@antv/l7-layers 2.9.17 → 2.9.20

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (360) hide show
  1. package/es/Geometry/index.js +12 -2
  2. package/es/Geometry/index.js.map +1 -1
  3. package/es/Geometry/models/billboard.d.ts +3 -3
  4. package/es/Geometry/models/billboard.js +11 -6
  5. package/es/Geometry/models/billboard.js.map +1 -1
  6. package/es/Geometry/models/plane.d.ts +3 -3
  7. package/es/Geometry/models/plane.js +12 -7
  8. package/es/Geometry/models/plane.js.map +1 -1
  9. package/es/Geometry/models/sprite.d.ts +3 -3
  10. package/es/Geometry/models/sprite.js +11 -6
  11. package/es/Geometry/models/sprite.js.map +1 -1
  12. package/es/canvas/index.js +12 -2
  13. package/es/canvas/index.js.map +1 -1
  14. package/es/citybuliding/building.js +12 -2
  15. package/es/citybuliding/building.js.map +1 -1
  16. package/es/citybuliding/models/build.d.ts +2 -1
  17. package/es/citybuliding/models/build.js +16 -3
  18. package/es/citybuliding/models/build.js.map +1 -1
  19. package/es/core/BaseLayer.d.ts +1 -1
  20. package/es/core/BaseLayer.js +105 -62
  21. package/es/core/BaseLayer.js.map +1 -1
  22. package/es/core/BaseModel.d.ts +2 -2
  23. package/es/core/BaseModel.js +2 -2
  24. package/es/core/BaseModel.js.map +1 -1
  25. package/es/core/interface.d.ts +2 -0
  26. package/es/core/interface.js.map +1 -1
  27. package/es/core/triangulation.d.ts +1 -0
  28. package/es/core/triangulation.js +37 -11
  29. package/es/core/triangulation.js.map +1 -1
  30. package/es/earth/index.js +8 -2
  31. package/es/earth/index.js.map +1 -1
  32. package/es/earth/models/atmosphere.d.ts +2 -2
  33. package/es/earth/models/atmosphere.js +11 -6
  34. package/es/earth/models/atmosphere.js.map +1 -1
  35. package/es/earth/models/base.d.ts +2 -2
  36. package/es/earth/models/base.js +11 -6
  37. package/es/earth/models/base.js.map +1 -1
  38. package/es/earth/models/bloomsphere.d.ts +2 -2
  39. package/es/earth/models/bloomsphere.js +11 -6
  40. package/es/earth/models/bloomsphere.js.map +1 -1
  41. package/es/heatmap/index.js +17 -5
  42. package/es/heatmap/index.js.map +1 -1
  43. package/es/heatmap/models/grid.d.ts +2 -2
  44. package/es/heatmap/models/grid.js +12 -8
  45. package/es/heatmap/models/grid.js.map +1 -1
  46. package/es/heatmap/models/grid3d.d.ts +2 -2
  47. package/es/heatmap/models/grid3d.js +12 -6
  48. package/es/heatmap/models/grid3d.js.map +1 -1
  49. package/es/heatmap/models/heatmap.d.ts +2 -2
  50. package/es/heatmap/models/heatmap.js +112 -62
  51. package/es/heatmap/models/heatmap.js.map +1 -1
  52. package/es/heatmap/models/hexagon.d.ts +2 -2
  53. package/es/heatmap/models/hexagon.js +11 -6
  54. package/es/heatmap/models/hexagon.js.map +1 -1
  55. package/es/image/index.js +12 -2
  56. package/es/image/index.js.map +1 -1
  57. package/es/image/models/dataImage.d.ts +3 -3
  58. package/es/image/models/dataImage.js +10 -5
  59. package/es/image/models/dataImage.js.map +1 -1
  60. package/es/image/models/image.d.ts +3 -3
  61. package/es/image/models/image.js +11 -7
  62. package/es/image/models/image.js.map +1 -1
  63. package/es/line/index.d.ts +0 -2
  64. package/es/line/index.js +12 -5
  65. package/es/line/index.js.map +1 -1
  66. package/es/line/models/arc.d.ts +2 -2
  67. package/es/line/models/arc.js +15 -10
  68. package/es/line/models/arc.js.map +1 -1
  69. package/es/line/models/arc_3d.d.ts +2 -2
  70. package/es/line/models/arc_3d.js +13 -8
  71. package/es/line/models/arc_3d.js.map +1 -1
  72. package/es/line/models/earthArc_3d.d.ts +2 -2
  73. package/es/line/models/earthArc_3d.js +17 -9
  74. package/es/line/models/earthArc_3d.js.map +1 -1
  75. package/es/line/models/great_circle.d.ts +2 -2
  76. package/es/line/models/great_circle.js +12 -7
  77. package/es/line/models/great_circle.js.map +1 -1
  78. package/es/line/models/half.d.ts +2 -2
  79. package/es/line/models/half.js +46 -29
  80. package/es/line/models/half.js.map +1 -1
  81. package/es/line/models/index.d.ts +1 -1
  82. package/es/line/models/index.js +0 -2
  83. package/es/line/models/index.js.map +1 -1
  84. package/es/line/models/line.d.ts +2 -2
  85. package/es/line/models/line.js +28 -16
  86. package/es/line/models/line.js.map +1 -1
  87. package/es/line/models/linearline.d.ts +2 -11
  88. package/es/line/models/linearline.js +14 -24
  89. package/es/line/models/linearline.js.map +1 -1
  90. package/es/line/models/simpleLine.d.ts +2 -2
  91. package/es/line/models/simpleLine.js +13 -8
  92. package/es/line/models/simpleLine.js.map +1 -1
  93. package/es/line/models/tile.d.ts +2 -11
  94. package/es/line/models/tile.js +45 -39
  95. package/es/line/models/tile.js.map +1 -1
  96. package/es/line/models/wall.d.ts +2 -2
  97. package/es/line/models/wall.js +13 -9
  98. package/es/line/models/wall.js.map +1 -1
  99. package/es/mask/index.js +12 -2
  100. package/es/mask/index.js.map +1 -1
  101. package/es/mask/models/fill.d.ts +2 -2
  102. package/es/mask/models/fill.js +53 -27
  103. package/es/mask/models/fill.js.map +1 -1
  104. package/es/plugins/DataMappingPlugin.js +29 -8
  105. package/es/plugins/DataMappingPlugin.js.map +1 -1
  106. package/es/plugins/DataSourcePlugin.js +14 -5
  107. package/es/plugins/DataSourcePlugin.js.map +1 -1
  108. package/es/plugins/LayerModelPlugin.d.ts +2 -0
  109. package/es/plugins/LayerModelPlugin.js +35 -7
  110. package/es/plugins/LayerModelPlugin.js.map +1 -1
  111. package/es/plugins/PixelPickingPlugin.js +16 -13
  112. package/es/plugins/PixelPickingPlugin.js.map +1 -1
  113. package/es/point/index.d.ts +1 -1
  114. package/es/point/index.js +26 -15
  115. package/es/point/index.js.map +1 -1
  116. package/es/point/models/earthExtrude.d.ts +2 -2
  117. package/es/point/models/earthExtrude.js +16 -14
  118. package/es/point/models/earthExtrude.js.map +1 -1
  119. package/es/point/models/earthFill.d.ts +2 -11
  120. package/es/point/models/earthFill.js +13 -22
  121. package/es/point/models/earthFill.js.map +1 -1
  122. package/es/point/models/extrude.d.ts +2 -2
  123. package/es/point/models/extrude.js +49 -27
  124. package/es/point/models/extrude.js.map +1 -1
  125. package/es/point/models/fill.d.ts +2 -2
  126. package/es/point/models/fill.js +59 -41
  127. package/es/point/models/fill.js.map +1 -1
  128. package/es/point/models/fillmage.d.ts +2 -7
  129. package/es/point/models/fillmage.js +13 -22
  130. package/es/point/models/fillmage.js.map +1 -1
  131. package/es/point/models/image.d.ts +2 -2
  132. package/es/point/models/image.js +11 -6
  133. package/es/point/models/image.js.map +1 -1
  134. package/es/point/models/index.d.ts +1 -1
  135. package/es/point/models/index.js +0 -2
  136. package/es/point/models/index.js.map +1 -1
  137. package/es/point/models/normal.d.ts +2 -2
  138. package/es/point/models/normal.js +11 -6
  139. package/es/point/models/normal.js.map +1 -1
  140. package/es/point/models/radar.d.ts +2 -11
  141. package/es/point/models/radar.js +13 -22
  142. package/es/point/models/radar.js.map +1 -1
  143. package/es/point/models/simplePoint.d.ts +2 -2
  144. package/es/point/models/simplePoint.js +11 -6
  145. package/es/point/models/simplePoint.js.map +1 -1
  146. package/es/point/models/text.d.ts +3 -2
  147. package/es/point/models/text.js +110 -75
  148. package/es/point/models/text.js.map +1 -1
  149. package/es/point/models/tile.d.ts +2 -11
  150. package/es/point/models/tile.js +22 -25
  151. package/es/point/models/tile.js.map +1 -1
  152. package/es/polygon/index.js +12 -2
  153. package/es/polygon/index.js.map +1 -1
  154. package/es/polygon/models/extrude.d.ts +2 -2
  155. package/es/polygon/models/extrude.js +10 -5
  156. package/es/polygon/models/extrude.js.map +1 -1
  157. package/es/polygon/models/fill.d.ts +2 -2
  158. package/es/polygon/models/fill.js +27 -13
  159. package/es/polygon/models/fill.js.map +1 -1
  160. package/es/polygon/models/ocean.d.ts +2 -2
  161. package/es/polygon/models/ocean.js +12 -6
  162. package/es/polygon/models/ocean.js.map +1 -1
  163. package/es/polygon/models/tile.d.ts +2 -3
  164. package/es/polygon/models/tile.js +17 -27
  165. package/es/polygon/models/tile.js.map +1 -1
  166. package/es/polygon/models/water.d.ts +2 -2
  167. package/es/polygon/models/water.js +12 -6
  168. package/es/polygon/models/water.js.map +1 -1
  169. package/es/raster/index.js +12 -2
  170. package/es/raster/index.js.map +1 -1
  171. package/es/raster/models/raster.d.ts +3 -3
  172. package/es/raster/models/raster.js +11 -7
  173. package/es/raster/models/raster.js.map +1 -1
  174. package/es/tile/manager/tileLayerManager.js +3 -0
  175. package/es/tile/manager/tileLayerManager.js.map +1 -1
  176. package/es/tile/manager/tilePickerManager.js +1 -0
  177. package/es/tile/manager/tilePickerManager.js.map +1 -1
  178. package/es/tile/tileFactory/base.js.map +1 -1
  179. package/es/tile/tileFactory/point.js.map +1 -1
  180. package/es/tile/tileFactory/rasterDataLayer.js +12 -2
  181. package/es/tile/tileFactory/rasterDataLayer.js.map +1 -1
  182. package/es/tile/tileFactory/vectorLayer.js +12 -2
  183. package/es/tile/tileFactory/vectorLayer.js.map +1 -1
  184. package/es/utils/extrude_polyline.d.ts +15 -0
  185. package/es/utils/extrude_polyline.js +146 -14
  186. package/es/utils/extrude_polyline.js.map +1 -1
  187. package/es/wind/index.js +12 -2
  188. package/es/wind/index.js.map +1 -1
  189. package/es/wind/models/wind.d.ts +4 -2
  190. package/es/wind/models/wind.js +50 -18
  191. package/es/wind/models/wind.js.map +1 -1
  192. package/es/wind/models/windRender.js +1 -1
  193. package/es/wind/models/windRender.js.map +1 -1
  194. package/lib/Geometry/index.js +12 -2
  195. package/lib/Geometry/index.js.map +1 -1
  196. package/lib/Geometry/models/billboard.js +11 -6
  197. package/lib/Geometry/models/billboard.js.map +1 -1
  198. package/lib/Geometry/models/plane.js +12 -7
  199. package/lib/Geometry/models/plane.js.map +1 -1
  200. package/lib/Geometry/models/sprite.js +11 -6
  201. package/lib/Geometry/models/sprite.js.map +1 -1
  202. package/lib/canvas/index.js +12 -2
  203. package/lib/canvas/index.js.map +1 -1
  204. package/lib/citybuliding/building.js +12 -2
  205. package/lib/citybuliding/building.js.map +1 -1
  206. package/lib/citybuliding/models/build.js +16 -3
  207. package/lib/citybuliding/models/build.js.map +1 -1
  208. package/lib/core/BaseLayer.js +104 -61
  209. package/lib/core/BaseLayer.js.map +1 -1
  210. package/lib/core/BaseModel.js +2 -2
  211. package/lib/core/BaseModel.js.map +1 -1
  212. package/lib/core/interface.js.map +1 -1
  213. package/lib/core/triangulation.js +40 -16
  214. package/lib/core/triangulation.js.map +1 -1
  215. package/lib/earth/index.js +8 -2
  216. package/lib/earth/index.js.map +1 -1
  217. package/lib/earth/models/atmosphere.js +11 -6
  218. package/lib/earth/models/atmosphere.js.map +1 -1
  219. package/lib/earth/models/base.js +11 -6
  220. package/lib/earth/models/base.js.map +1 -1
  221. package/lib/earth/models/bloomsphere.js +11 -6
  222. package/lib/earth/models/bloomsphere.js.map +1 -1
  223. package/lib/heatmap/index.js +17 -5
  224. package/lib/heatmap/index.js.map +1 -1
  225. package/lib/heatmap/models/grid.js +12 -8
  226. package/lib/heatmap/models/grid.js.map +1 -1
  227. package/lib/heatmap/models/grid3d.js +12 -6
  228. package/lib/heatmap/models/grid3d.js.map +1 -1
  229. package/lib/heatmap/models/heatmap.js +113 -62
  230. package/lib/heatmap/models/heatmap.js.map +1 -1
  231. package/lib/heatmap/models/hexagon.js +11 -6
  232. package/lib/heatmap/models/hexagon.js.map +1 -1
  233. package/lib/image/index.js +12 -2
  234. package/lib/image/index.js.map +1 -1
  235. package/lib/image/models/dataImage.js +10 -5
  236. package/lib/image/models/dataImage.js.map +1 -1
  237. package/lib/image/models/image.js +11 -7
  238. package/lib/image/models/image.js.map +1 -1
  239. package/lib/line/index.js +12 -5
  240. package/lib/line/index.js.map +1 -1
  241. package/lib/line/models/arc.js +15 -10
  242. package/lib/line/models/arc.js.map +1 -1
  243. package/lib/line/models/arc_3d.js +13 -8
  244. package/lib/line/models/arc_3d.js.map +1 -1
  245. package/lib/line/models/earthArc_3d.js +17 -9
  246. package/lib/line/models/earthArc_3d.js.map +1 -1
  247. package/lib/line/models/great_circle.js +12 -7
  248. package/lib/line/models/great_circle.js.map +1 -1
  249. package/lib/line/models/half.js +48 -29
  250. package/lib/line/models/half.js.map +1 -1
  251. package/lib/line/models/index.js +0 -3
  252. package/lib/line/models/index.js.map +1 -1
  253. package/lib/line/models/line.js +29 -18
  254. package/lib/line/models/line.js.map +1 -1
  255. package/lib/line/models/linearline.js +14 -24
  256. package/lib/line/models/linearline.js.map +1 -1
  257. package/lib/line/models/simpleLine.js +13 -8
  258. package/lib/line/models/simpleLine.js.map +1 -1
  259. package/lib/line/models/tile.js +47 -39
  260. package/lib/line/models/tile.js.map +1 -1
  261. package/lib/line/models/wall.js +13 -9
  262. package/lib/line/models/wall.js.map +1 -1
  263. package/lib/mask/index.js +12 -2
  264. package/lib/mask/index.js.map +1 -1
  265. package/lib/mask/models/fill.js +55 -27
  266. package/lib/mask/models/fill.js.map +1 -1
  267. package/lib/plugins/DataMappingPlugin.js +29 -8
  268. package/lib/plugins/DataMappingPlugin.js.map +1 -1
  269. package/lib/plugins/DataSourcePlugin.js +13 -4
  270. package/lib/plugins/DataSourcePlugin.js.map +1 -1
  271. package/lib/plugins/LayerModelPlugin.js +35 -7
  272. package/lib/plugins/LayerModelPlugin.js.map +1 -1
  273. package/lib/plugins/PixelPickingPlugin.js +16 -13
  274. package/lib/plugins/PixelPickingPlugin.js.map +1 -1
  275. package/lib/point/index.js +26 -15
  276. package/lib/point/index.js.map +1 -1
  277. package/lib/point/models/earthExtrude.js +16 -15
  278. package/lib/point/models/earthExtrude.js.map +1 -1
  279. package/lib/point/models/earthFill.js +13 -22
  280. package/lib/point/models/earthFill.js.map +1 -1
  281. package/lib/point/models/extrude.js +51 -28
  282. package/lib/point/models/extrude.js.map +1 -1
  283. package/lib/point/models/fill.js +61 -42
  284. package/lib/point/models/fill.js.map +1 -1
  285. package/lib/point/models/fillmage.js +13 -22
  286. package/lib/point/models/fillmage.js.map +1 -1
  287. package/lib/point/models/image.js +11 -6
  288. package/lib/point/models/image.js.map +1 -1
  289. package/lib/point/models/index.js +0 -3
  290. package/lib/point/models/index.js.map +1 -1
  291. package/lib/point/models/normal.js +11 -6
  292. package/lib/point/models/normal.js.map +1 -1
  293. package/lib/point/models/radar.js +13 -22
  294. package/lib/point/models/radar.js.map +1 -1
  295. package/lib/point/models/simplePoint.js +11 -6
  296. package/lib/point/models/simplePoint.js.map +1 -1
  297. package/lib/point/models/text.js +112 -78
  298. package/lib/point/models/text.js.map +1 -1
  299. package/lib/point/models/tile.js +22 -25
  300. package/lib/point/models/tile.js.map +1 -1
  301. package/lib/polygon/index.js +12 -2
  302. package/lib/polygon/index.js.map +1 -1
  303. package/lib/polygon/models/extrude.js +10 -5
  304. package/lib/polygon/models/extrude.js.map +1 -1
  305. package/lib/polygon/models/fill.js +25 -11
  306. package/lib/polygon/models/fill.js.map +1 -1
  307. package/lib/polygon/models/ocean.js +12 -6
  308. package/lib/polygon/models/ocean.js.map +1 -1
  309. package/lib/polygon/models/tile.js +17 -27
  310. package/lib/polygon/models/tile.js.map +1 -1
  311. package/lib/polygon/models/water.js +12 -6
  312. package/lib/polygon/models/water.js.map +1 -1
  313. package/lib/raster/index.js +12 -2
  314. package/lib/raster/index.js.map +1 -1
  315. package/lib/raster/models/raster.js +11 -7
  316. package/lib/raster/models/raster.js.map +1 -1
  317. package/lib/tile/manager/tileLayerManager.js +3 -0
  318. package/lib/tile/manager/tileLayerManager.js.map +1 -1
  319. package/lib/tile/manager/tilePickerManager.js +1 -0
  320. package/lib/tile/manager/tilePickerManager.js.map +1 -1
  321. package/lib/tile/tileFactory/base.js.map +1 -1
  322. package/lib/tile/tileFactory/point.js.map +1 -1
  323. package/lib/tile/tileFactory/rasterDataLayer.js +12 -2
  324. package/lib/tile/tileFactory/rasterDataLayer.js.map +1 -1
  325. package/lib/tile/tileFactory/vectorLayer.js +12 -2
  326. package/lib/tile/tileFactory/vectorLayer.js.map +1 -1
  327. package/lib/utils/extrude_polyline.js +148 -14
  328. package/lib/utils/extrude_polyline.js.map +1 -1
  329. package/lib/wind/index.js +12 -2
  330. package/lib/wind/index.js.map +1 -1
  331. package/lib/wind/models/wind.js +49 -18
  332. package/lib/wind/models/wind.js.map +1 -1
  333. package/lib/wind/models/windRender.js +1 -1
  334. package/lib/wind/models/windRender.js.map +1 -1
  335. package/package.json +9 -8
  336. package/es/line/models/arcmini.d.ts +0 -9
  337. package/es/line/models/arcmini.js +0 -145
  338. package/es/line/models/arcmini.js.map +0 -1
  339. package/es/point/models/icon-font.d.ts +0 -11
  340. package/es/point/models/icon-font.js +0 -181
  341. package/es/point/models/icon-font.js.map +0 -1
  342. package/es/raster/image.d.ts +0 -0
  343. package/es/raster/image.js +0 -2
  344. package/es/raster/image.js.map +0 -1
  345. package/es/raster/raster2d.d.ts +0 -27
  346. package/es/raster/raster2d.js +0 -158
  347. package/es/raster/raster2d.js.map +0 -1
  348. package/es/utils/geo.d.ts +0 -12
  349. package/es/utils/geo.js +0 -53
  350. package/es/utils/geo.js.map +0 -1
  351. package/lib/line/models/arcmini.js +0 -161
  352. package/lib/line/models/arcmini.js.map +0 -1
  353. package/lib/point/models/icon-font.js +0 -196
  354. package/lib/point/models/icon-font.js.map +0 -1
  355. package/lib/raster/image.js +0 -2
  356. package/lib/raster/image.js.map +0 -1
  357. package/lib/raster/raster2d.js +0 -172
  358. package/lib/raster/raster2d.js.map +0 -1
  359. package/lib/utils/geo.js +0 -65
  360. package/lib/utils/geo.js.map +0 -1
@@ -43,20 +43,20 @@ var HexagonModel = function (_BaseModel) {
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  }
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  }, {
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  key: "initModels",
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- value: function initModels() {
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- return this.buildModels();
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+ value: function initModels(callbackModel) {
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+ this.buildModels(callbackModel);
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  }
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  }, {
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  key: "buildModels",
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- value: function buildModels() {
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+ value: function buildModels(callbackModel) {
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  var _ref2 = this.layer.getLayerConfig(),
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  _ref2$mask = _ref2.mask,
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  mask = _ref2$mask === void 0 ? false : _ref2$mask,
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  _ref2$maskInside = _ref2.maskInside,
56
56
  maskInside = _ref2$maskInside === void 0 ? true : _ref2$maskInside;
57
57
 
58
- return [this.layer.buildLayerModel({
59
- moduleName: 'hexagonheatmap',
58
+ this.layer.buildLayerModel({
59
+ moduleName: 'heatmapHexagon',
60
60
  vertexShader: heatmapGridVert,
61
61
  fragmentShader: heatmapGridFrag,
62
62
  triangulation: HeatmapGridTriangulation,
@@ -66,7 +66,12 @@ var HexagonModel = function (_BaseModel) {
66
66
  primitive: gl.TRIANGLES,
67
67
  blend: this.getBlend(),
68
68
  stencil: getMask(mask, maskInside)
69
- })];
69
+ }).then(function (model) {
70
+ callbackModel([model]);
71
+ }).catch(function (err) {
72
+ console.warn(err);
73
+ callbackModel([]);
74
+ });
70
75
  }
71
76
  }, {
72
77
  key: "registerBuiltinAttributes",
@@ -1 +1 @@
1
- {"version":3,"sources":["../../../src/heatmap/models/hexagon.ts"],"names":["AttributeType","gl","getMask","BaseModel","HeatmapGridTriangulation","HexagonModel","layer","getLayerConfig","opacity","coverage","angle","u_opacity","u_coverage","u_angle","u_radius","getSource","data","xOffset","yOffset","buildModels","mask","maskInside","buildLayerModel","moduleName","vertexShader","heatmapGridVert","fragmentShader","heatmapGridFrag","triangulation","depth","enable","primitive","TRIANGLES","blend","getBlend","stencil","styleAttributeService","registerStyleAttribute","name","type","Attribute","descriptor","buffer","usage","DYNAMIC_DRAW","FLOAT","size","update","feature","featureIdx","coordinates","version","originCoordinates"],"mappings":";;;;;;;;;;AAAA,SACEA,aADF,EAEEC,EAFF,QAMO,eANP;AAOA,SAASC,OAAT,QAAwB,gBAAxB;AACA,OAAOC,SAAP,MAAsB,sBAAtB;AAEA,SAASC,wBAAT,QAAyC,0BAAzC;;;;IAIqBC,Y;;;;;;;;;;;;;WACnB,wBAAqC;AACnC,iBAII,KAAKC,KAAL,CAAWC,cAAX,EAJJ;AAAA,UACEC,OADF,QACEA,OADF;AAAA,UAEEC,QAFF,QAEEA,QAFF;AAAA,UAGEC,KAHF,QAGEA,KAHF;;AAKA,aAAO;AACLC,QAAAA,SAAS,EAAEH,OAAO,IAAI,GADjB;AAELI,QAAAA,UAAU,EAAEH,QAAQ,IAAI,GAFnB;AAGLI,QAAAA,OAAO,EAAEH,KAAK,IAAI,CAHb;AAILI,QAAAA,QAAQ,EAAE,CACR,KAAKR,KAAL,CAAWS,SAAX,GAAuBC,IAAvB,CAA4BC,OADpB,EAER,KAAKX,KAAL,CAAWS,SAAX,GAAuBC,IAAvB,CAA4BE,OAFpB;AAJL,OAAP;AASD;;;WAED,sBAA8B;AAC5B,aAAO,KAAKC,WAAL,EAAP;AACD;;;WAED,uBAA+B;AAC7B,kBAGI,KAAKb,KAAL,CAAWC,cAAX,EAHJ;AAAA,6BACEa,IADF;AAAA,UACEA,IADF,2BACS,KADT;AAAA,mCAEEC,UAFF;AAAA,UAEEA,UAFF,iCAEe,IAFf;;AAIA,aAAO,CACL,KAAKf,KAAL,CAAWgB,eAAX,CAA2B;AACzBC,QAAAA,UAAU,EAAE,gBADa;AAEzBC,QAAAA,YAAY,EAAEC,eAFW;AAGzBC,QAAAA,cAAc,EAAEC,eAHS;AAIzBC,QAAAA,aAAa,EAAExB,wBAJU;AAKzByB,QAAAA,KAAK,EAAE;AAAEC,UAAAA,MAAM,EAAE;AAAV,SALkB;AAMzBC,QAAAA,SAAS,EAAE9B,EAAE,CAAC+B,SANW;AAOzBC,QAAAA,KAAK,EAAE,KAAKC,QAAL,EAPkB;AAQzBC,QAAAA,OAAO,EAAEjC,OAAO,CAACkB,IAAD,EAAOC,UAAP;AARS,OAA3B,CADK,CAAP;AAYD;;;WACD,qCAAsC;AACpC,WAAKe,qBAAL,CAA2BC,sBAA3B,CAAkD;AAChDC,QAAAA,IAAI,EAAE,KAD0C;AAEhDC,QAAAA,IAAI,EAAEvC,aAAa,CAACwC,SAF4B;AAGhDC,QAAAA,UAAU,EAAE;AACVH,UAAAA,IAAI,EAAE,OADI;AAEVI,UAAAA,MAAM,EAAE;AAENC,YAAAA,KAAK,EAAE1C,EAAE,CAAC2C,YAFJ;AAGN5B,YAAAA,IAAI,EAAE,EAHA;AAINuB,YAAAA,IAAI,EAAEtC,EAAE,CAAC4C;AAJH,WAFE;AAQVC,UAAAA,IAAI,EAAE,CARI;AASVC,UAAAA,MAAM,EAAE,gBAACC,OAAD,EAA0BC,UAA1B,EAAiD;AAEvD,gBAAMC,WAAW,GAAIF,OAAO,CAACG,OAAR,KAAoB,UAApB,GACjBH,OAAO,CAACI,iBADS,GAEjBJ,OAAO,CAACE,WAFZ;AAKA,mBAAO,CAACA,WAAW,CAAC,CAAD,CAAZ,EAAiBA,WAAW,CAAC,CAAD,CAA5B,EAAiC,CAAjC,CAAP;AACD;AAjBS;AAHoC,OAAlD;AAuBD;;;;EAhEuC/C,S;;SAArBE,Y","sourcesContent":["import {\n AttributeType,\n gl,\n IEncodeFeature,\n IModel,\n IModelUniform,\n} from '@antv/l7-core';\nimport { getMask } from '@antv/l7-utils';\nimport BaseModel from '../../core/BaseModel';\nimport { IHeatMapLayerStyleOptions } from '../../core/interface';\nimport { HeatmapGridTriangulation } from '../../core/triangulation';\nimport heatmapGridFrag from '../shaders/hexagon_frag.glsl';\nimport heatmapGridVert from '../shaders/hexagon_vert.glsl';\n\nexport default class HexagonModel extends BaseModel {\n public getUninforms(): IModelUniform {\n const {\n opacity,\n coverage,\n angle,\n } = this.layer.getLayerConfig() as IHeatMapLayerStyleOptions;\n return {\n u_opacity: opacity || 1.0,\n u_coverage: coverage || 0.9,\n u_angle: angle || 0,\n u_radius: [\n this.layer.getSource().data.xOffset,\n this.layer.getSource().data.yOffset,\n ],\n };\n }\n\n public initModels(): IModel[] {\n return this.buildModels();\n }\n\n public buildModels(): IModel[] {\n const {\n mask = false,\n maskInside = true,\n } = this.layer.getLayerConfig() as IHeatMapLayerStyleOptions;\n return [\n this.layer.buildLayerModel({\n moduleName: 'hexagonheatmap',\n vertexShader: heatmapGridVert,\n fragmentShader: heatmapGridFrag,\n triangulation: HeatmapGridTriangulation,\n depth: { enable: false },\n primitive: gl.TRIANGLES,\n blend: this.getBlend(),\n stencil: getMask(mask, maskInside),\n }),\n ];\n }\n protected registerBuiltinAttributes() {\n this.styleAttributeService.registerStyleAttribute({\n name: 'pos', // 顶点经纬度位置\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Pos',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 3,\n update: (feature: IEncodeFeature, featureIdx: number) => {\n // const coordinates = (feature.verison==='GAODE2.x'?feature.originoordinates:feature.coordinates) as number[];\n const coordinates = (feature.version === 'GAODE2.x'\n ? feature.originCoordinates\n : feature.coordinates) as number[];\n // const coordinates = feature.coordinates as number[];\n // const coordinates = feature.originCoordinates as number[];\n return [coordinates[0], coordinates[1], 0];\n },\n },\n });\n }\n}\n"],"file":"hexagon.js"}
1
+ {"version":3,"sources":["../../../src/heatmap/models/hexagon.ts"],"names":["AttributeType","gl","getMask","BaseModel","HeatmapGridTriangulation","HexagonModel","layer","getLayerConfig","opacity","coverage","angle","u_opacity","u_coverage","u_angle","u_radius","getSource","data","xOffset","yOffset","callbackModel","buildModels","mask","maskInside","buildLayerModel","moduleName","vertexShader","heatmapGridVert","fragmentShader","heatmapGridFrag","triangulation","depth","enable","primitive","TRIANGLES","blend","getBlend","stencil","then","model","catch","err","console","warn","styleAttributeService","registerStyleAttribute","name","type","Attribute","descriptor","buffer","usage","DYNAMIC_DRAW","FLOAT","size","update","feature","featureIdx","coordinates","version","originCoordinates"],"mappings":";;;;;;;;;;AAAA,SACEA,aADF,EAEEC,EAFF,QAMO,eANP;AAOA,SAASC,OAAT,QAAwB,gBAAxB;AACA,OAAOC,SAAP,MAAsB,sBAAtB;AAEA,SAASC,wBAAT,QAAyC,0BAAzC;;;;IAIqBC,Y;;;;;;;;;;;;;WACnB,wBAAqC;AACnC,iBAII,KAAKC,KAAL,CAAWC,cAAX,EAJJ;AAAA,UACEC,OADF,QACEA,OADF;AAAA,UAEEC,QAFF,QAEEA,QAFF;AAAA,UAGEC,KAHF,QAGEA,KAHF;;AAKA,aAAO;AACLC,QAAAA,SAAS,EAAEH,OAAO,IAAI,GADjB;AAELI,QAAAA,UAAU,EAAEH,QAAQ,IAAI,GAFnB;AAGLI,QAAAA,OAAO,EAAEH,KAAK,IAAI,CAHb;AAILI,QAAAA,QAAQ,EAAE,CACR,KAAKR,KAAL,CAAWS,SAAX,GAAuBC,IAAvB,CAA4BC,OADpB,EAER,KAAKX,KAAL,CAAWS,SAAX,GAAuBC,IAAvB,CAA4BE,OAFpB;AAJL,OAAP;AASD;;;WAED,oBAAkBC,aAAlB,EAA6D;AAC3D,WAAKC,WAAL,CAAiBD,aAAjB;AACD;;;WAED,qBAAmBA,aAAnB,EAA8D;AAC5D,kBAGI,KAAKb,KAAL,CAAWC,cAAX,EAHJ;AAAA,6BACEc,IADF;AAAA,UACEA,IADF,2BACS,KADT;AAAA,mCAEEC,UAFF;AAAA,UAEEA,UAFF,iCAEe,IAFf;;AAIA,WAAKhB,KAAL,CACGiB,eADH,CACmB;AACfC,QAAAA,UAAU,EAAE,gBADG;AAEfC,QAAAA,YAAY,EAAEC,eAFC;AAGfC,QAAAA,cAAc,EAAEC,eAHD;AAIfC,QAAAA,aAAa,EAAEzB,wBAJA;AAKf0B,QAAAA,KAAK,EAAE;AAAEC,UAAAA,MAAM,EAAE;AAAV,SALQ;AAMfC,QAAAA,SAAS,EAAE/B,EAAE,CAACgC,SANC;AAOfC,QAAAA,KAAK,EAAE,KAAKC,QAAL,EAPQ;AAQfC,QAAAA,OAAO,EAAElC,OAAO,CAACmB,IAAD,EAAOC,UAAP;AARD,OADnB,EAWGe,IAXH,CAWQ,UAACC,KAAD,EAAW;AACfnB,QAAAA,aAAa,CAAC,CAACmB,KAAD,CAAD,CAAb;AACD,OAbH,EAcGC,KAdH,CAcS,UAACC,GAAD,EAAS;AACdC,QAAAA,OAAO,CAACC,IAAR,CAAaF,GAAb;AACArB,QAAAA,aAAa,CAAC,EAAD,CAAb;AACD,OAjBH;AAkBD;;;WACD,qCAAsC;AACpC,WAAKwB,qBAAL,CAA2BC,sBAA3B,CAAkD;AAChDC,QAAAA,IAAI,EAAE,KAD0C;AAEhDC,QAAAA,IAAI,EAAE9C,aAAa,CAAC+C,SAF4B;AAGhDC,QAAAA,UAAU,EAAE;AACVH,UAAAA,IAAI,EAAE,OADI;AAEVI,UAAAA,MAAM,EAAE;AAENC,YAAAA,KAAK,EAAEjD,EAAE,CAACkD,YAFJ;AAGNnC,YAAAA,IAAI,EAAE,EAHA;AAIN8B,YAAAA,IAAI,EAAE7C,EAAE,CAACmD;AAJH,WAFE;AAQVC,UAAAA,IAAI,EAAE,CARI;AASVC,UAAAA,MAAM,EAAE,gBAACC,OAAD,EAA0BC,UAA1B,EAAiD;AAEvD,gBAAMC,WAAW,GAAIF,OAAO,CAACG,OAAR,KAAoB,UAApB,GACjBH,OAAO,CAACI,iBADS,GAEjBJ,OAAO,CAACE,WAFZ;AAKA,mBAAO,CAACA,WAAW,CAAC,CAAD,CAAZ,EAAiBA,WAAW,CAAC,CAAD,CAA5B,EAAiC,CAAjC,CAAP;AACD;AAjBS;AAHoC,OAAlD;AAuBD;;;;EAtEuCtD,S;;SAArBE,Y","sourcesContent":["import {\n AttributeType,\n gl,\n IEncodeFeature,\n IModel,\n IModelUniform,\n} from '@antv/l7-core';\nimport { getMask } from '@antv/l7-utils';\nimport BaseModel from '../../core/BaseModel';\nimport { IHeatMapLayerStyleOptions } from '../../core/interface';\nimport { HeatmapGridTriangulation } from '../../core/triangulation';\nimport heatmapGridFrag from '../shaders/hexagon_frag.glsl';\nimport heatmapGridVert from '../shaders/hexagon_vert.glsl';\n\nexport default class HexagonModel extends BaseModel {\n public getUninforms(): IModelUniform {\n const {\n opacity,\n coverage,\n angle,\n } = this.layer.getLayerConfig() as IHeatMapLayerStyleOptions;\n return {\n u_opacity: opacity || 1.0,\n u_coverage: coverage || 0.9,\n u_angle: angle || 0,\n u_radius: [\n this.layer.getSource().data.xOffset,\n this.layer.getSource().data.yOffset,\n ],\n };\n }\n\n public initModels(callbackModel: (models: IModel[]) => void) {\n this.buildModels(callbackModel);\n }\n\n public buildModels(callbackModel: (models: IModel[]) => void) {\n const {\n mask = false,\n maskInside = true,\n } = this.layer.getLayerConfig() as IHeatMapLayerStyleOptions;\n this.layer\n .buildLayerModel({\n moduleName: 'heatmapHexagon',\n vertexShader: heatmapGridVert,\n fragmentShader: heatmapGridFrag,\n triangulation: HeatmapGridTriangulation,\n depth: { enable: false },\n primitive: gl.TRIANGLES,\n blend: this.getBlend(),\n stencil: getMask(mask, maskInside),\n })\n .then((model) => {\n callbackModel([model]);\n })\n .catch((err) => {\n console.warn(err);\n callbackModel([]);\n });\n }\n protected registerBuiltinAttributes() {\n this.styleAttributeService.registerStyleAttribute({\n name: 'pos', // 顶点经纬度位置\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Pos',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 3,\n update: (feature: IEncodeFeature, featureIdx: number) => {\n // const coordinates = (feature.verison==='GAODE2.x'?feature.originoordinates:feature.coordinates) as number[];\n const coordinates = (feature.version === 'GAODE2.x'\n ? feature.originCoordinates\n : feature.coordinates) as number[];\n // const coordinates = feature.coordinates as number[];\n // const coordinates = feature.originCoordinates as number[];\n return [coordinates[0], coordinates[1], 0];\n },\n },\n });\n }\n}\n"],"file":"hexagon.js"}
package/es/image/index.js CHANGED
@@ -37,14 +37,24 @@ var ImageLayer = function (_BaseLayer) {
37
37
  _createClass(ImageLayer, [{
38
38
  key: "buildModels",
39
39
  value: function buildModels() {
40
+ var _this2 = this;
41
+
40
42
  var modelType = this.getModelType();
41
43
  this.layerModel = new ImageModels[modelType](this);
42
- this.models = this.layerModel.initModels();
44
+ this.layerModel.initModels(function (models) {
45
+ _this2.models = models;
46
+
47
+ _this2.renderLayers();
48
+ });
43
49
  }
44
50
  }, {
45
51
  key: "rebuildModels",
46
52
  value: function rebuildModels() {
47
- this.models = this.layerModel.buildModels();
53
+ var _this3 = this;
54
+
55
+ this.layerModel.buildModels(function (models) {
56
+ return _this3.models = models;
57
+ });
48
58
  }
49
59
  }, {
50
60
  key: "getConfigSchema",
@@ -1 +1 @@
1
- {"version":3,"sources":["../../src/image/index.ts"],"names":["BaseLayer","ImageModels","ImageLayer","modelType","getModelType","layerModel","models","initModels","buildModels","properties","opacity","type","minimum","maximum","defaultConfig","image","dataImage","shapeAttribute","styleAttributeService","getLayerStyleAttribute","shape","scale","field"],"mappings":";;;;;;;;;;;;AAAA,OAAOA,SAAP,MAAsB,mBAAtB;AAEA,OAAOC,WAAP,MAA4C,gBAA5C;;IACqBC,U;;;;;;;;;;;;;;;;2DACG,Y;;;;;;;WACtB,uBAAqB;AACnB,UAAMC,SAAS,GAAG,KAAKC,YAAL,EAAlB;AACA,WAAKC,UAAL,GAAkB,IAAIJ,WAAW,CAACE,SAAD,CAAf,CAA2B,IAA3B,CAAlB;AACA,WAAKG,MAAL,GAAc,KAAKD,UAAL,CAAgBE,UAAhB,EAAd;AACD;;;WACD,yBAAuB;AACrB,WAAKD,MAAL,GAAc,KAAKD,UAAL,CAAgBG,WAAhB,EAAd;AACD;;;WACD,2BAA4B;AAC1B,aAAO;AACLC,QAAAA,UAAU,EAAE;AACVC,UAAAA,OAAO,EAAE;AACPC,YAAAA,IAAI,EAAE,QADC;AAEPC,YAAAA,OAAO,EAAE,CAFF;AAGPC,YAAAA,OAAO,EAAE;AAHF;AADC;AADP,OAAP;AASD;;;WACD,4BAA6B;AAC3B,UAAMF,IAAI,GAAG,KAAKP,YAAL,EAAb;AACA,UAAMU,aAAa,GAAG;AACpBC,QAAAA,KAAK,EAAE,EADa;AAEpBC,QAAAA,SAAS,EAAE;AAFS,OAAtB;AAIA,aAAOF,aAAa,CAACH,IAAD,CAApB;AACD;;;WAED,wBAAyC;AAAA;;AACvC,UAAMM,cAAc,GAAG,KAAKC,qBAAL,CAA2BC,sBAA3B,CACrB,OADqB,CAAvB;AAGA,UAAMC,KAAK,GAAGH,cAAH,aAAGA,cAAH,gDAAGA,cAAc,CAAEI,KAAnB,0DAAG,sBAAuBC,KAArC;;AACA,UAAIF,KAAK,KAAK,WAAd,EAA2B;AACzB,eAAO,WAAP;AACD,OAFD,MAEO,IAAIA,KAAK,KAAK,OAAd,EAAuB;AAC5B,eAAO,OAAP;AACD,OAFM,MAEA;AACL,eAAO,OAAP;AACD;AACF;;;;EA1CqCpB,S;;SAAnBE,U","sourcesContent":["import BaseLayer from '../core/BaseLayer';\nimport { IImageLayerStyleOptions } from '../core/interface';\nimport ImageModels, { ImageModelType } from './models/index';\nexport default class ImageLayer extends BaseLayer<IImageLayerStyleOptions> {\n public type: string = 'ImageLayer';\n public buildModels() {\n const modelType = this.getModelType();\n this.layerModel = new ImageModels[modelType](this);\n this.models = this.layerModel.initModels();\n }\n public rebuildModels() {\n this.models = this.layerModel.buildModels();\n }\n protected getConfigSchema() {\n return {\n properties: {\n opacity: {\n type: 'number',\n minimum: 0,\n maximum: 1,\n },\n },\n };\n }\n protected getDefaultConfig() {\n const type = this.getModelType();\n const defaultConfig = {\n image: {},\n dataImage: {},\n };\n return defaultConfig[type];\n }\n\n protected getModelType(): ImageModelType {\n const shapeAttribute = this.styleAttributeService.getLayerStyleAttribute(\n 'shape',\n );\n const shape = shapeAttribute?.scale?.field as ImageModelType;\n if (shape === 'dataImage') {\n return 'dataImage';\n } else if (shape === 'image') {\n return 'image';\n } else {\n return 'image';\n }\n }\n}\n"],"file":"index.js"}
1
+ {"version":3,"sources":["../../src/image/index.ts"],"names":["BaseLayer","ImageModels","ImageLayer","modelType","getModelType","layerModel","initModels","models","renderLayers","buildModels","properties","opacity","type","minimum","maximum","defaultConfig","image","dataImage","shapeAttribute","styleAttributeService","getLayerStyleAttribute","shape","scale","field"],"mappings":";;;;;;;;;;;;AAAA,OAAOA,SAAP,MAAsB,mBAAtB;AAEA,OAAOC,WAAP,MAA4C,gBAA5C;;IACqBC,U;;;;;;;;;;;;;;;;2DACG,Y;;;;;;;WACtB,uBAAqB;AAAA;;AACnB,UAAMC,SAAS,GAAG,KAAKC,YAAL,EAAlB;AACA,WAAKC,UAAL,GAAkB,IAAIJ,WAAW,CAACE,SAAD,CAAf,CAA2B,IAA3B,CAAlB;AACA,WAAKE,UAAL,CAAgBC,UAAhB,CAA2B,UAACC,MAAD,EAAY;AACrC,QAAA,MAAI,CAACA,MAAL,GAAcA,MAAd;;AACA,QAAA,MAAI,CAACC,YAAL;AACD,OAHD;AAID;;;WACD,yBAAuB;AAAA;;AACrB,WAAKH,UAAL,CAAgBI,WAAhB,CAA4B,UAACF,MAAD;AAAA,eAAa,MAAI,CAACA,MAAL,GAAcA,MAA3B;AAAA,OAA5B;AACD;;;WACD,2BAA4B;AAC1B,aAAO;AACLG,QAAAA,UAAU,EAAE;AACVC,UAAAA,OAAO,EAAE;AACPC,YAAAA,IAAI,EAAE,QADC;AAEPC,YAAAA,OAAO,EAAE,CAFF;AAGPC,YAAAA,OAAO,EAAE;AAHF;AADC;AADP,OAAP;AASD;;;WACD,4BAA6B;AAC3B,UAAMF,IAAI,GAAG,KAAKR,YAAL,EAAb;AACA,UAAMW,aAAa,GAAG;AACpBC,QAAAA,KAAK,EAAE,EADa;AAEpBC,QAAAA,SAAS,EAAE;AAFS,OAAtB;AAIA,aAAOF,aAAa,CAACH,IAAD,CAApB;AACD;;;WAED,wBAAyC;AAAA;;AACvC,UAAMM,cAAc,GAAG,KAAKC,qBAAL,CAA2BC,sBAA3B,CACrB,OADqB,CAAvB;AAGA,UAAMC,KAAK,GAAGH,cAAH,aAAGA,cAAH,gDAAGA,cAAc,CAAEI,KAAnB,0DAAG,sBAAuBC,KAArC;;AACA,UAAIF,KAAK,KAAK,WAAd,EAA2B;AACzB,eAAO,WAAP;AACD,OAFD,MAEO,IAAIA,KAAK,KAAK,OAAd,EAAuB;AAC5B,eAAO,OAAP;AACD,OAFM,MAEA;AACL,eAAO,OAAP;AACD;AACF;;;;EA7CqCrB,S;;SAAnBE,U","sourcesContent":["import BaseLayer from '../core/BaseLayer';\nimport { IImageLayerStyleOptions } from '../core/interface';\nimport ImageModels, { ImageModelType } from './models/index';\nexport default class ImageLayer extends BaseLayer<IImageLayerStyleOptions> {\n public type: string = 'ImageLayer';\n public buildModels() {\n const modelType = this.getModelType();\n this.layerModel = new ImageModels[modelType](this);\n this.layerModel.initModels((models) => {\n this.models = models;\n this.renderLayers();\n });\n }\n public rebuildModels() {\n this.layerModel.buildModels((models) => (this.models = models));\n }\n protected getConfigSchema() {\n return {\n properties: {\n opacity: {\n type: 'number',\n minimum: 0,\n maximum: 1,\n },\n },\n };\n }\n protected getDefaultConfig() {\n const type = this.getModelType();\n const defaultConfig = {\n image: {},\n dataImage: {},\n };\n return defaultConfig[type];\n }\n\n protected getModelType(): ImageModelType {\n const shapeAttribute = this.styleAttributeService.getLayerStyleAttribute(\n 'shape',\n );\n const shape = shapeAttribute?.scale?.field as ImageModelType;\n if (shape === 'dataImage') {\n return 'dataImage';\n } else if (shape === 'image') {\n return 'image';\n } else {\n return 'image';\n }\n }\n}\n"],"file":"index.js"}
@@ -1,13 +1,13 @@
1
- import { IModelUniform, ITexture2D } from '@antv/l7-core';
1
+ import { IModel, IModelUniform, ITexture2D } from '@antv/l7-core';
2
2
  import BaseModel from '../../core/BaseModel';
3
3
  export default class ImageDataModel extends BaseModel {
4
4
  protected texture: ITexture2D;
5
5
  protected colorTexture: ITexture2D;
6
6
  private rampColors;
7
7
  getUninforms(): IModelUniform;
8
- initModels(): import("@antv/l7-core").IModel[];
8
+ initModels(callbackModel: (models: IModel[]) => void): void;
9
9
  clearModels(): void;
10
- buildModels(): import("@antv/l7-core").IModel[];
10
+ buildModels(callbackModel: (models: IModel[]) => void): void;
11
11
  protected getConfigSchema(): {
12
12
  properties: {
13
13
  opacity: {
@@ -90,7 +90,7 @@ var ImageDataModel = function (_BaseModel) {
90
90
  }
91
91
  }, {
92
92
  key: "initModels",
93
- value: function initModels() {
93
+ value: function initModels(callbackModel) {
94
94
  var _this2 = this;
95
95
 
96
96
  var _ref2 = this.layer.getLayerConfig(),
@@ -146,7 +146,7 @@ var ImageDataModel = function (_BaseModel) {
146
146
  height: rampImageData.height,
147
147
  flipY: false
148
148
  });
149
- return [this.layer.buildLayerModel({
149
+ this.layer.buildLayerModel({
150
150
  moduleName: 'RasterImage',
151
151
  vertexShader: ImageVert,
152
152
  fragmentShader: ImageFrag,
@@ -157,7 +157,12 @@ var ImageDataModel = function (_BaseModel) {
157
157
  },
158
158
  blend: this.getBlend(),
159
159
  stencil: getMask(mask, maskInside)
160
- })];
160
+ }).then(function (model) {
161
+ callbackModel([model]);
162
+ }).catch(function (err) {
163
+ console.warn(err);
164
+ callbackModel([]);
165
+ });
161
166
  }
162
167
  }, {
163
168
  key: "clearModels",
@@ -169,8 +174,8 @@ var ImageDataModel = function (_BaseModel) {
169
174
  }
170
175
  }, {
171
176
  key: "buildModels",
172
- value: function buildModels() {
173
- return this.initModels();
177
+ value: function buildModels(callbackModel) {
178
+ this.initModels(callbackModel);
174
179
  }
175
180
  }, {
176
181
  key: "getConfigSchema",
@@ -1 +1 @@
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this.layerService.sceneService.getSceneConfig().canvas;\n const img = canvas.createImage();\n img.crossOrigin = 'anonymous';\n img.src = source.data.originData;\n\n img.onload = () => {\n this.texture = createTexture2D({\n data: img,\n width: img.width,\n height: img.height,\n });\n this.layerService.updateLayerRenderList();\n this.layerService.renderLayers();\n };\n } else {\n source.data.images.then(\n (imageData: Array<HTMLImageElement | ImageBitmap>) => {\n this.texture = createTexture2D({\n data: imageData[0],\n width: imageData[0].width,\n height: imageData[0].height,\n });\n this.layerService.updateLayerRenderList();\n this.layerService.renderLayers();\n },\n );\n }\n\n const rampImageData = rampColorsData\n ? rampColorsData\n : generateColorRamp(rampColors as IColorRamp);\n this.colorTexture = createTexture2D({\n data: rampImageData.data,\n width: rampImageData.width,\n height: rampImageData.height,\n flipY: false,\n });\n\n this.layer\n .buildLayerModel({\n moduleName: 'RasterImage',\n vertexShader: ImageVert,\n fragmentShader: ImageFrag,\n triangulation: RasterImageTriangulation,\n primitive: gl.TRIANGLES,\n depth: { enable: false },\n blend: this.getBlend(),\n stencil: getMask(mask, maskInside),\n })\n .then((model) => {\n callbackModel([model]);\n })\n .catch((err) => {\n console.warn(err);\n callbackModel([]);\n });\n }\n\n public clearModels(): void {\n this.texture?.destroy();\n this.colorTexture?.destroy();\n }\n\n public buildModels(callbackModel: (models: IModel[]) => void) {\n this.initModels(callbackModel);\n }\n\n protected getConfigSchema() {\n return {\n properties: {\n opacity: {\n type: 'number',\n minimum: 0,\n maximum: 1,\n },\n },\n };\n }\n\n protected registerBuiltinAttributes() {\n // point layer size;\n this.styleAttributeService.registerStyleAttribute({\n name: 'uv',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Uv',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: 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@@ -1,11 +1,11 @@
1
- import { IModelUniform, ITexture2D } from '@antv/l7-core';
1
+ import { IModel, IModelUniform, ITexture2D } from '@antv/l7-core';
2
2
  import BaseModel from '../../core/BaseModel';
3
3
  export default class ImageModel extends BaseModel {
4
4
  protected texture: ITexture2D;
5
5
  getUninforms(): IModelUniform;
6
- initModels(): import("@antv/l7-core").IModel[];
6
+ initModels(callbackModel: (models: IModel[]) => void): void;
7
7
  clearModels(): void;
8
- buildModels(): import("@antv/l7-core").IModel[];
8
+ buildModels(callbackModel: (models: IModel[]) => void): void;
9
9
  protected getConfigSchema(): {
10
10
  properties: {
11
11
  opacity: {
@@ -51,7 +51,7 @@ var ImageModel = function (_BaseModel) {
51
51
  }
52
52
  }, {
53
53
  key: "initModels",
54
- value: function initModels() {
54
+ value: function initModels(callbackModel) {
55
55
  var _this2 = this;
56
56
 
57
57
  var _ref2 = this.layer.getLayerConfig(),
@@ -98,8 +98,8 @@ var ImageModel = function (_BaseModel) {
98
98
  });
99
99
  }
100
100
 
101
- return [this.layer.buildLayerModel({
102
- moduleName: 'RasterImage',
101
+ this.layer.buildLayerModel({
102
+ moduleName: 'rasterImage',
103
103
  vertexShader: ImageVert,
104
104
  fragmentShader: ImageFrag,
105
105
  triangulation: RasterImageTriangulation,
@@ -107,9 +107,13 @@ var ImageModel = function (_BaseModel) {
107
107
  depth: {
108
108
  enable: false
109
109
  },
110
- blend: this.getBlend(),
111
110
  stencil: getMask(mask, maskInside)
112
- })];
111
+ }).then(function (model) {
112
+ callbackModel([model]);
113
+ }).catch(function (err) {
114
+ console.warn(err);
115
+ callbackModel([]);
116
+ });
113
117
  }
114
118
  }, {
115
119
  key: "clearModels",
@@ -120,8 +124,8 @@ var ImageModel = function (_BaseModel) {
120
124
  }
121
125
  }, {
122
126
  key: "buildModels",
123
- value: function buildModels() {
124
- return this.initModels();
127
+ value: function buildModels(callbackModel) {
128
+ this.initModels(callbackModel);
125
129
  }
126
130
  }, {
127
131
  key: "getConfigSchema",
@@ -1 +1 @@
1
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width: 0,\n });\n\n if (isMini) {\n // @ts-ignore\n const canvas = this.layerService.sceneService.getSceneConfig().canvas;\n const img = canvas.createImage();\n img.crossOrigin = 'anonymous';\n img.src = source.data.originData;\n\n img.onload = () => {\n this.texture = createTexture2D({\n data: img,\n width: img.width,\n height: img.height,\n });\n this.layerService.updateLayerRenderList();\n this.layerService.renderLayers();\n };\n } else {\n source.data.images.then(\n (imageData: Array<HTMLImageElement | ImageBitmap>) => {\n this.texture = createTexture2D({\n data: imageData[0],\n width: imageData[0].width,\n height: imageData[0].height,\n });\n this.layerService.updateLayerRenderList();\n this.layerService.renderLayers();\n },\n );\n }\n\n return [\n this.layer.buildLayerModel({\n moduleName: 'RasterImage',\n vertexShader: ImageVert,\n fragmentShader: ImageFrag,\n triangulation: RasterImageTriangulation,\n primitive: gl.TRIANGLES,\n depth: { enable: false },\n blend: 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1
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{\n AttributeType,\n gl,\n IEncodeFeature,\n IModel,\n IModelUniform,\n ITexture2D,\n} from '@antv/l7-core';\nimport { getMask, isMini } from '@antv/l7-utils';\nimport BaseModel from '../../core/BaseModel';\nimport { IImageLayerStyleOptions } from '../../core/interface';\nimport { RasterImageTriangulation } from '../../core/triangulation';\nimport ImageFrag from '../shaders/image_frag.glsl';\nimport ImageVert from '../shaders/image_vert.glsl';\n\nexport default class ImageModel extends BaseModel {\n protected texture: ITexture2D;\n public getUninforms(): IModelUniform {\n const { opacity } = this.layer.getLayerConfig() as IImageLayerStyleOptions;\n return {\n u_opacity: opacity || 1,\n u_texture: this.texture,\n };\n }\n\n public initModels(callbackModel: (models: IModel[]) => void) {\n const {\n mask = false,\n maskInside = true,\n } = this.layer.getLayerConfig() as IImageLayerStyleOptions;\n\n const source = this.layer.getSource();\n const { createTexture2D } = this.rendererService;\n this.texture = createTexture2D({\n height: 0,\n width: 0,\n });\n\n if (isMini) {\n // @ts-ignore\n const canvas = this.layerService.sceneService.getSceneConfig().canvas;\n const img = canvas.createImage();\n img.crossOrigin = 'anonymous';\n img.src = source.data.originData;\n\n img.onload = () => {\n this.texture = createTexture2D({\n data: img,\n width: img.width,\n height: img.height,\n });\n this.layerService.updateLayerRenderList();\n this.layerService.renderLayers();\n };\n } else {\n source.data.images.then(\n (imageData: Array<HTMLImageElement | ImageBitmap>) => {\n this.texture = createTexture2D({\n data: imageData[0],\n width: imageData[0].width,\n height: imageData[0].height,\n });\n this.layerService.updateLayerRenderList();\n this.layerService.renderLayers();\n },\n );\n }\n\n this.layer\n .buildLayerModel({\n moduleName: 'rasterImage',\n vertexShader: ImageVert,\n fragmentShader: ImageFrag,\n triangulation: RasterImageTriangulation,\n primitive: gl.TRIANGLES,\n depth: { enable: false },\n stencil: getMask(mask, maskInside),\n })\n .then((model) => {\n callbackModel([model]);\n })\n .catch((err) => {\n console.warn(err);\n callbackModel([]);\n });\n }\n\n public clearModels(): void {\n this.texture?.destroy();\n }\n\n public buildModels(callbackModel: (models: IModel[]) => void) {\n this.initModels(callbackModel);\n }\n\n protected getConfigSchema() {\n return {\n properties: {\n opacity: {\n type: 'number',\n minimum: 0,\n maximum: 1,\n },\n },\n };\n }\n\n protected registerBuiltinAttributes() {\n // point layer size;\n this.styleAttributeService.registerStyleAttribute({\n name: 'uv',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Uv',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 2,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n return [vertex[3], vertex[4]];\n },\n },\n });\n }\n}\n"],"file":"image.js"}
@@ -20,8 +20,6 @@ export default class LineLayer extends BaseLayer<ILineLayerStyleOptions> {
20
20
  blend: string;
21
21
  } | {
22
22
  blend: string;
23
- } | {
24
- blend: string;
25
23
  } | {} | {} | {} | {};
26
24
  protected getModelType(): LineModelType;
27
25
  }
package/es/line/index.js CHANGED
@@ -37,14 +37,24 @@ var LineLayer = function (_BaseLayer) {
37
37
  _createClass(LineLayer, [{
38
38
  key: "buildModels",
39
39
  value: function buildModels() {
40
+ var _this2 = this;
41
+
40
42
  var shape = this.getModelType();
41
43
  this.layerModel = new LineModels[shape](this);
42
- this.models = this.layerModel.initModels();
44
+ this.layerModel.initModels(function (models) {
45
+ _this2.models = models;
46
+
47
+ _this2.renderLayers();
48
+ });
43
49
  }
44
50
  }, {
45
51
  key: "rebuildModels",
46
52
  value: function rebuildModels() {
47
- this.models = this.layerModel.buildModels();
53
+ var _this3 = this;
54
+
55
+ this.layerModel.buildModels(function (models) {
56
+ return _this3.models = models;
57
+ });
48
58
  }
49
59
  }, {
50
60
  key: "getConfigSchema",
@@ -74,9 +84,6 @@ var LineLayer = function (_BaseLayer) {
74
84
  arc: {
75
85
  blend: 'additive'
76
86
  },
77
- arcmini: {
78
- blend: 'additive'
79
- },
80
87
  greatcircle: {
81
88
  blend: 'additive'
82
89
  },
@@ -1 +1 @@
1
- {"version":3,"sources":["../../src/line/index.ts"],"names":["BaseLayer","LineModels","LineLayer","shape","getModelType","layerModel","models","initModels","buildModels","properties","opacity","type","minimum","maximum","defaultConfig","line","linearline","simple","wall","arc3d","blend","arc","arcmini","greatcircle","vectorline","tileLine","halfLine","earthArc3d","layerType","layerSource","parser","shapeAttribute","styleAttributeService","getLayerStyleAttribute","scale","field"],"mappings":";;;;;;;;;;;;AAAA,OAAOA,SAAP,MAAsB,mBAAtB;AAEA,OAAOC,UAAP,MAA0C,UAA1C;;IAEqBC,S;;;;;;;;;;;;;;;;2DACG,W;;;;;;;WAEtB,uBAAqB;AACnB,UAAMC,KAAK,GAAG,KAAKC,YAAL,EAAd;AACA,WAAKC,UAAL,GAAkB,IAAIJ,UAAU,CAACE,KAAD,CAAd,CAAsB,IAAtB,CAAlB;AACA,WAAKG,MAAL,GAAc,KAAKD,UAAL,CAAgBE,UAAhB,EAAd;AACD;;;WACD,yBAAuB;AACrB,WAAKD,MAAL,GAAc,KAAKD,UAAL,CAAgBG,WAAhB,EAAd;AACD;;;WAED,2BAA4B;AAC1B,aAAO;AACLC,QAAAA,UAAU,EAAE;AACVC,UAAAA,OAAO,EAAE;AACPC,YAAAA,IAAI,EAAE,QADC;AAEPC,YAAAA,OAAO,EAAE,CAFF;AAGPC,YAAAA,OAAO,EAAE;AAHF;AADC;AADP,OAAP;AASD;;;WACD,4BAA6B;AAC3B,UAAMF,IAAI,GAAG,KAAKP,YAAL,EAAb;AACA,UAAMU,aAAa,GAAG;AACpBC,QAAAA,IAAI,EAAE,EADc;AAEpBC,QAAAA,UAAU,EAAE,EAFQ;AAGpBC,QAAAA,MAAM,EAAE,EAHY;AAIpBC,QAAAA,IAAI,EAAE,EAJc;AAKpBC,QAAAA,KAAK,EAAE;AAAEC,UAAAA,KAAK,EAAE;AAAT,SALa;AAMpBC,QAAAA,GAAG,EAAE;AAAED,UAAAA,KAAK,EAAE;AAAT,SANe;AAOpBE,QAAAA,OAAO,EAAE;AAAEF,UAAAA,KAAK,EAAE;AAAT,SAPW;AAQpBG,QAAAA,WAAW,EAAE;AAAEH,UAAAA,KAAK,EAAE;AAAT,SARO;AASpBI,QAAAA,UAAU,EAAE,EATQ;AAUpBC,QAAAA,QAAQ,EAAE,EAVU;AAWpBC,QAAAA,QAAQ,EAAE,EAXU;AAYpBC,QAAAA,UAAU,EAAE;AAZQ,OAAtB;AAcA,aAAOb,aAAa,CAACH,IAAD,CAApB;AACD;;;WACD,wBAAwC;AAAA;;AACtC,UAAI,KAAKiB,SAAT,EAAoB;AAClB,eAAO,KAAKA,SAAZ;AACD;;AACD,UAAI,KAAKC,WAAL,CAAiBC,MAAjB,CAAwBnB,IAAxB,KAAiC,KAArC,EAA4C;AAC1C,eAAO,YAAP;AACD;;AACD,UAAMoB,cAAc,GAAG,KAAKC,qBAAL,CAA2BC,sBAA3B,CACrB,OADqB,CAAvB;AAGA,UAAM9B,KAAK,GAAG4B,cAAH,aAAGA,cAAH,gDAAGA,cAAc,CAAEG,KAAnB,0DAAG,sBAAuBC,KAArC;AACA,aAAOhC,KAAK,IAAI,MAAhB;AACD;;;;EArDoCH,S;;SAAlBE,S","sourcesContent":["import BaseLayer from '../core/BaseLayer';\nimport { ILineLayerStyleOptions } from '../core/interface';\nimport LineModels, { LineModelType } from './models';\n\nexport default class LineLayer extends BaseLayer<ILineLayerStyleOptions> {\n public type: string = 'LineLayer';\n\n public buildModels() {\n const shape = this.getModelType();\n this.layerModel = new LineModels[shape](this);\n this.models = this.layerModel.initModels();\n }\n public rebuildModels() {\n this.models = this.layerModel.buildModels();\n }\n\n protected getConfigSchema() {\n return {\n properties: {\n opacity: {\n type: 'number',\n minimum: 0,\n maximum: 1,\n },\n },\n };\n }\n protected getDefaultConfig() {\n const type = this.getModelType();\n const defaultConfig = {\n line: {},\n linearline: {},\n simple: {},\n wall: {},\n arc3d: { blend: 'additive' },\n arc: { blend: 'additive' },\n arcmini: { blend: 'additive' },\n greatcircle: { blend: 'additive' },\n vectorline: {},\n tileLine: {},\n halfLine: {},\n earthArc3d: {},\n };\n return defaultConfig[type];\n }\n protected getModelType(): LineModelType {\n if (this.layerType) {\n return this.layerType as LineModelType;\n }\n if (this.layerSource.parser.type === 'mvt') {\n return 'vectorline';\n }\n const shapeAttribute = this.styleAttributeService.getLayerStyleAttribute(\n 'shape',\n );\n const shape = shapeAttribute?.scale?.field as LineModelType;\n return shape || 'line';\n }\n}\n"],"file":"index.js"}
1
+ {"version":3,"sources":["../../src/line/index.ts"],"names":["BaseLayer","LineModels","LineLayer","shape","getModelType","layerModel","initModels","models","renderLayers","buildModels","properties","opacity","type","minimum","maximum","defaultConfig","line","linearline","simple","wall","arc3d","blend","arc","greatcircle","vectorline","tileLine","halfLine","earthArc3d","layerType","layerSource","parser","shapeAttribute","styleAttributeService","getLayerStyleAttribute","scale","field"],"mappings":";;;;;;;;;;;;AAAA,OAAOA,SAAP,MAAsB,mBAAtB;AAEA,OAAOC,UAAP,MAA0C,UAA1C;;IAEqBC,S;;;;;;;;;;;;;;;;2DACG,W;;;;;;;WAEtB,uBAAqB;AAAA;;AACnB,UAAMC,KAAK,GAAG,KAAKC,YAAL,EAAd;AACA,WAAKC,UAAL,GAAkB,IAAIJ,UAAU,CAACE,KAAD,CAAd,CAAsB,IAAtB,CAAlB;AACA,WAAKE,UAAL,CAAgBC,UAAhB,CAA2B,UAACC,MAAD,EAAY;AACrC,QAAA,MAAI,CAACA,MAAL,GAAcA,MAAd;;AACA,QAAA,MAAI,CAACC,YAAL;AACD,OAHD;AAID;;;WACD,yBAAuB;AAAA;;AACrB,WAAKH,UAAL,CAAgBI,WAAhB,CAA4B,UAACF,MAAD;AAAA,eAAa,MAAI,CAACA,MAAL,GAAcA,MAA3B;AAAA,OAA5B;AACD;;;WAED,2BAA4B;AAC1B,aAAO;AACLG,QAAAA,UAAU,EAAE;AACVC,UAAAA,OAAO,EAAE;AACPC,YAAAA,IAAI,EAAE,QADC;AAEPC,YAAAA,OAAO,EAAE,CAFF;AAGPC,YAAAA,OAAO,EAAE;AAHF;AADC;AADP,OAAP;AASD;;;WACD,4BAA6B;AAC3B,UAAMF,IAAI,GAAG,KAAKR,YAAL,EAAb;AACA,UAAMW,aAAa,GAAG;AACpBC,QAAAA,IAAI,EAAE,EADc;AAEpBC,QAAAA,UAAU,EAAE,EAFQ;AAGpBC,QAAAA,MAAM,EAAE,EAHY;AAIpBC,QAAAA,IAAI,EAAE,EAJc;AAKpBC,QAAAA,KAAK,EAAE;AAAEC,UAAAA,KAAK,EAAE;AAAT,SALa;AAMpBC,QAAAA,GAAG,EAAE;AAAED,UAAAA,KAAK,EAAE;AAAT,SANe;AAOpBE,QAAAA,WAAW,EAAE;AAAEF,UAAAA,KAAK,EAAE;AAAT,SAPO;AAQpBG,QAAAA,UAAU,EAAE,EARQ;AASpBC,QAAAA,QAAQ,EAAE,EATU;AAUpBC,QAAAA,QAAQ,EAAE,EAVU;AAWpBC,QAAAA,UAAU,EAAE;AAXQ,OAAtB;AAaA,aAAOZ,aAAa,CAACH,IAAD,CAApB;AACD;;;WACD,wBAAwC;AAAA;;AACtC,UAAI,KAAKgB,SAAT,EAAoB;AAClB,eAAO,KAAKA,SAAZ;AACD;;AACD,UAAI,KAAKC,WAAL,CAAiBC,MAAjB,CAAwBlB,IAAxB,KAAiC,KAArC,EAA4C;AAC1C,eAAO,YAAP;AACD;;AACD,UAAMmB,cAAc,GAAG,KAAKC,qBAAL,CAA2BC,sBAA3B,CACrB,OADqB,CAAvB;AAGA,UAAM9B,KAAK,GAAG4B,cAAH,aAAGA,cAAH,gDAAGA,cAAc,CAAEG,KAAnB,0DAAG,sBAAuBC,KAArC;AACA,aAAOhC,KAAK,IAAI,MAAhB;AACD;;;;EAvDoCH,S;;SAAlBE,S","sourcesContent":["import BaseLayer from '../core/BaseLayer';\nimport { ILineLayerStyleOptions } from '../core/interface';\nimport LineModels, { LineModelType } from './models';\n\nexport default class LineLayer extends BaseLayer<ILineLayerStyleOptions> {\n public type: string = 'LineLayer';\n\n public buildModels() {\n const shape = this.getModelType();\n this.layerModel = new LineModels[shape](this);\n this.layerModel.initModels((models) => {\n this.models = models;\n this.renderLayers();\n });\n }\n public rebuildModels() {\n this.layerModel.buildModels((models) => (this.models = models));\n }\n\n protected getConfigSchema() {\n return {\n properties: {\n opacity: {\n type: 'number',\n minimum: 0,\n maximum: 1,\n },\n },\n };\n }\n protected getDefaultConfig() {\n const type = this.getModelType();\n const defaultConfig = {\n line: {},\n linearline: {},\n simple: {},\n wall: {},\n arc3d: { blend: 'additive' },\n arc: { blend: 'additive' },\n greatcircle: { blend: 'additive' },\n vectorline: {},\n tileLine: {},\n halfLine: {},\n earthArc3d: {},\n };\n return defaultConfig[type];\n }\n protected getModelType(): LineModelType {\n if (this.layerType) {\n return this.layerType as LineModelType;\n }\n if (this.layerSource.parser.type === 'mvt') {\n return 'vectorline';\n }\n const shapeAttribute = this.styleAttributeService.getLayerStyleAttribute(\n 'shape',\n );\n const shape = shapeAttribute?.scale?.field as LineModelType;\n return shape || 'line';\n }\n}\n"],"file":"index.js"}
@@ -4,14 +4,14 @@ export default class ArcModel extends BaseModel {
4
4
  protected texture: ITexture2D;
5
5
  getUninforms(): IModelUniform;
6
6
  getAnimateUniforms(): IModelUniform;
7
- initModels(): IModel[];
7
+ initModels(callbackModel: (models: IModel[]) => void): void;
8
8
  clearModels(): void;
9
9
  getShaders(): {
10
10
  frag: string;
11
11
  vert: string;
12
12
  type: string;
13
13
  };
14
- buildModels(): IModel[];
14
+ buildModels(callbackModel: (models: IModel[]) => void): void;
15
15
  protected registerBuiltinAttributes(): void;
16
16
  private updateTexture;
17
17
  }
@@ -15,7 +15,7 @@ import { AttributeType, gl } from '@antv/l7-core';
15
15
  import { getMask, rgb2arr } from '@antv/l7-utils';
16
16
  import BaseModel from '../../core/BaseModel';
17
17
  import { LineArcTriangulation } from '../../core/triangulation';
18
- var arc_dash_frag = "\nuniform float u_opacity;\n\nvarying vec4 v_dash_array;\nvarying vec4 v_color;\n\nuniform float segmentNumber;\n\nvarying mat4 styleMappingMat; // \u4F20\u9012\u4ECE\u7247\u5143\u4E2D\u4F20\u9012\u7684\u6620\u5C04\u6570\u636E\n\n#pragma include \"picking\"\n\nvoid main() {\n float opacity = styleMappingMat[0][0];\n float d_distance_ratio = styleMappingMat[3].b; // \u5F53\u524D\u9876\u70B9\u5728\u5F27\u7EBF\u4E2D\u6240\u5904\u7684\u5206\u6BB5\u6BD4\u4F8B\n\n gl_FragColor = v_color;\n gl_FragColor.a *= opacity;\n\n float flag = 0.;\n float dashLength = mod(d_distance_ratio, v_dash_array.x + v_dash_array.y + v_dash_array.z + v_dash_array.w);\n if(dashLength < v_dash_array.x || (dashLength > (v_dash_array.x + v_dash_array.y) && dashLength < v_dash_array.x + v_dash_array.y + v_dash_array.z)) {\n flag = 1.;\n }\n gl_FragColor.a *=flag;\n \n gl_FragColor = filterColor(gl_FragColor);\n}";
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+ var arc_dash_frag = "\nuniform float u_opacity;\n\nvarying vec4 v_dash_array;\nvarying vec4 v_color;\n\nuniform float segmentNumber;\n\nvarying mat4 styleMappingMat; // \u4F20\u9012\u4ECE\u7247\u5143\u4E2D\u4F20\u9012\u7684\u6620\u5C04\u6570\u636E\n\n#pragma include \"picking\"\n\nvoid main() {\n float opacity = styleMappingMat[0][0];\n float d_distance_ratio = styleMappingMat[3].b; // \u5F53\u524D\u9876\u70B9\u5728\u5F27\u7EBF\u4E2D\u6240\u5904\u7684\u5206\u6BB5\u6BD4\u4F8B\n\n gl_FragColor = v_color;\n gl_FragColor.a *= opacity;\n\n float flag = 0.;\n float dashLength = mod(d_distance_ratio, v_dash_array.x + v_dash_array.y + v_dash_array.z + v_dash_array.w);\n if(dashLength < v_dash_array.x || (dashLength > (v_dash_array.x + v_dash_array.y) && dashLength < v_dash_array.x + v_dash_array.y + v_dash_array.z)) {\n flag = 1.;\n };\n gl_FragColor.a *=flag;\n \n gl_FragColor = filterColor(gl_FragColor);\n}";
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  var arc_dash_vert = "\nattribute vec4 a_Color;\nattribute vec3 a_Position;\nattribute vec4 a_Instance;\nattribute float a_Size;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform float segmentNumber;\nvarying vec4 v_color;\n\n\nuniform vec4 u_dash_array: [10.0, 5., 0, 0];\nuniform float u_lineDir: 1.0;\nvarying vec4 v_dash_array;\n\nuniform float u_thetaOffset: 0.314;\n\nuniform float u_opacity: 1.0;\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n#pragma include \"styleMappingCalThetaOffset\"\n\n#pragma include \"projection\"\n#pragma include \"project\"\n#pragma include \"picking\"\n\nfloat bezier3(vec3 arr, float t) {\n float ut = 1. - t;\n return (arr.x * ut + arr.y * t) * ut + (arr.y * ut + arr.z * t) * t;\n}\nvec2 midPoint(vec2 source, vec2 target, float arcThetaOffset) {\n vec2 center = target - source;\n float r = length(center);\n float theta = atan(center.y, center.x);\n float thetaOffset = arcThetaOffset;\n float r2 = r / 2.0 / cos(thetaOffset);\n float theta2 = theta + thetaOffset;\n vec2 mid = vec2(r2*cos(theta2) + source.x, r2*sin(theta2) + source.y);\n if(u_lineDir == 1.0) { // \u6B63\u5411\n return mid;\n } else { // \u9006\u5411\n // (mid + vmin)/2 = (s + t)/2\n vec2 vmid = source + target - mid;\n return vmid;\n }\n // return mid;\n}\nfloat getSegmentRatio(float index) {\n return index / (segmentNumber - 1.);\n}\nvec2 interpolate (vec2 source, vec2 target, float t, float arcThetaOffset) {\n // if the angularDist is PI, linear interpolation is applied. otherwise, use spherical interpolation\n vec2 mid = midPoint(source, target, arcThetaOffset);\n vec3 x = vec3(source.x, mid.x, target.x);\n vec3 y = vec3(source.y, mid.y, target.y);\n return vec2(bezier3(x ,t), bezier3(y,t));\n}\nvec2 getExtrusionOffset(vec2 line_clipspace, float offset_direction) {\n // normalized direction of the line\n vec2 dir_screenspace = normalize(line_clipspace);\n // rotate by 90 degrees\n dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);\n vec2 offset = dir_screenspace * offset_direction * setPickingSize(a_Size) / 2.0;\n return offset;\n}\nvec2 getNormal(vec2 line_clipspace, float offset_direction) {\n // normalized direction of the line\n vec2 dir_screenspace = normalize(line_clipspace);\n // rotate by 90 degrees\n dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);\n return reverse_offset_normal(vec3(dir_screenspace,1.0)).xy * sign(offset_direction);\n}\n\nvoid main() {\n v_color = a_Color;\n\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0 // dataset \u6570\u636E\u96C6\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke -> thetaOffset... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n\n vec2 thetaOffsetAndOffset = calThetaOffsetAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][1] = thetaOffsetAndOffset.r;\n textureOffset = thetaOffsetAndOffset.g;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n\n \n vec2 source = a_Instance.rg; // \u8D77\u59CB\u70B9\n vec2 target = a_Instance.ba; // \u7EC8\u70B9\n float segmentIndex = a_Position.x;\n float segmentRatio = getSegmentRatio(segmentIndex);\n\n float indexDir = mix(-1.0, 1.0, step(segmentIndex, 0.0));\n float nextSegmentRatio = getSegmentRatio(segmentIndex + indexDir);\n\n vec2 s = source;\n vec2 t = target;\n \n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n s = unProjCustomCoord(source);\n t = unProjCustomCoord(target);\n }\n float total_Distance = pixelDistance(s, t) / 2.0 * PI;\n v_dash_array = pow(2.0, 20.0 - u_Zoom) * u_dash_array / total_Distance;\n\n styleMappingMat[3].b = segmentIndex / segmentNumber;\n\n // styleMappingMat[0][1] - arcThetaOffset\n vec4 curr = project_position(vec4(interpolate(source, target, segmentRatio, styleMappingMat[0][1]), 0.0, 1.0));\n vec4 next = project_position(vec4(interpolate(source, target, nextSegmentRatio, styleMappingMat[0][1]), 0.0, 1.0));\n // v_normal = getNormal((next.xy - curr.xy) * indexDir, a_Position.y);\n //unProjCustomCoord\n \n vec2 offset = project_pixel(getExtrusionOffset((next.xy - curr.xy) * indexDir, a_Position.y));\n \n\n // gl_Position = project_common_position_to_clipspace(vec4(curr.xy + offset, 0, 1.0));\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n // gl_Position = u_Mvp * (vec4(curr.xy + offset, 0, 1.0));\n gl_Position = u_Mvp * (vec4(curr.xy + offset, 0, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(curr.xy + offset, 0, 1.0));\n }\n gl_PointSize = 5.0;\n setPickingColor(a_PickingColor);\n}\n";
20
20
  var arc_line_frag = "\n#define Animate 0.0\n#define LineTexture 1.0\n\nuniform float u_opacity;\nuniform float u_textureBlend;\nuniform float u_blur : 0.9;\nuniform float u_line_type: 0.0;\n// varying vec2 v_normal;\nvarying vec4 v_dash_array;\nvarying vec4 v_color;\n\nuniform float u_time;\nuniform vec4 u_aimate: [ 0, 2., 1.0, 0.2 ];\n\nuniform float u_line_texture;\nuniform sampler2D u_texture;\nuniform vec2 u_textSize;\n\nuniform float segmentNumber;\nvarying vec2 v_iconMapUV;\n\nvarying mat4 styleMappingMat; // \u4F20\u9012\u4ECE\u7247\u5143\u4E2D\u4F20\u9012\u7684\u6620\u5C04\u6570\u636E\n\n#pragma include \"picking\"\n\nvoid main() {\n float opacity = styleMappingMat[0][0];\n float animateSpeed = 0.0; // \u8FD0\u52A8\u901F\u5EA6\n float d_segmentIndex = styleMappingMat[3].r; // \u5F53\u524D\u9876\u70B9\u5728\u5F27\u7EBF\u4E2D\u6240\u5904\u7684\u5206\u6BB5\u4F4D\u7F6E\n float d_distance_ratio = styleMappingMat[3].b; // \u5F53\u524D\u9876\u70B9\u5728\u5F27\u7EBF\u4E2D\u6240\u5904\u7684\u5206\u6BB5\u6BD4\u4F8B\n\n gl_FragColor = v_color;\n \n gl_FragColor.a *= opacity;\n\n if(u_aimate.x == Animate && u_line_texture != LineTexture) {\n animateSpeed = u_time / u_aimate.y;\n float alpha =1.0 - fract( mod(1.0- d_distance_ratio, u_aimate.z)* (1.0/ u_aimate.z) + u_time / u_aimate.y);\n alpha = (alpha + u_aimate.w -1.0) / u_aimate.w;\n // alpha = smoothstep(0., 1., alpha);\n alpha = clamp(alpha, 0.0, 1.0);\n gl_FragColor.a *= alpha;\n }\n\n // \u5F53\u5B58\u5728\u8D34\u56FE\u65F6\u5728\u5E95\u8272\u4E0A\u8D34\u4E0A\u8D34\u56FE\n if(u_line_texture == LineTexture) { // while load texture\n float arcRadio = smoothstep( 0.0, 1.0, (d_segmentIndex / segmentNumber));\n // float arcRadio = smoothstep( 0.0, 1.0, d_distance_ratio);\n\n float count = styleMappingMat[3].g; // \u8D34\u56FE\u5728\u5F27\u7EBF\u4E0A\u91CD\u590D\u7684\u6570\u91CF\n\n float time = 0.0;\n if(u_aimate.x == Animate) {\n time = u_time / u_aimate.y;\n }\n float redioCount = arcRadio * count;\n\n float u = fract(redioCount - time);\n float v = styleMappingMat[3].a; // \u6A2A\u5411 v\n vec2 uv= v_iconMapUV / u_textSize + vec2(u, v) / u_textSize * 64.;\n\n vec4 pattern = texture2D(u_texture, uv);\n\n if(u_aimate.x == Animate) {\n float currentPlane = floor(redioCount - time);\n float textureStep = floor(count * u_aimate.z);\n float a = mod(currentPlane, textureStep);\n if(a < textureStep - 1.0) {\n pattern = vec4(0.0);\n }\n }\n\n if(u_textureBlend == 0.0) { // normal\n pattern.a = 0.0;\n gl_FragColor = filterColor(gl_FragColor + pattern);\n } else { // replace\n pattern.a *= opacity;\n if(gl_FragColor.a <= 0.0) {\n pattern.a = 0.0;\n }\n gl_FragColor = filterColor(pattern);\n }\n \n } else {\n gl_FragColor = filterColor(gl_FragColor);\n }\n // gl_FragColor = filterColor(gl_FragColor);\n}";
21
21
  var arc_line_vert = "#define Animate 0.0\n#define LineTexture 1.0\n\nattribute vec4 a_Color;\nattribute vec3 a_Position;\nattribute vec4 a_Instance;\nattribute float a_Size;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform float segmentNumber;\nuniform vec4 u_aimate: [ 0, 2., 1.0, 0.2 ];\nvarying vec4 v_color;\n\nuniform float u_lineDir: 1.0;\n\nuniform float u_thetaOffset: 0.314;\nuniform float u_icon_step: 100;\nuniform float u_line_texture: 0.0;\nattribute vec2 a_iconMapUV;\nvarying vec2 v_iconMapUV;\n\nuniform float u_opacity: 1.0;\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n#pragma include \"styleMappingCalThetaOffset\"\n\n#pragma include \"projection\"\n#pragma include \"project\"\n#pragma include \"picking\"\n\nfloat bezier3(vec3 arr, float t) {\n float ut = 1. - t;\n return (arr.x * ut + arr.y * t) * ut + (arr.y * ut + arr.z * t) * t;\n}\nvec2 midPoint(vec2 source, vec2 target, float arcThetaOffset) {\n vec2 center = target - source;\n float r = length(center);\n float theta = atan(center.y, center.x);\n float thetaOffset = arcThetaOffset;\n float r2 = r / 2.0 / cos(thetaOffset);\n float theta2 = theta + thetaOffset;\n vec2 mid = vec2(r2*cos(theta2) + source.x, r2*sin(theta2) + source.y);\n if(u_lineDir == 1.0) { // \u6B63\u5411\n return mid;\n } else { // \u9006\u5411\n // (mid + vmin)/2 = (s + t)/2\n vec2 vmid = source + target - mid;\n return vmid;\n }\n // return mid;\n}\nfloat getSegmentRatio(float index) {\n return smoothstep(0.0, 1.0, index / (segmentNumber - 1.));\n}\nvec2 interpolate (vec2 source, vec2 target, float t, float arcThetaOffset) {\n // if the angularDist is PI, linear interpolation is applied. otherwise, use spherical interpolation\n vec2 mid = midPoint(source, target, arcThetaOffset);\n vec3 x = vec3(source.x, mid.x, target.x);\n vec3 y = vec3(source.y, mid.y, target.y);\n return vec2(bezier3(x ,t), bezier3(y,t));\n}\nvec2 getExtrusionOffset(vec2 line_clipspace, float offset_direction) {\n // normalized direction of the line\n vec2 dir_screenspace = normalize(line_clipspace);\n // rotate by 90 degrees\n dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);\n vec2 offset = dir_screenspace * offset_direction * setPickingSize(a_Size) / 2.0;\n return offset;\n}\nvec2 getNormal(vec2 line_clipspace, float offset_direction) {\n // normalized direction of the line\n vec2 dir_screenspace = normalize(line_clipspace);\n // rotate by 90 degrees\n dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);\n return reverse_offset_normal(vec3(dir_screenspace,1.0)).xy * sign(offset_direction);\n}\n\nvoid main() {\n v_color = a_Color;\n\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0 // dataset \u6570\u636E\u96C6\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke -> thetaOffset... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n\n vec2 thetaOffsetAndOffset = calThetaOffsetAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][1] = thetaOffsetAndOffset.r;\n textureOffset = thetaOffsetAndOffset.g;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n\n \n vec2 source = a_Instance.rg; // \u8D77\u59CB\u70B9\n vec2 target = a_Instance.ba; // \u7EC8\u70B9\n float segmentIndex = a_Position.x;\n float segmentRatio = getSegmentRatio(segmentIndex);\n\n float indexDir = mix(-1.0, 1.0, step(segmentIndex, 0.0));\n float nextSegmentRatio = getSegmentRatio(segmentIndex + indexDir);\n float d_distance_ratio;\n \n if(u_aimate.x == Animate) {\n d_distance_ratio = segmentIndex / segmentNumber;\n if(u_lineDir != 1.0) {\n d_distance_ratio = 1.0 - d_distance_ratio;\n }\n }\n\n styleMappingMat[3].b = d_distance_ratio;\n\n // styleMappingMat[0][1] - arcThetaOffset\n vec4 curr = project_position(vec4(interpolate(source, target, segmentRatio, styleMappingMat[0][1]), 0.0, 1.0));\n vec4 next = project_position(vec4(interpolate(source, target, nextSegmentRatio, styleMappingMat[0][1]), 0.0, 1.0));\n // v_normal = getNormal((next.xy - curr.xy) * indexDir, a_Position.y);\n //unProjCustomCoord\n \n vec2 offset = project_pixel(getExtrusionOffset((next.xy - curr.xy) * indexDir, a_Position.y));\n\n\n float d_segmentIndex = a_Position.x + 1.0; // \u5F53\u524D\u9876\u70B9\u5728\u5F27\u7EBF\u4E2D\u6240\u5904\u7684\u5206\u6BB5\u4F4D\u7F6E\n styleMappingMat[3].r = d_segmentIndex;\n\n if(LineTexture == u_line_texture) { // \u5F00\u542F\u8D34\u56FE\u6A21\u5F0F\n\n float arcDistrance = length(source - target); // \u8D77\u59CB\u70B9\u548C\u7EC8\u70B9\u7684\u8DDD\u79BB\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20) { // amap\n arcDistrance *= 1000000.0;\n }\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) { // mapbox\n // arcDistrance *= 8.0;\n arcDistrance = project_pixel_allmap(arcDistrance);\n }\n v_iconMapUV = a_iconMapUV;\n\n float pixelLen = project_pixel_texture(u_icon_step); // \u8D34\u56FE\u6CBF\u5F27\u7EBF\u65B9\u5411\u7684\u957F\u5EA6 - \u968F\u5730\u56FE\u7F29\u653E\u6539\u53D8\n float texCount = floor(arcDistrance/pixelLen); // \u8D34\u56FE\u5728\u5F27\u7EBF\u4E0A\u91CD\u590D\u7684\u6570\u91CF\n styleMappingMat[3].g = texCount;\n\n float lineOffsetWidth = length(offset + offset * sign(a_Position.y)); // \u7EBF\u6A2A\u5411\u504F\u79FB\u7684\u8DDD\u79BB\n float linePixelSize = project_pixel(a_Size); // \u5B9A\u70B9\u4F4D\u7F6E\u504F\u79FB\n styleMappingMat[3].a = lineOffsetWidth/linePixelSize; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n }\n \n\n // gl_Position = project_common_position_to_clipspace(vec4(curr.xy + offset, 0, 1.0));\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n // gl_Position = u_Mvp * (vec4(curr.xy + offset, 0, 1.0));\n gl_Position = u_Mvp * (vec4(curr.xy + offset, 0, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(curr.xy + offset, 0, 1.0));\n }\n setPickingColor(a_PickingColor);\n}\n";
@@ -179,10 +179,10 @@ var ArcModel = function (_BaseModel) {
179
179
  }
180
180
  }, {
181
181
  key: "initModels",
182
- value: function initModels() {
182
+ value: function initModels(callbackModel) {
183
183
  this.updateTexture();
184
184
  this.iconService.on('imageUpdate', this.updateTexture);
185
- return this.buildModels();
185
+ this.buildModels(callbackModel);
186
186
  }
187
187
  }, {
188
188
  key: "clearModels",
@@ -205,7 +205,7 @@ var ArcModel = function (_BaseModel) {
205
205
  return {
206
206
  frag: arc_dash_frag,
207
207
  vert: arc_dash_vert,
208
- type: 'dash'
208
+ type: 'Dash'
209
209
  };
210
210
  }
211
211
 
@@ -213,19 +213,19 @@ var ArcModel = function (_BaseModel) {
213
213
  return {
214
214
  frag: arc_linear_frag,
215
215
  vert: arc_linear_vert,
216
- type: 'linear'
216
+ type: 'Linear'
217
217
  };
218
218
  } else {
219
219
  return {
220
220
  frag: arc_line_frag,
221
221
  vert: arc_line_vert,
222
- type: 'normal'
222
+ type: ''
223
223
  };
224
224
  }
225
225
  }
226
226
  }, {
227
227
  key: "buildModels",
228
- value: function buildModels() {
228
+ value: function buildModels(callbackModel) {
229
229
  var _ref4 = this.layer.getLayerConfig(),
230
230
  _ref4$segmentNumber = _ref4.segmentNumber,
231
231
  segmentNumber = _ref4$segmentNumber === void 0 ? 30 : _ref4$segmentNumber,
@@ -239,8 +239,8 @@ var ArcModel = function (_BaseModel) {
239
239
  vert = _this$getShaders.vert,
240
240
  type = _this$getShaders.type;
241
241
 
242
- return [this.layer.buildLayerModel({
243
- moduleName: 'arc2dline' + type,
242
+ this.layer.buildLayerModel({
243
+ moduleName: 'lineArc2d' + type,
244
244
  vertexShader: vert,
245
245
  fragmentShader: frag,
246
246
  triangulation: LineArcTriangulation,
@@ -250,7 +250,12 @@ var ArcModel = function (_BaseModel) {
250
250
  blend: this.getBlend(),
251
251
  segmentNumber: segmentNumber,
252
252
  stencil: getMask(mask, maskInside)
253
- })];
253
+ }).then(function (model) {
254
+ callbackModel([model]);
255
+ }).catch(function (err) {
256
+ console.warn(err);
257
+ callbackModel([]);
258
+ });
254
259
  }
255
260
  }, {
256
261
  key: "registerBuiltinAttributes",