@antv/l7-layers 2.21.9-beta.0 → 2.21.9

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (283) hide show
  1. package/es/citybuliding/models/build.d.ts +0 -16
  2. package/es/citybuliding/models/build.js +20 -18
  3. package/es/citybuliding/shaders/build_frag.glsl +6 -6
  4. package/es/citybuliding/shaders/build_vert.glsl +14 -8
  5. package/es/core/BaseLayer.js +8 -12
  6. package/es/core/BaseModel.d.ts +2 -15
  7. package/es/core/BaseModel.js +62 -94
  8. package/es/core/CommonStyleAttribute.d.ts +18 -14
  9. package/es/core/CommonStyleAttribute.js +67 -23
  10. package/es/core/triangulation.js +39 -13
  11. package/es/earth/models/atmosphere.d.ts +0 -15
  12. package/es/earth/models/atmosphere.js +24 -30
  13. package/es/earth/models/base.d.ts +0 -15
  14. package/es/earth/models/base.js +24 -30
  15. package/es/earth/models/bloomsphere.d.ts +0 -15
  16. package/es/earth/models/bloomsphere.js +24 -30
  17. package/es/earth/shaders/atmosphere/atmosphere_vert.glsl +5 -7
  18. package/es/earth/shaders/base/base_vert.glsl +3 -3
  19. package/es/earth/shaders/bloomshpere/bloomsphere_vert.glsl +4 -5
  20. package/es/geometry/models/billboard.d.ts +0 -15
  21. package/es/geometry/models/billboard.js +8 -14
  22. package/es/geometry/models/plane.d.ts +0 -14
  23. package/es/geometry/models/plane.js +10 -10
  24. package/es/geometry/models/sprite.js +9 -3
  25. package/es/geometry/shaders/billboard_vert.glsl +25 -28
  26. package/es/geometry/shaders/plane_vert.glsl +6 -6
  27. package/es/geometry/shaders/sprite_vert.glsl +9 -7
  28. package/es/heatmap/models/grid.d.ts +0 -14
  29. package/es/heatmap/models/grid.js +3 -10
  30. package/es/heatmap/models/grid3d.d.ts +0 -16
  31. package/es/heatmap/models/grid3d.js +6 -14
  32. package/es/heatmap/models/heatmap.d.ts +1 -20
  33. package/es/heatmap/models/heatmap.js +83 -96
  34. package/es/heatmap/models/hexagon.d.ts +0 -14
  35. package/es/heatmap/models/hexagon.js +3 -9
  36. package/es/heatmap/shaders/grid/grid_vert.glsl +42 -30
  37. package/es/heatmap/shaders/grid3d/grid_3d_vert.glsl +26 -14
  38. package/es/heatmap/shaders/heatmap/heatmap_3d_vert.glsl +16 -19
  39. package/es/heatmap/shaders/heatmap/heatmap_framebuffer_vert.glsl +22 -16
  40. package/es/heatmap/shaders/heatmap/heatmap_vert.glsl +4 -3
  41. package/es/heatmap/shaders/hexagon/hexagon_vert.glsl +23 -13
  42. package/es/image/models/image.d.ts +0 -14
  43. package/es/image/models/image.js +3 -11
  44. package/es/image/shaders/image_vert.glsl +6 -7
  45. package/es/line/models/arc.d.ts +0 -18
  46. package/es/line/models/arc.js +8 -57
  47. package/es/line/models/arc_3d.d.ts +0 -18
  48. package/es/line/models/arc_3d.js +7 -55
  49. package/es/line/models/flow.d.ts +0 -17
  50. package/es/line/models/flow.js +7 -35
  51. package/es/line/models/great_circle.d.ts +0 -17
  52. package/es/line/models/great_circle.js +6 -34
  53. package/es/line/models/line.d.ts +0 -17
  54. package/es/line/models/line.js +8 -17
  55. package/es/line/models/simple_line.d.ts +0 -14
  56. package/es/line/models/simple_line.js +47 -12
  57. package/es/line/models/wall.d.ts +0 -17
  58. package/es/line/models/wall.js +48 -22
  59. package/es/line/shaders/arc/line_arc_vert.glsl +48 -42
  60. package/es/line/shaders/arc3d/line_arc_3d_vert.glsl +20 -15
  61. package/es/line/shaders/flow/flow_line_vert.glsl +48 -30
  62. package/es/line/shaders/greatCircle/line_arc_great_circle_vert.glsl +72 -56
  63. package/es/line/shaders/line/line_vert.glsl +48 -31
  64. package/es/line/shaders/simple/simpleline_vert.glsl +23 -18
  65. package/es/line/shaders/wall/wall_vert.glsl +45 -36
  66. package/es/mask/models/fill.js +1 -2
  67. package/es/mask/shaders/mask_vert.glsl +7 -2
  68. package/es/plugins/DataMappingPlugin.d.ts +1 -0
  69. package/es/plugins/DataMappingPlugin.js +24 -1
  70. package/es/plugins/PixelPickingPlugin.js +2 -2
  71. package/es/plugins/RegisterStyleAttributePlugin.d.ts +1 -0
  72. package/es/plugins/RegisterStyleAttributePlugin.js +25 -3
  73. package/es/plugins/ShaderUniformPlugin.d.ts +5 -0
  74. package/es/plugins/ShaderUniformPlugin.js +34 -2
  75. package/es/point/models/billboard_point.d.ts +0 -14
  76. package/es/point/models/billboard_point.js +3 -11
  77. package/es/point/models/earthExtrude.d.ts +0 -16
  78. package/es/point/models/earthExtrude.js +8 -15
  79. package/es/point/models/earthFill.d.ts +0 -16
  80. package/es/point/models/earthFill.js +5 -13
  81. package/es/point/models/extrude.d.ts +0 -16
  82. package/es/point/models/extrude.js +12 -19
  83. package/es/point/models/fill.d.ts +0 -16
  84. package/es/point/models/fill.js +5 -16
  85. package/es/point/models/fillImage.d.ts +0 -16
  86. package/es/point/models/fillImage.js +16 -16
  87. package/es/point/models/image.d.ts +0 -15
  88. package/es/point/models/image.js +4 -14
  89. package/es/point/models/normal.d.ts +0 -14
  90. package/es/point/models/normal.js +3 -11
  91. package/es/point/models/radar.d.ts +0 -15
  92. package/es/point/models/radar.js +4 -13
  93. package/es/point/models/text.d.ts +0 -16
  94. package/es/point/models/text.js +11 -18
  95. package/es/point/shaders/billboard/billboard_point_vert.glsl +13 -10
  96. package/es/point/shaders/earthExtrude/earthExtrude_vert.glsl +25 -15
  97. package/es/point/shaders/earthFill/earthFill_vert.glsl +6 -6
  98. package/es/point/shaders/extrude/extrude_vert.glsl +39 -35
  99. package/es/point/shaders/fill/fill_vert.glsl +14 -12
  100. package/es/point/shaders/fillImage/fillImage_vert.glsl +28 -16
  101. package/es/point/shaders/image/image_vert.glsl +12 -15
  102. package/es/point/shaders/normal/normal_vert.glsl +10 -7
  103. package/es/point/shaders/radar/radar_vert.glsl +11 -11
  104. package/es/point/shaders/text/text_vert.glsl +9 -10
  105. package/es/polygon/models/extrude.d.ts +0 -16
  106. package/es/polygon/models/extrude.js +26 -26
  107. package/es/polygon/models/extrusion.d.ts +0 -16
  108. package/es/polygon/models/extrusion.js +4 -34
  109. package/es/polygon/models/fill.d.ts +0 -14
  110. package/es/polygon/models/fill.js +4 -12
  111. package/es/polygon/models/ocean.d.ts +0 -14
  112. package/es/polygon/models/ocean.js +6 -11
  113. package/es/polygon/models/water.d.ts +0 -14
  114. package/es/polygon/models/water.js +6 -11
  115. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +15 -17
  116. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +20 -22
  117. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +17 -17
  118. package/es/polygon/shaders/extrusion/polygon_extrusion_vert.glsl +8 -8
  119. package/es/polygon/shaders/fill/fill_linear_vert.glsl +6 -7
  120. package/es/polygon/shaders/fill/fill_vert.glsl +12 -10
  121. package/es/polygon/shaders/ocean/ocean_vert.glsl +4 -3
  122. package/es/polygon/shaders/water/polygon_water_vert.glsl +5 -5
  123. package/es/raster/index.d.ts +1 -1
  124. package/es/raster/index.js +1 -1
  125. package/es/raster/models/raster.d.ts +0 -14
  126. package/es/raster/models/raster.js +3 -12
  127. package/es/raster/models/rasterRgb.d.ts +0 -14
  128. package/es/raster/models/rasterRgb.js +3 -12
  129. package/es/raster/models/rasterTerrainRgb.d.ts +0 -14
  130. package/es/raster/models/rasterTerrainRgb.js +3 -11
  131. package/es/raster/shaders/raster/raster_2d_vert.glsl +6 -6
  132. package/es/raster/shaders/rgb/raster_rgb_vert.glsl +11 -11
  133. package/es/raster/shaders/terrain/terrain_rgb_vert.glsl +11 -11
  134. package/es/tile/core/BaseLayer.js +16 -0
  135. package/es/tile/tile/Tile.d.ts +0 -2
  136. package/es/utils/extrude_polyline.d.ts +15 -0
  137. package/es/utils/extrude_polyline.js +217 -0
  138. package/es/utils/multiPassRender.js +2 -10
  139. package/es/wind/models/wind.d.ts +0 -14
  140. package/es/wind/models/wind.js +1 -9
  141. package/es/wind/shaders/wind_vert.glsl +5 -6
  142. package/lib/citybuliding/models/build.d.ts +0 -16
  143. package/lib/citybuliding/models/build.js +20 -18
  144. package/lib/citybuliding/shaders/build_frag.glsl +6 -6
  145. package/lib/citybuliding/shaders/build_vert.glsl +14 -8
  146. package/lib/core/BaseLayer.js +8 -12
  147. package/lib/core/BaseModel.d.ts +2 -15
  148. package/lib/core/BaseModel.js +60 -92
  149. package/lib/core/CommonStyleAttribute.d.ts +18 -14
  150. package/lib/core/CommonStyleAttribute.js +68 -23
  151. package/lib/core/triangulation.js +39 -13
  152. package/lib/earth/models/atmosphere.d.ts +0 -15
  153. package/lib/earth/models/atmosphere.js +24 -30
  154. package/lib/earth/models/base.d.ts +0 -15
  155. package/lib/earth/models/base.js +24 -30
  156. package/lib/earth/models/bloomsphere.d.ts +0 -15
  157. package/lib/earth/models/bloomsphere.js +24 -30
  158. package/lib/earth/shaders/atmosphere/atmosphere_vert.glsl +5 -7
  159. package/lib/earth/shaders/base/base_vert.glsl +3 -3
  160. package/lib/earth/shaders/bloomshpere/bloomsphere_vert.glsl +4 -5
  161. package/lib/geometry/models/billboard.d.ts +0 -15
  162. package/lib/geometry/models/billboard.js +8 -14
  163. package/lib/geometry/models/plane.d.ts +0 -14
  164. package/lib/geometry/models/plane.js +10 -10
  165. package/lib/geometry/models/sprite.js +9 -3
  166. package/lib/geometry/shaders/billboard_vert.glsl +25 -28
  167. package/lib/geometry/shaders/plane_vert.glsl +6 -6
  168. package/lib/geometry/shaders/sprite_vert.glsl +9 -7
  169. package/lib/heatmap/models/grid.d.ts +0 -14
  170. package/lib/heatmap/models/grid.js +3 -10
  171. package/lib/heatmap/models/grid3d.d.ts +0 -16
  172. package/lib/heatmap/models/grid3d.js +6 -14
  173. package/lib/heatmap/models/heatmap.d.ts +1 -20
  174. package/lib/heatmap/models/heatmap.js +82 -95
  175. package/lib/heatmap/models/hexagon.d.ts +0 -14
  176. package/lib/heatmap/models/hexagon.js +3 -9
  177. package/lib/heatmap/shaders/grid/grid_vert.glsl +42 -30
  178. package/lib/heatmap/shaders/grid3d/grid_3d_vert.glsl +26 -14
  179. package/lib/heatmap/shaders/heatmap/heatmap_3d_vert.glsl +16 -19
  180. package/lib/heatmap/shaders/heatmap/heatmap_framebuffer_vert.glsl +22 -16
  181. package/lib/heatmap/shaders/heatmap/heatmap_vert.glsl +4 -3
  182. package/lib/heatmap/shaders/hexagon/hexagon_vert.glsl +23 -13
  183. package/lib/image/models/image.d.ts +0 -14
  184. package/lib/image/models/image.js +3 -11
  185. package/lib/image/shaders/image_vert.glsl +6 -7
  186. package/lib/line/models/arc.d.ts +0 -18
  187. package/lib/line/models/arc.js +7 -56
  188. package/lib/line/models/arc_3d.d.ts +0 -18
  189. package/lib/line/models/arc_3d.js +7 -55
  190. package/lib/line/models/flow.d.ts +0 -17
  191. package/lib/line/models/flow.js +7 -35
  192. package/lib/line/models/great_circle.d.ts +0 -17
  193. package/lib/line/models/great_circle.js +5 -33
  194. package/lib/line/models/line.d.ts +0 -17
  195. package/lib/line/models/line.js +8 -17
  196. package/lib/line/models/simple_line.d.ts +0 -14
  197. package/lib/line/models/simple_line.js +47 -12
  198. package/lib/line/models/wall.d.ts +0 -17
  199. package/lib/line/models/wall.js +48 -22
  200. package/lib/line/shaders/arc/line_arc_vert.glsl +48 -42
  201. package/lib/line/shaders/arc3d/line_arc_3d_vert.glsl +20 -15
  202. package/lib/line/shaders/flow/flow_line_vert.glsl +48 -30
  203. package/lib/line/shaders/greatCircle/line_arc_great_circle_vert.glsl +72 -56
  204. package/lib/line/shaders/line/line_vert.glsl +48 -31
  205. package/lib/line/shaders/simple/simpleline_vert.glsl +23 -18
  206. package/lib/line/shaders/wall/wall_vert.glsl +45 -36
  207. package/lib/mask/models/fill.js +1 -2
  208. package/lib/mask/shaders/mask_vert.glsl +7 -2
  209. package/lib/plugins/DataMappingPlugin.d.ts +1 -0
  210. package/lib/plugins/DataMappingPlugin.js +23 -0
  211. package/lib/plugins/PixelPickingPlugin.js +1 -1
  212. package/lib/plugins/RegisterStyleAttributePlugin.d.ts +1 -0
  213. package/lib/plugins/RegisterStyleAttributePlugin.js +24 -2
  214. package/lib/plugins/ShaderUniformPlugin.d.ts +5 -0
  215. package/lib/plugins/ShaderUniformPlugin.js +34 -2
  216. package/lib/point/models/billboard_point.d.ts +0 -14
  217. package/lib/point/models/billboard_point.js +3 -11
  218. package/lib/point/models/earthExtrude.d.ts +0 -16
  219. package/lib/point/models/earthExtrude.js +7 -14
  220. package/lib/point/models/earthFill.d.ts +0 -16
  221. package/lib/point/models/earthFill.js +5 -13
  222. package/lib/point/models/extrude.d.ts +0 -16
  223. package/lib/point/models/extrude.js +11 -18
  224. package/lib/point/models/fill.d.ts +0 -16
  225. package/lib/point/models/fill.js +5 -16
  226. package/lib/point/models/fillImage.d.ts +0 -16
  227. package/lib/point/models/fillImage.js +16 -16
  228. package/lib/point/models/image.d.ts +0 -15
  229. package/lib/point/models/image.js +4 -14
  230. package/lib/point/models/normal.d.ts +0 -14
  231. package/lib/point/models/normal.js +3 -11
  232. package/lib/point/models/radar.d.ts +0 -15
  233. package/lib/point/models/radar.js +4 -13
  234. package/lib/point/models/text.d.ts +0 -16
  235. package/lib/point/models/text.js +11 -18
  236. package/lib/point/shaders/billboard/billboard_point_vert.glsl +13 -10
  237. package/lib/point/shaders/earthExtrude/earthExtrude_vert.glsl +25 -15
  238. package/lib/point/shaders/earthFill/earthFill_vert.glsl +6 -6
  239. package/lib/point/shaders/extrude/extrude_vert.glsl +39 -35
  240. package/lib/point/shaders/fill/fill_vert.glsl +14 -12
  241. package/lib/point/shaders/fillImage/fillImage_vert.glsl +28 -16
  242. package/lib/point/shaders/image/image_vert.glsl +12 -15
  243. package/lib/point/shaders/normal/normal_vert.glsl +10 -7
  244. package/lib/point/shaders/radar/radar_vert.glsl +11 -11
  245. package/lib/point/shaders/text/text_vert.glsl +9 -10
  246. package/lib/polygon/models/extrude.d.ts +0 -16
  247. package/lib/polygon/models/extrude.js +25 -25
  248. package/lib/polygon/models/extrusion.d.ts +0 -16
  249. package/lib/polygon/models/extrusion.js +4 -34
  250. package/lib/polygon/models/fill.d.ts +0 -14
  251. package/lib/polygon/models/fill.js +4 -12
  252. package/lib/polygon/models/ocean.d.ts +0 -14
  253. package/lib/polygon/models/ocean.js +6 -11
  254. package/lib/polygon/models/water.d.ts +0 -14
  255. package/lib/polygon/models/water.js +6 -11
  256. package/lib/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +15 -17
  257. package/lib/polygon/shaders/extrude/polygon_extrude_vert.glsl +20 -22
  258. package/lib/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +17 -17
  259. package/lib/polygon/shaders/extrusion/polygon_extrusion_vert.glsl +8 -8
  260. package/lib/polygon/shaders/fill/fill_linear_vert.glsl +6 -7
  261. package/lib/polygon/shaders/fill/fill_vert.glsl +12 -10
  262. package/lib/polygon/shaders/ocean/ocean_vert.glsl +4 -3
  263. package/lib/polygon/shaders/water/polygon_water_vert.glsl +5 -5
  264. package/lib/raster/index.d.ts +1 -1
  265. package/lib/raster/index.js +2 -2
  266. package/lib/raster/models/raster.d.ts +0 -14
  267. package/lib/raster/models/raster.js +3 -12
  268. package/lib/raster/models/rasterRgb.d.ts +0 -14
  269. package/lib/raster/models/rasterRgb.js +3 -12
  270. package/lib/raster/models/rasterTerrainRgb.d.ts +0 -14
  271. package/lib/raster/models/rasterTerrainRgb.js +3 -11
  272. package/lib/raster/shaders/raster/raster_2d_vert.glsl +6 -6
  273. package/lib/raster/shaders/rgb/raster_rgb_vert.glsl +11 -11
  274. package/lib/raster/shaders/terrain/terrain_rgb_vert.glsl +11 -11
  275. package/lib/tile/core/BaseLayer.js +16 -0
  276. package/lib/tile/tile/Tile.d.ts +0 -2
  277. package/lib/utils/extrude_polyline.d.ts +15 -0
  278. package/lib/utils/extrude_polyline.js +217 -0
  279. package/lib/utils/multiPassRender.js +2 -10
  280. package/lib/wind/models/wind.d.ts +0 -14
  281. package/lib/wind/models/wind.js +1 -9
  282. package/lib/wind/shaders/wind_vert.glsl +5 -6
  283. package/package.json +6 -6
@@ -11,25 +11,20 @@ var _objectSpread2 = _interopRequireDefault(require("@babel/runtime/helpers/obje
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  var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
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  var _l7Core = require("@antv/l7-core");
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  var _BaseModel = _interopRequireDefault(require("../../core/BaseModel"));
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+ var _CommonStyleAttribute = require("../../core/CommonStyleAttribute");
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  var _triangulation = require("../../core/triangulation");
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  const _excluded = ["data"],
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  _excluded2 = ["rasterData"];
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  /* babel-plugin-inline-import '../shaders/rgb/raster_rgb_frag.glsl' */
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  const rasterFrag = "uniform sampler2D u_texture;\nlayout(std140) uniform commonUniforms {\n vec2 u_rminmax;\n vec2 u_gminmax;\n vec2 u_bminmax;\n float u_opacity;\n float u_noDataValue;\n};\n\nin vec2 v_texCoord;\n\nout vec4 outputColor;\n\nvoid main() {\n\n vec3 rgb = texture(SAMPLER_2D(u_texture),vec2(v_texCoord.x,v_texCoord.y)).rgb;\n\n if(rgb == vec3(u_noDataValue)) {\n outputColor = vec4(0.0, 0, 0, 0.0);\n } else {\n outputColor = vec4(rgb.r / (u_rminmax.y -u_rminmax.x), rgb.g /(u_gminmax.y -u_gminmax.x), rgb.b/ (u_bminmax.y - u_bminmax.x), u_opacity);\n }\n\n if(outputColor.a < 0.01)\n discard;\n \n}";
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  /* babel-plugin-inline-import '../shaders/rgb/raster_rgb_vert.glsl' */
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- const rasterVert = "layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;\nlayout(location = ATTRIBUTE_LOCATION_POSITION_64LOW) in vec2 a_Position64Low;\nlayout(location = ATTRIBUTE_LOCATION_UV) in vec2 a_Uv;\n\nlayout(std140) uniform commonUniforms {\n vec2 u_rminmax;\n vec2 u_gminmax;\n vec2 u_bminmax;\n float u_opacity;\n float u_noDataValue;\n};\n\nout vec2 v_texCoord;\n\n#pragma include \"projection\"\n\nvoid main() {\n v_texCoord = a_Uv;\n vec4 project_pos = project_position(vec4(a_Position, 1.0), a_Position64Low);\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy, 0.0, 1.0));\n}\n";
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+ const rasterVert = "\nlayout(location = 0) in vec3 a_Position;\nlayout(location = 14) in vec2 a_Uv;\n\nlayout(std140) uniform commonUniforms {\n vec2 u_rminmax;\n vec2 u_gminmax;\n vec2 u_bminmax;\n float u_opacity;\n float u_noDataValue;\n};\n\nout vec2 v_texCoord;\n\n#pragma include \"projection\"\n\nvoid main() {\n v_texCoord = a_Uv;\n vec4 project_pos = project_position(vec4(a_Position, 1.0));\n gl_Position = project_common_position_to_clipspace_v2(vec4(project_pos.xy,0., 1.0));\n}\n";
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  class RasterModel extends _BaseModel.default {
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  constructor(...args) {
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  super(...args);
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  (0, _defineProperty2.default)(this, "texture", void 0);
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  (0, _defineProperty2.default)(this, "dataOption", {});
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  }
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- get attributeLocation() {
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- return Object.assign(super.attributeLocation, {
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- MAX: super.attributeLocation.MAX,
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- UV: 9
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- });
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- }
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  getUninforms() {
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  const commoninfo = this.getCommonUniformsInfo();
35
30
  const attributeInfo = this.getUniformsBufferInfo(this.getStyleAttribute());
@@ -117,7 +112,6 @@ class RasterModel extends _BaseModel.default {
117
112
  moduleName: 'rasterImageDataRGBA',
118
113
  vertexShader: rasterVert,
119
114
  fragmentShader: rasterFrag,
120
- defines: _this2.getDefines(),
121
115
  triangulation: _triangulation.RasterImageTriangulation,
122
116
  primitive: _l7Core.gl.TRIANGLES,
123
117
  depth: {
@@ -139,16 +133,13 @@ class RasterModel extends _BaseModel.default {
139
133
  (_this$texture = this.texture) === null || _this$texture === void 0 || _this$texture.destroy();
140
134
  }
141
135
  registerBuiltinAttributes() {
142
- // 注册 Position 属性 64 位地位部分,经纬度数据开启双精度,避免大于 22 层级以上出现数据偏移
143
- this.registerPosition64LowAttribute();
144
-
145
136
  // point layer size;
146
137
  this.styleAttributeService.registerStyleAttribute({
147
138
  name: 'uv',
148
139
  type: _l7Core.AttributeType.Attribute,
149
140
  descriptor: {
150
141
  name: 'a_Uv',
151
- shaderLocation: this.attributeLocation.UV,
142
+ shaderLocation: _CommonStyleAttribute.ShaderLocation.UV,
152
143
  buffer: {
153
144
  // give the WebGL driver a hint that this buffer may change
154
145
  usage: _l7Core.gl.DYNAMIC_DRAW,
@@ -1,20 +1,6 @@
1
1
  import type { IModel, ITexture2D } from '@antv/l7-core';
2
2
  import BaseModel from '../../core/BaseModel';
3
3
  export default class RasterTerrainRGB extends BaseModel {
4
- protected get attributeLocation(): {
5
- readonly POSITION: 0;
6
- readonly POSITION_64LOW: 1;
7
- readonly COLOR: 2;
8
- readonly PICKING_COLOR: 3;
9
- readonly STROKE: 4;
10
- readonly OPACITY: 5;
11
- readonly OFFSETS: 6;
12
- readonly ROTATION: 7;
13
- readonly MAX: 8;
14
- } & Record<string, number> & {
15
- MAX: 8;
16
- UV: number;
17
- };
18
4
  protected texture: ITexture2D;
19
5
  protected getCommonUniformsInfo(): {
20
6
  uniformsArray: number[];
@@ -10,22 +10,17 @@ var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/de
10
10
  var _l7Core = require("@antv/l7-core");
11
11
  var _l7Utils = require("@antv/l7-utils");
12
12
  var _BaseModel = _interopRequireDefault(require("../../core/BaseModel"));
13
+ var _CommonStyleAttribute = require("../../core/CommonStyleAttribute");
13
14
  var _triangulation = require("../../core/triangulation");
14
15
  /* babel-plugin-inline-import '../shaders/terrain/terrain_rgb_frag.glsl' */
15
16
  const Raster_terrainFrag = "uniform sampler2D u_texture;\nuniform sampler2D u_colorTexture;\n\nlayout(std140) uniform commonUniforms {\n vec4 u_unpack;\n vec2 u_domain;\n float u_opacity;\n float u_noDataValue;\n float u_clampLow;\n float u_clampHigh;\n};\n\nin vec2 v_texCoord;\nout vec4 outputColor;\n\n\nfloat getElevation(vec2 coord, float bias) {\n // Convert encoded elevation value to meters\n vec4 data = texture(SAMPLER_2D(u_texture), coord,bias) * 255.0;\n data.a = -1.0;\n return dot(data, u_unpack);\n}\n\nvec4 getColor(float value) {\n float normalisedValue =(value- u_domain[0]) / (u_domain[1] - u_domain[0]);\n vec2 coord = vec2(normalisedValue, 0);\n return texture(SAMPLER_2D(u_colorTexture), coord);\n}\n\nvoid main() {\n float value = getElevation(v_texCoord,0.0);\n if (value == u_noDataValue) {\n outputColor = vec4(0.0, 0, 0, 0.0);\n } else if ((u_clampLow < 0.5 && value < u_domain[0]) || (u_clampHigh < 0.5 && value > u_domain[1])) {\n outputColor = vec4(0.0, 0, 0, 0.0);\n } else {\n \n outputColor = getColor(value);\n outputColor.a = outputColor.a * u_opacity ;\n if(outputColor.a < 0.01)\n discard;\n }\n}\n";
16
17
  /* babel-plugin-inline-import '../shaders/terrain/terrain_rgb_vert.glsl' */
17
- const Raster_terrainVert = "layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;\nlayout(location = ATTRIBUTE_LOCATION_UV) in vec2 a_Uv;\n\nlayout(std140) uniform commonUniforms {\n vec4 u_unpack;\n vec2 u_domain;\n float u_opacity;\n float u_noDataValue;\n float u_clampLow;\n float u_clampHigh;\n};\nout vec2 v_texCoord;\n#pragma include \"projection\"\n\nvoid main() {\n v_texCoord = a_Uv;\n vec4 project_pos = project_position(vec4(a_Position, 1.0));\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy, 0.0, 1.0));\n}\n";
18
+ const Raster_terrainVert = "layout(location = 0) in vec3 a_Position;\nlayout(location = 14) in vec2 a_Uv;\n\nlayout(std140) uniform commonUniforms {\n vec4 u_unpack;\n vec2 u_domain;\n float u_opacity;\n float u_noDataValue;\n float u_clampLow;\n float u_clampHigh;\n};\nout vec2 v_texCoord;\n#pragma include \"projection\"\n\nvoid main() {\n v_texCoord = a_Uv;\n vec4 project_pos = project_position(vec4(a_Position, 1.0));\n gl_Position = project_common_position_to_clipspace_v2(vec4(project_pos.xy,0., 1.0));\n}\n";
18
19
  class RasterTerrainRGB extends _BaseModel.default {
19
20
  constructor(...args) {
20
21
  super(...args);
21
22
  (0, _defineProperty2.default)(this, "texture", void 0);
22
23
  }
23
- get attributeLocation() {
24
- return Object.assign(super.attributeLocation, {
25
- MAX: super.attributeLocation.MAX,
26
- UV: 9
27
- });
28
- }
29
24
  getCommonUniformsInfo() {
30
25
  const {
31
26
  opacity,
@@ -81,7 +76,6 @@ class RasterTerrainRGB extends _BaseModel.default {
81
76
  moduleName: 'RasterTileDataImage',
82
77
  vertexShader: Raster_terrainVert,
83
78
  fragmentShader: Raster_terrainFrag,
84
- defines: _this.getDefines(),
85
79
  triangulation: _triangulation.RasterImageTriangulation,
86
80
  primitive: _l7Core.gl.TRIANGLES,
87
81
  depth: {
@@ -102,14 +96,12 @@ class RasterTerrainRGB extends _BaseModel.default {
102
96
  })();
103
97
  }
104
98
  registerBuiltinAttributes() {
105
- // 注册 Position 属性 64 位地位部分,经纬度数据开启双精度,避免大于 22 层级以上出现数据偏移
106
- this.registerPosition64LowAttribute();
107
99
  this.styleAttributeService.registerStyleAttribute({
108
100
  name: 'uv',
109
101
  type: _l7Core.AttributeType.Attribute,
110
102
  descriptor: {
111
103
  name: 'a_Uv',
112
- shaderLocation: this.attributeLocation.UV,
104
+ shaderLocation: _CommonStyleAttribute.ShaderLocation.UV,
113
105
  buffer: {
114
106
  usage: _l7Core.gl.DYNAMIC_DRAW,
115
107
  data: [],
@@ -1,6 +1,6 @@
1
- layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;
2
- layout(location = ATTRIBUTE_LOCATION_POSITION_64LOW) in vec2 a_Position64Low;
3
- layout(location = ATTRIBUTE_LOCATION_UV) in vec2 a_Uv;
1
+
2
+ layout(location = 0) in vec3 a_Position;
3
+ layout(location = 14) in vec2 a_Uv;
4
4
 
5
5
  layout(std140) uniform commonUniforms {
6
6
  vec2 u_domain;
@@ -15,7 +15,7 @@ out vec2 v_texCoord;
15
15
  #pragma include "projection"
16
16
 
17
17
  void main() {
18
- v_texCoord = a_Uv;
19
- vec4 project_pos = project_position(vec4(a_Position, 1.0), a_Position64Low);
20
- gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy, 0.0, 1.0));
18
+ v_texCoord = a_Uv;
19
+ vec4 project_pos = project_position(vec4(a_Position, 1.0));
20
+ gl_Position = project_common_position_to_clipspace_v2(vec4(project_pos.xy,0., 1.0));
21
21
  }
@@ -1,13 +1,13 @@
1
- layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;
2
- layout(location = ATTRIBUTE_LOCATION_POSITION_64LOW) in vec2 a_Position64Low;
3
- layout(location = ATTRIBUTE_LOCATION_UV) in vec2 a_Uv;
1
+
2
+ layout(location = 0) in vec3 a_Position;
3
+ layout(location = 14) in vec2 a_Uv;
4
4
 
5
5
  layout(std140) uniform commonUniforms {
6
- vec2 u_rminmax;
7
- vec2 u_gminmax;
8
- vec2 u_bminmax;
9
- float u_opacity;
10
- float u_noDataValue;
6
+ vec2 u_rminmax;
7
+ vec2 u_gminmax;
8
+ vec2 u_bminmax;
9
+ float u_opacity;
10
+ float u_noDataValue;
11
11
  };
12
12
 
13
13
  out vec2 v_texCoord;
@@ -15,7 +15,7 @@ out vec2 v_texCoord;
15
15
  #pragma include "projection"
16
16
 
17
17
  void main() {
18
- v_texCoord = a_Uv;
19
- vec4 project_pos = project_position(vec4(a_Position, 1.0), a_Position64Low);
20
- gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy, 0.0, 1.0));
18
+ v_texCoord = a_Uv;
19
+ vec4 project_pos = project_position(vec4(a_Position, 1.0));
20
+ gl_Position = project_common_position_to_clipspace_v2(vec4(project_pos.xy,0., 1.0));
21
21
  }
@@ -1,19 +1,19 @@
1
- layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;
2
- layout(location = ATTRIBUTE_LOCATION_UV) in vec2 a_Uv;
1
+ layout(location = 0) in vec3 a_Position;
2
+ layout(location = 14) in vec2 a_Uv;
3
3
 
4
4
  layout(std140) uniform commonUniforms {
5
- vec4 u_unpack;
6
- vec2 u_domain;
7
- float u_opacity;
8
- float u_noDataValue;
9
- float u_clampLow;
10
- float u_clampHigh;
5
+ vec4 u_unpack;
6
+ vec2 u_domain;
7
+ float u_opacity;
8
+ float u_noDataValue;
9
+ float u_clampLow;
10
+ float u_clampHigh;
11
11
  };
12
12
  out vec2 v_texCoord;
13
13
  #pragma include "projection"
14
14
 
15
15
  void main() {
16
- v_texCoord = a_Uv;
17
- vec4 project_pos = project_position(vec4(a_Position, 1.0));
18
- gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy, 0.0, 1.0));
16
+ v_texCoord = a_Uv;
17
+ vec4 project_pos = project_position(vec4(a_Position, 1.0));
18
+ gl_Position = project_common_position_to_clipspace_v2(vec4(project_pos.xy,0., 1.0));
19
19
  }
@@ -39,6 +39,22 @@ class BaseTileLayer {
39
39
  latLonBounds,
40
40
  zoom
41
41
  } = this.getCurrentView();
42
+ if (this.mapService.version === 'GAODE1.x') {
43
+ const {
44
+ visible
45
+ } = this.parent.getLayerConfig();
46
+ if (zoom < 2 && visible) {
47
+ this.parent.updateLayerConfig({
48
+ visible: false
49
+ });
50
+ this.layerService.reRender();
51
+ } else if (zoom >= 2 && !visible) {
52
+ this.parent.updateLayerConfig({
53
+ visible: true
54
+ });
55
+ this.layerService.reRender();
56
+ }
57
+ }
42
58
  if (this.lastViewStates && this.lastViewStates.zoom === zoom && this.lastViewStates.latLonBounds.toString() === latLonBounds.toString()) {
43
59
  return;
44
60
  }
@@ -68,8 +68,6 @@ export default abstract class Tile extends EventEmitter implements ITile {
68
68
  activeColor?: string | number[] | undefined;
69
69
  activeMix?: number | undefined;
70
70
  selectMix?: number | undefined;
71
- enableTAA?: boolean | undefined;
72
- jitterScale?: number | undefined;
73
71
  enableLighting?: boolean | undefined;
74
72
  animateOption?: Partial<import("@antv/l7-core").IAnimateOption> | undefined;
75
73
  globalOptions?: any;
@@ -39,6 +39,20 @@ export default class ExtrudePolyline {
39
39
  startIndex: number;
40
40
  indexes: number[];
41
41
  };
42
+ simpleExtrude_gaode2(points: number[][], originPoints: number[][]): {
43
+ positions: number[];
44
+ indices: number[];
45
+ normals: number[];
46
+ startIndex: number;
47
+ indexes: number[];
48
+ };
49
+ extrude_gaode2(points: number[][], originPoints: number[][]): {
50
+ positions: number[];
51
+ indices: number[];
52
+ normals: number[];
53
+ startIndex: number;
54
+ indexes: number[];
55
+ };
42
56
  extrude(points: number[][]): {
43
57
  positions: number[];
44
58
  indices: number[];
@@ -47,6 +61,7 @@ export default class ExtrudePolyline {
47
61
  indexes: number[];
48
62
  };
49
63
  private simpleSegment;
64
+ private segment_gaode2;
50
65
  private segment;
51
66
  private extrusions;
52
67
  private lineSegmentDistance;
@@ -102,6 +102,98 @@ class ExtrudePolyline {
102
102
  complex.startIndex = complex.positions.length / 6;
103
103
  return complex;
104
104
  }
105
+ simpleExtrude_gaode2(points, originPoints) {
106
+ const complex = this.complex;
107
+ if (points.length <= 1) {
108
+ return complex;
109
+ }
110
+ this.lastFlip = -1;
111
+ this.started = false;
112
+ this.normal = null;
113
+ this.totalDistance = 0;
114
+ // 去除数组里重复的点
115
+ // points = getArrayUnique(points);
116
+ const total = points.length;
117
+ let count = complex.startIndex;
118
+ for (let i = 1; i < total; i++) {
119
+ var _originPoints$, _originPoints$i$, _originPoints$2;
120
+ const last = points[i - 1];
121
+ last.push((_originPoints$ = originPoints[i - 1][2]) !== null && _originPoints$ !== void 0 ? _originPoints$ : 0);
122
+ // @ts-ignore
123
+ const originLast = originPoints[i - 1];
124
+ const cur = points[i];
125
+ cur.push((_originPoints$i$ = originPoints[i][2]) !== null && _originPoints$i$ !== void 0 ? _originPoints$i$ : 0);
126
+ // @ts-ignore
127
+ const originCur = originPoints[i];
128
+ const next = i < points.length - 1 ? [...points[i + 1], (_originPoints$2 = originPoints[i + 1][2]) !== null && _originPoints$2 !== void 0 ? _originPoints$2 : 0] : null;
129
+ const originNext = i < originPoints.length - 1 ? originPoints[i + 1] : null;
130
+ const amt = this.simpleSegment(complex, count,
131
+ // @ts-ignore
132
+ last,
133
+ // @ts-ignore
134
+ cur,
135
+ // @ts-ignore
136
+ next,
137
+ // @ts-ignore
138
+ originLast, originCur,
139
+ // @ts-ignore
140
+ originNext);
141
+ count += amt;
142
+ }
143
+ if (this.dash) {
144
+ for (let i = 0; i < complex.positions.length / 6; i++) {
145
+ complex.positions[i * 6 + 5] = this.totalDistance;
146
+ }
147
+ }
148
+ complex.startIndex = complex.positions.length / 6;
149
+ return complex;
150
+ }
151
+ extrude_gaode2(points, originPoints) {
152
+ const complex = this.complex;
153
+ if (points.length <= 1) {
154
+ return complex;
155
+ }
156
+ this.lastFlip = -1;
157
+ this.started = false;
158
+ this.normal = null;
159
+ this.totalDistance = 0;
160
+ // 去除数组里重复的点
161
+ // points = getArrayUnique(points);
162
+ const total = points.length;
163
+ let count = complex.startIndex;
164
+ for (let i = 1; i < total; i++) {
165
+ var _originPoints$3, _originPoints$i$2, _originPoints$4;
166
+ const last = points[i - 1];
167
+ last.push((_originPoints$3 = originPoints[i - 1][2]) !== null && _originPoints$3 !== void 0 ? _originPoints$3 : 0);
168
+ // @ts-ignore
169
+ const originLast = originPoints[i - 1];
170
+ const cur = points[i];
171
+ cur.push((_originPoints$i$2 = originPoints[i][2]) !== null && _originPoints$i$2 !== void 0 ? _originPoints$i$2 : 0);
172
+ // @ts-ignore
173
+ const originCur = originPoints[i];
174
+ const next = i < points.length - 1 ? [...points[i + 1], (_originPoints$4 = originPoints[i + 1][2]) !== null && _originPoints$4 !== void 0 ? _originPoints$4 : 0] : null;
175
+ const originNext = i < originPoints.length - 1 ? originPoints[i + 1] : null;
176
+ const amt = this.segment_gaode2(complex, count,
177
+ // @ts-ignore
178
+ last,
179
+ // @ts-ignore
180
+ cur,
181
+ // @ts-ignore
182
+ next,
183
+ // @ts-ignore
184
+ originLast, originCur,
185
+ // @ts-ignore
186
+ originNext);
187
+ count += amt;
188
+ }
189
+ if (this.dash) {
190
+ for (let i = 0; i < complex.positions.length / 6; i++) {
191
+ complex.positions[i * 6 + 5] = this.totalDistance;
192
+ }
193
+ }
194
+ complex.startIndex = complex.positions.length / 6;
195
+ return complex;
196
+ }
105
197
  extrude(points) {
106
198
  const complex = this.complex;
107
199
  if (points.length <= 1) {
@@ -184,6 +276,131 @@ class ExtrudePolyline {
184
276
  }
185
277
  return count;
186
278
  }
279
+ segment_gaode2(complex, index, last, cur, next, originLast, originCur,
280
+ // eslint-disable-next-line @typescript-eslint/no-unused-vars
281
+ originNext) {
282
+ let count = 0;
283
+ const indices = complex.indices;
284
+ const positions = complex.positions;
285
+ const normals = complex.normals;
286
+ const capSquare = this.cap === 'square';
287
+ const joinBevel = this.join === 'bevel';
288
+ const flatCur = (0, _l7Utils.aProjectFlat)([originCur[0], originCur[1]]);
289
+ const flatLast = (0, _l7Utils.aProjectFlat)([originLast[0], originLast[1]]);
290
+ // @ts-ignore
291
+ direction(lineA, cur, last);
292
+ let segmentDistance = 0;
293
+ if (this.dash) {
294
+ // @ts-ignore
295
+ segmentDistance = this.lineSegmentDistance(flatCur, flatLast);
296
+ this.totalDistance += segmentDistance;
297
+ }
298
+ if (!this.normal) {
299
+ this.normal = _glMatrix.vec2.create();
300
+ computeNormal(this.normal, lineA);
301
+ }
302
+ if (!this.started) {
303
+ this.started = true;
304
+
305
+ // if the end cap is type square, we can just push the verts out a bit
306
+ if (capSquare) {
307
+ // vec2.scaleAndAdd(capEnd, last, lineA, -this.thickness);
308
+ const out1 = _glMatrix.vec2.create();
309
+ const out2 = _glMatrix.vec2.create();
310
+ _glMatrix.vec2.add(out1, this.normal, lineA);
311
+ _glMatrix.vec2.add(out2, this.normal, lineA);
312
+ normals.push(out2[0], out2[1], 0);
313
+ normals.push(out1[0], out1[1], 0);
314
+ positions.push(last[0], last[1], last[2] | 0, this.totalDistance - segmentDistance, -this.thickness, last[2] | 0);
315
+ this.complex.indexes.push(this.currentIndex);
316
+ positions.push(last[0], last[1], last[2] | 0, this.totalDistance - segmentDistance, this.thickness, last[2] | 0);
317
+ this.complex.indexes.push(this.currentIndex);
318
+ this.currentIndex++;
319
+ } else {
320
+ this.extrusions(positions, normals, last, this.normal, this.thickness, this.totalDistance - segmentDistance);
321
+ }
322
+ }
323
+ indices.push(index + 0, index + 1, index + 2);
324
+ if (!next) {
325
+ computeNormal(this.normal, lineA);
326
+ if (capSquare) {
327
+ const out1 = _glMatrix.vec2.create();
328
+ const out2 = _glMatrix.vec2.create();
329
+ _glMatrix.vec2.sub(out2, lineA, this.normal);
330
+ _glMatrix.vec2.add(out1, lineA, this.normal);
331
+ normals.push(out2[0], out2[1], 0);
332
+ normals.push(out1[0], out1[1], 0);
333
+ positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, this.thickness, cur[2] | 0);
334
+ this.complex.indexes.push(this.currentIndex);
335
+ positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, this.thickness, cur[2] | 0);
336
+ this.complex.indexes.push(this.currentIndex);
337
+ this.currentIndex++;
338
+ } else {
339
+ this.extrusions(positions, normals, cur, this.normal, this.thickness, this.totalDistance);
340
+ }
341
+ indices.push(...(this.lastFlip === 1 ? [index, index + 2, index + 3] : [index + 2, index + 1, index + 3]));
342
+ count += 2;
343
+ } else {
344
+ // @ts-ignore
345
+ if (isPointEqual(cur, next)) {
346
+ _glMatrix.vec2.add(
347
+ // @ts-ignore
348
+ next,
349
+ // @ts-ignore
350
+ cur, _glMatrix.vec2.normalize(
351
+ // @ts-ignore
352
+ next,
353
+ // @ts-ignore
354
+ _glMatrix.vec2.subtract(next, cur, last)));
355
+ }
356
+ // @ts-ignore
357
+ direction(lineB, next, cur);
358
+ // stores tangent & miter
359
+
360
+ const [miterLen, miter] = computeMiter(tangent, _glMatrix.vec2.create(), lineA, lineB, this.thickness);
361
+ // normal(tmp, lineA)
362
+
363
+ // get orientation
364
+ let flip = _glMatrix.vec2.dot(tangent, this.normal) < 0 ? -1 : 1;
365
+ let bevel = joinBevel;
366
+ if (!bevel && this.join === 'miter') {
367
+ const limit = miterLen;
368
+ if (limit > this.miterLimit) {
369
+ bevel = true;
370
+ }
371
+ }
372
+ if (bevel) {
373
+ normals.push(this.normal[0], this.normal[1], 0);
374
+ normals.push(miter[0], miter[1], 0);
375
+ positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, -this.thickness * flip, cur[2] | 0);
376
+ this.complex.indexes.push(this.currentIndex);
377
+ positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, this.thickness * flip, cur[2] | 0);
378
+ this.complex.indexes.push(this.currentIndex);
379
+ this.currentIndex++;
380
+ indices.push(...(this.lastFlip !== -flip ? [index, index + 2, index + 3] : [index + 2, index + 1, index + 3]));
381
+
382
+ // now add the bevel triangle
383
+ indices.push(index + 2, index + 3, index + 4);
384
+ computeNormal(tmp, lineB);
385
+ _glMatrix.vec2.copy(this.normal, tmp); // store normal for next round
386
+ normals.push(this.normal[0], this.normal[1], 0);
387
+ positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, -this.thickness * flip, cur[2] | 0);
388
+ this.complex.indexes.push(this.currentIndex);
389
+ this.currentIndex++;
390
+ count += 3;
391
+ } else {
392
+ this.extrusions(positions, normals, cur, miter, miterLen, this.totalDistance);
393
+ indices.push(...(this.lastFlip === 1 ? [index, index + 2, index + 3] : [index + 2, index + 1, index + 3]));
394
+ flip = -1;
395
+
396
+ // the miter is now the normal for our next join
397
+ _glMatrix.vec2.copy(this.normal, miter);
398
+ count += 2;
399
+ }
400
+ this.lastFlip = flip;
401
+ }
402
+ return count;
403
+ }
187
404
  segment(complex, index, last, cur, next) {
188
405
  let count = 0;
189
406
  const indices = complex.indices;
@@ -23,22 +23,14 @@ function normalizePasses(passes) {
23
23
  */
24
24
  function createMultiPassRenderer(layer, passes, postProcessingPassFactory, normalPassFactory) {
25
25
  const multiPassRenderer = layer.multiPassRenderer;
26
- const {
27
- enableTAA
28
- } = layer.getLayerConfig();
29
26
 
30
27
  // picking pass if enabled
31
28
  // if (enablePicking) {
32
29
  // multiPassRenderer.add(normalPassFactory('pixelPicking'));
33
30
  // }
34
31
 
35
- // use TAA pass if enabled instead of render pass
36
- if (enableTAA) {
37
- multiPassRenderer.add(normalPassFactory('taa'));
38
- } else {
39
- // render all layers in this pass
40
- multiPassRenderer.add(normalPassFactory('render'));
41
- }
32
+ // render all layers in this pass
33
+ multiPassRenderer.add(normalPassFactory('render'));
42
34
 
43
35
  // post processing
44
36
  normalizePasses(passes).forEach(pass => {
@@ -1,20 +1,6 @@
1
1
  import type { IModel, IModelUniform, IRenderOptions, ITexture2D } from '@antv/l7-core';
2
2
  import BaseModel from '../../core/BaseModel';
3
3
  export default class WindModel extends BaseModel {
4
- protected get attributeLocation(): {
5
- readonly POSITION: 0;
6
- readonly POSITION_64LOW: 1;
7
- readonly COLOR: 2;
8
- readonly PICKING_COLOR: 3;
9
- readonly STROKE: 4;
10
- readonly OPACITY: 5;
11
- readonly OFFSETS: 6;
12
- readonly ROTATION: 7;
13
- readonly MAX: 8;
14
- } & Record<string, number> & {
15
- MAX: 8;
16
- UV: number;
17
- };
18
4
  protected texture: ITexture2D;
19
5
  private colorModel;
20
6
  private wind;
@@ -15,7 +15,7 @@ var _windRender = require("./windRender");
15
15
  /* babel-plugin-inline-import '../shaders/wind_frag.glsl' */
16
16
  const WindFrag = "precision mediump float;\nuniform float u_opacity: 1.0;\nuniform sampler2D u_texture;\nvarying vec2 v_texCoord;\nvoid main() {\n vec4 color = texture2D(u_texture,vec2(v_texCoord.x,v_texCoord.y));\n gl_FragColor = color;\n gl_FragColor.a *= u_opacity;\n}\n";
17
17
  /* babel-plugin-inline-import '../shaders/wind_vert.glsl' */
18
- const WindVert = "precision highp float;\nuniform mat4 u_ModelMatrix;\n\nlayout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;\nlayout(location = ATTRIBUTE_LOCATION_UV) in vec2 a_Uv;\n\nvarying vec2 v_texCoord;\n#pragma include \"projection\"\nvoid main() {\n v_texCoord = a_Uv;\n vec4 project_pos = project_position(vec4(a_Position, 1.0));\n\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy, 0.0, 1.0));\n}\n";
18
+ const WindVert = "precision highp float;\nuniform mat4 u_ModelMatrix;\n\nattribute vec3 a_Position;\nattribute vec2 a_Uv;\nvarying vec2 v_texCoord;\n#pragma include \"projection\"\nvoid main() {\n v_texCoord = a_Uv;\n vec4 project_pos = project_position(vec4(a_Position, 1.0));\n\n gl_Position = project_common_position_to_clipspace_v2(vec4(project_pos.xy,0., 1.0));\n}\n";
19
19
  const defaultRampColors = {
20
20
  0.0: '#3288bd',
21
21
  0.1: '#66c2a5',
@@ -39,12 +39,6 @@ class WindModel extends _BaseModel.default {
39
39
  (0, _defineProperty2.default)(this, "frequency", new _l7Utils.FrequencyController(7.2));
40
40
  (0, _defineProperty2.default)(this, "cacheZoom", void 0);
41
41
  }
42
- get attributeLocation() {
43
- return Object.assign(super.attributeLocation, {
44
- MAX: super.attributeLocation.MAX,
45
- UV: 9
46
- });
47
- }
48
42
  render(options) {
49
43
  this.drawColorMode(options);
50
44
  // Tip: 控制风场的平均更新频率
@@ -121,7 +115,6 @@ class WindModel extends _BaseModel.default {
121
115
  moduleName: 'wind',
122
116
  vertexShader: WindVert,
123
117
  fragmentShader: WindFrag,
124
- defines: _this.getDefines(),
125
118
  triangulation: _triangulation.RasterImageTriangulation,
126
119
  primitive: _l7Core.gl.TRIANGLES,
127
120
  depth: {
@@ -160,7 +153,6 @@ class WindModel extends _BaseModel.default {
160
153
  type: _l7Core.AttributeType.Attribute,
161
154
  descriptor: {
162
155
  name: 'a_Uv',
163
- shaderLocation: this.attributeLocation.UV,
164
156
  buffer: {
165
157
  // give the WebGL driver a hint that this buffer may change
166
158
  usage: _l7Core.gl.DYNAMIC_DRAW,
@@ -1,14 +1,13 @@
1
1
  precision highp float;
2
2
  uniform mat4 u_ModelMatrix;
3
3
 
4
- layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;
5
- layout(location = ATTRIBUTE_LOCATION_UV) in vec2 a_Uv;
6
-
4
+ attribute vec3 a_Position;
5
+ attribute vec2 a_Uv;
7
6
  varying vec2 v_texCoord;
8
7
  #pragma include "projection"
9
8
  void main() {
10
- v_texCoord = a_Uv;
11
- vec4 project_pos = project_position(vec4(a_Position, 1.0));
9
+ v_texCoord = a_Uv;
10
+ vec4 project_pos = project_position(vec4(a_Position, 1.0));
12
11
 
13
- gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy, 0.0, 1.0));
12
+ gl_Position = project_common_position_to_clipspace_v2(vec4(project_pos.xy,0., 1.0));
14
13
  }
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@antv/l7-layers",
3
- "version": "2.21.9-beta.0",
3
+ "version": "2.21.9",
4
4
  "description": "L7's collection of built-in layers",
5
5
  "license": "MIT",
6
6
  "author": "https://github.com/orgs/antvis/people",
@@ -33,10 +33,10 @@
33
33
  "gl-matrix": "^3.1.0",
34
34
  "gl-vec2": "^1.3.0",
35
35
  "polyline-miter-util": "^1.0.1",
36
- "@antv/l7-core": "2.21.9-beta.0",
37
- "@antv/l7-maps": "2.21.9-beta.0",
38
- "@antv/l7-source": "2.21.9-beta.0",
39
- "@antv/l7-utils": "2.21.9-beta.0"
36
+ "@antv/l7-core": "2.21.9",
37
+ "@antv/l7-maps": "2.21.9",
38
+ "@antv/l7-source": "2.21.9",
39
+ "@antv/l7-utils": "2.21.9"
40
40
  },
41
41
  "devDependencies": {
42
42
  "@types/d3-array": "^2.0.0",
@@ -45,7 +45,7 @@
45
45
  "@types/d3-scale": "^2.1.1",
46
46
  "@types/earcut": "^2.1.0",
47
47
  "@types/gl-matrix": "^2.4.5",
48
- "@antv/l7-test-utils": "^2.21.9-beta.0"
48
+ "@antv/l7-test-utils": "^2.21.9"
49
49
  },
50
50
  "publishConfig": {
51
51
  "access": "public",