@antv/l7-layers 2.21.9-beta.0 → 2.21.9

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (283) hide show
  1. package/es/citybuliding/models/build.d.ts +0 -16
  2. package/es/citybuliding/models/build.js +20 -18
  3. package/es/citybuliding/shaders/build_frag.glsl +6 -6
  4. package/es/citybuliding/shaders/build_vert.glsl +14 -8
  5. package/es/core/BaseLayer.js +8 -12
  6. package/es/core/BaseModel.d.ts +2 -15
  7. package/es/core/BaseModel.js +62 -94
  8. package/es/core/CommonStyleAttribute.d.ts +18 -14
  9. package/es/core/CommonStyleAttribute.js +67 -23
  10. package/es/core/triangulation.js +39 -13
  11. package/es/earth/models/atmosphere.d.ts +0 -15
  12. package/es/earth/models/atmosphere.js +24 -30
  13. package/es/earth/models/base.d.ts +0 -15
  14. package/es/earth/models/base.js +24 -30
  15. package/es/earth/models/bloomsphere.d.ts +0 -15
  16. package/es/earth/models/bloomsphere.js +24 -30
  17. package/es/earth/shaders/atmosphere/atmosphere_vert.glsl +5 -7
  18. package/es/earth/shaders/base/base_vert.glsl +3 -3
  19. package/es/earth/shaders/bloomshpere/bloomsphere_vert.glsl +4 -5
  20. package/es/geometry/models/billboard.d.ts +0 -15
  21. package/es/geometry/models/billboard.js +8 -14
  22. package/es/geometry/models/plane.d.ts +0 -14
  23. package/es/geometry/models/plane.js +10 -10
  24. package/es/geometry/models/sprite.js +9 -3
  25. package/es/geometry/shaders/billboard_vert.glsl +25 -28
  26. package/es/geometry/shaders/plane_vert.glsl +6 -6
  27. package/es/geometry/shaders/sprite_vert.glsl +9 -7
  28. package/es/heatmap/models/grid.d.ts +0 -14
  29. package/es/heatmap/models/grid.js +3 -10
  30. package/es/heatmap/models/grid3d.d.ts +0 -16
  31. package/es/heatmap/models/grid3d.js +6 -14
  32. package/es/heatmap/models/heatmap.d.ts +1 -20
  33. package/es/heatmap/models/heatmap.js +83 -96
  34. package/es/heatmap/models/hexagon.d.ts +0 -14
  35. package/es/heatmap/models/hexagon.js +3 -9
  36. package/es/heatmap/shaders/grid/grid_vert.glsl +42 -30
  37. package/es/heatmap/shaders/grid3d/grid_3d_vert.glsl +26 -14
  38. package/es/heatmap/shaders/heatmap/heatmap_3d_vert.glsl +16 -19
  39. package/es/heatmap/shaders/heatmap/heatmap_framebuffer_vert.glsl +22 -16
  40. package/es/heatmap/shaders/heatmap/heatmap_vert.glsl +4 -3
  41. package/es/heatmap/shaders/hexagon/hexagon_vert.glsl +23 -13
  42. package/es/image/models/image.d.ts +0 -14
  43. package/es/image/models/image.js +3 -11
  44. package/es/image/shaders/image_vert.glsl +6 -7
  45. package/es/line/models/arc.d.ts +0 -18
  46. package/es/line/models/arc.js +8 -57
  47. package/es/line/models/arc_3d.d.ts +0 -18
  48. package/es/line/models/arc_3d.js +7 -55
  49. package/es/line/models/flow.d.ts +0 -17
  50. package/es/line/models/flow.js +7 -35
  51. package/es/line/models/great_circle.d.ts +0 -17
  52. package/es/line/models/great_circle.js +6 -34
  53. package/es/line/models/line.d.ts +0 -17
  54. package/es/line/models/line.js +8 -17
  55. package/es/line/models/simple_line.d.ts +0 -14
  56. package/es/line/models/simple_line.js +47 -12
  57. package/es/line/models/wall.d.ts +0 -17
  58. package/es/line/models/wall.js +48 -22
  59. package/es/line/shaders/arc/line_arc_vert.glsl +48 -42
  60. package/es/line/shaders/arc3d/line_arc_3d_vert.glsl +20 -15
  61. package/es/line/shaders/flow/flow_line_vert.glsl +48 -30
  62. package/es/line/shaders/greatCircle/line_arc_great_circle_vert.glsl +72 -56
  63. package/es/line/shaders/line/line_vert.glsl +48 -31
  64. package/es/line/shaders/simple/simpleline_vert.glsl +23 -18
  65. package/es/line/shaders/wall/wall_vert.glsl +45 -36
  66. package/es/mask/models/fill.js +1 -2
  67. package/es/mask/shaders/mask_vert.glsl +7 -2
  68. package/es/plugins/DataMappingPlugin.d.ts +1 -0
  69. package/es/plugins/DataMappingPlugin.js +24 -1
  70. package/es/plugins/PixelPickingPlugin.js +2 -2
  71. package/es/plugins/RegisterStyleAttributePlugin.d.ts +1 -0
  72. package/es/plugins/RegisterStyleAttributePlugin.js +25 -3
  73. package/es/plugins/ShaderUniformPlugin.d.ts +5 -0
  74. package/es/plugins/ShaderUniformPlugin.js +34 -2
  75. package/es/point/models/billboard_point.d.ts +0 -14
  76. package/es/point/models/billboard_point.js +3 -11
  77. package/es/point/models/earthExtrude.d.ts +0 -16
  78. package/es/point/models/earthExtrude.js +8 -15
  79. package/es/point/models/earthFill.d.ts +0 -16
  80. package/es/point/models/earthFill.js +5 -13
  81. package/es/point/models/extrude.d.ts +0 -16
  82. package/es/point/models/extrude.js +12 -19
  83. package/es/point/models/fill.d.ts +0 -16
  84. package/es/point/models/fill.js +5 -16
  85. package/es/point/models/fillImage.d.ts +0 -16
  86. package/es/point/models/fillImage.js +16 -16
  87. package/es/point/models/image.d.ts +0 -15
  88. package/es/point/models/image.js +4 -14
  89. package/es/point/models/normal.d.ts +0 -14
  90. package/es/point/models/normal.js +3 -11
  91. package/es/point/models/radar.d.ts +0 -15
  92. package/es/point/models/radar.js +4 -13
  93. package/es/point/models/text.d.ts +0 -16
  94. package/es/point/models/text.js +11 -18
  95. package/es/point/shaders/billboard/billboard_point_vert.glsl +13 -10
  96. package/es/point/shaders/earthExtrude/earthExtrude_vert.glsl +25 -15
  97. package/es/point/shaders/earthFill/earthFill_vert.glsl +6 -6
  98. package/es/point/shaders/extrude/extrude_vert.glsl +39 -35
  99. package/es/point/shaders/fill/fill_vert.glsl +14 -12
  100. package/es/point/shaders/fillImage/fillImage_vert.glsl +28 -16
  101. package/es/point/shaders/image/image_vert.glsl +12 -15
  102. package/es/point/shaders/normal/normal_vert.glsl +10 -7
  103. package/es/point/shaders/radar/radar_vert.glsl +11 -11
  104. package/es/point/shaders/text/text_vert.glsl +9 -10
  105. package/es/polygon/models/extrude.d.ts +0 -16
  106. package/es/polygon/models/extrude.js +26 -26
  107. package/es/polygon/models/extrusion.d.ts +0 -16
  108. package/es/polygon/models/extrusion.js +4 -34
  109. package/es/polygon/models/fill.d.ts +0 -14
  110. package/es/polygon/models/fill.js +4 -12
  111. package/es/polygon/models/ocean.d.ts +0 -14
  112. package/es/polygon/models/ocean.js +6 -11
  113. package/es/polygon/models/water.d.ts +0 -14
  114. package/es/polygon/models/water.js +6 -11
  115. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +15 -17
  116. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +20 -22
  117. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +17 -17
  118. package/es/polygon/shaders/extrusion/polygon_extrusion_vert.glsl +8 -8
  119. package/es/polygon/shaders/fill/fill_linear_vert.glsl +6 -7
  120. package/es/polygon/shaders/fill/fill_vert.glsl +12 -10
  121. package/es/polygon/shaders/ocean/ocean_vert.glsl +4 -3
  122. package/es/polygon/shaders/water/polygon_water_vert.glsl +5 -5
  123. package/es/raster/index.d.ts +1 -1
  124. package/es/raster/index.js +1 -1
  125. package/es/raster/models/raster.d.ts +0 -14
  126. package/es/raster/models/raster.js +3 -12
  127. package/es/raster/models/rasterRgb.d.ts +0 -14
  128. package/es/raster/models/rasterRgb.js +3 -12
  129. package/es/raster/models/rasterTerrainRgb.d.ts +0 -14
  130. package/es/raster/models/rasterTerrainRgb.js +3 -11
  131. package/es/raster/shaders/raster/raster_2d_vert.glsl +6 -6
  132. package/es/raster/shaders/rgb/raster_rgb_vert.glsl +11 -11
  133. package/es/raster/shaders/terrain/terrain_rgb_vert.glsl +11 -11
  134. package/es/tile/core/BaseLayer.js +16 -0
  135. package/es/tile/tile/Tile.d.ts +0 -2
  136. package/es/utils/extrude_polyline.d.ts +15 -0
  137. package/es/utils/extrude_polyline.js +217 -0
  138. package/es/utils/multiPassRender.js +2 -10
  139. package/es/wind/models/wind.d.ts +0 -14
  140. package/es/wind/models/wind.js +1 -9
  141. package/es/wind/shaders/wind_vert.glsl +5 -6
  142. package/lib/citybuliding/models/build.d.ts +0 -16
  143. package/lib/citybuliding/models/build.js +20 -18
  144. package/lib/citybuliding/shaders/build_frag.glsl +6 -6
  145. package/lib/citybuliding/shaders/build_vert.glsl +14 -8
  146. package/lib/core/BaseLayer.js +8 -12
  147. package/lib/core/BaseModel.d.ts +2 -15
  148. package/lib/core/BaseModel.js +60 -92
  149. package/lib/core/CommonStyleAttribute.d.ts +18 -14
  150. package/lib/core/CommonStyleAttribute.js +68 -23
  151. package/lib/core/triangulation.js +39 -13
  152. package/lib/earth/models/atmosphere.d.ts +0 -15
  153. package/lib/earth/models/atmosphere.js +24 -30
  154. package/lib/earth/models/base.d.ts +0 -15
  155. package/lib/earth/models/base.js +24 -30
  156. package/lib/earth/models/bloomsphere.d.ts +0 -15
  157. package/lib/earth/models/bloomsphere.js +24 -30
  158. package/lib/earth/shaders/atmosphere/atmosphere_vert.glsl +5 -7
  159. package/lib/earth/shaders/base/base_vert.glsl +3 -3
  160. package/lib/earth/shaders/bloomshpere/bloomsphere_vert.glsl +4 -5
  161. package/lib/geometry/models/billboard.d.ts +0 -15
  162. package/lib/geometry/models/billboard.js +8 -14
  163. package/lib/geometry/models/plane.d.ts +0 -14
  164. package/lib/geometry/models/plane.js +10 -10
  165. package/lib/geometry/models/sprite.js +9 -3
  166. package/lib/geometry/shaders/billboard_vert.glsl +25 -28
  167. package/lib/geometry/shaders/plane_vert.glsl +6 -6
  168. package/lib/geometry/shaders/sprite_vert.glsl +9 -7
  169. package/lib/heatmap/models/grid.d.ts +0 -14
  170. package/lib/heatmap/models/grid.js +3 -10
  171. package/lib/heatmap/models/grid3d.d.ts +0 -16
  172. package/lib/heatmap/models/grid3d.js +6 -14
  173. package/lib/heatmap/models/heatmap.d.ts +1 -20
  174. package/lib/heatmap/models/heatmap.js +82 -95
  175. package/lib/heatmap/models/hexagon.d.ts +0 -14
  176. package/lib/heatmap/models/hexagon.js +3 -9
  177. package/lib/heatmap/shaders/grid/grid_vert.glsl +42 -30
  178. package/lib/heatmap/shaders/grid3d/grid_3d_vert.glsl +26 -14
  179. package/lib/heatmap/shaders/heatmap/heatmap_3d_vert.glsl +16 -19
  180. package/lib/heatmap/shaders/heatmap/heatmap_framebuffer_vert.glsl +22 -16
  181. package/lib/heatmap/shaders/heatmap/heatmap_vert.glsl +4 -3
  182. package/lib/heatmap/shaders/hexagon/hexagon_vert.glsl +23 -13
  183. package/lib/image/models/image.d.ts +0 -14
  184. package/lib/image/models/image.js +3 -11
  185. package/lib/image/shaders/image_vert.glsl +6 -7
  186. package/lib/line/models/arc.d.ts +0 -18
  187. package/lib/line/models/arc.js +7 -56
  188. package/lib/line/models/arc_3d.d.ts +0 -18
  189. package/lib/line/models/arc_3d.js +7 -55
  190. package/lib/line/models/flow.d.ts +0 -17
  191. package/lib/line/models/flow.js +7 -35
  192. package/lib/line/models/great_circle.d.ts +0 -17
  193. package/lib/line/models/great_circle.js +5 -33
  194. package/lib/line/models/line.d.ts +0 -17
  195. package/lib/line/models/line.js +8 -17
  196. package/lib/line/models/simple_line.d.ts +0 -14
  197. package/lib/line/models/simple_line.js +47 -12
  198. package/lib/line/models/wall.d.ts +0 -17
  199. package/lib/line/models/wall.js +48 -22
  200. package/lib/line/shaders/arc/line_arc_vert.glsl +48 -42
  201. package/lib/line/shaders/arc3d/line_arc_3d_vert.glsl +20 -15
  202. package/lib/line/shaders/flow/flow_line_vert.glsl +48 -30
  203. package/lib/line/shaders/greatCircle/line_arc_great_circle_vert.glsl +72 -56
  204. package/lib/line/shaders/line/line_vert.glsl +48 -31
  205. package/lib/line/shaders/simple/simpleline_vert.glsl +23 -18
  206. package/lib/line/shaders/wall/wall_vert.glsl +45 -36
  207. package/lib/mask/models/fill.js +1 -2
  208. package/lib/mask/shaders/mask_vert.glsl +7 -2
  209. package/lib/plugins/DataMappingPlugin.d.ts +1 -0
  210. package/lib/plugins/DataMappingPlugin.js +23 -0
  211. package/lib/plugins/PixelPickingPlugin.js +1 -1
  212. package/lib/plugins/RegisterStyleAttributePlugin.d.ts +1 -0
  213. package/lib/plugins/RegisterStyleAttributePlugin.js +24 -2
  214. package/lib/plugins/ShaderUniformPlugin.d.ts +5 -0
  215. package/lib/plugins/ShaderUniformPlugin.js +34 -2
  216. package/lib/point/models/billboard_point.d.ts +0 -14
  217. package/lib/point/models/billboard_point.js +3 -11
  218. package/lib/point/models/earthExtrude.d.ts +0 -16
  219. package/lib/point/models/earthExtrude.js +7 -14
  220. package/lib/point/models/earthFill.d.ts +0 -16
  221. package/lib/point/models/earthFill.js +5 -13
  222. package/lib/point/models/extrude.d.ts +0 -16
  223. package/lib/point/models/extrude.js +11 -18
  224. package/lib/point/models/fill.d.ts +0 -16
  225. package/lib/point/models/fill.js +5 -16
  226. package/lib/point/models/fillImage.d.ts +0 -16
  227. package/lib/point/models/fillImage.js +16 -16
  228. package/lib/point/models/image.d.ts +0 -15
  229. package/lib/point/models/image.js +4 -14
  230. package/lib/point/models/normal.d.ts +0 -14
  231. package/lib/point/models/normal.js +3 -11
  232. package/lib/point/models/radar.d.ts +0 -15
  233. package/lib/point/models/radar.js +4 -13
  234. package/lib/point/models/text.d.ts +0 -16
  235. package/lib/point/models/text.js +11 -18
  236. package/lib/point/shaders/billboard/billboard_point_vert.glsl +13 -10
  237. package/lib/point/shaders/earthExtrude/earthExtrude_vert.glsl +25 -15
  238. package/lib/point/shaders/earthFill/earthFill_vert.glsl +6 -6
  239. package/lib/point/shaders/extrude/extrude_vert.glsl +39 -35
  240. package/lib/point/shaders/fill/fill_vert.glsl +14 -12
  241. package/lib/point/shaders/fillImage/fillImage_vert.glsl +28 -16
  242. package/lib/point/shaders/image/image_vert.glsl +12 -15
  243. package/lib/point/shaders/normal/normal_vert.glsl +10 -7
  244. package/lib/point/shaders/radar/radar_vert.glsl +11 -11
  245. package/lib/point/shaders/text/text_vert.glsl +9 -10
  246. package/lib/polygon/models/extrude.d.ts +0 -16
  247. package/lib/polygon/models/extrude.js +25 -25
  248. package/lib/polygon/models/extrusion.d.ts +0 -16
  249. package/lib/polygon/models/extrusion.js +4 -34
  250. package/lib/polygon/models/fill.d.ts +0 -14
  251. package/lib/polygon/models/fill.js +4 -12
  252. package/lib/polygon/models/ocean.d.ts +0 -14
  253. package/lib/polygon/models/ocean.js +6 -11
  254. package/lib/polygon/models/water.d.ts +0 -14
  255. package/lib/polygon/models/water.js +6 -11
  256. package/lib/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +15 -17
  257. package/lib/polygon/shaders/extrude/polygon_extrude_vert.glsl +20 -22
  258. package/lib/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +17 -17
  259. package/lib/polygon/shaders/extrusion/polygon_extrusion_vert.glsl +8 -8
  260. package/lib/polygon/shaders/fill/fill_linear_vert.glsl +6 -7
  261. package/lib/polygon/shaders/fill/fill_vert.glsl +12 -10
  262. package/lib/polygon/shaders/ocean/ocean_vert.glsl +4 -3
  263. package/lib/polygon/shaders/water/polygon_water_vert.glsl +5 -5
  264. package/lib/raster/index.d.ts +1 -1
  265. package/lib/raster/index.js +2 -2
  266. package/lib/raster/models/raster.d.ts +0 -14
  267. package/lib/raster/models/raster.js +3 -12
  268. package/lib/raster/models/rasterRgb.d.ts +0 -14
  269. package/lib/raster/models/rasterRgb.js +3 -12
  270. package/lib/raster/models/rasterTerrainRgb.d.ts +0 -14
  271. package/lib/raster/models/rasterTerrainRgb.js +3 -11
  272. package/lib/raster/shaders/raster/raster_2d_vert.glsl +6 -6
  273. package/lib/raster/shaders/rgb/raster_rgb_vert.glsl +11 -11
  274. package/lib/raster/shaders/terrain/terrain_rgb_vert.glsl +11 -11
  275. package/lib/tile/core/BaseLayer.js +16 -0
  276. package/lib/tile/tile/Tile.d.ts +0 -2
  277. package/lib/utils/extrude_polyline.d.ts +15 -0
  278. package/lib/utils/extrude_polyline.js +217 -0
  279. package/lib/utils/multiPassRender.js +2 -10
  280. package/lib/wind/models/wind.d.ts +0 -14
  281. package/lib/wind/models/wind.js +1 -9
  282. package/lib/wind/shaders/wind_vert.glsl +5 -6
  283. package/package.json +6 -6
@@ -4,23 +4,18 @@ import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
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  import { AttributeType, gl } from '@antv/l7-core';
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  import { getDefaultDomain } from '@antv/l7-utils';
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  import BaseModel from "../../core/BaseModel";
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+ import { ShaderLocation } from "../../core/CommonStyleAttribute";
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  import { RasterImageTriangulation } from "../../core/triangulation";
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  /* babel-plugin-inline-import '../shaders/raster/raster_2d_frag.glsl' */
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  const rasterFrag = "layout(std140) uniform commonUniforms {\n vec2 u_domain;\n float u_opacity;\n float u_noDataValue;\n float u_clampLow;\n float u_clampHigh;\n};\n\nuniform sampler2D u_rasterTexture;\nuniform sampler2D u_colorTexture;\n\nin vec2 v_texCoord;\n\nbool isnan_emu(float x) { return (x > 0.0 || x < 0.0) ? x != x : x != 0.0; }\n\nout vec4 outputColor;\n\nvoid main() {\n // Can use any component here since u_rasterTexture is under luminance format.\n float value = texture(SAMPLER_2D(u_rasterTexture), vec2(v_texCoord.x, v_texCoord.y)).r;\n if (value == u_noDataValue || isnan_emu(value)) {\n discard;\n } else if ((u_clampLow < 0.5 && value < u_domain[0]) || (u_clampHigh < 0.5 && value > u_domain[1])) {\n discard;\n } else {\n float normalisedValue =(value - u_domain[0]) / (u_domain[1] - u_domain[0]);\n vec4 color = texture(SAMPLER_2D(u_colorTexture), vec2(normalisedValue, 0));\n \n outputColor = color;\n outputColor.a = outputColor.a * u_opacity ;\n if (outputColor.a < 0.01)\n discard;\n }\n}\n";
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  /* babel-plugin-inline-import '../shaders/raster/raster_2d_vert.glsl' */
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- const rasterVert = "layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;\nlayout(location = ATTRIBUTE_LOCATION_POSITION_64LOW) in vec2 a_Position64Low;\nlayout(location = ATTRIBUTE_LOCATION_UV) in vec2 a_Uv;\n\nlayout(std140) uniform commonUniforms {\n vec2 u_domain;\n float u_opacity;\n float u_noDataValue;\n float u_clampLow;\n float u_clampHigh;\n};\n\nout vec2 v_texCoord;\n\n#pragma include \"projection\"\n\nvoid main() {\n v_texCoord = a_Uv;\n vec4 project_pos = project_position(vec4(a_Position, 1.0), a_Position64Low);\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy, 0.0, 1.0));\n}\n";
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+ const rasterVert = "\nlayout(location = 0) in vec3 a_Position;\nlayout(location = 14) in vec2 a_Uv;\n\nlayout(std140) uniform commonUniforms {\n vec2 u_domain;\n float u_opacity;\n float u_noDataValue;\n float u_clampLow;\n float u_clampHigh;\n};\n\nout vec2 v_texCoord;\n\n#pragma include \"projection\"\n\nvoid main() {\n v_texCoord = a_Uv;\n vec4 project_pos = project_position(vec4(a_Position, 1.0));\n gl_Position = project_common_position_to_clipspace_v2(vec4(project_pos.xy,0., 1.0));\n}\n";
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  export default class RasterModel extends BaseModel {
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  constructor(...args) {
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  super(...args);
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  _defineProperty(this, "texture", void 0);
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  _defineProperty(this, "colorTexture", void 0);
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  }
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- get attributeLocation() {
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- return Object.assign(super.attributeLocation, {
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- MAX: super.attributeLocation.MAX,
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- UV: 9
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- });
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- }
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  getUninforms() {
25
20
  const commoninfo = this.getCommonUniformsInfo();
26
21
  const attributeInfo = this.getUniformsBufferInfo(this.getStyleAttribute());
@@ -112,7 +107,6 @@ export default class RasterModel extends BaseModel {
112
107
  moduleName: 'rasterImageData',
113
108
  vertexShader: rasterVert,
114
109
  fragmentShader: rasterFrag,
115
- defines: _this2.getDefines(),
116
110
  triangulation: RasterImageTriangulation,
117
111
  primitive: gl.TRIANGLES,
118
112
  depth: {
@@ -129,15 +123,12 @@ export default class RasterModel extends BaseModel {
129
123
  (_this$colorTexture = this.colorTexture) === null || _this$colorTexture === void 0 || _this$colorTexture.destroy();
130
124
  }
131
125
  registerBuiltinAttributes() {
132
- // 注册 Position 属性 64 位地位部分,经纬度数据开启双精度,避免大于 22 层级以上出现数据偏移
133
- this.registerPosition64LowAttribute();
134
-
135
126
  // point layer size;
136
127
  this.styleAttributeService.registerStyleAttribute({
137
128
  name: 'uv',
138
129
  type: AttributeType.Attribute,
139
130
  descriptor: {
140
- shaderLocation: this.attributeLocation.UV,
131
+ shaderLocation: ShaderLocation.UV,
141
132
  name: 'a_Uv',
142
133
  buffer: {
143
134
  // give the WebGL driver a hint that this buffer may change
@@ -1,20 +1,6 @@
1
1
  import type { IModel, ITexture2D } from '@antv/l7-core';
2
2
  import BaseModel from '../../core/BaseModel';
3
3
  export default class RasterModel extends BaseModel {
4
- protected get attributeLocation(): {
5
- readonly POSITION: 0;
6
- readonly POSITION_64LOW: 1;
7
- readonly COLOR: 2;
8
- readonly PICKING_COLOR: 3;
9
- readonly STROKE: 4;
10
- readonly OPACITY: 5;
11
- readonly OFFSETS: 6;
12
- readonly ROTATION: 7;
13
- readonly MAX: 8;
14
- } & Record<string, number> & {
15
- MAX: 8;
16
- UV: number;
17
- };
18
4
  protected texture: ITexture2D;
19
5
  protected dataOption: any;
20
6
  getUninforms(): {
@@ -6,23 +6,18 @@ const _excluded = ["data"],
6
6
  _excluded2 = ["rasterData"];
7
7
  import { AttributeType, gl } from '@antv/l7-core';
8
8
  import BaseModel from "../../core/BaseModel";
9
+ import { ShaderLocation } from "../../core/CommonStyleAttribute";
9
10
  import { RasterImageTriangulation } from "../../core/triangulation";
10
11
  /* babel-plugin-inline-import '../shaders/rgb/raster_rgb_frag.glsl' */
11
12
  const rasterFrag = "uniform sampler2D u_texture;\nlayout(std140) uniform commonUniforms {\n vec2 u_rminmax;\n vec2 u_gminmax;\n vec2 u_bminmax;\n float u_opacity;\n float u_noDataValue;\n};\n\nin vec2 v_texCoord;\n\nout vec4 outputColor;\n\nvoid main() {\n\n vec3 rgb = texture(SAMPLER_2D(u_texture),vec2(v_texCoord.x,v_texCoord.y)).rgb;\n\n if(rgb == vec3(u_noDataValue)) {\n outputColor = vec4(0.0, 0, 0, 0.0);\n } else {\n outputColor = vec4(rgb.r / (u_rminmax.y -u_rminmax.x), rgb.g /(u_gminmax.y -u_gminmax.x), rgb.b/ (u_bminmax.y - u_bminmax.x), u_opacity);\n }\n\n if(outputColor.a < 0.01)\n discard;\n \n}";
12
13
  /* babel-plugin-inline-import '../shaders/rgb/raster_rgb_vert.glsl' */
13
- const rasterVert = "layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;\nlayout(location = ATTRIBUTE_LOCATION_POSITION_64LOW) in vec2 a_Position64Low;\nlayout(location = ATTRIBUTE_LOCATION_UV) in vec2 a_Uv;\n\nlayout(std140) uniform commonUniforms {\n vec2 u_rminmax;\n vec2 u_gminmax;\n vec2 u_bminmax;\n float u_opacity;\n float u_noDataValue;\n};\n\nout vec2 v_texCoord;\n\n#pragma include \"projection\"\n\nvoid main() {\n v_texCoord = a_Uv;\n vec4 project_pos = project_position(vec4(a_Position, 1.0), a_Position64Low);\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy, 0.0, 1.0));\n}\n";
14
+ const rasterVert = "\nlayout(location = 0) in vec3 a_Position;\nlayout(location = 14) in vec2 a_Uv;\n\nlayout(std140) uniform commonUniforms {\n vec2 u_rminmax;\n vec2 u_gminmax;\n vec2 u_bminmax;\n float u_opacity;\n float u_noDataValue;\n};\n\nout vec2 v_texCoord;\n\n#pragma include \"projection\"\n\nvoid main() {\n v_texCoord = a_Uv;\n vec4 project_pos = project_position(vec4(a_Position, 1.0));\n gl_Position = project_common_position_to_clipspace_v2(vec4(project_pos.xy,0., 1.0));\n}\n";
14
15
  export default class RasterModel extends BaseModel {
15
16
  constructor(...args) {
16
17
  super(...args);
17
18
  _defineProperty(this, "texture", void 0);
18
19
  _defineProperty(this, "dataOption", {});
19
20
  }
20
- get attributeLocation() {
21
- return Object.assign(super.attributeLocation, {
22
- MAX: super.attributeLocation.MAX,
23
- UV: 9
24
- });
25
- }
26
21
  getUninforms() {
27
22
  const commoninfo = this.getCommonUniformsInfo();
28
23
  const attributeInfo = this.getUniformsBufferInfo(this.getStyleAttribute());
@@ -110,7 +105,6 @@ export default class RasterModel extends BaseModel {
110
105
  moduleName: 'rasterImageDataRGBA',
111
106
  vertexShader: rasterVert,
112
107
  fragmentShader: rasterFrag,
113
- defines: _this2.getDefines(),
114
108
  triangulation: RasterImageTriangulation,
115
109
  primitive: gl.TRIANGLES,
116
110
  depth: {
@@ -132,16 +126,13 @@ export default class RasterModel extends BaseModel {
132
126
  (_this$texture = this.texture) === null || _this$texture === void 0 || _this$texture.destroy();
133
127
  }
134
128
  registerBuiltinAttributes() {
135
- // 注册 Position 属性 64 位地位部分,经纬度数据开启双精度,避免大于 22 层级以上出现数据偏移
136
- this.registerPosition64LowAttribute();
137
-
138
129
  // point layer size;
139
130
  this.styleAttributeService.registerStyleAttribute({
140
131
  name: 'uv',
141
132
  type: AttributeType.Attribute,
142
133
  descriptor: {
143
134
  name: 'a_Uv',
144
- shaderLocation: this.attributeLocation.UV,
135
+ shaderLocation: ShaderLocation.UV,
145
136
  buffer: {
146
137
  // give the WebGL driver a hint that this buffer may change
147
138
  usage: gl.DYNAMIC_DRAW,
@@ -1,20 +1,6 @@
1
1
  import type { IModel, ITexture2D } from '@antv/l7-core';
2
2
  import BaseModel from '../../core/BaseModel';
3
3
  export default class RasterTerrainRGB extends BaseModel {
4
- protected get attributeLocation(): {
5
- readonly POSITION: 0;
6
- readonly POSITION_64LOW: 1;
7
- readonly COLOR: 2;
8
- readonly PICKING_COLOR: 3;
9
- readonly STROKE: 4;
10
- readonly OPACITY: 5;
11
- readonly OFFSETS: 6;
12
- readonly ROTATION: 7;
13
- readonly MAX: 8;
14
- } & Record<string, number> & {
15
- MAX: 8;
16
- UV: number;
17
- };
18
4
  protected texture: ITexture2D;
19
5
  protected getCommonUniformsInfo(): {
20
6
  uniformsArray: number[];
@@ -3,22 +3,17 @@ import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
3
3
  import { AttributeType, gl } from '@antv/l7-core';
4
4
  import { getDefaultDomain } from '@antv/l7-utils';
5
5
  import BaseModel from "../../core/BaseModel";
6
+ import { ShaderLocation } from "../../core/CommonStyleAttribute";
6
7
  import { RasterImageTriangulation } from "../../core/triangulation";
7
8
  /* babel-plugin-inline-import '../shaders/terrain/terrain_rgb_frag.glsl' */
8
9
  const Raster_terrainFrag = "uniform sampler2D u_texture;\nuniform sampler2D u_colorTexture;\n\nlayout(std140) uniform commonUniforms {\n vec4 u_unpack;\n vec2 u_domain;\n float u_opacity;\n float u_noDataValue;\n float u_clampLow;\n float u_clampHigh;\n};\n\nin vec2 v_texCoord;\nout vec4 outputColor;\n\n\nfloat getElevation(vec2 coord, float bias) {\n // Convert encoded elevation value to meters\n vec4 data = texture(SAMPLER_2D(u_texture), coord,bias) * 255.0;\n data.a = -1.0;\n return dot(data, u_unpack);\n}\n\nvec4 getColor(float value) {\n float normalisedValue =(value- u_domain[0]) / (u_domain[1] - u_domain[0]);\n vec2 coord = vec2(normalisedValue, 0);\n return texture(SAMPLER_2D(u_colorTexture), coord);\n}\n\nvoid main() {\n float value = getElevation(v_texCoord,0.0);\n if (value == u_noDataValue) {\n outputColor = vec4(0.0, 0, 0, 0.0);\n } else if ((u_clampLow < 0.5 && value < u_domain[0]) || (u_clampHigh < 0.5 && value > u_domain[1])) {\n outputColor = vec4(0.0, 0, 0, 0.0);\n } else {\n \n outputColor = getColor(value);\n outputColor.a = outputColor.a * u_opacity ;\n if(outputColor.a < 0.01)\n discard;\n }\n}\n";
9
10
  /* babel-plugin-inline-import '../shaders/terrain/terrain_rgb_vert.glsl' */
10
- const Raster_terrainVert = "layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;\nlayout(location = ATTRIBUTE_LOCATION_UV) in vec2 a_Uv;\n\nlayout(std140) uniform commonUniforms {\n vec4 u_unpack;\n vec2 u_domain;\n float u_opacity;\n float u_noDataValue;\n float u_clampLow;\n float u_clampHigh;\n};\nout vec2 v_texCoord;\n#pragma include \"projection\"\n\nvoid main() {\n v_texCoord = a_Uv;\n vec4 project_pos = project_position(vec4(a_Position, 1.0));\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy, 0.0, 1.0));\n}\n";
11
+ const Raster_terrainVert = "layout(location = 0) in vec3 a_Position;\nlayout(location = 14) in vec2 a_Uv;\n\nlayout(std140) uniform commonUniforms {\n vec4 u_unpack;\n vec2 u_domain;\n float u_opacity;\n float u_noDataValue;\n float u_clampLow;\n float u_clampHigh;\n};\nout vec2 v_texCoord;\n#pragma include \"projection\"\n\nvoid main() {\n v_texCoord = a_Uv;\n vec4 project_pos = project_position(vec4(a_Position, 1.0));\n gl_Position = project_common_position_to_clipspace_v2(vec4(project_pos.xy,0., 1.0));\n}\n";
11
12
  export default class RasterTerrainRGB extends BaseModel {
12
13
  constructor(...args) {
13
14
  super(...args);
14
15
  _defineProperty(this, "texture", void 0);
15
16
  }
16
- get attributeLocation() {
17
- return Object.assign(super.attributeLocation, {
18
- MAX: super.attributeLocation.MAX,
19
- UV: 9
20
- });
21
- }
22
17
  getCommonUniformsInfo() {
23
18
  const {
24
19
  opacity,
@@ -74,7 +69,6 @@ export default class RasterTerrainRGB extends BaseModel {
74
69
  moduleName: 'RasterTileDataImage',
75
70
  vertexShader: Raster_terrainVert,
76
71
  fragmentShader: Raster_terrainFrag,
77
- defines: _this.getDefines(),
78
72
  triangulation: RasterImageTriangulation,
79
73
  primitive: gl.TRIANGLES,
80
74
  depth: {
@@ -95,14 +89,12 @@ export default class RasterTerrainRGB extends BaseModel {
95
89
  })();
96
90
  }
97
91
  registerBuiltinAttributes() {
98
- // 注册 Position 属性 64 位地位部分,经纬度数据开启双精度,避免大于 22 层级以上出现数据偏移
99
- this.registerPosition64LowAttribute();
100
92
  this.styleAttributeService.registerStyleAttribute({
101
93
  name: 'uv',
102
94
  type: AttributeType.Attribute,
103
95
  descriptor: {
104
96
  name: 'a_Uv',
105
- shaderLocation: this.attributeLocation.UV,
97
+ shaderLocation: ShaderLocation.UV,
106
98
  buffer: {
107
99
  usage: gl.DYNAMIC_DRAW,
108
100
  data: [],
@@ -1,6 +1,6 @@
1
- layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;
2
- layout(location = ATTRIBUTE_LOCATION_POSITION_64LOW) in vec2 a_Position64Low;
3
- layout(location = ATTRIBUTE_LOCATION_UV) in vec2 a_Uv;
1
+
2
+ layout(location = 0) in vec3 a_Position;
3
+ layout(location = 14) in vec2 a_Uv;
4
4
 
5
5
  layout(std140) uniform commonUniforms {
6
6
  vec2 u_domain;
@@ -15,7 +15,7 @@ out vec2 v_texCoord;
15
15
  #pragma include "projection"
16
16
 
17
17
  void main() {
18
- v_texCoord = a_Uv;
19
- vec4 project_pos = project_position(vec4(a_Position, 1.0), a_Position64Low);
20
- gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy, 0.0, 1.0));
18
+ v_texCoord = a_Uv;
19
+ vec4 project_pos = project_position(vec4(a_Position, 1.0));
20
+ gl_Position = project_common_position_to_clipspace_v2(vec4(project_pos.xy,0., 1.0));
21
21
  }
@@ -1,13 +1,13 @@
1
- layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;
2
- layout(location = ATTRIBUTE_LOCATION_POSITION_64LOW) in vec2 a_Position64Low;
3
- layout(location = ATTRIBUTE_LOCATION_UV) in vec2 a_Uv;
1
+
2
+ layout(location = 0) in vec3 a_Position;
3
+ layout(location = 14) in vec2 a_Uv;
4
4
 
5
5
  layout(std140) uniform commonUniforms {
6
- vec2 u_rminmax;
7
- vec2 u_gminmax;
8
- vec2 u_bminmax;
9
- float u_opacity;
10
- float u_noDataValue;
6
+ vec2 u_rminmax;
7
+ vec2 u_gminmax;
8
+ vec2 u_bminmax;
9
+ float u_opacity;
10
+ float u_noDataValue;
11
11
  };
12
12
 
13
13
  out vec2 v_texCoord;
@@ -15,7 +15,7 @@ out vec2 v_texCoord;
15
15
  #pragma include "projection"
16
16
 
17
17
  void main() {
18
- v_texCoord = a_Uv;
19
- vec4 project_pos = project_position(vec4(a_Position, 1.0), a_Position64Low);
20
- gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy, 0.0, 1.0));
18
+ v_texCoord = a_Uv;
19
+ vec4 project_pos = project_position(vec4(a_Position, 1.0));
20
+ gl_Position = project_common_position_to_clipspace_v2(vec4(project_pos.xy,0., 1.0));
21
21
  }
@@ -1,19 +1,19 @@
1
- layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;
2
- layout(location = ATTRIBUTE_LOCATION_UV) in vec2 a_Uv;
1
+ layout(location = 0) in vec3 a_Position;
2
+ layout(location = 14) in vec2 a_Uv;
3
3
 
4
4
  layout(std140) uniform commonUniforms {
5
- vec4 u_unpack;
6
- vec2 u_domain;
7
- float u_opacity;
8
- float u_noDataValue;
9
- float u_clampLow;
10
- float u_clampHigh;
5
+ vec4 u_unpack;
6
+ vec2 u_domain;
7
+ float u_opacity;
8
+ float u_noDataValue;
9
+ float u_clampLow;
10
+ float u_clampHigh;
11
11
  };
12
12
  out vec2 v_texCoord;
13
13
  #pragma include "projection"
14
14
 
15
15
  void main() {
16
- v_texCoord = a_Uv;
17
- vec4 project_pos = project_position(vec4(a_Position, 1.0));
18
- gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy, 0.0, 1.0));
16
+ v_texCoord = a_Uv;
17
+ vec4 project_pos = project_position(vec4(a_Position, 1.0));
18
+ gl_Position = project_common_position_to_clipspace_v2(vec4(project_pos.xy,0., 1.0));
19
19
  }
@@ -32,6 +32,22 @@ export default class BaseTileLayer {
32
32
  latLonBounds,
33
33
  zoom
34
34
  } = this.getCurrentView();
35
+ if (this.mapService.version === 'GAODE1.x') {
36
+ const {
37
+ visible
38
+ } = this.parent.getLayerConfig();
39
+ if (zoom < 2 && visible) {
40
+ this.parent.updateLayerConfig({
41
+ visible: false
42
+ });
43
+ this.layerService.reRender();
44
+ } else if (zoom >= 2 && !visible) {
45
+ this.parent.updateLayerConfig({
46
+ visible: true
47
+ });
48
+ this.layerService.reRender();
49
+ }
50
+ }
35
51
  if (this.lastViewStates && this.lastViewStates.zoom === zoom && this.lastViewStates.latLonBounds.toString() === latLonBounds.toString()) {
36
52
  return;
37
53
  }
@@ -68,8 +68,6 @@ export default abstract class Tile extends EventEmitter implements ITile {
68
68
  activeColor?: string | number[] | undefined;
69
69
  activeMix?: number | undefined;
70
70
  selectMix?: number | undefined;
71
- enableTAA?: boolean | undefined;
72
- jitterScale?: number | undefined;
73
71
  enableLighting?: boolean | undefined;
74
72
  animateOption?: Partial<import("@antv/l7-core").IAnimateOption> | undefined;
75
73
  globalOptions?: any;
@@ -39,6 +39,20 @@ export default class ExtrudePolyline {
39
39
  startIndex: number;
40
40
  indexes: number[];
41
41
  };
42
+ simpleExtrude_gaode2(points: number[][], originPoints: number[][]): {
43
+ positions: number[];
44
+ indices: number[];
45
+ normals: number[];
46
+ startIndex: number;
47
+ indexes: number[];
48
+ };
49
+ extrude_gaode2(points: number[][], originPoints: number[][]): {
50
+ positions: number[];
51
+ indices: number[];
52
+ normals: number[];
53
+ startIndex: number;
54
+ indexes: number[];
55
+ };
42
56
  extrude(points: number[][]): {
43
57
  positions: number[];
44
58
  indices: number[];
@@ -47,6 +61,7 @@ export default class ExtrudePolyline {
47
61
  indexes: number[];
48
62
  };
49
63
  private simpleSegment;
64
+ private segment_gaode2;
50
65
  private segment;
51
66
  private extrusions;
52
67
  private lineSegmentDistance;
@@ -91,6 +91,98 @@ export default class ExtrudePolyline {
91
91
  complex.startIndex = complex.positions.length / 6;
92
92
  return complex;
93
93
  }
94
+ simpleExtrude_gaode2(points, originPoints) {
95
+ const complex = this.complex;
96
+ if (points.length <= 1) {
97
+ return complex;
98
+ }
99
+ this.lastFlip = -1;
100
+ this.started = false;
101
+ this.normal = null;
102
+ this.totalDistance = 0;
103
+ // 去除数组里重复的点
104
+ // points = getArrayUnique(points);
105
+ const total = points.length;
106
+ let count = complex.startIndex;
107
+ for (let i = 1; i < total; i++) {
108
+ var _originPoints$, _originPoints$i$, _originPoints$2;
109
+ const last = points[i - 1];
110
+ last.push((_originPoints$ = originPoints[i - 1][2]) !== null && _originPoints$ !== void 0 ? _originPoints$ : 0);
111
+ // @ts-ignore
112
+ const originLast = originPoints[i - 1];
113
+ const cur = points[i];
114
+ cur.push((_originPoints$i$ = originPoints[i][2]) !== null && _originPoints$i$ !== void 0 ? _originPoints$i$ : 0);
115
+ // @ts-ignore
116
+ const originCur = originPoints[i];
117
+ const next = i < points.length - 1 ? [...points[i + 1], (_originPoints$2 = originPoints[i + 1][2]) !== null && _originPoints$2 !== void 0 ? _originPoints$2 : 0] : null;
118
+ const originNext = i < originPoints.length - 1 ? originPoints[i + 1] : null;
119
+ const amt = this.simpleSegment(complex, count,
120
+ // @ts-ignore
121
+ last,
122
+ // @ts-ignore
123
+ cur,
124
+ // @ts-ignore
125
+ next,
126
+ // @ts-ignore
127
+ originLast, originCur,
128
+ // @ts-ignore
129
+ originNext);
130
+ count += amt;
131
+ }
132
+ if (this.dash) {
133
+ for (let i = 0; i < complex.positions.length / 6; i++) {
134
+ complex.positions[i * 6 + 5] = this.totalDistance;
135
+ }
136
+ }
137
+ complex.startIndex = complex.positions.length / 6;
138
+ return complex;
139
+ }
140
+ extrude_gaode2(points, originPoints) {
141
+ const complex = this.complex;
142
+ if (points.length <= 1) {
143
+ return complex;
144
+ }
145
+ this.lastFlip = -1;
146
+ this.started = false;
147
+ this.normal = null;
148
+ this.totalDistance = 0;
149
+ // 去除数组里重复的点
150
+ // points = getArrayUnique(points);
151
+ const total = points.length;
152
+ let count = complex.startIndex;
153
+ for (let i = 1; i < total; i++) {
154
+ var _originPoints$3, _originPoints$i$2, _originPoints$4;
155
+ const last = points[i - 1];
156
+ last.push((_originPoints$3 = originPoints[i - 1][2]) !== null && _originPoints$3 !== void 0 ? _originPoints$3 : 0);
157
+ // @ts-ignore
158
+ const originLast = originPoints[i - 1];
159
+ const cur = points[i];
160
+ cur.push((_originPoints$i$2 = originPoints[i][2]) !== null && _originPoints$i$2 !== void 0 ? _originPoints$i$2 : 0);
161
+ // @ts-ignore
162
+ const originCur = originPoints[i];
163
+ const next = i < points.length - 1 ? [...points[i + 1], (_originPoints$4 = originPoints[i + 1][2]) !== null && _originPoints$4 !== void 0 ? _originPoints$4 : 0] : null;
164
+ const originNext = i < originPoints.length - 1 ? originPoints[i + 1] : null;
165
+ const amt = this.segment_gaode2(complex, count,
166
+ // @ts-ignore
167
+ last,
168
+ // @ts-ignore
169
+ cur,
170
+ // @ts-ignore
171
+ next,
172
+ // @ts-ignore
173
+ originLast, originCur,
174
+ // @ts-ignore
175
+ originNext);
176
+ count += amt;
177
+ }
178
+ if (this.dash) {
179
+ for (let i = 0; i < complex.positions.length / 6; i++) {
180
+ complex.positions[i * 6 + 5] = this.totalDistance;
181
+ }
182
+ }
183
+ complex.startIndex = complex.positions.length / 6;
184
+ return complex;
185
+ }
94
186
  extrude(points) {
95
187
  const complex = this.complex;
96
188
  if (points.length <= 1) {
@@ -173,6 +265,131 @@ export default class ExtrudePolyline {
173
265
  }
174
266
  return count;
175
267
  }
268
+ segment_gaode2(complex, index, last, cur, next, originLast, originCur,
269
+ // eslint-disable-next-line @typescript-eslint/no-unused-vars
270
+ originNext) {
271
+ let count = 0;
272
+ const indices = complex.indices;
273
+ const positions = complex.positions;
274
+ const normals = complex.normals;
275
+ const capSquare = this.cap === 'square';
276
+ const joinBevel = this.join === 'bevel';
277
+ const flatCur = aProjectFlat([originCur[0], originCur[1]]);
278
+ const flatLast = aProjectFlat([originLast[0], originLast[1]]);
279
+ // @ts-ignore
280
+ direction(lineA, cur, last);
281
+ let segmentDistance = 0;
282
+ if (this.dash) {
283
+ // @ts-ignore
284
+ segmentDistance = this.lineSegmentDistance(flatCur, flatLast);
285
+ this.totalDistance += segmentDistance;
286
+ }
287
+ if (!this.normal) {
288
+ this.normal = vec2.create();
289
+ computeNormal(this.normal, lineA);
290
+ }
291
+ if (!this.started) {
292
+ this.started = true;
293
+
294
+ // if the end cap is type square, we can just push the verts out a bit
295
+ if (capSquare) {
296
+ // vec2.scaleAndAdd(capEnd, last, lineA, -this.thickness);
297
+ const out1 = vec2.create();
298
+ const out2 = vec2.create();
299
+ vec2.add(out1, this.normal, lineA);
300
+ vec2.add(out2, this.normal, lineA);
301
+ normals.push(out2[0], out2[1], 0);
302
+ normals.push(out1[0], out1[1], 0);
303
+ positions.push(last[0], last[1], last[2] | 0, this.totalDistance - segmentDistance, -this.thickness, last[2] | 0);
304
+ this.complex.indexes.push(this.currentIndex);
305
+ positions.push(last[0], last[1], last[2] | 0, this.totalDistance - segmentDistance, this.thickness, last[2] | 0);
306
+ this.complex.indexes.push(this.currentIndex);
307
+ this.currentIndex++;
308
+ } else {
309
+ this.extrusions(positions, normals, last, this.normal, this.thickness, this.totalDistance - segmentDistance);
310
+ }
311
+ }
312
+ indices.push(index + 0, index + 1, index + 2);
313
+ if (!next) {
314
+ computeNormal(this.normal, lineA);
315
+ if (capSquare) {
316
+ const out1 = vec2.create();
317
+ const out2 = vec2.create();
318
+ vec2.sub(out2, lineA, this.normal);
319
+ vec2.add(out1, lineA, this.normal);
320
+ normals.push(out2[0], out2[1], 0);
321
+ normals.push(out1[0], out1[1], 0);
322
+ positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, this.thickness, cur[2] | 0);
323
+ this.complex.indexes.push(this.currentIndex);
324
+ positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, this.thickness, cur[2] | 0);
325
+ this.complex.indexes.push(this.currentIndex);
326
+ this.currentIndex++;
327
+ } else {
328
+ this.extrusions(positions, normals, cur, this.normal, this.thickness, this.totalDistance);
329
+ }
330
+ indices.push(...(this.lastFlip === 1 ? [index, index + 2, index + 3] : [index + 2, index + 1, index + 3]));
331
+ count += 2;
332
+ } else {
333
+ // @ts-ignore
334
+ if (isPointEqual(cur, next)) {
335
+ vec2.add(
336
+ // @ts-ignore
337
+ next,
338
+ // @ts-ignore
339
+ cur, vec2.normalize(
340
+ // @ts-ignore
341
+ next,
342
+ // @ts-ignore
343
+ vec2.subtract(next, cur, last)));
344
+ }
345
+ // @ts-ignore
346
+ direction(lineB, next, cur);
347
+ // stores tangent & miter
348
+
349
+ const [miterLen, miter] = computeMiter(tangent, vec2.create(), lineA, lineB, this.thickness);
350
+ // normal(tmp, lineA)
351
+
352
+ // get orientation
353
+ let flip = vec2.dot(tangent, this.normal) < 0 ? -1 : 1;
354
+ let bevel = joinBevel;
355
+ if (!bevel && this.join === 'miter') {
356
+ const limit = miterLen;
357
+ if (limit > this.miterLimit) {
358
+ bevel = true;
359
+ }
360
+ }
361
+ if (bevel) {
362
+ normals.push(this.normal[0], this.normal[1], 0);
363
+ normals.push(miter[0], miter[1], 0);
364
+ positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, -this.thickness * flip, cur[2] | 0);
365
+ this.complex.indexes.push(this.currentIndex);
366
+ positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, this.thickness * flip, cur[2] | 0);
367
+ this.complex.indexes.push(this.currentIndex);
368
+ this.currentIndex++;
369
+ indices.push(...(this.lastFlip !== -flip ? [index, index + 2, index + 3] : [index + 2, index + 1, index + 3]));
370
+
371
+ // now add the bevel triangle
372
+ indices.push(index + 2, index + 3, index + 4);
373
+ computeNormal(tmp, lineB);
374
+ vec2.copy(this.normal, tmp); // store normal for next round
375
+ normals.push(this.normal[0], this.normal[1], 0);
376
+ positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, -this.thickness * flip, cur[2] | 0);
377
+ this.complex.indexes.push(this.currentIndex);
378
+ this.currentIndex++;
379
+ count += 3;
380
+ } else {
381
+ this.extrusions(positions, normals, cur, miter, miterLen, this.totalDistance);
382
+ indices.push(...(this.lastFlip === 1 ? [index, index + 2, index + 3] : [index + 2, index + 1, index + 3]));
383
+ flip = -1;
384
+
385
+ // the miter is now the normal for our next join
386
+ vec2.copy(this.normal, miter);
387
+ count += 2;
388
+ }
389
+ this.lastFlip = flip;
390
+ }
391
+ return count;
392
+ }
176
393
  segment(complex, index, last, cur, next) {
177
394
  let count = 0;
178
395
  const indices = complex.indices;
@@ -16,22 +16,14 @@ export function normalizePasses(passes) {
16
16
  */
17
17
  export function createMultiPassRenderer(layer, passes, postProcessingPassFactory, normalPassFactory) {
18
18
  const multiPassRenderer = layer.multiPassRenderer;
19
- const {
20
- enableTAA
21
- } = layer.getLayerConfig();
22
19
 
23
20
  // picking pass if enabled
24
21
  // if (enablePicking) {
25
22
  // multiPassRenderer.add(normalPassFactory('pixelPicking'));
26
23
  // }
27
24
 
28
- // use TAA pass if enabled instead of render pass
29
- if (enableTAA) {
30
- multiPassRenderer.add(normalPassFactory('taa'));
31
- } else {
32
- // render all layers in this pass
33
- multiPassRenderer.add(normalPassFactory('render'));
34
- }
25
+ // render all layers in this pass
26
+ multiPassRenderer.add(normalPassFactory('render'));
35
27
 
36
28
  // post processing
37
29
  normalizePasses(passes).forEach(pass => {
@@ -1,20 +1,6 @@
1
1
  import type { IModel, IModelUniform, IRenderOptions, ITexture2D } from '@antv/l7-core';
2
2
  import BaseModel from '../../core/BaseModel';
3
3
  export default class WindModel extends BaseModel {
4
- protected get attributeLocation(): {
5
- readonly POSITION: 0;
6
- readonly POSITION_64LOW: 1;
7
- readonly COLOR: 2;
8
- readonly PICKING_COLOR: 3;
9
- readonly STROKE: 4;
10
- readonly OPACITY: 5;
11
- readonly OFFSETS: 6;
12
- readonly ROTATION: 7;
13
- readonly MAX: 8;
14
- } & Record<string, number> & {
15
- MAX: 8;
16
- UV: number;
17
- };
18
4
  protected texture: ITexture2D;
19
5
  private colorModel;
20
6
  private wind;