@antv/l7-layers 2.9.27-alpha.2 → 2.9.27-alpha.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/es/Geometry/index.js +6 -2
- package/es/Geometry/models/billboard.js +1 -2
- package/es/Geometry/models/plane.js +2 -4
- package/es/Geometry/models/sprite.js +2 -4
- package/es/canvas/index.d.ts +4 -0
- package/es/canvas/index.js +38 -2
- package/es/citybuliding/building.js +6 -2
- package/es/citybuliding/models/build.js +2 -3
- package/es/core/BaseLayer.d.ts +15 -6
- package/es/core/BaseLayer.js +51 -69
- package/es/core/BaseModel.d.ts +1 -1
- package/es/core/BaseModel.js +7 -3
- package/es/core/interface.d.ts +18 -0
- package/es/core/triangulation.d.ts +6 -0
- package/es/core/triangulation.js +64 -2
- package/es/earth/index.js +3 -1
- package/es/earth/models/base.js +2 -4
- package/es/earth/shaders/atmosphere_frag.glsl +1 -1
- package/es/earth/shaders/bloomsphere_frag.glsl +1 -1
- package/es/heatmap/index.js +6 -2
- package/es/heatmap/models/heatmap.js +5 -3
- package/es/image/index.js +6 -2
- package/es/image/models/dataImage.js +4 -7
- package/es/image/models/image.js +4 -7
- package/es/line/index.d.ts +1 -0
- package/es/line/index.js +8 -2
- package/es/line/models/arc.js +6 -5
- package/es/line/models/half.js +3 -4
- package/es/line/models/line.js +9 -8
- package/es/line/models/simpleLine.js +2 -1
- package/es/line/models/simpleTileLine.d.ts +9 -0
- package/es/line/models/simpleTileLine.js +100 -0
- package/es/line/models/tile.d.ts +1 -4
- package/es/line/models/tile.js +49 -222
- package/es/line/models/wall.js +10 -46
- package/es/line/shaders/dash/arc_dash_vert.glsl +2 -0
- package/es/line/shaders/dash/line_dash_frag.glsl +1 -1
- package/es/line/shaders/line_arc2d_vert.glsl +1 -1
- package/es/line/shaders/line_arc_3d_frag.glsl +1 -1
- package/es/line/shaders/line_arc_3d_vert.glsl +3 -3
- package/es/line/shaders/line_arc_frag.glsl +1 -1
- package/es/line/shaders/line_arc_great_circle_frag.glsl +1 -1
- package/es/line/shaders/line_arc_great_circle_vert.glsl +1 -1
- package/es/line/shaders/line_arc_vert.glsl +5 -3
- package/es/line/shaders/line_bezier_vert.glsl +1 -1
- package/es/line/shaders/line_frag.glsl +1 -2
- package/es/line/shaders/line_vert.glsl +1 -1
- package/es/line/shaders/linear/arc3d_linear_frag.glsl +1 -1
- package/es/line/shaders/linear/arc3d_linear_vert.glsl +3 -3
- package/es/line/shaders/linear/arc_linear_frag.glsl +1 -1
- package/es/line/shaders/tile/line_tile_map_vert.glsl +25 -0
- package/es/line/shaders/tile/line_tile_vert.glsl +19 -177
- package/es/line/shaders/tile/simpleline_map_vert.glsl +15 -0
- package/es/line/shaders/tile/simpleline_vert.glsl +21 -0
- package/es/line/shaders/{wall_frag.glsl → wall/wall_frag.glsl} +17 -21
- package/es/line/shaders/wall/wall_vert.glsl +77 -0
- package/es/mask/index.d.ts +1 -0
- package/es/mask/index.js +80 -5
- package/es/mask/models/fill.d.ts +2 -1
- package/es/mask/models/fill.js +13 -10
- package/es/mask/shaders/mask_vert.glsl +0 -6
- package/es/plugins/DataMappingPlugin.d.ts +4 -3
- package/es/plugins/DataMappingPlugin.js +129 -58
- package/es/plugins/DataSourcePlugin.js +3 -2
- package/es/plugins/FeatureScalePlugin.d.ts +0 -2
- package/es/plugins/FeatureScalePlugin.js +8 -51
- package/es/plugins/LayerAnimateStylePlugin.d.ts +0 -2
- package/es/plugins/LayerAnimateStylePlugin.js +7 -27
- package/es/plugins/LayerModelPlugin.js +2 -6
- package/es/plugins/LightingPlugin.js +1 -7
- package/es/plugins/MultiPassRendererPlugin.d.ts +0 -1
- package/es/plugins/MultiPassRendererPlugin.js +4 -16
- package/es/plugins/PixelPickingPlugin.d.ts +1 -1
- package/es/plugins/PixelPickingPlugin.js +8 -28
- package/es/plugins/RegisterStyleAttributePlugin.d.ts +4 -0
- package/es/plugins/RegisterStyleAttributePlugin.js +56 -5
- package/es/plugins/UpdateStyleAttributePlugin.js +2 -9
- package/es/point/index.js +6 -2
- package/es/point/models/fill.js +2 -2
- package/es/point/models/fillmage.js +1 -1
- package/es/point/models/image.js +1 -1
- package/es/point/models/normal.d.ts +0 -1
- package/es/point/models/normal.js +9 -60
- package/es/point/models/radar.js +4 -69
- package/es/point/models/simplePoint.d.ts +0 -1
- package/es/point/models/simplePoint.js +2 -11
- package/es/point/models/text.js +6 -7
- package/es/point/models/tile.d.ts +0 -7
- package/es/point/models/tile.js +22 -155
- package/es/point/models/tileText.d.ts +0 -4
- package/es/point/models/tileText.js +98 -185
- package/es/point/shaders/animate/wave_frag.glsl +3 -3
- package/es/point/shaders/earth/fill_vert.glsl +0 -1
- package/es/point/shaders/fill_vert.glsl +0 -1
- package/es/point/shaders/normal_frag.glsl +1 -10
- package/es/point/shaders/normal_vert.glsl +5 -60
- package/es/point/shaders/radar/radar_frag.glsl +4 -15
- package/es/point/shaders/radar/radar_vert.glsl +4 -54
- package/es/point/shaders/tile/fill_tile_frag.glsl +10 -17
- package/es/point/shaders/tile/fill_tile_vert.glsl +20 -123
- package/es/point/shaders/tile/text_frag.glsl +33 -0
- package/es/point/shaders/tile/text_map_frag.glsl +31 -0
- package/es/point/shaders/tile/text_map_vert.glsl +38 -0
- package/es/point/shaders/tile/text_vert.glsl +48 -0
- package/es/polygon/index.js +6 -2
- package/es/polygon/models/extrude.js +1 -3
- package/es/polygon/models/fill.js +3 -4
- package/es/polygon/models/ocean.d.ts +0 -2
- package/es/polygon/models/ocean.js +13 -47
- package/es/polygon/models/tile.d.ts +1 -4
- package/es/polygon/models/tile.js +25 -57
- package/es/polygon/models/water.d.ts +0 -2
- package/es/polygon/models/water.js +13 -47
- package/es/polygon/shaders/polygon_frag.glsl +2 -2
- package/es/polygon/shaders/polygon_vert.glsl +2 -2
- package/es/polygon/shaders/tile/polygon_tile_map_vert.glsl +16 -0
- package/es/polygon/shaders/tile/polygon_tile_vert.glsl +20 -60
- package/es/polygon/shaders/water/polygon_ocean_frag.glsl +1 -2
- package/es/polygon/shaders/water/polygon_ocean_vert.glsl +0 -31
- package/es/polygon/shaders/water/polygon_water_frag.glsl +1 -3
- package/es/polygon/shaders/water/polygon_water_vert.glsl +0 -29
- package/es/raster/buffers/triangulation.js +1 -4
- package/es/raster/index.js +6 -2
- package/es/raster/models/raster.js +3 -2
- package/es/shader/minify_frag.glsl +7 -0
- package/es/shader/minify_picking_frag.glsl +10 -0
- package/es/tile/manager/baseMapTileLayerManager.d.ts +29 -0
- package/es/tile/manager/baseMapTileLayerManager.js +207 -0
- package/es/tile/manager/tileLayerManager.d.ts +2 -2
- package/es/tile/manager/tileLayerManager.js +2 -2
- package/es/tile/manager/tilePickerManager.d.ts +2 -3
- package/es/tile/manager/tilePickerManager.js +1 -2
- package/es/tile/models/tileModel.d.ts +1 -0
- package/es/tile/models/tileModel.js +18 -2
- package/es/tile/tileFactory/base.d.ts +1 -1
- package/es/tile/tileFactory/base.js +58 -33
- package/es/tile/tileFactory/line.js +3 -0
- package/es/tile/tileFactory/point.js +3 -0
- package/es/tile/tileFactory/polygon.js +3 -0
- package/es/tile/tileFactory/raster.js +3 -0
- package/es/tile/tileFactory/rasterData.js +3 -0
- package/es/tile/tileFactory/rasterDataLayer.js +6 -2
- package/es/tile/tileFactory/test.js +26 -5
- package/es/tile/tileFactory/vectorLayer.d.ts +4 -1
- package/es/tile/tileFactory/vectorLayer.js +110 -7
- package/es/tile/tileLayer/baseMapTileLayer.d.ts +29 -0
- package/es/tile/tileLayer/baseMapTileLayer.js +188 -0
- package/es/tile/tileLayer/baseTileLayer.d.ts +4 -4
- package/es/tile/tileLayer/baseTileLayer.js +46 -75
- package/es/tile/tileTest.d.ts +1 -0
- package/es/tile/tileTest.js +3 -2
- package/es/tile/tmsMapTileLayer.d.ts +9 -0
- package/es/tile/tmsMapTileLayer.js +119 -0
- package/es/tile/tmsTileLayer.d.ts +2 -0
- package/es/tile/tmsTileLayer.js +24 -2
- package/es/tile/utils.d.ts +4 -0
- package/es/tile/utils.js +30 -0
- package/es/utils/dataMappingStyle.js +3 -0
- package/es/utils/layerData.js +2 -2
- package/es/utils/updateShape.js +2 -2
- package/es/wind/index.js +6 -2
- package/es/wind/models/wind.js +8 -8
- package/es/wind/shaders/wind_vert.glsl +1 -1
- package/lib/Geometry/index.js +6 -2
- package/lib/Geometry/models/billboard.js +1 -2
- package/lib/Geometry/models/plane.js +2 -4
- package/lib/Geometry/models/sprite.js +2 -4
- package/lib/canvas/index.js +37 -2
- package/lib/citybuliding/building.js +6 -2
- package/lib/citybuliding/models/build.js +2 -3
- package/lib/core/BaseLayer.js +51 -69
- package/lib/core/BaseModel.js +7 -3
- package/lib/core/triangulation.js +66 -2
- package/lib/earth/index.js +3 -1
- package/lib/earth/models/base.js +2 -4
- package/lib/earth/shaders/atmosphere_frag.glsl +1 -1
- package/lib/earth/shaders/bloomsphere_frag.glsl +1 -1
- package/lib/heatmap/index.js +6 -2
- package/lib/heatmap/models/heatmap.js +5 -3
- package/lib/image/index.js +6 -2
- package/lib/image/models/dataImage.js +4 -7
- package/lib/image/models/image.js +4 -7
- package/lib/line/index.js +7 -2
- package/lib/line/models/arc.js +6 -5
- package/lib/line/models/half.js +3 -4
- package/lib/line/models/line.js +9 -8
- package/lib/line/models/simpleLine.js +2 -1
- package/lib/line/models/simpleTileLine.js +115 -0
- package/lib/line/models/tile.js +49 -223
- package/lib/line/models/wall.js +10 -46
- package/lib/line/shaders/dash/arc_dash_vert.glsl +2 -0
- package/lib/line/shaders/dash/line_dash_frag.glsl +1 -1
- package/lib/line/shaders/line_arc2d_vert.glsl +1 -1
- package/lib/line/shaders/line_arc_3d_frag.glsl +1 -1
- package/lib/line/shaders/line_arc_3d_vert.glsl +3 -3
- package/lib/line/shaders/line_arc_frag.glsl +1 -1
- package/lib/line/shaders/line_arc_great_circle_frag.glsl +1 -1
- package/lib/line/shaders/line_arc_great_circle_vert.glsl +1 -1
- package/lib/line/shaders/line_arc_vert.glsl +5 -3
- package/lib/line/shaders/line_bezier_vert.glsl +1 -1
- package/lib/line/shaders/line_frag.glsl +1 -2
- package/lib/line/shaders/line_vert.glsl +1 -1
- package/lib/line/shaders/linear/arc3d_linear_frag.glsl +1 -1
- package/lib/line/shaders/linear/arc3d_linear_vert.glsl +3 -3
- package/lib/line/shaders/linear/arc_linear_frag.glsl +1 -1
- package/lib/line/shaders/tile/line_tile_map_vert.glsl +25 -0
- package/lib/line/shaders/tile/line_tile_vert.glsl +19 -177
- package/lib/line/shaders/tile/simpleline_map_vert.glsl +15 -0
- package/lib/line/shaders/tile/simpleline_vert.glsl +21 -0
- package/lib/line/shaders/{wall_frag.glsl → wall/wall_frag.glsl} +17 -21
- package/lib/line/shaders/wall/wall_vert.glsl +77 -0
- package/lib/mask/index.js +82 -5
- package/lib/mask/models/fill.js +14 -10
- package/lib/mask/shaders/mask_vert.glsl +0 -6
- package/lib/plugins/DataMappingPlugin.js +127 -57
- package/lib/plugins/DataSourcePlugin.js +3 -2
- package/lib/plugins/FeatureScalePlugin.js +6 -50
- package/lib/plugins/LayerAnimateStylePlugin.js +6 -29
- package/lib/plugins/LayerModelPlugin.js +2 -6
- package/lib/plugins/LightingPlugin.js +1 -7
- package/lib/plugins/MultiPassRendererPlugin.js +3 -19
- package/lib/plugins/PixelPickingPlugin.js +8 -28
- package/lib/plugins/RegisterStyleAttributePlugin.js +56 -5
- package/lib/plugins/UpdateStyleAttributePlugin.js +2 -9
- package/lib/point/index.js +6 -2
- package/lib/point/models/fill.js +2 -2
- package/lib/point/models/fillmage.js +1 -1
- package/lib/point/models/image.js +1 -1
- package/lib/point/models/normal.js +8 -59
- package/lib/point/models/radar.js +4 -69
- package/lib/point/models/simplePoint.js +1 -10
- package/lib/point/models/text.js +6 -7
- package/lib/point/models/tile.js +21 -156
- package/lib/point/models/tileText.js +97 -184
- package/lib/point/shaders/animate/wave_frag.glsl +3 -3
- package/lib/point/shaders/earth/fill_vert.glsl +0 -1
- package/lib/point/shaders/fill_vert.glsl +0 -1
- package/lib/point/shaders/normal_frag.glsl +1 -10
- package/lib/point/shaders/normal_vert.glsl +5 -60
- package/lib/point/shaders/radar/radar_frag.glsl +4 -15
- package/lib/point/shaders/radar/radar_vert.glsl +4 -54
- package/lib/point/shaders/tile/fill_tile_frag.glsl +10 -17
- package/lib/point/shaders/tile/fill_tile_vert.glsl +20 -123
- package/lib/point/shaders/tile/text_frag.glsl +33 -0
- package/lib/point/shaders/tile/text_map_frag.glsl +31 -0
- package/lib/point/shaders/tile/text_map_vert.glsl +38 -0
- package/lib/point/shaders/tile/text_vert.glsl +48 -0
- package/lib/polygon/index.js +6 -2
- package/lib/polygon/models/extrude.js +1 -3
- package/lib/polygon/models/fill.js +3 -4
- package/lib/polygon/models/ocean.js +14 -47
- package/lib/polygon/models/tile.js +24 -57
- package/lib/polygon/models/water.js +14 -47
- package/lib/polygon/shaders/polygon_frag.glsl +2 -2
- package/lib/polygon/shaders/polygon_vert.glsl +2 -2
- package/lib/polygon/shaders/tile/polygon_tile_map_vert.glsl +16 -0
- package/lib/polygon/shaders/tile/polygon_tile_vert.glsl +20 -60
- package/lib/polygon/shaders/water/polygon_ocean_frag.glsl +1 -2
- package/lib/polygon/shaders/water/polygon_ocean_vert.glsl +0 -31
- package/lib/polygon/shaders/water/polygon_water_frag.glsl +1 -3
- package/lib/polygon/shaders/water/polygon_water_vert.glsl +0 -29
- package/lib/raster/buffers/triangulation.js +1 -4
- package/lib/raster/index.js +6 -2
- package/lib/raster/models/raster.js +3 -2
- package/lib/shader/minify_frag.glsl +7 -0
- package/lib/shader/minify_picking_frag.glsl +10 -0
- package/lib/tile/manager/baseMapTileLayerManager.js +222 -0
- package/lib/tile/manager/tileLayerManager.js +2 -2
- package/lib/tile/manager/tilePickerManager.js +1 -2
- package/lib/tile/models/tileModel.js +19 -2
- package/lib/tile/tileFactory/base.js +60 -33
- package/lib/tile/tileFactory/line.js +3 -0
- package/lib/tile/tileFactory/point.js +3 -0
- package/lib/tile/tileFactory/polygon.js +3 -0
- package/lib/tile/tileFactory/raster.js +3 -0
- package/lib/tile/tileFactory/rasterData.js +3 -0
- package/lib/tile/tileFactory/rasterDataLayer.js +6 -2
- package/lib/tile/tileFactory/test.js +26 -5
- package/lib/tile/tileFactory/vectorLayer.js +112 -8
- package/lib/tile/tileLayer/baseMapTileLayer.js +195 -0
- package/lib/tile/tileLayer/baseTileLayer.js +46 -75
- package/lib/tile/tileTest.js +3 -2
- package/lib/tile/tmsMapTileLayer.js +136 -0
- package/lib/tile/tmsTileLayer.js +25 -2
- package/lib/tile/utils.js +38 -0
- package/lib/utils/dataMappingStyle.js +3 -0
- package/lib/utils/layerData.js +2 -2
- package/lib/utils/updateShape.js +2 -2
- package/lib/wind/index.js +6 -2
- package/lib/wind/models/wind.js +7 -7
- package/lib/wind/shaders/wind_vert.glsl +1 -1
- package/package.json +8 -7
- package/es/line/shaders/tile/line_tile_frag.glsl +0 -79
- package/es/line/shaders/wall_vert.glsl +0 -111
- package/es/mask/shaders/mask_frag.glsl +0 -7
- package/es/polygon/shaders/tile/polygon_tile_frag.glsl +0 -12
- package/lib/line/shaders/tile/line_tile_frag.glsl +0 -79
- package/lib/line/shaders/wall_vert.glsl +0 -111
- package/lib/mask/shaders/mask_frag.glsl +0 -7
- package/lib/polygon/shaders/tile/polygon_tile_frag.glsl +0 -12
package/lib/line/models/wall.js
CHANGED
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@@ -35,11 +35,11 @@ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflec
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function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
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/* babel-plugin-inline-import '../shaders/wall_frag.glsl' */
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var line_frag = "#define Animate 0.0\n#define LineTexture 1.0\n\
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/* babel-plugin-inline-import '../shaders/wall/wall_frag.glsl' */
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var line_frag = "#define Animate 0.0\n#define LineTexture 1.0\n\n// line texture\nuniform float u_line_texture;\nuniform sampler2D u_texture;\nuniform vec2 u_textSize;\nuniform float u_linearColor: 0;\nuniform vec4 u_sourceColor;\nuniform vec4 u_targetColor;\nuniform float u_opacity : 1.0;\nuniform float u_textureBlend;\nuniform float u_iconStepCount;\nuniform float u_time;\nuniform vec4 u_aimate: [ 1., 2., 1.0, 0.2 ]; // \u63A7\u5236\u8FD0\u52A8\n\nvarying vec2 v_iconMapUV;\nvarying float v_blur;\nvarying float v_radio;\nvarying vec4 v_color;\nvarying vec4 v_dataset;\n\n#pragma include \"picking\"\n\nvoid main() {\n float opacity = u_opacity;\n float animateSpeed = 0.0; // \u8FD0\u52A8\u901F\u5EA6\n float d_distance_ratio = v_dataset.r; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n float v = v_dataset.a;\n\n if(u_linearColor == 1.0) { // \u4F7F\u7528\u6E10\u53D8\u989C\u8272\n gl_FragColor = mix(u_sourceColor, u_targetColor, v);\n } else { // \u4F7F\u7528 color \u65B9\u6CD5\u4F20\u5165\u7684\u989C\u8272\n gl_FragColor = v_color;\n }\n\n gl_FragColor.a *= opacity; // \u5168\u5C40\u900F\u660E\u5EA6\n if(u_aimate.x == Animate) {\n animateSpeed = u_time / u_aimate.y;\n float alpha =1.0 - fract( mod(1.0- d_distance_ratio, u_aimate.z)* (1.0/ u_aimate.z) + animateSpeed);\n alpha = (alpha + u_aimate.w -1.0) / u_aimate.w;\n alpha = smoothstep(0., 1., alpha);\n gl_FragColor.a *= alpha;\n }\n\n if(u_line_texture == LineTexture) { // while load texture\n float aDistance = v_dataset.g; // \u5F53\u524D\u9876\u70B9\u7684\u8DDD\u79BB\n float d_texPixelLen = v_dataset.b; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n float u = fract(mod(aDistance, d_texPixelLen)/d_texPixelLen - animateSpeed);\n float v = v_dataset.a; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n // \u8BA1\u7B97\u7EB9\u7406\u95F4\u9694 start\n float flag = 0.0;\n if(u > 1.0/u_iconStepCount) {\n flag = 1.0;\n }\n u = fract(u*u_iconStepCount);\n // \u8BA1\u7B97\u7EB9\u7406\u95F4\u9694 end\n\n vec2 uv= v_iconMapUV / u_textSize + vec2(u, v) / u_textSize * 64.;\n vec4 pattern = texture2D(u_texture, uv);\n\n // Tip: \u5224\u65AD\u7EB9\u7406\u95F4\u9694\n if(flag > 0.0) {\n pattern = vec4(0.0);\n }\n\n if(u_textureBlend == 0.0) { // normal\n pattern.a = 0.0;\n gl_FragColor = filterColor(gl_FragColor + pattern);\n } else { // replace\n pattern.a *= opacity;\n if(gl_FragColor.a <= 0.0) {\n pattern.a = 0.0;\n }\n gl_FragColor = filterColor(pattern);\n }\n }\n \n\n // blur - AA\n if(v < v_blur) {\n gl_FragColor.a = mix(0.0, gl_FragColor.a, v/v_blur);\n } else if(v > 1.0 - v_blur) {\n gl_FragColor.a = mix(gl_FragColor.a, 0.0, (v - (1.0 - v_blur))/v_blur);\n }\n\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
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/* babel-plugin-inline-import '../shaders/wall_vert.glsl' */
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var line_vert = "#define Animate 0.0\n\nattribute float a_Miter;\nattribute vec4 a_Color;\nattribute vec2 a_Size;\nattribute vec3 a_Normal;\nattribute vec3 a_Position;\nattribute vec2 a_iconMapUV;\
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/* babel-plugin-inline-import '../shaders/wall/wall_vert.glsl' */
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var line_vert = "#define Animate 0.0\n\nattribute float a_Miter;\nattribute vec4 a_Color;\nattribute vec2 a_Size;\nattribute vec3 a_Normal;\nattribute vec3 a_Position;\nattribute vec2 a_iconMapUV;\nattribute float a_Total_Distance;\nattribute float a_Distance;\n\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform vec4 u_aimate: [ 1., 2., 1.0, 0.2 ];\nuniform float u_icon_step: 100;\nuniform float u_heightfixed;\nuniform float u_linearColor: 0;\n\n#pragma include \"projection\"\n#pragma include \"light\"\n#pragma include \"picking\"\n\n// texV \u7EBF\u56FE\u5C42 - \u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\uFF08\u7EBF\u7684\u5BBD\u5EA6\u65B9\u5411\uFF09\nvarying vec2 v_iconMapUV;\nvarying vec4 v_color;\nvarying float v_blur;\nvarying float v_radio;\nvarying vec4 v_dataset;\n\nvoid main() {\n\n\n float d_distance_ratio; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n float d_texPixelLen; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n\n v_iconMapUV = a_iconMapUV;\n if(u_heightfixed < 1.0) { // \u9AD8\u5EA6\u968F zoom \u8C03\u6574\n d_texPixelLen = project_pixel(u_icon_step);\n } else {\n d_texPixelLen = u_icon_step;\n }\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) {\n d_texPixelLen *= 10.0;\n }\n\n if(u_aimate.x == Animate || u_linearColor == 1.0) {\n d_distance_ratio = a_Distance / a_Total_Distance;\n }\n\n float miter = (a_Miter + 1.0)/2.0;\n // \u8BBE\u7F6E\u6570\u636E\u96C6\u7684\u53C2\u6570\n v_dataset[0] = d_distance_ratio; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n v_dataset[1] = a_Distance; // \u5F53\u524D\u9876\u70B9\u7684\u8DDD\u79BB\n v_dataset[2] = d_texPixelLen; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n v_dataset[3] = miter; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C 0 - 1\n\n vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0));\n\n float originSize = a_Size.x; // \u56FA\u5B9A\u9AD8\u5EA6\n if(u_heightfixed < 1.0) { // \u9AD8\u5EA6\u968F zoom \u8C03\u6574\n originSize = project_float_pixel(a_Size.x);\n }\n\n float wallHeight = originSize * miter;\n float lightWeight = calc_lighting(vec4(project_pos.xy, wallHeight, 1.0));\n\n v_blur = min(project_float_pixel(2.0) / originSize, 0.05);\n v_color = vec4(a_Color.rgb * lightWeight, a_Color.w);\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xy, wallHeight, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy, wallHeight, 1.0));\n }\n\n setPickingColor(a_PickingColor);\n}\n";
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}
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vec2 interpolate (vec2 source, vec2 target, float t, float arcThetaOffset) {
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#pragma include "picking"
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uniform vec4 u_aimate: [
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uniform vec4 u_aimate: [ 1., 2., 1.0, 0.2 ]; // 控制运动
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varying mat4 styleMappingMat;
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uniform vec4 u_aimate: [ 1., 2., 1.0, 0.2 ];
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@@ -10,7 +10,7 @@ attribute float a_Size;
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// dash: index / (segmentNumber - 1.);
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@@ -19,7 +19,7 @@ varying vec2 v_iconMapUV;
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uniform vec4 u_aimate: [ 1, 2., 1.0, 0.2 ]; // 控制运动
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@@ -95,6 +95,5 @@ void main() {
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uniform vec4 u_aimate: [ 1., 2., 1.0, 0.2 ];
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@@ -85,11 +85,11 @@ float torad(float deg) {
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//
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@@ -0,0 +1,25 @@
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attribute float a_Miter;
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attribute vec4 a_Color;
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attribute vec3 a_Normal;
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attribute vec3 a_Position;
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#pragma include "projection"
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if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
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} else {
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}
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}
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@@ -1,210 +1,52 @@
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attribute float a_Miter;
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// dash line
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11
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attribute float a_Total_Distance;
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12
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attribute vec2 a_DistanceAndIndex;
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13
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-
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14
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uniform vec2 u_tileOrigin;
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15
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uniform float u_coord;
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7
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+
// uniform vec2 u_tileOrigin;
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8
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+
// uniform float u_coord;
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16
9
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17
10
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uniform mat4 u_ModelMatrix;
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18
11
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uniform mat4 u_Mvp;
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19
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uniform float u_icon_step: 100;
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20
12
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21
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uniform float u_heightfixed: 0.0;
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uniform float u_vertexScale: 1.0;
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13
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24
14
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#pragma include "projection"
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25
15
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#pragma include "picking"
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26
16
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27
17
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varying vec4 v_color;
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28
18
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29
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-
// texV 线图层 - 贴图部分的 v 坐标(线的宽度方向)
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30
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varying vec2 v_iconMapUV;
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31
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-
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32
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-
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33
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uniform float u_linearColor: 0;
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34
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uniform float u_arrow: 0.0;
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uniform float u_arrowHeight: 3.0;
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uniform float u_arrowWidth: 2.0;
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37
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uniform float u_tailWidth: 1.0;
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38
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-
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39
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uniform float u_opacity: 1.0;
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40
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varying mat4 styleMappingMat; // 用于将在顶点着色器中计算好的样式值传递给片元
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41
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-
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42
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#pragma include "styleMapping"
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43
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#pragma include "styleMappingCalOpacity"
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44
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-
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45
|
-
vec2 calculateArrow(vec2 offset) {
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46
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/*
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47
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* 在支持箭头的时候,第二、第三组顶点是额外插入用于构建顶点的
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48
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*/
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49
|
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float arrowFlag = -1.0;
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50
|
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if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) {
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51
|
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// 高德 2.0 的旋转角度不同
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52
|
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arrowFlag = 1.0;
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53
|
-
}
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54
|
-
float pi = arrowFlag * 3.1415926/2.;
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55
|
-
if(a_Miter < 0.) {
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56
|
-
// 根据线的两侧偏移不同、旋转的方向相反
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57
|
-
pi = -pi;
|
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58
|
-
}
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|
59
|
-
highp float angle_sin = sin(pi);
|
|
60
|
-
highp float angle_cos = cos(pi);
|
|
61
|
-
// 计算垂直与线方向的旋转矩阵
|
|
62
|
-
mat2 rotation_matrix = mat2(angle_cos, -1.0 * angle_sin, angle_sin, angle_cos);
|
|
63
|
-
float arrowWidth = u_arrowWidth;
|
|
64
|
-
float arrowHeight = u_arrowHeight;
|
|
65
|
-
|
|
66
|
-
vec2 arrowOffset = vec2(0.0);
|
|
67
|
-
/*
|
|
68
|
-
* a_DistanceAndIndex.y 用于标记当前顶点属于哪一组(两个顶点一组,构成线的其实是矩形,最简需要四个顶点、两组顶点构成)
|
|
69
|
-
*/
|
|
70
|
-
if(a_DistanceAndIndex.y == 0.0) {
|
|
71
|
-
// 箭头尖部
|
|
72
|
-
offset = vec2(0.0);
|
|
73
|
-
} else if(a_DistanceAndIndex.y == 1.0) {
|
|
74
|
-
// 箭头两侧
|
|
75
|
-
arrowOffset = rotation_matrix*(offset * arrowHeight);
|
|
76
|
-
offset += arrowOffset; // 沿线偏移
|
|
77
|
-
offset = offset * arrowWidth; // 垂直线向外偏移(是构建箭头两侧的顶点)
|
|
78
|
-
} else if(a_DistanceAndIndex.y == 2.0 || a_DistanceAndIndex.y == 3.0 || a_DistanceAndIndex.y == 4.0) {
|
|
79
|
-
// 偏移其余的点位(将长度让位给箭头)
|
|
80
|
-
arrowOffset = rotation_matrix*(offset * arrowHeight) * arrowWidth;
|
|
81
|
-
offset += arrowOffset;// 沿线偏移
|
|
82
|
-
}
|
|
83
|
-
|
|
84
|
-
return offset;
|
|
85
|
-
}
|
|
86
|
-
|
|
87
19
|
void main() {
|
|
88
|
-
// cal style mapping - 数据纹理映射部分的计算
|
|
89
|
-
styleMappingMat = mat4(
|
|
90
|
-
0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty
|
|
91
|
-
0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA
|
|
92
|
-
0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]
|
|
93
|
-
0.0, 0.0, 0.0, 0.0 // distance_ratio/distance/pixelLen/texV
|
|
94
|
-
);
|
|
95
|
-
|
|
96
|
-
float rowCount = u_cellTypeLayout[0][0]; // 当前的数据纹理有几行
|
|
97
|
-
float columnCount = u_cellTypeLayout[0][1]; // 当看到数据纹理有几列
|
|
98
|
-
float columnWidth = 1.0/columnCount; // 列宽
|
|
99
|
-
float rowHeight = 1.0/rowCount; // 行高
|
|
100
|
-
float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets
|
|
101
|
-
float id = a_vertexId; // 第n个顶点
|
|
102
|
-
float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // 起始点在第几行
|
|
103
|
-
float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // 起始点在第几列
|
|
104
|
-
|
|
105
|
-
// cell 固定顺序 opacity -> strokeOpacity -> strokeWidth -> stroke ...
|
|
106
|
-
// 按顺序从 cell 中取值、若没有则自动往下取值
|
|
107
|
-
float textureOffset = 0.0; // 在 cell 中取值的偏移量
|
|
108
|
-
|
|
109
|
-
vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);
|
|
110
|
-
styleMappingMat[0][0] = opacityAndOffset.r;
|
|
111
|
-
textureOffset = opacityAndOffset.g;
|
|
112
|
-
// cal style mapping - 数据纹理映射部分的计算
|
|
113
|
-
|
|
114
|
-
float d_texPixelLen; // 贴图的像素长度,根据地图层级缩放
|
|
115
|
-
|
|
116
|
-
v_iconMapUV = a_iconMapUV;
|
|
117
|
-
d_texPixelLen = project_float_pixel(u_icon_step);
|
|
118
|
-
if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) {
|
|
119
|
-
d_texPixelLen *= 10.0;
|
|
120
|
-
}
|
|
121
|
-
|
|
122
20
|
v_color = a_Color;
|
|
123
21
|
|
|
124
22
|
vec3 size = a_Miter * setPickingSize(a_Size.x) * reverse_offset_normal(a_Normal);
|
|
125
23
|
|
|
126
24
|
vec2 offset = project_pixel(size.xy);
|
|
127
25
|
|
|
128
|
-
float lineDistance = a_DistanceAndIndex.x;
|
|
129
|
-
float currentLinePointRatio = lineDistance / a_Total_Distance;
|
|
130
|
-
|
|
131
|
-
if(u_arrow > 0.0) {
|
|
132
|
-
// 计算箭头
|
|
133
|
-
offset = calculateArrow(offset);
|
|
134
|
-
|
|
135
|
-
if(a_DistanceAndIndex.y > 4.0) {
|
|
136
|
-
offset *= mix(1.0, u_tailWidth, currentLinePointRatio);
|
|
137
|
-
}
|
|
138
|
-
}
|
|
139
|
-
|
|
140
|
-
float lineOffsetWidth = length(offset + offset * sign(a_Miter)); // 线横向偏移的距离(向两侧偏移的和)
|
|
141
|
-
float linePixelSize = project_pixel(a_Size.x) * 2.0; // 定点位置偏移,按地图等级缩放后的距离 单侧 * 2
|
|
142
|
-
float texV = lineOffsetWidth/linePixelSize; // 线图层贴图部分的 v 坐标值
|
|
143
|
-
|
|
144
|
-
// 设置数据集的参数
|
|
145
|
-
styleMappingMat[3][0] = currentLinePointRatio; // 当前点位距离占线总长的比例
|
|
146
|
-
styleMappingMat[3][1] = lineDistance; // 当前顶点的距离
|
|
147
|
-
styleMappingMat[3][2] = d_texPixelLen; // 贴图的像素长度,根据地图层级缩放
|
|
148
|
-
styleMappingMat[3][3] = texV; // 线图层贴图部分的 v 坐标值
|
|
149
|
-
|
|
150
26
|
vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0));
|
|
151
27
|
|
|
152
|
-
//
|
|
153
|
-
|
|
154
|
-
|
|
155
|
-
float lineHeight = a_Size.y; // size 第二个参数代表的高度 [linewidth, lineheight]
|
|
156
|
-
|
|
157
|
-
if(u_coord > 0.0) {
|
|
158
|
-
if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
|
|
159
|
-
lineHeight *= 0.2; // 保持和 amap/mapbox 一致的效果
|
|
160
|
-
h *= 0.2;
|
|
161
|
-
if(u_heightfixed < 1.0) {
|
|
162
|
-
lineHeight = project_pixel(a_Size.y);
|
|
163
|
-
}
|
|
164
|
-
gl_Position = u_Mvp * (vec4(project_pos.xy + offset, lineHeight + h, 1.0));
|
|
165
|
-
} else {
|
|
166
|
-
// mapbox - amap
|
|
167
|
-
|
|
168
|
-
// 兼容 mapbox 在线高度上的效果表现基本一致
|
|
169
|
-
if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {
|
|
170
|
-
// mapbox
|
|
171
|
-
// 保持高度相对不变
|
|
172
|
-
float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);
|
|
173
|
-
h *= mapboxZoomScale;
|
|
174
|
-
if(u_heightfixed > 0.0) {
|
|
175
|
-
lineHeight *= mapboxZoomScale;
|
|
176
|
-
}
|
|
177
|
-
|
|
28
|
+
// if(u_coord > 0.0) { // 使用经纬度坐标
|
|
29
|
+
if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
|
|
30
|
+
gl_Position = u_Mvp * (vec4(project_pos.xy + offset, 0.0, 1.0));
|
|
178
31
|
} else {
|
|
179
|
-
|
|
180
|
-
// lineHeight 顶点偏移高度
|
|
181
|
-
if(u_heightfixed < 1.0) {
|
|
182
|
-
lineHeight *= pow(2.0, 20.0 - u_Zoom);
|
|
183
|
-
}
|
|
32
|
+
gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, 0.0, 1.0));
|
|
184
33
|
}
|
|
34
|
+
// } else { // 使用偏移坐标
|
|
35
|
+
// vec2 pointPos = a_Position.xy;
|
|
36
|
+
// vec4 tileWorld = vec4(project_mvt_offset_position(vec4(u_tileOrigin, 0.0, 1.0)).xyz, 1.0); // 瓦片起始点的世界坐标
|
|
185
37
|
|
|
186
|
-
|
|
187
|
-
|
|
188
|
-
|
|
189
|
-
vec2 pointPos = a_Position.xy;
|
|
190
|
-
vec4 tileWorld = vec4(project_mvt_offset_position(vec4(u_tileOrigin, 0.0, 1.0)).xyz, 1.0); // 瓦片起始点的世界坐标
|
|
191
|
-
|
|
192
|
-
vec2 pointOffset = pointPos * pow(2.0, u_Zoom); // 瓦片内的点的偏移坐标
|
|
193
|
-
|
|
194
|
-
tileWorld.xy += pointOffset;
|
|
195
|
-
|
|
196
|
-
tileWorld.xy += offset;
|
|
197
|
-
|
|
198
|
-
if (u_CoordinateSystem == COORDINATE_SYSTEM_METER_OFFSET || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {
|
|
199
|
-
// Needs to be divided with project_uCommonUnitsPerMeter
|
|
200
|
-
tileWorld.w *= u_PixelsPerMeter.z;
|
|
201
|
-
}
|
|
38
|
+
// vec2 pointOffset = pointPos * pow(2.0, u_Zoom); // 瓦片内的点的偏移坐标
|
|
39
|
+
|
|
40
|
+
// tileWorld.xy += pointOffset;
|
|
202
41
|
|
|
203
|
-
|
|
204
|
-
}
|
|
42
|
+
// tileWorld.xy += offset;
|
|
205
43
|
|
|
44
|
+
// if (u_CoordinateSystem == COORDINATE_SYSTEM_METER_OFFSET || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {
|
|
45
|
+
// // Needs to be divided with project_uCommonUnitsPerMeter
|
|
46
|
+
// tileWorld.w *= u_PixelsPerMeter.z;
|
|
47
|
+
// }
|
|
48
|
+
// gl_Position = u_ViewProjectionMatrix * tileWorld + u_ViewportCenterProjection;
|
|
49
|
+
// }
|
|
206
50
|
|
|
207
51
|
setPickingColor(a_PickingColor);
|
|
208
|
-
|
|
209
|
-
|
|
210
52
|
}
|
|
@@ -0,0 +1,15 @@
|
|
|
1
|
+
attribute vec3 a_Position;
|
|
2
|
+
uniform mat4 u_ModelMatrix;
|
|
3
|
+
uniform mat4 u_Mvp;
|
|
4
|
+
|
|
5
|
+
#pragma include "projection"
|
|
6
|
+
|
|
7
|
+
void main() {
|
|
8
|
+
vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0));
|
|
9
|
+
|
|
10
|
+
if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
|
|
11
|
+
gl_Position = u_Mvp * (vec4(project_pos.xy, 0.0, 1.0));
|
|
12
|
+
} else {
|
|
13
|
+
gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy, 0.0, 1.0));
|
|
14
|
+
}
|
|
15
|
+
}
|
|
@@ -0,0 +1,21 @@
|
|
|
1
|
+
attribute vec4 a_Color;
|
|
2
|
+
attribute vec3 a_Position;
|
|
3
|
+
|
|
4
|
+
uniform mat4 u_ModelMatrix;
|
|
5
|
+
uniform mat4 u_Mvp;
|
|
6
|
+
|
|
7
|
+
#pragma include "projection"
|
|
8
|
+
|
|
9
|
+
varying vec4 v_color;
|
|
10
|
+
|
|
11
|
+
void main() {
|
|
12
|
+
v_color = a_Color;
|
|
13
|
+
|
|
14
|
+
vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0));
|
|
15
|
+
|
|
16
|
+
if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
|
|
17
|
+
gl_Position = u_Mvp * (vec4(project_pos.xy, 0.0, 1.0));
|
|
18
|
+
} else {
|
|
19
|
+
gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy, 0.0, 1.0));
|
|
20
|
+
}
|
|
21
|
+
}
|