@antv/l7-layers 2.9.18 → 2.9.21

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (362) hide show
  1. package/es/Geometry/index.js +12 -2
  2. package/es/Geometry/index.js.map +1 -1
  3. package/es/Geometry/models/billboard.d.ts +3 -3
  4. package/es/Geometry/models/billboard.js +11 -6
  5. package/es/Geometry/models/billboard.js.map +1 -1
  6. package/es/Geometry/models/plane.d.ts +3 -3
  7. package/es/Geometry/models/plane.js +12 -7
  8. package/es/Geometry/models/plane.js.map +1 -1
  9. package/es/Geometry/models/sprite.d.ts +3 -3
  10. package/es/Geometry/models/sprite.js +11 -6
  11. package/es/Geometry/models/sprite.js.map +1 -1
  12. package/es/canvas/index.js +12 -2
  13. package/es/canvas/index.js.map +1 -1
  14. package/es/citybuliding/building.js +12 -2
  15. package/es/citybuliding/building.js.map +1 -1
  16. package/es/citybuliding/models/build.d.ts +2 -1
  17. package/es/citybuliding/models/build.js +16 -3
  18. package/es/citybuliding/models/build.js.map +1 -1
  19. package/es/core/BaseLayer.d.ts +1 -1
  20. package/es/core/BaseLayer.js +105 -62
  21. package/es/core/BaseLayer.js.map +1 -1
  22. package/es/core/BaseModel.d.ts +2 -2
  23. package/es/core/BaseModel.js +2 -2
  24. package/es/core/BaseModel.js.map +1 -1
  25. package/es/core/interface.d.ts +13 -1
  26. package/es/core/interface.js +14 -0
  27. package/es/core/interface.js.map +1 -1
  28. package/es/core/triangulation.d.ts +1 -0
  29. package/es/core/triangulation.js +37 -11
  30. package/es/core/triangulation.js.map +1 -1
  31. package/es/earth/index.js +8 -2
  32. package/es/earth/index.js.map +1 -1
  33. package/es/earth/models/atmosphere.d.ts +2 -2
  34. package/es/earth/models/atmosphere.js +11 -6
  35. package/es/earth/models/atmosphere.js.map +1 -1
  36. package/es/earth/models/base.d.ts +2 -2
  37. package/es/earth/models/base.js +11 -6
  38. package/es/earth/models/base.js.map +1 -1
  39. package/es/earth/models/bloomsphere.d.ts +2 -2
  40. package/es/earth/models/bloomsphere.js +11 -6
  41. package/es/earth/models/bloomsphere.js.map +1 -1
  42. package/es/heatmap/index.js +17 -5
  43. package/es/heatmap/index.js.map +1 -1
  44. package/es/heatmap/models/grid.d.ts +2 -2
  45. package/es/heatmap/models/grid.js +12 -8
  46. package/es/heatmap/models/grid.js.map +1 -1
  47. package/es/heatmap/models/grid3d.d.ts +2 -2
  48. package/es/heatmap/models/grid3d.js +12 -6
  49. package/es/heatmap/models/grid3d.js.map +1 -1
  50. package/es/heatmap/models/heatmap.d.ts +2 -2
  51. package/es/heatmap/models/heatmap.js +112 -62
  52. package/es/heatmap/models/heatmap.js.map +1 -1
  53. package/es/heatmap/models/hexagon.d.ts +2 -2
  54. package/es/heatmap/models/hexagon.js +11 -6
  55. package/es/heatmap/models/hexagon.js.map +1 -1
  56. package/es/image/index.js +12 -2
  57. package/es/image/index.js.map +1 -1
  58. package/es/image/models/dataImage.d.ts +3 -3
  59. package/es/image/models/dataImage.js +10 -5
  60. package/es/image/models/dataImage.js.map +1 -1
  61. package/es/image/models/image.d.ts +3 -3
  62. package/es/image/models/image.js +11 -7
  63. package/es/image/models/image.js.map +1 -1
  64. package/es/line/index.d.ts +0 -2
  65. package/es/line/index.js +12 -5
  66. package/es/line/index.js.map +1 -1
  67. package/es/line/models/arc.d.ts +2 -2
  68. package/es/line/models/arc.js +14 -9
  69. package/es/line/models/arc.js.map +1 -1
  70. package/es/line/models/arc_3d.d.ts +2 -2
  71. package/es/line/models/arc_3d.js +13 -8
  72. package/es/line/models/arc_3d.js.map +1 -1
  73. package/es/line/models/earthArc_3d.d.ts +2 -2
  74. package/es/line/models/earthArc_3d.js +17 -9
  75. package/es/line/models/earthArc_3d.js.map +1 -1
  76. package/es/line/models/great_circle.d.ts +2 -2
  77. package/es/line/models/great_circle.js +11 -6
  78. package/es/line/models/great_circle.js.map +1 -1
  79. package/es/line/models/half.d.ts +2 -2
  80. package/es/line/models/half.js +46 -29
  81. package/es/line/models/half.js.map +1 -1
  82. package/es/line/models/index.d.ts +1 -1
  83. package/es/line/models/index.js +0 -2
  84. package/es/line/models/index.js.map +1 -1
  85. package/es/line/models/line.d.ts +2 -2
  86. package/es/line/models/line.js +37 -18
  87. package/es/line/models/line.js.map +1 -1
  88. package/es/line/models/linearline.d.ts +2 -11
  89. package/es/line/models/linearline.js +21 -27
  90. package/es/line/models/linearline.js.map +1 -1
  91. package/es/line/models/simpleLine.d.ts +2 -2
  92. package/es/line/models/simpleLine.js +13 -8
  93. package/es/line/models/simpleLine.js.map +1 -1
  94. package/es/line/models/tile.d.ts +2 -11
  95. package/es/line/models/tile.js +45 -39
  96. package/es/line/models/tile.js.map +1 -1
  97. package/es/line/models/wall.d.ts +2 -2
  98. package/es/line/models/wall.js +13 -9
  99. package/es/line/models/wall.js.map +1 -1
  100. package/es/mask/index.js +12 -2
  101. package/es/mask/index.js.map +1 -1
  102. package/es/mask/models/fill.d.ts +2 -2
  103. package/es/mask/models/fill.js +53 -27
  104. package/es/mask/models/fill.js.map +1 -1
  105. package/es/plugins/DataMappingPlugin.js +29 -8
  106. package/es/plugins/DataMappingPlugin.js.map +1 -1
  107. package/es/plugins/DataSourcePlugin.js +14 -5
  108. package/es/plugins/DataSourcePlugin.js.map +1 -1
  109. package/es/plugins/LayerModelPlugin.d.ts +2 -0
  110. package/es/plugins/LayerModelPlugin.js +35 -7
  111. package/es/plugins/LayerModelPlugin.js.map +1 -1
  112. package/es/plugins/PixelPickingPlugin.js +16 -13
  113. package/es/plugins/PixelPickingPlugin.js.map +1 -1
  114. package/es/point/index.d.ts +1 -1
  115. package/es/point/index.js +26 -15
  116. package/es/point/index.js.map +1 -1
  117. package/es/point/models/earthExtrude.d.ts +2 -2
  118. package/es/point/models/earthExtrude.js +16 -14
  119. package/es/point/models/earthExtrude.js.map +1 -1
  120. package/es/point/models/earthFill.d.ts +2 -11
  121. package/es/point/models/earthFill.js +13 -22
  122. package/es/point/models/earthFill.js.map +1 -1
  123. package/es/point/models/extrude.d.ts +2 -2
  124. package/es/point/models/extrude.js +49 -27
  125. package/es/point/models/extrude.js.map +1 -1
  126. package/es/point/models/fill.d.ts +2 -2
  127. package/es/point/models/fill.js +59 -41
  128. package/es/point/models/fill.js.map +1 -1
  129. package/es/point/models/fillmage.d.ts +2 -7
  130. package/es/point/models/fillmage.js +13 -22
  131. package/es/point/models/fillmage.js.map +1 -1
  132. package/es/point/models/image.d.ts +2 -2
  133. package/es/point/models/image.js +11 -6
  134. package/es/point/models/image.js.map +1 -1
  135. package/es/point/models/index.d.ts +1 -1
  136. package/es/point/models/index.js +0 -2
  137. package/es/point/models/index.js.map +1 -1
  138. package/es/point/models/normal.d.ts +2 -2
  139. package/es/point/models/normal.js +11 -6
  140. package/es/point/models/normal.js.map +1 -1
  141. package/es/point/models/radar.d.ts +2 -11
  142. package/es/point/models/radar.js +13 -22
  143. package/es/point/models/radar.js.map +1 -1
  144. package/es/point/models/simplePoint.d.ts +2 -2
  145. package/es/point/models/simplePoint.js +11 -6
  146. package/es/point/models/simplePoint.js.map +1 -1
  147. package/es/point/models/text.d.ts +3 -2
  148. package/es/point/models/text.js +110 -75
  149. package/es/point/models/text.js.map +1 -1
  150. package/es/point/models/tile.d.ts +2 -11
  151. package/es/point/models/tile.js +22 -25
  152. package/es/point/models/tile.js.map +1 -1
  153. package/es/polygon/index.js +12 -2
  154. package/es/polygon/index.js.map +1 -1
  155. package/es/polygon/models/extrude.d.ts +2 -2
  156. package/es/polygon/models/extrude.js +10 -5
  157. package/es/polygon/models/extrude.js.map +1 -1
  158. package/es/polygon/models/fill.d.ts +2 -2
  159. package/es/polygon/models/fill.js +27 -13
  160. package/es/polygon/models/fill.js.map +1 -1
  161. package/es/polygon/models/ocean.d.ts +2 -2
  162. package/es/polygon/models/ocean.js +12 -6
  163. package/es/polygon/models/ocean.js.map +1 -1
  164. package/es/polygon/models/tile.d.ts +2 -3
  165. package/es/polygon/models/tile.js +17 -27
  166. package/es/polygon/models/tile.js.map +1 -1
  167. package/es/polygon/models/water.d.ts +2 -2
  168. package/es/polygon/models/water.js +12 -6
  169. package/es/polygon/models/water.js.map +1 -1
  170. package/es/raster/index.js +12 -2
  171. package/es/raster/index.js.map +1 -1
  172. package/es/raster/models/raster.d.ts +3 -3
  173. package/es/raster/models/raster.js +11 -7
  174. package/es/raster/models/raster.js.map +1 -1
  175. package/es/tile/manager/tileLayerManager.js +3 -0
  176. package/es/tile/manager/tileLayerManager.js.map +1 -1
  177. package/es/tile/manager/tilePickerManager.js +1 -0
  178. package/es/tile/manager/tilePickerManager.js.map +1 -1
  179. package/es/tile/tileFactory/base.js.map +1 -1
  180. package/es/tile/tileFactory/point.js.map +1 -1
  181. package/es/tile/tileFactory/rasterDataLayer.js +12 -2
  182. package/es/tile/tileFactory/rasterDataLayer.js.map +1 -1
  183. package/es/tile/tileFactory/vectorLayer.js +12 -2
  184. package/es/tile/tileFactory/vectorLayer.js.map +1 -1
  185. package/es/utils/extrude_polyline.d.ts +15 -0
  186. package/es/utils/extrude_polyline.js +146 -14
  187. package/es/utils/extrude_polyline.js.map +1 -1
  188. package/es/wind/index.js +12 -2
  189. package/es/wind/index.js.map +1 -1
  190. package/es/wind/models/wind.d.ts +4 -2
  191. package/es/wind/models/wind.js +50 -18
  192. package/es/wind/models/wind.js.map +1 -1
  193. package/es/wind/models/windRender.js +1 -1
  194. package/es/wind/models/windRender.js.map +1 -1
  195. package/lib/Geometry/index.js +12 -2
  196. package/lib/Geometry/index.js.map +1 -1
  197. package/lib/Geometry/models/billboard.js +11 -6
  198. package/lib/Geometry/models/billboard.js.map +1 -1
  199. package/lib/Geometry/models/plane.js +12 -7
  200. package/lib/Geometry/models/plane.js.map +1 -1
  201. package/lib/Geometry/models/sprite.js +11 -6
  202. package/lib/Geometry/models/sprite.js.map +1 -1
  203. package/lib/canvas/index.js +12 -2
  204. package/lib/canvas/index.js.map +1 -1
  205. package/lib/citybuliding/building.js +12 -2
  206. package/lib/citybuliding/building.js.map +1 -1
  207. package/lib/citybuliding/models/build.js +16 -3
  208. package/lib/citybuliding/models/build.js.map +1 -1
  209. package/lib/core/BaseLayer.js +104 -61
  210. package/lib/core/BaseLayer.js.map +1 -1
  211. package/lib/core/BaseModel.js +2 -2
  212. package/lib/core/BaseModel.js.map +1 -1
  213. package/lib/core/interface.js +17 -1
  214. package/lib/core/interface.js.map +1 -1
  215. package/lib/core/triangulation.js +40 -16
  216. package/lib/core/triangulation.js.map +1 -1
  217. package/lib/earth/index.js +8 -2
  218. package/lib/earth/index.js.map +1 -1
  219. package/lib/earth/models/atmosphere.js +11 -6
  220. package/lib/earth/models/atmosphere.js.map +1 -1
  221. package/lib/earth/models/base.js +11 -6
  222. package/lib/earth/models/base.js.map +1 -1
  223. package/lib/earth/models/bloomsphere.js +11 -6
  224. package/lib/earth/models/bloomsphere.js.map +1 -1
  225. package/lib/heatmap/index.js +17 -5
  226. package/lib/heatmap/index.js.map +1 -1
  227. package/lib/heatmap/models/grid.js +12 -8
  228. package/lib/heatmap/models/grid.js.map +1 -1
  229. package/lib/heatmap/models/grid3d.js +12 -6
  230. package/lib/heatmap/models/grid3d.js.map +1 -1
  231. package/lib/heatmap/models/heatmap.js +113 -62
  232. package/lib/heatmap/models/heatmap.js.map +1 -1
  233. package/lib/heatmap/models/hexagon.js +11 -6
  234. package/lib/heatmap/models/hexagon.js.map +1 -1
  235. package/lib/image/index.js +12 -2
  236. package/lib/image/index.js.map +1 -1
  237. package/lib/image/models/dataImage.js +10 -5
  238. package/lib/image/models/dataImage.js.map +1 -1
  239. package/lib/image/models/image.js +11 -7
  240. package/lib/image/models/image.js.map +1 -1
  241. package/lib/line/index.js +12 -5
  242. package/lib/line/index.js.map +1 -1
  243. package/lib/line/models/arc.js +14 -9
  244. package/lib/line/models/arc.js.map +1 -1
  245. package/lib/line/models/arc_3d.js +13 -8
  246. package/lib/line/models/arc_3d.js.map +1 -1
  247. package/lib/line/models/earthArc_3d.js +17 -9
  248. package/lib/line/models/earthArc_3d.js.map +1 -1
  249. package/lib/line/models/great_circle.js +11 -6
  250. package/lib/line/models/great_circle.js.map +1 -1
  251. package/lib/line/models/half.js +48 -29
  252. package/lib/line/models/half.js.map +1 -1
  253. package/lib/line/models/index.js +0 -3
  254. package/lib/line/models/index.js.map +1 -1
  255. package/lib/line/models/line.js +38 -19
  256. package/lib/line/models/line.js.map +1 -1
  257. package/lib/line/models/linearline.js +22 -27
  258. package/lib/line/models/linearline.js.map +1 -1
  259. package/lib/line/models/simpleLine.js +13 -8
  260. package/lib/line/models/simpleLine.js.map +1 -1
  261. package/lib/line/models/tile.js +47 -39
  262. package/lib/line/models/tile.js.map +1 -1
  263. package/lib/line/models/wall.js +13 -9
  264. package/lib/line/models/wall.js.map +1 -1
  265. package/lib/mask/index.js +12 -2
  266. package/lib/mask/index.js.map +1 -1
  267. package/lib/mask/models/fill.js +55 -27
  268. package/lib/mask/models/fill.js.map +1 -1
  269. package/lib/plugins/DataMappingPlugin.js +29 -8
  270. package/lib/plugins/DataMappingPlugin.js.map +1 -1
  271. package/lib/plugins/DataSourcePlugin.js +13 -4
  272. package/lib/plugins/DataSourcePlugin.js.map +1 -1
  273. package/lib/plugins/LayerModelPlugin.js +35 -7
  274. package/lib/plugins/LayerModelPlugin.js.map +1 -1
  275. package/lib/plugins/PixelPickingPlugin.js +16 -13
  276. package/lib/plugins/PixelPickingPlugin.js.map +1 -1
  277. package/lib/point/index.js +26 -15
  278. package/lib/point/index.js.map +1 -1
  279. package/lib/point/models/earthExtrude.js +16 -15
  280. package/lib/point/models/earthExtrude.js.map +1 -1
  281. package/lib/point/models/earthFill.js +13 -22
  282. package/lib/point/models/earthFill.js.map +1 -1
  283. package/lib/point/models/extrude.js +51 -28
  284. package/lib/point/models/extrude.js.map +1 -1
  285. package/lib/point/models/fill.js +61 -42
  286. package/lib/point/models/fill.js.map +1 -1
  287. package/lib/point/models/fillmage.js +13 -22
  288. package/lib/point/models/fillmage.js.map +1 -1
  289. package/lib/point/models/image.js +11 -6
  290. package/lib/point/models/image.js.map +1 -1
  291. package/lib/point/models/index.js +0 -3
  292. package/lib/point/models/index.js.map +1 -1
  293. package/lib/point/models/normal.js +11 -6
  294. package/lib/point/models/normal.js.map +1 -1
  295. package/lib/point/models/radar.js +13 -22
  296. package/lib/point/models/radar.js.map +1 -1
  297. package/lib/point/models/simplePoint.js +11 -6
  298. package/lib/point/models/simplePoint.js.map +1 -1
  299. package/lib/point/models/text.js +112 -78
  300. package/lib/point/models/text.js.map +1 -1
  301. package/lib/point/models/tile.js +22 -25
  302. package/lib/point/models/tile.js.map +1 -1
  303. package/lib/polygon/index.js +12 -2
  304. package/lib/polygon/index.js.map +1 -1
  305. package/lib/polygon/models/extrude.js +10 -5
  306. package/lib/polygon/models/extrude.js.map +1 -1
  307. package/lib/polygon/models/fill.js +25 -11
  308. package/lib/polygon/models/fill.js.map +1 -1
  309. package/lib/polygon/models/ocean.js +12 -6
  310. package/lib/polygon/models/ocean.js.map +1 -1
  311. package/lib/polygon/models/tile.js +17 -27
  312. package/lib/polygon/models/tile.js.map +1 -1
  313. package/lib/polygon/models/water.js +12 -6
  314. package/lib/polygon/models/water.js.map +1 -1
  315. package/lib/raster/index.js +12 -2
  316. package/lib/raster/index.js.map +1 -1
  317. package/lib/raster/models/raster.js +11 -7
  318. package/lib/raster/models/raster.js.map +1 -1
  319. package/lib/tile/manager/tileLayerManager.js +3 -0
  320. package/lib/tile/manager/tileLayerManager.js.map +1 -1
  321. package/lib/tile/manager/tilePickerManager.js +1 -0
  322. package/lib/tile/manager/tilePickerManager.js.map +1 -1
  323. package/lib/tile/tileFactory/base.js.map +1 -1
  324. package/lib/tile/tileFactory/point.js.map +1 -1
  325. package/lib/tile/tileFactory/rasterDataLayer.js +12 -2
  326. package/lib/tile/tileFactory/rasterDataLayer.js.map +1 -1
  327. package/lib/tile/tileFactory/vectorLayer.js +12 -2
  328. package/lib/tile/tileFactory/vectorLayer.js.map +1 -1
  329. package/lib/utils/extrude_polyline.js +148 -14
  330. package/lib/utils/extrude_polyline.js.map +1 -1
  331. package/lib/wind/index.js +12 -2
  332. package/lib/wind/index.js.map +1 -1
  333. package/lib/wind/models/wind.js +49 -18
  334. package/lib/wind/models/wind.js.map +1 -1
  335. package/lib/wind/models/windRender.js +1 -1
  336. package/lib/wind/models/windRender.js.map +1 -1
  337. package/package.json +9 -8
  338. package/es/line/models/arcmini.d.ts +0 -9
  339. package/es/line/models/arcmini.js +0 -145
  340. package/es/line/models/arcmini.js.map +0 -1
  341. package/es/point/models/icon-font.d.ts +0 -11
  342. package/es/point/models/icon-font.js +0 -181
  343. package/es/point/models/icon-font.js.map +0 -1
  344. package/es/raster/image.d.ts +0 -0
  345. package/es/raster/image.js +0 -2
  346. package/es/raster/image.js.map +0 -1
  347. package/es/raster/raster2d.d.ts +0 -27
  348. package/es/raster/raster2d.js +0 -158
  349. package/es/raster/raster2d.js.map +0 -1
  350. package/es/utils/geo.d.ts +0 -12
  351. package/es/utils/geo.js +0 -53
  352. package/es/utils/geo.js.map +0 -1
  353. package/lib/line/models/arcmini.js +0 -161
  354. package/lib/line/models/arcmini.js.map +0 -1
  355. package/lib/point/models/icon-font.js +0 -196
  356. package/lib/point/models/icon-font.js.map +0 -1
  357. package/lib/raster/image.js +0 -2
  358. package/lib/raster/image.js.map +0 -1
  359. package/lib/raster/raster2d.js +0 -172
  360. package/lib/raster/raster2d.js.map +0 -1
  361. package/lib/utils/geo.js +0 -65
  362. package/lib/utils/geo.js.map +0 -1
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1
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{\n AttributeType,\n gl,\n IAnimateOption,\n IEncodeFeature,\n ILayerConfig,\n IModel,\n IModelUniform,\n ITexture2D,\n} from '@antv/l7-core';\nimport { getMask, rgb2arr } from '@antv/l7-utils';\nimport { isNumber } from 'lodash';\nimport BaseModel from '../../core/BaseModel';\nimport { ILineLayerStyleOptions, lineStyleType } from '../../core/interface';\nimport { LineArcTriangulation } from '../../core/triangulation';\nimport line_arc_frag from '../shaders/line_arc_great_circle_frag.glsl';\nimport line_arc2d_vert from '../shaders/line_arc_great_circle_vert.glsl';\nconst lineStyleObj: { [key: string]: number } = {\n solid: 0.0,\n dash: 1.0,\n};\n\nexport default class GreatCircleModel extends BaseModel {\n protected texture: ITexture2D;\n public getUninforms(): IModelUniform {\n const {\n opacity = 1,\n sourceColor,\n targetColor,\n textureBlend = 'normal',\n lineType = 'solid',\n dashArray = [10, 5],\n lineTexture = false,\n iconStep = 100,\n segmentNumber = 30,\n } = this.layer.getLayerConfig() as Partial<ILineLayerStyleOptions>;\n if (dashArray.length === 2) {\n dashArray.push(0, 0);\n }\n\n if (this.rendererService.getDirty()) {\n this.texture.bind();\n }\n\n // 转化渐变色\n let useLinearColor = 0; // 默认不生效\n let sourceColorArr = [0, 0, 0, 0];\n let targetColorArr = [0, 0, 0, 0];\n if (sourceColor && targetColor) {\n sourceColorArr = rgb2arr(sourceColor);\n targetColorArr = rgb2arr(targetColor);\n useLinearColor = 1;\n }\n\n if (this.dataTextureTest && this.dataTextureNeedUpdate({ opacity })) {\n this.judgeStyleAttributes({ opacity });\n const encodeData = this.layer.getEncodedData();\n const { data, width, height } = this.calDataFrame(\n this.cellLength,\n encodeData,\n this.cellProperties,\n );\n this.rowCount = height; // 当前数据纹理有多少行\n\n this.dataTexture =\n this.cellLength > 0 && data.length > 0\n ? this.createTexture2D({\n flipY: true,\n data,\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width,\n height,\n })\n : this.createTexture2D({\n flipY: true,\n data: [1],\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width: 1,\n height: 1,\n });\n }\n\n return {\n u_dataTexture: this.dataTexture, // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]\n u_cellTypeLayout: this.getCellTypeLayout(),\n\n u_opacity: isNumber(opacity) ? opacity : 1.0,\n u_textureBlend: textureBlend === 'normal' ? 0.0 : 1.0,\n segmentNumber,\n u_line_type: lineStyleObj[lineType as string] || 0.0,\n u_dash_array: dashArray,\n\n // 纹理支持参数\n u_texture: this.texture, // 贴图\n u_line_texture: lineTexture ? 1.0 : 0.0, // 传入线的标识\n u_icon_step: iconStep,\n u_textSize: [1024, this.iconService.canvasHeight || 128],\n\n // 渐变色支持参数\n u_linearColor: useLinearColor,\n u_sourceColor: sourceColorArr,\n u_targetColor: targetColorArr,\n };\n }\n public getAnimateUniforms(): IModelUniform {\n const { animateOption } = this.layer.getLayerConfig() as ILayerConfig;\n return {\n u_aimate: this.animateOption2Array(animateOption as IAnimateOption),\n u_time: this.layer.getLayerAnimateTime(),\n };\n }\n\n public initModels(): IModel[] {\n this.updateTexture();\n this.iconService.on('imageUpdate', this.updateTexture);\n\n return this.buildModels();\n }\n\n public clearModels() {\n this.texture?.destroy();\n this.dataTexture?.destroy();\n this.iconService.off('imageUpdate', this.updateTexture);\n }\n\n public buildModels(): IModel[] {\n const {\n mask = false,\n maskInside = true,\n } = this.layer.getLayerConfig() as ILineLayerStyleOptions;\n return [\n this.layer.buildLayerModel({\n moduleName: 'greatcircleline',\n vertexShader: line_arc2d_vert,\n fragmentShader: line_arc_frag,\n triangulation: LineArcTriangulation,\n depth: { enable: false },\n blend: this.getBlend(),\n stencil: getMask(mask, maskInside),\n }),\n ];\n }\n protected registerBuiltinAttributes() {\n this.styleAttributeService.registerStyleAttribute({\n name: 'size',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Size',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 1,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const { size = 1 } = feature;\n return Array.isArray(size) ? [size[0]] : [size as number];\n },\n },\n });\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'instance', // 弧线起始点信息\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Instance',\n buffer: {\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 4,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n return [vertex[3], vertex[4], vertex[5], vertex[6]];\n },\n },\n });\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'uv',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_iconMapUV',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 2,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const iconMap = this.iconService.getIconMap();\n const { texture } = feature;\n // console.log('icon feature', feature)\n const { x, y } = iconMap[texture as string] || { x: 0, y: 0 };\n return [x, y];\n },\n },\n });\n }\n\n private updateTexture = () => {\n const { createTexture2D } = this.rendererService;\n if (this.texture) {\n this.texture.update({\n data: this.iconService.getCanvas(),\n });\n this.layer.render();\n return;\n }\n this.texture = createTexture2D({\n data: this.iconService.getCanvas(),\n mag: gl.NEAREST,\n min: gl.NEAREST,\n premultiplyAlpha: false,\n width: 1024,\n height: this.iconService.canvasHeight || 128,\n });\n };\n}\n"],"file":"great_circle.js"}
1
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{\n AttributeType,\n gl,\n IAnimateOption,\n IEncodeFeature,\n ILayerConfig,\n IModel,\n IModelUniform,\n ITexture2D,\n} from '@antv/l7-core';\nimport { getMask, rgb2arr } from '@antv/l7-utils';\nimport { isNumber } from 'lodash';\nimport BaseModel from '../../core/BaseModel';\nimport { ILineLayerStyleOptions, lineStyleType } from '../../core/interface';\nimport { LineArcTriangulation } from '../../core/triangulation';\nimport line_arc_frag from '../shaders/line_arc_great_circle_frag.glsl';\nimport line_arc2d_vert from '../shaders/line_arc_great_circle_vert.glsl';\nconst lineStyleObj: { [key: string]: number } = {\n solid: 0.0,\n dash: 1.0,\n};\n\nexport default class GreatCircleModel extends BaseModel {\n protected texture: ITexture2D;\n public getUninforms(): IModelUniform {\n const {\n opacity = 1,\n sourceColor,\n targetColor,\n textureBlend = 'normal',\n lineType = 'solid',\n dashArray = [10, 5],\n lineTexture = false,\n iconStep = 100,\n segmentNumber = 30,\n } = this.layer.getLayerConfig() as Partial<ILineLayerStyleOptions>;\n if (dashArray.length === 2) {\n dashArray.push(0, 0);\n }\n\n if (this.rendererService.getDirty()) {\n this.texture.bind();\n }\n\n // 转化渐变色\n let useLinearColor = 0; // 默认不生效\n let sourceColorArr = [0, 0, 0, 0];\n let targetColorArr = [0, 0, 0, 0];\n if (sourceColor && targetColor) {\n sourceColorArr = rgb2arr(sourceColor);\n targetColorArr = rgb2arr(targetColor);\n useLinearColor = 1;\n }\n\n if (this.dataTextureTest && this.dataTextureNeedUpdate({ opacity })) {\n this.judgeStyleAttributes({ opacity });\n const encodeData = this.layer.getEncodedData();\n const { data, width, height } = this.calDataFrame(\n this.cellLength,\n encodeData,\n this.cellProperties,\n );\n this.rowCount = height; // 当前数据纹理有多少行\n\n this.dataTexture =\n this.cellLength > 0 && data.length > 0\n ? this.createTexture2D({\n flipY: true,\n data,\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width,\n height,\n })\n : this.createTexture2D({\n flipY: true,\n data: [1],\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width: 1,\n height: 1,\n });\n }\n\n return {\n u_dataTexture: this.dataTexture, // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]\n u_cellTypeLayout: this.getCellTypeLayout(),\n\n u_opacity: isNumber(opacity) ? opacity : 1.0,\n u_textureBlend: textureBlend === 'normal' ? 0.0 : 1.0,\n segmentNumber,\n u_line_type: lineStyleObj[lineType as string] || 0.0,\n u_dash_array: dashArray,\n\n // 纹理支持参数\n u_texture: this.texture, // 贴图\n u_line_texture: lineTexture ? 1.0 : 0.0, // 传入线的标识\n u_icon_step: iconStep,\n u_textSize: [1024, this.iconService.canvasHeight || 128],\n\n // 渐变色支持参数\n u_linearColor: useLinearColor,\n u_sourceColor: sourceColorArr,\n u_targetColor: targetColorArr,\n };\n }\n public getAnimateUniforms(): IModelUniform {\n const { animateOption } = this.layer.getLayerConfig() as ILayerConfig;\n return {\n u_aimate: this.animateOption2Array(animateOption as IAnimateOption),\n u_time: this.layer.getLayerAnimateTime(),\n };\n }\n\n public initModels(callbackModel: (models: IModel[]) => void) {\n this.updateTexture();\n this.iconService.on('imageUpdate', this.updateTexture);\n\n this.buildModels(callbackModel);\n }\n\n public clearModels() {\n this.texture?.destroy();\n this.dataTexture?.destroy();\n this.iconService.off('imageUpdate', this.updateTexture);\n }\n\n public buildModels(callbackModel: (models: IModel[]) => void) {\n const {\n mask = false,\n maskInside = true,\n } = this.layer.getLayerConfig() as ILineLayerStyleOptions;\n this.layer\n .buildLayerModel({\n moduleName: 'lineGreatCircle',\n vertexShader: line_arc2d_vert,\n fragmentShader: line_arc_frag,\n triangulation: LineArcTriangulation,\n depth: { enable: false },\n blend: this.getBlend(),\n stencil: getMask(mask, maskInside),\n })\n .then((model) => {\n callbackModel([model]);\n })\n .catch((err) => {\n console.warn(err);\n callbackModel([]);\n });\n }\n protected registerBuiltinAttributes() {\n this.styleAttributeService.registerStyleAttribute({\n name: 'size',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Size',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 1,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const { size = 1 } = feature;\n return Array.isArray(size) ? [size[0]] : [size as number];\n },\n },\n });\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'instance', // 弧线起始点信息\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Instance',\n buffer: {\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 4,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n return [vertex[3], vertex[4], vertex[5], vertex[6]];\n },\n },\n });\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'uv',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_iconMapUV',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 2,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const iconMap = this.iconService.getIconMap();\n const { texture } = feature;\n // console.log('icon feature', feature)\n const { x, y } = iconMap[texture as string] || { x: 0, y: 0 };\n return [x, y];\n },\n },\n });\n }\n\n private updateTexture = () => {\n const { createTexture2D } = this.rendererService;\n if (this.texture) {\n this.texture.update({\n data: this.iconService.getCanvas(),\n });\n this.layer.render();\n return;\n }\n this.texture = createTexture2D({\n data: this.iconService.getCanvas(),\n mag: gl.NEAREST,\n min: gl.NEAREST,\n premultiplyAlpha: false,\n width: 1024,\n height: this.iconService.canvasHeight || 128,\n });\n };\n}\n"],"file":"great_circle.js"}
@@ -2,9 +2,9 @@ import { IModel, IModelUniform } from '@antv/l7-core';
2
2
  import BaseModel from '../../core/BaseModel';
3
3
  export default class LineModel extends BaseModel {
4
4
  getUninforms(): IModelUniform;
5
- initModels(): IModel[];
5
+ initModels(callbackModel: (models: IModel[]) => void): void;
6
6
  clearModels(): void;
7
- buildModels(): IModel[];
7
+ buildModels(callbackModel: (models: IModel[]) => void): Promise<void>;
8
8
  /**
9
9
  * 根据参数获取不同的 shader 代码
10
10
  * @returns
@@ -1,9 +1,11 @@
1
+ import _asyncToGenerator from "@babel/runtime/helpers/asyncToGenerator";
1
2
  import _classCallCheck from "@babel/runtime/helpers/classCallCheck";
2
3
  import _createClass from "@babel/runtime/helpers/createClass";
3
4
  import _inherits from "@babel/runtime/helpers/inherits";
4
5
  import _possibleConstructorReturn from "@babel/runtime/helpers/possibleConstructorReturn";
5
6
  import _getPrototypeOf from "@babel/runtime/helpers/getPrototypeOf";
6
7
  import _isNumber from "lodash/isNumber";
8
+ import _regeneratorRuntime from "@babel/runtime/regenerator";
7
9
 
8
10
  function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
9
11
 
@@ -99,8 +101,8 @@ var LineModel = function (_BaseModel) {
99
101
  }
100
102
  }, {
101
103
  key: "initModels",
102
- value: function initModels() {
103
- return this.buildModels();
104
+ value: function initModels(callbackModel) {
105
+ this.buildModels(callbackModel);
104
106
  }
105
107
  }, {
106
108
  key: "clearModels",
@@ -111,33 +113,48 @@ var LineModel = function (_BaseModel) {
111
113
  }
112
114
  }, {
113
115
  key: "buildModels",
114
- value: function buildModels() {
115
- var _ref2 = this.layer.getLayerConfig(),
116
- _ref2$mask = _ref2.mask,
117
- mask = _ref2$mask === void 0 ? false : _ref2$mask,
118
- _ref2$maskInside = _ref2.maskInside,
119
- maskInside = _ref2$maskInside === void 0 ? true : _ref2$maskInside,
120
- _ref2$depth = _ref2.depth,
121
- depth = _ref2$depth === void 0 ? false : _ref2$depth;
122
-
123
- var _this$getShaders = this.getShaders(),
124
- frag = _this$getShaders.frag,
125
- vert = _this$getShaders.vert;
126
-
127
- this.layer.triangulation = LineTriangulation;
128
- return [this.layer.buildLayerModel({
129
- moduleName: 'line_half',
130
- vertexShader: vert,
131
- fragmentShader: frag,
132
- triangulation: LineTriangulation,
133
- primitive: gl.TRIANGLES,
134
- blend: this.getBlend(),
135
- depth: {
136
- enable: depth
137
- },
138
- stencil: getMask(mask, maskInside)
139
- })];
140
- }
116
+ value: function () {
117
+ var _buildModels = _asyncToGenerator(_regeneratorRuntime.mark(function _callee(callbackModel) {
118
+ var _ref2, _ref2$mask, mask, _ref2$maskInside, maskInside, _ref2$depth, depth, _this$getShaders, frag, vert;
119
+
120
+ return _regeneratorRuntime.wrap(function _callee$(_context) {
121
+ while (1) {
122
+ switch (_context.prev = _context.next) {
123
+ case 0:
124
+ _ref2 = this.layer.getLayerConfig(), _ref2$mask = _ref2.mask, mask = _ref2$mask === void 0 ? false : _ref2$mask, _ref2$maskInside = _ref2.maskInside, maskInside = _ref2$maskInside === void 0 ? true : _ref2$maskInside, _ref2$depth = _ref2.depth, depth = _ref2$depth === void 0 ? false : _ref2$depth;
125
+ _this$getShaders = this.getShaders(), frag = _this$getShaders.frag, vert = _this$getShaders.vert;
126
+ this.layer.triangulation = LineTriangulation;
127
+ this.layer.buildLayerModel({
128
+ moduleName: 'lineHalf',
129
+ vertexShader: vert,
130
+ fragmentShader: frag,
131
+ triangulation: LineTriangulation,
132
+ depth: {
133
+ enable: depth
134
+ },
135
+ blend: this.getBlend(),
136
+ stencil: getMask(mask, maskInside)
137
+ }).then(function (model) {
138
+ callbackModel([model]);
139
+ }).catch(function (err) {
140
+ console.warn(err);
141
+ callbackModel([]);
142
+ });
143
+
144
+ case 4:
145
+ case "end":
146
+ return _context.stop();
147
+ }
148
+ }
149
+ }, _callee, this);
150
+ }));
151
+
152
+ function buildModels(_x) {
153
+ return _buildModels.apply(this, arguments);
154
+ }
155
+
156
+ return buildModels;
157
+ }()
141
158
  }, {
142
159
  key: "getShaders",
143
160
  value: function getShaders() {
@@ -1 +1 @@
1
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{\n AttributeType,\n gl,\n IEncodeFeature,\n IModel,\n IModelUniform,\n} from '@antv/l7-core';\nimport { getMask, rgb2arr } from '@antv/l7-utils';\nimport { isNumber } from 'lodash';\nimport BaseModel from '../../core/BaseModel';\nimport { ILineLayerStyleOptions } from '../../core/interface';\nimport { LineTriangulation } from '../../core/triangulation';\nimport line_half_frag from '../shaders/half/line_half_frag.glsl';\nimport line_half_vert from '../shaders/half/line_half_vert.glsl';\n\nexport default class LineModel extends BaseModel {\n public getUninforms(): IModelUniform {\n const {\n opacity = 1,\n sourceColor,\n targetColor,\n arrow = {\n enable: false,\n arrowWidth: 2,\n arrowHeight: 3,\n tailWidth: 1,\n },\n } = this.layer.getLayerConfig() as ILineLayerStyleOptions;\n\n // 转化渐变色\n let useLinearColor = 0; // 默认不生效\n let sourceColorArr = [0, 0, 0, 0];\n let targetColorArr = [0, 0, 0, 0];\n if (sourceColor && targetColor) {\n sourceColorArr = rgb2arr(sourceColor);\n 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{\n frag: line_half_frag,\n vert: line_half_vert,\n type: 'normal',\n };\n }\n\n protected registerBuiltinAttributes() {\n this.styleAttributeService.registerStyleAttribute({\n name: 'distanceAndIndex',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_DistanceAndIndex',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 3,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n normal: number[],\n vertexIndex?: number,\n ) => {\n return vertexIndex === undefined\n ? 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1
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{\n AttributeType,\n gl,\n IEncodeFeature,\n IModel,\n IModelUniform,\n} from '@antv/l7-core';\nimport { getMask, rgb2arr } from '@antv/l7-utils';\nimport { isNumber } from 'lodash';\nimport BaseModel from '../../core/BaseModel';\nimport { ILineLayerStyleOptions } from '../../core/interface';\nimport { LineTriangulation } from '../../core/triangulation';\nimport line_half_frag from '../shaders/half/line_half_frag.glsl';\nimport line_half_vert from '../shaders/half/line_half_vert.glsl';\n\nexport default class LineModel extends BaseModel {\n public getUninforms(): IModelUniform {\n const {\n opacity = 1,\n sourceColor,\n targetColor,\n arrow = {\n enable: false,\n arrowWidth: 2,\n arrowHeight: 3,\n tailWidth: 1,\n },\n } = this.layer.getLayerConfig() as ILineLayerStyleOptions;\n\n // 转化渐变色\n let useLinearColor = 0; // 默认不生效\n let sourceColorArr = [0, 0, 0, 0];\n let targetColorArr = [0, 0, 0, 0];\n if (sourceColor && targetColor) {\n sourceColorArr = rgb2arr(sourceColor);\n targetColorArr = rgb2arr(targetColor);\n useLinearColor = 1;\n }\n\n if (this.dataTextureTest && this.dataTextureNeedUpdate({ opacity })) {\n this.judgeStyleAttributes({ opacity });\n const encodeData = this.layer.getEncodedData();\n const { data, width, height } = this.calDataFrame(\n this.cellLength,\n encodeData,\n this.cellProperties,\n );\n this.rowCount = height; // 当前数据纹理有多少行\n\n this.dataTexture =\n this.cellLength > 0 && data.length > 0\n ? this.createTexture2D({\n flipY: true,\n data,\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width,\n height,\n })\n : this.createTexture2D({\n flipY: true,\n data: [1],\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width: 1,\n height: 1,\n });\n }\n return {\n u_dataTexture: this.dataTexture, // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]\n u_cellTypeLayout: this.getCellTypeLayout(),\n u_opacity: isNumber(opacity) ? opacity : 1.0,\n\n // 渐变色支持参数\n u_linearColor: useLinearColor,\n u_sourceColor: sourceColorArr,\n u_targetColor: targetColorArr,\n\n // arrow\n u_arrow: Number(arrow.enable),\n u_arrowHeight: arrow.arrowHeight || 3,\n u_arrowWidth: arrow.arrowWidth || 2,\n u_tailWidth: arrow.tailWidth === undefined ? 1 : arrow.tailWidth,\n };\n }\n\n public initModels(callbackModel: (models: IModel[]) => void) {\n this.buildModels(callbackModel);\n }\n\n public clearModels() {\n this.dataTexture?.destroy();\n }\n\n public async buildModels(callbackModel: (models: IModel[]) => void) {\n const {\n mask = false,\n maskInside = true,\n depth = false,\n } = this.layer.getLayerConfig() as ILineLayerStyleOptions;\n const { frag, vert } = this.getShaders();\n this.layer.triangulation = LineTriangulation;\n\n this.layer\n .buildLayerModel({\n moduleName: 'lineHalf',\n vertexShader: vert,\n fragmentShader: frag,\n triangulation: LineTriangulation,\n depth: { enable: depth },\n blend: this.getBlend(),\n stencil: getMask(mask, maskInside),\n })\n .then((model) => {\n callbackModel([model]);\n })\n .catch((err) => {\n console.warn(err);\n callbackModel([]);\n });\n }\n\n /**\n * 根据参数获取不同的 shader 代码\n * @returns\n */\n public getShaders(): { frag: string; vert: string; type: string } {\n return {\n frag: line_half_frag,\n vert: line_half_vert,\n type: 'normal',\n };\n }\n\n protected registerBuiltinAttributes() {\n this.styleAttributeService.registerStyleAttribute({\n name: 'distanceAndIndex',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_DistanceAndIndex',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 3,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n normal: number[],\n vertexIndex?: number,\n ) => {\n return vertexIndex === undefined\n ? [vertex[3], 10, vertex[5]]\n : [vertex[3], vertexIndex, vertex[5]];\n },\n },\n });\n this.styleAttributeService.registerStyleAttribute({\n name: 'dirPoints',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_dirPoints',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 4,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n // console.log(feature)\n const startPoint = (feature.coordinates[0] || [0, 0]) as number[];\n const endPoint = (feature.coordinates[3] || [0, 0]) as number[];\n\n return [startPoint[0], startPoint[1], endPoint[0], endPoint[1]];\n },\n },\n });\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'size',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Size',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 2,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const { size = 1 } = feature;\n return Array.isArray(size) ? [size[0], size[1]] : [size as number, 0];\n },\n },\n });\n\n // point layer size;\n this.styleAttributeService.registerStyleAttribute({\n name: 'normal',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Normal',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 3,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n normal: number[],\n ) => {\n return normal;\n },\n },\n });\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'miter',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Miter',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 1,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n return [vertex[4]];\n },\n },\n });\n }\n}\n"],"file":"half.js"}
@@ -1,4 +1,4 @@
1
- export declare type LineModelType = 'arc' | 'arcmini' | 'arc3d' | 'greatcircle' | 'wall' | 'simple' | 'line' | 'halfLine' | 'linearline' | 'vectorline' | 'tileLine' | 'earthArc3d';
1
+ export declare type LineModelType = 'arc' | 'arc3d' | 'greatcircle' | 'wall' | 'simple' | 'line' | 'halfLine' | 'linearline' | 'vectorline' | 'tileLine' | 'earthArc3d';
2
2
  declare const LineModels: {
3
3
  [key in LineModelType]: any;
4
4
  };
@@ -1,7 +1,6 @@
1
1
  import LineTileModel from '../../tile/models/tileModel';
2
2
  import ArcModel from './arc';
3
3
  import Arc3DModel from './arc_3d';
4
- import ArcMiniModel from './arcmini';
5
4
  import EarthArc3DModel from './earthArc_3d';
6
5
  import GreatCircleModel from './great_circle';
7
6
  import LineHalfModel from './half';
@@ -12,7 +11,6 @@ import TileLineModel from './tile';
12
11
  import LineWallModel from './wall';
13
12
  var LineModels = {
14
13
  arc: ArcModel,
15
- arcmini: ArcMiniModel,
16
14
  arc3d: Arc3DModel,
17
15
  greatcircle: GreatCircleModel,
18
16
  wall: LineWallModel,
@@ -1 +1 @@
1
- {"version":3,"sources":["../../../src/line/models/index.ts"],"names":["LineTileModel","ArcModel","Arc3DModel","ArcMiniModel","EarthArc3DModel","GreatCircleModel","LineHalfModel","LineModel","LinearLine","SimpleLineModel","TileLineModel","LineWallModel","LineModels","arc","arcmini","arc3d","greatcircle","wall","line","halfLine","simple","linearline","vectorline","tileLine","earthArc3d"],"mappings":"AAAA,OAAOA,aAAP,MAA0B,6BAA1B;AACA,OAAOC,QAAP,MAAqB,OAArB;AACA,OAAOC,UAAP,MAAuB,UAAvB;AACA,OAAOC,YAAP,MAAyB,WAAzB;AACA,OAAOC,eAAP,MAA4B,eAA5B;AACA,OAAOC,gBAAP,MAA6B,gBAA7B;AACA,OAAOC,aAAP,MAA0B,QAA1B;AACA,OAAOC,SAAP,MAAsB,QAAtB;AACA,OAAOC,UAAP,MAAuB,cAAvB;AACA,OAAOC,eAAP,MAA4B,cAA5B;AACA,OAAOC,aAAP,MAA0B,QAA1B;AACA,OAAOC,aAAP,MAA0B,QAA1B;AAgBA,IAAMC,UAA2C,GAAG;AAClDC,EAAAA,GAAG,EAAEZ,QAD6C;AAElDa,EAAAA,OAAO,EAAEX,YAFyC;AAGlDY,EAAAA,KAAK,EAAEb,UAH2C;AAIlDc,EAAAA,WAAW,EAAEX,gBAJqC;AAKlDY,EAAAA,IAAI,EAAEN,aAL4C;AAMlDO,EAAAA,IAAI,EAAEX,SAN4C;AAOlDY,EAAAA,QAAQ,EAAEb,aAPwC;AAQlDc,EAAAA,MAAM,EAAEX,eAR0C;AASlDY,EAAAA,UAAU,EAAEb,UATsC;AAUlDc,EAAAA,UAAU,EAAEtB,aAVsC;AAWlDuB,EAAAA,QAAQ,EAAEb,aAXwC;AAYlDc,EAAAA,UAAU,EAAEpB;AAZsC,CAApD;AAeA,eAAeQ,UAAf","sourcesContent":["import LineTileModel from '../../tile/models/tileModel';\nimport ArcModel from './arc';\nimport Arc3DModel from './arc_3d';\nimport ArcMiniModel from './arcmini';\nimport EarthArc3DModel from './earthArc_3d';\nimport GreatCircleModel from './great_circle';\nimport LineHalfModel from './half';\nimport LineModel from './line';\nimport LinearLine from './linearline';\nimport SimpleLineModel from './simpleLine';\nimport TileLineModel from './tile';\nimport LineWallModel from './wall';\n\nexport type LineModelType =\n | 'arc'\n | 'arcmini'\n | 'arc3d'\n | 'greatcircle'\n | 'wall'\n | 'simple'\n | 'line'\n | 'halfLine'\n | 'linearline'\n | 'vectorline'\n | 'tileLine'\n | 'earthArc3d';\n\nconst LineModels: { [key in LineModelType]: any } = {\n arc: ArcModel,\n arcmini: ArcMiniModel,\n arc3d: Arc3DModel,\n greatcircle: GreatCircleModel,\n wall: LineWallModel,\n line: LineModel,\n halfLine: LineHalfModel,\n simple: SimpleLineModel,\n linearline: LinearLine,\n vectorline: LineTileModel,\n tileLine: TileLineModel,\n earthArc3d: EarthArc3DModel,\n};\n\nexport default LineModels;\n"],"file":"index.js"}
1
+ {"version":3,"sources":["../../../src/line/models/index.ts"],"names":["LineTileModel","ArcModel","Arc3DModel","EarthArc3DModel","GreatCircleModel","LineHalfModel","LineModel","LinearLine","SimpleLineModel","TileLineModel","LineWallModel","LineModels","arc","arc3d","greatcircle","wall","line","halfLine","simple","linearline","vectorline","tileLine","earthArc3d"],"mappings":"AAAA,OAAOA,aAAP,MAA0B,6BAA1B;AACA,OAAOC,QAAP,MAAqB,OAArB;AACA,OAAOC,UAAP,MAAuB,UAAvB;AACA,OAAOC,eAAP,MAA4B,eAA5B;AACA,OAAOC,gBAAP,MAA6B,gBAA7B;AACA,OAAOC,aAAP,MAA0B,QAA1B;AACA,OAAOC,SAAP,MAAsB,QAAtB;AACA,OAAOC,UAAP,MAAuB,cAAvB;AACA,OAAOC,eAAP,MAA4B,cAA5B;AACA,OAAOC,aAAP,MAA0B,QAA1B;AACA,OAAOC,aAAP,MAA0B,QAA1B;AAeA,IAAMC,UAA2C,GAAG;AAClDC,EAAAA,GAAG,EAAEX,QAD6C;AAElDY,EAAAA,KAAK,EAAEX,UAF2C;AAGlDY,EAAAA,WAAW,EAAEV,gBAHqC;AAIlDW,EAAAA,IAAI,EAAEL,aAJ4C;AAKlDM,EAAAA,IAAI,EAAEV,SAL4C;AAMlDW,EAAAA,QAAQ,EAAEZ,aANwC;AAOlDa,EAAAA,MAAM,EAAEV,eAP0C;AAQlDW,EAAAA,UAAU,EAAEZ,UARsC;AASlDa,EAAAA,UAAU,EAAEpB,aATsC;AAUlDqB,EAAAA,QAAQ,EAAEZ,aAVwC;AAWlDa,EAAAA,UAAU,EAAEnB;AAXsC,CAApD;AAcA,eAAeQ,UAAf","sourcesContent":["import LineTileModel from '../../tile/models/tileModel';\nimport ArcModel from './arc';\nimport Arc3DModel from './arc_3d';\nimport EarthArc3DModel from './earthArc_3d';\nimport GreatCircleModel from './great_circle';\nimport LineHalfModel from './half';\nimport LineModel from './line';\nimport LinearLine from './linearline';\nimport SimpleLineModel from './simpleLine';\nimport TileLineModel from './tile';\nimport LineWallModel from './wall';\n\nexport type LineModelType =\n | 'arc'\n | 'arc3d'\n | 'greatcircle'\n | 'wall'\n | 'simple'\n | 'line'\n | 'halfLine'\n | 'linearline'\n | 'vectorline'\n | 'tileLine'\n | 'earthArc3d';\n\nconst LineModels: { [key in LineModelType]: any } = {\n arc: ArcModel,\n arc3d: Arc3DModel,\n greatcircle: GreatCircleModel,\n wall: LineWallModel,\n line: LineModel,\n halfLine: LineHalfModel,\n simple: SimpleLineModel,\n linearline: LinearLine,\n vectorline: LineTileModel,\n tileLine: TileLineModel,\n earthArc3d: EarthArc3DModel,\n};\n\nexport default LineModels;\n"],"file":"index.js"}
@@ -4,9 +4,9 @@ export default class LineModel extends BaseModel {
4
4
  protected texture: ITexture2D;
5
5
  getUninforms(): IModelUniform;
6
6
  getAnimateUniforms(): IModelUniform;
7
- initModels(): IModel[];
7
+ initModels(callbackModel: (models: IModel[]) => void): void;
8
8
  clearModels(): void;
9
- buildModels(): IModel[];
9
+ buildModels(callbackModel: (models: IModel[]) => void): void;
10
10
  /**
11
11
  * 根据参数获取不同的 shader 代码
12
12
  * @returns
@@ -12,14 +12,14 @@ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflec
12
12
  function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
13
13
 
14
14
  import { AttributeType, gl } from '@antv/l7-core';
15
- import { getMask, rgb2arr } from '@antv/l7-utils';
15
+ import { getMask, LineTriangulation, rgb2arr } from '@antv/l7-utils';
16
16
  import BaseModel from '../../core/BaseModel';
17
- import { LineTriangulation } from '../../core/triangulation';
17
+ import { LinearDir, TextureBlend } from '../../core/interface';
18
18
  var line_dash_frag = "#define LineTypeSolid 0.0\nuniform float u_opacity : 1.0;\n\nvarying vec4 v_color;\n\n// dash\nvarying vec4 v_dash_array;\n\n#pragma include \"picking\"\n\nuniform float u_time;\nuniform vec4 u_aimate: [ 0, 2., 1.0, 0.2 ]; // \u63A7\u5236\u8FD0\u52A8\n\nvarying mat4 styleMappingMat;\n// [animate, duration, interval, trailLength],\nvoid main() {\n float opacity = styleMappingMat[0][0];\n float d_distance_ratio = styleMappingMat[3].r; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n gl_FragColor = v_color;\n gl_FragColor.a *= opacity; // \u5168\u5C40\u900F\u660E\u5EA6\n \n float dashLength = mod(d_distance_ratio, v_dash_array.x + v_dash_array.y + v_dash_array.z + v_dash_array.w);\n if(dashLength < v_dash_array.x || (dashLength > (v_dash_array.x + v_dash_array.y) && dashLength < v_dash_array.x + v_dash_array.y + v_dash_array.z)) {\n // \u5B9E\u7EBF\u90E8\u5206\n } else {\n // \u865A\u7EBF\u90E8\u5206\n discard;\n };\n\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
19
19
  var line_dash_vert = "#define LineTypeSolid 0.0\n#define LineTypeDash 1.0\n#define Animate 0.0\n\nattribute float a_Miter;\nattribute vec4 a_Color;\nattribute vec2 a_Size;\nattribute vec3 a_Normal;\nattribute vec3 a_Position;\n\nattribute vec2 a_iconMapUV;\n\n// dash line\nattribute float a_Total_Distance;\nattribute vec2 a_DistanceAndIndex;\n\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform vec4 u_dash_array: [10.0, 5., 0, 0];\n\nuniform float u_vertexScale: 1.0;\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nvarying vec4 v_color;\nvarying vec4 v_dash_array;\n\nuniform float u_opacity: 1.0;\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\nvoid main() {\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0 // distance_ratio/distance/pixelLen/texV\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n\n v_dash_array = pow(2.0, 20.0 - u_Zoom) * u_dash_array / a_Total_Distance;\n v_color = a_Color;\n\n vec3 size = a_Miter * setPickingSize(a_Size.x) * reverse_offset_normal(a_Normal);\n vec2 offset = project_pixel(size.xy);\n\n // \u8BBE\u7F6E\u6570\u636E\u96C6\u7684\u53C2\u6570\n styleMappingMat[3][0] = a_DistanceAndIndex.x / a_Total_Distance; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n styleMappingMat[3][1] = a_DistanceAndIndex.x; // \u5F53\u524D\u9876\u70B9\u7684\u8DDD\u79BB\n\n vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0));\n\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, a_Size.y, 1.0));\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xy + offset, project_pixel(a_Size.y), 1.0));\n } else {\n float lineHeight = a_Size.y;\n \n // #define COORDINATE_SYSTEM_P20 5.0\n // #define COORDINATE_SYSTEM_P20_OFFSET 6.0\n // amap1.x\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20 || u_CoordinateSystem == COORDINATE_SYSTEM_P20_OFFSET) {\n // \u4FDD\u6301\u9AD8\u5EA6\u76F8\u5BF9\u4E0D\u53D8\n lineHeight *= pow(2.0, 20.0 - u_Zoom);\n }\n\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, lineHeight, 1.0));\n }\n\n setPickingColor(a_PickingColor);\n}\n";
20
- var line_frag = "#define Animate 0.0\n#define LineTexture 1.0\nuniform float u_blur : 0.99;\nuniform float u_opacity : 1.0;\nuniform float u_textureBlend;\n\nuniform float u_borderWidth: 0.0;\nuniform vec4 u_borderColor;\nvarying vec4 v_color;\n\n// line texture\nuniform float u_line_texture;\nuniform sampler2D u_texture;\nuniform vec2 u_textSize;\n\nvarying vec2 v_iconMapUV;\n\n#pragma include \"picking\"\n\nuniform float u_time;\nuniform vec4 u_aimate: [ 0, 2., 1.0, 0.2 ]; // \u63A7\u5236\u8FD0\u52A8\n\nvarying mat4 styleMappingMat;\n// [animate, duration, interval, trailLength],\nvoid main() {\n float opacity = styleMappingMat[0][0];\n float animateSpeed = 0.0; // \u8FD0\u52A8\u901F\u5EA6\n float d_distance_ratio = styleMappingMat[3].r; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n gl_FragColor = v_color;\n // anti-alias\n // float blur = 1.0 - smoothstep(u_blur, 1., length(v_normal.xy));\n gl_FragColor.a *= opacity; // \u5168\u5C40\u900F\u660E\u5EA6\n if(u_aimate.x == Animate) {\n animateSpeed = u_time / u_aimate.y;\n float alpha =1.0 - fract( mod(1.0- d_distance_ratio, u_aimate.z)* (1.0/ u_aimate.z) + animateSpeed);\n alpha = (alpha + u_aimate.w -1.0) / u_aimate.w;\n alpha = smoothstep(0., 1., alpha);\n gl_FragColor.a *= alpha;\n }\n\n if(u_line_texture == LineTexture) { // while load texture\n float aDistance = styleMappingMat[3].g; // \u5F53\u524D\u9876\u70B9\u7684\u8DDD\u79BB\n float d_texPixelLen = styleMappingMat[3].b; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n float u = fract(mod(aDistance, d_texPixelLen)/d_texPixelLen - animateSpeed);\n float v = styleMappingMat[3].a; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n // v = max(smoothstep(0.95, 1.0, v), v);\n vec2 uv= v_iconMapUV / u_textSize + vec2(u, v) / u_textSize * 64.;\n \n // gl_FragColor = filterColor(gl_FragColor + texture2D(u_texture, vec2(u, v)));\n // gl_FragColor = filterColor(gl_FragColor + texture2D(u_texture, uv));\n vec4 pattern = texture2D(u_texture, uv);\n\n if(u_textureBlend == 0.0) { // normal\n pattern.a = 0.0;\n gl_FragColor += pattern;\n } else { // replace\n pattern.a *= opacity;\n if(gl_FragColor.a <= 0.0) {\n pattern.a = 0.0;\n }\n gl_FragColor = pattern;\n }\n } \n\n float v = styleMappingMat[3].a;\n float borderWidth = min(0.5, u_borderWidth);\n // \u7ED8\u5236 border\n if(borderWidth > 0.01) {\n float borderOuterWidth = borderWidth/2.0;\n\n if(v >= 1.0 - borderWidth || v <= borderWidth) {\n if(v > borderWidth) {\n float linear = smoothstep(0.0, 1.0, (v - (1.0 - borderWidth))/borderWidth);\n gl_FragColor.rgb = mix(gl_FragColor.rgb, u_borderColor.rgb, linear);\n } else if(v <= borderWidth) {\n float linear = smoothstep(0.0, 1.0, v/borderWidth);\n gl_FragColor.rgb = mix(u_borderColor.rgb, gl_FragColor.rgb, linear);\n }\n }\n\n if(v < borderOuterWidth) {\n gl_FragColor.a = mix(0.0, gl_FragColor.a, v/borderOuterWidth);\n } else if(v > 1.0 - borderOuterWidth) {\n gl_FragColor.a = mix(gl_FragColor.a, 0.0, (v - (1.0 - borderOuterWidth))/borderOuterWidth);\n }\n }\n\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
20
+ var line_frag = "#define Animate 0.0\n#define LineTexture 1.0\nuniform float u_opacity : 1.0;\nuniform float u_textureBlend;\n\nuniform float u_borderWidth: 0.0;\n\nuniform vec3 u_blur;\nuniform vec4 u_borderColor;\nvarying vec4 v_color;\n\n// line texture\nuniform float u_line_texture;\nuniform sampler2D u_texture;\nuniform vec2 u_textSize;\n\nvarying vec2 v_iconMapUV;\n\n#pragma include \"picking\"\n\nuniform float u_time;\nuniform vec4 u_aimate: [ 0, 2., 1.0, 0.2 ]; // \u63A7\u5236\u8FD0\u52A8\n\nvarying mat4 styleMappingMat;\n// [animate, duration, interval, trailLength],\nvoid main() {\n float opacity = styleMappingMat[0][0];\n float animateSpeed = 0.0; // \u8FD0\u52A8\u901F\u5EA6\n float d_distance_ratio = styleMappingMat[3].r; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n gl_FragColor = v_color;\n // anti-alias\n // float blur = 1.0 - smoothstep(u_blur, 1., length(v_normal.xy));\n gl_FragColor.a *= opacity; // \u5168\u5C40\u900F\u660E\u5EA6\n if(u_aimate.x == Animate) {\n animateSpeed = u_time / u_aimate.y;\n float alpha =1.0 - fract( mod(1.0- d_distance_ratio, u_aimate.z)* (1.0/ u_aimate.z) + animateSpeed);\n alpha = (alpha + u_aimate.w -1.0) / u_aimate.w;\n alpha = smoothstep(0., 1., alpha);\n gl_FragColor.a *= alpha;\n }\n\n if(u_line_texture == LineTexture) { // while load texture\n float aDistance = styleMappingMat[3].g; // \u5F53\u524D\u9876\u70B9\u7684\u8DDD\u79BB\n float d_texPixelLen = styleMappingMat[3].b; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n float u = fract(mod(aDistance, d_texPixelLen)/d_texPixelLen - animateSpeed);\n float v = styleMappingMat[3].a; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n // v = max(smoothstep(0.95, 1.0, v), v);\n vec2 uv= v_iconMapUV / u_textSize + vec2(u, v) / u_textSize * 64.;\n \n // gl_FragColor = filterColor(gl_FragColor + texture2D(u_texture, vec2(u, v)));\n // gl_FragColor = filterColor(gl_FragColor + texture2D(u_texture, uv));\n vec4 pattern = texture2D(u_texture, uv);\n\n if(u_textureBlend == 0.0) { // normal\n pattern.a = 0.0;\n gl_FragColor += pattern;\n } else { // replace\n pattern.a *= opacity;\n if(gl_FragColor.a <= 0.0) {\n pattern.a = 0.0;\n }\n gl_FragColor = pattern;\n }\n } \n\n float v = styleMappingMat[3].a;\n float borderWidth = min(0.5, u_borderWidth);\n // \u7ED8\u5236 border\n if(borderWidth > 0.01) {\n float borderOuterWidth = borderWidth/2.0;\n\n if(v >= 1.0 - borderWidth || v <= borderWidth) {\n if(v > borderWidth) {\n float linear = smoothstep(0.0, 1.0, (v - (1.0 - borderWidth))/borderWidth);\n gl_FragColor.rgb = mix(gl_FragColor.rgb, u_borderColor.rgb, linear);\n } else if(v <= borderWidth) {\n float linear = smoothstep(0.0, 1.0, v/borderWidth);\n gl_FragColor.rgb = mix(u_borderColor.rgb, gl_FragColor.rgb, linear);\n }\n }\n\n if(v < borderOuterWidth) {\n gl_FragColor.a = mix(0.0, gl_FragColor.a, v/borderOuterWidth);\n } else if(v > 1.0 - borderOuterWidth) {\n gl_FragColor.a = mix(gl_FragColor.a, 0.0, (v - (1.0 - borderOuterWidth))/borderOuterWidth);\n }\n }\n\n // blur\n float blurV = styleMappingMat[3][3];\n if(blurV < 0.5) {\n gl_FragColor.a *= mix(u_blur.r, u_blur.g, blurV/0.5);\n } else {\n gl_FragColor.a *= mix(u_blur.g, u_blur.b, (blurV - 0.5)/0.5);\n }\n \n\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
21
21
  var line_vert = "\n#define Animate 0.0\n\nattribute float a_Miter;\nattribute vec4 a_Color;\nattribute vec2 a_Size;\nattribute vec3 a_Normal;\nattribute vec3 a_Position;\n\nattribute vec2 a_iconMapUV;\n\n// dash line\nattribute float a_Total_Distance;\nattribute vec2 a_DistanceAndIndex;\n\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform vec4 u_aimate: [ 0, 2., 1.0, 0.2 ];\nuniform float u_icon_step: 100;\n\nuniform float u_heightfixed: 0.0;\nuniform float u_vertexScale: 1.0;\nuniform float u_raisingHeight: 0.0;\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nvarying vec4 v_color;\n\n// texV \u7EBF\u56FE\u5C42 - \u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\uFF08\u7EBF\u7684\u5BBD\u5EA6\u65B9\u5411\uFF09\nvarying vec2 v_iconMapUV;\n\n\nuniform float u_linearColor: 0;\nuniform float u_arrow: 0.0;\nuniform float u_arrowHeight: 3.0;\nuniform float u_arrowWidth: 2.0;\nuniform float u_tailWidth: 1.0;\n\nuniform float u_opacity: 1.0;\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\nvec2 calculateArrow(vec2 offset) {\n /*\n * \u5728\u652F\u6301\u7BAD\u5934\u7684\u65F6\u5019\uFF0C\u7B2C\u4E8C\u3001\u7B2C\u4E09\u7EC4\u9876\u70B9\u662F\u989D\u5916\u63D2\u5165\u7528\u4E8E\u6784\u5EFA\u9876\u70B9\u7684\n */\n float arrowFlag = -1.0;\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) {\n // \u9AD8\u5FB7 2.0 \u7684\u65CB\u8F6C\u89D2\u5EA6\u4E0D\u540C\n arrowFlag = 1.0;\n }\n float pi = arrowFlag * 3.1415926/2.;\n if(a_Miter < 0.) {\n // \u6839\u636E\u7EBF\u7684\u4E24\u4FA7\u504F\u79FB\u4E0D\u540C\u3001\u65CB\u8F6C\u7684\u65B9\u5411\u76F8\u53CD\n pi = -pi;\n }\n highp float angle_sin = sin(pi);\n highp float angle_cos = cos(pi);\n // \u8BA1\u7B97\u5782\u76F4\u4E0E\u7EBF\u65B9\u5411\u7684\u65CB\u8F6C\u77E9\u9635\n mat2 rotation_matrix = mat2(angle_cos, -1.0 * angle_sin, angle_sin, angle_cos);\n float arrowWidth = u_arrowWidth;\n float arrowHeight = u_arrowHeight;\n\n vec2 arrowOffset = vec2(0.0);\n /*\n * a_DistanceAndIndex.y \u7528\u4E8E\u6807\u8BB0\u5F53\u524D\u9876\u70B9\u5C5E\u4E8E\u54EA\u4E00\u7EC4\uFF08\u4E24\u4E2A\u9876\u70B9\u4E00\u7EC4\uFF0C\u6784\u6210\u7EBF\u7684\u5176\u5B9E\u662F\u77E9\u5F62\uFF0C\u6700\u7B80\u9700\u8981\u56DB\u4E2A\u9876\u70B9\u3001\u4E24\u7EC4\u9876\u70B9\u6784\u6210\uFF09\n */\n if(a_DistanceAndIndex.y == 0.0) {\n // \u7BAD\u5934\u5C16\u90E8\n offset = vec2(0.0);\n } else if(a_DistanceAndIndex.y == 1.0) {\n // \u7BAD\u5934\u4E24\u4FA7\n arrowOffset = rotation_matrix*(offset * arrowHeight);\n offset += arrowOffset; // \u6CBF\u7EBF\u504F\u79FB\n offset = offset * arrowWidth; // \u5782\u76F4\u7EBF\u5411\u5916\u504F\u79FB\uFF08\u662F\u6784\u5EFA\u7BAD\u5934\u4E24\u4FA7\u7684\u9876\u70B9\uFF09\n } else if(a_DistanceAndIndex.y == 2.0 || a_DistanceAndIndex.y == 3.0 || a_DistanceAndIndex.y == 4.0) {\n // \u504F\u79FB\u5176\u4F59\u7684\u70B9\u4F4D\uFF08\u5C06\u957F\u5EA6\u8BA9\u4F4D\u7ED9\u7BAD\u5934\uFF09\n arrowOffset = rotation_matrix*(offset * arrowHeight) * arrowWidth;\n offset += arrowOffset;// \u6CBF\u7EBF\u504F\u79FB\n }\n\n return offset;\n}\n\nvoid main() {\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0 // distance_ratio/distance/pixelLen/texV\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n\n float d_texPixelLen; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n\n v_iconMapUV = a_iconMapUV;\n d_texPixelLen = project_float_pixel(u_icon_step);\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) {\n d_texPixelLen *= 10.0;\n }\n\n v_color = a_Color;\n\n vec3 size = a_Miter * setPickingSize(a_Size.x) * reverse_offset_normal(a_Normal);\n \n vec2 offset = project_pixel(size.xy);\n\n float lineDistance = a_DistanceAndIndex.x;\n float currentLinePointRatio = lineDistance / a_Total_Distance;\n \n if(u_arrow > 0.0) {\n // \u8BA1\u7B97\u7BAD\u5934\n offset = calculateArrow(offset);\n\n if(a_DistanceAndIndex.y > 4.0) {\n offset *= mix(1.0, u_tailWidth, currentLinePointRatio);\n }\n }\n\n float lineOffsetWidth = length(offset + offset * sign(a_Miter)); // \u7EBF\u6A2A\u5411\u504F\u79FB\u7684\u8DDD\u79BB\uFF08\u5411\u4E24\u4FA7\u504F\u79FB\u7684\u548C\uFF09\n float linePixelSize = project_pixel(a_Size.x) * 2.0; // \u5B9A\u70B9\u4F4D\u7F6E\u504F\u79FB\uFF0C\u6309\u5730\u56FE\u7B49\u7EA7\u7F29\u653E\u540E\u7684\u8DDD\u79BB \u5355\u4FA7 * 2\n float texV = lineOffsetWidth/linePixelSize; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n // \u8BBE\u7F6E\u6570\u636E\u96C6\u7684\u53C2\u6570\n styleMappingMat[3][0] = currentLinePointRatio; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n styleMappingMat[3][1] = lineDistance; // \u5F53\u524D\u9876\u70B9\u7684\u8DDD\u79BB\n styleMappingMat[3][2] = d_texPixelLen; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n styleMappingMat[3][3] = texV; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0));\n\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, a_Size.y, 1.0));\n\n float h = float(a_Position.z) * u_vertexScale; // \u7EBF\u9876\u70B9\u7684\u9AD8\u5EA6 - \u517C\u5BB9\u4E0D\u5B58\u5728\u7B2C\u4E09\u4E2A\u6570\u503C\u7684\u60C5\u51B5 vertex height\n float lineHeight = a_Size.y; // size \u7B2C\u4E8C\u4E2A\u53C2\u6570\u4EE3\u8868\u7684\u9AD8\u5EA6 [linewidth, lineheight]\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n lineHeight *= 0.2; // \u4FDD\u6301\u548C amap/mapbox \u4E00\u81F4\u7684\u6548\u679C\n h *= 0.2;\n if(u_heightfixed < 1.0) {\n lineHeight = project_pixel(a_Size.y);\n }\n gl_Position = u_Mvp * (vec4(project_pos.xy + offset, lineHeight + h + u_raisingHeight, 1.0));\n } else {\n // mapbox - amap\n \n // \u517C\u5BB9 mapbox \u5728\u7EBF\u9AD8\u5EA6\u4E0A\u7684\u6548\u679C\u8868\u73B0\u57FA\u672C\u4E00\u81F4\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n // mapbox\n // \u4FDD\u6301\u9AD8\u5EA6\u76F8\u5BF9\u4E0D\u53D8\n float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);\n h *= mapboxZoomScale;\n h += u_raisingHeight * mapboxZoomScale;\n if(u_heightfixed > 0.0) {\n lineHeight *= mapboxZoomScale;\n }\n \n } else {\n // amap\n h += u_raisingHeight;\n // lineHeight \u9876\u70B9\u504F\u79FB\u9AD8\u5EA6\n if(u_heightfixed < 1.0) {\n lineHeight *= pow(2.0, 20.0 - u_Zoom);\n }\n }\n\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, lineHeight + h, 1.0));\n }\n\n setPickingColor(a_PickingColor);\n}\n";
22
- var linear_line_frag = "#define LineTypeSolid 0.0\n#define LineTypeDash 1.0\n#define Animate 0.0\n#define LineTexture 1.0\nuniform float u_blur : 0.99;\nuniform float u_line_type: 0.0;\nuniform float u_opacity : 1.0;\n\nvarying vec4 v_color;\n\nuniform float u_linearColor: 0;\nuniform vec4 u_sourceColor;\nuniform vec4 u_targetColor;\n\n#pragma include \"picking\"\n\n\nvarying mat4 styleMappingMat;\n// [animate, duration, interval, trailLength],\nvoid main() {\n float opacity = styleMappingMat[0][0];\n float d_distance_ratio = styleMappingMat[3].r; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n\n if(u_linearColor == 1.0) { // \u4F7F\u7528\u6E10\u53D8\u989C\u8272\n gl_FragColor = mix(u_sourceColor, u_targetColor, d_distance_ratio);\n } else { // \u4F7F\u7528 color \u65B9\u6CD5\u4F20\u5165\u7684\u989C\u8272\n gl_FragColor = v_color;\n }\n\n gl_FragColor.a *= opacity; // \u5168\u5C40\u900F\u660E\u5EA6\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
22
+ var linear_line_frag = "varying vec4 v_color;\nuniform float u_linearDir: 1.0;\nuniform float u_linearColor: 0;\nuniform vec4 u_sourceColor;\nuniform vec4 u_targetColor;\n\n#pragma include \"picking\"\n\n\nvarying mat4 styleMappingMat;\n\nvoid main() {\n float opacity = styleMappingMat[0][0];\n float linearRadio = styleMappingMat[3][0]; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n if(u_linearDir < 1.0) {\n linearRadio = styleMappingMat[3][3];\n }\n\n if(u_linearColor == 1.0) { // \u4F7F\u7528\u6E10\u53D8\u989C\u8272\n gl_FragColor = mix(u_sourceColor, u_targetColor, linearRadio);\n } else { // \u4F7F\u7528 color \u65B9\u6CD5\u4F20\u5165\u7684\u989C\u8272\n gl_FragColor = v_color;\n }\n\n gl_FragColor.a *= opacity; // \u5168\u5C40\u900F\u660E\u5EA6\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
23
23
  var lineStyleObj = {
24
24
  solid: 0.0,
25
25
  dash: 1.0
@@ -97,6 +97,10 @@ var LineModel = function (_BaseModel) {
97
97
  raisingHeight = _ref$raisingHeight === void 0 ? 0 : _ref$raisingHeight,
98
98
  _ref$heightfixed = _ref.heightfixed,
99
99
  heightfixed = _ref$heightfixed === void 0 ? false : _ref$heightfixed,
100
+ _ref$linearDir = _ref.linearDir,
101
+ linearDir = _ref$linearDir === void 0 ? LinearDir.VERTICAL : _ref$linearDir,
102
+ _ref$blur = _ref.blur,
103
+ blur = _ref$blur === void 0 ? [1, 1, 1] : _ref$blur,
100
104
  _ref$arrow = _ref.arrow,
101
105
  arrow = _ref$arrow === void 0 ? {
102
106
  enable: false,
@@ -158,15 +162,17 @@ var LineModel = function (_BaseModel) {
158
162
  u_dataTexture: this.dataTexture,
159
163
  u_cellTypeLayout: this.getCellTypeLayout(),
160
164
  u_opacity: _isNumber(opacity) ? opacity : 1.0,
161
- u_textureBlend: textureBlend === 'normal' ? 0.0 : 1.0,
165
+ u_textureBlend: textureBlend === TextureBlend.NORMAL ? 0.0 : 1.0,
162
166
  u_line_type: lineStyleObj[lineType],
163
167
  u_dash_array: dashArray,
168
+ u_blur: blur,
164
169
  u_texture: this.texture,
165
170
  u_line_texture: lineTexture ? 1.0 : 0.0,
166
171
  u_icon_step: iconStep,
167
172
  u_textSize: [1024, this.iconService.canvasHeight || 128],
168
173
  u_borderWidth: borderWidth,
169
174
  u_borderColor: rgb2arr(borderColor),
175
+ u_linearDir: linearDir === LinearDir.VERTICAL ? 1.0 : 0.0,
170
176
  u_linearColor: useLinearColor,
171
177
  u_sourceColor: sourceColorArr,
172
178
  u_targetColor: targetColorArr,
@@ -192,10 +198,10 @@ var LineModel = function (_BaseModel) {
192
198
  }
193
199
  }, {
194
200
  key: "initModels",
195
- value: function initModels() {
201
+ value: function initModels(callbackModel) {
196
202
  this.updateTexture();
197
203
  this.iconService.on('imageUpdate', this.updateTexture);
198
- return this.buildModels();
204
+ this.buildModels(callbackModel);
199
205
  }
200
206
  }, {
201
207
  key: "clearModels",
@@ -208,14 +214,17 @@ var LineModel = function (_BaseModel) {
208
214
  }
209
215
  }, {
210
216
  key: "buildModels",
211
- value: function buildModels() {
217
+ value: function buildModels(callbackModel) {
212
218
  var _ref3 = this.layer.getLayerConfig(),
213
219
  _ref3$mask = _ref3.mask,
214
220
  mask = _ref3$mask === void 0 ? false : _ref3$mask,
215
221
  _ref3$maskInside = _ref3.maskInside,
216
222
  maskInside = _ref3$maskInside === void 0 ? true : _ref3$maskInside,
217
223
  _ref3$depth = _ref3.depth,
218
- depth = _ref3$depth === void 0 ? false : _ref3$depth;
224
+ depth = _ref3$depth === void 0 ? false : _ref3$depth,
225
+ _ref3$workerEnabled = _ref3.workerEnabled,
226
+ workerEnabled = _ref3$workerEnabled === void 0 ? false : _ref3$workerEnabled,
227
+ enablePicking = _ref3.enablePicking;
219
228
 
220
229
  var _this$getShaders = this.getShaders(),
221
230
  frag = _this$getShaders.frag,
@@ -223,18 +232,28 @@ var LineModel = function (_BaseModel) {
223
232
  type = _this$getShaders.type;
224
233
 
225
234
  this.layer.triangulation = LineTriangulation;
226
- return [this.layer.buildLayerModel({
227
- moduleName: 'line_' + type,
235
+ this.layer.buildLayerModel({
236
+ moduleName: 'line' + type,
228
237
  vertexShader: vert,
229
238
  fragmentShader: frag,
230
239
  triangulation: LineTriangulation,
231
- primitive: gl.TRIANGLES,
232
- blend: this.getBlend(),
233
240
  depth: {
234
241
  enable: depth
235
242
  },
236
- stencil: getMask(mask, maskInside)
237
- })];
243
+ blend: this.getBlend(),
244
+ stencil: getMask(mask, maskInside),
245
+ workerEnabled: workerEnabled,
246
+ workerOptions: {
247
+ modelType: 'line' + type,
248
+ enablePicking: enablePicking,
249
+ iconMap: this.iconService.getIconMap()
250
+ }
251
+ }).then(function (model) {
252
+ callbackModel([model]);
253
+ }).catch(function (err) {
254
+ console.warn(err);
255
+ callbackModel([]);
256
+ });
238
257
  }
239
258
  }, {
240
259
  key: "getShaders",
@@ -248,7 +267,7 @@ var LineModel = function (_BaseModel) {
248
267
  return {
249
268
  frag: line_dash_frag,
250
269
  vert: line_dash_vert,
251
- type: 'dash'
270
+ type: 'Dash'
252
271
  };
253
272
  }
254
273
 
@@ -256,13 +275,13 @@ var LineModel = function (_BaseModel) {
256
275
  return {
257
276
  frag: linear_line_frag,
258
277
  vert: line_vert,
259
- type: 'linear'
278
+ type: 'Linear'
260
279
  };
261
280
  } else {
262
281
  return {
263
282
  frag: line_frag,
264
283
  vert: line_vert,
265
- type: 'normal'
284
+ type: ''
266
285
  };
267
286
  }
268
287
  }