@antv/l7-layers 2.21.10 → 2.21.11-beta.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (287) hide show
  1. package/es/citybuliding/models/build.d.ts +16 -0
  2. package/es/citybuliding/models/build.js +18 -20
  3. package/es/citybuliding/shaders/build_frag.glsl +6 -6
  4. package/es/citybuliding/shaders/build_vert.glsl +8 -14
  5. package/es/core/BaseLayer.d.ts +0 -1
  6. package/es/core/BaseLayer.js +9 -19
  7. package/es/core/BaseModel.d.ts +15 -2
  8. package/es/core/BaseModel.js +98 -64
  9. package/es/core/CommonStyleAttribute.d.ts +14 -18
  10. package/es/core/CommonStyleAttribute.js +23 -67
  11. package/es/core/shape/extrude.js +6 -3
  12. package/es/core/triangulation.js +22 -50
  13. package/es/core/utils.d.ts +4 -0
  14. package/es/core/utils.js +33 -0
  15. package/es/earth/models/atmosphere.d.ts +15 -0
  16. package/es/earth/models/atmosphere.js +30 -24
  17. package/es/earth/models/base.d.ts +15 -0
  18. package/es/earth/models/base.js +30 -24
  19. package/es/earth/models/bloomsphere.d.ts +15 -0
  20. package/es/earth/models/bloomsphere.js +30 -24
  21. package/es/earth/shaders/atmosphere/atmosphere_vert.glsl +7 -5
  22. package/es/earth/shaders/base/base_vert.glsl +3 -3
  23. package/es/earth/shaders/bloomshpere/bloomsphere_vert.glsl +5 -4
  24. package/es/geometry/models/billboard.d.ts +15 -0
  25. package/es/geometry/models/billboard.js +14 -8
  26. package/es/geometry/models/plane.d.ts +14 -0
  27. package/es/geometry/models/plane.js +10 -10
  28. package/es/geometry/models/sprite.js +3 -9
  29. package/es/geometry/shaders/billboard_vert.glsl +28 -25
  30. package/es/geometry/shaders/plane_vert.glsl +6 -6
  31. package/es/geometry/shaders/sprite_vert.glsl +7 -9
  32. package/es/heatmap/models/grid.d.ts +14 -0
  33. package/es/heatmap/models/grid.js +10 -3
  34. package/es/heatmap/models/grid3d.d.ts +16 -0
  35. package/es/heatmap/models/grid3d.js +14 -6
  36. package/es/heatmap/models/heatmap.d.ts +20 -1
  37. package/es/heatmap/models/heatmap.js +96 -83
  38. package/es/heatmap/models/hexagon.d.ts +14 -0
  39. package/es/heatmap/models/hexagon.js +9 -3
  40. package/es/heatmap/shaders/grid/grid_vert.glsl +30 -42
  41. package/es/heatmap/shaders/grid3d/grid_3d_vert.glsl +14 -26
  42. package/es/heatmap/shaders/heatmap/heatmap_3d_vert.glsl +19 -16
  43. package/es/heatmap/shaders/heatmap/heatmap_framebuffer_vert.glsl +16 -22
  44. package/es/heatmap/shaders/heatmap/heatmap_vert.glsl +3 -4
  45. package/es/heatmap/shaders/hexagon/hexagon_vert.glsl +13 -23
  46. package/es/image/models/image.d.ts +14 -0
  47. package/es/image/models/image.js +11 -7
  48. package/es/image/shaders/image_vert.glsl +7 -6
  49. package/es/line/models/arc.d.ts +18 -0
  50. package/es/line/models/arc.js +57 -8
  51. package/es/line/models/arc_3d.d.ts +18 -0
  52. package/es/line/models/arc_3d.js +55 -7
  53. package/es/line/models/flow.d.ts +17 -0
  54. package/es/line/models/flow.js +35 -7
  55. package/es/line/models/great_circle.d.ts +17 -0
  56. package/es/line/models/great_circle.js +34 -6
  57. package/es/line/models/line.d.ts +17 -0
  58. package/es/line/models/line.js +17 -8
  59. package/es/line/models/simple_line.d.ts +14 -0
  60. package/es/line/models/simple_line.js +12 -47
  61. package/es/line/models/wall.d.ts +17 -0
  62. package/es/line/models/wall.js +22 -48
  63. package/es/line/shaders/arc/line_arc_vert.glsl +44 -52
  64. package/es/line/shaders/arc3d/line_arc_3d_vert.glsl +15 -20
  65. package/es/line/shaders/flow/flow_line_vert.glsl +30 -48
  66. package/es/line/shaders/greatCircle/line_arc_great_circle_vert.glsl +53 -74
  67. package/es/line/shaders/line/line_vert.glsl +31 -48
  68. package/es/line/shaders/simple/simpleline_vert.glsl +18 -23
  69. package/es/line/shaders/wall/wall_vert.glsl +36 -45
  70. package/es/mask/models/fill.js +2 -1
  71. package/es/mask/shaders/mask_vert.glsl +2 -7
  72. package/es/plugins/DataMappingPlugin.d.ts +0 -1
  73. package/es/plugins/DataMappingPlugin.js +1 -24
  74. package/es/plugins/PixelPickingPlugin.js +2 -2
  75. package/es/plugins/RegisterStyleAttributePlugin.d.ts +0 -1
  76. package/es/plugins/RegisterStyleAttributePlugin.js +3 -25
  77. package/es/plugins/ShaderUniformPlugin.d.ts +0 -5
  78. package/es/plugins/ShaderUniformPlugin.js +4 -35
  79. package/es/point/models/billboard_point.d.ts +14 -0
  80. package/es/point/models/billboard_point.js +11 -3
  81. package/es/point/models/earthExtrude.d.ts +16 -0
  82. package/es/point/models/earthExtrude.js +15 -8
  83. package/es/point/models/earthFill.d.ts +16 -0
  84. package/es/point/models/earthFill.js +13 -5
  85. package/es/point/models/extrude.d.ts +16 -0
  86. package/es/point/models/extrude.js +19 -12
  87. package/es/point/models/fill.d.ts +16 -0
  88. package/es/point/models/fill.js +16 -5
  89. package/es/point/models/fillImage.d.ts +16 -0
  90. package/es/point/models/fillImage.js +16 -16
  91. package/es/point/models/image.d.ts +15 -0
  92. package/es/point/models/image.js +14 -4
  93. package/es/point/models/normal.d.ts +14 -0
  94. package/es/point/models/normal.js +11 -3
  95. package/es/point/models/radar.d.ts +15 -0
  96. package/es/point/models/radar.js +13 -4
  97. package/es/point/models/text.d.ts +16 -0
  98. package/es/point/models/text.js +18 -11
  99. package/es/point/shaders/billboard/billboard_point_vert.glsl +10 -13
  100. package/es/point/shaders/earthExtrude/earthExtrude_vert.glsl +15 -25
  101. package/es/point/shaders/earthFill/earthFill_vert.glsl +6 -6
  102. package/es/point/shaders/extrude/extrude_vert.glsl +35 -39
  103. package/es/point/shaders/fill/fill_vert.glsl +12 -14
  104. package/es/point/shaders/fillImage/fillImage_vert.glsl +16 -28
  105. package/es/point/shaders/image/image_vert.glsl +15 -12
  106. package/es/point/shaders/normal/normal_vert.glsl +7 -10
  107. package/es/point/shaders/radar/radar_vert.glsl +11 -11
  108. package/es/point/shaders/text/text_vert.glsl +10 -9
  109. package/es/polygon/models/extrude.d.ts +16 -0
  110. package/es/polygon/models/extrude.js +26 -26
  111. package/es/polygon/models/extrusion.d.ts +16 -0
  112. package/es/polygon/models/extrusion.js +34 -4
  113. package/es/polygon/models/fill.d.ts +14 -0
  114. package/es/polygon/models/fill.js +12 -4
  115. package/es/polygon/models/ocean.d.ts +14 -0
  116. package/es/polygon/models/ocean.js +11 -6
  117. package/es/polygon/models/water.d.ts +14 -0
  118. package/es/polygon/models/water.js +11 -6
  119. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +17 -15
  120. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +22 -20
  121. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +17 -17
  122. package/es/polygon/shaders/extrusion/polygon_extrusion_vert.glsl +8 -8
  123. package/es/polygon/shaders/fill/fill_linear_vert.glsl +7 -6
  124. package/es/polygon/shaders/fill/fill_vert.glsl +10 -12
  125. package/es/polygon/shaders/ocean/ocean_vert.glsl +3 -4
  126. package/es/polygon/shaders/water/polygon_water_vert.glsl +5 -5
  127. package/es/raster/index.d.ts +1 -1
  128. package/es/raster/index.js +1 -1
  129. package/es/raster/models/raster.d.ts +14 -0
  130. package/es/raster/models/raster.js +13 -3
  131. package/es/raster/models/rasterRgb.d.ts +14 -0
  132. package/es/raster/models/rasterRgb.js +12 -3
  133. package/es/raster/models/rasterTerrainRgb.d.ts +14 -0
  134. package/es/raster/models/rasterTerrainRgb.js +11 -3
  135. package/es/raster/shaders/raster/raster_2d_vert.glsl +6 -6
  136. package/es/raster/shaders/rgb/raster_rgb_vert.glsl +11 -11
  137. package/es/raster/shaders/terrain/terrain_rgb_vert.glsl +11 -11
  138. package/es/tile/core/BaseLayer.js +0 -16
  139. package/es/utils/extrude_polyline.d.ts +0 -15
  140. package/es/utils/extrude_polyline.js +0 -217
  141. package/es/wind/models/wind.d.ts +14 -0
  142. package/es/wind/models/wind.js +9 -1
  143. package/es/wind/shaders/wind_vert.glsl +6 -5
  144. package/lib/citybuliding/models/build.d.ts +16 -0
  145. package/lib/citybuliding/models/build.js +18 -20
  146. package/lib/citybuliding/shaders/build_frag.glsl +6 -6
  147. package/lib/citybuliding/shaders/build_vert.glsl +8 -14
  148. package/lib/core/BaseLayer.d.ts +0 -1
  149. package/lib/core/BaseLayer.js +9 -19
  150. package/lib/core/BaseModel.d.ts +15 -2
  151. package/lib/core/BaseModel.js +96 -62
  152. package/lib/core/CommonStyleAttribute.d.ts +14 -18
  153. package/lib/core/CommonStyleAttribute.js +23 -68
  154. package/lib/core/shape/extrude.js +6 -3
  155. package/lib/core/triangulation.js +22 -50
  156. package/lib/core/utils.d.ts +4 -0
  157. package/lib/core/utils.js +35 -0
  158. package/lib/earth/models/atmosphere.d.ts +15 -0
  159. package/lib/earth/models/atmosphere.js +30 -24
  160. package/lib/earth/models/base.d.ts +15 -0
  161. package/lib/earth/models/base.js +30 -24
  162. package/lib/earth/models/bloomsphere.d.ts +15 -0
  163. package/lib/earth/models/bloomsphere.js +30 -24
  164. package/lib/earth/shaders/atmosphere/atmosphere_vert.glsl +7 -5
  165. package/lib/earth/shaders/base/base_vert.glsl +3 -3
  166. package/lib/earth/shaders/bloomshpere/bloomsphere_vert.glsl +5 -4
  167. package/lib/geometry/models/billboard.d.ts +15 -0
  168. package/lib/geometry/models/billboard.js +14 -8
  169. package/lib/geometry/models/plane.d.ts +14 -0
  170. package/lib/geometry/models/plane.js +10 -10
  171. package/lib/geometry/models/sprite.js +3 -9
  172. package/lib/geometry/shaders/billboard_vert.glsl +28 -25
  173. package/lib/geometry/shaders/plane_vert.glsl +6 -6
  174. package/lib/geometry/shaders/sprite_vert.glsl +7 -9
  175. package/lib/heatmap/models/grid.d.ts +14 -0
  176. package/lib/heatmap/models/grid.js +10 -3
  177. package/lib/heatmap/models/grid3d.d.ts +16 -0
  178. package/lib/heatmap/models/grid3d.js +14 -6
  179. package/lib/heatmap/models/heatmap.d.ts +20 -1
  180. package/lib/heatmap/models/heatmap.js +95 -82
  181. package/lib/heatmap/models/hexagon.d.ts +14 -0
  182. package/lib/heatmap/models/hexagon.js +9 -3
  183. package/lib/heatmap/shaders/grid/grid_vert.glsl +30 -42
  184. package/lib/heatmap/shaders/grid3d/grid_3d_vert.glsl +14 -26
  185. package/lib/heatmap/shaders/heatmap/heatmap_3d_vert.glsl +19 -16
  186. package/lib/heatmap/shaders/heatmap/heatmap_framebuffer_vert.glsl +16 -22
  187. package/lib/heatmap/shaders/heatmap/heatmap_vert.glsl +3 -4
  188. package/lib/heatmap/shaders/hexagon/hexagon_vert.glsl +13 -23
  189. package/lib/image/models/image.d.ts +14 -0
  190. package/lib/image/models/image.js +11 -7
  191. package/lib/image/shaders/image_vert.glsl +7 -6
  192. package/lib/line/models/arc.d.ts +18 -0
  193. package/lib/line/models/arc.js +56 -7
  194. package/lib/line/models/arc_3d.d.ts +18 -0
  195. package/lib/line/models/arc_3d.js +55 -7
  196. package/lib/line/models/flow.d.ts +17 -0
  197. package/lib/line/models/flow.js +35 -7
  198. package/lib/line/models/great_circle.d.ts +17 -0
  199. package/lib/line/models/great_circle.js +33 -5
  200. package/lib/line/models/line.d.ts +17 -0
  201. package/lib/line/models/line.js +17 -8
  202. package/lib/line/models/simple_line.d.ts +14 -0
  203. package/lib/line/models/simple_line.js +12 -47
  204. package/lib/line/models/wall.d.ts +17 -0
  205. package/lib/line/models/wall.js +22 -48
  206. package/lib/line/shaders/arc/line_arc_vert.glsl +44 -52
  207. package/lib/line/shaders/arc3d/line_arc_3d_vert.glsl +15 -20
  208. package/lib/line/shaders/flow/flow_line_vert.glsl +30 -48
  209. package/lib/line/shaders/greatCircle/line_arc_great_circle_vert.glsl +53 -74
  210. package/lib/line/shaders/line/line_vert.glsl +31 -48
  211. package/lib/line/shaders/simple/simpleline_vert.glsl +18 -23
  212. package/lib/line/shaders/wall/wall_vert.glsl +36 -45
  213. package/lib/mask/models/fill.js +2 -1
  214. package/lib/mask/shaders/mask_vert.glsl +2 -7
  215. package/lib/plugins/DataMappingPlugin.d.ts +0 -1
  216. package/lib/plugins/DataMappingPlugin.js +0 -23
  217. package/lib/plugins/PixelPickingPlugin.js +1 -1
  218. package/lib/plugins/RegisterStyleAttributePlugin.d.ts +0 -1
  219. package/lib/plugins/RegisterStyleAttributePlugin.js +2 -24
  220. package/lib/plugins/ShaderUniformPlugin.d.ts +0 -5
  221. package/lib/plugins/ShaderUniformPlugin.js +4 -35
  222. package/lib/point/models/billboard_point.d.ts +14 -0
  223. package/lib/point/models/billboard_point.js +11 -3
  224. package/lib/point/models/earthExtrude.d.ts +16 -0
  225. package/lib/point/models/earthExtrude.js +14 -7
  226. package/lib/point/models/earthFill.d.ts +16 -0
  227. package/lib/point/models/earthFill.js +13 -5
  228. package/lib/point/models/extrude.d.ts +16 -0
  229. package/lib/point/models/extrude.js +18 -11
  230. package/lib/point/models/fill.d.ts +16 -0
  231. package/lib/point/models/fill.js +16 -5
  232. package/lib/point/models/fillImage.d.ts +16 -0
  233. package/lib/point/models/fillImage.js +16 -16
  234. package/lib/point/models/image.d.ts +15 -0
  235. package/lib/point/models/image.js +14 -4
  236. package/lib/point/models/normal.d.ts +14 -0
  237. package/lib/point/models/normal.js +11 -3
  238. package/lib/point/models/radar.d.ts +15 -0
  239. package/lib/point/models/radar.js +13 -4
  240. package/lib/point/models/text.d.ts +16 -0
  241. package/lib/point/models/text.js +18 -11
  242. package/lib/point/shaders/billboard/billboard_point_vert.glsl +10 -13
  243. package/lib/point/shaders/earthExtrude/earthExtrude_vert.glsl +15 -25
  244. package/lib/point/shaders/earthFill/earthFill_vert.glsl +6 -6
  245. package/lib/point/shaders/extrude/extrude_vert.glsl +35 -39
  246. package/lib/point/shaders/fill/fill_vert.glsl +12 -14
  247. package/lib/point/shaders/fillImage/fillImage_vert.glsl +16 -28
  248. package/lib/point/shaders/image/image_vert.glsl +15 -12
  249. package/lib/point/shaders/normal/normal_vert.glsl +7 -10
  250. package/lib/point/shaders/radar/radar_vert.glsl +11 -11
  251. package/lib/point/shaders/text/text_vert.glsl +10 -9
  252. package/lib/polygon/models/extrude.d.ts +16 -0
  253. package/lib/polygon/models/extrude.js +25 -25
  254. package/lib/polygon/models/extrusion.d.ts +16 -0
  255. package/lib/polygon/models/extrusion.js +34 -4
  256. package/lib/polygon/models/fill.d.ts +14 -0
  257. package/lib/polygon/models/fill.js +12 -4
  258. package/lib/polygon/models/ocean.d.ts +14 -0
  259. package/lib/polygon/models/ocean.js +11 -6
  260. package/lib/polygon/models/water.d.ts +14 -0
  261. package/lib/polygon/models/water.js +11 -6
  262. package/lib/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +17 -15
  263. package/lib/polygon/shaders/extrude/polygon_extrude_vert.glsl +22 -20
  264. package/lib/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +17 -17
  265. package/lib/polygon/shaders/extrusion/polygon_extrusion_vert.glsl +8 -8
  266. package/lib/polygon/shaders/fill/fill_linear_vert.glsl +7 -6
  267. package/lib/polygon/shaders/fill/fill_vert.glsl +10 -12
  268. package/lib/polygon/shaders/ocean/ocean_vert.glsl +3 -4
  269. package/lib/polygon/shaders/water/polygon_water_vert.glsl +5 -5
  270. package/lib/raster/index.d.ts +1 -1
  271. package/lib/raster/index.js +2 -2
  272. package/lib/raster/models/raster.d.ts +14 -0
  273. package/lib/raster/models/raster.js +13 -3
  274. package/lib/raster/models/rasterRgb.d.ts +14 -0
  275. package/lib/raster/models/rasterRgb.js +12 -3
  276. package/lib/raster/models/rasterTerrainRgb.d.ts +14 -0
  277. package/lib/raster/models/rasterTerrainRgb.js +11 -3
  278. package/lib/raster/shaders/raster/raster_2d_vert.glsl +6 -6
  279. package/lib/raster/shaders/rgb/raster_rgb_vert.glsl +11 -11
  280. package/lib/raster/shaders/terrain/terrain_rgb_vert.glsl +11 -11
  281. package/lib/tile/core/BaseLayer.js +0 -16
  282. package/lib/utils/extrude_polyline.d.ts +0 -15
  283. package/lib/utils/extrude_polyline.js +0 -217
  284. package/lib/wind/models/wind.d.ts +14 -0
  285. package/lib/wind/models/wind.js +9 -1
  286. package/lib/wind/shaders/wind_vert.glsl +6 -5
  287. package/package.json +6 -6
@@ -1,9 +1,9 @@
1
- layout(location = 0) in vec3 a_Position;
2
- layout(location = 1) in vec4 a_Color;
3
- layout(location = 9) in float a_Size;
4
- layout(location = 13) in vec3 a_Normal;
5
- layout(location = 14) in vec3 a_uvs;
6
-
1
+ layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;
2
+ layout(location = ATTRIBUTE_LOCATION_POSITION_64LOW) in vec2 a_Position64Low;
3
+ layout(location = ATTRIBUTE_LOCATION_COLOR) in vec4 a_Color;
4
+ layout(location = ATTRIBUTE_LOCATION_SIZE) in float a_Size;
5
+ layout(location = ATTRIBUTE_LOCATION_NORMAL) in vec3 a_Normal;
6
+ layout(location = ATTRIBUTE_LOCATION_UV) in vec3 a_uvs;
7
7
 
8
8
  layout(std140) uniform commonUniforms {
9
9
  vec4 u_sourceColor;
@@ -24,31 +24,31 @@ out vec2 v_texture_data;
24
24
  #pragma include "picking"
25
25
 
26
26
  void main() {
27
-
28
27
  vec4 pos = vec4(a_Position.xy, a_Position.z * a_Size, 1.0);
29
- float lightWeight = calc_lighting(pos);
30
- vec4 project_pos = project_position(pos);
28
+ vec4 project_pos = project_position(pos, a_Position64Low);
29
+ float lightWeight = calc_lighting(project_pos);
31
30
  v_uvs = a_uvs;
32
31
  v_Color = a_Color;
33
32
  v_Color.a *= opacity;
34
-
33
+
35
34
  v_texture_data = vec2(a_Position.z, lightWeight);
36
35
 
37
- if(u_heightfixed > 0.0) { // 判断几何体是否固定高度
36
+ if (u_heightfixed > 0.0) {
37
+ // 判断几何体是否固定高度
38
38
  project_pos.z = a_Position.z * a_Size;
39
39
  project_pos.z += u_raisingHeight;
40
40
 
41
- if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {
42
- float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);
41
+ if (
42
+ u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT ||
43
+ u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET
44
+ ) {
45
+ float mapboxZoomScale = 4.0 / pow(2.0, 21.0 - u_Zoom);
43
46
  project_pos.z *= mapboxZoomScale;
44
47
  project_pos.z += u_raisingHeight * mapboxZoomScale;
45
48
  }
46
49
  }
47
50
 
48
-
49
- gl_Position = project_common_position_to_clipspace_v2(vec4(project_pos.xyz, 1.0));
50
-
51
-
51
+ gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));
52
52
 
53
53
  setPickingColor(a_PickingColor);
54
54
  }
@@ -1,7 +1,8 @@
1
- layout(location = 0) in vec3 a_Position;
2
- layout(location = 1) in vec4 a_Color;
3
- layout(location = 9) in float a_Size;
4
- layout(location = 13) in vec3 a_Normal;
1
+ layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;
2
+ layout(location = ATTRIBUTE_LOCATION_POSITION_64LOW) in vec2 a_Position64Low;
3
+ layout(location = ATTRIBUTE_LOCATION_COLOR) in vec4 a_Color;
4
+ layout(location = ATTRIBUTE_LOCATION_SIZE) in float a_Size;
5
+ layout(location = ATTRIBUTE_LOCATION_NORMAL) in vec3 a_Normal;
5
6
 
6
7
  out vec4 v_Color;
7
8
 
@@ -10,15 +11,14 @@ out vec4 v_Color;
10
11
  #pragma include "picking"
11
12
 
12
13
  void main() {
13
-
14
14
  vec4 pos = vec4(a_Position.xy, a_Position.z * a_Size + (1.0 - a_Position.z) * extrusionBase, 1.0);
15
15
 
16
- vec4 project_pos = project_position(pos);
17
- float lightWeight = calc_lighting(project_pos);
16
+ vec4 project_pos = project_position(pos, a_Position64Low);
17
+ float lightWeight = calc_lighting(project_pos);
18
18
  v_Color = a_Color;
19
19
  v_Color = vec4(v_Color.rgb * lightWeight, v_Color.w * opacity);
20
20
 
21
- gl_Position = project_common_position_to_clipspace_v2(vec4(project_pos.xyz, 1.0));
21
+ gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));
22
22
 
23
23
  setPickingColor(a_PickingColor);
24
24
  }
@@ -1,6 +1,7 @@
1
- layout(location = 0) in vec3 a_Position;
2
- layout(location = 1) in vec4 a_Color;
3
- layout(location = 15) in vec3 a_linear;
1
+ layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;
2
+ layout(location = ATTRIBUTE_LOCATION_POSITION_64LOW) in vec2 a_Position64Low;
3
+ layout(location = ATTRIBUTE_LOCATION_COLOR) in vec4 a_Color;
4
+ layout(location = ATTRIBUTE_LOCATION_LINEAR) in vec3 a_linear;
4
5
 
5
6
  layout(std140) uniform commonUniforms {
6
7
  float u_raisingHeight;
@@ -21,7 +22,7 @@ void main() {
21
22
  v_pos = a_Position.xy;
22
23
  }
23
24
  v_color = vec4(a_Color.xyz, a_Color.w * opacity);
24
- vec4 project_pos = project_position(vec4(a_Position, 1.0));
25
+ vec4 project_pos = project_position(vec4(a_Position, 1.0), a_Position64Low);
25
26
  project_pos.z += u_raisingHeight;
26
27
 
27
28
  if (u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {
@@ -30,6 +31,6 @@ void main() {
30
31
  project_pos.z += u_raisingHeight * mapboxZoomScale;
31
32
  }
32
33
 
33
- gl_Position = project_common_position_to_clipspace_v2(vec4(project_pos.xyz, 1.0));
34
+ gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));
34
35
  setPickingColor(a_PickingColor);
35
- }
36
+ }
@@ -1,36 +1,34 @@
1
- layout(location = 0) in vec3 a_Position;
2
- layout(location = 1) in vec4 a_Color;
1
+ layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;
2
+ layout(location = ATTRIBUTE_LOCATION_POSITION_64LOW) in vec2 a_Position64Low;
3
+ layout(location = ATTRIBUTE_LOCATION_COLOR) in vec4 a_Color;
3
4
 
4
5
  layout(std140) uniform commonUniforms {
5
6
  float u_raisingHeight;
6
7
  };
7
8
 
8
-
9
9
  out vec4 v_color;
10
10
 
11
-
12
11
  #pragma include "projection"
13
12
  #pragma include "picking"
14
13
 
15
14
  void main() {
16
15
  // cal style mapping - 数据纹理映射部分的计算
17
16
 
18
- // cal style mapping - 数据纹理映射部分的计算
19
-
20
17
  v_color = vec4(a_Color.xyz, a_Color.w * opacity);
21
- vec4 project_pos = project_position(vec4(a_Position, 1.0));
22
- // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));
18
+ vec4 project_pos = project_position(vec4(a_Position, 1.0), a_Position64Low);
23
19
 
24
20
  project_pos.z += u_raisingHeight;
25
21
 
26
- if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {
27
- float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);
22
+ if (
23
+ u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT ||
24
+ u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET
25
+ ) {
26
+ float mapboxZoomScale = 4.0 / pow(2.0, 21.0 - u_Zoom);
28
27
  project_pos.z *= mapboxZoomScale;
29
28
  project_pos.z += u_raisingHeight * mapboxZoomScale;
30
29
  }
31
30
 
32
-
33
- gl_Position = project_common_position_to_clipspace_v2(vec4(project_pos.xyz, 1.0));
31
+ gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));
34
32
 
35
33
  setPickingColor(a_PickingColor);
36
34
  }
@@ -1,5 +1,5 @@
1
- layout(location = 0) in vec3 a_Position;
2
- layout(location = 14) in vec2 a_uv;
1
+ layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;
2
+ layout(location = ATTRIBUTE_LOCATION_UV) in vec2 a_uv;
3
3
 
4
4
  layout(std140) uniform commonUniforms {
5
5
  vec4 u_watercolor;
@@ -7,7 +7,6 @@ layout(std140) uniform commonUniforms {
7
7
  float u_time;
8
8
  };
9
9
 
10
-
11
10
  out vec2 v_uv;
12
11
  out float v_opacity;
13
12
 
@@ -17,6 +16,6 @@ void main() {
17
16
  v_uv = a_uv;
18
17
  v_opacity = opacity;
19
18
  vec4 project_pos = project_position(vec4(a_Position, 1.0));
20
- gl_Position = project_common_position_to_clipspace_v2(vec4(project_pos.xyz, 1.0));
19
+ gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));
21
20
  }
22
21
 
@@ -1,6 +1,7 @@
1
- layout(location = 0) in vec3 a_Position;
2
- layout(location = 1) in vec4 a_Color;
3
- layout(location = 14) in vec2 a_uv;
1
+ layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;
2
+ layout(location = ATTRIBUTE_LOCATION_COLOR) in vec4 a_Color;
3
+ layout(location = ATTRIBUTE_LOCATION_UV) in vec2 a_uv;
4
+
4
5
  layout(std140) uniform commonUniforms {
5
6
  float u_speed;
6
7
  float u_time;
@@ -8,7 +9,6 @@ layout(std140) uniform commonUniforms {
8
9
  out vec4 v_Color;
9
10
  out vec2 v_uv;
10
11
 
11
-
12
12
  #pragma include "projection"
13
13
 
14
14
  void main() {
@@ -17,6 +17,6 @@ void main() {
17
17
  v_Color.a *= opacity;
18
18
  vec4 project_pos = project_position(vec4(a_Position, 1.0));
19
19
 
20
- gl_Position = project_common_position_to_clipspace_v2(vec4(project_pos.xyz, 1.0));
20
+ gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));
21
21
  }
22
22
 
@@ -2,7 +2,7 @@ import type { ILegend } from '@antv/l7-core';
2
2
  import BaseLayer from '../core/BaseLayer';
3
3
  import type { IRasterLayerStyleOptions } from '../core/interface';
4
4
  import type { RasterModelType } from './models/index';
5
- export default class RaterLayer extends BaseLayer<IRasterLayerStyleOptions> {
5
+ export default class RasterLayer extends BaseLayer<IRasterLayerStyleOptions> {
6
6
  type: string;
7
7
  buildModels(): Promise<void>;
8
8
  protected getDefaultConfig(): {} | {} | {} | {};
@@ -3,7 +3,7 @@ import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
3
3
  import BaseLayer from "../core/BaseLayer";
4
4
  import { rampColor2legend } from "../utils/rampcolor_legend";
5
5
  import RasterModels from "./models/index";
6
- export default class RaterLayer extends BaseLayer {
6
+ export default class RasterLayer extends BaseLayer {
7
7
  constructor(...args) {
8
8
  super(...args);
9
9
  _defineProperty(this, "type", 'RasterLayer');
@@ -1,6 +1,20 @@
1
1
  import type { IModel, ITexture2D } from '@antv/l7-core';
2
2
  import BaseModel from '../../core/BaseModel';
3
3
  export default class RasterModel extends BaseModel {
4
+ protected get attributeLocation(): {
5
+ readonly POSITION: 0;
6
+ readonly POSITION_64LOW: 1;
7
+ readonly COLOR: 2;
8
+ readonly PICKING_COLOR: 3;
9
+ readonly STROKE: 4;
10
+ readonly OPACITY: 5;
11
+ readonly OFFSETS: 6;
12
+ readonly ROTATION: 7;
13
+ readonly MAX: 8;
14
+ } & Record<string, number> & {
15
+ MAX: 8;
16
+ UV: number;
17
+ };
4
18
  protected texture: ITexture2D;
5
19
  protected colorTexture: ITexture2D;
6
20
  getUninforms(): {
@@ -4,18 +4,23 @@ import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
4
4
  import { AttributeType, gl } from '@antv/l7-core';
5
5
  import { getDefaultDomain } from '@antv/l7-utils';
6
6
  import BaseModel from "../../core/BaseModel";
7
- import { ShaderLocation } from "../../core/CommonStyleAttribute";
8
7
  import { RasterImageTriangulation } from "../../core/triangulation";
9
8
  /* babel-plugin-inline-import '../shaders/raster/raster_2d_frag.glsl' */
10
9
  const rasterFrag = "layout(std140) uniform commonUniforms {\n vec2 u_domain;\n float u_opacity;\n float u_noDataValue;\n float u_clampLow;\n float u_clampHigh;\n};\n\nuniform sampler2D u_rasterTexture;\nuniform sampler2D u_colorTexture;\n\nin vec2 v_texCoord;\n\nbool isnan_emu(float x) { return (x > 0.0 || x < 0.0) ? x != x : x != 0.0; }\n\nout vec4 outputColor;\n\nvoid main() {\n // Can use any component here since u_rasterTexture is under luminance format.\n float value = texture(SAMPLER_2D(u_rasterTexture), vec2(v_texCoord.x, v_texCoord.y)).r;\n if (value == u_noDataValue || isnan_emu(value)) {\n discard;\n } else if ((u_clampLow < 0.5 && value < u_domain[0]) || (u_clampHigh < 0.5 && value > u_domain[1])) {\n discard;\n } else {\n float normalisedValue =(value - u_domain[0]) / (u_domain[1] - u_domain[0]);\n vec4 color = texture(SAMPLER_2D(u_colorTexture), vec2(normalisedValue, 0));\n \n outputColor = color;\n outputColor.a = outputColor.a * u_opacity ;\n if (outputColor.a < 0.01)\n discard;\n }\n}\n";
11
10
  /* babel-plugin-inline-import '../shaders/raster/raster_2d_vert.glsl' */
12
- const rasterVert = "\nlayout(location = 0) in vec3 a_Position;\nlayout(location = 14) in vec2 a_Uv;\n\nlayout(std140) uniform commonUniforms {\n vec2 u_domain;\n float u_opacity;\n float u_noDataValue;\n float u_clampLow;\n float u_clampHigh;\n};\n\nout vec2 v_texCoord;\n\n#pragma include \"projection\"\n\nvoid main() {\n v_texCoord = a_Uv;\n vec4 project_pos = project_position(vec4(a_Position, 1.0));\n gl_Position = project_common_position_to_clipspace_v2(vec4(project_pos.xy,0., 1.0));\n}\n";
11
+ const rasterVert = "layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;\nlayout(location = ATTRIBUTE_LOCATION_POSITION_64LOW) in vec2 a_Position64Low;\nlayout(location = ATTRIBUTE_LOCATION_UV) in vec2 a_Uv;\n\nlayout(std140) uniform commonUniforms {\n vec2 u_domain;\n float u_opacity;\n float u_noDataValue;\n float u_clampLow;\n float u_clampHigh;\n};\n\nout vec2 v_texCoord;\n\n#pragma include \"projection\"\n\nvoid main() {\n v_texCoord = a_Uv;\n vec4 project_pos = project_position(vec4(a_Position, 1.0), a_Position64Low);\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy, 0.0, 1.0));\n}\n";
13
12
  export default class RasterModel extends BaseModel {
14
13
  constructor(...args) {
15
14
  super(...args);
16
15
  _defineProperty(this, "texture", void 0);
17
16
  _defineProperty(this, "colorTexture", void 0);
18
17
  }
18
+ get attributeLocation() {
19
+ return Object.assign(super.attributeLocation, {
20
+ MAX: super.attributeLocation.MAX,
21
+ UV: 9
22
+ });
23
+ }
19
24
  getUninforms() {
20
25
  const commoninfo = this.getCommonUniformsInfo();
21
26
  const attributeInfo = this.getUniformsBufferInfo(this.getStyleAttribute());
@@ -98,6 +103,7 @@ export default class RasterModel extends BaseModel {
98
103
  height,
99
104
  /**
100
105
  * WebGL1 allow the combination of gl.LUMINANCE & gl.FLOAT with OES_texture_float
106
+ * TODO: https://github.com/antvis/g-device-api/issues/188
101
107
  */
102
108
  format: queryVerdorInfo() === 'WebGL1' ? gl.LUMINANCE : gl.RED,
103
109
  type: gl.FLOAT,
@@ -107,6 +113,7 @@ export default class RasterModel extends BaseModel {
107
113
  moduleName: 'rasterImageData',
108
114
  vertexShader: rasterVert,
109
115
  fragmentShader: rasterFrag,
116
+ defines: _this2.getDefines(),
110
117
  triangulation: RasterImageTriangulation,
111
118
  primitive: gl.TRIANGLES,
112
119
  depth: {
@@ -123,12 +130,15 @@ export default class RasterModel extends BaseModel {
123
130
  (_this$colorTexture = this.colorTexture) === null || _this$colorTexture === void 0 || _this$colorTexture.destroy();
124
131
  }
125
132
  registerBuiltinAttributes() {
133
+ // 注册 Position 属性 64 位地位部分,经纬度数据开启双精度,避免大于 22 层级以上出现数据偏移
134
+ this.registerPosition64LowAttribute();
135
+
126
136
  // point layer size;
127
137
  this.styleAttributeService.registerStyleAttribute({
128
138
  name: 'uv',
129
139
  type: AttributeType.Attribute,
130
140
  descriptor: {
131
- shaderLocation: ShaderLocation.UV,
141
+ shaderLocation: this.attributeLocation.UV,
132
142
  name: 'a_Uv',
133
143
  buffer: {
134
144
  // give the WebGL driver a hint that this buffer may change
@@ -1,6 +1,20 @@
1
1
  import type { IModel, ITexture2D } from '@antv/l7-core';
2
2
  import BaseModel from '../../core/BaseModel';
3
3
  export default class RasterModel extends BaseModel {
4
+ protected get attributeLocation(): {
5
+ readonly POSITION: 0;
6
+ readonly POSITION_64LOW: 1;
7
+ readonly COLOR: 2;
8
+ readonly PICKING_COLOR: 3;
9
+ readonly STROKE: 4;
10
+ readonly OPACITY: 5;
11
+ readonly OFFSETS: 6;
12
+ readonly ROTATION: 7;
13
+ readonly MAX: 8;
14
+ } & Record<string, number> & {
15
+ MAX: 8;
16
+ UV: number;
17
+ };
4
18
  protected texture: ITexture2D;
5
19
  protected dataOption: any;
6
20
  getUninforms(): {
@@ -6,18 +6,23 @@ const _excluded = ["data"],
6
6
  _excluded2 = ["rasterData"];
7
7
  import { AttributeType, gl } from '@antv/l7-core';
8
8
  import BaseModel from "../../core/BaseModel";
9
- import { ShaderLocation } from "../../core/CommonStyleAttribute";
10
9
  import { RasterImageTriangulation } from "../../core/triangulation";
11
10
  /* babel-plugin-inline-import '../shaders/rgb/raster_rgb_frag.glsl' */
12
11
  const rasterFrag = "uniform sampler2D u_texture;\nlayout(std140) uniform commonUniforms {\n vec2 u_rminmax;\n vec2 u_gminmax;\n vec2 u_bminmax;\n float u_opacity;\n float u_noDataValue;\n};\n\nin vec2 v_texCoord;\n\nout vec4 outputColor;\n\nvoid main() {\n\n vec3 rgb = texture(SAMPLER_2D(u_texture),vec2(v_texCoord.x,v_texCoord.y)).rgb;\n\n if(rgb == vec3(u_noDataValue)) {\n outputColor = vec4(0.0, 0, 0, 0.0);\n } else {\n outputColor = vec4(rgb.r / (u_rminmax.y -u_rminmax.x), rgb.g /(u_gminmax.y -u_gminmax.x), rgb.b/ (u_bminmax.y - u_bminmax.x), u_opacity);\n }\n\n if(outputColor.a < 0.01)\n discard;\n \n}";
13
12
  /* babel-plugin-inline-import '../shaders/rgb/raster_rgb_vert.glsl' */
14
- const rasterVert = "\nlayout(location = 0) in vec3 a_Position;\nlayout(location = 14) in vec2 a_Uv;\n\nlayout(std140) uniform commonUniforms {\n vec2 u_rminmax;\n vec2 u_gminmax;\n vec2 u_bminmax;\n float u_opacity;\n float u_noDataValue;\n};\n\nout vec2 v_texCoord;\n\n#pragma include \"projection\"\n\nvoid main() {\n v_texCoord = a_Uv;\n vec4 project_pos = project_position(vec4(a_Position, 1.0));\n gl_Position = project_common_position_to_clipspace_v2(vec4(project_pos.xy,0., 1.0));\n}\n";
13
+ const rasterVert = "layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;\nlayout(location = ATTRIBUTE_LOCATION_POSITION_64LOW) in vec2 a_Position64Low;\nlayout(location = ATTRIBUTE_LOCATION_UV) in vec2 a_Uv;\n\nlayout(std140) uniform commonUniforms {\n vec2 u_rminmax;\n vec2 u_gminmax;\n vec2 u_bminmax;\n float u_opacity;\n float u_noDataValue;\n};\n\nout vec2 v_texCoord;\n\n#pragma include \"projection\"\n\nvoid main() {\n v_texCoord = a_Uv;\n vec4 project_pos = project_position(vec4(a_Position, 1.0), a_Position64Low);\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy, 0.0, 1.0));\n}\n";
15
14
  export default class RasterModel extends BaseModel {
16
15
  constructor(...args) {
17
16
  super(...args);
18
17
  _defineProperty(this, "texture", void 0);
19
18
  _defineProperty(this, "dataOption", {});
20
19
  }
20
+ get attributeLocation() {
21
+ return Object.assign(super.attributeLocation, {
22
+ MAX: super.attributeLocation.MAX,
23
+ UV: 9
24
+ });
25
+ }
21
26
  getUninforms() {
22
27
  const commoninfo = this.getCommonUniformsInfo();
23
28
  const attributeInfo = this.getUniformsBufferInfo(this.getStyleAttribute());
@@ -105,6 +110,7 @@ export default class RasterModel extends BaseModel {
105
110
  moduleName: 'rasterImageDataRGBA',
106
111
  vertexShader: rasterVert,
107
112
  fragmentShader: rasterFrag,
113
+ defines: _this2.getDefines(),
108
114
  triangulation: RasterImageTriangulation,
109
115
  primitive: gl.TRIANGLES,
110
116
  depth: {
@@ -126,13 +132,16 @@ export default class RasterModel extends BaseModel {
126
132
  (_this$texture = this.texture) === null || _this$texture === void 0 || _this$texture.destroy();
127
133
  }
128
134
  registerBuiltinAttributes() {
135
+ // 注册 Position 属性 64 位地位部分,经纬度数据开启双精度,避免大于 22 层级以上出现数据偏移
136
+ this.registerPosition64LowAttribute();
137
+
129
138
  // point layer size;
130
139
  this.styleAttributeService.registerStyleAttribute({
131
140
  name: 'uv',
132
141
  type: AttributeType.Attribute,
133
142
  descriptor: {
134
143
  name: 'a_Uv',
135
- shaderLocation: ShaderLocation.UV,
144
+ shaderLocation: this.attributeLocation.UV,
136
145
  buffer: {
137
146
  // give the WebGL driver a hint that this buffer may change
138
147
  usage: gl.DYNAMIC_DRAW,
@@ -1,6 +1,20 @@
1
1
  import type { IModel, ITexture2D } from '@antv/l7-core';
2
2
  import BaseModel from '../../core/BaseModel';
3
3
  export default class RasterTerrainRGB extends BaseModel {
4
+ protected get attributeLocation(): {
5
+ readonly POSITION: 0;
6
+ readonly POSITION_64LOW: 1;
7
+ readonly COLOR: 2;
8
+ readonly PICKING_COLOR: 3;
9
+ readonly STROKE: 4;
10
+ readonly OPACITY: 5;
11
+ readonly OFFSETS: 6;
12
+ readonly ROTATION: 7;
13
+ readonly MAX: 8;
14
+ } & Record<string, number> & {
15
+ MAX: 8;
16
+ UV: number;
17
+ };
4
18
  protected texture: ITexture2D;
5
19
  protected getCommonUniformsInfo(): {
6
20
  uniformsArray: number[];
@@ -3,17 +3,22 @@ import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
3
3
  import { AttributeType, gl } from '@antv/l7-core';
4
4
  import { getDefaultDomain } from '@antv/l7-utils';
5
5
  import BaseModel from "../../core/BaseModel";
6
- import { ShaderLocation } from "../../core/CommonStyleAttribute";
7
6
  import { RasterImageTriangulation } from "../../core/triangulation";
8
7
  /* babel-plugin-inline-import '../shaders/terrain/terrain_rgb_frag.glsl' */
9
8
  const Raster_terrainFrag = "uniform sampler2D u_texture;\nuniform sampler2D u_colorTexture;\n\nlayout(std140) uniform commonUniforms {\n vec4 u_unpack;\n vec2 u_domain;\n float u_opacity;\n float u_noDataValue;\n float u_clampLow;\n float u_clampHigh;\n};\n\nin vec2 v_texCoord;\nout vec4 outputColor;\n\n\nfloat getElevation(vec2 coord, float bias) {\n // Convert encoded elevation value to meters\n vec4 data = texture(SAMPLER_2D(u_texture), coord,bias) * 255.0;\n data.a = -1.0;\n return dot(data, u_unpack);\n}\n\nvec4 getColor(float value) {\n float normalisedValue =(value- u_domain[0]) / (u_domain[1] - u_domain[0]);\n vec2 coord = vec2(normalisedValue, 0);\n return texture(SAMPLER_2D(u_colorTexture), coord);\n}\n\nvoid main() {\n float value = getElevation(v_texCoord,0.0);\n if (value == u_noDataValue) {\n outputColor = vec4(0.0, 0, 0, 0.0);\n } else if ((u_clampLow < 0.5 && value < u_domain[0]) || (u_clampHigh < 0.5 && value > u_domain[1])) {\n outputColor = vec4(0.0, 0, 0, 0.0);\n } else {\n \n outputColor = getColor(value);\n outputColor.a = outputColor.a * u_opacity ;\n if(outputColor.a < 0.01)\n discard;\n }\n}\n";
10
9
  /* babel-plugin-inline-import '../shaders/terrain/terrain_rgb_vert.glsl' */
11
- const Raster_terrainVert = "layout(location = 0) in vec3 a_Position;\nlayout(location = 14) in vec2 a_Uv;\n\nlayout(std140) uniform commonUniforms {\n vec4 u_unpack;\n vec2 u_domain;\n float u_opacity;\n float u_noDataValue;\n float u_clampLow;\n float u_clampHigh;\n};\nout vec2 v_texCoord;\n#pragma include \"projection\"\n\nvoid main() {\n v_texCoord = a_Uv;\n vec4 project_pos = project_position(vec4(a_Position, 1.0));\n gl_Position = project_common_position_to_clipspace_v2(vec4(project_pos.xy,0., 1.0));\n}\n";
10
+ const Raster_terrainVert = "layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;\nlayout(location = ATTRIBUTE_LOCATION_UV) in vec2 a_Uv;\n\nlayout(std140) uniform commonUniforms {\n vec4 u_unpack;\n vec2 u_domain;\n float u_opacity;\n float u_noDataValue;\n float u_clampLow;\n float u_clampHigh;\n};\nout vec2 v_texCoord;\n#pragma include \"projection\"\n\nvoid main() {\n v_texCoord = a_Uv;\n vec4 project_pos = project_position(vec4(a_Position, 1.0));\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy, 0.0, 1.0));\n}\n";
12
11
  export default class RasterTerrainRGB extends BaseModel {
13
12
  constructor(...args) {
14
13
  super(...args);
15
14
  _defineProperty(this, "texture", void 0);
16
15
  }
16
+ get attributeLocation() {
17
+ return Object.assign(super.attributeLocation, {
18
+ MAX: super.attributeLocation.MAX,
19
+ UV: 9
20
+ });
21
+ }
17
22
  getCommonUniformsInfo() {
18
23
  const {
19
24
  opacity,
@@ -69,6 +74,7 @@ export default class RasterTerrainRGB extends BaseModel {
69
74
  moduleName: 'RasterTileDataImage',
70
75
  vertexShader: Raster_terrainVert,
71
76
  fragmentShader: Raster_terrainFrag,
77
+ defines: _this.getDefines(),
72
78
  triangulation: RasterImageTriangulation,
73
79
  primitive: gl.TRIANGLES,
74
80
  depth: {
@@ -89,12 +95,14 @@ export default class RasterTerrainRGB extends BaseModel {
89
95
  })();
90
96
  }
91
97
  registerBuiltinAttributes() {
98
+ // 注册 Position 属性 64 位地位部分,经纬度数据开启双精度,避免大于 22 层级以上出现数据偏移
99
+ this.registerPosition64LowAttribute();
92
100
  this.styleAttributeService.registerStyleAttribute({
93
101
  name: 'uv',
94
102
  type: AttributeType.Attribute,
95
103
  descriptor: {
96
104
  name: 'a_Uv',
97
- shaderLocation: ShaderLocation.UV,
105
+ shaderLocation: this.attributeLocation.UV,
98
106
  buffer: {
99
107
  usage: gl.DYNAMIC_DRAW,
100
108
  data: [],
@@ -1,6 +1,6 @@
1
-
2
- layout(location = 0) in vec3 a_Position;
3
- layout(location = 14) in vec2 a_Uv;
1
+ layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;
2
+ layout(location = ATTRIBUTE_LOCATION_POSITION_64LOW) in vec2 a_Position64Low;
3
+ layout(location = ATTRIBUTE_LOCATION_UV) in vec2 a_Uv;
4
4
 
5
5
  layout(std140) uniform commonUniforms {
6
6
  vec2 u_domain;
@@ -15,7 +15,7 @@ out vec2 v_texCoord;
15
15
  #pragma include "projection"
16
16
 
17
17
  void main() {
18
- v_texCoord = a_Uv;
19
- vec4 project_pos = project_position(vec4(a_Position, 1.0));
20
- gl_Position = project_common_position_to_clipspace_v2(vec4(project_pos.xy,0., 1.0));
18
+ v_texCoord = a_Uv;
19
+ vec4 project_pos = project_position(vec4(a_Position, 1.0), a_Position64Low);
20
+ gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy, 0.0, 1.0));
21
21
  }
@@ -1,13 +1,13 @@
1
-
2
- layout(location = 0) in vec3 a_Position;
3
- layout(location = 14) in vec2 a_Uv;
1
+ layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;
2
+ layout(location = ATTRIBUTE_LOCATION_POSITION_64LOW) in vec2 a_Position64Low;
3
+ layout(location = ATTRIBUTE_LOCATION_UV) in vec2 a_Uv;
4
4
 
5
5
  layout(std140) uniform commonUniforms {
6
- vec2 u_rminmax;
7
- vec2 u_gminmax;
8
- vec2 u_bminmax;
9
- float u_opacity;
10
- float u_noDataValue;
6
+ vec2 u_rminmax;
7
+ vec2 u_gminmax;
8
+ vec2 u_bminmax;
9
+ float u_opacity;
10
+ float u_noDataValue;
11
11
  };
12
12
 
13
13
  out vec2 v_texCoord;
@@ -15,7 +15,7 @@ out vec2 v_texCoord;
15
15
  #pragma include "projection"
16
16
 
17
17
  void main() {
18
- v_texCoord = a_Uv;
19
- vec4 project_pos = project_position(vec4(a_Position, 1.0));
20
- gl_Position = project_common_position_to_clipspace_v2(vec4(project_pos.xy,0., 1.0));
18
+ v_texCoord = a_Uv;
19
+ vec4 project_pos = project_position(vec4(a_Position, 1.0), a_Position64Low);
20
+ gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy, 0.0, 1.0));
21
21
  }
@@ -1,19 +1,19 @@
1
- layout(location = 0) in vec3 a_Position;
2
- layout(location = 14) in vec2 a_Uv;
1
+ layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;
2
+ layout(location = ATTRIBUTE_LOCATION_UV) in vec2 a_Uv;
3
3
 
4
4
  layout(std140) uniform commonUniforms {
5
- vec4 u_unpack;
6
- vec2 u_domain;
7
- float u_opacity;
8
- float u_noDataValue;
9
- float u_clampLow;
10
- float u_clampHigh;
5
+ vec4 u_unpack;
6
+ vec2 u_domain;
7
+ float u_opacity;
8
+ float u_noDataValue;
9
+ float u_clampLow;
10
+ float u_clampHigh;
11
11
  };
12
12
  out vec2 v_texCoord;
13
13
  #pragma include "projection"
14
14
 
15
15
  void main() {
16
- v_texCoord = a_Uv;
17
- vec4 project_pos = project_position(vec4(a_Position, 1.0));
18
- gl_Position = project_common_position_to_clipspace_v2(vec4(project_pos.xy,0., 1.0));
16
+ v_texCoord = a_Uv;
17
+ vec4 project_pos = project_position(vec4(a_Position, 1.0));
18
+ gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy, 0.0, 1.0));
19
19
  }
@@ -32,22 +32,6 @@ export default class BaseTileLayer {
32
32
  latLonBounds,
33
33
  zoom
34
34
  } = this.getCurrentView();
35
- if (this.mapService.version === 'GAODE1.x') {
36
- const {
37
- visible
38
- } = this.parent.getLayerConfig();
39
- if (zoom < 2 && visible) {
40
- this.parent.updateLayerConfig({
41
- visible: false
42
- });
43
- this.layerService.reRender();
44
- } else if (zoom >= 2 && !visible) {
45
- this.parent.updateLayerConfig({
46
- visible: true
47
- });
48
- this.layerService.reRender();
49
- }
50
- }
51
35
  if (this.lastViewStates && this.lastViewStates.zoom === zoom && this.lastViewStates.latLonBounds.toString() === latLonBounds.toString()) {
52
36
  return;
53
37
  }
@@ -39,20 +39,6 @@ export default class ExtrudePolyline {
39
39
  startIndex: number;
40
40
  indexes: number[];
41
41
  };
42
- simpleExtrude_gaode2(points: number[][], originPoints: number[][]): {
43
- positions: number[];
44
- indices: number[];
45
- normals: number[];
46
- startIndex: number;
47
- indexes: number[];
48
- };
49
- extrude_gaode2(points: number[][], originPoints: number[][]): {
50
- positions: number[];
51
- indices: number[];
52
- normals: number[];
53
- startIndex: number;
54
- indexes: number[];
55
- };
56
42
  extrude(points: number[][]): {
57
43
  positions: number[];
58
44
  indices: number[];
@@ -61,7 +47,6 @@ export default class ExtrudePolyline {
61
47
  indexes: number[];
62
48
  };
63
49
  private simpleSegment;
64
- private segment_gaode2;
65
50
  private segment;
66
51
  private extrusions;
67
52
  private lineSegmentDistance;