@antv/l7-layers 2.9.17-alpha.0 → 2.9.17

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (367) hide show
  1. package/es/Geometry/index.js +2 -12
  2. package/es/Geometry/index.js.map +1 -1
  3. package/es/Geometry/models/billboard.d.ts +3 -3
  4. package/es/Geometry/models/billboard.js +6 -11
  5. package/es/Geometry/models/billboard.js.map +1 -1
  6. package/es/Geometry/models/plane.d.ts +3 -3
  7. package/es/Geometry/models/plane.js +7 -12
  8. package/es/Geometry/models/plane.js.map +1 -1
  9. package/es/Geometry/models/sprite.d.ts +3 -3
  10. package/es/Geometry/models/sprite.js +6 -11
  11. package/es/Geometry/models/sprite.js.map +1 -1
  12. package/es/canvas/index.js +2 -12
  13. package/es/canvas/index.js.map +1 -1
  14. package/es/citybuliding/building.js +2 -12
  15. package/es/citybuliding/building.js.map +1 -1
  16. package/es/citybuliding/models/build.d.ts +1 -2
  17. package/es/citybuliding/models/build.js +3 -16
  18. package/es/citybuliding/models/build.js.map +1 -1
  19. package/es/core/BaseLayer.d.ts +1 -1
  20. package/es/core/BaseLayer.js +58 -97
  21. package/es/core/BaseLayer.js.map +1 -1
  22. package/es/core/BaseModel.d.ts +2 -2
  23. package/es/core/BaseModel.js +2 -2
  24. package/es/core/BaseModel.js.map +1 -1
  25. package/es/core/interface.d.ts +13 -2
  26. package/es/core/interface.js.map +1 -1
  27. package/es/core/triangulation.d.ts +0 -1
  28. package/es/core/triangulation.js +11 -37
  29. package/es/core/triangulation.js.map +1 -1
  30. package/es/earth/index.js +2 -8
  31. package/es/earth/index.js.map +1 -1
  32. package/es/earth/models/atmosphere.d.ts +2 -2
  33. package/es/earth/models/atmosphere.js +6 -11
  34. package/es/earth/models/atmosphere.js.map +1 -1
  35. package/es/earth/models/base.d.ts +2 -2
  36. package/es/earth/models/base.js +6 -11
  37. package/es/earth/models/base.js.map +1 -1
  38. package/es/earth/models/bloomsphere.d.ts +2 -2
  39. package/es/earth/models/bloomsphere.js +6 -11
  40. package/es/earth/models/bloomsphere.js.map +1 -1
  41. package/es/heatmap/index.js +5 -17
  42. package/es/heatmap/index.js.map +1 -1
  43. package/es/heatmap/models/grid.d.ts +2 -2
  44. package/es/heatmap/models/grid.js +8 -12
  45. package/es/heatmap/models/grid.js.map +1 -1
  46. package/es/heatmap/models/grid3d.d.ts +2 -2
  47. package/es/heatmap/models/grid3d.js +6 -12
  48. package/es/heatmap/models/grid3d.js.map +1 -1
  49. package/es/heatmap/models/heatmap.d.ts +2 -2
  50. package/es/heatmap/models/heatmap.js +62 -112
  51. package/es/heatmap/models/heatmap.js.map +1 -1
  52. package/es/heatmap/models/hexagon.d.ts +2 -2
  53. package/es/heatmap/models/hexagon.js +6 -11
  54. package/es/heatmap/models/hexagon.js.map +1 -1
  55. package/es/image/index.d.ts +1 -1
  56. package/es/image/index.js +16 -14
  57. package/es/image/index.js.map +1 -1
  58. package/es/image/models/dataImage.d.ts +22 -0
  59. package/es/image/models/dataImage.js +230 -0
  60. package/es/image/models/dataImage.js.map +1 -0
  61. package/es/image/models/image.d.ts +4 -3
  62. package/es/image/models/image.js +14 -11
  63. package/es/image/models/image.js.map +1 -1
  64. package/es/image/models/index.d.ts +1 -1
  65. package/es/image/models/index.js +3 -1
  66. package/es/image/models/index.js.map +1 -1
  67. package/es/line/index.d.ts +2 -0
  68. package/es/line/index.js +5 -12
  69. package/es/line/index.js.map +1 -1
  70. package/es/line/models/arc.d.ts +2 -2
  71. package/es/line/models/arc.js +10 -15
  72. package/es/line/models/arc.js.map +1 -1
  73. package/es/line/models/arc_3d.d.ts +2 -2
  74. package/es/line/models/arc_3d.js +8 -13
  75. package/es/line/models/arc_3d.js.map +1 -1
  76. package/es/line/models/arcmini.d.ts +9 -0
  77. package/es/line/models/arcmini.js +145 -0
  78. package/es/line/models/arcmini.js.map +1 -0
  79. package/es/line/models/earthArc_3d.d.ts +2 -2
  80. package/es/line/models/earthArc_3d.js +9 -17
  81. package/es/line/models/earthArc_3d.js.map +1 -1
  82. package/es/line/models/great_circle.d.ts +2 -2
  83. package/es/line/models/great_circle.js +8 -13
  84. package/es/line/models/great_circle.js.map +1 -1
  85. package/es/line/models/half.d.ts +2 -2
  86. package/es/line/models/half.js +29 -46
  87. package/es/line/models/half.js.map +1 -1
  88. package/es/line/models/index.d.ts +1 -1
  89. package/es/line/models/index.js +2 -0
  90. package/es/line/models/index.js.map +1 -1
  91. package/es/line/models/line.d.ts +2 -2
  92. package/es/line/models/line.js +16 -28
  93. package/es/line/models/line.js.map +1 -1
  94. package/es/line/models/linearline.d.ts +11 -2
  95. package/es/line/models/linearline.js +24 -14
  96. package/es/line/models/linearline.js.map +1 -1
  97. package/es/line/models/simpleLine.d.ts +2 -3
  98. package/es/line/models/simpleLine.js +18 -66
  99. package/es/line/models/simpleLine.js.map +1 -1
  100. package/es/line/models/tile.d.ts +11 -2
  101. package/es/line/models/tile.js +39 -45
  102. package/es/line/models/tile.js.map +1 -1
  103. package/es/line/models/wall.d.ts +2 -2
  104. package/es/line/models/wall.js +9 -13
  105. package/es/line/models/wall.js.map +1 -1
  106. package/es/mask/index.js +2 -12
  107. package/es/mask/index.js.map +1 -1
  108. package/es/mask/models/fill.d.ts +2 -2
  109. package/es/mask/models/fill.js +27 -53
  110. package/es/mask/models/fill.js.map +1 -1
  111. package/es/plugins/DataMappingPlugin.js +8 -29
  112. package/es/plugins/DataMappingPlugin.js.map +1 -1
  113. package/es/plugins/DataSourcePlugin.js +5 -14
  114. package/es/plugins/DataSourcePlugin.js.map +1 -1
  115. package/es/plugins/LayerModelPlugin.d.ts +0 -2
  116. package/es/plugins/LayerModelPlugin.js +7 -33
  117. package/es/plugins/LayerModelPlugin.js.map +1 -1
  118. package/es/plugins/PixelPickingPlugin.js +13 -16
  119. package/es/plugins/PixelPickingPlugin.js.map +1 -1
  120. package/es/point/index.d.ts +1 -1
  121. package/es/point/index.js +8 -15
  122. package/es/point/index.js.map +1 -1
  123. package/es/point/models/earthExtrude.d.ts +2 -2
  124. package/es/point/models/earthExtrude.js +14 -16
  125. package/es/point/models/earthExtrude.js.map +1 -1
  126. package/es/point/models/earthFill.d.ts +11 -2
  127. package/es/point/models/earthFill.js +22 -13
  128. package/es/point/models/earthFill.js.map +1 -1
  129. package/es/point/models/extrude.d.ts +2 -2
  130. package/es/point/models/extrude.js +27 -49
  131. package/es/point/models/extrude.js.map +1 -1
  132. package/es/point/models/fill.d.ts +2 -2
  133. package/es/point/models/fill.js +41 -59
  134. package/es/point/models/fill.js.map +1 -1
  135. package/es/point/models/fillmage.d.ts +7 -2
  136. package/es/point/models/fillmage.js +22 -13
  137. package/es/point/models/fillmage.js.map +1 -1
  138. package/es/point/models/icon-font.d.ts +11 -0
  139. package/es/point/models/icon-font.js +181 -0
  140. package/es/point/models/icon-font.js.map +1 -0
  141. package/es/point/models/image.d.ts +2 -2
  142. package/es/point/models/image.js +6 -11
  143. package/es/point/models/image.js.map +1 -1
  144. package/es/point/models/index.d.ts +1 -1
  145. package/es/point/models/index.js +2 -0
  146. package/es/point/models/index.js.map +1 -1
  147. package/es/point/models/normal.d.ts +2 -2
  148. package/es/point/models/normal.js +6 -11
  149. package/es/point/models/normal.js.map +1 -1
  150. package/es/point/models/radar.d.ts +11 -2
  151. package/es/point/models/radar.js +22 -13
  152. package/es/point/models/radar.js.map +1 -1
  153. package/es/point/models/simplePoint.d.ts +2 -2
  154. package/es/point/models/simplePoint.js +6 -11
  155. package/es/point/models/simplePoint.js.map +1 -1
  156. package/es/point/models/text.d.ts +2 -3
  157. package/es/point/models/text.js +75 -108
  158. package/es/point/models/text.js.map +1 -1
  159. package/es/point/models/tile.d.ts +11 -2
  160. package/es/point/models/tile.js +25 -22
  161. package/es/point/models/tile.js.map +1 -1
  162. package/es/polygon/index.js +2 -12
  163. package/es/polygon/index.js.map +1 -1
  164. package/es/polygon/models/extrude.d.ts +2 -2
  165. package/es/polygon/models/extrude.js +5 -10
  166. package/es/polygon/models/extrude.js.map +1 -1
  167. package/es/polygon/models/fill.d.ts +2 -2
  168. package/es/polygon/models/fill.js +13 -27
  169. package/es/polygon/models/fill.js.map +1 -1
  170. package/es/polygon/models/ocean.d.ts +2 -2
  171. package/es/polygon/models/ocean.js +6 -12
  172. package/es/polygon/models/ocean.js.map +1 -1
  173. package/es/polygon/models/tile.d.ts +3 -2
  174. package/es/polygon/models/tile.js +27 -17
  175. package/es/polygon/models/tile.js.map +1 -1
  176. package/es/polygon/models/water.d.ts +2 -2
  177. package/es/polygon/models/water.js +6 -12
  178. package/es/polygon/models/water.js.map +1 -1
  179. package/es/raster/image.d.ts +0 -0
  180. package/es/raster/image.js +2 -0
  181. package/es/raster/image.js.map +1 -0
  182. package/es/raster/index.js +2 -12
  183. package/es/raster/index.js.map +1 -1
  184. package/es/raster/models/raster.d.ts +3 -3
  185. package/es/raster/models/raster.js +7 -11
  186. package/es/raster/models/raster.js.map +1 -1
  187. package/es/raster/raster2d.d.ts +27 -0
  188. package/es/raster/raster2d.js +158 -0
  189. package/es/raster/raster2d.js.map +1 -0
  190. package/es/tile/manager/tileLayerManager.js +21 -4
  191. package/es/tile/manager/tileLayerManager.js.map +1 -1
  192. package/es/tile/manager/tilePickerManager.js +0 -1
  193. package/es/tile/manager/tilePickerManager.js.map +1 -1
  194. package/es/tile/tileFactory/base.js.map +1 -1
  195. package/es/tile/tileFactory/point.js.map +1 -1
  196. package/es/tile/tileFactory/rasterDataLayer.js +2 -12
  197. package/es/tile/tileFactory/rasterDataLayer.js.map +1 -1
  198. package/es/tile/tileFactory/vectorLayer.js +2 -12
  199. package/es/tile/tileFactory/vectorLayer.js.map +1 -1
  200. package/es/utils/extrude_polyline.d.ts +0 -15
  201. package/es/utils/extrude_polyline.js +6 -138
  202. package/es/utils/extrude_polyline.js.map +1 -1
  203. package/es/utils/geo.d.ts +12 -0
  204. package/es/utils/geo.js +53 -0
  205. package/es/utils/geo.js.map +1 -0
  206. package/es/utils/simpleLine.d.ts +23 -0
  207. package/es/utils/simpleLine.js +105 -0
  208. package/es/utils/simpleLine.js.map +1 -0
  209. package/es/wind/index.js +2 -12
  210. package/es/wind/index.js.map +1 -1
  211. package/es/wind/models/wind.d.ts +2 -2
  212. package/es/wind/models/wind.js +33 -36
  213. package/es/wind/models/wind.js.map +1 -1
  214. package/lib/Geometry/index.js +2 -12
  215. package/lib/Geometry/index.js.map +1 -1
  216. package/lib/Geometry/models/billboard.js +6 -11
  217. package/lib/Geometry/models/billboard.js.map +1 -1
  218. package/lib/Geometry/models/plane.js +7 -12
  219. package/lib/Geometry/models/plane.js.map +1 -1
  220. package/lib/Geometry/models/sprite.js +6 -11
  221. package/lib/Geometry/models/sprite.js.map +1 -1
  222. package/lib/canvas/index.js +2 -12
  223. package/lib/canvas/index.js.map +1 -1
  224. package/lib/citybuliding/building.js +2 -12
  225. package/lib/citybuliding/building.js.map +1 -1
  226. package/lib/citybuliding/models/build.js +3 -16
  227. package/lib/citybuliding/models/build.js.map +1 -1
  228. package/lib/core/BaseLayer.js +57 -96
  229. package/lib/core/BaseLayer.js.map +1 -1
  230. package/lib/core/BaseModel.js +2 -2
  231. package/lib/core/BaseModel.js.map +1 -1
  232. package/lib/core/interface.js.map +1 -1
  233. package/lib/core/triangulation.js +16 -40
  234. package/lib/core/triangulation.js.map +1 -1
  235. package/lib/earth/index.js +2 -8
  236. package/lib/earth/index.js.map +1 -1
  237. package/lib/earth/models/atmosphere.js +6 -11
  238. package/lib/earth/models/atmosphere.js.map +1 -1
  239. package/lib/earth/models/base.js +6 -11
  240. package/lib/earth/models/base.js.map +1 -1
  241. package/lib/earth/models/bloomsphere.js +6 -11
  242. package/lib/earth/models/bloomsphere.js.map +1 -1
  243. package/lib/heatmap/index.js +5 -17
  244. package/lib/heatmap/index.js.map +1 -1
  245. package/lib/heatmap/models/grid.js +8 -12
  246. package/lib/heatmap/models/grid.js.map +1 -1
  247. package/lib/heatmap/models/grid3d.js +6 -12
  248. package/lib/heatmap/models/grid3d.js.map +1 -1
  249. package/lib/heatmap/models/heatmap.js +62 -113
  250. package/lib/heatmap/models/heatmap.js.map +1 -1
  251. package/lib/heatmap/models/hexagon.js +6 -11
  252. package/lib/heatmap/models/hexagon.js.map +1 -1
  253. package/lib/image/index.js +16 -14
  254. package/lib/image/index.js.map +1 -1
  255. package/lib/image/models/dataImage.js +245 -0
  256. package/lib/image/models/dataImage.js.map +1 -0
  257. package/lib/image/models/image.js +14 -11
  258. package/lib/image/models/image.js.map +1 -1
  259. package/lib/image/models/index.js +4 -1
  260. package/lib/image/models/index.js.map +1 -1
  261. package/lib/line/index.js +5 -12
  262. package/lib/line/index.js.map +1 -1
  263. package/lib/line/models/arc.js +10 -15
  264. package/lib/line/models/arc.js.map +1 -1
  265. package/lib/line/models/arc_3d.js +8 -13
  266. package/lib/line/models/arc_3d.js.map +1 -1
  267. package/lib/line/models/arcmini.js +161 -0
  268. package/lib/line/models/arcmini.js.map +1 -0
  269. package/lib/line/models/earthArc_3d.js +9 -17
  270. package/lib/line/models/earthArc_3d.js.map +1 -1
  271. package/lib/line/models/great_circle.js +8 -13
  272. package/lib/line/models/great_circle.js.map +1 -1
  273. package/lib/line/models/half.js +29 -48
  274. package/lib/line/models/half.js.map +1 -1
  275. package/lib/line/models/index.js +3 -0
  276. package/lib/line/models/index.js.map +1 -1
  277. package/lib/line/models/line.js +18 -29
  278. package/lib/line/models/line.js.map +1 -1
  279. package/lib/line/models/linearline.js +24 -14
  280. package/lib/line/models/linearline.js.map +1 -1
  281. package/lib/line/models/simpleLine.js +18 -66
  282. package/lib/line/models/simpleLine.js.map +1 -1
  283. package/lib/line/models/tile.js +39 -47
  284. package/lib/line/models/tile.js.map +1 -1
  285. package/lib/line/models/wall.js +9 -13
  286. package/lib/line/models/wall.js.map +1 -1
  287. package/lib/mask/index.js +2 -12
  288. package/lib/mask/index.js.map +1 -1
  289. package/lib/mask/models/fill.js +27 -55
  290. package/lib/mask/models/fill.js.map +1 -1
  291. package/lib/plugins/DataMappingPlugin.js +8 -29
  292. package/lib/plugins/DataMappingPlugin.js.map +1 -1
  293. package/lib/plugins/DataSourcePlugin.js +4 -13
  294. package/lib/plugins/DataSourcePlugin.js.map +1 -1
  295. package/lib/plugins/LayerModelPlugin.js +7 -33
  296. package/lib/plugins/LayerModelPlugin.js.map +1 -1
  297. package/lib/plugins/PixelPickingPlugin.js +13 -16
  298. package/lib/plugins/PixelPickingPlugin.js.map +1 -1
  299. package/lib/point/index.js +8 -15
  300. package/lib/point/index.js.map +1 -1
  301. package/lib/point/models/earthExtrude.js +15 -16
  302. package/lib/point/models/earthExtrude.js.map +1 -1
  303. package/lib/point/models/earthFill.js +22 -13
  304. package/lib/point/models/earthFill.js.map +1 -1
  305. package/lib/point/models/extrude.js +28 -51
  306. package/lib/point/models/extrude.js.map +1 -1
  307. package/lib/point/models/fill.js +42 -61
  308. package/lib/point/models/fill.js.map +1 -1
  309. package/lib/point/models/fillmage.js +22 -13
  310. package/lib/point/models/fillmage.js.map +1 -1
  311. package/lib/point/models/icon-font.js +196 -0
  312. package/lib/point/models/icon-font.js.map +1 -0
  313. package/lib/point/models/image.js +6 -11
  314. package/lib/point/models/image.js.map +1 -1
  315. package/lib/point/models/index.js +3 -0
  316. package/lib/point/models/index.js.map +1 -1
  317. package/lib/point/models/normal.js +6 -11
  318. package/lib/point/models/normal.js.map +1 -1
  319. package/lib/point/models/radar.js +22 -13
  320. package/lib/point/models/radar.js.map +1 -1
  321. package/lib/point/models/simplePoint.js +6 -11
  322. package/lib/point/models/simplePoint.js.map +1 -1
  323. package/lib/point/models/text.js +78 -110
  324. package/lib/point/models/text.js.map +1 -1
  325. package/lib/point/models/tile.js +25 -22
  326. package/lib/point/models/tile.js.map +1 -1
  327. package/lib/polygon/index.js +2 -12
  328. package/lib/polygon/index.js.map +1 -1
  329. package/lib/polygon/models/extrude.js +5 -10
  330. package/lib/polygon/models/extrude.js.map +1 -1
  331. package/lib/polygon/models/fill.js +11 -25
  332. package/lib/polygon/models/fill.js.map +1 -1
  333. package/lib/polygon/models/ocean.js +6 -12
  334. package/lib/polygon/models/ocean.js.map +1 -1
  335. package/lib/polygon/models/tile.js +27 -17
  336. package/lib/polygon/models/tile.js.map +1 -1
  337. package/lib/polygon/models/water.js +6 -12
  338. package/lib/polygon/models/water.js.map +1 -1
  339. package/lib/raster/image.js +2 -0
  340. package/lib/raster/image.js.map +1 -0
  341. package/lib/raster/index.js +2 -12
  342. package/lib/raster/index.js.map +1 -1
  343. package/lib/raster/models/raster.js +7 -11
  344. package/lib/raster/models/raster.js.map +1 -1
  345. package/lib/raster/raster2d.js +172 -0
  346. package/lib/raster/raster2d.js.map +1 -0
  347. package/lib/tile/manager/tileLayerManager.js +21 -4
  348. package/lib/tile/manager/tileLayerManager.js.map +1 -1
  349. package/lib/tile/manager/tilePickerManager.js +0 -1
  350. package/lib/tile/manager/tilePickerManager.js.map +1 -1
  351. package/lib/tile/tileFactory/base.js.map +1 -1
  352. package/lib/tile/tileFactory/point.js.map +1 -1
  353. package/lib/tile/tileFactory/rasterDataLayer.js +2 -12
  354. package/lib/tile/tileFactory/rasterDataLayer.js.map +1 -1
  355. package/lib/tile/tileFactory/vectorLayer.js +2 -12
  356. package/lib/tile/tileFactory/vectorLayer.js.map +1 -1
  357. package/lib/utils/extrude_polyline.js +6 -140
  358. package/lib/utils/extrude_polyline.js.map +1 -1
  359. package/lib/utils/geo.js +65 -0
  360. package/lib/utils/geo.js.map +1 -0
  361. package/lib/utils/simpleLine.js +117 -0
  362. package/lib/utils/simpleLine.js.map +1 -0
  363. package/lib/wind/index.js +2 -12
  364. package/lib/wind/index.js.map +1 -1
  365. package/lib/wind/models/wind.js +33 -36
  366. package/lib/wind/models/wind.js.map +1 -1
  367. package/package.json +8 -9
@@ -10,9 +10,9 @@ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflec
10
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  function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
11
11
 
12
12
  import { AttributeType, gl } from '@antv/l7-core';
13
- import { getMask, polygonFillTriangulation } from '@antv/l7-utils';
13
+ import { getMask } from '@antv/l7-utils';
14
14
  import BaseModel from '../../core/BaseModel';
15
- import { polygonTriangulationWithCenter } from '../../core/triangulation';
15
+ import { polygonTriangulation, polygonTriangulationWithCenter } from '../../core/triangulation';
16
16
  var polygon_frag = "uniform float u_opacity: 1.0;\nvarying vec4 v_Color;\nvarying mat4 styleMappingMat; // \u4F20\u9012\u4ECE\u7247\u5143\u4E2D\u4F20\u9012\u7684\u6620\u5C04\u6570\u636E\n\n#pragma include \"picking\"\n\nvoid main() {\n float opacity = styleMappingMat[0][0];\n gl_FragColor = v_Color;\n gl_FragColor.a *= opacity;\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
17
17
  var polygon_linear_frag = "uniform float u_opacity: 1.0;\nvarying vec4 v_Color;\nvarying mat4 styleMappingMat; // \u4F20\u9012\u4ECE\u7247\u5143\u4E2D\u4F20\u9012\u7684\u6620\u5C04\u6570\u636E\n\n#pragma include \"picking\"\nuniform float u_opacitylinear: 0.0;\nuniform float u_dir: 1.0;\nvarying vec3 v_linear;\nvarying vec2 v_pos;\n\n\nvoid main() {\n float opacity = styleMappingMat[0][0];\n gl_FragColor = v_Color;\n \n if(u_opacitylinear > 0.0) {\n gl_FragColor.a *= u_dir == 1.0 ? 1.0 - length(v_pos - v_linear.xy)/v_linear.z : length(v_pos - v_linear.xy)/v_linear.z;\n }\n\n gl_FragColor.a *= opacity;\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
18
18
  var polygon_linear_vert = "attribute vec4 a_Color;\nattribute vec3 a_Position;\n\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform float u_opacity: 1.0;\nuniform float u_raisingHeight: 0.0;\n\nvarying vec4 v_Color;\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nuniform float u_opacitylinear: 0.0;\n\nattribute vec3 a_linear;\nvarying vec3 v_linear;\nvarying vec2 v_pos;\n\nvoid main() {\n if(u_opacitylinear > 0.0) {\n v_linear = a_linear;\n v_pos = a_Position.xy;\n }\n \n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\nstyleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n\n v_Color = a_Color;\n vec4 project_pos = project_position(vec4(a_Position, 1.0));\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));\n project_pos.z += u_raisingHeight;\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);\n project_pos.z *= mapboxZoomScale;\n project_pos.z += u_raisingHeight * mapboxZoomScale;\n }\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xyz, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));\n }\n\n setPickingColor(a_PickingColor);\n}";
@@ -85,12 +85,12 @@ var FillModel = function (_BaseModel) {
85
85
  }
86
86
  }, {
87
87
  key: "initModels",
88
- value: function initModels(callbackModel) {
89
- this.buildModels(callbackModel);
88
+ value: function initModels() {
89
+ return this.buildModels();
90
90
  }
91
91
  }, {
92
92
  key: "buildModels",
93
- value: function buildModels(callbackModel) {
93
+ value: function buildModels() {
94
94
  var _this$getModelParams = this.getModelParams(),
95
95
  frag = _this$getModelParams.frag,
96
96
  vert = _this$getModelParams.vert,
@@ -101,34 +101,20 @@ var FillModel = function (_BaseModel) {
101
101
  _ref2$mask = _ref2.mask,
102
102
  mask = _ref2$mask === void 0 ? false : _ref2$mask,
103
103
  _ref2$maskInside = _ref2.maskInside,
104
- maskInside = _ref2$maskInside === void 0 ? true : _ref2$maskInside,
105
- _ref2$workerEnabled = _ref2.workerEnabled,
106
- workerEnabled = _ref2$workerEnabled === void 0 ? false : _ref2$workerEnabled,
107
- enablePicking = _ref2.enablePicking;
104
+ maskInside = _ref2$maskInside === void 0 ? true : _ref2$maskInside;
108
105
 
109
106
  this.layer.triangulation = triangulation;
110
- this.layer.buildLayerModel({
107
+ return [this.layer.buildLayerModel({
111
108
  moduleName: type,
112
109
  vertexShader: vert,
113
110
  fragmentShader: frag,
114
111
  triangulation: triangulation,
115
- primitive: gl.TRIANGLES,
112
+ blend: this.getBlend(),
116
113
  depth: {
117
114
  enable: false
118
115
  },
119
- blend: this.getBlend(),
120
- stencil: getMask(mask, maskInside),
121
- workerEnabled: workerEnabled,
122
- workerOptions: {
123
- modelType: type,
124
- enablePicking: enablePicking
125
- }
126
- }).then(function (model) {
127
- callbackModel([model]);
128
- }).catch(function (err) {
129
- console.warn(err);
130
- callbackModel([]);
131
- });
116
+ stencil: getMask(mask, maskInside)
117
+ })];
132
118
  }
133
119
  }, {
134
120
  key: "clearModels",
@@ -179,15 +165,15 @@ var FillModel = function (_BaseModel) {
179
165
  return {
180
166
  frag: polygon_linear_frag,
181
167
  vert: polygon_linear_vert,
182
- type: 'polygonLinear',
168
+ type: 'polygon_linear',
183
169
  triangulation: polygonTriangulationWithCenter
184
170
  };
185
171
  } else {
186
172
  return {
187
173
  frag: polygon_frag,
188
174
  vert: polygon_vert,
189
- type: 'polygonFill',
190
- triangulation: polygonFillTriangulation
175
+ type: 'polygon_fill',
176
+ triangulation: polygonTriangulation
191
177
  };
192
178
  }
193
179
  }
@@ -1 +1 @@
1
- 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{\n AttributeType,\n gl,\n IEncodeFeature,\n ILayerConfig,\n IModel,\n Triangulation,\n} from '@antv/l7-core';\nimport { getMask, polygonFillTriangulation } from '@antv/l7-utils';\nimport { isNumber } from 'lodash';\nimport BaseModel from '../../core/BaseModel';\nimport { IPolygonLayerStyleOptions } from '../../core/interface';\nimport { polygonTriangulationWithCenter } from '../../core/triangulation';\nimport polygon_frag from '../shaders/polygon_frag.glsl';\nimport polygon_linear_frag from '../shaders/polygon_linear_frag.glsl';\nimport polygon_linear_vert from '../shaders/polygon_linear_vert.glsl';\nimport polygon_vert from '../shaders/polygon_vert.glsl';\nexport default class FillModel extends BaseModel {\n public getUninforms() {\n const {\n raisingHeight = 0,\n opacity = 1,\n opacityLinear = {\n enable: false,\n dir: 'in',\n },\n } = this.layer.getLayerConfig() as IPolygonLayerStyleOptions;\n if (this.dataTextureTest && this.dataTextureNeedUpdate({ opacity })) {\n this.judgeStyleAttributes({ opacity });\n const encodeData = this.layer.getEncodedData();\n const { data, width, height } = this.calDataFrame(\n this.cellLength,\n encodeData,\n this.cellProperties,\n );\n this.rowCount = height; // 当前数据纹理有多少行\n\n this.dataTexture =\n this.cellLength > 0 && data.length > 0\n ? this.createTexture2D({\n flipY: true,\n data,\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width,\n height,\n })\n : this.createTexture2D({\n flipY: true,\n data: [1],\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width: 1,\n height: 1,\n });\n }\n return {\n u_dataTexture: this.dataTexture, // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]\n u_cellTypeLayout: this.getCellTypeLayout(),\n\n u_raisingHeight: Number(raisingHeight),\n\n u_opacity: isNumber(opacity) ? opacity : 1.0,\n\n u_opacitylinear: Number(opacityLinear.enable),\n u_dir: opacityLinear.dir === 'in' ? 1.0 : 0.0,\n };\n }\n\n public initModels(callbackModel: (models: IModel[]) => void) {\n this.buildModels(callbackModel);\n }\n\n public buildModels(callbackModel: (models: IModel[]) => void) {\n const { frag, vert, triangulation, type } = this.getModelParams();\n const {\n mask = false,\n maskInside = true,\n workerEnabled = false,\n enablePicking,\n } = this.layer.getLayerConfig() as Partial<\n ILayerConfig & IPolygonLayerStyleOptions\n >;\n this.layer.triangulation = triangulation;\n this.layer\n .buildLayerModel({\n moduleName: type,\n vertexShader: vert,\n fragmentShader: frag,\n triangulation,\n primitive: gl.TRIANGLES,\n depth: { enable: false },\n blend: this.getBlend(),\n stencil: getMask(mask, maskInside),\n workerEnabled,\n workerOptions: {\n modelType: type,\n enablePicking,\n },\n })\n .then((model) => {\n callbackModel([model]);\n })\n .catch((err) => {\n console.warn(err);\n callbackModel([]);\n });\n }\n\n public clearModels() {\n this.dataTexture?.destroy();\n }\n\n protected registerBuiltinAttributes() {\n const {\n opacityLinear = {\n enable: false,\n dir: 'in',\n },\n } = this.layer.getLayerConfig() as IPolygonLayerStyleOptions;\n if (opacityLinear.enable) {\n this.styleAttributeService.registerStyleAttribute({\n name: 'linear',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_linear',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 3,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n normal: number[],\n ) => {\n // center[0] center[1] radius\n return [vertex[3], vertex[4], vertex[5]];\n },\n },\n });\n }\n }\n\n private getModelParams(): {\n frag: string;\n vert: string;\n type: string;\n triangulation: Triangulation;\n } {\n const {\n opacityLinear = {\n enable: false,\n },\n } = this.layer.getLayerConfig() as IPolygonLayerStyleOptions;\n if (opacityLinear.enable) {\n return {\n frag: polygon_linear_frag,\n vert: polygon_linear_vert,\n type: 'polygonLinear',\n triangulation: polygonTriangulationWithCenter,\n };\n } else {\n return {\n frag: polygon_frag,\n vert: polygon_vert,\n type: 'polygonFill',\n triangulation: polygonFillTriangulation,\n };\n }\n }\n}\n"],"file":"fill.js"}
1
+ 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{\n AttributeType,\n gl,\n IEncodeFeature,\n IModel,\n Triangulation,\n} from '@antv/l7-core';\nimport { getMask } from '@antv/l7-utils';\nimport { isNumber } from 'lodash';\nimport BaseModel from '../../core/BaseModel';\nimport { IPolygonLayerStyleOptions } from '../../core/interface';\nimport {\n polygonTriangulation,\n polygonTriangulationWithCenter,\n} from '../../core/triangulation';\nimport polygon_frag from '../shaders/polygon_frag.glsl';\nimport polygon_linear_frag from '../shaders/polygon_linear_frag.glsl';\nimport polygon_linear_vert from '../shaders/polygon_linear_vert.glsl';\nimport polygon_vert from '../shaders/polygon_vert.glsl';\nexport default class FillModel extends BaseModel {\n public getUninforms() {\n const {\n raisingHeight = 0,\n opacity = 1,\n opacityLinear = {\n enable: false,\n dir: 'in',\n },\n } = this.layer.getLayerConfig() as IPolygonLayerStyleOptions;\n if (this.dataTextureTest && this.dataTextureNeedUpdate({ opacity })) {\n this.judgeStyleAttributes({ opacity });\n const encodeData = this.layer.getEncodedData();\n const { data, width, height } = this.calDataFrame(\n this.cellLength,\n encodeData,\n this.cellProperties,\n );\n this.rowCount = height; // 当前数据纹理有多少行\n\n this.dataTexture =\n this.cellLength > 0 && data.length > 0\n ? this.createTexture2D({\n flipY: true,\n data,\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width,\n height,\n })\n : this.createTexture2D({\n flipY: true,\n data: [1],\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width: 1,\n height: 1,\n });\n }\n return {\n u_dataTexture: this.dataTexture, // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]\n u_cellTypeLayout: this.getCellTypeLayout(),\n\n u_raisingHeight: Number(raisingHeight),\n\n u_opacity: isNumber(opacity) ? opacity : 1.0,\n\n u_opacitylinear: Number(opacityLinear.enable),\n u_dir: opacityLinear.dir === 'in' ? 1.0 : 0.0,\n };\n }\n\n public initModels(): IModel[] {\n return this.buildModels();\n }\n\n public buildModels(): IModel[] {\n const { frag, vert, triangulation, type } = this.getModelParams();\n const {\n mask = false,\n maskInside = true,\n } = this.layer.getLayerConfig() as IPolygonLayerStyleOptions;\n this.layer.triangulation = triangulation;\n return [\n this.layer.buildLayerModel({\n moduleName: type,\n vertexShader: vert,\n fragmentShader: frag,\n triangulation,\n blend: this.getBlend(),\n depth: { enable: false },\n stencil: getMask(mask, maskInside),\n }),\n ];\n }\n\n public clearModels() {\n this.dataTexture?.destroy();\n }\n\n protected registerBuiltinAttributes() {\n const {\n opacityLinear = {\n enable: false,\n dir: 'in',\n },\n } = this.layer.getLayerConfig() as IPolygonLayerStyleOptions;\n if (opacityLinear.enable) {\n this.styleAttributeService.registerStyleAttribute({\n name: 'linear',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_linear',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 3,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n normal: number[],\n ) => {\n // center[0] center[1] radius\n return [vertex[3], vertex[4], vertex[5]];\n },\n },\n });\n }\n }\n\n private getModelParams(): {\n frag: string;\n vert: string;\n type: string;\n triangulation: Triangulation;\n } {\n const {\n opacityLinear = {\n enable: false,\n },\n } = this.layer.getLayerConfig() as IPolygonLayerStyleOptions;\n if (opacityLinear.enable) {\n return {\n frag: polygon_linear_frag,\n vert: polygon_linear_vert,\n type: 'polygon_linear',\n triangulation: polygonTriangulationWithCenter,\n };\n } else {\n return {\n frag: polygon_frag,\n vert: polygon_vert,\n type: 'polygon_fill',\n triangulation: polygonTriangulation,\n };\n }\n }\n}\n"],"file":"fill.js"}
@@ -15,8 +15,8 @@ export default class OceanModel extends BaseModel {
15
15
  u_opacity: number;
16
16
  };
17
17
  getAnimateUniforms(): IModelUniform;
18
- initModels(callbackModel: (models: IModel[]) => void): void;
19
- buildModels(callbackModel: (models: IModel[]) => void): void;
18
+ initModels(): IModel[];
19
+ buildModels(): IModel[];
20
20
  clearModels(): void;
21
21
  protected registerBuiltinAttributes(): void;
22
22
  private loadTexture;
@@ -106,35 +106,29 @@ var OceanModel = function (_BaseModel) {
106
106
  }
107
107
  }, {
108
108
  key: "initModels",
109
- value: function initModels(callbackModel) {
109
+ value: function initModels() {
110
110
  this.loadTexture();
111
- this.buildModels(callbackModel);
111
+ return this.buildModels();
112
112
  }
113
113
  }, {
114
114
  key: "buildModels",
115
- value: function buildModels(callbackModel) {
115
+ value: function buildModels() {
116
116
  var _ref2 = this.layer.getLayerConfig(),
117
117
  _ref2$mask = _ref2.mask,
118
118
  mask = _ref2$mask === void 0 ? false : _ref2$mask,
119
119
  _ref2$maskInside = _ref2.maskInside,
120
120
  maskInside = _ref2$maskInside === void 0 ? true : _ref2$maskInside;
121
121
 
122
- this.layer.buildLayerModel({
123
- moduleName: 'polygonOcean',
122
+ return [this.layer.buildLayerModel({
123
+ moduleName: 'polygon_ocean',
124
124
  vertexShader: ocean_vert,
125
125
  fragmentShader: ocean_frag,
126
126
  triangulation: polygonTriangulation,
127
- primitive: gl.TRIANGLES,
128
127
  depth: {
129
128
  enable: false
130
129
  },
131
130
  stencil: getMask(mask, maskInside)
132
- }).then(function (model) {
133
- callbackModel([model]);
134
- }).catch(function (err) {
135
- console.warn(err);
136
- callbackModel([]);
137
- });
131
+ })];
138
132
  }
139
133
  }, {
140
134
  key: "clearModels",
@@ -1 +1 @@
1
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{\n AttributeType,\n gl,\n IEncodeFeature,\n IModel,\n IModelUniform,\n ITexture2D,\n} from '@antv/l7-core';\nimport { getMask, rgb2arr } from '@antv/l7-utils';\nimport { isNumber } from 'lodash';\nimport BaseModel from '../../core/BaseModel';\nimport { IPolygonLayerStyleOptions } from '../../core/interface';\nimport { polygonTriangulation } from '../../core/triangulation';\nimport ocean_frag from '../shaders/water/polygon_ocean_frag.glsl';\nimport ocean_vert from '../shaders/water/polygon_ocean_vert.glsl';\nexport default class OceanModel extends BaseModel {\n private texture1: ITexture2D;\n private texture2: ITexture2D;\n private texture3: ITexture2D;\n public getUninforms() {\n const {\n opacity = 1,\n watercolor = '#6D99A8',\n watercolor2 = '#0F121C',\n } = this.layer.getLayerConfig() as IPolygonLayerStyleOptions;\n if (this.dataTextureTest && this.dataTextureNeedUpdate({ opacity })) {\n this.judgeStyleAttributes({ opacity });\n const encodeData = this.layer.getEncodedData();\n const { data, width, height } = this.calDataFrame(\n this.cellLength,\n encodeData,\n this.cellProperties,\n );\n this.rowCount = height; // 当前数据纹理有多少行\n\n this.dataTexture =\n this.cellLength > 0 && data.length > 0\n ? this.createTexture2D({\n flipY: true,\n data,\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width,\n height,\n })\n : this.createTexture2D({\n flipY: true,\n data: [1],\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width: 1,\n height: 1,\n });\n }\n return {\n u_texture1: this.texture1,\n u_texture2: this.texture2,\n u_texture3: this.texture3,\n u_watercolor: rgb2arr(watercolor),\n u_watercolor2: rgb2arr(watercolor2),\n u_dataTexture: this.dataTexture, // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]\n u_cellTypeLayout: this.getCellTypeLayout(),\n u_opacity: isNumber(opacity) ? opacity : 1.0,\n };\n }\n\n public getAnimateUniforms(): IModelUniform {\n return {\n u_time: this.layer.getLayerAnimateTime(),\n };\n }\n\n public initModels(callbackModel: (models: IModel[]) => void) {\n this.loadTexture();\n this.buildModels(callbackModel);\n }\n\n public buildModels(callbackModel: (models: IModel[]) => void) {\n const {\n mask = false,\n maskInside = true,\n } = this.layer.getLayerConfig() as IPolygonLayerStyleOptions;\n this.layer\n .buildLayerModel({\n moduleName: 'polygonOcean',\n vertexShader: ocean_vert,\n fragmentShader: ocean_frag,\n triangulation: polygonTriangulation,\n primitive: gl.TRIANGLES,\n depth: { enable: false },\n stencil: getMask(mask, maskInside),\n })\n .then((model) => {\n callbackModel([model]);\n })\n .catch((err) => {\n console.warn(err);\n callbackModel([]);\n });\n }\n\n public clearModels() {\n this.texture1?.destroy();\n this.texture2?.destroy();\n this.texture3?.destroy();\n this.dataTexture?.destroy();\n }\n\n protected registerBuiltinAttributes() {\n const bbox = this.layer.getSource().extent;\n const [minLng, minLat, maxLng, maxLat] = bbox;\n const lngLen = maxLng - minLng;\n const latLen = maxLat - minLat;\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'oceanUv',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_uv',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 2,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n normal: number[],\n ) => {\n const [lng, lat] = vertex;\n return [(lng - minLng) / lngLen, (lat - minLat) / latLen];\n },\n },\n });\n }\n\n private loadTexture() {\n const { createTexture2D } = this.rendererService;\n const defaultTextureOptions = { height: 0, width: 0 };\n // 默认索引为 undefined,所以单独赋值\n this.texture1 = createTexture2D(defaultTextureOptions);\n this.texture2 = createTexture2D(defaultTextureOptions);\n this.texture3 = createTexture2D(defaultTextureOptions);\n\n // 加载完 image 后单独给 texture f赋值\n initImage((images: HTMLImageElement[]) => {\n this.texture1 = initTex(images[0]);\n this.texture2 = initTex(images[1]);\n this.texture3 = initTex(images[2]);\n this.layerService.updateLayerRenderList();\n this.layerService.renderLayers();\n });\n\n function initImage(callback: (loadedImages: HTMLImageElement[]) => void) {\n let loadedCount = 0;\n const loadedImages: HTMLImageElement[] = [];\n const images = [\n 'https://gw.alipayobjects.com/mdn/rms_816329/afts/img/A*EojwT4VzSiYAAAAAAAAAAAAAARQnAQ',\n 'https://gw.alipayobjects.com/mdn/rms_816329/afts/img/A*MJ22QbpuCzIAAAAAAAAAAAAAARQnAQ',\n 'https://gw.alipayobjects.com/mdn/rms_816329/afts/img/A*-z2HSIVDsHIAAAAAAAAAAAAAARQnAQ',\n ];\n images.map((imgSrc: string) => {\n const image = new Image();\n image.crossOrigin = '';\n image.src = imgSrc;\n loadedImages.push(image);\n image.onload = () => {\n loadedCount++;\n if (loadedCount === 3) {\n callback(loadedImages);\n }\n };\n });\n }\n\n function initTex(image: HTMLImageElement) {\n return createTexture2D({\n data: image,\n width: image.width,\n height: image.height,\n wrapS: gl.MIRRORED_REPEAT,\n wrapT: gl.MIRRORED_REPEAT,\n min: gl.LINEAR,\n mag: gl.LINEAR,\n });\n }\n }\n}\n"],"file":"ocean.js"}
1
+ 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{\n AttributeType,\n gl,\n IEncodeFeature,\n IModel,\n IModelUniform,\n ITexture2D,\n} from '@antv/l7-core';\nimport { getMask, rgb2arr } from '@antv/l7-utils';\nimport { isNumber } from 'lodash';\nimport BaseModel from '../../core/BaseModel';\nimport { IPolygonLayerStyleOptions } from '../../core/interface';\nimport { polygonTriangulation } from '../../core/triangulation';\nimport ocean_frag from '../shaders/water/polygon_ocean_frag.glsl';\nimport ocean_vert from '../shaders/water/polygon_ocean_vert.glsl';\nexport default class OceanModel extends BaseModel {\n private texture1: ITexture2D;\n private texture2: ITexture2D;\n private texture3: ITexture2D;\n public getUninforms() {\n const {\n opacity = 1,\n watercolor = '#6D99A8',\n watercolor2 = '#0F121C',\n } = this.layer.getLayerConfig() as IPolygonLayerStyleOptions;\n if (this.dataTextureTest && this.dataTextureNeedUpdate({ opacity })) {\n this.judgeStyleAttributes({ opacity });\n const encodeData = this.layer.getEncodedData();\n const { data, width, height } = this.calDataFrame(\n this.cellLength,\n encodeData,\n this.cellProperties,\n );\n this.rowCount = height; // 当前数据纹理有多少行\n\n this.dataTexture =\n this.cellLength > 0 && data.length > 0\n ? this.createTexture2D({\n flipY: true,\n data,\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width,\n height,\n })\n : this.createTexture2D({\n flipY: true,\n data: [1],\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width: 1,\n height: 1,\n });\n }\n return {\n u_texture1: this.texture1,\n u_texture2: this.texture2,\n u_texture3: this.texture3,\n u_watercolor: rgb2arr(watercolor),\n u_watercolor2: rgb2arr(watercolor2),\n u_dataTexture: this.dataTexture, // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]\n u_cellTypeLayout: this.getCellTypeLayout(),\n u_opacity: isNumber(opacity) ? opacity : 1.0,\n };\n }\n\n public getAnimateUniforms(): IModelUniform {\n return {\n u_time: this.layer.getLayerAnimateTime(),\n };\n }\n\n public initModels(): IModel[] {\n this.loadTexture();\n return this.buildModels();\n }\n\n public buildModels(): IModel[] {\n const {\n mask = false,\n maskInside = true,\n } = this.layer.getLayerConfig() as IPolygonLayerStyleOptions;\n return [\n this.layer.buildLayerModel({\n moduleName: 'polygon_ocean',\n vertexShader: ocean_vert,\n fragmentShader: ocean_frag,\n triangulation: polygonTriangulation,\n depth: { enable: false },\n stencil: getMask(mask, maskInside),\n }),\n ];\n }\n\n public clearModels() {\n this.texture1?.destroy();\n this.texture2?.destroy();\n this.texture3?.destroy();\n this.dataTexture?.destroy();\n }\n\n protected registerBuiltinAttributes() {\n const bbox = this.layer.getSource().extent;\n const [minLng, minLat, maxLng, maxLat] = bbox;\n const lngLen = maxLng - minLng;\n const latLen = maxLat - minLat;\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'oceanUv',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_uv',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 2,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n normal: number[],\n ) => {\n const [lng, lat] = vertex;\n return [(lng - minLng) / lngLen, (lat - minLat) / latLen];\n },\n },\n });\n }\n\n private loadTexture() {\n const { createTexture2D } = this.rendererService;\n const defaultTextureOptions = { height: 0, width: 0 };\n // 默认索引为 undefined,所以单独赋值\n this.texture1 = createTexture2D(defaultTextureOptions);\n this.texture2 = createTexture2D(defaultTextureOptions);\n this.texture3 = createTexture2D(defaultTextureOptions);\n\n // 加载完 image 后单独给 texture f赋值\n initImage((images: HTMLImageElement[]) => {\n this.texture1 = initTex(images[0]);\n this.texture2 = initTex(images[1]);\n this.texture3 = initTex(images[2]);\n this.layerService.updateLayerRenderList();\n this.layerService.renderLayers();\n });\n\n function initImage(callback: (loadedImages: HTMLImageElement[]) => void) {\n let loadedCount = 0;\n const loadedImages: HTMLImageElement[] = [];\n const images = [\n 'https://gw.alipayobjects.com/mdn/rms_816329/afts/img/A*EojwT4VzSiYAAAAAAAAAAAAAARQnAQ',\n 'https://gw.alipayobjects.com/mdn/rms_816329/afts/img/A*MJ22QbpuCzIAAAAAAAAAAAAAARQnAQ',\n 'https://gw.alipayobjects.com/mdn/rms_816329/afts/img/A*-z2HSIVDsHIAAAAAAAAAAAAAARQnAQ',\n ];\n images.map((imgSrc: string) => {\n const image = new Image();\n image.crossOrigin = '';\n image.src = imgSrc;\n loadedImages.push(image);\n image.onload = () => {\n loadedCount++;\n if (loadedCount === 3) {\n callback(loadedImages);\n }\n };\n });\n }\n\n function initTex(image: HTMLImageElement) {\n return createTexture2D({\n data: image,\n width: image.width,\n height: image.height,\n wrapS: gl.MIRRORED_REPEAT,\n wrapT: gl.MIRRORED_REPEAT,\n min: gl.LINEAR,\n mag: gl.LINEAR,\n });\n }\n }\n}\n"],"file":"ocean.js"}
@@ -8,8 +8,9 @@ export default class FillModel extends BaseModel {
8
8
  u_cellTypeLayout: number[];
9
9
  u_opacity: number;
10
10
  };
11
- initModels(callbackModel: (models: IModel[]) => void): void;
12
- buildModels(callbackModel: (models: IModel[]) => void): void;
11
+ initModels(): IModel[];
12
+ buildModels(): IModel[];
13
13
  clearModels(): void;
14
14
  protected registerBuiltinAttributes(): void;
15
+ private getModelParams;
15
16
  }
@@ -77,36 +77,36 @@ var FillModel = function (_BaseModel) {
77
77
  }
78
78
  }, {
79
79
  key: "initModels",
80
- value: function initModels(callbackModel) {
81
- this.buildModels(callbackModel);
80
+ value: function initModels() {
81
+ return this.buildModels();
82
82
  }
83
83
  }, {
84
84
  key: "buildModels",
85
- value: function buildModels(callbackModel) {
85
+ value: function buildModels() {
86
+ var _this$getModelParams = this.getModelParams(),
87
+ frag = _this$getModelParams.frag,
88
+ vert = _this$getModelParams.vert,
89
+ triangulation = _this$getModelParams.triangulation,
90
+ type = _this$getModelParams.type;
91
+
86
92
  var _ref2 = this.layer.getLayerConfig(),
87
93
  _ref2$mask = _ref2.mask,
88
94
  mask = _ref2$mask === void 0 ? false : _ref2$mask,
89
95
  _ref2$maskInside = _ref2.maskInside,
90
96
  maskInside = _ref2$maskInside === void 0 ? true : _ref2$maskInside;
91
97
 
92
- this.layer.triangulation = polygonTriangulation;
93
- this.layer.buildLayerModel({
94
- moduleName: 'polygonTile',
95
- vertexShader: polygon_tile_vert,
96
- fragmentShader: polygon_tile_frag,
97
- triangulation: polygonTriangulation,
98
- primitive: gl.TRIANGLES,
98
+ this.layer.triangulation = triangulation;
99
+ return [this.layer.buildLayerModel({
100
+ moduleName: type,
101
+ vertexShader: vert,
102
+ fragmentShader: frag,
103
+ triangulation: triangulation,
104
+ blend: this.getBlend(),
99
105
  depth: {
100
106
  enable: false
101
107
  },
102
- blend: this.getBlend(),
103
108
  stencil: getMask(mask, maskInside)
104
- }).then(function (model) {
105
- callbackModel([model]);
106
- }).catch(function (err) {
107
- console.warn(err);
108
- callbackModel([]);
109
- });
109
+ })];
110
110
  }
111
111
  }, {
112
112
  key: "clearModels",
@@ -118,6 +118,16 @@ var FillModel = function (_BaseModel) {
118
118
  }, {
119
119
  key: "registerBuiltinAttributes",
120
120
  value: function registerBuiltinAttributes() {}
121
+ }, {
122
+ key: "getModelParams",
123
+ value: function getModelParams() {
124
+ return {
125
+ frag: polygon_tile_frag,
126
+ vert: polygon_tile_vert,
127
+ type: 'polygon_tile',
128
+ triangulation: polygonTriangulation
129
+ };
130
+ }
121
131
  }]);
122
132
 
123
133
  return FillModel;
@@ -1 +1 @@
1
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1
+ {"version":3,"sources":["../../../src/polygon/models/tile.ts"],"names":["gl","getMask","BaseModel","polygonTriangulation","FillModel","layer","getLayerConfig","opacity","tileOrigin","coord","dataTextureTest","dataTextureNeedUpdate","judgeStyleAttributes","encodeData","getEncodedData","calDataFrame","cellLength","cellProperties","data","width","height","rowCount","dataTexture","length","createTexture2D","flipY","format","LUMINANCE","type","FLOAT","u_tileOrigin","u_coord","u_dataTexture","u_cellTypeLayout","getCellTypeLayout","u_opacity","buildModels","getModelParams","frag","vert","triangulation","mask","maskInside","buildLayerModel","moduleName","vertexShader","fragmentShader","blend","getBlend","depth","enable","stencil","destroy","polygon_tile_frag","polygon_tile_vert"],"mappings":";;;;;;;;;;AAAA,SAASA,EAAT,QAA0C,eAA1C;AACA,SAASC,OAAT,QAAwB,gBAAxB;AACA,OAAOC,SAAP,MAAsB,sBAAtB;AAEA,SAASC,oBAAT,QAAqC,0BAArC;;;;IAIqBC,S;;;;;;;;;;;;;WACnB,wBAAsB;AACpB,iBAII,KAAKC,KAAL,CAAWC,cAAX,EAJJ;AAAA,8BACEC,OADF;AAAA,UACEA,OADF,6BACY,CADZ;AAAA,UAEEC,UAFF,QAEEA,UAFF;AAAA,4BAGEC,KAHF;AAAA,UAGEA,KAHF,2BAGU,QAHV;;AAKA,UAAI,KAAKC,eAAL,IAAwB,KAAKC,qBAAL,CAA2B;AAAEJ,QAAAA,OAAO,EAAPA;AAAF,OAA3B,CAA5B,EAAqE;AACnE,aAAKK,oBAAL,CAA0B;AAAEL,UAAAA,OAAO,EAAPA;AAAF,SAA1B;AACA,YAAMM,UAAU,GAAG,KAAKR,KAAL,CAAWS,cAAX,EAAnB;;AACA,iCAAgC,KAAKC,YAAL,CAC9B,KAAKC,UADyB,EAE9BH,UAF8B,EAG9B,KAAKI,cAHyB,CAAhC;AAAA,YAAQC,IAAR,sBAAQA,IAAR;AAAA,YAAcC,KAAd,sBAAcA,KAAd;AAAA,YAAqBC,MAArB,sBAAqBA,MAArB;;AAKA,aAAKC,QAAL,GAAgBD,MAAhB;AAEA,aAAKE,WAAL,GACE,KAAKN,UAAL,GAAkB,CAAlB,IAAuBE,IAAI,CAACK,MAAL,GAAc,CAArC,GACI,KAAKC,eAAL,CAAqB;AACnBC,UAAAA,KAAK,EAAE,IADY;AAEnBP,UAAAA,IAAI,EAAJA,IAFmB;AAGnBQ,UAAAA,MAAM,EAAE1B,EAAE,CAAC2B,SAHQ;AAInBC,UAAAA,IAAI,EAAE5B,EAAE,CAAC6B,KAJU;AAKnBV,UAAAA,KAAK,EAALA,KALmB;AAMnBC,UAAAA,MAAM,EAANA;AANmB,SAArB,CADJ,GASI,KAAKI,eAAL,CAAqB;AACnBC,UAAAA,KAAK,EAAE,IADY;AAEnBP,UAAAA,IAAI,EAAE,CAAC,CAAD,CAFa;AAGnBQ,UAAAA,MAAM,EAAE1B,EAAE,CAAC2B,SAHQ;AAInBC,UAAAA,IAAI,EAAE5B,EAAE,CAAC6B,KAJU;AAKnBV,UAAAA,KAAK,EAAE,CALY;AAMnBC,UAAAA,MAAM,EAAE;AANW,SAArB,CAVN;AAkBD;;AACD,aAAO;AACLU,QAAAA,YAAY,EAAEtB,UAAU,IAAI,CAAC,CAAD,EAAI,CAAJ,CADvB;AAELuB,QAAAA,OAAO,EAAEtB,KAAK,KAAK,QAAV,GAAqB,GAArB,GAA2B,GAF/B;AAILuB,QAAAA,aAAa,EAAE,KAAKV,WAJf;AAKLW,QAAAA,gBAAgB,EAAE,KAAKC,iBAAL,EALb;AAOLC,QAAAA,SAAS,EAAE5B;AAPN,OAAP;AASD;;;WAED,sBAA8B;AAC5B,aAAO,KAAK6B,WAAL,EAAP;AACD;;;WAED,uBAA+B;AAC7B,iCAA4C,KAAKC,cAAL,EAA5C;AAAA,UAAQC,IAAR,wBAAQA,IAAR;AAAA,UAAcC,IAAd,wBAAcA,IAAd;AAAA,UAAoBC,aAApB,wBAAoBA,aAApB;AAAA,UAAmCZ,IAAnC,wBAAmCA,IAAnC;;AACA,kBAGI,KAAKvB,KAAL,CAAWC,cAAX,EAHJ;AAAA,6BACEmC,IADF;AAAA,UACEA,IADF,2BACS,KADT;AAAA,mCAEEC,UAFF;AAAA,UAEEA,UAFF,iCAEe,IAFf;;AAIA,WAAKrC,KAAL,CAAWmC,aAAX,GAA2BA,aAA3B;AACA,aAAO,CACL,KAAKnC,KAAL,CAAWsC,eAAX,CAA2B;AACzBC,QAAAA,UAAU,EAAEhB,IADa;AAEzBiB,QAAAA,YAAY,EAAEN,IAFW;AAGzBO,QAAAA,cAAc,EAAER,IAHS;AAIzBE,QAAAA,aAAa,EAAbA,aAJyB;AAKzBO,QAAAA,KAAK,EAAE,KAAKC,QAAL,EALkB;AAMzBC,QAAAA,KAAK,EAAE;AAAEC,UAAAA,MAAM,EAAE;AAAV,SANkB;AAOzBC,QAAAA,OAAO,EAAElD,OAAO,CAACwC,IAAD,EAAOC,UAAP;AAPS,OAA3B,CADK,CAAP;AAWD;;;WAED,uBAAqB;AAAA;;AACnB,gCAAKpB,WAAL,wEAAkB8B,OAAlB;AACD;;;WAED,qCAAsC,CAErC;;;WAED,0BAKE;AACA,aAAO;AACLd,QAAAA,IAAI,EAAEe,iBADD;AAELd,QAAAA,IAAI,EAAEe,iBAFD;AAGL1B,QAAAA,IAAI,EAAE,cAHD;AAILY,QAAAA,aAAa,EAAErC;AAJV,OAAP;AAMD;;;;EA3FoCD,S;;SAAlBE,S","sourcesContent":["import { gl, IModel, Triangulation } from '@antv/l7-core';\nimport { getMask } from '@antv/l7-utils';\nimport BaseModel from '../../core/BaseModel';\nimport { IPolygonLayerStyleOptions } from '../../core/interface';\nimport { polygonTriangulation } from '../../core/triangulation';\n\nimport polygon_tile_frag from '../shaders/tile/polygon_tile_frag.glsl';\nimport polygon_tile_vert from '../shaders/tile/polygon_tile_vert.glsl';\nexport default class FillModel extends BaseModel {\n public getUninforms() {\n const {\n opacity = 1,\n tileOrigin,\n coord = 'lnglat',\n } = this.layer.getLayerConfig() as IPolygonLayerStyleOptions;\n if (this.dataTextureTest && this.dataTextureNeedUpdate({ opacity })) {\n this.judgeStyleAttributes({ opacity });\n const encodeData = this.layer.getEncodedData();\n const { data, width, height } = this.calDataFrame(\n this.cellLength,\n encodeData,\n this.cellProperties,\n );\n this.rowCount = height; // 当前数据纹理有多少行\n\n this.dataTexture =\n this.cellLength > 0 && data.length > 0\n ? this.createTexture2D({\n flipY: true,\n data,\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width,\n height,\n })\n : this.createTexture2D({\n flipY: true,\n data: [1],\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width: 1,\n height: 1,\n });\n }\n return {\n u_tileOrigin: tileOrigin || [0, 0],\n u_coord: coord === 'lnglat' ? 1.0 : 0.0,\n\n u_dataTexture: this.dataTexture, // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]\n u_cellTypeLayout: this.getCellTypeLayout(),\n\n u_opacity: opacity,\n };\n }\n\n public initModels(): IModel[] {\n return this.buildModels();\n }\n\n public buildModels(): IModel[] {\n const { frag, vert, triangulation, type } = this.getModelParams();\n const {\n mask = false,\n maskInside = true,\n } = this.layer.getLayerConfig() as IPolygonLayerStyleOptions;\n this.layer.triangulation = triangulation;\n return [\n this.layer.buildLayerModel({\n moduleName: type,\n vertexShader: vert,\n fragmentShader: frag,\n triangulation,\n blend: this.getBlend(),\n depth: { enable: false },\n stencil: getMask(mask, maskInside),\n }),\n ];\n }\n\n public clearModels() {\n this.dataTexture?.destroy();\n }\n\n protected registerBuiltinAttributes() {\n //\n }\n\n private getModelParams(): {\n frag: string;\n vert: string;\n type: string;\n triangulation: Triangulation;\n } {\n return {\n frag: polygon_tile_frag,\n vert: polygon_tile_vert,\n type: 'polygon_tile',\n triangulation: polygonTriangulation,\n };\n }\n}\n"],"file":"tile.js"}
@@ -10,8 +10,8 @@ export default class WaterModel extends BaseModel {
10
10
  u_opacity: number;
11
11
  };
12
12
  getAnimateUniforms(): IModelUniform;
13
- initModels(callbackModel: (models: IModel[]) => void): void;
14
- buildModels(callbackModel: (models: IModel[]) => void): void;
13
+ initModels(): IModel[];
14
+ buildModels(): IModel[];
15
15
  clearModels(): void;
16
16
  protected registerBuiltinAttributes(): void;
17
17
  private loadTexture;
@@ -97,35 +97,29 @@ var WaterModel = function (_BaseModel) {
97
97
  }
98
98
  }, {
99
99
  key: "initModels",
100
- value: function initModels(callbackModel) {
100
+ value: function initModels() {
101
101
  this.loadTexture();
102
- this.buildModels(callbackModel);
102
+ return this.buildModels();
103
103
  }
104
104
  }, {
105
105
  key: "buildModels",
106
- value: function buildModels(callbackModel) {
106
+ value: function buildModels() {
107
107
  var _ref2 = this.layer.getLayerConfig(),
108
108
  _ref2$mask = _ref2.mask,
109
109
  mask = _ref2$mask === void 0 ? false : _ref2$mask,
110
110
  _ref2$maskInside = _ref2.maskInside,
111
111
  maskInside = _ref2$maskInside === void 0 ? true : _ref2$maskInside;
112
112
 
113
- this.layer.buildLayerModel({
114
- moduleName: 'polygonWater',
113
+ return [this.layer.buildLayerModel({
114
+ moduleName: 'polygon_water',
115
115
  vertexShader: water_vert,
116
116
  fragmentShader: water_frag,
117
117
  triangulation: polygonTriangulation,
118
- primitive: gl.TRIANGLES,
119
118
  depth: {
120
119
  enable: false
121
120
  },
122
121
  stencil: getMask(mask, maskInside)
123
- }).then(function (model) {
124
- callbackModel([model]);
125
- }).catch(function (err) {
126
- console.warn(err);
127
- callbackModel([]);
128
- });
122
+ })];
129
123
  }
130
124
  }, {
131
125
  key: "clearModels",
@@ -1 +1 @@
1
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1
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{\n AttributeType,\n gl,\n IEncodeFeature,\n IModel,\n IModelUniform,\n ITexture2D,\n} from '@antv/l7-core';\nimport { getMask } from '@antv/l7-utils';\nimport { isNumber } from 'lodash';\nimport BaseModel from '../../core/BaseModel';\nimport { IPolygonLayerStyleOptions } from '../../core/interface';\nimport { polygonTriangulation } from '../../core/triangulation';\nimport water_frag from '../shaders/water/polygon_water_frag.glsl';\nimport water_vert from '../shaders/water/polygon_water_vert.glsl';\nexport default class WaterModel extends BaseModel {\n private texture: ITexture2D;\n public getUninforms() {\n const {\n opacity = 1,\n speed = 0.5,\n } = this.layer.getLayerConfig() as IPolygonLayerStyleOptions;\n if (this.dataTextureTest && this.dataTextureNeedUpdate({ opacity })) {\n this.judgeStyleAttributes({ opacity });\n const encodeData = this.layer.getEncodedData();\n const { data, width, height } = this.calDataFrame(\n this.cellLength,\n encodeData,\n this.cellProperties,\n );\n this.rowCount = height; // 当前数据纹理有多少行\n\n this.dataTexture =\n this.cellLength > 0 && data.length > 0\n ? this.createTexture2D({\n flipY: true,\n data,\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width,\n height,\n })\n : this.createTexture2D({\n flipY: true,\n data: [1],\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width: 1,\n height: 1,\n });\n }\n return {\n u_texture: this.texture,\n u_dataTexture: this.dataTexture, // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]\n u_cellTypeLayout: this.getCellTypeLayout(),\n u_speed: speed,\n u_opacity: isNumber(opacity) ? opacity : 1.0,\n };\n }\n\n public getAnimateUniforms(): IModelUniform {\n return {\n u_time: this.layer.getLayerAnimateTime(),\n };\n }\n\n public initModels(): IModel[] {\n this.loadTexture();\n return this.buildModels();\n }\n\n public buildModels(): IModel[] {\n const {\n mask = false,\n maskInside = true,\n } = this.layer.getLayerConfig() as IPolygonLayerStyleOptions;\n return [\n this.layer.buildLayerModel({\n moduleName: 'polygon_water',\n vertexShader: water_vert,\n fragmentShader: water_frag,\n triangulation: polygonTriangulation,\n depth: { enable: false },\n stencil: getMask(mask, maskInside),\n }),\n ];\n }\n\n public clearModels() {\n this.texture?.destroy();\n this.dataTexture?.destroy();\n }\n\n protected registerBuiltinAttributes() {\n const bbox = this.layer.getSource().extent;\n const [minLng, minLat, maxLng, maxLat] = bbox;\n const lngLen = maxLng - minLng;\n const latLen = maxLat - minLat;\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'waterUv',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_uv',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 2,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n normal: number[],\n ) => {\n const [lng, lat] = vertex;\n return [(lng - minLng) / lngLen, (lat - minLat) / latLen];\n },\n },\n });\n }\n\n private loadTexture() {\n const {\n waterTexture,\n } = this.layer.getLayerConfig() as IPolygonLayerStyleOptions;\n\n const { createTexture2D } = this.rendererService;\n this.texture = createTexture2D({\n height: 0,\n width: 0,\n });\n const image = new Image();\n image.crossOrigin = '';\n if (waterTexture) {\n // custom texture\n console.warn(\n 'L7 recommend:https://gw.alipayobjects.com/mdn/rms_816329/afts/img/A*EojwT4VzSiYAAAAAAAAAAAAAARQnAQ',\n );\n image.src = waterTexture;\n } else {\n // default texture\n image.src =\n 'https://gw.alipayobjects.com/mdn/rms_816329/afts/img/A*EojwT4VzSiYAAAAAAAAAAAAAARQnAQ';\n }\n\n image.onload = () => {\n this.texture = createTexture2D({\n data: image,\n width: image.width,\n height: image.height,\n wrapS: gl.MIRRORED_REPEAT,\n wrapT: gl.MIRRORED_REPEAT,\n min: gl.LINEAR,\n mag: gl.LINEAR,\n });\n this.layerService.updateLayerRenderList();\n this.layerService.renderLayers();\n };\n }\n}\n"],"file":"water.js"}
File without changes
@@ -0,0 +1,2 @@
1
+
2
+ //# sourceMappingURL=image.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":[],"names":[],"mappings":"","sourcesContent":[],"file":"image.js"}
@@ -37,24 +37,14 @@ var RaterLayer = function (_BaseLayer) {
37
37
  _createClass(RaterLayer, [{
38
38
  key: "buildModels",
39
39
  value: function buildModels() {
40
- var _this2 = this;
41
-
42
40
  var modelType = this.getModelType();
43
41
  this.layerModel = new RasterModels[modelType](this);
44
- this.layerModel.initModels(function (models) {
45
- _this2.models = models;
46
-
47
- _this2.renderLayers();
48
- });
42
+ this.models = this.layerModel.initModels();
49
43
  }
50
44
  }, {
51
45
  key: "rebuildModels",
52
46
  value: function rebuildModels() {
53
- var _this3 = this;
54
-
55
- this.layerModel.buildModels(function (models) {
56
- return _this3.models = models;
57
- });
47
+ this.models = this.layerModel.buildModels();
58
48
  }
59
49
  }, {
60
50
  key: "getConfigSchema",
@@ -1 +1 @@
1
- {"version":3,"sources":["../../src/raster/index.ts"],"names":["BaseLayer","RasterModels","RaterLayer","modelType","getModelType","layerModel","initModels","models","renderLayers","buildModels","properties","opacity","type","minimum","maximum","defaultConfig","raster","raster3d","rasterTile","layerSource","parser"],"mappings":";;;;;;;;;;;;AAAA,OAAOA,SAAP,MAAsB,mBAAtB;AAEA,OAAOC,YAAP,MAA8C,gBAA9C;;IACqBC,U;;;;;;;;;;;;;;;;2DACG,a;;;;;;;WACtB,uBAAqB;AAAA;;AACnB,UAAMC,SAAS,GAAG,KAAKC,YAAL,EAAlB;AACA,WAAKC,UAAL,GAAkB,IAAIJ,YAAY,CAACE,SAAD,CAAhB,CAA4B,IAA5B,CAAlB;AACA,WAAKE,UAAL,CAAgBC,UAAhB,CAA2B,UAACC,MAAD,EAAY;AACrC,QAAA,MAAI,CAACA,MAAL,GAAcA,MAAd;;AACA,QAAA,MAAI,CAACC,YAAL;AACD,OAHD;AAID;;;WACD,yBAAuB;AAAA;;AACrB,WAAKH,UAAL,CAAgBI,WAAhB,CAA4B,UAACF,MAAD;AAAA,eAAa,MAAI,CAACA,MAAL,GAAcA,MAA3B;AAAA,OAA5B;AACD;;;WACD,2BAA4B;AAC1B,aAAO;AACLG,QAAAA,UAAU,EAAE;AACVC,UAAAA,OAAO,EAAE;AACPC,YAAAA,IAAI,EAAE,QADC;AAEPC,YAAAA,OAAO,EAAE,CAFF;AAGPC,YAAAA,OAAO,EAAE;AAHF;AADC;AADP,OAAP;AASD;;;WACD,4BAA6B;AAC3B,UAAMF,IAAI,GAAG,KAAKR,YAAL,EAAb;AACA,UAAMW,aAAa,GAAG;AACpBC,QAAAA,MAAM,EAAE,EADY;AAEpBC,QAAAA,QAAQ,EAAE,EAFU;AAGpBC,QAAAA,UAAU,EAAE;AAHQ,OAAtB;AAKA,aAAOH,aAAa,CAACH,IAAD,CAApB;AACD;;;WAED,wBAA0C;AAExC,cAAQ,KAAKO,WAAL,CAAiBC,MAAjB,CAAwBR,IAAhC;AACE,aAAK,QAAL;AACE,iBAAO,QAAP;;AACF,aAAK,YAAL;AACE,iBAAO,YAAP;;AACF;AACE,iBAAO,QAAP;AANJ;AASD;;;;EA7CqCZ,S;;SAAnBE,U","sourcesContent":["import BaseLayer from '../core/BaseLayer';\nimport { IRasterLayerStyleOptions } from '../core/interface';\nimport RasterModels, { RasterModelType } from './models/index';\nexport default class RaterLayer extends BaseLayer<IRasterLayerStyleOptions> {\n public type: string = 'RasterLayer';\n public buildModels() {\n const modelType = this.getModelType();\n this.layerModel = new RasterModels[modelType](this);\n this.layerModel.initModels((models) => {\n this.models = models;\n this.renderLayers();\n });\n }\n public rebuildModels() {\n this.layerModel.buildModels((models) => (this.models = models));\n }\n protected getConfigSchema() {\n return {\n properties: {\n opacity: {\n type: 'number',\n minimum: 0,\n maximum: 1,\n },\n },\n };\n }\n protected getDefaultConfig() {\n const type = this.getModelType();\n const defaultConfig = {\n raster: {},\n raster3d: {},\n rasterTile: {},\n };\n return defaultConfig[type];\n }\n\n protected getModelType(): RasterModelType {\n // 根据 source 的类型判断 model type\n switch (this.layerSource.parser.type) {\n case 'raster':\n return 'raster';\n case 'rasterTile':\n return 'rasterTile';\n default:\n return 'raster';\n }\n // return 'raster';\n }\n}\n"],"file":"index.js"}
1
+ {"version":3,"sources":["../../src/raster/index.ts"],"names":["BaseLayer","RasterModels","RaterLayer","modelType","getModelType","layerModel","models","initModels","buildModels","properties","opacity","type","minimum","maximum","defaultConfig","raster","raster3d","rasterTile","layerSource","parser"],"mappings":";;;;;;;;;;;;AAAA,OAAOA,SAAP,MAAsB,mBAAtB;AAEA,OAAOC,YAAP,MAA8C,gBAA9C;;IACqBC,U;;;;;;;;;;;;;;;;2DACG,a;;;;;;;WACtB,uBAAqB;AACnB,UAAMC,SAAS,GAAG,KAAKC,YAAL,EAAlB;AACA,WAAKC,UAAL,GAAkB,IAAIJ,YAAY,CAACE,SAAD,CAAhB,CAA4B,IAA5B,CAAlB;AACA,WAAKG,MAAL,GAAc,KAAKD,UAAL,CAAgBE,UAAhB,EAAd;AACD;;;WACD,yBAAuB;AACrB,WAAKD,MAAL,GAAc,KAAKD,UAAL,CAAgBG,WAAhB,EAAd;AACD;;;WACD,2BAA4B;AAC1B,aAAO;AACLC,QAAAA,UAAU,EAAE;AACVC,UAAAA,OAAO,EAAE;AACPC,YAAAA,IAAI,EAAE,QADC;AAEPC,YAAAA,OAAO,EAAE,CAFF;AAGPC,YAAAA,OAAO,EAAE;AAHF;AADC;AADP,OAAP;AASD;;;WACD,4BAA6B;AAC3B,UAAMF,IAAI,GAAG,KAAKP,YAAL,EAAb;AACA,UAAMU,aAAa,GAAG;AACpBC,QAAAA,MAAM,EAAE,EADY;AAEpBC,QAAAA,QAAQ,EAAE,EAFU;AAGpBC,QAAAA,UAAU,EAAE;AAHQ,OAAtB;AAKA,aAAOH,aAAa,CAACH,IAAD,CAApB;AACD;;;WAED,wBAA0C;AAExC,cAAQ,KAAKO,WAAL,CAAiBC,MAAjB,CAAwBR,IAAhC;AACE,aAAK,QAAL;AACE,iBAAO,QAAP;;AACF,aAAK,YAAL;AACE,iBAAO,YAAP;;AACF;AACE,iBAAO,QAAP;AANJ;AASD;;;;EA1CqCX,S;;SAAnBE,U","sourcesContent":["import BaseLayer from '../core/BaseLayer';\nimport { IRasterLayerStyleOptions } from '../core/interface';\nimport RasterModels, { RasterModelType } from './models/index';\nexport default class RaterLayer extends BaseLayer<IRasterLayerStyleOptions> {\n public type: string = 'RasterLayer';\n public buildModels() {\n const modelType = this.getModelType();\n this.layerModel = new RasterModels[modelType](this);\n this.models = this.layerModel.initModels();\n }\n public rebuildModels() {\n this.models = this.layerModel.buildModels();\n }\n protected getConfigSchema() {\n return {\n properties: {\n opacity: {\n type: 'number',\n minimum: 0,\n maximum: 1,\n },\n },\n };\n }\n protected getDefaultConfig() {\n const type = this.getModelType();\n const defaultConfig = {\n raster: {},\n raster3d: {},\n rasterTile: {},\n };\n return defaultConfig[type];\n }\n\n protected getModelType(): RasterModelType {\n // 根据 source 的类型判断 model type\n switch (this.layerSource.parser.type) {\n case 'raster':\n return 'raster';\n case 'rasterTile':\n return 'rasterTile';\n default:\n return 'raster';\n }\n // return 'raster';\n }\n}\n"],"file":"index.js"}
@@ -1,4 +1,4 @@
1
- import { IModel, ITexture2D } from '@antv/l7-core';
1
+ import { ITexture2D } from '@antv/l7-core';
2
2
  import BaseModel from '../../core/BaseModel';
3
3
  export default class RasterModel extends BaseModel {
4
4
  protected texture: ITexture2D;
@@ -13,8 +13,8 @@ export default class RasterModel extends BaseModel {
13
13
  u_noDataValue: number;
14
14
  u_colorTexture: ITexture2D;
15
15
  };
16
- initModels(callbackModel: (models: IModel[]) => void): void;
17
- buildModels(callbackModel: (models: IModel[]) => void): void;
16
+ initModels(): import("@antv/l7-core").IModel[];
17
+ buildModels(): import("@antv/l7-core").IModel[];
18
18
  clearModels(): void;
19
19
  protected registerBuiltinAttributes(): void;
20
20
  private updateColorTexure;
@@ -76,7 +76,7 @@ var RasterModel = function (_BaseModel) {
76
76
  }
77
77
  }, {
78
78
  key: "initModels",
79
- value: function initModels(callbackModel) {
79
+ value: function initModels() {
80
80
  var _ref2 = this.layer.getLayerConfig(),
81
81
  _ref2$mask = _ref2.mask,
82
82
  mask = _ref2$mask === void 0 ? false : _ref2$mask,
@@ -102,8 +102,8 @@ var RasterModel = function (_BaseModel) {
102
102
  height: imageData.height,
103
103
  flipY: false
104
104
  });
105
- this.layer.buildLayerModel({
106
- moduleName: 'rasterImageData',
105
+ return [this.layer.buildLayerModel({
106
+ moduleName: 'RasterImageData',
107
107
  vertexShader: rasterVert,
108
108
  fragmentShader: rasterFrag,
109
109
  triangulation: RasterImageTriangulation,
@@ -111,18 +111,14 @@ var RasterModel = function (_BaseModel) {
111
111
  depth: {
112
112
  enable: false
113
113
  },
114
+ blend: this.getBlend(),
114
115
  stencil: getMask(mask, maskInside)
115
- }).then(function (model) {
116
- callbackModel([model]);
117
- }).catch(function (err) {
118
- console.warn(err);
119
- callbackModel([]);
120
- });
116
+ })];
121
117
  }
122
118
  }, {
123
119
  key: "buildModels",
124
- value: function buildModels(callbackModel) {
125
- this.initModels(callbackModel);
120
+ value: function buildModels() {
121
+ return this.initModels();
126
122
  }
127
123
  }, {
128
124
  key: "clearModels",