@antv/l7-layers 2.21.10 → 2.21.11-beta.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (287) hide show
  1. package/es/citybuliding/models/build.d.ts +16 -0
  2. package/es/citybuliding/models/build.js +18 -20
  3. package/es/citybuliding/shaders/build_frag.glsl +6 -6
  4. package/es/citybuliding/shaders/build_vert.glsl +8 -14
  5. package/es/core/BaseLayer.d.ts +0 -1
  6. package/es/core/BaseLayer.js +9 -19
  7. package/es/core/BaseModel.d.ts +15 -2
  8. package/es/core/BaseModel.js +98 -64
  9. package/es/core/CommonStyleAttribute.d.ts +14 -18
  10. package/es/core/CommonStyleAttribute.js +23 -67
  11. package/es/core/shape/extrude.js +6 -3
  12. package/es/core/triangulation.js +22 -50
  13. package/es/core/utils.d.ts +4 -0
  14. package/es/core/utils.js +33 -0
  15. package/es/earth/models/atmosphere.d.ts +15 -0
  16. package/es/earth/models/atmosphere.js +30 -24
  17. package/es/earth/models/base.d.ts +15 -0
  18. package/es/earth/models/base.js +30 -24
  19. package/es/earth/models/bloomsphere.d.ts +15 -0
  20. package/es/earth/models/bloomsphere.js +30 -24
  21. package/es/earth/shaders/atmosphere/atmosphere_vert.glsl +7 -5
  22. package/es/earth/shaders/base/base_vert.glsl +3 -3
  23. package/es/earth/shaders/bloomshpere/bloomsphere_vert.glsl +5 -4
  24. package/es/geometry/models/billboard.d.ts +15 -0
  25. package/es/geometry/models/billboard.js +14 -8
  26. package/es/geometry/models/plane.d.ts +14 -0
  27. package/es/geometry/models/plane.js +10 -10
  28. package/es/geometry/models/sprite.js +3 -9
  29. package/es/geometry/shaders/billboard_vert.glsl +28 -25
  30. package/es/geometry/shaders/plane_vert.glsl +6 -6
  31. package/es/geometry/shaders/sprite_vert.glsl +7 -9
  32. package/es/heatmap/models/grid.d.ts +14 -0
  33. package/es/heatmap/models/grid.js +10 -3
  34. package/es/heatmap/models/grid3d.d.ts +16 -0
  35. package/es/heatmap/models/grid3d.js +14 -6
  36. package/es/heatmap/models/heatmap.d.ts +20 -1
  37. package/es/heatmap/models/heatmap.js +96 -83
  38. package/es/heatmap/models/hexagon.d.ts +14 -0
  39. package/es/heatmap/models/hexagon.js +9 -3
  40. package/es/heatmap/shaders/grid/grid_vert.glsl +30 -42
  41. package/es/heatmap/shaders/grid3d/grid_3d_vert.glsl +14 -26
  42. package/es/heatmap/shaders/heatmap/heatmap_3d_vert.glsl +19 -16
  43. package/es/heatmap/shaders/heatmap/heatmap_framebuffer_vert.glsl +16 -22
  44. package/es/heatmap/shaders/heatmap/heatmap_vert.glsl +3 -4
  45. package/es/heatmap/shaders/hexagon/hexagon_vert.glsl +13 -23
  46. package/es/image/models/image.d.ts +14 -0
  47. package/es/image/models/image.js +11 -7
  48. package/es/image/shaders/image_vert.glsl +7 -6
  49. package/es/line/models/arc.d.ts +18 -0
  50. package/es/line/models/arc.js +57 -8
  51. package/es/line/models/arc_3d.d.ts +18 -0
  52. package/es/line/models/arc_3d.js +55 -7
  53. package/es/line/models/flow.d.ts +17 -0
  54. package/es/line/models/flow.js +35 -7
  55. package/es/line/models/great_circle.d.ts +17 -0
  56. package/es/line/models/great_circle.js +34 -6
  57. package/es/line/models/line.d.ts +17 -0
  58. package/es/line/models/line.js +17 -8
  59. package/es/line/models/simple_line.d.ts +14 -0
  60. package/es/line/models/simple_line.js +12 -47
  61. package/es/line/models/wall.d.ts +17 -0
  62. package/es/line/models/wall.js +22 -48
  63. package/es/line/shaders/arc/line_arc_vert.glsl +44 -52
  64. package/es/line/shaders/arc3d/line_arc_3d_vert.glsl +15 -20
  65. package/es/line/shaders/flow/flow_line_vert.glsl +30 -48
  66. package/es/line/shaders/greatCircle/line_arc_great_circle_vert.glsl +53 -74
  67. package/es/line/shaders/line/line_vert.glsl +31 -48
  68. package/es/line/shaders/simple/simpleline_vert.glsl +18 -23
  69. package/es/line/shaders/wall/wall_vert.glsl +36 -45
  70. package/es/mask/models/fill.js +2 -1
  71. package/es/mask/shaders/mask_vert.glsl +2 -7
  72. package/es/plugins/DataMappingPlugin.d.ts +0 -1
  73. package/es/plugins/DataMappingPlugin.js +1 -24
  74. package/es/plugins/PixelPickingPlugin.js +2 -2
  75. package/es/plugins/RegisterStyleAttributePlugin.d.ts +0 -1
  76. package/es/plugins/RegisterStyleAttributePlugin.js +3 -25
  77. package/es/plugins/ShaderUniformPlugin.d.ts +0 -5
  78. package/es/plugins/ShaderUniformPlugin.js +4 -35
  79. package/es/point/models/billboard_point.d.ts +14 -0
  80. package/es/point/models/billboard_point.js +11 -3
  81. package/es/point/models/earthExtrude.d.ts +16 -0
  82. package/es/point/models/earthExtrude.js +15 -8
  83. package/es/point/models/earthFill.d.ts +16 -0
  84. package/es/point/models/earthFill.js +13 -5
  85. package/es/point/models/extrude.d.ts +16 -0
  86. package/es/point/models/extrude.js +19 -12
  87. package/es/point/models/fill.d.ts +16 -0
  88. package/es/point/models/fill.js +16 -5
  89. package/es/point/models/fillImage.d.ts +16 -0
  90. package/es/point/models/fillImage.js +16 -16
  91. package/es/point/models/image.d.ts +15 -0
  92. package/es/point/models/image.js +14 -4
  93. package/es/point/models/normal.d.ts +14 -0
  94. package/es/point/models/normal.js +11 -3
  95. package/es/point/models/radar.d.ts +15 -0
  96. package/es/point/models/radar.js +13 -4
  97. package/es/point/models/text.d.ts +16 -0
  98. package/es/point/models/text.js +18 -11
  99. package/es/point/shaders/billboard/billboard_point_vert.glsl +10 -13
  100. package/es/point/shaders/earthExtrude/earthExtrude_vert.glsl +15 -25
  101. package/es/point/shaders/earthFill/earthFill_vert.glsl +6 -6
  102. package/es/point/shaders/extrude/extrude_vert.glsl +35 -39
  103. package/es/point/shaders/fill/fill_vert.glsl +12 -14
  104. package/es/point/shaders/fillImage/fillImage_vert.glsl +16 -28
  105. package/es/point/shaders/image/image_vert.glsl +15 -12
  106. package/es/point/shaders/normal/normal_vert.glsl +7 -10
  107. package/es/point/shaders/radar/radar_vert.glsl +11 -11
  108. package/es/point/shaders/text/text_vert.glsl +10 -9
  109. package/es/polygon/models/extrude.d.ts +16 -0
  110. package/es/polygon/models/extrude.js +26 -26
  111. package/es/polygon/models/extrusion.d.ts +16 -0
  112. package/es/polygon/models/extrusion.js +34 -4
  113. package/es/polygon/models/fill.d.ts +14 -0
  114. package/es/polygon/models/fill.js +12 -4
  115. package/es/polygon/models/ocean.d.ts +14 -0
  116. package/es/polygon/models/ocean.js +11 -6
  117. package/es/polygon/models/water.d.ts +14 -0
  118. package/es/polygon/models/water.js +11 -6
  119. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +17 -15
  120. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +22 -20
  121. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +17 -17
  122. package/es/polygon/shaders/extrusion/polygon_extrusion_vert.glsl +8 -8
  123. package/es/polygon/shaders/fill/fill_linear_vert.glsl +7 -6
  124. package/es/polygon/shaders/fill/fill_vert.glsl +10 -12
  125. package/es/polygon/shaders/ocean/ocean_vert.glsl +3 -4
  126. package/es/polygon/shaders/water/polygon_water_vert.glsl +5 -5
  127. package/es/raster/index.d.ts +1 -1
  128. package/es/raster/index.js +1 -1
  129. package/es/raster/models/raster.d.ts +14 -0
  130. package/es/raster/models/raster.js +13 -3
  131. package/es/raster/models/rasterRgb.d.ts +14 -0
  132. package/es/raster/models/rasterRgb.js +12 -3
  133. package/es/raster/models/rasterTerrainRgb.d.ts +14 -0
  134. package/es/raster/models/rasterTerrainRgb.js +11 -3
  135. package/es/raster/shaders/raster/raster_2d_vert.glsl +6 -6
  136. package/es/raster/shaders/rgb/raster_rgb_vert.glsl +11 -11
  137. package/es/raster/shaders/terrain/terrain_rgb_vert.glsl +11 -11
  138. package/es/tile/core/BaseLayer.js +0 -16
  139. package/es/utils/extrude_polyline.d.ts +0 -15
  140. package/es/utils/extrude_polyline.js +0 -217
  141. package/es/wind/models/wind.d.ts +14 -0
  142. package/es/wind/models/wind.js +9 -1
  143. package/es/wind/shaders/wind_vert.glsl +6 -5
  144. package/lib/citybuliding/models/build.d.ts +16 -0
  145. package/lib/citybuliding/models/build.js +18 -20
  146. package/lib/citybuliding/shaders/build_frag.glsl +6 -6
  147. package/lib/citybuliding/shaders/build_vert.glsl +8 -14
  148. package/lib/core/BaseLayer.d.ts +0 -1
  149. package/lib/core/BaseLayer.js +9 -19
  150. package/lib/core/BaseModel.d.ts +15 -2
  151. package/lib/core/BaseModel.js +96 -62
  152. package/lib/core/CommonStyleAttribute.d.ts +14 -18
  153. package/lib/core/CommonStyleAttribute.js +23 -68
  154. package/lib/core/shape/extrude.js +6 -3
  155. package/lib/core/triangulation.js +22 -50
  156. package/lib/core/utils.d.ts +4 -0
  157. package/lib/core/utils.js +35 -0
  158. package/lib/earth/models/atmosphere.d.ts +15 -0
  159. package/lib/earth/models/atmosphere.js +30 -24
  160. package/lib/earth/models/base.d.ts +15 -0
  161. package/lib/earth/models/base.js +30 -24
  162. package/lib/earth/models/bloomsphere.d.ts +15 -0
  163. package/lib/earth/models/bloomsphere.js +30 -24
  164. package/lib/earth/shaders/atmosphere/atmosphere_vert.glsl +7 -5
  165. package/lib/earth/shaders/base/base_vert.glsl +3 -3
  166. package/lib/earth/shaders/bloomshpere/bloomsphere_vert.glsl +5 -4
  167. package/lib/geometry/models/billboard.d.ts +15 -0
  168. package/lib/geometry/models/billboard.js +14 -8
  169. package/lib/geometry/models/plane.d.ts +14 -0
  170. package/lib/geometry/models/plane.js +10 -10
  171. package/lib/geometry/models/sprite.js +3 -9
  172. package/lib/geometry/shaders/billboard_vert.glsl +28 -25
  173. package/lib/geometry/shaders/plane_vert.glsl +6 -6
  174. package/lib/geometry/shaders/sprite_vert.glsl +7 -9
  175. package/lib/heatmap/models/grid.d.ts +14 -0
  176. package/lib/heatmap/models/grid.js +10 -3
  177. package/lib/heatmap/models/grid3d.d.ts +16 -0
  178. package/lib/heatmap/models/grid3d.js +14 -6
  179. package/lib/heatmap/models/heatmap.d.ts +20 -1
  180. package/lib/heatmap/models/heatmap.js +95 -82
  181. package/lib/heatmap/models/hexagon.d.ts +14 -0
  182. package/lib/heatmap/models/hexagon.js +9 -3
  183. package/lib/heatmap/shaders/grid/grid_vert.glsl +30 -42
  184. package/lib/heatmap/shaders/grid3d/grid_3d_vert.glsl +14 -26
  185. package/lib/heatmap/shaders/heatmap/heatmap_3d_vert.glsl +19 -16
  186. package/lib/heatmap/shaders/heatmap/heatmap_framebuffer_vert.glsl +16 -22
  187. package/lib/heatmap/shaders/heatmap/heatmap_vert.glsl +3 -4
  188. package/lib/heatmap/shaders/hexagon/hexagon_vert.glsl +13 -23
  189. package/lib/image/models/image.d.ts +14 -0
  190. package/lib/image/models/image.js +11 -7
  191. package/lib/image/shaders/image_vert.glsl +7 -6
  192. package/lib/line/models/arc.d.ts +18 -0
  193. package/lib/line/models/arc.js +56 -7
  194. package/lib/line/models/arc_3d.d.ts +18 -0
  195. package/lib/line/models/arc_3d.js +55 -7
  196. package/lib/line/models/flow.d.ts +17 -0
  197. package/lib/line/models/flow.js +35 -7
  198. package/lib/line/models/great_circle.d.ts +17 -0
  199. package/lib/line/models/great_circle.js +33 -5
  200. package/lib/line/models/line.d.ts +17 -0
  201. package/lib/line/models/line.js +17 -8
  202. package/lib/line/models/simple_line.d.ts +14 -0
  203. package/lib/line/models/simple_line.js +12 -47
  204. package/lib/line/models/wall.d.ts +17 -0
  205. package/lib/line/models/wall.js +22 -48
  206. package/lib/line/shaders/arc/line_arc_vert.glsl +44 -52
  207. package/lib/line/shaders/arc3d/line_arc_3d_vert.glsl +15 -20
  208. package/lib/line/shaders/flow/flow_line_vert.glsl +30 -48
  209. package/lib/line/shaders/greatCircle/line_arc_great_circle_vert.glsl +53 -74
  210. package/lib/line/shaders/line/line_vert.glsl +31 -48
  211. package/lib/line/shaders/simple/simpleline_vert.glsl +18 -23
  212. package/lib/line/shaders/wall/wall_vert.glsl +36 -45
  213. package/lib/mask/models/fill.js +2 -1
  214. package/lib/mask/shaders/mask_vert.glsl +2 -7
  215. package/lib/plugins/DataMappingPlugin.d.ts +0 -1
  216. package/lib/plugins/DataMappingPlugin.js +0 -23
  217. package/lib/plugins/PixelPickingPlugin.js +1 -1
  218. package/lib/plugins/RegisterStyleAttributePlugin.d.ts +0 -1
  219. package/lib/plugins/RegisterStyleAttributePlugin.js +2 -24
  220. package/lib/plugins/ShaderUniformPlugin.d.ts +0 -5
  221. package/lib/plugins/ShaderUniformPlugin.js +4 -35
  222. package/lib/point/models/billboard_point.d.ts +14 -0
  223. package/lib/point/models/billboard_point.js +11 -3
  224. package/lib/point/models/earthExtrude.d.ts +16 -0
  225. package/lib/point/models/earthExtrude.js +14 -7
  226. package/lib/point/models/earthFill.d.ts +16 -0
  227. package/lib/point/models/earthFill.js +13 -5
  228. package/lib/point/models/extrude.d.ts +16 -0
  229. package/lib/point/models/extrude.js +18 -11
  230. package/lib/point/models/fill.d.ts +16 -0
  231. package/lib/point/models/fill.js +16 -5
  232. package/lib/point/models/fillImage.d.ts +16 -0
  233. package/lib/point/models/fillImage.js +16 -16
  234. package/lib/point/models/image.d.ts +15 -0
  235. package/lib/point/models/image.js +14 -4
  236. package/lib/point/models/normal.d.ts +14 -0
  237. package/lib/point/models/normal.js +11 -3
  238. package/lib/point/models/radar.d.ts +15 -0
  239. package/lib/point/models/radar.js +13 -4
  240. package/lib/point/models/text.d.ts +16 -0
  241. package/lib/point/models/text.js +18 -11
  242. package/lib/point/shaders/billboard/billboard_point_vert.glsl +10 -13
  243. package/lib/point/shaders/earthExtrude/earthExtrude_vert.glsl +15 -25
  244. package/lib/point/shaders/earthFill/earthFill_vert.glsl +6 -6
  245. package/lib/point/shaders/extrude/extrude_vert.glsl +35 -39
  246. package/lib/point/shaders/fill/fill_vert.glsl +12 -14
  247. package/lib/point/shaders/fillImage/fillImage_vert.glsl +16 -28
  248. package/lib/point/shaders/image/image_vert.glsl +15 -12
  249. package/lib/point/shaders/normal/normal_vert.glsl +7 -10
  250. package/lib/point/shaders/radar/radar_vert.glsl +11 -11
  251. package/lib/point/shaders/text/text_vert.glsl +10 -9
  252. package/lib/polygon/models/extrude.d.ts +16 -0
  253. package/lib/polygon/models/extrude.js +25 -25
  254. package/lib/polygon/models/extrusion.d.ts +16 -0
  255. package/lib/polygon/models/extrusion.js +34 -4
  256. package/lib/polygon/models/fill.d.ts +14 -0
  257. package/lib/polygon/models/fill.js +12 -4
  258. package/lib/polygon/models/ocean.d.ts +14 -0
  259. package/lib/polygon/models/ocean.js +11 -6
  260. package/lib/polygon/models/water.d.ts +14 -0
  261. package/lib/polygon/models/water.js +11 -6
  262. package/lib/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +17 -15
  263. package/lib/polygon/shaders/extrude/polygon_extrude_vert.glsl +22 -20
  264. package/lib/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +17 -17
  265. package/lib/polygon/shaders/extrusion/polygon_extrusion_vert.glsl +8 -8
  266. package/lib/polygon/shaders/fill/fill_linear_vert.glsl +7 -6
  267. package/lib/polygon/shaders/fill/fill_vert.glsl +10 -12
  268. package/lib/polygon/shaders/ocean/ocean_vert.glsl +3 -4
  269. package/lib/polygon/shaders/water/polygon_water_vert.glsl +5 -5
  270. package/lib/raster/index.d.ts +1 -1
  271. package/lib/raster/index.js +2 -2
  272. package/lib/raster/models/raster.d.ts +14 -0
  273. package/lib/raster/models/raster.js +13 -3
  274. package/lib/raster/models/rasterRgb.d.ts +14 -0
  275. package/lib/raster/models/rasterRgb.js +12 -3
  276. package/lib/raster/models/rasterTerrainRgb.d.ts +14 -0
  277. package/lib/raster/models/rasterTerrainRgb.js +11 -3
  278. package/lib/raster/shaders/raster/raster_2d_vert.glsl +6 -6
  279. package/lib/raster/shaders/rgb/raster_rgb_vert.glsl +11 -11
  280. package/lib/raster/shaders/terrain/terrain_rgb_vert.glsl +11 -11
  281. package/lib/tile/core/BaseLayer.js +0 -16
  282. package/lib/utils/extrude_polyline.d.ts +0 -15
  283. package/lib/utils/extrude_polyline.js +0 -217
  284. package/lib/wind/models/wind.d.ts +14 -0
  285. package/lib/wind/models/wind.js +9 -1
  286. package/lib/wind/shaders/wind_vert.glsl +6 -5
  287. package/package.json +6 -6
@@ -9,16 +9,22 @@ var _asyncToGenerator2 = _interopRequireDefault(require("@babel/runtime/helpers/
9
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  var _l7Core = require("@antv/l7-core");
10
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  var _l7Utils = require("@antv/l7-utils");
11
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  var _BaseModel = _interopRequireDefault(require("../../core/BaseModel"));
12
- var _CommonStyleAttribute = require("../../core/CommonStyleAttribute");
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  var _triangulation = require("../../core/triangulation");
14
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  /* babel-plugin-inline-import '../shaders/atmosphere/atmosphere_frag.glsl' */
15
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  const atmoSphereFrag = "\nlayout(std140) uniform commonUniforms {\n float u_opacity;\n};\nin vec3 vVertexNormal;\nin float v_offset;\nin vec4 v_Color;\n\n#pragma include \"scene_uniforms\"\nout vec4 outputColor;\nvoid main() {\n \n \n // float intensity = pow(0.5 + dot(normalize(vVertexNormal), normalize(u_CameraPosition)), 3.0);\n float intensity = pow(v_offset + dot(normalize(vVertexNormal), normalize(u_CameraPosition)), 3.0);\n // \u53BB\u9664\u80CC\u9762\n if(intensity > 1.0) intensity = 0.0;\n\n outputColor = vec4(v_Color.rgb, v_Color.a * intensity * u_opacity);\n}\n";
16
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  /* babel-plugin-inline-import '../shaders/atmosphere/atmosphere_vert.glsl' */
17
- const atmoSphereVert = "layout(location = 0) in vec3 a_Position;\nlayout(location = 1) vec4 a_Color;\nlayout(location = 13) in vec3 a_Normal;\nlayout(location = 14) in vec2 a_Uv;\nlayout(std140) uniform commonUniforms {\n float u_opacity;\n};\n#pragma include \"scene_uniforms\"\nout vec3 vVertexNormal;\nout vec4 v_Color;\nout float v_offset;\n\nvoid main() {\n float EARTH_RADIUS = 100.0;\n \n v_Color = a_Color;\n\n v_offset = min(((length(u_CameraPosition) - EARTH_RADIUS)/600.0) * 0.5 + 0.4, 1.0);\n vVertexNormal = a_Normal;\n\n gl_Position = u_ViewProjectionMatrix * u_ModelMatrix * vec4(a_Position, 1.0);\n}\n";
16
+ const atmoSphereVert = "layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;\nlayout(location = ATTRIBUTE_LOCATION_COLOR) vec4 a_Color;\nlayout(location = ATTRIBUTE_LOCATION_NORMAL) in vec3 a_Normal;\nlayout(location = ATTRIBUTE_LOCATION_UV) in vec2 a_Uv;\n\nlayout(std140) uniform commonUniforms {\n float u_opacity;\n};\n\n#pragma include \"scene_uniforms\"\nout vec3 vVertexNormal;\nout vec4 v_Color;\nout float v_offset;\n\nvoid main() {\n float EARTH_RADIUS = 100.0;\n\n v_Color = a_Color;\n\n v_offset = min(((length(u_CameraPosition) - EARTH_RADIUS)/600.0) * 0.5 + 0.4, 1.0);\n vVertexNormal = a_Normal;\n\n gl_Position = u_ViewProjectionMatrix * u_ModelMatrix * vec4(a_Position, 1.0);\n}\n";
18
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  const {
19
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  isNumber
20
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  } = _l7Utils.lodashUtil;
21
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  class EarthAtomSphereModel extends _BaseModel.default {
21
+ get attributeLocation() {
22
+ return Object.assign(super.attributeLocation, {
23
+ MAX: super.attributeLocation.MAX,
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+ NORMAL: 9,
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+ UV: 10
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+ });
27
+ }
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  getCommonUniformsInfo() {
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  const {
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30
  opacity = 1
@@ -48,6 +54,7 @@ class EarthAtomSphereModel extends _BaseModel.default {
48
54
  moduleName: 'earthAtmoSphere',
49
55
  vertexShader: atmoSphereVert,
50
56
  fragmentShader: atmoSphereFrag,
57
+ defines: _this2.getDefines(),
51
58
  triangulation: _triangulation.earthTriangulation,
52
59
  depth: {
53
60
  enable: false
@@ -59,32 +66,31 @@ class EarthAtomSphereModel extends _BaseModel.default {
59
66
  }
60
67
  registerBuiltinAttributes() {
61
68
  // point layer size;
62
- this.styleAttributeService.registerStyleAttribute({
63
- name: 'size',
64
- type: _l7Core.AttributeType.Attribute,
65
- descriptor: {
66
- name: 'a_Size',
67
- shaderLocation: _CommonStyleAttribute.ShaderLocation.SIZE,
68
- buffer: {
69
- usage: _l7Core.gl.DYNAMIC_DRAW,
70
- data: [],
71
- type: _l7Core.gl.FLOAT
72
- },
73
- size: 1,
74
- update: feature => {
75
- const {
76
- size = 1
77
- } = feature;
78
- return Array.isArray(size) ? [size[0]] : [size];
79
- }
80
- }
81
- });
69
+ // this.styleAttributeService.registerStyleAttribute({
70
+ // name: 'size',
71
+ // type: AttributeType.Attribute,
72
+ // descriptor: {
73
+ // name: 'a_Size',
74
+ // shaderLocation: this.attributeLocation.SIZE,
75
+ // buffer: {
76
+ // usage: gl.DYNAMIC_DRAW,
77
+ // data: [],
78
+ // type: gl.FLOAT,
79
+ // },
80
+ // size: 1,
81
+ // update: (feature: IEncodeFeature) => {
82
+ // const { size = 1 } = feature;
83
+ // return Array.isArray(size) ? [size[0]] : [size as number];
84
+ // },
85
+ // },
86
+ // });
87
+
82
88
  this.styleAttributeService.registerStyleAttribute({
83
89
  name: 'normal',
84
90
  type: _l7Core.AttributeType.Attribute,
85
91
  descriptor: {
86
92
  name: 'a_Normal',
87
- shaderLocation: _CommonStyleAttribute.ShaderLocation.NORMAL,
93
+ shaderLocation: this.attributeLocation.NORMAL,
88
94
  buffer: {
89
95
  usage: _l7Core.gl.STATIC_DRAW,
90
96
  data: [],
@@ -101,7 +107,7 @@ class EarthAtomSphereModel extends _BaseModel.default {
101
107
  type: _l7Core.AttributeType.Attribute,
102
108
  descriptor: {
103
109
  name: 'a_Uv',
104
- shaderLocation: _CommonStyleAttribute.ShaderLocation.UV,
110
+ shaderLocation: this.attributeLocation.UV,
105
111
  buffer: {
106
112
  usage: _l7Core.gl.DYNAMIC_DRAW,
107
113
  data: [],
@@ -1,6 +1,21 @@
1
1
  import type { IModel, ITexture2D } from '@antv/l7-core';
2
2
  import BaseModel from '../../core/BaseModel';
3
3
  export default class BaseEarthModel extends BaseModel {
4
+ protected get attributeLocation(): {
5
+ readonly POSITION: 0;
6
+ readonly POSITION_64LOW: 1;
7
+ readonly COLOR: 2;
8
+ readonly PICKING_COLOR: 3;
9
+ readonly STROKE: 4;
10
+ readonly OPACITY: 5;
11
+ readonly OFFSETS: 6;
12
+ readonly ROTATION: 7;
13
+ readonly MAX: 8;
14
+ } & Record<string, number> & {
15
+ MAX: 8;
16
+ NORMAL: number;
17
+ UV: number;
18
+ };
4
19
  protected texture: ITexture2D;
5
20
  private earthTime;
6
21
  private sunX;
@@ -10,11 +10,10 @@ var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/de
10
10
  var _l7Core = require("@antv/l7-core");
11
11
  var _BaseModel = _interopRequireDefault(require("../../core/BaseModel"));
12
12
  var _triangulation = require("../../core/triangulation");
13
- var _CommonStyleAttribute = require("../../core/CommonStyleAttribute");
14
13
  /* babel-plugin-inline-import '../shaders/base/base_frag.glsl' */
15
14
  const baseFrag = "uniform sampler2D u_texture;\n\nin vec2 v_texCoord;\nin float v_lightWeight;\nout vec4 outputColor;\n\nvoid main() {\n vec4 color = texture(SAMPLER_2D(u_texture),vec2(v_texCoord.x,v_texCoord.y));\n color.xyz = color.xyz * v_lightWeight;\n outputColor = color;\n}\n";
16
15
  /* babel-plugin-inline-import '../shaders/base/base_vert.glsl' */
17
- const baseVert = "// attribute vec4 a_Color;\nlayout(location = 0) in vec3 a_Position;\nlayout(location = 13) in vec3 a_Normal;\nlayout(location = 14) in vec2 a_Uv;\n\n// attribute vec2 a_Extrude;\n// attribute float a_Size;\n// attribute float a_Shape;\n\nlayout(std140) uniform commonUniforms {\n\tvec4 u_sunLight: [1.0, -10.5, 12.0,0.0];\n\tfloat u_ambientRatio : 0.5;\n\tfloat u_diffuseRatio : 0.3;\n\tfloat u_specularRatio : 0.2;\n};\n\n#pragma include \"scene_uniforms\"\n\nout vec2 v_texCoord;\nout float v_lightWeight;\n\nfloat calc_lighting(vec4 pos) {\n\n\tvec3 worldPos = vec3(pos * u_ModelMatrix);\n\n\tvec3 worldNormal = a_Normal;\n\n\t// cal light weight\n\tvec3 viewDir = normalize(u_CameraPosition - worldPos);\n\n\tvec3 lightDir = normalize(u_sunLight.xyz);\n\n\tvec3 halfDir = normalize(viewDir+lightDir);\n\t// lambert\n\tfloat lambert = dot(worldNormal, lightDir);\n\t// specular\n\tfloat specular = pow(max(0.0, dot(worldNormal, halfDir)), 32.0);\n\t//sum to light weight\n\tfloat lightWeight = u_ambientRatio + u_diffuseRatio * lambert + u_specularRatio * specular;\n\n\treturn lightWeight;\n}\n\nvoid main() {\n\n\tv_texCoord = a_Uv;\n\n\tfloat lightWeight = calc_lighting(vec4(a_Position, 1.0));\n\tv_lightWeight = lightWeight;\n\n\tgl_Position = u_ViewProjectionMatrix * u_ModelMatrix * vec4(a_Position, 1.0);\n}\n";
16
+ const baseVert = "// attribute vec4 a_Color;\nlayout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;\nlayout(location = ATTRIBUTE_LOCATION_NORMAL) in vec3 a_Normal;\nlayout(location = ATTRIBUTE_LOCATION_UV) in vec2 a_Uv;\n\n// attribute vec2 a_Extrude;\n// attribute float a_Size;\n// attribute float a_Shape;\n\nlayout(std140) uniform commonUniforms {\n\tvec4 u_sunLight: [1.0, -10.5, 12.0,0.0];\n\tfloat u_ambientRatio : 0.5;\n\tfloat u_diffuseRatio : 0.3;\n\tfloat u_specularRatio : 0.2;\n};\n\n#pragma include \"scene_uniforms\"\n\nout vec2 v_texCoord;\nout float v_lightWeight;\n\nfloat calc_lighting(vec4 pos) {\n\n\tvec3 worldPos = vec3(pos * u_ModelMatrix);\n\n\tvec3 worldNormal = a_Normal;\n\n\t// cal light weight\n\tvec3 viewDir = normalize(u_CameraPosition - worldPos);\n\n\tvec3 lightDir = normalize(u_sunLight.xyz);\n\n\tvec3 halfDir = normalize(viewDir+lightDir);\n\t// lambert\n\tfloat lambert = dot(worldNormal, lightDir);\n\t// specular\n\tfloat specular = pow(max(0.0, dot(worldNormal, halfDir)), 32.0);\n\t//sum to light weight\n\tfloat lightWeight = u_ambientRatio + u_diffuseRatio * lambert + u_specularRatio * specular;\n\n\treturn lightWeight;\n}\n\nvoid main() {\n\n\tv_texCoord = a_Uv;\n\n\tfloat lightWeight = calc_lighting(vec4(a_Position, 1.0));\n\tv_lightWeight = lightWeight;\n\n\tgl_Position = u_ViewProjectionMatrix * u_ModelMatrix * vec4(a_Position, 1.0);\n}\n";
18
17
  class BaseEarthModel extends _BaseModel.default {
19
18
  constructor(...args) {
20
19
  super(...args);
@@ -26,6 +25,13 @@ class BaseEarthModel extends _BaseModel.default {
26
25
  (0, _defineProperty2.default)(this, "sunZ", 1000);
27
26
  (0, _defineProperty2.default)(this, "sunRadius", Math.sqrt(this.sunX * this.sunX + this.sunY * this.sunY + this.sunZ * this.sunZ));
28
27
  }
28
+ get attributeLocation() {
29
+ return Object.assign(super.attributeLocation, {
30
+ MAX: super.attributeLocation.MAX,
31
+ NORMAL: 9,
32
+ UV: 10
33
+ });
34
+ }
29
35
  getCommonUniformsInfo() {
30
36
  const {
31
37
  animateOption,
@@ -104,6 +110,7 @@ class BaseEarthModel extends _BaseModel.default {
104
110
  moduleName: 'earthBase',
105
111
  vertexShader: baseVert,
106
112
  fragmentShader: baseFrag,
113
+ defines: _this2.getDefines(),
107
114
  triangulation: _triangulation.earthTriangulation,
108
115
  depth: {
109
116
  enable: true
@@ -114,32 +121,31 @@ class BaseEarthModel extends _BaseModel.default {
114
121
  })();
115
122
  }
116
123
  registerBuiltinAttributes() {
117
- this.styleAttributeService.registerStyleAttribute({
118
- name: 'size',
119
- type: _l7Core.AttributeType.Attribute,
120
- descriptor: {
121
- name: 'a_Size',
122
- shaderLocation: _CommonStyleAttribute.ShaderLocation.SIZE,
123
- buffer: {
124
- usage: _l7Core.gl.DYNAMIC_DRAW,
125
- data: [],
126
- type: _l7Core.gl.FLOAT
127
- },
128
- size: 1,
129
- update: feature => {
130
- const {
131
- size = 1
132
- } = feature;
133
- return Array.isArray(size) ? [size[0]] : [size];
134
- }
135
- }
136
- });
124
+ // this.styleAttributeService.registerStyleAttribute({
125
+ // name: 'size',
126
+ // type: AttributeType.Attribute,
127
+ // descriptor: {
128
+ // name: 'a_Size',
129
+ // shaderLocation: this.attributeLocation.SIZE,
130
+ // buffer: {
131
+ // usage: gl.DYNAMIC_DRAW,
132
+ // data: [],
133
+ // type: gl.FLOAT,
134
+ // },
135
+ // size: 1,
136
+ // update: (feature: IEncodeFeature) => {
137
+ // const { size = 1 } = feature;
138
+ // return Array.isArray(size) ? [size[0]] : [size as number];
139
+ // },
140
+ // },
141
+ // });
142
+
137
143
  this.styleAttributeService.registerStyleAttribute({
138
144
  name: 'normal',
139
145
  type: _l7Core.AttributeType.Attribute,
140
146
  descriptor: {
141
147
  name: 'a_Normal',
142
- shaderLocation: _CommonStyleAttribute.ShaderLocation.NORMAL,
148
+ shaderLocation: this.attributeLocation.NORMAL,
143
149
  buffer: {
144
150
  usage: _l7Core.gl.STATIC_DRAW,
145
151
  data: [],
@@ -156,7 +162,7 @@ class BaseEarthModel extends _BaseModel.default {
156
162
  type: _l7Core.AttributeType.Attribute,
157
163
  descriptor: {
158
164
  name: 'a_Uv',
159
- shaderLocation: _CommonStyleAttribute.ShaderLocation.UV,
165
+ shaderLocation: this.attributeLocation.UV,
160
166
  buffer: {
161
167
  // give the WebGL driver a hint that this buffer may change
162
168
  usage: _l7Core.gl.DYNAMIC_DRAW,
@@ -1,6 +1,21 @@
1
1
  import type { IModel } from '@antv/l7-core';
2
2
  import BaseModel from '../../core/BaseModel';
3
3
  export default class EarthBloomSphereModel extends BaseModel {
4
+ protected get attributeLocation(): {
5
+ readonly POSITION: 0;
6
+ readonly POSITION_64LOW: 1;
7
+ readonly COLOR: 2;
8
+ readonly PICKING_COLOR: 3;
9
+ readonly STROKE: 4;
10
+ readonly OPACITY: 5;
11
+ readonly OFFSETS: 6;
12
+ readonly ROTATION: 7;
13
+ readonly MAX: 8;
14
+ } & Record<string, number> & {
15
+ MAX: 8;
16
+ NORMAL: number;
17
+ UV: number;
18
+ };
4
19
  protected getCommonUniformsInfo(): {
5
20
  uniformsArray: number[];
6
21
  uniformsLength: number;
@@ -9,16 +9,22 @@ var _asyncToGenerator2 = _interopRequireDefault(require("@babel/runtime/helpers/
9
9
  var _l7Core = require("@antv/l7-core");
10
10
  var _l7Utils = require("@antv/l7-utils");
11
11
  var _BaseModel = _interopRequireDefault(require("../../core/BaseModel"));
12
- var _CommonStyleAttribute = require("../../core/CommonStyleAttribute");
13
12
  var _triangulation = require("../../core/triangulation");
14
13
  /* babel-plugin-inline-import '../shaders/bloomshpere/bloomsphere_frag.glsl' */
15
14
  const bloomSphereFrag = "\nin vec3 vVertexNormal;\nin vec4 v_Color;\n\nlayout(std140) uniform commonUniforms {\n float u_opacity;\n};\nout vec4 outputColor;\n#pragma include \"scene_uniforms\"\nvoid main() {\n float intensity = - dot(normalize(vVertexNormal), normalize(u_CameraPosition));\n // \u53BB\u9664\u80CC\u9762\n if(intensity > 1.0) intensity = 0.0;\n\n outputColor = vec4(v_Color.rgb, v_Color.a * intensity * u_opacity);\n}\n";
16
15
  /* babel-plugin-inline-import '../shaders/bloomshpere/bloomsphere_vert.glsl' */
17
- const bloomSphereVert = "layout(location = 0) in vec3 a_Position;\nlayout(location = 1) vec4 a_Color;\nlayout(location = 13) in vec3 a_Normal;\nlayout(location = 14) in vec2 a_Uv;\nlayout(std140) uniform commonUniforms {\n float u_opacity;\n};\n#pragma include \"scene_uniforms\"\n\nout vec3 vVertexNormal;\nout vec4 v_Color;\n\nvoid main() {\n v_Color = a_Color;\n\n vVertexNormal = a_Normal;\n\n gl_Position = u_ViewProjectionMatrix * u_ModelMatrix * vec4(a_Position, 1.0);\n}\n";
16
+ const bloomSphereVert = "layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;\nlayout(location = ATTRIBUTE_LOCATION_COLOR) vec4 a_Color;\nlayout(location = ATTRIBUTE_LOCATION_NORMAL) in vec3 a_Normal;\nlayout(location = ATTRIBUTE_LOCATION_UV) in vec2 a_Uv;\n\nlayout(std140) uniform commonUniforms {\n float u_opacity;\n};\n#pragma include \"scene_uniforms\"\n\nout vec3 vVertexNormal;\nout vec4 v_Color;\n\nvoid main() {\n v_Color = a_Color;\n\n vVertexNormal = a_Normal;\n\n gl_Position = u_ViewProjectionMatrix * u_ModelMatrix * vec4(a_Position, 1.0);\n}\n";
18
17
  const {
19
18
  isNumber
20
19
  } = _l7Utils.lodashUtil;
21
20
  class EarthBloomSphereModel extends _BaseModel.default {
21
+ get attributeLocation() {
22
+ return Object.assign(super.attributeLocation, {
23
+ MAX: super.attributeLocation.MAX,
24
+ NORMAL: 9,
25
+ UV: 10
26
+ });
27
+ }
22
28
  getCommonUniformsInfo() {
23
29
  const {
24
30
  opacity = 1
@@ -48,6 +54,7 @@ class EarthBloomSphereModel extends _BaseModel.default {
48
54
  moduleName: 'earthBloom',
49
55
  vertexShader: bloomSphereVert,
50
56
  fragmentShader: bloomSphereFrag,
57
+ defines: _this2.getDefines(),
51
58
  triangulation: _triangulation.earthOuterTriangulation,
52
59
  depth: {
53
60
  enable: false
@@ -58,32 +65,31 @@ class EarthBloomSphereModel extends _BaseModel.default {
58
65
  })();
59
66
  }
60
67
  registerBuiltinAttributes() {
61
- this.styleAttributeService.registerStyleAttribute({
62
- name: 'size',
63
- type: _l7Core.AttributeType.Attribute,
64
- descriptor: {
65
- name: 'a_Size',
66
- shaderLocation: _CommonStyleAttribute.ShaderLocation.SIZE,
67
- buffer: {
68
- usage: _l7Core.gl.DYNAMIC_DRAW,
69
- data: [],
70
- type: _l7Core.gl.FLOAT
71
- },
72
- size: 1,
73
- update: feature => {
74
- const {
75
- size = 1
76
- } = feature;
77
- return Array.isArray(size) ? [size[0]] : [size];
78
- }
79
- }
80
- });
68
+ // this.styleAttributeService.registerStyleAttribute({
69
+ // name: 'size',
70
+ // type: AttributeType.Attribute,
71
+ // descriptor: {
72
+ // name: 'a_Size',
73
+ // shaderLocation: this.attributeLocation.SIZE,
74
+ // buffer: {
75
+ // usage: gl.DYNAMIC_DRAW,
76
+ // data: [],
77
+ // type: gl.FLOAT,
78
+ // },
79
+ // size: 1,
80
+ // update: (feature: IEncodeFeature) => {
81
+ // const { size = 1 } = feature;
82
+ // return Array.isArray(size) ? [size[0]] : [size as number];
83
+ // },
84
+ // },
85
+ // });
86
+
81
87
  this.styleAttributeService.registerStyleAttribute({
82
88
  name: 'normal',
83
89
  type: _l7Core.AttributeType.Attribute,
84
90
  descriptor: {
85
91
  name: 'a_Normal',
86
- shaderLocation: _CommonStyleAttribute.ShaderLocation.NORMAL,
92
+ shaderLocation: this.attributeLocation.NORMAL,
87
93
  buffer: {
88
94
  usage: _l7Core.gl.STATIC_DRAW,
89
95
  data: [],
@@ -100,7 +106,7 @@ class EarthBloomSphereModel extends _BaseModel.default {
100
106
  type: _l7Core.AttributeType.Attribute,
101
107
  descriptor: {
102
108
  name: 'a_Uv',
103
- shaderLocation: _CommonStyleAttribute.ShaderLocation.UV,
109
+ shaderLocation: this.attributeLocation.UV,
104
110
  buffer: {
105
111
  usage: _l7Core.gl.DYNAMIC_DRAW,
106
112
  data: [],
@@ -1,10 +1,12 @@
1
- layout(location = 0) in vec3 a_Position;
2
- layout(location = 1) vec4 a_Color;
3
- layout(location = 13) in vec3 a_Normal;
4
- layout(location = 14) in vec2 a_Uv;
1
+ layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;
2
+ layout(location = ATTRIBUTE_LOCATION_COLOR) vec4 a_Color;
3
+ layout(location = ATTRIBUTE_LOCATION_NORMAL) in vec3 a_Normal;
4
+ layout(location = ATTRIBUTE_LOCATION_UV) in vec2 a_Uv;
5
+
5
6
  layout(std140) uniform commonUniforms {
6
7
  float u_opacity;
7
8
  };
9
+
8
10
  #pragma include "scene_uniforms"
9
11
  out vec3 vVertexNormal;
10
12
  out vec4 v_Color;
@@ -12,7 +14,7 @@ out float v_offset;
12
14
 
13
15
  void main() {
14
16
  float EARTH_RADIUS = 100.0;
15
-
17
+
16
18
  v_Color = a_Color;
17
19
 
18
20
  v_offset = min(((length(u_CameraPosition) - EARTH_RADIUS)/600.0) * 0.5 + 0.4, 1.0);
@@ -1,7 +1,7 @@
1
1
  // attribute vec4 a_Color;
2
- layout(location = 0) in vec3 a_Position;
3
- layout(location = 13) in vec3 a_Normal;
4
- layout(location = 14) in vec2 a_Uv;
2
+ layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;
3
+ layout(location = ATTRIBUTE_LOCATION_NORMAL) in vec3 a_Normal;
4
+ layout(location = ATTRIBUTE_LOCATION_UV) in vec2 a_Uv;
5
5
 
6
6
  // attribute vec2 a_Extrude;
7
7
  // attribute float a_Size;
@@ -1,7 +1,8 @@
1
- layout(location = 0) in vec3 a_Position;
2
- layout(location = 1) vec4 a_Color;
3
- layout(location = 13) in vec3 a_Normal;
4
- layout(location = 14) in vec2 a_Uv;
1
+ layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;
2
+ layout(location = ATTRIBUTE_LOCATION_COLOR) vec4 a_Color;
3
+ layout(location = ATTRIBUTE_LOCATION_NORMAL) in vec3 a_Normal;
4
+ layout(location = ATTRIBUTE_LOCATION_UV) in vec2 a_Uv;
5
+
5
6
  layout(std140) uniform commonUniforms {
6
7
  float u_opacity;
7
8
  };
@@ -1,6 +1,21 @@
1
1
  import type { IModel, IModelUniform, ITexture2D } from '@antv/l7-core';
2
2
  import BaseModel from '../../core/BaseModel';
3
3
  export default class BillBoardModel extends BaseModel {
4
+ protected get attributeLocation(): {
5
+ readonly POSITION: 0;
6
+ readonly POSITION_64LOW: 1;
7
+ readonly COLOR: 2;
8
+ readonly PICKING_COLOR: 3;
9
+ readonly STROKE: 4;
10
+ readonly OPACITY: 5;
11
+ readonly OFFSETS: 6;
12
+ readonly ROTATION: 7;
13
+ readonly MAX: 8;
14
+ } & Record<string, number> & {
15
+ MAX: 8;
16
+ EXTRUDE: number;
17
+ UV: number;
18
+ };
4
19
  protected texture: ITexture2D;
5
20
  private radian;
6
21
  planeGeometryTriangulation: () => {
@@ -10,11 +10,10 @@ var _objectSpread2 = _interopRequireDefault(require("@babel/runtime/helpers/obje
10
10
  var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
11
11
  var _l7Core = require("@antv/l7-core");
12
12
  var _BaseModel = _interopRequireDefault(require("../../core/BaseModel"));
13
- var _CommonStyleAttribute = require("../../core/CommonStyleAttribute");
14
13
  /* babel-plugin-inline-import '../shaders/billboard_frag.glsl' */
15
14
  const planeFrag = "layout(std140) uniform commonUniforms {\n vec2 u_size;\n float u_raisingHeight;\n float u_rotation;\n float u_opacity;\n};\n\nuniform sampler2D u_texture;\n\nin vec2 v_uv;\nout vec4 outputColor;\n\n#pragma include \"picking\"\nvoid main() {\n outputColor = texture(SAMPLER_2D(u_texture), vec2(v_uv.x, 1.0 - v_uv.y));\n outputColor.a *= u_opacity;\n outputColor = filterColor(outputColor);\n}\n";
16
15
  /* babel-plugin-inline-import '../shaders/billboard_vert.glsl' */
17
- const planeVert = "layout(location = 0) in vec3 a_Position;\nlayout(location = 11) in vec3 a_Extrude;\nlayout(location = 14) in vec2 a_Uv;\n\nlayout(std140) uniform commonUniforms {\n vec2 u_size;\n float u_raisingHeight;\n float u_rotation;\n float u_opacity;\n};\n\nout vec2 v_uv;\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n#pragma include \"rotation_2d\"\nvoid main() {\n vec3 extrude = a_Extrude;\n v_uv = a_Uv;\n float raiseHeight = u_raisingHeight;\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);\n raiseHeight = u_raisingHeight * mapboxZoomScale;\n }\n\n // \u8BA1\u7B97\u7ECF\u7EAC\u5EA6\u70B9\u4F4D\u5750\u6807\n vec4 project_pos = project_position(vec4(a_Position.xy, 0.0, 1.0));\n\n // \u8BA1\u7B97\u7ED5 z \u8F74\u65CB\u8F6C\u540E\u7684\u504F\u79FB\n vec2 offsetXY = project_pixel(rotate_matrix(vec2(extrude.x * u_size.x, 0.0),u_rotation));\n // \u7ED5 z \u8F74\u65CB\u8F6C\n float x = project_pos.x + offsetXY.x;\n float y = project_pos.y + offsetXY.y;\n // z \u8F74\u4E0D\u53C2\u4E0E\u65CB\u8F6C\n float z = project_pixel(extrude.y * u_size.y + raiseHeight);\n\n gl_Position = project_common_position_to_clipspace_v2(vec4(x , y, z , 1.0));\n\n setPickingColor(a_PickingColor);\n}\n";
16
+ const planeVert = "layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;\nlayout(location = ATTRIBUTE_LOCATION_EXTRUDE) in vec3 a_Extrude;\nlayout(location = ATTRIBUTE_LOCATION_UV) in vec2 a_Uv;\n\nlayout(std140) uniform commonUniforms {\n vec2 u_size;\n float u_raisingHeight;\n float u_rotation;\n float u_opacity;\n};\n\nout vec2 v_uv;\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n#pragma include \"rotation_2d\"\nvoid main() {\n vec3 extrude = a_Extrude;\n v_uv = a_Uv;\n float raiseHeight = u_raisingHeight;\n if (\n u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT ||\n u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET\n ) {\n float mapboxZoomScale = 4.0 / pow(2.0, 21.0 - u_Zoom);\n raiseHeight = u_raisingHeight * mapboxZoomScale;\n }\n\n // \u8BA1\u7B97\u7ECF\u7EAC\u5EA6\u70B9\u4F4D\u5750\u6807\n vec4 project_pos = project_position(vec4(a_Position.xy, 0.0, 1.0));\n\n // \u8BA1\u7B97\u7ED5 z \u8F74\u65CB\u8F6C\u540E\u7684\u504F\u79FB\n vec2 offsetXY = project_pixel(rotate_matrix(vec2(extrude.x * u_size.x, 0.0), u_rotation));\n // \u7ED5 z \u8F74\u65CB\u8F6C\n float x = project_pos.x + offsetXY.x;\n float y = project_pos.y + offsetXY.y;\n // z \u8F74\u4E0D\u53C2\u4E0E\u65CB\u8F6C\n float z = project_pixel(extrude.y * u_size.y + raiseHeight);\n\n gl_Position = project_common_position_to_clipspace(vec4(x, y, z, 1.0));\n\n setPickingColor(a_PickingColor);\n}\n";
18
17
  class BillBoardModel extends _BaseModel.default {
19
18
  constructor(...args) {
20
19
  super(...args);
@@ -32,6 +31,13 @@ class BillBoardModel extends _BaseModel.default {
32
31
  };
33
32
  });
34
33
  }
34
+ get attributeLocation() {
35
+ return Object.assign(super.attributeLocation, {
36
+ MAX: super.attributeLocation.MAX,
37
+ EXTRUDE: 9,
38
+ UV: 10
39
+ });
40
+ }
35
41
  getUninforms() {
36
42
  const commoninfo = this.getCommonUniformsInfo();
37
43
  const attributeInfo = this.getUniformsBufferInfo(this.getStyleAttribute());
@@ -49,12 +55,11 @@ class BillBoardModel extends _BaseModel.default {
49
55
  /**
50
56
  * rotateFlag
51
57
  * DEFAULT 1
52
- * MAPBOX 1
53
- * GAODE2.x -1
54
- * GAODE1.x -1
58
+ * MAPBOX 1
59
+ * AMAP -1
55
60
  */
56
61
  let rotateFlag = 1;
57
- if (this.mapService.version === 'GAODE2.x' || this.mapService.version === 'GAODE1.x') {
62
+ if (this.mapService.getType() === 'amap') {
58
63
  rotateFlag = -1;
59
64
  }
60
65
  // 控制图标的旋转角度(绕 Z 轴旋转)
@@ -96,6 +101,7 @@ class BillBoardModel extends _BaseModel.default {
96
101
  vertexShader: planeVert,
97
102
  fragmentShader: planeFrag,
98
103
  triangulation: _this.planeGeometryTriangulation,
104
+ defines: _this.getDefines(),
99
105
  inject: _this.getInject(),
100
106
  primitive: _l7Core.gl.TRIANGLES,
101
107
  depth: {
@@ -141,7 +147,7 @@ class BillBoardModel extends _BaseModel.default {
141
147
  type: _l7Core.AttributeType.Attribute,
142
148
  descriptor: {
143
149
  name: 'a_Extrude',
144
- shaderLocation: _CommonStyleAttribute.ShaderLocation.EXTRUDE,
150
+ shaderLocation: this.attributeLocation.EXTRUDE,
145
151
  buffer: {
146
152
  usage: _l7Core.gl.DYNAMIC_DRAW,
147
153
  data: [],
@@ -160,7 +166,7 @@ class BillBoardModel extends _BaseModel.default {
160
166
  type: _l7Core.AttributeType.Attribute,
161
167
  descriptor: {
162
168
  name: 'a_Uv',
163
- shaderLocation: _CommonStyleAttribute.ShaderLocation.UV,
169
+ shaderLocation: this.attributeLocation.UV,
164
170
  buffer: {
165
171
  usage: _l7Core.gl.DYNAMIC_DRAW,
166
172
  data: [],
@@ -1,6 +1,20 @@
1
1
  import type { IModel, IModelUniform, ITexture2D } from '@antv/l7-core';
2
2
  import BaseModel from '../../core/BaseModel';
3
3
  export default class PlaneModel extends BaseModel {
4
+ protected get attributeLocation(): {
5
+ readonly POSITION: 0;
6
+ readonly POSITION_64LOW: 1;
7
+ readonly COLOR: 2;
8
+ readonly PICKING_COLOR: 3;
9
+ readonly STROKE: 4;
10
+ readonly OPACITY: 5;
11
+ readonly OFFSETS: 6;
12
+ readonly ROTATION: 7;
13
+ readonly MAX: 8;
14
+ } & Record<string, number> & {
15
+ MAX: 8;
16
+ UV: number;
17
+ };
4
18
  protected texture: ITexture2D;
5
19
  protected terrainImage: HTMLImageElement;
6
20
  protected terrainImageLoaded: boolean;
@@ -10,12 +10,11 @@ var _objectSpread2 = _interopRequireDefault(require("@babel/runtime/helpers/obje
10
10
  var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
11
11
  var _l7Core = require("@antv/l7-core");
12
12
  var _BaseModel = _interopRequireDefault(require("../../core/BaseModel"));
13
- var _CommonStyleAttribute = require("../../core/CommonStyleAttribute");
14
13
  // import { mat4, vec3 } from 'gl-matrix';
15
14
  /* babel-plugin-inline-import '../shaders/plane_frag.glsl' */
16
15
  const planeFrag = "\nuniform sampler2D u_texture;\nlayout(std140) uniform commonUniforms {\n float u_opacity;\n float u_mapFlag;\n float u_terrainClipHeight;\n};\n\nin vec3 v_Color;\nin vec2 v_uv;\nin float v_clip;\nout vec4 outputColor;\n\n#pragma include \"picking\"\nvoid main() {\n // gl_FragColor = vec4(v_Color, u_opacity);\n if(u_mapFlag > 0.0) {\n outputColor = texture(SAMPLER_2D(u_texture), vec2(v_uv.x, 1.0 - v_uv.y));\n outputColor.a *= u_opacity;\n } else {\n // gl_FragColor = vec4(v_uv, 0.0, u_opacity);\n outputColor = vec4(v_Color, u_opacity);\n }\n outputColor.a *= v_clip;\n outputColor = filterColor(outputColor);\n}\n";
17
16
  /* babel-plugin-inline-import '../shaders/plane_vert.glsl' */
18
- const planeVert = "\nlayout(location = 0) in vec3 a_Position;\nlayout(location = 1) in vec3 a_Color;\nlayout(location = 14) in vec2 a_Uv;\n\nlayout(std140) uniform commonUniforms {\n float u_opacity;\n float u_mapFlag;\n float u_terrainClipHeight;\n};\n\nout vec3 v_Color;\nout vec2 v_uv;\nout float v_clip;\n\n#pragma include \"projection\"\n#pragma include \"picking\"\nvoid main() {\n v_Color = a_Color;\n v_uv = a_Uv;\n \n vec4 project_pos = project_position(vec4(a_Position, 1.0));\n\n v_clip = 1.0;\n if(a_Position.z < u_terrainClipHeight) {\n v_clip = 0.0;\n }\n \n gl_Position = project_common_position_to_clipspace_v2(vec4(project_pos.xy, a_Position.z, 1.0));\n\n setPickingColor(a_PickingColor);\n}\n";
17
+ const planeVert = "\nlayout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;\nlayout(location = ATTRIBUTE_LOCATION_COLOR) in vec3 a_Color;\nlayout(location = ATTRIBUTE_LOCATION_UV) in vec2 a_Uv;\n\nlayout(std140) uniform commonUniforms {\n float u_opacity;\n float u_mapFlag;\n float u_terrainClipHeight;\n};\n\nout vec3 v_Color;\nout vec2 v_uv;\nout float v_clip;\n\n#pragma include \"projection\"\n#pragma include \"picking\"\nvoid main() {\n v_Color = a_Color;\n v_uv = a_Uv;\n\n vec4 project_pos = project_position(vec4(a_Position, 1.0));\n\n v_clip = 1.0;\n if(a_Position.z < u_terrainClipHeight) {\n v_clip = 0.0;\n }\n\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy, a_Position.z, 1.0));\n\n setPickingColor(a_PickingColor);\n}\n";
19
18
  class PlaneModel extends _BaseModel.default {
20
19
  constructor(...args) {
21
20
  super(...args);
@@ -47,6 +46,12 @@ class PlaneModel extends _BaseModel.default {
47
46
  };
48
47
  });
49
48
  }
49
+ get attributeLocation() {
50
+ return Object.assign(super.attributeLocation, {
51
+ MAX: super.attributeLocation.MAX,
52
+ UV: 10
53
+ });
54
+ }
50
55
  initPlane(width = 1, height = 1, widthSegments = 1, heightSegments = 1, lng = 120, lat = 30) {
51
56
  // https://github.com/mrdoob/three.js/blob/dev/src/geometries/PlaneGeometry.js
52
57
  const widthHalf = width / 2;
@@ -63,13 +68,7 @@ class PlaneModel extends _BaseModel.default {
63
68
  const y = iy * segmentHeight - heightHalf;
64
69
  for (let ix = 0; ix < gridX1; ix++) {
65
70
  const x = ix * segmentWidth - widthHalf;
66
- if (this.mapService.version === 'GAODE2.x') {
67
- // @ts-ignore
68
- const [a, b] = this.mapService.lngLatToCoord([x + lng, -y + lat]);
69
- positions.push(a, b, 0);
70
- } else {
71
- positions.push(x + lng, -y + lat, 0);
72
- }
71
+ positions.push(x + lng, -y + lat, 0);
73
72
  positions.push(ix / gridX);
74
73
  positions.push(1 - iy / gridY);
75
74
  }
@@ -146,6 +145,7 @@ class PlaneModel extends _BaseModel.default {
146
145
  vertexShader: planeVert,
147
146
  fragmentShader: planeFrag,
148
147
  triangulation: _this.planeGeometryTriangulation,
148
+ defines: _this.getDefines(),
149
149
  inject: _this.getInject(),
150
150
  primitive: _l7Core.gl.TRIANGLES,
151
151
  depth: {
@@ -303,7 +303,7 @@ class PlaneModel extends _BaseModel.default {
303
303
  type: _l7Core.AttributeType.Attribute,
304
304
  descriptor: {
305
305
  name: 'a_Uv',
306
- shaderLocation: _CommonStyleAttribute.ShaderLocation.UV,
306
+ shaderLocation: this.attributeLocation.UV,
307
307
  buffer: {
308
308
  // give the WebGL driver a hint that this buffer may change
309
309
  usage: _l7Core.gl.DYNAMIC_DRAW,
@@ -13,7 +13,7 @@ var _BaseModel = _interopRequireDefault(require("../../core/BaseModel"));
13
13
  /* babel-plugin-inline-import '../shaders/sprite_frag.glsl' */
14
14
  const spriteFrag = "\nlayout(std140) uniform commonUniforms {\n float u_opacity;\n float u_mapFlag;\n float u_Scale;\n};\nuniform sampler2D u_texture;\n\nin vec3 v_Color;\nin float v_d;\nout vec4 outputColor;\n\nvoid main() {\n\n if(v_d < 0.0) {\n discard;\n }\n\n if(u_mapFlag > 0.0) {\n outputColor = texture(SAMPLER_2D(u_texture), gl_PointCoord);\n outputColor.a *= u_opacity;\n } else {\n outputColor = vec4(v_Color, u_opacity);\n }\n}\n";
15
15
  /* babel-plugin-inline-import '../shaders/sprite_vert.glsl' */
16
- const spriteVert = "layout(location = 0) in vec3 a_Position;\nlayout(location = 1) in vec3 a_Color;\n\nlayout(std140) uniform commonUniforms {\n float u_opacity;\n float u_mapFlag;\n float u_Scale;\n};\n\nout vec3 v_Color;\nout float v_d;\n\n#pragma include \"projection\"\nvoid main() {\n v_Color = a_Color.xyz;\n \n vec4 project_pos = project_position(vec4(a_Position, 1.0));\n\n v_d = a_Position.z;\n\n gl_Position = project_common_position_to_clipspace_v2(vec4(project_pos.xy, a_Position.z, 1.0));\ngl_PointSize = pow((u_Zoom - 1.0), 2.0) * u_Scale;\n}\n";
16
+ const spriteVert = "layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;\nlayout(location = ATTRIBUTE_LOCATION_COLOR) in vec3 a_Color;\n\nlayout(std140) uniform commonUniforms {\n float u_opacity;\n float u_mapFlag;\n float u_Scale;\n};\n\nout vec3 v_Color;\nout float v_d;\n\n#pragma include \"projection\"\nvoid main() {\n v_Color = a_Color.xyz;\n v_d = a_Position.z;\n\n vec4 project_pos = project_position(vec4(a_Position, 1.0));\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy, a_Position.z, 1.0));\n gl_PointSize = pow(u_Zoom - 1.0, 2.0) * u_Scale;\n}\n";
17
17
  var SPRITE_ANIMATE_DIR = /*#__PURE__*/function (SPRITE_ANIMATE_DIR) {
18
18
  SPRITE_ANIMATE_DIR["UP"] = "up";
19
19
  SPRITE_ANIMATE_DIR["DOWN"] = "down";
@@ -99,7 +99,6 @@ class SpriteModel extends _BaseModel.default {
99
99
  initSprite(radius = 10, spriteCount = 100, lng = 120, lat = 30) {
100
100
  const indices = [];
101
101
  const positions = [];
102
- const mapService = this.mapService;
103
102
  const heightLimit = this.spriteAnimate === SPRITE_ANIMATE_DIR.UP ? -this.spriteTop : this.spriteTop;
104
103
  for (let i = 0; i < spriteCount; i++) {
105
104
  const height = Math.random() * heightLimit;
@@ -113,13 +112,7 @@ class SpriteModel extends _BaseModel.default {
113
112
  const randomY = radius * Math.random();
114
113
  const x = -radius / 2 + randomX;
115
114
  const y = -radius / 2 + randomY;
116
- if (mapService.version === 'GAODE2.x') {
117
- // @ts-ignore
118
- const [a, b] = mapService.lngLatToCoord([x + lng, -y + lat]);
119
- return [a, b, z, 0, 0];
120
- } else {
121
- return [x + lng, -y + lat, z, 0, 0];
122
- }
115
+ return [x + lng, -y + lat, z, 0, 0];
123
116
  }
124
117
  return {
125
118
  indices,
@@ -191,6 +184,7 @@ class SpriteModel extends _BaseModel.default {
191
184
  vertexShader: spriteVert,
192
185
  fragmentShader: spriteFrag,
193
186
  triangulation: _this.planeGeometryTriangulation,
187
+ defines: _this.getDefines(),
194
188
  inject: _this.getInject(),
195
189
  primitive: _l7Core.gl.POINTS,
196
190
  depth: {