@antv/l7-layers 2.9.17 → 2.9.20

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (360) hide show
  1. package/es/Geometry/index.js +12 -2
  2. package/es/Geometry/index.js.map +1 -1
  3. package/es/Geometry/models/billboard.d.ts +3 -3
  4. package/es/Geometry/models/billboard.js +11 -6
  5. package/es/Geometry/models/billboard.js.map +1 -1
  6. package/es/Geometry/models/plane.d.ts +3 -3
  7. package/es/Geometry/models/plane.js +12 -7
  8. package/es/Geometry/models/plane.js.map +1 -1
  9. package/es/Geometry/models/sprite.d.ts +3 -3
  10. package/es/Geometry/models/sprite.js +11 -6
  11. package/es/Geometry/models/sprite.js.map +1 -1
  12. package/es/canvas/index.js +12 -2
  13. package/es/canvas/index.js.map +1 -1
  14. package/es/citybuliding/building.js +12 -2
  15. package/es/citybuliding/building.js.map +1 -1
  16. package/es/citybuliding/models/build.d.ts +2 -1
  17. package/es/citybuliding/models/build.js +16 -3
  18. package/es/citybuliding/models/build.js.map +1 -1
  19. package/es/core/BaseLayer.d.ts +1 -1
  20. package/es/core/BaseLayer.js +105 -62
  21. package/es/core/BaseLayer.js.map +1 -1
  22. package/es/core/BaseModel.d.ts +2 -2
  23. package/es/core/BaseModel.js +2 -2
  24. package/es/core/BaseModel.js.map +1 -1
  25. package/es/core/interface.d.ts +2 -0
  26. package/es/core/interface.js.map +1 -1
  27. package/es/core/triangulation.d.ts +1 -0
  28. package/es/core/triangulation.js +37 -11
  29. package/es/core/triangulation.js.map +1 -1
  30. package/es/earth/index.js +8 -2
  31. package/es/earth/index.js.map +1 -1
  32. package/es/earth/models/atmosphere.d.ts +2 -2
  33. package/es/earth/models/atmosphere.js +11 -6
  34. package/es/earth/models/atmosphere.js.map +1 -1
  35. package/es/earth/models/base.d.ts +2 -2
  36. package/es/earth/models/base.js +11 -6
  37. package/es/earth/models/base.js.map +1 -1
  38. package/es/earth/models/bloomsphere.d.ts +2 -2
  39. package/es/earth/models/bloomsphere.js +11 -6
  40. package/es/earth/models/bloomsphere.js.map +1 -1
  41. package/es/heatmap/index.js +17 -5
  42. package/es/heatmap/index.js.map +1 -1
  43. package/es/heatmap/models/grid.d.ts +2 -2
  44. package/es/heatmap/models/grid.js +12 -8
  45. package/es/heatmap/models/grid.js.map +1 -1
  46. package/es/heatmap/models/grid3d.d.ts +2 -2
  47. package/es/heatmap/models/grid3d.js +12 -6
  48. package/es/heatmap/models/grid3d.js.map +1 -1
  49. package/es/heatmap/models/heatmap.d.ts +2 -2
  50. package/es/heatmap/models/heatmap.js +112 -62
  51. package/es/heatmap/models/heatmap.js.map +1 -1
  52. package/es/heatmap/models/hexagon.d.ts +2 -2
  53. package/es/heatmap/models/hexagon.js +11 -6
  54. package/es/heatmap/models/hexagon.js.map +1 -1
  55. package/es/image/index.js +12 -2
  56. package/es/image/index.js.map +1 -1
  57. package/es/image/models/dataImage.d.ts +3 -3
  58. package/es/image/models/dataImage.js +10 -5
  59. package/es/image/models/dataImage.js.map +1 -1
  60. package/es/image/models/image.d.ts +3 -3
  61. package/es/image/models/image.js +11 -7
  62. package/es/image/models/image.js.map +1 -1
  63. package/es/line/index.d.ts +0 -2
  64. package/es/line/index.js +12 -5
  65. package/es/line/index.js.map +1 -1
  66. package/es/line/models/arc.d.ts +2 -2
  67. package/es/line/models/arc.js +15 -10
  68. package/es/line/models/arc.js.map +1 -1
  69. package/es/line/models/arc_3d.d.ts +2 -2
  70. package/es/line/models/arc_3d.js +13 -8
  71. package/es/line/models/arc_3d.js.map +1 -1
  72. package/es/line/models/earthArc_3d.d.ts +2 -2
  73. package/es/line/models/earthArc_3d.js +17 -9
  74. package/es/line/models/earthArc_3d.js.map +1 -1
  75. package/es/line/models/great_circle.d.ts +2 -2
  76. package/es/line/models/great_circle.js +12 -7
  77. package/es/line/models/great_circle.js.map +1 -1
  78. package/es/line/models/half.d.ts +2 -2
  79. package/es/line/models/half.js +46 -29
  80. package/es/line/models/half.js.map +1 -1
  81. package/es/line/models/index.d.ts +1 -1
  82. package/es/line/models/index.js +0 -2
  83. package/es/line/models/index.js.map +1 -1
  84. package/es/line/models/line.d.ts +2 -2
  85. package/es/line/models/line.js +28 -16
  86. package/es/line/models/line.js.map +1 -1
  87. package/es/line/models/linearline.d.ts +2 -11
  88. package/es/line/models/linearline.js +14 -24
  89. package/es/line/models/linearline.js.map +1 -1
  90. package/es/line/models/simpleLine.d.ts +2 -2
  91. package/es/line/models/simpleLine.js +13 -8
  92. package/es/line/models/simpleLine.js.map +1 -1
  93. package/es/line/models/tile.d.ts +2 -11
  94. package/es/line/models/tile.js +45 -39
  95. package/es/line/models/tile.js.map +1 -1
  96. package/es/line/models/wall.d.ts +2 -2
  97. package/es/line/models/wall.js +13 -9
  98. package/es/line/models/wall.js.map +1 -1
  99. package/es/mask/index.js +12 -2
  100. package/es/mask/index.js.map +1 -1
  101. package/es/mask/models/fill.d.ts +2 -2
  102. package/es/mask/models/fill.js +53 -27
  103. package/es/mask/models/fill.js.map +1 -1
  104. package/es/plugins/DataMappingPlugin.js +29 -8
  105. package/es/plugins/DataMappingPlugin.js.map +1 -1
  106. package/es/plugins/DataSourcePlugin.js +14 -5
  107. package/es/plugins/DataSourcePlugin.js.map +1 -1
  108. package/es/plugins/LayerModelPlugin.d.ts +2 -0
  109. package/es/plugins/LayerModelPlugin.js +35 -7
  110. package/es/plugins/LayerModelPlugin.js.map +1 -1
  111. package/es/plugins/PixelPickingPlugin.js +16 -13
  112. package/es/plugins/PixelPickingPlugin.js.map +1 -1
  113. package/es/point/index.d.ts +1 -1
  114. package/es/point/index.js +26 -15
  115. package/es/point/index.js.map +1 -1
  116. package/es/point/models/earthExtrude.d.ts +2 -2
  117. package/es/point/models/earthExtrude.js +16 -14
  118. package/es/point/models/earthExtrude.js.map +1 -1
  119. package/es/point/models/earthFill.d.ts +2 -11
  120. package/es/point/models/earthFill.js +13 -22
  121. package/es/point/models/earthFill.js.map +1 -1
  122. package/es/point/models/extrude.d.ts +2 -2
  123. package/es/point/models/extrude.js +49 -27
  124. package/es/point/models/extrude.js.map +1 -1
  125. package/es/point/models/fill.d.ts +2 -2
  126. package/es/point/models/fill.js +59 -41
  127. package/es/point/models/fill.js.map +1 -1
  128. package/es/point/models/fillmage.d.ts +2 -7
  129. package/es/point/models/fillmage.js +13 -22
  130. package/es/point/models/fillmage.js.map +1 -1
  131. package/es/point/models/image.d.ts +2 -2
  132. package/es/point/models/image.js +11 -6
  133. package/es/point/models/image.js.map +1 -1
  134. package/es/point/models/index.d.ts +1 -1
  135. package/es/point/models/index.js +0 -2
  136. package/es/point/models/index.js.map +1 -1
  137. package/es/point/models/normal.d.ts +2 -2
  138. package/es/point/models/normal.js +11 -6
  139. package/es/point/models/normal.js.map +1 -1
  140. package/es/point/models/radar.d.ts +2 -11
  141. package/es/point/models/radar.js +13 -22
  142. package/es/point/models/radar.js.map +1 -1
  143. package/es/point/models/simplePoint.d.ts +2 -2
  144. package/es/point/models/simplePoint.js +11 -6
  145. package/es/point/models/simplePoint.js.map +1 -1
  146. package/es/point/models/text.d.ts +3 -2
  147. package/es/point/models/text.js +110 -75
  148. package/es/point/models/text.js.map +1 -1
  149. package/es/point/models/tile.d.ts +2 -11
  150. package/es/point/models/tile.js +22 -25
  151. package/es/point/models/tile.js.map +1 -1
  152. package/es/polygon/index.js +12 -2
  153. package/es/polygon/index.js.map +1 -1
  154. package/es/polygon/models/extrude.d.ts +2 -2
  155. package/es/polygon/models/extrude.js +10 -5
  156. package/es/polygon/models/extrude.js.map +1 -1
  157. package/es/polygon/models/fill.d.ts +2 -2
  158. package/es/polygon/models/fill.js +27 -13
  159. package/es/polygon/models/fill.js.map +1 -1
  160. package/es/polygon/models/ocean.d.ts +2 -2
  161. package/es/polygon/models/ocean.js +12 -6
  162. package/es/polygon/models/ocean.js.map +1 -1
  163. package/es/polygon/models/tile.d.ts +2 -3
  164. package/es/polygon/models/tile.js +17 -27
  165. package/es/polygon/models/tile.js.map +1 -1
  166. package/es/polygon/models/water.d.ts +2 -2
  167. package/es/polygon/models/water.js +12 -6
  168. package/es/polygon/models/water.js.map +1 -1
  169. package/es/raster/index.js +12 -2
  170. package/es/raster/index.js.map +1 -1
  171. package/es/raster/models/raster.d.ts +3 -3
  172. package/es/raster/models/raster.js +11 -7
  173. package/es/raster/models/raster.js.map +1 -1
  174. package/es/tile/manager/tileLayerManager.js +3 -0
  175. package/es/tile/manager/tileLayerManager.js.map +1 -1
  176. package/es/tile/manager/tilePickerManager.js +1 -0
  177. package/es/tile/manager/tilePickerManager.js.map +1 -1
  178. package/es/tile/tileFactory/base.js.map +1 -1
  179. package/es/tile/tileFactory/point.js.map +1 -1
  180. package/es/tile/tileFactory/rasterDataLayer.js +12 -2
  181. package/es/tile/tileFactory/rasterDataLayer.js.map +1 -1
  182. package/es/tile/tileFactory/vectorLayer.js +12 -2
  183. package/es/tile/tileFactory/vectorLayer.js.map +1 -1
  184. package/es/utils/extrude_polyline.d.ts +15 -0
  185. package/es/utils/extrude_polyline.js +146 -14
  186. package/es/utils/extrude_polyline.js.map +1 -1
  187. package/es/wind/index.js +12 -2
  188. package/es/wind/index.js.map +1 -1
  189. package/es/wind/models/wind.d.ts +4 -2
  190. package/es/wind/models/wind.js +50 -18
  191. package/es/wind/models/wind.js.map +1 -1
  192. package/es/wind/models/windRender.js +1 -1
  193. package/es/wind/models/windRender.js.map +1 -1
  194. package/lib/Geometry/index.js +12 -2
  195. package/lib/Geometry/index.js.map +1 -1
  196. package/lib/Geometry/models/billboard.js +11 -6
  197. package/lib/Geometry/models/billboard.js.map +1 -1
  198. package/lib/Geometry/models/plane.js +12 -7
  199. package/lib/Geometry/models/plane.js.map +1 -1
  200. package/lib/Geometry/models/sprite.js +11 -6
  201. package/lib/Geometry/models/sprite.js.map +1 -1
  202. package/lib/canvas/index.js +12 -2
  203. package/lib/canvas/index.js.map +1 -1
  204. package/lib/citybuliding/building.js +12 -2
  205. package/lib/citybuliding/building.js.map +1 -1
  206. package/lib/citybuliding/models/build.js +16 -3
  207. package/lib/citybuliding/models/build.js.map +1 -1
  208. package/lib/core/BaseLayer.js +104 -61
  209. package/lib/core/BaseLayer.js.map +1 -1
  210. package/lib/core/BaseModel.js +2 -2
  211. package/lib/core/BaseModel.js.map +1 -1
  212. package/lib/core/interface.js.map +1 -1
  213. package/lib/core/triangulation.js +40 -16
  214. package/lib/core/triangulation.js.map +1 -1
  215. package/lib/earth/index.js +8 -2
  216. package/lib/earth/index.js.map +1 -1
  217. package/lib/earth/models/atmosphere.js +11 -6
  218. package/lib/earth/models/atmosphere.js.map +1 -1
  219. package/lib/earth/models/base.js +11 -6
  220. package/lib/earth/models/base.js.map +1 -1
  221. package/lib/earth/models/bloomsphere.js +11 -6
  222. package/lib/earth/models/bloomsphere.js.map +1 -1
  223. package/lib/heatmap/index.js +17 -5
  224. package/lib/heatmap/index.js.map +1 -1
  225. package/lib/heatmap/models/grid.js +12 -8
  226. package/lib/heatmap/models/grid.js.map +1 -1
  227. package/lib/heatmap/models/grid3d.js +12 -6
  228. package/lib/heatmap/models/grid3d.js.map +1 -1
  229. package/lib/heatmap/models/heatmap.js +113 -62
  230. package/lib/heatmap/models/heatmap.js.map +1 -1
  231. package/lib/heatmap/models/hexagon.js +11 -6
  232. package/lib/heatmap/models/hexagon.js.map +1 -1
  233. package/lib/image/index.js +12 -2
  234. package/lib/image/index.js.map +1 -1
  235. package/lib/image/models/dataImage.js +10 -5
  236. package/lib/image/models/dataImage.js.map +1 -1
  237. package/lib/image/models/image.js +11 -7
  238. package/lib/image/models/image.js.map +1 -1
  239. package/lib/line/index.js +12 -5
  240. package/lib/line/index.js.map +1 -1
  241. package/lib/line/models/arc.js +15 -10
  242. package/lib/line/models/arc.js.map +1 -1
  243. package/lib/line/models/arc_3d.js +13 -8
  244. package/lib/line/models/arc_3d.js.map +1 -1
  245. package/lib/line/models/earthArc_3d.js +17 -9
  246. package/lib/line/models/earthArc_3d.js.map +1 -1
  247. package/lib/line/models/great_circle.js +12 -7
  248. package/lib/line/models/great_circle.js.map +1 -1
  249. package/lib/line/models/half.js +48 -29
  250. package/lib/line/models/half.js.map +1 -1
  251. package/lib/line/models/index.js +0 -3
  252. package/lib/line/models/index.js.map +1 -1
  253. package/lib/line/models/line.js +29 -18
  254. package/lib/line/models/line.js.map +1 -1
  255. package/lib/line/models/linearline.js +14 -24
  256. package/lib/line/models/linearline.js.map +1 -1
  257. package/lib/line/models/simpleLine.js +13 -8
  258. package/lib/line/models/simpleLine.js.map +1 -1
  259. package/lib/line/models/tile.js +47 -39
  260. package/lib/line/models/tile.js.map +1 -1
  261. package/lib/line/models/wall.js +13 -9
  262. package/lib/line/models/wall.js.map +1 -1
  263. package/lib/mask/index.js +12 -2
  264. package/lib/mask/index.js.map +1 -1
  265. package/lib/mask/models/fill.js +55 -27
  266. package/lib/mask/models/fill.js.map +1 -1
  267. package/lib/plugins/DataMappingPlugin.js +29 -8
  268. package/lib/plugins/DataMappingPlugin.js.map +1 -1
  269. package/lib/plugins/DataSourcePlugin.js +13 -4
  270. package/lib/plugins/DataSourcePlugin.js.map +1 -1
  271. package/lib/plugins/LayerModelPlugin.js +35 -7
  272. package/lib/plugins/LayerModelPlugin.js.map +1 -1
  273. package/lib/plugins/PixelPickingPlugin.js +16 -13
  274. package/lib/plugins/PixelPickingPlugin.js.map +1 -1
  275. package/lib/point/index.js +26 -15
  276. package/lib/point/index.js.map +1 -1
  277. package/lib/point/models/earthExtrude.js +16 -15
  278. package/lib/point/models/earthExtrude.js.map +1 -1
  279. package/lib/point/models/earthFill.js +13 -22
  280. package/lib/point/models/earthFill.js.map +1 -1
  281. package/lib/point/models/extrude.js +51 -28
  282. package/lib/point/models/extrude.js.map +1 -1
  283. package/lib/point/models/fill.js +61 -42
  284. package/lib/point/models/fill.js.map +1 -1
  285. package/lib/point/models/fillmage.js +13 -22
  286. package/lib/point/models/fillmage.js.map +1 -1
  287. package/lib/point/models/image.js +11 -6
  288. package/lib/point/models/image.js.map +1 -1
  289. package/lib/point/models/index.js +0 -3
  290. package/lib/point/models/index.js.map +1 -1
  291. package/lib/point/models/normal.js +11 -6
  292. package/lib/point/models/normal.js.map +1 -1
  293. package/lib/point/models/radar.js +13 -22
  294. package/lib/point/models/radar.js.map +1 -1
  295. package/lib/point/models/simplePoint.js +11 -6
  296. package/lib/point/models/simplePoint.js.map +1 -1
  297. package/lib/point/models/text.js +112 -78
  298. package/lib/point/models/text.js.map +1 -1
  299. package/lib/point/models/tile.js +22 -25
  300. package/lib/point/models/tile.js.map +1 -1
  301. package/lib/polygon/index.js +12 -2
  302. package/lib/polygon/index.js.map +1 -1
  303. package/lib/polygon/models/extrude.js +10 -5
  304. package/lib/polygon/models/extrude.js.map +1 -1
  305. package/lib/polygon/models/fill.js +25 -11
  306. package/lib/polygon/models/fill.js.map +1 -1
  307. package/lib/polygon/models/ocean.js +12 -6
  308. package/lib/polygon/models/ocean.js.map +1 -1
  309. package/lib/polygon/models/tile.js +17 -27
  310. package/lib/polygon/models/tile.js.map +1 -1
  311. package/lib/polygon/models/water.js +12 -6
  312. package/lib/polygon/models/water.js.map +1 -1
  313. package/lib/raster/index.js +12 -2
  314. package/lib/raster/index.js.map +1 -1
  315. package/lib/raster/models/raster.js +11 -7
  316. package/lib/raster/models/raster.js.map +1 -1
  317. package/lib/tile/manager/tileLayerManager.js +3 -0
  318. package/lib/tile/manager/tileLayerManager.js.map +1 -1
  319. package/lib/tile/manager/tilePickerManager.js +1 -0
  320. package/lib/tile/manager/tilePickerManager.js.map +1 -1
  321. package/lib/tile/tileFactory/base.js.map +1 -1
  322. package/lib/tile/tileFactory/point.js.map +1 -1
  323. package/lib/tile/tileFactory/rasterDataLayer.js +12 -2
  324. package/lib/tile/tileFactory/rasterDataLayer.js.map +1 -1
  325. package/lib/tile/tileFactory/vectorLayer.js +12 -2
  326. package/lib/tile/tileFactory/vectorLayer.js.map +1 -1
  327. package/lib/utils/extrude_polyline.js +148 -14
  328. package/lib/utils/extrude_polyline.js.map +1 -1
  329. package/lib/wind/index.js +12 -2
  330. package/lib/wind/index.js.map +1 -1
  331. package/lib/wind/models/wind.js +49 -18
  332. package/lib/wind/models/wind.js.map +1 -1
  333. package/lib/wind/models/windRender.js +1 -1
  334. package/lib/wind/models/windRender.js.map +1 -1
  335. package/package.json +9 -8
  336. package/es/line/models/arcmini.d.ts +0 -9
  337. package/es/line/models/arcmini.js +0 -145
  338. package/es/line/models/arcmini.js.map +0 -1
  339. package/es/point/models/icon-font.d.ts +0 -11
  340. package/es/point/models/icon-font.js +0 -181
  341. package/es/point/models/icon-font.js.map +0 -1
  342. package/es/raster/image.d.ts +0 -0
  343. package/es/raster/image.js +0 -2
  344. package/es/raster/image.js.map +0 -1
  345. package/es/raster/raster2d.d.ts +0 -27
  346. package/es/raster/raster2d.js +0 -158
  347. package/es/raster/raster2d.js.map +0 -1
  348. package/es/utils/geo.d.ts +0 -12
  349. package/es/utils/geo.js +0 -53
  350. package/es/utils/geo.js.map +0 -1
  351. package/lib/line/models/arcmini.js +0 -161
  352. package/lib/line/models/arcmini.js.map +0 -1
  353. package/lib/point/models/icon-font.js +0 -196
  354. package/lib/point/models/icon-font.js.map +0 -1
  355. package/lib/raster/image.js +0 -2
  356. package/lib/raster/image.js.map +0 -1
  357. package/lib/raster/raster2d.js +0 -172
  358. package/lib/raster/raster2d.js.map +0 -1
  359. package/lib/utils/geo.js +0 -65
  360. package/lib/utils/geo.js.map +0 -1
@@ -122,9 +122,9 @@ var LinearLineModel = function (_BaseModel) {
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  }
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  }, {
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  key: "initModels",
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- value: function initModels() {
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+ value: function initModels(callbackModel) {
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  this.updateTexture();
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- return this.buildModels();
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+ this.buildModels(callbackModel);
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  }
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  }, {
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  key: "clearModels",
@@ -136,7 +136,7 @@ var LinearLineModel = function (_BaseModel) {
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  }
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  }, {
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  key: "buildModels",
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- value: function buildModels() {
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+ value: function buildModels(callbackModel) {
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  var _ref3 = this.layer.getLayerConfig(),
141
141
  _ref3$mask = _ref3.mask,
142
142
  mask = _ref3$mask === void 0 ? false : _ref3$mask,
@@ -145,33 +145,23 @@ var LinearLineModel = function (_BaseModel) {
145
145
  _ref3$depth = _ref3.depth,
146
146
  depth = _ref3$depth === void 0 ? false : _ref3$depth;
147
147
 
148
- var _this$getShaders = this.getShaders(),
149
- frag = _this$getShaders.frag,
150
- vert = _this$getShaders.vert,
151
- type = _this$getShaders.type;
152
-
153
148
  this.layer.triangulation = LineTriangulation;
154
- return [this.layer.buildLayerModel({
155
- moduleName: 'line_' + type,
156
- vertexShader: vert,
157
- fragmentShader: frag,
149
+ this.layer.buildLayerModel({
150
+ moduleName: 'lineRampColors',
151
+ vertexShader: linear_line_vert,
152
+ fragmentShader: linear_line_frag,
158
153
  triangulation: LineTriangulation,
159
- primitive: gl.TRIANGLES,
160
- blend: this.getBlend(),
161
154
  depth: {
162
155
  enable: depth
163
156
  },
157
+ blend: this.getBlend(),
164
158
  stencil: getMask(mask, maskInside)
165
- })];
166
- }
167
- }, {
168
- key: "getShaders",
169
- value: function getShaders() {
170
- return {
171
- frag: linear_line_frag,
172
- vert: linear_line_vert,
173
- type: 'linear_rampColors'
174
- };
159
+ }).then(function (model) {
160
+ callbackModel([model]);
161
+ }).catch(function (err) {
162
+ console.warn(err);
163
+ callbackModel([]);
164
+ });
175
165
  }
176
166
  }, {
177
167
  key: "registerBuiltinAttributes",
@@ -1 +1 @@
1
- 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this.judgeStyleAttributes({ opacity });\n const encodeData = this.layer.getEncodedData();\n const { data, width, height } = this.calDataFrame(\n this.cellLength,\n encodeData,\n this.cellProperties,\n );\n this.rowCount = height; // 当前数据纹理有多少行\n\n this.dataTexture =\n this.cellLength > 0 && data.length > 0\n ? this.createTexture2D({\n flipY: true,\n data,\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width,\n height,\n })\n : this.createTexture2D({\n flipY: true,\n data: [1],\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width: 1,\n height: 1,\n });\n }\n return {\n u_dataTexture: this.dataTexture, // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]\n u_cellTypeLayout: this.getCellTypeLayout(),\n\n u_opacity: isNumber(opacity) ? opacity : 1.0,\n // 纹理支持参数\n u_texture: this.colorTexture, // 贴图\n\n // 是否固定高度\n u_heightfixed: Number(heightfixed),\n\n // 顶点高度 scale\n u_vertexScale: vertexHeightScale,\n u_raisingHeight: Number(raisingHeight),\n };\n }\n\n public initModels(): IModel[] {\n 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this.styleAttributeService.registerStyleAttribute({\n name: 'distanceAndIndex',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_DistanceAndIndex',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 2,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n normal: number[],\n vertexIndex?: number,\n ) => {\n return vertexIndex === undefined\n ? [vertex[3], 10]\n : [vertex[3], vertexIndex];\n },\n },\n });\n this.styleAttributeService.registerStyleAttribute({\n name: 'total_distance',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Total_Distance',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 1,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n return [vertex[5]];\n },\n },\n });\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'size',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Size',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 2,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const { size = 1 } = feature;\n return Array.isArray(size) ? [size[0], size[1]] : [size as number, 0];\n },\n },\n });\n\n // point layer size;\n this.styleAttributeService.registerStyleAttribute({\n name: 'normal',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Normal',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 3,\n // @ts-ignore\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n normal: number[],\n ) => {\n return normal;\n },\n },\n });\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'miter',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Miter',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 1,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n return [vertex[4]];\n },\n },\n });\n }\n\n private updateTexture = () => {\n const { createTexture2D } = this.rendererService;\n if (this.colorTexture) {\n this.colorTexture.destroy();\n }\n const {\n rampColors,\n } = this.layer.getLayerConfig() as ILineLayerStyleOptions;\n const imageData = generateColorRamp(rampColors as IColorRamp);\n this.colorTexture = createTexture2D({\n data: new Uint8Array(imageData.data),\n width: imageData.width,\n height: imageData.height,\n wrapS: gl.CLAMP_TO_EDGE,\n wrapT: gl.CLAMP_TO_EDGE,\n min: gl.NEAREST,\n mag: gl.NEAREST,\n flipY: false,\n });\n };\n}\n"],"file":"linearline.js"}
1
+ 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{\n AttributeType,\n gl,\n IEncodeFeature,\n IModel,\n IModelUniform,\n ITexture2D,\n} from '@antv/l7-core';\nimport { generateColorRamp, getMask, IColorRamp } from '@antv/l7-utils';\nimport { isNumber } from 'lodash';\nimport BaseModel from '../../core/BaseModel';\nimport { ILineLayerStyleOptions } from '../../core/interface';\nimport { LineTriangulation } from '../../core/triangulation';\nimport linear_line_frag from '../shaders/linearLine/line_linear_frag.glsl';\nimport linear_line_vert from '../shaders/linearLine/line_linear_vert.glsl';\n\nexport default class LinearLineModel extends BaseModel {\n protected colorTexture: ITexture2D;\n public getUninforms(): IModelUniform {\n const {\n opacity = 1,\n vertexHeightScale = 20.0,\n raisingHeight = 0,\n heightfixed = false,\n } = this.layer.getLayerConfig() as ILineLayerStyleOptions;\n\n if (this.rendererService.getDirty()) {\n this.colorTexture.bind();\n }\n\n if (this.dataTextureTest && this.dataTextureNeedUpdate({ opacity })) {\n this.judgeStyleAttributes({ opacity });\n const encodeData = this.layer.getEncodedData();\n const { data, width, height } = this.calDataFrame(\n this.cellLength,\n encodeData,\n this.cellProperties,\n );\n this.rowCount = height; // 当前数据纹理有多少行\n\n this.dataTexture =\n this.cellLength > 0 && data.length > 0\n ? this.createTexture2D({\n flipY: true,\n data,\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width,\n height,\n })\n : this.createTexture2D({\n flipY: true,\n data: [1],\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width: 1,\n height: 1,\n });\n }\n return {\n u_dataTexture: this.dataTexture, // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]\n u_cellTypeLayout: this.getCellTypeLayout(),\n\n u_opacity: isNumber(opacity) ? opacity : 1.0,\n // 纹理支持参数\n u_texture: this.colorTexture, // 贴图\n\n // 是否固定高度\n u_heightfixed: Number(heightfixed),\n\n // 顶点高度 scale\n u_vertexScale: vertexHeightScale,\n u_raisingHeight: Number(raisingHeight),\n };\n }\n\n public initModels(callbackModel: (models: IModel[]) => void) {\n this.updateTexture();\n this.buildModels(callbackModel);\n }\n\n public clearModels() {\n this.colorTexture?.destroy();\n this.dataTexture?.destroy();\n }\n\n public buildModels(callbackModel: (models: IModel[]) => void) {\n const {\n mask = false,\n maskInside = true,\n depth = false,\n } = this.layer.getLayerConfig() as ILineLayerStyleOptions;\n\n this.layer.triangulation = LineTriangulation;\n\n this.layer\n .buildLayerModel({\n moduleName: 'lineRampColors',\n vertexShader: linear_line_vert,\n fragmentShader: linear_line_frag,\n triangulation: LineTriangulation,\n depth: { enable: depth },\n blend: this.getBlend(),\n stencil: getMask(mask, maskInside),\n })\n .then((model) => {\n callbackModel([model]);\n })\n .catch((err) => {\n console.warn(err);\n callbackModel([]);\n });\n }\n\n protected registerBuiltinAttributes() {\n this.styleAttributeService.registerStyleAttribute({\n name: 'distanceAndIndex',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_DistanceAndIndex',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 2,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n normal: number[],\n vertexIndex?: number,\n ) => {\n return vertexIndex === undefined\n ? [vertex[3], 10]\n : [vertex[3], vertexIndex];\n },\n },\n });\n this.styleAttributeService.registerStyleAttribute({\n name: 'total_distance',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Total_Distance',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 1,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n return [vertex[5]];\n },\n },\n });\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'size',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Size',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 2,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const { size = 1 } = feature;\n return Array.isArray(size) ? [size[0], size[1]] : [size as number, 0];\n },\n },\n });\n\n // point layer size;\n this.styleAttributeService.registerStyleAttribute({\n name: 'normal',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Normal',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 3,\n // @ts-ignore\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n normal: number[],\n ) => {\n return normal;\n },\n },\n });\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'miter',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Miter',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 1,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n return [vertex[4]];\n },\n },\n });\n }\n\n private updateTexture = () => {\n const { createTexture2D } = this.rendererService;\n if (this.colorTexture) {\n this.colorTexture.destroy();\n }\n const {\n rampColors,\n } = this.layer.getLayerConfig() as ILineLayerStyleOptions;\n const imageData = generateColorRamp(rampColors as IColorRamp);\n this.colorTexture = createTexture2D({\n data: new Uint8Array(imageData.data),\n width: imageData.width,\n height: imageData.height,\n wrapS: gl.CLAMP_TO_EDGE,\n wrapT: gl.CLAMP_TO_EDGE,\n min: gl.NEAREST,\n mag: gl.NEAREST,\n flipY: false,\n });\n };\n}\n"],"file":"linearline.js"}
@@ -2,13 +2,13 @@ import { IModel, IModelUniform } from '@antv/l7-core';
2
2
  import BaseModel from '../../core/BaseModel';
3
3
  export default class SimpleLineModel extends BaseModel {
4
4
  getUninforms(): IModelUniform;
5
- initModels(): IModel[];
5
+ initModels(callbackModel: (models: IModel[]) => void): void;
6
6
  clearModels(): void;
7
7
  getShaders(): {
8
8
  frag: string;
9
9
  vert: string;
10
10
  type: string;
11
11
  };
12
- buildModels(): IModel[];
12
+ buildModels(callbackModel: (models: IModel[]) => void): void;
13
13
  protected registerBuiltinAttributes(): void;
14
14
  }
@@ -92,8 +92,8 @@ var SimpleLineModel = function (_BaseModel) {
92
92
  }
93
93
  }, {
94
94
  key: "initModels",
95
- value: function initModels() {
96
- return this.buildModels();
95
+ value: function initModels(callbackModel) {
96
+ this.buildModels(callbackModel);
97
97
  }
98
98
  }, {
99
99
  key: "clearModels",
@@ -113,19 +113,19 @@ var SimpleLineModel = function (_BaseModel) {
113
113
  return {
114
114
  frag: simle_linear_frag,
115
115
  vert: simple_line_vert,
116
- type: 'simple_linear'
116
+ type: 'lineSimpleLinear'
117
117
  };
118
118
  } else {
119
119
  return {
120
120
  frag: simple_line_frag,
121
121
  vert: simple_line_vert,
122
- type: 'simple_normal'
122
+ type: 'lineSimpleNormal'
123
123
  };
124
124
  }
125
125
  }
126
126
  }, {
127
127
  key: "buildModels",
128
- value: function buildModels() {
128
+ value: function buildModels(callbackModel) {
129
129
  var _ref3 = this.layer.getLayerConfig(),
130
130
  _ref3$mask = _ref3.mask,
131
131
  mask = _ref3$mask === void 0 ? false : _ref3$mask,
@@ -137,18 +137,23 @@ var SimpleLineModel = function (_BaseModel) {
137
137
  vert = _this$getShaders.vert,
138
138
  type = _this$getShaders.type;
139
139
 
140
- return [this.layer.buildLayerModel({
140
+ this.layer.buildLayerModel({
141
141
  moduleName: type,
142
142
  vertexShader: vert,
143
143
  fragmentShader: frag,
144
144
  triangulation: SimpleLineTriangulation,
145
145
  primitive: gl.LINES,
146
- blend: this.getBlend(),
147
146
  depth: {
148
147
  enable: false
149
148
  },
149
+ blend: this.getBlend(),
150
150
  stencil: getMask(mask, maskInside)
151
- })];
151
+ }).then(function (model) {
152
+ callbackModel([model]);
153
+ }).catch(function (err) {
154
+ console.warn(err);
155
+ callbackModel([]);
156
+ });
152
157
  }
153
158
  }, {
154
159
  key: "registerBuiltinAttributes",
@@ -1 +1 @@
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{\n AttributeType,\n gl,\n IEncodeFeature,\n IModel,\n IModelUniform,\n} from '@antv/l7-core';\nimport { getMask, rgb2arr } from '@antv/l7-utils';\nimport { isNumber } from 'lodash';\nimport BaseModel from '../../core/BaseModel';\nimport { ILineLayerStyleOptions } from '../../core/interface';\nimport { SimpleLineTriangulation } from '../../core/triangulation';\nimport simple_line_frag from '../shaders/simple/simpleline_frag.glsl';\n// linear simple line shader\nimport simle_linear_frag from '../shaders/simple/simpleline_linear_frag.glsl';\nimport simple_line_vert from '../shaders/simple/simpleline_vert.glsl';\nexport default class SimpleLineModel extends BaseModel {\n public getUninforms(): IModelUniform {\n const {\n opacity = 1,\n sourceColor,\n targetColor,\n vertexHeightScale = 20.0,\n } = this.layer.getLayerConfig() as ILineLayerStyleOptions;\n\n // 转化渐变色\n let useLinearColor = 0; // 默认不生效\n let sourceColorArr = [0, 0, 0, 0];\n let targetColorArr = [0, 0, 0, 0];\n if (sourceColor && targetColor) {\n sourceColorArr = rgb2arr(sourceColor);\n targetColorArr = rgb2arr(targetColor);\n useLinearColor = 1;\n }\n\n if (this.dataTextureTest && this.dataTextureNeedUpdate({ opacity })) {\n this.judgeStyleAttributes({ opacity });\n const encodeData = this.layer.getEncodedData();\n const { data, width, height } = this.calDataFrame(\n this.cellLength,\n encodeData,\n this.cellProperties,\n );\n this.rowCount = height; // 当前数据纹理有多少行\n\n this.dataTexture =\n this.cellLength > 0 && data.length > 0\n ? this.createTexture2D({\n flipY: true,\n data,\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width,\n height,\n })\n : this.createTexture2D({\n flipY: true,\n data: [1],\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width: 1,\n height: 1,\n });\n }\n\n return {\n u_dataTexture: this.dataTexture, // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]\n u_cellTypeLayout: this.getCellTypeLayout(),\n u_opacity: isNumber(opacity) ? opacity : 1.0,\n\n // 渐变色支持参数\n u_linearColor: useLinearColor,\n u_sourceColor: sourceColorArr,\n u_targetColor: targetColorArr,\n\n // 顶点高度 scale\n u_vertexScale: vertexHeightScale,\n };\n }\n\n public initModels(callbackModel: (models: IModel[]) => void) {\n this.buildModels(callbackModel);\n }\n\n public clearModels() {\n this.dataTexture?.destroy();\n }\n\n public getShaders(): { frag: string; vert: string; type: string } {\n const {\n sourceColor,\n targetColor,\n } = this.layer.getLayerConfig() as ILineLayerStyleOptions;\n if (sourceColor && targetColor) {\n // 分离 linear 功能\n return {\n frag: simle_linear_frag,\n vert: simple_line_vert,\n type: 'lineSimpleLinear',\n };\n } else {\n return {\n frag: simple_line_frag,\n vert: simple_line_vert,\n type: 'lineSimpleNormal',\n };\n }\n }\n\n public buildModels(callbackModel: (models: IModel[]) => void) {\n const {\n mask = false,\n maskInside = true,\n } = this.layer.getLayerConfig() as ILineLayerStyleOptions;\n\n const { frag, vert, type } = this.getShaders();\n\n this.layer\n .buildLayerModel({\n moduleName: type,\n vertexShader: vert,\n fragmentShader: frag,\n triangulation: SimpleLineTriangulation,\n primitive: gl.LINES,\n depth: { enable: false },\n blend: this.getBlend(),\n stencil: getMask(mask, maskInside),\n })\n .then((model) => {\n callbackModel([model]);\n })\n .catch((err) => {\n console.warn(err);\n callbackModel([]);\n });\n }\n protected registerBuiltinAttributes() {\n this.styleAttributeService.registerStyleAttribute({\n name: 'distance',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Distance',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 1,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n return [vertex[3]];\n },\n },\n });\n this.styleAttributeService.registerStyleAttribute({\n name: 'total_distance',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Total_Distance',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 1,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n return [vertex[5]];\n },\n },\n });\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'size',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Size',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 2,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const { size = 1 } = feature;\n return Array.isArray(size) ? [size[0], size[1]] : [size as number, 0];\n },\n },\n });\n }\n}\n"],"file":"simpleLine.js"}
@@ -3,18 +3,9 @@ import BaseModel from '../../core/BaseModel';
3
3
  export default class LineModel extends BaseModel {
4
4
  protected texture: ITexture2D;
5
5
  getUninforms(): IModelUniform;
6
- initModels(): IModel[];
6
+ initModels(callbackModel: (models: IModel[]) => void): void;
7
7
  clearModels(): void;
8
- buildModels(): IModel[];
9
- /**
10
- * 根据参数获取不同的 shader 代码
11
- * @returns
12
- */
13
- getShaders(): {
14
- frag: string;
15
- vert: string;
16
- type: string;
17
- };
8
+ buildModels(callbackModel: (models: IModel[]) => void): Promise<void>;
18
9
  protected registerBuiltinAttributes(): void;
19
10
  private updateTexture;
20
11
  }
@@ -1,3 +1,4 @@
1
+ import _asyncToGenerator from "@babel/runtime/helpers/asyncToGenerator";
1
2
  import _classCallCheck from "@babel/runtime/helpers/classCallCheck";
2
3
  import _createClass from "@babel/runtime/helpers/createClass";
3
4
  import _assertThisInitialized from "@babel/runtime/helpers/assertThisInitialized";
@@ -5,6 +6,7 @@ import _inherits from "@babel/runtime/helpers/inherits";
5
6
  import _possibleConstructorReturn from "@babel/runtime/helpers/possibleConstructorReturn";
6
7
  import _getPrototypeOf from "@babel/runtime/helpers/getPrototypeOf";
7
8
  import _defineProperty from "@babel/runtime/helpers/defineProperty";
9
+ import _regeneratorRuntime from "@babel/runtime/regenerator";
8
10
 
9
11
  function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
10
12
 
@@ -150,10 +152,10 @@ var LineModel = function (_BaseModel) {
150
152
  }
151
153
  }, {
152
154
  key: "initModels",
153
- value: function initModels() {
155
+ value: function initModels(callbackModel) {
154
156
  this.updateTexture();
155
157
  this.iconService.on('imageUpdate', this.updateTexture);
156
- return this.buildModels();
158
+ this.buildModels(callbackModel);
157
159
  }
158
160
  }, {
159
161
  key: "clearModels",
@@ -166,43 +168,47 @@ var LineModel = function (_BaseModel) {
166
168
  }
167
169
  }, {
168
170
  key: "buildModels",
169
- value: function buildModels() {
170
- var _ref2 = this.layer.getLayerConfig(),
171
- _ref2$mask = _ref2.mask,
172
- mask = _ref2$mask === void 0 ? false : _ref2$mask,
173
- _ref2$maskInside = _ref2.maskInside,
174
- maskInside = _ref2$maskInside === void 0 ? true : _ref2$maskInside,
175
- _ref2$depth = _ref2.depth,
176
- depth = _ref2$depth === void 0 ? false : _ref2$depth;
177
-
178
- var _this$getShaders = this.getShaders(),
179
- frag = _this$getShaders.frag,
180
- vert = _this$getShaders.vert,
181
- type = _this$getShaders.type;
182
-
183
- this.layer.triangulation = LineTriangulation;
184
- return [this.layer.buildLayerModel({
185
- moduleName: type,
186
- vertexShader: vert,
187
- fragmentShader: frag,
188
- triangulation: LineTriangulation,
189
- primitive: gl.TRIANGLES,
190
- blend: this.getBlend(),
191
- depth: {
192
- enable: depth
193
- },
194
- stencil: getMask(mask, maskInside)
195
- })];
196
- }
197
- }, {
198
- key: "getShaders",
199
- value: function getShaders() {
200
- return {
201
- frag: line_tile_frag,
202
- vert: line_tile_vert,
203
- type: 'line_tile'
204
- };
205
- }
171
+ value: function () {
172
+ var _buildModels = _asyncToGenerator(_regeneratorRuntime.mark(function _callee(callbackModel) {
173
+ var _ref2, _ref2$mask, mask, _ref2$maskInside, maskInside, _ref2$depth, depth;
174
+
175
+ return _regeneratorRuntime.wrap(function _callee$(_context) {
176
+ while (1) {
177
+ switch (_context.prev = _context.next) {
178
+ case 0:
179
+ _ref2 = this.layer.getLayerConfig(), _ref2$mask = _ref2.mask, mask = _ref2$mask === void 0 ? false : _ref2$mask, _ref2$maskInside = _ref2.maskInside, maskInside = _ref2$maskInside === void 0 ? true : _ref2$maskInside, _ref2$depth = _ref2.depth, depth = _ref2$depth === void 0 ? false : _ref2$depth;
180
+ this.layer.triangulation = LineTriangulation;
181
+ this.layer.buildLayerModel({
182
+ moduleName: 'lineTile',
183
+ vertexShader: line_tile_vert,
184
+ fragmentShader: line_tile_frag,
185
+ triangulation: LineTriangulation,
186
+ blend: this.getBlend(),
187
+ depth: {
188
+ enable: depth
189
+ },
190
+ stencil: getMask(mask, maskInside)
191
+ }).then(function (model) {
192
+ callbackModel([model]);
193
+ }).catch(function (err) {
194
+ console.warn(err);
195
+ callbackModel([]);
196
+ });
197
+
198
+ case 3:
199
+ case "end":
200
+ return _context.stop();
201
+ }
202
+ }
203
+ }, _callee, this);
204
+ }));
205
+
206
+ function buildModels(_x) {
207
+ return _buildModels.apply(this, arguments);
208
+ }
209
+
210
+ return buildModels;
211
+ }()
206
212
  }, {
207
213
  key: "registerBuiltinAttributes",
208
214
  value: function registerBuiltinAttributes() {
@@ -1 +1 @@
1
- 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(this.rendererService.getDirty()) {\n this.texture.bind();\n }\n\n if (this.dataTextureTest && this.dataTextureNeedUpdate({ opacity })) {\n this.judgeStyleAttributes({ opacity });\n const encodeData = this.layer.getEncodedData();\n const { data, width, height } = this.calDataFrame(\n this.cellLength,\n encodeData,\n this.cellProperties,\n );\n this.rowCount = height; // 当前数据纹理有多少行\n\n this.dataTexture =\n this.cellLength > 0 && data.length > 0\n ? this.createTexture2D({\n flipY: true,\n data,\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width,\n height,\n })\n : this.createTexture2D({\n flipY: true,\n data: [1],\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width: 1,\n height: 1,\n });\n }\n return {\n u_tileOrigin: tileOrigin || [0, 0],\n u_coord: coord === 'lnglat' ? 1.0 : 0.0,\n u_dataTexture: this.dataTexture, // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]\n u_cellTypeLayout: this.getCellTypeLayout(),\n u_opacity: Number(opacity),\n u_textureBlend: textureBlend === 'normal' ? 0.0 : 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1
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(this.rendererService.getDirty()) {\n this.texture.bind();\n }\n\n if (this.dataTextureTest && this.dataTextureNeedUpdate({ opacity })) {\n this.judgeStyleAttributes({ opacity });\n const encodeData = this.layer.getEncodedData();\n const { data, width, height } = this.calDataFrame(\n this.cellLength,\n encodeData,\n this.cellProperties,\n );\n this.rowCount = height; // 当前数据纹理有多少行\n\n this.dataTexture =\n this.cellLength > 0 && data.length > 0\n ? this.createTexture2D({\n flipY: true,\n data,\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width,\n height,\n })\n : this.createTexture2D({\n flipY: true,\n data: [1],\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width: 1,\n height: 1,\n });\n }\n return {\n u_tileOrigin: tileOrigin || [0, 0],\n u_coord: coord === 'lnglat' ? 1.0 : 0.0,\n u_dataTexture: this.dataTexture, // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]\n u_cellTypeLayout: this.getCellTypeLayout(),\n u_opacity: Number(opacity),\n u_textureBlend: textureBlend === 'normal' ? 0.0 : 1.0,\n\n // 纹理支持参数\n u_texture: this.texture, // 贴图\n u_line_texture: lineTexture ? 1.0 : 0.0, // 传入线的标识\n u_icon_step: iconStep,\n u_textSize: [1024, this.iconService.canvasHeight || 128],\n\n // line border 参数\n u_borderWidth: borderWidth,\n u_borderColor: rgb2arr(borderColor),\n\n // 是否固定高度\n u_heightfixed: Number(heightfixed),\n\n // 顶点高度 scale\n u_vertexScale: vertexHeightScale,\n\n // arrow\n u_arrow: Number(arrow.enable),\n u_arrowHeight: arrow.arrowHeight || 3,\n u_arrowWidth: arrow.arrowWidth || 2,\n u_tailWidth: arrow.tailWidth === undefined ? 1 : arrow.tailWidth,\n };\n }\n\n public initModels(callbackModel: (models: IModel[]) => void) {\n this.updateTexture();\n this.iconService.on('imageUpdate', this.updateTexture);\n\n this.buildModels(callbackModel);\n }\n\n public clearModels() {\n this.texture?.destroy();\n this.dataTexture?.destroy();\n this.iconService.off('imageUpdate', this.updateTexture);\n }\n\n public async buildModels(callbackModel: (models: IModel[]) => void) {\n const {\n mask = false,\n maskInside = true,\n depth = false,\n } = this.layer.getLayerConfig() as ILineLayerStyleOptions;\n\n this.layer.triangulation = LineTriangulation;\n\n this.layer\n .buildLayerModel({\n moduleName: 'lineTile',\n vertexShader: line_tile_vert,\n fragmentShader: line_tile_frag,\n triangulation: LineTriangulation,\n blend: this.getBlend(),\n depth: { enable: depth },\n // depth: { enable: true },\n stencil: getMask(mask, maskInside),\n })\n .then((model) => {\n callbackModel([model]);\n })\n .catch((err) => {\n console.warn(err);\n callbackModel([]);\n });\n }\n\n protected registerBuiltinAttributes() {\n this.styleAttributeService.registerStyleAttribute({\n name: 'distanceAndIndex',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_DistanceAndIndex',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 2,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n normal: number[],\n vertexIndex?: number,\n ) => {\n return vertexIndex === undefined\n ? [vertex[3], 10]\n : [vertex[3], vertexIndex];\n },\n },\n });\n this.styleAttributeService.registerStyleAttribute({\n name: 'total_distance',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Total_Distance',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 1,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n return [vertex[5]];\n },\n },\n });\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'size',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Size',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 2,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const { size = 1 } = feature;\n return Array.isArray(size) ? [size[0], size[1]] : [size as number, 0];\n },\n },\n });\n\n // point layer size;\n this.styleAttributeService.registerStyleAttribute({\n name: 'normal',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Normal',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 3,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n normal: number[],\n ) => {\n return normal;\n },\n },\n });\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'miter',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Miter',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 1,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n return [vertex[4]];\n },\n },\n });\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'uv',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_iconMapUV',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 2,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const iconMap = this.iconService.getIconMap();\n const { texture } = feature;\n const { x, y } = iconMap[texture as string] || { x: 0, y: 0 };\n return [x, y];\n },\n },\n });\n }\n\n private updateTexture = () => {\n const { createTexture2D } = this.rendererService;\n if (this.texture) {\n this.texture.update({\n data: this.iconService.getCanvas(),\n });\n this.layer.render();\n return;\n }\n this.texture = createTexture2D({\n data: this.iconService.getCanvas(),\n mag: gl.NEAREST,\n min: gl.NEAREST,\n premultiplyAlpha: false,\n width: 1024,\n height: this.iconService.canvasHeight || 128,\n });\n };\n}\n"],"file":"tile.js"}
@@ -4,9 +4,9 @@ export default class LineWallModel extends BaseModel {
4
4
  protected texture: ITexture2D;
5
5
  getUninforms(): IModelUniform;
6
6
  getAnimateUniforms(): IModelUniform;
7
- initModels(): IModel[];
7
+ initModels(callbackModel: (models: IModel[]) => void): void;
8
8
  clearModels(): void;
9
- buildModels(): IModel[];
9
+ buildModels(callbackModel: (models: IModel[]) => void): void;
10
10
  protected registerBuiltinAttributes(): void;
11
11
  private updateTexture;
12
12
  }
@@ -155,10 +155,10 @@ var LineWallModel = function (_BaseModel) {
155
155
  }
156
156
  }, {
157
157
  key: "initModels",
158
- value: function initModels() {
158
+ value: function initModels(callbackModel) {
159
159
  this.updateTexture();
160
160
  this.iconService.on('imageUpdate', this.updateTexture);
161
- return this.buildModels();
161
+ this.buildModels(callbackModel);
162
162
  }
163
163
  }, {
164
164
  key: "clearModels",
@@ -171,18 +171,22 @@ var LineWallModel = function (_BaseModel) {
171
171
  }
172
172
  }, {
173
173
  key: "buildModels",
174
- value: function buildModels() {
175
- return [this.layer.buildLayerModel({
176
- moduleName: 'linewall',
174
+ value: function buildModels(callbackModel) {
175
+ this.layer.buildLayerModel({
176
+ moduleName: 'lineWall',
177
177
  vertexShader: line_vert,
178
178
  fragmentShader: line_frag,
179
179
  triangulation: LineTriangulation,
180
- primitive: gl.TRIANGLES,
181
- blend: this.getBlend(),
182
180
  depth: {
183
181
  enable: false
184
- }
185
- })];
182
+ },
183
+ blend: this.getBlend()
184
+ }).then(function (model) {
185
+ callbackModel([model]);
186
+ }).catch(function (err) {
187
+ console.warn(err);
188
+ callbackModel([]);
189
+ });
186
190
  }
187
191
  }, {
188
192
  key: "registerBuiltinAttributes",