@antv/l7-layers 2.9.27-alpha.2 → 2.9.27-alpha.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (300) hide show
  1. package/es/Geometry/index.js +6 -2
  2. package/es/Geometry/models/billboard.js +1 -2
  3. package/es/Geometry/models/plane.js +2 -4
  4. package/es/Geometry/models/sprite.js +2 -4
  5. package/es/canvas/index.d.ts +4 -0
  6. package/es/canvas/index.js +38 -2
  7. package/es/citybuliding/building.js +6 -2
  8. package/es/citybuliding/models/build.js +2 -3
  9. package/es/core/BaseLayer.d.ts +15 -6
  10. package/es/core/BaseLayer.js +51 -69
  11. package/es/core/BaseModel.d.ts +1 -1
  12. package/es/core/BaseModel.js +7 -3
  13. package/es/core/interface.d.ts +18 -0
  14. package/es/core/triangulation.d.ts +6 -0
  15. package/es/core/triangulation.js +64 -2
  16. package/es/earth/index.js +3 -1
  17. package/es/earth/models/base.js +2 -4
  18. package/es/earth/shaders/atmosphere_frag.glsl +1 -1
  19. package/es/earth/shaders/bloomsphere_frag.glsl +1 -1
  20. package/es/heatmap/index.js +6 -2
  21. package/es/heatmap/models/heatmap.js +5 -3
  22. package/es/image/index.js +6 -2
  23. package/es/image/models/dataImage.js +4 -7
  24. package/es/image/models/image.js +4 -7
  25. package/es/line/index.d.ts +1 -0
  26. package/es/line/index.js +8 -2
  27. package/es/line/models/arc.js +6 -5
  28. package/es/line/models/half.js +3 -4
  29. package/es/line/models/line.js +9 -8
  30. package/es/line/models/simpleLine.js +2 -1
  31. package/es/line/models/simpleTileLine.d.ts +9 -0
  32. package/es/line/models/simpleTileLine.js +100 -0
  33. package/es/line/models/tile.d.ts +1 -4
  34. package/es/line/models/tile.js +49 -222
  35. package/es/line/models/wall.js +10 -46
  36. package/es/line/shaders/dash/arc_dash_vert.glsl +2 -0
  37. package/es/line/shaders/dash/line_dash_frag.glsl +1 -1
  38. package/es/line/shaders/line_arc2d_vert.glsl +1 -1
  39. package/es/line/shaders/line_arc_3d_frag.glsl +1 -1
  40. package/es/line/shaders/line_arc_3d_vert.glsl +3 -3
  41. package/es/line/shaders/line_arc_frag.glsl +1 -1
  42. package/es/line/shaders/line_arc_great_circle_frag.glsl +1 -1
  43. package/es/line/shaders/line_arc_great_circle_vert.glsl +1 -1
  44. package/es/line/shaders/line_arc_vert.glsl +5 -3
  45. package/es/line/shaders/line_bezier_vert.glsl +1 -1
  46. package/es/line/shaders/line_frag.glsl +1 -2
  47. package/es/line/shaders/line_vert.glsl +1 -1
  48. package/es/line/shaders/linear/arc3d_linear_frag.glsl +1 -1
  49. package/es/line/shaders/linear/arc3d_linear_vert.glsl +3 -3
  50. package/es/line/shaders/linear/arc_linear_frag.glsl +1 -1
  51. package/es/line/shaders/tile/line_tile_map_vert.glsl +25 -0
  52. package/es/line/shaders/tile/line_tile_vert.glsl +19 -177
  53. package/es/line/shaders/tile/simpleline_map_vert.glsl +15 -0
  54. package/es/line/shaders/tile/simpleline_vert.glsl +21 -0
  55. package/es/line/shaders/{wall_frag.glsl → wall/wall_frag.glsl} +17 -21
  56. package/es/line/shaders/wall/wall_vert.glsl +77 -0
  57. package/es/mask/index.d.ts +1 -0
  58. package/es/mask/index.js +80 -5
  59. package/es/mask/models/fill.d.ts +2 -1
  60. package/es/mask/models/fill.js +13 -10
  61. package/es/mask/shaders/mask_vert.glsl +0 -6
  62. package/es/plugins/DataMappingPlugin.d.ts +4 -3
  63. package/es/plugins/DataMappingPlugin.js +129 -58
  64. package/es/plugins/DataSourcePlugin.js +3 -2
  65. package/es/plugins/FeatureScalePlugin.d.ts +0 -2
  66. package/es/plugins/FeatureScalePlugin.js +8 -51
  67. package/es/plugins/LayerAnimateStylePlugin.d.ts +0 -2
  68. package/es/plugins/LayerAnimateStylePlugin.js +7 -27
  69. package/es/plugins/LayerModelPlugin.js +2 -6
  70. package/es/plugins/LightingPlugin.js +1 -7
  71. package/es/plugins/MultiPassRendererPlugin.d.ts +0 -1
  72. package/es/plugins/MultiPassRendererPlugin.js +4 -16
  73. package/es/plugins/PixelPickingPlugin.d.ts +1 -1
  74. package/es/plugins/PixelPickingPlugin.js +8 -28
  75. package/es/plugins/RegisterStyleAttributePlugin.d.ts +4 -0
  76. package/es/plugins/RegisterStyleAttributePlugin.js +56 -5
  77. package/es/plugins/UpdateStyleAttributePlugin.js +2 -9
  78. package/es/point/index.js +6 -2
  79. package/es/point/models/fill.js +2 -2
  80. package/es/point/models/fillmage.js +1 -1
  81. package/es/point/models/image.js +1 -1
  82. package/es/point/models/normal.d.ts +0 -1
  83. package/es/point/models/normal.js +9 -60
  84. package/es/point/models/radar.js +4 -69
  85. package/es/point/models/simplePoint.d.ts +0 -1
  86. package/es/point/models/simplePoint.js +2 -11
  87. package/es/point/models/text.js +6 -7
  88. package/es/point/models/tile.d.ts +0 -7
  89. package/es/point/models/tile.js +22 -155
  90. package/es/point/models/tileText.d.ts +0 -4
  91. package/es/point/models/tileText.js +98 -185
  92. package/es/point/shaders/animate/wave_frag.glsl +3 -3
  93. package/es/point/shaders/earth/fill_vert.glsl +0 -1
  94. package/es/point/shaders/fill_vert.glsl +0 -1
  95. package/es/point/shaders/normal_frag.glsl +1 -10
  96. package/es/point/shaders/normal_vert.glsl +5 -60
  97. package/es/point/shaders/radar/radar_frag.glsl +4 -15
  98. package/es/point/shaders/radar/radar_vert.glsl +4 -54
  99. package/es/point/shaders/tile/fill_tile_frag.glsl +10 -17
  100. package/es/point/shaders/tile/fill_tile_vert.glsl +20 -123
  101. package/es/point/shaders/tile/text_frag.glsl +33 -0
  102. package/es/point/shaders/tile/text_map_frag.glsl +31 -0
  103. package/es/point/shaders/tile/text_map_vert.glsl +38 -0
  104. package/es/point/shaders/tile/text_vert.glsl +48 -0
  105. package/es/polygon/index.js +6 -2
  106. package/es/polygon/models/extrude.js +1 -3
  107. package/es/polygon/models/fill.js +3 -4
  108. package/es/polygon/models/ocean.d.ts +0 -2
  109. package/es/polygon/models/ocean.js +13 -47
  110. package/es/polygon/models/tile.d.ts +1 -4
  111. package/es/polygon/models/tile.js +25 -57
  112. package/es/polygon/models/water.d.ts +0 -2
  113. package/es/polygon/models/water.js +13 -47
  114. package/es/polygon/shaders/polygon_frag.glsl +2 -2
  115. package/es/polygon/shaders/polygon_vert.glsl +2 -2
  116. package/es/polygon/shaders/tile/polygon_tile_map_vert.glsl +16 -0
  117. package/es/polygon/shaders/tile/polygon_tile_vert.glsl +20 -60
  118. package/es/polygon/shaders/water/polygon_ocean_frag.glsl +1 -2
  119. package/es/polygon/shaders/water/polygon_ocean_vert.glsl +0 -31
  120. package/es/polygon/shaders/water/polygon_water_frag.glsl +1 -3
  121. package/es/polygon/shaders/water/polygon_water_vert.glsl +0 -29
  122. package/es/raster/buffers/triangulation.js +1 -4
  123. package/es/raster/index.js +6 -2
  124. package/es/raster/models/raster.js +3 -2
  125. package/es/shader/minify_frag.glsl +7 -0
  126. package/es/shader/minify_picking_frag.glsl +10 -0
  127. package/es/tile/manager/baseMapTileLayerManager.d.ts +29 -0
  128. package/es/tile/manager/baseMapTileLayerManager.js +207 -0
  129. package/es/tile/manager/tileLayerManager.d.ts +2 -2
  130. package/es/tile/manager/tileLayerManager.js +2 -2
  131. package/es/tile/manager/tilePickerManager.d.ts +2 -3
  132. package/es/tile/manager/tilePickerManager.js +1 -2
  133. package/es/tile/models/tileModel.d.ts +1 -0
  134. package/es/tile/models/tileModel.js +18 -2
  135. package/es/tile/tileFactory/base.d.ts +1 -1
  136. package/es/tile/tileFactory/base.js +58 -33
  137. package/es/tile/tileFactory/line.js +3 -0
  138. package/es/tile/tileFactory/point.js +3 -0
  139. package/es/tile/tileFactory/polygon.js +3 -0
  140. package/es/tile/tileFactory/raster.js +3 -0
  141. package/es/tile/tileFactory/rasterData.js +3 -0
  142. package/es/tile/tileFactory/rasterDataLayer.js +6 -2
  143. package/es/tile/tileFactory/test.js +26 -5
  144. package/es/tile/tileFactory/vectorLayer.d.ts +4 -1
  145. package/es/tile/tileFactory/vectorLayer.js +110 -7
  146. package/es/tile/tileLayer/baseMapTileLayer.d.ts +29 -0
  147. package/es/tile/tileLayer/baseMapTileLayer.js +188 -0
  148. package/es/tile/tileLayer/baseTileLayer.d.ts +4 -4
  149. package/es/tile/tileLayer/baseTileLayer.js +46 -75
  150. package/es/tile/tileTest.d.ts +1 -0
  151. package/es/tile/tileTest.js +3 -2
  152. package/es/tile/tmsMapTileLayer.d.ts +9 -0
  153. package/es/tile/tmsMapTileLayer.js +119 -0
  154. package/es/tile/tmsTileLayer.d.ts +2 -0
  155. package/es/tile/tmsTileLayer.js +24 -2
  156. package/es/tile/utils.d.ts +4 -0
  157. package/es/tile/utils.js +30 -0
  158. package/es/utils/dataMappingStyle.js +3 -0
  159. package/es/utils/layerData.js +2 -2
  160. package/es/utils/updateShape.js +2 -2
  161. package/es/wind/index.js +6 -2
  162. package/es/wind/models/wind.js +8 -8
  163. package/es/wind/shaders/wind_vert.glsl +1 -1
  164. package/lib/Geometry/index.js +6 -2
  165. package/lib/Geometry/models/billboard.js +1 -2
  166. package/lib/Geometry/models/plane.js +2 -4
  167. package/lib/Geometry/models/sprite.js +2 -4
  168. package/lib/canvas/index.js +37 -2
  169. package/lib/citybuliding/building.js +6 -2
  170. package/lib/citybuliding/models/build.js +2 -3
  171. package/lib/core/BaseLayer.js +51 -69
  172. package/lib/core/BaseModel.js +7 -3
  173. package/lib/core/triangulation.js +66 -2
  174. package/lib/earth/index.js +3 -1
  175. package/lib/earth/models/base.js +2 -4
  176. package/lib/earth/shaders/atmosphere_frag.glsl +1 -1
  177. package/lib/earth/shaders/bloomsphere_frag.glsl +1 -1
  178. package/lib/heatmap/index.js +6 -2
  179. package/lib/heatmap/models/heatmap.js +5 -3
  180. package/lib/image/index.js +6 -2
  181. package/lib/image/models/dataImage.js +4 -7
  182. package/lib/image/models/image.js +4 -7
  183. package/lib/line/index.js +7 -2
  184. package/lib/line/models/arc.js +6 -5
  185. package/lib/line/models/half.js +3 -4
  186. package/lib/line/models/line.js +9 -8
  187. package/lib/line/models/simpleLine.js +2 -1
  188. package/lib/line/models/simpleTileLine.js +115 -0
  189. package/lib/line/models/tile.js +49 -223
  190. package/lib/line/models/wall.js +10 -46
  191. package/lib/line/shaders/dash/arc_dash_vert.glsl +2 -0
  192. package/lib/line/shaders/dash/line_dash_frag.glsl +1 -1
  193. package/lib/line/shaders/line_arc2d_vert.glsl +1 -1
  194. package/lib/line/shaders/line_arc_3d_frag.glsl +1 -1
  195. package/lib/line/shaders/line_arc_3d_vert.glsl +3 -3
  196. package/lib/line/shaders/line_arc_frag.glsl +1 -1
  197. package/lib/line/shaders/line_arc_great_circle_frag.glsl +1 -1
  198. package/lib/line/shaders/line_arc_great_circle_vert.glsl +1 -1
  199. package/lib/line/shaders/line_arc_vert.glsl +5 -3
  200. package/lib/line/shaders/line_bezier_vert.glsl +1 -1
  201. package/lib/line/shaders/line_frag.glsl +1 -2
  202. package/lib/line/shaders/line_vert.glsl +1 -1
  203. package/lib/line/shaders/linear/arc3d_linear_frag.glsl +1 -1
  204. package/lib/line/shaders/linear/arc3d_linear_vert.glsl +3 -3
  205. package/lib/line/shaders/linear/arc_linear_frag.glsl +1 -1
  206. package/lib/line/shaders/tile/line_tile_map_vert.glsl +25 -0
  207. package/lib/line/shaders/tile/line_tile_vert.glsl +19 -177
  208. package/lib/line/shaders/tile/simpleline_map_vert.glsl +15 -0
  209. package/lib/line/shaders/tile/simpleline_vert.glsl +21 -0
  210. package/lib/line/shaders/{wall_frag.glsl → wall/wall_frag.glsl} +17 -21
  211. package/lib/line/shaders/wall/wall_vert.glsl +77 -0
  212. package/lib/mask/index.js +82 -5
  213. package/lib/mask/models/fill.js +14 -10
  214. package/lib/mask/shaders/mask_vert.glsl +0 -6
  215. package/lib/plugins/DataMappingPlugin.js +127 -57
  216. package/lib/plugins/DataSourcePlugin.js +3 -2
  217. package/lib/plugins/FeatureScalePlugin.js +6 -50
  218. package/lib/plugins/LayerAnimateStylePlugin.js +6 -29
  219. package/lib/plugins/LayerModelPlugin.js +2 -6
  220. package/lib/plugins/LightingPlugin.js +1 -7
  221. package/lib/plugins/MultiPassRendererPlugin.js +3 -19
  222. package/lib/plugins/PixelPickingPlugin.js +8 -28
  223. package/lib/plugins/RegisterStyleAttributePlugin.js +56 -5
  224. package/lib/plugins/UpdateStyleAttributePlugin.js +2 -9
  225. package/lib/point/index.js +6 -2
  226. package/lib/point/models/fill.js +2 -2
  227. package/lib/point/models/fillmage.js +1 -1
  228. package/lib/point/models/image.js +1 -1
  229. package/lib/point/models/normal.js +8 -59
  230. package/lib/point/models/radar.js +4 -69
  231. package/lib/point/models/simplePoint.js +1 -10
  232. package/lib/point/models/text.js +6 -7
  233. package/lib/point/models/tile.js +21 -156
  234. package/lib/point/models/tileText.js +97 -184
  235. package/lib/point/shaders/animate/wave_frag.glsl +3 -3
  236. package/lib/point/shaders/earth/fill_vert.glsl +0 -1
  237. package/lib/point/shaders/fill_vert.glsl +0 -1
  238. package/lib/point/shaders/normal_frag.glsl +1 -10
  239. package/lib/point/shaders/normal_vert.glsl +5 -60
  240. package/lib/point/shaders/radar/radar_frag.glsl +4 -15
  241. package/lib/point/shaders/radar/radar_vert.glsl +4 -54
  242. package/lib/point/shaders/tile/fill_tile_frag.glsl +10 -17
  243. package/lib/point/shaders/tile/fill_tile_vert.glsl +20 -123
  244. package/lib/point/shaders/tile/text_frag.glsl +33 -0
  245. package/lib/point/shaders/tile/text_map_frag.glsl +31 -0
  246. package/lib/point/shaders/tile/text_map_vert.glsl +38 -0
  247. package/lib/point/shaders/tile/text_vert.glsl +48 -0
  248. package/lib/polygon/index.js +6 -2
  249. package/lib/polygon/models/extrude.js +1 -3
  250. package/lib/polygon/models/fill.js +3 -4
  251. package/lib/polygon/models/ocean.js +14 -47
  252. package/lib/polygon/models/tile.js +24 -57
  253. package/lib/polygon/models/water.js +14 -47
  254. package/lib/polygon/shaders/polygon_frag.glsl +2 -2
  255. package/lib/polygon/shaders/polygon_vert.glsl +2 -2
  256. package/lib/polygon/shaders/tile/polygon_tile_map_vert.glsl +16 -0
  257. package/lib/polygon/shaders/tile/polygon_tile_vert.glsl +20 -60
  258. package/lib/polygon/shaders/water/polygon_ocean_frag.glsl +1 -2
  259. package/lib/polygon/shaders/water/polygon_ocean_vert.glsl +0 -31
  260. package/lib/polygon/shaders/water/polygon_water_frag.glsl +1 -3
  261. package/lib/polygon/shaders/water/polygon_water_vert.glsl +0 -29
  262. package/lib/raster/buffers/triangulation.js +1 -4
  263. package/lib/raster/index.js +6 -2
  264. package/lib/raster/models/raster.js +3 -2
  265. package/lib/shader/minify_frag.glsl +7 -0
  266. package/lib/shader/minify_picking_frag.glsl +10 -0
  267. package/lib/tile/manager/baseMapTileLayerManager.js +222 -0
  268. package/lib/tile/manager/tileLayerManager.js +2 -2
  269. package/lib/tile/manager/tilePickerManager.js +1 -2
  270. package/lib/tile/models/tileModel.js +19 -2
  271. package/lib/tile/tileFactory/base.js +60 -33
  272. package/lib/tile/tileFactory/line.js +3 -0
  273. package/lib/tile/tileFactory/point.js +3 -0
  274. package/lib/tile/tileFactory/polygon.js +3 -0
  275. package/lib/tile/tileFactory/raster.js +3 -0
  276. package/lib/tile/tileFactory/rasterData.js +3 -0
  277. package/lib/tile/tileFactory/rasterDataLayer.js +6 -2
  278. package/lib/tile/tileFactory/test.js +26 -5
  279. package/lib/tile/tileFactory/vectorLayer.js +112 -8
  280. package/lib/tile/tileLayer/baseMapTileLayer.js +195 -0
  281. package/lib/tile/tileLayer/baseTileLayer.js +46 -75
  282. package/lib/tile/tileTest.js +3 -2
  283. package/lib/tile/tmsMapTileLayer.js +136 -0
  284. package/lib/tile/tmsTileLayer.js +25 -2
  285. package/lib/tile/utils.js +38 -0
  286. package/lib/utils/dataMappingStyle.js +3 -0
  287. package/lib/utils/layerData.js +2 -2
  288. package/lib/utils/updateShape.js +2 -2
  289. package/lib/wind/index.js +6 -2
  290. package/lib/wind/models/wind.js +7 -7
  291. package/lib/wind/shaders/wind_vert.glsl +1 -1
  292. package/package.json +8 -7
  293. package/es/line/shaders/tile/line_tile_frag.glsl +0 -79
  294. package/es/line/shaders/wall_vert.glsl +0 -111
  295. package/es/mask/shaders/mask_frag.glsl +0 -7
  296. package/es/polygon/shaders/tile/polygon_tile_frag.glsl +0 -12
  297. package/lib/line/shaders/tile/line_tile_frag.glsl +0 -79
  298. package/lib/line/shaders/wall_vert.glsl +0 -111
  299. package/lib/mask/shaders/mask_frag.glsl +0 -7
  300. package/lib/polygon/shaders/tile/polygon_tile_frag.glsl +0 -12
@@ -9,16 +9,16 @@ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflec
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  function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
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- import { AttributeType, BlendType, gl } from '@antv/l7-core';
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+ import { AttributeType, gl } from '@antv/l7-core';
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  import { getMask } from '@antv/l7-utils';
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  import { isNumber } from 'lodash';
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  import BaseModel from "../../core/BaseModel";
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  /* babel-plugin-inline-import '../shaders/normal_frag.glsl' */
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- var normalFrag = "\nuniform float u_opacity : 1;\nuniform vec2 u_offsets;\nvarying vec4 v_color;\nvarying mat4 styleMappingMat; // \u4F20\u9012\u4ECE\u7247\u5143\u4E2D\u4F20\u9012\u7684\u6620\u5C04\u6570\u636E\n\n#pragma include \"picking\"\nvoid main() {\n float opacity = styleMappingMat[0][0];\n\n gl_FragColor = v_color;\n // gl_FragColor.a =gl_FragColor.a * u_opacity;\n gl_FragColor.a =gl_FragColor.a * opacity;\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
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+ var normalFrag = "uniform float u_opacity : 1;\nvarying vec4 v_color;\nvoid main() {\n gl_FragColor = v_color;\n gl_FragColor.a *= u_opacity;\n}\n";
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  /* babel-plugin-inline-import '../shaders/normal_vert.glsl' */
21
- var normalVert = "\nattribute vec3 a_Position;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nattribute float a_Size;\nattribute vec4 a_Color;\nvarying vec4 v_color;\n\nuniform float u_opacity : 1;\nuniform vec2 u_offsets;\n\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n#pragma include \"project\"\nvoid main() {\n v_color = a_Color;\n\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\nstyleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n\n vec2 textrueOffsets = vec2(0.0, 0.0);\n if(hasOffsets()) {\n vec2 valueXPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n textrueOffsets.r = pos2value(valueXPos, columnWidth, rowHeight); // x\n textureOffset += 1.0;\n\n vec2 valueYPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n textrueOffsets.g = pos2value(valueYPos, columnWidth, rowHeight); // x\n textureOffset += 1.0;\n } else {\n textrueOffsets = u_offsets;\n }\n\n // cal style mapping\n \n // vec2 offset = project_pixel(u_offsets);\n vec2 offset = project_pixel(textrueOffsets);\n // vec4 project_pos = project_position(vec4(a_Position, 1.0)) + vec4(a_Size / 2.,-a_Size /2.,0.,0.);\n // gl_Position = project_common_position_to_clipspace(vec4(vec2(project_pos.xy+offset),project_pos.z,project_pos.w));\\\n // \n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n // vec2 offset = project_pixel((u_offsets));\n gl_Position = u_Mvp * vec4(a_Position.xy + offset, a_Position.z, 1.0);\n } else { // else\n // vec2 offset = project_pixel(u_offsets);\n vec4 project_pos = project_position(vec4(a_Position, 1.0)) + vec4(a_Size / 2.,-a_Size /2.,0.,0.);\n gl_Position = project_common_position_to_clipspace(vec4(vec2(project_pos.xy+offset),project_pos.z,project_pos.w));\n }\n\n gl_PointSize = a_Size * 2.0 * u_DevicePixelRatio;\n setPickingColor(a_PickingColor);\n}\n";
21
+ var normalVert = "\nattribute vec3 a_Position;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nattribute float a_Size;\nattribute vec4 a_Color;\n\nvarying vec4 v_color;\n\n#pragma include \"projection\"\n#pragma include \"project\"\n\nvoid main() {\n v_color = a_Color;\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * vec4(a_Position.xy, a_Position.z, 1.0);\n } else {\n vec4 project_pos = project_position(vec4(a_Position, 1.0)) + vec4(a_Size / 2.,-a_Size /2.,0.,0.);\n gl_Position = project_common_position_to_clipspace(vec4(vec2(project_pos.xy),project_pos.z,project_pos.w));\n }\n\n gl_PointSize = a_Size * 2.0 * u_DevicePixelRatio;\n}\n";
22
22
  export function PointTriangulation(feature) {
23
23
  var coordinates = feature.coordinates;
24
24
  return {
@@ -51,51 +51,10 @@ var NormalModel = /*#__PURE__*/function (_BaseModel) {
51
51
  value: function getUninforms() {
52
52
  var _ref = this.layer.getLayerConfig(),
53
53
  _ref$opacity = _ref.opacity,
54
- opacity = _ref$opacity === void 0 ? 1 : _ref$opacity,
55
- _ref$offsets = _ref.offsets,
56
- offsets = _ref$offsets === void 0 ? [0, 0] : _ref$offsets;
57
-
58
- if (this.dataTextureTest && this.dataTextureNeedUpdate({
59
- opacity: opacity,
60
- offsets: offsets
61
- })) {
62
- // 判断当前的样式中哪些是需要进行数据映射的,哪些是常量,同时计算用于构建数据纹理的一些中间变量
63
- this.judgeStyleAttributes({
64
- opacity: opacity,
65
- offsets: offsets
66
- });
67
- var encodeData = this.layer.getEncodedData();
68
-
69
- var _this$calDataFrame = this.calDataFrame(this.cellLength, encodeData, this.cellProperties),
70
- data = _this$calDataFrame.data,
71
- width = _this$calDataFrame.width,
72
- height = _this$calDataFrame.height;
73
-
74
- this.rowCount = height; // 当前数据纹理有多少行
75
-
76
- this.dataTexture = this.cellLength > 0 && data.length > 0 ? this.createTexture2D({
77
- flipY: true,
78
- data: data,
79
- format: gl.LUMINANCE,
80
- type: gl.FLOAT,
81
- width: width,
82
- height: height
83
- }) : this.createTexture2D({
84
- flipY: true,
85
- data: [1],
86
- format: gl.LUMINANCE,
87
- type: gl.FLOAT,
88
- width: 1,
89
- height: 1
90
- });
91
- }
54
+ opacity = _ref$opacity === void 0 ? 1 : _ref$opacity;
92
55
 
93
56
  return {
94
- u_dataTexture: this.dataTexture,
95
- // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]
96
- u_cellTypeLayout: this.getCellTypeLayout(),
97
- u_opacity: isNumber(opacity) ? opacity : 1.0,
98
- u_offsets: this.isOffsetStatic(offsets) ? offsets : [0, 0]
57
+ u_opacity: isNumber(opacity) ? opacity : 1.0
99
58
  };
100
59
  }
101
60
  }, {
@@ -123,7 +82,8 @@ var NormalModel = /*#__PURE__*/function (_BaseModel) {
123
82
  },
124
83
  primitive: gl.POINTS,
125
84
  blend: this.getBlend(),
126
- stencil: getMask(mask, maskInside)
85
+ stencil: getMask(mask, maskInside),
86
+ pick: false
127
87
  }).then(function (model) {
128
88
  callbackModel([model]);
129
89
  }).catch(function (err) {
@@ -133,11 +93,7 @@ var NormalModel = /*#__PURE__*/function (_BaseModel) {
133
93
  }
134
94
  }, {
135
95
  key: "clearModels",
136
- value: function clearModels() {
137
- var _this$dataTexture;
138
-
139
- (_this$dataTexture = this.dataTexture) === null || _this$dataTexture === void 0 ? void 0 : _this$dataTexture.destroy();
140
- }
96
+ value: function clearModels() {}
141
97
  }, {
142
98
  key: "registerBuiltinAttributes",
143
99
  value: function registerBuiltinAttributes() {
@@ -154,7 +110,7 @@ var NormalModel = /*#__PURE__*/function (_BaseModel) {
154
110
  type: gl.FLOAT
155
111
  },
156
112
  size: 1,
157
- update: function update(feature, featureIdx, vertex, attributeIdx) {
113
+ update: function update(feature) {
158
114
  var _feature$size = feature.size,
159
115
  size = _feature$size === void 0 ? 1 : _feature$size;
160
116
  return Array.isArray(size) ? [size[0]] : [size];
@@ -162,13 +118,6 @@ var NormalModel = /*#__PURE__*/function (_BaseModel) {
162
118
  }
163
119
  });
164
120
  }
165
- }, {
166
- key: "defaultStyleOptions",
167
- value: function defaultStyleOptions() {
168
- return {
169
- blend: BlendType.additive
170
- };
171
- }
172
121
  }]);
173
122
 
174
123
  return NormalModel;
@@ -18,10 +18,10 @@ import BaseModel from "../../core/BaseModel";
18
18
  import { PointFillTriangulation } from "../../core/triangulation";
19
19
 
20
20
  /* babel-plugin-inline-import '../shaders/radar/radar_frag.glsl' */
21
- var pointFillFrag = "\nuniform float u_additive;\n\nvarying mat4 styleMappingMat; // \u4F20\u9012\u4ECE\u7247\u5143\u4E2D\u4F20\u9012\u7684\u6620\u5C04\u6570\u636E\n\nvarying vec4 v_data;\nvarying vec4 v_color;\nvarying float v_radius;\n\n#pragma include \"sdf_2d\"\n#pragma include \"picking\"\n\nvoid main() {\n int shape = int(floor(v_data.w + 0.5));\n\n vec4 textrueStroke = vec4(\n styleMappingMat[1][0],\n styleMappingMat[1][1],\n styleMappingMat[1][2],\n styleMappingMat[1][3]\n );\n\n float opacity = styleMappingMat[0][0];\n\n lowp float antialiasblur = v_data.z;\n float r = v_radius / (v_radius);\n\n float outer_df = sdCircle(v_data.xy, 1.0);\n float inner_df = sdCircle(v_data.xy, r);\n\n float opacity_t = smoothstep(0.0, antialiasblur, outer_df);\n\n gl_FragColor = vec4(v_color.rgb, v_color.a * opacity);\n\n if(u_additive > 0.0) {\n gl_FragColor *= opacity_t;\n } else {\n gl_FragColor.a *= opacity_t;\n }\n\n if(gl_FragColor.a > 0.0) {\n gl_FragColor = filterColor(gl_FragColor);\n }\n\n vec2 extrude = styleMappingMat[2].ba;\n vec2 dir = normalize(extrude);\n vec2 baseDir = vec2(1.0, 0.0);\n float pi = 3.14159265359;\n // full circle\n // float rades = dot(dir, baseDir);\n // float flag = sign(dir.y);\n // float radar_v = (flag - 1.0) * -0.5 + flag * acos(rades)/pi/2.0;\n \n // half circle\n float flag = sign(dir.y);\n float rades = dot(dir, baseDir);\n float radar_v = (flag - 1.0) * -0.5 * acos(rades)/pi;\n // simple AA\n if(radar_v > 0.99) {\n radar_v = 1.0 - (radar_v - 0.99)/0.01;\n }\n\n gl_FragColor.a *= radar_v;\n}\n";
21
+ var pointFillFrag = "\nuniform float u_additive;\nuniform float u_opacity: 1.0;\n\nvarying vec4 v_data;\nvarying vec4 v_color;\nvarying float v_radius;\nvarying vec2 v_exteude;\n#pragma include \"sdf_2d\"\n#pragma include \"picking\"\n\nvoid main() {\n\n lowp float antialiasblur = v_data.z;\n float r = v_radius / (v_radius);\n\n float outer_df = sdCircle(v_data.xy, 1.0);\n float inner_df = sdCircle(v_data.xy, r);\n\n float opacity_t = smoothstep(0.0, antialiasblur, outer_df);\n\n gl_FragColor = vec4(v_color.rgb, v_color.a * u_opacity);\n\n if(u_additive > 0.0) {\n gl_FragColor *= opacity_t;\n } else {\n gl_FragColor.a *= opacity_t;\n }\n\n if(gl_FragColor.a > 0.0) {\n gl_FragColor = filterColor(gl_FragColor);\n }\n\n vec2 extrude = v_exteude;\n vec2 dir = normalize(extrude);\n vec2 baseDir = vec2(1.0, 0.0);\n float pi = 3.14159265359;\n // full circle\n // float rades = dot(dir, baseDir);\n // float flag = sign(dir.y);\n // float radar_v = (flag - 1.0) * -0.5 + flag * acos(rades)/pi/2.0;\n \n // half circle\n float flag = sign(dir.y);\n float rades = dot(dir, baseDir);\n float radar_v = (flag - 1.0) * -0.5 * acos(rades)/pi;\n // simple AA\n if(radar_v > 0.99) {\n radar_v = 1.0 - (radar_v - 0.99)/0.01;\n }\n\n gl_FragColor.a *= radar_v;\n}\n";
22
22
 
23
23
  /* babel-plugin-inline-import '../shaders/radar/radar_vert.glsl' */
24
- var pointFillVert = "attribute vec4 a_Color;\nattribute vec3 a_Position;\nattribute vec3 a_Extrude;\nattribute float a_Size;\nattribute float a_Shape;\nuniform float u_speed: 1.0;\nuniform float u_time;\n\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform float u_isMeter;\n\nvarying vec4 v_data;\nvarying vec4 v_color;\nvarying float v_radius;\n\nuniform float u_opacity : 1;\nuniform vec2 u_offsets;\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nvoid main() {\n vec3 extrude = a_Extrude;\n float shape_type = a_Shape;\n float newSize = setPickingSize(a_Size);\n\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - empty - empty - empty\n 0.0, 0.0, 0.0, 0.0, // empty - empty - empty - empty\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1] - a_Extrude.x - a_Extrude.y\n 0.0, 0.0, 0.0, 0.0 // \n );\n\n float time = u_time * u_speed;\n mat2 rotateMatrix = mat2( \n cos(time), sin(time), \n -sin(time), cos(time)\n );\n styleMappingMat[2].ba = rotateMatrix * a_Extrude.xy;\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> empty -> empty ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n\n\n vec2 textrueOffsets = vec2(0.0, 0.0);\n if(hasOffsets()) {\n vec2 valueXPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n textrueOffsets.r = pos2value(valueXPos, columnWidth, rowHeight); // x\n textureOffset += 1.0;\n\n vec2 valueYPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n textrueOffsets.g = pos2value(valueYPos, columnWidth, rowHeight); // x\n textureOffset += 1.0;\n } else {\n textrueOffsets = u_offsets;\n }\n\n // cal style mapping\n\n // unpack color(vec2)\n v_color = a_Color;\n\n // radius(16-bit)\n v_radius = newSize;\n\n // anti-alias\n float blur = 0.0;\n float antialiasblur = -max(2.0 / u_DevicePixelRatio / a_Size, blur);\n\n vec2 offset = (extrude.xy * (newSize) + textrueOffsets);\n vec3 aPosition = a_Position;\n if(u_isMeter < 1.0) {\n // \u4E0D\u4EE5\u7C73\u4E3A\u5B9E\u9645\u5355\u4F4D\n offset = project_pixel(offset);\n } else {\n // \u4EE5\u7C73\u4E3A\u5B9E\u9645\u5355\u4F4D\n antialiasblur *= pow(19.0 - u_Zoom, 2.0);\n antialiasblur = max(antialiasblur, -0.01);\n // offset *= 0.5;\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n aPosition.xy += offset;\n offset.x = 0.0;\n offset.y = 0.0;\n }\n }\n\n v_data = vec4(extrude.x, extrude.y, antialiasblur,shape_type);\n\n vec4 project_pos = project_position(vec4(aPosition.xy, 0.0, 1.0));\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * vec4(project_pos.xy + offset, 0.0, 1.0);\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, project_pixel(setPickingOrder(0.0)), 1.0));\n }\n\n setPickingColor(a_PickingColor);\n}\n";
24
+ var pointFillVert = "attribute vec4 a_Color;\nattribute vec3 a_Position;\nattribute vec3 a_Extrude;\nattribute float a_Size;\nuniform float u_speed: 1.0;\nuniform float u_time;\n\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform float u_isMeter;\n\nvarying vec4 v_data;\nvarying vec4 v_color;\nvarying float v_radius;\nvarying vec2 v_exteude;\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nvoid main() {\n vec3 extrude = a_Extrude;\n float newSize = setPickingSize(a_Size);\n\n float time = u_time * u_speed;\n mat2 rotateMatrix = mat2( \n cos(time), sin(time), \n -sin(time), cos(time)\n );\n v_exteude = rotateMatrix * a_Extrude.xy;\n\n // unpack color(vec2)\n v_color = a_Color;\n\n // radius(16-bit)\n v_radius = newSize;\n\n // anti-alias\n float blur = 0.0;\n float antialiasblur = -max(2.0 / u_DevicePixelRatio / a_Size, blur);\n\n vec2 offset = (extrude.xy * (newSize));\n vec3 aPosition = a_Position;\n if(u_isMeter < 1.0) {\n // \u4E0D\u4EE5\u7C73\u4E3A\u5B9E\u9645\u5355\u4F4D\n offset = project_pixel(offset);\n } else {\n // \u4EE5\u7C73\u4E3A\u5B9E\u9645\u5355\u4F4D\n antialiasblur *= pow(19.0 - u_Zoom, 2.0);\n antialiasblur = max(antialiasblur, -0.01);\n // offset *= 0.5;\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n aPosition.xy += offset;\n offset.x = 0.0;\n offset.y = 0.0;\n }\n }\n\n v_data = vec4(extrude.x, extrude.y, antialiasblur, -1.0);\n\n vec4 project_pos = project_position(vec4(aPosition.xy, 0.0, 1.0));\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * vec4(project_pos.xy + offset, 0.0, 1.0);\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, project_pixel(setPickingOrder(0.0)), 1.0));\n }\n\n setPickingColor(a_PickingColor);\n}\n";
25
25
  import { Version } from '@antv/l7-maps';
26
26
 
27
27
  var RadarModel = /*#__PURE__*/function (_BaseModel) {
@@ -53,56 +53,15 @@ var RadarModel = /*#__PURE__*/function (_BaseModel) {
53
53
  var _ref = this.layer.getLayerConfig(),
54
54
  _ref$opacity = _ref.opacity,
55
55
  opacity = _ref$opacity === void 0 ? 1 : _ref$opacity,
56
- _ref$offsets = _ref.offsets,
57
- offsets = _ref$offsets === void 0 ? [0, 0] : _ref$offsets,
58
56
  blend = _ref.blend,
59
57
  _ref$speed = _ref.speed,
60
58
  speed = _ref$speed === void 0 ? 1 : _ref$speed;
61
59
 
62
- if (this.dataTextureTest && this.dataTextureNeedUpdate({
63
- opacity: opacity,
64
- offsets: offsets
65
- })) {
66
- // 判断当前的样式中哪些是需要进行数据映射的,哪些是常量,同时计算用于构建数据纹理的一些中间变量
67
- this.judgeStyleAttributes({
68
- opacity: opacity,
69
- offsets: offsets
70
- });
71
- var encodeData = this.layer.getEncodedData();
72
-
73
- var _this$calDataFrame = this.calDataFrame(this.cellLength, encodeData, this.cellProperties),
74
- data = _this$calDataFrame.data,
75
- width = _this$calDataFrame.width,
76
- height = _this$calDataFrame.height;
77
-
78
- this.rowCount = height; // 当前数据纹理有多少行
79
-
80
- this.dataTexture = this.cellLength > 0 && data.length > 0 ? this.createTexture2D({
81
- flipY: true,
82
- data: data,
83
- format: gl.LUMINANCE,
84
- type: gl.FLOAT,
85
- width: width,
86
- height: height
87
- }) : this.createTexture2D({
88
- flipY: true,
89
- data: [1],
90
- format: gl.LUMINANCE,
91
- type: gl.FLOAT,
92
- width: 1,
93
- height: 1
94
- });
95
- }
96
-
97
60
  return {
98
61
  u_isMeter: Number(this.isMeter),
99
62
  u_speed: speed,
100
63
  u_additive: blend === 'additive' ? 1.0 : 0.0,
101
- u_dataTexture: this.dataTexture,
102
- // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]
103
- u_cellTypeLayout: this.getCellTypeLayout(),
104
- u_opacity: isNumber(opacity) ? opacity : 1.0,
105
- u_offsets: this.isOffsetStatic(offsets) ? offsets : [0, 0]
64
+ u_opacity: isNumber(opacity) ? opacity : 1.0
106
65
  };
107
66
  }
108
67
  }, {
@@ -257,36 +216,12 @@ var RadarModel = /*#__PURE__*/function (_BaseModel) {
257
216
  type: gl.FLOAT
258
217
  },
259
218
  size: 1,
260
- update: function update(feature, featureIdx, vertex, attributeIdx) {
219
+ update: function update(feature) {
261
220
  var _feature$size = feature.size,
262
221
  size = _feature$size === void 0 ? 5 : _feature$size;
263
222
  return Array.isArray(size) ? [size[0] * _this2.meter2coord] : [size * _this2.meter2coord];
264
223
  }
265
224
  }
266
- }); // point layer size;
267
-
268
- this.styleAttributeService.registerStyleAttribute({
269
- name: 'shape',
270
- type: AttributeType.Attribute,
271
- descriptor: {
272
- name: 'a_Shape',
273
- buffer: {
274
- // give the WebGL driver a hint that this buffer may change
275
- usage: gl.DYNAMIC_DRAW,
276
- data: [],
277
- type: gl.FLOAT
278
- },
279
- size: 1,
280
- update: function update(feature, featureIdx, vertex, attributeIdx) {
281
- var _feature$shape = feature.shape,
282
- shape = _feature$shape === void 0 ? 2 : _feature$shape;
283
-
284
- var shape2d = _this2.layer.getLayerConfig().shape2d;
285
-
286
- var shapeIndex = shape2d.indexOf(shape);
287
- return [shapeIndex];
288
- }
289
- }
290
225
  });
291
226
  }
292
227
  }]);
@@ -13,5 +13,4 @@ export default class SimplePointModel extends BaseModel {
13
13
  buildModels(callbackModel: (models: IModel[]) => void): void;
14
14
  clearModels(): void;
15
15
  protected registerBuiltinAttributes(): void;
16
- private defaultStyleOptions;
17
16
  }
@@ -9,7 +9,7 @@ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflec
9
9
 
10
10
  function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
11
11
 
12
- import { AttributeType, BlendType, gl } from '@antv/l7-core';
12
+ import { AttributeType, gl } from '@antv/l7-core';
13
13
  import { getMask } from '@antv/l7-utils';
14
14
  import { isNumber } from 'lodash';
15
15
  import BaseModel from "../../core/BaseModel";
@@ -152,20 +152,18 @@ var SimplePointModel = /*#__PURE__*/function (_BaseModel) {
152
152
  }, {
153
153
  key: "registerBuiltinAttributes",
154
154
  value: function registerBuiltinAttributes() {
155
- // point layer size;
156
155
  this.styleAttributeService.registerStyleAttribute({
157
156
  name: 'size',
158
157
  type: AttributeType.Attribute,
159
158
  descriptor: {
160
159
  name: 'a_Size',
161
160
  buffer: {
162
- // give the WebGL driver a hint that this buffer may change
163
161
  usage: gl.DYNAMIC_DRAW,
164
162
  data: [],
165
163
  type: gl.FLOAT
166
164
  },
167
165
  size: 1,
168
- update: function update(feature, featureIdx, vertex, attributeIdx) {
166
+ update: function update(feature) {
169
167
  var _feature$size = feature.size,
170
168
  size = _feature$size === void 0 ? 1 : _feature$size;
171
169
  return Array.isArray(size) ? [size[0]] : [size];
@@ -173,13 +171,6 @@ var SimplePointModel = /*#__PURE__*/function (_BaseModel) {
173
171
  }
174
172
  });
175
173
  }
176
- }, {
177
- key: "defaultStyleOptions",
178
- value: function defaultStyleOptions() {
179
- return {
180
- blend: BlendType.additive
181
- };
182
- }
183
174
  }]);
184
175
 
185
176
  return SimplePointModel;
@@ -289,7 +289,7 @@ var TextModel = /*#__PURE__*/function (_BaseModel) {
289
289
  type: gl.FLOAT
290
290
  },
291
291
  size: 1,
292
- update: function update(feature, featureIdx, vertex, attributeIdx) {
292
+ update: function update(feature) {
293
293
  var _feature$rotate = feature.rotate,
294
294
  rotate = _feature$rotate === void 0 ? 0 : _feature$rotate;
295
295
  return Array.isArray(rotate) ? [rotate[0]] : [rotate];
@@ -308,7 +308,7 @@ var TextModel = /*#__PURE__*/function (_BaseModel) {
308
308
  type: gl.FLOAT
309
309
  },
310
310
  size: 2,
311
- update: function update(feature, featureIdx, vertex, attributeIdx) {
311
+ update: function update(feature, featureIdx, vertex) {
312
312
  return [vertex[5], vertex[6]];
313
313
  }
314
314
  }
@@ -326,7 +326,7 @@ var TextModel = /*#__PURE__*/function (_BaseModel) {
326
326
  type: gl.FLOAT
327
327
  },
328
328
  size: 1,
329
- update: function update(feature, featureIdx, vertex, attributeIdx) {
329
+ update: function update(feature) {
330
330
  var _feature$size = feature.size,
331
331
  size = _feature$size === void 0 ? 12 : _feature$size;
332
332
  return Array.isArray(size) ? [size[0]] : [size];
@@ -346,7 +346,7 @@ var TextModel = /*#__PURE__*/function (_BaseModel) {
346
346
  type: gl.FLOAT
347
347
  },
348
348
  size: 2,
349
- update: function update(feature, featureIdx, vertex, attributeIdx) {
349
+ update: function update(feature, featureIdx, vertex) {
350
350
  return [vertex[3], vertex[4]];
351
351
  }
352
352
  }
@@ -443,7 +443,7 @@ var TextModel = /*#__PURE__*/function (_BaseModel) {
443
443
  value: function generateGlyphLayout(iconfont) {
444
444
  var _this2 = this;
445
445
 
446
- // TODO:更新文字布局
446
+ // 更新文字布局
447
447
  var mapping = this.fontService.mapping;
448
448
 
449
449
  var _ref8 = this.layer.getLayerConfig(),
@@ -531,7 +531,6 @@ var TextModel = /*#__PURE__*/function (_BaseModel) {
531
531
  box = _collisionIndex$place.box;
532
532
 
533
533
  if (box && box.length) {
534
- // TODO:featureIndex
535
534
  collisionIndex.insertCollisionBox(box, id);
536
535
  return true;
537
536
  } else {
@@ -608,7 +607,7 @@ var TextModel = /*#__PURE__*/function (_BaseModel) {
608
607
  }).then(function (model) {
609
608
  _this4.layer.models = [model];
610
609
 
611
- _this4.layer.renderLayers();
610
+ _this4.layerService.throttleRenderLayers();
612
611
  }).catch(function (err) {
613
612
  console.warn(err);
614
613
  _this4.layer.models = [];
@@ -1,8 +1,6 @@
1
1
  import { IAttribute, IElements, IModel, IModelUniform } from '@antv/l7-core';
2
2
  import BaseModel from '../../core/BaseModel';
3
3
  export default class FillModel extends BaseModel {
4
- meter2coord: number;
5
- private isMeter;
6
4
  getUninforms(): IModelUniform;
7
5
  getAttribute(): {
8
6
  attributes: {
@@ -11,11 +9,6 @@ export default class FillModel extends BaseModel {
11
9
  elements: IElements;
12
10
  };
13
11
  initModels(callbackModel: (models: IModel[]) => void): void;
14
- /**
15
- * 计算等面积点图层(unit meter)笛卡尔坐标标度与世界坐标标度的比例
16
- * @returns
17
- */
18
- calMeter2Coord(): void;
19
12
  buildModels(callbackModel: (models: IModel[]) => void): void;
20
13
  clearModels(): void;
21
14
  protected registerBuiltinAttributes(): void;