@antv/l7-layers 2.21.10 → 2.21.11-beta.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/es/citybuliding/models/build.d.ts +16 -0
- package/es/citybuliding/models/build.js +18 -20
- package/es/citybuliding/shaders/build_frag.glsl +6 -6
- package/es/citybuliding/shaders/build_vert.glsl +8 -14
- package/es/core/BaseLayer.d.ts +0 -1
- package/es/core/BaseLayer.js +9 -19
- package/es/core/BaseModel.d.ts +15 -2
- package/es/core/BaseModel.js +98 -64
- package/es/core/CommonStyleAttribute.d.ts +14 -18
- package/es/core/CommonStyleAttribute.js +23 -67
- package/es/core/shape/extrude.js +6 -3
- package/es/core/triangulation.js +22 -50
- package/es/core/utils.d.ts +4 -0
- package/es/core/utils.js +33 -0
- package/es/earth/models/atmosphere.d.ts +15 -0
- package/es/earth/models/atmosphere.js +30 -24
- package/es/earth/models/base.d.ts +15 -0
- package/es/earth/models/base.js +30 -24
- package/es/earth/models/bloomsphere.d.ts +15 -0
- package/es/earth/models/bloomsphere.js +30 -24
- package/es/earth/shaders/atmosphere/atmosphere_vert.glsl +7 -5
- package/es/earth/shaders/base/base_vert.glsl +3 -3
- package/es/earth/shaders/bloomshpere/bloomsphere_vert.glsl +5 -4
- package/es/geometry/models/billboard.d.ts +15 -0
- package/es/geometry/models/billboard.js +14 -8
- package/es/geometry/models/plane.d.ts +14 -0
- package/es/geometry/models/plane.js +10 -10
- package/es/geometry/models/sprite.js +3 -9
- package/es/geometry/shaders/billboard_vert.glsl +28 -25
- package/es/geometry/shaders/plane_vert.glsl +6 -6
- package/es/geometry/shaders/sprite_vert.glsl +7 -9
- package/es/heatmap/models/grid.d.ts +14 -0
- package/es/heatmap/models/grid.js +10 -3
- package/es/heatmap/models/grid3d.d.ts +16 -0
- package/es/heatmap/models/grid3d.js +14 -6
- package/es/heatmap/models/heatmap.d.ts +20 -1
- package/es/heatmap/models/heatmap.js +96 -83
- package/es/heatmap/models/hexagon.d.ts +14 -0
- package/es/heatmap/models/hexagon.js +9 -3
- package/es/heatmap/shaders/grid/grid_vert.glsl +30 -42
- package/es/heatmap/shaders/grid3d/grid_3d_vert.glsl +14 -26
- package/es/heatmap/shaders/heatmap/heatmap_3d_vert.glsl +19 -16
- package/es/heatmap/shaders/heatmap/heatmap_framebuffer_vert.glsl +16 -22
- package/es/heatmap/shaders/heatmap/heatmap_vert.glsl +3 -4
- package/es/heatmap/shaders/hexagon/hexagon_vert.glsl +13 -23
- package/es/image/models/image.d.ts +14 -0
- package/es/image/models/image.js +11 -7
- package/es/image/shaders/image_vert.glsl +7 -6
- package/es/line/models/arc.d.ts +18 -0
- package/es/line/models/arc.js +57 -8
- package/es/line/models/arc_3d.d.ts +18 -0
- package/es/line/models/arc_3d.js +55 -7
- package/es/line/models/flow.d.ts +17 -0
- package/es/line/models/flow.js +35 -7
- package/es/line/models/great_circle.d.ts +17 -0
- package/es/line/models/great_circle.js +34 -6
- package/es/line/models/line.d.ts +17 -0
- package/es/line/models/line.js +17 -8
- package/es/line/models/simple_line.d.ts +14 -0
- package/es/line/models/simple_line.js +12 -47
- package/es/line/models/wall.d.ts +17 -0
- package/es/line/models/wall.js +22 -48
- package/es/line/shaders/arc/line_arc_vert.glsl +44 -52
- package/es/line/shaders/arc3d/line_arc_3d_vert.glsl +15 -20
- package/es/line/shaders/flow/flow_line_vert.glsl +30 -48
- package/es/line/shaders/greatCircle/line_arc_great_circle_vert.glsl +53 -74
- package/es/line/shaders/line/line_vert.glsl +31 -48
- package/es/line/shaders/simple/simpleline_vert.glsl +18 -23
- package/es/line/shaders/wall/wall_vert.glsl +36 -45
- package/es/mask/models/fill.js +2 -1
- package/es/mask/shaders/mask_vert.glsl +2 -7
- package/es/plugins/DataMappingPlugin.d.ts +0 -1
- package/es/plugins/DataMappingPlugin.js +1 -24
- package/es/plugins/PixelPickingPlugin.js +2 -2
- package/es/plugins/RegisterStyleAttributePlugin.d.ts +0 -1
- package/es/plugins/RegisterStyleAttributePlugin.js +3 -25
- package/es/plugins/ShaderUniformPlugin.d.ts +0 -5
- package/es/plugins/ShaderUniformPlugin.js +4 -35
- package/es/point/models/billboard_point.d.ts +14 -0
- package/es/point/models/billboard_point.js +11 -3
- package/es/point/models/earthExtrude.d.ts +16 -0
- package/es/point/models/earthExtrude.js +15 -8
- package/es/point/models/earthFill.d.ts +16 -0
- package/es/point/models/earthFill.js +13 -5
- package/es/point/models/extrude.d.ts +16 -0
- package/es/point/models/extrude.js +19 -12
- package/es/point/models/fill.d.ts +16 -0
- package/es/point/models/fill.js +16 -5
- package/es/point/models/fillImage.d.ts +16 -0
- package/es/point/models/fillImage.js +16 -16
- package/es/point/models/image.d.ts +15 -0
- package/es/point/models/image.js +14 -4
- package/es/point/models/normal.d.ts +14 -0
- package/es/point/models/normal.js +11 -3
- package/es/point/models/radar.d.ts +15 -0
- package/es/point/models/radar.js +13 -4
- package/es/point/models/text.d.ts +16 -0
- package/es/point/models/text.js +18 -11
- package/es/point/shaders/billboard/billboard_point_vert.glsl +10 -13
- package/es/point/shaders/earthExtrude/earthExtrude_vert.glsl +15 -25
- package/es/point/shaders/earthFill/earthFill_vert.glsl +6 -6
- package/es/point/shaders/extrude/extrude_vert.glsl +35 -39
- package/es/point/shaders/fill/fill_vert.glsl +12 -14
- package/es/point/shaders/fillImage/fillImage_vert.glsl +16 -28
- package/es/point/shaders/image/image_vert.glsl +15 -12
- package/es/point/shaders/normal/normal_vert.glsl +7 -10
- package/es/point/shaders/radar/radar_vert.glsl +11 -11
- package/es/point/shaders/text/text_vert.glsl +10 -9
- package/es/polygon/models/extrude.d.ts +16 -0
- package/es/polygon/models/extrude.js +26 -26
- package/es/polygon/models/extrusion.d.ts +16 -0
- package/es/polygon/models/extrusion.js +34 -4
- package/es/polygon/models/fill.d.ts +14 -0
- package/es/polygon/models/fill.js +12 -4
- package/es/polygon/models/ocean.d.ts +14 -0
- package/es/polygon/models/ocean.js +11 -6
- package/es/polygon/models/water.d.ts +14 -0
- package/es/polygon/models/water.js +11 -6
- package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +17 -15
- package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +22 -20
- package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +17 -17
- package/es/polygon/shaders/extrusion/polygon_extrusion_vert.glsl +8 -8
- package/es/polygon/shaders/fill/fill_linear_vert.glsl +7 -6
- package/es/polygon/shaders/fill/fill_vert.glsl +10 -12
- package/es/polygon/shaders/ocean/ocean_vert.glsl +3 -4
- package/es/polygon/shaders/water/polygon_water_vert.glsl +5 -5
- package/es/raster/index.d.ts +1 -1
- package/es/raster/index.js +1 -1
- package/es/raster/models/raster.d.ts +14 -0
- package/es/raster/models/raster.js +13 -3
- package/es/raster/models/rasterRgb.d.ts +14 -0
- package/es/raster/models/rasterRgb.js +12 -3
- package/es/raster/models/rasterTerrainRgb.d.ts +14 -0
- package/es/raster/models/rasterTerrainRgb.js +11 -3
- package/es/raster/shaders/raster/raster_2d_vert.glsl +6 -6
- package/es/raster/shaders/rgb/raster_rgb_vert.glsl +11 -11
- package/es/raster/shaders/terrain/terrain_rgb_vert.glsl +11 -11
- package/es/tile/core/BaseLayer.js +0 -16
- package/es/utils/extrude_polyline.d.ts +0 -15
- package/es/utils/extrude_polyline.js +0 -217
- package/es/wind/models/wind.d.ts +14 -0
- package/es/wind/models/wind.js +9 -1
- package/es/wind/shaders/wind_vert.glsl +6 -5
- package/lib/citybuliding/models/build.d.ts +16 -0
- package/lib/citybuliding/models/build.js +18 -20
- package/lib/citybuliding/shaders/build_frag.glsl +6 -6
- package/lib/citybuliding/shaders/build_vert.glsl +8 -14
- package/lib/core/BaseLayer.d.ts +0 -1
- package/lib/core/BaseLayer.js +9 -19
- package/lib/core/BaseModel.d.ts +15 -2
- package/lib/core/BaseModel.js +96 -62
- package/lib/core/CommonStyleAttribute.d.ts +14 -18
- package/lib/core/CommonStyleAttribute.js +23 -68
- package/lib/core/shape/extrude.js +6 -3
- package/lib/core/triangulation.js +22 -50
- package/lib/core/utils.d.ts +4 -0
- package/lib/core/utils.js +35 -0
- package/lib/earth/models/atmosphere.d.ts +15 -0
- package/lib/earth/models/atmosphere.js +30 -24
- package/lib/earth/models/base.d.ts +15 -0
- package/lib/earth/models/base.js +30 -24
- package/lib/earth/models/bloomsphere.d.ts +15 -0
- package/lib/earth/models/bloomsphere.js +30 -24
- package/lib/earth/shaders/atmosphere/atmosphere_vert.glsl +7 -5
- package/lib/earth/shaders/base/base_vert.glsl +3 -3
- package/lib/earth/shaders/bloomshpere/bloomsphere_vert.glsl +5 -4
- package/lib/geometry/models/billboard.d.ts +15 -0
- package/lib/geometry/models/billboard.js +14 -8
- package/lib/geometry/models/plane.d.ts +14 -0
- package/lib/geometry/models/plane.js +10 -10
- package/lib/geometry/models/sprite.js +3 -9
- package/lib/geometry/shaders/billboard_vert.glsl +28 -25
- package/lib/geometry/shaders/plane_vert.glsl +6 -6
- package/lib/geometry/shaders/sprite_vert.glsl +7 -9
- package/lib/heatmap/models/grid.d.ts +14 -0
- package/lib/heatmap/models/grid.js +10 -3
- package/lib/heatmap/models/grid3d.d.ts +16 -0
- package/lib/heatmap/models/grid3d.js +14 -6
- package/lib/heatmap/models/heatmap.d.ts +20 -1
- package/lib/heatmap/models/heatmap.js +95 -82
- package/lib/heatmap/models/hexagon.d.ts +14 -0
- package/lib/heatmap/models/hexagon.js +9 -3
- package/lib/heatmap/shaders/grid/grid_vert.glsl +30 -42
- package/lib/heatmap/shaders/grid3d/grid_3d_vert.glsl +14 -26
- package/lib/heatmap/shaders/heatmap/heatmap_3d_vert.glsl +19 -16
- package/lib/heatmap/shaders/heatmap/heatmap_framebuffer_vert.glsl +16 -22
- package/lib/heatmap/shaders/heatmap/heatmap_vert.glsl +3 -4
- package/lib/heatmap/shaders/hexagon/hexagon_vert.glsl +13 -23
- package/lib/image/models/image.d.ts +14 -0
- package/lib/image/models/image.js +11 -7
- package/lib/image/shaders/image_vert.glsl +7 -6
- package/lib/line/models/arc.d.ts +18 -0
- package/lib/line/models/arc.js +56 -7
- package/lib/line/models/arc_3d.d.ts +18 -0
- package/lib/line/models/arc_3d.js +55 -7
- package/lib/line/models/flow.d.ts +17 -0
- package/lib/line/models/flow.js +35 -7
- package/lib/line/models/great_circle.d.ts +17 -0
- package/lib/line/models/great_circle.js +33 -5
- package/lib/line/models/line.d.ts +17 -0
- package/lib/line/models/line.js +17 -8
- package/lib/line/models/simple_line.d.ts +14 -0
- package/lib/line/models/simple_line.js +12 -47
- package/lib/line/models/wall.d.ts +17 -0
- package/lib/line/models/wall.js +22 -48
- package/lib/line/shaders/arc/line_arc_vert.glsl +44 -52
- package/lib/line/shaders/arc3d/line_arc_3d_vert.glsl +15 -20
- package/lib/line/shaders/flow/flow_line_vert.glsl +30 -48
- package/lib/line/shaders/greatCircle/line_arc_great_circle_vert.glsl +53 -74
- package/lib/line/shaders/line/line_vert.glsl +31 -48
- package/lib/line/shaders/simple/simpleline_vert.glsl +18 -23
- package/lib/line/shaders/wall/wall_vert.glsl +36 -45
- package/lib/mask/models/fill.js +2 -1
- package/lib/mask/shaders/mask_vert.glsl +2 -7
- package/lib/plugins/DataMappingPlugin.d.ts +0 -1
- package/lib/plugins/DataMappingPlugin.js +0 -23
- package/lib/plugins/PixelPickingPlugin.js +1 -1
- package/lib/plugins/RegisterStyleAttributePlugin.d.ts +0 -1
- package/lib/plugins/RegisterStyleAttributePlugin.js +2 -24
- package/lib/plugins/ShaderUniformPlugin.d.ts +0 -5
- package/lib/plugins/ShaderUniformPlugin.js +4 -35
- package/lib/point/models/billboard_point.d.ts +14 -0
- package/lib/point/models/billboard_point.js +11 -3
- package/lib/point/models/earthExtrude.d.ts +16 -0
- package/lib/point/models/earthExtrude.js +14 -7
- package/lib/point/models/earthFill.d.ts +16 -0
- package/lib/point/models/earthFill.js +13 -5
- package/lib/point/models/extrude.d.ts +16 -0
- package/lib/point/models/extrude.js +18 -11
- package/lib/point/models/fill.d.ts +16 -0
- package/lib/point/models/fill.js +16 -5
- package/lib/point/models/fillImage.d.ts +16 -0
- package/lib/point/models/fillImage.js +16 -16
- package/lib/point/models/image.d.ts +15 -0
- package/lib/point/models/image.js +14 -4
- package/lib/point/models/normal.d.ts +14 -0
- package/lib/point/models/normal.js +11 -3
- package/lib/point/models/radar.d.ts +15 -0
- package/lib/point/models/radar.js +13 -4
- package/lib/point/models/text.d.ts +16 -0
- package/lib/point/models/text.js +18 -11
- package/lib/point/shaders/billboard/billboard_point_vert.glsl +10 -13
- package/lib/point/shaders/earthExtrude/earthExtrude_vert.glsl +15 -25
- package/lib/point/shaders/earthFill/earthFill_vert.glsl +6 -6
- package/lib/point/shaders/extrude/extrude_vert.glsl +35 -39
- package/lib/point/shaders/fill/fill_vert.glsl +12 -14
- package/lib/point/shaders/fillImage/fillImage_vert.glsl +16 -28
- package/lib/point/shaders/image/image_vert.glsl +15 -12
- package/lib/point/shaders/normal/normal_vert.glsl +7 -10
- package/lib/point/shaders/radar/radar_vert.glsl +11 -11
- package/lib/point/shaders/text/text_vert.glsl +10 -9
- package/lib/polygon/models/extrude.d.ts +16 -0
- package/lib/polygon/models/extrude.js +25 -25
- package/lib/polygon/models/extrusion.d.ts +16 -0
- package/lib/polygon/models/extrusion.js +34 -4
- package/lib/polygon/models/fill.d.ts +14 -0
- package/lib/polygon/models/fill.js +12 -4
- package/lib/polygon/models/ocean.d.ts +14 -0
- package/lib/polygon/models/ocean.js +11 -6
- package/lib/polygon/models/water.d.ts +14 -0
- package/lib/polygon/models/water.js +11 -6
- package/lib/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +17 -15
- package/lib/polygon/shaders/extrude/polygon_extrude_vert.glsl +22 -20
- package/lib/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +17 -17
- package/lib/polygon/shaders/extrusion/polygon_extrusion_vert.glsl +8 -8
- package/lib/polygon/shaders/fill/fill_linear_vert.glsl +7 -6
- package/lib/polygon/shaders/fill/fill_vert.glsl +10 -12
- package/lib/polygon/shaders/ocean/ocean_vert.glsl +3 -4
- package/lib/polygon/shaders/water/polygon_water_vert.glsl +5 -5
- package/lib/raster/index.d.ts +1 -1
- package/lib/raster/index.js +2 -2
- package/lib/raster/models/raster.d.ts +14 -0
- package/lib/raster/models/raster.js +13 -3
- package/lib/raster/models/rasterRgb.d.ts +14 -0
- package/lib/raster/models/rasterRgb.js +12 -3
- package/lib/raster/models/rasterTerrainRgb.d.ts +14 -0
- package/lib/raster/models/rasterTerrainRgb.js +11 -3
- package/lib/raster/shaders/raster/raster_2d_vert.glsl +6 -6
- package/lib/raster/shaders/rgb/raster_rgb_vert.glsl +11 -11
- package/lib/raster/shaders/terrain/terrain_rgb_vert.glsl +11 -11
- package/lib/tile/core/BaseLayer.js +0 -16
- package/lib/utils/extrude_polyline.d.ts +0 -15
- package/lib/utils/extrude_polyline.js +0 -217
- package/lib/wind/models/wind.d.ts +14 -0
- package/lib/wind/models/wind.js +9 -1
- package/lib/wind/shaders/wind_vert.glsl +6 -5
- package/package.json +6 -6
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@@ -9,13 +9,18 @@ var _asyncToGenerator2 = _interopRequireDefault(require("@babel/runtime/helpers/
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var _l7Core = require("@antv/l7-core");
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var _l7Utils = require("@antv/l7-utils");
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var _BaseModel = _interopRequireDefault(require("../../core/BaseModel"));
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var _CommonStyleAttribute = require("../../core/CommonStyleAttribute");
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var _triangulation = require("../../core/triangulation");
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/* babel-plugin-inline-import '../shaders/simple/simpleline_frag.glsl' */
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const simple_line_frag = "\nlayout(std140) uniform commonUniorm {\n vec4 u_sourceColor;\n vec4 u_targetColor;\n vec4 u_dash_array;\n float u_vertexScale: 1.0;\n float u_linearColor: 0;\n};\nin float v_distanceScale;\nin vec4 v_color;\n//dash\nin vec4 v_dash_array;\n\nout vec4 outputColor;\nvoid main() {\n if(u_dash_array!=vec4(0.0)){\n float dashLength = mod(v_distanceScale, v_dash_array.x + v_dash_array.y + v_dash_array.z + v_dash_array.w);\n if(!(dashLength < v_dash_array.x || (dashLength > (v_dash_array.x + v_dash_array.y) && dashLength < v_dash_array.x + v_dash_array.y + v_dash_array.z))) {\n // \u865A\u7EBF\u90E8\u5206\n discard;\n };\n }\n if(u_linearColor==1.0){\n outputColor = mix(u_sourceColor, u_targetColor, v_distanceScale);\n outputColor.a *= v_color.a; // \u5168\u5C40\u900F\u660E\u5EA6\n }\n else{\n outputColor = v_color;\n }\n}\n";
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/* babel-plugin-inline-import '../shaders/simple/simpleline_vert.glsl' */
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const simple_line_vert = "layout(location =
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const simple_line_vert = "layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;\nlayout(location = ATTRIBUTE_LOCATION_POSITION_64LOW) in vec2 a_Position64Low;\nlayout(location = ATTRIBUTE_LOCATION_COLOR) in vec4 a_Color;\nlayout(location = ATTRIBUTE_LOCATION_SIZE) in vec4 a_SizeDistanceAndTotalDistance;\n\nlayout(std140) uniform commonUniorm {\n vec4 u_sourceColor;\n vec4 u_targetColor;\n vec4 u_dash_array;\n float u_vertexScale: 1.0;\n float u_linearColor: 0;\n};\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nout vec4 v_color;\nout float v_distanceScale;\nout vec4 v_dash_array;\n\nvoid main() {\n //dash\u8F93\u51FA\n v_dash_array = pow(2.0, 20.0 - u_Zoom) * u_dash_array / a_SizeDistanceAndTotalDistance.a;\n\n v_color = a_Color;\n v_distanceScale = a_SizeDistanceAndTotalDistance.b / a_SizeDistanceAndTotalDistance.a;\n v_color.a = v_color.a * opacity;\n vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0), a_Position64Low);\n\n float h = float(a_Position.z) * u_vertexScale; // \u7EBF\u9876\u70B9\u7684\u9AD8\u5EA6 - \u517C\u5BB9\u4E0D\u5B58\u5728\u7B2C\u4E09\u4E2A\u6570\u503C\u7684\u60C5\u51B5\n\n float lineHeight = a_SizeDistanceAndTotalDistance.y;\n // \u517C\u5BB9 mapbox \u5728\u7EBF\u9AD8\u5EA6\u4E0A\u7684\u6548\u679C\u8868\u73B0\u57FA\u672C\u4E00\u81F4\n if (\n u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT ||\n u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET\n ) {\n // \u4FDD\u6301\u9AD8\u5EA6\u76F8\u5BF9\u4E0D\u53D8\n h *= 2.0 / pow(2.0, 20.0 - u_Zoom);\n }\n\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy, lineHeight + h, 1.0));\n gl_PointSize = 10.0;\n\n}\n";
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class SimpleLineModel extends _BaseModel.default {
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get attributeLocation() {
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return Object.assign(super.attributeLocation, {
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MAX: super.attributeLocation.MAX,
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SIZE: 9
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});
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}
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getCommonUniformsInfo() {
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const {
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sourceColor,
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@@ -79,6 +84,7 @@ class SimpleLineModel extends _BaseModel.default {
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vertexShader: vert,
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fragmentShader: frag,
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triangulation: _triangulation.SimpleLineTriangulation,
|
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defines: _this2.getDefines(),
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inject: _this2.getInject(),
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primitive: _l7Core.gl.LINES,
|
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|
depth: {
|
|
@@ -90,57 +96,16 @@ class SimpleLineModel extends _BaseModel.default {
|
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})();
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97
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}
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registerBuiltinAttributes() {
|
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//
|
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// name: 'a_Distance',
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// shaderLocation: 14,
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// });
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// this.styleAttributeService.registerStyleAttribute({
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// name: 'total_distance',
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// type: AttributeType.Attribute,
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// descriptor: {
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// name: 'a_Total_Distance',
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// shaderLocation: 13,//枚举不够了,先固定写值吧,在shader中location也成一致的并且不与其他的重复就行了
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// buffer: {
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// return [vertex[5]];
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// },
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// },
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-
// });
|
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99
|
+
// 注册 Position 属性 64 位地位部分,经纬度数据开启双精度,避免大于 20层级以上出现数据偏移
|
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this.registerPosition64LowAttribute();
|
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+
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//size.x,size,y,distance,totalDistance
|
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this.styleAttributeService.registerStyleAttribute({
|
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name: 'sizeDistanceAndTotalDistance',
|
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type: _l7Core.AttributeType.Attribute,
|
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descriptor: {
|
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name: 'a_SizeDistanceAndTotalDistance',
|
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-
shaderLocation:
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+
shaderLocation: this.attributeLocation.SIZE,
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buffer: {
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usage: _l7Core.gl.STATIC_DRAW,
|
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data: [],
|
|
@@ -1,6 +1,23 @@
|
|
|
1
1
|
import type { IModel, ITexture2D } from '@antv/l7-core';
|
|
2
2
|
import BaseModel from '../../core/BaseModel';
|
|
3
3
|
export default class LineWallModel extends BaseModel {
|
|
4
|
+
protected get attributeLocation(): {
|
|
5
|
+
readonly POSITION: 0;
|
|
6
|
+
readonly POSITION_64LOW: 1;
|
|
7
|
+
readonly COLOR: 2;
|
|
8
|
+
readonly PICKING_COLOR: 3;
|
|
9
|
+
readonly STROKE: 4;
|
|
10
|
+
readonly OPACITY: 5;
|
|
11
|
+
readonly OFFSETS: 6;
|
|
12
|
+
readonly ROTATION: 7;
|
|
13
|
+
readonly MAX: 8;
|
|
14
|
+
} & Record<string, number> & {
|
|
15
|
+
MAX: 8;
|
|
16
|
+
SIZE: number;
|
|
17
|
+
NORMAL: number;
|
|
18
|
+
UV: number;
|
|
19
|
+
DISTANCE_MITER_TOTAL: number;
|
|
20
|
+
};
|
|
4
21
|
protected texture: ITexture2D;
|
|
5
22
|
protected getCommonUniformsInfo(): {
|
|
6
23
|
uniformsArray: number[];
|
package/lib/line/models/wall.js
CHANGED
|
@@ -10,12 +10,11 @@ var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/de
|
|
|
10
10
|
var _l7Core = require("@antv/l7-core");
|
|
11
11
|
var _l7Utils = require("@antv/l7-utils");
|
|
12
12
|
var _BaseModel = _interopRequireDefault(require("../../core/BaseModel"));
|
|
13
|
-
var _CommonStyleAttribute = require("../../core/CommonStyleAttribute");
|
|
14
13
|
var _triangulation = require("../../core/triangulation");
|
|
15
14
|
/* babel-plugin-inline-import '../shaders/wall/wall_frag.glsl' */
|
|
16
15
|
const line_frag = "#define Animate 0.0\n#define LineTexture 1.0\n\n// line texture\n\nuniform sampler2D u_texture;\nlayout(std140) uniform commonUniorm {\n vec4 u_animate: [ 1., 2., 1.0, 0.2 ];\n vec4 u_sourceColor;\n vec4 u_targetColor;\n vec2 u_textSize;\n float u_icon_step: 100;\n float u_heightfixed;\n float u_linearColor: 0;\n float u_line_texture;\n float u_textureBlend;\n float u_iconStepCount;\n float u_time;\n};\nin vec2 v_iconMapUV;\nin float v_blur;\nin float v_radio;\nin vec4 v_color;\nin vec4 v_dataset;\n\nout vec4 outputColor;\n#pragma include \"picking\"\n\nvoid main() {\n float animateSpeed = 0.0; // \u8FD0\u52A8\u901F\u5EA6\n float d_distance_ratio = v_dataset.r; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n float v = v_dataset.a;\n\n if(u_linearColor == 1.0) { // \u4F7F\u7528\u6E10\u53D8\u989C\u8272\n outputColor = mix(u_sourceColor, u_targetColor, v);\n } else { // \u4F7F\u7528 color \u65B9\u6CD5\u4F20\u5165\u7684\u989C\u8272\n outputColor = v_color;\n }\n\n outputColor.a *= v_color.a; // \u5168\u5C40\u900F\u660E\u5EA6\n if(u_animate.x == Animate) {\n animateSpeed = u_time / u_animate.y;\n float alpha =1.0 - fract( mod(1.0- d_distance_ratio, u_animate.z)* (1.0/ u_animate.z) + animateSpeed);\n alpha = (alpha + u_animate.w -1.0) / u_animate.w;\n alpha = smoothstep(0., 1., alpha);\n outputColor.a *= alpha;\n }\n\n if(u_line_texture == LineTexture) { // while load texture\n float aDistance = v_dataset.g; // \u5F53\u524D\u9876\u70B9\u7684\u8DDD\u79BB\n float d_texPixelLen = v_dataset.b; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n float u = fract(mod(aDistance, d_texPixelLen)/d_texPixelLen - animateSpeed);\n float v = v_dataset.a; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n // \u8BA1\u7B97\u7EB9\u7406\u95F4\u9694 start\n float flag = 0.0;\n if(u > 1.0/u_iconStepCount) {\n flag = 1.0;\n }\n u = fract(u*u_iconStepCount);\n // \u8BA1\u7B97\u7EB9\u7406\u95F4\u9694 end\n\n vec2 uv= v_iconMapUV / u_textSize + vec2(u, v) / u_textSize * 64.;\n vec4 pattern = texture(SAMPLER_2D(u_texture), uv);\n\n // Tip: \u5224\u65AD\u7EB9\u7406\u95F4\u9694\n if(flag > 0.0) {\n pattern = vec4(0.0);\n }\n\n if(u_textureBlend == 0.0) { // normal\n pattern.a = 0.0;\n outputColor = filterColor(outputColor + pattern);\n } else { // replace\n pattern.a *= v_color.a;\n if(outputColor.a <= 0.0) {\n pattern.a = 0.0;\n }\n outputColor = filterColor(pattern);\n }\n }\n \n\n // blur - AA\n if(v < v_blur) {\n outputColor.a = mix(0.0, outputColor.a, v/v_blur);\n } else if(v > 1.0 - v_blur) {\n outputColor.a = mix(outputColor.a, 0.0, (v - (1.0 - v_blur))/v_blur);\n }\n\n outputColor = filterColor(outputColor);\n}\n";
|
|
17
16
|
/* babel-plugin-inline-import '../shaders/wall/wall_vert.glsl' */
|
|
18
|
-
const line_vert = "#define Animate 0.0\nlayout(location =
|
|
17
|
+
const line_vert = "#define Animate 0.0\nlayout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;\nlayout(location = ATTRIBUTE_LOCATION_POSITION_64LOW) in vec2 a_Position64Low;\nlayout(location = ATTRIBUTE_LOCATION_COLOR) in vec4 a_Color;\nlayout(location = ATTRIBUTE_LOCATION_SIZE) in vec2 a_Size;\nlayout(location = ATTRIBUTE_LOCATION_NORMAL) in vec3 a_Normal;\nlayout(location = ATTRIBUTE_LOCATION_UV) in vec2 a_iconMapUV;\nlayout(location = ATTRIBUTE_LOCATION_DISTANCE_MITER_TOTAL) in vec3 a_Distance_Total_Miter;\n\nlayout(std140) uniform commonUniorm {\n vec4 u_animate: [ 1., 2., 1.0, 0.2 ];\n vec4 u_sourceColor;\n vec4 u_targetColor;\n vec2 u_textSize;\n float u_icon_step: 100;\n float u_heightfixed;\n float u_linearColor: 0;\n float u_line_texture;\n float u_textureBlend;\n float u_iconStepCount;\n float u_time;\n};\n\n#pragma include \"projection\"\n#pragma include \"light\"\n#pragma include \"picking\"\n\n// texV \u7EBF\u56FE\u5C42 - \u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\uFF08\u7EBF\u7684\u5BBD\u5EA6\u65B9\u5411\uFF09\nout vec2 v_iconMapUV;\nout vec4 v_color;\nout float v_blur;\nout float v_radio;\nout vec4 v_dataset;\n\nvoid main() {\n float a_Distance = a_Distance_Total_Miter.x;\n float a_Miter = a_Distance_Total_Miter.y;\n float a_Total_Distance = a_Distance_Total_Miter.z;\n\n float d_distance_ratio; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n float d_texPixelLen; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n\n v_iconMapUV = a_iconMapUV;\n if (u_heightfixed < 1.0) {\n // \u9AD8\u5EA6\u968F zoom \u8C03\u6574\n d_texPixelLen = project_pixel(u_icon_step);\n } else {\n d_texPixelLen = u_icon_step;\n }\n\n if (u_animate.x == Animate || u_linearColor == 1.0) {\n d_distance_ratio = a_Distance / a_Total_Distance;\n }\n\n float miter = (a_Miter + 1.0) / 2.0;\n // \u8BBE\u7F6E\u6570\u636E\u96C6\u7684\u53C2\u6570\n v_dataset[0] = d_distance_ratio; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n v_dataset[1] = a_Distance; // \u5F53\u524D\u9876\u70B9\u7684\u8DDD\u79BB\n v_dataset[2] = d_texPixelLen; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n v_dataset[3] = miter; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C 0 - 1\n\n vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0), a_Position64Low);\n\n float originSize = a_Size.x; // \u56FA\u5B9A\u9AD8\u5EA6\n if (u_heightfixed < 1.0) {\n originSize = project_float_meter(a_Size.x); // \u9AD8\u5EA6\u968F zoom \u8C03\u6574\n }\n\n float wallHeight = originSize * miter;\n float lightWeight = calc_lighting(vec4(project_pos.xy, wallHeight, 1.0));\n\n v_blur = min(project_float_pixel(2.0) / originSize, 0.05);\n v_color = vec4(a_Color.rgb * lightWeight, a_Color.w * opacity);\n\n // \u517C\u5BB9 mapbox \u5728\u7EBF\u9AD8\u5EA6\u4E0A\u7684\u6548\u679C\u8868\u73B0\u57FA\u672C\u4E00\u81F4\n if (\n u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT ||\n u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET\n ) {\n // mapbox\n // \u4FDD\u6301\u9AD8\u5EA6\u76F8\u5BF9\u4E0D\u53D8\n float mapboxZoomScale = 4.0 / pow(2.0, 21.0 - u_Zoom);\n if (u_heightfixed > 0.0) {\n wallHeight *= mapboxZoomScale;\n }\n }\n\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy, wallHeight, 1.0));\n\n setPickingColor(a_PickingColor);\n}\n";
|
|
19
18
|
class LineWallModel extends _BaseModel.default {
|
|
20
19
|
constructor(...args) {
|
|
21
20
|
super(...args);
|
|
@@ -42,6 +41,15 @@ class LineWallModel extends _BaseModel.default {
|
|
|
42
41
|
this.textures = [this.texture];
|
|
43
42
|
});
|
|
44
43
|
}
|
|
44
|
+
get attributeLocation() {
|
|
45
|
+
return Object.assign(super.attributeLocation, {
|
|
46
|
+
MAX: super.attributeLocation.MAX,
|
|
47
|
+
SIZE: 9,
|
|
48
|
+
NORMAL: 12,
|
|
49
|
+
UV: 13,
|
|
50
|
+
DISTANCE_MITER_TOTAL: 15
|
|
51
|
+
});
|
|
52
|
+
}
|
|
45
53
|
getCommonUniformsInfo() {
|
|
46
54
|
const {
|
|
47
55
|
sourceColor,
|
|
@@ -117,6 +125,7 @@ class LineWallModel extends _BaseModel.default {
|
|
|
117
125
|
vertexShader: line_vert,
|
|
118
126
|
fragmentShader: line_frag,
|
|
119
127
|
triangulation: _triangulation.LineTriangulation,
|
|
128
|
+
defines: _this2.getDefines(),
|
|
120
129
|
inject: _this2.getInject(),
|
|
121
130
|
depth: {
|
|
122
131
|
enable: false
|
|
@@ -127,48 +136,14 @@ class LineWallModel extends _BaseModel.default {
|
|
|
127
136
|
})();
|
|
128
137
|
}
|
|
129
138
|
registerBuiltinAttributes() {
|
|
130
|
-
|
|
131
|
-
|
|
132
|
-
type: _l7Core.AttributeType.Attribute,
|
|
133
|
-
descriptor: {
|
|
134
|
-
name: 'a_Distance',
|
|
135
|
-
shaderLocation: 15,
|
|
136
|
-
buffer: {
|
|
137
|
-
// give the WebGL driver a hint that this buffer may change
|
|
138
|
-
usage: _l7Core.gl.STATIC_DRAW,
|
|
139
|
-
data: [],
|
|
140
|
-
type: _l7Core.gl.FLOAT
|
|
141
|
-
},
|
|
142
|
-
size: 1,
|
|
143
|
-
update: (feature, featureIdx, vertex) => {
|
|
144
|
-
return [vertex[3]];
|
|
145
|
-
}
|
|
146
|
-
}
|
|
147
|
-
});
|
|
148
|
-
this.styleAttributeService.registerStyleAttribute({
|
|
149
|
-
name: 'total_distance',
|
|
150
|
-
type: _l7Core.AttributeType.Attribute,
|
|
151
|
-
descriptor: {
|
|
152
|
-
name: 'a_Total_Distance',
|
|
153
|
-
shaderLocation: 11,
|
|
154
|
-
buffer: {
|
|
155
|
-
// give the WebGL driver a hint that this buffer may change
|
|
156
|
-
usage: _l7Core.gl.STATIC_DRAW,
|
|
157
|
-
data: [],
|
|
158
|
-
type: _l7Core.gl.FLOAT
|
|
159
|
-
},
|
|
160
|
-
size: 1,
|
|
161
|
-
update: (feature, featureIdx, vertex) => {
|
|
162
|
-
return [vertex[5]];
|
|
163
|
-
}
|
|
164
|
-
}
|
|
165
|
-
});
|
|
139
|
+
// 注册 Position 属性 64 位地位部分,经纬度数据开启双精度,避免大于 20层级以上出现数据偏移
|
|
140
|
+
this.registerPosition64LowAttribute();
|
|
166
141
|
this.styleAttributeService.registerStyleAttribute({
|
|
167
142
|
name: 'size',
|
|
168
143
|
type: _l7Core.AttributeType.Attribute,
|
|
169
144
|
descriptor: {
|
|
170
145
|
name: 'a_Size',
|
|
171
|
-
shaderLocation:
|
|
146
|
+
shaderLocation: this.attributeLocation.SIZE,
|
|
172
147
|
buffer: {
|
|
173
148
|
// give the WebGL driver a hint that this buffer may change
|
|
174
149
|
usage: _l7Core.gl.DYNAMIC_DRAW,
|
|
@@ -184,14 +159,12 @@ class LineWallModel extends _BaseModel.default {
|
|
|
184
159
|
}
|
|
185
160
|
}
|
|
186
161
|
});
|
|
187
|
-
|
|
188
|
-
// point layer size;
|
|
189
162
|
this.styleAttributeService.registerStyleAttribute({
|
|
190
163
|
name: 'normal',
|
|
191
164
|
type: _l7Core.AttributeType.Attribute,
|
|
192
165
|
descriptor: {
|
|
193
166
|
name: 'a_Normal',
|
|
194
|
-
shaderLocation:
|
|
167
|
+
shaderLocation: this.attributeLocation.NORMAL,
|
|
195
168
|
buffer: {
|
|
196
169
|
// give the WebGL driver a hint that this buffer may change
|
|
197
170
|
usage: _l7Core.gl.STATIC_DRAW,
|
|
@@ -206,20 +179,21 @@ class LineWallModel extends _BaseModel.default {
|
|
|
206
179
|
}
|
|
207
180
|
});
|
|
208
181
|
this.styleAttributeService.registerStyleAttribute({
|
|
209
|
-
name: '
|
|
182
|
+
name: 'distanceAndTotalAndMiter',
|
|
210
183
|
type: _l7Core.AttributeType.Attribute,
|
|
211
184
|
descriptor: {
|
|
212
|
-
name: '
|
|
213
|
-
shaderLocation:
|
|
185
|
+
name: 'a_Distance_Total_Miter',
|
|
186
|
+
shaderLocation: this.attributeLocation.DISTANCE_MITER_TOTAL,
|
|
214
187
|
buffer: {
|
|
215
188
|
// give the WebGL driver a hint that this buffer may change
|
|
216
189
|
usage: _l7Core.gl.STATIC_DRAW,
|
|
217
190
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data: [],
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type: _l7Core.gl.FLOAT
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},
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size:
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size: 3,
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update: (feature, featureIdx, vertex) => {
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+
// [distance, miter, total_distance]
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return [vertex[3], vertex[4], vertex[5]];
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}
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}
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});
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@@ -228,7 +202,7 @@ class LineWallModel extends _BaseModel.default {
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type: _l7Core.AttributeType.Attribute,
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descriptor: {
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name: 'a_iconMapUV',
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shaderLocation:
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+
shaderLocation: this.attributeLocation.UV,
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buffer: {
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// give the WebGL driver a hint that this buffer may change
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usage: _l7Core.gl.DYNAMIC_DRAW,
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@@ -1,10 +1,12 @@
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1
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#define Animate 0.0
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-
#define LineTexture 1.0
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-
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layout(location =
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layout(location =
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layout(location =
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layout(location =
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1
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+
#define Animate (0.0)
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#define LineTexture (1.0)
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+
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layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;
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+
layout(location = ATTRIBUTE_LOCATION_COLOR) in vec4 a_Color;
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+
layout(location = ATTRIBUTE_LOCATION_SIZE) in float a_Size;
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+
layout(location = ATTRIBUTE_LOCATION_INSTANCE) in vec4 a_Instance;
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+
layout(location = ATTRIBUTE_LOCATION_INSTANCE_64LOW) in vec4 a_Instance64Low;
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+
layout(location = ATTRIBUTE_LOCATION_UV) in vec2 a_iconMapUV;
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layout(std140) uniform commonUniorm {
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vec4 u_animate: [ 1., 2., 1.0, 0.2 ];
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@@ -22,6 +24,7 @@ layout(std140) uniform commonUniorm {
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float u_time;
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float u_linearColor: 0.0;
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};
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+
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out vec4 v_color;
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out vec2 v_iconMapUV;
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out vec4 v_lineData;
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@@ -29,13 +32,12 @@ out vec4 v_lineData;
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out vec4 v_dash_array;
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out float v_distance_ratio;
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-
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#pragma include "projection"
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#pragma include "project"
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#pragma include "picking"
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float bezier3(vec3 arr, float t) {
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-
float ut = 1. - t;
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+
float ut = 1.0 - t;
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return (arr.x * ut + arr.y * t) * ut + (arr.y * ut + arr.z * t) * t;
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}
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vec2 midPoint(vec2 source, vec2 target, float arcThetaOffset) {
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@@ -45,10 +47,12 @@ vec2 midPoint(vec2 source, vec2 target, float arcThetaOffset) {
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45
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float thetaOffset = arcThetaOffset;
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float r2 = r / 2.0 / cos(thetaOffset);
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float theta2 = theta + thetaOffset;
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-
vec2 mid = vec2(r2*cos(theta2) + source.x, r2*sin(theta2) + source.y);
|
|
49
|
-
if(u_lineDir == 1.0) {
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+
vec2 mid = vec2(r2 * cos(theta2) + source.x, r2 * sin(theta2) + source.y);
|
|
51
|
+
if (u_lineDir == 1.0) {
|
|
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+
// 正向
|
|
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return mid;
|
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|
-
} else {
|
|
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+
} else {
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+
// 逆向
|
|
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56
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// (mid + vmin)/2 = (s + t)/2
|
|
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vec2 vmid = source + target - mid;
|
|
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return vmid;
|
|
@@ -56,23 +60,23 @@ vec2 midPoint(vec2 source, vec2 target, float arcThetaOffset) {
|
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56
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// return mid;
|
|
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}
|
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62
|
float getSegmentRatio(float index) {
|
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-
|
|
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-
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-
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-
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+
// dash: index / (segmentNumber - 1.);
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64
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+
// normal: smoothstep(0.0, 1.0, index / (segmentNumber - 1.));
|
|
65
|
+
return smoothstep(0.0, 1.0, index / (segmentNumber - 1.0));
|
|
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+
// return index / (segmentNumber - 1.);
|
|
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67
|
}
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|
64
|
-
vec2 interpolate
|
|
68
|
+
vec2 interpolate(vec2 source, vec2 target, float t, float arcThetaOffset) {
|
|
65
69
|
// if the angularDist is PI, linear interpolation is applied. otherwise, use spherical interpolation
|
|
66
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|
vec2 mid = midPoint(source, target, arcThetaOffset);
|
|
67
71
|
vec3 x = vec3(source.x, mid.x, target.x);
|
|
68
72
|
vec3 y = vec3(source.y, mid.y, target.y);
|
|
69
|
-
return vec2(bezier3(x
|
|
73
|
+
return vec2(bezier3(x, t), bezier3(y, t));
|
|
70
74
|
}
|
|
71
75
|
vec2 getExtrusionOffset(vec2 line_clipspace, float offset_direction) {
|
|
72
76
|
// normalized direction of the line
|
|
73
77
|
vec2 dir_screenspace = normalize(line_clipspace);
|
|
74
78
|
// rotate by 90 degrees
|
|
75
|
-
|
|
79
|
+
dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);
|
|
76
80
|
vec2 offset = dir_screenspace * offset_direction * setPickingSize(a_Size) / 2.0;
|
|
77
81
|
return offset;
|
|
78
82
|
}
|
|
@@ -81,43 +85,34 @@ vec2 getNormal(vec2 line_clipspace, float offset_direction) {
|
|
|
81
85
|
vec2 dir_screenspace = normalize(line_clipspace);
|
|
82
86
|
// rotate by 90 degrees
|
|
83
87
|
dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);
|
|
84
|
-
return
|
|
88
|
+
return dir_screenspace.xy * sign(offset_direction);
|
|
85
89
|
}
|
|
86
90
|
|
|
87
91
|
void main() {
|
|
88
92
|
//vs中计算渐变色
|
|
89
|
-
if(u_linearColor==1.0){
|
|
93
|
+
if (u_linearColor == 1.0) {
|
|
90
94
|
float d_segmentIndex = a_Position.x + 1.0; // 当前顶点在弧线中所处的分段位置
|
|
91
|
-
v_color = mix(u_sourceColor, u_targetColor, d_segmentIndex/segmentNumber);
|
|
92
|
-
}
|
|
93
|
-
else{
|
|
95
|
+
v_color = mix(u_sourceColor, u_targetColor, d_segmentIndex / segmentNumber);
|
|
96
|
+
} else {
|
|
94
97
|
v_color = a_Color;
|
|
95
98
|
}
|
|
96
99
|
v_color.a = v_color.a * opacity;
|
|
97
100
|
|
|
98
|
-
vec2
|
|
99
|
-
vec2
|
|
100
|
-
|
|
101
|
-
|
|
101
|
+
vec2 source_world = a_Instance.rg; // 起始点
|
|
102
|
+
vec2 target_world = a_Instance.ba; // 终点
|
|
102
103
|
|
|
103
104
|
float segmentIndex = a_Position.x;
|
|
104
105
|
float segmentRatio = getSegmentRatio(segmentIndex);
|
|
105
106
|
|
|
106
|
-
|
|
107
|
-
|
|
108
|
-
vec2 t = target;
|
|
109
|
-
if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
|
|
110
|
-
s = unProjCustomCoord(source);
|
|
111
|
-
t = unProjCustomCoord(target);
|
|
112
|
-
}
|
|
113
|
-
float total_Distance = pixelDistance(s, t) / 2.0 * PI;
|
|
107
|
+
// 计算 dashArray 和 distanceRatio 输出到片元
|
|
108
|
+
float total_Distance = pixelDistance(source_world, target_world) / 2.0 * PI;
|
|
114
109
|
v_dash_array = pow(2.0, 20.0 - u_Zoom) * u_dash_array / total_Distance;
|
|
115
110
|
v_distance_ratio = segmentIndex / segmentNumber;
|
|
116
111
|
|
|
117
112
|
float indexDir = mix(-1.0, 1.0, step(segmentIndex, 0.0));
|
|
118
113
|
float nextSegmentRatio = getSegmentRatio(segmentIndex + indexDir);
|
|
119
114
|
float d_distance_ratio;
|
|
120
|
-
|
|
115
|
+
|
|
121
116
|
if(u_animate.x == Animate) {
|
|
122
117
|
d_distance_ratio = segmentIndex / segmentNumber;
|
|
123
118
|
if(u_lineDir != 1.0) {
|
|
@@ -127,38 +122,35 @@ void main() {
|
|
|
127
122
|
|
|
128
123
|
v_lineData.b = d_distance_ratio;
|
|
129
124
|
|
|
130
|
-
vec4
|
|
131
|
-
vec4
|
|
125
|
+
vec4 source = project_position(vec4(source_world, 0, 1.), a_Instance64Low.xy);
|
|
126
|
+
vec4 target = project_position(vec4(target_world, 0, 1.), a_Instance64Low.zw);
|
|
132
127
|
|
|
133
|
-
|
|
134
|
-
vec2
|
|
128
|
+
vec2 currPos = interpolate(source.xy, target.xy, segmentRatio, thetaOffset);
|
|
129
|
+
vec2 nextPos = interpolate(source.xy, target.xy, nextSegmentRatio, thetaOffset);
|
|
135
130
|
|
|
131
|
+
vec2 offset = project_pixel(
|
|
132
|
+
getExtrusionOffset((nextPos.xy - currPos.xy) * indexDir, a_Position.y)
|
|
133
|
+
);
|
|
136
134
|
|
|
137
135
|
float d_segmentIndex = a_Position.x + 1.0; // 当前顶点在弧线中所处的分段位置
|
|
138
136
|
v_lineData.r = d_segmentIndex;
|
|
139
137
|
|
|
140
138
|
if(LineTexture == u_line_texture) { // 开启贴图模式
|
|
141
|
-
|
|
142
139
|
float arcDistrance = length(source - target); // 起始点和终点的距离
|
|
143
|
-
|
|
144
|
-
|
|
145
|
-
}
|
|
146
|
-
if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) { // mapbox
|
|
147
|
-
// arcDistrance *= 8.0;
|
|
148
|
-
arcDistrance = project_pixel_allmap(arcDistrance);
|
|
149
|
-
}
|
|
140
|
+
arcDistrance = project_pixel(arcDistrance);
|
|
141
|
+
|
|
150
142
|
v_iconMapUV = a_iconMapUV;
|
|
151
143
|
|
|
152
144
|
float pixelLen = project_pixel_texture(u_icon_step); // 贴图沿弧线方向的长度 - 随地图缩放改变
|
|
153
|
-
float texCount = floor(arcDistrance/pixelLen); // 贴图在弧线上重复的数量
|
|
145
|
+
float texCount = floor(arcDistrance / pixelLen); // 贴图在弧线上重复的数量
|
|
154
146
|
v_lineData.g = texCount;
|
|
155
147
|
|
|
156
148
|
float lineOffsetWidth = length(offset + offset * sign(a_Position.y)); // 线横向偏移的距离
|
|
157
149
|
float linePixelSize = project_pixel(a_Size); // 定点位置偏移
|
|
158
|
-
v_lineData.a = lineOffsetWidth/linePixelSize; // 线图层贴图部分的 v 坐标值
|
|
150
|
+
v_lineData.a = lineOffsetWidth / linePixelSize; // 线图层贴图部分的 v 坐标值
|
|
159
151
|
}
|
|
160
152
|
|
|
161
|
-
gl_Position =
|
|
153
|
+
gl_Position = project_common_position_to_clipspace(vec4(currPos.xy + offset, 0, 1.0));
|
|
162
154
|
|
|
163
155
|
setPickingColor(a_PickingColor);
|
|
164
156
|
}
|
|
@@ -2,11 +2,13 @@
|
|
|
2
2
|
#define LineTypeDash 1.0
|
|
3
3
|
#define Animate 0.0
|
|
4
4
|
#define LineTexture 1.0
|
|
5
|
-
|
|
6
|
-
layout(location =
|
|
7
|
-
layout(location =
|
|
8
|
-
layout(location =
|
|
9
|
-
layout(location =
|
|
5
|
+
|
|
6
|
+
layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;
|
|
7
|
+
layout(location = ATTRIBUTE_LOCATION_COLOR) in vec4 a_Color;
|
|
8
|
+
layout(location = ATTRIBUTE_LOCATION_SIZE) in float a_Size;
|
|
9
|
+
layout(location = ATTRIBUTE_LOCATION_INSTANCE) in vec4 a_Instance;
|
|
10
|
+
layout(location = ATTRIBUTE_LOCATION_INSTANCE_64LOW) in vec4 a_Instance64Low;
|
|
11
|
+
layout(location = ATTRIBUTE_LOCATION_UV) in vec2 a_iconMapUV;
|
|
10
12
|
|
|
11
13
|
|
|
12
14
|
layout(std140) uniform commonUniorm {
|
|
@@ -75,7 +77,7 @@ vec2 getNormal(vec2 line_clipspace, float offset_direction) {
|
|
|
75
77
|
vec2 dir_screenspace = normalize(line_clipspace);
|
|
76
78
|
// rotate by 90 degrees
|
|
77
79
|
dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);
|
|
78
|
-
return
|
|
80
|
+
return dir_screenspace.xy * sign(offset_direction);
|
|
79
81
|
}
|
|
80
82
|
|
|
81
83
|
float torad(float deg) {
|
|
@@ -107,8 +109,8 @@ void main() {
|
|
|
107
109
|
v_color = a_Color;
|
|
108
110
|
}
|
|
109
111
|
v_color.a = v_color.a * opacity;
|
|
110
|
-
vec2 source = project_position(vec4(a_Instance.rg, 0, 0)).xy;
|
|
111
|
-
vec2 target = project_position(vec4(a_Instance.ba, 0, 0)).xy;
|
|
112
|
+
vec2 source = project_position(vec4(a_Instance.rg, 0, 0), a_Instance64Low.xy).xy;
|
|
113
|
+
vec2 target = project_position(vec4(a_Instance.ba, 0, 0), a_Instance64Low.zw).xy;
|
|
112
114
|
float segmentIndex = a_Position.x;
|
|
113
115
|
float segmentRatio = getSegmentRatio(segmentIndex);
|
|
114
116
|
float indexDir = mix(-1.0, 1.0, step(segmentIndex, 0.0));
|
|
@@ -116,14 +118,7 @@ void main() {
|
|
|
116
118
|
float d_distance_ratio;
|
|
117
119
|
if(u_line_type == LineTypeDash) {
|
|
118
120
|
d_distance_ratio = segmentIndex / segmentNumber;
|
|
119
|
-
|
|
120
|
-
vec2 t = target;
|
|
121
|
-
|
|
122
|
-
if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
|
|
123
|
-
s = unProjCustomCoord(source);
|
|
124
|
-
t = unProjCustomCoord(target);
|
|
125
|
-
}
|
|
126
|
-
float total_Distance = pixelDistance(s, t) / 2.0 * PI;
|
|
121
|
+
float total_Distance = pixelDistance(source, target) / 2.0 * PI;
|
|
127
122
|
v_dash_array = pow(2.0, 20.0 - u_Zoom) * u_dash_array / (total_Distance / segmentNumber * segmentIndex);
|
|
128
123
|
}
|
|
129
124
|
if(u_animate.x == Animate) {
|
|
@@ -139,7 +134,7 @@ void main() {
|
|
|
139
134
|
|
|
140
135
|
|
|
141
136
|
v_segmentIndex = a_Position.x;
|
|
142
|
-
if(LineTexture == u_line_texture && u_line_type != LineTypeDash) { // 开启贴图模式
|
|
137
|
+
if(LineTexture == u_line_texture && u_line_type != LineTypeDash) { // 开启贴图模式
|
|
143
138
|
|
|
144
139
|
float arcDistrance = length(source - target);
|
|
145
140
|
float pixelLen = project_pixel_texture(u_icon_step);
|
|
@@ -154,7 +149,7 @@ void main() {
|
|
|
154
149
|
}
|
|
155
150
|
|
|
156
151
|
|
|
157
|
-
gl_Position =
|
|
152
|
+
gl_Position = project_common_position_to_clipspace(vec4(curr.xy + project_pixel(offset), curr.z * thetaOffset, 1.0));
|
|
158
153
|
|
|
159
154
|
// 地球模式
|
|
160
155
|
if(u_globel > 0.0) {
|
|
@@ -173,10 +168,10 @@ void main() {
|
|
|
173
168
|
float lineHeight = u_global_height * (-4.0*segmentRatio*segmentRatio + 4.0 * segmentRatio) * lnglatLength;
|
|
174
169
|
// 地球点位
|
|
175
170
|
vec3 globalPoint = normalize(mix(startLngLat, endLngLat, segmentRatio)) * (globalRadius + lineHeight) + lnglatOffset * a_Size;
|
|
176
|
-
|
|
171
|
+
|
|
177
172
|
gl_Position = u_ViewProjectionMatrix * vec4(globalPoint, 1.0);
|
|
178
173
|
}
|
|
179
|
-
|
|
174
|
+
|
|
180
175
|
|
|
181
176
|
setPickingColor(a_PickingColor);
|
|
182
177
|
}
|