@antv/l7-layers 2.9.17-alpha.0 → 2.9.17
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/es/Geometry/index.js +2 -12
- package/es/Geometry/index.js.map +1 -1
- package/es/Geometry/models/billboard.d.ts +3 -3
- package/es/Geometry/models/billboard.js +6 -11
- package/es/Geometry/models/billboard.js.map +1 -1
- package/es/Geometry/models/plane.d.ts +3 -3
- package/es/Geometry/models/plane.js +7 -12
- package/es/Geometry/models/plane.js.map +1 -1
- package/es/Geometry/models/sprite.d.ts +3 -3
- package/es/Geometry/models/sprite.js +6 -11
- package/es/Geometry/models/sprite.js.map +1 -1
- package/es/canvas/index.js +2 -12
- package/es/canvas/index.js.map +1 -1
- package/es/citybuliding/building.js +2 -12
- package/es/citybuliding/building.js.map +1 -1
- package/es/citybuliding/models/build.d.ts +1 -2
- package/es/citybuliding/models/build.js +3 -16
- package/es/citybuliding/models/build.js.map +1 -1
- package/es/core/BaseLayer.d.ts +1 -1
- package/es/core/BaseLayer.js +58 -97
- package/es/core/BaseLayer.js.map +1 -1
- package/es/core/BaseModel.d.ts +2 -2
- package/es/core/BaseModel.js +2 -2
- package/es/core/BaseModel.js.map +1 -1
- package/es/core/interface.d.ts +13 -2
- package/es/core/interface.js.map +1 -1
- package/es/core/triangulation.d.ts +0 -1
- package/es/core/triangulation.js +11 -37
- package/es/core/triangulation.js.map +1 -1
- package/es/earth/index.js +2 -8
- package/es/earth/index.js.map +1 -1
- package/es/earth/models/atmosphere.d.ts +2 -2
- package/es/earth/models/atmosphere.js +6 -11
- package/es/earth/models/atmosphere.js.map +1 -1
- package/es/earth/models/base.d.ts +2 -2
- package/es/earth/models/base.js +6 -11
- package/es/earth/models/base.js.map +1 -1
- package/es/earth/models/bloomsphere.d.ts +2 -2
- package/es/earth/models/bloomsphere.js +6 -11
- package/es/earth/models/bloomsphere.js.map +1 -1
- package/es/heatmap/index.js +5 -17
- package/es/heatmap/index.js.map +1 -1
- package/es/heatmap/models/grid.d.ts +2 -2
- package/es/heatmap/models/grid.js +8 -12
- package/es/heatmap/models/grid.js.map +1 -1
- package/es/heatmap/models/grid3d.d.ts +2 -2
- package/es/heatmap/models/grid3d.js +6 -12
- package/es/heatmap/models/grid3d.js.map +1 -1
- package/es/heatmap/models/heatmap.d.ts +2 -2
- package/es/heatmap/models/heatmap.js +62 -112
- package/es/heatmap/models/heatmap.js.map +1 -1
- package/es/heatmap/models/hexagon.d.ts +2 -2
- package/es/heatmap/models/hexagon.js +6 -11
- package/es/heatmap/models/hexagon.js.map +1 -1
- package/es/image/index.d.ts +1 -1
- package/es/image/index.js +16 -14
- package/es/image/index.js.map +1 -1
- package/es/image/models/dataImage.d.ts +22 -0
- package/es/image/models/dataImage.js +230 -0
- package/es/image/models/dataImage.js.map +1 -0
- package/es/image/models/image.d.ts +4 -3
- package/es/image/models/image.js +14 -11
- package/es/image/models/image.js.map +1 -1
- package/es/image/models/index.d.ts +1 -1
- package/es/image/models/index.js +3 -1
- package/es/image/models/index.js.map +1 -1
- package/es/line/index.d.ts +2 -0
- package/es/line/index.js +5 -12
- package/es/line/index.js.map +1 -1
- package/es/line/models/arc.d.ts +2 -2
- package/es/line/models/arc.js +10 -15
- package/es/line/models/arc.js.map +1 -1
- package/es/line/models/arc_3d.d.ts +2 -2
- package/es/line/models/arc_3d.js +8 -13
- package/es/line/models/arc_3d.js.map +1 -1
- package/es/line/models/arcmini.d.ts +9 -0
- package/es/line/models/arcmini.js +145 -0
- package/es/line/models/arcmini.js.map +1 -0
- package/es/line/models/earthArc_3d.d.ts +2 -2
- package/es/line/models/earthArc_3d.js +9 -17
- package/es/line/models/earthArc_3d.js.map +1 -1
- package/es/line/models/great_circle.d.ts +2 -2
- package/es/line/models/great_circle.js +8 -13
- package/es/line/models/great_circle.js.map +1 -1
- package/es/line/models/half.d.ts +2 -2
- package/es/line/models/half.js +29 -46
- package/es/line/models/half.js.map +1 -1
- package/es/line/models/index.d.ts +1 -1
- package/es/line/models/index.js +2 -0
- package/es/line/models/index.js.map +1 -1
- package/es/line/models/line.d.ts +2 -2
- package/es/line/models/line.js +16 -28
- package/es/line/models/line.js.map +1 -1
- package/es/line/models/linearline.d.ts +11 -2
- package/es/line/models/linearline.js +24 -14
- package/es/line/models/linearline.js.map +1 -1
- package/es/line/models/simpleLine.d.ts +2 -3
- package/es/line/models/simpleLine.js +18 -66
- package/es/line/models/simpleLine.js.map +1 -1
- package/es/line/models/tile.d.ts +11 -2
- package/es/line/models/tile.js +39 -45
- package/es/line/models/tile.js.map +1 -1
- package/es/line/models/wall.d.ts +2 -2
- package/es/line/models/wall.js +9 -13
- package/es/line/models/wall.js.map +1 -1
- package/es/mask/index.js +2 -12
- package/es/mask/index.js.map +1 -1
- package/es/mask/models/fill.d.ts +2 -2
- package/es/mask/models/fill.js +27 -53
- package/es/mask/models/fill.js.map +1 -1
- package/es/plugins/DataMappingPlugin.js +8 -29
- package/es/plugins/DataMappingPlugin.js.map +1 -1
- package/es/plugins/DataSourcePlugin.js +5 -14
- package/es/plugins/DataSourcePlugin.js.map +1 -1
- package/es/plugins/LayerModelPlugin.d.ts +0 -2
- package/es/plugins/LayerModelPlugin.js +7 -33
- package/es/plugins/LayerModelPlugin.js.map +1 -1
- package/es/plugins/PixelPickingPlugin.js +13 -16
- package/es/plugins/PixelPickingPlugin.js.map +1 -1
- package/es/point/index.d.ts +1 -1
- package/es/point/index.js +8 -15
- package/es/point/index.js.map +1 -1
- package/es/point/models/earthExtrude.d.ts +2 -2
- package/es/point/models/earthExtrude.js +14 -16
- package/es/point/models/earthExtrude.js.map +1 -1
- package/es/point/models/earthFill.d.ts +11 -2
- package/es/point/models/earthFill.js +22 -13
- package/es/point/models/earthFill.js.map +1 -1
- package/es/point/models/extrude.d.ts +2 -2
- package/es/point/models/extrude.js +27 -49
- package/es/point/models/extrude.js.map +1 -1
- package/es/point/models/fill.d.ts +2 -2
- package/es/point/models/fill.js +41 -59
- package/es/point/models/fill.js.map +1 -1
- package/es/point/models/fillmage.d.ts +7 -2
- package/es/point/models/fillmage.js +22 -13
- package/es/point/models/fillmage.js.map +1 -1
- package/es/point/models/icon-font.d.ts +11 -0
- package/es/point/models/icon-font.js +181 -0
- package/es/point/models/icon-font.js.map +1 -0
- package/es/point/models/image.d.ts +2 -2
- package/es/point/models/image.js +6 -11
- package/es/point/models/image.js.map +1 -1
- package/es/point/models/index.d.ts +1 -1
- package/es/point/models/index.js +2 -0
- package/es/point/models/index.js.map +1 -1
- package/es/point/models/normal.d.ts +2 -2
- package/es/point/models/normal.js +6 -11
- package/es/point/models/normal.js.map +1 -1
- package/es/point/models/radar.d.ts +11 -2
- package/es/point/models/radar.js +22 -13
- package/es/point/models/radar.js.map +1 -1
- package/es/point/models/simplePoint.d.ts +2 -2
- package/es/point/models/simplePoint.js +6 -11
- package/es/point/models/simplePoint.js.map +1 -1
- package/es/point/models/text.d.ts +2 -3
- package/es/point/models/text.js +75 -108
- package/es/point/models/text.js.map +1 -1
- package/es/point/models/tile.d.ts +11 -2
- package/es/point/models/tile.js +25 -22
- package/es/point/models/tile.js.map +1 -1
- package/es/polygon/index.js +2 -12
- package/es/polygon/index.js.map +1 -1
- package/es/polygon/models/extrude.d.ts +2 -2
- package/es/polygon/models/extrude.js +5 -10
- package/es/polygon/models/extrude.js.map +1 -1
- package/es/polygon/models/fill.d.ts +2 -2
- package/es/polygon/models/fill.js +13 -27
- package/es/polygon/models/fill.js.map +1 -1
- package/es/polygon/models/ocean.d.ts +2 -2
- package/es/polygon/models/ocean.js +6 -12
- package/es/polygon/models/ocean.js.map +1 -1
- package/es/polygon/models/tile.d.ts +3 -2
- package/es/polygon/models/tile.js +27 -17
- package/es/polygon/models/tile.js.map +1 -1
- package/es/polygon/models/water.d.ts +2 -2
- package/es/polygon/models/water.js +6 -12
- package/es/polygon/models/water.js.map +1 -1
- package/es/raster/image.d.ts +0 -0
- package/es/raster/image.js +2 -0
- package/es/raster/image.js.map +1 -0
- package/es/raster/index.js +2 -12
- package/es/raster/index.js.map +1 -1
- package/es/raster/models/raster.d.ts +3 -3
- package/es/raster/models/raster.js +7 -11
- package/es/raster/models/raster.js.map +1 -1
- package/es/raster/raster2d.d.ts +27 -0
- package/es/raster/raster2d.js +158 -0
- package/es/raster/raster2d.js.map +1 -0
- package/es/tile/manager/tileLayerManager.js +21 -4
- package/es/tile/manager/tileLayerManager.js.map +1 -1
- package/es/tile/manager/tilePickerManager.js +0 -1
- package/es/tile/manager/tilePickerManager.js.map +1 -1
- package/es/tile/tileFactory/base.js.map +1 -1
- package/es/tile/tileFactory/point.js.map +1 -1
- package/es/tile/tileFactory/rasterDataLayer.js +2 -12
- package/es/tile/tileFactory/rasterDataLayer.js.map +1 -1
- package/es/tile/tileFactory/vectorLayer.js +2 -12
- package/es/tile/tileFactory/vectorLayer.js.map +1 -1
- package/es/utils/extrude_polyline.d.ts +0 -15
- package/es/utils/extrude_polyline.js +6 -138
- package/es/utils/extrude_polyline.js.map +1 -1
- package/es/utils/geo.d.ts +12 -0
- package/es/utils/geo.js +53 -0
- package/es/utils/geo.js.map +1 -0
- package/es/utils/simpleLine.d.ts +23 -0
- package/es/utils/simpleLine.js +105 -0
- package/es/utils/simpleLine.js.map +1 -0
- package/es/wind/index.js +2 -12
- package/es/wind/index.js.map +1 -1
- package/es/wind/models/wind.d.ts +2 -2
- package/es/wind/models/wind.js +33 -36
- package/es/wind/models/wind.js.map +1 -1
- package/lib/Geometry/index.js +2 -12
- package/lib/Geometry/index.js.map +1 -1
- package/lib/Geometry/models/billboard.js +6 -11
- package/lib/Geometry/models/billboard.js.map +1 -1
- package/lib/Geometry/models/plane.js +7 -12
- package/lib/Geometry/models/plane.js.map +1 -1
- package/lib/Geometry/models/sprite.js +6 -11
- package/lib/Geometry/models/sprite.js.map +1 -1
- package/lib/canvas/index.js +2 -12
- package/lib/canvas/index.js.map +1 -1
- package/lib/citybuliding/building.js +2 -12
- package/lib/citybuliding/building.js.map +1 -1
- package/lib/citybuliding/models/build.js +3 -16
- package/lib/citybuliding/models/build.js.map +1 -1
- package/lib/core/BaseLayer.js +57 -96
- package/lib/core/BaseLayer.js.map +1 -1
- package/lib/core/BaseModel.js +2 -2
- package/lib/core/BaseModel.js.map +1 -1
- package/lib/core/interface.js.map +1 -1
- package/lib/core/triangulation.js +16 -40
- package/lib/core/triangulation.js.map +1 -1
- package/lib/earth/index.js +2 -8
- package/lib/earth/index.js.map +1 -1
- package/lib/earth/models/atmosphere.js +6 -11
- package/lib/earth/models/atmosphere.js.map +1 -1
- package/lib/earth/models/base.js +6 -11
- package/lib/earth/models/base.js.map +1 -1
- package/lib/earth/models/bloomsphere.js +6 -11
- package/lib/earth/models/bloomsphere.js.map +1 -1
- package/lib/heatmap/index.js +5 -17
- package/lib/heatmap/index.js.map +1 -1
- package/lib/heatmap/models/grid.js +8 -12
- package/lib/heatmap/models/grid.js.map +1 -1
- package/lib/heatmap/models/grid3d.js +6 -12
- package/lib/heatmap/models/grid3d.js.map +1 -1
- package/lib/heatmap/models/heatmap.js +62 -113
- package/lib/heatmap/models/heatmap.js.map +1 -1
- package/lib/heatmap/models/hexagon.js +6 -11
- package/lib/heatmap/models/hexagon.js.map +1 -1
- package/lib/image/index.js +16 -14
- package/lib/image/index.js.map +1 -1
- package/lib/image/models/dataImage.js +245 -0
- package/lib/image/models/dataImage.js.map +1 -0
- package/lib/image/models/image.js +14 -11
- package/lib/image/models/image.js.map +1 -1
- package/lib/image/models/index.js +4 -1
- package/lib/image/models/index.js.map +1 -1
- package/lib/line/index.js +5 -12
- package/lib/line/index.js.map +1 -1
- package/lib/line/models/arc.js +10 -15
- package/lib/line/models/arc.js.map +1 -1
- package/lib/line/models/arc_3d.js +8 -13
- package/lib/line/models/arc_3d.js.map +1 -1
- package/lib/line/models/arcmini.js +161 -0
- package/lib/line/models/arcmini.js.map +1 -0
- package/lib/line/models/earthArc_3d.js +9 -17
- package/lib/line/models/earthArc_3d.js.map +1 -1
- package/lib/line/models/great_circle.js +8 -13
- package/lib/line/models/great_circle.js.map +1 -1
- package/lib/line/models/half.js +29 -48
- package/lib/line/models/half.js.map +1 -1
- package/lib/line/models/index.js +3 -0
- package/lib/line/models/index.js.map +1 -1
- package/lib/line/models/line.js +18 -29
- package/lib/line/models/line.js.map +1 -1
- package/lib/line/models/linearline.js +24 -14
- package/lib/line/models/linearline.js.map +1 -1
- package/lib/line/models/simpleLine.js +18 -66
- package/lib/line/models/simpleLine.js.map +1 -1
- package/lib/line/models/tile.js +39 -47
- package/lib/line/models/tile.js.map +1 -1
- package/lib/line/models/wall.js +9 -13
- package/lib/line/models/wall.js.map +1 -1
- package/lib/mask/index.js +2 -12
- package/lib/mask/index.js.map +1 -1
- package/lib/mask/models/fill.js +27 -55
- package/lib/mask/models/fill.js.map +1 -1
- package/lib/plugins/DataMappingPlugin.js +8 -29
- package/lib/plugins/DataMappingPlugin.js.map +1 -1
- package/lib/plugins/DataSourcePlugin.js +4 -13
- package/lib/plugins/DataSourcePlugin.js.map +1 -1
- package/lib/plugins/LayerModelPlugin.js +7 -33
- package/lib/plugins/LayerModelPlugin.js.map +1 -1
- package/lib/plugins/PixelPickingPlugin.js +13 -16
- package/lib/plugins/PixelPickingPlugin.js.map +1 -1
- package/lib/point/index.js +8 -15
- package/lib/point/index.js.map +1 -1
- package/lib/point/models/earthExtrude.js +15 -16
- package/lib/point/models/earthExtrude.js.map +1 -1
- package/lib/point/models/earthFill.js +22 -13
- package/lib/point/models/earthFill.js.map +1 -1
- package/lib/point/models/extrude.js +28 -51
- package/lib/point/models/extrude.js.map +1 -1
- package/lib/point/models/fill.js +42 -61
- package/lib/point/models/fill.js.map +1 -1
- package/lib/point/models/fillmage.js +22 -13
- package/lib/point/models/fillmage.js.map +1 -1
- package/lib/point/models/icon-font.js +196 -0
- package/lib/point/models/icon-font.js.map +1 -0
- package/lib/point/models/image.js +6 -11
- package/lib/point/models/image.js.map +1 -1
- package/lib/point/models/index.js +3 -0
- package/lib/point/models/index.js.map +1 -1
- package/lib/point/models/normal.js +6 -11
- package/lib/point/models/normal.js.map +1 -1
- package/lib/point/models/radar.js +22 -13
- package/lib/point/models/radar.js.map +1 -1
- package/lib/point/models/simplePoint.js +6 -11
- package/lib/point/models/simplePoint.js.map +1 -1
- package/lib/point/models/text.js +78 -110
- package/lib/point/models/text.js.map +1 -1
- package/lib/point/models/tile.js +25 -22
- package/lib/point/models/tile.js.map +1 -1
- package/lib/polygon/index.js +2 -12
- package/lib/polygon/index.js.map +1 -1
- package/lib/polygon/models/extrude.js +5 -10
- package/lib/polygon/models/extrude.js.map +1 -1
- package/lib/polygon/models/fill.js +11 -25
- package/lib/polygon/models/fill.js.map +1 -1
- package/lib/polygon/models/ocean.js +6 -12
- package/lib/polygon/models/ocean.js.map +1 -1
- package/lib/polygon/models/tile.js +27 -17
- package/lib/polygon/models/tile.js.map +1 -1
- package/lib/polygon/models/water.js +6 -12
- package/lib/polygon/models/water.js.map +1 -1
- package/lib/raster/image.js +2 -0
- package/lib/raster/image.js.map +1 -0
- package/lib/raster/index.js +2 -12
- package/lib/raster/index.js.map +1 -1
- package/lib/raster/models/raster.js +7 -11
- package/lib/raster/models/raster.js.map +1 -1
- package/lib/raster/raster2d.js +172 -0
- package/lib/raster/raster2d.js.map +1 -0
- package/lib/tile/manager/tileLayerManager.js +21 -4
- package/lib/tile/manager/tileLayerManager.js.map +1 -1
- package/lib/tile/manager/tilePickerManager.js +0 -1
- package/lib/tile/manager/tilePickerManager.js.map +1 -1
- package/lib/tile/tileFactory/base.js.map +1 -1
- package/lib/tile/tileFactory/point.js.map +1 -1
- package/lib/tile/tileFactory/rasterDataLayer.js +2 -12
- package/lib/tile/tileFactory/rasterDataLayer.js.map +1 -1
- package/lib/tile/tileFactory/vectorLayer.js +2 -12
- package/lib/tile/tileFactory/vectorLayer.js.map +1 -1
- package/lib/utils/extrude_polyline.js +6 -140
- package/lib/utils/extrude_polyline.js.map +1 -1
- package/lib/utils/geo.js +65 -0
- package/lib/utils/geo.js.map +1 -0
- package/lib/utils/simpleLine.js +117 -0
- package/lib/utils/simpleLine.js.map +1 -0
- package/lib/wind/index.js +2 -12
- package/lib/wind/index.js.map +1 -1
- package/lib/wind/models/wind.js +33 -36
- package/lib/wind/models/wind.js.map +1 -1
- package/package.json +8 -9
package/lib/line/models/line.js
CHANGED
|
@@ -29,11 +29,13 @@ var _l7Utils = require("@antv/l7-utils");
|
|
|
29
29
|
|
|
30
30
|
var _BaseModel2 = _interopRequireDefault(require("../../core/BaseModel"));
|
|
31
31
|
|
|
32
|
+
var _triangulation = require("../../core/triangulation");
|
|
33
|
+
|
|
32
34
|
function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; }
|
|
33
35
|
|
|
34
36
|
function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
|
|
35
37
|
|
|
36
|
-
var line_dash_frag = "#define LineTypeSolid 0.0\nuniform float u_opacity : 1.0;\n\nvarying vec4 v_color;\n\n// dash\nvarying vec4 v_dash_array;\n\n#pragma include \"picking\"\n\nuniform float u_time;\nuniform vec4 u_aimate: [ 0, 2., 1.0, 0.2 ]; // \u63A7\u5236\u8FD0\u52A8\n\nvarying mat4 styleMappingMat;\n// [animate, duration, interval, trailLength],\nvoid main() {\n float opacity = styleMappingMat[0][0];\n float d_distance_ratio = styleMappingMat[3].r; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n gl_FragColor = v_color;\n gl_FragColor.a *= opacity; // \u5168\u5C40\u900F\u660E\u5EA6\n
|
|
38
|
+
var line_dash_frag = "#define LineTypeSolid 0.0\nuniform float u_opacity : 1.0;\n\nvarying vec4 v_color;\n\n// dash\nvarying vec4 v_dash_array;\n\n#pragma include \"picking\"\n\nuniform float u_time;\nuniform vec4 u_aimate: [ 0, 2., 1.0, 0.2 ]; // \u63A7\u5236\u8FD0\u52A8\n\nvarying mat4 styleMappingMat;\n// [animate, duration, interval, trailLength],\nvoid main() {\n float opacity = styleMappingMat[0][0];\n float d_distance_ratio = styleMappingMat[3].r; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n gl_FragColor = v_color;\n gl_FragColor.a *= opacity; // \u5168\u5C40\u900F\u660E\u5EA6\n \n float dashLength = mod(d_distance_ratio, v_dash_array.x + v_dash_array.y + v_dash_array.z + v_dash_array.w);\n if(dashLength < v_dash_array.x || (dashLength > (v_dash_array.x + v_dash_array.y) && dashLength < v_dash_array.x + v_dash_array.y + v_dash_array.z)) {\n // \u5B9E\u7EBF\u90E8\u5206\n } else {\n // \u865A\u7EBF\u90E8\u5206\n discard\n }\n\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
|
|
37
39
|
var line_dash_vert = "#define LineTypeSolid 0.0\n#define LineTypeDash 1.0\n#define Animate 0.0\n\nattribute float a_Miter;\nattribute vec4 a_Color;\nattribute vec2 a_Size;\nattribute vec3 a_Normal;\nattribute vec3 a_Position;\n\nattribute vec2 a_iconMapUV;\n\n// dash line\nattribute float a_Total_Distance;\nattribute vec2 a_DistanceAndIndex;\n\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform vec4 u_dash_array: [10.0, 5., 0, 0];\n\nuniform float u_vertexScale: 1.0;\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nvarying vec4 v_color;\nvarying vec4 v_dash_array;\n\nuniform float u_opacity: 1.0;\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\nvoid main() {\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0 // distance_ratio/distance/pixelLen/texV\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n\n v_dash_array = pow(2.0, 20.0 - u_Zoom) * u_dash_array / a_Total_Distance;\n v_color = a_Color;\n\n vec3 size = a_Miter * setPickingSize(a_Size.x) * reverse_offset_normal(a_Normal);\n vec2 offset = project_pixel(size.xy);\n\n // \u8BBE\u7F6E\u6570\u636E\u96C6\u7684\u53C2\u6570\n styleMappingMat[3][0] = a_DistanceAndIndex.x / a_Total_Distance; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n styleMappingMat[3][1] = a_DistanceAndIndex.x; // \u5F53\u524D\u9876\u70B9\u7684\u8DDD\u79BB\n\n vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0));\n\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, a_Size.y, 1.0));\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xy + offset, project_pixel(a_Size.y), 1.0));\n } else {\n float lineHeight = a_Size.y;\n \n // #define COORDINATE_SYSTEM_P20 5.0\n // #define COORDINATE_SYSTEM_P20_OFFSET 6.0\n // amap1.x\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20 || u_CoordinateSystem == COORDINATE_SYSTEM_P20_OFFSET) {\n // \u4FDD\u6301\u9AD8\u5EA6\u76F8\u5BF9\u4E0D\u53D8\n lineHeight *= pow(2.0, 20.0 - u_Zoom);\n }\n\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, lineHeight, 1.0));\n }\n\n setPickingColor(a_PickingColor);\n}\n";
|
|
38
40
|
var line_frag = "#define Animate 0.0\n#define LineTexture 1.0\nuniform float u_blur : 0.99;\nuniform float u_opacity : 1.0;\nuniform float u_textureBlend;\n\nuniform float u_borderWidth: 0.0;\nuniform vec4 u_borderColor;\nvarying vec4 v_color;\n\n// line texture\nuniform float u_line_texture;\nuniform sampler2D u_texture;\nuniform vec2 u_textSize;\n\nvarying vec2 v_iconMapUV;\n\n#pragma include \"picking\"\n\nuniform float u_time;\nuniform vec4 u_aimate: [ 0, 2., 1.0, 0.2 ]; // \u63A7\u5236\u8FD0\u52A8\n\nvarying mat4 styleMappingMat;\n// [animate, duration, interval, trailLength],\nvoid main() {\n float opacity = styleMappingMat[0][0];\n float animateSpeed = 0.0; // \u8FD0\u52A8\u901F\u5EA6\n float d_distance_ratio = styleMappingMat[3].r; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n gl_FragColor = v_color;\n // anti-alias\n // float blur = 1.0 - smoothstep(u_blur, 1., length(v_normal.xy));\n gl_FragColor.a *= opacity; // \u5168\u5C40\u900F\u660E\u5EA6\n if(u_aimate.x == Animate) {\n animateSpeed = u_time / u_aimate.y;\n float alpha =1.0 - fract( mod(1.0- d_distance_ratio, u_aimate.z)* (1.0/ u_aimate.z) + animateSpeed);\n alpha = (alpha + u_aimate.w -1.0) / u_aimate.w;\n alpha = smoothstep(0., 1., alpha);\n gl_FragColor.a *= alpha;\n }\n\n if(u_line_texture == LineTexture) { // while load texture\n float aDistance = styleMappingMat[3].g; // \u5F53\u524D\u9876\u70B9\u7684\u8DDD\u79BB\n float d_texPixelLen = styleMappingMat[3].b; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n float u = fract(mod(aDistance, d_texPixelLen)/d_texPixelLen - animateSpeed);\n float v = styleMappingMat[3].a; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n // v = max(smoothstep(0.95, 1.0, v), v);\n vec2 uv= v_iconMapUV / u_textSize + vec2(u, v) / u_textSize * 64.;\n \n // gl_FragColor = filterColor(gl_FragColor + texture2D(u_texture, vec2(u, v)));\n // gl_FragColor = filterColor(gl_FragColor + texture2D(u_texture, uv));\n vec4 pattern = texture2D(u_texture, uv);\n\n if(u_textureBlend == 0.0) { // normal\n pattern.a = 0.0;\n gl_FragColor += pattern;\n } else { // replace\n pattern.a *= opacity;\n if(gl_FragColor.a <= 0.0) {\n pattern.a = 0.0;\n }\n gl_FragColor = pattern;\n }\n } \n\n float v = styleMappingMat[3].a;\n float borderWidth = min(0.5, u_borderWidth);\n // \u7ED8\u5236 border\n if(borderWidth > 0.01) {\n float borderOuterWidth = borderWidth/2.0;\n\n if(v >= 1.0 - borderWidth || v <= borderWidth) {\n if(v > borderWidth) {\n float linear = smoothstep(0.0, 1.0, (v - (1.0 - borderWidth))/borderWidth);\n gl_FragColor.rgb = mix(gl_FragColor.rgb, u_borderColor.rgb, linear);\n } else if(v <= borderWidth) {\n float linear = smoothstep(0.0, 1.0, v/borderWidth);\n gl_FragColor.rgb = mix(u_borderColor.rgb, gl_FragColor.rgb, linear);\n }\n }\n\n if(v < borderOuterWidth) {\n gl_FragColor.a = mix(0.0, gl_FragColor.a, v/borderOuterWidth);\n } else if(v > 1.0 - borderOuterWidth) {\n gl_FragColor.a = mix(gl_FragColor.a, 0.0, (v - (1.0 - borderOuterWidth))/borderOuterWidth);\n }\n }\n\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
|
|
39
41
|
var line_vert = "\n#define Animate 0.0\n\nattribute float a_Miter;\nattribute vec4 a_Color;\nattribute vec2 a_Size;\nattribute vec3 a_Normal;\nattribute vec3 a_Position;\n\nattribute vec2 a_iconMapUV;\n\n// dash line\nattribute float a_Total_Distance;\nattribute vec2 a_DistanceAndIndex;\n\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform vec4 u_aimate: [ 0, 2., 1.0, 0.2 ];\nuniform float u_icon_step: 100;\n\nuniform float u_heightfixed: 0.0;\nuniform float u_vertexScale: 1.0;\nuniform float u_raisingHeight: 0.0;\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nvarying vec4 v_color;\n\n// texV \u7EBF\u56FE\u5C42 - \u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\uFF08\u7EBF\u7684\u5BBD\u5EA6\u65B9\u5411\uFF09\nvarying vec2 v_iconMapUV;\n\n\nuniform float u_linearColor: 0;\nuniform float u_arrow: 0.0;\nuniform float u_arrowHeight: 3.0;\nuniform float u_arrowWidth: 2.0;\nuniform float u_tailWidth: 1.0;\n\nuniform float u_opacity: 1.0;\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\nvec2 calculateArrow(vec2 offset) {\n /*\n * \u5728\u652F\u6301\u7BAD\u5934\u7684\u65F6\u5019\uFF0C\u7B2C\u4E8C\u3001\u7B2C\u4E09\u7EC4\u9876\u70B9\u662F\u989D\u5916\u63D2\u5165\u7528\u4E8E\u6784\u5EFA\u9876\u70B9\u7684\n */\n float arrowFlag = -1.0;\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) {\n // \u9AD8\u5FB7 2.0 \u7684\u65CB\u8F6C\u89D2\u5EA6\u4E0D\u540C\n arrowFlag = 1.0;\n }\n float pi = arrowFlag * 3.1415926/2.;\n if(a_Miter < 0.) {\n // \u6839\u636E\u7EBF\u7684\u4E24\u4FA7\u504F\u79FB\u4E0D\u540C\u3001\u65CB\u8F6C\u7684\u65B9\u5411\u76F8\u53CD\n pi = -pi;\n }\n highp float angle_sin = sin(pi);\n highp float angle_cos = cos(pi);\n // \u8BA1\u7B97\u5782\u76F4\u4E0E\u7EBF\u65B9\u5411\u7684\u65CB\u8F6C\u77E9\u9635\n mat2 rotation_matrix = mat2(angle_cos, -1.0 * angle_sin, angle_sin, angle_cos);\n float arrowWidth = u_arrowWidth;\n float arrowHeight = u_arrowHeight;\n\n vec2 arrowOffset = vec2(0.0);\n /*\n * a_DistanceAndIndex.y \u7528\u4E8E\u6807\u8BB0\u5F53\u524D\u9876\u70B9\u5C5E\u4E8E\u54EA\u4E00\u7EC4\uFF08\u4E24\u4E2A\u9876\u70B9\u4E00\u7EC4\uFF0C\u6784\u6210\u7EBF\u7684\u5176\u5B9E\u662F\u77E9\u5F62\uFF0C\u6700\u7B80\u9700\u8981\u56DB\u4E2A\u9876\u70B9\u3001\u4E24\u7EC4\u9876\u70B9\u6784\u6210\uFF09\n */\n if(a_DistanceAndIndex.y == 0.0) {\n // \u7BAD\u5934\u5C16\u90E8\n offset = vec2(0.0);\n } else if(a_DistanceAndIndex.y == 1.0) {\n // \u7BAD\u5934\u4E24\u4FA7\n arrowOffset = rotation_matrix*(offset * arrowHeight);\n offset += arrowOffset; // \u6CBF\u7EBF\u504F\u79FB\n offset = offset * arrowWidth; // \u5782\u76F4\u7EBF\u5411\u5916\u504F\u79FB\uFF08\u662F\u6784\u5EFA\u7BAD\u5934\u4E24\u4FA7\u7684\u9876\u70B9\uFF09\n } else if(a_DistanceAndIndex.y == 2.0 || a_DistanceAndIndex.y == 3.0 || a_DistanceAndIndex.y == 4.0) {\n // \u504F\u79FB\u5176\u4F59\u7684\u70B9\u4F4D\uFF08\u5C06\u957F\u5EA6\u8BA9\u4F4D\u7ED9\u7BAD\u5934\uFF09\n arrowOffset = rotation_matrix*(offset * arrowHeight) * arrowWidth;\n offset += arrowOffset;// \u6CBF\u7EBF\u504F\u79FB\n }\n\n return offset;\n}\n\nvoid main() {\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0 // distance_ratio/distance/pixelLen/texV\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n\n float d_texPixelLen; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n\n v_iconMapUV = a_iconMapUV;\n d_texPixelLen = project_float_pixel(u_icon_step);\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) {\n d_texPixelLen *= 10.0;\n }\n\n v_color = a_Color;\n\n vec3 size = a_Miter * setPickingSize(a_Size.x) * reverse_offset_normal(a_Normal);\n \n vec2 offset = project_pixel(size.xy);\n\n float lineDistance = a_DistanceAndIndex.x;\n float currentLinePointRatio = lineDistance / a_Total_Distance;\n \n if(u_arrow > 0.0) {\n // \u8BA1\u7B97\u7BAD\u5934\n offset = calculateArrow(offset);\n\n if(a_DistanceAndIndex.y > 4.0) {\n offset *= mix(1.0, u_tailWidth, currentLinePointRatio);\n }\n }\n\n float lineOffsetWidth = length(offset + offset * sign(a_Miter)); // \u7EBF\u6A2A\u5411\u504F\u79FB\u7684\u8DDD\u79BB\uFF08\u5411\u4E24\u4FA7\u504F\u79FB\u7684\u548C\uFF09\n float linePixelSize = project_pixel(a_Size.x) * 2.0; // \u5B9A\u70B9\u4F4D\u7F6E\u504F\u79FB\uFF0C\u6309\u5730\u56FE\u7B49\u7EA7\u7F29\u653E\u540E\u7684\u8DDD\u79BB \u5355\u4FA7 * 2\n float texV = lineOffsetWidth/linePixelSize; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n // \u8BBE\u7F6E\u6570\u636E\u96C6\u7684\u53C2\u6570\n styleMappingMat[3][0] = currentLinePointRatio; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n styleMappingMat[3][1] = lineDistance; // \u5F53\u524D\u9876\u70B9\u7684\u8DDD\u79BB\n styleMappingMat[3][2] = d_texPixelLen; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n styleMappingMat[3][3] = texV; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0));\n\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, a_Size.y, 1.0));\n\n float h = float(a_Position.z) * u_vertexScale; // \u7EBF\u9876\u70B9\u7684\u9AD8\u5EA6 - \u517C\u5BB9\u4E0D\u5B58\u5728\u7B2C\u4E09\u4E2A\u6570\u503C\u7684\u60C5\u51B5 vertex height\n float lineHeight = a_Size.y; // size \u7B2C\u4E8C\u4E2A\u53C2\u6570\u4EE3\u8868\u7684\u9AD8\u5EA6 [linewidth, lineheight]\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n lineHeight *= 0.2; // \u4FDD\u6301\u548C amap/mapbox \u4E00\u81F4\u7684\u6548\u679C\n h *= 0.2;\n if(u_heightfixed < 1.0) {\n lineHeight = project_pixel(a_Size.y);\n }\n gl_Position = u_Mvp * (vec4(project_pos.xy + offset, lineHeight + h + u_raisingHeight, 1.0));\n } else {\n // mapbox - amap\n \n // \u517C\u5BB9 mapbox \u5728\u7EBF\u9AD8\u5EA6\u4E0A\u7684\u6548\u679C\u8868\u73B0\u57FA\u672C\u4E00\u81F4\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n // mapbox\n // \u4FDD\u6301\u9AD8\u5EA6\u76F8\u5BF9\u4E0D\u53D8\n float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);\n h *= mapboxZoomScale;\n h += u_raisingHeight * mapboxZoomScale;\n if(u_heightfixed > 0.0) {\n lineHeight *= mapboxZoomScale;\n }\n \n } else {\n // amap\n h += u_raisingHeight;\n // lineHeight \u9876\u70B9\u504F\u79FB\u9AD8\u5EA6\n if(u_heightfixed < 1.0) {\n lineHeight *= pow(2.0, 20.0 - u_Zoom);\n }\n }\n\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, lineHeight + h, 1.0));\n }\n\n setPickingColor(a_PickingColor);\n}\n";
|
|
@@ -207,10 +209,10 @@ var LineModel = function (_BaseModel) {
|
|
|
207
209
|
}
|
|
208
210
|
}, {
|
|
209
211
|
key: "initModels",
|
|
210
|
-
value: function initModels(
|
|
212
|
+
value: function initModels() {
|
|
211
213
|
this.updateTexture();
|
|
212
214
|
this.iconService.on('imageUpdate', this.updateTexture);
|
|
213
|
-
this.buildModels(
|
|
215
|
+
return this.buildModels();
|
|
214
216
|
}
|
|
215
217
|
}, {
|
|
216
218
|
key: "clearModels",
|
|
@@ -223,46 +225,33 @@ var LineModel = function (_BaseModel) {
|
|
|
223
225
|
}
|
|
224
226
|
}, {
|
|
225
227
|
key: "buildModels",
|
|
226
|
-
value: function buildModels(
|
|
228
|
+
value: function buildModels() {
|
|
227
229
|
var _ref3 = this.layer.getLayerConfig(),
|
|
228
230
|
_ref3$mask = _ref3.mask,
|
|
229
231
|
mask = _ref3$mask === void 0 ? false : _ref3$mask,
|
|
230
232
|
_ref3$maskInside = _ref3.maskInside,
|
|
231
233
|
maskInside = _ref3$maskInside === void 0 ? true : _ref3$maskInside,
|
|
232
234
|
_ref3$depth = _ref3.depth,
|
|
233
|
-
depth = _ref3$depth === void 0 ? false : _ref3$depth
|
|
234
|
-
_ref3$workerEnabled = _ref3.workerEnabled,
|
|
235
|
-
workerEnabled = _ref3$workerEnabled === void 0 ? false : _ref3$workerEnabled,
|
|
236
|
-
enablePicking = _ref3.enablePicking;
|
|
235
|
+
depth = _ref3$depth === void 0 ? false : _ref3$depth;
|
|
237
236
|
|
|
238
237
|
var _this$getShaders = this.getShaders(),
|
|
239
238
|
frag = _this$getShaders.frag,
|
|
240
239
|
vert = _this$getShaders.vert,
|
|
241
240
|
type = _this$getShaders.type;
|
|
242
241
|
|
|
243
|
-
this.layer.triangulation =
|
|
244
|
-
this.layer.buildLayerModel({
|
|
245
|
-
moduleName: '
|
|
242
|
+
this.layer.triangulation = _triangulation.LineTriangulation;
|
|
243
|
+
return [this.layer.buildLayerModel({
|
|
244
|
+
moduleName: 'line_' + type,
|
|
246
245
|
vertexShader: vert,
|
|
247
246
|
fragmentShader: frag,
|
|
248
|
-
triangulation:
|
|
247
|
+
triangulation: _triangulation.LineTriangulation,
|
|
248
|
+
primitive: _l7Core.gl.TRIANGLES,
|
|
249
|
+
blend: this.getBlend(),
|
|
249
250
|
depth: {
|
|
250
251
|
enable: depth
|
|
251
252
|
},
|
|
252
|
-
|
|
253
|
-
|
|
254
|
-
workerEnabled: workerEnabled,
|
|
255
|
-
workerOptions: {
|
|
256
|
-
modelType: 'line' + type,
|
|
257
|
-
enablePicking: enablePicking,
|
|
258
|
-
iconMap: this.iconService.getIconMap()
|
|
259
|
-
}
|
|
260
|
-
}).then(function (model) {
|
|
261
|
-
callbackModel([model]);
|
|
262
|
-
}).catch(function (err) {
|
|
263
|
-
console.warn(err);
|
|
264
|
-
callbackModel([]);
|
|
265
|
-
});
|
|
253
|
+
stencil: (0, _l7Utils.getMask)(mask, maskInside)
|
|
254
|
+
})];
|
|
266
255
|
}
|
|
267
256
|
}, {
|
|
268
257
|
key: "getShaders",
|
|
@@ -276,7 +265,7 @@ var LineModel = function (_BaseModel) {
|
|
|
276
265
|
return {
|
|
277
266
|
frag: line_dash_frag,
|
|
278
267
|
vert: line_dash_vert,
|
|
279
|
-
type: '
|
|
268
|
+
type: 'dash'
|
|
280
269
|
};
|
|
281
270
|
}
|
|
282
271
|
|
|
@@ -284,13 +273,13 @@ var LineModel = function (_BaseModel) {
|
|
|
284
273
|
return {
|
|
285
274
|
frag: linear_line_frag,
|
|
286
275
|
vert: line_vert,
|
|
287
|
-
type: '
|
|
276
|
+
type: 'linear'
|
|
288
277
|
};
|
|
289
278
|
} else {
|
|
290
279
|
return {
|
|
291
280
|
frag: line_frag,
|
|
292
281
|
vert: line_vert,
|
|
293
|
-
type: ''
|
|
282
|
+
type: 'normal'
|
|
294
283
|
};
|
|
295
284
|
}
|
|
296
285
|
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"sources":["../../../src/line/models/line.ts"],"names":["lineStyleObj","solid","dash","LineModel","createTexture2D","rendererService","texture","update","data","iconService","getCanvas","layer","render","mag","gl","NEAREST","min","premultiplyAlpha","width","height","canvasHeight","getLayerConfig","opacity","sourceColor","targetColor","textureBlend","lineType","dashArray","lineTexture","iconStep","vertexHeightScale","borderWidth","borderColor","raisingHeight","heightfixed","arrow","enable","arrowWidth","arrowHeight","tailWidth","length","push","getDirty","bind","useLinearColor","sourceColorArr","targetColorArr","dataTextureTest","dataTextureNeedUpdate","judgeStyleAttributes","encodeData","getEncodedData","calDataFrame","cellLength","cellProperties","rowCount","dataTexture","flipY","format","LUMINANCE","type","FLOAT","u_dataTexture","u_cellTypeLayout","getCellTypeLayout","u_opacity","u_textureBlend","u_line_type","u_dash_array","u_texture","u_line_texture","u_icon_step","u_textSize","u_borderWidth","u_borderColor","u_linearColor","u_sourceColor","u_targetColor","u_heightfixed","Number","u_vertexScale","u_raisingHeight","u_arrow","u_arrowHeight","u_arrowWidth","u_tailWidth","undefined","animateOption","u_aimate","animateOption2Array","u_time","getLayerAnimateTime","callbackModel","updateTexture","on","buildModels","destroy","off","mask","maskInside","depth","workerEnabled","enablePicking","getShaders","frag","vert","triangulation","LineTriangulation","buildLayerModel","moduleName","vertexShader","fragmentShader","blend","getBlend","stencil","workerOptions","modelType","iconMap","getIconMap","then","model","catch","err","console","warn","line_dash_frag","line_dash_vert","linear_line_frag","line_vert","line_frag","styleAttributeService","registerStyleAttribute","name","AttributeType","Attribute","descriptor","buffer","usage","STATIC_DRAW","size","feature","featureIdx","vertex","attributeIdx","normal","vertexIndex","DYNAMIC_DRAW","Array","isArray","x","y","BaseModel"],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;AAAA;;AAWA;;AAEA;;;;;;;;;;;AAYA,IAAMA,YAAuC,GAAG;AAC9CC,EAAAA,KAAK,EAAE,GADuC;AAE9CC,EAAAA,IAAI,EAAE;AAFwC,CAAhD;;IAIqBC,S;;;;;;;;;;;;;;;;gGA4VK,YAAM;AAC5B,UAAQC,eAAR,GAA4B,MAAKC,eAAjC,CAAQD,eAAR;;AACA,UAAI,MAAKE,OAAT,EAAkB;AAChB,cAAKA,OAAL,CAAaC,MAAb,CAAoB;AAClBC,UAAAA,IAAI,EAAE,MAAKC,WAAL,CAAiBC,SAAjB;AADY,SAApB;;AAGA,cAAKC,KAAL,CAAWC,MAAX;;AACA;AACD;;AACD,YAAKN,OAAL,GAAeF,eAAe,CAAC;AAC7BI,QAAAA,IAAI,EAAE,MAAKC,WAAL,CAAiBC,SAAjB,EADuB;AAE7BG,QAAAA,GAAG,EAAEC,WAAGC,OAFqB;AAG7BC,QAAAA,GAAG,EAAEF,WAAGC,OAHqB;AAI7BE,QAAAA,gBAAgB,EAAE,KAJW;AAK7BC,QAAAA,KAAK,EAAE,IALsB;AAM7BC,QAAAA,MAAM,EAAE,MAAKV,WAAL,CAAiBW,YAAjB,IAAiC;AANZ,OAAD,CAA9B;AAQD,K;;;;;;WA3WD,wBAAqC;AACnC,iBAoBI,KAAKT,KAAL,CAAWU,cAAX,EApBJ;AAAA,8BACEC,OADF;AAAA,UACEA,OADF,6BACY,CADZ;AAAA,UAEEC,WAFF,QAEEA,WAFF;AAAA,UAGEC,WAHF,QAGEA,WAHF;AAAA,mCAIEC,YAJF;AAAA,UAIEA,YAJF,kCAIiB,QAJjB;AAAA,+BAKEC,QALF;AAAA,UAKEA,QALF,8BAKa,OALb;AAAA,gCAMEC,SANF;AAAA,UAMEA,SANF,+BAMc,CAAC,EAAD,EAAK,CAAL,EAAQ,CAAR,EAAW,CAAX,CANd;AAAA,kCAOEC,WAPF;AAAA,UAOEA,WAPF,iCAOgB,KAPhB;AAAA,+BAQEC,QARF;AAAA,UAQEA,QARF,8BAQa,GARb;AAAA,uCASEC,iBATF;AAAA,UASEA,iBATF,sCASsB,IATtB;AAAA,kCAUEC,WAVF;AAAA,UAUEA,WAVF,iCAUgB,GAVhB;AAAA,kCAWEC,WAXF;AAAA,UAWEA,WAXF,iCAWgB,MAXhB;AAAA,oCAYEC,aAZF;AAAA,UAYEA,aAZF,mCAYkB,CAZlB;AAAA,kCAaEC,WAbF;AAAA,UAaEA,WAbF,iCAagB,KAbhB;AAAA,4BAcEC,KAdF;AAAA,UAcEA,KAdF,2BAcU;AACNC,QAAAA,MAAM,EAAE,KADF;AAENC,QAAAA,UAAU,EAAE,CAFN;AAGNC,QAAAA,WAAW,EAAE,CAHP;AAINC,QAAAA,SAAS,EAAE;AAJL,OAdV;;AAqBA,UAAIZ,SAAS,CAACa,MAAV,KAAqB,CAAzB,EAA4B;AAC1Bb,QAAAA,SAAS,CAACc,IAAV,CAAe,CAAf,EAAkB,CAAlB;AACD;;AAED,UAAI,KAAKpC,eAAL,CAAqBqC,QAArB,EAAJ,EAAqC;AACnC,aAAKpC,OAAL,CAAaqC,IAAb;AACD;;AAGD,UAAIC,cAAc,GAAG,CAArB;AACA,UAAIC,cAAc,GAAG,CAAC,CAAD,EAAI,CAAJ,EAAO,CAAP,EAAU,CAAV,CAArB;AACA,UAAIC,cAAc,GAAG,CAAC,CAAD,EAAI,CAAJ,EAAO,CAAP,EAAU,CAAV,CAArB;;AACA,UAAIvB,WAAW,IAAIC,WAAnB,EAAgC;AAC9BqB,QAAAA,cAAc,GAAG,sBAAQtB,WAAR,CAAjB;AACAuB,QAAAA,cAAc,GAAG,sBAAQtB,WAAR,CAAjB;AACAoB,QAAAA,cAAc,GAAG,CAAjB;AACD;;AAED,UAAI,KAAKG,eAAL,IAAwB,KAAKC,qBAAL,CAA2B;AAAE1B,QAAAA,OAAO,EAAPA;AAAF,OAA3B,CAA5B,EAAqE;AACnE,aAAK2B,oBAAL,CAA0B;AAAE3B,UAAAA,OAAO,EAAPA;AAAF,SAA1B;AACA,YAAM4B,UAAU,GAAG,KAAKvC,KAAL,CAAWwC,cAAX,EAAnB;;AACA,iCAAgC,KAAKC,YAAL,CAC9B,KAAKC,UADyB,EAE9BH,UAF8B,EAG9B,KAAKI,cAHyB,CAAhC;AAAA,YAAQ9C,IAAR,sBAAQA,IAAR;AAAA,YAAcU,KAAd,sBAAcA,KAAd;AAAA,YAAqBC,MAArB,sBAAqBA,MAArB;;AAKA,aAAKoC,QAAL,GAAgBpC,MAAhB;AAEA,aAAKqC,WAAL,GACE,KAAKH,UAAL,GAAkB,CAAlB,IAAuB7C,IAAI,CAACgC,MAAL,GAAc,CAArC,GACI,KAAKpC,eAAL,CAAqB;AACnBqD,UAAAA,KAAK,EAAE,IADY;AAEnBjD,UAAAA,IAAI,EAAJA,IAFmB;AAGnBkD,UAAAA,MAAM,EAAE5C,WAAG6C,SAHQ;AAInBC,UAAAA,IAAI,EAAE9C,WAAG+C,KAJU;AAKnB3C,UAAAA,KAAK,EAALA,KALmB;AAMnBC,UAAAA,MAAM,EAANA;AANmB,SAArB,CADJ,GASI,KAAKf,eAAL,CAAqB;AACnBqD,UAAAA,KAAK,EAAE,IADY;AAEnBjD,UAAAA,IAAI,EAAE,CAAC,CAAD,CAFa;AAGnBkD,UAAAA,MAAM,EAAE5C,WAAG6C,SAHQ;AAInBC,UAAAA,IAAI,EAAE9C,WAAG+C,KAJU;AAKnB3C,UAAAA,KAAK,EAAE,CALY;AAMnBC,UAAAA,MAAM,EAAE;AANW,SAArB,CAVN;AAkBD;;AACD,aAAO;AACL2C,QAAAA,aAAa,EAAE,KAAKN,WADf;AAELO,QAAAA,gBAAgB,EAAE,KAAKC,iBAAL,EAFb;AAGLC,QAAAA,SAAS,EAAE,wBAAS3C,OAAT,IAAoBA,OAApB,GAA8B,GAHpC;AAIL4C,QAAAA,cAAc,EAAEzC,YAAY,KAAK,QAAjB,GAA4B,GAA5B,GAAkC,GAJ7C;AAKL0C,QAAAA,WAAW,EAAEnE,YAAY,CAAC0B,QAAD,CALpB;AAML0C,QAAAA,YAAY,EAAEzC,SANT;AASL0C,QAAAA,SAAS,EAAE,KAAK/D,OATX;AAULgE,QAAAA,cAAc,EAAE1C,WAAW,GAAG,GAAH,GAAS,GAV/B;AAWL2C,QAAAA,WAAW,EAAE1C,QAXR;AAYL2C,QAAAA,UAAU,EAAE,CAAC,IAAD,EAAO,KAAK/D,WAAL,CAAiBW,YAAjB,IAAiC,GAAxC,CAZP;AAeLqD,QAAAA,aAAa,EAAE1C,WAfV;AAgBL2C,QAAAA,aAAa,EAAE,sBAAQ1C,WAAR,CAhBV;AAmBL2C,QAAAA,aAAa,EAAE/B,cAnBV;AAoBLgC,QAAAA,aAAa,EAAE/B,cApBV;AAqBLgC,QAAAA,aAAa,EAAE/B,cArBV;AAwBLgC,QAAAA,aAAa,EAAEC,MAAM,CAAC7C,WAAD,CAxBhB;AA2BL8C,QAAAA,aAAa,EAAElD,iBA3BV;AA4BLmD,QAAAA,eAAe,EAAEF,MAAM,CAAC9C,aAAD,CA5BlB;AA+BLiD,QAAAA,OAAO,EAAEH,MAAM,CAAC5C,KAAK,CAACC,MAAP,CA/BV;AAgCL+C,QAAAA,aAAa,EAAEhD,KAAK,CAACG,WAAN,IAAqB,CAhC/B;AAiCL8C,QAAAA,YAAY,EAAEjD,KAAK,CAACE,UAAN,IAAoB,CAjC7B;AAkCLgD,QAAAA,WAAW,EAAElD,KAAK,CAACI,SAAN,KAAoB+C,SAApB,GAAgC,CAAhC,GAAoCnD,KAAK,CAACI;AAlClD,OAAP;AAoCD;;;WACD,8BAA2C;AACzC,kBAA0B,KAAK5B,KAAL,CAAWU,cAAX,EAA1B;AAAA,UAAQkE,aAAR,SAAQA,aAAR;;AACA,aAAO;AACLC,QAAAA,QAAQ,EAAE,KAAKC,mBAAL,CAAyBF,aAAzB,CADL;AAELG,QAAAA,MAAM,EAAE,KAAK/E,KAAL,CAAWgF,mBAAX;AAFH,OAAP;AAID;;;WAED,oBAAkBC,aAAlB,EAA6D;AAC3D,WAAKC,aAAL;AACA,WAAKpF,WAAL,CAAiBqF,EAAjB,CAAoB,aAApB,EAAmC,KAAKD,aAAxC;AAEA,WAAKE,WAAL,CAAiBH,aAAjB;AACD;;;WAED,uBAAqB;AAAA;;AACnB,4BAAKtF,OAAL,gEAAc0F,OAAd;AACA,gCAAKxC,WAAL,wEAAkBwC,OAAlB;AACA,WAAKvF,WAAL,CAAiBwF,GAAjB,CAAqB,aAArB,EAAoC,KAAKJ,aAAzC;AACD;;;WAED,qBAAmBD,aAAnB,EAA8D;AAC5D,kBAMI,KAAKjF,KAAL,CAAWU,cAAX,EANJ;AAAA,6BACE6E,IADF;AAAA,UACEA,IADF,2BACS,KADT;AAAA,mCAEEC,UAFF;AAAA,UAEEA,UAFF,iCAEe,IAFf;AAAA,8BAGEC,KAHF;AAAA,UAGEA,KAHF,4BAGU,KAHV;AAAA,sCAIEC,aAJF;AAAA,UAIEA,aAJF,oCAIkB,KAJlB;AAAA,UAKEC,aALF,SAKEA,aALF;;AAOA,6BAA6B,KAAKC,UAAL,EAA7B;AAAA,UAAQC,IAAR,oBAAQA,IAAR;AAAA,UAAcC,IAAd,oBAAcA,IAAd;AAAA,UAAoB7C,IAApB,oBAAoBA,IAApB;;AACA,WAAKjD,KAAL,CAAW+F,aAAX,GAA2BC,0BAA3B;AACA,WAAKhG,KAAL,CACGiG,eADH,CACmB;AACfC,QAAAA,UAAU,EAAE,SAASjD,IADN;AAEfkD,QAAAA,YAAY,EAAEL,IAFC;AAGfM,QAAAA,cAAc,EAAEP,IAHD;AAIfE,QAAAA,aAAa,EAAEC,0BAJA;AAKfP,QAAAA,KAAK,EAAE;AAAEhE,UAAAA,MAAM,EAAEgE;AAAV,SALQ;AAMfY,QAAAA,KAAK,EAAE,KAAKC,QAAL,EANQ;AAOfC,QAAAA,OAAO,EAAE,sBAAQhB,IAAR,EAAcC,UAAd,CAPM;AAQfE,QAAAA,aAAa,EAAbA,aARe;AASfc,QAAAA,aAAa,EAAE;AACbC,UAAAA,SAAS,EAAE,SAASxD,IADP;AAEb0C,UAAAA,aAAa,EAAbA,aAFa;AAGbe,UAAAA,OAAO,EAAE,KAAK5G,WAAL,CAAiB6G,UAAjB;AAHI;AATA,OADnB,EAgBGC,IAhBH,CAgBQ,UAACC,KAAD,EAAW;AACf5B,QAAAA,aAAa,CAAC,CAAC4B,KAAD,CAAD,CAAb;AACD,OAlBH,EAmBGC,KAnBH,CAmBS,UAACC,GAAD,EAAS;AACdC,QAAAA,OAAO,CAACC,IAAR,CAAaF,GAAb;AACA9B,QAAAA,aAAa,CAAC,EAAD,CAAb;AACD,OAtBH;AAuBD;;;WAMD,sBAAkE;AAChE,kBAII,KAAKjF,KAAL,CAAWU,cAAX,EAJJ;AAAA,UACEE,WADF,SACEA,WADF;AAAA,UAEEC,WAFF,SAEEA,WAFF;AAAA,UAGEE,QAHF,SAGEA,QAHF;;AAMA,UAAIA,QAAQ,KAAK,MAAjB,EAAyB;AACvB,eAAO;AACL8E,UAAAA,IAAI,EAAEqB,cADD;AAELpB,UAAAA,IAAI,EAAEqB,cAFD;AAGLlE,UAAAA,IAAI,EAAE;AAHD,SAAP;AAKD;;AAED,UAAIrC,WAAW,IAAIC,WAAnB,EAAgC;AAE9B,eAAO;AACLgF,UAAAA,IAAI,EAAEuB,gBADD;AAELtB,UAAAA,IAAI,EAAEuB,SAFD;AAGLpE,UAAAA,IAAI,EAAE;AAHD,SAAP;AAKD,OAPD,MAOO;AACL,eAAO;AACL4C,UAAAA,IAAI,EAAEyB,SADD;AAELxB,UAAAA,IAAI,EAAEuB,SAFD;AAGLpE,UAAAA,IAAI,EAAE;AAHD,SAAP;AAKD;AACF;;;WAED,qCAAsC;AAAA;;AACpC,WAAKsE,qBAAL,CAA2BC,sBAA3B,CAAkD;AAChDC,QAAAA,IAAI,EAAE,kBAD0C;AAEhDxE,QAAAA,IAAI,EAAEyE,sBAAcC,SAF4B;AAGhDC,QAAAA,UAAU,EAAE;AACVH,UAAAA,IAAI,EAAE,oBADI;AAEVI,UAAAA,MAAM,EAAE;AAENC,YAAAA,KAAK,EAAE3H,WAAG4H,WAFJ;AAGNlI,YAAAA,IAAI,EAAE,EAHA;AAINoD,YAAAA,IAAI,EAAE9C,WAAG+C;AAJH,WAFE;AAQV8E,UAAAA,IAAI,EAAE,CARI;AASVpI,UAAAA,MAAM,EAAE,gBACNqI,OADM,EAENC,UAFM,EAGNC,MAHM,EAINC,YAJM,EAKNC,MALM,EAMNC,WANM,EAOH;AACH,mBAAOA,WAAW,KAAK3D,SAAhB,GACH,CAACwD,MAAM,CAAC,CAAD,CAAP,EAAY,EAAZ,CADG,GAEH,CAACA,MAAM,CAAC,CAAD,CAAP,EAAYG,WAAZ,CAFJ;AAGD;AApBS;AAHoC,OAAlD;AA0BA,WAAKf,qBAAL,CAA2BC,sBAA3B,CAAkD;AAChDC,QAAAA,IAAI,EAAE,gBAD0C;AAEhDxE,QAAAA,IAAI,EAAEyE,sBAAcC,SAF4B;AAGhDC,QAAAA,UAAU,EAAE;AACVH,UAAAA,IAAI,EAAE,kBADI;AAEVI,UAAAA,MAAM,EAAE;AAENC,YAAAA,KAAK,EAAE3H,WAAG4H,WAFJ;AAGNlI,YAAAA,IAAI,EAAE,EAHA;AAINoD,YAAAA,IAAI,EAAE9C,WAAG+C;AAJH,WAFE;AAQV8E,UAAAA,IAAI,EAAE,CARI;AASVpI,UAAAA,MAAM,EAAE,gBACNqI,OADM,EAENC,UAFM,EAGNC,MAHM,EAINC,YAJM,EAKH;AACH,mBAAO,CAACD,MAAM,CAAC,CAAD,CAAP,CAAP;AACD;AAhBS;AAHoC,OAAlD;AAuBA,WAAKZ,qBAAL,CAA2BC,sBAA3B,CAAkD;AAChDC,QAAAA,IAAI,EAAE,MAD0C;AAEhDxE,QAAAA,IAAI,EAAEyE,sBAAcC,SAF4B;AAGhDC,QAAAA,UAAU,EAAE;AACVH,UAAAA,IAAI,EAAE,QADI;AAEVI,UAAAA,MAAM,EAAE;AAENC,YAAAA,KAAK,EAAE3H,WAAGoI,YAFJ;AAGN1I,YAAAA,IAAI,EAAE,EAHA;AAINoD,YAAAA,IAAI,EAAE9C,WAAG+C;AAJH,WAFE;AAQV8E,UAAAA,IAAI,EAAE,CARI;AASVpI,UAAAA,MAAM,EAAE,gBACNqI,OADM,EAENC,UAFM,EAGNC,MAHM,EAINC,YAJM,EAKH;AACH,gCAAqBH,OAArB,CAAQD,IAAR;AAAA,gBAAQA,IAAR,8BAAe,CAAf;AACA,mBAAOQ,KAAK,CAACC,OAAN,CAAcT,IAAd,IAAsB,CAACA,IAAI,CAAC,CAAD,CAAL,EAAUA,IAAI,CAAC,CAAD,CAAd,CAAtB,GAA2C,CAACA,IAAD,EAAiB,CAAjB,CAAlD;AACD;AAjBS;AAHoC,OAAlD;AAyBA,WAAKT,qBAAL,CAA2BC,sBAA3B,CAAkD;AAChDC,QAAAA,IAAI,EAAE,QAD0C;AAEhDxE,QAAAA,IAAI,EAAEyE,sBAAcC,SAF4B;AAGhDC,QAAAA,UAAU,EAAE;AACVH,UAAAA,IAAI,EAAE,UADI;AAEVI,UAAAA,MAAM,EAAE;AAENC,YAAAA,KAAK,EAAE3H,WAAG4H,WAFJ;AAGNlI,YAAAA,IAAI,EAAE,EAHA;AAINoD,YAAAA,IAAI,EAAE9C,WAAG+C;AAJH,WAFE;AAQV8E,UAAAA,IAAI,EAAE,CARI;AASVpI,UAAAA,MAAM,EAAE,gBACNqI,OADM,EAENC,UAFM,EAGNC,MAHM,EAINC,YAJM,EAKNC,MALM,EAMH;AACH,mBAAOA,MAAP;AACD;AAjBS;AAHoC,OAAlD;AAwBA,WAAKd,qBAAL,CAA2BC,sBAA3B,CAAkD;AAChDC,QAAAA,IAAI,EAAE,OAD0C;AAEhDxE,QAAAA,IAAI,EAAEyE,sBAAcC,SAF4B;AAGhDC,QAAAA,UAAU,EAAE;AACVH,UAAAA,IAAI,EAAE,SADI;AAEVI,UAAAA,MAAM,EAAE;AAENC,YAAAA,KAAK,EAAE3H,WAAG4H,WAFJ;AAGNlI,YAAAA,IAAI,EAAE,EAHA;AAINoD,YAAAA,IAAI,EAAE9C,WAAG+C;AAJH,WAFE;AAQV8E,UAAAA,IAAI,EAAE,CARI;AASVpI,UAAAA,MAAM,EAAE,gBACNqI,OADM,EAENC,UAFM,EAGNC,MAHM,EAINC,YAJM,EAKH;AACH,mBAAO,CAACD,MAAM,CAAC,CAAD,CAAP,CAAP;AACD;AAhBS;AAHoC,OAAlD;AAuBA,WAAKZ,qBAAL,CAA2BC,sBAA3B,CAAkD;AAChDC,QAAAA,IAAI,EAAE,IAD0C;AAEhDxE,QAAAA,IAAI,EAAEyE,sBAAcC,SAF4B;AAGhDC,QAAAA,UAAU,EAAE;AACVH,UAAAA,IAAI,EAAE,aADI;AAEVI,UAAAA,MAAM,EAAE;AAENC,YAAAA,KAAK,EAAE3H,WAAGoI,YAFJ;AAGN1I,YAAAA,IAAI,EAAE,EAHA;AAINoD,YAAAA,IAAI,EAAE9C,WAAG+C;AAJH,WAFE;AAQV8E,UAAAA,IAAI,EAAE,CARI;AASVpI,UAAAA,MAAM,EAAE,gBACNqI,OADM,EAENC,UAFM,EAGNC,MAHM,EAINC,YAJM,EAKH;AACH,gBAAM1B,OAAO,GAAG,MAAI,CAAC5G,WAAL,CAAiB6G,UAAjB,EAAhB;;AACA,gBAAQhH,OAAR,GAAoBsI,OAApB,CAAQtI,OAAR;;AACA,wBAAiB+G,OAAO,CAAC/G,OAAD,CAAP,IAA8B;AAAE+I,cAAAA,CAAC,EAAE,CAAL;AAAQC,cAAAA,CAAC,EAAE;AAAX,aAA/C;AAAA,gBAAQD,CAAR,SAAQA,CAAR;AAAA,gBAAWC,CAAX,SAAWA,CAAX;;AACA,mBAAO,CAACD,CAAD,EAAIC,CAAJ,CAAP;AACD;AAnBS;AAHoC,OAAlD;AAyBD;;;EA1VoCC,mB","sourcesContent":["import {\n AttributeType,\n gl,\n IAnimateOption,\n IEncodeFeature,\n IImage,\n ILayerConfig,\n IModel,\n IModelUniform,\n ITexture2D,\n} from '@antv/l7-core';\nimport { getMask, LineTriangulation, rgb2arr } from '@antv/l7-utils';\nimport { isNumber } from 'lodash';\nimport BaseModel from '../../core/BaseModel';\nimport { ILineLayerStyleOptions } from '../../core/interface';\n// import { LineTriangulation } from '../../core/triangulation';\n// dash line shader\nimport line_dash_frag from '../shaders/dash/line_dash_frag.glsl';\nimport line_dash_vert from '../shaders/dash/line_dash_vert.glsl';\n// basic line shader\nimport line_frag from '../shaders/line_frag.glsl';\nimport line_vert from '../shaders/line_vert.glsl';\n// other function shaders\nimport linear_line_frag from '../shaders/linear/line_linear_frag.glsl';\n\nconst lineStyleObj: { [key: string]: number } = {\n solid: 0.0,\n dash: 1.0,\n};\nexport default class LineModel extends BaseModel {\n protected texture: ITexture2D;\n public getUninforms(): IModelUniform {\n const {\n opacity = 1,\n sourceColor,\n targetColor,\n textureBlend = 'normal',\n lineType = 'solid',\n dashArray = [10, 5, 0, 0],\n lineTexture = false,\n iconStep = 100,\n vertexHeightScale = 20.0,\n borderWidth = 0.0,\n borderColor = '#ccc',\n raisingHeight = 0,\n heightfixed = false,\n arrow = {\n enable: false,\n arrowWidth: 2,\n arrowHeight: 3,\n tailWidth: 1,\n },\n } = this.layer.getLayerConfig() as ILineLayerStyleOptions;\n if (dashArray.length === 2) {\n dashArray.push(0, 0);\n }\n\n if (this.rendererService.getDirty()) {\n this.texture.bind();\n }\n\n // 转化渐变色\n let useLinearColor = 0; // 默认不生效\n let sourceColorArr = [0, 0, 0, 0];\n let targetColorArr = [0, 0, 0, 0];\n if (sourceColor && targetColor) {\n sourceColorArr = rgb2arr(sourceColor);\n targetColorArr = rgb2arr(targetColor);\n useLinearColor = 1;\n }\n\n if (this.dataTextureTest && this.dataTextureNeedUpdate({ opacity })) {\n this.judgeStyleAttributes({ opacity });\n const encodeData = this.layer.getEncodedData();\n const { data, width, height } = this.calDataFrame(\n this.cellLength,\n encodeData,\n this.cellProperties,\n );\n this.rowCount = height; // 当前数据纹理有多少行\n\n this.dataTexture =\n this.cellLength > 0 && data.length > 0\n ? this.createTexture2D({\n flipY: true,\n data,\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width,\n height,\n })\n : this.createTexture2D({\n flipY: true,\n data: [1],\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width: 1,\n height: 1,\n });\n }\n return {\n u_dataTexture: this.dataTexture, // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]\n u_cellTypeLayout: this.getCellTypeLayout(),\n u_opacity: isNumber(opacity) ? opacity : 1.0,\n u_textureBlend: textureBlend === 'normal' ? 0.0 : 1.0,\n u_line_type: lineStyleObj[lineType],\n u_dash_array: dashArray,\n\n // 纹理支持参数\n u_texture: this.texture, // 贴图\n u_line_texture: lineTexture ? 1.0 : 0.0, // 传入线的标识\n u_icon_step: iconStep,\n u_textSize: [1024, this.iconService.canvasHeight || 128],\n\n // line border 参数\n u_borderWidth: borderWidth,\n u_borderColor: rgb2arr(borderColor),\n\n // 渐变色支持参数\n u_linearColor: useLinearColor,\n u_sourceColor: sourceColorArr,\n u_targetColor: targetColorArr,\n\n // 是否固定高度\n u_heightfixed: Number(heightfixed),\n\n // 顶点高度 scale\n u_vertexScale: vertexHeightScale,\n u_raisingHeight: Number(raisingHeight),\n\n // arrow\n u_arrow: Number(arrow.enable),\n u_arrowHeight: arrow.arrowHeight || 3,\n u_arrowWidth: arrow.arrowWidth || 2,\n u_tailWidth: arrow.tailWidth === undefined ? 1 : arrow.tailWidth,\n };\n }\n public getAnimateUniforms(): IModelUniform {\n const { animateOption } = this.layer.getLayerConfig() as ILayerConfig;\n return {\n u_aimate: this.animateOption2Array(animateOption as IAnimateOption),\n u_time: this.layer.getLayerAnimateTime(),\n };\n }\n\n public initModels(callbackModel: (models: IModel[]) => void) {\n this.updateTexture();\n this.iconService.on('imageUpdate', this.updateTexture);\n\n this.buildModels(callbackModel);\n }\n\n public clearModels() {\n this.texture?.destroy();\n this.dataTexture?.destroy();\n this.iconService.off('imageUpdate', this.updateTexture);\n }\n\n public buildModels(callbackModel: (models: IModel[]) => void) {\n const {\n mask = false,\n maskInside = true,\n depth = false,\n workerEnabled = false,\n enablePicking,\n } = this.layer.getLayerConfig() as ILineLayerStyleOptions;\n const { frag, vert, type } = this.getShaders();\n this.layer.triangulation = LineTriangulation;\n this.layer\n .buildLayerModel({\n moduleName: 'line' + type,\n vertexShader: vert,\n fragmentShader: frag,\n triangulation: LineTriangulation,\n depth: { enable: depth },\n blend: this.getBlend(),\n stencil: getMask(mask, maskInside),\n workerEnabled,\n workerOptions: {\n modelType: 'line' + type,\n enablePicking,\n iconMap: this.iconService.getIconMap(),\n },\n })\n .then((model) => {\n callbackModel([model]);\n })\n .catch((err) => {\n console.warn(err);\n callbackModel([]);\n });\n }\n\n /**\n * 根据参数获取不同的 shader 代码\n * @returns\n */\n public getShaders(): { frag: string; vert: string; type: string } {\n const {\n sourceColor,\n targetColor,\n lineType,\n } = this.layer.getLayerConfig() as ILineLayerStyleOptions;\n\n if (lineType === 'dash') {\n return {\n frag: line_dash_frag,\n vert: line_dash_vert,\n type: 'Dash',\n };\n }\n\n if (sourceColor && targetColor) {\n // 分离 linear 功能\n return {\n frag: linear_line_frag,\n vert: line_vert,\n type: 'Linear',\n };\n } else {\n return {\n frag: line_frag,\n vert: line_vert,\n type: '',\n };\n }\n }\n\n protected registerBuiltinAttributes() {\n this.styleAttributeService.registerStyleAttribute({\n name: 'distanceAndIndex',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_DistanceAndIndex',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 2,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n normal: number[],\n vertexIndex?: number,\n ) => {\n return vertexIndex === undefined\n ? [vertex[3], 10]\n : [vertex[3], vertexIndex];\n },\n },\n });\n this.styleAttributeService.registerStyleAttribute({\n name: 'total_distance',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Total_Distance',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 1,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n return [vertex[5]];\n },\n },\n });\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'size',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Size',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 2,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const { size = 1 } = feature;\n return Array.isArray(size) ? [size[0], size[1]] : [size as number, 0];\n },\n },\n });\n\n // point layer size;\n this.styleAttributeService.registerStyleAttribute({\n name: 'normal',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Normal',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 3,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n normal: number[],\n ) => {\n return normal;\n },\n },\n });\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'miter',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Miter',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 1,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n return [vertex[4]];\n },\n },\n });\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'uv',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_iconMapUV',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 2,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const iconMap = this.iconService.getIconMap();\n const { texture } = feature;\n const { x, y } = iconMap[texture as string] || { x: 0, y: 0 };\n return [x, y];\n },\n },\n });\n }\n\n private updateTexture = () => {\n const { createTexture2D } = this.rendererService;\n if (this.texture) {\n this.texture.update({\n data: this.iconService.getCanvas(),\n });\n this.layer.render();\n return;\n }\n this.texture = createTexture2D({\n data: this.iconService.getCanvas(),\n mag: gl.NEAREST,\n min: gl.NEAREST,\n premultiplyAlpha: false,\n width: 1024,\n height: this.iconService.canvasHeight || 128,\n });\n };\n}\n"],"file":"line.js"}
|
|
1
|
+
{"version":3,"sources":["../../../src/line/models/line.ts"],"names":["lineStyleObj","solid","dash","LineModel","createTexture2D","rendererService","texture","update","data","iconService","getCanvas","layer","render","mag","gl","NEAREST","min","premultiplyAlpha","width","height","canvasHeight","getLayerConfig","opacity","sourceColor","targetColor","textureBlend","lineType","dashArray","lineTexture","iconStep","vertexHeightScale","borderWidth","borderColor","raisingHeight","heightfixed","arrow","enable","arrowWidth","arrowHeight","tailWidth","length","push","getDirty","bind","useLinearColor","sourceColorArr","targetColorArr","dataTextureTest","dataTextureNeedUpdate","judgeStyleAttributes","encodeData","getEncodedData","calDataFrame","cellLength","cellProperties","rowCount","dataTexture","flipY","format","LUMINANCE","type","FLOAT","u_dataTexture","u_cellTypeLayout","getCellTypeLayout","u_opacity","u_textureBlend","u_line_type","u_dash_array","u_texture","u_line_texture","u_icon_step","u_textSize","u_borderWidth","u_borderColor","u_linearColor","u_sourceColor","u_targetColor","u_heightfixed","Number","u_vertexScale","u_raisingHeight","u_arrow","u_arrowHeight","u_arrowWidth","u_tailWidth","undefined","animateOption","u_aimate","animateOption2Array","u_time","getLayerAnimateTime","updateTexture","on","buildModels","destroy","off","mask","maskInside","depth","getShaders","frag","vert","triangulation","LineTriangulation","buildLayerModel","moduleName","vertexShader","fragmentShader","primitive","TRIANGLES","blend","getBlend","stencil","line_dash_frag","line_dash_vert","linear_line_frag","line_vert","line_frag","styleAttributeService","registerStyleAttribute","name","AttributeType","Attribute","descriptor","buffer","usage","STATIC_DRAW","size","feature","featureIdx","vertex","attributeIdx","normal","vertexIndex","DYNAMIC_DRAW","Array","isArray","iconMap","getIconMap","x","y","BaseModel"],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;AAAA;;AAWA;;AAEA;;AAEA;;;;;;;;;;;AAUA,IAAMA,YAAuC,GAAG;AAC9CC,EAAAA,KAAK,EAAE,GADuC;AAE9CC,EAAAA,IAAI,EAAE;AAFwC,CAAhD;;IAIqBC,S;;;;;;;;;;;;;;;;gGAgVK,YAAM;AAC5B,UAAQC,eAAR,GAA4B,MAAKC,eAAjC,CAAQD,eAAR;;AACA,UAAI,MAAKE,OAAT,EAAkB;AAChB,cAAKA,OAAL,CAAaC,MAAb,CAAoB;AAClBC,UAAAA,IAAI,EAAE,MAAKC,WAAL,CAAiBC,SAAjB;AADY,SAApB;;AAGA,cAAKC,KAAL,CAAWC,MAAX;;AACA;AACD;;AACD,YAAKN,OAAL,GAAeF,eAAe,CAAC;AAC7BI,QAAAA,IAAI,EAAE,MAAKC,WAAL,CAAiBC,SAAjB,EADuB;AAE7BG,QAAAA,GAAG,EAAEC,WAAGC,OAFqB;AAG7BC,QAAAA,GAAG,EAAEF,WAAGC,OAHqB;AAI7BE,QAAAA,gBAAgB,EAAE,KAJW;AAK7BC,QAAAA,KAAK,EAAE,IALsB;AAM7BC,QAAAA,MAAM,EAAE,MAAKV,WAAL,CAAiBW,YAAjB,IAAiC;AANZ,OAAD,CAA9B;AAQD,K;;;;;;WA/VD,wBAAqC;AACnC,iBAoBI,KAAKT,KAAL,CAAWU,cAAX,EApBJ;AAAA,8BACEC,OADF;AAAA,UACEA,OADF,6BACY,CADZ;AAAA,UAEEC,WAFF,QAEEA,WAFF;AAAA,UAGEC,WAHF,QAGEA,WAHF;AAAA,mCAIEC,YAJF;AAAA,UAIEA,YAJF,kCAIiB,QAJjB;AAAA,+BAKEC,QALF;AAAA,UAKEA,QALF,8BAKa,OALb;AAAA,gCAMEC,SANF;AAAA,UAMEA,SANF,+BAMc,CAAC,EAAD,EAAK,CAAL,EAAQ,CAAR,EAAW,CAAX,CANd;AAAA,kCAOEC,WAPF;AAAA,UAOEA,WAPF,iCAOgB,KAPhB;AAAA,+BAQEC,QARF;AAAA,UAQEA,QARF,8BAQa,GARb;AAAA,uCASEC,iBATF;AAAA,UASEA,iBATF,sCASsB,IATtB;AAAA,kCAUEC,WAVF;AAAA,UAUEA,WAVF,iCAUgB,GAVhB;AAAA,kCAWEC,WAXF;AAAA,UAWEA,WAXF,iCAWgB,MAXhB;AAAA,oCAYEC,aAZF;AAAA,UAYEA,aAZF,mCAYkB,CAZlB;AAAA,kCAaEC,WAbF;AAAA,UAaEA,WAbF,iCAagB,KAbhB;AAAA,4BAcEC,KAdF;AAAA,UAcEA,KAdF,2BAcU;AACNC,QAAAA,MAAM,EAAE,KADF;AAENC,QAAAA,UAAU,EAAE,CAFN;AAGNC,QAAAA,WAAW,EAAE,CAHP;AAINC,QAAAA,SAAS,EAAE;AAJL,OAdV;;AAqBA,UAAIZ,SAAS,CAACa,MAAV,KAAqB,CAAzB,EAA4B;AAC1Bb,QAAAA,SAAS,CAACc,IAAV,CAAe,CAAf,EAAkB,CAAlB;AACD;;AAED,UAAI,KAAKpC,eAAL,CAAqBqC,QAArB,EAAJ,EAAqC;AACnC,aAAKpC,OAAL,CAAaqC,IAAb;AACD;;AAGD,UAAIC,cAAc,GAAG,CAArB;AACA,UAAIC,cAAc,GAAG,CAAC,CAAD,EAAI,CAAJ,EAAO,CAAP,EAAU,CAAV,CAArB;AACA,UAAIC,cAAc,GAAG,CAAC,CAAD,EAAI,CAAJ,EAAO,CAAP,EAAU,CAAV,CAArB;;AACA,UAAIvB,WAAW,IAAIC,WAAnB,EAAgC;AAC9BqB,QAAAA,cAAc,GAAG,sBAAQtB,WAAR,CAAjB;AACAuB,QAAAA,cAAc,GAAG,sBAAQtB,WAAR,CAAjB;AACAoB,QAAAA,cAAc,GAAG,CAAjB;AACD;;AAED,UAAI,KAAKG,eAAL,IAAwB,KAAKC,qBAAL,CAA2B;AAAE1B,QAAAA,OAAO,EAAPA;AAAF,OAA3B,CAA5B,EAAqE;AACnE,aAAK2B,oBAAL,CAA0B;AAAE3B,UAAAA,OAAO,EAAPA;AAAF,SAA1B;AACA,YAAM4B,UAAU,GAAG,KAAKvC,KAAL,CAAWwC,cAAX,EAAnB;;AACA,iCAAgC,KAAKC,YAAL,CAC9B,KAAKC,UADyB,EAE9BH,UAF8B,EAG9B,KAAKI,cAHyB,CAAhC;AAAA,YAAQ9C,IAAR,sBAAQA,IAAR;AAAA,YAAcU,KAAd,sBAAcA,KAAd;AAAA,YAAqBC,MAArB,sBAAqBA,MAArB;;AAKA,aAAKoC,QAAL,GAAgBpC,MAAhB;AAEA,aAAKqC,WAAL,GACE,KAAKH,UAAL,GAAkB,CAAlB,IAAuB7C,IAAI,CAACgC,MAAL,GAAc,CAArC,GACI,KAAKpC,eAAL,CAAqB;AACnBqD,UAAAA,KAAK,EAAE,IADY;AAEnBjD,UAAAA,IAAI,EAAJA,IAFmB;AAGnBkD,UAAAA,MAAM,EAAE5C,WAAG6C,SAHQ;AAInBC,UAAAA,IAAI,EAAE9C,WAAG+C,KAJU;AAKnB3C,UAAAA,KAAK,EAALA,KALmB;AAMnBC,UAAAA,MAAM,EAANA;AANmB,SAArB,CADJ,GASI,KAAKf,eAAL,CAAqB;AACnBqD,UAAAA,KAAK,EAAE,IADY;AAEnBjD,UAAAA,IAAI,EAAE,CAAC,CAAD,CAFa;AAGnBkD,UAAAA,MAAM,EAAE5C,WAAG6C,SAHQ;AAInBC,UAAAA,IAAI,EAAE9C,WAAG+C,KAJU;AAKnB3C,UAAAA,KAAK,EAAE,CALY;AAMnBC,UAAAA,MAAM,EAAE;AANW,SAArB,CAVN;AAkBD;;AACD,aAAO;AACL2C,QAAAA,aAAa,EAAE,KAAKN,WADf;AAELO,QAAAA,gBAAgB,EAAE,KAAKC,iBAAL,EAFb;AAGLC,QAAAA,SAAS,EAAE,wBAAS3C,OAAT,IAAoBA,OAApB,GAA8B,GAHpC;AAIL4C,QAAAA,cAAc,EAAEzC,YAAY,KAAK,QAAjB,GAA4B,GAA5B,GAAkC,GAJ7C;AAKL0C,QAAAA,WAAW,EAAEnE,YAAY,CAAC0B,QAAD,CALpB;AAML0C,QAAAA,YAAY,EAAEzC,SANT;AASL0C,QAAAA,SAAS,EAAE,KAAK/D,OATX;AAULgE,QAAAA,cAAc,EAAE1C,WAAW,GAAG,GAAH,GAAS,GAV/B;AAWL2C,QAAAA,WAAW,EAAE1C,QAXR;AAYL2C,QAAAA,UAAU,EAAE,CAAC,IAAD,EAAO,KAAK/D,WAAL,CAAiBW,YAAjB,IAAiC,GAAxC,CAZP;AAeLqD,QAAAA,aAAa,EAAE1C,WAfV;AAgBL2C,QAAAA,aAAa,EAAE,sBAAQ1C,WAAR,CAhBV;AAmBL2C,QAAAA,aAAa,EAAE/B,cAnBV;AAoBLgC,QAAAA,aAAa,EAAE/B,cApBV;AAqBLgC,QAAAA,aAAa,EAAE/B,cArBV;AAwBLgC,QAAAA,aAAa,EAAEC,MAAM,CAAC7C,WAAD,CAxBhB;AA2BL8C,QAAAA,aAAa,EAAElD,iBA3BV;AA4BLmD,QAAAA,eAAe,EAAEF,MAAM,CAAC9C,aAAD,CA5BlB;AA+BLiD,QAAAA,OAAO,EAAEH,MAAM,CAAC5C,KAAK,CAACC,MAAP,CA/BV;AAgCL+C,QAAAA,aAAa,EAAEhD,KAAK,CAACG,WAAN,IAAqB,CAhC/B;AAiCL8C,QAAAA,YAAY,EAAEjD,KAAK,CAACE,UAAN,IAAoB,CAjC7B;AAkCLgD,QAAAA,WAAW,EAAElD,KAAK,CAACI,SAAN,KAAoB+C,SAApB,GAAgC,CAAhC,GAAoCnD,KAAK,CAACI;AAlClD,OAAP;AAoCD;;;WACD,8BAA2C;AACzC,kBAA0B,KAAK5B,KAAL,CAAWU,cAAX,EAA1B;AAAA,UAAQkE,aAAR,SAAQA,aAAR;;AACA,aAAO;AACLC,QAAAA,QAAQ,EAAE,KAAKC,mBAAL,CAAyBF,aAAzB,CADL;AAELG,QAAAA,MAAM,EAAE,KAAK/E,KAAL,CAAWgF,mBAAX;AAFH,OAAP;AAID;;;WAED,sBAA8B;AAC5B,WAAKC,aAAL;AACA,WAAKnF,WAAL,CAAiBoF,EAAjB,CAAoB,aAApB,EAAmC,KAAKD,aAAxC;AAEA,aAAO,KAAKE,WAAL,EAAP;AACD;;;WAED,uBAAqB;AAAA;;AACnB,4BAAKxF,OAAL,gEAAcyF,OAAd;AACA,gCAAKvC,WAAL,wEAAkBuC,OAAlB;AACA,WAAKtF,WAAL,CAAiBuF,GAAjB,CAAqB,aAArB,EAAoC,KAAKJ,aAAzC;AACD;;;WAED,uBAA+B;AAC7B,kBAII,KAAKjF,KAAL,CAAWU,cAAX,EAJJ;AAAA,6BACE4E,IADF;AAAA,UACEA,IADF,2BACS,KADT;AAAA,mCAEEC,UAFF;AAAA,UAEEA,UAFF,iCAEe,IAFf;AAAA,8BAGEC,KAHF;AAAA,UAGEA,KAHF,4BAGU,KAHV;;AAKA,6BAA6B,KAAKC,UAAL,EAA7B;AAAA,UAAQC,IAAR,oBAAQA,IAAR;AAAA,UAAcC,IAAd,oBAAcA,IAAd;AAAA,UAAoB1C,IAApB,oBAAoBA,IAApB;;AACA,WAAKjD,KAAL,CAAW4F,aAAX,GAA2BC,gCAA3B;AACA,aAAO,CACL,KAAK7F,KAAL,CAAW8F,eAAX,CAA2B;AACzBC,QAAAA,UAAU,EAAE,UAAU9C,IADG;AAEzB+C,QAAAA,YAAY,EAAEL,IAFW;AAGzBM,QAAAA,cAAc,EAAEP,IAHS;AAIzBE,QAAAA,aAAa,EAAEC,gCAJU;AAKzBK,QAAAA,SAAS,EAAE/F,WAAGgG,SALW;AAMzBC,QAAAA,KAAK,EAAE,KAAKC,QAAL,EANkB;AAOzBb,QAAAA,KAAK,EAAE;AAAE/D,UAAAA,MAAM,EAAE+D;AAAV,SAPkB;AASzBc,QAAAA,OAAO,EAAE,sBAAQhB,IAAR,EAAcC,UAAd;AATgB,OAA3B,CADK,CAAP;AAaD;;;WAMD,sBAAkE;AAChE,kBAII,KAAKvF,KAAL,CAAWU,cAAX,EAJJ;AAAA,UACEE,WADF,SACEA,WADF;AAAA,UAEEC,WAFF,SAEEA,WAFF;AAAA,UAGEE,QAHF,SAGEA,QAHF;;AAMA,UAAIA,QAAQ,KAAK,MAAjB,EAAyB;AACvB,eAAO;AACL2E,UAAAA,IAAI,EAAEa,cADD;AAELZ,UAAAA,IAAI,EAAEa,cAFD;AAGLvD,UAAAA,IAAI,EAAE;AAHD,SAAP;AAKD;;AAED,UAAIrC,WAAW,IAAIC,WAAnB,EAAgC;AAE9B,eAAO;AACL6E,UAAAA,IAAI,EAAEe,gBADD;AAELd,UAAAA,IAAI,EAAEe,SAFD;AAGLzD,UAAAA,IAAI,EAAE;AAHD,SAAP;AAKD,OAPD,MAOO;AACL,eAAO;AACLyC,UAAAA,IAAI,EAAEiB,SADD;AAELhB,UAAAA,IAAI,EAAEe,SAFD;AAGLzD,UAAAA,IAAI,EAAE;AAHD,SAAP;AAKD;AACF;;;WAED,qCAAsC;AAAA;;AACpC,WAAK2D,qBAAL,CAA2BC,sBAA3B,CAAkD;AAChDC,QAAAA,IAAI,EAAE,kBAD0C;AAEhD7D,QAAAA,IAAI,EAAE8D,sBAAcC,SAF4B;AAGhDC,QAAAA,UAAU,EAAE;AACVH,UAAAA,IAAI,EAAE,oBADI;AAEVI,UAAAA,MAAM,EAAE;AAENC,YAAAA,KAAK,EAAEhH,WAAGiH,WAFJ;AAGNvH,YAAAA,IAAI,EAAE,EAHA;AAINoD,YAAAA,IAAI,EAAE9C,WAAG+C;AAJH,WAFE;AAQVmE,UAAAA,IAAI,EAAE,CARI;AASVzH,UAAAA,MAAM,EAAE,gBACN0H,OADM,EAENC,UAFM,EAGNC,MAHM,EAINC,YAJM,EAKNC,MALM,EAMNC,WANM,EAOH;AACH,mBAAOA,WAAW,KAAKhD,SAAhB,GACH,CAAC6C,MAAM,CAAC,CAAD,CAAP,EAAY,EAAZ,CADG,GAEH,CAACA,MAAM,CAAC,CAAD,CAAP,EAAYG,WAAZ,CAFJ;AAGD;AApBS;AAHoC,OAAlD;AA0BA,WAAKf,qBAAL,CAA2BC,sBAA3B,CAAkD;AAChDC,QAAAA,IAAI,EAAE,gBAD0C;AAEhD7D,QAAAA,IAAI,EAAE8D,sBAAcC,SAF4B;AAGhDC,QAAAA,UAAU,EAAE;AACVH,UAAAA,IAAI,EAAE,kBADI;AAEVI,UAAAA,MAAM,EAAE;AAENC,YAAAA,KAAK,EAAEhH,WAAGiH,WAFJ;AAGNvH,YAAAA,IAAI,EAAE,EAHA;AAINoD,YAAAA,IAAI,EAAE9C,WAAG+C;AAJH,WAFE;AAQVmE,UAAAA,IAAI,EAAE,CARI;AASVzH,UAAAA,MAAM,EAAE,gBACN0H,OADM,EAENC,UAFM,EAGNC,MAHM,EAINC,YAJM,EAKH;AACH,mBAAO,CAACD,MAAM,CAAC,CAAD,CAAP,CAAP;AACD;AAhBS;AAHoC,OAAlD;AAuBA,WAAKZ,qBAAL,CAA2BC,sBAA3B,CAAkD;AAChDC,QAAAA,IAAI,EAAE,MAD0C;AAEhD7D,QAAAA,IAAI,EAAE8D,sBAAcC,SAF4B;AAGhDC,QAAAA,UAAU,EAAE;AACVH,UAAAA,IAAI,EAAE,QADI;AAEVI,UAAAA,MAAM,EAAE;AAENC,YAAAA,KAAK,EAAEhH,WAAGyH,YAFJ;AAGN/H,YAAAA,IAAI,EAAE,EAHA;AAINoD,YAAAA,IAAI,EAAE9C,WAAG+C;AAJH,WAFE;AAQVmE,UAAAA,IAAI,EAAE,CARI;AASVzH,UAAAA,MAAM,EAAE,gBACN0H,OADM,EAENC,UAFM,EAGNC,MAHM,EAINC,YAJM,EAKH;AACH,gCAAqBH,OAArB,CAAQD,IAAR;AAAA,gBAAQA,IAAR,8BAAe,CAAf;AACA,mBAAOQ,KAAK,CAACC,OAAN,CAAcT,IAAd,IAAsB,CAACA,IAAI,CAAC,CAAD,CAAL,EAAUA,IAAI,CAAC,CAAD,CAAd,CAAtB,GAA2C,CAACA,IAAD,EAAiB,CAAjB,CAAlD;AACD;AAjBS;AAHoC,OAAlD;AAyBA,WAAKT,qBAAL,CAA2BC,sBAA3B,CAAkD;AAChDC,QAAAA,IAAI,EAAE,QAD0C;AAEhD7D,QAAAA,IAAI,EAAE8D,sBAAcC,SAF4B;AAGhDC,QAAAA,UAAU,EAAE;AACVH,UAAAA,IAAI,EAAE,UADI;AAEVI,UAAAA,MAAM,EAAE;AAENC,YAAAA,KAAK,EAAEhH,WAAGiH,WAFJ;AAGNvH,YAAAA,IAAI,EAAE,EAHA;AAINoD,YAAAA,IAAI,EAAE9C,WAAG+C;AAJH,WAFE;AAQVmE,UAAAA,IAAI,EAAE,CARI;AASVzH,UAAAA,MAAM,EAAE,gBACN0H,OADM,EAENC,UAFM,EAGNC,MAHM,EAINC,YAJM,EAKNC,MALM,EAMH;AACH,mBAAOA,MAAP;AACD;AAjBS;AAHoC,OAAlD;AAwBA,WAAKd,qBAAL,CAA2BC,sBAA3B,CAAkD;AAChDC,QAAAA,IAAI,EAAE,OAD0C;AAEhD7D,QAAAA,IAAI,EAAE8D,sBAAcC,SAF4B;AAGhDC,QAAAA,UAAU,EAAE;AACVH,UAAAA,IAAI,EAAE,SADI;AAEVI,UAAAA,MAAM,EAAE;AAENC,YAAAA,KAAK,EAAEhH,WAAGiH,WAFJ;AAGNvH,YAAAA,IAAI,EAAE,EAHA;AAINoD,YAAAA,IAAI,EAAE9C,WAAG+C;AAJH,WAFE;AAQVmE,UAAAA,IAAI,EAAE,CARI;AASVzH,UAAAA,MAAM,EAAE,gBACN0H,OADM,EAENC,UAFM,EAGNC,MAHM,EAINC,YAJM,EAKH;AACH,mBAAO,CAACD,MAAM,CAAC,CAAD,CAAP,CAAP;AACD;AAhBS;AAHoC,OAAlD;AAuBA,WAAKZ,qBAAL,CAA2BC,sBAA3B,CAAkD;AAChDC,QAAAA,IAAI,EAAE,IAD0C;AAEhD7D,QAAAA,IAAI,EAAE8D,sBAAcC,SAF4B;AAGhDC,QAAAA,UAAU,EAAE;AACVH,UAAAA,IAAI,EAAE,aADI;AAEVI,UAAAA,MAAM,EAAE;AAENC,YAAAA,KAAK,EAAEhH,WAAGyH,YAFJ;AAGN/H,YAAAA,IAAI,EAAE,EAHA;AAINoD,YAAAA,IAAI,EAAE9C,WAAG+C;AAJH,WAFE;AAQVmE,UAAAA,IAAI,EAAE,CARI;AASVzH,UAAAA,MAAM,EAAE,gBACN0H,OADM,EAENC,UAFM,EAGNC,MAHM,EAINC,YAJM,EAKH;AACH,gBAAMM,OAAO,GAAG,MAAI,CAACjI,WAAL,CAAiBkI,UAAjB,EAAhB;;AACA,gBAAQrI,OAAR,GAAoB2H,OAApB,CAAQ3H,OAAR;;AACA,wBAAiBoI,OAAO,CAACpI,OAAD,CAAP,IAA8B;AAAEsI,cAAAA,CAAC,EAAE,CAAL;AAAQC,cAAAA,CAAC,EAAE;AAAX,aAA/C;AAAA,gBAAQD,CAAR,SAAQA,CAAR;AAAA,gBAAWC,CAAX,SAAWA,CAAX;;AACA,mBAAO,CAACD,CAAD,EAAIC,CAAJ,CAAP;AACD;AAnBS;AAHoC,OAAlD;AAyBD;;;EA9UoCC,mB","sourcesContent":["import {\n AttributeType,\n gl,\n IAnimateOption,\n IEncodeFeature,\n IImage,\n ILayerConfig,\n IModel,\n IModelUniform,\n ITexture2D,\n} from '@antv/l7-core';\nimport { getMask, rgb2arr } from '@antv/l7-utils';\nimport { isNumber } from 'lodash';\nimport BaseModel from '../../core/BaseModel';\nimport { ILineLayerStyleOptions } from '../../core/interface';\nimport { LineTriangulation } from '../../core/triangulation';\n// dash line shader\nimport line_dash_frag from '../shaders/dash/line_dash_frag.glsl';\nimport line_dash_vert from '../shaders/dash/line_dash_vert.glsl';\n// basic line shader\nimport line_frag from '../shaders/line_frag.glsl';\nimport line_vert from '../shaders/line_vert.glsl';\n// other function shaders\nimport linear_line_frag from '../shaders/linear/line_linear_frag.glsl';\n\nconst lineStyleObj: { [key: string]: number } = {\n solid: 0.0,\n dash: 1.0,\n};\nexport default class LineModel extends BaseModel {\n protected texture: ITexture2D;\n public getUninforms(): IModelUniform {\n const {\n opacity = 1,\n sourceColor,\n targetColor,\n textureBlend = 'normal',\n lineType = 'solid',\n dashArray = [10, 5, 0, 0],\n lineTexture = false,\n iconStep = 100,\n vertexHeightScale = 20.0,\n borderWidth = 0.0,\n borderColor = '#ccc',\n raisingHeight = 0,\n heightfixed = false,\n arrow = {\n enable: false,\n arrowWidth: 2,\n arrowHeight: 3,\n tailWidth: 1,\n },\n } = this.layer.getLayerConfig() as ILineLayerStyleOptions;\n if (dashArray.length === 2) {\n dashArray.push(0, 0);\n }\n\n if (this.rendererService.getDirty()) {\n this.texture.bind();\n }\n\n // 转化渐变色\n let useLinearColor = 0; // 默认不生效\n let sourceColorArr = [0, 0, 0, 0];\n let targetColorArr = [0, 0, 0, 0];\n if (sourceColor && targetColor) {\n sourceColorArr = rgb2arr(sourceColor);\n targetColorArr = rgb2arr(targetColor);\n useLinearColor = 1;\n }\n\n if (this.dataTextureTest && this.dataTextureNeedUpdate({ opacity })) {\n this.judgeStyleAttributes({ opacity });\n const encodeData = this.layer.getEncodedData();\n const { data, width, height } = this.calDataFrame(\n this.cellLength,\n encodeData,\n this.cellProperties,\n );\n this.rowCount = height; // 当前数据纹理有多少行\n\n this.dataTexture =\n this.cellLength > 0 && data.length > 0\n ? this.createTexture2D({\n flipY: true,\n data,\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width,\n height,\n })\n : this.createTexture2D({\n flipY: true,\n data: [1],\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width: 1,\n height: 1,\n });\n }\n return {\n u_dataTexture: this.dataTexture, // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]\n u_cellTypeLayout: this.getCellTypeLayout(),\n u_opacity: isNumber(opacity) ? opacity : 1.0,\n u_textureBlend: textureBlend === 'normal' ? 0.0 : 1.0,\n u_line_type: lineStyleObj[lineType],\n u_dash_array: dashArray,\n\n // 纹理支持参数\n u_texture: this.texture, // 贴图\n u_line_texture: lineTexture ? 1.0 : 0.0, // 传入线的标识\n u_icon_step: iconStep,\n u_textSize: [1024, this.iconService.canvasHeight || 128],\n\n // line border 参数\n u_borderWidth: borderWidth,\n u_borderColor: rgb2arr(borderColor),\n\n // 渐变色支持参数\n u_linearColor: useLinearColor,\n u_sourceColor: sourceColorArr,\n u_targetColor: targetColorArr,\n\n // 是否固定高度\n u_heightfixed: Number(heightfixed),\n\n // 顶点高度 scale\n u_vertexScale: vertexHeightScale,\n u_raisingHeight: Number(raisingHeight),\n\n // arrow\n u_arrow: Number(arrow.enable),\n u_arrowHeight: arrow.arrowHeight || 3,\n u_arrowWidth: arrow.arrowWidth || 2,\n u_tailWidth: arrow.tailWidth === undefined ? 1 : arrow.tailWidth,\n };\n }\n public getAnimateUniforms(): IModelUniform {\n const { animateOption } = this.layer.getLayerConfig() as ILayerConfig;\n return {\n u_aimate: this.animateOption2Array(animateOption as IAnimateOption),\n u_time: this.layer.getLayerAnimateTime(),\n };\n }\n\n public initModels(): IModel[] {\n this.updateTexture();\n this.iconService.on('imageUpdate', this.updateTexture);\n\n return this.buildModels();\n }\n\n public clearModels() {\n this.texture?.destroy();\n this.dataTexture?.destroy();\n this.iconService.off('imageUpdate', this.updateTexture);\n }\n\n public buildModels(): IModel[] {\n const {\n mask = false,\n maskInside = true,\n depth = false,\n } = this.layer.getLayerConfig() as ILineLayerStyleOptions;\n const { frag, vert, type } = this.getShaders();\n this.layer.triangulation = LineTriangulation;\n return [\n this.layer.buildLayerModel({\n moduleName: 'line_' + type,\n vertexShader: vert,\n fragmentShader: frag,\n triangulation: LineTriangulation,\n primitive: gl.TRIANGLES,\n blend: this.getBlend(),\n depth: { enable: depth },\n // depth: { enable: true },\n stencil: getMask(mask, maskInside),\n }),\n ];\n }\n\n /**\n * 根据参数获取不同的 shader 代码\n * @returns\n */\n public getShaders(): { frag: string; vert: string; type: string } {\n const {\n sourceColor,\n targetColor,\n lineType,\n } = this.layer.getLayerConfig() as ILineLayerStyleOptions;\n\n if (lineType === 'dash') {\n return {\n frag: line_dash_frag,\n vert: line_dash_vert,\n type: 'dash',\n };\n }\n\n if (sourceColor && targetColor) {\n // 分离 linear 功能\n return {\n frag: linear_line_frag,\n vert: line_vert,\n type: 'linear',\n };\n } else {\n return {\n frag: line_frag,\n vert: line_vert,\n type: 'normal',\n };\n }\n }\n\n protected registerBuiltinAttributes() {\n this.styleAttributeService.registerStyleAttribute({\n name: 'distanceAndIndex',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_DistanceAndIndex',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 2,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n normal: number[],\n vertexIndex?: number,\n ) => {\n return vertexIndex === undefined\n ? [vertex[3], 10]\n : [vertex[3], vertexIndex];\n },\n },\n });\n this.styleAttributeService.registerStyleAttribute({\n name: 'total_distance',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Total_Distance',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 1,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n return [vertex[5]];\n },\n },\n });\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'size',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Size',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 2,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const { size = 1 } = feature;\n return Array.isArray(size) ? [size[0], size[1]] : [size as number, 0];\n },\n },\n });\n\n // point layer size;\n this.styleAttributeService.registerStyleAttribute({\n name: 'normal',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Normal',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 3,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n normal: number[],\n ) => {\n return normal;\n },\n },\n });\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'miter',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Miter',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 1,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n return [vertex[4]];\n },\n },\n });\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'uv',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_iconMapUV',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 2,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const iconMap = this.iconService.getIconMap();\n const { texture } = feature;\n const { x, y } = iconMap[texture as string] || { x: 0, y: 0 };\n return [x, y];\n },\n },\n });\n }\n\n private updateTexture = () => {\n const { createTexture2D } = this.rendererService;\n if (this.texture) {\n this.texture.update({\n data: this.iconService.getCanvas(),\n });\n this.layer.render();\n return;\n }\n this.texture = createTexture2D({\n data: this.iconService.getCanvas(),\n mag: gl.NEAREST,\n min: gl.NEAREST,\n premultiplyAlpha: false,\n width: 1024,\n height: this.iconService.canvasHeight || 128,\n });\n };\n}\n"],"file":"line.js"}
|
|
@@ -139,9 +139,9 @@ var LinearLineModel = function (_BaseModel) {
|
|
|
139
139
|
}
|
|
140
140
|
}, {
|
|
141
141
|
key: "initModels",
|
|
142
|
-
value: function initModels(
|
|
142
|
+
value: function initModels() {
|
|
143
143
|
this.updateTexture();
|
|
144
|
-
this.buildModels(
|
|
144
|
+
return this.buildModels();
|
|
145
145
|
}
|
|
146
146
|
}, {
|
|
147
147
|
key: "clearModels",
|
|
@@ -153,7 +153,7 @@ var LinearLineModel = function (_BaseModel) {
|
|
|
153
153
|
}
|
|
154
154
|
}, {
|
|
155
155
|
key: "buildModels",
|
|
156
|
-
value: function buildModels(
|
|
156
|
+
value: function buildModels() {
|
|
157
157
|
var _ref3 = this.layer.getLayerConfig(),
|
|
158
158
|
_ref3$mask = _ref3.mask,
|
|
159
159
|
mask = _ref3$mask === void 0 ? false : _ref3$mask,
|
|
@@ -162,23 +162,33 @@ var LinearLineModel = function (_BaseModel) {
|
|
|
162
162
|
_ref3$depth = _ref3.depth,
|
|
163
163
|
depth = _ref3$depth === void 0 ? false : _ref3$depth;
|
|
164
164
|
|
|
165
|
+
var _this$getShaders = this.getShaders(),
|
|
166
|
+
frag = _this$getShaders.frag,
|
|
167
|
+
vert = _this$getShaders.vert,
|
|
168
|
+
type = _this$getShaders.type;
|
|
169
|
+
|
|
165
170
|
this.layer.triangulation = _triangulation.LineTriangulation;
|
|
166
|
-
this.layer.buildLayerModel({
|
|
167
|
-
moduleName: '
|
|
168
|
-
vertexShader:
|
|
169
|
-
fragmentShader:
|
|
171
|
+
return [this.layer.buildLayerModel({
|
|
172
|
+
moduleName: 'line_' + type,
|
|
173
|
+
vertexShader: vert,
|
|
174
|
+
fragmentShader: frag,
|
|
170
175
|
triangulation: _triangulation.LineTriangulation,
|
|
176
|
+
primitive: _l7Core.gl.TRIANGLES,
|
|
177
|
+
blend: this.getBlend(),
|
|
171
178
|
depth: {
|
|
172
179
|
enable: depth
|
|
173
180
|
},
|
|
174
|
-
blend: this.getBlend(),
|
|
175
181
|
stencil: (0, _l7Utils.getMask)(mask, maskInside)
|
|
176
|
-
})
|
|
177
|
-
|
|
178
|
-
|
|
179
|
-
|
|
180
|
-
|
|
181
|
-
|
|
182
|
+
})];
|
|
183
|
+
}
|
|
184
|
+
}, {
|
|
185
|
+
key: "getShaders",
|
|
186
|
+
value: function getShaders() {
|
|
187
|
+
return {
|
|
188
|
+
frag: linear_line_frag,
|
|
189
|
+
vert: linear_line_vert,
|
|
190
|
+
type: 'linear_rampColors'
|
|
191
|
+
};
|
|
182
192
|
}
|
|
183
193
|
}, {
|
|
184
194
|
key: "registerBuiltinAttributes",
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"sources":["../../../src/line/models/linearline.ts"],"names":["LinearLineModel","createTexture2D","rendererService","colorTexture","destroy","layer","getLayerConfig","rampColors","imageData","data","Uint8Array","width","height","wrapS","gl","CLAMP_TO_EDGE","wrapT","min","NEAREST","mag","flipY","opacity","vertexHeightScale","raisingHeight","heightfixed","getDirty","bind","dataTextureTest","dataTextureNeedUpdate","judgeStyleAttributes","encodeData","getEncodedData","calDataFrame","cellLength","cellProperties","rowCount","dataTexture","length","format","LUMINANCE","type","FLOAT","u_dataTexture","u_cellTypeLayout","getCellTypeLayout","u_opacity","u_texture","u_heightfixed","Number","u_vertexScale","u_raisingHeight","callbackModel","updateTexture","buildModels","mask","maskInside","depth","triangulation","LineTriangulation","buildLayerModel","moduleName","vertexShader","linear_line_vert","fragmentShader","linear_line_frag","enable","blend","getBlend","stencil","then","model","catch","err","console","warn","styleAttributeService","registerStyleAttribute","name","AttributeType","Attribute","descriptor","buffer","usage","STATIC_DRAW","size","update","feature","featureIdx","vertex","attributeIdx","normal","vertexIndex","undefined","DYNAMIC_DRAW","Array","isArray","BaseModel"],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;AAAA;;AAQA;;AAEA;;AAEA;;;;;;;;;IAIqBA,e;;;;;;;;;;;;;;;;gGA8NK,YAAM;AAC5B,UAAQC,eAAR,GAA4B,MAAKC,eAAjC,CAAQD,eAAR;;AACA,UAAI,MAAKE,YAAT,EAAuB;AACrB,cAAKA,YAAL,CAAkBC,OAAlB;AACD;;AACD,iBAEI,MAAKC,KAAL,CAAWC,cAAX,EAFJ;AAAA,UACEC,UADF,QACEA,UADF;;AAGA,UAAMC,SAAS,GAAG,gCAAkBD,UAAlB,CAAlB;AACA,YAAKJ,YAAL,GAAoBF,eAAe,CAAC;AAClCQ,QAAAA,IAAI,EAAE,IAAIC,UAAJ,CAAeF,SAAS,CAACC,IAAzB,CAD4B;AAElCE,QAAAA,KAAK,EAAEH,SAAS,CAACG,KAFiB;AAGlCC,QAAAA,MAAM,EAAEJ,SAAS,CAACI,MAHgB;AAIlCC,QAAAA,KAAK,EAAEC,WAAGC,aAJwB;AAKlCC,QAAAA,KAAK,EAAEF,WAAGC,aALwB;AAMlCE,QAAAA,GAAG,EAAEH,WAAGI,OAN0B;AAOlCC,QAAAA,GAAG,EAAEL,WAAGI,OAP0B;AAQlCE,QAAAA,KAAK,EAAE;AAR2B,OAAD,CAAnC;AAUD,K;;;;;;WA/OD,wBAAqC;AACnC,kBAKI,KAAKf,KAAL,CAAWC,cAAX,EALJ;AAAA,gCACEe,OADF;AAAA,UACEA,OADF,8BACY,CADZ;AAAA,wCAEEC,iBAFF;AAAA,UAEEA,iBAFF,sCAEsB,IAFtB;AAAA,sCAGEC,aAHF;AAAA,UAGEA,aAHF,oCAGkB,CAHlB;AAAA,oCAIEC,WAJF;AAAA,UAIEA,WAJF,kCAIgB,KAJhB;;AAOA,UAAI,KAAKtB,eAAL,CAAqBuB,QAArB,EAAJ,EAAqC;AACnC,aAAKtB,YAAL,CAAkBuB,IAAlB;AACD;;AAED,UAAI,KAAKC,eAAL,IAAwB,KAAKC,qBAAL,CAA2B;AAAEP,QAAAA,OAAO,EAAPA;AAAF,OAA3B,CAA5B,EAAqE;AACnE,aAAKQ,oBAAL,CAA0B;AAAER,UAAAA,OAAO,EAAPA;AAAF,SAA1B;AACA,YAAMS,UAAU,GAAG,KAAKzB,KAAL,CAAW0B,cAAX,EAAnB;;AACA,iCAAgC,KAAKC,YAAL,CAC9B,KAAKC,UADyB,EAE9BH,UAF8B,EAG9B,KAAKI,cAHyB,CAAhC;AAAA,YAAQzB,IAAR,sBAAQA,IAAR;AAAA,YAAcE,KAAd,sBAAcA,KAAd;AAAA,YAAqBC,MAArB,sBAAqBA,MAArB;;AAKA,aAAKuB,QAAL,GAAgBvB,MAAhB;AAEA,aAAKwB,WAAL,GACE,KAAKH,UAAL,GAAkB,CAAlB,IAAuBxB,IAAI,CAAC4B,MAAL,GAAc,CAArC,GACI,KAAKpC,eAAL,CAAqB;AACnBmB,UAAAA,KAAK,EAAE,IADY;AAEnBX,UAAAA,IAAI,EAAJA,IAFmB;AAGnB6B,UAAAA,MAAM,EAAExB,WAAGyB,SAHQ;AAInBC,UAAAA,IAAI,EAAE1B,WAAG2B,KAJU;AAKnB9B,UAAAA,KAAK,EAALA,KALmB;AAMnBC,UAAAA,MAAM,EAANA;AANmB,SAArB,CADJ,GASI,KAAKX,eAAL,CAAqB;AACnBmB,UAAAA,KAAK,EAAE,IADY;AAEnBX,UAAAA,IAAI,EAAE,CAAC,CAAD,CAFa;AAGnB6B,UAAAA,MAAM,EAAExB,WAAGyB,SAHQ;AAInBC,UAAAA,IAAI,EAAE1B,WAAG2B,KAJU;AAKnB9B,UAAAA,KAAK,EAAE,CALY;AAMnBC,UAAAA,MAAM,EAAE;AANW,SAArB,CAVN;AAkBD;;AACD,aAAO;AACL8B,QAAAA,aAAa,EAAE,KAAKN,WADf;AAELO,QAAAA,gBAAgB,EAAE,KAAKC,iBAAL,EAFb;AAILC,QAAAA,SAAS,EAAE,wBAASxB,OAAT,IAAoBA,OAApB,GAA8B,GAJpC;AAMLyB,QAAAA,SAAS,EAAE,KAAK3C,YANX;AASL4C,QAAAA,aAAa,EAAEC,MAAM,CAACxB,WAAD,CAThB;AAYLyB,QAAAA,aAAa,EAAE3B,iBAZV;AAaL4B,QAAAA,eAAe,EAAEF,MAAM,CAACzB,aAAD;AAblB,OAAP;AAeD;;;WAED,oBAAkB4B,aAAlB,EAA6D;AAC3D,WAAKC,aAAL;AACA,WAAKC,WAAL,CAAiBF,aAAjB;AACD;;;WAED,uBAAqB;AAAA;;AACnB,iCAAKhD,YAAL,0EAAmBC,OAAnB;AACA,gCAAKgC,WAAL,wEAAkBhC,OAAlB;AACD;;;WAED,qBAAmB+C,aAAnB,EAA8D;AAC5D,kBAII,KAAK9C,KAAL,CAAWC,cAAX,EAJJ;AAAA,6BACEgD,IADF;AAAA,UACEA,IADF,2BACS,KADT;AAAA,mCAEEC,UAFF;AAAA,UAEEA,UAFF,iCAEe,IAFf;AAAA,8BAGEC,KAHF;AAAA,UAGEA,KAHF,4BAGU,KAHV;;AAMA,WAAKnD,KAAL,CAAWoD,aAAX,GAA2BC,gCAA3B;AAEA,WAAKrD,KAAL,CACGsD,eADH,CACmB;AACfC,QAAAA,UAAU,EAAE,gBADG;AAEfC,QAAAA,YAAY,EAAEC,gBAFC;AAGfC,QAAAA,cAAc,EAAEC,gBAHD;AAIfP,QAAAA,aAAa,EAAEC,gCAJA;AAKfF,QAAAA,KAAK,EAAE;AAAES,UAAAA,MAAM,EAAET;AAAV,SALQ;AAMfU,QAAAA,KAAK,EAAE,KAAKC,QAAL,EANQ;AAOfC,QAAAA,OAAO,EAAE,sBAAQd,IAAR,EAAcC,UAAd;AAPM,OADnB,EAUGc,IAVH,CAUQ,UAACC,KAAD,EAAW;AACfnB,QAAAA,aAAa,CAAC,CAACmB,KAAD,CAAD,CAAb;AACD,OAZH,EAaGC,KAbH,CAaS,UAACC,GAAD,EAAS;AACdC,QAAAA,OAAO,CAACC,IAAR,CAAaF,GAAb;AACArB,QAAAA,aAAa,CAAC,EAAD,CAAb;AACD,OAhBH;AAiBD;;;WAED,qCAAsC;AACpC,WAAKwB,qBAAL,CAA2BC,sBAA3B,CAAkD;AAChDC,QAAAA,IAAI,EAAE,kBAD0C;AAEhDrC,QAAAA,IAAI,EAAEsC,sBAAcC,SAF4B;AAGhDC,QAAAA,UAAU,EAAE;AACVH,UAAAA,IAAI,EAAE,oBADI;AAEVI,UAAAA,MAAM,EAAE;AAENC,YAAAA,KAAK,EAAEpE,WAAGqE,WAFJ;AAGN1E,YAAAA,IAAI,EAAE,EAHA;AAIN+B,YAAAA,IAAI,EAAE1B,WAAG2B;AAJH,WAFE;AAQV2C,UAAAA,IAAI,EAAE,CARI;AASVC,UAAAA,MAAM,EAAE,gBACNC,OADM,EAENC,UAFM,EAGNC,MAHM,EAINC,YAJM,EAKNC,MALM,EAMNC,WANM,EAOH;AACH,mBAAOA,WAAW,KAAKC,SAAhB,GACH,CAACJ,MAAM,CAAC,CAAD,CAAP,EAAY,EAAZ,CADG,GAEH,CAACA,MAAM,CAAC,CAAD,CAAP,EAAYG,WAAZ,CAFJ;AAGD;AApBS;AAHoC,OAAlD;AA0BA,WAAKhB,qBAAL,CAA2BC,sBAA3B,CAAkD;AAChDC,QAAAA,IAAI,EAAE,gBAD0C;AAEhDrC,QAAAA,IAAI,EAAEsC,sBAAcC,SAF4B;AAGhDC,QAAAA,UAAU,EAAE;AACVH,UAAAA,IAAI,EAAE,kBADI;AAEVI,UAAAA,MAAM,EAAE;AAENC,YAAAA,KAAK,EAAEpE,WAAGqE,WAFJ;AAGN1E,YAAAA,IAAI,EAAE,EAHA;AAIN+B,YAAAA,IAAI,EAAE1B,WAAG2B;AAJH,WAFE;AAQV2C,UAAAA,IAAI,EAAE,CARI;AASVC,UAAAA,MAAM,EAAE,gBACNC,OADM,EAENC,UAFM,EAGNC,MAHM,EAINC,YAJM,EAKH;AACH,mBAAO,CAACD,MAAM,CAAC,CAAD,CAAP,CAAP;AACD;AAhBS;AAHoC,OAAlD;AAuBA,WAAKb,qBAAL,CAA2BC,sBAA3B,CAAkD;AAChDC,QAAAA,IAAI,EAAE,MAD0C;AAEhDrC,QAAAA,IAAI,EAAEsC,sBAAcC,SAF4B;AAGhDC,QAAAA,UAAU,EAAE;AACVH,UAAAA,IAAI,EAAE,QADI;AAEVI,UAAAA,MAAM,EAAE;AAENC,YAAAA,KAAK,EAAEpE,WAAG+E,YAFJ;AAGNpF,YAAAA,IAAI,EAAE,EAHA;AAIN+B,YAAAA,IAAI,EAAE1B,WAAG2B;AAJH,WAFE;AAQV2C,UAAAA,IAAI,EAAE,CARI;AASVC,UAAAA,MAAM,EAAE,gBACNC,OADM,EAENC,UAFM,EAGNC,MAHM,EAINC,YAJM,EAKH;AACH,gCAAqBH,OAArB,CAAQF,IAAR;AAAA,gBAAQA,IAAR,8BAAe,CAAf;AACA,mBAAOU,KAAK,CAACC,OAAN,CAAcX,IAAd,IAAsB,CAACA,IAAI,CAAC,CAAD,CAAL,EAAUA,IAAI,CAAC,CAAD,CAAd,CAAtB,GAA2C,CAACA,IAAD,EAAiB,CAAjB,CAAlD;AACD;AAjBS;AAHoC,OAAlD;AAyBA,WAAKT,qBAAL,CAA2BC,sBAA3B,CAAkD;AAChDC,QAAAA,IAAI,EAAE,QAD0C;AAEhDrC,QAAAA,IAAI,EAAEsC,sBAAcC,SAF4B;AAGhDC,QAAAA,UAAU,EAAE;AACVH,UAAAA,IAAI,EAAE,UADI;AAEVI,UAAAA,MAAM,EAAE;AAENC,YAAAA,KAAK,EAAEpE,WAAGqE,WAFJ;AAGN1E,YAAAA,IAAI,EAAE,EAHA;AAIN+B,YAAAA,IAAI,EAAE1B,WAAG2B;AAJH,WAFE;AAQV2C,UAAAA,IAAI,EAAE,CARI;AAUVC,UAAAA,MAAM,EAAE,gBACNC,OADM,EAENC,UAFM,EAGNC,MAHM,EAINC,YAJM,EAKNC,MALM,EAMH;AACH,mBAAOA,MAAP;AACD;AAlBS;AAHoC,OAAlD;AAyBA,WAAKf,qBAAL,CAA2BC,sBAA3B,CAAkD;AAChDC,QAAAA,IAAI,EAAE,OAD0C;AAEhDrC,QAAAA,IAAI,EAAEsC,sBAAcC,SAF4B;AAGhDC,QAAAA,UAAU,EAAE;AACVH,UAAAA,IAAI,EAAE,SADI;AAEVI,UAAAA,MAAM,EAAE;AAENC,YAAAA,KAAK,EAAEpE,WAAGqE,WAFJ;AAGN1E,YAAAA,IAAI,EAAE,EAHA;AAIN+B,YAAAA,IAAI,EAAE1B,WAAG2B;AAJH,WAFE;AAQV2C,UAAAA,IAAI,EAAE,CARI;AASVC,UAAAA,MAAM,EAAE,gBACNC,OADM,EAENC,UAFM,EAGNC,MAHM,EAINC,YAJM,EAKH;AACH,mBAAO,CAACD,MAAM,CAAC,CAAD,CAAP,CAAP;AACD;AAhBS;AAHoC,OAAlD;AAsBD;;;EA5N0CQ,mB","sourcesContent":["import {\n AttributeType,\n gl,\n IEncodeFeature,\n IModel,\n IModelUniform,\n ITexture2D,\n} from '@antv/l7-core';\nimport { generateColorRamp, getMask, IColorRamp } from '@antv/l7-utils';\nimport { isNumber } from 'lodash';\nimport BaseModel from '../../core/BaseModel';\nimport { ILineLayerStyleOptions } from '../../core/interface';\nimport { LineTriangulation } from '../../core/triangulation';\nimport linear_line_frag from '../shaders/linearLine/line_linear_frag.glsl';\nimport linear_line_vert from '../shaders/linearLine/line_linear_vert.glsl';\n\nexport default class LinearLineModel extends BaseModel {\n protected colorTexture: ITexture2D;\n public getUninforms(): IModelUniform {\n const {\n opacity = 1,\n vertexHeightScale = 20.0,\n raisingHeight = 0,\n heightfixed = false,\n } = this.layer.getLayerConfig() as ILineLayerStyleOptions;\n\n if (this.rendererService.getDirty()) {\n this.colorTexture.bind();\n }\n\n if (this.dataTextureTest && this.dataTextureNeedUpdate({ opacity })) {\n this.judgeStyleAttributes({ opacity });\n const encodeData = this.layer.getEncodedData();\n const { data, width, height } = this.calDataFrame(\n this.cellLength,\n encodeData,\n this.cellProperties,\n );\n this.rowCount = height; // 当前数据纹理有多少行\n\n this.dataTexture =\n this.cellLength > 0 && data.length > 0\n ? this.createTexture2D({\n flipY: true,\n data,\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width,\n height,\n })\n : this.createTexture2D({\n flipY: true,\n data: [1],\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width: 1,\n height: 1,\n });\n }\n return {\n u_dataTexture: this.dataTexture, // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]\n u_cellTypeLayout: this.getCellTypeLayout(),\n\n u_opacity: isNumber(opacity) ? opacity : 1.0,\n // 纹理支持参数\n u_texture: this.colorTexture, // 贴图\n\n // 是否固定高度\n u_heightfixed: Number(heightfixed),\n\n // 顶点高度 scale\n u_vertexScale: vertexHeightScale,\n u_raisingHeight: Number(raisingHeight),\n };\n }\n\n public initModels(callbackModel: (models: IModel[]) => void) {\n this.updateTexture();\n this.buildModels(callbackModel);\n }\n\n public clearModels() {\n this.colorTexture?.destroy();\n this.dataTexture?.destroy();\n }\n\n public buildModels(callbackModel: (models: IModel[]) => void) {\n const {\n mask = false,\n maskInside = true,\n depth = false,\n } = this.layer.getLayerConfig() as ILineLayerStyleOptions;\n\n this.layer.triangulation = LineTriangulation;\n\n this.layer\n .buildLayerModel({\n moduleName: 'lineRampColors',\n vertexShader: linear_line_vert,\n fragmentShader: linear_line_frag,\n triangulation: LineTriangulation,\n depth: { enable: depth },\n blend: this.getBlend(),\n stencil: getMask(mask, maskInside),\n })\n .then((model) => {\n callbackModel([model]);\n })\n .catch((err) => {\n console.warn(err);\n callbackModel([]);\n });\n }\n\n protected registerBuiltinAttributes() {\n this.styleAttributeService.registerStyleAttribute({\n name: 'distanceAndIndex',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_DistanceAndIndex',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 2,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n normal: number[],\n vertexIndex?: number,\n ) => {\n return vertexIndex === undefined\n ? [vertex[3], 10]\n : [vertex[3], vertexIndex];\n },\n },\n });\n this.styleAttributeService.registerStyleAttribute({\n name: 'total_distance',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Total_Distance',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 1,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n return [vertex[5]];\n },\n },\n });\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'size',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Size',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 2,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const { size = 1 } = feature;\n return Array.isArray(size) ? [size[0], size[1]] : [size as number, 0];\n },\n },\n });\n\n // point layer size;\n this.styleAttributeService.registerStyleAttribute({\n name: 'normal',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Normal',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 3,\n // @ts-ignore\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n normal: number[],\n ) => {\n return normal;\n },\n },\n });\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'miter',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Miter',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 1,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n return [vertex[4]];\n },\n },\n });\n }\n\n private updateTexture = () => {\n const { createTexture2D } = this.rendererService;\n if (this.colorTexture) {\n this.colorTexture.destroy();\n }\n const {\n rampColors,\n } = this.layer.getLayerConfig() as ILineLayerStyleOptions;\n const imageData = generateColorRamp(rampColors as IColorRamp);\n this.colorTexture = createTexture2D({\n data: new Uint8Array(imageData.data),\n width: imageData.width,\n height: imageData.height,\n wrapS: gl.CLAMP_TO_EDGE,\n wrapT: gl.CLAMP_TO_EDGE,\n min: gl.NEAREST,\n mag: gl.NEAREST,\n flipY: false,\n });\n };\n}\n"],"file":"linearline.js"}
|
|
1
|
+
{"version":3,"sources":["../../../src/line/models/linearline.ts"],"names":["LinearLineModel","createTexture2D","rendererService","colorTexture","destroy","layer","getLayerConfig","rampColors","imageData","data","Uint8Array","width","height","wrapS","gl","CLAMP_TO_EDGE","wrapT","min","NEAREST","mag","flipY","opacity","vertexHeightScale","raisingHeight","heightfixed","getDirty","bind","dataTextureTest","dataTextureNeedUpdate","judgeStyleAttributes","encodeData","getEncodedData","calDataFrame","cellLength","cellProperties","rowCount","dataTexture","length","format","LUMINANCE","type","FLOAT","u_dataTexture","u_cellTypeLayout","getCellTypeLayout","u_opacity","u_texture","u_heightfixed","Number","u_vertexScale","u_raisingHeight","updateTexture","buildModels","mask","maskInside","depth","getShaders","frag","vert","triangulation","LineTriangulation","buildLayerModel","moduleName","vertexShader","fragmentShader","primitive","TRIANGLES","blend","getBlend","enable","stencil","linear_line_frag","linear_line_vert","styleAttributeService","registerStyleAttribute","name","AttributeType","Attribute","descriptor","buffer","usage","STATIC_DRAW","size","update","feature","featureIdx","vertex","attributeIdx","normal","vertexIndex","undefined","DYNAMIC_DRAW","Array","isArray","BaseModel"],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;AAAA;;AAQA;;AAEA;;AAEA;;;;;;;;;IAIqBA,e;;;;;;;;;;;;;;;;gGAoOK,YAAM;AAC5B,UAAQC,eAAR,GAA4B,MAAKC,eAAjC,CAAQD,eAAR;;AACA,UAAI,MAAKE,YAAT,EAAuB;AACrB,cAAKA,YAAL,CAAkBC,OAAlB;AACD;;AACD,iBAEI,MAAKC,KAAL,CAAWC,cAAX,EAFJ;AAAA,UACEC,UADF,QACEA,UADF;;AAGA,UAAMC,SAAS,GAAG,gCAAkBD,UAAlB,CAAlB;AACA,YAAKJ,YAAL,GAAoBF,eAAe,CAAC;AAClCQ,QAAAA,IAAI,EAAE,IAAIC,UAAJ,CAAeF,SAAS,CAACC,IAAzB,CAD4B;AAElCE,QAAAA,KAAK,EAAEH,SAAS,CAACG,KAFiB;AAGlCC,QAAAA,MAAM,EAAEJ,SAAS,CAACI,MAHgB;AAIlCC,QAAAA,KAAK,EAAEC,WAAGC,aAJwB;AAKlCC,QAAAA,KAAK,EAAEF,WAAGC,aALwB;AAMlCE,QAAAA,GAAG,EAAEH,WAAGI,OAN0B;AAOlCC,QAAAA,GAAG,EAAEL,WAAGI,OAP0B;AAQlCE,QAAAA,KAAK,EAAE;AAR2B,OAAD,CAAnC;AAUD,K;;;;;;WArPD,wBAAqC;AACnC,kBAKI,KAAKf,KAAL,CAAWC,cAAX,EALJ;AAAA,gCACEe,OADF;AAAA,UACEA,OADF,8BACY,CADZ;AAAA,wCAEEC,iBAFF;AAAA,UAEEA,iBAFF,sCAEsB,IAFtB;AAAA,sCAGEC,aAHF;AAAA,UAGEA,aAHF,oCAGkB,CAHlB;AAAA,oCAIEC,WAJF;AAAA,UAIEA,WAJF,kCAIgB,KAJhB;;AAOA,UAAI,KAAKtB,eAAL,CAAqBuB,QAArB,EAAJ,EAAqC;AACnC,aAAKtB,YAAL,CAAkBuB,IAAlB;AACD;;AAED,UAAI,KAAKC,eAAL,IAAwB,KAAKC,qBAAL,CAA2B;AAAEP,QAAAA,OAAO,EAAPA;AAAF,OAA3B,CAA5B,EAAqE;AACnE,aAAKQ,oBAAL,CAA0B;AAAER,UAAAA,OAAO,EAAPA;AAAF,SAA1B;AACA,YAAMS,UAAU,GAAG,KAAKzB,KAAL,CAAW0B,cAAX,EAAnB;;AACA,iCAAgC,KAAKC,YAAL,CAC9B,KAAKC,UADyB,EAE9BH,UAF8B,EAG9B,KAAKI,cAHyB,CAAhC;AAAA,YAAQzB,IAAR,sBAAQA,IAAR;AAAA,YAAcE,KAAd,sBAAcA,KAAd;AAAA,YAAqBC,MAArB,sBAAqBA,MAArB;;AAKA,aAAKuB,QAAL,GAAgBvB,MAAhB;AAEA,aAAKwB,WAAL,GACE,KAAKH,UAAL,GAAkB,CAAlB,IAAuBxB,IAAI,CAAC4B,MAAL,GAAc,CAArC,GACI,KAAKpC,eAAL,CAAqB;AACnBmB,UAAAA,KAAK,EAAE,IADY;AAEnBX,UAAAA,IAAI,EAAJA,IAFmB;AAGnB6B,UAAAA,MAAM,EAAExB,WAAGyB,SAHQ;AAInBC,UAAAA,IAAI,EAAE1B,WAAG2B,KAJU;AAKnB9B,UAAAA,KAAK,EAALA,KALmB;AAMnBC,UAAAA,MAAM,EAANA;AANmB,SAArB,CADJ,GASI,KAAKX,eAAL,CAAqB;AACnBmB,UAAAA,KAAK,EAAE,IADY;AAEnBX,UAAAA,IAAI,EAAE,CAAC,CAAD,CAFa;AAGnB6B,UAAAA,MAAM,EAAExB,WAAGyB,SAHQ;AAInBC,UAAAA,IAAI,EAAE1B,WAAG2B,KAJU;AAKnB9B,UAAAA,KAAK,EAAE,CALY;AAMnBC,UAAAA,MAAM,EAAE;AANW,SAArB,CAVN;AAkBD;;AACD,aAAO;AACL8B,QAAAA,aAAa,EAAE,KAAKN,WADf;AAELO,QAAAA,gBAAgB,EAAE,KAAKC,iBAAL,EAFb;AAILC,QAAAA,SAAS,EAAE,wBAASxB,OAAT,IAAoBA,OAApB,GAA8B,GAJpC;AAMLyB,QAAAA,SAAS,EAAE,KAAK3C,YANX;AASL4C,QAAAA,aAAa,EAAEC,MAAM,CAACxB,WAAD,CAThB;AAYLyB,QAAAA,aAAa,EAAE3B,iBAZV;AAaL4B,QAAAA,eAAe,EAAEF,MAAM,CAACzB,aAAD;AAblB,OAAP;AAeD;;;WAED,sBAA8B;AAC5B,WAAK4B,aAAL;AACA,aAAO,KAAKC,WAAL,EAAP;AACD;;;WAED,uBAAqB;AAAA;;AACnB,iCAAKjD,YAAL,0EAAmBC,OAAnB;AACA,gCAAKgC,WAAL,wEAAkBhC,OAAlB;AACD;;;WAED,uBAA+B;AAC7B,kBAII,KAAKC,KAAL,CAAWC,cAAX,EAJJ;AAAA,6BACE+C,IADF;AAAA,UACEA,IADF,2BACS,KADT;AAAA,mCAEEC,UAFF;AAAA,UAEEA,UAFF,iCAEe,IAFf;AAAA,8BAGEC,KAHF;AAAA,UAGEA,KAHF,4BAGU,KAHV;;AAKA,6BAA6B,KAAKC,UAAL,EAA7B;AAAA,UAAQC,IAAR,oBAAQA,IAAR;AAAA,UAAcC,IAAd,oBAAcA,IAAd;AAAA,UAAoBlB,IAApB,oBAAoBA,IAApB;;AACA,WAAKnC,KAAL,CAAWsD,aAAX,GAA2BC,gCAA3B;AACA,aAAO,CACL,KAAKvD,KAAL,CAAWwD,eAAX,CAA2B;AACzBC,QAAAA,UAAU,EAAE,UAAUtB,IADG;AAEzBuB,QAAAA,YAAY,EAAEL,IAFW;AAGzBM,QAAAA,cAAc,EAAEP,IAHS;AAIzBE,QAAAA,aAAa,EAAEC,gCAJU;AAKzBK,QAAAA,SAAS,EAAEnD,WAAGoD,SALW;AAMzBC,QAAAA,KAAK,EAAE,KAAKC,QAAL,EANkB;AAOzBb,QAAAA,KAAK,EAAE;AAAEc,UAAAA,MAAM,EAAEd;AAAV,SAPkB;AAQzBe,QAAAA,OAAO,EAAE,sBAAQjB,IAAR,EAAcC,UAAd;AARgB,OAA3B,CADK,CAAP;AAYD;;;WAMD,sBAAkE;AAChE,aAAO;AACLG,QAAAA,IAAI,EAAEc,gBADD;AAELb,QAAAA,IAAI,EAAEc,gBAFD;AAGLhC,QAAAA,IAAI,EAAE;AAHD,OAAP;AAKD;;;WAED,qCAAsC;AACpC,WAAKiC,qBAAL,CAA2BC,sBAA3B,CAAkD;AAChDC,QAAAA,IAAI,EAAE,kBAD0C;AAEhDnC,QAAAA,IAAI,EAAEoC,sBAAcC,SAF4B;AAGhDC,QAAAA,UAAU,EAAE;AACVH,UAAAA,IAAI,EAAE,oBADI;AAEVI,UAAAA,MAAM,EAAE;AAENC,YAAAA,KAAK,EAAElE,WAAGmE,WAFJ;AAGNxE,YAAAA,IAAI,EAAE,EAHA;AAIN+B,YAAAA,IAAI,EAAE1B,WAAG2B;AAJH,WAFE;AAQVyC,UAAAA,IAAI,EAAE,CARI;AASVC,UAAAA,MAAM,EAAE,gBACNC,OADM,EAENC,UAFM,EAGNC,MAHM,EAINC,YAJM,EAKNC,MALM,EAMNC,WANM,EAOH;AACH,mBAAOA,WAAW,KAAKC,SAAhB,GACH,CAACJ,MAAM,CAAC,CAAD,CAAP,EAAY,EAAZ,CADG,GAEH,CAACA,MAAM,CAAC,CAAD,CAAP,EAAYG,WAAZ,CAFJ;AAGD;AApBS;AAHoC,OAAlD;AA0BA,WAAKhB,qBAAL,CAA2BC,sBAA3B,CAAkD;AAChDC,QAAAA,IAAI,EAAE,gBAD0C;AAEhDnC,QAAAA,IAAI,EAAEoC,sBAAcC,SAF4B;AAGhDC,QAAAA,UAAU,EAAE;AACVH,UAAAA,IAAI,EAAE,kBADI;AAEVI,UAAAA,MAAM,EAAE;AAENC,YAAAA,KAAK,EAAElE,WAAGmE,WAFJ;AAGNxE,YAAAA,IAAI,EAAE,EAHA;AAIN+B,YAAAA,IAAI,EAAE1B,WAAG2B;AAJH,WAFE;AAQVyC,UAAAA,IAAI,EAAE,CARI;AASVC,UAAAA,MAAM,EAAE,gBACNC,OADM,EAENC,UAFM,EAGNC,MAHM,EAINC,YAJM,EAKH;AACH,mBAAO,CAACD,MAAM,CAAC,CAAD,CAAP,CAAP;AACD;AAhBS;AAHoC,OAAlD;AAuBA,WAAKb,qBAAL,CAA2BC,sBAA3B,CAAkD;AAChDC,QAAAA,IAAI,EAAE,MAD0C;AAEhDnC,QAAAA,IAAI,EAAEoC,sBAAcC,SAF4B;AAGhDC,QAAAA,UAAU,EAAE;AACVH,UAAAA,IAAI,EAAE,QADI;AAEVI,UAAAA,MAAM,EAAE;AAENC,YAAAA,KAAK,EAAElE,WAAG6E,YAFJ;AAGNlF,YAAAA,IAAI,EAAE,EAHA;AAIN+B,YAAAA,IAAI,EAAE1B,WAAG2B;AAJH,WAFE;AAQVyC,UAAAA,IAAI,EAAE,CARI;AASVC,UAAAA,MAAM,EAAE,gBACNC,OADM,EAENC,UAFM,EAGNC,MAHM,EAINC,YAJM,EAKH;AACH,gCAAqBH,OAArB,CAAQF,IAAR;AAAA,gBAAQA,IAAR,8BAAe,CAAf;AACA,mBAAOU,KAAK,CAACC,OAAN,CAAcX,IAAd,IAAsB,CAACA,IAAI,CAAC,CAAD,CAAL,EAAUA,IAAI,CAAC,CAAD,CAAd,CAAtB,GAA2C,CAACA,IAAD,EAAiB,CAAjB,CAAlD;AACD;AAjBS;AAHoC,OAAlD;AAyBA,WAAKT,qBAAL,CAA2BC,sBAA3B,CAAkD;AAChDC,QAAAA,IAAI,EAAE,QAD0C;AAEhDnC,QAAAA,IAAI,EAAEoC,sBAAcC,SAF4B;AAGhDC,QAAAA,UAAU,EAAE;AACVH,UAAAA,IAAI,EAAE,UADI;AAEVI,UAAAA,MAAM,EAAE;AAENC,YAAAA,KAAK,EAAElE,WAAGmE,WAFJ;AAGNxE,YAAAA,IAAI,EAAE,EAHA;AAIN+B,YAAAA,IAAI,EAAE1B,WAAG2B;AAJH,WAFE;AAQVyC,UAAAA,IAAI,EAAE,CARI;AAUVC,UAAAA,MAAM,EAAE,gBACNC,OADM,EAENC,UAFM,EAGNC,MAHM,EAINC,YAJM,EAKNC,MALM,EAMH;AACH,mBAAOA,MAAP;AACD;AAlBS;AAHoC,OAAlD;AAyBA,WAAKf,qBAAL,CAA2BC,sBAA3B,CAAkD;AAChDC,QAAAA,IAAI,EAAE,OAD0C;AAEhDnC,QAAAA,IAAI,EAAEoC,sBAAcC,SAF4B;AAGhDC,QAAAA,UAAU,EAAE;AACVH,UAAAA,IAAI,EAAE,SADI;AAEVI,UAAAA,MAAM,EAAE;AAENC,YAAAA,KAAK,EAAElE,WAAGmE,WAFJ;AAGNxE,YAAAA,IAAI,EAAE,EAHA;AAIN+B,YAAAA,IAAI,EAAE1B,WAAG2B;AAJH,WAFE;AAQVyC,UAAAA,IAAI,EAAE,CARI;AASVC,UAAAA,MAAM,EAAE,gBACNC,OADM,EAENC,UAFM,EAGNC,MAHM,EAINC,YAJM,EAKH;AACH,mBAAO,CAACD,MAAM,CAAC,CAAD,CAAP,CAAP;AACD;AAhBS;AAHoC,OAAlD;AAsBD;;;EAlO0CQ,mB","sourcesContent":["import {\n AttributeType,\n gl,\n IEncodeFeature,\n IModel,\n IModelUniform,\n ITexture2D,\n} from '@antv/l7-core';\nimport { generateColorRamp, getMask, IColorRamp } from '@antv/l7-utils';\nimport { isNumber } from 'lodash';\nimport BaseModel from '../../core/BaseModel';\nimport { ILineLayerStyleOptions } from '../../core/interface';\nimport { LineTriangulation } from '../../core/triangulation';\nimport linear_line_frag from '../shaders/linearLine/line_linear_frag.glsl';\nimport linear_line_vert from '../shaders/linearLine/line_linear_vert.glsl';\n\nexport default class LinearLineModel extends BaseModel {\n protected colorTexture: ITexture2D;\n public getUninforms(): IModelUniform {\n const {\n opacity = 1,\n vertexHeightScale = 20.0,\n raisingHeight = 0,\n heightfixed = false,\n } = this.layer.getLayerConfig() as ILineLayerStyleOptions;\n\n if (this.rendererService.getDirty()) {\n this.colorTexture.bind();\n }\n\n if (this.dataTextureTest && this.dataTextureNeedUpdate({ opacity })) {\n this.judgeStyleAttributes({ opacity });\n const encodeData = this.layer.getEncodedData();\n const { data, width, height } = this.calDataFrame(\n this.cellLength,\n encodeData,\n this.cellProperties,\n );\n this.rowCount = height; // 当前数据纹理有多少行\n\n this.dataTexture =\n this.cellLength > 0 && data.length > 0\n ? this.createTexture2D({\n flipY: true,\n data,\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width,\n height,\n })\n : this.createTexture2D({\n flipY: true,\n data: [1],\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width: 1,\n height: 1,\n });\n }\n return {\n u_dataTexture: this.dataTexture, // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]\n u_cellTypeLayout: this.getCellTypeLayout(),\n\n u_opacity: isNumber(opacity) ? opacity : 1.0,\n // 纹理支持参数\n u_texture: this.colorTexture, // 贴图\n\n // 是否固定高度\n u_heightfixed: Number(heightfixed),\n\n // 顶点高度 scale\n u_vertexScale: vertexHeightScale,\n u_raisingHeight: Number(raisingHeight),\n };\n }\n\n public initModels(): IModel[] {\n this.updateTexture();\n return this.buildModels();\n }\n\n public clearModels() {\n this.colorTexture?.destroy();\n this.dataTexture?.destroy();\n }\n\n public buildModels(): IModel[] {\n const {\n mask = false,\n maskInside = true,\n depth = false,\n } = this.layer.getLayerConfig() as ILineLayerStyleOptions;\n const { frag, vert, type } = this.getShaders();\n this.layer.triangulation = LineTriangulation;\n return [\n this.layer.buildLayerModel({\n moduleName: 'line_' + type,\n vertexShader: vert,\n fragmentShader: frag,\n triangulation: LineTriangulation,\n primitive: gl.TRIANGLES,\n blend: this.getBlend(),\n depth: { enable: depth },\n stencil: getMask(mask, maskInside),\n }),\n ];\n }\n\n /**\n * 根据参数获取不同的 shader 代码\n * @returns\n */\n public getShaders(): { frag: string; vert: string; type: string } {\n return {\n frag: linear_line_frag,\n vert: linear_line_vert,\n type: 'linear_rampColors',\n };\n }\n\n protected registerBuiltinAttributes() {\n this.styleAttributeService.registerStyleAttribute({\n name: 'distanceAndIndex',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_DistanceAndIndex',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 2,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n normal: number[],\n vertexIndex?: number,\n ) => {\n return vertexIndex === undefined\n ? [vertex[3], 10]\n : [vertex[3], vertexIndex];\n },\n },\n });\n this.styleAttributeService.registerStyleAttribute({\n name: 'total_distance',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Total_Distance',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 1,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n return [vertex[5]];\n },\n },\n });\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'size',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Size',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 2,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const { size = 1 } = feature;\n return Array.isArray(size) ? [size[0], size[1]] : [size as number, 0];\n },\n },\n });\n\n // point layer size;\n this.styleAttributeService.registerStyleAttribute({\n name: 'normal',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Normal',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 3,\n // @ts-ignore\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n normal: number[],\n ) => {\n return normal;\n },\n },\n });\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'miter',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Miter',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 1,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n return [vertex[4]];\n },\n },\n });\n }\n\n private updateTexture = () => {\n const { createTexture2D } = this.rendererService;\n if (this.colorTexture) {\n this.colorTexture.destroy();\n }\n const {\n rampColors,\n } = this.layer.getLayerConfig() as ILineLayerStyleOptions;\n const imageData = generateColorRamp(rampColors as IColorRamp);\n this.colorTexture = createTexture2D({\n data: new Uint8Array(imageData.data),\n width: imageData.width,\n height: imageData.height,\n wrapS: gl.CLAMP_TO_EDGE,\n wrapT: gl.CLAMP_TO_EDGE,\n min: gl.NEAREST,\n mag: gl.NEAREST,\n flipY: false,\n });\n };\n}\n"],"file":"linearline.js"}
|
|
@@ -31,9 +31,9 @@ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflec
|
|
|
31
31
|
|
|
32
32
|
function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
|
|
33
33
|
|
|
34
|
-
var simle_linear_frag = "uniform vec4 u_sourceColor;\nuniform vec4 u_targetColor;\n\nvarying mat4 styleMappingMat;\nvoid main() {\n float opacity = styleMappingMat[0][0];\n float d_distance_ratio = styleMappingMat[3].r; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n\n gl_FragColor = mix(u_sourceColor, u_targetColor, d_distance_ratio);\n gl_FragColor.a *= opacity; // \u5168\u5C40\u900F\u660E\u5EA6\n}\n";
|
|
35
34
|
var simple_line_frag = "\nvarying vec4 v_color;\nvarying mat4 styleMappingMat;\nvoid main() {\n float opacity = styleMappingMat[0][0];\n float d_distance_ratio = styleMappingMat[3].r; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n\n gl_FragColor = v_color;\n gl_FragColor.a *= opacity; // \u5168\u5C40\u900F\u660E\u5EA6\n}\n";
|
|
36
|
-
var
|
|
35
|
+
var simle_linear_frag = "uniform vec4 u_sourceColor;\nuniform vec4 u_targetColor;\n\nvarying mat4 styleMappingMat;\nvoid main() {\n float opacity = styleMappingMat[0][0];\n\n // styleMappingMat[3][0] \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n gl_FragColor = mix(u_sourceColor, u_targetColor, styleMappingMat[3][0]);\n gl_FragColor.a *= opacity; // \u5168\u5C40\u900F\u660E\u5EA6\n}\n";
|
|
36
|
+
var simple_line_vert = "attribute vec4 a_Color;\nattribute vec2 a_Size;\nattribute vec3 a_Position;\n\nattribute float a_Total_Distance;\nattribute float a_Distance;\n\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\n\nuniform float u_opacity: 1.0;\nuniform float u_vertexScale: 1.0;\n\n#pragma include \"projection\"\n\nvarying vec4 v_color;\n\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\nvoid main() {\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0 // distance_ratio/distance/pixelLen/texV\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n\n \n v_color = a_Color; \n styleMappingMat[3][0] = a_Distance / a_Total_Distance;\n\n vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0));\n\n float h = float(a_Position.z) * u_vertexScale; // \u7EBF\u9876\u70B9\u7684\u9AD8\u5EA6 - \u517C\u5BB9\u4E0D\u5B58\u5728\u7B2C\u4E09\u4E2A\u6570\u503C\u7684\u60C5\u51B5\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xy, project_pixel(a_Size.y) + h * 0.2, 1.0));\n } else {\n float lineHeight = a_Size.y;\n // \u517C\u5BB9 mapbox \u5728\u7EBF\u9AD8\u5EA6\u4E0A\u7684\u6548\u679C\u8868\u73B0\u57FA\u672C\u4E00\u81F4\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n // \u4FDD\u6301\u9AD8\u5EA6\u76F8\u5BF9\u4E0D\u53D8\n h *= 2.0/pow(2.0, 20.0 - u_Zoom);\n }\n\n // #define COORDINATE_SYSTEM_P20 5.0\n // #define COORDINATE_SYSTEM_P20_OFFSET 6.0\n // amap1.x\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20 || u_CoordinateSystem == COORDINATE_SYSTEM_P20_OFFSET) {\n // \u4FDD\u6301\u9AD8\u5EA6\u76F8\u5BF9\u4E0D\u53D8\n lineHeight *= pow(2.0, 20.0 - u_Zoom);\n }\n\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy, lineHeight + h, 1.0));\n }\n}\n";
|
|
37
37
|
|
|
38
38
|
var SimpleLineModel = function (_BaseModel) {
|
|
39
39
|
(0, _inherits2.default)(SimpleLineModel, _BaseModel);
|
|
@@ -107,21 +107,10 @@ var SimpleLineModel = function (_BaseModel) {
|
|
|
107
107
|
u_vertexScale: vertexHeightScale
|
|
108
108
|
};
|
|
109
109
|
}
|
|
110
|
-
}, {
|
|
111
|
-
key: "getAnimateUniforms",
|
|
112
|
-
value: function getAnimateUniforms() {
|
|
113
|
-
var _ref2 = this.layer.getLayerConfig(),
|
|
114
|
-
animateOption = _ref2.animateOption;
|
|
115
|
-
|
|
116
|
-
return {
|
|
117
|
-
u_aimate: this.animateOption2Array(animateOption),
|
|
118
|
-
u_time: this.layer.getLayerAnimateTime()
|
|
119
|
-
};
|
|
120
|
-
}
|
|
121
110
|
}, {
|
|
122
111
|
key: "initModels",
|
|
123
|
-
value: function initModels(
|
|
124
|
-
this.buildModels(
|
|
112
|
+
value: function initModels() {
|
|
113
|
+
return this.buildModels();
|
|
125
114
|
}
|
|
126
115
|
}, {
|
|
127
116
|
key: "clearModels",
|
|
@@ -133,55 +122,50 @@ var SimpleLineModel = function (_BaseModel) {
|
|
|
133
122
|
}, {
|
|
134
123
|
key: "getShaders",
|
|
135
124
|
value: function getShaders() {
|
|
136
|
-
var
|
|
137
|
-
sourceColor =
|
|
138
|
-
targetColor =
|
|
125
|
+
var _ref2 = this.layer.getLayerConfig(),
|
|
126
|
+
sourceColor = _ref2.sourceColor,
|
|
127
|
+
targetColor = _ref2.targetColor;
|
|
139
128
|
|
|
140
129
|
if (sourceColor && targetColor) {
|
|
141
130
|
return {
|
|
142
131
|
frag: simle_linear_frag,
|
|
143
132
|
vert: simple_line_vert,
|
|
144
|
-
type: '
|
|
133
|
+
type: 'simple_linear'
|
|
145
134
|
};
|
|
146
135
|
} else {
|
|
147
136
|
return {
|
|
148
137
|
frag: simple_line_frag,
|
|
149
138
|
vert: simple_line_vert,
|
|
150
|
-
type: '
|
|
139
|
+
type: 'simple_normal'
|
|
151
140
|
};
|
|
152
141
|
}
|
|
153
142
|
}
|
|
154
143
|
}, {
|
|
155
144
|
key: "buildModels",
|
|
156
|
-
value: function buildModels(
|
|
157
|
-
var
|
|
158
|
-
|
|
159
|
-
mask =
|
|
160
|
-
|
|
161
|
-
maskInside =
|
|
145
|
+
value: function buildModels() {
|
|
146
|
+
var _ref3 = this.layer.getLayerConfig(),
|
|
147
|
+
_ref3$mask = _ref3.mask,
|
|
148
|
+
mask = _ref3$mask === void 0 ? false : _ref3$mask,
|
|
149
|
+
_ref3$maskInside = _ref3.maskInside,
|
|
150
|
+
maskInside = _ref3$maskInside === void 0 ? true : _ref3$maskInside;
|
|
162
151
|
|
|
163
152
|
var _this$getShaders = this.getShaders(),
|
|
164
153
|
frag = _this$getShaders.frag,
|
|
165
154
|
vert = _this$getShaders.vert,
|
|
166
155
|
type = _this$getShaders.type;
|
|
167
156
|
|
|
168
|
-
this.layer.buildLayerModel({
|
|
157
|
+
return [this.layer.buildLayerModel({
|
|
169
158
|
moduleName: type,
|
|
170
159
|
vertexShader: vert,
|
|
171
160
|
fragmentShader: frag,
|
|
172
161
|
triangulation: _triangulation.SimpleLineTriangulation,
|
|
173
162
|
primitive: _l7Core.gl.LINES,
|
|
163
|
+
blend: this.getBlend(),
|
|
174
164
|
depth: {
|
|
175
165
|
enable: false
|
|
176
166
|
},
|
|
177
|
-
blend: this.getBlend(),
|
|
178
167
|
stencil: (0, _l7Utils.getMask)(mask, maskInside)
|
|
179
|
-
})
|
|
180
|
-
callbackModel([model]);
|
|
181
|
-
}).catch(function (err) {
|
|
182
|
-
console.warn(err);
|
|
183
|
-
callbackModel([]);
|
|
184
|
-
});
|
|
168
|
+
})];
|
|
185
169
|
}
|
|
186
170
|
}, {
|
|
187
171
|
key: "registerBuiltinAttributes",
|
|
@@ -236,38 +220,6 @@ var SimpleLineModel = function (_BaseModel) {
|
|
|
236
220
|
}
|
|
237
221
|
}
|
|
238
222
|
});
|
|
239
|
-
this.styleAttributeService.registerStyleAttribute({
|
|
240
|
-
name: 'normal',
|
|
241
|
-
type: _l7Core.AttributeType.Attribute,
|
|
242
|
-
descriptor: {
|
|
243
|
-
name: 'a_Normal',
|
|
244
|
-
buffer: {
|
|
245
|
-
usage: _l7Core.gl.STATIC_DRAW,
|
|
246
|
-
data: [],
|
|
247
|
-
type: _l7Core.gl.FLOAT
|
|
248
|
-
},
|
|
249
|
-
size: 3,
|
|
250
|
-
update: function update(feature, featureIdx, vertex, attributeIdx, normal) {
|
|
251
|
-
return normal;
|
|
252
|
-
}
|
|
253
|
-
}
|
|
254
|
-
});
|
|
255
|
-
this.styleAttributeService.registerStyleAttribute({
|
|
256
|
-
name: 'miter',
|
|
257
|
-
type: _l7Core.AttributeType.Attribute,
|
|
258
|
-
descriptor: {
|
|
259
|
-
name: 'a_Miter',
|
|
260
|
-
buffer: {
|
|
261
|
-
usage: _l7Core.gl.STATIC_DRAW,
|
|
262
|
-
data: [],
|
|
263
|
-
type: _l7Core.gl.FLOAT
|
|
264
|
-
},
|
|
265
|
-
size: 1,
|
|
266
|
-
update: function update(feature, featureIdx, vertex, attributeIdx) {
|
|
267
|
-
return [vertex[4]];
|
|
268
|
-
}
|
|
269
|
-
}
|
|
270
|
-
});
|
|
271
223
|
}
|
|
272
224
|
}]);
|
|
273
225
|
return SimpleLineModel;
|