@antv/l7-layers 2.9.18 → 2.9.21

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (362) hide show
  1. package/es/Geometry/index.js +12 -2
  2. package/es/Geometry/index.js.map +1 -1
  3. package/es/Geometry/models/billboard.d.ts +3 -3
  4. package/es/Geometry/models/billboard.js +11 -6
  5. package/es/Geometry/models/billboard.js.map +1 -1
  6. package/es/Geometry/models/plane.d.ts +3 -3
  7. package/es/Geometry/models/plane.js +12 -7
  8. package/es/Geometry/models/plane.js.map +1 -1
  9. package/es/Geometry/models/sprite.d.ts +3 -3
  10. package/es/Geometry/models/sprite.js +11 -6
  11. package/es/Geometry/models/sprite.js.map +1 -1
  12. package/es/canvas/index.js +12 -2
  13. package/es/canvas/index.js.map +1 -1
  14. package/es/citybuliding/building.js +12 -2
  15. package/es/citybuliding/building.js.map +1 -1
  16. package/es/citybuliding/models/build.d.ts +2 -1
  17. package/es/citybuliding/models/build.js +16 -3
  18. package/es/citybuliding/models/build.js.map +1 -1
  19. package/es/core/BaseLayer.d.ts +1 -1
  20. package/es/core/BaseLayer.js +105 -62
  21. package/es/core/BaseLayer.js.map +1 -1
  22. package/es/core/BaseModel.d.ts +2 -2
  23. package/es/core/BaseModel.js +2 -2
  24. package/es/core/BaseModel.js.map +1 -1
  25. package/es/core/interface.d.ts +13 -1
  26. package/es/core/interface.js +14 -0
  27. package/es/core/interface.js.map +1 -1
  28. package/es/core/triangulation.d.ts +1 -0
  29. package/es/core/triangulation.js +37 -11
  30. package/es/core/triangulation.js.map +1 -1
  31. package/es/earth/index.js +8 -2
  32. package/es/earth/index.js.map +1 -1
  33. package/es/earth/models/atmosphere.d.ts +2 -2
  34. package/es/earth/models/atmosphere.js +11 -6
  35. package/es/earth/models/atmosphere.js.map +1 -1
  36. package/es/earth/models/base.d.ts +2 -2
  37. package/es/earth/models/base.js +11 -6
  38. package/es/earth/models/base.js.map +1 -1
  39. package/es/earth/models/bloomsphere.d.ts +2 -2
  40. package/es/earth/models/bloomsphere.js +11 -6
  41. package/es/earth/models/bloomsphere.js.map +1 -1
  42. package/es/heatmap/index.js +17 -5
  43. package/es/heatmap/index.js.map +1 -1
  44. package/es/heatmap/models/grid.d.ts +2 -2
  45. package/es/heatmap/models/grid.js +12 -8
  46. package/es/heatmap/models/grid.js.map +1 -1
  47. package/es/heatmap/models/grid3d.d.ts +2 -2
  48. package/es/heatmap/models/grid3d.js +12 -6
  49. package/es/heatmap/models/grid3d.js.map +1 -1
  50. package/es/heatmap/models/heatmap.d.ts +2 -2
  51. package/es/heatmap/models/heatmap.js +112 -62
  52. package/es/heatmap/models/heatmap.js.map +1 -1
  53. package/es/heatmap/models/hexagon.d.ts +2 -2
  54. package/es/heatmap/models/hexagon.js +11 -6
  55. package/es/heatmap/models/hexagon.js.map +1 -1
  56. package/es/image/index.js +12 -2
  57. package/es/image/index.js.map +1 -1
  58. package/es/image/models/dataImage.d.ts +3 -3
  59. package/es/image/models/dataImage.js +10 -5
  60. package/es/image/models/dataImage.js.map +1 -1
  61. package/es/image/models/image.d.ts +3 -3
  62. package/es/image/models/image.js +11 -7
  63. package/es/image/models/image.js.map +1 -1
  64. package/es/line/index.d.ts +0 -2
  65. package/es/line/index.js +12 -5
  66. package/es/line/index.js.map +1 -1
  67. package/es/line/models/arc.d.ts +2 -2
  68. package/es/line/models/arc.js +14 -9
  69. package/es/line/models/arc.js.map +1 -1
  70. package/es/line/models/arc_3d.d.ts +2 -2
  71. package/es/line/models/arc_3d.js +13 -8
  72. package/es/line/models/arc_3d.js.map +1 -1
  73. package/es/line/models/earthArc_3d.d.ts +2 -2
  74. package/es/line/models/earthArc_3d.js +17 -9
  75. package/es/line/models/earthArc_3d.js.map +1 -1
  76. package/es/line/models/great_circle.d.ts +2 -2
  77. package/es/line/models/great_circle.js +11 -6
  78. package/es/line/models/great_circle.js.map +1 -1
  79. package/es/line/models/half.d.ts +2 -2
  80. package/es/line/models/half.js +46 -29
  81. package/es/line/models/half.js.map +1 -1
  82. package/es/line/models/index.d.ts +1 -1
  83. package/es/line/models/index.js +0 -2
  84. package/es/line/models/index.js.map +1 -1
  85. package/es/line/models/line.d.ts +2 -2
  86. package/es/line/models/line.js +37 -18
  87. package/es/line/models/line.js.map +1 -1
  88. package/es/line/models/linearline.d.ts +2 -11
  89. package/es/line/models/linearline.js +21 -27
  90. package/es/line/models/linearline.js.map +1 -1
  91. package/es/line/models/simpleLine.d.ts +2 -2
  92. package/es/line/models/simpleLine.js +13 -8
  93. package/es/line/models/simpleLine.js.map +1 -1
  94. package/es/line/models/tile.d.ts +2 -11
  95. package/es/line/models/tile.js +45 -39
  96. package/es/line/models/tile.js.map +1 -1
  97. package/es/line/models/wall.d.ts +2 -2
  98. package/es/line/models/wall.js +13 -9
  99. package/es/line/models/wall.js.map +1 -1
  100. package/es/mask/index.js +12 -2
  101. package/es/mask/index.js.map +1 -1
  102. package/es/mask/models/fill.d.ts +2 -2
  103. package/es/mask/models/fill.js +53 -27
  104. package/es/mask/models/fill.js.map +1 -1
  105. package/es/plugins/DataMappingPlugin.js +29 -8
  106. package/es/plugins/DataMappingPlugin.js.map +1 -1
  107. package/es/plugins/DataSourcePlugin.js +14 -5
  108. package/es/plugins/DataSourcePlugin.js.map +1 -1
  109. package/es/plugins/LayerModelPlugin.d.ts +2 -0
  110. package/es/plugins/LayerModelPlugin.js +35 -7
  111. package/es/plugins/LayerModelPlugin.js.map +1 -1
  112. package/es/plugins/PixelPickingPlugin.js +16 -13
  113. package/es/plugins/PixelPickingPlugin.js.map +1 -1
  114. package/es/point/index.d.ts +1 -1
  115. package/es/point/index.js +26 -15
  116. package/es/point/index.js.map +1 -1
  117. package/es/point/models/earthExtrude.d.ts +2 -2
  118. package/es/point/models/earthExtrude.js +16 -14
  119. package/es/point/models/earthExtrude.js.map +1 -1
  120. package/es/point/models/earthFill.d.ts +2 -11
  121. package/es/point/models/earthFill.js +13 -22
  122. package/es/point/models/earthFill.js.map +1 -1
  123. package/es/point/models/extrude.d.ts +2 -2
  124. package/es/point/models/extrude.js +49 -27
  125. package/es/point/models/extrude.js.map +1 -1
  126. package/es/point/models/fill.d.ts +2 -2
  127. package/es/point/models/fill.js +59 -41
  128. package/es/point/models/fill.js.map +1 -1
  129. package/es/point/models/fillmage.d.ts +2 -7
  130. package/es/point/models/fillmage.js +13 -22
  131. package/es/point/models/fillmage.js.map +1 -1
  132. package/es/point/models/image.d.ts +2 -2
  133. package/es/point/models/image.js +11 -6
  134. package/es/point/models/image.js.map +1 -1
  135. package/es/point/models/index.d.ts +1 -1
  136. package/es/point/models/index.js +0 -2
  137. package/es/point/models/index.js.map +1 -1
  138. package/es/point/models/normal.d.ts +2 -2
  139. package/es/point/models/normal.js +11 -6
  140. package/es/point/models/normal.js.map +1 -1
  141. package/es/point/models/radar.d.ts +2 -11
  142. package/es/point/models/radar.js +13 -22
  143. package/es/point/models/radar.js.map +1 -1
  144. package/es/point/models/simplePoint.d.ts +2 -2
  145. package/es/point/models/simplePoint.js +11 -6
  146. package/es/point/models/simplePoint.js.map +1 -1
  147. package/es/point/models/text.d.ts +3 -2
  148. package/es/point/models/text.js +110 -75
  149. package/es/point/models/text.js.map +1 -1
  150. package/es/point/models/tile.d.ts +2 -11
  151. package/es/point/models/tile.js +22 -25
  152. package/es/point/models/tile.js.map +1 -1
  153. package/es/polygon/index.js +12 -2
  154. package/es/polygon/index.js.map +1 -1
  155. package/es/polygon/models/extrude.d.ts +2 -2
  156. package/es/polygon/models/extrude.js +10 -5
  157. package/es/polygon/models/extrude.js.map +1 -1
  158. package/es/polygon/models/fill.d.ts +2 -2
  159. package/es/polygon/models/fill.js +27 -13
  160. package/es/polygon/models/fill.js.map +1 -1
  161. package/es/polygon/models/ocean.d.ts +2 -2
  162. package/es/polygon/models/ocean.js +12 -6
  163. package/es/polygon/models/ocean.js.map +1 -1
  164. package/es/polygon/models/tile.d.ts +2 -3
  165. package/es/polygon/models/tile.js +17 -27
  166. package/es/polygon/models/tile.js.map +1 -1
  167. package/es/polygon/models/water.d.ts +2 -2
  168. package/es/polygon/models/water.js +12 -6
  169. package/es/polygon/models/water.js.map +1 -1
  170. package/es/raster/index.js +12 -2
  171. package/es/raster/index.js.map +1 -1
  172. package/es/raster/models/raster.d.ts +3 -3
  173. package/es/raster/models/raster.js +11 -7
  174. package/es/raster/models/raster.js.map +1 -1
  175. package/es/tile/manager/tileLayerManager.js +3 -0
  176. package/es/tile/manager/tileLayerManager.js.map +1 -1
  177. package/es/tile/manager/tilePickerManager.js +1 -0
  178. package/es/tile/manager/tilePickerManager.js.map +1 -1
  179. package/es/tile/tileFactory/base.js.map +1 -1
  180. package/es/tile/tileFactory/point.js.map +1 -1
  181. package/es/tile/tileFactory/rasterDataLayer.js +12 -2
  182. package/es/tile/tileFactory/rasterDataLayer.js.map +1 -1
  183. package/es/tile/tileFactory/vectorLayer.js +12 -2
  184. package/es/tile/tileFactory/vectorLayer.js.map +1 -1
  185. package/es/utils/extrude_polyline.d.ts +15 -0
  186. package/es/utils/extrude_polyline.js +146 -14
  187. package/es/utils/extrude_polyline.js.map +1 -1
  188. package/es/wind/index.js +12 -2
  189. package/es/wind/index.js.map +1 -1
  190. package/es/wind/models/wind.d.ts +4 -2
  191. package/es/wind/models/wind.js +50 -18
  192. package/es/wind/models/wind.js.map +1 -1
  193. package/es/wind/models/windRender.js +1 -1
  194. package/es/wind/models/windRender.js.map +1 -1
  195. package/lib/Geometry/index.js +12 -2
  196. package/lib/Geometry/index.js.map +1 -1
  197. package/lib/Geometry/models/billboard.js +11 -6
  198. package/lib/Geometry/models/billboard.js.map +1 -1
  199. package/lib/Geometry/models/plane.js +12 -7
  200. package/lib/Geometry/models/plane.js.map +1 -1
  201. package/lib/Geometry/models/sprite.js +11 -6
  202. package/lib/Geometry/models/sprite.js.map +1 -1
  203. package/lib/canvas/index.js +12 -2
  204. package/lib/canvas/index.js.map +1 -1
  205. package/lib/citybuliding/building.js +12 -2
  206. package/lib/citybuliding/building.js.map +1 -1
  207. package/lib/citybuliding/models/build.js +16 -3
  208. package/lib/citybuliding/models/build.js.map +1 -1
  209. package/lib/core/BaseLayer.js +104 -61
  210. package/lib/core/BaseLayer.js.map +1 -1
  211. package/lib/core/BaseModel.js +2 -2
  212. package/lib/core/BaseModel.js.map +1 -1
  213. package/lib/core/interface.js +17 -1
  214. package/lib/core/interface.js.map +1 -1
  215. package/lib/core/triangulation.js +40 -16
  216. package/lib/core/triangulation.js.map +1 -1
  217. package/lib/earth/index.js +8 -2
  218. package/lib/earth/index.js.map +1 -1
  219. package/lib/earth/models/atmosphere.js +11 -6
  220. package/lib/earth/models/atmosphere.js.map +1 -1
  221. package/lib/earth/models/base.js +11 -6
  222. package/lib/earth/models/base.js.map +1 -1
  223. package/lib/earth/models/bloomsphere.js +11 -6
  224. package/lib/earth/models/bloomsphere.js.map +1 -1
  225. package/lib/heatmap/index.js +17 -5
  226. package/lib/heatmap/index.js.map +1 -1
  227. package/lib/heatmap/models/grid.js +12 -8
  228. package/lib/heatmap/models/grid.js.map +1 -1
  229. package/lib/heatmap/models/grid3d.js +12 -6
  230. package/lib/heatmap/models/grid3d.js.map +1 -1
  231. package/lib/heatmap/models/heatmap.js +113 -62
  232. package/lib/heatmap/models/heatmap.js.map +1 -1
  233. package/lib/heatmap/models/hexagon.js +11 -6
  234. package/lib/heatmap/models/hexagon.js.map +1 -1
  235. package/lib/image/index.js +12 -2
  236. package/lib/image/index.js.map +1 -1
  237. package/lib/image/models/dataImage.js +10 -5
  238. package/lib/image/models/dataImage.js.map +1 -1
  239. package/lib/image/models/image.js +11 -7
  240. package/lib/image/models/image.js.map +1 -1
  241. package/lib/line/index.js +12 -5
  242. package/lib/line/index.js.map +1 -1
  243. package/lib/line/models/arc.js +14 -9
  244. package/lib/line/models/arc.js.map +1 -1
  245. package/lib/line/models/arc_3d.js +13 -8
  246. package/lib/line/models/arc_3d.js.map +1 -1
  247. package/lib/line/models/earthArc_3d.js +17 -9
  248. package/lib/line/models/earthArc_3d.js.map +1 -1
  249. package/lib/line/models/great_circle.js +11 -6
  250. package/lib/line/models/great_circle.js.map +1 -1
  251. package/lib/line/models/half.js +48 -29
  252. package/lib/line/models/half.js.map +1 -1
  253. package/lib/line/models/index.js +0 -3
  254. package/lib/line/models/index.js.map +1 -1
  255. package/lib/line/models/line.js +38 -19
  256. package/lib/line/models/line.js.map +1 -1
  257. package/lib/line/models/linearline.js +22 -27
  258. package/lib/line/models/linearline.js.map +1 -1
  259. package/lib/line/models/simpleLine.js +13 -8
  260. package/lib/line/models/simpleLine.js.map +1 -1
  261. package/lib/line/models/tile.js +47 -39
  262. package/lib/line/models/tile.js.map +1 -1
  263. package/lib/line/models/wall.js +13 -9
  264. package/lib/line/models/wall.js.map +1 -1
  265. package/lib/mask/index.js +12 -2
  266. package/lib/mask/index.js.map +1 -1
  267. package/lib/mask/models/fill.js +55 -27
  268. package/lib/mask/models/fill.js.map +1 -1
  269. package/lib/plugins/DataMappingPlugin.js +29 -8
  270. package/lib/plugins/DataMappingPlugin.js.map +1 -1
  271. package/lib/plugins/DataSourcePlugin.js +13 -4
  272. package/lib/plugins/DataSourcePlugin.js.map +1 -1
  273. package/lib/plugins/LayerModelPlugin.js +35 -7
  274. package/lib/plugins/LayerModelPlugin.js.map +1 -1
  275. package/lib/plugins/PixelPickingPlugin.js +16 -13
  276. package/lib/plugins/PixelPickingPlugin.js.map +1 -1
  277. package/lib/point/index.js +26 -15
  278. package/lib/point/index.js.map +1 -1
  279. package/lib/point/models/earthExtrude.js +16 -15
  280. package/lib/point/models/earthExtrude.js.map +1 -1
  281. package/lib/point/models/earthFill.js +13 -22
  282. package/lib/point/models/earthFill.js.map +1 -1
  283. package/lib/point/models/extrude.js +51 -28
  284. package/lib/point/models/extrude.js.map +1 -1
  285. package/lib/point/models/fill.js +61 -42
  286. package/lib/point/models/fill.js.map +1 -1
  287. package/lib/point/models/fillmage.js +13 -22
  288. package/lib/point/models/fillmage.js.map +1 -1
  289. package/lib/point/models/image.js +11 -6
  290. package/lib/point/models/image.js.map +1 -1
  291. package/lib/point/models/index.js +0 -3
  292. package/lib/point/models/index.js.map +1 -1
  293. package/lib/point/models/normal.js +11 -6
  294. package/lib/point/models/normal.js.map +1 -1
  295. package/lib/point/models/radar.js +13 -22
  296. package/lib/point/models/radar.js.map +1 -1
  297. package/lib/point/models/simplePoint.js +11 -6
  298. package/lib/point/models/simplePoint.js.map +1 -1
  299. package/lib/point/models/text.js +112 -78
  300. package/lib/point/models/text.js.map +1 -1
  301. package/lib/point/models/tile.js +22 -25
  302. package/lib/point/models/tile.js.map +1 -1
  303. package/lib/polygon/index.js +12 -2
  304. package/lib/polygon/index.js.map +1 -1
  305. package/lib/polygon/models/extrude.js +10 -5
  306. package/lib/polygon/models/extrude.js.map +1 -1
  307. package/lib/polygon/models/fill.js +25 -11
  308. package/lib/polygon/models/fill.js.map +1 -1
  309. package/lib/polygon/models/ocean.js +12 -6
  310. package/lib/polygon/models/ocean.js.map +1 -1
  311. package/lib/polygon/models/tile.js +17 -27
  312. package/lib/polygon/models/tile.js.map +1 -1
  313. package/lib/polygon/models/water.js +12 -6
  314. package/lib/polygon/models/water.js.map +1 -1
  315. package/lib/raster/index.js +12 -2
  316. package/lib/raster/index.js.map +1 -1
  317. package/lib/raster/models/raster.js +11 -7
  318. package/lib/raster/models/raster.js.map +1 -1
  319. package/lib/tile/manager/tileLayerManager.js +3 -0
  320. package/lib/tile/manager/tileLayerManager.js.map +1 -1
  321. package/lib/tile/manager/tilePickerManager.js +1 -0
  322. package/lib/tile/manager/tilePickerManager.js.map +1 -1
  323. package/lib/tile/tileFactory/base.js.map +1 -1
  324. package/lib/tile/tileFactory/point.js.map +1 -1
  325. package/lib/tile/tileFactory/rasterDataLayer.js +12 -2
  326. package/lib/tile/tileFactory/rasterDataLayer.js.map +1 -1
  327. package/lib/tile/tileFactory/vectorLayer.js +12 -2
  328. package/lib/tile/tileFactory/vectorLayer.js.map +1 -1
  329. package/lib/utils/extrude_polyline.js +148 -14
  330. package/lib/utils/extrude_polyline.js.map +1 -1
  331. package/lib/wind/index.js +12 -2
  332. package/lib/wind/index.js.map +1 -1
  333. package/lib/wind/models/wind.js +49 -18
  334. package/lib/wind/models/wind.js.map +1 -1
  335. package/lib/wind/models/windRender.js +1 -1
  336. package/lib/wind/models/windRender.js.map +1 -1
  337. package/package.json +9 -8
  338. package/es/line/models/arcmini.d.ts +0 -9
  339. package/es/line/models/arcmini.js +0 -145
  340. package/es/line/models/arcmini.js.map +0 -1
  341. package/es/point/models/icon-font.d.ts +0 -11
  342. package/es/point/models/icon-font.js +0 -181
  343. package/es/point/models/icon-font.js.map +0 -1
  344. package/es/raster/image.d.ts +0 -0
  345. package/es/raster/image.js +0 -2
  346. package/es/raster/image.js.map +0 -1
  347. package/es/raster/raster2d.d.ts +0 -27
  348. package/es/raster/raster2d.js +0 -158
  349. package/es/raster/raster2d.js.map +0 -1
  350. package/es/utils/geo.d.ts +0 -12
  351. package/es/utils/geo.js +0 -53
  352. package/es/utils/geo.js.map +0 -1
  353. package/lib/line/models/arcmini.js +0 -161
  354. package/lib/line/models/arcmini.js.map +0 -1
  355. package/lib/point/models/icon-font.js +0 -196
  356. package/lib/point/models/icon-font.js.map +0 -1
  357. package/lib/raster/image.js +0 -2
  358. package/lib/raster/image.js.map +0 -1
  359. package/lib/raster/raster2d.js +0 -172
  360. package/lib/raster/raster2d.js.map +0 -1
  361. package/lib/utils/geo.js +0 -65
  362. package/lib/utils/geo.js.map +0 -1
@@ -1 +1 @@
1
- {"version":3,"sources":["../../src/core/interface.ts"],"names":["lineStyleType","CanvasUpdateType"],"mappings":"AAIA,WAAYA,aAAZ;;WAAYA,a;AAAAA,EAAAA,a,CAAAA,a;AAAAA,EAAAA,a,CAAAA,a;GAAAA,a,KAAAA,a;;AAyNZ,WAAYC,gBAAZ;;WAAYA,gB;AAAAA,EAAAA,gB;AAAAA,EAAAA,gB;GAAAA,gB,KAAAA,gB","sourcesContent":["import { IAnimateOption, IMapService } from '@antv/l7-core';\nimport { IColorRamp, IImagedata } from '@antv/l7-utils';\nimport { styleOffset, styleSingle } from '../core/BaseModel';\nimport { anchorType } from '../utils/symbol-layout';\nexport enum lineStyleType {\n 'solid' = 0.0,\n 'dash' = 1.0,\n}\n\ninterface ILineArrow {\n enable: boolean;\n arrowWidth: number;\n arrowHeight: number;\n tailWidth: number;\n}\n\nexport interface ILineLayerStyleOptions {\n tileOrigin?: number[];\n coord?: string;\n\n opacity: styleSingle;\n lineType?: keyof typeof lineStyleType; // 可选参数、线类型(all - dash/solid)\n dashArray?: [number, number]; // 可选参数、虚线间隔\n segmentNumber?: number;\n\n depth?: boolean;\n forward?: boolean; // 可选参数、是否反向(arcLine)\n lineTexture?: boolean; // 可选参数、是否开启纹理贴图功能(all)\n iconStep?: number; // 可选参数、纹理贴图步长(all)\n iconStepCount?: number; // 可选参数、纹理贴图间隔\n textureBlend?: string; // 可选参数、供给纹理贴图使用(all)\n sourceColor?: string; // 可选参数、设置渐变色的起始颜色(all)\n targetColor?: string; // 可选参数、设置渐变色的终点颜色(all)\n thetaOffset?: number; // 可选参数、设置弧线的偏移量\n\n globalArcHeight?: number; // 可选参数、地球模式下 3D 弧线的高度\n vertexHeightScale?: number; // 可选参数、lineLayer vertex height scale\n\n borderWidth?: number; // 可选参数 线边框宽度\n borderColor?: string; // 可选参数 线边框颜色\n\n heightfixed?: boolean; // 可选参数 高度是否固定\n raisingHeight?: number; // 线图层抬升高度\n\n mask?: boolean; // 可选参数 时候允许蒙层\n maskInside?: boolean; // 可选参数 控制图层是否显示在蒙层的内部\n\n arrow?: ILineArrow;\n\n rampColors?: IColorRamp;\n featureId?: string;\n sourceLayer?: string;\n}\n\nexport interface IPointLayerStyleOptions {\n tileOrigin?: number[];\n coord?: string;\n opacity: number;\n strokeOpacity: number;\n strokeWidth: number;\n stroke: string;\n\n blur?: number;\n\n // text\n textOffset?: [number, number];\n textAnchor?: anchorType;\n spacing?: number;\n padding?: [number, number];\n halo?: number;\n gamma?: number;\n fontWeight?: string;\n fontFamily?: string;\n textAllowOverlap?: boolean;\n\n raisingHeight?: number; // 线图层抬升高度\n\n // cylinder\n pickLight?: boolean;\n depth?: boolean;\n sourceColor?: string; // 可选参数、设置渐变色的起始颜色(all)\n targetColor?: string; // 可选参数、设置渐变色的终点颜色(all)\n opacityLinear?: {\n enable: boolean;\n dir: string;\n };\n lightEnable: boolean;\n heightfixed?: boolean; // 圆柱体高度是否固定(不随 zoom 发生变化)\n\n offsets?: styleOffset;\n blend?: string;\n unit?: string;\n mask?: boolean;\n maskInside?: boolean;\n\n rotation?: number; // angle\n speed?: number;\n featureId?: string;\n sourceLayer?: string;\n}\n\nexport interface IPolygonLayerStyleOptions {\n tileOrigin?: number[];\n coord?: string;\n opacity?: number;\n\n opacityLinear?: {\n enable: boolean;\n dir: string;\n };\n\n topsurface?: boolean;\n sidesurface?: boolean;\n\n mapTexture?: string; // 挤出几何体顶面贴图\n raisingHeight?: number; // 挤出几何体抬升高度\n sourceColor?: string; // 可选参数、设置渐变色的起始颜色(all)\n targetColor?: string; // 可选参数、设置渐变色的终点颜色(all)\n heightfixed?: boolean; // 挤出几何体高度是否固定(不随 zoom 发生变化)\n\n pickLight: boolean;\n mask?: boolean;\n maskInside?: boolean;\n\n // water\n waterTexture?: string;\n speed?: number;\n // ocean\n watercolor?: string;\n watercolor2?: string;\n\n featureId?: string;\n sourceLayer?: string;\n}\n\n// 栅格瓦片图层\nexport interface IRasterTileLayerStyleOptions {\n // TODO: define\n zIndex?: number;\n opacity?: number;\n}\nexport interface IMaskLayerStyleOptions {\n opacity: styleSingle;\n}\n\nexport interface IWindLayerStyleOptions {\n uMin?: number;\n uMax?: number;\n vMin?: number;\n vMax?: number;\n fadeOpacity?: number;\n speedFactor?: number;\n dropRate?: number;\n dropRateBump?: number;\n opacity?: number;\n numParticles?: number;\n rampColors?: {\n [key: number]: string;\n };\n sizeScale?: number;\n\n mask?: boolean;\n maskInside?: boolean;\n}\n\nexport interface IImageLayerStyleOptions {\n opacity: number;\n mask?: boolean;\n maskInside?: boolean;\n\n domain?: [number, number];\n noDataValue?: number;\n clampLow?: boolean;\n clampHigh?: boolean;\n rampColors?: IColorRamp;\n rampColorsData?: ImageData | IImagedata;\n pixelConstant?: number;\n pixelConstantR?: number;\n pixelConstantG?: number;\n pixelConstantB?: number;\n pixelConstantRGB?: number;\n}\n\nexport interface IGeometryLayerStyleOptions {\n opacity: number;\n mask?: boolean;\n maskInside?: boolean;\n\n mapTexture?: string;\n terrainTexture?: string;\n\n // planeGeometry\n center?: [number, number];\n width?: number;\n height?: number;\n\n widthSegments?: number;\n heightSegments?: number;\n\n terrainClipHeight?: number;\n rgb2height?: (r: number, g: number, b: number) => number;\n\n // billboard\n raisingHeight?: number; // 抬升高度\n canvasWidth?: number;\n canvasHeight?: number;\n drawCanvas?: (canvas: HTMLCanvasElement) => void;\n\n // sprite\n spriteAnimate?: string;\n spriteRadius?: number;\n spriteCount?: number;\n spriteSpeed?: number;\n spriteTop?: number;\n spriteBottom?: number;\n spriteUpdate?: number;\n spriteScale?: number;\n\n animateOption?: IAnimateOption;\n}\n\nexport enum CanvasUpdateType {\n 'ALWAYS' = 'always',\n 'DRAGEND' = 'dragend',\n}\n\nexport interface IDrawingOnCanvas {\n canvas: HTMLCanvasElement;\n ctx: CanvasRenderingContext2D;\n mapService: IMapService;\n size: [number, number];\n}\nexport interface ICanvasLayerStyleOptions {\n zIndex: number;\n update: CanvasUpdateType | string;\n drawingOnCanvas: (option: IDrawingOnCanvas) => void;\n}\n\nexport interface IHeatMapLayerStyleOptions {\n opacity: number;\n intensity: number;\n radius: number;\n angle: number;\n rampColors: IColorRamp;\n mask?: boolean;\n maskInside?: boolean;\n\n coverage?: number;\n}\n\nexport interface IRasterLayerStyleOptions {\n opacity: number;\n domain: [number, number];\n noDataValue: number;\n clampLow: boolean;\n clampHigh: boolean;\n rampColors: IColorRamp;\n mask?: boolean;\n maskInside?: boolean;\n rampColorsData?: ImageData | IImagedata;\n}\n"],"file":"interface.js"}
1
+ {"version":3,"sources":["../../src/core/interface.ts"],"names":["lineStyleType","LinearDir","TextureBlend","CanvasUpdateType"],"mappings":"AAIA,WAAYA,aAAZ;;WAAYA,a;AAAAA,EAAAA,a,CAAAA,a;AAAAA,EAAAA,a,CAAAA,a;GAAAA,a,KAAAA,a;;AAYZ,WAAYC,SAAZ;;WAAYA,S;AAAAA,EAAAA,S;AAAAA,EAAAA,S;GAAAA,S,KAAAA,S;;AAKZ,WAAYC,YAAZ;;WAAYA,Y;AAAAA,EAAAA,Y;AAAAA,EAAAA,Y;GAAAA,Y,KAAAA,Y;;AAyNZ,WAAYC,gBAAZ;;WAAYA,gB;AAAAA,EAAAA,gB;AAAAA,EAAAA,gB;GAAAA,gB,KAAAA,gB","sourcesContent":["import { IAnimateOption, IMapService } from '@antv/l7-core';\nimport { IColorRamp, IImagedata } from '@antv/l7-utils';\nimport { styleOffset, styleSingle } from '../core/BaseModel';\nimport { anchorType } from '../utils/symbol-layout';\nexport enum lineStyleType {\n 'solid' = 0.0,\n 'dash' = 1.0,\n}\n\ninterface ILineArrow {\n enable: boolean;\n arrowWidth: number;\n arrowHeight: number;\n tailWidth: number;\n}\n\nexport enum LinearDir {\n VERTICAL = 'vertical',\n HORIZONTAL = 'horizontal',\n}\n\nexport enum TextureBlend {\n NORMAL = 'normal',\n REPLACE = 'replace',\n}\n\nexport interface ILineLayerStyleOptions {\n tileOrigin?: number[];\n coord?: string;\n\n opacity: styleSingle;\n lineType?: keyof typeof lineStyleType; // 可选参数、线类型(all - dash/solid)\n dashArray?: [number, number]; // 可选参数、虚线间隔\n segmentNumber?: number;\n\n depth?: boolean;\n forward?: boolean; // 可选参数、是否反向(arcLine)\n lineTexture?: boolean; // 可选参数、是否开启纹理贴图功能(all)\n iconStep?: number; // 可选参数、纹理贴图步长(all)\n iconStepCount?: number; // 可选参数、纹理贴图间隔\n textureBlend?: TextureBlend; // 可选参数、供给纹理贴图使用(all)\n\n linearDir?: LinearDir;\n sourceColor?: string; // 可选参数、设置渐变色的起始颜色(all)\n targetColor?: string; // 可选参数、设置渐变色的终点颜色(all)\n\n thetaOffset?: number; // 可选参数、设置弧线的偏移量\n\n globalArcHeight?: number; // 可选参数、地球模式下 3D 弧线的高度\n vertexHeightScale?: number; // 可选参数、lineLayer vertex height scale\n\n borderWidth?: number; // 可选参数 线边框宽度\n borderColor?: string; // 可选参数 线边框颜色\n\n heightfixed?: boolean; // 可选参数 高度是否固定\n raisingHeight?: number; // 线图层抬升高度\n\n mask?: boolean; // 可选参数 时候允许蒙层\n maskInside?: boolean; // 可选参数 控制图层是否显示在蒙层的内部\n\n blur?: [number, number, number]; // 配置线图层的 blur 分布\n\n arrow?: ILineArrow;\n\n rampColors?: IColorRamp;\n featureId?: string;\n sourceLayer?: string;\n enablePicking?: boolean;\n workerEnabled?: boolean;\n}\n\nexport interface IPointLayerStyleOptions {\n tileOrigin?: number[];\n coord?: string;\n opacity: number;\n strokeOpacity: number;\n strokeWidth: number;\n stroke: string;\n\n blur?: number;\n\n // text\n textOffset?: [number, number];\n textAnchor?: anchorType;\n spacing?: number;\n padding?: [number, number];\n halo?: number;\n gamma?: number;\n fontWeight?: string;\n fontFamily?: string;\n textAllowOverlap?: boolean;\n\n raisingHeight?: number; // 线图层抬升高度\n\n // cylinder\n pickLight?: boolean;\n depth?: boolean;\n sourceColor?: string; // 可选参数、设置渐变色的起始颜色(all)\n targetColor?: string; // 可选参数、设置渐变色的终点颜色(all)\n opacityLinear?: {\n enable: boolean;\n dir: string;\n };\n lightEnable: boolean;\n heightfixed?: boolean; // 圆柱体高度是否固定(不随 zoom 发生变化)\n\n offsets?: styleOffset;\n blend?: string;\n unit?: string;\n mask?: boolean;\n maskInside?: boolean;\n\n rotation?: number; // angle\n speed?: number;\n featureId?: string;\n sourceLayer?: string;\n}\n\nexport interface IPolygonLayerStyleOptions {\n tileOrigin?: number[];\n coord?: string;\n opacity?: number;\n\n opacityLinear?: {\n enable: boolean;\n dir: string;\n };\n\n topsurface?: boolean;\n sidesurface?: boolean;\n\n mapTexture?: string; // 挤出几何体顶面贴图\n raisingHeight?: number; // 挤出几何体抬升高度\n sourceColor?: string; // 可选参数、设置渐变色的起始颜色(all)\n targetColor?: string; // 可选参数、设置渐变色的终点颜色(all)\n heightfixed?: boolean; // 挤出几何体高度是否固定(不随 zoom 发生变化)\n\n pickLight: boolean;\n mask?: boolean;\n maskInside?: boolean;\n\n // water\n waterTexture?: string;\n speed?: number;\n // ocean\n watercolor?: string;\n watercolor2?: string;\n\n featureId?: string;\n sourceLayer?: string;\n}\n\n// 栅格瓦片图层\nexport interface IRasterTileLayerStyleOptions {\n // TODO: define\n zIndex?: number;\n opacity?: number;\n}\nexport interface IMaskLayerStyleOptions {\n opacity: styleSingle;\n}\n\nexport interface IWindLayerStyleOptions {\n uMin?: number;\n uMax?: number;\n vMin?: number;\n vMax?: number;\n fadeOpacity?: number;\n speedFactor?: number;\n dropRate?: number;\n dropRateBump?: number;\n opacity?: number;\n numParticles?: number;\n rampColors?: {\n [key: number]: string;\n };\n sizeScale?: number;\n\n mask?: boolean;\n maskInside?: boolean;\n}\n\nexport interface IImageLayerStyleOptions {\n opacity: number;\n mask?: boolean;\n maskInside?: boolean;\n\n domain?: [number, number];\n noDataValue?: number;\n clampLow?: boolean;\n clampHigh?: boolean;\n rampColors?: IColorRamp;\n rampColorsData?: ImageData | IImagedata;\n pixelConstant?: number;\n pixelConstantR?: number;\n pixelConstantG?: number;\n pixelConstantB?: number;\n pixelConstantRGB?: number;\n}\n\nexport interface IGeometryLayerStyleOptions {\n opacity: number;\n mask?: boolean;\n maskInside?: boolean;\n\n mapTexture?: string;\n terrainTexture?: string;\n\n // planeGeometry\n center?: [number, number];\n width?: number;\n height?: number;\n\n widthSegments?: number;\n heightSegments?: number;\n\n terrainClipHeight?: number;\n rgb2height?: (r: number, g: number, b: number) => number;\n\n // billboard\n raisingHeight?: number; // 抬升高度\n canvasWidth?: number;\n canvasHeight?: number;\n drawCanvas?: (canvas: HTMLCanvasElement) => void;\n\n // sprite\n spriteAnimate?: string;\n spriteRadius?: number;\n spriteCount?: number;\n spriteSpeed?: number;\n spriteTop?: number;\n spriteBottom?: number;\n spriteUpdate?: number;\n spriteScale?: number;\n\n animateOption?: IAnimateOption;\n}\n\nexport enum CanvasUpdateType {\n 'ALWAYS' = 'always',\n 'DRAGEND' = 'dragend',\n}\n\nexport interface IDrawingOnCanvas {\n canvas: HTMLCanvasElement;\n ctx: CanvasRenderingContext2D;\n mapService: IMapService;\n size: [number, number];\n}\nexport interface ICanvasLayerStyleOptions {\n zIndex: number;\n update: CanvasUpdateType | string;\n drawingOnCanvas: (option: IDrawingOnCanvas) => void;\n}\n\nexport interface IHeatMapLayerStyleOptions {\n opacity: number;\n intensity: number;\n radius: number;\n angle: number;\n rampColors: IColorRamp;\n mask?: boolean;\n maskInside?: boolean;\n\n coverage?: number;\n}\n\nexport interface IRasterLayerStyleOptions {\n opacity: number;\n domain: [number, number];\n noDataValue: number;\n clampLow: boolean;\n clampHigh: boolean;\n rampColors: IColorRamp;\n mask?: boolean;\n maskInside?: boolean;\n rampColorsData?: ImageData | IImagedata;\n}\n"],"file":"interface.js"}
@@ -50,6 +50,7 @@ export declare function LineTriangulation(feature: IEncodeFeature): {
50
50
  export declare function SimpleLineTriangulation(feature: IEncodeFeature): {
51
51
  vertices: number[];
52
52
  indices: number[];
53
+ normals: number[];
53
54
  size: number;
54
55
  };
55
56
  export declare function polygonTriangulation(feature: IEncodeFeature): {
@@ -1,12 +1,10 @@
1
1
  import _slicedToArray from "@babel/runtime/helpers/slicedToArray";
2
2
  import _toConsumableArray from "@babel/runtime/helpers/toConsumableArray";
3
- import { lngLatToMeters } from '@antv/l7-utils';
3
+ import { calculateCentroid, calculatePointsCenterAndRadius, lngLatToMeters } from '@antv/l7-utils';
4
4
  import earcut from 'earcut';
5
5
  import { vec3 } from 'gl-matrix';
6
6
  import { EARTH_RADIUS, EARTH_RADIUS_OUTER, EARTH_SEGMENTS, lglt2xyz, primitiveSphere } from '../earth/utils';
7
7
  import ExtrudePolyline from '../utils/extrude_polyline';
8
- import { calculateCentroid, calculatePointsCenterAndRadius } from '../utils/geo';
9
- import SimpleLine from '../utils/simpleLine';
10
8
  import extrudePolygon, { extrude_PolygonNormal, fillPolygon } from './shape/extrude';
11
9
  import { geometryShape } from './shape/Path';
12
10
  var GeometryCache = {};
@@ -99,21 +97,49 @@ export function LineTriangulation(feature) {
99
97
  };
100
98
  }
101
99
  export function SimpleLineTriangulation(feature) {
102
- var coordinates = feature.coordinates;
103
- var line = new SimpleLine();
104
- var path = coordinates;
100
+ var coordinates = feature.coordinates,
101
+ originCoordinates = feature.originCoordinates,
102
+ version = feature.version;
103
+ var line = new ExtrudePolyline({
104
+ dash: true,
105
+ join: 'bevel'
106
+ });
107
+
108
+ if (version === 'GAODE2.x') {
109
+ var path1 = coordinates;
110
+
111
+ if (!Array.isArray(path1[0][0])) {
112
+ path1 = [coordinates];
113
+ }
114
+
115
+ var path2 = originCoordinates;
116
+
117
+ if (!Array.isArray(path2[0][0])) {
118
+ path2 = [originCoordinates];
119
+ }
120
+
121
+ for (var i = 0; i < path1.length; i++) {
122
+ var item1 = path1[i];
123
+ var item2 = path2[i];
124
+ line.simpleExtrude_gaode2(item1, item2);
125
+ }
126
+ } else {
127
+ var path = coordinates;
128
+
129
+ if (path[0] && !Array.isArray(path[0][0])) {
130
+ path = [coordinates];
131
+ }
105
132
 
106
- if (path[0] && !Array.isArray(path[0][0])) {
107
- path = [coordinates];
133
+ path.forEach(function (item) {
134
+ line.simpleExtrude(item);
135
+ });
108
136
  }
109
137
 
110
- path.forEach(function (item) {
111
- line.simpleExtrude(item);
112
- });
113
138
  var linebuffer = line.complex;
114
139
  return {
115
140
  vertices: linebuffer.positions,
116
141
  indices: linebuffer.indices,
142
+ normals: linebuffer.normals,
117
143
  size: 6
118
144
  };
119
145
  }
@@ -1 +1 @@
1
- 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{ IEncodeFeature } from '@antv/l7-core';\nimport { aProjectFlat, lngLatToMeters } from '@antv/l7-utils';\nimport earcut from 'earcut';\n// @ts-ignore\nimport { mat4, vec3 } from 'gl-matrix';\nimport {\n EARTH_RADIUS,\n EARTH_RADIUS_OUTER,\n EARTH_SEGMENTS,\n lglt2xyz,\n primitiveSphere,\n} from '../earth/utils';\nimport ExtrudePolyline from '../utils/extrude_polyline';\nimport {\n calculateCentroid,\n calculatePointsCenterAndRadius,\n} from '../utils/geo';\nimport SimpleLine from '../utils/simpleLine';\nimport extrudePolygon, {\n extrude_PolygonNormal,\n fillPolygon,\n IExtrudeGeomety,\n} from './shape/extrude';\nimport {\n geometryShape,\n IPosition,\n ShapeType2D,\n ShapeType3D,\n} from './shape/Path';\ntype IShape = ShapeType2D & ShapeType3D;\ninterface IGeometryCache {\n [key: string]: IExtrudeGeomety;\n}\nconst GeometryCache: IGeometryCache = {};\n\n/**\n * 计算2D 填充点图顶点\n * @param feature 映射feature\n */\n\nexport function PointFillTriangulation(feature: IEncodeFeature) {\n const coordinates = calculateCentroid(feature.coordinates);\n return {\n vertices: [...coordinates, ...coordinates, ...coordinates, ...coordinates],\n indices: [0, 1, 2, 2, 3, 0],\n size: coordinates.length,\n };\n}\n/**\n * 计算2D 填充点图顶点 (地球模式)\n * @param feature 映射feature\n */\nexport function GlobelPointFillTriangulation(feature: IEncodeFeature) {\n const coordinates = calculateCentroid(feature.coordinates);\n const xyz = lglt2xyz(coordinates as [number, number]);\n return {\n vertices: [...xyz, ...xyz, ...xyz, ...xyz],\n indices: [0, 1, 2, 2, 3, 0],\n size: xyz.length,\n };\n}\n\n/**\n * 计算3D 拉伸点图\n * @param feature 映射feature\n */\nexport function PointExtrudeTriangulation(feature: IEncodeFeature) {\n const { shape } = feature;\n const { positions, index, normals } = getGeometry(\n shape as ShapeType3D,\n false,\n );\n return {\n vertices: positions,\n indices: index,\n normals,\n size: 5,\n };\n}\n\n/**\n * 计算图片标注\n * @param feature 映射feature\n */\nexport function PointImageTriangulation(feature: IEncodeFeature) {\n const coordinates = calculateCentroid(feature.coordinates);\n return {\n vertices: [...coordinates],\n indices: [0],\n size: coordinates.length,\n };\n}\n\n/**\n * 线三角化\n * @param feature 映射feature\n */\nexport function LineTriangulation(feature: IEncodeFeature) {\n const { coordinates, originCoordinates, version } = feature;\n // let path = coordinates as number[][][] | number[][];\n // if (!Array.isArray(path[0][0])) {\n // path = [coordinates] as number[][][];\n // }\n\n const line = new ExtrudePolyline({\n dash: true,\n join: 'bevel',\n });\n\n if (version === 'GAODE2.x') {\n // 处理高德2.0几何体构建\n let path1 = coordinates as number[][][] | number[][]; // 计算位置\n if (!Array.isArray(path1[0][0])) {\n path1 = [coordinates] as number[][][];\n }\n let path2 = originCoordinates as number[][][] | number[][]; // 计算法线\n if (!Array.isArray(path2[0][0])) {\n path2 = [originCoordinates] as number[][][];\n }\n\n for (let i = 0; i < path1.length; i++) {\n // 高德2.0在计算线时,需要使用经纬度计算发现,使用 customCoords.lnglatToCoords 计算的数据来计算顶点的位置\n const item1 = path1[i];\n const item2 = path2[i];\n line.extrude_gaode2(item1 as number[][], item2 as number[][]);\n }\n } else {\n // 处理非高德2.0的几何体构建\n let path = coordinates as number[][][] | number[][];\n if (path[0] && !Array.isArray(path[0][0])) {\n path = [coordinates] as number[][][];\n }\n path.forEach((item: any) => {\n line.extrude(item as number[][]);\n });\n }\n\n const linebuffer = line.complex;\n return {\n vertices: linebuffer.positions, // [ x,y,z, distance, miter,total ]\n indices: linebuffer.indices,\n normals: linebuffer.normals,\n indexes: linebuffer.indexes,\n size: 6,\n };\n}\n\nexport function SimpleLineTriangulation(feature: IEncodeFeature) {\n const { coordinates } = feature;\n\n const line = new SimpleLine();\n let path = coordinates as number[][][] | number[][];\n if (path[0] && !Array.isArray(path[0][0])) {\n path = [coordinates] as number[][][];\n }\n path.forEach((item: any) => {\n line.simpleExtrude(item as number[][]);\n });\n\n const linebuffer = line.complex;\n return {\n vertices: linebuffer.positions, // [ x,y,z, distance, miter, total ]\n indices: linebuffer.indices,\n size: 6,\n };\n}\n\nexport function polygonTriangulation(feature: IEncodeFeature) {\n const { coordinates } = feature;\n const flattengeo = earcut.flatten(coordinates as number[][][]);\n const { vertices, dimensions, holes } = flattengeo;\n return {\n indices: earcut(vertices, holes, dimensions),\n vertices,\n size: dimensions,\n };\n}\n\n// TODO:构建几何图形(带有中心点和大小)\nexport function polygonTriangulationWithCenter(feature: IEncodeFeature) {\n const { coordinates } = feature;\n const flattengeo = earcut.flatten(coordinates as number[][][]);\n const { vertices, dimensions, holes } = flattengeo;\n\n return {\n indices: earcut(vertices, holes, dimensions),\n vertices: getVerticesWithCenter(vertices),\n size: dimensions + 4,\n };\n}\n\nfunction getVerticesWithCenter(vertices: number[]) {\n const verticesWithCenter = [];\n const { center, radius } = calculatePointsCenterAndRadius(vertices);\n for (let i = 0; i < vertices.length; i += 2) {\n const lng = vertices[i];\n const lat = vertices[i + 1];\n verticesWithCenter.push(lng, lat, 0, ...center, radius);\n }\n return verticesWithCenter;\n}\n\nexport function PolygonExtrudeTriangulation(feature: IEncodeFeature) {\n const coordinates = feature.coordinates as IPosition[][];\n const { positions, index, normals } = extrude_PolygonNormal(\n coordinates,\n true,\n );\n return {\n vertices: positions, // [ x, y, z, uv.x,uv.y ]\n indices: index,\n normals,\n size: 5,\n };\n}\n\nexport function HeatmapGridTriangulation(feature: IEncodeFeature) {\n const { shape } = feature;\n const { positions, index } = getHeatmapGeometry(shape as IShape);\n return {\n vertices: positions, // [ x, y, z ] 多边形顶点\n indices: index,\n size: 3,\n };\n}\n\n/**\n * 图片图层顶点构造\n * @param feature 数据\n */\nexport function RasterImageTriangulation(feature: IEncodeFeature) {\n const coordinates = feature.coordinates as IPosition[];\n // [ x, y, z. uv.x, uv.y]\n const positions: number[] = [\n ...coordinates[0],\n 0,\n 0,\n 1,\n coordinates[1][0],\n coordinates[0][1],\n 0,\n 1,\n 1,\n ...coordinates[1],\n 0,\n 1,\n 0,\n ...coordinates[0],\n 0,\n 0,\n 1,\n ...coordinates[1],\n 0,\n 1,\n 0,\n coordinates[0][0],\n coordinates[1][1],\n 0,\n 0,\n 0,\n ];\n const indexs = [0, 1, 2, 3, 4, 5];\n return {\n vertices: positions,\n indices: indexs,\n size: 5,\n };\n}\n\n/**\n * 计算3D弧线顶点\n * @param feature 映射数据\n * @param segNum 弧线线段数\n */\nexport function LineArcTriangulation(\n feature: IEncodeFeature,\n segmentNumber?: number,\n) {\n const segNum = segmentNumber ? segmentNumber : 30;\n const coordinates = feature.coordinates as IPosition[];\n const positions = [];\n const indexArray = [];\n for (let i = 0; i < segNum; i++) {\n // 上线两个顶点\n // [ x, y, z, sx,sy, tx,ty]\n positions.push(\n i,\n 1,\n i,\n coordinates[0][0],\n coordinates[0][1],\n coordinates[1][0],\n coordinates[1][1],\n i,\n -1,\n i,\n coordinates[0][0],\n coordinates[0][1],\n coordinates[1][0],\n coordinates[1][1],\n );\n\n if (i !== segNum - 1) {\n indexArray.push(\n ...[0, 1, 2, 1, 3, 2].map((v) => {\n return i * 2 + v;\n }),\n );\n }\n }\n return {\n vertices: positions,\n indices: indexArray,\n size: 7,\n };\n}\n\n/**\n * 构建热力图密度图的顶点\n * @param feature\n * @returns\n */\nexport function HeatmapTriangulation(feature: IEncodeFeature) {\n const coordinates = feature.coordinates as number[];\n if (coordinates.length === 2) {\n coordinates.push(0);\n }\n const size = feature.size as number;\n const dir = addDir(-1, 1);\n const dir1 = addDir(1, 1);\n const dir2 = addDir(-1, -1);\n const dir3 = addDir(1, -1);\n // [x,y,z, dirx ,diry, weight]\n const positions = [\n ...coordinates,\n ...dir,\n ...coordinates,\n ...dir2,\n ...coordinates,\n ...dir3,\n ...coordinates,\n ...dir1,\n ];\n const indexArray = [0, 1, 2, 3, 0, 2];\n return {\n vertices: positions,\n indices: indexArray,\n size: 5,\n };\n}\n\n/**\n * 点图层3d geomerty\n * @param shape 3D形状\n */\nfunction getGeometry(shape: ShapeType3D, needFlat = false): IExtrudeGeomety {\n if (GeometryCache && GeometryCache[shape]) {\n return GeometryCache[shape];\n }\n const path = geometryShape[shape]\n ? geometryShape[shape]()\n : geometryShape.cylinder();\n const geometry = extrude_PolygonNormal([path], needFlat);\n GeometryCache[shape] = geometry;\n return geometry;\n}\n\nfunction computeVertexNormals(\n positions: number[],\n indexArray: number[],\n dim: number = 3,\n needFlat: boolean = false,\n) {\n const normals = new Float32Array((positions.length / dim) * 3);\n let vA: number;\n let vB: number;\n let vC: number;\n const cb = vec3.create();\n const ab = vec3.create();\n const normal = vec3.create();\n for (let i = 0, li = indexArray.length; i < li; i += 3) {\n vA = indexArray[i + 0] * 3;\n vB = indexArray[i + 1] * 3;\n vC = indexArray[i + 2] * 3;\n let p1 = [positions[vA], positions[vA + 1]];\n let p2 = [positions[vB], positions[vB + 1]];\n let p3 = [positions[vC], positions[vC + 1]];\n if (needFlat) {\n p1 = lngLatToMeters(p1);\n p2 = lngLatToMeters(p2);\n p3 = lngLatToMeters(p3);\n }\n const [ax, ay] = p1;\n const pA = vec3.fromValues(ax, ay, positions[vA + 2]);\n const [bx, by] = p2;\n const pB = vec3.fromValues(bx, by, positions[vB + 2]);\n const [cx, cy] = p3;\n const pC = vec3.fromValues(cx, cy, positions[vC + 2]);\n vec3.sub(cb, pC, pB);\n vec3.sub(ab, pA, pB);\n vec3.cross(normal, cb, ab);\n normals[vA] += cb[0];\n normals[vA + 1] += cb[1];\n normals[vA + 2] += cb[2];\n normals[vB] += cb[0];\n normals[vB + 1] += cb[1];\n normals[vB + 2] += cb[2];\n normals[vC] += cb[0];\n normals[vC + 1] += cb[1];\n normals[vC + 2] += cb[2];\n }\n normalizeNormals(normals);\n return normals;\n}\n\nfunction normalizeNormals(normals: Float32Array) {\n for (let i = 0, li = normals.length; i < li; i += 3) {\n const normal = vec3.fromValues(normals[i], normals[i + 1], normals[i + 2]);\n const newNormal = vec3.create();\n vec3.normalize(newNormal, normal);\n normals.set(newNormal, i);\n }\n}\n\nfunction checkIsClosed(points: number[][][]) {\n const p1 = points[0][0];\n const p2 = points[0][points[0].length - 1];\n return p1[0] === p2[0] && p1[1] === p2[1];\n}\n\nfunction getHeatmapGeometry(shape: ShapeType2D | ShapeType3D): IExtrudeGeomety {\n const shape3d = [\n 'cylinder',\n 'triangleColumn',\n 'hexagonColumn',\n 'squareColumn',\n ];\n const path = geometryShape[shape]\n ? geometryShape[shape]()\n : geometryShape.circle();\n const geometry =\n shape3d.indexOf(shape) === -1\n ? fillPolygon([path])\n : extrudePolygon([path]);\n // const geometry = fillPolygon([path]);\n return geometry;\n}\n// 热力图计算范围\nfunction addDir(dirX: number, dirY: number) {\n const x = (dirX + 1) / 2;\n const y = (dirY + 1) / 2;\n return [x, y];\n}\n\n/**\n * 构建地球三角网格\n * @returns\n */\nexport function earthTriangulation() {\n const earthmesh = primitiveSphere(EARTH_RADIUS, { segments: EARTH_SEGMENTS });\n const { positionsArr, indicesArr, normalArr } = earthmesh;\n return {\n vertices: positionsArr,\n indices: indicesArr,\n size: 5,\n normals: normalArr,\n };\n}\n\nexport function earthOuterTriangulation() {\n const earthmesh = primitiveSphere(EARTH_RADIUS + EARTH_RADIUS_OUTER, {\n segments: EARTH_SEGMENTS,\n });\n const { positionsArr, indicesArr, normalArr } = earthmesh;\n return {\n vertices: positionsArr,\n indices: indicesArr,\n size: 5,\n normals: normalArr,\n };\n}\n"],"file":"triangulation.js"}
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{ IEncodeFeature } from '@antv/l7-core';\nimport {\n aProjectFlat,\n calculateCentroid,\n calculatePointsCenterAndRadius,\n lngLatToMeters,\n} from '@antv/l7-utils';\nimport earcut from 'earcut';\n// @ts-ignore\nimport { mat4, vec3 } from 'gl-matrix';\nimport {\n EARTH_RADIUS,\n EARTH_RADIUS_OUTER,\n EARTH_SEGMENTS,\n lglt2xyz,\n primitiveSphere,\n} from '../earth/utils';\nimport ExtrudePolyline from '../utils/extrude_polyline';\nimport SimpleLine from '../utils/simpleLine';\nimport extrudePolygon, {\n extrude_PolygonNormal,\n fillPolygon,\n IExtrudeGeomety,\n} from './shape/extrude';\nimport {\n geometryShape,\n IPosition,\n ShapeType2D,\n ShapeType3D,\n} from './shape/Path';\ntype IShape = ShapeType2D & ShapeType3D;\ninterface IGeometryCache {\n [key: string]: IExtrudeGeomety;\n}\nconst GeometryCache: IGeometryCache = {};\n\n/**\n * 计算2D 填充点图顶点\n * @param feature 映射feature\n */\n\nexport function PointFillTriangulation(feature: IEncodeFeature) {\n const coordinates = calculateCentroid(feature.coordinates);\n return {\n vertices: [...coordinates, ...coordinates, ...coordinates, ...coordinates],\n indices: [0, 1, 2, 2, 3, 0],\n size: coordinates.length,\n };\n}\n/**\n * 计算2D 填充点图顶点 (地球模式)\n * @param feature 映射feature\n */\nexport function GlobelPointFillTriangulation(feature: IEncodeFeature) {\n const coordinates = calculateCentroid(feature.coordinates);\n const xyz = lglt2xyz(coordinates as [number, number]);\n return {\n vertices: [...xyz, ...xyz, ...xyz, ...xyz],\n indices: [0, 1, 2, 2, 3, 0],\n size: xyz.length,\n };\n}\n\n/**\n * 计算3D 拉伸点图\n * @param feature 映射feature\n */\nexport function PointExtrudeTriangulation(feature: IEncodeFeature) {\n const { shape } = feature;\n const { positions, index, normals } = getGeometry(\n shape as ShapeType3D,\n false,\n );\n return {\n vertices: positions,\n indices: index,\n normals,\n size: 5,\n };\n}\n\n/**\n * 计算图片标注\n * @param feature 映射feature\n */\nexport function PointImageTriangulation(feature: IEncodeFeature) {\n const coordinates = calculateCentroid(feature.coordinates);\n return {\n vertices: [...coordinates],\n indices: [0],\n size: coordinates.length,\n };\n}\n\n/**\n * 线三角化\n * @param feature 映射feature\n */\nexport function LineTriangulation(feature: IEncodeFeature) {\n const { coordinates, originCoordinates, version } = feature;\n // let path = coordinates as number[][][] | number[][];\n // if (!Array.isArray(path[0][0])) {\n // path = [coordinates] as number[][][];\n // }\n\n const line = new ExtrudePolyline({\n dash: true,\n join: 'bevel',\n });\n\n if (version === 'GAODE2.x') {\n // 处理高德2.0几何体构建\n let path1 = coordinates as number[][][] | number[][]; // 计算位置\n if (!Array.isArray(path1[0][0])) {\n path1 = [coordinates] as number[][][];\n }\n let path2 = originCoordinates as number[][][] | number[][]; // 计算法线\n if (!Array.isArray(path2[0][0])) {\n path2 = [originCoordinates] as number[][][];\n }\n\n for (let i = 0; i < path1.length; i++) {\n // 高德2.0在计算线时,需要使用经纬度计算发现,使用 customCoords.lnglatToCoords 计算的数据来计算顶点的位置\n const item1 = path1[i];\n const item2 = path2[i];\n line.extrude_gaode2(item1 as number[][], item2 as number[][]);\n }\n } else {\n // 处理非高德2.0的几何体构建\n let path = coordinates as number[][][] | number[][];\n if (path[0] && !Array.isArray(path[0][0])) {\n path = [coordinates] as number[][][];\n }\n path.forEach((item: any) => {\n line.extrude(item as number[][]);\n });\n }\n\n const linebuffer = line.complex;\n return {\n vertices: linebuffer.positions, // [ x,y,z, distance, miter,total ]\n indices: linebuffer.indices,\n normals: linebuffer.normals,\n indexes: linebuffer.indexes,\n size: 6,\n };\n}\n\nexport function SimpleLineTriangulation(feature: IEncodeFeature) {\n const { coordinates, originCoordinates, version } = feature;\n\n const line = new ExtrudePolyline({\n dash: true,\n join: 'bevel',\n });\n\n if (version === 'GAODE2.x') {\n // 处理高德2.0几何体构建\n let path1 = coordinates as number[][][] | number[][]; // 计算位置\n if (!Array.isArray(path1[0][0])) {\n path1 = [coordinates] as number[][][];\n }\n let path2 = originCoordinates as number[][][] | number[][]; // 计算法线\n if (!Array.isArray(path2[0][0])) {\n path2 = [originCoordinates] as number[][][];\n }\n for (let i = 0; i < path1.length; i++) {\n // 高德2.0在计算线时,需要使用经纬度计算发现,使用 customCoords.lnglatToCoords 计算的数据来计算顶点的位置\n const item1 = path1[i];\n const item2 = path2[i];\n line.simpleExtrude_gaode2(item1 as number[][], item2 as number[][]);\n }\n } else {\n // 处理非高德2.0的几何体构建\n let path = coordinates as number[][][] | number[][];\n if (path[0] && !Array.isArray(path[0][0])) {\n path = [coordinates] as number[][][];\n }\n path.forEach((item: any) => {\n line.simpleExtrude(item as number[][]);\n });\n }\n\n const linebuffer = line.complex;\n return {\n vertices: linebuffer.positions, // [ x,y,z, distance, miter, total ]\n indices: linebuffer.indices,\n normals: linebuffer.normals,\n size: 6,\n };\n}\n\nexport function polygonTriangulation(feature: IEncodeFeature) {\n const { coordinates } = feature;\n const flattengeo = earcut.flatten(coordinates as number[][][]);\n const { vertices, dimensions, holes } = flattengeo;\n return {\n indices: earcut(vertices, holes, dimensions),\n vertices,\n size: dimensions,\n };\n}\n\n// TODO:构建几何图形(带有中心点和大小)\nexport function polygonTriangulationWithCenter(feature: IEncodeFeature) {\n const { coordinates } = feature;\n const flattengeo = earcut.flatten(coordinates as number[][][]);\n const { vertices, dimensions, holes } = flattengeo;\n\n return {\n indices: earcut(vertices, holes, dimensions),\n vertices: getVerticesWithCenter(vertices),\n size: dimensions + 4,\n };\n}\n\nfunction getVerticesWithCenter(vertices: number[]) {\n const verticesWithCenter = [];\n const { center, radius } = calculatePointsCenterAndRadius(vertices);\n for (let i = 0; i < vertices.length; i += 2) {\n const lng = vertices[i];\n const lat = vertices[i + 1];\n verticesWithCenter.push(lng, lat, 0, ...center, radius);\n }\n return verticesWithCenter;\n}\n\nexport function PolygonExtrudeTriangulation(feature: IEncodeFeature) {\n const coordinates = feature.coordinates as IPosition[][];\n const { positions, index, normals } = extrude_PolygonNormal(\n coordinates,\n true,\n );\n return {\n vertices: positions, // [ x, y, z, uv.x,uv.y ]\n indices: index,\n normals,\n size: 5,\n };\n}\n\nexport function HeatmapGridTriangulation(feature: IEncodeFeature) {\n const { shape } = feature;\n const { positions, index } = getHeatmapGeometry(shape as IShape);\n return {\n vertices: positions, // [ x, y, z ] 多边形顶点\n indices: index,\n size: 3,\n };\n}\n\n/**\n * 图片图层顶点构造\n * @param feature 数据\n */\nexport function RasterImageTriangulation(feature: IEncodeFeature) {\n const coordinates = feature.coordinates as IPosition[];\n // [ x, y, z. uv.x, uv.y]\n const positions: number[] = [\n ...coordinates[0],\n 0,\n 0,\n 1,\n coordinates[1][0],\n coordinates[0][1],\n 0,\n 1,\n 1,\n ...coordinates[1],\n 0,\n 1,\n 0,\n ...coordinates[0],\n 0,\n 0,\n 1,\n ...coordinates[1],\n 0,\n 1,\n 0,\n coordinates[0][0],\n coordinates[1][1],\n 0,\n 0,\n 0,\n ];\n const indexs = [0, 1, 2, 3, 4, 5];\n return {\n vertices: positions,\n indices: indexs,\n size: 5,\n };\n}\n\n/**\n * 计算3D弧线顶点\n * @param feature 映射数据\n * @param segNum 弧线线段数\n */\nexport function LineArcTriangulation(\n feature: IEncodeFeature,\n segmentNumber?: number,\n) {\n const segNum = segmentNumber ? segmentNumber : 30;\n const coordinates = feature.coordinates as IPosition[];\n const positions = [];\n const indexArray = [];\n for (let i = 0; i < segNum; i++) {\n // 上线两个顶点\n // [ x, y, z, sx,sy, tx,ty]\n positions.push(\n i,\n 1,\n i,\n coordinates[0][0],\n coordinates[0][1],\n coordinates[1][0],\n coordinates[1][1],\n i,\n -1,\n i,\n coordinates[0][0],\n coordinates[0][1],\n coordinates[1][0],\n coordinates[1][1],\n );\n\n if (i !== segNum - 1) {\n indexArray.push(\n ...[0, 1, 2, 1, 3, 2].map((v) => {\n return i * 2 + v;\n }),\n );\n }\n }\n return {\n vertices: positions,\n indices: indexArray,\n size: 7,\n };\n}\n\n/**\n * 构建热力图密度图的顶点\n * @param feature\n * @returns\n */\nexport function HeatmapTriangulation(feature: IEncodeFeature) {\n const coordinates = feature.coordinates as number[];\n if (coordinates.length === 2) {\n coordinates.push(0);\n }\n const size = feature.size as number;\n const dir = addDir(-1, 1);\n const dir1 = addDir(1, 1);\n const dir2 = addDir(-1, -1);\n const dir3 = addDir(1, -1);\n // [x,y,z, dirx ,diry, weight]\n const positions = [\n ...coordinates,\n ...dir,\n ...coordinates,\n ...dir2,\n ...coordinates,\n ...dir3,\n ...coordinates,\n ...dir1,\n ];\n const indexArray = [0, 1, 2, 3, 0, 2];\n return {\n vertices: positions,\n indices: indexArray,\n size: 5,\n };\n}\n\n/**\n * 点图层3d geomerty\n * @param shape 3D形状\n */\nfunction getGeometry(shape: ShapeType3D, needFlat = false): IExtrudeGeomety {\n if (GeometryCache && GeometryCache[shape]) {\n return GeometryCache[shape];\n }\n const path = geometryShape[shape]\n ? geometryShape[shape]()\n : geometryShape.cylinder();\n const geometry = extrude_PolygonNormal([path], needFlat);\n GeometryCache[shape] = geometry;\n return geometry;\n}\n\nfunction computeVertexNormals(\n positions: number[],\n indexArray: number[],\n dim: number = 3,\n needFlat: boolean = false,\n) {\n const normals = new Float32Array((positions.length / dim) * 3);\n let vA: number;\n let vB: number;\n let vC: number;\n const cb = vec3.create();\n const ab = vec3.create();\n const normal = vec3.create();\n for (let i = 0, li = indexArray.length; i < li; i += 3) {\n vA = indexArray[i + 0] * 3;\n vB = indexArray[i + 1] * 3;\n vC = indexArray[i + 2] * 3;\n let p1 = [positions[vA], positions[vA + 1]];\n let p2 = [positions[vB], positions[vB + 1]];\n let p3 = [positions[vC], positions[vC + 1]];\n if (needFlat) {\n p1 = lngLatToMeters(p1);\n p2 = lngLatToMeters(p2);\n p3 = lngLatToMeters(p3);\n }\n const [ax, ay] = p1;\n const pA = vec3.fromValues(ax, ay, positions[vA + 2]);\n const [bx, by] = p2;\n const pB = vec3.fromValues(bx, by, positions[vB + 2]);\n const [cx, cy] = p3;\n const pC = vec3.fromValues(cx, cy, positions[vC + 2]);\n vec3.sub(cb, pC, pB);\n vec3.sub(ab, pA, pB);\n vec3.cross(normal, cb, ab);\n normals[vA] += cb[0];\n normals[vA + 1] += cb[1];\n normals[vA + 2] += cb[2];\n normals[vB] += cb[0];\n normals[vB + 1] += cb[1];\n normals[vB + 2] += cb[2];\n normals[vC] += cb[0];\n normals[vC + 1] += cb[1];\n normals[vC + 2] += cb[2];\n }\n normalizeNormals(normals);\n return normals;\n}\n\nfunction normalizeNormals(normals: Float32Array) {\n for (let i = 0, li = normals.length; i < li; i += 3) {\n const normal = vec3.fromValues(normals[i], normals[i + 1], normals[i + 2]);\n const newNormal = vec3.create();\n vec3.normalize(newNormal, normal);\n normals.set(newNormal, i);\n }\n}\n\nfunction checkIsClosed(points: number[][][]) {\n const p1 = points[0][0];\n const p2 = points[0][points[0].length - 1];\n return p1[0] === p2[0] && p1[1] === p2[1];\n}\n\nfunction getHeatmapGeometry(shape: ShapeType2D | ShapeType3D): IExtrudeGeomety {\n const shape3d = [\n 'cylinder',\n 'triangleColumn',\n 'hexagonColumn',\n 'squareColumn',\n ];\n const path = geometryShape[shape]\n ? geometryShape[shape]()\n : geometryShape.circle();\n const geometry =\n shape3d.indexOf(shape) === -1\n ? fillPolygon([path])\n : extrudePolygon([path]);\n // const geometry = fillPolygon([path]);\n return geometry;\n}\n// 热力图计算范围\nfunction addDir(dirX: number, dirY: number) {\n const x = (dirX + 1) / 2;\n const y = (dirY + 1) / 2;\n return [x, y];\n}\n\n/**\n * 构建地球三角网格\n * @returns\n */\nexport function earthTriangulation() {\n const earthmesh = primitiveSphere(EARTH_RADIUS, { segments: EARTH_SEGMENTS });\n const { positionsArr, indicesArr, normalArr } = earthmesh;\n return {\n vertices: positionsArr,\n indices: indicesArr,\n size: 5,\n normals: normalArr,\n };\n}\n\nexport function earthOuterTriangulation() {\n const earthmesh = primitiveSphere(EARTH_RADIUS + EARTH_RADIUS_OUTER, {\n segments: EARTH_SEGMENTS,\n });\n const { positionsArr, indicesArr, normalArr } = earthmesh;\n return {\n vertices: positionsArr,\n indices: indicesArr,\n size: 5,\n normals: normalArr,\n };\n}\n"],"file":"triangulation.js"}
package/es/earth/index.js CHANGED
@@ -45,9 +45,15 @@ var EarthLayer = function (_BaseLayer) {
45
45
  _createClass(EarthLayer, [{
46
46
  key: "buildModels",
47
47
  value: function buildModels() {
48
+ var _this2 = this;
49
+
48
50
  var shape = this.getModelType();
49
51
  this.layerModel = new EarthModels[shape](this);
50
- this.models = this.layerModel.initModels();
52
+ this.layerModel.initModels(function (models) {
53
+ _this2.models = models;
54
+
55
+ _this2.renderLayers();
56
+ });
51
57
  }
52
58
  }, {
53
59
  key: "setEarthTime",
@@ -55,7 +61,7 @@ var EarthLayer = function (_BaseLayer) {
55
61
  if (this.layerModel && this.layerModel.setEarthTime) {
56
62
  this.layerModel.setEarthTime(time);
57
63
  } else {
58
- console.error('请在 scene loaded 之后执行该方法!');
64
+ console.warn('请在 scene loaded 之后执行该方法!');
59
65
  }
60
66
  }
61
67
  }, {
@@ -1 +1 @@
1
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1
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@@ -2,8 +2,8 @@ import { IModel, IModelUniform } from '@antv/l7-core';
2
2
  import BaseModel from '../../core/BaseModel';
3
3
  export default class EarthAtomSphereModel extends BaseModel {
4
4
  getUninforms(): IModelUniform;
5
- initModels(): IModel[];
5
+ initModels(callbackModel: (models: IModel[]) => void): void;
6
6
  clearModels(): string;
7
- buildModels(): IModel[];
7
+ buildModels(callbackModel: (models: IModel[]) => void): void;
8
8
  protected registerBuiltinAttributes(): void;
9
9
  }
@@ -39,8 +39,8 @@ var EarthAtomSphereModel = function (_BaseModel) {
39
39
  }
40
40
  }, {
41
41
  key: "initModels",
42
- value: function initModels() {
43
- return this.buildModels();
42
+ value: function initModels(callbackModel) {
43
+ this.buildModels(callbackModel);
44
44
  }
45
45
  }, {
46
46
  key: "clearModels",
@@ -49,10 +49,10 @@ var EarthAtomSphereModel = function (_BaseModel) {
49
49
  }
50
50
  }, {
51
51
  key: "buildModels",
52
- value: function buildModels() {
52
+ value: function buildModels(callbackModel) {
53
53
  this.layer.zIndex = -997;
54
- return [this.layer.buildLayerModel({
55
- moduleName: 'earthAtmoSphere',
54
+ this.layer.buildLayerModel({
55
+ moduleName: 'earthAtmo',
56
56
  vertexShader: atmoSphereVert,
57
57
  fragmentShader: atmoSphereFrag,
58
58
  triangulation: earthTriangulation,
@@ -60,7 +60,12 @@ var EarthAtomSphereModel = function (_BaseModel) {
60
60
  enable: false
61
61
  },
62
62
  blend: this.getBlend()
63
- })];
63
+ }).then(function (model) {
64
+ callbackModel([model]);
65
+ }).catch(function (err) {
66
+ console.warn(err);
67
+ callbackModel([]);
68
+ });
64
69
  }
65
70
  }, {
66
71
  key: "registerBuiltinAttributes",
@@ -1 +1 @@
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opacity : 1.0,\n };\n }\n\n public initModels(callbackModel: (models: IModel[]) => void) {\n this.buildModels(callbackModel);\n }\n\n public clearModels() {\n return '';\n }\n\n public buildModels(callbackModel: (models: IModel[]) => void) {\n // TODO: 调整图层的绘制顺序 地球大气层\n this.layer.zIndex = -997;\n this.layer\n .buildLayerModel({\n moduleName: 'earthAtmo',\n vertexShader: atmoSphereVert,\n fragmentShader: atmoSphereFrag,\n triangulation: earthTriangulation,\n depth: { enable: false },\n blend: this.getBlend(),\n })\n .then((model) => {\n callbackModel([model]);\n })\n .catch((err) => {\n console.warn(err);\n callbackModel([]);\n });\n }\n\n protected registerBuiltinAttributes() {\n // point layer size;\n this.styleAttributeService.registerStyleAttribute({\n name: 'size',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Size',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 1,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const { size = 1 } = feature;\n return Array.isArray(size) ? [size[0]] : [size as number];\n },\n },\n });\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'normal',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Normal',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 3,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n normal: number[],\n ) => {\n return normal;\n },\n },\n });\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'uv',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Uv',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 2,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n return [vertex[3], vertex[4]];\n },\n },\n });\n }\n}\n"],"file":"atmosphere.js"}
@@ -9,8 +9,8 @@ export default class BaseEarthModel extends BaseModel {
9
9
  private sunRadius;
10
10
  getUninforms(): IModelUniform;
11
11
  setEarthTime(time: number): void;
12
- initModels(): IModel[];
12
+ initModels(callbackModel: (models: IModel[]) => void): void;
13
13
  clearModels(): string;
14
- buildModels(): IModel[];
14
+ buildModels(callbackModel: (models: IModel[]) => void): void;
15
15
  protected registerBuiltinAttributes(): void;
16
16
  }
@@ -83,7 +83,7 @@ var BaseEarthModel = function (_BaseModel) {
83
83
  }
84
84
  }, {
85
85
  key: "initModels",
86
- value: function initModels() {
86
+ value: function initModels(callbackModel) {
87
87
  var _this2 = this;
88
88
 
89
89
  var _this$layer$getLayerC2 = this.layer.getLayerConfig(),
@@ -110,7 +110,7 @@ var BaseEarthModel = function (_BaseModel) {
110
110
 
111
111
  _this2.layerService.renderLayers();
112
112
  });
113
- return this.buildModels();
113
+ this.buildModels(callbackModel);
114
114
  }
115
115
  }, {
116
116
  key: "clearModels",
@@ -119,10 +119,10 @@ var BaseEarthModel = function (_BaseModel) {
119
119
  }
120
120
  }, {
121
121
  key: "buildModels",
122
- value: function buildModels() {
122
+ value: function buildModels(callbackModel) {
123
123
  this.layer.zIndex = -998;
124
- return [this.layer.buildLayerModel({
125
- moduleName: 'baseEarth',
124
+ this.layer.buildLayerModel({
125
+ moduleName: 'earthBase',
126
126
  vertexShader: baseVert,
127
127
  fragmentShader: baseFrag,
128
128
  triangulation: earthTriangulation,
@@ -130,7 +130,12 @@ var BaseEarthModel = function (_BaseModel) {
130
130
  enable: true
131
131
  },
132
132
  blend: this.getBlend()
133
- })];
133
+ }).then(function (model) {
134
+ callbackModel([model]);
135
+ }).catch(function (err) {
136
+ console.warn(err);
137
+ callbackModel([]);
138
+ });
134
139
  }
135
140
  }, {
136
141
  key: "registerBuiltinAttributes",
@@ -1 +1 @@
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1
+ 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{\n AttributeType,\n BlendType,\n gl,\n IEncodeFeature,\n ILayerConfig,\n IModel,\n IModelUniform,\n ITexture2D,\n} from '@antv/l7-core';\n\nimport BaseModel, { styleOffset, styleSingle } from '../../core/BaseModel';\nimport { earthTriangulation } from '../../core/triangulation';\n\nimport baseFrag from '../shaders/base_frag.glsl';\nimport baseVert from '../shaders/base_vert.glsl';\n\nexport default class BaseEarthModel extends BaseModel {\n protected texture: ITexture2D;\n // T: 当前的地球时间 - 控制太阳的方位\n private earthTime: number = 3.4;\n private sunX = 1000;\n private sunY = 1000;\n private sunZ = 1000;\n private sunRadius = Math.sqrt(\n this.sunX * this.sunX + this.sunY * this.sunY + this.sunZ * this.sunZ,\n );\n\n public getUninforms(): IModelUniform {\n const { animateOption, globelOtions } = this.layer.getLayerConfig();\n if (animateOption?.enable) {\n // @ts-ignore\n // T: rotateY 方法只有在地球模式下存在\n this.mapService.rotateY({\n reg: 0.002,\n });\n this.earthTime += 0.02;\n\n this.sunY = 10;\n this.sunX = Math.cos(this.earthTime) * (this.sunRadius - this.sunY);\n this.sunZ = Math.sin(this.earthTime) * (this.sunRadius - this.sunY);\n }\n\n return {\n u_ambientRatio: globelOtions?.ambientRatio || 0.6, // 环境光\n u_diffuseRatio: globelOtions?.diffuseRatio || 0.4, // 漫反射\n u_specularRatio: globelOtions?.specularRatio || 0.1, // 高光反射\n // u_sunLight: [120, 120, 120],\n u_sunLight: [this.sunX, this.sunY, this.sunZ],\n\n u_texture: this.texture,\n };\n }\n\n public setEarthTime(time: number) {\n this.earthTime = time;\n\n this.sunY = 10;\n this.sunX = Math.cos(this.earthTime) * (this.sunRadius - this.sunY);\n this.sunZ = Math.sin(this.earthTime) * (this.sunRadius - this.sunY);\n\n this.layerService.renderLayers();\n }\n\n public initModels(callbackModel: (models: IModel[]) => void) {\n const { globelOtions } = this.layer.getLayerConfig();\n if (globelOtions?.earthTime !== undefined) {\n this.setEarthTime(globelOtions.earthTime);\n }\n\n const source = this.layer.getSource();\n const { createTexture2D } = this.rendererService;\n this.texture = createTexture2D({\n height: 0,\n width: 0,\n });\n source.data.images.then((imageData: HTMLImageElement[]) => {\n this.texture = createTexture2D({\n data: imageData[0],\n width: imageData[0].width,\n height: imageData[0].height,\n });\n this.layerService.updateLayerRenderList();\n this.layerService.renderLayers();\n });\n\n this.buildModels(callbackModel);\n }\n\n public clearModels() {\n return '';\n }\n\n public buildModels(callbackModel: (models: IModel[]) => void) {\n // TODO: 调整图层的绘制顺序 地球大气层\n this.layer.zIndex = -998;\n\n this.layer\n .buildLayerModel({\n moduleName: 'earthBase',\n vertexShader: baseVert,\n fragmentShader: baseFrag,\n triangulation: earthTriangulation,\n depth: { enable: true },\n blend: this.getBlend(),\n })\n .then((model) => {\n callbackModel([model]);\n })\n .catch((err) => {\n console.warn(err);\n callbackModel([]);\n });\n }\n\n protected registerBuiltinAttributes() {\n // point layer size;\n this.styleAttributeService.registerStyleAttribute({\n name: 'size',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Size',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 1,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const { size = 1 } = feature;\n return Array.isArray(size) ? [size[0]] : [size as number];\n },\n },\n });\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'normal',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Normal',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 3,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n normal: number[],\n ) => {\n return normal;\n },\n },\n });\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'uv',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Uv',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 2,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n return [vertex[3], vertex[4]];\n },\n },\n });\n }\n}\n"],"file":"base.js"}
@@ -2,8 +2,8 @@ import { IModel, IModelUniform } from '@antv/l7-core';
2
2
  import BaseModel from '../../core/BaseModel';
3
3
  export default class EarthBloomSphereModel extends BaseModel {
4
4
  getUninforms(): IModelUniform;
5
- initModels(): IModel[];
5
+ initModels(callbackModel: (models: IModel[]) => void): void;
6
6
  clearModels(): string;
7
- buildModels(): IModel[];
7
+ buildModels(callbackModel: (models: IModel[]) => void): void;
8
8
  protected registerBuiltinAttributes(): void;
9
9
  }
@@ -39,8 +39,8 @@ var EarthBloomSphereModel = function (_BaseModel) {
39
39
  }
40
40
  }, {
41
41
  key: "initModels",
42
- value: function initModels() {
43
- return this.buildModels();
42
+ value: function initModels(callbackModel) {
43
+ this.buildModels(callbackModel);
44
44
  }
45
45
  }, {
46
46
  key: "clearModels",
@@ -49,10 +49,10 @@ var EarthBloomSphereModel = function (_BaseModel) {
49
49
  }
50
50
  }, {
51
51
  key: "buildModels",
52
- value: function buildModels() {
52
+ value: function buildModels(callbackModel) {
53
53
  this.layer.zIndex = -999;
54
- return [this.layer.buildLayerModel({
55
- moduleName: 'earthBloomSphere',
54
+ this.layer.buildLayerModel({
55
+ moduleName: 'earthBloom',
56
56
  vertexShader: bloomSphereVert,
57
57
  fragmentShader: bloomSphereFrag,
58
58
  triangulation: earthOuterTriangulation,
@@ -60,7 +60,12 @@ var EarthBloomSphereModel = function (_BaseModel) {
60
60
  enable: false
61
61
  },
62
62
  blend: this.getBlend()
63
- })];
63
+ }).then(function (model) {
64
+ callbackModel([model]);
65
+ }).catch(function (err) {
66
+ console.warn(err);
67
+ callbackModel([]);
68
+ });
64
69
  }
65
70
  }, {
66
71
  key: "registerBuiltinAttributes",
@@ -1 +1 @@
1
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