@antv/l7-layers 2.9.21 → 2.9.23

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (707) hide show
  1. package/es/Geometry/index.js +4 -5
  2. package/es/Geometry/models/billboard.js +23 -9
  3. package/es/Geometry/models/index.js +4 -5
  4. package/es/Geometry/models/plane.js +25 -13
  5. package/es/Geometry/models/sprite.js +11 -21
  6. package/es/Geometry/shaders/billboard_frag.glsl +13 -0
  7. package/es/Geometry/shaders/billboard_vert.glsl +50 -0
  8. package/es/Geometry/shaders/plane_frag.glsl +22 -0
  9. package/es/Geometry/shaders/plane_vert.glsl +53 -0
  10. package/es/Geometry/shaders/sprite_frag.glsl +21 -0
  11. package/es/Geometry/shaders/sprite_vert.glsl +28 -0
  12. package/es/canvas/index.js +4 -5
  13. package/es/canvas/models/canvas.js +6 -12
  14. package/es/canvas/models/index.js +2 -3
  15. package/es/citybuliding/building.js +4 -5
  16. package/es/citybuliding/models/build.js +19 -22
  17. package/es/citybuliding/shaders/build_frag.glsl +117 -0
  18. package/es/citybuliding/shaders/build_vert.glsl +54 -0
  19. package/es/core/BaseLayer.js +205 -157
  20. package/es/core/BaseModel.js +135 -76
  21. package/es/core/interface.js +1 -2
  22. package/es/core/schema.js +4 -2
  23. package/es/core/shape/Path.js +8 -3
  24. package/es/core/shape/extrude.js +9 -4
  25. package/es/core/triangulation.js +89 -17
  26. package/es/earth/index.js +11 -7
  27. package/es/earth/models/atmosphere.js +15 -7
  28. package/es/earth/models/base.js +19 -7
  29. package/es/earth/models/bloomsphere.js +15 -7
  30. package/es/earth/shaders/atmosphere_frag.glsl +17 -0
  31. package/es/earth/shaders/atmosphere_vert.glsl +26 -0
  32. package/es/earth/shaders/base_frag.glsl +13 -0
  33. package/es/earth/shaders/base_vert.glsl +52 -0
  34. package/es/earth/shaders/bloomsphere_frag.glsl +15 -0
  35. package/es/earth/shaders/bloomsphere_vert.glsl +20 -0
  36. package/es/earth/utils.js +28 -5
  37. package/es/heatmap/index.js +8 -7
  38. package/es/heatmap/models/grid.js +11 -5
  39. package/es/heatmap/models/grid3d.js +18 -7
  40. package/es/heatmap/models/heatmap.js +45 -44
  41. package/es/heatmap/models/hexagon.js +14 -6
  42. package/es/heatmap/models/index.js +5 -6
  43. package/es/heatmap/shaders/grid_vert.glsl +42 -0
  44. package/es/heatmap/shaders/heatmap_3d_frag.glsl +14 -0
  45. package/es/heatmap/shaders/heatmap_3d_vert.glsl +46 -0
  46. package/es/heatmap/shaders/heatmap_frag.glsl +47 -0
  47. package/es/heatmap/shaders/heatmap_framebuffer_frag.glsl +10 -0
  48. package/es/heatmap/shaders/heatmap_framebuffer_vert.glsl +35 -0
  49. package/es/heatmap/shaders/heatmap_vert.glsl +10 -0
  50. package/es/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
  51. package/es/heatmap/shaders/hexagon_3d_vert.glsl +64 -0
  52. package/es/heatmap/shaders/hexagon_frag.glsl +12 -0
  53. package/es/heatmap/shaders/hexagon_vert.glsl +41 -0
  54. package/es/heatmap/triangulation.js +2 -2
  55. package/es/image/index.js +4 -5
  56. package/es/image/models/dataImage.js +21 -31
  57. package/es/image/models/image.js +19 -25
  58. package/es/image/models/index.js +3 -4
  59. package/es/image/shaders/dataImage_frag.glsl +38 -0
  60. package/es/image/shaders/image_frag.glsl +9 -0
  61. package/es/image/shaders/image_vert.glsl +17 -0
  62. package/es/index.d.ts +2 -2
  63. package/es/index.js +92 -30
  64. package/es/line/index.js +4 -5
  65. package/es/line/models/arc.js +38 -15
  66. package/es/line/models/arc_3d.js +33 -14
  67. package/es/line/models/earthArc_3d.js +33 -14
  68. package/es/line/models/great_circle.js +25 -13
  69. package/es/line/models/half.js +33 -12
  70. package/es/line/models/index.js +12 -13
  71. package/es/line/models/line.js +48 -15
  72. package/es/line/models/linearline.js +26 -12
  73. package/es/line/models/simpleLine.js +26 -11
  74. package/es/line/models/tile.js +28 -10
  75. package/es/line/models/wall.js +30 -13
  76. package/es/line/shaders/arc_chunks.vert.glsl +21 -0
  77. package/es/line/shaders/dash/arc_dash_frag.glsl +28 -0
  78. package/es/line/shaders/dash/arc_dash_vert.glsl +148 -0
  79. package/es/line/shaders/dash/line_dash_frag.glsl +31 -0
  80. package/es/line/shaders/dash/line_dash_vert.glsl +93 -0
  81. package/es/line/shaders/half/line_half_frag.glsl +53 -0
  82. package/es/line/shaders/half/line_half_vert.glsl +169 -0
  83. package/es/line/shaders/line_arc2d_vert.glsl +114 -0
  84. package/es/line/shaders/line_arc_3d_frag.glsl +103 -0
  85. package/es/line/shaders/line_arc_3d_vert.glsl +207 -0
  86. package/es/line/shaders/line_arc_frag.glsl +89 -0
  87. package/es/line/shaders/line_arc_great_circle_frag.glsl +101 -0
  88. package/es/line/shaders/line_arc_great_circle_vert.glsl +215 -0
  89. package/es/line/shaders/line_arc_vert.glsl +174 -0
  90. package/es/line/shaders/line_bezier_vert.glsl +85 -0
  91. package/es/line/shaders/line_frag.glsl +100 -0
  92. package/es/line/shaders/line_vert.glsl +192 -0
  93. package/es/line/shaders/linear/arc3d_linear_frag.glsl +47 -0
  94. package/es/line/shaders/linear/arc3d_linear_vert.glsl +207 -0
  95. package/es/line/shaders/linear/arc_linear_frag.glsl +38 -0
  96. package/es/line/shaders/linear/arc_linear_vert.glsl +138 -0
  97. package/es/line/shaders/linear/line_linear_frag.glsl +27 -0
  98. package/es/line/shaders/linearLine/line_linear_frag.glsl +20 -0
  99. package/es/line/shaders/linearLine/line_linear_vert.glsl +112 -0
  100. package/es/line/shaders/simple/simpleline_frag.glsl +10 -0
  101. package/es/line/shaders/simple/simpleline_linear_frag.glsl +11 -0
  102. package/es/line/shaders/simple/simpleline_vert.glsl +78 -0
  103. package/es/line/shaders/tile/line_tile_frag.glsl +79 -0
  104. package/es/line/shaders/tile/line_tile_vert.glsl +210 -0
  105. package/es/line/shaders/wall_frag.glsl +93 -0
  106. package/es/line/shaders/wall_vert.glsl +111 -0
  107. package/es/mask/index.js +4 -5
  108. package/es/mask/models/fill.js +11 -8
  109. package/es/mask/models/index.js +2 -3
  110. package/es/mask/shaders/mask_frag.glsl +7 -0
  111. package/es/mask/shaders/mask_vert.glsl +22 -0
  112. package/es/plugins/DataMappingPlugin.js +71 -34
  113. package/es/plugins/DataSourcePlugin.js +12 -10
  114. package/es/plugins/FeatureScalePlugin.js +44 -24
  115. package/es/plugins/LayerAnimateStylePlugin.js +6 -7
  116. package/es/plugins/LayerModelPlugin.js +16 -7
  117. package/es/plugins/LayerStylePlugin.js +7 -3
  118. package/es/plugins/LightingPlugin.js +21 -13
  119. package/es/plugins/MultiPassRendererPlugin.js +21 -8
  120. package/es/plugins/PixelPickingPlugin.js +33 -11
  121. package/es/plugins/RegisterStyleAttributePlugin.js +10 -3
  122. package/es/plugins/ShaderUniformPlugin.js +24 -10
  123. package/es/plugins/UpdateModelPlugin.js +7 -3
  124. package/es/plugins/UpdateStyleAttributePlugin.js +20 -7
  125. package/es/point/index.js +12 -6
  126. package/es/point/models/earthExtrude.js +30 -12
  127. package/es/point/models/earthFill.js +25 -13
  128. package/es/point/models/extrude.js +30 -12
  129. package/es/point/models/fill.js +50 -15
  130. package/es/point/models/fillmage.js +46 -17
  131. package/es/point/models/image.js +20 -12
  132. package/es/point/models/index.js +14 -14
  133. package/es/point/models/normal.js +15 -7
  134. package/es/point/models/radar.js +33 -13
  135. package/es/point/models/simplePoint.js +17 -9
  136. package/es/point/models/text.js +77 -30
  137. package/es/point/models/tile.js +33 -12
  138. package/es/point/shaders/animate/wave_frag.glsl +65 -0
  139. package/es/point/shaders/earth/extrude_frag.glsl +44 -0
  140. package/es/point/shaders/earth/extrude_vert.glsl +140 -0
  141. package/es/point/shaders/earth/fill_frag.glsl +86 -0
  142. package/es/point/shaders/earth/fill_vert.glsl +126 -0
  143. package/es/point/shaders/extrude/extrude_frag.glsl +44 -0
  144. package/es/point/shaders/extrude/extrude_vert.glsl +121 -0
  145. package/es/point/shaders/fill_frag.glsl +84 -0
  146. package/es/point/shaders/fill_vert.glsl +182 -0
  147. package/es/point/shaders/image/fillImage_frag.glsl +20 -0
  148. package/es/point/shaders/image/fillImage_vert.glsl +108 -0
  149. package/es/point/shaders/image_frag.glsl +39 -0
  150. package/es/point/shaders/image_vert.glsl +81 -0
  151. package/es/point/shaders/normal_frag.glsl +15 -0
  152. package/es/point/shaders/normal_vert.glsl +79 -0
  153. package/es/point/shaders/radar/radar_frag.glsl +64 -0
  154. package/es/point/shaders/radar/radar_vert.glsl +120 -0
  155. package/es/point/shaders/simplePoint_frag.glsl +53 -0
  156. package/es/point/shaders/simplePoint_vert.glsl +79 -0
  157. package/es/point/shaders/text_frag.glsl +48 -0
  158. package/es/point/shaders/text_vert.glsl +131 -0
  159. package/es/point/shaders/tile/fill_tile_frag.glsl +83 -0
  160. package/es/point/shaders/tile/fill_tile_vert.glsl +181 -0
  161. package/es/point/shape/extrude.js +8 -3
  162. package/es/polygon/index.js +6 -5
  163. package/es/polygon/models/extrude.js +40 -31
  164. package/es/polygon/models/fill.js +19 -8
  165. package/es/polygon/models/index.js +14 -14
  166. package/es/polygon/models/ocean.js +25 -33
  167. package/es/polygon/models/tile.js +13 -7
  168. package/es/polygon/models/water.js +21 -25
  169. package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +44 -0
  170. package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +44 -0
  171. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +85 -0
  172. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +90 -0
  173. package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +48 -0
  174. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +93 -0
  175. package/es/polygon/shaders/polygon_frag.glsl +12 -0
  176. package/es/polygon/shaders/polygon_linear_frag.glsl +22 -0
  177. package/es/polygon/shaders/polygon_linear_vert.glsl +74 -0
  178. package/es/polygon/shaders/polygon_vert.glsl +66 -0
  179. package/es/polygon/shaders/tile/polygon_tile_frag.glsl +12 -0
  180. package/es/polygon/shaders/tile/polygon_tile_vert.glsl +82 -0
  181. package/es/polygon/shaders/water/polygon_ocean_frag.glsl +248 -0
  182. package/es/polygon/shaders/water/polygon_ocean_vert.glsl +52 -0
  183. package/es/polygon/shaders/water/polygon_water_frag.glsl +73 -0
  184. package/es/polygon/shaders/water/polygon_water_vert.glsl +55 -0
  185. package/es/raster/buffers/triangulation.js +2 -2
  186. package/es/raster/index.js +7 -6
  187. package/es/raster/models/index.js +3 -4
  188. package/es/raster/models/raster.js +15 -25
  189. package/es/raster/raster.js +9 -13
  190. package/es/raster/shaders/raster_2d_frag.glsl +28 -0
  191. package/es/raster/shaders/raster_2d_vert.glsl +18 -0
  192. package/es/raster/shaders/raster_frag.glsl +9 -0
  193. package/es/raster/shaders/raster_vert.glsl +44 -0
  194. package/es/tile/interface.js +1 -2
  195. package/es/tile/manager/tileConfigManager.js +6 -8
  196. package/es/tile/manager/tileLayerManager.js +19 -30
  197. package/es/tile/manager/tilePickerManager.js +14 -14
  198. package/es/tile/models/tileModel.js +6 -6
  199. package/es/tile/tileFactory/base.js +26 -32
  200. package/es/tile/tileFactory/index.js +6 -7
  201. package/es/tile/tileFactory/line.js +3 -9
  202. package/es/tile/tileFactory/point.js +3 -9
  203. package/es/tile/tileFactory/polygon.js +3 -9
  204. package/es/tile/tileFactory/raster.js +4 -10
  205. package/es/tile/tileFactory/rasterData.js +5 -11
  206. package/es/tile/tileFactory/rasterDataLayer.js +4 -5
  207. package/es/tile/tileFactory/vectorLayer.js +8 -9
  208. package/es/tile/tileLayer/baseTileLayer.js +67 -39
  209. package/es/tile/tmsTileLayer.js +5 -4
  210. package/es/tile/utils.js +5 -3
  211. package/es/utils/blend.js +1 -2
  212. package/es/utils/collision-index.js +36 -21
  213. package/es/utils/dataMappingStyle.js +71 -15
  214. package/es/utils/extrude_polyline.js +90 -48
  215. package/es/utils/grid-index.js +7 -21
  216. package/es/utils/layerData.js +41 -17
  217. package/es/utils/multiPassRender.js +21 -5
  218. package/es/utils/polylineNormal.js +40 -20
  219. package/es/utils/simpleLine.js +4 -6
  220. package/es/utils/symbol-layout.js +49 -10
  221. package/es/utils/updateShape.js +6 -3
  222. package/es/wind/index.js +5 -6
  223. package/es/wind/models/index.js +2 -3
  224. package/es/wind/models/utils.js +50 -26
  225. package/es/wind/models/wind.js +15 -18
  226. package/es/wind/models/windRender.js +89 -78
  227. package/es/wind/models/windShader.d.ts +6 -6
  228. package/es/wind/models/windShader.js +12 -7
  229. package/es/wind/shaders/wind_frag.glsl +9 -0
  230. package/es/wind/shaders/wind_vert.glsl +17 -0
  231. package/lib/Geometry/index.js +77 -115
  232. package/lib/Geometry/models/billboard.js +181 -218
  233. package/lib/Geometry/models/index.js +34 -19
  234. package/lib/Geometry/models/plane.js +278 -394
  235. package/lib/Geometry/models/sprite.js +189 -294
  236. package/lib/Geometry/shaders/billboard_frag.glsl +13 -0
  237. package/lib/Geometry/shaders/billboard_vert.glsl +50 -0
  238. package/lib/Geometry/shaders/plane_frag.glsl +22 -0
  239. package/lib/Geometry/shaders/plane_vert.glsl +53 -0
  240. package/lib/Geometry/shaders/sprite_frag.glsl +21 -0
  241. package/lib/Geometry/shaders/sprite_vert.glsl +28 -0
  242. package/lib/canvas/index.js +66 -102
  243. package/lib/canvas/models/canvas.js +140 -210
  244. package/lib/canvas/models/index.js +30 -13
  245. package/lib/citybuliding/building.js +63 -99
  246. package/lib/citybuliding/models/build.js +146 -196
  247. package/lib/citybuliding/shaders/build_frag.glsl +117 -0
  248. package/lib/citybuliding/shaders/build_vert.glsl +54 -0
  249. package/lib/core/BaseLayer.js +807 -1245
  250. package/lib/core/BaseModel.js +275 -375
  251. package/lib/core/interface.js +53 -37
  252. package/lib/core/schema.js +39 -18
  253. package/lib/core/shape/Path.js +78 -60
  254. package/lib/core/shape/extrude.js +90 -127
  255. package/lib/core/triangulation.js +191 -304
  256. package/lib/earth/index.js +62 -96
  257. package/lib/earth/models/atmosphere.js +112 -139
  258. package/lib/earth/models/base.js +150 -198
  259. package/lib/earth/models/bloomsphere.js +112 -139
  260. package/lib/earth/shaders/atmosphere_frag.glsl +17 -0
  261. package/lib/earth/shaders/atmosphere_vert.glsl +26 -0
  262. package/lib/earth/shaders/base_frag.glsl +13 -0
  263. package/lib/earth/shaders/base_vert.glsl +52 -0
  264. package/lib/earth/shaders/bloomsphere_frag.glsl +15 -0
  265. package/lib/earth/shaders/bloomsphere_vert.glsl +20 -0
  266. package/lib/earth/utils.js +89 -85
  267. package/lib/heatmap/index.js +92 -148
  268. package/lib/heatmap/models/grid.js +91 -113
  269. package/lib/heatmap/models/grid3d.js +123 -145
  270. package/lib/heatmap/models/heatmap.js +338 -470
  271. package/lib/heatmap/models/hexagon.js +92 -114
  272. package/lib/heatmap/models/index.js +37 -23
  273. package/lib/heatmap/shaders/grid_vert.glsl +42 -0
  274. package/lib/heatmap/shaders/heatmap_3d_frag.glsl +14 -0
  275. package/lib/heatmap/shaders/heatmap_3d_vert.glsl +46 -0
  276. package/lib/heatmap/shaders/heatmap_frag.glsl +47 -0
  277. package/lib/heatmap/shaders/heatmap_framebuffer_frag.glsl +10 -0
  278. package/lib/heatmap/shaders/heatmap_framebuffer_vert.glsl +35 -0
  279. package/lib/heatmap/shaders/heatmap_vert.glsl +10 -0
  280. package/lib/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
  281. package/lib/heatmap/shaders/hexagon_3d_vert.glsl +64 -0
  282. package/lib/heatmap/shaders/hexagon_frag.glsl +12 -0
  283. package/lib/heatmap/shaders/hexagon_vert.glsl +41 -0
  284. package/lib/heatmap/triangulation.js +46 -30
  285. package/lib/image/index.js +74 -112
  286. package/lib/image/models/dataImage.js +173 -241
  287. package/lib/image/models/image.js +123 -177
  288. package/lib/image/models/index.js +32 -16
  289. package/lib/image/shaders/dataImage_frag.glsl +38 -0
  290. package/lib/image/shaders/image_frag.glsl +9 -0
  291. package/lib/image/shaders/image_vert.glsl +17 -0
  292. package/lib/index.js +96 -193
  293. package/lib/line/index.js +83 -128
  294. package/lib/line/models/arc.js +237 -328
  295. package/lib/line/models/arc_3d.js +228 -314
  296. package/lib/line/models/earthArc_3d.js +228 -316
  297. package/lib/line/models/great_circle.js +200 -279
  298. package/lib/line/models/half.js +201 -266
  299. package/lib/line/models/index.js +50 -43
  300. package/lib/line/models/line.js +299 -394
  301. package/lib/line/models/linearline.js +203 -263
  302. package/lib/line/models/simpleLine.js +175 -225
  303. package/lib/line/models/tile.js +237 -330
  304. package/lib/line/models/wall.js +235 -310
  305. package/lib/line/shaders/arc_chunks.vert.glsl +21 -0
  306. package/lib/line/shaders/dash/arc_dash_frag.glsl +28 -0
  307. package/lib/line/shaders/dash/arc_dash_vert.glsl +148 -0
  308. package/lib/line/shaders/dash/line_dash_frag.glsl +31 -0
  309. package/lib/line/shaders/dash/line_dash_vert.glsl +93 -0
  310. package/lib/line/shaders/half/line_half_frag.glsl +53 -0
  311. package/lib/line/shaders/half/line_half_vert.glsl +169 -0
  312. package/lib/line/shaders/line_arc2d_vert.glsl +114 -0
  313. package/lib/line/shaders/line_arc_3d_frag.glsl +103 -0
  314. package/lib/line/shaders/line_arc_3d_vert.glsl +207 -0
  315. package/lib/line/shaders/line_arc_frag.glsl +89 -0
  316. package/lib/line/shaders/line_arc_great_circle_frag.glsl +101 -0
  317. package/lib/line/shaders/line_arc_great_circle_vert.glsl +215 -0
  318. package/lib/line/shaders/line_arc_vert.glsl +174 -0
  319. package/lib/line/shaders/line_bezier_vert.glsl +85 -0
  320. package/lib/line/shaders/line_frag.glsl +100 -0
  321. package/lib/line/shaders/line_vert.glsl +192 -0
  322. package/lib/line/shaders/linear/arc3d_linear_frag.glsl +47 -0
  323. package/lib/line/shaders/linear/arc3d_linear_vert.glsl +207 -0
  324. package/lib/line/shaders/linear/arc_linear_frag.glsl +38 -0
  325. package/lib/line/shaders/linear/arc_linear_vert.glsl +138 -0
  326. package/lib/line/shaders/linear/line_linear_frag.glsl +27 -0
  327. package/lib/line/shaders/linearLine/line_linear_frag.glsl +20 -0
  328. package/lib/line/shaders/linearLine/line_linear_vert.glsl +112 -0
  329. package/lib/line/shaders/simple/simpleline_frag.glsl +10 -0
  330. package/lib/line/shaders/simple/simpleline_linear_frag.glsl +11 -0
  331. package/lib/line/shaders/simple/simpleline_vert.glsl +78 -0
  332. package/lib/line/shaders/tile/line_tile_frag.glsl +79 -0
  333. package/lib/line/shaders/tile/line_tile_vert.glsl +210 -0
  334. package/lib/line/shaders/wall_frag.glsl +93 -0
  335. package/lib/line/shaders/wall_vert.glsl +111 -0
  336. package/lib/mask/index.js +59 -93
  337. package/lib/mask/models/fill.js +82 -132
  338. package/lib/mask/models/index.js +30 -13
  339. package/lib/mask/shaders/mask_frag.glsl +7 -0
  340. package/lib/mask/shaders/mask_vert.glsl +22 -0
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  697. package/lib/utils/multiPassRender.js.map +0 -1
  698. package/lib/utils/polylineNormal.js.map +0 -1
  699. package/lib/utils/simpleLine.js.map +0 -1
  700. package/lib/utils/symbol-layout.js.map +0 -1
  701. package/lib/utils/updateShape.js.map +0 -1
  702. package/lib/wind/index.js.map +0 -1
  703. package/lib/wind/models/index.js.map +0 -1
  704. package/lib/wind/models/utils.js.map +0 -1
  705. package/lib/wind/models/wind.js.map +0 -1
  706. package/lib/wind/models/windRender.js.map +0 -1
  707. package/lib/wind/models/windShader.js.map +0 -1
@@ -7,7 +7,6 @@ import _possibleConstructorReturn from "@babel/runtime/helpers/possibleConstruct
7
7
  import _getPrototypeOf from "@babel/runtime/helpers/getPrototypeOf";
8
8
  import _defineProperty from "@babel/runtime/helpers/defineProperty";
9
9
  import _toConsumableArray from "@babel/runtime/helpers/toConsumableArray";
10
- import _isNumber from "lodash/isNumber";
11
10
 
12
11
  function _createForOfIteratorHelper(o, allowArrayLike) { var it = typeof Symbol !== "undefined" && o[Symbol.iterator] || o["@@iterator"]; if (!it) { if (Array.isArray(o) || (it = _unsupportedIterableToArray(o)) || allowArrayLike && o && typeof o.length === "number") { if (it) o = it; var i = 0; var F = function F() {}; return { s: F, n: function n() { if (i >= o.length) return { done: true }; return { done: false, value: o[i++] }; }, e: function e(_e) { throw _e; }, f: F }; } throw new TypeError("Invalid attempt to iterate non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); } var normalCompletion = true, didErr = false, err; return { s: function s() { it = it.call(o); }, n: function n() { var step = it.next(); normalCompletion = step.done; return step; }, e: function e(_e2) { didErr = true; err = _e2; }, f: function f() { try { if (!normalCompletion && it.return != null) it.return(); } finally { if (didErr) throw err; } } }; }
13
12
 
@@ -23,12 +22,18 @@ function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Re
23
22
 
24
23
  import { AttributeType, gl } from '@antv/l7-core';
25
24
  import { boundsContains, calculateCentroid, getMask, padBounds } from '@antv/l7-utils';
26
- import BaseModel from '../../core/BaseModel';
27
- import CollisionIndex from '../../utils/collision-index';
28
- import { getGlyphQuads, shapeText } from '../../utils/symbol-layout';
25
+ import { isNumber } from 'lodash';
26
+ import BaseModel from "../../core/BaseModel";
27
+ import CollisionIndex from "../../utils/collision-index";
28
+ import { getGlyphQuads, shapeText } from "../../utils/symbol-layout";
29
+
30
+ /* babel-plugin-inline-import '../shaders/text_frag.glsl' */
29
31
  var textFrag = "#define SDF_PX 8.0\n#define EDGE_GAMMA 0.105\n#define FONT_SIZE 48.0\nuniform sampler2D u_sdf_map;\nuniform float u_gamma_scale : 0.5;\n// uniform float u_font_size : 24.0;\nuniform float u_opacity : 1.0;\nuniform vec4 u_stroke_color : [0, 0, 0, 1];\nuniform float u_stroke_width : 2.0;\nuniform float u_halo_blur : 0.5;\nuniform float u_DevicePixelRatio;\n\nvarying vec4 v_color;\nvarying vec2 v_uv;\nvarying float v_gamma_scale;\nvarying float v_fontScale;\n\nvarying mat4 styleMappingMat; // \u4F20\u9012\u4ECE\u7247\u5143\u4E2D\u4F20\u9012\u7684\u6620\u5C04\u6570\u636E\n\n#pragma include \"picking\"\nvoid main() {\n // get style data mapping\n float opacity = styleMappingMat[0][0];\n float strokeWidth = styleMappingMat[0][2];\n vec4 textrueStroke = vec4(\n styleMappingMat[1][0],\n styleMappingMat[1][1],\n styleMappingMat[1][2],\n styleMappingMat[1][3]\n );\n\n // get sdf from atlas\n float dist = texture2D(u_sdf_map, v_uv).a;\n\n // float fontScale = u_font_size / FONT_SIZE;\n\n // lowp float buff = (6.0 - u_stroke_width / v_fontScale) / SDF_PX;\n lowp float buff = (6.0 - strokeWidth / v_fontScale) / SDF_PX;\n highp float gamma = (u_halo_blur * 1.19 / SDF_PX + EDGE_GAMMA) / (v_fontScale * u_gamma_scale) / 1.0;\n\n highp float gamma_scaled = gamma * v_gamma_scale;\n\n highp float alpha = smoothstep(buff - gamma_scaled, buff + gamma_scaled, dist);\n // gl_FragColor = mix(vec4(v_color.rgb, v_color.a * u_opacity), vec4(u_stroke_color.rgb, u_stroke_color.a * u_opacity), smoothstep(0., 0.5, 1. - dist));\n gl_FragColor = mix(vec4(v_color.rgb, v_color.a * opacity), vec4(textrueStroke.rgb, textrueStroke.a * opacity), smoothstep(0., 0.5, 1. - dist));\n gl_FragColor.a= gl_FragColor.a * alpha;\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
32
+
33
+ /* babel-plugin-inline-import '../shaders/text_vert.glsl' */
30
34
  var textVert = "#define SDF_PX 8.0\n#define EDGE_GAMMA 0.105\n#define FONT_SIZE 24.0\nattribute vec3 a_Position;\nattribute vec2 a_tex;\nattribute vec2 a_textOffsets;\nattribute vec4 a_Color;\nattribute float a_Size;\nattribute float a_Rotate;\n\nuniform vec2 u_sdf_map_size;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform float u_raisingHeight: 0.0;\n\nvarying vec2 v_uv;\nvarying float v_gamma_scale;\nvarying vec4 v_color;\nvarying float v_fontScale;\n\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\nuniform float u_opacity : 1;\nuniform float u_stroke_width : 2;\nuniform vec4 u_stroke_color : [0.0, 0.0, 0.0, 0.0];\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n#pragma include \"styleMappingCalStrokeWidth\"\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nvoid main() {\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n\n vec2 strokeWidthAndOffset = calStrokeWidthAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][2] = strokeWidthAndOffset.r;\n textureOffset = strokeWidthAndOffset.g;\n\n vec4 textrueStroke = vec4(-1.0, -1.0, -1.0, -1.0);\n if(hasStroke()) {\n vec2 valueRPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n styleMappingMat[1][0] = pos2value(valueRPos, columnWidth, rowHeight); // R\n textureOffset += 1.0;\n\n vec2 valueGPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n styleMappingMat[1][1] = pos2value(valueGPos, columnWidth, rowHeight); // G\n textureOffset += 1.0;\n\n vec2 valueBPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n styleMappingMat[1][2] = pos2value(valueBPos, columnWidth, rowHeight); // B\n textureOffset += 1.0;\n\n vec2 valueAPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n styleMappingMat[1][3] = pos2value(valueAPos, columnWidth, rowHeight); // A\n textureOffset += 1.0;\n } else {\n if(u_stroke_color == vec4(0.0)) {\n styleMappingMat[1][0] = v_color.r;\n styleMappingMat[1][1] = v_color.g;\n styleMappingMat[1][2] = v_color.b;\n styleMappingMat[1][3] = v_color.a;\n } else {\n styleMappingMat[1][0] = u_stroke_color.r;\n styleMappingMat[1][1] = u_stroke_color.g;\n styleMappingMat[1][2] = u_stroke_color.b;\n styleMappingMat[1][3] = u_stroke_color.a;\n }\n }\n \n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n\n v_color = a_Color;\n v_uv = a_tex / u_sdf_map_size;\n\n // \u6587\u672C\u7F29\u653E\u6BD4\u4F8B\n float fontScale = a_Size / FONT_SIZE;\n v_fontScale = fontScale;\n\n vec4 project_pos = project_position(vec4(a_Position, 1.0));\n // vec4 projected_position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));\n\n highp float angle_sin = sin(a_Rotate);\n highp float angle_cos = cos(a_Rotate);\n mat2 rotation_matrix = mat2(angle_cos, -1.0 * angle_sin, angle_sin, angle_cos);\n \n // gl_Position = vec4(projected_position.xy / projected_position.w + rotation_matrix * a_textOffsets * fontScale / u_ViewportSize * 2.0 * u_DevicePixelRatio, 0.0, 1.0);\n\n float raiseHeight = u_raisingHeight;\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);\n raiseHeight = u_raisingHeight * mapboxZoomScale;\n }\n\n vec4 projected_position;\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n projected_position = u_Mvp * (vec4(a_Position.xyz + vec3(0.0, 0.0, raiseHeight), 1.0));\n } else { // else\n projected_position = project_common_position_to_clipspace(vec4(project_pos.xyz + vec3(0.0, 0.0, raiseHeight), 1.0));\n }\n\n gl_Position = vec4(\n projected_position.xy / projected_position.w + rotation_matrix * a_textOffsets * fontScale / u_ViewportSize * 2.0 * u_DevicePixelRatio, 0.0, 1.0);\n v_gamma_scale = gl_Position.w;\n setPickingColor(a_PickingColor);\n\n}\n";
31
35
  export function TextTriangulation(feature) {
36
+ // @ts-ignore
32
37
  var that = this;
33
38
  var id = feature.id;
34
39
  var vertices = [];
@@ -37,12 +42,14 @@ export function TextTriangulation(feature) {
37
42
  if (!that.glyphInfoMap || !that.glyphInfoMap[id]) {
38
43
  return {
39
44
  vertices: [],
45
+ // [ x, y, z, tex.x,tex.y, offset.x. offset.y]
40
46
  indices: [],
41
47
  size: 7
42
48
  };
43
49
  }
44
50
 
45
- var centroid = that.glyphInfoMap[id].centroid;
51
+ var centroid = that.glyphInfoMap[id].centroid; // 计算中心点
52
+
46
53
  var coord = centroid.length === 2 ? [centroid[0], centroid[1], 0] : centroid;
47
54
  that.glyphInfoMap[id].glyphQuads.forEach(function (quad, index) {
48
55
  vertices.push.apply(vertices, _toConsumableArray(coord).concat([quad.tex.x, quad.tex.y + quad.tex.height, quad.tl.x, quad.tl.y], _toConsumableArray(coord), [quad.tex.x + quad.tex.width, quad.tex.y + quad.tex.height, quad.tr.x, quad.tr.y], _toConsumableArray(coord), [quad.tex.x + quad.tex.width, quad.tex.y, quad.br.x, quad.br.y], _toConsumableArray(coord), [quad.tex.x, quad.tex.y, quad.bl.x, quad.bl.y]));
@@ -50,12 +57,13 @@ export function TextTriangulation(feature) {
50
57
  });
51
58
  return {
52
59
  vertices: vertices,
60
+ // [ x, y, z, tex.x,tex.y, offset.x. offset.y]
53
61
  indices: indices,
54
62
  size: 7
55
63
  };
56
64
  }
57
65
 
58
- var TextModel = function (_BaseModel) {
66
+ var TextModel = /*#__PURE__*/function (_BaseModel) {
59
67
  _inherits(TextModel, _BaseModel);
60
68
 
61
69
  var _super = _createSuper(TextModel);
@@ -71,24 +79,18 @@ var TextModel = function (_BaseModel) {
71
79
 
72
80
  _this = _super.call.apply(_super, [this].concat(args));
73
81
 
74
- _defineProperty(_assertThisInitialized(_this), "glyphInfo", void 0);
75
-
76
82
  _defineProperty(_assertThisInitialized(_this), "glyphInfoMap", {});
77
83
 
78
- _defineProperty(_assertThisInitialized(_this), "texture", void 0);
79
-
80
84
  _defineProperty(_assertThisInitialized(_this), "currentZoom", -1);
81
85
 
82
- _defineProperty(_assertThisInitialized(_this), "extent", void 0);
83
-
84
86
  _defineProperty(_assertThisInitialized(_this), "textureHeight", 0);
85
87
 
86
88
  _defineProperty(_assertThisInitialized(_this), "textCount", 0);
87
89
 
88
90
  _defineProperty(_assertThisInitialized(_this), "preTextStyle", {});
89
91
 
90
- _defineProperty(_assertThisInitialized(_this), "buildModels", function () {
91
- var _ref = _asyncToGenerator(_regeneratorRuntime.mark(function _callee(callbackModel) {
92
+ _defineProperty(_assertThisInitialized(_this), "buildModels", /*#__PURE__*/function () {
93
+ var _ref = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime.mark(function _callee(callbackModel) {
92
94
  var _ref2, _ref2$mask, mask, _ref2$maskInside, maskInside;
93
95
 
94
96
  return _regeneratorRuntime.wrap(function _callee$(_context) {
@@ -194,7 +196,8 @@ var TextModel = function (_BaseModel) {
194
196
  width = _this$calDataFrame.width,
195
197
  height = _this$calDataFrame.height;
196
198
 
197
- this.rowCount = height;
199
+ this.rowCount = height; // 当前数据纹理有多少行
200
+
198
201
  this.dataTexture = this.cellLength > 0 && data.length > 0 ? this.createTexture2D({
199
202
  flipY: true,
200
203
  data: data,
@@ -214,10 +217,11 @@ var TextModel = function (_BaseModel) {
214
217
 
215
218
  return {
216
219
  u_dataTexture: this.dataTexture,
220
+ // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]
217
221
  u_cellTypeLayout: this.getCellTypeLayout(),
218
222
  u_raisingHeight: Number(raisingHeight),
219
- u_opacity: _isNumber(opacity) ? opacity : 1.0,
220
- u_stroke_width: _isNumber(strokeWidth) ? strokeWidth : 1.0,
223
+ u_opacity: isNumber(opacity) ? opacity : 1.0,
224
+ u_stroke_width: isNumber(strokeWidth) ? strokeWidth : 1.0,
221
225
  u_stroke_color: this.getStrokeColor(stroke),
222
226
  u_sdf_map: this.texture,
223
227
  u_halo_blur: halo,
@@ -248,11 +252,12 @@ var TextModel = function (_BaseModel) {
248
252
  value: function needUpdate() {
249
253
  var _ref5 = this.layer.getLayerConfig(),
250
254
  _ref5$textAllowOverla = _ref5.textAllowOverlap,
251
- textAllowOverlap = _ref5$textAllowOverla === void 0 ? false : _ref5$textAllowOverla;
255
+ textAllowOverlap = _ref5$textAllowOverla === void 0 ? false : _ref5$textAllowOverla; // textAllowOverlap 发生改变
256
+
252
257
 
253
258
  var zoom = this.mapService.getZoom();
254
259
  var extent = this.mapService.getBounds();
255
- var flag = boundsContains(this.extent, extent);
260
+ var flag = boundsContains(this.extent, extent); // 文本不能压盖则进行过滤
256
261
 
257
262
  if (!textAllowOverlap && (Math.abs(this.currentZoom - zoom) > 1 || !flag) || textAllowOverlap !== this.preTextStyle.textAllowOverlap) {
258
263
  this.reBuildModel();
@@ -297,6 +302,7 @@ var TextModel = function (_BaseModel) {
297
302
  descriptor: {
298
303
  name: 'a_textOffsets',
299
304
  buffer: {
305
+ // give the WebGL driver a hint that this buffer may change
300
306
  usage: gl.STATIC_DRAW,
301
307
  data: [],
302
308
  type: gl.FLOAT
@@ -306,13 +312,15 @@ var TextModel = function (_BaseModel) {
306
312
  return [vertex[5], vertex[6]];
307
313
  }
308
314
  }
309
- });
315
+ }); // point layer size;
316
+
310
317
  this.styleAttributeService.registerStyleAttribute({
311
318
  name: 'size',
312
319
  type: AttributeType.Attribute,
313
320
  descriptor: {
314
321
  name: 'a_Size',
315
322
  buffer: {
323
+ // give the WebGL driver a hint that this buffer may change
316
324
  usage: gl.DYNAMIC_DRAW,
317
325
  data: [],
318
326
  type: gl.FLOAT
@@ -324,13 +332,15 @@ var TextModel = function (_BaseModel) {
324
332
  return Array.isArray(size) ? [size[0]] : [size];
325
333
  }
326
334
  }
327
- });
335
+ }); // point layer size;
336
+
328
337
  this.styleAttributeService.registerStyleAttribute({
329
338
  name: 'textUv',
330
339
  type: AttributeType.Attribute,
331
340
  descriptor: {
332
341
  name: 'a_tex',
333
342
  buffer: {
343
+ // give the WebGL driver a hint that this buffer may change
334
344
  usage: gl.DYNAMIC_DRAW,
335
345
  data: [],
336
346
  type: gl.FLOAT
@@ -348,6 +358,10 @@ var TextModel = function (_BaseModel) {
348
358
  var bounds = this.mapService.getBounds();
349
359
  return padBounds(bounds, 0.5);
350
360
  }
361
+ /**
362
+ * 生成文字纹理(生成文字纹理字典)
363
+ */
364
+
351
365
  }, {
352
366
  key: "initTextFont",
353
367
  value: function initTextFont() {
@@ -371,6 +385,7 @@ var TextModel = function (_BaseModel) {
371
385
  for (_iterator.s(); !(_step = _iterator.n()).done;) {
372
386
  var char = _step.value;
373
387
 
388
+ // 去重
374
389
  if (characterSet.indexOf(char) === -1) {
375
390
  characterSet.push(char);
376
391
  }
@@ -388,6 +403,10 @@ var TextModel = function (_BaseModel) {
388
403
  iconfont: false
389
404
  });
390
405
  }
406
+ /**
407
+ * 生成 iconfont 纹理字典
408
+ */
409
+
391
410
  }, {
392
411
  key: "initIconFontTex",
393
412
  value: function initIconFontTex() {
@@ -415,11 +434,16 @@ var TextModel = function (_BaseModel) {
415
434
  iconfont: true
416
435
  });
417
436
  }
437
+ /**
438
+ * 生成文字布局(对照文字纹理字典提取对应文字的位置很好信息)
439
+ */
440
+
418
441
  }, {
419
442
  key: "generateGlyphLayout",
420
443
  value: function generateGlyphLayout(iconfont) {
421
444
  var _this2 = this;
422
445
 
446
+ // TODO:更新文字布局
423
447
  var mapping = this.fontService.mapping;
424
448
 
425
449
  var _ref8 = this.layer.getLayerConfig(),
@@ -437,11 +461,14 @@ var TextModel = function (_BaseModel) {
437
461
  size = _feature$size2 === void 0 ? 1 : _feature$size2,
438
462
  _feature$textOffset = feature.textOffset,
439
463
  textOffset = _feature$textOffset === void 0 ? [0, 0] : _feature$textOffset;
440
- var shaping = shapeText(shape.toString(), mapping, size, textAnchor, 'left', spacing, textOffset, iconfont);
464
+ var shaping = shapeText(shape.toString(), mapping, // @ts-ignore
465
+ size, textAnchor, 'left', spacing, textOffset, iconfont);
441
466
  var glyphQuads = getGlyphQuads(shaping, textOffset, false);
442
467
  feature.shaping = shaping;
443
- feature.glyphQuads = glyphQuads;
444
- feature.centroid = calculateCentroid(feature.coordinates);
468
+ feature.glyphQuads = glyphQuads; // feature.centroid = calculteCentroid(coordinates);
469
+
470
+ feature.centroid = calculateCentroid(feature.coordinates); // 此时地图高德2.0 originCentroid == centroid
471
+
445
472
  feature.originCentroid = feature.version === 'GAODE2.x' ? calculateCentroid(feature.originCoordinates) : feature.originCentroid = feature.centroid;
446
473
  _this2.glyphInfoMap[id] = {
447
474
  shaping: shaping,
@@ -451,6 +478,10 @@ var TextModel = function (_BaseModel) {
451
478
  return feature;
452
479
  });
453
480
  }
481
+ /**
482
+ * 文字避让 depend on originCentorid
483
+ */
484
+
454
485
  }, {
455
486
  key: "filterGlyphs",
456
487
  value: function filterGlyphs() {
@@ -463,6 +494,8 @@ var TextModel = function (_BaseModel) {
463
494
  textAllowOverlap = _ref9$textAllowOverla === void 0 ? false : _ref9$textAllowOverla;
464
495
 
465
496
  if (textAllowOverlap) {
497
+ // 如果允许文本覆盖
498
+ // this.layer.setEncodedData(this.glyphInfo);
466
499
  return;
467
500
  }
468
501
 
@@ -478,7 +511,9 @@ var TextModel = function (_BaseModel) {
478
511
  var filterData = this.glyphInfo.filter(function (feature) {
479
512
  var shaping = feature.shaping,
480
513
  _feature$id = feature.id,
481
- id = _feature$id === void 0 ? 0 : _feature$id;
514
+ id = _feature$id === void 0 ? 0 : _feature$id; // const centroid = feature.centroid as [number, number];
515
+ // const centroid = feature.originCentroid as [number, number];
516
+
482
517
  var centroid = feature.version === 'GAODE2.x' ? feature.originCentroid : feature.centroid;
483
518
  var size = feature.size;
484
519
  var fontScale = size / 24;
@@ -496,6 +531,7 @@ var TextModel = function (_BaseModel) {
496
531
  box = _collisionIndex$place.box;
497
532
 
498
533
  if (box && box.length) {
534
+ // TODO:featureIndex
499
535
  collisionIndex.insertCollisionBox(box, id);
500
536
  return true;
501
537
  } else {
@@ -503,19 +539,31 @@ var TextModel = function (_BaseModel) {
503
539
  }
504
540
  });
505
541
  filterData.forEach(function (item) {
542
+ // @ts-ignore
506
543
  _this3.glyphInfoMap[item.id] = item;
507
- });
544
+ }); // this.layer.setEncodedData(filterData);
508
545
  }
546
+ /**
547
+ * 初始化文字布局
548
+ */
549
+
509
550
  }, {
510
551
  key: "initGlyph",
511
552
  value: function initGlyph() {
512
553
  var _this$layer$getLayerC = this.layer.getLayerConfig(),
513
554
  _this$layer$getLayerC2 = _this$layer$getLayerC.iconfont,
514
- iconfont = _this$layer$getLayerC2 === void 0 ? false : _this$layer$getLayerC2;
555
+ iconfont = _this$layer$getLayerC2 === void 0 ? false : _this$layer$getLayerC2; // 1.生成文字纹理(或是生成 iconfont)
556
+
557
+
558
+ iconfont ? this.initIconFontTex() : this.initTextFont(); // this.initTextFont();
559
+ // 2.生成文字布局
515
560
 
516
- iconfont ? this.initIconFontTex() : this.initTextFont();
517
561
  this.generateGlyphLayout(iconfont);
518
562
  }
563
+ /**
564
+ * 更新文字纹理
565
+ */
566
+
519
567
  }, {
520
568
  key: "updateTexture",
521
569
  value: function updateTexture() {
@@ -571,5 +619,4 @@ var TextModel = function (_BaseModel) {
571
619
  return TextModel;
572
620
  }(BaseModel);
573
621
 
574
- export { TextModel as default };
575
- //# sourceMappingURL=text.js.map
622
+ export { TextModel as default };
@@ -13,13 +13,17 @@ function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Re
13
13
 
14
14
  import { AttributeType, gl } from '@antv/l7-core';
15
15
  import { getCullFace, getMask } from '@antv/l7-utils';
16
- import BaseModel from '../../core/BaseModel';
17
- import { PointFillTriangulation } from '../../core/triangulation';
16
+ import BaseModel from "../../core/BaseModel";
17
+ import { PointFillTriangulation } from "../../core/triangulation";
18
+
19
+ /* babel-plugin-inline-import '../shaders/tile/fill_tile_frag.glsl' */
18
20
  var point_tile_frag = "uniform float u_additive;\nvarying mat4 styleMappingMat; // \u4F20\u9012\u4ECE\u7247\u5143\u4E2D\u4F20\u9012\u7684\u6620\u5C04\u6570\u636E\n\nvarying vec4 v_data;\nvarying vec4 v_color;\nvarying float v_radius;\n\n#pragma include \"sdf_2d\"\n#pragma include \"picking\"\n\nvoid main() {\n int shape = int(floor(v_data.w + 0.5));\n\n vec4 textrueStroke = vec4(\n styleMappingMat[1][0],\n styleMappingMat[1][1],\n styleMappingMat[1][2],\n styleMappingMat[1][3]\n );\n\n float opacity = styleMappingMat[0][0];\n float stroke_opacity = styleMappingMat[0][1];\n float strokeWidth = styleMappingMat[0][2];\n vec4 strokeColor = textrueStroke == vec4(0) ? v_color : textrueStroke;\n\n lowp float antialiasblur = v_data.z;\n float r = v_radius / (v_radius + strokeWidth);\n\n float outer_df;\n float inner_df;\n // 'circle', 'triangle', 'square', 'pentagon', 'hexagon', 'octogon', 'hexagram', 'rhombus', 'vesica'\n if (shape == 0) {\n outer_df = sdCircle(v_data.xy, 1.0);\n inner_df = sdCircle(v_data.xy, r);\n } else if (shape == 1) {\n outer_df = sdEquilateralTriangle(1.1 * v_data.xy);\n inner_df = sdEquilateralTriangle(1.1 / r * v_data.xy);\n } else if (shape == 2) {\n outer_df = sdBox(v_data.xy, vec2(1.));\n inner_df = sdBox(v_data.xy, vec2(r));\n } else if (shape == 3) {\n outer_df = sdPentagon(v_data.xy, 0.8);\n inner_df = sdPentagon(v_data.xy, r * 0.8);\n } else if (shape == 4) {\n outer_df = sdHexagon(v_data.xy, 0.8);\n inner_df = sdHexagon(v_data.xy, r * 0.8);\n } else if (shape == 5) {\n outer_df = sdOctogon(v_data.xy, 1.0);\n inner_df = sdOctogon(v_data.xy, r);\n } else if (shape == 6) {\n outer_df = sdHexagram(v_data.xy, 0.52);\n inner_df = sdHexagram(v_data.xy, r * 0.52);\n } else if (shape == 7) {\n outer_df = sdRhombus(v_data.xy, vec2(1.0));\n inner_df = sdRhombus(v_data.xy, vec2(r));\n } else if (shape == 8) {\n outer_df = sdVesica(v_data.xy, 1.1, 0.8);\n inner_df = sdVesica(v_data.xy, r * 1.1, r * 0.8);\n }\n\n\n float opacity_t = smoothstep(0.0, antialiasblur, outer_df);\n\n float color_t = strokeWidth < 0.01 ? 0.0 : smoothstep(\n antialiasblur,\n 0.0,\n inner_df\n );\n\n if(strokeWidth < 0.01) {\n gl_FragColor = vec4(v_color.rgb, v_color.a * opacity);\n } else {\n gl_FragColor = mix(vec4(v_color.rgb, v_color.a * opacity), strokeColor * stroke_opacity, color_t);\n }\n\n if(u_additive > 0.0) {\n gl_FragColor *= opacity_t;\n gl_FragColor = filterColorAlpha(gl_FragColor, gl_FragColor.a);\n } else {\n gl_FragColor.a *= opacity_t;\n gl_FragColor = filterColor(gl_FragColor);\n }\n}\n";
21
+
22
+ /* babel-plugin-inline-import '../shaders/tile/fill_tile_vert.glsl' */
19
23
  var point_tile_vert = "attribute vec4 a_Color;\nattribute vec3 a_Position;\nattribute vec3 a_Extrude;\nattribute float a_Size;\nattribute float a_Shape;\n\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform float u_isMeter;\n\nuniform vec2 u_tileOrigin;\nuniform float u_coord;\n\nvarying vec4 v_data;\nvarying vec4 v_color;\nvarying float v_radius;\n\nuniform float u_opacity : 1;\nuniform float u_stroke_opacity : 1;\nuniform float u_stroke_width : 2;\nuniform vec4 u_stroke_color : [0.0, 0.0, 0.0, 0.0];\nuniform vec2 u_offsets;\n\nuniform float u_blur : 0.0;\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n#pragma include \"styleMappingCalStrokeOpacity\"\n#pragma include \"styleMappingCalStrokeWidth\"\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nvoid main() {\n vec3 extrude = a_Extrude;\n float shape_type = a_Shape;\n float newSize = setPickingSize(a_Size);\n\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n\n vec2 strokeOpacityAndOffset = calStrokeOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][1] = strokeOpacityAndOffset.r;\n textureOffset = strokeOpacityAndOffset.g;\n\n vec2 strokeWidthAndOffset = calStrokeWidthAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][2] = strokeWidthAndOffset.r;\n textureOffset = strokeWidthAndOffset.g;\n\n vec4 textrueStroke = vec4(-1.0, -1.0, -1.0, -1.0);\n if(hasStroke()) {\n vec2 valueRPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n styleMappingMat[1][0] = pos2value(valueRPos, columnWidth, rowHeight); // R\n textureOffset += 1.0;\n\n vec2 valueGPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n styleMappingMat[1][1] = pos2value(valueGPos, columnWidth, rowHeight); // G\n textureOffset += 1.0;\n\n vec2 valueBPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n styleMappingMat[1][2] = pos2value(valueBPos, columnWidth, rowHeight); // B\n textureOffset += 1.0;\n\n vec2 valueAPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n styleMappingMat[1][3] = pos2value(valueAPos, columnWidth, rowHeight); // A\n textureOffset += 1.0;\n } else {\n if(u_stroke_color == vec4(0.0)) {\n styleMappingMat[1][0] = v_color.r;\n styleMappingMat[1][1] = v_color.g;\n styleMappingMat[1][2] = v_color.b;\n styleMappingMat[1][3] = v_color.a;\n } else {\n styleMappingMat[1][0] = u_stroke_color.r;\n styleMappingMat[1][1] = u_stroke_color.g;\n styleMappingMat[1][2] = u_stroke_color.b;\n styleMappingMat[1][3] = u_stroke_color.a;\n }\n }\n\n vec2 textrueOffsets = vec2(0.0, 0.0);\n if(hasOffsets()) {\n vec2 valueXPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n textrueOffsets.r = pos2value(valueXPos, columnWidth, rowHeight); // x\n textureOffset += 1.0;\n\n vec2 valueYPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n textrueOffsets.g = pos2value(valueYPos, columnWidth, rowHeight); // x\n textureOffset += 1.0;\n } else {\n textrueOffsets = u_offsets;\n }\n\n // cal style mapping\n\n v_color = a_Color;\n v_radius = newSize;\n\n // anti-alias\n // float antialiased_blur = -max(u_blur, antialiasblur);\n float antialiasblur = -max(2.0 / u_DevicePixelRatio / a_Size, u_blur);\n\n vec2 offset = (extrude.xy * (newSize + u_stroke_width) + textrueOffsets);\n vec3 aPosition = a_Position;\n if(u_isMeter < 1.0) {\n // \u4E0D\u4EE5\u7C73\u4E3A\u5B9E\u9645\u5355\u4F4D\n offset = project_pixel(offset);\n } else {\n // \u4EE5\u7C73\u4E3A\u5B9E\u9645\u5355\u4F4D\n antialiasblur *= pow(19.0 - u_Zoom, 2.0);\n antialiasblur = max(antialiasblur, -0.01);\n // offset *= 0.5;\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n aPosition.xy += offset;\n offset.x = 0.0;\n offset.y = 0.0;\n }\n }\n\n v_data = vec4(extrude.x, extrude.y, antialiasblur,shape_type);\n\n vec4 project_pos = project_position(vec4(aPosition.xy, 0.0, 1.0));\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);\n }\n\nif(u_coord > 0.0) {\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * vec4(project_pos.xy + offset, 0.0, 1.0);\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, 0.0, 1.0));\n }\n} else {\n gl_PointSize = 24.0;\n vec2 pointPos = a_Position.xy;\n vec4 world = vec4(project_mvt_offset_position(vec4(u_tileOrigin, 0.0, 1.0)).xyz, 1.0); // \u74E6\u7247\u8D77\u59CB\u70B9\u7684\u4E16\u754C\u5750\u6807\n\n vec2 pointOffset = pointPos * pow(2.0, u_Zoom); // \u74E6\u7247\u5185\u7684\u70B9\u7684\u504F\u79FB\u5750\u6807\n \n world.xy += offset;\n world.xy += pointOffset;\n\n if (u_CoordinateSystem == COORDINATE_SYSTEM_METER_OFFSET || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n // Needs to be divided with project_uCommonUnitsPerMeter\n world.w *= u_PixelsPerMeter.z;\n }\n\n gl_Position = u_ViewProjectionMatrix * world + u_ViewportCenterProjection;\n}\n\n \n setPickingColor(a_PickingColor);\n\n\n}\n";
20
24
  import { Version } from '@antv/l7-maps';
21
25
 
22
- var FillModel = function (_BaseModel) {
26
+ var FillModel = /*#__PURE__*/function (_BaseModel) {
23
27
  _inherits(FillModel, _BaseModel);
24
28
 
25
29
  var _super = _createSuper(FillModel);
@@ -70,6 +74,7 @@ var FillModel = function (_BaseModel) {
70
74
  stroke: stroke,
71
75
  offsets: offsets
72
76
  })) {
77
+ // 判断当前的样式中哪些是需要进行数据映射的,哪些是常量,同时计算用于构建数据纹理的一些中间变量
73
78
  this.judgeStyleAttributes({
74
79
  opacity: opacity,
75
80
  strokeOpacity: strokeOpacity,
@@ -84,7 +89,8 @@ var FillModel = function (_BaseModel) {
84
89
  width = _this$calDataFrame.width,
85
90
  height = _this$calDataFrame.height;
86
91
 
87
- this.rowCount = height;
92
+ this.rowCount = height; // 当前数据纹理有多少行
93
+
88
94
  this.dataTexture = this.cellLength > 0 && data.length > 0 ? this.createTexture2D({
89
95
  flipY: true,
90
96
  data: data,
@@ -109,6 +115,7 @@ var FillModel = function (_BaseModel) {
109
115
  u_blur: blur,
110
116
  u_additive: blend === 'additive' ? 1.0 : 0.0,
111
117
  u_dataTexture: this.dataTexture,
118
+ // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]
112
119
  u_cellTypeLayout: this.getCellTypeLayout(),
113
120
  u_opacity: Number(opacity),
114
121
  u_stroke_opacity: Number(strokeOpacity),
@@ -138,6 +145,11 @@ var FillModel = function (_BaseModel) {
138
145
 
139
146
  this.buildModels(callbackModel);
140
147
  }
148
+ /**
149
+ * 计算等面积点图层(unit meter)笛卡尔坐标标度与世界坐标标度的比例
150
+ * @returns
151
+ */
152
+
141
153
  }, {
142
154
  key: "calMeter2Coord",
143
155
  value: function calMeter2Coord() {
@@ -161,13 +173,16 @@ var FillModel = function (_BaseModel) {
161
173
  var westLnglat = westCoord.toLngLat();
162
174
  this.meter2coord = center[0] - westLnglat.lng;
163
175
  return;
164
- }
176
+ } // @ts-ignore
177
+
178
+
179
+ var m1 = this.mapService.meterToCoord(center, [minLng, minLat]); // @ts-ignore
165
180
 
166
- var m1 = this.mapService.meterToCoord(center, [minLng, minLat]);
167
181
  var m2 = this.mapService.meterToCoord(center, [maxLng === minLng ? maxLng + 0.1 : maxLng, maxLat === minLat ? minLat + 0.1 : maxLat]);
168
182
  this.meter2coord = (m1 + m2) / 2;
169
183
 
170
184
  if (!Boolean(this.meter2coord)) {
185
+ // Tip: 兼容单个数据导致的 m1、m2 为 NaN
171
186
  this.meter2coord = 7.70681090738883;
172
187
  }
173
188
  }
@@ -214,7 +229,8 @@ var FillModel = function (_BaseModel) {
214
229
  var _this$dataTexture;
215
230
 
216
231
  (_this$dataTexture = this.dataTexture) === null || _this$dataTexture === void 0 ? void 0 : _this$dataTexture.destroy();
217
- }
232
+ } // overwrite baseModel func
233
+
218
234
  }, {
219
235
  key: "registerBuiltinAttributes",
220
236
  value: function registerBuiltinAttributes() {
@@ -226,6 +242,7 @@ var FillModel = function (_BaseModel) {
226
242
  descriptor: {
227
243
  name: 'a_Extrude',
228
244
  buffer: {
245
+ // give the WebGL driver a hint that this buffer may change
229
246
  usage: gl.DYNAMIC_DRAW,
230
247
  data: [],
231
248
  type: gl.FLOAT
@@ -237,13 +254,15 @@ var FillModel = function (_BaseModel) {
237
254
  return [extrude[extrudeIndex], extrude[extrudeIndex + 1], extrude[extrudeIndex + 2]];
238
255
  }
239
256
  }
240
- });
257
+ }); // point layer size;
258
+
241
259
  this.styleAttributeService.registerStyleAttribute({
242
260
  name: 'size',
243
261
  type: AttributeType.Attribute,
244
262
  descriptor: {
245
263
  name: 'a_Size',
246
264
  buffer: {
265
+ // give the WebGL driver a hint that this buffer may change
247
266
  usage: gl.DYNAMIC_DRAW,
248
267
  data: [],
249
268
  type: gl.FLOAT
@@ -251,17 +270,20 @@ var FillModel = function (_BaseModel) {
251
270
  size: 1,
252
271
  update: function update(feature, featureIdx, vertex, attributeIdx) {
253
272
  var _feature$size = feature.size,
254
- size = _feature$size === void 0 ? 5 : _feature$size;
273
+ size = _feature$size === void 0 ? 5 : _feature$size; // console.log('featureIdx', featureIdx, feature)
274
+
255
275
  return Array.isArray(size) ? [size[0] * _this2.meter2coord] : [size * _this2.meter2coord];
256
276
  }
257
277
  }
258
- });
278
+ }); // point layer size;
279
+
259
280
  this.styleAttributeService.registerStyleAttribute({
260
281
  name: 'shape',
261
282
  type: AttributeType.Attribute,
262
283
  descriptor: {
263
284
  name: 'a_Shape',
264
285
  buffer: {
286
+ // give the WebGL driver a hint that this buffer may change
265
287
  usage: gl.DYNAMIC_DRAW,
266
288
  data: [],
267
289
  type: gl.FLOAT
@@ -284,5 +306,4 @@ var FillModel = function (_BaseModel) {
284
306
  return FillModel;
285
307
  }(BaseModel);
286
308
 
287
- export { FillModel as default };
288
- //# sourceMappingURL=tile.js.map
309
+ export { FillModel as default };
@@ -0,0 +1,65 @@
1
+
2
+ uniform float u_additive;
3
+
4
+ varying mat4 styleMappingMat; // 传递从片元中传递的映射数据
5
+
6
+ varying vec4 v_data;
7
+ varying vec4 v_color;
8
+ varying float v_radius;
9
+ uniform float u_time;
10
+ uniform vec4 u_aimate: [ 0, 2., 1.0, 0.2 ];
11
+
12
+ #pragma include "sdf_2d"
13
+ #pragma include "picking"
14
+
15
+ void main() {
16
+
17
+ vec4 textrueStroke = vec4(
18
+ styleMappingMat[1][0],
19
+ styleMappingMat[1][1],
20
+ styleMappingMat[1][2],
21
+ styleMappingMat[1][3]
22
+ );
23
+
24
+ float opacity = styleMappingMat[0][0];
25
+
26
+ lowp float antialiasblur = v_data.z;
27
+ float r = v_radius / (v_radius);
28
+
29
+ float outer_df;
30
+ float inner_df;
31
+ // 'circle', 'triangle', 'square', 'pentagon', 'hexagon', 'octogon', 'hexagram', 'rhombus', 'vesica'
32
+
33
+ outer_df = sdCircle(v_data.xy, 1.0);
34
+ inner_df = sdCircle(v_data.xy, r);
35
+
36
+
37
+ float opacity_t = smoothstep(0.0, antialiasblur, outer_df);
38
+
39
+ float color_t = smoothstep(
40
+ antialiasblur,
41
+ 0.0,
42
+ inner_df
43
+ );
44
+ float PI = 3.14159;
45
+ float N_RINGS = 3.0;
46
+ float FREQ = 1.0;
47
+
48
+ gl_FragColor = vec4(v_color.rgb, v_color.a * opacity);
49
+
50
+ float d = length(v_data.xy);
51
+ if(d > 0.5) {
52
+ discard;
53
+ }
54
+ float intensity = clamp(cos(d * PI), 0.0, 1.0) * clamp(cos(2.0 * PI * (d * 2.0 * u_aimate.z - u_aimate.y * u_time)), 0.0, 1.0);
55
+
56
+ // TODO: 根据叠加模式选择效果
57
+ if(u_additive > 0.0) {
58
+ gl_FragColor *= intensity;
59
+ // TODO: 优化水波点 blend additive 模式下有的拾取效果
60
+ gl_FragColor = filterColorAlpha(gl_FragColor, gl_FragColor.a);
61
+ } else {
62
+ gl_FragColor = vec4(gl_FragColor.xyz, gl_FragColor.a * intensity);
63
+ gl_FragColor = filterColor(gl_FragColor);
64
+ }
65
+ }
@@ -0,0 +1,44 @@
1
+ varying vec4 v_color;
2
+ uniform float u_opacity: 1.0;
3
+
4
+ uniform float u_pickLight: 0.0;
5
+
6
+ #pragma include "picking"
7
+
8
+ varying mat4 styleMappingMat; // 传递从片元中传递的映射数据
9
+
10
+ uniform float u_linearColor: 0;
11
+ uniform vec4 u_sourceColor;
12
+ uniform vec4 u_targetColor;
13
+
14
+ uniform float u_opacitylinear: 0.0;
15
+ uniform float u_opacitylinear_dir: 1.0;
16
+
17
+ void main() {
18
+ float opacity = styleMappingMat[0][0];
19
+ float lightWeight = styleMappingMat[1][3];
20
+ float barLinearZ = styleMappingMat[2][3];
21
+
22
+ // 设置圆柱的底色
23
+ if(u_linearColor == 1.0) { // 使用渐变颜色
24
+ gl_FragColor = mix(u_sourceColor, u_targetColor, barLinearZ);
25
+ gl_FragColor.rgb *= lightWeight;
26
+ } else { // 使用 color 方法传入的颜色
27
+ gl_FragColor = v_color;
28
+ }
29
+
30
+ // 应用透明度
31
+ gl_FragColor.a *= opacity;
32
+
33
+ // 开启透明度渐变
34
+ if(u_opacitylinear > 0.0) {
35
+ gl_FragColor.a *= u_opacitylinear_dir > 0.0 ? (1.0 - barLinearZ): barLinearZ;
36
+ }
37
+
38
+ // picking
39
+ if(u_pickLight > 0.0) {
40
+ gl_FragColor = filterColorAlpha(gl_FragColor, lightWeight);
41
+ } else {
42
+ gl_FragColor = filterColor(gl_FragColor);
43
+ }
44
+ }