@antv/l7-layers 2.21.9-beta.0 → 2.21.9
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/es/citybuliding/models/build.d.ts +0 -16
- package/es/citybuliding/models/build.js +20 -18
- package/es/citybuliding/shaders/build_frag.glsl +6 -6
- package/es/citybuliding/shaders/build_vert.glsl +14 -8
- package/es/core/BaseLayer.js +8 -12
- package/es/core/BaseModel.d.ts +2 -15
- package/es/core/BaseModel.js +62 -94
- package/es/core/CommonStyleAttribute.d.ts +18 -14
- package/es/core/CommonStyleAttribute.js +67 -23
- package/es/core/triangulation.js +39 -13
- package/es/earth/models/atmosphere.d.ts +0 -15
- package/es/earth/models/atmosphere.js +24 -30
- package/es/earth/models/base.d.ts +0 -15
- package/es/earth/models/base.js +24 -30
- package/es/earth/models/bloomsphere.d.ts +0 -15
- package/es/earth/models/bloomsphere.js +24 -30
- package/es/earth/shaders/atmosphere/atmosphere_vert.glsl +5 -7
- package/es/earth/shaders/base/base_vert.glsl +3 -3
- package/es/earth/shaders/bloomshpere/bloomsphere_vert.glsl +4 -5
- package/es/geometry/models/billboard.d.ts +0 -15
- package/es/geometry/models/billboard.js +8 -14
- package/es/geometry/models/plane.d.ts +0 -14
- package/es/geometry/models/plane.js +10 -10
- package/es/geometry/models/sprite.js +9 -3
- package/es/geometry/shaders/billboard_vert.glsl +25 -28
- package/es/geometry/shaders/plane_vert.glsl +6 -6
- package/es/geometry/shaders/sprite_vert.glsl +9 -7
- package/es/heatmap/models/grid.d.ts +0 -14
- package/es/heatmap/models/grid.js +3 -10
- package/es/heatmap/models/grid3d.d.ts +0 -16
- package/es/heatmap/models/grid3d.js +6 -14
- package/es/heatmap/models/heatmap.d.ts +1 -20
- package/es/heatmap/models/heatmap.js +83 -96
- package/es/heatmap/models/hexagon.d.ts +0 -14
- package/es/heatmap/models/hexagon.js +3 -9
- package/es/heatmap/shaders/grid/grid_vert.glsl +42 -30
- package/es/heatmap/shaders/grid3d/grid_3d_vert.glsl +26 -14
- package/es/heatmap/shaders/heatmap/heatmap_3d_vert.glsl +16 -19
- package/es/heatmap/shaders/heatmap/heatmap_framebuffer_vert.glsl +22 -16
- package/es/heatmap/shaders/heatmap/heatmap_vert.glsl +4 -3
- package/es/heatmap/shaders/hexagon/hexagon_vert.glsl +23 -13
- package/es/image/models/image.d.ts +0 -14
- package/es/image/models/image.js +3 -11
- package/es/image/shaders/image_vert.glsl +6 -7
- package/es/line/models/arc.d.ts +0 -18
- package/es/line/models/arc.js +8 -57
- package/es/line/models/arc_3d.d.ts +0 -18
- package/es/line/models/arc_3d.js +7 -55
- package/es/line/models/flow.d.ts +0 -17
- package/es/line/models/flow.js +7 -35
- package/es/line/models/great_circle.d.ts +0 -17
- package/es/line/models/great_circle.js +6 -34
- package/es/line/models/line.d.ts +0 -17
- package/es/line/models/line.js +8 -17
- package/es/line/models/simple_line.d.ts +0 -14
- package/es/line/models/simple_line.js +47 -12
- package/es/line/models/wall.d.ts +0 -17
- package/es/line/models/wall.js +48 -22
- package/es/line/shaders/arc/line_arc_vert.glsl +48 -42
- package/es/line/shaders/arc3d/line_arc_3d_vert.glsl +20 -15
- package/es/line/shaders/flow/flow_line_vert.glsl +48 -30
- package/es/line/shaders/greatCircle/line_arc_great_circle_vert.glsl +72 -56
- package/es/line/shaders/line/line_vert.glsl +48 -31
- package/es/line/shaders/simple/simpleline_vert.glsl +23 -18
- package/es/line/shaders/wall/wall_vert.glsl +45 -36
- package/es/mask/models/fill.js +1 -2
- package/es/mask/shaders/mask_vert.glsl +7 -2
- package/es/plugins/DataMappingPlugin.d.ts +1 -0
- package/es/plugins/DataMappingPlugin.js +24 -1
- package/es/plugins/PixelPickingPlugin.js +2 -2
- package/es/plugins/RegisterStyleAttributePlugin.d.ts +1 -0
- package/es/plugins/RegisterStyleAttributePlugin.js +25 -3
- package/es/plugins/ShaderUniformPlugin.d.ts +5 -0
- package/es/plugins/ShaderUniformPlugin.js +34 -2
- package/es/point/models/billboard_point.d.ts +0 -14
- package/es/point/models/billboard_point.js +3 -11
- package/es/point/models/earthExtrude.d.ts +0 -16
- package/es/point/models/earthExtrude.js +8 -15
- package/es/point/models/earthFill.d.ts +0 -16
- package/es/point/models/earthFill.js +5 -13
- package/es/point/models/extrude.d.ts +0 -16
- package/es/point/models/extrude.js +12 -19
- package/es/point/models/fill.d.ts +0 -16
- package/es/point/models/fill.js +5 -16
- package/es/point/models/fillImage.d.ts +0 -16
- package/es/point/models/fillImage.js +16 -16
- package/es/point/models/image.d.ts +0 -15
- package/es/point/models/image.js +4 -14
- package/es/point/models/normal.d.ts +0 -14
- package/es/point/models/normal.js +3 -11
- package/es/point/models/radar.d.ts +0 -15
- package/es/point/models/radar.js +4 -13
- package/es/point/models/text.d.ts +0 -16
- package/es/point/models/text.js +11 -18
- package/es/point/shaders/billboard/billboard_point_vert.glsl +13 -10
- package/es/point/shaders/earthExtrude/earthExtrude_vert.glsl +25 -15
- package/es/point/shaders/earthFill/earthFill_vert.glsl +6 -6
- package/es/point/shaders/extrude/extrude_vert.glsl +39 -35
- package/es/point/shaders/fill/fill_vert.glsl +14 -12
- package/es/point/shaders/fillImage/fillImage_vert.glsl +28 -16
- package/es/point/shaders/image/image_vert.glsl +12 -15
- package/es/point/shaders/normal/normal_vert.glsl +10 -7
- package/es/point/shaders/radar/radar_vert.glsl +11 -11
- package/es/point/shaders/text/text_vert.glsl +9 -10
- package/es/polygon/models/extrude.d.ts +0 -16
- package/es/polygon/models/extrude.js +26 -26
- package/es/polygon/models/extrusion.d.ts +0 -16
- package/es/polygon/models/extrusion.js +4 -34
- package/es/polygon/models/fill.d.ts +0 -14
- package/es/polygon/models/fill.js +4 -12
- package/es/polygon/models/ocean.d.ts +0 -14
- package/es/polygon/models/ocean.js +6 -11
- package/es/polygon/models/water.d.ts +0 -14
- package/es/polygon/models/water.js +6 -11
- package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +15 -17
- package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +20 -22
- package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +17 -17
- package/es/polygon/shaders/extrusion/polygon_extrusion_vert.glsl +8 -8
- package/es/polygon/shaders/fill/fill_linear_vert.glsl +6 -7
- package/es/polygon/shaders/fill/fill_vert.glsl +12 -10
- package/es/polygon/shaders/ocean/ocean_vert.glsl +4 -3
- package/es/polygon/shaders/water/polygon_water_vert.glsl +5 -5
- package/es/raster/index.d.ts +1 -1
- package/es/raster/index.js +1 -1
- package/es/raster/models/raster.d.ts +0 -14
- package/es/raster/models/raster.js +3 -12
- package/es/raster/models/rasterRgb.d.ts +0 -14
- package/es/raster/models/rasterRgb.js +3 -12
- package/es/raster/models/rasterTerrainRgb.d.ts +0 -14
- package/es/raster/models/rasterTerrainRgb.js +3 -11
- package/es/raster/shaders/raster/raster_2d_vert.glsl +6 -6
- package/es/raster/shaders/rgb/raster_rgb_vert.glsl +11 -11
- package/es/raster/shaders/terrain/terrain_rgb_vert.glsl +11 -11
- package/es/tile/core/BaseLayer.js +16 -0
- package/es/tile/tile/Tile.d.ts +0 -2
- package/es/utils/extrude_polyline.d.ts +15 -0
- package/es/utils/extrude_polyline.js +217 -0
- package/es/utils/multiPassRender.js +2 -10
- package/es/wind/models/wind.d.ts +0 -14
- package/es/wind/models/wind.js +1 -9
- package/es/wind/shaders/wind_vert.glsl +5 -6
- package/lib/citybuliding/models/build.d.ts +0 -16
- package/lib/citybuliding/models/build.js +20 -18
- package/lib/citybuliding/shaders/build_frag.glsl +6 -6
- package/lib/citybuliding/shaders/build_vert.glsl +14 -8
- package/lib/core/BaseLayer.js +8 -12
- package/lib/core/BaseModel.d.ts +2 -15
- package/lib/core/BaseModel.js +60 -92
- package/lib/core/CommonStyleAttribute.d.ts +18 -14
- package/lib/core/CommonStyleAttribute.js +68 -23
- package/lib/core/triangulation.js +39 -13
- package/lib/earth/models/atmosphere.d.ts +0 -15
- package/lib/earth/models/atmosphere.js +24 -30
- package/lib/earth/models/base.d.ts +0 -15
- package/lib/earth/models/base.js +24 -30
- package/lib/earth/models/bloomsphere.d.ts +0 -15
- package/lib/earth/models/bloomsphere.js +24 -30
- package/lib/earth/shaders/atmosphere/atmosphere_vert.glsl +5 -7
- package/lib/earth/shaders/base/base_vert.glsl +3 -3
- package/lib/earth/shaders/bloomshpere/bloomsphere_vert.glsl +4 -5
- package/lib/geometry/models/billboard.d.ts +0 -15
- package/lib/geometry/models/billboard.js +8 -14
- package/lib/geometry/models/plane.d.ts +0 -14
- package/lib/geometry/models/plane.js +10 -10
- package/lib/geometry/models/sprite.js +9 -3
- package/lib/geometry/shaders/billboard_vert.glsl +25 -28
- package/lib/geometry/shaders/plane_vert.glsl +6 -6
- package/lib/geometry/shaders/sprite_vert.glsl +9 -7
- package/lib/heatmap/models/grid.d.ts +0 -14
- package/lib/heatmap/models/grid.js +3 -10
- package/lib/heatmap/models/grid3d.d.ts +0 -16
- package/lib/heatmap/models/grid3d.js +6 -14
- package/lib/heatmap/models/heatmap.d.ts +1 -20
- package/lib/heatmap/models/heatmap.js +82 -95
- package/lib/heatmap/models/hexagon.d.ts +0 -14
- package/lib/heatmap/models/hexagon.js +3 -9
- package/lib/heatmap/shaders/grid/grid_vert.glsl +42 -30
- package/lib/heatmap/shaders/grid3d/grid_3d_vert.glsl +26 -14
- package/lib/heatmap/shaders/heatmap/heatmap_3d_vert.glsl +16 -19
- package/lib/heatmap/shaders/heatmap/heatmap_framebuffer_vert.glsl +22 -16
- package/lib/heatmap/shaders/heatmap/heatmap_vert.glsl +4 -3
- package/lib/heatmap/shaders/hexagon/hexagon_vert.glsl +23 -13
- package/lib/image/models/image.d.ts +0 -14
- package/lib/image/models/image.js +3 -11
- package/lib/image/shaders/image_vert.glsl +6 -7
- package/lib/line/models/arc.d.ts +0 -18
- package/lib/line/models/arc.js +7 -56
- package/lib/line/models/arc_3d.d.ts +0 -18
- package/lib/line/models/arc_3d.js +7 -55
- package/lib/line/models/flow.d.ts +0 -17
- package/lib/line/models/flow.js +7 -35
- package/lib/line/models/great_circle.d.ts +0 -17
- package/lib/line/models/great_circle.js +5 -33
- package/lib/line/models/line.d.ts +0 -17
- package/lib/line/models/line.js +8 -17
- package/lib/line/models/simple_line.d.ts +0 -14
- package/lib/line/models/simple_line.js +47 -12
- package/lib/line/models/wall.d.ts +0 -17
- package/lib/line/models/wall.js +48 -22
- package/lib/line/shaders/arc/line_arc_vert.glsl +48 -42
- package/lib/line/shaders/arc3d/line_arc_3d_vert.glsl +20 -15
- package/lib/line/shaders/flow/flow_line_vert.glsl +48 -30
- package/lib/line/shaders/greatCircle/line_arc_great_circle_vert.glsl +72 -56
- package/lib/line/shaders/line/line_vert.glsl +48 -31
- package/lib/line/shaders/simple/simpleline_vert.glsl +23 -18
- package/lib/line/shaders/wall/wall_vert.glsl +45 -36
- package/lib/mask/models/fill.js +1 -2
- package/lib/mask/shaders/mask_vert.glsl +7 -2
- package/lib/plugins/DataMappingPlugin.d.ts +1 -0
- package/lib/plugins/DataMappingPlugin.js +23 -0
- package/lib/plugins/PixelPickingPlugin.js +1 -1
- package/lib/plugins/RegisterStyleAttributePlugin.d.ts +1 -0
- package/lib/plugins/RegisterStyleAttributePlugin.js +24 -2
- package/lib/plugins/ShaderUniformPlugin.d.ts +5 -0
- package/lib/plugins/ShaderUniformPlugin.js +34 -2
- package/lib/point/models/billboard_point.d.ts +0 -14
- package/lib/point/models/billboard_point.js +3 -11
- package/lib/point/models/earthExtrude.d.ts +0 -16
- package/lib/point/models/earthExtrude.js +7 -14
- package/lib/point/models/earthFill.d.ts +0 -16
- package/lib/point/models/earthFill.js +5 -13
- package/lib/point/models/extrude.d.ts +0 -16
- package/lib/point/models/extrude.js +11 -18
- package/lib/point/models/fill.d.ts +0 -16
- package/lib/point/models/fill.js +5 -16
- package/lib/point/models/fillImage.d.ts +0 -16
- package/lib/point/models/fillImage.js +16 -16
- package/lib/point/models/image.d.ts +0 -15
- package/lib/point/models/image.js +4 -14
- package/lib/point/models/normal.d.ts +0 -14
- package/lib/point/models/normal.js +3 -11
- package/lib/point/models/radar.d.ts +0 -15
- package/lib/point/models/radar.js +4 -13
- package/lib/point/models/text.d.ts +0 -16
- package/lib/point/models/text.js +11 -18
- package/lib/point/shaders/billboard/billboard_point_vert.glsl +13 -10
- package/lib/point/shaders/earthExtrude/earthExtrude_vert.glsl +25 -15
- package/lib/point/shaders/earthFill/earthFill_vert.glsl +6 -6
- package/lib/point/shaders/extrude/extrude_vert.glsl +39 -35
- package/lib/point/shaders/fill/fill_vert.glsl +14 -12
- package/lib/point/shaders/fillImage/fillImage_vert.glsl +28 -16
- package/lib/point/shaders/image/image_vert.glsl +12 -15
- package/lib/point/shaders/normal/normal_vert.glsl +10 -7
- package/lib/point/shaders/radar/radar_vert.glsl +11 -11
- package/lib/point/shaders/text/text_vert.glsl +9 -10
- package/lib/polygon/models/extrude.d.ts +0 -16
- package/lib/polygon/models/extrude.js +25 -25
- package/lib/polygon/models/extrusion.d.ts +0 -16
- package/lib/polygon/models/extrusion.js +4 -34
- package/lib/polygon/models/fill.d.ts +0 -14
- package/lib/polygon/models/fill.js +4 -12
- package/lib/polygon/models/ocean.d.ts +0 -14
- package/lib/polygon/models/ocean.js +6 -11
- package/lib/polygon/models/water.d.ts +0 -14
- package/lib/polygon/models/water.js +6 -11
- package/lib/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +15 -17
- package/lib/polygon/shaders/extrude/polygon_extrude_vert.glsl +20 -22
- package/lib/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +17 -17
- package/lib/polygon/shaders/extrusion/polygon_extrusion_vert.glsl +8 -8
- package/lib/polygon/shaders/fill/fill_linear_vert.glsl +6 -7
- package/lib/polygon/shaders/fill/fill_vert.glsl +12 -10
- package/lib/polygon/shaders/ocean/ocean_vert.glsl +4 -3
- package/lib/polygon/shaders/water/polygon_water_vert.glsl +5 -5
- package/lib/raster/index.d.ts +1 -1
- package/lib/raster/index.js +2 -2
- package/lib/raster/models/raster.d.ts +0 -14
- package/lib/raster/models/raster.js +3 -12
- package/lib/raster/models/rasterRgb.d.ts +0 -14
- package/lib/raster/models/rasterRgb.js +3 -12
- package/lib/raster/models/rasterTerrainRgb.d.ts +0 -14
- package/lib/raster/models/rasterTerrainRgb.js +3 -11
- package/lib/raster/shaders/raster/raster_2d_vert.glsl +6 -6
- package/lib/raster/shaders/rgb/raster_rgb_vert.glsl +11 -11
- package/lib/raster/shaders/terrain/terrain_rgb_vert.glsl +11 -11
- package/lib/tile/core/BaseLayer.js +16 -0
- package/lib/tile/tile/Tile.d.ts +0 -2
- package/lib/utils/extrude_polyline.d.ts +15 -0
- package/lib/utils/extrude_polyline.js +217 -0
- package/lib/utils/multiPassRender.js +2 -10
- package/lib/wind/models/wind.d.ts +0 -14
- package/lib/wind/models/wind.js +1 -9
- package/lib/wind/shaders/wind_vert.glsl +5 -6
- package/package.json +6 -6
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import type { IModel, IModelUniform, ITexture2D } from '@antv/l7-core';
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import BaseModel from '../../core/BaseModel';
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export default class BillBoardModel extends BaseModel {
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protected get attributeLocation(): {
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readonly POSITION: 0;
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readonly POSITION_64LOW: 1;
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readonly COLOR: 2;
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readonly PICKING_COLOR: 3;
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readonly STROKE: 4;
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readonly OPACITY: 5;
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readonly OFFSETS: 6;
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readonly ROTATION: 7;
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readonly MAX: 8;
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} & Record<string, number> & {
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MAX: 8;
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EXTRUDE: number;
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UV: number;
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};
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protected texture: ITexture2D;
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private radian;
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planeGeometryTriangulation: () => {
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var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
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var _l7Core = require("@antv/l7-core");
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var _BaseModel = _interopRequireDefault(require("../../core/BaseModel"));
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var _CommonStyleAttribute = require("../../core/CommonStyleAttribute");
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/* babel-plugin-inline-import '../shaders/billboard_frag.glsl' */
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const planeFrag = "layout(std140) uniform commonUniforms {\n vec2 u_size;\n float u_raisingHeight;\n float u_rotation;\n float u_opacity;\n};\n\nuniform sampler2D u_texture;\n\nin vec2 v_uv;\nout vec4 outputColor;\n\n#pragma include \"picking\"\nvoid main() {\n outputColor = texture(SAMPLER_2D(u_texture), vec2(v_uv.x, 1.0 - v_uv.y));\n outputColor.a *= u_opacity;\n outputColor = filterColor(outputColor);\n}\n";
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/* babel-plugin-inline-import '../shaders/billboard_vert.glsl' */
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const planeVert = "layout(location =
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const planeVert = "layout(location = 0) in vec3 a_Position;\nlayout(location = 11) in vec3 a_Extrude;\nlayout(location = 14) in vec2 a_Uv;\n\nlayout(std140) uniform commonUniforms {\n vec2 u_size;\n float u_raisingHeight;\n float u_rotation;\n float u_opacity;\n};\n\nout vec2 v_uv;\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n#pragma include \"rotation_2d\"\nvoid main() {\n vec3 extrude = a_Extrude;\n v_uv = a_Uv;\n float raiseHeight = u_raisingHeight;\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);\n raiseHeight = u_raisingHeight * mapboxZoomScale;\n }\n\n // \u8BA1\u7B97\u7ECF\u7EAC\u5EA6\u70B9\u4F4D\u5750\u6807\n vec4 project_pos = project_position(vec4(a_Position.xy, 0.0, 1.0));\n\n // \u8BA1\u7B97\u7ED5 z \u8F74\u65CB\u8F6C\u540E\u7684\u504F\u79FB\n vec2 offsetXY = project_pixel(rotate_matrix(vec2(extrude.x * u_size.x, 0.0),u_rotation));\n // \u7ED5 z \u8F74\u65CB\u8F6C\n float x = project_pos.x + offsetXY.x;\n float y = project_pos.y + offsetXY.y;\n // z \u8F74\u4E0D\u53C2\u4E0E\u65CB\u8F6C\n float z = project_pixel(extrude.y * u_size.y + raiseHeight);\n\n gl_Position = project_common_position_to_clipspace_v2(vec4(x , y, z , 1.0));\n\n setPickingColor(a_PickingColor);\n}\n";
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class BillBoardModel extends _BaseModel.default {
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constructor(...args) {
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super(...args);
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});
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}
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get attributeLocation() {
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return Object.assign(super.attributeLocation, {
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});
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@@ -55,11 +49,12 @@ class BillBoardModel extends _BaseModel.default {
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/**
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* rotateFlag
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* MAPBOX
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*
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type: _l7Core.AttributeType.Attribute,
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descriptor: {
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name: 'a_Extrude',
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shaderLocation:
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shaderLocation: _CommonStyleAttribute.ShaderLocation.EXTRUDE,
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buffer: {
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usage: _l7Core.gl.DYNAMIC_DRAW,
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data: [],
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@@ -166,7 +160,7 @@ class BillBoardModel extends _BaseModel.default {
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descriptor: {
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@@ -1,20 +1,6 @@
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1
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import type { IModel, IModelUniform, ITexture2D } from '@antv/l7-core';
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import BaseModel from '../../core/BaseModel';
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export default class PlaneModel extends BaseModel {
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protected get attributeLocation(): {
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readonly POSITION: 0;
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readonly POSITION_64LOW: 1;
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readonly COLOR: 2;
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readonly PICKING_COLOR: 3;
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readonly STROKE: 4;
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readonly OPACITY: 5;
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readonly OFFSETS: 6;
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readonly ROTATION: 7;
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readonly MAX: 8;
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} & Record<string, number> & {
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MAX: 8;
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UV: number;
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};
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protected texture: ITexture2D;
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protected terrainImage: HTMLImageElement;
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protected terrainImageLoaded: boolean;
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@@ -10,11 +10,12 @@ var _objectSpread2 = _interopRequireDefault(require("@babel/runtime/helpers/obje
|
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var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
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var _l7Core = require("@antv/l7-core");
|
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var _BaseModel = _interopRequireDefault(require("../../core/BaseModel"));
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+
var _CommonStyleAttribute = require("../../core/CommonStyleAttribute");
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// import { mat4, vec3 } from 'gl-matrix';
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/* babel-plugin-inline-import '../shaders/plane_frag.glsl' */
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const planeFrag = "\nuniform sampler2D u_texture;\nlayout(std140) uniform commonUniforms {\n float u_opacity;\n float u_mapFlag;\n float u_terrainClipHeight;\n};\n\nin vec3 v_Color;\nin vec2 v_uv;\nin float v_clip;\nout vec4 outputColor;\n\n#pragma include \"picking\"\nvoid main() {\n // gl_FragColor = vec4(v_Color, u_opacity);\n if(u_mapFlag > 0.0) {\n outputColor = texture(SAMPLER_2D(u_texture), vec2(v_uv.x, 1.0 - v_uv.y));\n outputColor.a *= u_opacity;\n } else {\n // gl_FragColor = vec4(v_uv, 0.0, u_opacity);\n outputColor = vec4(v_Color, u_opacity);\n }\n outputColor.a *= v_clip;\n outputColor = filterColor(outputColor);\n}\n";
|
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/* babel-plugin-inline-import '../shaders/plane_vert.glsl' */
|
|
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const planeVert = "\nlayout(location =
|
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+
const planeVert = "\nlayout(location = 0) in vec3 a_Position;\nlayout(location = 1) in vec3 a_Color;\nlayout(location = 14) in vec2 a_Uv;\n\nlayout(std140) uniform commonUniforms {\n float u_opacity;\n float u_mapFlag;\n float u_terrainClipHeight;\n};\n\nout vec3 v_Color;\nout vec2 v_uv;\nout float v_clip;\n\n#pragma include \"projection\"\n#pragma include \"picking\"\nvoid main() {\n v_Color = a_Color;\n v_uv = a_Uv;\n \n vec4 project_pos = project_position(vec4(a_Position, 1.0));\n\n v_clip = 1.0;\n if(a_Position.z < u_terrainClipHeight) {\n v_clip = 0.0;\n }\n \n gl_Position = project_common_position_to_clipspace_v2(vec4(project_pos.xy, a_Position.z, 1.0));\n\n setPickingColor(a_PickingColor);\n}\n";
|
|
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19
|
class PlaneModel extends _BaseModel.default {
|
|
19
20
|
constructor(...args) {
|
|
20
21
|
super(...args);
|
|
@@ -46,12 +47,6 @@ class PlaneModel extends _BaseModel.default {
|
|
|
46
47
|
};
|
|
47
48
|
});
|
|
48
49
|
}
|
|
49
|
-
get attributeLocation() {
|
|
50
|
-
return Object.assign(super.attributeLocation, {
|
|
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|
-
MAX: super.attributeLocation.MAX,
|
|
52
|
-
UV: 10
|
|
53
|
-
});
|
|
54
|
-
}
|
|
55
50
|
initPlane(width = 1, height = 1, widthSegments = 1, heightSegments = 1, lng = 120, lat = 30) {
|
|
56
51
|
// https://github.com/mrdoob/three.js/blob/dev/src/geometries/PlaneGeometry.js
|
|
57
52
|
const widthHalf = width / 2;
|
|
@@ -68,7 +63,13 @@ class PlaneModel extends _BaseModel.default {
|
|
|
68
63
|
const y = iy * segmentHeight - heightHalf;
|
|
69
64
|
for (let ix = 0; ix < gridX1; ix++) {
|
|
70
65
|
const x = ix * segmentWidth - widthHalf;
|
|
71
|
-
|
|
66
|
+
if (this.mapService.version === 'GAODE2.x') {
|
|
67
|
+
// @ts-ignore
|
|
68
|
+
const [a, b] = this.mapService.lngLatToCoord([x + lng, -y + lat]);
|
|
69
|
+
positions.push(a, b, 0);
|
|
70
|
+
} else {
|
|
71
|
+
positions.push(x + lng, -y + lat, 0);
|
|
72
|
+
}
|
|
72
73
|
positions.push(ix / gridX);
|
|
73
74
|
positions.push(1 - iy / gridY);
|
|
74
75
|
}
|
|
@@ -145,7 +146,6 @@ class PlaneModel extends _BaseModel.default {
|
|
|
145
146
|
vertexShader: planeVert,
|
|
146
147
|
fragmentShader: planeFrag,
|
|
147
148
|
triangulation: _this.planeGeometryTriangulation,
|
|
148
|
-
defines: _this.getDefines(),
|
|
149
149
|
inject: _this.getInject(),
|
|
150
150
|
primitive: _l7Core.gl.TRIANGLES,
|
|
151
151
|
depth: {
|
|
@@ -303,7 +303,7 @@ class PlaneModel extends _BaseModel.default {
|
|
|
303
303
|
type: _l7Core.AttributeType.Attribute,
|
|
304
304
|
descriptor: {
|
|
305
305
|
name: 'a_Uv',
|
|
306
|
-
shaderLocation:
|
|
306
|
+
shaderLocation: _CommonStyleAttribute.ShaderLocation.UV,
|
|
307
307
|
buffer: {
|
|
308
308
|
// give the WebGL driver a hint that this buffer may change
|
|
309
309
|
usage: _l7Core.gl.DYNAMIC_DRAW,
|
|
@@ -13,7 +13,7 @@ var _BaseModel = _interopRequireDefault(require("../../core/BaseModel"));
|
|
|
13
13
|
/* babel-plugin-inline-import '../shaders/sprite_frag.glsl' */
|
|
14
14
|
const spriteFrag = "\nlayout(std140) uniform commonUniforms {\n float u_opacity;\n float u_mapFlag;\n float u_Scale;\n};\nuniform sampler2D u_texture;\n\nin vec3 v_Color;\nin float v_d;\nout vec4 outputColor;\n\nvoid main() {\n\n if(v_d < 0.0) {\n discard;\n }\n\n if(u_mapFlag > 0.0) {\n outputColor = texture(SAMPLER_2D(u_texture), gl_PointCoord);\n outputColor.a *= u_opacity;\n } else {\n outputColor = vec4(v_Color, u_opacity);\n }\n}\n";
|
|
15
15
|
/* babel-plugin-inline-import '../shaders/sprite_vert.glsl' */
|
|
16
|
-
const spriteVert = "layout(location =
|
|
16
|
+
const spriteVert = "layout(location = 0) in vec3 a_Position;\nlayout(location = 1) in vec3 a_Color;\n\nlayout(std140) uniform commonUniforms {\n float u_opacity;\n float u_mapFlag;\n float u_Scale;\n};\n\nout vec3 v_Color;\nout float v_d;\n\n#pragma include \"projection\"\nvoid main() {\n v_Color = a_Color.xyz;\n \n vec4 project_pos = project_position(vec4(a_Position, 1.0));\n\n v_d = a_Position.z;\n\n gl_Position = project_common_position_to_clipspace_v2(vec4(project_pos.xy, a_Position.z, 1.0));\ngl_PointSize = pow((u_Zoom - 1.0), 2.0) * u_Scale;\n}\n";
|
|
17
17
|
var SPRITE_ANIMATE_DIR = /*#__PURE__*/function (SPRITE_ANIMATE_DIR) {
|
|
18
18
|
SPRITE_ANIMATE_DIR["UP"] = "up";
|
|
19
19
|
SPRITE_ANIMATE_DIR["DOWN"] = "down";
|
|
@@ -99,6 +99,7 @@ class SpriteModel extends _BaseModel.default {
|
|
|
99
99
|
initSprite(radius = 10, spriteCount = 100, lng = 120, lat = 30) {
|
|
100
100
|
const indices = [];
|
|
101
101
|
const positions = [];
|
|
102
|
+
const mapService = this.mapService;
|
|
102
103
|
const heightLimit = this.spriteAnimate === SPRITE_ANIMATE_DIR.UP ? -this.spriteTop : this.spriteTop;
|
|
103
104
|
for (let i = 0; i < spriteCount; i++) {
|
|
104
105
|
const height = Math.random() * heightLimit;
|
|
@@ -112,7 +113,13 @@ class SpriteModel extends _BaseModel.default {
|
|
|
112
113
|
const randomY = radius * Math.random();
|
|
113
114
|
const x = -radius / 2 + randomX;
|
|
114
115
|
const y = -radius / 2 + randomY;
|
|
115
|
-
|
|
116
|
+
if (mapService.version === 'GAODE2.x') {
|
|
117
|
+
// @ts-ignore
|
|
118
|
+
const [a, b] = mapService.lngLatToCoord([x + lng, -y + lat]);
|
|
119
|
+
return [a, b, z, 0, 0];
|
|
120
|
+
} else {
|
|
121
|
+
return [x + lng, -y + lat, z, 0, 0];
|
|
122
|
+
}
|
|
116
123
|
}
|
|
117
124
|
return {
|
|
118
125
|
indices,
|
|
@@ -184,7 +191,6 @@ class SpriteModel extends _BaseModel.default {
|
|
|
184
191
|
vertexShader: spriteVert,
|
|
185
192
|
fragmentShader: spriteFrag,
|
|
186
193
|
triangulation: _this.planeGeometryTriangulation,
|
|
187
|
-
defines: _this.getDefines(),
|
|
188
194
|
inject: _this.getInject(),
|
|
189
195
|
primitive: _l7Core.gl.POINTS,
|
|
190
196
|
depth: {
|
|
@@ -1,12 +1,12 @@
|
|
|
1
|
-
layout(location =
|
|
2
|
-
layout(location =
|
|
3
|
-
layout(location =
|
|
1
|
+
layout(location = 0) in vec3 a_Position;
|
|
2
|
+
layout(location = 11) in vec3 a_Extrude;
|
|
3
|
+
layout(location = 14) in vec2 a_Uv;
|
|
4
4
|
|
|
5
5
|
layout(std140) uniform commonUniforms {
|
|
6
|
-
|
|
7
|
-
|
|
8
|
-
|
|
9
|
-
|
|
6
|
+
vec2 u_size;
|
|
7
|
+
float u_raisingHeight;
|
|
8
|
+
float u_rotation;
|
|
9
|
+
float u_opacity;
|
|
10
10
|
};
|
|
11
11
|
|
|
12
12
|
out vec2 v_uv;
|
|
@@ -15,29 +15,26 @@ out vec2 v_uv;
|
|
|
15
15
|
#pragma include "picking"
|
|
16
16
|
#pragma include "rotation_2d"
|
|
17
17
|
void main() {
|
|
18
|
-
|
|
19
|
-
|
|
20
|
-
|
|
21
|
-
|
|
22
|
-
|
|
23
|
-
|
|
24
|
-
|
|
25
|
-
float mapboxZoomScale = 4.0 / pow(2.0, 21.0 - u_Zoom);
|
|
26
|
-
raiseHeight = u_raisingHeight * mapboxZoomScale;
|
|
27
|
-
}
|
|
18
|
+
vec3 extrude = a_Extrude;
|
|
19
|
+
v_uv = a_Uv;
|
|
20
|
+
float raiseHeight = u_raisingHeight;
|
|
21
|
+
if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {
|
|
22
|
+
float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);
|
|
23
|
+
raiseHeight = u_raisingHeight * mapboxZoomScale;
|
|
24
|
+
}
|
|
28
25
|
|
|
29
|
-
|
|
30
|
-
|
|
26
|
+
// 计算经纬度点位坐标
|
|
27
|
+
vec4 project_pos = project_position(vec4(a_Position.xy, 0.0, 1.0));
|
|
31
28
|
|
|
32
|
-
|
|
33
|
-
|
|
34
|
-
|
|
35
|
-
|
|
36
|
-
|
|
37
|
-
|
|
38
|
-
|
|
29
|
+
// 计算绕 z 轴旋转后的偏移
|
|
30
|
+
vec2 offsetXY = project_pixel(rotate_matrix(vec2(extrude.x * u_size.x, 0.0),u_rotation));
|
|
31
|
+
// 绕 z 轴旋转
|
|
32
|
+
float x = project_pos.x + offsetXY.x;
|
|
33
|
+
float y = project_pos.y + offsetXY.y;
|
|
34
|
+
// z 轴不参与旋转
|
|
35
|
+
float z = project_pixel(extrude.y * u_size.y + raiseHeight);
|
|
39
36
|
|
|
40
|
-
|
|
37
|
+
gl_Position = project_common_position_to_clipspace_v2(vec4(x , y, z , 1.0));
|
|
41
38
|
|
|
42
|
-
|
|
39
|
+
setPickingColor(a_PickingColor);
|
|
43
40
|
}
|
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
|
|
2
|
-
layout(location =
|
|
3
|
-
layout(location =
|
|
4
|
-
layout(location =
|
|
2
|
+
layout(location = 0) in vec3 a_Position;
|
|
3
|
+
layout(location = 1) in vec3 a_Color;
|
|
4
|
+
layout(location = 14) in vec2 a_Uv;
|
|
5
5
|
|
|
6
6
|
layout(std140) uniform commonUniforms {
|
|
7
7
|
float u_opacity;
|
|
@@ -18,15 +18,15 @@ out float v_clip;
|
|
|
18
18
|
void main() {
|
|
19
19
|
v_Color = a_Color;
|
|
20
20
|
v_uv = a_Uv;
|
|
21
|
-
|
|
21
|
+
|
|
22
22
|
vec4 project_pos = project_position(vec4(a_Position, 1.0));
|
|
23
23
|
|
|
24
24
|
v_clip = 1.0;
|
|
25
25
|
if(a_Position.z < u_terrainClipHeight) {
|
|
26
26
|
v_clip = 0.0;
|
|
27
27
|
}
|
|
28
|
-
|
|
29
|
-
gl_Position =
|
|
28
|
+
|
|
29
|
+
gl_Position = project_common_position_to_clipspace_v2(vec4(project_pos.xy, a_Position.z, 1.0));
|
|
30
30
|
|
|
31
31
|
setPickingColor(a_PickingColor);
|
|
32
32
|
}
|
|
@@ -1,5 +1,5 @@
|
|
|
1
|
-
layout(location =
|
|
2
|
-
layout(location =
|
|
1
|
+
layout(location = 0) in vec3 a_Position;
|
|
2
|
+
layout(location = 1) in vec3 a_Color;
|
|
3
3
|
|
|
4
4
|
layout(std140) uniform commonUniforms {
|
|
5
5
|
float u_opacity;
|
|
@@ -12,10 +12,12 @@ out float v_d;
|
|
|
12
12
|
|
|
13
13
|
#pragma include "projection"
|
|
14
14
|
void main() {
|
|
15
|
-
|
|
16
|
-
|
|
15
|
+
v_Color = a_Color.xyz;
|
|
16
|
+
|
|
17
|
+
vec4 project_pos = project_position(vec4(a_Position, 1.0));
|
|
17
18
|
|
|
18
|
-
|
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v_d = a_Position.z;
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gl_Position = project_common_position_to_clipspace_v2(vec4(project_pos.xy, a_Position.z, 1.0));
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gl_PointSize = pow((u_Zoom - 1.0), 2.0) * u_Scale;
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}
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@@ -1,20 +1,6 @@
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import type { IModel, IModelUniform } from '@antv/l7-core';
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import BaseModel from '../../core/BaseModel';
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export default class GridModel extends BaseModel {
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protected get attributeLocation(): {
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readonly POSITION: 0;
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readonly POSITION_64LOW: 1;
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readonly COLOR: 2;
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readonly PICKING_COLOR: 3;
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readonly STROKE: 4;
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readonly OPACITY: 5;
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readonly OFFSETS: 6;
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readonly ROTATION: 7;
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readonly MAX: 8;
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} & Record<string, number> & {
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MAX: 8;
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POS: number;
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};
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getUninforms(): IModelUniform;
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protected getCommonUniformsInfo(): {
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uniformsArray: number[];
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@@ -13,14 +13,8 @@ var _triangulation = require("../../core/triangulation");
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/* babel-plugin-inline-import '../shaders/grid/grid_frag.glsl' */
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const grid_frag = "in vec4 v_color;\n\n#pragma include \"scene_uniforms\"\n#pragma include \"picking\"\nout vec4 outputColor;\nvoid main() {\n outputColor = v_color;\n outputColor = filterColor(outputColor);\n}\n";
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/* babel-plugin-inline-import '../shaders/grid/grid_vert.glsl' */
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const grid_vert = "layout(location =
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const grid_vert = "layout(location = 0) in vec3 a_Position;\r\nlayout(location = 1) in vec4 a_Color;\r\nlayout(location = 10) in vec3 a_Pos;\r\n\r\nlayout(std140) uniform commonUniforms {\r\n vec2 u_radius;\r\n float u_opacity;\r\n float u_coverage;\r\n float u_angle;\r\n};\r\n\r\n\r\nout vec4 v_color;\r\n\r\n\r\n#pragma include \"projection\"\r\n#pragma include \"project\"\r\n#pragma include \"picking\"\r\n\r\nvoid main() {\r\n v_color = a_Color;\r\n v_color.a *= u_opacity;\r\n\r\n mat2 rotationMatrix = mat2(cos(u_angle), sin(u_angle), -sin(u_angle), cos(u_angle));\r\n vec2 offset = a_Position.xy * u_radius * rotationMatrix * u_coverage ;\r\n // vec2 lnglat = unProjectFlat(a_Pos.xy + offset);\r\n // vec4 project_pos = project_position(vec4(lnglat, 0, 1.0));\r\n // gl_Position = project_common_position_to_clipspace(project_pos);\r\n\r\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\r\n vec2 lnglat = unProjectFlat(a_Pos.xy + offset);\r\n vec2 customLnglat = customProject(lnglat) - u_sceneCenterMercator; // \u5C06\u7ECF\u7EAC\u5EA6\u8F6C\u6362\u4E3A\u9AD8\u5FB72.0\u9700\u8981\u7684\u5E73\u9762\u5750\u6807\r\n vec4 project_pos = project_position(vec4(customLnglat, 0, 1.0));\r\n gl_Position = u_Mvp * (project_pos);\r\n } else {\r\n vec2 lnglat = unProjectFlat(a_Pos.xy + offset);\r\n vec4 project_pos = project_position(vec4(lnglat, 0, 1.0));\r\n gl_Position = project_common_position_to_clipspace(project_pos);\r\n }\r\n\r\n setPickingColor(a_PickingColor);\r\n}\r\n";
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class GridModel extends _BaseModel.default {
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get attributeLocation() {
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return Object.assign(super.attributeLocation, {
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MAX: super.attributeLocation.MAX,
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POS: 9
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});
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}
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getUninforms() {
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const commoninfo = this.getCommonUniformsInfo();
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const attributeInfo = this.getUniformsBufferInfo(this.getStyleAttribute());
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@@ -56,7 +50,6 @@ class GridModel extends _BaseModel.default {
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moduleName: 'heatmapGrid',
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vertexShader: grid_vert,
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fragmentShader: grid_frag,
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defines: _this2.getDefines(),
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triangulation: _triangulation.HeatmapGridTriangulation,
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primitive: _l7Core.gl.TRIANGLES,
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depth: {
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@@ -72,7 +65,7 @@ class GridModel extends _BaseModel.default {
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// 顶点经纬度位置
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type: _l7Core.AttributeType.Attribute,
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descriptor: {
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shaderLocation:
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shaderLocation: 10,
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name: 'a_Pos',
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buffer: {
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usage: _l7Core.gl.DYNAMIC_DRAW,
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@@ -81,7 +74,7 @@ class GridModel extends _BaseModel.default {
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},
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size: 3,
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update: feature => {
|
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const coordinates = feature.coordinates;
|
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const coordinates = feature.version === 'GAODE2.x' ? feature.originCoordinates : feature.coordinates;
|
|
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|
return [coordinates[0], coordinates[1], 0];
|
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}
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}
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@@ -1,22 +1,6 @@
|
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1
1
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import type { IModel, IModelUniform } from '@antv/l7-core';
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2
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|
import BaseModel from '../../core/BaseModel';
|
|
3
3
|
export default class Grid3DModel extends BaseModel {
|
|
4
|
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protected get attributeLocation(): {
|
|
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|
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readonly POSITION: 0;
|
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readonly POSITION_64LOW: 1;
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readonly COLOR: 2;
|
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|
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readonly PICKING_COLOR: 3;
|
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|
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readonly STROKE: 4;
|
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|
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readonly OPACITY: 5;
|
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readonly OFFSETS: 6;
|
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readonly ROTATION: 7;
|
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readonly MAX: 8;
|
|
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-
} & Record<string, number> & {
|
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MAX: 8;
|
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SIZE: number;
|
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POS: number;
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NORMAL: number;
|
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};
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getUninforms(): IModelUniform;
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protected getCommonUniformsInfo(): {
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uniformsArray: number[];
|
|
@@ -9,20 +9,13 @@ var _asyncToGenerator2 = _interopRequireDefault(require("@babel/runtime/helpers/
|
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9
9
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var _objectSpread2 = _interopRequireDefault(require("@babel/runtime/helpers/objectSpread2"));
|
|
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|
var _l7Core = require("@antv/l7-core");
|
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var _BaseModel = _interopRequireDefault(require("../../core/BaseModel"));
|
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+
var _CommonStyleAttribute = require("../../core/CommonStyleAttribute");
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var _triangulation = require("../../core/triangulation");
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/* babel-plugin-inline-import '../shaders/grid3d/grid_3d_frag.glsl' */
|
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const grid_3d_frag = "in vec4 v_color;\n\nlayout(std140) uniform commonUniforms {\n vec2 u_radius;\n float u_opacity;\n float u_coverage;\n float u_angle;\n};\n\n#pragma include \"scene_uniforms\"\n#pragma include \"picking\"\n\nout vec4 outputColor;\nvoid main() {\n outputColor = v_color;\n outputColor = filterColor(outputColor);\n}\n";
|
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/* babel-plugin-inline-import '../shaders/grid3d/grid_3d_vert.glsl' */
|
|
16
|
-
const grid_3d_vert = "layout(location =
|
|
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|
+
const grid_3d_vert = "layout(location = 0) in vec3 a_Position;\nlayout(location = 1) in vec4 a_Color;\nlayout(location = 9) in float a_Size;\nlayout(location = 10) in vec3 a_Pos;\nlayout(location = 13) in vec3 a_Normal;\n\nlayout(std140) uniform commonUniforms {\n vec2 u_radius;\n float u_opacity;\n float u_coverage;\n float u_angle;\n};\n\nout vec4 v_color;\n\n#pragma include \"projection\"\n#pragma include \"project\"\n#pragma include \"light\"\n#pragma include \"picking\"\n\nvoid main() {\n mat2 rotationMatrix = mat2(cos(u_angle), sin(u_angle), -sin(u_angle), cos(u_angle));\n vec2 offset =(vec2(a_Position.xy * u_radius * rotationMatrix * u_coverage));\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n \n vec2 lnglat = unProjectFlat(a_Pos.xy + offset); // \u7ECF\u7EAC\u5EA6\n vec2 customLnglat = customProject(lnglat) - u_sceneCenterMercator; // \u5C06\u7ECF\u7EAC\u5EA6\u8F6C\u6362\u4E3A\u9AD8\u5FB72.0\u9700\u8981\u7684\u5E73\u9762\u5750\u6807\n vec4 project_pos = project_position(vec4(customLnglat, a_Position.z * a_Size, 1.0));\n\n float lightWeight = calc_lighting(project_pos);\n v_color =vec4(a_Color.rgb*lightWeight, a_Color.w * u_opacity);\n \n gl_Position = u_Mvp * vec4(customLnglat , a_Position.z * a_Size, 1.0);\n } else {\n vec2 lnglat = unProjectFlat(a_Pos.xy + offset); // \u5B9E\u9645\u7684\u7ECF\u7EAC\u5EA6\n vec4 project_pos = project_position(vec4(lnglat, a_Position.z * a_Size, 1.0));\n \n float lightWeight = calc_lighting(project_pos);\n v_color =vec4(a_Color.rgb*lightWeight, a_Color.w);\n \n gl_Position = project_common_position_to_clipspace(project_pos);\n }\n\n setPickingColor(a_PickingColor);\n}\n";
|
|
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class Grid3DModel extends _BaseModel.default {
|
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18
|
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get attributeLocation() {
|
|
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|
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return Object.assign(super.attributeLocation, {
|
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MAX: super.attributeLocation.MAX,
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SIZE: 9,
|
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POS: 10,
|
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NORMAL: 11
|
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});
|
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|
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}
|
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|
getUninforms() {
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|
const commoninfo = this.getCommonUniformsInfo();
|
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|
const attributeInfo = this.getUniformsBufferInfo(this.getStyleAttribute());
|
|
@@ -58,7 +51,6 @@ class Grid3DModel extends _BaseModel.default {
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moduleName: 'heatmapGrid3d',
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vertexShader: grid_3d_vert,
|
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|
fragmentShader: grid_3d_frag,
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|
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|
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defines: _this2.getDefines(),
|
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triangulation: _triangulation.PointExtrudeTriangulation,
|
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primitive: _l7Core.gl.TRIANGLES,
|
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depth: {
|
|
@@ -73,7 +65,7 @@ class Grid3DModel extends _BaseModel.default {
|
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name: 'size',
|
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type: _l7Core.AttributeType.Attribute,
|
|
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descriptor: {
|
|
76
|
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shaderLocation:
|
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+
shaderLocation: _CommonStyleAttribute.ShaderLocation.SIZE,
|
|
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|
name: 'a_Size',
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usage: _l7Core.gl.DYNAMIC_DRAW,
|
|
@@ -94,7 +86,7 @@ class Grid3DModel extends _BaseModel.default {
|
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|
type: _l7Core.AttributeType.Attribute,
|
|
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87
|
descriptor: {
|
|
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88
|
name: 'a_Normal',
|
|
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|
-
shaderLocation:
|
|
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|
+
shaderLocation: _CommonStyleAttribute.ShaderLocation.NORMAL,
|
|
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90
|
buffer: {
|
|
99
91
|
usage: _l7Core.gl.STATIC_DRAW,
|
|
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|
data: [],
|
|
@@ -112,7 +104,7 @@ class Grid3DModel extends _BaseModel.default {
|
|
|
112
104
|
type: _l7Core.AttributeType.Attribute,
|
|
113
105
|
descriptor: {
|
|
114
106
|
name: 'a_Pos',
|
|
115
|
-
shaderLocation:
|
|
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|
+
shaderLocation: 10,
|
|
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108
|
buffer: {
|
|
117
109
|
usage: _l7Core.gl.DYNAMIC_DRAW,
|
|
118
110
|
data: [],
|
|
@@ -120,7 +112,7 @@ class Grid3DModel extends _BaseModel.default {
|
|
|
120
112
|
},
|
|
121
113
|
size: 3,
|
|
122
114
|
update: feature => {
|
|
123
|
-
const coordinates = feature.coordinates;
|
|
115
|
+
const coordinates = feature.version === 'GAODE2.x' ? feature.originCoordinates : feature.coordinates;
|
|
124
116
|
return [coordinates[0], coordinates[1], 0];
|
|
125
117
|
}
|
|
126
118
|
}
|
|
@@ -1,22 +1,6 @@
|
|
|
1
1
|
import type { IFramebuffer, IModel, IModelUniform, IRenderOptions, ITexture2D } from '@antv/l7-core';
|
|
2
2
|
import BaseModel from '../../core/BaseModel';
|
|
3
3
|
export default class HeatMapModel extends BaseModel {
|
|
4
|
-
protected get attributeLocation(): {
|
|
5
|
-
readonly POSITION: 0;
|
|
6
|
-
readonly POSITION_64LOW: 1;
|
|
7
|
-
readonly COLOR: 2;
|
|
8
|
-
readonly PICKING_COLOR: 3;
|
|
9
|
-
readonly STROKE: 4;
|
|
10
|
-
readonly OPACITY: 5;
|
|
11
|
-
readonly OFFSETS: 6;
|
|
12
|
-
readonly ROTATION: 7;
|
|
13
|
-
readonly MAX: 8;
|
|
14
|
-
} & Record<string, number> & {
|
|
15
|
-
MAX: 8;
|
|
16
|
-
SIZE: number;
|
|
17
|
-
UV: number;
|
|
18
|
-
DIR: number;
|
|
19
|
-
};
|
|
20
4
|
protected texture: ITexture2D;
|
|
21
5
|
protected colorTexture: ITexture2D;
|
|
22
6
|
protected heatmapFramerBuffer: IFramebuffer;
|
|
@@ -33,14 +17,11 @@ export default class HeatMapModel extends BaseModel {
|
|
|
33
17
|
initModels(): Promise<IModel[]>;
|
|
34
18
|
buildModels(): Promise<IModel[]>;
|
|
35
19
|
protected registerBuiltinAttributes(): void;
|
|
36
|
-
/**
|
|
37
|
-
* 热力图密度图
|
|
38
|
-
*/
|
|
39
20
|
private buildHeatMapIntensity;
|
|
40
21
|
private buildHeatmap;
|
|
41
|
-
private build3dHeatMap;
|
|
42
22
|
private drawIntensityMode;
|
|
43
23
|
private drawHeatMap;
|
|
44
24
|
private draw3DHeatMap;
|
|
25
|
+
private build3dHeatMap;
|
|
45
26
|
private updateColorTexture;
|
|
46
27
|
}
|