsl +9 -0
- package/es/image/shaders/image_vert.glsl +17 -0
- package/es/index.d.ts +17 -0
- package/es/index.js +107 -0
- package/es/line/index.d.ts +43 -0
- package/es/line/index.js +140 -0
- package/es/line/models/arc.d.ts +17 -0
- package/es/line/models/arc.js +356 -0
- package/es/line/models/arc_3d.d.ts +17 -0
- package/es/line/models/arc_3d.js +333 -0
- package/es/line/models/earthArc_3d.d.ts +17 -0
- package/es/line/models/earthArc_3d.js +336 -0
- package/es/line/models/great_circle.d.ts +12 -0
- package/es/line/models/great_circle.js +294 -0
- package/es/line/models/half.d.ts +18 -0
- package/es/line/models/half.js +281 -0
- package/es/line/models/index.d.ts +5 -0
- package/es/line/models/index.js +25 -0
- package/es/line/models/line.d.ts +21 -0
- package/es/line/models/line.js +443 -0
- package/es/line/models/linearline.d.ts +11 -0
- package/es/line/models/linearline.js +275 -0
- package/es/line/models/simpleLine.d.ts +14 -0
- package/es/line/models/simpleLine.js +234 -0
- package/es/line/models/simpleTileLine.d.ts +9 -0
- package/es/line/models/simpleTileLine.js +100 -0
- package/es/line/models/tile.d.ts +8 -0
- package/es/line/models/tile.js +178 -0
- package/es/line/models/wall.d.ts +12 -0
- package/es/line/models/wall.js +293 -0
- package/es/line/shaders/arc_chunks.vert.glsl +21 -0
- package/es/line/shaders/dash/arc_dash_frag.glsl +28 -0
- package/es/line/shaders/dash/arc_dash_vert.glsl +150 -0
- package/es/line/shaders/dash/line_dash_frag.glsl +31 -0
- package/es/line/shaders/dash/line_dash_vert.glsl +93 -0
- package/es/line/shaders/half/line_half_frag.glsl +53 -0
- package/es/line/shaders/half/line_half_vert.glsl +169 -0
- package/es/line/shaders/line_arc2d_vert.glsl +114 -0
- package/es/line/shaders/line_arc_3d_frag.glsl +103 -0
- package/es/line/shaders/line_arc_3d_vert.glsl +206 -0
- package/es/line/shaders/line_arc_frag.glsl +88 -0
- package/es/line/shaders/line_arc_great_circle_frag.glsl +101 -0
- package/es/line/shaders/line_arc_great_circle_vert.glsl +214 -0
- package/es/line/shaders/line_arc_vert.glsl +178 -0
- package/es/line/shaders/line_bezier_vert.glsl +85 -0
- package/es/line/shaders/line_frag.glsl +99 -0
- package/es/line/shaders/line_vert.glsl +192 -0
- package/es/line/shaders/linear/arc3d_linear_frag.glsl +46 -0
- package/es/line/shaders/linear/arc3d_linear_vert.glsl +206 -0
- package/es/line/shaders/linear/arc_linear_frag.glsl +38 -0
- package/es/line/shaders/linear/arc_linear_vert.glsl +138 -0
- package/es/line/shaders/linear/line_linear_frag.glsl +27 -0
- package/es/line/shaders/linearLine/line_linear_frag.glsl +20 -0
- package/es/line/shaders/linearLine/line_linear_vert.glsl +112 -0
- package/es/line/shaders/simple/simpleline_frag.glsl +10 -0
- package/es/line/shaders/simple/simpleline_linear_frag.glsl +11 -0
- package/es/line/shaders/simple/simpleline_vert.glsl +79 -0
- package/es/line/shaders/tile/line_tile_map_vert.glsl +25 -0
- package/es/line/shaders/tile/line_tile_vert.glsl +52 -0
- package/es/line/shaders/tile/simpleline_map_vert.glsl +15 -0
- package/es/line/shaders/tile/simpleline_vert.glsl +21 -0
- package/es/line/shaders/wall/wall_frag.glsl +89 -0
- package/es/line/shaders/wall/wall_vert.glsl +77 -0
- package/es/mask/index.d.ts +27 -0
- package/es/mask/index.js +153 -0
- package/es/mask/models/fill.d.ts +12 -0
- package/es/mask/models/fill.js +124 -0
- package/es/mask/models/index.d.ts +5 -0
- package/es/mask/models/index.js +5 -0
- package/es/mask/shaders/mask_vert.glsl +16 -0
- package/es/plugins/DataMappingPlugin.d.ts +19 -0
- package/es/plugins/DataMappingPlugin.js +420 -0
- package/es/plugins/DataSourcePlugin.d.ts +7 -0
- package/es/plugins/DataSourcePlugin.js +84 -0
- package/es/plugins/FeatureScalePlugin.d.ts +24 -0
- package/es/plugins/FeatureScalePlugin.js +340 -0
- package/es/plugins/LayerAnimateStylePlugin.d.ts +5 -0
- package/es/plugins/LayerAnimateStylePlugin.js +29 -0
- package/es/plugins/LayerModelPlugin.d.ts +10 -0
- package/es/plugins/LayerModelPlugin.js +72 -0
- package/es/plugins/LayerStylePlugin.d.ts +8 -0
- package/es/plugins/LayerStylePlugin.js +39 -0
- package/es/plugins/LightingPlugin.d.ts +36 -0
- package/es/plugins/LightingPlugin.js +104 -0
- package/es/plugins/MultiPassRendererPlugin.d.ts +23 -0
- package/es/plugins/MultiPassRendererPlugin.js +65 -0
- package/es/plugins/PixelPickingPlugin.d.ts +8 -0
- package/es/plugins/PixelPickingPlugin.js +126 -0
- package/es/plugins/RegisterStyleAttributePlugin.d.ts +15 -0
- package/es/plugins/RegisterStyleAttributePlugin.js +156 -0
- package/es/plugins/ShaderUniformPlugin.d.ts +17 -0
- package/es/plugins/ShaderUniformPlugin.js +107 -0
- package/es/plugins/UpdateModelPlugin.d.ts +8 -0
- package/es/plugins/UpdateModelPlugin.js +31 -0
- package/es/plugins/UpdateStyleAttributePlugin.d.ts +12 -0
- package/es/plugins/UpdateStyleAttributePlugin.js +83 -0
- package/es/point/index.d.ts +40 -0
- package/es/point/index.js +229 -0
- package/es/point/models/earthExtrude.d.ts +24 -0
- package/es/point/models/earthExtrude.js +274 -0
- package/es/point/models/earthFill.d.ts +11 -0
- package/es/point/models/earthFill.js +258 -0
- package/es/point/models/extrude.d.ts +24 -0
- package/es/point/models/extrude.js +295 -0
- package/es/point/models/fill.d.ts +40 -0
- package/es/point/models/fill.js +403 -0
- package/es/point/models/fillmage.d.ts +25 -0
- package/es/point/models/fillmage.js +366 -0
- package/es/point/models/image.d.ts +11 -0
- package/es/point/models/image.js +239 -0
- package/es/point/models/index.d.ts +5 -0
- package/es/point/models/index.js +30 -0
- package/es/point/models/normal.d.ts +16 -0
- package/es/point/models/normal.js +124 -0
- package/es/point/models/radar.d.ts +24 -0
- package/es/point/models/radar.js +232 -0
- package/es/point/models/simplePoint.d.ts +16 -0
- package/es/point/models/simplePoint.js +179 -0
- package/es/point/models/text.d.ts +57 -0
- package/es/point/models/text.js +619 -0
- package/es/point/models/tile.d.ts +15 -0
- package/es/point/models/tile.js +175 -0
- package/es/point/models/tileText.d.ts +52 -0
- package/es/point/models/tileText.js +509 -0
- package/es/point/shaders/animate/wave_frag.glsl +65 -0
- package/es/point/shaders/earth/extrude_frag.glsl +44 -0
- package/es/point/shaders/earth/extrude_vert.glsl +140 -0
- package/es/point/shaders/earth/fill_frag.glsl +86 -0
- package/es/point/shaders/earth/fill_vert.glsl +125 -0
- package/es/point/shaders/extrude/extrude_frag.glsl +44 -0
- package/es/point/shaders/extrude/extrude_vert.glsl +121 -0
- package/es/point/shaders/fill_frag.glsl +84 -0
- package/es/point/shaders/fill_vert.glsl +188 -0
- package/es/point/shaders/image/fillImage_frag.glsl +20 -0
- package/es/point/shaders/image/fillImage_vert.glsl +116 -0
- package/es/point/shaders/image_frag.glsl +39 -0
- package/es/point/shaders/image_vert.glsl +90 -0
- package/es/point/shaders/normal_frag.glsl +6 -0
- package/es/point/shaders/normal_vert.glsl +24 -0
- package/es/point/shaders/radar/radar_frag.glsl +53 -0
- package/es/point/shaders/radar/radar_vert.glsl +70 -0
- package/es/point/shaders/simplePoint_frag.glsl +53 -0
- package/es/point/shaders/simplePoint_vert.glsl +79 -0
- package/es/point/shaders/text_frag.glsl +48 -0
- package/es/point/shaders/text_vert.glsl +131 -0
- package/es/point/shaders/tile/fill_tile_frag.glsl +76 -0
- package/es/point/shaders/tile/fill_tile_vert.glsl +78 -0
- package/es/point/shaders/tile/text_frag.glsl +33 -0
- package/es/point/shaders/tile/text_map_frag.glsl +31 -0
- package/es/point/shaders/tile/text_map_vert.glsl +38 -0
- package/es/point/shaders/tile/text_vert.glsl +48 -0
- package/es/point/shape/extrude.d.ts +15 -0
- package/es/point/shape/extrude.js +63 -0
- package/es/polygon/index.d.ts +27 -0
- package/es/polygon/index.js +146 -0
- package/es/polygon/models/extrude.d.ts +28 -0
- package/es/polygon/models/extrude.js +302 -0
- package/es/polygon/models/fill.d.ts +17 -0
- package/es/polygon/models/fill.js +210 -0
- package/es/polygon/models/index.d.ts +5 -0
- package/es/polygon/models/index.js +28 -0
- package/es/polygon/models/ocean.d.ts +21 -0
- package/es/polygon/models/ocean.js +202 -0
- package/es/polygon/models/tile.d.ts +12 -0
- package/es/polygon/models/tile.js +101 -0
- package/es/polygon/models/water.d.ts +16 -0
- package/es/polygon/models/water.js +179 -0
- package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +44 -0
- package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +44 -0
- package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +85 -0
- package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +90 -0
- package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +48 -0
- package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +93 -0
- package/es/polygon/shaders/polygon_frag.glsl +12 -0
- package/es/polygon/shaders/polygon_linear_frag.glsl +22 -0
- package/es/polygon/shaders/polygon_linear_vert.glsl +74 -0
- package/es/polygon/shaders/polygon_vert.glsl +66 -0
- package/es/polygon/shaders/tile/polygon_tile_map_vert.glsl +16 -0
- package/es/polygon/shaders/tile/polygon_tile_vert.glsl +42 -0
- package/es/polygon/shaders/water/polygon_ocean_frag.glsl +247 -0
- package/es/polygon/shaders/water/polygon_ocean_vert.glsl +21 -0
- package/es/polygon/shaders/water/polygon_water_frag.glsl +71 -0
- package/es/polygon/shaders/water/polygon_water_vert.glsl +26 -0
- package/es/raster/buffers/triangulation.d.ts +6 -0
- package/es/raster/buffers/triangulation.js +25 -0
- package/es/raster/index.d.ts +19 -0
- package/es/raster/index.js +103 -0
- package/es/raster/models/index.d.ts +5 -0
- package/es/raster/models/index.js +8 -0
- package/es/raster/models/raster.d.ts +21 -0
- package/es/raster/models/raster.js +168 -0
- package/es/raster/models/rasterTile.d.ts +18 -0
- package/es/raster/models/rasterTile.js +140 -0
- package/es/raster/raster.d.ts +30 -0
- package/es/raster/raster.js +174 -0
- package/es/raster/shaders/raster_2d_frag.glsl +64 -0
- package/es/raster/shaders/raster_2d_vert.glsl +17 -0
- package/es/raster/shaders/raster_frag.glsl +9 -0
- package/es/raster/shaders/raster_vert.glsl +44 -0
- package/es/shader/minify_frag.glsl +7 -0
- package/es/shader/minify_picking_frag.glsl +10 -0
- package/es/tile/interface.d.ts +29 -0
- package/es/tile/interface.js +1 -0
- package/es/tile/manager/baseMapTileLayerManager.d.ts +7 -0
- package/es/tile/manager/baseMapTileLayerManager.js +119 -0
- package/es/tile/manager/baseTileManager.d.ts +27 -0
- package/es/tile/manager/baseTileManager.js +107 -0
- package/es/tile/manager/tileConfigManager.d.ts +17 -0
- package/es/tile/manager/tileConfigManager.js +121 -0
- package/es/tile/manager/tileLayerManager.d.ts +15 -0
- package/es/tile/manager/tileLayerManager.js +255 -0
- package/es/tile/manager/tilePickerManager.d.ts +21 -0
- package/es/tile/manager/tilePickerManager.js +194 -0
- package/es/tile/models/tileModel.d.ts +10 -0
- package/es/tile/models/tileModel.js +81 -0
- package/es/tile/tileFactory/base.d.ts +44 -0
- package/es/tile/tileFactory/base.js +472 -0
- package/es/tile/tileFactory/index.d.ts +5 -0
- package/es/tile/tileFactory/index.js +34 -0
- package/es/tile/tileFactory/line.d.ts +12 -0
- package/es/tile/tileFactory/line.js +62 -0
- package/es/tile/tileFactory/point.d.ts +12 -0
- package/es/tile/tileFactory/point.js +63 -0
- package/es/tile/tileFactory/polygon.d.ts +12 -0
- package/es/tile/tileFactory/polygon.js +62 -0
- package/es/tile/tileFactory/raster.d.ts +12 -0
- package/es/tile/tileFactory/raster.js +58 -0
- package/es/tile/tileFactory/rasterData.d.ts +12 -0
- package/es/tile/tileFactory/rasterData.js +81 -0
- package/es/tile/tileFactory/rasterDataLayer.d.ts +19 -0
- package/es/tile/tileFactory/rasterDataLayer.js +85 -0
- package/es/tile/tileFactory/test.d.ts +12 -0
- package/es/tile/tileFactory/test.js +105 -0
- package/es/tile/tileFactory/vectorLayer.d.ts +35 -0
- package/es/tile/tileFactory/vectorLayer.js +260 -0
- package/es/tile/tileLayer/baseMapTileLayer.d.ts +30 -0
- package/es/tile/tileLayer/baseMapTileLayer.js +195 -0
- package/es/tile/tileLayer/baseTileLayer.d.ts +48 -0
- package/es/tile/tileLayer/baseTileLayer.js +420 -0
- package/es/tile/tileTest.d.ts +15 -0
- package/es/tile/tileTest.js +62 -0
- package/es/tile/tmsMapTileLayer.d.ts +7 -0
- package/es/tile/tmsMapTileLayer.js +97 -0
- package/es/tile/tmsTileLayer.d.ts +7 -0
- package/es/tile/tmsTileLayer.js +101 -0
- package/es/tile/utils.d.ts +19 -0
- package/es/tile/utils.js +209 -0
- package/es/utils/blend.d.ts +2 -0
- package/es/utils/blend.js +54 -0
- package/es/utils/collision-index.d.ts +47 -0
- package/es/utils/collision-index.js +102 -0
- package/es/utils/dataMappingStyle.d.ts +31 -0
- package/es/utils/dataMappingStyle.js +150 -0
- package/es/utils/extrude_polyline.d.ts +67 -0
- package/es/utils/extrude_polyline.js +611 -0
- package/es/utils/grid-index.d.ts +28 -0
- package/es/utils/grid-index.js +179 -0
- package/es/utils/layerData.d.ts +2 -0
- package/es/utils/layerData.js +176 -0
- package/es/utils/multiPassRender.d.ts +16 -0
- package/es/utils/multiPassRender.js +50 -0
- package/es/utils/polylineNormal.d.ts +9 -0
- package/es/utils/polylineNormal.js +191 -0
- package/es/utils/simpleLine.d.ts +23 -0
- package/es/utils/simpleLine.js +103 -0
- package/es/utils/symbol-layout.d.ts +43 -0
- package/es/utils/symbol-layout.js +299 -0
- package/es/utils/updateShape.d.ts +2 -0
- package/es/utils/updateShape.js +20 -0
- package/es/wind/index.d.ts +20 -0
- package/es/wind/index.js +98 -0
- package/es/wind/models/index.d.ts +5 -0
- package/es/wind/models/index.js +5 -0
- package/es/wind/models/utils.d.ts +19 -0
- package/es/wind/models/utils.js +226 -0
- package/es/wind/models/wind.d.ts +33 -0
- package/es/wind/models/wind.js +331 -0
- package/es/wind/models/windRender.d.ts +104 -0
- package/es/wind/models/windRender.js +357 -0
- package/es/wind/models/windShader.d.ts +12 -0
- package/es/wind/models/windShader.js +12 -0
- package/es/wind/shaders/wind_frag.glsl +9 -0
- package/es/wind/shaders/wind_vert.glsl +17 -0
- package/lib/Geometry/index.js +130 -0
- package/lib/Geometry/models/billboard.js +242 -0
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- package/lib/index.js +275 -0
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- package/lib/line/models/simpleLine.js +249 -0
- package/lib/line/models/simpleTileLine.js +115 -0
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- package/lib/mask/models/index.js +16 -0
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- package/lib/plugins/DataMappingPlugin.js +434 -0
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- package/lib/plugins/LayerAnimateStylePlugin.js +41 -0
- package/lib/plugins/LayerModelPlugin.js +83 -0
- package/lib/plugins/LayerStylePlugin.js +50 -0
- package/lib/plugins/LightingPlugin.js +119 -0
- package/lib/plugins/MultiPassRendererPlugin.js +77 -0
- package/lib/plugins/PixelPickingPlugin.js +139 -0
- package/lib/plugins/RegisterStyleAttributePlugin.js +168 -0
- package/lib/plugins/ShaderUniformPlugin.js +120 -0
- package/lib/plugins/UpdateModelPlugin.js +42 -0
- package/lib/plugins/UpdateStyleAttributePlugin.js +94 -0
- package/lib/point/index.js +242 -0
- package/lib/point/models/earthExtrude.js +290 -0
- package/lib/point/models/earthFill.js +293 -0
- package/lib/point/models/extrude.js +312 -0
- package/lib/point/models/fill.js +419 -0
- package/lib/point/models/fillmage.js +382 -0
- package/lib/point/models/image.js +255 -0
- package/lib/point/models/index.js +53 -0
- package/lib/point/models/normal.js +141 -0
- package/lib/point/models/radar.js +249 -0
- package/lib/point/models/simplePoint.js +196 -0
- package/lib/point/models/text.js +634 -0
- package/lib/point/models/tile.js +189 -0
- package/lib/point/models/tileText.js +524 -0
- package/lib/point/shaders/animate/wave_frag.glsl +65 -0
- package/lib/point/shaders/earth/extrude_frag.glsl +44 -0
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- package/lib/point/shaders/earth/fill_frag.glsl +86 -0
- package/lib/point/shaders/earth/fill_vert.glsl +125 -0
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- package/lib/point/shaders/extrude/extrude_vert.glsl +121 -0
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- package/lib/point/shaders/fill_vert.glsl +188 -0
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- package/lib/point/shaders/image_frag.glsl +39 -0
- package/lib/point/shaders/image_vert.glsl +90 -0
- package/lib/point/shaders/normal_frag.glsl +6 -0
- package/lib/point/shaders/normal_vert.glsl +24 -0
- package/lib/point/shaders/radar/radar_frag.glsl +53 -0
- package/lib/point/shaders/radar/radar_vert.glsl +70 -0
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- package/lib/point/shaders/text_frag.glsl +48 -0
- package/lib/point/shaders/text_vert.glsl +131 -0
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- package/lib/point/shaders/tile/text_vert.glsl +48 -0
- package/lib/point/shape/extrude.js +78 -0
- package/lib/polygon/index.js +160 -0
- package/lib/polygon/models/extrude.js +318 -0
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- package/lib/polygon/models/index.js +50 -0
- package/lib/polygon/models/ocean.js +219 -0
- package/lib/polygon/models/tile.js +114 -0
- package/lib/polygon/models/water.js +196 -0
- package/lib/polygon/shaders/extrude/polygon_extrude_frag.glsl +44 -0
- package/lib/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +44 -0
- package/lib/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +85 -0
- package/lib/polygon/shaders/extrude/polygon_extrude_vert.glsl +90 -0
- package/lib/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +48 -0
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- package/lib/polygon/shaders/polygon_frag.glsl +12 -0
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- package/lib/polygon/shaders/water/polygon_water_frag.glsl +71 -0
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- package/lib/raster/models/index.js +20 -0
- package/lib/raster/models/raster.js +183 -0
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- package/lib/raster/raster.js +191 -0
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- package/lib/shader/minify_picking_frag.glsl +10 -0
- package/lib/tile/interface.js +5 -0
- package/lib/tile/manager/baseMapTileLayerManager.js +134 -0
- package/lib/tile/manager/baseTileManager.js +121 -0
- package/lib/tile/manager/tileConfigManager.js +133 -0
- package/lib/tile/manager/tileLayerManager.js +273 -0
- package/lib/tile/manager/tilePickerManager.js +205 -0
- package/lib/tile/models/tileModel.js +94 -0
- package/lib/tile/tileFactory/base.js +496 -0
- package/lib/tile/tileFactory/index.js +66 -0
- package/lib/tile/tileFactory/line.js +73 -0
- package/lib/tile/tileFactory/point.js +74 -0
- package/lib/tile/tileFactory/polygon.js +73 -0
- package/lib/tile/tileFactory/raster.js +71 -0
- package/lib/tile/tileFactory/rasterData.js +94 -0
- package/lib/tile/tileFactory/rasterDataLayer.js +98 -0
- package/lib/tile/tileFactory/test.js +118 -0
- package/lib/tile/tileFactory/vectorLayer.js +275 -0
- package/lib/tile/tileLayer/baseMapTileLayer.js +202 -0
- package/lib/tile/tileLayer/baseTileLayer.js +429 -0
- package/lib/tile/tileTest.js +74 -0
- package/lib/tile/tmsMapTileLayer.js +114 -0
- package/lib/tile/tmsTileLayer.js +118 -0
- package/lib/tile/utils.js +248 -0
- package/lib/utils/blend.js +65 -0
- package/lib/utils/collision-index.js +118 -0
- package/lib/utils/dataMappingStyle.js +154 -0
- package/lib/utils/extrude_polyline.js +653 -0
- package/lib/utils/grid-index.js +188 -0
- package/lib/utils/layerData.js +187 -0
- package/lib/utils/multiPassRender.js +61 -0
- package/lib/utils/polylineNormal.js +230 -0
- package/lib/utils/simpleLine.js +116 -0
- package/lib/utils/symbol-layout.js +308 -0
- package/lib/utils/updateShape.js +27 -0
- package/lib/wind/index.js +111 -0
- package/lib/wind/models/index.js +16 -0
- package/lib/wind/models/utils.js +253 -0
- package/lib/wind/models/wind.js +346 -0
- package/lib/wind/models/windRender.js +373 -0
- package/lib/wind/models/windShader.js +25 -0
- package/lib/wind/shaders/wind_frag.glsl +9 -0
- package/lib/wind/shaders/wind_vert.glsl +17 -0
- package/package.json +6 -6
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var emptyPixels = new Uint8Array(this.width * this.height * 4); // screen textures to hold the drawn screen for the previous and the current frame
|
|
95
|
+
|
|
96
|
+
this.backgroundTexture = glUtils.createTexture(gl, gl.NEAREST, emptyPixels, this.width, this.height);
|
|
97
|
+
this.screenTexture = glUtils.createTexture(gl, gl.NEAREST, emptyPixels, this.width, this.height); // we create a square texture where each pixel will hold a particle position encoded as RGBA
|
|
98
|
+
|
|
99
|
+
var particleRes = this.particleStateResolution = Math.ceil(Math.sqrt(this.numParticles)); // particleRes size
|
|
100
|
+
|
|
101
|
+
this.numParticlesSize = particleRes * particleRes;
|
|
102
|
+
var particleState = new Uint8Array(this.numParticlesSize * 4);
|
|
103
|
+
|
|
104
|
+
for (var i = 0; i < particleState.length; i++) {
|
|
105
|
+
particleState[i] = Math.floor(Math.random() * 256); // randomize the initial particle positions
|
|
106
|
+
} // textures to hold the particle state for the current and the next frame
|
|
107
|
+
|
|
108
|
+
|
|
109
|
+
this.particleStateTexture0 = glUtils.createTexture(gl, gl.NEAREST, particleState, particleRes, particleRes);
|
|
110
|
+
this.particleStateTexture1 = glUtils.createTexture(gl, gl.NEAREST, particleState, particleRes, particleRes);
|
|
111
|
+
var particleIndices = new Float32Array(this.numParticlesSize);
|
|
112
|
+
|
|
113
|
+
for (var i$1 = 0; i$1 < this.numParticlesSize; i$1++) {
|
|
114
|
+
particleIndices[i$1] = i$1;
|
|
115
|
+
}
|
|
116
|
+
|
|
117
|
+
this.particleIndexBuffer = glUtils.createBuffer(gl, particleIndices);
|
|
118
|
+
}
|
|
119
|
+
}, {
|
|
120
|
+
key: "setWind",
|
|
121
|
+
value: function setWind(windData) {
|
|
122
|
+
this.windData = windData;
|
|
123
|
+
this.windTexture = glUtils.createDataTexture(this.gl, this.gl.LINEAR, windData.image);
|
|
124
|
+
}
|
|
125
|
+
/**
|
|
126
|
+
* 更新风场粒子数量
|
|
127
|
+
* @param num
|
|
128
|
+
*/
|
|
129
|
+
|
|
130
|
+
}, {
|
|
131
|
+
key: "updateParticelNum",
|
|
132
|
+
value: function updateParticelNum(num) {
|
|
133
|
+
var gl = this.gl;
|
|
134
|
+
|
|
135
|
+
if (num !== this.numParticles) {
|
|
136
|
+
this.numParticles = num; // params number
|
|
137
|
+
// we create a square texture where each pixel will hold a particle position encoded as RGBA
|
|
138
|
+
|
|
139
|
+
var particleRes = this.particleStateResolution = Math.ceil(Math.sqrt(this.numParticles));
|
|
140
|
+
this.numParticlesSize = particleRes * particleRes;
|
|
141
|
+
var particleState = new Uint8Array(this.numParticlesSize * 4);
|
|
142
|
+
|
|
143
|
+
for (var i = 0; i < particleState.length; i++) {
|
|
144
|
+
particleState[i] = Math.floor(Math.random() * 256); // randomize the initial particle positions
|
|
145
|
+
} // textures to hold the particle state for the current and the next frame
|
|
146
|
+
|
|
147
|
+
|
|
148
|
+
this.particleStateTexture0 = glUtils.createTexture(gl, gl.NEAREST, particleState, particleRes, particleRes);
|
|
149
|
+
this.particleStateTexture1 = glUtils.createTexture(gl, gl.NEAREST, particleState, particleRes, particleRes);
|
|
150
|
+
var particleIndices = new Float32Array(this.numParticlesSize);
|
|
151
|
+
|
|
152
|
+
for (var i$1 = 0; i$1 < this.numParticlesSize; i$1++) {
|
|
153
|
+
particleIndices[i$1] = i$1;
|
|
154
|
+
}
|
|
155
|
+
|
|
156
|
+
this.particleIndexBuffer = glUtils.createBuffer(gl, particleIndices);
|
|
157
|
+
}
|
|
158
|
+
}
|
|
159
|
+
/**
|
|
160
|
+
* 更新风场风向风速
|
|
161
|
+
* @param uMin
|
|
162
|
+
* @param uMax
|
|
163
|
+
* @param vMin
|
|
164
|
+
* @param vMax
|
|
165
|
+
*/
|
|
166
|
+
|
|
167
|
+
}, {
|
|
168
|
+
key: "updateWindDir",
|
|
169
|
+
value: function updateWindDir(uMin, uMax, vMin, vMax) {
|
|
170
|
+
this.windData.uMin = uMin;
|
|
171
|
+
this.windData.uMax = uMax;
|
|
172
|
+
this.windData.vMin = vMin;
|
|
173
|
+
this.windData.vMax = vMax;
|
|
174
|
+
}
|
|
175
|
+
/**
|
|
176
|
+
* update rampColors
|
|
177
|
+
* @param rampColors
|
|
178
|
+
*/
|
|
179
|
+
|
|
180
|
+
}, {
|
|
181
|
+
key: "updateColorRampTexture",
|
|
182
|
+
value: function updateColorRampTexture(rampColors) {
|
|
183
|
+
if (this.isColorChanged(rampColors)) {
|
|
184
|
+
this.rampColors = rampColors;
|
|
185
|
+
var gl = this.gl;
|
|
186
|
+
gl.deleteTexture(this.colorRampTexture);
|
|
187
|
+
this.colorRampTexture = glUtils.createTexture(gl, gl.LINEAR, getColorRamp(rampColors), 16, 16);
|
|
188
|
+
}
|
|
189
|
+
}
|
|
190
|
+
}, {
|
|
191
|
+
key: "isColorChanged",
|
|
192
|
+
value: function isColorChanged(rampColors) {
|
|
193
|
+
var keys = Object.keys(rampColors);
|
|
194
|
+
|
|
195
|
+
for (var _i2 = 0, _keys = keys; _i2 < _keys.length; _i2++) {
|
|
196
|
+
var item = _keys[_i2];
|
|
197
|
+
|
|
198
|
+
var _key = Number(item); // exist new key -> color need update
|
|
199
|
+
|
|
200
|
+
|
|
201
|
+
if (!this.rampColors[_key]) {
|
|
202
|
+
return true;
|
|
203
|
+
} // value changed -> color need update
|
|
204
|
+
|
|
205
|
+
|
|
206
|
+
if (this.rampColors[_key] && this.rampColors[_key] !== rampColors[_key]) {
|
|
207
|
+
return true;
|
|
208
|
+
}
|
|
209
|
+
}
|
|
210
|
+
|
|
211
|
+
return false;
|
|
212
|
+
}
|
|
213
|
+
}, {
|
|
214
|
+
key: "reSize",
|
|
215
|
+
value: function reSize(width, height) {
|
|
216
|
+
if (width !== this.width || height !== this.height) {
|
|
217
|
+
var gl = this.gl;
|
|
218
|
+
gl.deleteTexture(this.backgroundTexture);
|
|
219
|
+
gl.deleteTexture(this.screenTexture);
|
|
220
|
+
this.width = width;
|
|
221
|
+
this.height = height;
|
|
222
|
+
var emptyPixels = new Uint8Array(width * height * 4); // screen textures to hold the drawn screen for the previous and the current frame
|
|
223
|
+
|
|
224
|
+
this.backgroundTexture = glUtils.createTexture(gl, gl.NEAREST, emptyPixels, width, height);
|
|
225
|
+
this.screenTexture = glUtils.createTexture(gl, gl.NEAREST, emptyPixels, width, height);
|
|
226
|
+
}
|
|
227
|
+
}
|
|
228
|
+
}, {
|
|
229
|
+
key: "draw",
|
|
230
|
+
value: function draw() {
|
|
231
|
+
var _this$windData;
|
|
232
|
+
|
|
233
|
+
if ((_this$windData = this.windData) !== null && _this$windData !== void 0 && _this$windData.image) {
|
|
234
|
+
var gl = this.gl;
|
|
235
|
+
glUtils.bindTexture(gl, this.windTexture, 0);
|
|
236
|
+
glUtils.bindTexture(gl, this.particleStateTexture0, 1);
|
|
237
|
+
this.drawScreen(); // draw Particles into framebuffer
|
|
238
|
+
|
|
239
|
+
this.updateParticles();
|
|
240
|
+
return {
|
|
241
|
+
d: this.pixels,
|
|
242
|
+
w: this.width,
|
|
243
|
+
h: this.height
|
|
244
|
+
};
|
|
245
|
+
} else {
|
|
246
|
+
return {
|
|
247
|
+
d: new Uint8Array([0, 0, 0, 0]),
|
|
248
|
+
w: 1,
|
|
249
|
+
h: 1
|
|
250
|
+
};
|
|
251
|
+
}
|
|
252
|
+
}
|
|
253
|
+
}, {
|
|
254
|
+
key: "drawScreen",
|
|
255
|
+
value: function drawScreen() {
|
|
256
|
+
var gl = this.gl; // draw the screen into a temporary framebuffer to retain it as the background on the next frame
|
|
257
|
+
|
|
258
|
+
bindFramebuffer(gl, this.framebuffer, this.screenTexture);
|
|
259
|
+
gl.viewport(0, 0, this.width, this.height);
|
|
260
|
+
gl.disable(gl.BLEND);
|
|
261
|
+
this.drawFullTexture(this.backgroundTexture, this.fadeOpacity);
|
|
262
|
+
this.drawParticles();
|
|
263
|
+
this.pixels = new Uint8Array(4 * this.width * this.height);
|
|
264
|
+
gl.readPixels(0, 0, this.width, this.height, gl.RGBA, gl.UNSIGNED_BYTE, this.pixels);
|
|
265
|
+
bindFramebuffer(gl, null, null);
|
|
266
|
+
gl.viewport(0, 0, this.gl.canvas.width, this.gl.canvas.height); // save the current screen as the background for the next frame
|
|
267
|
+
|
|
268
|
+
var temp = this.backgroundTexture;
|
|
269
|
+
this.backgroundTexture = this.screenTexture;
|
|
270
|
+
this.screenTexture = temp;
|
|
271
|
+
}
|
|
272
|
+
}, {
|
|
273
|
+
key: "drawFullTexture",
|
|
274
|
+
value: function drawFullTexture(texture, opacity) {
|
|
275
|
+
var gl = this.gl;
|
|
276
|
+
var program = this.fullScreenProgram;
|
|
277
|
+
gl.useProgram(program); // bindAttribute(gl, this.quadBuffer, program.a_pos, 2);
|
|
278
|
+
|
|
279
|
+
gl.bindBuffer(gl.ARRAY_BUFFER, this.quadBuffer);
|
|
280
|
+
gl.vertexAttribPointer(program.a_pos, 2, gl.FLOAT, false, 0, 0);
|
|
281
|
+
gl.enableVertexAttribArray(program.a_pos);
|
|
282
|
+
gl.bindBuffer(gl.ARRAY_BUFFER, null);
|
|
283
|
+
glUtils.bindTexture(gl, texture, 2);
|
|
284
|
+
gl.uniform1i(program.u_screen, 2);
|
|
285
|
+
gl.uniform1f(program.u_opacity, opacity);
|
|
286
|
+
gl.drawArrays(gl.TRIANGLES, 0, 6); // gl.drawArrays(gl.POINTS, 0, 6);
|
|
287
|
+
}
|
|
288
|
+
}, {
|
|
289
|
+
key: "drawParticles",
|
|
290
|
+
value: function drawParticles() {
|
|
291
|
+
var gl = this.gl;
|
|
292
|
+
var program = this.drawProgram;
|
|
293
|
+
gl.useProgram(program);
|
|
294
|
+
bindAttribute(gl, this.particleIndexBuffer, program.a_index, 1);
|
|
295
|
+
glUtils.bindTexture(gl, this.colorRampTexture, 2);
|
|
296
|
+
gl.uniform1i(program.u_wind, 0);
|
|
297
|
+
gl.uniform1i(program.u_particles, 1);
|
|
298
|
+
gl.uniform1i(program.u_color_ramp, 2);
|
|
299
|
+
gl.uniform1f(program.u_particles_res, this.particleStateResolution);
|
|
300
|
+
gl.uniform2f(program.u_wind_min, this.windData.uMin, this.windData.vMin);
|
|
301
|
+
gl.uniform2f(program.u_wind_max, this.windData.uMax, this.windData.vMax);
|
|
302
|
+
gl.drawArrays(gl.POINTS, 0, this.numParticlesSize);
|
|
303
|
+
}
|
|
304
|
+
}, {
|
|
305
|
+
key: "updateParticles",
|
|
306
|
+
value: function updateParticles() {
|
|
307
|
+
var gl = this.gl;
|
|
308
|
+
bindFramebuffer(gl, this.framebuffer, this.particleStateTexture1);
|
|
309
|
+
gl.viewport(0, 0, this.particleStateResolution, this.particleStateResolution);
|
|
310
|
+
var program = this.updateProgram;
|
|
311
|
+
gl.useProgram(program);
|
|
312
|
+
bindAttribute(gl, this.quadBuffer, program.a_pos, 2);
|
|
313
|
+
gl.uniform1i(program.u_wind, 0);
|
|
314
|
+
gl.uniform1i(program.u_particles, 1);
|
|
315
|
+
gl.uniform1f(program.u_rand_seed, Math.random());
|
|
316
|
+
gl.uniform2f(program.u_wind_res, this.windData.image.width * 2, this.windData.image.height * 2);
|
|
317
|
+
gl.uniform2f(program.u_wind_min, this.windData.uMin, this.windData.vMin);
|
|
318
|
+
gl.uniform2f(program.u_wind_max, this.windData.uMax, this.windData.vMax);
|
|
319
|
+
gl.uniform1f(program.u_speed_factor, this.speedFactor);
|
|
320
|
+
gl.uniform1f(program.u_drop_rate, this.dropRate);
|
|
321
|
+
gl.uniform1f(program.u_drop_rate_bump, this.dropRateBump);
|
|
322
|
+
gl.drawArrays(gl.TRIANGLES, 0, 6); // swap the particle state textures so the new one becomes the current one
|
|
323
|
+
|
|
324
|
+
var temp = this.particleStateTexture0;
|
|
325
|
+
this.particleStateTexture0 = this.particleStateTexture1;
|
|
326
|
+
this.particleStateTexture1 = temp;
|
|
327
|
+
bindFramebuffer(gl, null, null); // gl.viewport(0, 0, this.gl.canvas.width, this.gl.canvas.height);
|
|
328
|
+
}
|
|
329
|
+
}, {
|
|
330
|
+
key: "destroy",
|
|
331
|
+
value: function destroy() {
|
|
332
|
+
// private drawProgram: WebGLProgram;
|
|
333
|
+
// private fullScreenProgram: WebGLProgram;
|
|
334
|
+
// private updateProgram: WebGLProgram;
|
|
335
|
+
// private quadBuffer: WebGLBuffer | null;
|
|
336
|
+
// private particleIndexBuffer: WebGLBuffer | null;
|
|
337
|
+
// private framebuffer: WebGLFramebuffer | null;
|
|
338
|
+
// private colorRampTexture: WebGLTexture | null;
|
|
339
|
+
// private backgroundTexture: WebGLTexture | null;
|
|
340
|
+
// private screenTexture: WebGLTexture | null;
|
|
341
|
+
// private particleStateTexture0: WebGLTexture | null;
|
|
342
|
+
// private particleStateTexture1: WebGLTexture | null;
|
|
343
|
+
// private windTexture: WebGLTexture | null;
|
|
344
|
+
this.gl.deleteBuffer(this.quadBuffer);
|
|
345
|
+
this.gl.deleteBuffer(this.particleIndexBuffer);
|
|
346
|
+
this.gl.deleteFramebuffer(this.framebuffer); // @ts-ignore
|
|
347
|
+
|
|
348
|
+
this.gl.deleteShader(this.drawProgram.vertexShader); // @ts-ignore
|
|
349
|
+
|
|
350
|
+
this.gl.deleteShader(this.drawProgram.fragmentShader);
|
|
351
|
+
this.gl.deleteProgram(this.drawProgram); // @ts-ignore
|
|
352
|
+
|
|
353
|
+
this.gl.deleteShader(this.fullScreenProgram.vertexShader); // @ts-ignore
|
|
354
|
+
|
|
355
|
+
this.gl.deleteShader(this.fullScreenProgram.fragmentShader);
|
|
356
|
+
this.gl.deleteProgram(this.fullScreenProgram); // @ts-ignore
|
|
357
|
+
|
|
358
|
+
this.gl.deleteShader(this.updateProgram.vertexShader); // @ts-ignore
|
|
359
|
+
|
|
360
|
+
this.gl.deleteShader(this.updateProgram.fragmentShader);
|
|
361
|
+
this.gl.deleteProgram(this.updateProgram);
|
|
362
|
+
this.gl.deleteTexture(this.colorRampTexture);
|
|
363
|
+
this.gl.deleteTexture(this.backgroundTexture);
|
|
364
|
+
this.gl.deleteTexture(this.screenTexture);
|
|
365
|
+
this.gl.deleteTexture(this.particleStateTexture0);
|
|
366
|
+
this.gl.deleteTexture(this.particleStateTexture1);
|
|
367
|
+
this.gl.deleteTexture(this.windTexture);
|
|
368
|
+
}
|
|
369
|
+
}]);
|
|
370
|
+
return Wind;
|
|
371
|
+
}();
|
|
372
|
+
|
|
373
|
+
exports.Wind = Wind;
|
|
@@ -0,0 +1,25 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
|
|
3
|
+
Object.defineProperty(exports, "__esModule", {
|
|
4
|
+
value: true
|
|
5
|
+
});
|
|
6
|
+
exports.updateVert = exports.updateFrag = exports.fullScreenVert = exports.fullScreenFrag = exports.drawVert = exports.drawFrag = void 0;
|
|
7
|
+
|
|
8
|
+
/**
|
|
9
|
+
* drawProgram drawVert drawFrag
|
|
10
|
+
* screenProgram screenVert screenFrag
|
|
11
|
+
* updateProgram updateVert updateFrag
|
|
12
|
+
* fullScreenProgram fullScreenVert fullScreenFrag
|
|
13
|
+
*/
|
|
14
|
+
var drawVert = "\n precision mediump float;\n\n attribute float a_index;\n\n uniform sampler2D u_particles;\n uniform float u_particles_res;\n\n varying vec2 v_particle_pos;\n\n void main() {\n vec4 color = texture2D(u_particles, vec2(\n fract(a_index / u_particles_res),\n floor(a_index / u_particles_res) / u_particles_res)\n );\n\n // decode current particle position from the pixel's RGBA value\n v_particle_pos = vec2( color.r / 255.0 + color.b, color.g / 255.0 + color.a);\n\n gl_PointSize = 1.0;\n gl_Position = vec4(2.0 * v_particle_pos.x - 1.0, 1.0 - 2.0 * v_particle_pos.y, 0, 1);\n }";
|
|
15
|
+
exports.drawVert = drawVert;
|
|
16
|
+
var drawFrag = "\n precision mediump float;\n\n uniform sampler2D u_wind;\n uniform vec2 u_wind_min;\n uniform vec2 u_wind_max;\n uniform sampler2D u_color_ramp;\n\n varying vec2 v_particle_pos;\n\n void main() {\n vec2 velocity = mix(u_wind_min, u_wind_max, texture2D(u_wind, v_particle_pos).rg);\n float speed_t = length(velocity) / length(u_wind_max);\n\n // color ramp is encoded in a 16x16 texture\n vec2 ramp_pos = vec2( fract(16.0 * speed_t), floor(16.0 * speed_t) / 16.0);\n\n gl_FragColor = texture2D(u_color_ramp, ramp_pos);\n }";
|
|
17
|
+
exports.drawFrag = drawFrag;
|
|
18
|
+
var updateVert = "\n precision mediump float;\n\n attribute vec2 a_pos;\n\n varying vec2 v_tex_pos;\n\n void main() {\n v_tex_pos = a_pos;\n gl_Position = vec4(1.0 - 2.0 * a_pos, 0, 1);\n // framebuffer \u59CB\u7EC8\u7528\u94FA\u6EE1\u5C4F\u5E55\u7684 texture\n }";
|
|
19
|
+
exports.updateVert = updateVert;
|
|
20
|
+
var updateFrag = "\n precision highp float;\n\n uniform sampler2D u_particles;\n uniform sampler2D u_wind;\n uniform vec2 u_wind_res;\n uniform vec2 u_wind_min;\n uniform vec2 u_wind_max;\n uniform float u_rand_seed;\n uniform float u_speed_factor;\n uniform float u_drop_rate;\n uniform float u_drop_rate_bump;\n\n varying vec2 v_tex_pos;\n\n // pseudo-random generator\n const vec3 rand_constants = vec3(12.9898, 78.233, 4375.85453);\n float rand(const vec2 co) {\n float t = dot(rand_constants.xy, co);\n return fract(sin(t) * (rand_constants.z + t));\n }\n\n // wind speed lookup; use manual bilinear filtering based on 4 adjacent pixels for smooth interpolation\n vec2 lookup_wind(const vec2 uv) {\n // return texture2D(u_wind, uv).rg; // lower-res hardware filtering\n vec2 px = 1.0 / u_wind_res;\n vec2 vc = (floor(uv * u_wind_res)) * px;\n vec2 f = fract(uv * u_wind_res);\n vec2 tl = texture2D(u_wind, vc).rg;\n vec2 tr = texture2D(u_wind, vc + vec2(px.x, 0)).rg;\n vec2 bl = texture2D(u_wind, vc + vec2(0, px.y)).rg;\n vec2 br = texture2D(u_wind, vc + px).rg;\n return mix(mix(tl, tr, f.x), mix(bl, br, f.x), f.y);\n }\n\n void main() {\n vec4 color = texture2D(u_particles, v_tex_pos);\n vec2 pos = vec2(\n color.r / 255.0 + color.b,\n color.g / 255.0 + color.a); // decode particle position from pixel RGBA\n vec2 velocity = mix(u_wind_min, u_wind_max, lookup_wind(pos));\n float speed_t = length(velocity) / length(u_wind_max);\n\n // take EPSG:4236 distortion into account for calculating where the particle moved\n float distortion = cos(radians(pos.y * 180.0 - 90.0));\n vec2 offset = vec2(velocity.x / distortion, -velocity.y) * 0.0001 * u_speed_factor;\n\n // update particle position, wrapping around the date line\n pos = fract(1.0 + pos + offset);\n\n // a random seed to use for the particle drop\n vec2 seed = (pos + v_tex_pos) * u_rand_seed;\n\n // drop rate is a chance a particle will restart at random position, to avoid degeneration\n float drop_rate = u_drop_rate + speed_t * u_drop_rate_bump;\n float drop = step(1.0 - drop_rate, rand(seed));\n\n vec2 random_pos = vec2(\n rand(seed + 1.3),\n rand(seed + 2.1));\n pos = mix(pos, random_pos, drop);\n\n // encode the new particle position back into RGBA\n gl_FragColor = vec4(\n fract(pos * 255.0),\n floor(pos * 255.0) / 255.0);\n }";
|
|
21
|
+
exports.updateFrag = updateFrag;
|
|
22
|
+
var fullScreenVert = "\n precision mediump float;\n\n attribute vec2 a_pos;\n\n varying vec2 v_tex_pos;\n\n void main() {\n v_tex_pos = a_pos;\n gl_Position = vec4(1.0 - 2.0 * a_pos, 0.0, 1.0);\n gl_PointSize = 100.0;\n }";
|
|
23
|
+
exports.fullScreenVert = fullScreenVert;
|
|
24
|
+
var fullScreenFrag = "\n precision mediump float;\n\n uniform sampler2D u_screen;\n uniform float u_opacity;\n varying vec2 v_tex_pos;\n\n void main() {\n vec4 color = texture2D(u_screen, 1.0 - v_tex_pos);\n\n // a hack to guarantee opacity fade out even with a value close to 1.0\n gl_FragColor = vec4(floor(255.0 * color * u_opacity) / 255.0);\n }";
|
|
25
|
+
exports.fullScreenFrag = fullScreenFrag;
|
|
@@ -0,0 +1,17 @@
|
|
|
1
|
+
precision highp float;
|
|
2
|
+
uniform mat4 u_ModelMatrix;
|
|
3
|
+
uniform mat4 u_Mvp;
|
|
4
|
+
attribute vec3 a_Position;
|
|
5
|
+
attribute vec2 a_Uv;
|
|
6
|
+
varying vec2 v_texCoord;
|
|
7
|
+
#pragma include "projection"
|
|
8
|
+
void main() {
|
|
9
|
+
v_texCoord = a_Uv;
|
|
10
|
+
vec4 project_pos = project_position(vec4(a_Position, 1.0));
|
|
11
|
+
|
|
12
|
+
if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
|
|
13
|
+
gl_Position = u_Mvp * (vec4(project_pos.xy,0., 1.0));
|
|
14
|
+
} else {
|
|
15
|
+
gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy,0., 1.0));
|
|
16
|
+
}
|
|
17
|
+
}
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@antv/l7-layers",
|
|
3
|
-
"version": "2.9.32-alpha.
|
|
3
|
+
"version": "2.9.32-alpha.4",
|
|
4
4
|
"description": "L7's collection of built-in layers",
|
|
5
5
|
"main": "lib/index.js",
|
|
6
6
|
"module": "es/index.js",
|
|
@@ -27,10 +27,10 @@
|
|
|
27
27
|
"license": "ISC",
|
|
28
28
|
"dependencies": {
|
|
29
29
|
"@antv/async-hook": "^2.2.2",
|
|
30
|
-
"@antv/l7-core": "2.9.32-alpha.
|
|
31
|
-
"@antv/l7-maps": "2.9.32-alpha.
|
|
32
|
-
"@antv/l7-source": "2.9.32-alpha.
|
|
33
|
-
"@antv/l7-utils": "2.9.32-alpha.
|
|
30
|
+
"@antv/l7-core": "2.9.32-alpha.4",
|
|
31
|
+
"@antv/l7-maps": "2.9.32-alpha.4",
|
|
32
|
+
"@antv/l7-source": "2.9.32-alpha.4",
|
|
33
|
+
"@antv/l7-utils": "2.9.32-alpha.4",
|
|
34
34
|
"@babel/runtime": "^7.7.7",
|
|
35
35
|
"@mapbox/martini": "^0.2.0",
|
|
36
36
|
"@turf/clone": "^6.5.0",
|
|
@@ -61,7 +61,7 @@
|
|
|
61
61
|
"@types/gl-matrix": "^2.4.5",
|
|
62
62
|
"@types/lodash": "^4.14.138"
|
|
63
63
|
},
|
|
64
|
-
"gitHead": "
|
|
64
|
+
"gitHead": "17a8a05d41a0007db94568d2902a8f539d6e3abc",
|
|
65
65
|
"publishConfig": {
|
|
66
66
|
"access": "public"
|
|
67
67
|
}
|