@antv/l7-layers 2.9.17 → 2.9.20

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (360) hide show
  1. package/es/Geometry/index.js +12 -2
  2. package/es/Geometry/index.js.map +1 -1
  3. package/es/Geometry/models/billboard.d.ts +3 -3
  4. package/es/Geometry/models/billboard.js +11 -6
  5. package/es/Geometry/models/billboard.js.map +1 -1
  6. package/es/Geometry/models/plane.d.ts +3 -3
  7. package/es/Geometry/models/plane.js +12 -7
  8. package/es/Geometry/models/plane.js.map +1 -1
  9. package/es/Geometry/models/sprite.d.ts +3 -3
  10. package/es/Geometry/models/sprite.js +11 -6
  11. package/es/Geometry/models/sprite.js.map +1 -1
  12. package/es/canvas/index.js +12 -2
  13. package/es/canvas/index.js.map +1 -1
  14. package/es/citybuliding/building.js +12 -2
  15. package/es/citybuliding/building.js.map +1 -1
  16. package/es/citybuliding/models/build.d.ts +2 -1
  17. package/es/citybuliding/models/build.js +16 -3
  18. package/es/citybuliding/models/build.js.map +1 -1
  19. package/es/core/BaseLayer.d.ts +1 -1
  20. package/es/core/BaseLayer.js +105 -62
  21. package/es/core/BaseLayer.js.map +1 -1
  22. package/es/core/BaseModel.d.ts +2 -2
  23. package/es/core/BaseModel.js +2 -2
  24. package/es/core/BaseModel.js.map +1 -1
  25. package/es/core/interface.d.ts +2 -0
  26. package/es/core/interface.js.map +1 -1
  27. package/es/core/triangulation.d.ts +1 -0
  28. package/es/core/triangulation.js +37 -11
  29. package/es/core/triangulation.js.map +1 -1
  30. package/es/earth/index.js +8 -2
  31. package/es/earth/index.js.map +1 -1
  32. package/es/earth/models/atmosphere.d.ts +2 -2
  33. package/es/earth/models/atmosphere.js +11 -6
  34. package/es/earth/models/atmosphere.js.map +1 -1
  35. package/es/earth/models/base.d.ts +2 -2
  36. package/es/earth/models/base.js +11 -6
  37. package/es/earth/models/base.js.map +1 -1
  38. package/es/earth/models/bloomsphere.d.ts +2 -2
  39. package/es/earth/models/bloomsphere.js +11 -6
  40. package/es/earth/models/bloomsphere.js.map +1 -1
  41. package/es/heatmap/index.js +17 -5
  42. package/es/heatmap/index.js.map +1 -1
  43. package/es/heatmap/models/grid.d.ts +2 -2
  44. package/es/heatmap/models/grid.js +12 -8
  45. package/es/heatmap/models/grid.js.map +1 -1
  46. package/es/heatmap/models/grid3d.d.ts +2 -2
  47. package/es/heatmap/models/grid3d.js +12 -6
  48. package/es/heatmap/models/grid3d.js.map +1 -1
  49. package/es/heatmap/models/heatmap.d.ts +2 -2
  50. package/es/heatmap/models/heatmap.js +112 -62
  51. package/es/heatmap/models/heatmap.js.map +1 -1
  52. package/es/heatmap/models/hexagon.d.ts +2 -2
  53. package/es/heatmap/models/hexagon.js +11 -6
  54. package/es/heatmap/models/hexagon.js.map +1 -1
  55. package/es/image/index.js +12 -2
  56. package/es/image/index.js.map +1 -1
  57. package/es/image/models/dataImage.d.ts +3 -3
  58. package/es/image/models/dataImage.js +10 -5
  59. package/es/image/models/dataImage.js.map +1 -1
  60. package/es/image/models/image.d.ts +3 -3
  61. package/es/image/models/image.js +11 -7
  62. package/es/image/models/image.js.map +1 -1
  63. package/es/line/index.d.ts +0 -2
  64. package/es/line/index.js +12 -5
  65. package/es/line/index.js.map +1 -1
  66. package/es/line/models/arc.d.ts +2 -2
  67. package/es/line/models/arc.js +15 -10
  68. package/es/line/models/arc.js.map +1 -1
  69. package/es/line/models/arc_3d.d.ts +2 -2
  70. package/es/line/models/arc_3d.js +13 -8
  71. package/es/line/models/arc_3d.js.map +1 -1
  72. package/es/line/models/earthArc_3d.d.ts +2 -2
  73. package/es/line/models/earthArc_3d.js +17 -9
  74. package/es/line/models/earthArc_3d.js.map +1 -1
  75. package/es/line/models/great_circle.d.ts +2 -2
  76. package/es/line/models/great_circle.js +12 -7
  77. package/es/line/models/great_circle.js.map +1 -1
  78. package/es/line/models/half.d.ts +2 -2
  79. package/es/line/models/half.js +46 -29
  80. package/es/line/models/half.js.map +1 -1
  81. package/es/line/models/index.d.ts +1 -1
  82. package/es/line/models/index.js +0 -2
  83. package/es/line/models/index.js.map +1 -1
  84. package/es/line/models/line.d.ts +2 -2
  85. package/es/line/models/line.js +28 -16
  86. package/es/line/models/line.js.map +1 -1
  87. package/es/line/models/linearline.d.ts +2 -11
  88. package/es/line/models/linearline.js +14 -24
  89. package/es/line/models/linearline.js.map +1 -1
  90. package/es/line/models/simpleLine.d.ts +2 -2
  91. package/es/line/models/simpleLine.js +13 -8
  92. package/es/line/models/simpleLine.js.map +1 -1
  93. package/es/line/models/tile.d.ts +2 -11
  94. package/es/line/models/tile.js +45 -39
  95. package/es/line/models/tile.js.map +1 -1
  96. package/es/line/models/wall.d.ts +2 -2
  97. package/es/line/models/wall.js +13 -9
  98. package/es/line/models/wall.js.map +1 -1
  99. package/es/mask/index.js +12 -2
  100. package/es/mask/index.js.map +1 -1
  101. package/es/mask/models/fill.d.ts +2 -2
  102. package/es/mask/models/fill.js +53 -27
  103. package/es/mask/models/fill.js.map +1 -1
  104. package/es/plugins/DataMappingPlugin.js +29 -8
  105. package/es/plugins/DataMappingPlugin.js.map +1 -1
  106. package/es/plugins/DataSourcePlugin.js +14 -5
  107. package/es/plugins/DataSourcePlugin.js.map +1 -1
  108. package/es/plugins/LayerModelPlugin.d.ts +2 -0
  109. package/es/plugins/LayerModelPlugin.js +35 -7
  110. package/es/plugins/LayerModelPlugin.js.map +1 -1
  111. package/es/plugins/PixelPickingPlugin.js +16 -13
  112. package/es/plugins/PixelPickingPlugin.js.map +1 -1
  113. package/es/point/index.d.ts +1 -1
  114. package/es/point/index.js +26 -15
  115. package/es/point/index.js.map +1 -1
  116. package/es/point/models/earthExtrude.d.ts +2 -2
  117. package/es/point/models/earthExtrude.js +16 -14
  118. package/es/point/models/earthExtrude.js.map +1 -1
  119. package/es/point/models/earthFill.d.ts +2 -11
  120. package/es/point/models/earthFill.js +13 -22
  121. package/es/point/models/earthFill.js.map +1 -1
  122. package/es/point/models/extrude.d.ts +2 -2
  123. package/es/point/models/extrude.js +49 -27
  124. package/es/point/models/extrude.js.map +1 -1
  125. package/es/point/models/fill.d.ts +2 -2
  126. package/es/point/models/fill.js +59 -41
  127. package/es/point/models/fill.js.map +1 -1
  128. package/es/point/models/fillmage.d.ts +2 -7
  129. package/es/point/models/fillmage.js +13 -22
  130. package/es/point/models/fillmage.js.map +1 -1
  131. package/es/point/models/image.d.ts +2 -2
  132. package/es/point/models/image.js +11 -6
  133. package/es/point/models/image.js.map +1 -1
  134. package/es/point/models/index.d.ts +1 -1
  135. package/es/point/models/index.js +0 -2
  136. package/es/point/models/index.js.map +1 -1
  137. package/es/point/models/normal.d.ts +2 -2
  138. package/es/point/models/normal.js +11 -6
  139. package/es/point/models/normal.js.map +1 -1
  140. package/es/point/models/radar.d.ts +2 -11
  141. package/es/point/models/radar.js +13 -22
  142. package/es/point/models/radar.js.map +1 -1
  143. package/es/point/models/simplePoint.d.ts +2 -2
  144. package/es/point/models/simplePoint.js +11 -6
  145. package/es/point/models/simplePoint.js.map +1 -1
  146. package/es/point/models/text.d.ts +3 -2
  147. package/es/point/models/text.js +110 -75
  148. package/es/point/models/text.js.map +1 -1
  149. package/es/point/models/tile.d.ts +2 -11
  150. package/es/point/models/tile.js +22 -25
  151. package/es/point/models/tile.js.map +1 -1
  152. package/es/polygon/index.js +12 -2
  153. package/es/polygon/index.js.map +1 -1
  154. package/es/polygon/models/extrude.d.ts +2 -2
  155. package/es/polygon/models/extrude.js +10 -5
  156. package/es/polygon/models/extrude.js.map +1 -1
  157. package/es/polygon/models/fill.d.ts +2 -2
  158. package/es/polygon/models/fill.js +27 -13
  159. package/es/polygon/models/fill.js.map +1 -1
  160. package/es/polygon/models/ocean.d.ts +2 -2
  161. package/es/polygon/models/ocean.js +12 -6
  162. package/es/polygon/models/ocean.js.map +1 -1
  163. package/es/polygon/models/tile.d.ts +2 -3
  164. package/es/polygon/models/tile.js +17 -27
  165. package/es/polygon/models/tile.js.map +1 -1
  166. package/es/polygon/models/water.d.ts +2 -2
  167. package/es/polygon/models/water.js +12 -6
  168. package/es/polygon/models/water.js.map +1 -1
  169. package/es/raster/index.js +12 -2
  170. package/es/raster/index.js.map +1 -1
  171. package/es/raster/models/raster.d.ts +3 -3
  172. package/es/raster/models/raster.js +11 -7
  173. package/es/raster/models/raster.js.map +1 -1
  174. package/es/tile/manager/tileLayerManager.js +3 -0
  175. package/es/tile/manager/tileLayerManager.js.map +1 -1
  176. package/es/tile/manager/tilePickerManager.js +1 -0
  177. package/es/tile/manager/tilePickerManager.js.map +1 -1
  178. package/es/tile/tileFactory/base.js.map +1 -1
  179. package/es/tile/tileFactory/point.js.map +1 -1
  180. package/es/tile/tileFactory/rasterDataLayer.js +12 -2
  181. package/es/tile/tileFactory/rasterDataLayer.js.map +1 -1
  182. package/es/tile/tileFactory/vectorLayer.js +12 -2
  183. package/es/tile/tileFactory/vectorLayer.js.map +1 -1
  184. package/es/utils/extrude_polyline.d.ts +15 -0
  185. package/es/utils/extrude_polyline.js +146 -14
  186. package/es/utils/extrude_polyline.js.map +1 -1
  187. package/es/wind/index.js +12 -2
  188. package/es/wind/index.js.map +1 -1
  189. package/es/wind/models/wind.d.ts +4 -2
  190. package/es/wind/models/wind.js +50 -18
  191. package/es/wind/models/wind.js.map +1 -1
  192. package/es/wind/models/windRender.js +1 -1
  193. package/es/wind/models/windRender.js.map +1 -1
  194. package/lib/Geometry/index.js +12 -2
  195. package/lib/Geometry/index.js.map +1 -1
  196. package/lib/Geometry/models/billboard.js +11 -6
  197. package/lib/Geometry/models/billboard.js.map +1 -1
  198. package/lib/Geometry/models/plane.js +12 -7
  199. package/lib/Geometry/models/plane.js.map +1 -1
  200. package/lib/Geometry/models/sprite.js +11 -6
  201. package/lib/Geometry/models/sprite.js.map +1 -1
  202. package/lib/canvas/index.js +12 -2
  203. package/lib/canvas/index.js.map +1 -1
  204. package/lib/citybuliding/building.js +12 -2
  205. package/lib/citybuliding/building.js.map +1 -1
  206. package/lib/citybuliding/models/build.js +16 -3
  207. package/lib/citybuliding/models/build.js.map +1 -1
  208. package/lib/core/BaseLayer.js +104 -61
  209. package/lib/core/BaseLayer.js.map +1 -1
  210. package/lib/core/BaseModel.js +2 -2
  211. package/lib/core/BaseModel.js.map +1 -1
  212. package/lib/core/interface.js.map +1 -1
  213. package/lib/core/triangulation.js +40 -16
  214. package/lib/core/triangulation.js.map +1 -1
  215. package/lib/earth/index.js +8 -2
  216. package/lib/earth/index.js.map +1 -1
  217. package/lib/earth/models/atmosphere.js +11 -6
  218. package/lib/earth/models/atmosphere.js.map +1 -1
  219. package/lib/earth/models/base.js +11 -6
  220. package/lib/earth/models/base.js.map +1 -1
  221. package/lib/earth/models/bloomsphere.js +11 -6
  222. package/lib/earth/models/bloomsphere.js.map +1 -1
  223. package/lib/heatmap/index.js +17 -5
  224. package/lib/heatmap/index.js.map +1 -1
  225. package/lib/heatmap/models/grid.js +12 -8
  226. package/lib/heatmap/models/grid.js.map +1 -1
  227. package/lib/heatmap/models/grid3d.js +12 -6
  228. package/lib/heatmap/models/grid3d.js.map +1 -1
  229. package/lib/heatmap/models/heatmap.js +113 -62
  230. package/lib/heatmap/models/heatmap.js.map +1 -1
  231. package/lib/heatmap/models/hexagon.js +11 -6
  232. package/lib/heatmap/models/hexagon.js.map +1 -1
  233. package/lib/image/index.js +12 -2
  234. package/lib/image/index.js.map +1 -1
  235. package/lib/image/models/dataImage.js +10 -5
  236. package/lib/image/models/dataImage.js.map +1 -1
  237. package/lib/image/models/image.js +11 -7
  238. package/lib/image/models/image.js.map +1 -1
  239. package/lib/line/index.js +12 -5
  240. package/lib/line/index.js.map +1 -1
  241. package/lib/line/models/arc.js +15 -10
  242. package/lib/line/models/arc.js.map +1 -1
  243. package/lib/line/models/arc_3d.js +13 -8
  244. package/lib/line/models/arc_3d.js.map +1 -1
  245. package/lib/line/models/earthArc_3d.js +17 -9
  246. package/lib/line/models/earthArc_3d.js.map +1 -1
  247. package/lib/line/models/great_circle.js +12 -7
  248. package/lib/line/models/great_circle.js.map +1 -1
  249. package/lib/line/models/half.js +48 -29
  250. package/lib/line/models/half.js.map +1 -1
  251. package/lib/line/models/index.js +0 -3
  252. package/lib/line/models/index.js.map +1 -1
  253. package/lib/line/models/line.js +29 -18
  254. package/lib/line/models/line.js.map +1 -1
  255. package/lib/line/models/linearline.js +14 -24
  256. package/lib/line/models/linearline.js.map +1 -1
  257. package/lib/line/models/simpleLine.js +13 -8
  258. package/lib/line/models/simpleLine.js.map +1 -1
  259. package/lib/line/models/tile.js +47 -39
  260. package/lib/line/models/tile.js.map +1 -1
  261. package/lib/line/models/wall.js +13 -9
  262. package/lib/line/models/wall.js.map +1 -1
  263. package/lib/mask/index.js +12 -2
  264. package/lib/mask/index.js.map +1 -1
  265. package/lib/mask/models/fill.js +55 -27
  266. package/lib/mask/models/fill.js.map +1 -1
  267. package/lib/plugins/DataMappingPlugin.js +29 -8
  268. package/lib/plugins/DataMappingPlugin.js.map +1 -1
  269. package/lib/plugins/DataSourcePlugin.js +13 -4
  270. package/lib/plugins/DataSourcePlugin.js.map +1 -1
  271. package/lib/plugins/LayerModelPlugin.js +35 -7
  272. package/lib/plugins/LayerModelPlugin.js.map +1 -1
  273. package/lib/plugins/PixelPickingPlugin.js +16 -13
  274. package/lib/plugins/PixelPickingPlugin.js.map +1 -1
  275. package/lib/point/index.js +26 -15
  276. package/lib/point/index.js.map +1 -1
  277. package/lib/point/models/earthExtrude.js +16 -15
  278. package/lib/point/models/earthExtrude.js.map +1 -1
  279. package/lib/point/models/earthFill.js +13 -22
  280. package/lib/point/models/earthFill.js.map +1 -1
  281. package/lib/point/models/extrude.js +51 -28
  282. package/lib/point/models/extrude.js.map +1 -1
  283. package/lib/point/models/fill.js +61 -42
  284. package/lib/point/models/fill.js.map +1 -1
  285. package/lib/point/models/fillmage.js +13 -22
  286. package/lib/point/models/fillmage.js.map +1 -1
  287. package/lib/point/models/image.js +11 -6
  288. package/lib/point/models/image.js.map +1 -1
  289. package/lib/point/models/index.js +0 -3
  290. package/lib/point/models/index.js.map +1 -1
  291. package/lib/point/models/normal.js +11 -6
  292. package/lib/point/models/normal.js.map +1 -1
  293. package/lib/point/models/radar.js +13 -22
  294. package/lib/point/models/radar.js.map +1 -1
  295. package/lib/point/models/simplePoint.js +11 -6
  296. package/lib/point/models/simplePoint.js.map +1 -1
  297. package/lib/point/models/text.js +112 -78
  298. package/lib/point/models/text.js.map +1 -1
  299. package/lib/point/models/tile.js +22 -25
  300. package/lib/point/models/tile.js.map +1 -1
  301. package/lib/polygon/index.js +12 -2
  302. package/lib/polygon/index.js.map +1 -1
  303. package/lib/polygon/models/extrude.js +10 -5
  304. package/lib/polygon/models/extrude.js.map +1 -1
  305. package/lib/polygon/models/fill.js +25 -11
  306. package/lib/polygon/models/fill.js.map +1 -1
  307. package/lib/polygon/models/ocean.js +12 -6
  308. package/lib/polygon/models/ocean.js.map +1 -1
  309. package/lib/polygon/models/tile.js +17 -27
  310. package/lib/polygon/models/tile.js.map +1 -1
  311. package/lib/polygon/models/water.js +12 -6
  312. package/lib/polygon/models/water.js.map +1 -1
  313. package/lib/raster/index.js +12 -2
  314. package/lib/raster/index.js.map +1 -1
  315. package/lib/raster/models/raster.js +11 -7
  316. package/lib/raster/models/raster.js.map +1 -1
  317. package/lib/tile/manager/tileLayerManager.js +3 -0
  318. package/lib/tile/manager/tileLayerManager.js.map +1 -1
  319. package/lib/tile/manager/tilePickerManager.js +1 -0
  320. package/lib/tile/manager/tilePickerManager.js.map +1 -1
  321. package/lib/tile/tileFactory/base.js.map +1 -1
  322. package/lib/tile/tileFactory/point.js.map +1 -1
  323. package/lib/tile/tileFactory/rasterDataLayer.js +12 -2
  324. package/lib/tile/tileFactory/rasterDataLayer.js.map +1 -1
  325. package/lib/tile/tileFactory/vectorLayer.js +12 -2
  326. package/lib/tile/tileFactory/vectorLayer.js.map +1 -1
  327. package/lib/utils/extrude_polyline.js +148 -14
  328. package/lib/utils/extrude_polyline.js.map +1 -1
  329. package/lib/wind/index.js +12 -2
  330. package/lib/wind/index.js.map +1 -1
  331. package/lib/wind/models/wind.js +49 -18
  332. package/lib/wind/models/wind.js.map +1 -1
  333. package/lib/wind/models/windRender.js +1 -1
  334. package/lib/wind/models/windRender.js.map +1 -1
  335. package/package.json +9 -8
  336. package/es/line/models/arcmini.d.ts +0 -9
  337. package/es/line/models/arcmini.js +0 -145
  338. package/es/line/models/arcmini.js.map +0 -1
  339. package/es/point/models/icon-font.d.ts +0 -11
  340. package/es/point/models/icon-font.js +0 -181
  341. package/es/point/models/icon-font.js.map +0 -1
  342. package/es/raster/image.d.ts +0 -0
  343. package/es/raster/image.js +0 -2
  344. package/es/raster/image.js.map +0 -1
  345. package/es/raster/raster2d.d.ts +0 -27
  346. package/es/raster/raster2d.js +0 -158
  347. package/es/raster/raster2d.js.map +0 -1
  348. package/es/utils/geo.d.ts +0 -12
  349. package/es/utils/geo.js +0 -53
  350. package/es/utils/geo.js.map +0 -1
  351. package/lib/line/models/arcmini.js +0 -161
  352. package/lib/line/models/arcmini.js.map +0 -1
  353. package/lib/point/models/icon-font.js +0 -196
  354. package/lib/point/models/icon-font.js.map +0 -1
  355. package/lib/raster/image.js +0 -2
  356. package/lib/raster/image.js.map +0 -1
  357. package/lib/raster/raster2d.js +0 -172
  358. package/lib/raster/raster2d.js.map +0 -1
  359. package/lib/utils/geo.js +0 -65
  360. package/lib/utils/geo.js.map +0 -1
@@ -51,14 +51,24 @@ var ImageLayer = function (_BaseLayer) {
51
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  (0, _createClass2.default)(ImageLayer, [{
52
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  key: "buildModels",
53
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  value: function buildModels() {
54
+ var _this2 = this;
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+
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  var modelType = this.getModelType();
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  this.layerModel = new _index.default[modelType](this);
56
- this.models = this.layerModel.initModels();
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+ this.layerModel.initModels(function (models) {
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+ _this2.models = models;
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+
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+ _this2.renderLayers();
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+ });
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  }
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  }, {
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  key: "rebuildModels",
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  value: function rebuildModels() {
61
- this.models = this.layerModel.buildModels();
67
+ var _this3 = this;
68
+
69
+ this.layerModel.buildModels(function (models) {
70
+ return _this3.models = models;
71
+ });
62
72
  }
63
73
  }, {
64
74
  key: "getConfigSchema",
@@ -1 +1 @@
1
- {"version":3,"sources":["../../src/image/index.ts"],"names":["ImageLayer","modelType","getModelType","layerModel","ImageModels","models","initModels","buildModels","properties","opacity","type","minimum","maximum","defaultConfig","image","dataImage","shapeAttribute","styleAttributeService","getLayerStyleAttribute","shape","scale","field","BaseLayer"],"mappings":";;;;;;;;;;;;;;;;;;;;;;;AAAA;;AAEA;;;;;;IACqBA,U;;;;;;;;;;;;;;;uFACG,Y;;;;;;WACtB,uBAAqB;AACnB,UAAMC,SAAS,GAAG,KAAKC,YAAL,EAAlB;AACA,WAAKC,UAAL,GAAkB,IAAIC,eAAYH,SAAZ,CAAJ,CAA2B,IAA3B,CAAlB;AACA,WAAKI,MAAL,GAAc,KAAKF,UAAL,CAAgBG,UAAhB,EAAd;AACD;;;WACD,yBAAuB;AACrB,WAAKD,MAAL,GAAc,KAAKF,UAAL,CAAgBI,WAAhB,EAAd;AACD;;;WACD,2BAA4B;AAC1B,aAAO;AACLC,QAAAA,UAAU,EAAE;AACVC,UAAAA,OAAO,EAAE;AACPC,YAAAA,IAAI,EAAE,QADC;AAEPC,YAAAA,OAAO,EAAE,CAFF;AAGPC,YAAAA,OAAO,EAAE;AAHF;AADC;AADP,OAAP;AASD;;;WACD,4BAA6B;AAC3B,UAAMF,IAAI,GAAG,KAAKR,YAAL,EAAb;AACA,UAAMW,aAAa,GAAG;AACpBC,QAAAA,KAAK,EAAE,EADa;AAEpBC,QAAAA,SAAS,EAAE;AAFS,OAAtB;AAIA,aAAOF,aAAa,CAACH,IAAD,CAApB;AACD;;;WAED,wBAAyC;AAAA;;AACvC,UAAMM,cAAc,GAAG,KAAKC,qBAAL,CAA2BC,sBAA3B,CACrB,OADqB,CAAvB;AAGA,UAAMC,KAAK,GAAGH,cAAH,aAAGA,cAAH,gDAAGA,cAAc,CAAEI,KAAnB,0DAAG,sBAAuBC,KAArC;;AACA,UAAIF,KAAK,KAAK,WAAd,EAA2B;AACzB,eAAO,WAAP;AACD,OAFD,MAEO,IAAIA,KAAK,KAAK,OAAd,EAAuB;AAC5B,eAAO,OAAP;AACD,OAFM,MAEA;AACL,eAAO,OAAP;AACD;AACF;;;EA1CqCG,mB","sourcesContent":["import BaseLayer from '../core/BaseLayer';\nimport { IImageLayerStyleOptions } from '../core/interface';\nimport ImageModels, { ImageModelType } from './models/index';\nexport default class ImageLayer extends BaseLayer<IImageLayerStyleOptions> {\n public type: string = 'ImageLayer';\n public buildModels() {\n const modelType = this.getModelType();\n this.layerModel = new ImageModels[modelType](this);\n this.models = this.layerModel.initModels();\n }\n public rebuildModels() {\n this.models = this.layerModel.buildModels();\n }\n protected getConfigSchema() {\n return {\n properties: {\n opacity: {\n type: 'number',\n minimum: 0,\n maximum: 1,\n },\n },\n };\n }\n protected getDefaultConfig() {\n const type = this.getModelType();\n const defaultConfig = {\n image: {},\n dataImage: {},\n };\n return defaultConfig[type];\n }\n\n protected getModelType(): ImageModelType {\n const shapeAttribute = this.styleAttributeService.getLayerStyleAttribute(\n 'shape',\n );\n const shape = shapeAttribute?.scale?.field as ImageModelType;\n if (shape === 'dataImage') {\n return 'dataImage';\n } else if (shape === 'image') {\n return 'image';\n } else {\n return 'image';\n }\n }\n}\n"],"file":"index.js"}
1
+ {"version":3,"sources":["../../src/image/index.ts"],"names":["ImageLayer","modelType","getModelType","layerModel","ImageModels","initModels","models","renderLayers","buildModels","properties","opacity","type","minimum","maximum","defaultConfig","image","dataImage","shapeAttribute","styleAttributeService","getLayerStyleAttribute","shape","scale","field","BaseLayer"],"mappings":";;;;;;;;;;;;;;;;;;;;;;;AAAA;;AAEA;;;;;;IACqBA,U;;;;;;;;;;;;;;;uFACG,Y;;;;;;WACtB,uBAAqB;AAAA;;AACnB,UAAMC,SAAS,GAAG,KAAKC,YAAL,EAAlB;AACA,WAAKC,UAAL,GAAkB,IAAIC,eAAYH,SAAZ,CAAJ,CAA2B,IAA3B,CAAlB;AACA,WAAKE,UAAL,CAAgBE,UAAhB,CAA2B,UAACC,MAAD,EAAY;AACrC,QAAA,MAAI,CAACA,MAAL,GAAcA,MAAd;;AACA,QAAA,MAAI,CAACC,YAAL;AACD,OAHD;AAID;;;WACD,yBAAuB;AAAA;;AACrB,WAAKJ,UAAL,CAAgBK,WAAhB,CAA4B,UAACF,MAAD;AAAA,eAAa,MAAI,CAACA,MAAL,GAAcA,MAA3B;AAAA,OAA5B;AACD;;;WACD,2BAA4B;AAC1B,aAAO;AACLG,QAAAA,UAAU,EAAE;AACVC,UAAAA,OAAO,EAAE;AACPC,YAAAA,IAAI,EAAE,QADC;AAEPC,YAAAA,OAAO,EAAE,CAFF;AAGPC,YAAAA,OAAO,EAAE;AAHF;AADC;AADP,OAAP;AASD;;;WACD,4BAA6B;AAC3B,UAAMF,IAAI,GAAG,KAAKT,YAAL,EAAb;AACA,UAAMY,aAAa,GAAG;AACpBC,QAAAA,KAAK,EAAE,EADa;AAEpBC,QAAAA,SAAS,EAAE;AAFS,OAAtB;AAIA,aAAOF,aAAa,CAACH,IAAD,CAApB;AACD;;;WAED,wBAAyC;AAAA;;AACvC,UAAMM,cAAc,GAAG,KAAKC,qBAAL,CAA2BC,sBAA3B,CACrB,OADqB,CAAvB;AAGA,UAAMC,KAAK,GAAGH,cAAH,aAAGA,cAAH,gDAAGA,cAAc,CAAEI,KAAnB,0DAAG,sBAAuBC,KAArC;;AACA,UAAIF,KAAK,KAAK,WAAd,EAA2B;AACzB,eAAO,WAAP;AACD,OAFD,MAEO,IAAIA,KAAK,KAAK,OAAd,EAAuB;AAC5B,eAAO,OAAP;AACD,OAFM,MAEA;AACL,eAAO,OAAP;AACD;AACF;;;EA7CqCG,mB","sourcesContent":["import BaseLayer from '../core/BaseLayer';\nimport { IImageLayerStyleOptions } from '../core/interface';\nimport ImageModels, { ImageModelType } from './models/index';\nexport default class ImageLayer extends BaseLayer<IImageLayerStyleOptions> {\n public type: string = 'ImageLayer';\n public buildModels() {\n const modelType = this.getModelType();\n this.layerModel = new ImageModels[modelType](this);\n this.layerModel.initModels((models) => {\n this.models = models;\n this.renderLayers();\n });\n }\n public rebuildModels() {\n this.layerModel.buildModels((models) => (this.models = models));\n }\n protected getConfigSchema() {\n return {\n properties: {\n opacity: {\n type: 'number',\n minimum: 0,\n maximum: 1,\n },\n },\n };\n }\n protected getDefaultConfig() {\n const type = this.getModelType();\n const defaultConfig = {\n image: {},\n dataImage: {},\n };\n return defaultConfig[type];\n }\n\n protected getModelType(): ImageModelType {\n const shapeAttribute = this.styleAttributeService.getLayerStyleAttribute(\n 'shape',\n );\n const shape = shapeAttribute?.scale?.field as ImageModelType;\n if (shape === 'dataImage') {\n return 'dataImage';\n } else if (shape === 'image') {\n return 'image';\n } else {\n return 'image';\n }\n }\n}\n"],"file":"index.js"}
@@ -106,7 +106,7 @@ var ImageDataModel = function (_BaseModel) {
106
106
  }
107
107
  }, {
108
108
  key: "initModels",
109
- value: function initModels() {
109
+ value: function initModels(callbackModel) {
110
110
  var _this2 = this;
111
111
 
112
112
  var _ref2 = this.layer.getLayerConfig(),
@@ -162,7 +162,7 @@ var ImageDataModel = function (_BaseModel) {
162
162
  height: rampImageData.height,
163
163
  flipY: false
164
164
  });
165
- return [this.layer.buildLayerModel({
165
+ this.layer.buildLayerModel({
166
166
  moduleName: 'RasterImage',
167
167
  vertexShader: ImageVert,
168
168
  fragmentShader: ImageFrag,
@@ -173,7 +173,12 @@ var ImageDataModel = function (_BaseModel) {
173
173
  },
174
174
  blend: this.getBlend(),
175
175
  stencil: (0, _l7Utils.getMask)(mask, maskInside)
176
- })];
176
+ }).then(function (model) {
177
+ callbackModel([model]);
178
+ }).catch(function (err) {
179
+ console.warn(err);
180
+ callbackModel([]);
181
+ });
177
182
  }
178
183
  }, {
179
184
  key: "clearModels",
@@ -185,8 +190,8 @@ var ImageDataModel = function (_BaseModel) {
185
190
  }
186
191
  }, {
187
192
  key: "buildModels",
188
- value: function buildModels() {
189
- return this.initModels();
193
+ value: function buildModels(callbackModel) {
194
+ this.initModels(callbackModel);
190
195
  }
191
196
  }, {
192
197
  key: "getConfigSchema",
@@ -1 +1 @@
1
- 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{\n AttributeType,\n gl,\n IEncodeFeature,\n IModelUniform,\n ITexture2D,\n} from '@antv/l7-core';\nimport { generateColorRamp, getMask, IColorRamp, isMini } from '@antv/l7-utils';\nimport { isEqual } from 'lodash';\nimport BaseModel from '../../core/BaseModel';\nimport { IImageLayerStyleOptions } from '../../core/interface';\nimport { RasterImageTriangulation } from '../../core/triangulation';\nimport ImageFrag from '../shaders/dataImage_frag.glsl';\nimport ImageVert from '../shaders/image_vert.glsl';\n\nexport default class ImageDataModel extends BaseModel {\n protected texture: ITexture2D;\n protected colorTexture: ITexture2D;\n private rampColors: any;\n public getUninforms(): IModelUniform {\n const {\n opacity,\n clampLow = true,\n clampHigh = true,\n noDataValue = -9999999,\n domain = [0, 1],\n rampColors,\n\n pixelConstant = 0.0,\n pixelConstantR = 256 * 256,\n pixelConstantG = 256,\n pixelConstantB = 1,\n pixelConstantRGB = 0.1,\n } = this.layer.getLayerConfig() as IImageLayerStyleOptions;\n\n if (!isEqual(this.rampColors, rampColors)) {\n this.updateColorTexure();\n this.rampColors = rampColors;\n }\n return {\n u_opacity: opacity || 1,\n u_texture: this.texture,\n\n u_pixelConstant: pixelConstant,\n u_pixelConstantR: pixelConstantR,\n u_pixelConstantG: pixelConstantG,\n u_pixelConstantB: pixelConstantB,\n u_pixelConstantRGB: pixelConstantRGB,\n\n u_domain: domain,\n u_clampLow: clampLow,\n u_clampHigh: typeof clampHigh !== 'undefined' ? clampHigh : clampLow,\n u_noDataValue: noDataValue,\n u_colorTexture: this.colorTexture,\n };\n }\n public initModels() {\n const {\n mask = false,\n maskInside = true,\n rampColorsData,\n rampColors,\n } = this.layer.getLayerConfig() as IImageLayerStyleOptions;\n\n const source = this.layer.getSource();\n const { createTexture2D } = this.rendererService;\n this.texture = createTexture2D({\n height: 0,\n width: 0,\n });\n\n if (isMini) {\n // @ts-ignore\n const canvas = this.layerService.sceneService.getSceneConfig().canvas;\n const img = canvas.createImage();\n img.crossOrigin = 'anonymous';\n img.src = source.data.originData;\n\n img.onload = () => {\n this.texture = createTexture2D({\n data: img,\n width: img.width,\n height: img.height,\n });\n this.layerService.updateLayerRenderList();\n this.layerService.renderLayers();\n };\n } else {\n source.data.images.then(\n (imageData: Array<HTMLImageElement | ImageBitmap>) => {\n this.texture = createTexture2D({\n data: imageData[0],\n width: imageData[0].width,\n height: imageData[0].height,\n });\n this.layerService.updateLayerRenderList();\n this.layerService.renderLayers();\n },\n );\n }\n\n const rampImageData = rampColorsData\n ? rampColorsData\n : generateColorRamp(rampColors as IColorRamp);\n this.colorTexture = createTexture2D({\n data: rampImageData.data,\n width: rampImageData.width,\n height: rampImageData.height,\n flipY: false,\n });\n\n return [\n this.layer.buildLayerModel({\n moduleName: 'RasterImage',\n vertexShader: ImageVert,\n fragmentShader: ImageFrag,\n triangulation: RasterImageTriangulation,\n primitive: gl.TRIANGLES,\n depth: { enable: false },\n blend: this.getBlend(),\n stencil: getMask(mask, maskInside),\n }),\n ];\n }\n\n public clearModels(): void {\n this.texture?.destroy();\n this.colorTexture?.destroy();\n }\n\n public buildModels() {\n return this.initModels();\n }\n\n protected getConfigSchema() {\n return {\n properties: {\n opacity: {\n type: 'number',\n minimum: 0,\n maximum: 1,\n },\n },\n };\n }\n\n protected registerBuiltinAttributes() {\n // point layer size;\n this.styleAttributeService.registerStyleAttribute({\n name: 'uv',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Uv',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 2,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n return [vertex[3], vertex[4]];\n },\n },\n });\n }\n\n private updateColorTexure() {\n const { createTexture2D } = this.rendererService;\n const {\n rampColors,\n } = this.layer.getLayerConfig() as IImageLayerStyleOptions;\n const imageData = generateColorRamp(rampColors as IColorRamp);\n this.colorTexture = createTexture2D({\n data: imageData.data,\n width: imageData.width,\n height: imageData.height,\n flipY: false,\n });\n }\n}\n"],"file":"dataImage.js"}
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@@ -68,7 +68,7 @@ var ImageModel = function (_BaseModel) {
68
68
  }
69
69
  }, {
70
70
  key: "initModels",
71
- value: function initModels() {
71
+ value: function initModels(callbackModel) {
72
72
  var _this2 = this;
73
73
 
74
74
  var _ref2 = this.layer.getLayerConfig(),
@@ -115,8 +115,8 @@ var ImageModel = function (_BaseModel) {
115
115
  });
116
116
  }
117
117
 
118
- return [this.layer.buildLayerModel({
119
- moduleName: 'RasterImage',
118
+ this.layer.buildLayerModel({
119
+ moduleName: 'rasterImage',
120
120
  vertexShader: ImageVert,
121
121
  fragmentShader: ImageFrag,
122
122
  triangulation: _triangulation.RasterImageTriangulation,
@@ -124,9 +124,13 @@ var ImageModel = function (_BaseModel) {
124
124
  depth: {
125
125
  enable: false
126
126
  },
127
- blend: this.getBlend(),
128
127
  stencil: (0, _l7Utils.getMask)(mask, maskInside)
129
- })];
128
+ }).then(function (model) {
129
+ callbackModel([model]);
130
+ }).catch(function (err) {
131
+ console.warn(err);
132
+ callbackModel([]);
133
+ });
130
134
  }
131
135
  }, {
132
136
  key: "clearModels",
@@ -137,8 +141,8 @@ var ImageModel = function (_BaseModel) {
137
141
  }
138
142
  }, {
139
143
  key: "buildModels",
140
- value: function buildModels() {
141
- return this.initModels();
144
+ value: function buildModels(callbackModel) {
145
+ this.initModels(callbackModel);
142
146
  }
143
147
  }, {
144
148
  key: "getConfigSchema",
@@ -1 +1 @@
1
- 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this.rendererService;\n this.texture = createTexture2D({\n height: 0,\n width: 0,\n });\n\n if (isMini) {\n // @ts-ignore\n const canvas = this.layerService.sceneService.getSceneConfig().canvas;\n const img = canvas.createImage();\n img.crossOrigin = 'anonymous';\n img.src = source.data.originData;\n\n img.onload = () => {\n this.texture = createTexture2D({\n data: img,\n width: img.width,\n height: img.height,\n });\n this.layerService.updateLayerRenderList();\n this.layerService.renderLayers();\n };\n } else {\n source.data.images.then(\n (imageData: Array<HTMLImageElement | ImageBitmap>) => {\n this.texture = createTexture2D({\n data: imageData[0],\n width: imageData[0].width,\n height: imageData[0].height,\n });\n this.layerService.updateLayerRenderList();\n this.layerService.renderLayers();\n },\n );\n }\n\n this.layer\n .buildLayerModel({\n moduleName: 'rasterImage',\n vertexShader: ImageVert,\n fragmentShader: ImageFrag,\n triangulation: RasterImageTriangulation,\n primitive: gl.TRIANGLES,\n depth: { enable: false },\n stencil: getMask(mask, maskInside),\n })\n .then((model) => {\n callbackModel([model]);\n })\n .catch((err) => {\n console.warn(err);\n callbackModel([]);\n });\n }\n\n public clearModels(): void {\n this.texture?.destroy();\n }\n\n public buildModels(callbackModel: (models: IModel[]) => void) {\n this.initModels(callbackModel);\n }\n\n protected getConfigSchema() {\n return {\n properties: {\n opacity: {\n type: 'number',\n minimum: 0,\n maximum: 1,\n },\n },\n };\n }\n\n protected registerBuiltinAttributes() {\n // point layer size;\n this.styleAttributeService.registerStyleAttribute({\n name: 'uv',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Uv',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 2,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n return [vertex[3], 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package/lib/line/index.js CHANGED
@@ -51,14 +51,24 @@ var LineLayer = function (_BaseLayer) {
51
51
  (0, _createClass2.default)(LineLayer, [{
52
52
  key: "buildModels",
53
53
  value: function buildModels() {
54
+ var _this2 = this;
55
+
54
56
  var shape = this.getModelType();
55
57
  this.layerModel = new _models.default[shape](this);
56
- this.models = this.layerModel.initModels();
58
+ this.layerModel.initModels(function (models) {
59
+ _this2.models = models;
60
+
61
+ _this2.renderLayers();
62
+ });
57
63
  }
58
64
  }, {
59
65
  key: "rebuildModels",
60
66
  value: function rebuildModels() {
61
- this.models = this.layerModel.buildModels();
67
+ var _this3 = this;
68
+
69
+ this.layerModel.buildModels(function (models) {
70
+ return _this3.models = models;
71
+ });
62
72
  }
63
73
  }, {
64
74
  key: "getConfigSchema",
@@ -88,9 +98,6 @@ var LineLayer = function (_BaseLayer) {
88
98
  arc: {
89
99
  blend: 'additive'
90
100
  },
91
- arcmini: {
92
- blend: 'additive'
93
- },
94
101
  greatcircle: {
95
102
  blend: 'additive'
96
103
  },
@@ -1 +1 @@
1
- {"version":3,"sources":["../../src/line/index.ts"],"names":["LineLayer","shape","getModelType","layerModel","LineModels","models","initModels","buildModels","properties","opacity","type","minimum","maximum","defaultConfig","line","linearline","simple","wall","arc3d","blend","arc","arcmini","greatcircle","vectorline","tileLine","halfLine","earthArc3d","layerType","layerSource","parser","shapeAttribute","styleAttributeService","getLayerStyleAttribute","scale","field","BaseLayer"],"mappings":";;;;;;;;;;;;;;;;;;;;;;;AAAA;;AAEA;;;;;;IAEqBA,S;;;;;;;;;;;;;;;uFACG,W;;;;;;WAEtB,uBAAqB;AACnB,UAAMC,KAAK,GAAG,KAAKC,YAAL,EAAd;AACA,WAAKC,UAAL,GAAkB,IAAIC,gBAAWH,KAAX,CAAJ,CAAsB,IAAtB,CAAlB;AACA,WAAKI,MAAL,GAAc,KAAKF,UAAL,CAAgBG,UAAhB,EAAd;AACD;;;WACD,yBAAuB;AACrB,WAAKD,MAAL,GAAc,KAAKF,UAAL,CAAgBI,WAAhB,EAAd;AACD;;;WAED,2BAA4B;AAC1B,aAAO;AACLC,QAAAA,UAAU,EAAE;AACVC,UAAAA,OAAO,EAAE;AACPC,YAAAA,IAAI,EAAE,QADC;AAEPC,YAAAA,OAAO,EAAE,CAFF;AAGPC,YAAAA,OAAO,EAAE;AAHF;AADC;AADP,OAAP;AASD;;;WACD,4BAA6B;AAC3B,UAAMF,IAAI,GAAG,KAAKR,YAAL,EAAb;AACA,UAAMW,aAAa,GAAG;AACpBC,QAAAA,IAAI,EAAE,EADc;AAEpBC,QAAAA,UAAU,EAAE,EAFQ;AAGpBC,QAAAA,MAAM,EAAE,EAHY;AAIpBC,QAAAA,IAAI,EAAE,EAJc;AAKpBC,QAAAA,KAAK,EAAE;AAAEC,UAAAA,KAAK,EAAE;AAAT,SALa;AAMpBC,QAAAA,GAAG,EAAE;AAAED,UAAAA,KAAK,EAAE;AAAT,SANe;AAOpBE,QAAAA,OAAO,EAAE;AAAEF,UAAAA,KAAK,EAAE;AAAT,SAPW;AAQpBG,QAAAA,WAAW,EAAE;AAAEH,UAAAA,KAAK,EAAE;AAAT,SARO;AASpBI,QAAAA,UAAU,EAAE,EATQ;AAUpBC,QAAAA,QAAQ,EAAE,EAVU;AAWpBC,QAAAA,QAAQ,EAAE,EAXU;AAYpBC,QAAAA,UAAU,EAAE;AAZQ,OAAtB;AAcA,aAAOb,aAAa,CAACH,IAAD,CAApB;AACD;;;WACD,wBAAwC;AAAA;;AACtC,UAAI,KAAKiB,SAAT,EAAoB;AAClB,eAAO,KAAKA,SAAZ;AACD;;AACD,UAAI,KAAKC,WAAL,CAAiBC,MAAjB,CAAwBnB,IAAxB,KAAiC,KAArC,EAA4C;AAC1C,eAAO,YAAP;AACD;;AACD,UAAMoB,cAAc,GAAG,KAAKC,qBAAL,CAA2BC,sBAA3B,CACrB,OADqB,CAAvB;AAGA,UAAM/B,KAAK,GAAG6B,cAAH,aAAGA,cAAH,gDAAGA,cAAc,CAAEG,KAAnB,0DAAG,sBAAuBC,KAArC;AACA,aAAOjC,KAAK,IAAI,MAAhB;AACD;;;EArDoCkC,mB","sourcesContent":["import BaseLayer from '../core/BaseLayer';\nimport { ILineLayerStyleOptions } from '../core/interface';\nimport LineModels, { LineModelType } from './models';\n\nexport default class LineLayer extends BaseLayer<ILineLayerStyleOptions> {\n public type: string = 'LineLayer';\n\n public buildModels() {\n const shape = this.getModelType();\n this.layerModel = new LineModels[shape](this);\n this.models = this.layerModel.initModels();\n }\n public rebuildModels() {\n this.models = this.layerModel.buildModels();\n }\n\n protected getConfigSchema() {\n return {\n properties: {\n opacity: {\n type: 'number',\n minimum: 0,\n maximum: 1,\n },\n },\n };\n }\n protected getDefaultConfig() {\n const type = this.getModelType();\n const defaultConfig = {\n line: {},\n linearline: {},\n simple: {},\n wall: {},\n arc3d: { blend: 'additive' },\n arc: { blend: 'additive' },\n arcmini: { blend: 'additive' },\n greatcircle: { blend: 'additive' },\n vectorline: {},\n tileLine: {},\n halfLine: {},\n earthArc3d: {},\n };\n return defaultConfig[type];\n }\n protected getModelType(): LineModelType {\n if (this.layerType) {\n return this.layerType as LineModelType;\n }\n if (this.layerSource.parser.type === 'mvt') {\n return 'vectorline';\n }\n const shapeAttribute = this.styleAttributeService.getLayerStyleAttribute(\n 'shape',\n );\n const shape = shapeAttribute?.scale?.field as LineModelType;\n return shape || 'line';\n }\n}\n"],"file":"index.js"}
1
+ {"version":3,"sources":["../../src/line/index.ts"],"names":["LineLayer","shape","getModelType","layerModel","LineModels","initModels","models","renderLayers","buildModels","properties","opacity","type","minimum","maximum","defaultConfig","line","linearline","simple","wall","arc3d","blend","arc","greatcircle","vectorline","tileLine","halfLine","earthArc3d","layerType","layerSource","parser","shapeAttribute","styleAttributeService","getLayerStyleAttribute","scale","field","BaseLayer"],"mappings":";;;;;;;;;;;;;;;;;;;;;;;AAAA;;AAEA;;;;;;IAEqBA,S;;;;;;;;;;;;;;;uFACG,W;;;;;;WAEtB,uBAAqB;AAAA;;AACnB,UAAMC,KAAK,GAAG,KAAKC,YAAL,EAAd;AACA,WAAKC,UAAL,GAAkB,IAAIC,gBAAWH,KAAX,CAAJ,CAAsB,IAAtB,CAAlB;AACA,WAAKE,UAAL,CAAgBE,UAAhB,CAA2B,UAACC,MAAD,EAAY;AACrC,QAAA,MAAI,CAACA,MAAL,GAAcA,MAAd;;AACA,QAAA,MAAI,CAACC,YAAL;AACD,OAHD;AAID;;;WACD,yBAAuB;AAAA;;AACrB,WAAKJ,UAAL,CAAgBK,WAAhB,CAA4B,UAACF,MAAD;AAAA,eAAa,MAAI,CAACA,MAAL,GAAcA,MAA3B;AAAA,OAA5B;AACD;;;WAED,2BAA4B;AAC1B,aAAO;AACLG,QAAAA,UAAU,EAAE;AACVC,UAAAA,OAAO,EAAE;AACPC,YAAAA,IAAI,EAAE,QADC;AAEPC,YAAAA,OAAO,EAAE,CAFF;AAGPC,YAAAA,OAAO,EAAE;AAHF;AADC;AADP,OAAP;AASD;;;WACD,4BAA6B;AAC3B,UAAMF,IAAI,GAAG,KAAKT,YAAL,EAAb;AACA,UAAMY,aAAa,GAAG;AACpBC,QAAAA,IAAI,EAAE,EADc;AAEpBC,QAAAA,UAAU,EAAE,EAFQ;AAGpBC,QAAAA,MAAM,EAAE,EAHY;AAIpBC,QAAAA,IAAI,EAAE,EAJc;AAKpBC,QAAAA,KAAK,EAAE;AAAEC,UAAAA,KAAK,EAAE;AAAT,SALa;AAMpBC,QAAAA,GAAG,EAAE;AAAED,UAAAA,KAAK,EAAE;AAAT,SANe;AAOpBE,QAAAA,WAAW,EAAE;AAAEF,UAAAA,KAAK,EAAE;AAAT,SAPO;AAQpBG,QAAAA,UAAU,EAAE,EARQ;AASpBC,QAAAA,QAAQ,EAAE,EATU;AAUpBC,QAAAA,QAAQ,EAAE,EAVU;AAWpBC,QAAAA,UAAU,EAAE;AAXQ,OAAtB;AAaA,aAAOZ,aAAa,CAACH,IAAD,CAApB;AACD;;;WACD,wBAAwC;AAAA;;AACtC,UAAI,KAAKgB,SAAT,EAAoB;AAClB,eAAO,KAAKA,SAAZ;AACD;;AACD,UAAI,KAAKC,WAAL,CAAiBC,MAAjB,CAAwBlB,IAAxB,KAAiC,KAArC,EAA4C;AAC1C,eAAO,YAAP;AACD;;AACD,UAAMmB,cAAc,GAAG,KAAKC,qBAAL,CAA2BC,sBAA3B,CACrB,OADqB,CAAvB;AAGA,UAAM/B,KAAK,GAAG6B,cAAH,aAAGA,cAAH,gDAAGA,cAAc,CAAEG,KAAnB,0DAAG,sBAAuBC,KAArC;AACA,aAAOjC,KAAK,IAAI,MAAhB;AACD;;;EAvDoCkC,mB","sourcesContent":["import BaseLayer from '../core/BaseLayer';\nimport { ILineLayerStyleOptions } from '../core/interface';\nimport LineModels, { LineModelType } from './models';\n\nexport default class LineLayer extends BaseLayer<ILineLayerStyleOptions> {\n public type: string = 'LineLayer';\n\n public buildModels() {\n const shape = this.getModelType();\n this.layerModel = new LineModels[shape](this);\n this.layerModel.initModels((models) => {\n this.models = models;\n this.renderLayers();\n });\n }\n public rebuildModels() {\n this.layerModel.buildModels((models) => (this.models = models));\n }\n\n protected getConfigSchema() {\n return {\n properties: {\n opacity: {\n type: 'number',\n minimum: 0,\n maximum: 1,\n },\n },\n };\n }\n protected getDefaultConfig() {\n const type = this.getModelType();\n const defaultConfig = {\n line: {},\n linearline: {},\n simple: {},\n wall: {},\n arc3d: { blend: 'additive' },\n arc: { blend: 'additive' },\n greatcircle: { blend: 'additive' },\n vectorline: {},\n tileLine: {},\n halfLine: {},\n earthArc3d: {},\n };\n return defaultConfig[type];\n }\n protected getModelType(): LineModelType {\n if (this.layerType) {\n return this.layerType as LineModelType;\n }\n if (this.layerSource.parser.type === 'mvt') {\n return 'vectorline';\n }\n const shapeAttribute = this.styleAttributeService.getLayerStyleAttribute(\n 'shape',\n );\n const shape = shapeAttribute?.scale?.field as LineModelType;\n return shape || 'line';\n }\n}\n"],"file":"index.js"}
@@ -35,7 +35,7 @@ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflec
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  function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
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- var arc_dash_frag = "\nuniform float u_opacity;\n\nvarying vec4 v_dash_array;\nvarying vec4 v_color;\n\nuniform float segmentNumber;\n\nvarying mat4 styleMappingMat; // \u4F20\u9012\u4ECE\u7247\u5143\u4E2D\u4F20\u9012\u7684\u6620\u5C04\u6570\u636E\n\n#pragma include \"picking\"\n\nvoid main() {\n float opacity = styleMappingMat[0][0];\n float d_distance_ratio = styleMappingMat[3].b; // \u5F53\u524D\u9876\u70B9\u5728\u5F27\u7EBF\u4E2D\u6240\u5904\u7684\u5206\u6BB5\u6BD4\u4F8B\n\n gl_FragColor = v_color;\n gl_FragColor.a *= opacity;\n\n float flag = 0.;\n float dashLength = mod(d_distance_ratio, v_dash_array.x + v_dash_array.y + v_dash_array.z + v_dash_array.w);\n if(dashLength < v_dash_array.x || (dashLength > (v_dash_array.x + v_dash_array.y) && dashLength < v_dash_array.x + v_dash_array.y + v_dash_array.z)) {\n flag = 1.;\n }\n gl_FragColor.a *=flag;\n \n gl_FragColor = filterColor(gl_FragColor);\n}";
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+ var arc_dash_frag = "\nuniform float u_opacity;\n\nvarying vec4 v_dash_array;\nvarying vec4 v_color;\n\nuniform float segmentNumber;\n\nvarying mat4 styleMappingMat; // \u4F20\u9012\u4ECE\u7247\u5143\u4E2D\u4F20\u9012\u7684\u6620\u5C04\u6570\u636E\n\n#pragma include \"picking\"\n\nvoid main() {\n float opacity = styleMappingMat[0][0];\n float d_distance_ratio = styleMappingMat[3].b; // \u5F53\u524D\u9876\u70B9\u5728\u5F27\u7EBF\u4E2D\u6240\u5904\u7684\u5206\u6BB5\u6BD4\u4F8B\n\n gl_FragColor = v_color;\n gl_FragColor.a *= opacity;\n\n float flag = 0.;\n float dashLength = mod(d_distance_ratio, v_dash_array.x + v_dash_array.y + v_dash_array.z + v_dash_array.w);\n if(dashLength < v_dash_array.x || (dashLength > (v_dash_array.x + v_dash_array.y) && dashLength < v_dash_array.x + v_dash_array.y + v_dash_array.z)) {\n flag = 1.;\n };\n gl_FragColor.a *=flag;\n \n gl_FragColor = filterColor(gl_FragColor);\n}";
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  var arc_dash_vert = "\nattribute vec4 a_Color;\nattribute vec3 a_Position;\nattribute vec4 a_Instance;\nattribute float a_Size;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform float segmentNumber;\nvarying vec4 v_color;\n\n\nuniform vec4 u_dash_array: [10.0, 5., 0, 0];\nuniform float u_lineDir: 1.0;\nvarying vec4 v_dash_array;\n\nuniform float u_thetaOffset: 0.314;\n\nuniform float u_opacity: 1.0;\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n#pragma include \"styleMappingCalThetaOffset\"\n\n#pragma include \"projection\"\n#pragma include \"project\"\n#pragma include \"picking\"\n\nfloat bezier3(vec3 arr, float t) {\n float ut = 1. - t;\n return (arr.x * ut + arr.y * t) * ut + (arr.y * ut + arr.z * t) * t;\n}\nvec2 midPoint(vec2 source, vec2 target, float arcThetaOffset) {\n vec2 center = target - source;\n float r = length(center);\n float theta = atan(center.y, center.x);\n float thetaOffset = arcThetaOffset;\n float r2 = r / 2.0 / cos(thetaOffset);\n float theta2 = theta + thetaOffset;\n vec2 mid = vec2(r2*cos(theta2) + source.x, r2*sin(theta2) + source.y);\n if(u_lineDir == 1.0) { // \u6B63\u5411\n return mid;\n } else { // \u9006\u5411\n // (mid + vmin)/2 = (s + t)/2\n vec2 vmid = source + target - mid;\n return vmid;\n }\n // return mid;\n}\nfloat getSegmentRatio(float index) {\n return index / (segmentNumber - 1.);\n}\nvec2 interpolate (vec2 source, vec2 target, float t, float arcThetaOffset) {\n // if the angularDist is PI, linear interpolation is applied. otherwise, use spherical interpolation\n vec2 mid = midPoint(source, target, arcThetaOffset);\n vec3 x = vec3(source.x, mid.x, target.x);\n vec3 y = vec3(source.y, mid.y, target.y);\n return vec2(bezier3(x ,t), bezier3(y,t));\n}\nvec2 getExtrusionOffset(vec2 line_clipspace, float offset_direction) {\n // normalized direction of the line\n vec2 dir_screenspace = normalize(line_clipspace);\n // rotate by 90 degrees\n dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);\n vec2 offset = dir_screenspace * offset_direction * setPickingSize(a_Size) / 2.0;\n return offset;\n}\nvec2 getNormal(vec2 line_clipspace, float offset_direction) {\n // normalized direction of the line\n vec2 dir_screenspace = normalize(line_clipspace);\n // rotate by 90 degrees\n dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);\n return reverse_offset_normal(vec3(dir_screenspace,1.0)).xy * sign(offset_direction);\n}\n\nvoid main() {\n v_color = a_Color;\n\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0 // dataset \u6570\u636E\u96C6\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke -> thetaOffset... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n\n vec2 thetaOffsetAndOffset = calThetaOffsetAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][1] = thetaOffsetAndOffset.r;\n textureOffset = thetaOffsetAndOffset.g;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n\n \n vec2 source = a_Instance.rg; // \u8D77\u59CB\u70B9\n vec2 target = a_Instance.ba; // \u7EC8\u70B9\n float segmentIndex = a_Position.x;\n float segmentRatio = getSegmentRatio(segmentIndex);\n\n float indexDir = mix(-1.0, 1.0, step(segmentIndex, 0.0));\n float nextSegmentRatio = getSegmentRatio(segmentIndex + indexDir);\n\n vec2 s = source;\n vec2 t = target;\n \n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n s = unProjCustomCoord(source);\n t = unProjCustomCoord(target);\n }\n float total_Distance = pixelDistance(s, t) / 2.0 * PI;\n v_dash_array = pow(2.0, 20.0 - u_Zoom) * u_dash_array / total_Distance;\n\n styleMappingMat[3].b = segmentIndex / segmentNumber;\n\n // styleMappingMat[0][1] - arcThetaOffset\n vec4 curr = project_position(vec4(interpolate(source, target, segmentRatio, styleMappingMat[0][1]), 0.0, 1.0));\n vec4 next = project_position(vec4(interpolate(source, target, nextSegmentRatio, styleMappingMat[0][1]), 0.0, 1.0));\n // v_normal = getNormal((next.xy - curr.xy) * indexDir, a_Position.y);\n //unProjCustomCoord\n \n vec2 offset = project_pixel(getExtrusionOffset((next.xy - curr.xy) * indexDir, a_Position.y));\n \n\n // gl_Position = project_common_position_to_clipspace(vec4(curr.xy + offset, 0, 1.0));\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n // gl_Position = u_Mvp * (vec4(curr.xy + offset, 0, 1.0));\n gl_Position = u_Mvp * (vec4(curr.xy + offset, 0, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(curr.xy + offset, 0, 1.0));\n }\n gl_PointSize = 5.0;\n setPickingColor(a_PickingColor);\n}\n";
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  var arc_line_frag = "\n#define Animate 0.0\n#define LineTexture 1.0\n\nuniform float u_opacity;\nuniform float u_textureBlend;\nuniform float u_blur : 0.9;\nuniform float u_line_type: 0.0;\n// varying vec2 v_normal;\nvarying vec4 v_dash_array;\nvarying vec4 v_color;\n\nuniform float u_time;\nuniform vec4 u_aimate: [ 0, 2., 1.0, 0.2 ];\n\nuniform float u_line_texture;\nuniform sampler2D u_texture;\nuniform vec2 u_textSize;\n\nuniform float segmentNumber;\nvarying vec2 v_iconMapUV;\n\nvarying mat4 styleMappingMat; // \u4F20\u9012\u4ECE\u7247\u5143\u4E2D\u4F20\u9012\u7684\u6620\u5C04\u6570\u636E\n\n#pragma include \"picking\"\n\nvoid main() {\n float opacity = styleMappingMat[0][0];\n float animateSpeed = 0.0; // \u8FD0\u52A8\u901F\u5EA6\n float d_segmentIndex = styleMappingMat[3].r; // \u5F53\u524D\u9876\u70B9\u5728\u5F27\u7EBF\u4E2D\u6240\u5904\u7684\u5206\u6BB5\u4F4D\u7F6E\n float d_distance_ratio = styleMappingMat[3].b; // \u5F53\u524D\u9876\u70B9\u5728\u5F27\u7EBF\u4E2D\u6240\u5904\u7684\u5206\u6BB5\u6BD4\u4F8B\n\n gl_FragColor = v_color;\n \n gl_FragColor.a *= opacity;\n\n if(u_aimate.x == Animate && u_line_texture != LineTexture) {\n animateSpeed = u_time / u_aimate.y;\n float alpha =1.0 - fract( mod(1.0- d_distance_ratio, u_aimate.z)* (1.0/ u_aimate.z) + u_time / u_aimate.y);\n alpha = (alpha + u_aimate.w -1.0) / u_aimate.w;\n // alpha = smoothstep(0., 1., alpha);\n alpha = clamp(alpha, 0.0, 1.0);\n gl_FragColor.a *= alpha;\n }\n\n // \u5F53\u5B58\u5728\u8D34\u56FE\u65F6\u5728\u5E95\u8272\u4E0A\u8D34\u4E0A\u8D34\u56FE\n if(u_line_texture == LineTexture) { // while load texture\n float arcRadio = smoothstep( 0.0, 1.0, (d_segmentIndex / segmentNumber));\n // float arcRadio = smoothstep( 0.0, 1.0, d_distance_ratio);\n\n float count = styleMappingMat[3].g; // \u8D34\u56FE\u5728\u5F27\u7EBF\u4E0A\u91CD\u590D\u7684\u6570\u91CF\n\n float time = 0.0;\n if(u_aimate.x == Animate) {\n time = u_time / u_aimate.y;\n }\n float redioCount = arcRadio * count;\n\n float u = fract(redioCount - time);\n float v = styleMappingMat[3].a; // \u6A2A\u5411 v\n vec2 uv= v_iconMapUV / u_textSize + vec2(u, v) / u_textSize * 64.;\n\n vec4 pattern = texture2D(u_texture, uv);\n\n if(u_aimate.x == Animate) {\n float currentPlane = floor(redioCount - time);\n float textureStep = floor(count * u_aimate.z);\n float a = mod(currentPlane, textureStep);\n if(a < textureStep - 1.0) {\n pattern = vec4(0.0);\n }\n }\n\n if(u_textureBlend == 0.0) { // normal\n pattern.a = 0.0;\n gl_FragColor = filterColor(gl_FragColor + pattern);\n } else { // replace\n pattern.a *= opacity;\n if(gl_FragColor.a <= 0.0) {\n pattern.a = 0.0;\n }\n gl_FragColor = filterColor(pattern);\n }\n \n } else {\n gl_FragColor = filterColor(gl_FragColor);\n }\n // gl_FragColor = filterColor(gl_FragColor);\n}";
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  var arc_line_vert = "#define Animate 0.0\n#define LineTexture 1.0\n\nattribute vec4 a_Color;\nattribute vec3 a_Position;\nattribute vec4 a_Instance;\nattribute float a_Size;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform float segmentNumber;\nuniform vec4 u_aimate: [ 0, 2., 1.0, 0.2 ];\nvarying vec4 v_color;\n\nuniform float u_lineDir: 1.0;\n\nuniform float u_thetaOffset: 0.314;\nuniform float u_icon_step: 100;\nuniform float u_line_texture: 0.0;\nattribute vec2 a_iconMapUV;\nvarying vec2 v_iconMapUV;\n\nuniform float u_opacity: 1.0;\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n#pragma include \"styleMappingCalThetaOffset\"\n\n#pragma include \"projection\"\n#pragma include \"project\"\n#pragma include \"picking\"\n\nfloat bezier3(vec3 arr, float t) {\n float ut = 1. - t;\n return (arr.x * ut + arr.y * t) * ut + (arr.y * ut + arr.z * t) * t;\n}\nvec2 midPoint(vec2 source, vec2 target, float arcThetaOffset) {\n vec2 center = target - source;\n float r = length(center);\n float theta = atan(center.y, center.x);\n float thetaOffset = arcThetaOffset;\n float r2 = r / 2.0 / cos(thetaOffset);\n float theta2 = theta + thetaOffset;\n vec2 mid = vec2(r2*cos(theta2) + source.x, r2*sin(theta2) + source.y);\n if(u_lineDir == 1.0) { // \u6B63\u5411\n return mid;\n } else { // \u9006\u5411\n // (mid + vmin)/2 = (s + t)/2\n vec2 vmid = source + target - mid;\n return vmid;\n }\n // return mid;\n}\nfloat getSegmentRatio(float index) {\n return smoothstep(0.0, 1.0, index / (segmentNumber - 1.));\n}\nvec2 interpolate (vec2 source, vec2 target, float t, float arcThetaOffset) {\n // if the angularDist is PI, linear interpolation is applied. otherwise, use spherical interpolation\n vec2 mid = midPoint(source, target, arcThetaOffset);\n vec3 x = vec3(source.x, mid.x, target.x);\n vec3 y = vec3(source.y, mid.y, target.y);\n return vec2(bezier3(x ,t), bezier3(y,t));\n}\nvec2 getExtrusionOffset(vec2 line_clipspace, float offset_direction) {\n // normalized direction of the line\n vec2 dir_screenspace = normalize(line_clipspace);\n // rotate by 90 degrees\n dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);\n vec2 offset = dir_screenspace * offset_direction * setPickingSize(a_Size) / 2.0;\n return offset;\n}\nvec2 getNormal(vec2 line_clipspace, float offset_direction) {\n // normalized direction of the line\n vec2 dir_screenspace = normalize(line_clipspace);\n // rotate by 90 degrees\n dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);\n return reverse_offset_normal(vec3(dir_screenspace,1.0)).xy * sign(offset_direction);\n}\n\nvoid main() {\n v_color = a_Color;\n\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0 // dataset \u6570\u636E\u96C6\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke -> thetaOffset... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n\n vec2 thetaOffsetAndOffset = calThetaOffsetAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][1] = thetaOffsetAndOffset.r;\n textureOffset = thetaOffsetAndOffset.g;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n\n \n vec2 source = a_Instance.rg; // \u8D77\u59CB\u70B9\n vec2 target = a_Instance.ba; // \u7EC8\u70B9\n float segmentIndex = a_Position.x;\n float segmentRatio = getSegmentRatio(segmentIndex);\n\n float indexDir = mix(-1.0, 1.0, step(segmentIndex, 0.0));\n float nextSegmentRatio = getSegmentRatio(segmentIndex + indexDir);\n float d_distance_ratio;\n \n if(u_aimate.x == Animate) {\n d_distance_ratio = segmentIndex / segmentNumber;\n if(u_lineDir != 1.0) {\n d_distance_ratio = 1.0 - d_distance_ratio;\n }\n }\n\n styleMappingMat[3].b = d_distance_ratio;\n\n // styleMappingMat[0][1] - arcThetaOffset\n vec4 curr = project_position(vec4(interpolate(source, target, segmentRatio, styleMappingMat[0][1]), 0.0, 1.0));\n vec4 next = project_position(vec4(interpolate(source, target, nextSegmentRatio, styleMappingMat[0][1]), 0.0, 1.0));\n // v_normal = getNormal((next.xy - curr.xy) * indexDir, a_Position.y);\n //unProjCustomCoord\n \n vec2 offset = project_pixel(getExtrusionOffset((next.xy - curr.xy) * indexDir, a_Position.y));\n\n\n float d_segmentIndex = a_Position.x + 1.0; // \u5F53\u524D\u9876\u70B9\u5728\u5F27\u7EBF\u4E2D\u6240\u5904\u7684\u5206\u6BB5\u4F4D\u7F6E\n styleMappingMat[3].r = d_segmentIndex;\n\n if(LineTexture == u_line_texture) { // \u5F00\u542F\u8D34\u56FE\u6A21\u5F0F\n\n float arcDistrance = length(source - target); // \u8D77\u59CB\u70B9\u548C\u7EC8\u70B9\u7684\u8DDD\u79BB\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20) { // amap\n arcDistrance *= 1000000.0;\n }\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) { // mapbox\n // arcDistrance *= 8.0;\n arcDistrance = project_pixel_allmap(arcDistrance);\n }\n v_iconMapUV = a_iconMapUV;\n\n float pixelLen = project_pixel_texture(u_icon_step); // \u8D34\u56FE\u6CBF\u5F27\u7EBF\u65B9\u5411\u7684\u957F\u5EA6 - \u968F\u5730\u56FE\u7F29\u653E\u6539\u53D8\n float texCount = floor(arcDistrance/pixelLen); // \u8D34\u56FE\u5728\u5F27\u7EBF\u4E0A\u91CD\u590D\u7684\u6570\u91CF\n styleMappingMat[3].g = texCount;\n\n float lineOffsetWidth = length(offset + offset * sign(a_Position.y)); // \u7EBF\u6A2A\u5411\u504F\u79FB\u7684\u8DDD\u79BB\n float linePixelSize = project_pixel(a_Size); // \u5B9A\u70B9\u4F4D\u7F6E\u504F\u79FB\n styleMappingMat[3].a = lineOffsetWidth/linePixelSize; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n }\n \n\n // gl_Position = project_common_position_to_clipspace(vec4(curr.xy + offset, 0, 1.0));\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n // gl_Position = u_Mvp * (vec4(curr.xy + offset, 0, 1.0));\n gl_Position = u_Mvp * (vec4(curr.xy + offset, 0, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(curr.xy + offset, 0, 1.0));\n }\n setPickingColor(a_PickingColor);\n}\n";
@@ -196,10 +196,10 @@ var ArcModel = function (_BaseModel) {
196
196
  }
197
197
  }, {
198
198
  key: "initModels",
199
- value: function initModels() {
199
+ value: function initModels(callbackModel) {
200
200
  this.updateTexture();
201
201
  this.iconService.on('imageUpdate', this.updateTexture);
202
- return this.buildModels();
202
+ this.buildModels(callbackModel);
203
203
  }
204
204
  }, {
205
205
  key: "clearModels",
@@ -222,7 +222,7 @@ var ArcModel = function (_BaseModel) {
222
222
  return {
223
223
  frag: arc_dash_frag,
224
224
  vert: arc_dash_vert,
225
- type: 'dash'
225
+ type: 'Dash'
226
226
  };
227
227
  }
228
228
 
@@ -230,19 +230,19 @@ var ArcModel = function (_BaseModel) {
230
230
  return {
231
231
  frag: arc_linear_frag,
232
232
  vert: arc_linear_vert,
233
- type: 'linear'
233
+ type: 'Linear'
234
234
  };
235
235
  } else {
236
236
  return {
237
237
  frag: arc_line_frag,
238
238
  vert: arc_line_vert,
239
- type: 'normal'
239
+ type: ''
240
240
  };
241
241
  }
242
242
  }
243
243
  }, {
244
244
  key: "buildModels",
245
- value: function buildModels() {
245
+ value: function buildModels(callbackModel) {
246
246
  var _ref4 = this.layer.getLayerConfig(),
247
247
  _ref4$segmentNumber = _ref4.segmentNumber,
248
248
  segmentNumber = _ref4$segmentNumber === void 0 ? 30 : _ref4$segmentNumber,
@@ -256,8 +256,8 @@ var ArcModel = function (_BaseModel) {
256
256
  vert = _this$getShaders.vert,
257
257
  type = _this$getShaders.type;
258
258
 
259
- return [this.layer.buildLayerModel({
260
- moduleName: 'arc2dline' + type,
259
+ this.layer.buildLayerModel({
260
+ moduleName: 'lineArc2d' + type,
261
261
  vertexShader: vert,
262
262
  fragmentShader: frag,
263
263
  triangulation: _triangulation.LineArcTriangulation,
@@ -267,7 +267,12 @@ var ArcModel = function (_BaseModel) {
267
267
  blend: this.getBlend(),
268
268
  segmentNumber: segmentNumber,
269
269
  stencil: (0, _l7Utils.getMask)(mask, maskInside)
270
- })];
270
+ }).then(function (model) {
271
+ callbackModel([model]);
272
+ }).catch(function (err) {
273
+ console.warn(err);
274
+ callbackModel([]);
275
+ });
271
276
  }
272
277
  }, {
273
278
  key: "registerBuiltinAttributes",
@@ -1 +1 @@
1
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{\n AttributeType,\n gl,\n IAnimateOption,\n IEncodeFeature,\n ILayerConfig,\n IModel,\n IModelUniform,\n ITexture2D,\n} from '@antv/l7-core';\nimport { getMask, rgb2arr } from '@antv/l7-utils';\nimport { isNumber } from 'lodash';\nimport BaseModel from '../../core/BaseModel';\nimport { ILineLayerStyleOptions } from '../../core/interface';\nimport { LineArcTriangulation } from '../../core/triangulation';\n// arc dash line\nimport arc_dash_frag from '../shaders/dash/arc_dash_frag.glsl';\nimport arc_dash_vert from '../shaders/dash/arc_dash_vert.glsl';\n// arc normal line\nimport arc_line_frag from '../shaders/line_arc_frag.glsl';\nimport arc_line_vert from '../shaders/line_arc_vert.glsl';\n// arc linear line\nimport arc_linear_frag from '../shaders/linear/arc_linear_frag.glsl';\nimport arc_linear_vert from '../shaders/linear/arc_linear_vert.glsl';\nconst lineStyleObj: { [key: string]: number } = {\n solid: 0.0,\n dash: 1.0,\n};\nexport default class ArcModel extends BaseModel {\n protected texture: ITexture2D;\n public getUninforms(): IModelUniform {\n const {\n opacity = 1,\n sourceColor,\n targetColor,\n textureBlend = 'normal',\n lineType = 'solid',\n dashArray = [10, 5],\n forward = true,\n lineTexture = false,\n iconStep = 100,\n segmentNumber = 30,\n thetaOffset = 0.314,\n } = this.layer.getLayerConfig() as ILineLayerStyleOptions;\n\n if (\n this.dataTextureTest &&\n this.dataTextureNeedUpdate({ opacity, thetaOffset })\n ) {\n this.judgeStyleAttributes({ opacity, thetaOffset });\n const encodeData = this.layer.getEncodedData();\n const { data, width, height } = this.calDataFrame(\n this.cellLength,\n encodeData,\n this.cellProperties,\n );\n this.rowCount = height; // 当前数据纹理有多少行\n\n this.dataTexture =\n this.cellLength > 0 && data.length > 0\n ? this.createTexture2D({\n flipY: true,\n data,\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width,\n height,\n })\n : this.createTexture2D({\n flipY: true,\n data: [1],\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width: 1,\n height: 1,\n });\n }\n\n if (dashArray.length === 2) {\n dashArray.push(0, 0);\n }\n\n // 转化渐变色\n let useLinearColor = 0; // 默认不生效\n let sourceColorArr = [0, 0, 0, 0];\n let targetColorArr = [0, 0, 0, 0];\n if (sourceColor && targetColor) {\n sourceColorArr = rgb2arr(sourceColor);\n targetColorArr = rgb2arr(targetColor);\n useLinearColor = 1;\n }\n\n if (this.rendererService.getDirty()) {\n this.texture.bind();\n }\n\n return {\n u_dataTexture: this.dataTexture, // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]\n u_cellTypeLayout: this.getCellTypeLayout(),\n\n u_thetaOffset: isNumber(thetaOffset) ? thetaOffset : 0.0,\n // u_thetaOffset: 0.0,\n u_opacity: isNumber(opacity) ? opacity : 1.0,\n u_textureBlend: textureBlend === 'normal' ? 0.0 : 1.0,\n segmentNumber,\n u_line_type: lineStyleObj[lineType || 'solid'],\n u_dash_array: dashArray,\n u_blur: 0.9,\n u_lineDir: forward ? 1 : -1,\n\n // 纹理支持参数\n u_texture: this.texture, // 贴图\n u_line_texture: lineTexture ? 1.0 : 0.0, // 传入线的标识\n u_icon_step: iconStep,\n u_textSize: [1024, this.iconService.canvasHeight || 128],\n\n // 渐变色支持参数\n u_linearColor: useLinearColor,\n u_sourceColor: sourceColorArr,\n u_targetColor: targetColorArr,\n };\n }\n\n public getAnimateUniforms(): IModelUniform {\n const { animateOption } = this.layer.getLayerConfig() as ILayerConfig;\n return {\n u_aimate: this.animateOption2Array(animateOption as IAnimateOption),\n u_time: this.layer.getLayerAnimateTime(),\n };\n }\n\n public initModels(): IModel[] {\n this.updateTexture();\n this.iconService.on('imageUpdate', this.updateTexture);\n\n return this.buildModels();\n }\n\n public clearModels() {\n this.texture?.destroy();\n this.dataTexture?.destroy();\n this.iconService.off('imageUpdate', this.updateTexture);\n }\n\n public getShaders(): { frag: string; vert: string; type: string } {\n const {\n sourceColor,\n targetColor,\n lineType,\n } = this.layer.getLayerConfig() as ILineLayerStyleOptions;\n if (lineType === 'dash') {\n return {\n frag: arc_dash_frag,\n vert: arc_dash_vert,\n type: 'dash',\n };\n }\n\n if (sourceColor && targetColor) {\n // 分离 linear 功能\n return {\n frag: arc_linear_frag,\n vert: arc_linear_vert,\n type: 'linear',\n };\n } else {\n return {\n frag: arc_line_frag,\n vert: arc_line_vert,\n type: 'normal',\n };\n }\n }\n\n public buildModels(): IModel[] {\n const {\n segmentNumber = 30,\n mask = false,\n maskInside = true,\n } = this.layer.getLayerConfig() as ILineLayerStyleOptions;\n const { frag, vert, type } = this.getShaders();\n return [\n this.layer.buildLayerModel({\n // primitive: gl.POINTS,\n moduleName: 'arc2dline' + type,\n vertexShader: vert,\n fragmentShader: frag,\n triangulation: LineArcTriangulation,\n depth: { enable: false },\n blend: this.getBlend(),\n segmentNumber,\n stencil: getMask(mask, maskInside),\n }),\n ];\n }\n\n protected registerBuiltinAttributes() {\n // point layer size;\n this.styleAttributeService.registerStyleAttribute({\n name: 'size',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Size',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 1,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const { size = 1 } = feature;\n return Array.isArray(size) ? [size[0]] : [size as number];\n },\n },\n });\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'instance', // 弧线起始点信息\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Instance',\n buffer: {\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 4,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n return [vertex[3], vertex[4], vertex[5], vertex[6]];\n },\n },\n });\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'uv',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_iconMapUV',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 2,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const iconMap = this.iconService.getIconMap();\n const { texture } = feature;\n const { x, y } = iconMap[texture as string] || { x: 0, y: 0 };\n return [x, y];\n },\n },\n });\n }\n\n private updateTexture = () => {\n const { createTexture2D } = this.rendererService;\n if (this.texture) {\n this.texture.update({\n data: this.iconService.getCanvas(),\n });\n this.layer.render();\n return;\n }\n this.texture = createTexture2D({\n data: this.iconService.getCanvas(),\n mag: gl.NEAREST,\n min: gl.NEAREST,\n premultiplyAlpha: false,\n width: 1024,\n height: this.iconService.canvasHeight || 128,\n });\n };\n}\n"],"file":"arc.js"}
1
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{\n AttributeType,\n gl,\n IAnimateOption,\n IEncodeFeature,\n ILayerConfig,\n IModel,\n IModelUniform,\n ITexture2D,\n} from '@antv/l7-core';\nimport { getMask, rgb2arr } from '@antv/l7-utils';\nimport { isNumber } from 'lodash';\nimport BaseModel from '../../core/BaseModel';\nimport { ILineLayerStyleOptions } from '../../core/interface';\nimport { LineArcTriangulation } from '../../core/triangulation';\n// arc dash line\nimport arc_dash_frag from '../shaders/dash/arc_dash_frag.glsl';\nimport arc_dash_vert from '../shaders/dash/arc_dash_vert.glsl';\n// arc normal line\nimport arc_line_frag from '../shaders/line_arc_frag.glsl';\nimport arc_line_vert from '../shaders/line_arc_vert.glsl';\n// arc linear line\nimport arc_linear_frag from '../shaders/linear/arc_linear_frag.glsl';\nimport arc_linear_vert from '../shaders/linear/arc_linear_vert.glsl';\nconst lineStyleObj: { [key: string]: number } = {\n solid: 0.0,\n dash: 1.0,\n};\nexport default class ArcModel extends BaseModel {\n protected texture: ITexture2D;\n public getUninforms(): IModelUniform {\n const {\n opacity = 1,\n sourceColor,\n targetColor,\n textureBlend = 'normal',\n lineType = 'solid',\n dashArray = [10, 5],\n forward = true,\n lineTexture = false,\n iconStep = 100,\n segmentNumber = 30,\n thetaOffset = 0.314,\n } = this.layer.getLayerConfig() as ILineLayerStyleOptions;\n\n if (\n this.dataTextureTest &&\n this.dataTextureNeedUpdate({ opacity, thetaOffset })\n ) {\n this.judgeStyleAttributes({ opacity, thetaOffset });\n const encodeData = this.layer.getEncodedData();\n const { data, width, height } = this.calDataFrame(\n this.cellLength,\n encodeData,\n this.cellProperties,\n );\n this.rowCount = height; // 当前数据纹理有多少行\n\n this.dataTexture =\n this.cellLength > 0 && data.length > 0\n ? this.createTexture2D({\n flipY: true,\n data,\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width,\n height,\n })\n : this.createTexture2D({\n flipY: true,\n data: [1],\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width: 1,\n height: 1,\n });\n }\n\n if (dashArray.length === 2) {\n dashArray.push(0, 0);\n }\n\n // 转化渐变色\n let useLinearColor = 0; // 默认不生效\n let sourceColorArr = [0, 0, 0, 0];\n let targetColorArr = [0, 0, 0, 0];\n if (sourceColor && targetColor) {\n sourceColorArr = rgb2arr(sourceColor);\n targetColorArr = rgb2arr(targetColor);\n useLinearColor = 1;\n }\n\n if (this.rendererService.getDirty()) {\n this.texture.bind();\n }\n\n return {\n u_dataTexture: this.dataTexture, // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]\n u_cellTypeLayout: this.getCellTypeLayout(),\n\n u_thetaOffset: isNumber(thetaOffset) ? thetaOffset : 0.0,\n // u_thetaOffset: 0.0,\n u_opacity: isNumber(opacity) ? opacity : 1.0,\n u_textureBlend: textureBlend === 'normal' ? 0.0 : 1.0,\n segmentNumber,\n u_line_type: lineStyleObj[lineType || 'solid'],\n u_dash_array: dashArray,\n u_blur: 0.9,\n u_lineDir: forward ? 1 : -1,\n\n // 纹理支持参数\n u_texture: this.texture, // 贴图\n u_line_texture: lineTexture ? 1.0 : 0.0, // 传入线的标识\n u_icon_step: iconStep,\n u_textSize: [1024, this.iconService.canvasHeight || 128],\n\n // 渐变色支持参数\n u_linearColor: useLinearColor,\n u_sourceColor: sourceColorArr,\n u_targetColor: targetColorArr,\n };\n }\n\n public getAnimateUniforms(): IModelUniform {\n const { animateOption } = this.layer.getLayerConfig() as ILayerConfig;\n return {\n u_aimate: this.animateOption2Array(animateOption as IAnimateOption),\n u_time: this.layer.getLayerAnimateTime(),\n };\n }\n\n public initModels(callbackModel: (models: IModel[]) => void) {\n this.updateTexture();\n this.iconService.on('imageUpdate', this.updateTexture);\n\n this.buildModels(callbackModel);\n }\n\n public clearModels() {\n this.texture?.destroy();\n this.dataTexture?.destroy();\n this.iconService.off('imageUpdate', this.updateTexture);\n }\n\n public getShaders(): { frag: string; vert: string; type: string } {\n const {\n sourceColor,\n targetColor,\n lineType,\n } = this.layer.getLayerConfig() as ILineLayerStyleOptions;\n if (lineType === 'dash') {\n return {\n frag: arc_dash_frag,\n vert: arc_dash_vert,\n type: 'Dash',\n };\n }\n\n if (sourceColor && targetColor) {\n // 分离 linear 功能\n return {\n frag: arc_linear_frag,\n vert: arc_linear_vert,\n type: 'Linear',\n };\n } else {\n return {\n frag: arc_line_frag,\n vert: arc_line_vert,\n type: '',\n };\n }\n }\n\n public buildModels(callbackModel: (models: IModel[]) => void) {\n const {\n segmentNumber = 30,\n mask = false,\n maskInside = true,\n } = this.layer.getLayerConfig() as ILineLayerStyleOptions;\n const { frag, vert, type } = this.getShaders();\n\n this.layer\n .buildLayerModel({\n moduleName: 'lineArc2d' + type,\n vertexShader: vert,\n fragmentShader: frag,\n triangulation: LineArcTriangulation,\n depth: { enable: false },\n blend: this.getBlend(),\n segmentNumber,\n stencil: getMask(mask, maskInside),\n })\n .then((model) => {\n callbackModel([model]);\n })\n .catch((err) => {\n console.warn(err);\n callbackModel([]);\n });\n }\n\n protected registerBuiltinAttributes() {\n // point layer size;\n this.styleAttributeService.registerStyleAttribute({\n name: 'size',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Size',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 1,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const { size = 1 } = feature;\n return Array.isArray(size) ? [size[0]] : [size as number];\n },\n },\n });\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'instance', // 弧线起始点信息\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Instance',\n buffer: {\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 4,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n return [vertex[3], vertex[4], vertex[5], vertex[6]];\n },\n },\n });\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'uv',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_iconMapUV',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 2,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const iconMap = this.iconService.getIconMap();\n const { texture } = feature;\n const { x, y } = iconMap[texture as string] || { x: 0, y: 0 };\n return [x, y];\n },\n },\n });\n }\n\n private updateTexture = () => {\n const { createTexture2D } = this.rendererService;\n if (this.texture) {\n this.texture.update({\n data: this.iconService.getCanvas(),\n });\n this.layer.render();\n return;\n }\n this.texture = createTexture2D({\n data: this.iconService.getCanvas(),\n mag: gl.NEAREST,\n min: gl.NEAREST,\n premultiplyAlpha: false,\n width: 1024,\n height: this.iconService.canvasHeight || 128,\n });\n };\n}\n"],"file":"arc.js"}
@@ -192,10 +192,10 @@ var Arc3DModel = function (_BaseModel) {
192
192
  }
193
193
  }, {
194
194
  key: "initModels",
195
- value: function initModels() {
195
+ value: function initModels(callbackModel) {
196
196
  this.updateTexture();
197
197
  this.iconService.on('imageUpdate', this.updateTexture);
198
- return this.buildModels();
198
+ this.buildModels(callbackModel);
199
199
  }
200
200
  }, {
201
201
  key: "clearModels",
@@ -217,19 +217,19 @@ var Arc3DModel = function (_BaseModel) {
217
217
  return {
218
218
  frag: arc3d_linear_frag,
219
219
  vert: arc3d_linear_vert,
220
- type: 'linear'
220
+ type: 'Linear'
221
221
  };
222
222
  } else {
223
223
  return {
224
224
  frag: arc3d_line_frag,
225
225
  vert: arc3d_line_vert,
226
- type: 'normal'
226
+ type: ''
227
227
  };
228
228
  }
229
229
  }
230
230
  }, {
231
231
  key: "buildModels",
232
- value: function buildModels() {
232
+ value: function buildModels(callbackModel) {
233
233
  var _ref4 = this.layer.getLayerConfig(),
234
234
  _ref4$segmentNumber = _ref4.segmentNumber,
235
235
  segmentNumber = _ref4$segmentNumber === void 0 ? 30 : _ref4$segmentNumber,
@@ -243,15 +243,20 @@ var Arc3DModel = function (_BaseModel) {
243
243
  vert = _this$getShaders.vert,
244
244
  type = _this$getShaders.type;
245
245
 
246
- return [this.layer.buildLayerModel({
247
- moduleName: 'arc3Dline' + type,
246
+ this.layer.buildLayerModel({
247
+ moduleName: 'lineArc3d' + type,
248
248
  vertexShader: vert,
249
249
  fragmentShader: frag,
250
250
  triangulation: _triangulation.LineArcTriangulation,
251
251
  blend: this.getBlend(),
252
252
  segmentNumber: segmentNumber,
253
253
  stencil: (0, _l7Utils.getMask)(mask, maskInside)
254
- })];
254
+ }).then(function (model) {
255
+ callbackModel([model]);
256
+ }).catch(function (err) {
257
+ console.warn(err);
258
+ callbackModel([]);
259
+ });
255
260
  }
256
261
  }, {
257
262
  key: "registerBuiltinAttributes",