@antv/l7-layers 2.9.18 → 2.9.21

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (362) hide show
  1. package/es/Geometry/index.js +12 -2
  2. package/es/Geometry/index.js.map +1 -1
  3. package/es/Geometry/models/billboard.d.ts +3 -3
  4. package/es/Geometry/models/billboard.js +11 -6
  5. package/es/Geometry/models/billboard.js.map +1 -1
  6. package/es/Geometry/models/plane.d.ts +3 -3
  7. package/es/Geometry/models/plane.js +12 -7
  8. package/es/Geometry/models/plane.js.map +1 -1
  9. package/es/Geometry/models/sprite.d.ts +3 -3
  10. package/es/Geometry/models/sprite.js +11 -6
  11. package/es/Geometry/models/sprite.js.map +1 -1
  12. package/es/canvas/index.js +12 -2
  13. package/es/canvas/index.js.map +1 -1
  14. package/es/citybuliding/building.js +12 -2
  15. package/es/citybuliding/building.js.map +1 -1
  16. package/es/citybuliding/models/build.d.ts +2 -1
  17. package/es/citybuliding/models/build.js +16 -3
  18. package/es/citybuliding/models/build.js.map +1 -1
  19. package/es/core/BaseLayer.d.ts +1 -1
  20. package/es/core/BaseLayer.js +105 -62
  21. package/es/core/BaseLayer.js.map +1 -1
  22. package/es/core/BaseModel.d.ts +2 -2
  23. package/es/core/BaseModel.js +2 -2
  24. package/es/core/BaseModel.js.map +1 -1
  25. package/es/core/interface.d.ts +13 -1
  26. package/es/core/interface.js +14 -0
  27. package/es/core/interface.js.map +1 -1
  28. package/es/core/triangulation.d.ts +1 -0
  29. package/es/core/triangulation.js +37 -11
  30. package/es/core/triangulation.js.map +1 -1
  31. package/es/earth/index.js +8 -2
  32. package/es/earth/index.js.map +1 -1
  33. package/es/earth/models/atmosphere.d.ts +2 -2
  34. package/es/earth/models/atmosphere.js +11 -6
  35. package/es/earth/models/atmosphere.js.map +1 -1
  36. package/es/earth/models/base.d.ts +2 -2
  37. package/es/earth/models/base.js +11 -6
  38. package/es/earth/models/base.js.map +1 -1
  39. package/es/earth/models/bloomsphere.d.ts +2 -2
  40. package/es/earth/models/bloomsphere.js +11 -6
  41. package/es/earth/models/bloomsphere.js.map +1 -1
  42. package/es/heatmap/index.js +17 -5
  43. package/es/heatmap/index.js.map +1 -1
  44. package/es/heatmap/models/grid.d.ts +2 -2
  45. package/es/heatmap/models/grid.js +12 -8
  46. package/es/heatmap/models/grid.js.map +1 -1
  47. package/es/heatmap/models/grid3d.d.ts +2 -2
  48. package/es/heatmap/models/grid3d.js +12 -6
  49. package/es/heatmap/models/grid3d.js.map +1 -1
  50. package/es/heatmap/models/heatmap.d.ts +2 -2
  51. package/es/heatmap/models/heatmap.js +112 -62
  52. package/es/heatmap/models/heatmap.js.map +1 -1
  53. package/es/heatmap/models/hexagon.d.ts +2 -2
  54. package/es/heatmap/models/hexagon.js +11 -6
  55. package/es/heatmap/models/hexagon.js.map +1 -1
  56. package/es/image/index.js +12 -2
  57. package/es/image/index.js.map +1 -1
  58. package/es/image/models/dataImage.d.ts +3 -3
  59. package/es/image/models/dataImage.js +10 -5
  60. package/es/image/models/dataImage.js.map +1 -1
  61. package/es/image/models/image.d.ts +3 -3
  62. package/es/image/models/image.js +11 -7
  63. package/es/image/models/image.js.map +1 -1
  64. package/es/line/index.d.ts +0 -2
  65. package/es/line/index.js +12 -5
  66. package/es/line/index.js.map +1 -1
  67. package/es/line/models/arc.d.ts +2 -2
  68. package/es/line/models/arc.js +14 -9
  69. package/es/line/models/arc.js.map +1 -1
  70. package/es/line/models/arc_3d.d.ts +2 -2
  71. package/es/line/models/arc_3d.js +13 -8
  72. package/es/line/models/arc_3d.js.map +1 -1
  73. package/es/line/models/earthArc_3d.d.ts +2 -2
  74. package/es/line/models/earthArc_3d.js +17 -9
  75. package/es/line/models/earthArc_3d.js.map +1 -1
  76. package/es/line/models/great_circle.d.ts +2 -2
  77. package/es/line/models/great_circle.js +11 -6
  78. package/es/line/models/great_circle.js.map +1 -1
  79. package/es/line/models/half.d.ts +2 -2
  80. package/es/line/models/half.js +46 -29
  81. package/es/line/models/half.js.map +1 -1
  82. package/es/line/models/index.d.ts +1 -1
  83. package/es/line/models/index.js +0 -2
  84. package/es/line/models/index.js.map +1 -1
  85. package/es/line/models/line.d.ts +2 -2
  86. package/es/line/models/line.js +37 -18
  87. package/es/line/models/line.js.map +1 -1
  88. package/es/line/models/linearline.d.ts +2 -11
  89. package/es/line/models/linearline.js +21 -27
  90. package/es/line/models/linearline.js.map +1 -1
  91. package/es/line/models/simpleLine.d.ts +2 -2
  92. package/es/line/models/simpleLine.js +13 -8
  93. package/es/line/models/simpleLine.js.map +1 -1
  94. package/es/line/models/tile.d.ts +2 -11
  95. package/es/line/models/tile.js +45 -39
  96. package/es/line/models/tile.js.map +1 -1
  97. package/es/line/models/wall.d.ts +2 -2
  98. package/es/line/models/wall.js +13 -9
  99. package/es/line/models/wall.js.map +1 -1
  100. package/es/mask/index.js +12 -2
  101. package/es/mask/index.js.map +1 -1
  102. package/es/mask/models/fill.d.ts +2 -2
  103. package/es/mask/models/fill.js +53 -27
  104. package/es/mask/models/fill.js.map +1 -1
  105. package/es/plugins/DataMappingPlugin.js +29 -8
  106. package/es/plugins/DataMappingPlugin.js.map +1 -1
  107. package/es/plugins/DataSourcePlugin.js +14 -5
  108. package/es/plugins/DataSourcePlugin.js.map +1 -1
  109. package/es/plugins/LayerModelPlugin.d.ts +2 -0
  110. package/es/plugins/LayerModelPlugin.js +35 -7
  111. package/es/plugins/LayerModelPlugin.js.map +1 -1
  112. package/es/plugins/PixelPickingPlugin.js +16 -13
  113. package/es/plugins/PixelPickingPlugin.js.map +1 -1
  114. package/es/point/index.d.ts +1 -1
  115. package/es/point/index.js +26 -15
  116. package/es/point/index.js.map +1 -1
  117. package/es/point/models/earthExtrude.d.ts +2 -2
  118. package/es/point/models/earthExtrude.js +16 -14
  119. package/es/point/models/earthExtrude.js.map +1 -1
  120. package/es/point/models/earthFill.d.ts +2 -11
  121. package/es/point/models/earthFill.js +13 -22
  122. package/es/point/models/earthFill.js.map +1 -1
  123. package/es/point/models/extrude.d.ts +2 -2
  124. package/es/point/models/extrude.js +49 -27
  125. package/es/point/models/extrude.js.map +1 -1
  126. package/es/point/models/fill.d.ts +2 -2
  127. package/es/point/models/fill.js +59 -41
  128. package/es/point/models/fill.js.map +1 -1
  129. package/es/point/models/fillmage.d.ts +2 -7
  130. package/es/point/models/fillmage.js +13 -22
  131. package/es/point/models/fillmage.js.map +1 -1
  132. package/es/point/models/image.d.ts +2 -2
  133. package/es/point/models/image.js +11 -6
  134. package/es/point/models/image.js.map +1 -1
  135. package/es/point/models/index.d.ts +1 -1
  136. package/es/point/models/index.js +0 -2
  137. package/es/point/models/index.js.map +1 -1
  138. package/es/point/models/normal.d.ts +2 -2
  139. package/es/point/models/normal.js +11 -6
  140. package/es/point/models/normal.js.map +1 -1
  141. package/es/point/models/radar.d.ts +2 -11
  142. package/es/point/models/radar.js +13 -22
  143. package/es/point/models/radar.js.map +1 -1
  144. package/es/point/models/simplePoint.d.ts +2 -2
  145. package/es/point/models/simplePoint.js +11 -6
  146. package/es/point/models/simplePoint.js.map +1 -1
  147. package/es/point/models/text.d.ts +3 -2
  148. package/es/point/models/text.js +110 -75
  149. package/es/point/models/text.js.map +1 -1
  150. package/es/point/models/tile.d.ts +2 -11
  151. package/es/point/models/tile.js +22 -25
  152. package/es/point/models/tile.js.map +1 -1
  153. package/es/polygon/index.js +12 -2
  154. package/es/polygon/index.js.map +1 -1
  155. package/es/polygon/models/extrude.d.ts +2 -2
  156. package/es/polygon/models/extrude.js +10 -5
  157. package/es/polygon/models/extrude.js.map +1 -1
  158. package/es/polygon/models/fill.d.ts +2 -2
  159. package/es/polygon/models/fill.js +27 -13
  160. package/es/polygon/models/fill.js.map +1 -1
  161. package/es/polygon/models/ocean.d.ts +2 -2
  162. package/es/polygon/models/ocean.js +12 -6
  163. package/es/polygon/models/ocean.js.map +1 -1
  164. package/es/polygon/models/tile.d.ts +2 -3
  165. package/es/polygon/models/tile.js +17 -27
  166. package/es/polygon/models/tile.js.map +1 -1
  167. package/es/polygon/models/water.d.ts +2 -2
  168. package/es/polygon/models/water.js +12 -6
  169. package/es/polygon/models/water.js.map +1 -1
  170. package/es/raster/index.js +12 -2
  171. package/es/raster/index.js.map +1 -1
  172. package/es/raster/models/raster.d.ts +3 -3
  173. package/es/raster/models/raster.js +11 -7
  174. package/es/raster/models/raster.js.map +1 -1
  175. package/es/tile/manager/tileLayerManager.js +3 -0
  176. package/es/tile/manager/tileLayerManager.js.map +1 -1
  177. package/es/tile/manager/tilePickerManager.js +1 -0
  178. package/es/tile/manager/tilePickerManager.js.map +1 -1
  179. package/es/tile/tileFactory/base.js.map +1 -1
  180. package/es/tile/tileFactory/point.js.map +1 -1
  181. package/es/tile/tileFactory/rasterDataLayer.js +12 -2
  182. package/es/tile/tileFactory/rasterDataLayer.js.map +1 -1
  183. package/es/tile/tileFactory/vectorLayer.js +12 -2
  184. package/es/tile/tileFactory/vectorLayer.js.map +1 -1
  185. package/es/utils/extrude_polyline.d.ts +15 -0
  186. package/es/utils/extrude_polyline.js +146 -14
  187. package/es/utils/extrude_polyline.js.map +1 -1
  188. package/es/wind/index.js +12 -2
  189. package/es/wind/index.js.map +1 -1
  190. package/es/wind/models/wind.d.ts +4 -2
  191. package/es/wind/models/wind.js +50 -18
  192. package/es/wind/models/wind.js.map +1 -1
  193. package/es/wind/models/windRender.js +1 -1
  194. package/es/wind/models/windRender.js.map +1 -1
  195. package/lib/Geometry/index.js +12 -2
  196. package/lib/Geometry/index.js.map +1 -1
  197. package/lib/Geometry/models/billboard.js +11 -6
  198. package/lib/Geometry/models/billboard.js.map +1 -1
  199. package/lib/Geometry/models/plane.js +12 -7
  200. package/lib/Geometry/models/plane.js.map +1 -1
  201. package/lib/Geometry/models/sprite.js +11 -6
  202. package/lib/Geometry/models/sprite.js.map +1 -1
  203. package/lib/canvas/index.js +12 -2
  204. package/lib/canvas/index.js.map +1 -1
  205. package/lib/citybuliding/building.js +12 -2
  206. package/lib/citybuliding/building.js.map +1 -1
  207. package/lib/citybuliding/models/build.js +16 -3
  208. package/lib/citybuliding/models/build.js.map +1 -1
  209. package/lib/core/BaseLayer.js +104 -61
  210. package/lib/core/BaseLayer.js.map +1 -1
  211. package/lib/core/BaseModel.js +2 -2
  212. package/lib/core/BaseModel.js.map +1 -1
  213. package/lib/core/interface.js +17 -1
  214. package/lib/core/interface.js.map +1 -1
  215. package/lib/core/triangulation.js +40 -16
  216. package/lib/core/triangulation.js.map +1 -1
  217. package/lib/earth/index.js +8 -2
  218. package/lib/earth/index.js.map +1 -1
  219. package/lib/earth/models/atmosphere.js +11 -6
  220. package/lib/earth/models/atmosphere.js.map +1 -1
  221. package/lib/earth/models/base.js +11 -6
  222. package/lib/earth/models/base.js.map +1 -1
  223. package/lib/earth/models/bloomsphere.js +11 -6
  224. package/lib/earth/models/bloomsphere.js.map +1 -1
  225. package/lib/heatmap/index.js +17 -5
  226. package/lib/heatmap/index.js.map +1 -1
  227. package/lib/heatmap/models/grid.js +12 -8
  228. package/lib/heatmap/models/grid.js.map +1 -1
  229. package/lib/heatmap/models/grid3d.js +12 -6
  230. package/lib/heatmap/models/grid3d.js.map +1 -1
  231. package/lib/heatmap/models/heatmap.js +113 -62
  232. package/lib/heatmap/models/heatmap.js.map +1 -1
  233. package/lib/heatmap/models/hexagon.js +11 -6
  234. package/lib/heatmap/models/hexagon.js.map +1 -1
  235. package/lib/image/index.js +12 -2
  236. package/lib/image/index.js.map +1 -1
  237. package/lib/image/models/dataImage.js +10 -5
  238. package/lib/image/models/dataImage.js.map +1 -1
  239. package/lib/image/models/image.js +11 -7
  240. package/lib/image/models/image.js.map +1 -1
  241. package/lib/line/index.js +12 -5
  242. package/lib/line/index.js.map +1 -1
  243. package/lib/line/models/arc.js +14 -9
  244. package/lib/line/models/arc.js.map +1 -1
  245. package/lib/line/models/arc_3d.js +13 -8
  246. package/lib/line/models/arc_3d.js.map +1 -1
  247. package/lib/line/models/earthArc_3d.js +17 -9
  248. package/lib/line/models/earthArc_3d.js.map +1 -1
  249. package/lib/line/models/great_circle.js +11 -6
  250. package/lib/line/models/great_circle.js.map +1 -1
  251. package/lib/line/models/half.js +48 -29
  252. package/lib/line/models/half.js.map +1 -1
  253. package/lib/line/models/index.js +0 -3
  254. package/lib/line/models/index.js.map +1 -1
  255. package/lib/line/models/line.js +38 -19
  256. package/lib/line/models/line.js.map +1 -1
  257. package/lib/line/models/linearline.js +22 -27
  258. package/lib/line/models/linearline.js.map +1 -1
  259. package/lib/line/models/simpleLine.js +13 -8
  260. package/lib/line/models/simpleLine.js.map +1 -1
  261. package/lib/line/models/tile.js +47 -39
  262. package/lib/line/models/tile.js.map +1 -1
  263. package/lib/line/models/wall.js +13 -9
  264. package/lib/line/models/wall.js.map +1 -1
  265. package/lib/mask/index.js +12 -2
  266. package/lib/mask/index.js.map +1 -1
  267. package/lib/mask/models/fill.js +55 -27
  268. package/lib/mask/models/fill.js.map +1 -1
  269. package/lib/plugins/DataMappingPlugin.js +29 -8
  270. package/lib/plugins/DataMappingPlugin.js.map +1 -1
  271. package/lib/plugins/DataSourcePlugin.js +13 -4
  272. package/lib/plugins/DataSourcePlugin.js.map +1 -1
  273. package/lib/plugins/LayerModelPlugin.js +35 -7
  274. package/lib/plugins/LayerModelPlugin.js.map +1 -1
  275. package/lib/plugins/PixelPickingPlugin.js +16 -13
  276. package/lib/plugins/PixelPickingPlugin.js.map +1 -1
  277. package/lib/point/index.js +26 -15
  278. package/lib/point/index.js.map +1 -1
  279. package/lib/point/models/earthExtrude.js +16 -15
  280. package/lib/point/models/earthExtrude.js.map +1 -1
  281. package/lib/point/models/earthFill.js +13 -22
  282. package/lib/point/models/earthFill.js.map +1 -1
  283. package/lib/point/models/extrude.js +51 -28
  284. package/lib/point/models/extrude.js.map +1 -1
  285. package/lib/point/models/fill.js +61 -42
  286. package/lib/point/models/fill.js.map +1 -1
  287. package/lib/point/models/fillmage.js +13 -22
  288. package/lib/point/models/fillmage.js.map +1 -1
  289. package/lib/point/models/image.js +11 -6
  290. package/lib/point/models/image.js.map +1 -1
  291. package/lib/point/models/index.js +0 -3
  292. package/lib/point/models/index.js.map +1 -1
  293. package/lib/point/models/normal.js +11 -6
  294. package/lib/point/models/normal.js.map +1 -1
  295. package/lib/point/models/radar.js +13 -22
  296. package/lib/point/models/radar.js.map +1 -1
  297. package/lib/point/models/simplePoint.js +11 -6
  298. package/lib/point/models/simplePoint.js.map +1 -1
  299. package/lib/point/models/text.js +112 -78
  300. package/lib/point/models/text.js.map +1 -1
  301. package/lib/point/models/tile.js +22 -25
  302. package/lib/point/models/tile.js.map +1 -1
  303. package/lib/polygon/index.js +12 -2
  304. package/lib/polygon/index.js.map +1 -1
  305. package/lib/polygon/models/extrude.js +10 -5
  306. package/lib/polygon/models/extrude.js.map +1 -1
  307. package/lib/polygon/models/fill.js +25 -11
  308. package/lib/polygon/models/fill.js.map +1 -1
  309. package/lib/polygon/models/ocean.js +12 -6
  310. package/lib/polygon/models/ocean.js.map +1 -1
  311. package/lib/polygon/models/tile.js +17 -27
  312. package/lib/polygon/models/tile.js.map +1 -1
  313. package/lib/polygon/models/water.js +12 -6
  314. package/lib/polygon/models/water.js.map +1 -1
  315. package/lib/raster/index.js +12 -2
  316. package/lib/raster/index.js.map +1 -1
  317. package/lib/raster/models/raster.js +11 -7
  318. package/lib/raster/models/raster.js.map +1 -1
  319. package/lib/tile/manager/tileLayerManager.js +3 -0
  320. package/lib/tile/manager/tileLayerManager.js.map +1 -1
  321. package/lib/tile/manager/tilePickerManager.js +1 -0
  322. package/lib/tile/manager/tilePickerManager.js.map +1 -1
  323. package/lib/tile/tileFactory/base.js.map +1 -1
  324. package/lib/tile/tileFactory/point.js.map +1 -1
  325. package/lib/tile/tileFactory/rasterDataLayer.js +12 -2
  326. package/lib/tile/tileFactory/rasterDataLayer.js.map +1 -1
  327. package/lib/tile/tileFactory/vectorLayer.js +12 -2
  328. package/lib/tile/tileFactory/vectorLayer.js.map +1 -1
  329. package/lib/utils/extrude_polyline.js +148 -14
  330. package/lib/utils/extrude_polyline.js.map +1 -1
  331. package/lib/wind/index.js +12 -2
  332. package/lib/wind/index.js.map +1 -1
  333. package/lib/wind/models/wind.js +49 -18
  334. package/lib/wind/models/wind.js.map +1 -1
  335. package/lib/wind/models/windRender.js +1 -1
  336. package/lib/wind/models/windRender.js.map +1 -1
  337. package/package.json +9 -8
  338. package/es/line/models/arcmini.d.ts +0 -9
  339. package/es/line/models/arcmini.js +0 -145
  340. package/es/line/models/arcmini.js.map +0 -1
  341. package/es/point/models/icon-font.d.ts +0 -11
  342. package/es/point/models/icon-font.js +0 -181
  343. package/es/point/models/icon-font.js.map +0 -1
  344. package/es/raster/image.d.ts +0 -0
  345. package/es/raster/image.js +0 -2
  346. package/es/raster/image.js.map +0 -1
  347. package/es/raster/raster2d.d.ts +0 -27
  348. package/es/raster/raster2d.js +0 -158
  349. package/es/raster/raster2d.js.map +0 -1
  350. package/es/utils/geo.d.ts +0 -12
  351. package/es/utils/geo.js +0 -53
  352. package/es/utils/geo.js.map +0 -1
  353. package/lib/line/models/arcmini.js +0 -161
  354. package/lib/line/models/arcmini.js.map +0 -1
  355. package/lib/point/models/icon-font.js +0 -196
  356. package/lib/point/models/icon-font.js.map +0 -1
  357. package/lib/raster/image.js +0 -2
  358. package/lib/raster/image.js.map +0 -1
  359. package/lib/raster/raster2d.js +0 -172
  360. package/lib/raster/raster2d.js.map +0 -1
  361. package/lib/utils/geo.js +0 -65
  362. package/lib/utils/geo.js.map +0 -1
@@ -10,9 +10,9 @@ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflec
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  function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
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  import { AttributeType, gl } from '@antv/l7-core';
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- import { getMask } from '@antv/l7-utils';
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+ import { getMask, polygonFillTriangulation } from '@antv/l7-utils';
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  import BaseModel from '../../core/BaseModel';
15
- import { polygonTriangulation, polygonTriangulationWithCenter } from '../../core/triangulation';
15
+ import { polygonTriangulationWithCenter } from '../../core/triangulation';
16
16
  var polygon_frag = "uniform float u_opacity: 1.0;\nvarying vec4 v_Color;\nvarying mat4 styleMappingMat; // \u4F20\u9012\u4ECE\u7247\u5143\u4E2D\u4F20\u9012\u7684\u6620\u5C04\u6570\u636E\n\n#pragma include \"picking\"\n\nvoid main() {\n float opacity = styleMappingMat[0][0];\n gl_FragColor = v_Color;\n gl_FragColor.a *= opacity;\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
17
17
  var polygon_linear_frag = "uniform float u_opacity: 1.0;\nvarying vec4 v_Color;\nvarying mat4 styleMappingMat; // \u4F20\u9012\u4ECE\u7247\u5143\u4E2D\u4F20\u9012\u7684\u6620\u5C04\u6570\u636E\n\n#pragma include \"picking\"\nuniform float u_opacitylinear: 0.0;\nuniform float u_dir: 1.0;\nvarying vec3 v_linear;\nvarying vec2 v_pos;\n\n\nvoid main() {\n float opacity = styleMappingMat[0][0];\n gl_FragColor = v_Color;\n \n if(u_opacitylinear > 0.0) {\n gl_FragColor.a *= u_dir == 1.0 ? 1.0 - length(v_pos - v_linear.xy)/v_linear.z : length(v_pos - v_linear.xy)/v_linear.z;\n }\n\n gl_FragColor.a *= opacity;\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
18
18
  var polygon_linear_vert = "attribute vec4 a_Color;\nattribute vec3 a_Position;\n\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform float u_opacity: 1.0;\nuniform float u_raisingHeight: 0.0;\n\nvarying vec4 v_Color;\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nuniform float u_opacitylinear: 0.0;\n\nattribute vec3 a_linear;\nvarying vec3 v_linear;\nvarying vec2 v_pos;\n\nvoid main() {\n if(u_opacitylinear > 0.0) {\n v_linear = a_linear;\n v_pos = a_Position.xy;\n }\n \n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\nstyleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n\n v_Color = a_Color;\n vec4 project_pos = project_position(vec4(a_Position, 1.0));\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));\n project_pos.z += u_raisingHeight;\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);\n project_pos.z *= mapboxZoomScale;\n project_pos.z += u_raisingHeight * mapboxZoomScale;\n }\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xyz, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));\n }\n\n setPickingColor(a_PickingColor);\n}";
@@ -85,12 +85,12 @@ var FillModel = function (_BaseModel) {
85
85
  }
86
86
  }, {
87
87
  key: "initModels",
88
- value: function initModels() {
89
- return this.buildModels();
88
+ value: function initModels(callbackModel) {
89
+ this.buildModels(callbackModel);
90
90
  }
91
91
  }, {
92
92
  key: "buildModels",
93
- value: function buildModels() {
93
+ value: function buildModels(callbackModel) {
94
94
  var _this$getModelParams = this.getModelParams(),
95
95
  frag = _this$getModelParams.frag,
96
96
  vert = _this$getModelParams.vert,
@@ -101,20 +101,34 @@ var FillModel = function (_BaseModel) {
101
101
  _ref2$mask = _ref2.mask,
102
102
  mask = _ref2$mask === void 0 ? false : _ref2$mask,
103
103
  _ref2$maskInside = _ref2.maskInside,
104
- maskInside = _ref2$maskInside === void 0 ? true : _ref2$maskInside;
104
+ maskInside = _ref2$maskInside === void 0 ? true : _ref2$maskInside,
105
+ _ref2$workerEnabled = _ref2.workerEnabled,
106
+ workerEnabled = _ref2$workerEnabled === void 0 ? false : _ref2$workerEnabled,
107
+ enablePicking = _ref2.enablePicking;
105
108
 
106
109
  this.layer.triangulation = triangulation;
107
- return [this.layer.buildLayerModel({
110
+ this.layer.buildLayerModel({
108
111
  moduleName: type,
109
112
  vertexShader: vert,
110
113
  fragmentShader: frag,
111
114
  triangulation: triangulation,
112
- blend: this.getBlend(),
115
+ primitive: gl.TRIANGLES,
113
116
  depth: {
114
117
  enable: false
115
118
  },
116
- stencil: getMask(mask, maskInside)
117
- })];
119
+ blend: this.getBlend(),
120
+ stencil: getMask(mask, maskInside),
121
+ workerEnabled: workerEnabled,
122
+ workerOptions: {
123
+ modelType: type,
124
+ enablePicking: enablePicking
125
+ }
126
+ }).then(function (model) {
127
+ callbackModel([model]);
128
+ }).catch(function (err) {
129
+ console.warn(err);
130
+ callbackModel([]);
131
+ });
118
132
  }
119
133
  }, {
120
134
  key: "clearModels",
@@ -165,15 +179,15 @@ var FillModel = function (_BaseModel) {
165
179
  return {
166
180
  frag: polygon_linear_frag,
167
181
  vert: polygon_linear_vert,
168
- type: 'polygon_linear',
182
+ type: 'polygonLinear',
169
183
  triangulation: polygonTriangulationWithCenter
170
184
  };
171
185
  } else {
172
186
  return {
173
187
  frag: polygon_frag,
174
188
  vert: polygon_vert,
175
- type: 'polygon_fill',
176
- triangulation: polygonTriangulation
189
+ type: 'polygonFill',
190
+ triangulation: polygonFillTriangulation
177
191
  };
178
192
  }
179
193
  }
@@ -1 +1 @@
1
- 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{\n AttributeType,\n gl,\n IEncodeFeature,\n IModel,\n Triangulation,\n} from '@antv/l7-core';\nimport { getMask } from '@antv/l7-utils';\nimport { isNumber } from 'lodash';\nimport BaseModel from '../../core/BaseModel';\nimport { IPolygonLayerStyleOptions } from '../../core/interface';\nimport {\n polygonTriangulation,\n polygonTriangulationWithCenter,\n} from '../../core/triangulation';\nimport polygon_frag from '../shaders/polygon_frag.glsl';\nimport polygon_linear_frag from '../shaders/polygon_linear_frag.glsl';\nimport polygon_linear_vert from '../shaders/polygon_linear_vert.glsl';\nimport polygon_vert from '../shaders/polygon_vert.glsl';\nexport default class FillModel extends BaseModel {\n public getUninforms() {\n const {\n raisingHeight = 0,\n opacity = 1,\n opacityLinear = {\n enable: false,\n dir: 'in',\n },\n } = this.layer.getLayerConfig() as IPolygonLayerStyleOptions;\n if (this.dataTextureTest && this.dataTextureNeedUpdate({ opacity })) {\n this.judgeStyleAttributes({ opacity });\n const encodeData = this.layer.getEncodedData();\n const { data, width, height } = this.calDataFrame(\n this.cellLength,\n encodeData,\n this.cellProperties,\n );\n this.rowCount = height; // 当前数据纹理有多少行\n\n this.dataTexture =\n this.cellLength > 0 && data.length > 0\n ? this.createTexture2D({\n flipY: true,\n data,\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width,\n height,\n })\n : this.createTexture2D({\n flipY: true,\n data: [1],\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width: 1,\n height: 1,\n });\n }\n return {\n u_dataTexture: this.dataTexture, // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]\n u_cellTypeLayout: this.getCellTypeLayout(),\n\n u_raisingHeight: Number(raisingHeight),\n\n u_opacity: isNumber(opacity) ? opacity : 1.0,\n\n u_opacitylinear: Number(opacityLinear.enable),\n u_dir: opacityLinear.dir === 'in' ? 1.0 : 0.0,\n };\n }\n\n public initModels(): IModel[] {\n return this.buildModels();\n }\n\n public buildModels(): IModel[] {\n const { frag, vert, triangulation, type } = this.getModelParams();\n const {\n mask = false,\n maskInside = true,\n } = this.layer.getLayerConfig() as IPolygonLayerStyleOptions;\n this.layer.triangulation = triangulation;\n return [\n this.layer.buildLayerModel({\n moduleName: type,\n vertexShader: vert,\n fragmentShader: frag,\n triangulation,\n blend: this.getBlend(),\n depth: { enable: false },\n stencil: getMask(mask, maskInside),\n }),\n ];\n }\n\n public clearModels() {\n this.dataTexture?.destroy();\n }\n\n protected registerBuiltinAttributes() {\n const {\n opacityLinear = {\n enable: false,\n dir: 'in',\n },\n } = this.layer.getLayerConfig() as IPolygonLayerStyleOptions;\n if (opacityLinear.enable) {\n this.styleAttributeService.registerStyleAttribute({\n name: 'linear',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_linear',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 3,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n normal: number[],\n ) => {\n // center[0] center[1] radius\n return [vertex[3], vertex[4], vertex[5]];\n },\n },\n });\n }\n }\n\n private getModelParams(): {\n frag: string;\n vert: string;\n type: string;\n triangulation: Triangulation;\n } {\n const {\n opacityLinear = {\n enable: false,\n },\n } = this.layer.getLayerConfig() as IPolygonLayerStyleOptions;\n if (opacityLinear.enable) {\n return {\n frag: polygon_linear_frag,\n vert: polygon_linear_vert,\n type: 'polygon_linear',\n triangulation: polygonTriangulationWithCenter,\n };\n } else {\n return {\n frag: polygon_frag,\n vert: polygon_vert,\n type: 'polygon_fill',\n triangulation: polygonTriangulation,\n };\n }\n }\n}\n"],"file":"fill.js"}
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+ 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{\n AttributeType,\n gl,\n IEncodeFeature,\n ILayerConfig,\n IModel,\n Triangulation,\n} from '@antv/l7-core';\nimport { getMask, polygonFillTriangulation } from '@antv/l7-utils';\nimport { isNumber } from 'lodash';\nimport BaseModel from '../../core/BaseModel';\nimport { IPolygonLayerStyleOptions } from '../../core/interface';\nimport { polygonTriangulationWithCenter } from '../../core/triangulation';\nimport polygon_frag from '../shaders/polygon_frag.glsl';\nimport polygon_linear_frag from '../shaders/polygon_linear_frag.glsl';\nimport polygon_linear_vert from '../shaders/polygon_linear_vert.glsl';\nimport polygon_vert from '../shaders/polygon_vert.glsl';\nexport default class FillModel extends BaseModel {\n public getUninforms() {\n const {\n raisingHeight = 0,\n opacity = 1,\n opacityLinear = {\n enable: false,\n dir: 'in',\n },\n } = this.layer.getLayerConfig() as IPolygonLayerStyleOptions;\n if (this.dataTextureTest && this.dataTextureNeedUpdate({ opacity })) {\n this.judgeStyleAttributes({ opacity });\n const encodeData = this.layer.getEncodedData();\n const { data, width, height } = this.calDataFrame(\n this.cellLength,\n encodeData,\n this.cellProperties,\n );\n this.rowCount = height; // 当前数据纹理有多少行\n\n this.dataTexture =\n this.cellLength > 0 && data.length > 0\n ? this.createTexture2D({\n flipY: true,\n data,\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width,\n height,\n })\n : this.createTexture2D({\n flipY: true,\n data: [1],\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width: 1,\n height: 1,\n });\n }\n return {\n u_dataTexture: this.dataTexture, // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]\n u_cellTypeLayout: this.getCellTypeLayout(),\n\n u_raisingHeight: Number(raisingHeight),\n\n u_opacity: isNumber(opacity) ? opacity : 1.0,\n\n u_opacitylinear: Number(opacityLinear.enable),\n u_dir: opacityLinear.dir === 'in' ? 1.0 : 0.0,\n };\n }\n\n public initModels(callbackModel: (models: IModel[]) => void) {\n this.buildModels(callbackModel);\n }\n\n public buildModels(callbackModel: (models: IModel[]) => void) {\n const { frag, vert, triangulation, type } = this.getModelParams();\n const {\n mask = false,\n maskInside = true,\n workerEnabled = false,\n enablePicking,\n } = this.layer.getLayerConfig() as Partial<\n ILayerConfig & IPolygonLayerStyleOptions\n >;\n this.layer.triangulation = triangulation;\n this.layer\n .buildLayerModel({\n moduleName: type,\n vertexShader: vert,\n fragmentShader: frag,\n triangulation,\n primitive: gl.TRIANGLES,\n depth: { enable: false },\n blend: this.getBlend(),\n stencil: getMask(mask, maskInside),\n workerEnabled,\n workerOptions: {\n modelType: type,\n enablePicking,\n },\n })\n .then((model) => {\n callbackModel([model]);\n })\n .catch((err) => {\n console.warn(err);\n callbackModel([]);\n });\n }\n\n public clearModels() {\n this.dataTexture?.destroy();\n }\n\n protected registerBuiltinAttributes() {\n const {\n opacityLinear = {\n enable: false,\n dir: 'in',\n },\n } = this.layer.getLayerConfig() as IPolygonLayerStyleOptions;\n if (opacityLinear.enable) {\n this.styleAttributeService.registerStyleAttribute({\n name: 'linear',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_linear',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 3,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n normal: number[],\n ) => {\n // center[0] center[1] radius\n return [vertex[3], vertex[4], vertex[5]];\n },\n },\n });\n }\n }\n\n private getModelParams(): {\n frag: string;\n vert: string;\n type: string;\n triangulation: Triangulation;\n } {\n const {\n opacityLinear = {\n enable: false,\n },\n } = this.layer.getLayerConfig() as IPolygonLayerStyleOptions;\n if (opacityLinear.enable) {\n return {\n frag: polygon_linear_frag,\n vert: polygon_linear_vert,\n type: 'polygonLinear',\n triangulation: polygonTriangulationWithCenter,\n };\n } else {\n return {\n frag: polygon_frag,\n vert: polygon_vert,\n type: 'polygonFill',\n triangulation: polygonFillTriangulation,\n };\n }\n }\n}\n"],"file":"fill.js"}
@@ -15,8 +15,8 @@ export default class OceanModel extends BaseModel {
15
15
  u_opacity: number;
16
16
  };
17
17
  getAnimateUniforms(): IModelUniform;
18
- initModels(): IModel[];
19
- buildModels(): IModel[];
18
+ initModels(callbackModel: (models: IModel[]) => void): void;
19
+ buildModels(callbackModel: (models: IModel[]) => void): void;
20
20
  clearModels(): void;
21
21
  protected registerBuiltinAttributes(): void;
22
22
  private loadTexture;
@@ -106,29 +106,35 @@ var OceanModel = function (_BaseModel) {
106
106
  }
107
107
  }, {
108
108
  key: "initModels",
109
- value: function initModels() {
109
+ value: function initModels(callbackModel) {
110
110
  this.loadTexture();
111
- return this.buildModels();
111
+ this.buildModels(callbackModel);
112
112
  }
113
113
  }, {
114
114
  key: "buildModels",
115
- value: function buildModels() {
115
+ value: function buildModels(callbackModel) {
116
116
  var _ref2 = this.layer.getLayerConfig(),
117
117
  _ref2$mask = _ref2.mask,
118
118
  mask = _ref2$mask === void 0 ? false : _ref2$mask,
119
119
  _ref2$maskInside = _ref2.maskInside,
120
120
  maskInside = _ref2$maskInside === void 0 ? true : _ref2$maskInside;
121
121
 
122
- return [this.layer.buildLayerModel({
123
- moduleName: 'polygon_ocean',
122
+ this.layer.buildLayerModel({
123
+ moduleName: 'polygonOcean',
124
124
  vertexShader: ocean_vert,
125
125
  fragmentShader: ocean_frag,
126
126
  triangulation: polygonTriangulation,
127
+ primitive: gl.TRIANGLES,
127
128
  depth: {
128
129
  enable: false
129
130
  },
130
131
  stencil: getMask(mask, maskInside)
131
- })];
132
+ }).then(function (model) {
133
+ callbackModel([model]);
134
+ }).catch(function (err) {
135
+ console.warn(err);
136
+ callbackModel([]);
137
+ });
132
138
  }
133
139
  }, {
134
140
  key: "clearModels",
@@ -1 +1 @@
1
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{\n AttributeType,\n gl,\n IEncodeFeature,\n IModel,\n IModelUniform,\n ITexture2D,\n} from '@antv/l7-core';\nimport { getMask, rgb2arr } from '@antv/l7-utils';\nimport { isNumber } from 'lodash';\nimport BaseModel from '../../core/BaseModel';\nimport { IPolygonLayerStyleOptions } from '../../core/interface';\nimport { polygonTriangulation } from '../../core/triangulation';\nimport ocean_frag from '../shaders/water/polygon_ocean_frag.glsl';\nimport ocean_vert from '../shaders/water/polygon_ocean_vert.glsl';\nexport default class OceanModel extends BaseModel {\n private texture1: ITexture2D;\n private texture2: ITexture2D;\n private texture3: ITexture2D;\n public getUninforms() {\n const {\n opacity = 1,\n watercolor = '#6D99A8',\n watercolor2 = '#0F121C',\n } = this.layer.getLayerConfig() as IPolygonLayerStyleOptions;\n if (this.dataTextureTest && this.dataTextureNeedUpdate({ opacity })) {\n this.judgeStyleAttributes({ opacity });\n const encodeData = this.layer.getEncodedData();\n const { data, width, height } = this.calDataFrame(\n this.cellLength,\n encodeData,\n this.cellProperties,\n );\n this.rowCount = height; // 当前数据纹理有多少行\n\n this.dataTexture =\n this.cellLength > 0 && data.length > 0\n ? this.createTexture2D({\n flipY: true,\n data,\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width,\n height,\n })\n : this.createTexture2D({\n flipY: true,\n data: [1],\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width: 1,\n height: 1,\n });\n }\n return {\n u_texture1: this.texture1,\n u_texture2: this.texture2,\n u_texture3: this.texture3,\n u_watercolor: rgb2arr(watercolor),\n u_watercolor2: rgb2arr(watercolor2),\n u_dataTexture: this.dataTexture, // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]\n u_cellTypeLayout: this.getCellTypeLayout(),\n u_opacity: isNumber(opacity) ? opacity : 1.0,\n };\n }\n\n public getAnimateUniforms(): IModelUniform {\n return {\n u_time: this.layer.getLayerAnimateTime(),\n };\n }\n\n public initModels(): IModel[] {\n this.loadTexture();\n return this.buildModels();\n }\n\n public buildModels(): IModel[] {\n const {\n mask = false,\n maskInside = true,\n } = this.layer.getLayerConfig() as IPolygonLayerStyleOptions;\n return [\n this.layer.buildLayerModel({\n moduleName: 'polygon_ocean',\n vertexShader: ocean_vert,\n fragmentShader: ocean_frag,\n triangulation: polygonTriangulation,\n depth: { enable: false },\n stencil: getMask(mask, maskInside),\n }),\n ];\n }\n\n public clearModels() {\n this.texture1?.destroy();\n this.texture2?.destroy();\n this.texture3?.destroy();\n this.dataTexture?.destroy();\n }\n\n protected registerBuiltinAttributes() {\n const bbox = this.layer.getSource().extent;\n const [minLng, minLat, maxLng, maxLat] = bbox;\n const lngLen = maxLng - minLng;\n const latLen = maxLat - minLat;\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'oceanUv',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_uv',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 2,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n normal: number[],\n ) => {\n const [lng, lat] = vertex;\n return [(lng - minLng) / lngLen, (lat - minLat) / latLen];\n },\n },\n });\n }\n\n private loadTexture() {\n const { createTexture2D } = this.rendererService;\n const defaultTextureOptions = { height: 0, width: 0 };\n // 默认索引为 undefined,所以单独赋值\n this.texture1 = createTexture2D(defaultTextureOptions);\n this.texture2 = createTexture2D(defaultTextureOptions);\n this.texture3 = createTexture2D(defaultTextureOptions);\n\n // 加载完 image 后单独给 texture f赋值\n initImage((images: HTMLImageElement[]) => {\n this.texture1 = initTex(images[0]);\n this.texture2 = initTex(images[1]);\n this.texture3 = initTex(images[2]);\n this.layerService.updateLayerRenderList();\n this.layerService.renderLayers();\n });\n\n function initImage(callback: (loadedImages: HTMLImageElement[]) => void) {\n let loadedCount = 0;\n const loadedImages: HTMLImageElement[] = [];\n const images = [\n 'https://gw.alipayobjects.com/mdn/rms_816329/afts/img/A*EojwT4VzSiYAAAAAAAAAAAAAARQnAQ',\n 'https://gw.alipayobjects.com/mdn/rms_816329/afts/img/A*MJ22QbpuCzIAAAAAAAAAAAAAARQnAQ',\n 'https://gw.alipayobjects.com/mdn/rms_816329/afts/img/A*-z2HSIVDsHIAAAAAAAAAAAAAARQnAQ',\n ];\n images.map((imgSrc: string) => {\n const image = new Image();\n image.crossOrigin = '';\n image.src = imgSrc;\n loadedImages.push(image);\n image.onload = () => {\n loadedCount++;\n if (loadedCount === 3) {\n callback(loadedImages);\n }\n };\n });\n }\n\n function initTex(image: HTMLImageElement) {\n return createTexture2D({\n data: image,\n width: image.width,\n height: image.height,\n wrapS: gl.MIRRORED_REPEAT,\n wrapT: gl.MIRRORED_REPEAT,\n min: gl.LINEAR,\n mag: gl.LINEAR,\n });\n }\n }\n}\n"],"file":"ocean.js"}
1
+ 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{\n AttributeType,\n gl,\n IEncodeFeature,\n IModel,\n IModelUniform,\n ITexture2D,\n} from '@antv/l7-core';\nimport { getMask, rgb2arr } from '@antv/l7-utils';\nimport { isNumber } from 'lodash';\nimport BaseModel from '../../core/BaseModel';\nimport { IPolygonLayerStyleOptions } from '../../core/interface';\nimport { polygonTriangulation } from '../../core/triangulation';\nimport ocean_frag from '../shaders/water/polygon_ocean_frag.glsl';\nimport ocean_vert from '../shaders/water/polygon_ocean_vert.glsl';\nexport default class OceanModel extends BaseModel {\n private texture1: ITexture2D;\n private texture2: ITexture2D;\n private texture3: ITexture2D;\n public getUninforms() {\n const {\n opacity = 1,\n watercolor = '#6D99A8',\n watercolor2 = '#0F121C',\n } = this.layer.getLayerConfig() as IPolygonLayerStyleOptions;\n if (this.dataTextureTest && this.dataTextureNeedUpdate({ opacity })) {\n this.judgeStyleAttributes({ opacity });\n const encodeData = this.layer.getEncodedData();\n const { data, width, height } = this.calDataFrame(\n this.cellLength,\n encodeData,\n this.cellProperties,\n );\n this.rowCount = height; // 当前数据纹理有多少行\n\n this.dataTexture =\n this.cellLength > 0 && data.length > 0\n ? this.createTexture2D({\n flipY: true,\n data,\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width,\n height,\n })\n : this.createTexture2D({\n flipY: true,\n data: [1],\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width: 1,\n height: 1,\n });\n }\n return {\n u_texture1: this.texture1,\n u_texture2: this.texture2,\n u_texture3: this.texture3,\n u_watercolor: rgb2arr(watercolor),\n u_watercolor2: rgb2arr(watercolor2),\n u_dataTexture: this.dataTexture, // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]\n u_cellTypeLayout: this.getCellTypeLayout(),\n u_opacity: isNumber(opacity) ? opacity : 1.0,\n };\n }\n\n public getAnimateUniforms(): IModelUniform {\n return {\n u_time: this.layer.getLayerAnimateTime(),\n };\n }\n\n public initModels(callbackModel: (models: IModel[]) => void) {\n this.loadTexture();\n this.buildModels(callbackModel);\n }\n\n public buildModels(callbackModel: (models: IModel[]) => void) {\n const {\n mask = false,\n maskInside = true,\n } = this.layer.getLayerConfig() as IPolygonLayerStyleOptions;\n this.layer\n .buildLayerModel({\n moduleName: 'polygonOcean',\n vertexShader: ocean_vert,\n fragmentShader: ocean_frag,\n triangulation: polygonTriangulation,\n primitive: gl.TRIANGLES,\n depth: { enable: false },\n stencil: getMask(mask, maskInside),\n })\n .then((model) => {\n callbackModel([model]);\n })\n .catch((err) => {\n console.warn(err);\n callbackModel([]);\n });\n }\n\n public clearModels() {\n this.texture1?.destroy();\n this.texture2?.destroy();\n this.texture3?.destroy();\n this.dataTexture?.destroy();\n }\n\n protected registerBuiltinAttributes() {\n const bbox = this.layer.getSource().extent;\n const [minLng, minLat, maxLng, maxLat] = bbox;\n const lngLen = maxLng - minLng;\n const latLen = maxLat - minLat;\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'oceanUv',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_uv',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 2,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n normal: number[],\n ) => {\n const [lng, lat] = vertex;\n return [(lng - minLng) / lngLen, (lat - minLat) / latLen];\n },\n },\n });\n }\n\n private loadTexture() {\n const { createTexture2D } = this.rendererService;\n const defaultTextureOptions = { height: 0, width: 0 };\n // 默认索引为 undefined,所以单独赋值\n this.texture1 = createTexture2D(defaultTextureOptions);\n this.texture2 = createTexture2D(defaultTextureOptions);\n this.texture3 = createTexture2D(defaultTextureOptions);\n\n // 加载完 image 后单独给 texture f赋值\n initImage((images: HTMLImageElement[]) => {\n this.texture1 = initTex(images[0]);\n this.texture2 = initTex(images[1]);\n this.texture3 = initTex(images[2]);\n this.layerService.updateLayerRenderList();\n this.layerService.renderLayers();\n });\n\n function initImage(callback: (loadedImages: HTMLImageElement[]) => void) {\n let loadedCount = 0;\n const loadedImages: HTMLImageElement[] = [];\n const images = [\n 'https://gw.alipayobjects.com/mdn/rms_816329/afts/img/A*EojwT4VzSiYAAAAAAAAAAAAAARQnAQ',\n 'https://gw.alipayobjects.com/mdn/rms_816329/afts/img/A*MJ22QbpuCzIAAAAAAAAAAAAAARQnAQ',\n 'https://gw.alipayobjects.com/mdn/rms_816329/afts/img/A*-z2HSIVDsHIAAAAAAAAAAAAAARQnAQ',\n ];\n images.map((imgSrc: string) => {\n const image = new Image();\n image.crossOrigin = '';\n image.src = imgSrc;\n loadedImages.push(image);\n image.onload = () => {\n loadedCount++;\n if (loadedCount === 3) {\n callback(loadedImages);\n }\n };\n });\n }\n\n function initTex(image: HTMLImageElement) {\n return createTexture2D({\n data: image,\n width: image.width,\n height: image.height,\n wrapS: gl.MIRRORED_REPEAT,\n wrapT: gl.MIRRORED_REPEAT,\n min: gl.LINEAR,\n mag: gl.LINEAR,\n });\n }\n }\n}\n"],"file":"ocean.js"}
@@ -8,9 +8,8 @@ export default class FillModel extends BaseModel {
8
8
  u_cellTypeLayout: number[];
9
9
  u_opacity: number;
10
10
  };
11
- initModels(): IModel[];
12
- buildModels(): IModel[];
11
+ initModels(callbackModel: (models: IModel[]) => void): void;
12
+ buildModels(callbackModel: (models: IModel[]) => void): void;
13
13
  clearModels(): void;
14
14
  protected registerBuiltinAttributes(): void;
15
- private getModelParams;
16
15
  }
@@ -77,36 +77,36 @@ var FillModel = function (_BaseModel) {
77
77
  }
78
78
  }, {
79
79
  key: "initModels",
80
- value: function initModels() {
81
- return this.buildModels();
80
+ value: function initModels(callbackModel) {
81
+ this.buildModels(callbackModel);
82
82
  }
83
83
  }, {
84
84
  key: "buildModels",
85
- value: function buildModels() {
86
- var _this$getModelParams = this.getModelParams(),
87
- frag = _this$getModelParams.frag,
88
- vert = _this$getModelParams.vert,
89
- triangulation = _this$getModelParams.triangulation,
90
- type = _this$getModelParams.type;
91
-
85
+ value: function buildModels(callbackModel) {
92
86
  var _ref2 = this.layer.getLayerConfig(),
93
87
  _ref2$mask = _ref2.mask,
94
88
  mask = _ref2$mask === void 0 ? false : _ref2$mask,
95
89
  _ref2$maskInside = _ref2.maskInside,
96
90
  maskInside = _ref2$maskInside === void 0 ? true : _ref2$maskInside;
97
91
 
98
- this.layer.triangulation = triangulation;
99
- return [this.layer.buildLayerModel({
100
- moduleName: type,
101
- vertexShader: vert,
102
- fragmentShader: frag,
103
- triangulation: triangulation,
104
- blend: this.getBlend(),
92
+ this.layer.triangulation = polygonTriangulation;
93
+ this.layer.buildLayerModel({
94
+ moduleName: 'polygonTile',
95
+ vertexShader: polygon_tile_vert,
96
+ fragmentShader: polygon_tile_frag,
97
+ triangulation: polygonTriangulation,
98
+ primitive: gl.TRIANGLES,
105
99
  depth: {
106
100
  enable: false
107
101
  },
102
+ blend: this.getBlend(),
108
103
  stencil: getMask(mask, maskInside)
109
- })];
104
+ }).then(function (model) {
105
+ callbackModel([model]);
106
+ }).catch(function (err) {
107
+ console.warn(err);
108
+ callbackModel([]);
109
+ });
110
110
  }
111
111
  }, {
112
112
  key: "clearModels",
@@ -118,16 +118,6 @@ var FillModel = function (_BaseModel) {
118
118
  }, {
119
119
  key: "registerBuiltinAttributes",
120
120
  value: function registerBuiltinAttributes() {}
121
- }, {
122
- key: "getModelParams",
123
- value: function getModelParams() {
124
- return {
125
- frag: polygon_tile_frag,
126
- vert: polygon_tile_vert,
127
- type: 'polygon_tile',
128
- triangulation: polygonTriangulation
129
- };
130
- }
131
121
  }]);
132
122
 
133
123
  return FillModel;
@@ -1 +1 @@
1
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1
+ {"version":3,"sources":["../../../src/polygon/models/tile.ts"],"names":["gl","getMask","BaseModel","polygonTriangulation","FillModel","layer","getLayerConfig","opacity","tileOrigin","coord","dataTextureTest","dataTextureNeedUpdate","judgeStyleAttributes","encodeData","getEncodedData","calDataFrame","cellLength","cellProperties","data","width","height","rowCount","dataTexture","length","createTexture2D","flipY","format","LUMINANCE","type","FLOAT","u_tileOrigin","u_coord","u_dataTexture","u_cellTypeLayout","getCellTypeLayout","u_opacity","callbackModel","buildModels","mask","maskInside","triangulation","buildLayerModel","moduleName","vertexShader","polygon_tile_vert","fragmentShader","polygon_tile_frag","primitive","TRIANGLES","depth","enable","blend","getBlend","stencil","then","model","catch","err","console","warn","destroy"],"mappings":";;;;;;;;;;AAAA,SAASA,EAAT,QAA0C,eAA1C;AACA,SAASC,OAAT,QAAwB,gBAAxB;AACA,OAAOC,SAAP,MAAsB,sBAAtB;AAEA,SAASC,oBAAT,QAAqC,0BAArC;;;;IAIqBC,S;;;;;;;;;;;;;WACnB,wBAAsB;AACpB,iBAII,KAAKC,KAAL,CAAWC,cAAX,EAJJ;AAAA,8BACEC,OADF;AAAA,UACEA,OADF,6BACY,CADZ;AAAA,UAEEC,UAFF,QAEEA,UAFF;AAAA,4BAGEC,KAHF;AAAA,UAGEA,KAHF,2BAGU,QAHV;;AAKA,UAAI,KAAKC,eAAL,IAAwB,KAAKC,qBAAL,CAA2B;AAAEJ,QAAAA,OAAO,EAAPA;AAAF,OAA3B,CAA5B,EAAqE;AACnE,aAAKK,oBAAL,CAA0B;AAAEL,UAAAA,OAAO,EAAPA;AAAF,SAA1B;AACA,YAAMM,UAAU,GAAG,KAAKR,KAAL,CAAWS,cAAX,EAAnB;;AACA,iCAAgC,KAAKC,YAAL,CAC9B,KAAKC,UADyB,EAE9BH,UAF8B,EAG9B,KAAKI,cAHyB,CAAhC;AAAA,YAAQC,IAAR,sBAAQA,IAAR;AAAA,YAAcC,KAAd,sBAAcA,KAAd;AAAA,YAAqBC,MAArB,sBAAqBA,MAArB;;AAKA,aAAKC,QAAL,GAAgBD,MAAhB;AAEA,aAAKE,WAAL,GACE,KAAKN,UAAL,GAAkB,CAAlB,IAAuBE,IAAI,CAACK,MAAL,GAAc,CAArC,GACI,KAAKC,eAAL,CAAqB;AACnBC,UAAAA,KAAK,EAAE,IADY;AAEnBP,UAAAA,IAAI,EAAJA,IAFmB;AAGnBQ,UAAAA,MAAM,EAAE1B,EAAE,CAAC2B,SAHQ;AAInBC,UAAAA,IAAI,EAAE5B,EAAE,CAAC6B,KAJU;AAKnBV,UAAAA,KAAK,EAALA,KALmB;AAMnBC,UAAAA,MAAM,EAANA;AANmB,SAArB,CADJ,GASI,KAAKI,eAAL,CAAqB;AACnBC,UAAAA,KAAK,EAAE,IADY;AAEnBP,UAAAA,IAAI,EAAE,CAAC,CAAD,CAFa;AAGnBQ,UAAAA,MAAM,EAAE1B,EAAE,CAAC2B,SAHQ;AAInBC,UAAAA,IAAI,EAAE5B,EAAE,CAAC6B,KAJU;AAKnBV,UAAAA,KAAK,EAAE,CALY;AAMnBC,UAAAA,MAAM,EAAE;AANW,SAArB,CAVN;AAkBD;;AACD,aAAO;AACLU,QAAAA,YAAY,EAAEtB,UAAU,IAAI,CAAC,CAAD,EAAI,CAAJ,CADvB;AAELuB,QAAAA,OAAO,EAAEtB,KAAK,KAAK,QAAV,GAAqB,GAArB,GAA2B,GAF/B;AAILuB,QAAAA,aAAa,EAAE,KAAKV,WAJf;AAKLW,QAAAA,gBAAgB,EAAE,KAAKC,iBAAL,EALb;AAOLC,QAAAA,SAAS,EAAE5B;AAPN,OAAP;AASD;;;WAED,oBAAkB6B,aAAlB,EAA6D;AAC3D,WAAKC,WAAL,CAAiBD,aAAjB;AACD;;;WAED,qBAAmBA,aAAnB,EAA8D;AAC5D,kBAGI,KAAK/B,KAAL,CAAWC,cAAX,EAHJ;AAAA,6BACEgC,IADF;AAAA,UACEA,IADF,2BACS,KADT;AAAA,mCAEEC,UAFF;AAAA,UAEEA,UAFF,iCAEe,IAFf;;AAIA,WAAKlC,KAAL,CAAWmC,aAAX,GAA2BrC,oBAA3B;AACA,WAAKE,KAAL,CACGoC,eADH,CACmB;AACfC,QAAAA,UAAU,EAAE,aADG;AAEfC,QAAAA,YAAY,EAAEC,iBAFC;AAGfC,QAAAA,cAAc,EAAEC,iBAHD;AAIfN,QAAAA,aAAa,EAAErC,oBAJA;AAKf4C,QAAAA,SAAS,EAAE/C,EAAE,CAACgD,SALC;AAMfC,QAAAA,KAAK,EAAE;AAAEC,UAAAA,MAAM,EAAE;AAAV,SANQ;AAOfC,QAAAA,KAAK,EAAE,KAAKC,QAAL,EAPQ;AAQfC,QAAAA,OAAO,EAAEpD,OAAO,CAACqC,IAAD,EAAOC,UAAP;AARD,OADnB,EAWGe,IAXH,CAWQ,UAACC,KAAD,EAAW;AACfnB,QAAAA,aAAa,CAAC,CAACmB,KAAD,CAAD,CAAb;AACD,OAbH,EAcGC,KAdH,CAcS,UAACC,GAAD,EAAS;AACdC,QAAAA,OAAO,CAACC,IAAR,CAAaF,GAAb;AACArB,QAAAA,aAAa,CAAC,EAAD,CAAb;AACD,OAjBH;AAkBD;;;WAED,uBAAqB;AAAA;;AACnB,gCAAKd,WAAL,wEAAkBsC,OAAlB;AACD;;;WAED,qCAAsC,CAErC;;;;EAnFoC1D,S;;SAAlBE,S","sourcesContent":["import { gl, IModel, Triangulation } from '@antv/l7-core';\nimport { getMask } from '@antv/l7-utils';\nimport BaseModel from '../../core/BaseModel';\nimport { IPolygonLayerStyleOptions } from '../../core/interface';\nimport { polygonTriangulation } from '../../core/triangulation';\n\nimport polygon_tile_frag from '../shaders/tile/polygon_tile_frag.glsl';\nimport polygon_tile_vert from '../shaders/tile/polygon_tile_vert.glsl';\nexport default class FillModel extends BaseModel {\n public getUninforms() {\n const {\n opacity = 1,\n tileOrigin,\n coord = 'lnglat',\n } = this.layer.getLayerConfig() as IPolygonLayerStyleOptions;\n if (this.dataTextureTest && this.dataTextureNeedUpdate({ opacity })) {\n this.judgeStyleAttributes({ opacity });\n const encodeData = this.layer.getEncodedData();\n const { data, width, height } = this.calDataFrame(\n this.cellLength,\n encodeData,\n this.cellProperties,\n );\n this.rowCount = height; // 当前数据纹理有多少行\n\n this.dataTexture =\n this.cellLength > 0 && data.length > 0\n ? this.createTexture2D({\n flipY: true,\n data,\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width,\n height,\n })\n : this.createTexture2D({\n flipY: true,\n data: [1],\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width: 1,\n height: 1,\n });\n }\n return {\n u_tileOrigin: tileOrigin || [0, 0],\n u_coord: coord === 'lnglat' ? 1.0 : 0.0,\n\n u_dataTexture: this.dataTexture, // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]\n u_cellTypeLayout: this.getCellTypeLayout(),\n\n u_opacity: opacity,\n };\n }\n\n public initModels(callbackModel: (models: IModel[]) => void) {\n this.buildModels(callbackModel);\n }\n\n public buildModels(callbackModel: (models: IModel[]) => void) {\n const {\n mask = false,\n maskInside = true,\n } = this.layer.getLayerConfig() as IPolygonLayerStyleOptions;\n this.layer.triangulation = polygonTriangulation;\n this.layer\n .buildLayerModel({\n moduleName: 'polygonTile',\n vertexShader: polygon_tile_vert,\n fragmentShader: polygon_tile_frag,\n triangulation: polygonTriangulation,\n primitive: gl.TRIANGLES,\n depth: { enable: false },\n blend: this.getBlend(),\n stencil: getMask(mask, maskInside),\n })\n .then((model) => {\n callbackModel([model]);\n })\n .catch((err) => {\n console.warn(err);\n callbackModel([]);\n });\n }\n\n public clearModels() {\n this.dataTexture?.destroy();\n }\n\n protected registerBuiltinAttributes() {\n //\n }\n}\n"],"file":"tile.js"}
@@ -10,8 +10,8 @@ export default class WaterModel extends BaseModel {
10
10
  u_opacity: number;
11
11
  };
12
12
  getAnimateUniforms(): IModelUniform;
13
- initModels(): IModel[];
14
- buildModels(): IModel[];
13
+ initModels(callbackModel: (models: IModel[]) => void): void;
14
+ buildModels(callbackModel: (models: IModel[]) => void): void;
15
15
  clearModels(): void;
16
16
  protected registerBuiltinAttributes(): void;
17
17
  private loadTexture;
@@ -97,29 +97,35 @@ var WaterModel = function (_BaseModel) {
97
97
  }
98
98
  }, {
99
99
  key: "initModels",
100
- value: function initModels() {
100
+ value: function initModels(callbackModel) {
101
101
  this.loadTexture();
102
- return this.buildModels();
102
+ this.buildModels(callbackModel);
103
103
  }
104
104
  }, {
105
105
  key: "buildModels",
106
- value: function buildModels() {
106
+ value: function buildModels(callbackModel) {
107
107
  var _ref2 = this.layer.getLayerConfig(),
108
108
  _ref2$mask = _ref2.mask,
109
109
  mask = _ref2$mask === void 0 ? false : _ref2$mask,
110
110
  _ref2$maskInside = _ref2.maskInside,
111
111
  maskInside = _ref2$maskInside === void 0 ? true : _ref2$maskInside;
112
112
 
113
- return [this.layer.buildLayerModel({
114
- moduleName: 'polygon_water',
113
+ this.layer.buildLayerModel({
114
+ moduleName: 'polygonWater',
115
115
  vertexShader: water_vert,
116
116
  fragmentShader: water_frag,
117
117
  triangulation: polygonTriangulation,
118
+ primitive: gl.TRIANGLES,
118
119
  depth: {
119
120
  enable: false
120
121
  },
121
122
  stencil: getMask(mask, maskInside)
122
- })];
123
+ }).then(function (model) {
124
+ callbackModel([model]);
125
+ }).catch(function (err) {
126
+ console.warn(err);
127
+ callbackModel([]);
128
+ });
123
129
  }
124
130
  }, {
125
131
  key: "clearModels",
@@ -1 +1 @@
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{\n AttributeType,\n gl,\n IEncodeFeature,\n IModel,\n IModelUniform,\n ITexture2D,\n} from '@antv/l7-core';\nimport { getMask } from '@antv/l7-utils';\nimport { isNumber } from 'lodash';\nimport BaseModel from '../../core/BaseModel';\nimport { IPolygonLayerStyleOptions } from '../../core/interface';\nimport { polygonTriangulation } from '../../core/triangulation';\nimport water_frag from '../shaders/water/polygon_water_frag.glsl';\nimport water_vert from '../shaders/water/polygon_water_vert.glsl';\nexport default class WaterModel extends BaseModel {\n private texture: ITexture2D;\n public getUninforms() {\n const {\n opacity = 1,\n speed = 0.5,\n } = this.layer.getLayerConfig() as IPolygonLayerStyleOptions;\n if (this.dataTextureTest && this.dataTextureNeedUpdate({ opacity })) {\n this.judgeStyleAttributes({ opacity });\n const encodeData = this.layer.getEncodedData();\n const { data, width, height } = this.calDataFrame(\n this.cellLength,\n encodeData,\n this.cellProperties,\n );\n this.rowCount = height; // 当前数据纹理有多少行\n\n this.dataTexture =\n this.cellLength > 0 && data.length > 0\n ? this.createTexture2D({\n flipY: true,\n data,\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width,\n height,\n })\n : this.createTexture2D({\n flipY: true,\n data: [1],\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width: 1,\n height: 1,\n });\n }\n return {\n u_texture: this.texture,\n u_dataTexture: this.dataTexture, // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]\n u_cellTypeLayout: this.getCellTypeLayout(),\n u_speed: speed,\n u_opacity: isNumber(opacity) ? opacity : 1.0,\n };\n }\n\n public getAnimateUniforms(): IModelUniform {\n return {\n u_time: this.layer.getLayerAnimateTime(),\n };\n }\n\n public initModels(callbackModel: (models: IModel[]) => void) {\n this.loadTexture();\n this.buildModels(callbackModel);\n }\n\n public buildModels(callbackModel: (models: IModel[]) => void) {\n const {\n mask = false,\n maskInside = true,\n } = this.layer.getLayerConfig() as IPolygonLayerStyleOptions;\n this.layer\n .buildLayerModel({\n moduleName: 'polygonWater',\n vertexShader: water_vert,\n fragmentShader: water_frag,\n triangulation: polygonTriangulation,\n primitive: gl.TRIANGLES,\n depth: { enable: false },\n stencil: getMask(mask, maskInside),\n })\n .then((model) => {\n callbackModel([model]);\n })\n .catch((err) => {\n console.warn(err);\n callbackModel([]);\n });\n }\n\n public clearModels() {\n this.texture?.destroy();\n this.dataTexture?.destroy();\n }\n\n protected registerBuiltinAttributes() {\n const bbox = this.layer.getSource().extent;\n const [minLng, minLat, maxLng, maxLat] = bbox;\n const lngLen = maxLng - minLng;\n const latLen = maxLat - minLat;\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'waterUv',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_uv',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 2,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n normal: number[],\n ) => {\n const [lng, lat] = vertex;\n return [(lng - minLng) / lngLen, (lat - minLat) / latLen];\n },\n },\n });\n }\n\n private loadTexture() {\n const {\n waterTexture,\n } = this.layer.getLayerConfig() as IPolygonLayerStyleOptions;\n\n const { createTexture2D } = this.rendererService;\n this.texture = createTexture2D({\n height: 0,\n width: 0,\n });\n const image = new Image();\n image.crossOrigin = '';\n if (waterTexture) {\n // custom texture\n console.warn(\n 'L7 recommend:https://gw.alipayobjects.com/mdn/rms_816329/afts/img/A*EojwT4VzSiYAAAAAAAAAAAAAARQnAQ',\n );\n image.src = waterTexture;\n } else {\n // default texture\n image.src =\n 'https://gw.alipayobjects.com/mdn/rms_816329/afts/img/A*EojwT4VzSiYAAAAAAAAAAAAAARQnAQ';\n }\n\n image.onload = () => {\n this.texture = createTexture2D({\n data: image,\n width: image.width,\n height: image.height,\n wrapS: gl.MIRRORED_REPEAT,\n wrapT: gl.MIRRORED_REPEAT,\n min: gl.LINEAR,\n mag: gl.LINEAR,\n });\n this.layerService.updateLayerRenderList();\n this.layerService.renderLayers();\n };\n }\n}\n"],"file":"water.js"}
@@ -37,14 +37,24 @@ var RaterLayer = function (_BaseLayer) {
37
37
  _createClass(RaterLayer, [{
38
38
  key: "buildModels",
39
39
  value: function buildModels() {
40
+ var _this2 = this;
41
+
40
42
  var modelType = this.getModelType();
41
43
  this.layerModel = new RasterModels[modelType](this);
42
- this.models = this.layerModel.initModels();
44
+ this.layerModel.initModels(function (models) {
45
+ _this2.models = models;
46
+
47
+ _this2.renderLayers();
48
+ });
43
49
  }
44
50
  }, {
45
51
  key: "rebuildModels",
46
52
  value: function rebuildModels() {
47
- this.models = this.layerModel.buildModels();
53
+ var _this3 = this;
54
+
55
+ this.layerModel.buildModels(function (models) {
56
+ return _this3.models = models;
57
+ });
48
58
  }
49
59
  }, {
50
60
  key: "getConfigSchema",
@@ -1 +1 @@
1
- {"version":3,"sources":["../../src/raster/index.ts"],"names":["BaseLayer","RasterModels","RaterLayer","modelType","getModelType","layerModel","models","initModels","buildModels","properties","opacity","type","minimum","maximum","defaultConfig","raster","raster3d","rasterTile","layerSource","parser"],"mappings":";;;;;;;;;;;;AAAA,OAAOA,SAAP,MAAsB,mBAAtB;AAEA,OAAOC,YAAP,MAA8C,gBAA9C;;IACqBC,U;;;;;;;;;;;;;;;;2DACG,a;;;;;;;WACtB,uBAAqB;AACnB,UAAMC,SAAS,GAAG,KAAKC,YAAL,EAAlB;AACA,WAAKC,UAAL,GAAkB,IAAIJ,YAAY,CAACE,SAAD,CAAhB,CAA4B,IAA5B,CAAlB;AACA,WAAKG,MAAL,GAAc,KAAKD,UAAL,CAAgBE,UAAhB,EAAd;AACD;;;WACD,yBAAuB;AACrB,WAAKD,MAAL,GAAc,KAAKD,UAAL,CAAgBG,WAAhB,EAAd;AACD;;;WACD,2BAA4B;AAC1B,aAAO;AACLC,QAAAA,UAAU,EAAE;AACVC,UAAAA,OAAO,EAAE;AACPC,YAAAA,IAAI,EAAE,QADC;AAEPC,YAAAA,OAAO,EAAE,CAFF;AAGPC,YAAAA,OAAO,EAAE;AAHF;AADC;AADP,OAAP;AASD;;;WACD,4BAA6B;AAC3B,UAAMF,IAAI,GAAG,KAAKP,YAAL,EAAb;AACA,UAAMU,aAAa,GAAG;AACpBC,QAAAA,MAAM,EAAE,EADY;AAEpBC,QAAAA,QAAQ,EAAE,EAFU;AAGpBC,QAAAA,UAAU,EAAE;AAHQ,OAAtB;AAKA,aAAOH,aAAa,CAACH,IAAD,CAApB;AACD;;;WAED,wBAA0C;AAExC,cAAQ,KAAKO,WAAL,CAAiBC,MAAjB,CAAwBR,IAAhC;AACE,aAAK,QAAL;AACE,iBAAO,QAAP;;AACF,aAAK,YAAL;AACE,iBAAO,YAAP;;AACF;AACE,iBAAO,QAAP;AANJ;AASD;;;;EA1CqCX,S;;SAAnBE,U","sourcesContent":["import BaseLayer from '../core/BaseLayer';\nimport { IRasterLayerStyleOptions } from '../core/interface';\nimport RasterModels, { RasterModelType } from './models/index';\nexport default class RaterLayer extends BaseLayer<IRasterLayerStyleOptions> {\n public type: string = 'RasterLayer';\n public buildModels() {\n const modelType = this.getModelType();\n this.layerModel = new RasterModels[modelType](this);\n this.models = this.layerModel.initModels();\n }\n public rebuildModels() {\n this.models = this.layerModel.buildModels();\n }\n protected getConfigSchema() {\n return {\n properties: {\n opacity: {\n type: 'number',\n minimum: 0,\n maximum: 1,\n },\n },\n };\n }\n protected getDefaultConfig() {\n const type = this.getModelType();\n const defaultConfig = {\n raster: {},\n raster3d: {},\n rasterTile: {},\n };\n return defaultConfig[type];\n }\n\n protected getModelType(): RasterModelType {\n // 根据 source 的类型判断 model type\n switch (this.layerSource.parser.type) {\n case 'raster':\n return 'raster';\n case 'rasterTile':\n return 'rasterTile';\n default:\n return 'raster';\n }\n // return 'raster';\n }\n}\n"],"file":"index.js"}
1
+ {"version":3,"sources":["../../src/raster/index.ts"],"names":["BaseLayer","RasterModels","RaterLayer","modelType","getModelType","layerModel","initModels","models","renderLayers","buildModels","properties","opacity","type","minimum","maximum","defaultConfig","raster","raster3d","rasterTile","layerSource","parser"],"mappings":";;;;;;;;;;;;AAAA,OAAOA,SAAP,MAAsB,mBAAtB;AAEA,OAAOC,YAAP,MAA8C,gBAA9C;;IACqBC,U;;;;;;;;;;;;;;;;2DACG,a;;;;;;;WACtB,uBAAqB;AAAA;;AACnB,UAAMC,SAAS,GAAG,KAAKC,YAAL,EAAlB;AACA,WAAKC,UAAL,GAAkB,IAAIJ,YAAY,CAACE,SAAD,CAAhB,CAA4B,IAA5B,CAAlB;AACA,WAAKE,UAAL,CAAgBC,UAAhB,CAA2B,UAACC,MAAD,EAAY;AACrC,QAAA,MAAI,CAACA,MAAL,GAAcA,MAAd;;AACA,QAAA,MAAI,CAACC,YAAL;AACD,OAHD;AAID;;;WACD,yBAAuB;AAAA;;AACrB,WAAKH,UAAL,CAAgBI,WAAhB,CAA4B,UAACF,MAAD;AAAA,eAAa,MAAI,CAACA,MAAL,GAAcA,MAA3B;AAAA,OAA5B;AACD;;;WACD,2BAA4B;AAC1B,aAAO;AACLG,QAAAA,UAAU,EAAE;AACVC,UAAAA,OAAO,EAAE;AACPC,YAAAA,IAAI,EAAE,QADC;AAEPC,YAAAA,OAAO,EAAE,CAFF;AAGPC,YAAAA,OAAO,EAAE;AAHF;AADC;AADP,OAAP;AASD;;;WACD,4BAA6B;AAC3B,UAAMF,IAAI,GAAG,KAAKR,YAAL,EAAb;AACA,UAAMW,aAAa,GAAG;AACpBC,QAAAA,MAAM,EAAE,EADY;AAEpBC,QAAAA,QAAQ,EAAE,EAFU;AAGpBC,QAAAA,UAAU,EAAE;AAHQ,OAAtB;AAKA,aAAOH,aAAa,CAACH,IAAD,CAApB;AACD;;;WAED,wBAA0C;AAExC,cAAQ,KAAKO,WAAL,CAAiBC,MAAjB,CAAwBR,IAAhC;AACE,aAAK,QAAL;AACE,iBAAO,QAAP;;AACF,aAAK,YAAL;AACE,iBAAO,YAAP;;AACF;AACE,iBAAO,QAAP;AANJ;AASD;;;;EA7CqCZ,S;;SAAnBE,U","sourcesContent":["import BaseLayer from '../core/BaseLayer';\nimport { IRasterLayerStyleOptions } from '../core/interface';\nimport RasterModels, { RasterModelType } from './models/index';\nexport default class RaterLayer extends BaseLayer<IRasterLayerStyleOptions> {\n public type: string = 'RasterLayer';\n public buildModels() {\n const modelType = this.getModelType();\n this.layerModel = new RasterModels[modelType](this);\n this.layerModel.initModels((models) => {\n this.models = models;\n this.renderLayers();\n });\n }\n public rebuildModels() {\n this.layerModel.buildModels((models) => (this.models = models));\n }\n protected getConfigSchema() {\n return {\n properties: {\n opacity: {\n type: 'number',\n minimum: 0,\n maximum: 1,\n },\n },\n };\n }\n protected getDefaultConfig() {\n const type = this.getModelType();\n const defaultConfig = {\n raster: {},\n raster3d: {},\n rasterTile: {},\n };\n return defaultConfig[type];\n }\n\n protected getModelType(): RasterModelType {\n // 根据 source 的类型判断 model type\n switch (this.layerSource.parser.type) {\n case 'raster':\n return 'raster';\n case 'rasterTile':\n return 'rasterTile';\n default:\n return 'raster';\n }\n // return 'raster';\n }\n}\n"],"file":"index.js"}
@@ -1,4 +1,4 @@
1
- import { ITexture2D } from '@antv/l7-core';
1
+ import { IModel, ITexture2D } from '@antv/l7-core';
2
2
  import BaseModel from '../../core/BaseModel';
3
3
  export default class RasterModel extends BaseModel {
4
4
  protected texture: ITexture2D;
@@ -13,8 +13,8 @@ export default class RasterModel extends BaseModel {
13
13
  u_noDataValue: number;
14
14
  u_colorTexture: ITexture2D;
15
15
  };
16
- initModels(): import("@antv/l7-core").IModel[];
17
- buildModels(): import("@antv/l7-core").IModel[];
16
+ initModels(callbackModel: (models: IModel[]) => void): void;
17
+ buildModels(callbackModel: (models: IModel[]) => void): void;
18
18
  clearModels(): void;
19
19
  protected registerBuiltinAttributes(): void;
20
20
  private updateColorTexure;
@@ -76,7 +76,7 @@ var RasterModel = function (_BaseModel) {
76
76
  }
77
77
  }, {
78
78
  key: "initModels",
79
- value: function initModels() {
79
+ value: function initModels(callbackModel) {
80
80
  var _ref2 = this.layer.getLayerConfig(),
81
81
  _ref2$mask = _ref2.mask,
82
82
  mask = _ref2$mask === void 0 ? false : _ref2$mask,
@@ -102,8 +102,8 @@ var RasterModel = function (_BaseModel) {
102
102
  height: imageData.height,
103
103
  flipY: false
104
104
  });
105
- return [this.layer.buildLayerModel({
106
- moduleName: 'RasterImageData',
105
+ this.layer.buildLayerModel({
106
+ moduleName: 'rasterImageData',
107
107
  vertexShader: rasterVert,
108
108
  fragmentShader: rasterFrag,
109
109
  triangulation: RasterImageTriangulation,
@@ -111,14 +111,18 @@ var RasterModel = function (_BaseModel) {
111
111
  depth: {
112
112
  enable: false
113
113
  },
114
- blend: this.getBlend(),
115
114
  stencil: getMask(mask, maskInside)
116
- })];
115
+ }).then(function (model) {
116
+ callbackModel([model]);
117
+ }).catch(function (err) {
118
+ console.warn(err);
119
+ callbackModel([]);
120
+ });
117
121
  }
118
122
  }, {
119
123
  key: "buildModels",
120
- value: function buildModels() {
121
- return this.initModels();
124
+ value: function buildModels(callbackModel) {
125
+ this.initModels(callbackModel);
122
126
  }
123
127
  }, {
124
128
  key: "clearModels",