@antv/l7-layers 2.9.27-alpha.2 → 2.9.27-alpha.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (300) hide show
  1. package/es/Geometry/index.js +6 -2
  2. package/es/Geometry/models/billboard.js +1 -2
  3. package/es/Geometry/models/plane.js +2 -4
  4. package/es/Geometry/models/sprite.js +2 -4
  5. package/es/canvas/index.d.ts +4 -0
  6. package/es/canvas/index.js +38 -2
  7. package/es/citybuliding/building.js +6 -2
  8. package/es/citybuliding/models/build.js +2 -3
  9. package/es/core/BaseLayer.d.ts +15 -6
  10. package/es/core/BaseLayer.js +51 -69
  11. package/es/core/BaseModel.d.ts +1 -1
  12. package/es/core/BaseModel.js +7 -3
  13. package/es/core/interface.d.ts +18 -0
  14. package/es/core/triangulation.d.ts +6 -0
  15. package/es/core/triangulation.js +64 -2
  16. package/es/earth/index.js +3 -1
  17. package/es/earth/models/base.js +2 -4
  18. package/es/earth/shaders/atmosphere_frag.glsl +1 -1
  19. package/es/earth/shaders/bloomsphere_frag.glsl +1 -1
  20. package/es/heatmap/index.js +6 -2
  21. package/es/heatmap/models/heatmap.js +5 -3
  22. package/es/image/index.js +6 -2
  23. package/es/image/models/dataImage.js +4 -7
  24. package/es/image/models/image.js +4 -7
  25. package/es/line/index.d.ts +1 -0
  26. package/es/line/index.js +8 -2
  27. package/es/line/models/arc.js +6 -5
  28. package/es/line/models/half.js +3 -4
  29. package/es/line/models/line.js +9 -8
  30. package/es/line/models/simpleLine.js +2 -1
  31. package/es/line/models/simpleTileLine.d.ts +9 -0
  32. package/es/line/models/simpleTileLine.js +100 -0
  33. package/es/line/models/tile.d.ts +1 -4
  34. package/es/line/models/tile.js +49 -222
  35. package/es/line/models/wall.js +10 -46
  36. package/es/line/shaders/dash/arc_dash_vert.glsl +2 -0
  37. package/es/line/shaders/dash/line_dash_frag.glsl +1 -1
  38. package/es/line/shaders/line_arc2d_vert.glsl +1 -1
  39. package/es/line/shaders/line_arc_3d_frag.glsl +1 -1
  40. package/es/line/shaders/line_arc_3d_vert.glsl +3 -3
  41. package/es/line/shaders/line_arc_frag.glsl +1 -1
  42. package/es/line/shaders/line_arc_great_circle_frag.glsl +1 -1
  43. package/es/line/shaders/line_arc_great_circle_vert.glsl +1 -1
  44. package/es/line/shaders/line_arc_vert.glsl +5 -3
  45. package/es/line/shaders/line_bezier_vert.glsl +1 -1
  46. package/es/line/shaders/line_frag.glsl +1 -2
  47. package/es/line/shaders/line_vert.glsl +1 -1
  48. package/es/line/shaders/linear/arc3d_linear_frag.glsl +1 -1
  49. package/es/line/shaders/linear/arc3d_linear_vert.glsl +3 -3
  50. package/es/line/shaders/linear/arc_linear_frag.glsl +1 -1
  51. package/es/line/shaders/tile/line_tile_map_vert.glsl +25 -0
  52. package/es/line/shaders/tile/line_tile_vert.glsl +19 -177
  53. package/es/line/shaders/tile/simpleline_map_vert.glsl +15 -0
  54. package/es/line/shaders/tile/simpleline_vert.glsl +21 -0
  55. package/es/line/shaders/{wall_frag.glsl → wall/wall_frag.glsl} +17 -21
  56. package/es/line/shaders/wall/wall_vert.glsl +77 -0
  57. package/es/mask/index.d.ts +1 -0
  58. package/es/mask/index.js +80 -5
  59. package/es/mask/models/fill.d.ts +2 -1
  60. package/es/mask/models/fill.js +13 -10
  61. package/es/mask/shaders/mask_vert.glsl +0 -6
  62. package/es/plugins/DataMappingPlugin.d.ts +4 -3
  63. package/es/plugins/DataMappingPlugin.js +129 -58
  64. package/es/plugins/DataSourcePlugin.js +3 -2
  65. package/es/plugins/FeatureScalePlugin.d.ts +0 -2
  66. package/es/plugins/FeatureScalePlugin.js +8 -51
  67. package/es/plugins/LayerAnimateStylePlugin.d.ts +0 -2
  68. package/es/plugins/LayerAnimateStylePlugin.js +7 -27
  69. package/es/plugins/LayerModelPlugin.js +2 -6
  70. package/es/plugins/LightingPlugin.js +1 -7
  71. package/es/plugins/MultiPassRendererPlugin.d.ts +0 -1
  72. package/es/plugins/MultiPassRendererPlugin.js +4 -16
  73. package/es/plugins/PixelPickingPlugin.d.ts +1 -1
  74. package/es/plugins/PixelPickingPlugin.js +8 -28
  75. package/es/plugins/RegisterStyleAttributePlugin.d.ts +4 -0
  76. package/es/plugins/RegisterStyleAttributePlugin.js +56 -5
  77. package/es/plugins/UpdateStyleAttributePlugin.js +2 -9
  78. package/es/point/index.js +6 -2
  79. package/es/point/models/fill.js +2 -2
  80. package/es/point/models/fillmage.js +1 -1
  81. package/es/point/models/image.js +1 -1
  82. package/es/point/models/normal.d.ts +0 -1
  83. package/es/point/models/normal.js +9 -60
  84. package/es/point/models/radar.js +4 -69
  85. package/es/point/models/simplePoint.d.ts +0 -1
  86. package/es/point/models/simplePoint.js +2 -11
  87. package/es/point/models/text.js +6 -7
  88. package/es/point/models/tile.d.ts +0 -7
  89. package/es/point/models/tile.js +22 -155
  90. package/es/point/models/tileText.d.ts +0 -4
  91. package/es/point/models/tileText.js +98 -185
  92. package/es/point/shaders/animate/wave_frag.glsl +3 -3
  93. package/es/point/shaders/earth/fill_vert.glsl +0 -1
  94. package/es/point/shaders/fill_vert.glsl +0 -1
  95. package/es/point/shaders/normal_frag.glsl +1 -10
  96. package/es/point/shaders/normal_vert.glsl +5 -60
  97. package/es/point/shaders/radar/radar_frag.glsl +4 -15
  98. package/es/point/shaders/radar/radar_vert.glsl +4 -54
  99. package/es/point/shaders/tile/fill_tile_frag.glsl +10 -17
  100. package/es/point/shaders/tile/fill_tile_vert.glsl +20 -123
  101. package/es/point/shaders/tile/text_frag.glsl +33 -0
  102. package/es/point/shaders/tile/text_map_frag.glsl +31 -0
  103. package/es/point/shaders/tile/text_map_vert.glsl +38 -0
  104. package/es/point/shaders/tile/text_vert.glsl +48 -0
  105. package/es/polygon/index.js +6 -2
  106. package/es/polygon/models/extrude.js +1 -3
  107. package/es/polygon/models/fill.js +3 -4
  108. package/es/polygon/models/ocean.d.ts +0 -2
  109. package/es/polygon/models/ocean.js +13 -47
  110. package/es/polygon/models/tile.d.ts +1 -4
  111. package/es/polygon/models/tile.js +25 -57
  112. package/es/polygon/models/water.d.ts +0 -2
  113. package/es/polygon/models/water.js +13 -47
  114. package/es/polygon/shaders/polygon_frag.glsl +2 -2
  115. package/es/polygon/shaders/polygon_vert.glsl +2 -2
  116. package/es/polygon/shaders/tile/polygon_tile_map_vert.glsl +16 -0
  117. package/es/polygon/shaders/tile/polygon_tile_vert.glsl +20 -60
  118. package/es/polygon/shaders/water/polygon_ocean_frag.glsl +1 -2
  119. package/es/polygon/shaders/water/polygon_ocean_vert.glsl +0 -31
  120. package/es/polygon/shaders/water/polygon_water_frag.glsl +1 -3
  121. package/es/polygon/shaders/water/polygon_water_vert.glsl +0 -29
  122. package/es/raster/buffers/triangulation.js +1 -4
  123. package/es/raster/index.js +6 -2
  124. package/es/raster/models/raster.js +3 -2
  125. package/es/shader/minify_frag.glsl +7 -0
  126. package/es/shader/minify_picking_frag.glsl +10 -0
  127. package/es/tile/manager/baseMapTileLayerManager.d.ts +29 -0
  128. package/es/tile/manager/baseMapTileLayerManager.js +207 -0
  129. package/es/tile/manager/tileLayerManager.d.ts +2 -2
  130. package/es/tile/manager/tileLayerManager.js +2 -2
  131. package/es/tile/manager/tilePickerManager.d.ts +2 -3
  132. package/es/tile/manager/tilePickerManager.js +1 -2
  133. package/es/tile/models/tileModel.d.ts +1 -0
  134. package/es/tile/models/tileModel.js +18 -2
  135. package/es/tile/tileFactory/base.d.ts +1 -1
  136. package/es/tile/tileFactory/base.js +58 -33
  137. package/es/tile/tileFactory/line.js +3 -0
  138. package/es/tile/tileFactory/point.js +3 -0
  139. package/es/tile/tileFactory/polygon.js +3 -0
  140. package/es/tile/tileFactory/raster.js +3 -0
  141. package/es/tile/tileFactory/rasterData.js +3 -0
  142. package/es/tile/tileFactory/rasterDataLayer.js +6 -2
  143. package/es/tile/tileFactory/test.js +26 -5
  144. package/es/tile/tileFactory/vectorLayer.d.ts +4 -1
  145. package/es/tile/tileFactory/vectorLayer.js +110 -7
  146. package/es/tile/tileLayer/baseMapTileLayer.d.ts +29 -0
  147. package/es/tile/tileLayer/baseMapTileLayer.js +188 -0
  148. package/es/tile/tileLayer/baseTileLayer.d.ts +4 -4
  149. package/es/tile/tileLayer/baseTileLayer.js +46 -75
  150. package/es/tile/tileTest.d.ts +1 -0
  151. package/es/tile/tileTest.js +3 -2
  152. package/es/tile/tmsMapTileLayer.d.ts +9 -0
  153. package/es/tile/tmsMapTileLayer.js +119 -0
  154. package/es/tile/tmsTileLayer.d.ts +2 -0
  155. package/es/tile/tmsTileLayer.js +24 -2
  156. package/es/tile/utils.d.ts +4 -0
  157. package/es/tile/utils.js +30 -0
  158. package/es/utils/dataMappingStyle.js +3 -0
  159. package/es/utils/layerData.js +2 -2
  160. package/es/utils/updateShape.js +2 -2
  161. package/es/wind/index.js +6 -2
  162. package/es/wind/models/wind.js +8 -8
  163. package/es/wind/shaders/wind_vert.glsl +1 -1
  164. package/lib/Geometry/index.js +6 -2
  165. package/lib/Geometry/models/billboard.js +1 -2
  166. package/lib/Geometry/models/plane.js +2 -4
  167. package/lib/Geometry/models/sprite.js +2 -4
  168. package/lib/canvas/index.js +37 -2
  169. package/lib/citybuliding/building.js +6 -2
  170. package/lib/citybuliding/models/build.js +2 -3
  171. package/lib/core/BaseLayer.js +51 -69
  172. package/lib/core/BaseModel.js +7 -3
  173. package/lib/core/triangulation.js +66 -2
  174. package/lib/earth/index.js +3 -1
  175. package/lib/earth/models/base.js +2 -4
  176. package/lib/earth/shaders/atmosphere_frag.glsl +1 -1
  177. package/lib/earth/shaders/bloomsphere_frag.glsl +1 -1
  178. package/lib/heatmap/index.js +6 -2
  179. package/lib/heatmap/models/heatmap.js +5 -3
  180. package/lib/image/index.js +6 -2
  181. package/lib/image/models/dataImage.js +4 -7
  182. package/lib/image/models/image.js +4 -7
  183. package/lib/line/index.js +7 -2
  184. package/lib/line/models/arc.js +6 -5
  185. package/lib/line/models/half.js +3 -4
  186. package/lib/line/models/line.js +9 -8
  187. package/lib/line/models/simpleLine.js +2 -1
  188. package/lib/line/models/simpleTileLine.js +115 -0
  189. package/lib/line/models/tile.js +49 -223
  190. package/lib/line/models/wall.js +10 -46
  191. package/lib/line/shaders/dash/arc_dash_vert.glsl +2 -0
  192. package/lib/line/shaders/dash/line_dash_frag.glsl +1 -1
  193. package/lib/line/shaders/line_arc2d_vert.glsl +1 -1
  194. package/lib/line/shaders/line_arc_3d_frag.glsl +1 -1
  195. package/lib/line/shaders/line_arc_3d_vert.glsl +3 -3
  196. package/lib/line/shaders/line_arc_frag.glsl +1 -1
  197. package/lib/line/shaders/line_arc_great_circle_frag.glsl +1 -1
  198. package/lib/line/shaders/line_arc_great_circle_vert.glsl +1 -1
  199. package/lib/line/shaders/line_arc_vert.glsl +5 -3
  200. package/lib/line/shaders/line_bezier_vert.glsl +1 -1
  201. package/lib/line/shaders/line_frag.glsl +1 -2
  202. package/lib/line/shaders/line_vert.glsl +1 -1
  203. package/lib/line/shaders/linear/arc3d_linear_frag.glsl +1 -1
  204. package/lib/line/shaders/linear/arc3d_linear_vert.glsl +3 -3
  205. package/lib/line/shaders/linear/arc_linear_frag.glsl +1 -1
  206. package/lib/line/shaders/tile/line_tile_map_vert.glsl +25 -0
  207. package/lib/line/shaders/tile/line_tile_vert.glsl +19 -177
  208. package/lib/line/shaders/tile/simpleline_map_vert.glsl +15 -0
  209. package/lib/line/shaders/tile/simpleline_vert.glsl +21 -0
  210. package/lib/line/shaders/{wall_frag.glsl → wall/wall_frag.glsl} +17 -21
  211. package/lib/line/shaders/wall/wall_vert.glsl +77 -0
  212. package/lib/mask/index.js +82 -5
  213. package/lib/mask/models/fill.js +14 -10
  214. package/lib/mask/shaders/mask_vert.glsl +0 -6
  215. package/lib/plugins/DataMappingPlugin.js +127 -57
  216. package/lib/plugins/DataSourcePlugin.js +3 -2
  217. package/lib/plugins/FeatureScalePlugin.js +6 -50
  218. package/lib/plugins/LayerAnimateStylePlugin.js +6 -29
  219. package/lib/plugins/LayerModelPlugin.js +2 -6
  220. package/lib/plugins/LightingPlugin.js +1 -7
  221. package/lib/plugins/MultiPassRendererPlugin.js +3 -19
  222. package/lib/plugins/PixelPickingPlugin.js +8 -28
  223. package/lib/plugins/RegisterStyleAttributePlugin.js +56 -5
  224. package/lib/plugins/UpdateStyleAttributePlugin.js +2 -9
  225. package/lib/point/index.js +6 -2
  226. package/lib/point/models/fill.js +2 -2
  227. package/lib/point/models/fillmage.js +1 -1
  228. package/lib/point/models/image.js +1 -1
  229. package/lib/point/models/normal.js +8 -59
  230. package/lib/point/models/radar.js +4 -69
  231. package/lib/point/models/simplePoint.js +1 -10
  232. package/lib/point/models/text.js +6 -7
  233. package/lib/point/models/tile.js +21 -156
  234. package/lib/point/models/tileText.js +97 -184
  235. package/lib/point/shaders/animate/wave_frag.glsl +3 -3
  236. package/lib/point/shaders/earth/fill_vert.glsl +0 -1
  237. package/lib/point/shaders/fill_vert.glsl +0 -1
  238. package/lib/point/shaders/normal_frag.glsl +1 -10
  239. package/lib/point/shaders/normal_vert.glsl +5 -60
  240. package/lib/point/shaders/radar/radar_frag.glsl +4 -15
  241. package/lib/point/shaders/radar/radar_vert.glsl +4 -54
  242. package/lib/point/shaders/tile/fill_tile_frag.glsl +10 -17
  243. package/lib/point/shaders/tile/fill_tile_vert.glsl +20 -123
  244. package/lib/point/shaders/tile/text_frag.glsl +33 -0
  245. package/lib/point/shaders/tile/text_map_frag.glsl +31 -0
  246. package/lib/point/shaders/tile/text_map_vert.glsl +38 -0
  247. package/lib/point/shaders/tile/text_vert.glsl +48 -0
  248. package/lib/polygon/index.js +6 -2
  249. package/lib/polygon/models/extrude.js +1 -3
  250. package/lib/polygon/models/fill.js +3 -4
  251. package/lib/polygon/models/ocean.js +14 -47
  252. package/lib/polygon/models/tile.js +24 -57
  253. package/lib/polygon/models/water.js +14 -47
  254. package/lib/polygon/shaders/polygon_frag.glsl +2 -2
  255. package/lib/polygon/shaders/polygon_vert.glsl +2 -2
  256. package/lib/polygon/shaders/tile/polygon_tile_map_vert.glsl +16 -0
  257. package/lib/polygon/shaders/tile/polygon_tile_vert.glsl +20 -60
  258. package/lib/polygon/shaders/water/polygon_ocean_frag.glsl +1 -2
  259. package/lib/polygon/shaders/water/polygon_ocean_vert.glsl +0 -31
  260. package/lib/polygon/shaders/water/polygon_water_frag.glsl +1 -3
  261. package/lib/polygon/shaders/water/polygon_water_vert.glsl +0 -29
  262. package/lib/raster/buffers/triangulation.js +1 -4
  263. package/lib/raster/index.js +6 -2
  264. package/lib/raster/models/raster.js +3 -2
  265. package/lib/shader/minify_frag.glsl +7 -0
  266. package/lib/shader/minify_picking_frag.glsl +10 -0
  267. package/lib/tile/manager/baseMapTileLayerManager.js +222 -0
  268. package/lib/tile/manager/tileLayerManager.js +2 -2
  269. package/lib/tile/manager/tilePickerManager.js +1 -2
  270. package/lib/tile/models/tileModel.js +19 -2
  271. package/lib/tile/tileFactory/base.js +60 -33
  272. package/lib/tile/tileFactory/line.js +3 -0
  273. package/lib/tile/tileFactory/point.js +3 -0
  274. package/lib/tile/tileFactory/polygon.js +3 -0
  275. package/lib/tile/tileFactory/raster.js +3 -0
  276. package/lib/tile/tileFactory/rasterData.js +3 -0
  277. package/lib/tile/tileFactory/rasterDataLayer.js +6 -2
  278. package/lib/tile/tileFactory/test.js +26 -5
  279. package/lib/tile/tileFactory/vectorLayer.js +112 -8
  280. package/lib/tile/tileLayer/baseMapTileLayer.js +195 -0
  281. package/lib/tile/tileLayer/baseTileLayer.js +46 -75
  282. package/lib/tile/tileTest.js +3 -2
  283. package/lib/tile/tmsMapTileLayer.js +136 -0
  284. package/lib/tile/tmsTileLayer.js +25 -2
  285. package/lib/tile/utils.js +38 -0
  286. package/lib/utils/dataMappingStyle.js +3 -0
  287. package/lib/utils/layerData.js +2 -2
  288. package/lib/utils/updateShape.js +2 -2
  289. package/lib/wind/index.js +6 -2
  290. package/lib/wind/models/wind.js +7 -7
  291. package/lib/wind/shaders/wind_vert.glsl +1 -1
  292. package/package.json +8 -7
  293. package/es/line/shaders/tile/line_tile_frag.glsl +0 -79
  294. package/es/line/shaders/wall_vert.glsl +0 -111
  295. package/es/mask/shaders/mask_frag.glsl +0 -7
  296. package/es/polygon/shaders/tile/polygon_tile_frag.glsl +0 -12
  297. package/lib/line/shaders/tile/line_tile_frag.glsl +0 -79
  298. package/lib/line/shaders/wall_vert.glsl +0 -111
  299. package/lib/mask/shaders/mask_frag.glsl +0 -7
  300. package/lib/polygon/shaders/tile/polygon_tile_frag.glsl +0 -12
@@ -38,16 +38,16 @@ function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Re
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  /* babel-plugin-inline-import '../shaders/dash/line_dash_frag.glsl' */
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  // import { LineTriangulation } from '../../core/triangulation';
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  // dash line shader
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- var line_dash_frag = "#define LineTypeSolid 0.0\nuniform float u_opacity : 1.0;\n\nvarying vec4 v_color;\n\n// dash\nvarying vec4 v_dash_array;\n\n#pragma include \"picking\"\n\nuniform float u_time;\nuniform vec4 u_aimate: [ 0, 2., 1.0, 0.2 ]; // \u63A7\u5236\u8FD0\u52A8\n\nvarying mat4 styleMappingMat;\n// [animate, duration, interval, trailLength],\nvoid main() {\n float opacity = styleMappingMat[0][0];\n float d_distance_ratio = styleMappingMat[3].r; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n gl_FragColor = v_color;\n gl_FragColor.a *= opacity; // \u5168\u5C40\u900F\u660E\u5EA6\n \n float dashLength = mod(d_distance_ratio, v_dash_array.x + v_dash_array.y + v_dash_array.z + v_dash_array.w);\n if(dashLength < v_dash_array.x || (dashLength > (v_dash_array.x + v_dash_array.y) && dashLength < v_dash_array.x + v_dash_array.y + v_dash_array.z)) {\n // \u5B9E\u7EBF\u90E8\u5206\n } else {\n // \u865A\u7EBF\u90E8\u5206\n discard;\n };\n\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
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+ var line_dash_frag = "#define LineTypeSolid 0.0\nuniform float u_opacity : 1.0;\n\nvarying vec4 v_color;\n\n// dash\nvarying vec4 v_dash_array;\n\n#pragma include \"picking\"\n\nuniform float u_time;\nuniform vec4 u_aimate: [ 1., 2., 1.0, 0.2 ]; // \u63A7\u5236\u8FD0\u52A8\n\nvarying mat4 styleMappingMat;\n// [animate, duration, interval, trailLength],\nvoid main() {\n float opacity = styleMappingMat[0][0];\n float d_distance_ratio = styleMappingMat[3].r; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n gl_FragColor = v_color;\n gl_FragColor.a *= opacity; // \u5168\u5C40\u900F\u660E\u5EA6\n \n float dashLength = mod(d_distance_ratio, v_dash_array.x + v_dash_array.y + v_dash_array.z + v_dash_array.w);\n if(dashLength < v_dash_array.x || (dashLength > (v_dash_array.x + v_dash_array.y) && dashLength < v_dash_array.x + v_dash_array.y + v_dash_array.z)) {\n // \u5B9E\u7EBF\u90E8\u5206\n } else {\n // \u865A\u7EBF\u90E8\u5206\n discard;\n };\n\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
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  /* babel-plugin-inline-import '../shaders/dash/line_dash_vert.glsl' */
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  var line_dash_vert = "#define LineTypeSolid 0.0\n#define LineTypeDash 1.0\n#define Animate 0.0\n\nattribute float a_Miter;\nattribute vec4 a_Color;\nattribute vec2 a_Size;\nattribute vec3 a_Normal;\nattribute vec3 a_Position;\n\nattribute vec2 a_iconMapUV;\n\n// dash line\nattribute float a_Total_Distance;\nattribute vec2 a_DistanceAndIndex;\n\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform vec4 u_dash_array: [10.0, 5., 0, 0];\n\nuniform float u_vertexScale: 1.0;\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nvarying vec4 v_color;\nvarying vec4 v_dash_array;\n\nuniform float u_opacity: 1.0;\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\nvoid main() {\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0 // distance_ratio/distance/pixelLen/texV\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n\n v_dash_array = pow(2.0, 20.0 - u_Zoom) * u_dash_array / a_Total_Distance;\n v_color = a_Color;\n\n vec3 size = a_Miter * setPickingSize(a_Size.x) * reverse_offset_normal(a_Normal);\n vec2 offset = project_pixel(size.xy);\n\n // \u8BBE\u7F6E\u6570\u636E\u96C6\u7684\u53C2\u6570\n styleMappingMat[3][0] = a_DistanceAndIndex.x / a_Total_Distance; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n styleMappingMat[3][1] = a_DistanceAndIndex.x; // \u5F53\u524D\u9876\u70B9\u7684\u8DDD\u79BB\n\n vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0));\n\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, a_Size.y, 1.0));\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xy + offset, project_pixel(a_Size.y), 1.0));\n } else {\n float lineHeight = a_Size.y;\n \n // #define COORDINATE_SYSTEM_P20 5.0\n // #define COORDINATE_SYSTEM_P20_OFFSET 6.0\n // amap1.x\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20 || u_CoordinateSystem == COORDINATE_SYSTEM_P20_OFFSET) {\n // \u4FDD\u6301\u9AD8\u5EA6\u76F8\u5BF9\u4E0D\u53D8\n lineHeight *= pow(2.0, 20.0 - u_Zoom);\n }\n\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, lineHeight, 1.0));\n }\n\n setPickingColor(a_PickingColor);\n}\n"; // basic line shader
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  /* babel-plugin-inline-import '../shaders/line_frag.glsl' */
47
- var line_frag = "#define Animate 0.0\n#define LineTexture 1.0\nuniform float u_opacity : 1.0;\nuniform float u_textureBlend;\n\nuniform float u_borderWidth: 0.0;\n\nuniform vec3 u_blur;\nuniform vec4 u_borderColor;\nvarying vec4 v_color;\n\n// line texture\nuniform float u_line_texture;\nuniform sampler2D u_texture;\nuniform vec2 u_textSize;\n\nvarying vec2 v_iconMapUV;\n\n#pragma include \"picking\"\n\nuniform float u_time;\nuniform vec4 u_aimate: [ 0, 2., 1.0, 0.2 ]; // \u63A7\u5236\u8FD0\u52A8\n\nvarying mat4 styleMappingMat;\n// [animate, duration, interval, trailLength],\nvoid main() {\n float opacity = styleMappingMat[0][0];\n float animateSpeed = 0.0; // \u8FD0\u52A8\u901F\u5EA6\n float d_distance_ratio = styleMappingMat[3].r; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n gl_FragColor = v_color;\n // anti-alias\n // float blur = 1.0 - smoothstep(u_blur, 1., length(v_normal.xy));\n gl_FragColor.a *= opacity; // \u5168\u5C40\u900F\u660E\u5EA6\n if(u_aimate.x == Animate) {\n animateSpeed = u_time / u_aimate.y;\n float alpha =1.0 - fract( mod(1.0- d_distance_ratio, u_aimate.z)* (1.0/ u_aimate.z) + animateSpeed);\n alpha = (alpha + u_aimate.w -1.0) / u_aimate.w;\n alpha = smoothstep(0., 1., alpha);\n gl_FragColor.a *= alpha;\n }\n\n if(u_line_texture == LineTexture) { // while load texture\n float aDistance = styleMappingMat[3].g; // \u5F53\u524D\u9876\u70B9\u7684\u8DDD\u79BB\n float d_texPixelLen = styleMappingMat[3].b; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n float u = fract(mod(aDistance, d_texPixelLen)/d_texPixelLen - animateSpeed);\n float v = styleMappingMat[3].a; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n // v = max(smoothstep(0.95, 1.0, v), v);\n vec2 uv= v_iconMapUV / u_textSize + vec2(u, v) / u_textSize * 64.;\n \n // gl_FragColor = filterColor(gl_FragColor + texture2D(u_texture, vec2(u, v)));\n // gl_FragColor = filterColor(gl_FragColor + texture2D(u_texture, uv));\n vec4 pattern = texture2D(u_texture, uv);\n\n if(u_textureBlend == 0.0) { // normal\n pattern.a = 0.0;\n gl_FragColor += pattern;\n } else { // replace\n pattern.a *= opacity;\n if(gl_FragColor.a <= 0.0) {\n pattern.a = 0.0;\n }\n gl_FragColor = pattern;\n }\n } \n\n float v = styleMappingMat[3].a;\n float borderWidth = min(0.5, u_borderWidth);\n // \u7ED8\u5236 border\n if(borderWidth > 0.01) {\n float borderOuterWidth = borderWidth/2.0;\n\n if(v >= 1.0 - borderWidth || v <= borderWidth) {\n if(v > borderWidth) {\n float linear = smoothstep(0.0, 1.0, (v - (1.0 - borderWidth))/borderWidth);\n gl_FragColor.rgb = mix(gl_FragColor.rgb, u_borderColor.rgb, linear);\n } else if(v <= borderWidth) {\n float linear = smoothstep(0.0, 1.0, v/borderWidth);\n gl_FragColor.rgb = mix(u_borderColor.rgb, gl_FragColor.rgb, linear);\n }\n }\n\n if(v < borderOuterWidth) {\n gl_FragColor.a = mix(0.0, gl_FragColor.a, v/borderOuterWidth);\n } else if(v > 1.0 - borderOuterWidth) {\n gl_FragColor.a = mix(gl_FragColor.a, 0.0, (v - (1.0 - borderOuterWidth))/borderOuterWidth);\n }\n }\n\n // blur\n float blurV = styleMappingMat[3][3];\n if(blurV < 0.5) {\n gl_FragColor.a *= mix(u_blur.r, u_blur.g, blurV/0.5);\n } else {\n gl_FragColor.a *= mix(u_blur.g, u_blur.b, (blurV - 0.5)/0.5);\n }\n \n\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
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+ var line_frag = "#define Animate 0.0\n#define LineTexture 1.0\nuniform float u_opacity : 1.0;\nuniform float u_textureBlend;\n\nuniform float u_borderWidth: 0.0;\n\nuniform vec3 u_blur;\nuniform vec4 u_borderColor;\nvarying vec4 v_color;\n\n// line texture\nuniform float u_line_texture;\nuniform sampler2D u_texture;\nuniform vec2 u_textSize;\n\nvarying vec2 v_iconMapUV;\n\n#pragma include \"picking\"\n\nuniform float u_time;\nuniform vec4 u_aimate: [ 1, 2., 1.0, 0.2 ]; // \u63A7\u5236\u8FD0\u52A8\n\nvarying mat4 styleMappingMat;\n// [animate, duration, interval, trailLength],\nvoid main() {\n float opacity = styleMappingMat[0][0];\n float animateSpeed = 0.0; // \u8FD0\u52A8\u901F\u5EA6\n float d_distance_ratio = styleMappingMat[3].r; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n gl_FragColor = v_color;\n // anti-alias\n // float blur = 1.0 - smoothstep(u_blur, 1., length(v_normal.xy));\n gl_FragColor.a *= opacity; // \u5168\u5C40\u900F\u660E\u5EA6\n if(u_aimate.x == Animate) {\n animateSpeed = u_time / u_aimate.y;\n float alpha =1.0 - fract( mod(1.0- d_distance_ratio, u_aimate.z)* (1.0/ u_aimate.z) + animateSpeed);\n alpha = (alpha + u_aimate.w -1.0) / u_aimate.w;\n alpha = smoothstep(0., 1., alpha);\n gl_FragColor.a *= alpha;\n }\n\n if(u_line_texture == LineTexture) { // while load texture\n float aDistance = styleMappingMat[3].g; // \u5F53\u524D\u9876\u70B9\u7684\u8DDD\u79BB\n float d_texPixelLen = styleMappingMat[3].b; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n float u = fract(mod(aDistance, d_texPixelLen)/d_texPixelLen - animateSpeed);\n float v = styleMappingMat[3].a; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n // v = max(smoothstep(0.95, 1.0, v), v);\n vec2 uv= v_iconMapUV / u_textSize + vec2(u, v) / u_textSize * 64.;\n \n // gl_FragColor = filterColor(gl_FragColor + texture2D(u_texture, vec2(u, v)));\n // gl_FragColor = filterColor(gl_FragColor + texture2D(u_texture, uv));\n vec4 pattern = texture2D(u_texture, uv);\n\n if(u_textureBlend == 0.0) { // normal\n pattern.a = 0.0;\n gl_FragColor += pattern;\n } else { // replace\n pattern.a *= opacity;\n if(gl_FragColor.a <= 0.0) {\n pattern.a = 0.0;\n }\n gl_FragColor = pattern;\n }\n } \n\n float v = styleMappingMat[3].a;\n float borderWidth = min(0.5, u_borderWidth);\n // \u7ED8\u5236 border\n if(borderWidth > 0.01) {\n float borderOuterWidth = borderWidth/2.0;\n\n if(v >= 1.0 - borderWidth || v <= borderWidth) {\n if(v > borderWidth) {\n float linear = smoothstep(0.0, 1.0, (v - (1.0 - borderWidth))/borderWidth);\n gl_FragColor.rgb = mix(gl_FragColor.rgb, u_borderColor.rgb, linear);\n } else if(v <= borderWidth) {\n float linear = smoothstep(0.0, 1.0, v/borderWidth);\n gl_FragColor.rgb = mix(u_borderColor.rgb, gl_FragColor.rgb, linear);\n }\n }\n\n if(v < borderOuterWidth) {\n gl_FragColor.a = mix(0.0, gl_FragColor.a, v/borderOuterWidth);\n } else if(v > 1.0 - borderOuterWidth) {\n gl_FragColor.a = mix(gl_FragColor.a, 0.0, (v - (1.0 - borderOuterWidth))/borderOuterWidth);\n }\n }\n\n // blur\n float blurV = styleMappingMat[3][3];\n if(blurV < 0.5) {\n gl_FragColor.a *= mix(u_blur.r, u_blur.g, blurV/0.5);\n } else {\n gl_FragColor.a *= mix(u_blur.g, u_blur.b, (blurV - 0.5)/0.5);\n }\n \n gl_FragColor = filterColor(gl_FragColor);\n}\n";
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  /* babel-plugin-inline-import '../shaders/line_vert.glsl' */
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- var line_vert = "\n#define Animate 0.0\n\nattribute float a_Miter;\nattribute vec4 a_Color;\nattribute vec2 a_Size;\nattribute vec3 a_Normal;\nattribute vec3 a_Position;\n\nattribute vec2 a_iconMapUV;\n\n// dash line\nattribute float a_Total_Distance;\nattribute vec2 a_DistanceAndIndex;\n\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform vec4 u_aimate: [ 0, 2., 1.0, 0.2 ];\nuniform float u_icon_step: 100;\n\nuniform float u_heightfixed: 0.0;\nuniform float u_vertexScale: 1.0;\nuniform float u_raisingHeight: 0.0;\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nvarying vec4 v_color;\n\n// texV \u7EBF\u56FE\u5C42 - \u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\uFF08\u7EBF\u7684\u5BBD\u5EA6\u65B9\u5411\uFF09\nvarying vec2 v_iconMapUV;\n\n\nuniform float u_linearColor: 0;\nuniform float u_arrow: 0.0;\nuniform float u_arrowHeight: 3.0;\nuniform float u_arrowWidth: 2.0;\nuniform float u_tailWidth: 1.0;\n\nuniform float u_opacity: 1.0;\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\nvec2 calculateArrow(vec2 offset) {\n /*\n * \u5728\u652F\u6301\u7BAD\u5934\u7684\u65F6\u5019\uFF0C\u7B2C\u4E8C\u3001\u7B2C\u4E09\u7EC4\u9876\u70B9\u662F\u989D\u5916\u63D2\u5165\u7528\u4E8E\u6784\u5EFA\u9876\u70B9\u7684\n */\n float arrowFlag = -1.0;\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) {\n // \u9AD8\u5FB7 2.0 \u7684\u65CB\u8F6C\u89D2\u5EA6\u4E0D\u540C\n arrowFlag = 1.0;\n }\n float pi = arrowFlag * 3.1415926/2.;\n if(a_Miter < 0.) {\n // \u6839\u636E\u7EBF\u7684\u4E24\u4FA7\u504F\u79FB\u4E0D\u540C\u3001\u65CB\u8F6C\u7684\u65B9\u5411\u76F8\u53CD\n pi = -pi;\n }\n highp float angle_sin = sin(pi);\n highp float angle_cos = cos(pi);\n // \u8BA1\u7B97\u5782\u76F4\u4E0E\u7EBF\u65B9\u5411\u7684\u65CB\u8F6C\u77E9\u9635\n mat2 rotation_matrix = mat2(angle_cos, -1.0 * angle_sin, angle_sin, angle_cos);\n float arrowWidth = u_arrowWidth;\n float arrowHeight = u_arrowHeight;\n\n vec2 arrowOffset = vec2(0.0);\n /*\n * a_DistanceAndIndex.y \u7528\u4E8E\u6807\u8BB0\u5F53\u524D\u9876\u70B9\u5C5E\u4E8E\u54EA\u4E00\u7EC4\uFF08\u4E24\u4E2A\u9876\u70B9\u4E00\u7EC4\uFF0C\u6784\u6210\u7EBF\u7684\u5176\u5B9E\u662F\u77E9\u5F62\uFF0C\u6700\u7B80\u9700\u8981\u56DB\u4E2A\u9876\u70B9\u3001\u4E24\u7EC4\u9876\u70B9\u6784\u6210\uFF09\n */\n if(a_DistanceAndIndex.y == 0.0) {\n // \u7BAD\u5934\u5C16\u90E8\n offset = vec2(0.0);\n } else if(a_DistanceAndIndex.y == 1.0) {\n // \u7BAD\u5934\u4E24\u4FA7\n arrowOffset = rotation_matrix*(offset * arrowHeight);\n offset += arrowOffset; // \u6CBF\u7EBF\u504F\u79FB\n offset = offset * arrowWidth; // \u5782\u76F4\u7EBF\u5411\u5916\u504F\u79FB\uFF08\u662F\u6784\u5EFA\u7BAD\u5934\u4E24\u4FA7\u7684\u9876\u70B9\uFF09\n } else if(a_DistanceAndIndex.y == 2.0 || a_DistanceAndIndex.y == 3.0 || a_DistanceAndIndex.y == 4.0) {\n // \u504F\u79FB\u5176\u4F59\u7684\u70B9\u4F4D\uFF08\u5C06\u957F\u5EA6\u8BA9\u4F4D\u7ED9\u7BAD\u5934\uFF09\n arrowOffset = rotation_matrix*(offset * arrowHeight) * arrowWidth;\n offset += arrowOffset;// \u6CBF\u7EBF\u504F\u79FB\n }\n\n return offset;\n}\n\nvoid main() {\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0 // distance_ratio/distance/pixelLen/texV\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n\n float d_texPixelLen; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n\n v_iconMapUV = a_iconMapUV;\n d_texPixelLen = project_float_pixel(u_icon_step);\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) {\n d_texPixelLen *= 10.0;\n }\n\n v_color = a_Color;\n\n vec3 size = a_Miter * setPickingSize(a_Size.x) * reverse_offset_normal(a_Normal);\n \n vec2 offset = project_pixel(size.xy);\n\n float lineDistance = a_DistanceAndIndex.x;\n float currentLinePointRatio = lineDistance / a_Total_Distance;\n \n if(u_arrow > 0.0) {\n // \u8BA1\u7B97\u7BAD\u5934\n offset = calculateArrow(offset);\n\n if(a_DistanceAndIndex.y > 4.0) {\n offset *= mix(1.0, u_tailWidth, currentLinePointRatio);\n }\n }\n\n float lineOffsetWidth = length(offset + offset * sign(a_Miter)); // \u7EBF\u6A2A\u5411\u504F\u79FB\u7684\u8DDD\u79BB\uFF08\u5411\u4E24\u4FA7\u504F\u79FB\u7684\u548C\uFF09\n float linePixelSize = project_pixel(a_Size.x) * 2.0; // \u5B9A\u70B9\u4F4D\u7F6E\u504F\u79FB\uFF0C\u6309\u5730\u56FE\u7B49\u7EA7\u7F29\u653E\u540E\u7684\u8DDD\u79BB \u5355\u4FA7 * 2\n float texV = lineOffsetWidth/linePixelSize; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n // \u8BBE\u7F6E\u6570\u636E\u96C6\u7684\u53C2\u6570\n styleMappingMat[3][0] = currentLinePointRatio; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n styleMappingMat[3][1] = lineDistance; // \u5F53\u524D\u9876\u70B9\u7684\u8DDD\u79BB\n styleMappingMat[3][2] = d_texPixelLen; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n styleMappingMat[3][3] = texV; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0));\n\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, a_Size.y, 1.0));\n\n float h = float(a_Position.z) * u_vertexScale; // \u7EBF\u9876\u70B9\u7684\u9AD8\u5EA6 - \u517C\u5BB9\u4E0D\u5B58\u5728\u7B2C\u4E09\u4E2A\u6570\u503C\u7684\u60C5\u51B5 vertex height\n float lineHeight = a_Size.y; // size \u7B2C\u4E8C\u4E2A\u53C2\u6570\u4EE3\u8868\u7684\u9AD8\u5EA6 [linewidth, lineheight]\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n lineHeight *= 0.2; // \u4FDD\u6301\u548C amap/mapbox \u4E00\u81F4\u7684\u6548\u679C\n h *= 0.2;\n if(u_heightfixed < 1.0) {\n lineHeight = project_pixel(a_Size.y);\n }\n gl_Position = u_Mvp * (vec4(project_pos.xy + offset, lineHeight + h + u_raisingHeight, 1.0));\n } else {\n // mapbox - amap\n \n // \u517C\u5BB9 mapbox \u5728\u7EBF\u9AD8\u5EA6\u4E0A\u7684\u6548\u679C\u8868\u73B0\u57FA\u672C\u4E00\u81F4\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n // mapbox\n // \u4FDD\u6301\u9AD8\u5EA6\u76F8\u5BF9\u4E0D\u53D8\n float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);\n h *= mapboxZoomScale;\n h += u_raisingHeight * mapboxZoomScale;\n if(u_heightfixed > 0.0) {\n lineHeight *= mapboxZoomScale;\n }\n \n } else {\n // amap\n h += u_raisingHeight;\n // lineHeight \u9876\u70B9\u504F\u79FB\u9AD8\u5EA6\n if(u_heightfixed < 1.0) {\n lineHeight *= pow(2.0, 20.0 - u_Zoom);\n }\n }\n\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, lineHeight + h, 1.0));\n }\n\n setPickingColor(a_PickingColor);\n}\n"; // other function shaders
50
+ var line_vert = "\n#define Animate 0.0\n\nattribute float a_Miter;\nattribute vec4 a_Color;\nattribute vec2 a_Size;\nattribute vec3 a_Normal;\nattribute vec3 a_Position;\n\nattribute vec2 a_iconMapUV;\n\n// dash line\nattribute float a_Total_Distance;\nattribute vec2 a_DistanceAndIndex;\n\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform vec4 u_aimate: [ 1., 2., 1.0, 0.2 ];\nuniform float u_icon_step: 100;\n\nuniform float u_heightfixed: 0.0;\nuniform float u_vertexScale: 1.0;\nuniform float u_raisingHeight: 0.0;\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nvarying vec4 v_color;\n\n// texV \u7EBF\u56FE\u5C42 - \u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\uFF08\u7EBF\u7684\u5BBD\u5EA6\u65B9\u5411\uFF09\nvarying vec2 v_iconMapUV;\n\n\nuniform float u_linearColor: 0;\nuniform float u_arrow: 0.0;\nuniform float u_arrowHeight: 3.0;\nuniform float u_arrowWidth: 2.0;\nuniform float u_tailWidth: 1.0;\n\nuniform float u_opacity: 1.0;\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\nvec2 calculateArrow(vec2 offset) {\n /*\n * \u5728\u652F\u6301\u7BAD\u5934\u7684\u65F6\u5019\uFF0C\u7B2C\u4E8C\u3001\u7B2C\u4E09\u7EC4\u9876\u70B9\u662F\u989D\u5916\u63D2\u5165\u7528\u4E8E\u6784\u5EFA\u9876\u70B9\u7684\n */\n float arrowFlag = -1.0;\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) {\n // \u9AD8\u5FB7 2.0 \u7684\u65CB\u8F6C\u89D2\u5EA6\u4E0D\u540C\n arrowFlag = 1.0;\n }\n float pi = arrowFlag * 3.1415926/2.;\n if(a_Miter < 0.) {\n // \u6839\u636E\u7EBF\u7684\u4E24\u4FA7\u504F\u79FB\u4E0D\u540C\u3001\u65CB\u8F6C\u7684\u65B9\u5411\u76F8\u53CD\n pi = -pi;\n }\n highp float angle_sin = sin(pi);\n highp float angle_cos = cos(pi);\n // \u8BA1\u7B97\u5782\u76F4\u4E0E\u7EBF\u65B9\u5411\u7684\u65CB\u8F6C\u77E9\u9635\n mat2 rotation_matrix = mat2(angle_cos, -1.0 * angle_sin, angle_sin, angle_cos);\n float arrowWidth = u_arrowWidth;\n float arrowHeight = u_arrowHeight;\n\n vec2 arrowOffset = vec2(0.0);\n /*\n * a_DistanceAndIndex.y \u7528\u4E8E\u6807\u8BB0\u5F53\u524D\u9876\u70B9\u5C5E\u4E8E\u54EA\u4E00\u7EC4\uFF08\u4E24\u4E2A\u9876\u70B9\u4E00\u7EC4\uFF0C\u6784\u6210\u7EBF\u7684\u5176\u5B9E\u662F\u77E9\u5F62\uFF0C\u6700\u7B80\u9700\u8981\u56DB\u4E2A\u9876\u70B9\u3001\u4E24\u7EC4\u9876\u70B9\u6784\u6210\uFF09\n */\n if(a_DistanceAndIndex.y == 0.0) {\n // \u7BAD\u5934\u5C16\u90E8\n offset = vec2(0.0);\n } else if(a_DistanceAndIndex.y == 1.0) {\n // \u7BAD\u5934\u4E24\u4FA7\n arrowOffset = rotation_matrix*(offset * arrowHeight);\n offset += arrowOffset; // \u6CBF\u7EBF\u504F\u79FB\n offset = offset * arrowWidth; // \u5782\u76F4\u7EBF\u5411\u5916\u504F\u79FB\uFF08\u662F\u6784\u5EFA\u7BAD\u5934\u4E24\u4FA7\u7684\u9876\u70B9\uFF09\n } else if(a_DistanceAndIndex.y == 2.0 || a_DistanceAndIndex.y == 3.0 || a_DistanceAndIndex.y == 4.0) {\n // \u504F\u79FB\u5176\u4F59\u7684\u70B9\u4F4D\uFF08\u5C06\u957F\u5EA6\u8BA9\u4F4D\u7ED9\u7BAD\u5934\uFF09\n arrowOffset = rotation_matrix*(offset * arrowHeight) * arrowWidth;\n offset += arrowOffset;// \u6CBF\u7EBF\u504F\u79FB\n }\n\n return offset;\n}\n\nvoid main() {\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0 // distance_ratio/distance/pixelLen/texV\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n\n float d_texPixelLen; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n\n v_iconMapUV = a_iconMapUV;\n d_texPixelLen = project_float_pixel(u_icon_step);\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) {\n d_texPixelLen *= 10.0;\n }\n\n v_color = a_Color;\n\n vec3 size = a_Miter * setPickingSize(a_Size.x) * reverse_offset_normal(a_Normal);\n \n vec2 offset = project_pixel(size.xy);\n\n float lineDistance = a_DistanceAndIndex.x;\n float currentLinePointRatio = lineDistance / a_Total_Distance;\n \n if(u_arrow > 0.0) {\n // \u8BA1\u7B97\u7BAD\u5934\n offset = calculateArrow(offset);\n\n if(a_DistanceAndIndex.y > 4.0) {\n offset *= mix(1.0, u_tailWidth, currentLinePointRatio);\n }\n }\n\n float lineOffsetWidth = length(offset + offset * sign(a_Miter)); // \u7EBF\u6A2A\u5411\u504F\u79FB\u7684\u8DDD\u79BB\uFF08\u5411\u4E24\u4FA7\u504F\u79FB\u7684\u548C\uFF09\n float linePixelSize = project_pixel(a_Size.x) * 2.0; // \u5B9A\u70B9\u4F4D\u7F6E\u504F\u79FB\uFF0C\u6309\u5730\u56FE\u7B49\u7EA7\u7F29\u653E\u540E\u7684\u8DDD\u79BB \u5355\u4FA7 * 2\n float texV = lineOffsetWidth/linePixelSize; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n // \u8BBE\u7F6E\u6570\u636E\u96C6\u7684\u53C2\u6570\n styleMappingMat[3][0] = currentLinePointRatio; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n styleMappingMat[3][1] = lineDistance; // \u5F53\u524D\u9876\u70B9\u7684\u8DDD\u79BB\n styleMappingMat[3][2] = d_texPixelLen; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n styleMappingMat[3][3] = texV; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0));\n\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, a_Size.y, 1.0));\n\n float h = float(a_Position.z) * u_vertexScale; // \u7EBF\u9876\u70B9\u7684\u9AD8\u5EA6 - \u517C\u5BB9\u4E0D\u5B58\u5728\u7B2C\u4E09\u4E2A\u6570\u503C\u7684\u60C5\u51B5 vertex height\n float lineHeight = a_Size.y; // size \u7B2C\u4E8C\u4E2A\u53C2\u6570\u4EE3\u8868\u7684\u9AD8\u5EA6 [linewidth, lineheight]\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n lineHeight *= 0.2; // \u4FDD\u6301\u548C amap/mapbox \u4E00\u81F4\u7684\u6548\u679C\n h *= 0.2;\n if(u_heightfixed < 1.0) {\n lineHeight = project_pixel(a_Size.y);\n }\n gl_Position = u_Mvp * (vec4(project_pos.xy + offset, lineHeight + h + u_raisingHeight, 1.0));\n } else {\n // mapbox - amap\n \n // \u517C\u5BB9 mapbox \u5728\u7EBF\u9AD8\u5EA6\u4E0A\u7684\u6548\u679C\u8868\u73B0\u57FA\u672C\u4E00\u81F4\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n // mapbox\n // \u4FDD\u6301\u9AD8\u5EA6\u76F8\u5BF9\u4E0D\u53D8\n float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);\n h *= mapboxZoomScale;\n h += u_raisingHeight * mapboxZoomScale;\n if(u_heightfixed > 0.0) {\n lineHeight *= mapboxZoomScale;\n }\n \n } else {\n // amap\n h += u_raisingHeight;\n // lineHeight \u9876\u70B9\u504F\u79FB\u9AD8\u5EA6\n if(u_heightfixed < 1.0) {\n lineHeight *= pow(2.0, 20.0 - u_Zoom);\n }\n }\n\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, lineHeight + h, 1.0));\n }\n\n setPickingColor(a_PickingColor);\n}\n"; // other function shaders
51
51
 
52
52
  /* babel-plugin-inline-import '../shaders/linear/line_linear_frag.glsl' */
53
53
  var linear_line_frag = "varying vec4 v_color;\nuniform float u_linearDir: 1.0;\nuniform float u_linearColor: 0;\nuniform vec4 u_sourceColor;\nuniform vec4 u_targetColor;\n\n#pragma include \"picking\"\n\n\nvarying mat4 styleMappingMat;\n\nvoid main() {\n float opacity = styleMappingMat[0][0];\n float linearRadio = styleMappingMat[3][0]; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n if(u_linearDir < 1.0) {\n linearRadio = styleMappingMat[3][3];\n }\n\n if(u_linearColor == 1.0) { // \u4F7F\u7528\u6E10\u53D8\u989C\u8272\n gl_FragColor = mix(u_sourceColor, u_targetColor, linearRadio);\n } else { // \u4F7F\u7528 color \u65B9\u6CD5\u4F20\u5165\u7684\u989C\u8272\n gl_FragColor = v_color;\n }\n\n gl_FragColor.a *= opacity; // \u5168\u5C40\u900F\u660E\u5EA6\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
@@ -268,7 +268,8 @@ var LineModel = /*#__PURE__*/function (_BaseModel) {
268
268
  var _this$getShaders = this.getShaders(),
269
269
  frag = _this$getShaders.frag,
270
270
  vert = _this$getShaders.vert,
271
- type = _this$getShaders.type;
271
+ type = _this$getShaders.type; // console.log(frag)
272
+
272
273
 
273
274
  this.layer.triangulation = _l7Utils.LineTriangulation;
274
275
  this.layer.buildLayerModel({
@@ -364,7 +365,7 @@ var LineModel = /*#__PURE__*/function (_BaseModel) {
364
365
  type: _l7Core.gl.FLOAT
365
366
  },
366
367
  size: 1,
367
- update: function update(feature, featureIdx, vertex, attributeIdx) {
368
+ update: function update(feature, featureIdx, vertex) {
368
369
  return [vertex[5]];
369
370
  }
370
371
  }
@@ -381,7 +382,7 @@ var LineModel = /*#__PURE__*/function (_BaseModel) {
381
382
  type: _l7Core.gl.FLOAT
382
383
  },
383
384
  size: 2,
384
- update: function update(feature, featureIdx, vertex, attributeIdx) {
385
+ update: function update(feature) {
385
386
  var _feature$size = feature.size,
386
387
  size = _feature$size === void 0 ? 1 : _feature$size;
387
388
  return Array.isArray(size) ? [size[0], size[1]] : [size, 0];
@@ -418,7 +419,7 @@ var LineModel = /*#__PURE__*/function (_BaseModel) {
418
419
  type: _l7Core.gl.FLOAT
419
420
  },
420
421
  size: 1,
421
- update: function update(feature, featureIdx, vertex, attributeIdx) {
422
+ update: function update(feature, featureIdx, vertex) {
422
423
  return [vertex[4]];
423
424
  }
424
425
  }
@@ -435,7 +436,7 @@ var LineModel = /*#__PURE__*/function (_BaseModel) {
435
436
  type: _l7Core.gl.FLOAT
436
437
  },
437
438
  size: 2,
438
- update: function update(feature, featureIdx, vertex, attributeIdx) {
439
+ update: function update(feature) {
439
440
  var iconMap = _this2.iconService.getIconMap();
440
441
 
441
442
  var texture = feature.texture;
@@ -176,7 +176,8 @@ var SimpleLineModel = /*#__PURE__*/function (_BaseModel) {
176
176
  enable: false
177
177
  },
178
178
  blend: this.getBlend(),
179
- stencil: (0, _l7Utils.getMask)(mask, maskInside)
179
+ stencil: (0, _l7Utils.getMask)(mask, maskInside),
180
+ pick: false
180
181
  }).then(function (model) {
181
182
  callbackModel([model]);
182
183
  }).catch(function (err) {
@@ -0,0 +1,115 @@
1
+ "use strict";
2
+
3
+ var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
4
+
5
+ Object.defineProperty(exports, "__esModule", {
6
+ value: true
7
+ });
8
+ exports.default = void 0;
9
+
10
+ var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
11
+
12
+ var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
13
+
14
+ var _inherits2 = _interopRequireDefault(require("@babel/runtime/helpers/inherits"));
15
+
16
+ var _possibleConstructorReturn2 = _interopRequireDefault(require("@babel/runtime/helpers/possibleConstructorReturn"));
17
+
18
+ var _getPrototypeOf2 = _interopRequireDefault(require("@babel/runtime/helpers/getPrototypeOf"));
19
+
20
+ var _l7Core = require("@antv/l7-core");
21
+
22
+ var _l7Utils = require("@antv/l7-utils");
23
+
24
+ var _lodash = require("lodash");
25
+
26
+ var _BaseModel2 = _interopRequireDefault(require("../../core/BaseModel"));
27
+
28
+ var _triangulation = require("../../core/triangulation");
29
+
30
+ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; }
31
+
32
+ function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
33
+
34
+ /* babel-plugin-inline-import '../../shader/minify_frag.glsl' */
35
+ var simple_line_frag = "uniform float u_opacity : 1.0;\nuniform vec4 u_color;\n\nvoid main() {\n gl_FragColor = u_color;\n gl_FragColor.a *= u_opacity;\n}\n";
36
+
37
+ /* babel-plugin-inline-import '../shaders/tile/simpleline_vert.glsl' */
38
+ var simple_line_vert = "attribute vec4 a_Color;\nattribute vec3 a_Position;\n\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\n\n#pragma include \"projection\"\n\nvarying vec4 v_color;\n\nvoid main() {\n v_color = a_Color; \n\n vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0));\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xy, 0.0, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy, 0.0, 1.0));\n }\n}\n";
39
+
40
+ /* babel-plugin-inline-import '../../shader/minify_frag.glsl' */
41
+ var simple_line_map_frag = "uniform float u_opacity : 1.0;\nuniform vec4 u_color;\n\nvoid main() {\n gl_FragColor = u_color;\n gl_FragColor.a *= u_opacity;\n}\n";
42
+
43
+ /* babel-plugin-inline-import '../shaders/tile/simpleline_map_vert.glsl' */
44
+ var simple_line_map_vert = "attribute vec3 a_Position;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\n\n#pragma include \"projection\"\n\nvoid main() {\n vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0));\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xy, 0.0, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy, 0.0, 1.0));\n }\n}";
45
+
46
+ var SimpleTileLineModel = /*#__PURE__*/function (_BaseModel) {
47
+ (0, _inherits2.default)(SimpleTileLineModel, _BaseModel);
48
+
49
+ var _super = _createSuper(SimpleTileLineModel);
50
+
51
+ function SimpleTileLineModel() {
52
+ (0, _classCallCheck2.default)(this, SimpleTileLineModel);
53
+ return _super.apply(this, arguments);
54
+ }
55
+
56
+ (0, _createClass2.default)(SimpleTileLineModel, [{
57
+ key: "getUninforms",
58
+ value: function getUninforms() {
59
+ var _ref = this.layer.getLayerConfig(),
60
+ _ref$opacity = _ref.opacity,
61
+ opacity = _ref$opacity === void 0 ? 1 : _ref$opacity,
62
+ usage = _ref.usage,
63
+ _ref$color = _ref.color,
64
+ color = _ref$color === void 0 ? '#fff' : _ref$color;
65
+
66
+ return {
67
+ u_opacity: (0, _lodash.isNumber)(opacity) ? opacity : 1.0,
68
+ u_color: usage === 'basemap' ? (0, _l7Utils.rgb2arr)(color) : [0, 0, 0, 0]
69
+ };
70
+ }
71
+ }, {
72
+ key: "initModels",
73
+ value: function initModels(callbackModel) {
74
+ this.buildModels(callbackModel);
75
+ }
76
+ }, {
77
+ key: "clearModels",
78
+ value: function clearModels() {}
79
+ }, {
80
+ key: "buildModels",
81
+ value: function buildModels(callbackModel) {
82
+ var _ref2 = this.layer.getLayerConfig(),
83
+ _ref2$mask = _ref2.mask,
84
+ mask = _ref2$mask === void 0 ? false : _ref2$mask,
85
+ _ref2$maskInside = _ref2.maskInside,
86
+ maskInside = _ref2$maskInside === void 0 ? true : _ref2$maskInside,
87
+ usage = _ref2.usage;
88
+
89
+ this.layer.buildLayerModel({
90
+ moduleName: 'lineTileSimpleNormal_' + usage,
91
+ vertexShader: usage === 'basemap' ? simple_line_map_vert : simple_line_vert,
92
+ fragmentShader: usage === 'basemap' ? simple_line_map_frag : simple_line_frag,
93
+ triangulation: _triangulation.TileSimpleLineTriangulation,
94
+ primitive: _l7Core.gl.LINES,
95
+ depth: {
96
+ enable: false
97
+ },
98
+ blend: this.getBlend(),
99
+ stencil: (0, _l7Utils.getMask)(mask, maskInside),
100
+ pick: false
101
+ }).then(function (model) {
102
+ callbackModel([model]);
103
+ }).catch(function (err) {
104
+ console.warn(err);
105
+ callbackModel([]);
106
+ });
107
+ }
108
+ }, {
109
+ key: "registerBuiltinAttributes",
110
+ value: function registerBuiltinAttributes() {}
111
+ }]);
112
+ return SimpleTileLineModel;
113
+ }(_BaseModel2.default);
114
+
115
+ exports.default = SimpleTileLineModel;
@@ -15,16 +15,12 @@ var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/cl
15
15
 
16
16
  var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
17
17
 
18
- var _assertThisInitialized2 = _interopRequireDefault(require("@babel/runtime/helpers/assertThisInitialized"));
19
-
20
18
  var _inherits2 = _interopRequireDefault(require("@babel/runtime/helpers/inherits"));
21
19
 
22
20
  var _possibleConstructorReturn2 = _interopRequireDefault(require("@babel/runtime/helpers/possibleConstructorReturn"));
23
21
 
24
22
  var _getPrototypeOf2 = _interopRequireDefault(require("@babel/runtime/helpers/getPrototypeOf"));
25
23
 
26
- var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
27
-
28
24
  var _l7Core = require("@antv/l7-core");
29
25
 
30
26
  var _l7Utils = require("@antv/l7-utils");
@@ -37,11 +33,17 @@ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflec
37
33
 
38
34
  function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
39
35
 
40
- /* babel-plugin-inline-import '../shaders/tile/line_tile_frag.glsl' */
41
- var line_tile_frag = "#define LineTexture 1.0\nuniform float u_blur : 0.99;\nuniform float u_opacity : 1.0;\nuniform float u_textureBlend;\n\nuniform float u_borderWidth: 0.0;\nuniform vec4 u_borderColor;\nvarying vec4 v_color;\n\n// line texture\nuniform float u_line_texture;\nuniform sampler2D u_texture;\nuniform vec2 u_textSize;\n\nvarying vec2 v_iconMapUV;\n\n#pragma include \"picking\"\n\nvarying mat4 styleMappingMat;\n\nvoid main() {\n float opacity = styleMappingMat[0][0];\n float d_distance_ratio = styleMappingMat[3].r; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n gl_FragColor = v_color;\n // anti-alias\n // float blur = 1.0 - smoothstep(u_blur, 1., length(v_normal.xy));\n gl_FragColor.a *= opacity; // \u5168\u5C40\u900F\u660E\u5EA6\n\n\n if(u_line_texture == LineTexture) { // while load texture\n float aDistance = styleMappingMat[3].g; // \u5F53\u524D\u9876\u70B9\u7684\u8DDD\u79BB\n float d_texPixelLen = styleMappingMat[3].b; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n float u = fract(mod(aDistance, d_texPixelLen)/d_texPixelLen);\n float v = styleMappingMat[3].a; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n // v = max(smoothstep(0.95, 1.0, v), v);\n vec2 uv= v_iconMapUV / u_textSize + vec2(u, v) / u_textSize * 64.;\n \n // gl_FragColor = filterColor(gl_FragColor + texture2D(u_texture, vec2(u, v)));\n // gl_FragColor = filterColor(gl_FragColor + texture2D(u_texture, uv));\n vec4 pattern = texture2D(u_texture, uv);\n\n if(u_textureBlend == 0.0) { // normal\n pattern.a = 0.0;\n gl_FragColor += pattern;\n } else { // replace\n pattern.a *= opacity;\n if(gl_FragColor.a <= 0.0) {\n pattern.a = 0.0;\n }\n gl_FragColor = pattern;\n }\n } \n\n float v = styleMappingMat[3].a;\n float borderWidth = min(0.5, u_borderWidth);\n // \u7ED8\u5236 border\n if(borderWidth > 0.01) {\n float borderOuterWidth = borderWidth/2.0;\n\n if(v >= 1.0 - borderWidth || v <= borderWidth) {\n if(v > borderWidth) {\n float linear = smoothstep(0.0, 1.0, (v - (1.0 - borderWidth))/borderWidth);\n gl_FragColor.rgb = mix(gl_FragColor.rgb, u_borderColor.rgb, linear);\n } else if(v <= borderWidth) {\n float linear = smoothstep(0.0, 1.0, v/borderWidth);\n gl_FragColor.rgb = mix(u_borderColor.rgb, gl_FragColor.rgb, linear);\n }\n }\n\n if(v < borderOuterWidth) {\n gl_FragColor.a = mix(0.0, gl_FragColor.a, v/borderOuterWidth);\n } else if(v > 1.0 - borderOuterWidth) {\n gl_FragColor.a = mix(gl_FragColor.a, 0.0, (v - (1.0 - borderOuterWidth))/borderOuterWidth);\n }\n }\n\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
36
+ /* babel-plugin-inline-import '../../shader/minify_picking_frag.glsl' */
37
+ var line_tile_frag = "uniform float u_opacity : 1.0;\nvarying vec4 v_color;\n\n#pragma include \"picking\"\n\nvoid main() {\n gl_FragColor = v_color;\n gl_FragColor.a *= u_opacity;\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
42
38
 
43
39
  /* babel-plugin-inline-import '../shaders/tile/line_tile_vert.glsl' */
44
- var line_tile_vert = "\nattribute float a_Miter;\nattribute vec4 a_Color;\nattribute vec2 a_Size;\nattribute vec3 a_Normal;\nattribute vec3 a_Position;\n\nattribute vec2 a_iconMapUV;\n\n// dash line\nattribute float a_Total_Distance;\nattribute vec2 a_DistanceAndIndex;\n\nuniform vec2 u_tileOrigin;\nuniform float u_coord;\n\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform float u_icon_step: 100;\n\nuniform float u_heightfixed: 0.0;\nuniform float u_vertexScale: 1.0;\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nvarying vec4 v_color;\n\n// texV \u7EBF\u56FE\u5C42 - \u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\uFF08\u7EBF\u7684\u5BBD\u5EA6\u65B9\u5411\uFF09\nvarying vec2 v_iconMapUV;\n\n\nuniform float u_linearColor: 0;\nuniform float u_arrow: 0.0;\nuniform float u_arrowHeight: 3.0;\nuniform float u_arrowWidth: 2.0;\nuniform float u_tailWidth: 1.0;\n\nuniform float u_opacity: 1.0;\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\nvec2 calculateArrow(vec2 offset) {\n /*\n * \u5728\u652F\u6301\u7BAD\u5934\u7684\u65F6\u5019\uFF0C\u7B2C\u4E8C\u3001\u7B2C\u4E09\u7EC4\u9876\u70B9\u662F\u989D\u5916\u63D2\u5165\u7528\u4E8E\u6784\u5EFA\u9876\u70B9\u7684\n */\n float arrowFlag = -1.0;\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) {\n // \u9AD8\u5FB7 2.0 \u7684\u65CB\u8F6C\u89D2\u5EA6\u4E0D\u540C\n arrowFlag = 1.0;\n }\n float pi = arrowFlag * 3.1415926/2.;\n if(a_Miter < 0.) {\n // \u6839\u636E\u7EBF\u7684\u4E24\u4FA7\u504F\u79FB\u4E0D\u540C\u3001\u65CB\u8F6C\u7684\u65B9\u5411\u76F8\u53CD\n pi = -pi;\n }\n highp float angle_sin = sin(pi);\n highp float angle_cos = cos(pi);\n // \u8BA1\u7B97\u5782\u76F4\u4E0E\u7EBF\u65B9\u5411\u7684\u65CB\u8F6C\u77E9\u9635\n mat2 rotation_matrix = mat2(angle_cos, -1.0 * angle_sin, angle_sin, angle_cos);\n float arrowWidth = u_arrowWidth;\n float arrowHeight = u_arrowHeight;\n\n vec2 arrowOffset = vec2(0.0);\n /*\n * a_DistanceAndIndex.y \u7528\u4E8E\u6807\u8BB0\u5F53\u524D\u9876\u70B9\u5C5E\u4E8E\u54EA\u4E00\u7EC4\uFF08\u4E24\u4E2A\u9876\u70B9\u4E00\u7EC4\uFF0C\u6784\u6210\u7EBF\u7684\u5176\u5B9E\u662F\u77E9\u5F62\uFF0C\u6700\u7B80\u9700\u8981\u56DB\u4E2A\u9876\u70B9\u3001\u4E24\u7EC4\u9876\u70B9\u6784\u6210\uFF09\n */\n if(a_DistanceAndIndex.y == 0.0) {\n // \u7BAD\u5934\u5C16\u90E8\n offset = vec2(0.0);\n } else if(a_DistanceAndIndex.y == 1.0) {\n // \u7BAD\u5934\u4E24\u4FA7\n arrowOffset = rotation_matrix*(offset * arrowHeight);\n offset += arrowOffset; // \u6CBF\u7EBF\u504F\u79FB\n offset = offset * arrowWidth; // \u5782\u76F4\u7EBF\u5411\u5916\u504F\u79FB\uFF08\u662F\u6784\u5EFA\u7BAD\u5934\u4E24\u4FA7\u7684\u9876\u70B9\uFF09\n } else if(a_DistanceAndIndex.y == 2.0 || a_DistanceAndIndex.y == 3.0 || a_DistanceAndIndex.y == 4.0) {\n // \u504F\u79FB\u5176\u4F59\u7684\u70B9\u4F4D\uFF08\u5C06\u957F\u5EA6\u8BA9\u4F4D\u7ED9\u7BAD\u5934\uFF09\n arrowOffset = rotation_matrix*(offset * arrowHeight) * arrowWidth;\n offset += arrowOffset;// \u6CBF\u7EBF\u504F\u79FB\n }\n\n return offset;\n}\n\nvoid main() {\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0 // distance_ratio/distance/pixelLen/texV\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n\n float d_texPixelLen; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n\n v_iconMapUV = a_iconMapUV;\n d_texPixelLen = project_float_pixel(u_icon_step);\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) {\n d_texPixelLen *= 10.0;\n }\n\n v_color = a_Color;\n\n vec3 size = a_Miter * setPickingSize(a_Size.x) * reverse_offset_normal(a_Normal);\n \n vec2 offset = project_pixel(size.xy);\n\n float lineDistance = a_DistanceAndIndex.x;\n float currentLinePointRatio = lineDistance / a_Total_Distance;\n \n if(u_arrow > 0.0) {\n // \u8BA1\u7B97\u7BAD\u5934\n offset = calculateArrow(offset);\n\n if(a_DistanceAndIndex.y > 4.0) {\n offset *= mix(1.0, u_tailWidth, currentLinePointRatio);\n }\n }\n\n float lineOffsetWidth = length(offset + offset * sign(a_Miter)); // \u7EBF\u6A2A\u5411\u504F\u79FB\u7684\u8DDD\u79BB\uFF08\u5411\u4E24\u4FA7\u504F\u79FB\u7684\u548C\uFF09\n float linePixelSize = project_pixel(a_Size.x) * 2.0; // \u5B9A\u70B9\u4F4D\u7F6E\u504F\u79FB\uFF0C\u6309\u5730\u56FE\u7B49\u7EA7\u7F29\u653E\u540E\u7684\u8DDD\u79BB \u5355\u4FA7 * 2\n float texV = lineOffsetWidth/linePixelSize; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n // \u8BBE\u7F6E\u6570\u636E\u96C6\u7684\u53C2\u6570\n styleMappingMat[3][0] = currentLinePointRatio; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n styleMappingMat[3][1] = lineDistance; // \u5F53\u524D\u9876\u70B9\u7684\u8DDD\u79BB\n styleMappingMat[3][2] = d_texPixelLen; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n styleMappingMat[3][3] = texV; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0));\n\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, a_Size.y, 1.0));\n\n float h = float(a_Position.z) * u_vertexScale; // \u7EBF\u9876\u70B9\u7684\u9AD8\u5EA6 - \u517C\u5BB9\u4E0D\u5B58\u5728\u7B2C\u4E09\u4E2A\u6570\u503C\u7684\u60C5\u51B5 vertex height\n float lineHeight = a_Size.y; // size \u7B2C\u4E8C\u4E2A\u53C2\u6570\u4EE3\u8868\u7684\u9AD8\u5EA6 [linewidth, lineheight]\n\nif(u_coord > 0.0) {\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n lineHeight *= 0.2; // \u4FDD\u6301\u548C amap/mapbox \u4E00\u81F4\u7684\u6548\u679C\n h *= 0.2;\n if(u_heightfixed < 1.0) {\n lineHeight = project_pixel(a_Size.y);\n }\n gl_Position = u_Mvp * (vec4(project_pos.xy + offset, lineHeight + h, 1.0));\n } else {\n // mapbox - amap\n \n // \u517C\u5BB9 mapbox \u5728\u7EBF\u9AD8\u5EA6\u4E0A\u7684\u6548\u679C\u8868\u73B0\u57FA\u672C\u4E00\u81F4\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n // mapbox\n // \u4FDD\u6301\u9AD8\u5EA6\u76F8\u5BF9\u4E0D\u53D8\n float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);\n h *= mapboxZoomScale;\n if(u_heightfixed > 0.0) {\n lineHeight *= mapboxZoomScale;\n }\n \n } else {\n // amap\n // lineHeight \u9876\u70B9\u504F\u79FB\u9AD8\u5EA6\n if(u_heightfixed < 1.0) {\n lineHeight *= pow(2.0, 20.0 - u_Zoom);\n }\n }\n\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, lineHeight + h, 1.0));\n }\n} else {\n vec2 pointPos = a_Position.xy;\n vec4 tileWorld = vec4(project_mvt_offset_position(vec4(u_tileOrigin, 0.0, 1.0)).xyz, 1.0); // \u74E6\u7247\u8D77\u59CB\u70B9\u7684\u4E16\u754C\u5750\u6807\n\n vec2 pointOffset = pointPos * pow(2.0, u_Zoom); // \u74E6\u7247\u5185\u7684\u70B9\u7684\u504F\u79FB\u5750\u6807\n \n tileWorld.xy += pointOffset;\n\n tileWorld.xy += offset;\n\n if (u_CoordinateSystem == COORDINATE_SYSTEM_METER_OFFSET || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n // Needs to be divided with project_uCommonUnitsPerMeter\n tileWorld.w *= u_PixelsPerMeter.z;\n }\n\n gl_Position = u_ViewProjectionMatrix * tileWorld + u_ViewportCenterProjection;\n}\n\n\n setPickingColor(a_PickingColor);\n\n\n}\n";
40
+ var line_tile_vert = "attribute float a_Miter;\nattribute vec4 a_Color;\nattribute vec2 a_Size;\nattribute vec3 a_Normal;\nattribute vec3 a_Position;\n\n// uniform vec2 u_tileOrigin;\n// uniform float u_coord;\n\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\n\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nvarying vec4 v_color;\n\nvoid main() {\n v_color = a_Color;\n\n vec3 size = a_Miter * setPickingSize(a_Size.x) * reverse_offset_normal(a_Normal);\n \n vec2 offset = project_pixel(size.xy);\n\n vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0));\n\n // if(u_coord > 0.0) { // \u4F7F\u7528\u7ECF\u7EAC\u5EA6\u5750\u6807\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xy + offset, 0.0, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, 0.0, 1.0));\n }\n // } else { // \u4F7F\u7528\u504F\u79FB\u5750\u6807\n // vec2 pointPos = a_Position.xy;\n // vec4 tileWorld = vec4(project_mvt_offset_position(vec4(u_tileOrigin, 0.0, 1.0)).xyz, 1.0); // \u74E6\u7247\u8D77\u59CB\u70B9\u7684\u4E16\u754C\u5750\u6807\n\n // vec2 pointOffset = pointPos * pow(2.0, u_Zoom); // \u74E6\u7247\u5185\u7684\u70B9\u7684\u504F\u79FB\u5750\u6807\n \n // tileWorld.xy += pointOffset;\n\n // tileWorld.xy += offset;\n\n // if (u_CoordinateSystem == COORDINATE_SYSTEM_METER_OFFSET || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n // // Needs to be divided with project_uCommonUnitsPerMeter\n // tileWorld.w *= u_PixelsPerMeter.z;\n // }\n // gl_Position = u_ViewProjectionMatrix * tileWorld + u_ViewportCenterProjection;\n // }\n\n setPickingColor(a_PickingColor);\n}\n";
41
+
42
+ /* babel-plugin-inline-import '../../shader/minify_frag.glsl' */
43
+ var line_tile_map_frag = "uniform float u_opacity : 1.0;\nuniform vec4 u_color;\n\nvoid main() {\n gl_FragColor = u_color;\n gl_FragColor.a *= u_opacity;\n}\n";
44
+
45
+ /* babel-plugin-inline-import '../shaders/tile/line_tile_map_vert.glsl' */
46
+ var line_tile_map_vert = "attribute float a_Miter;\nattribute vec4 a_Color;\nattribute vec3 a_Normal;\nattribute vec3 a_Position;\n\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform float u_size;\n\n#pragma include \"projection\"\n\nvoid main() {\n\n vec3 size = a_Miter * u_size * reverse_offset_normal(a_Normal);\n \n vec2 offset = project_pixel(size.xy);\n\n vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0));\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xy + offset, 0.0, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, 0.0, 1.0));\n }\n}\n";
45
47
 
46
48
  var LineModel = /*#__PURE__*/function (_BaseModel) {
47
49
  (0, _inherits2.default)(LineModel, _BaseModel);
@@ -49,38 +51,8 @@ var LineModel = /*#__PURE__*/function (_BaseModel) {
49
51
  var _super = _createSuper(LineModel);
50
52
 
51
53
  function LineModel() {
52
- var _this;
53
-
54
54
  (0, _classCallCheck2.default)(this, LineModel);
55
-
56
- for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
57
- args[_key] = arguments[_key];
58
- }
59
-
60
- _this = _super.call.apply(_super, [this].concat(args));
61
- (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "updateTexture", function () {
62
- var createTexture2D = _this.rendererService.createTexture2D;
63
-
64
- if (_this.texture) {
65
- _this.texture.update({
66
- data: _this.iconService.getCanvas()
67
- });
68
-
69
- _this.layer.render();
70
-
71
- return;
72
- }
73
-
74
- _this.texture = createTexture2D({
75
- data: _this.iconService.getCanvas(),
76
- mag: _l7Core.gl.NEAREST,
77
- min: _l7Core.gl.NEAREST,
78
- premultiplyAlpha: false,
79
- width: 1024,
80
- height: _this.iconService.canvasHeight || 128
81
- });
82
- });
83
- return _this;
55
+ return _super.apply(this, arguments);
84
56
  }
85
57
 
86
58
  (0, _createClass2.default)(LineModel, [{
@@ -89,135 +61,48 @@ var LineModel = /*#__PURE__*/function (_BaseModel) {
89
61
  var _ref = this.layer.getLayerConfig(),
90
62
  _ref$opacity = _ref.opacity,
91
63
  opacity = _ref$opacity === void 0 ? 1 : _ref$opacity,
92
- _ref$textureBlend = _ref.textureBlend,
93
- textureBlend = _ref$textureBlend === void 0 ? 'normal' : _ref$textureBlend,
94
- _ref$lineTexture = _ref.lineTexture,
95
- lineTexture = _ref$lineTexture === void 0 ? false : _ref$lineTexture,
96
- _ref$iconStep = _ref.iconStep,
97
- iconStep = _ref$iconStep === void 0 ? 100 : _ref$iconStep,
98
- _ref$vertexHeightScal = _ref.vertexHeightScale,
99
- vertexHeightScale = _ref$vertexHeightScal === void 0 ? 20.0 : _ref$vertexHeightScal,
100
- _ref$borderWidth = _ref.borderWidth,
101
- borderWidth = _ref$borderWidth === void 0 ? 0.0 : _ref$borderWidth,
102
- _ref$borderColor = _ref.borderColor,
103
- borderColor = _ref$borderColor === void 0 ? '#ccc' : _ref$borderColor,
104
- _ref$heightfixed = _ref.heightfixed,
105
- heightfixed = _ref$heightfixed === void 0 ? false : _ref$heightfixed,
106
- _ref$arrow = _ref.arrow,
107
- arrow = _ref$arrow === void 0 ? {
108
- enable: false,
109
- arrowWidth: 2,
110
- arrowHeight: 3,
111
- tailWidth: 1
112
- } : _ref$arrow,
113
- _ref$coord = _ref.coord,
114
- coord = _ref$coord === void 0 ? 'lnglat' : _ref$coord,
115
- tileOrigin = _ref.tileOrigin;
116
-
117
- if (this.rendererService.getDirty()) {
118
- this.texture.bind();
119
- }
120
-
121
- if (this.dataTextureTest && this.dataTextureNeedUpdate({
122
- opacity: opacity
123
- })) {
124
- this.judgeStyleAttributes({
125
- opacity: opacity
126
- });
127
- var encodeData = this.layer.getEncodedData();
128
-
129
- var _this$calDataFrame = this.calDataFrame(this.cellLength, encodeData, this.cellProperties),
130
- data = _this$calDataFrame.data,
131
- width = _this$calDataFrame.width,
132
- height = _this$calDataFrame.height;
133
-
134
- this.rowCount = height; // 当前数据纹理有多少行
135
-
136
- this.dataTexture = this.cellLength > 0 && data.length > 0 ? this.createTexture2D({
137
- flipY: true,
138
- data: data,
139
- format: _l7Core.gl.LUMINANCE,
140
- type: _l7Core.gl.FLOAT,
141
- width: width,
142
- height: height
143
- }) : this.createTexture2D({
144
- flipY: true,
145
- data: [1],
146
- format: _l7Core.gl.LUMINANCE,
147
- type: _l7Core.gl.FLOAT,
148
- width: 1,
149
- height: 1
150
- });
151
- }
64
+ usage = _ref.usage,
65
+ _ref$color = _ref.color,
66
+ color = _ref$color === void 0 ? '#fff' : _ref$color,
67
+ _ref$size = _ref.size,
68
+ size = _ref$size === void 0 ? 1 : _ref$size;
152
69
 
153
70
  return {
154
- u_tileOrigin: tileOrigin || [0, 0],
155
- u_coord: coord === 'lnglat' ? 1.0 : 0.0,
156
- u_dataTexture: this.dataTexture,
157
- // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]
158
- u_cellTypeLayout: this.getCellTypeLayout(),
71
+ // u_tileOrigin: tileOrigin || [0, 0],
72
+ // u_coord: coord === 'lnglat' ? 1.0 : 0.0,
159
73
  u_opacity: Number(opacity),
160
- u_textureBlend: textureBlend === 'normal' ? 0.0 : 1.0,
161
- // 纹理支持参数
162
- u_texture: this.texture,
163
- // 贴图
164
- u_line_texture: lineTexture ? 1.0 : 0.0,
165
- // 传入线的标识
166
- u_icon_step: iconStep,
167
- u_textSize: [1024, this.iconService.canvasHeight || 128],
168
- // line border 参数
169
- u_borderWidth: borderWidth,
170
- u_borderColor: (0, _l7Utils.rgb2arr)(borderColor),
171
- // 是否固定高度
172
- u_heightfixed: Number(heightfixed),
173
- // 顶点高度 scale
174
- u_vertexScale: vertexHeightScale,
175
- // arrow
176
- u_arrow: Number(arrow.enable),
177
- u_arrowHeight: arrow.arrowHeight || 3,
178
- u_arrowWidth: arrow.arrowWidth || 2,
179
- u_tailWidth: arrow.tailWidth === undefined ? 1 : arrow.tailWidth
74
+ u_color: usage === 'basemap' ? (0, _l7Utils.rgb2arr)(color) : [0, 0, 0, 0],
75
+ u_size: usage === 'basemap' ? size : 1
180
76
  };
181
77
  }
182
78
  }, {
183
79
  key: "initModels",
184
80
  value: function initModels(callbackModel) {
185
- this.updateTexture();
186
- this.iconService.on('imageUpdate', this.updateTexture);
187
81
  this.buildModels(callbackModel);
188
82
  }
189
- }, {
190
- key: "clearModels",
191
- value: function clearModels() {
192
- var _this$texture, _this$dataTexture;
193
-
194
- (_this$texture = this.texture) === null || _this$texture === void 0 ? void 0 : _this$texture.destroy();
195
- (_this$dataTexture = this.dataTexture) === null || _this$dataTexture === void 0 ? void 0 : _this$dataTexture.destroy();
196
- this.iconService.off('imageUpdate', this.updateTexture);
197
- }
198
83
  }, {
199
84
  key: "buildModels",
200
85
  value: function () {
201
86
  var _buildModels = (0, _asyncToGenerator2.default)( /*#__PURE__*/_regenerator.default.mark(function _callee(callbackModel) {
202
- var _ref2, _ref2$mask, mask, _ref2$maskInside, maskInside, _ref2$depth, depth;
87
+ var _ref2, _ref2$mask, mask, _ref2$maskInside, maskInside, _ref2$depth, depth, usage;
203
88
 
204
89
  return _regenerator.default.wrap(function _callee$(_context) {
205
90
  while (1) {
206
91
  switch (_context.prev = _context.next) {
207
92
  case 0:
208
- _ref2 = this.layer.getLayerConfig(), _ref2$mask = _ref2.mask, mask = _ref2$mask === void 0 ? false : _ref2$mask, _ref2$maskInside = _ref2.maskInside, maskInside = _ref2$maskInside === void 0 ? true : _ref2$maskInside, _ref2$depth = _ref2.depth, depth = _ref2$depth === void 0 ? false : _ref2$depth;
93
+ _ref2 = this.layer.getLayerConfig(), _ref2$mask = _ref2.mask, mask = _ref2$mask === void 0 ? false : _ref2$mask, _ref2$maskInside = _ref2.maskInside, maskInside = _ref2$maskInside === void 0 ? true : _ref2$maskInside, _ref2$depth = _ref2.depth, depth = _ref2$depth === void 0 ? false : _ref2$depth, usage = _ref2.usage;
209
94
  this.layer.triangulation = _triangulation.LineTriangulation;
210
95
  this.layer.buildLayerModel({
211
- moduleName: 'lineTile',
212
- vertexShader: line_tile_vert,
213
- fragmentShader: line_tile_frag,
96
+ moduleName: 'lineTile_' + usage,
97
+ vertexShader: usage === 'basemap' ? line_tile_map_vert : line_tile_vert,
98
+ fragmentShader: usage === 'basemap' ? line_tile_map_frag : line_tile_frag,
214
99
  triangulation: _triangulation.LineTriangulation,
215
100
  blend: this.getBlend(),
216
101
  depth: {
217
102
  enable: depth
218
103
  },
219
- // depth: { enable: true },
220
- stencil: (0, _l7Utils.getMask)(mask, maskInside)
104
+ stencil: (0, _l7Utils.getMask)(mask, maskInside),
105
+ pick: usage !== 'basemap'
221
106
  }).then(function (model) {
222
107
  callbackModel([model]);
223
108
  }).catch(function (err) {
@@ -242,61 +127,30 @@ var LineModel = /*#__PURE__*/function (_BaseModel) {
242
127
  }, {
243
128
  key: "registerBuiltinAttributes",
244
129
  value: function registerBuiltinAttributes() {
245
- var _this2 = this;
246
-
247
- this.styleAttributeService.registerStyleAttribute({
248
- name: 'distanceAndIndex',
249
- type: _l7Core.AttributeType.Attribute,
250
- descriptor: {
251
- name: 'a_DistanceAndIndex',
252
- buffer: {
253
- // give the WebGL driver a hint that this buffer may change
254
- usage: _l7Core.gl.STATIC_DRAW,
255
- data: [],
256
- type: _l7Core.gl.FLOAT
257
- },
258
- size: 2,
259
- update: function update(feature, featureIdx, vertex, attributeIdx, normal, vertexIndex) {
260
- return vertexIndex === undefined ? [vertex[3], 10] : [vertex[3], vertexIndex];
261
- }
262
- }
263
- });
264
- this.styleAttributeService.registerStyleAttribute({
265
- name: 'total_distance',
266
- type: _l7Core.AttributeType.Attribute,
267
- descriptor: {
268
- name: 'a_Total_Distance',
269
- buffer: {
270
- // give the WebGL driver a hint that this buffer may change
271
- usage: _l7Core.gl.STATIC_DRAW,
272
- data: [],
273
- type: _l7Core.gl.FLOAT
274
- },
275
- size: 1,
276
- update: function update(feature, featureIdx, vertex, attributeIdx) {
277
- return [vertex[5]];
278
- }
279
- }
280
- });
281
- this.styleAttributeService.registerStyleAttribute({
282
- name: 'size',
283
- type: _l7Core.AttributeType.Attribute,
284
- descriptor: {
285
- name: 'a_Size',
286
- buffer: {
287
- // give the WebGL driver a hint that this buffer may change
288
- usage: _l7Core.gl.DYNAMIC_DRAW,
289
- data: [],
290
- type: _l7Core.gl.FLOAT
291
- },
292
- size: 2,
293
- update: function update(feature, featureIdx, vertex, attributeIdx) {
294
- var _feature$size = feature.size,
295
- size = _feature$size === void 0 ? 1 : _feature$size;
296
- return Array.isArray(size) ? [size[0], size[1]] : [size, 0];
130
+ var _this$layer$getLayerC = this.layer.getLayerConfig(),
131
+ usage = _this$layer$getLayerC.usage;
132
+
133
+ if (usage !== 'basemap') {
134
+ this.styleAttributeService.registerStyleAttribute({
135
+ name: 'size',
136
+ type: _l7Core.AttributeType.Attribute,
137
+ descriptor: {
138
+ name: 'a_Size',
139
+ buffer: {
140
+ // give the WebGL driver a hint that this buffer may change
141
+ usage: _l7Core.gl.DYNAMIC_DRAW,
142
+ data: [],
143
+ type: _l7Core.gl.FLOAT
144
+ },
145
+ size: 2,
146
+ update: function update(feature) {
147
+ var _feature$size = feature.size,
148
+ size = _feature$size === void 0 ? 1 : _feature$size;
149
+ return Array.isArray(size) ? [size[0], size[1]] : [size, 0];
150
+ }
297
151
  }
298
- }
299
- }); // point layer size;
152
+ });
153
+ }
300
154
 
301
155
  this.styleAttributeService.registerStyleAttribute({
302
156
  name: 'normal',
@@ -332,34 +186,6 @@ var LineModel = /*#__PURE__*/function (_BaseModel) {
332
186
  }
333
187
  }
334
188
  });
335
- this.styleAttributeService.registerStyleAttribute({
336
- name: 'uv',
337
- type: _l7Core.AttributeType.Attribute,
338
- descriptor: {
339
- name: 'a_iconMapUV',
340
- buffer: {
341
- // give the WebGL driver a hint that this buffer may change
342
- usage: _l7Core.gl.DYNAMIC_DRAW,
343
- data: [],
344
- type: _l7Core.gl.FLOAT
345
- },
346
- size: 2,
347
- update: function update(feature, featureIdx, vertex, attributeIdx) {
348
- var iconMap = _this2.iconService.getIconMap();
349
-
350
- var texture = feature.texture;
351
-
352
- var _ref3 = iconMap[texture] || {
353
- x: 0,
354
- y: 0
355
- },
356
- x = _ref3.x,
357
- y = _ref3.y;
358
-
359
- return [x, y];
360
- }
361
- }
362
- });
363
189
  }
364
190
  }]);
365
191
  return LineModel;