@antv/l7-layers 2.9.21 → 2.9.23

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (707) hide show
  1. package/es/Geometry/index.js +4 -5
  2. package/es/Geometry/models/billboard.js +23 -9
  3. package/es/Geometry/models/index.js +4 -5
  4. package/es/Geometry/models/plane.js +25 -13
  5. package/es/Geometry/models/sprite.js +11 -21
  6. package/es/Geometry/shaders/billboard_frag.glsl +13 -0
  7. package/es/Geometry/shaders/billboard_vert.glsl +50 -0
  8. package/es/Geometry/shaders/plane_frag.glsl +22 -0
  9. package/es/Geometry/shaders/plane_vert.glsl +53 -0
  10. package/es/Geometry/shaders/sprite_frag.glsl +21 -0
  11. package/es/Geometry/shaders/sprite_vert.glsl +28 -0
  12. package/es/canvas/index.js +4 -5
  13. package/es/canvas/models/canvas.js +6 -12
  14. package/es/canvas/models/index.js +2 -3
  15. package/es/citybuliding/building.js +4 -5
  16. package/es/citybuliding/models/build.js +19 -22
  17. package/es/citybuliding/shaders/build_frag.glsl +117 -0
  18. package/es/citybuliding/shaders/build_vert.glsl +54 -0
  19. package/es/core/BaseLayer.js +205 -157
  20. package/es/core/BaseModel.js +135 -76
  21. package/es/core/interface.js +1 -2
  22. package/es/core/schema.js +4 -2
  23. package/es/core/shape/Path.js +8 -3
  24. package/es/core/shape/extrude.js +9 -4
  25. package/es/core/triangulation.js +89 -17
  26. package/es/earth/index.js +11 -7
  27. package/es/earth/models/atmosphere.js +15 -7
  28. package/es/earth/models/base.js +19 -7
  29. package/es/earth/models/bloomsphere.js +15 -7
  30. package/es/earth/shaders/atmosphere_frag.glsl +17 -0
  31. package/es/earth/shaders/atmosphere_vert.glsl +26 -0
  32. package/es/earth/shaders/base_frag.glsl +13 -0
  33. package/es/earth/shaders/base_vert.glsl +52 -0
  34. package/es/earth/shaders/bloomsphere_frag.glsl +15 -0
  35. package/es/earth/shaders/bloomsphere_vert.glsl +20 -0
  36. package/es/earth/utils.js +28 -5
  37. package/es/heatmap/index.js +8 -7
  38. package/es/heatmap/models/grid.js +11 -5
  39. package/es/heatmap/models/grid3d.js +18 -7
  40. package/es/heatmap/models/heatmap.js +45 -44
  41. package/es/heatmap/models/hexagon.js +14 -6
  42. package/es/heatmap/models/index.js +5 -6
  43. package/es/heatmap/shaders/grid_vert.glsl +42 -0
  44. package/es/heatmap/shaders/heatmap_3d_frag.glsl +14 -0
  45. package/es/heatmap/shaders/heatmap_3d_vert.glsl +46 -0
  46. package/es/heatmap/shaders/heatmap_frag.glsl +47 -0
  47. package/es/heatmap/shaders/heatmap_framebuffer_frag.glsl +10 -0
  48. package/es/heatmap/shaders/heatmap_framebuffer_vert.glsl +35 -0
  49. package/es/heatmap/shaders/heatmap_vert.glsl +10 -0
  50. package/es/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
  51. package/es/heatmap/shaders/hexagon_3d_vert.glsl +64 -0
  52. package/es/heatmap/shaders/hexagon_frag.glsl +12 -0
  53. package/es/heatmap/shaders/hexagon_vert.glsl +41 -0
  54. package/es/heatmap/triangulation.js +2 -2
  55. package/es/image/index.js +4 -5
  56. package/es/image/models/dataImage.js +21 -31
  57. package/es/image/models/image.js +19 -25
  58. package/es/image/models/index.js +3 -4
  59. package/es/image/shaders/dataImage_frag.glsl +38 -0
  60. package/es/image/shaders/image_frag.glsl +9 -0
  61. package/es/image/shaders/image_vert.glsl +17 -0
  62. package/es/index.d.ts +2 -2
  63. package/es/index.js +92 -30
  64. package/es/line/index.js +4 -5
  65. package/es/line/models/arc.js +38 -15
  66. package/es/line/models/arc_3d.js +33 -14
  67. package/es/line/models/earthArc_3d.js +33 -14
  68. package/es/line/models/great_circle.js +25 -13
  69. package/es/line/models/half.js +33 -12
  70. package/es/line/models/index.js +12 -13
  71. package/es/line/models/line.js +48 -15
  72. package/es/line/models/linearline.js +26 -12
  73. package/es/line/models/simpleLine.js +26 -11
  74. package/es/line/models/tile.js +28 -10
  75. package/es/line/models/wall.js +30 -13
  76. package/es/line/shaders/arc_chunks.vert.glsl +21 -0
  77. package/es/line/shaders/dash/arc_dash_frag.glsl +28 -0
  78. package/es/line/shaders/dash/arc_dash_vert.glsl +148 -0
  79. package/es/line/shaders/dash/line_dash_frag.glsl +31 -0
  80. package/es/line/shaders/dash/line_dash_vert.glsl +93 -0
  81. package/es/line/shaders/half/line_half_frag.glsl +53 -0
  82. package/es/line/shaders/half/line_half_vert.glsl +169 -0
  83. package/es/line/shaders/line_arc2d_vert.glsl +114 -0
  84. package/es/line/shaders/line_arc_3d_frag.glsl +103 -0
  85. package/es/line/shaders/line_arc_3d_vert.glsl +207 -0
  86. package/es/line/shaders/line_arc_frag.glsl +89 -0
  87. package/es/line/shaders/line_arc_great_circle_frag.glsl +101 -0
  88. package/es/line/shaders/line_arc_great_circle_vert.glsl +215 -0
  89. package/es/line/shaders/line_arc_vert.glsl +174 -0
  90. package/es/line/shaders/line_bezier_vert.glsl +85 -0
  91. package/es/line/shaders/line_frag.glsl +100 -0
  92. package/es/line/shaders/line_vert.glsl +192 -0
  93. package/es/line/shaders/linear/arc3d_linear_frag.glsl +47 -0
  94. package/es/line/shaders/linear/arc3d_linear_vert.glsl +207 -0
  95. package/es/line/shaders/linear/arc_linear_frag.glsl +38 -0
  96. package/es/line/shaders/linear/arc_linear_vert.glsl +138 -0
  97. package/es/line/shaders/linear/line_linear_frag.glsl +27 -0
  98. package/es/line/shaders/linearLine/line_linear_frag.glsl +20 -0
  99. package/es/line/shaders/linearLine/line_linear_vert.glsl +112 -0
  100. package/es/line/shaders/simple/simpleline_frag.glsl +10 -0
  101. package/es/line/shaders/simple/simpleline_linear_frag.glsl +11 -0
  102. package/es/line/shaders/simple/simpleline_vert.glsl +78 -0
  103. package/es/line/shaders/tile/line_tile_frag.glsl +79 -0
  104. package/es/line/shaders/tile/line_tile_vert.glsl +210 -0
  105. package/es/line/shaders/wall_frag.glsl +93 -0
  106. package/es/line/shaders/wall_vert.glsl +111 -0
  107. package/es/mask/index.js +4 -5
  108. package/es/mask/models/fill.js +11 -8
  109. package/es/mask/models/index.js +2 -3
  110. package/es/mask/shaders/mask_frag.glsl +7 -0
  111. package/es/mask/shaders/mask_vert.glsl +22 -0
  112. package/es/plugins/DataMappingPlugin.js +71 -34
  113. package/es/plugins/DataSourcePlugin.js +12 -10
  114. package/es/plugins/FeatureScalePlugin.js +44 -24
  115. package/es/plugins/LayerAnimateStylePlugin.js +6 -7
  116. package/es/plugins/LayerModelPlugin.js +16 -7
  117. package/es/plugins/LayerStylePlugin.js +7 -3
  118. package/es/plugins/LightingPlugin.js +21 -13
  119. package/es/plugins/MultiPassRendererPlugin.js +21 -8
  120. package/es/plugins/PixelPickingPlugin.js +33 -11
  121. package/es/plugins/RegisterStyleAttributePlugin.js +10 -3
  122. package/es/plugins/ShaderUniformPlugin.js +24 -10
  123. package/es/plugins/UpdateModelPlugin.js +7 -3
  124. package/es/plugins/UpdateStyleAttributePlugin.js +20 -7
  125. package/es/point/index.js +12 -6
  126. package/es/point/models/earthExtrude.js +30 -12
  127. package/es/point/models/earthFill.js +25 -13
  128. package/es/point/models/extrude.js +30 -12
  129. package/es/point/models/fill.js +50 -15
  130. package/es/point/models/fillmage.js +46 -17
  131. package/es/point/models/image.js +20 -12
  132. package/es/point/models/index.js +14 -14
  133. package/es/point/models/normal.js +15 -7
  134. package/es/point/models/radar.js +33 -13
  135. package/es/point/models/simplePoint.js +17 -9
  136. package/es/point/models/text.js +77 -30
  137. package/es/point/models/tile.js +33 -12
  138. package/es/point/shaders/animate/wave_frag.glsl +65 -0
  139. package/es/point/shaders/earth/extrude_frag.glsl +44 -0
  140. package/es/point/shaders/earth/extrude_vert.glsl +140 -0
  141. package/es/point/shaders/earth/fill_frag.glsl +86 -0
  142. package/es/point/shaders/earth/fill_vert.glsl +126 -0
  143. package/es/point/shaders/extrude/extrude_frag.glsl +44 -0
  144. package/es/point/shaders/extrude/extrude_vert.glsl +121 -0
  145. package/es/point/shaders/fill_frag.glsl +84 -0
  146. package/es/point/shaders/fill_vert.glsl +182 -0
  147. package/es/point/shaders/image/fillImage_frag.glsl +20 -0
  148. package/es/point/shaders/image/fillImage_vert.glsl +108 -0
  149. package/es/point/shaders/image_frag.glsl +39 -0
  150. package/es/point/shaders/image_vert.glsl +81 -0
  151. package/es/point/shaders/normal_frag.glsl +15 -0
  152. package/es/point/shaders/normal_vert.glsl +79 -0
  153. package/es/point/shaders/radar/radar_frag.glsl +64 -0
  154. package/es/point/shaders/radar/radar_vert.glsl +120 -0
  155. package/es/point/shaders/simplePoint_frag.glsl +53 -0
  156. package/es/point/shaders/simplePoint_vert.glsl +79 -0
  157. package/es/point/shaders/text_frag.glsl +48 -0
  158. package/es/point/shaders/text_vert.glsl +131 -0
  159. package/es/point/shaders/tile/fill_tile_frag.glsl +83 -0
  160. package/es/point/shaders/tile/fill_tile_vert.glsl +181 -0
  161. package/es/point/shape/extrude.js +8 -3
  162. package/es/polygon/index.js +6 -5
  163. package/es/polygon/models/extrude.js +40 -31
  164. package/es/polygon/models/fill.js +19 -8
  165. package/es/polygon/models/index.js +14 -14
  166. package/es/polygon/models/ocean.js +25 -33
  167. package/es/polygon/models/tile.js +13 -7
  168. package/es/polygon/models/water.js +21 -25
  169. package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +44 -0
  170. package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +44 -0
  171. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +85 -0
  172. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +90 -0
  173. package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +48 -0
  174. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +93 -0
  175. package/es/polygon/shaders/polygon_frag.glsl +12 -0
  176. package/es/polygon/shaders/polygon_linear_frag.glsl +22 -0
  177. package/es/polygon/shaders/polygon_linear_vert.glsl +74 -0
  178. package/es/polygon/shaders/polygon_vert.glsl +66 -0
  179. package/es/polygon/shaders/tile/polygon_tile_frag.glsl +12 -0
  180. package/es/polygon/shaders/tile/polygon_tile_vert.glsl +82 -0
  181. package/es/polygon/shaders/water/polygon_ocean_frag.glsl +248 -0
  182. package/es/polygon/shaders/water/polygon_ocean_vert.glsl +52 -0
  183. package/es/polygon/shaders/water/polygon_water_frag.glsl +73 -0
  184. package/es/polygon/shaders/water/polygon_water_vert.glsl +55 -0
  185. package/es/raster/buffers/triangulation.js +2 -2
  186. package/es/raster/index.js +7 -6
  187. package/es/raster/models/index.js +3 -4
  188. package/es/raster/models/raster.js +15 -25
  189. package/es/raster/raster.js +9 -13
  190. package/es/raster/shaders/raster_2d_frag.glsl +28 -0
  191. package/es/raster/shaders/raster_2d_vert.glsl +18 -0
  192. package/es/raster/shaders/raster_frag.glsl +9 -0
  193. package/es/raster/shaders/raster_vert.glsl +44 -0
  194. package/es/tile/interface.js +1 -2
  195. package/es/tile/manager/tileConfigManager.js +6 -8
  196. package/es/tile/manager/tileLayerManager.js +19 -30
  197. package/es/tile/manager/tilePickerManager.js +14 -14
  198. package/es/tile/models/tileModel.js +6 -6
  199. package/es/tile/tileFactory/base.js +26 -32
  200. package/es/tile/tileFactory/index.js +6 -7
  201. package/es/tile/tileFactory/line.js +3 -9
  202. package/es/tile/tileFactory/point.js +3 -9
  203. package/es/tile/tileFactory/polygon.js +3 -9
  204. package/es/tile/tileFactory/raster.js +4 -10
  205. package/es/tile/tileFactory/rasterData.js +5 -11
  206. package/es/tile/tileFactory/rasterDataLayer.js +4 -5
  207. package/es/tile/tileFactory/vectorLayer.js +8 -9
  208. package/es/tile/tileLayer/baseTileLayer.js +67 -39
  209. package/es/tile/tmsTileLayer.js +5 -4
  210. package/es/tile/utils.js +5 -3
  211. package/es/utils/blend.js +1 -2
  212. package/es/utils/collision-index.js +36 -21
  213. package/es/utils/dataMappingStyle.js +71 -15
  214. package/es/utils/extrude_polyline.js +90 -48
  215. package/es/utils/grid-index.js +7 -21
  216. package/es/utils/layerData.js +41 -17
  217. package/es/utils/multiPassRender.js +21 -5
  218. package/es/utils/polylineNormal.js +40 -20
  219. package/es/utils/simpleLine.js +4 -6
  220. package/es/utils/symbol-layout.js +49 -10
  221. package/es/utils/updateShape.js +6 -3
  222. package/es/wind/index.js +5 -6
  223. package/es/wind/models/index.js +2 -3
  224. package/es/wind/models/utils.js +50 -26
  225. package/es/wind/models/wind.js +15 -18
  226. package/es/wind/models/windRender.js +89 -78
  227. package/es/wind/models/windShader.d.ts +6 -6
  228. package/es/wind/models/windShader.js +12 -7
  229. package/es/wind/shaders/wind_frag.glsl +9 -0
  230. package/es/wind/shaders/wind_vert.glsl +17 -0
  231. package/lib/Geometry/index.js +77 -115
  232. package/lib/Geometry/models/billboard.js +181 -218
  233. package/lib/Geometry/models/index.js +34 -19
  234. package/lib/Geometry/models/plane.js +278 -394
  235. package/lib/Geometry/models/sprite.js +189 -294
  236. package/lib/Geometry/shaders/billboard_frag.glsl +13 -0
  237. package/lib/Geometry/shaders/billboard_vert.glsl +50 -0
  238. package/lib/Geometry/shaders/plane_frag.glsl +22 -0
  239. package/lib/Geometry/shaders/plane_vert.glsl +53 -0
  240. package/lib/Geometry/shaders/sprite_frag.glsl +21 -0
  241. package/lib/Geometry/shaders/sprite_vert.glsl +28 -0
  242. package/lib/canvas/index.js +66 -102
  243. package/lib/canvas/models/canvas.js +140 -210
  244. package/lib/canvas/models/index.js +30 -13
  245. package/lib/citybuliding/building.js +63 -99
  246. package/lib/citybuliding/models/build.js +146 -196
  247. package/lib/citybuliding/shaders/build_frag.glsl +117 -0
  248. package/lib/citybuliding/shaders/build_vert.glsl +54 -0
  249. package/lib/core/BaseLayer.js +807 -1245
  250. package/lib/core/BaseModel.js +275 -375
  251. package/lib/core/interface.js +53 -37
  252. package/lib/core/schema.js +39 -18
  253. package/lib/core/shape/Path.js +78 -60
  254. package/lib/core/shape/extrude.js +90 -127
  255. package/lib/core/triangulation.js +191 -304
  256. package/lib/earth/index.js +62 -96
  257. package/lib/earth/models/atmosphere.js +112 -139
  258. package/lib/earth/models/base.js +150 -198
  259. package/lib/earth/models/bloomsphere.js +112 -139
  260. package/lib/earth/shaders/atmosphere_frag.glsl +17 -0
  261. package/lib/earth/shaders/atmosphere_vert.glsl +26 -0
  262. package/lib/earth/shaders/base_frag.glsl +13 -0
  263. package/lib/earth/shaders/base_vert.glsl +52 -0
  264. package/lib/earth/shaders/bloomsphere_frag.glsl +15 -0
  265. package/lib/earth/shaders/bloomsphere_vert.glsl +20 -0
  266. package/lib/earth/utils.js +89 -85
  267. package/lib/heatmap/index.js +92 -148
  268. package/lib/heatmap/models/grid.js +91 -113
  269. package/lib/heatmap/models/grid3d.js +123 -145
  270. package/lib/heatmap/models/heatmap.js +338 -470
  271. package/lib/heatmap/models/hexagon.js +92 -114
  272. package/lib/heatmap/models/index.js +37 -23
  273. package/lib/heatmap/shaders/grid_vert.glsl +42 -0
  274. package/lib/heatmap/shaders/heatmap_3d_frag.glsl +14 -0
  275. package/lib/heatmap/shaders/heatmap_3d_vert.glsl +46 -0
  276. package/lib/heatmap/shaders/heatmap_frag.glsl +47 -0
  277. package/lib/heatmap/shaders/heatmap_framebuffer_frag.glsl +10 -0
  278. package/lib/heatmap/shaders/heatmap_framebuffer_vert.glsl +35 -0
  279. package/lib/heatmap/shaders/heatmap_vert.glsl +10 -0
  280. package/lib/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
  281. package/lib/heatmap/shaders/hexagon_3d_vert.glsl +64 -0
  282. package/lib/heatmap/shaders/hexagon_frag.glsl +12 -0
  283. package/lib/heatmap/shaders/hexagon_vert.glsl +41 -0
  284. package/lib/heatmap/triangulation.js +46 -30
  285. package/lib/image/index.js +74 -112
  286. package/lib/image/models/dataImage.js +173 -241
  287. package/lib/image/models/image.js +123 -177
  288. package/lib/image/models/index.js +32 -16
  289. package/lib/image/shaders/dataImage_frag.glsl +38 -0
  290. package/lib/image/shaders/image_frag.glsl +9 -0
  291. package/lib/image/shaders/image_vert.glsl +17 -0
  292. package/lib/index.js +96 -193
  293. package/lib/line/index.js +83 -128
  294. package/lib/line/models/arc.js +237 -328
  295. package/lib/line/models/arc_3d.js +228 -314
  296. package/lib/line/models/earthArc_3d.js +228 -316
  297. package/lib/line/models/great_circle.js +200 -279
  298. package/lib/line/models/half.js +201 -266
  299. package/lib/line/models/index.js +50 -43
  300. package/lib/line/models/line.js +299 -394
  301. package/lib/line/models/linearline.js +203 -263
  302. package/lib/line/models/simpleLine.js +175 -225
  303. package/lib/line/models/tile.js +237 -330
  304. package/lib/line/models/wall.js +235 -310
  305. package/lib/line/shaders/arc_chunks.vert.glsl +21 -0
  306. package/lib/line/shaders/dash/arc_dash_frag.glsl +28 -0
  307. package/lib/line/shaders/dash/arc_dash_vert.glsl +148 -0
  308. package/lib/line/shaders/dash/line_dash_frag.glsl +31 -0
  309. package/lib/line/shaders/dash/line_dash_vert.glsl +93 -0
  310. package/lib/line/shaders/half/line_half_frag.glsl +53 -0
  311. package/lib/line/shaders/half/line_half_vert.glsl +169 -0
  312. package/lib/line/shaders/line_arc2d_vert.glsl +114 -0
  313. package/lib/line/shaders/line_arc_3d_frag.glsl +103 -0
  314. package/lib/line/shaders/line_arc_3d_vert.glsl +207 -0
  315. package/lib/line/shaders/line_arc_frag.glsl +89 -0
  316. package/lib/line/shaders/line_arc_great_circle_frag.glsl +101 -0
  317. package/lib/line/shaders/line_arc_great_circle_vert.glsl +215 -0
  318. package/lib/line/shaders/line_arc_vert.glsl +174 -0
  319. package/lib/line/shaders/line_bezier_vert.glsl +85 -0
  320. package/lib/line/shaders/line_frag.glsl +100 -0
  321. package/lib/line/shaders/line_vert.glsl +192 -0
  322. package/lib/line/shaders/linear/arc3d_linear_frag.glsl +47 -0
  323. package/lib/line/shaders/linear/arc3d_linear_vert.glsl +207 -0
  324. package/lib/line/shaders/linear/arc_linear_frag.glsl +38 -0
  325. package/lib/line/shaders/linear/arc_linear_vert.glsl +138 -0
  326. package/lib/line/shaders/linear/line_linear_frag.glsl +27 -0
  327. package/lib/line/shaders/linearLine/line_linear_frag.glsl +20 -0
  328. package/lib/line/shaders/linearLine/line_linear_vert.glsl +112 -0
  329. package/lib/line/shaders/simple/simpleline_frag.glsl +10 -0
  330. package/lib/line/shaders/simple/simpleline_linear_frag.glsl +11 -0
  331. package/lib/line/shaders/simple/simpleline_vert.glsl +78 -0
  332. package/lib/line/shaders/tile/line_tile_frag.glsl +79 -0
  333. package/lib/line/shaders/tile/line_tile_vert.glsl +210 -0
  334. package/lib/line/shaders/wall_frag.glsl +93 -0
  335. package/lib/line/shaders/wall_vert.glsl +111 -0
  336. package/lib/mask/index.js +59 -93
  337. package/lib/mask/models/fill.js +82 -132
  338. package/lib/mask/models/index.js +30 -13
  339. package/lib/mask/shaders/mask_frag.glsl +7 -0
  340. package/lib/mask/shaders/mask_vert.glsl +22 -0
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  697. package/lib/utils/multiPassRender.js.map +0 -1
  698. package/lib/utils/polylineNormal.js.map +0 -1
  699. package/lib/utils/simpleLine.js.map +0 -1
  700. package/lib/utils/symbol-layout.js.map +0 -1
  701. package/lib/utils/updateShape.js.map +0 -1
  702. package/lib/wind/index.js.map +0 -1
  703. package/lib/wind/models/index.js.map +0 -1
  704. package/lib/wind/models/utils.js.map +0 -1
  705. package/lib/wind/models/wind.js.map +0 -1
  706. package/lib/wind/models/windRender.js.map +0 -1
  707. package/lib/wind/models/windShader.js.map +0 -1
@@ -1,321 +1,216 @@
1
- "use strict";
2
-
3
- var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
4
-
5
- Object.defineProperty(exports, "__esModule", {
6
- value: true
1
+ var __create = Object.create;
2
+ var __defProp = Object.defineProperty;
3
+ var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
4
+ var __getOwnPropNames = Object.getOwnPropertyNames;
5
+ var __getProtoOf = Object.getPrototypeOf;
6
+ var __hasOwnProp = Object.prototype.hasOwnProperty;
7
+ var __export = (target, all) => {
8
+ for (var name in all)
9
+ __defProp(target, name, { get: all[name], enumerable: true });
10
+ };
11
+ var __copyProps = (to, from, except, desc) => {
12
+ if (from && typeof from === "object" || typeof from === "function") {
13
+ for (let key of __getOwnPropNames(from))
14
+ if (!__hasOwnProp.call(to, key) && key !== except)
15
+ __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
16
+ }
17
+ return to;
18
+ };
19
+ var __toESM = (mod, isNodeMode, target) => (target = mod != null ? __create(__getProtoOf(mod)) : {}, __copyProps(isNodeMode || !mod || !mod.__esModule ? __defProp(target, "default", { value: mod, enumerable: true }) : target, mod));
20
+ var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
21
+
22
+ // src/Geometry/models/sprite.ts
23
+ var sprite_exports = {};
24
+ __export(sprite_exports, {
25
+ default: () => SpriteModel
7
26
  });
8
- exports.default = void 0;
9
-
10
- var _slicedToArray2 = _interopRequireDefault(require("@babel/runtime/helpers/slicedToArray"));
11
-
12
- var _toConsumableArray2 = _interopRequireDefault(require("@babel/runtime/helpers/toConsumableArray"));
13
-
14
- var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
15
-
16
- var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
17
-
18
- var _assertThisInitialized2 = _interopRequireDefault(require("@babel/runtime/helpers/assertThisInitialized"));
19
-
20
- var _inherits2 = _interopRequireDefault(require("@babel/runtime/helpers/inherits"));
21
-
22
- var _possibleConstructorReturn2 = _interopRequireDefault(require("@babel/runtime/helpers/possibleConstructorReturn"));
23
-
24
- var _getPrototypeOf2 = _interopRequireDefault(require("@babel/runtime/helpers/getPrototypeOf"));
25
-
26
- var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
27
-
28
- var _l7Core = require("@antv/l7-core");
29
-
30
- var _l7Maps = require("@antv/l7-maps");
31
-
32
- var _BaseModel2 = _interopRequireDefault(require("../../core/BaseModel"));
33
-
34
- function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; }
35
-
36
- function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
37
-
38
- var spriteFrag = "\nuniform sampler2D u_texture;\nuniform float u_mapFlag;\nuniform float u_opacity;\n\nvarying vec3 v_Color;\nvarying float v_d;\n\nvoid main() {\n\n if(v_d < 0.0) {\n discard;\n }\n\n if(u_mapFlag > 0.0) {\n gl_FragColor = texture2D(u_texture, gl_PointCoord);\n gl_FragColor.a *= u_opacity;\n } else {\n gl_FragColor = vec4(v_Color, u_opacity);\n }\n}\n";
39
- var spriteVert = "precision highp float;\n\nattribute vec3 a_Position;\nattribute vec3 a_Color;\n\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform float u_opacity;\nuniform float u_Scale;\nvarying vec3 v_Color;\nvarying float v_d;\n\n#pragma include \"projection\"\nvoid main() {\n v_Color = a_Color;\n \n vec4 project_pos = project_position(vec4(a_Position, 1.0));\n\n v_d = a_Position.z;\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xy, a_Position.z, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy, a_Position.z, 1.0));\n }\n\n gl_PointSize = pow((u_Zoom - 1.0), 2.0) * u_Scale;\n}\n";
40
- var SPRITE_ANIMATE_DIR;
41
-
42
- (function (SPRITE_ANIMATE_DIR) {
43
- SPRITE_ANIMATE_DIR["UP"] = "up";
44
- SPRITE_ANIMATE_DIR["DOWN"] = "down";
45
- })(SPRITE_ANIMATE_DIR || (SPRITE_ANIMATE_DIR = {}));
46
-
47
- var SpriteModel = function (_BaseModel) {
48
- (0, _inherits2.default)(SpriteModel, _BaseModel);
49
-
50
- var _super = _createSuper(SpriteModel);
51
-
52
- function SpriteModel() {
53
- var _this;
54
-
55
- (0, _classCallCheck2.default)(this, SpriteModel);
56
-
57
- for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
58
- args[_key] = arguments[_key];
59
- }
60
-
61
- _this = _super.call.apply(_super, [this].concat(args));
62
- (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "texture", void 0);
63
- (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "mapTexture", void 0);
64
- (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "positions", void 0);
65
- (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "indices", void 0);
66
- (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "timer", void 0);
67
- (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "spriteTop", void 0);
68
- (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "spriteUpdate", void 0);
69
- (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "spriteAnimate", void 0);
70
- (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "planeGeometryUpdateTriangulation", function () {
71
- var _ref = _this.layer.getLayerConfig(),
72
- _ref$spriteBottom = _ref.spriteBottom,
73
- spriteBottom = _ref$spriteBottom === void 0 ? -100000 : _ref$spriteBottom;
74
-
75
- var updateZ = _this.spriteUpdate;
76
- var bottomZ = spriteBottom;
77
- var topZ = _this.spriteTop;
78
-
79
- for (var i = 0; i < _this.positions.length; i += 5) {
80
- if (_this.spriteAnimate === SPRITE_ANIMATE_DIR.UP) {
81
- _this.positions[i + 2] += updateZ;
82
-
83
- if (_this.positions[i + 2] > topZ) {
84
- _this.positions[i + 2] = bottomZ;
27
+ module.exports = __toCommonJS(sprite_exports);
28
+ var import_l7_core = require("@antv/l7-core");
29
+ var import_l7_maps = require("@antv/l7-maps");
30
+ var import_BaseModel = __toESM(require("../../core/BaseModel"));
31
+ var import_sprite_frag = __toESM(require("../shaders/sprite_frag.glsl"));
32
+ var import_sprite_vert = __toESM(require("../shaders/sprite_vert.glsl"));
33
+ var SpriteModel = class extends import_BaseModel.default {
34
+ constructor() {
35
+ super(...arguments);
36
+ this.planeGeometryUpdateTriangulation = () => {
37
+ const {
38
+ spriteBottom = -1e5
39
+ } = this.layer.getLayerConfig();
40
+ const updateZ = this.spriteUpdate;
41
+ const bottomZ = spriteBottom;
42
+ const topZ = this.spriteTop;
43
+ for (let i = 0; i < this.positions.length; i += 5) {
44
+ if (this.spriteAnimate === "up" /* UP */) {
45
+ this.positions[i + 2] += updateZ;
46
+ if (this.positions[i + 2] > topZ) {
47
+ this.positions[i + 2] = bottomZ;
85
48
  }
86
49
  } else {
87
- _this.positions[i + 2] -= updateZ;
88
-
89
- if (_this.positions[i + 2] < bottomZ) {
90
- _this.positions[i + 2] = topZ;
50
+ this.positions[i + 2] -= updateZ;
51
+ if (this.positions[i + 2] < bottomZ) {
52
+ this.positions[i + 2] = topZ;
91
53
  }
92
54
  }
93
55
  }
94
-
95
56
  return {
96
- vertices: _this.positions,
97
- indices: _this.indices,
57
+ vertices: this.positions,
58
+ indices: this.indices,
98
59
  size: 5
99
60
  };
100
- });
101
- (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "updateModel", function () {
102
- var attributes = _this.layer.createAttrubutes({
103
- triangulation: _this.planeGeometryUpdateTriangulation
61
+ };
62
+ this.updateModel = () => {
63
+ const attributes = this.layer.createAttrubutes({
64
+ triangulation: this.planeGeometryUpdateTriangulation
104
65
  });
105
-
106
- _this.layer.models.map(function (m) {
66
+ this.layer.models.map((m) => {
107
67
  m.updateAttributes(attributes);
108
68
  });
109
-
110
- _this.layer.renderLayers();
111
-
112
- _this.timer = requestAnimationFrame(_this.updateModel);
113
- });
114
- (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "planeGeometryTriangulation", function () {
115
- var _this2;
116
-
117
- var _ref2 = _this.layer.getLayerConfig(),
118
- _ref2$center = _ref2.center,
119
- center = _ref2$center === void 0 ? [120, 30] : _ref2$center,
120
- _ref2$spriteCount = _ref2.spriteCount,
121
- spriteCount = _ref2$spriteCount === void 0 ? 100 : _ref2$spriteCount,
122
- _ref2$spriteRadius = _ref2.spriteRadius,
123
- spriteRadius = _ref2$spriteRadius === void 0 ? 10 : _ref2$spriteRadius;
124
-
125
- var _this$initSprite = (_this2 = _this).initSprite.apply(_this2, [spriteRadius, spriteCount].concat((0, _toConsumableArray2.default)(center))),
126
- indices = _this$initSprite.indices,
127
- positions = _this$initSprite.positions;
128
-
129
- _this.positions = positions;
130
- _this.indices = indices;
69
+ this.layer.renderLayers();
70
+ this.timer = requestAnimationFrame(this.updateModel);
71
+ };
72
+ this.planeGeometryTriangulation = () => {
73
+ const {
74
+ center = [120, 30],
75
+ spriteCount = 100,
76
+ spriteRadius = 10
77
+ } = this.layer.getLayerConfig();
78
+ const { indices, positions } = this.initSprite(spriteRadius, spriteCount, ...center);
79
+ this.positions = positions;
80
+ this.indices = indices;
131
81
  return {
132
82
  vertices: positions,
133
- indices: indices,
83
+ indices,
134
84
  size: 5
135
85
  };
136
- });
137
- return _this;
86
+ };
138
87
  }
139
-
140
- (0, _createClass2.default)(SpriteModel, [{
141
- key: "initSprite",
142
- value: function initSprite() {
143
- var radius = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 10;
144
- var spriteCount = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 100;
145
- var lng = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 120;
146
- var lat = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : 30;
147
- var indices = [];
148
- var positions = [];
149
- var mapService = this.mapService;
150
- var heightLimit = this.spriteAnimate === SPRITE_ANIMATE_DIR.UP ? -this.spriteTop : this.spriteTop;
151
-
152
- for (var i = 0; i < spriteCount; i++) {
153
- var height = Math.random() * heightLimit;
154
- positions.push.apply(positions, (0, _toConsumableArray2.default)(getPos(height)));
155
- }
156
-
157
- for (var _i = 0; _i < spriteCount; _i++) {
158
- indices.push(_i);
159
- }
160
-
161
- function getPos(z) {
162
- var randomX = radius * Math.random();
163
- var randomY = radius * Math.random();
164
- var x = -radius / 2 + randomX;
165
- var y = -radius / 2 + randomY;
166
-
167
- if (mapService.version === _l7Maps.Version['GAODE2.x']) {
168
- var _ref3 = mapService.lngLatToCoord([x + lng, -y + lat]),
169
- _ref4 = (0, _slicedToArray2.default)(_ref3, 2),
170
- a = _ref4[0],
171
- b = _ref4[1];
172
-
173
- return [a, b, z, 0, 0];
174
- } else {
175
- return [x + lng, -y + lat, z, 0, 0];
176
- }
177
- }
178
-
179
- return {
180
- indices: indices,
181
- positions: positions
182
- };
88
+ initSprite(radius = 10, spriteCount = 100, lng = 120, lat = 30) {
89
+ const indices = [];
90
+ const positions = [];
91
+ const mapService = this.mapService;
92
+ const heightLimit = this.spriteAnimate === "up" /* UP */ ? -this.spriteTop : this.spriteTop;
93
+ for (let i = 0; i < spriteCount; i++) {
94
+ const height = Math.random() * heightLimit;
95
+ positions.push(...getPos(height));
183
96
  }
184
- }, {
185
- key: "getUninforms",
186
- value: function getUninforms() {
187
- var _ref5 = this.layer.getLayerConfig(),
188
- opacity = _ref5.opacity,
189
- mapTexture = _ref5.mapTexture,
190
- _ref5$spriteScale = _ref5.spriteScale,
191
- spriteScale = _ref5$spriteScale === void 0 ? 1 : _ref5$spriteScale;
192
-
193
- if (this.mapTexture !== mapTexture) {
194
- var _this$texture;
195
-
196
- this.mapTexture = mapTexture;
197
- (_this$texture = this.texture) === null || _this$texture === void 0 ? void 0 : _this$texture.destroy();
198
- this.updateTexture(mapTexture);
199
- }
200
-
201
- return {
202
- u_opacity: opacity || 1,
203
- u_mapFlag: mapTexture ? 1 : 0,
204
- u_texture: this.texture,
205
- u_Scale: spriteScale
206
- };
97
+ for (let i = 0; i < spriteCount; i++) {
98
+ indices.push(i);
207
99
  }
208
- }, {
209
- key: "clearModels",
210
- value: function clearModels() {
211
- var _this$texture2;
212
-
213
- cancelAnimationFrame(this.timer);
214
- (_this$texture2 = this.texture) === null || _this$texture2 === void 0 ? void 0 : _this$texture2.destroy();
100
+ function getPos(z) {
101
+ const randomX = radius * Math.random();
102
+ const randomY = radius * Math.random();
103
+ const x = -radius / 2 + randomX;
104
+ const y = -radius / 2 + randomY;
105
+ if (mapService.version === import_l7_maps.Version["GAODE2.x"]) {
106
+ const [a, b] = mapService.lngLatToCoord([x + lng, -y + lat]);
107
+ return [a, b, z, 0, 0];
108
+ } else {
109
+ return [x + lng, -y + lat, z, 0, 0];
110
+ }
215
111
  }
216
- }, {
217
- key: "initModels",
218
- value: function initModels(callbackModel) {
219
- var _this3 = this;
220
-
221
- var _ref6 = this.layer.getLayerConfig(),
222
- mapTexture = _ref6.mapTexture,
223
- _ref6$spriteTop = _ref6.spriteTop,
224
- spriteTop = _ref6$spriteTop === void 0 ? 5000000 : _ref6$spriteTop,
225
- _ref6$spriteUpdate = _ref6.spriteUpdate,
226
- spriteUpdate = _ref6$spriteUpdate === void 0 ? 10000 : _ref6$spriteUpdate,
227
- _ref6$spriteAnimate = _ref6.spriteAnimate,
228
- spriteAnimate = _ref6$spriteAnimate === void 0 ? SPRITE_ANIMATE_DIR.DOWN : _ref6$spriteAnimate;
229
-
112
+ return { indices, positions };
113
+ }
114
+ getUninforms() {
115
+ var _a;
116
+ const {
117
+ opacity,
118
+ mapTexture,
119
+ spriteScale = 1
120
+ } = this.layer.getLayerConfig();
121
+ if (this.mapTexture !== mapTexture) {
230
122
  this.mapTexture = mapTexture;
231
- this.spriteTop = spriteTop;
232
- this.spriteUpdate = spriteUpdate;
233
- spriteAnimate === 'up' ? this.spriteAnimate = SPRITE_ANIMATE_DIR.UP : this.spriteAnimate = SPRITE_ANIMATE_DIR.DOWN;
234
- var createTexture2D = this.rendererService.createTexture2D;
235
- this.texture = createTexture2D({
236
- height: 0,
237
- width: 0
238
- });
123
+ (_a = this.texture) == null ? void 0 : _a.destroy();
239
124
  this.updateTexture(mapTexture);
240
- setTimeout(function () {
241
- _this3.updateModel();
242
- }, 100);
243
- this.layer.buildLayerModel({
244
- moduleName: 'geometrySprite',
245
- vertexShader: spriteVert,
246
- fragmentShader: spriteFrag,
247
- triangulation: this.planeGeometryTriangulation,
248
- primitive: _l7Core.gl.POINTS,
249
- depth: {
250
- enable: false
251
- },
252
- blend: this.getBlend()
253
- }).then(function (model) {
254
- callbackModel([model]);
255
- }).catch(function (err) {
256
- console.warn(err);
257
- callbackModel([]);
258
- });
259
- }
260
- }, {
261
- key: "buildModels",
262
- value: function buildModels(callbackModel) {
263
- this.initModels(callbackModel);
264
125
  }
265
- }, {
266
- key: "updateTexture",
267
- value: function updateTexture(mapTexture) {
268
- var _this4 = this;
269
-
270
- var createTexture2D = this.rendererService.createTexture2D;
271
-
272
- if (mapTexture) {
273
- var img = new Image();
274
- img.crossOrigin = 'anonymous';
275
-
276
- img.onload = function () {
277
- _this4.texture = createTexture2D({
278
- data: img,
279
- width: img.width,
280
- height: img.height,
281
- wrapS: _l7Core.gl.CLAMP_TO_EDGE,
282
- wrapT: _l7Core.gl.CLAMP_TO_EDGE
283
- });
284
-
285
- _this4.layerService.updateLayerRenderList();
286
-
287
- _this4.layerService.renderLayers();
288
- };
289
-
290
- img.src = mapTexture;
291
- } else {
126
+ return {
127
+ u_opacity: opacity || 1,
128
+ u_mapFlag: mapTexture ? 1 : 0,
129
+ u_texture: this.texture,
130
+ u_Scale: spriteScale
131
+ };
132
+ }
133
+ clearModels() {
134
+ var _a;
135
+ cancelAnimationFrame(this.timer);
136
+ (_a = this.texture) == null ? void 0 : _a.destroy();
137
+ }
138
+ initModels(callbackModel) {
139
+ const {
140
+ mapTexture,
141
+ spriteTop = 5e6,
142
+ spriteUpdate = 1e4,
143
+ spriteAnimate = "down" /* DOWN */
144
+ } = this.layer.getLayerConfig();
145
+ this.mapTexture = mapTexture;
146
+ this.spriteTop = spriteTop;
147
+ this.spriteUpdate = spriteUpdate;
148
+ spriteAnimate === "up" ? this.spriteAnimate = "up" /* UP */ : this.spriteAnimate = "down" /* DOWN */;
149
+ const { createTexture2D } = this.rendererService;
150
+ this.texture = createTexture2D({
151
+ height: 0,
152
+ width: 0
153
+ });
154
+ this.updateTexture(mapTexture);
155
+ setTimeout(() => {
156
+ this.updateModel();
157
+ }, 100);
158
+ this.layer.buildLayerModel({
159
+ moduleName: "geometrySprite",
160
+ vertexShader: import_sprite_vert.default,
161
+ fragmentShader: import_sprite_frag.default,
162
+ triangulation: this.planeGeometryTriangulation,
163
+ primitive: import_l7_core.gl.POINTS,
164
+ depth: { enable: false },
165
+ blend: this.getBlend()
166
+ }).then((model) => {
167
+ callbackModel([model]);
168
+ }).catch((err) => {
169
+ console.warn(err);
170
+ callbackModel([]);
171
+ });
172
+ }
173
+ buildModels(callbackModel) {
174
+ this.initModels(callbackModel);
175
+ }
176
+ updateTexture(mapTexture) {
177
+ const { createTexture2D } = this.rendererService;
178
+ if (mapTexture) {
179
+ const img = new Image();
180
+ img.crossOrigin = "anonymous";
181
+ img.onload = () => {
292
182
  this.texture = createTexture2D({
293
- width: 0,
294
- height: 0
183
+ data: img,
184
+ width: img.width,
185
+ height: img.height,
186
+ wrapS: import_l7_core.gl.CLAMP_TO_EDGE,
187
+ wrapT: import_l7_core.gl.CLAMP_TO_EDGE
295
188
  });
296
- }
297
- }
298
- }, {
299
- key: "getConfigSchema",
300
- value: function getConfigSchema() {
301
- return {
302
- properties: {
303
- opacity: {
304
- type: 'number',
305
- minimum: 0,
306
- maximum: 1
307
- }
308
- }
189
+ this.layerService.updateLayerRenderList();
190
+ this.layerService.renderLayers();
309
191
  };
192
+ img.src = mapTexture;
193
+ } else {
194
+ this.texture = createTexture2D({
195
+ width: 0,
196
+ height: 0
197
+ });
310
198
  }
311
- }, {
312
- key: "registerBuiltinAttributes",
313
- value: function registerBuiltinAttributes() {
314
- return '';
315
- }
316
- }]);
317
- return SpriteModel;
318
- }(_BaseModel2.default);
319
-
320
- exports.default = SpriteModel;
321
- //# sourceMappingURL=sprite.js.map
199
+ }
200
+ getConfigSchema() {
201
+ return {
202
+ properties: {
203
+ opacity: {
204
+ type: "number",
205
+ minimum: 0,
206
+ maximum: 1
207
+ }
208
+ }
209
+ };
210
+ }
211
+ registerBuiltinAttributes() {
212
+ return "";
213
+ }
214
+ };
215
+ // Annotate the CommonJS export names for ESM import in node:
216
+ 0 && (module.exports = {});
@@ -0,0 +1,13 @@
1
+
2
+ uniform sampler2D u_texture;
3
+ uniform float u_opacity;
4
+
5
+ varying vec3 v_Color;
6
+ varying vec2 v_uv;
7
+
8
+ #pragma include "picking"
9
+ void main() {
10
+ gl_FragColor = texture2D(u_texture, vec2(v_uv.x, 1.0 - v_uv.y));
11
+ gl_FragColor.a *= u_opacity;
12
+ gl_FragColor = filterColor(gl_FragColor);
13
+ }
@@ -0,0 +1,50 @@
1
+ precision highp float;
2
+ uniform mat4 u_ModelMatrix;
3
+ uniform float u_raisingHeight: 0.0;
4
+ uniform mat4 u_Mvp;
5
+ uniform float u_opacity;
6
+ uniform vec2 u_size: [1.0, 1.0];
7
+ uniform mat2 u_RotateMatrix;
8
+
9
+ attribute vec3 a_Extrude;
10
+ attribute vec3 a_Position;
11
+ attribute vec2 a_Uv;
12
+ attribute vec3 a_Color;
13
+
14
+ varying vec3 v_Color;
15
+ varying vec2 v_uv;
16
+
17
+ #pragma include "projection"
18
+ #pragma include "picking"
19
+ void main() {
20
+ vec3 extrude = a_Extrude;
21
+ v_Color = a_Color;
22
+ v_uv = a_Uv;
23
+
24
+ float raiseHeight = u_raisingHeight;
25
+ if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {
26
+ float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);
27
+ raiseHeight = u_raisingHeight * mapboxZoomScale;
28
+ }
29
+
30
+ // 计算经纬度点位坐标
31
+ vec4 project_pos = project_position(vec4(a_Position.xy, 0.0, 1.0));
32
+
33
+ // 计算绕 z 轴旋转后的偏移
34
+ vec2 offsetXY = project_pixel(u_RotateMatrix * vec2(extrude.x * u_size.x, 0.0));
35
+ // 绕 z 轴旋转
36
+ float x = project_pos.x + offsetXY.x;
37
+ float y = project_pos.y + offsetXY.y;
38
+ // z 轴不参与旋转
39
+ float z = project_pixel(extrude.y * u_size.y + raiseHeight);
40
+
41
+
42
+ if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
43
+ // gl_Position = u_Mvp * (vec4(project_pos.xy, a_Position.z, 1.0));
44
+ gl_Position = u_Mvp * (vec4(x, y, z, 1.0));
45
+ } else {
46
+ gl_Position = project_common_position_to_clipspace(vec4(x , y, z , 1.0));
47
+ }
48
+
49
+ setPickingColor(a_PickingColor);
50
+ }
@@ -0,0 +1,22 @@
1
+
2
+ uniform sampler2D u_texture;
3
+ uniform float u_mapFlag;
4
+ uniform float u_opacity;
5
+
6
+ varying vec3 v_Color;
7
+ varying vec2 v_uv;
8
+ varying float v_clip;
9
+
10
+ #pragma include "picking"
11
+ void main() {
12
+ // gl_FragColor = vec4(v_Color, u_opacity);
13
+ if(u_mapFlag > 0.0) {
14
+ gl_FragColor = texture2D(u_texture, vec2(v_uv.x, 1.0 - v_uv.y));
15
+ gl_FragColor.a *= u_opacity;
16
+ } else {
17
+ // gl_FragColor = vec4(v_uv, 0.0, u_opacity);
18
+ gl_FragColor = vec4(v_Color, u_opacity);
19
+ }
20
+ gl_FragColor.a *= v_clip;
21
+ gl_FragColor = filterColor(gl_FragColor);
22
+ }
@@ -0,0 +1,53 @@
1
+ precision highp float;
2
+ uniform mat4 u_ModelMatrix;
3
+
4
+ uniform mat4 u_Mvp;
5
+ uniform float u_opacity;
6
+ uniform float u_terrainClipHeight;
7
+
8
+ attribute vec3 a_Position;
9
+ attribute vec2 a_Uv;
10
+ attribute vec3 a_Color;
11
+
12
+ varying vec3 v_Color;
13
+ varying vec2 v_uv;
14
+ varying float v_clip;
15
+
16
+ #pragma include "projection"
17
+ #pragma include "picking"
18
+ void main() {
19
+ v_Color = a_Color;
20
+ v_uv = a_Uv;
21
+
22
+ vec4 project_pos = project_position(vec4(a_Position, 1.0));
23
+
24
+ v_clip = 1.0;
25
+ if(a_Position.z < u_terrainClipHeight) {
26
+ v_clip = 0.0;
27
+ }
28
+
29
+ // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy,0., 1.0));
30
+
31
+ // float x = 1.0;
32
+ // float y = 0.0;
33
+ // float z = 0.0;
34
+ // mat3 translateMatrix = mat3(
35
+ // 1.0, 0.0, 0.0
36
+ // 0.0, 1.0, 0.0
37
+ // -project_pos.x, -project_pos.y, 1.0
38
+ // );
39
+ // mat4 translateMatrix = mat4(
40
+ // 1.0, 0.0, 0.0, 0.0 ,
41
+ // 0.0, 1.0, 0.0, 0.0,
42
+ // 0.0, 0.0, 1.0, 0.0,
43
+ // 1.0, 0.0, 0.0, 1.0
44
+ // );
45
+
46
+ if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
47
+ gl_Position = u_Mvp * (vec4(project_pos.xy, a_Position.z, 1.0));
48
+ } else {
49
+ gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy, a_Position.z, 1.0));
50
+ }
51
+
52
+ setPickingColor(a_PickingColor);
53
+ }
@@ -0,0 +1,21 @@
1
+
2
+ uniform sampler2D u_texture;
3
+ uniform float u_mapFlag;
4
+ uniform float u_opacity;
5
+
6
+ varying vec3 v_Color;
7
+ varying float v_d;
8
+
9
+ void main() {
10
+
11
+ if(v_d < 0.0) {
12
+ discard;
13
+ }
14
+
15
+ if(u_mapFlag > 0.0) {
16
+ gl_FragColor = texture2D(u_texture, gl_PointCoord);
17
+ gl_FragColor.a *= u_opacity;
18
+ } else {
19
+ gl_FragColor = vec4(v_Color, u_opacity);
20
+ }
21
+ }