@antv/l7-layers 2.17.3 → 2.17.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (242) hide show
  1. package/es/Geometry/index.js +31 -9
  2. package/es/Geometry/models/billboard.js +89 -51
  3. package/es/Geometry/models/plane.js +143 -81
  4. package/es/Geometry/models/sprite.js +118 -60
  5. package/es/canvas/index.js +33 -10
  6. package/es/canvas/models/canvas.js +97 -41
  7. package/es/citybuliding/building.js +27 -8
  8. package/es/citybuliding/models/build.js +82 -57
  9. package/es/core/BaseLayer.js +478 -313
  10. package/es/core/BaseModel.js +80 -51
  11. package/es/core/CommonStyleAttribute.js +5 -2
  12. package/es/core/LayerPickService.js +32 -21
  13. package/es/core/TextureService.js +13 -0
  14. package/es/core/interface.js +24 -17
  15. package/es/core/shape/Path.js +20 -13
  16. package/es/core/shape/extrude.js +39 -27
  17. package/es/core/triangulation.js +136 -99
  18. package/es/earth/index.js +33 -9
  19. package/es/earth/models/atmosphere.js +54 -30
  20. package/es/earth/models/base.js +85 -47
  21. package/es/earth/models/bloomsphere.js +54 -30
  22. package/es/earth/utils.js +13 -9
  23. package/es/heatmap/index.js +40 -10
  24. package/es/heatmap/models/grid.js +52 -28
  25. package/es/heatmap/models/grid3d.js +52 -28
  26. package/es/heatmap/models/heatmap.js +149 -92
  27. package/es/heatmap/models/hexagon.js +52 -28
  28. package/es/heatmap/triangulation.js +4 -0
  29. package/es/image/index.js +28 -9
  30. package/es/image/models/image.js +100 -66
  31. package/es/index.js +17 -9
  32. package/es/line/index.js +35 -9
  33. package/es/line/models/arc.js +112 -63
  34. package/es/line/models/arc_3d.js +102 -58
  35. package/es/line/models/earthArc_3d.js +105 -60
  36. package/es/line/models/flow.js +60 -36
  37. package/es/line/models/great_circle.js +94 -53
  38. package/es/line/models/line.js +136 -85
  39. package/es/line/models/linearline.js +74 -42
  40. package/es/line/models/simpleLine.js +67 -38
  41. package/es/line/models/wall.js +92 -52
  42. package/es/mask/index.js +28 -9
  43. package/es/mask/models/fill.js +54 -29
  44. package/es/plugins/DataMappingPlugin.js +114 -78
  45. package/es/plugins/DataSourcePlugin.js +68 -45
  46. package/es/plugins/FeatureScalePlugin.js +122 -67
  47. package/es/plugins/LayerAnimateStylePlugin.js +5 -0
  48. package/es/plugins/LayerMaskPlugin.js +11 -3
  49. package/es/plugins/LayerModelPlugin.js +108 -69
  50. package/es/plugins/LayerStylePlugin.js +9 -3
  51. package/es/plugins/LightingPlugin.js +18 -12
  52. package/es/plugins/MultiPassRendererPlugin.js +16 -11
  53. package/es/plugins/PixelPickingPlugin.js +21 -12
  54. package/es/plugins/RegisterStyleAttributePlugin.js +12 -5
  55. package/es/plugins/ShaderUniformPlugin.js +27 -13
  56. package/es/plugins/UpdateModelPlugin.js +5 -0
  57. package/es/plugins/UpdateStyleAttributePlugin.js +11 -5
  58. package/es/point/index.js +78 -26
  59. package/es/point/models/earthExtrude.js +95 -58
  60. package/es/point/models/earthFill.js +80 -52
  61. package/es/point/models/extrude.js +94 -57
  62. package/es/point/models/fill.js +81 -56
  63. package/es/point/models/fillmage.js +100 -60
  64. package/es/point/models/image.js +83 -47
  65. package/es/point/models/index.js +2 -2
  66. package/es/point/models/normal.js +54 -30
  67. package/es/point/models/radar.js +63 -38
  68. package/es/point/models/simplePoint.js +62 -38
  69. package/es/point/models/text.js +296 -199
  70. package/es/point/shape/extrude.js +13 -4
  71. package/es/polygon/index.js +41 -11
  72. package/es/polygon/models/extrude.js +135 -87
  73. package/es/polygon/models/fill.js +79 -50
  74. package/es/polygon/models/index.js +2 -3
  75. package/es/polygon/models/ocean.js +76 -42
  76. package/es/polygon/models/water.js +71 -37
  77. package/es/raster/buffers/triangulation.js +4 -2
  78. package/es/raster/index.js +32 -9
  79. package/es/raster/models/raster.js +116 -80
  80. package/es/raster/models/rasterRgb.js +127 -84
  81. package/es/raster/models/rasterTerrainRgb.js +84 -56
  82. package/es/tile/interaction/getRasterData.js +20 -14
  83. package/es/tile/interaction/utils.js +9 -7
  84. package/es/tile/manager/base.js +96 -63
  85. package/es/tile/service/TileLayerService.js +55 -33
  86. package/es/tile/service/TilePickService.js +40 -26
  87. package/es/tile/service/TileSourceService.js +7 -3
  88. package/es/tile/tileFactory/DebugTile.js +46 -29
  89. package/es/tile/tileFactory/ImageTile.js +38 -20
  90. package/es/tile/tileFactory/MaskTile.js +43 -22
  91. package/es/tile/tileFactory/RasterRGBTile.js +42 -22
  92. package/es/tile/tileFactory/RasterTerrainRGBTile.js +38 -20
  93. package/es/tile/tileFactory/RasterTile.js +53 -30
  94. package/es/tile/tileFactory/Tile.js +97 -63
  95. package/es/tile/tileFactory/VectorTile.js +68 -41
  96. package/es/tile/tileFactory/index.js +11 -0
  97. package/es/tile/tileFactory/layers/TileDebugLayer.js +27 -6
  98. package/es/tile/tileFactory/util.js +3 -0
  99. package/es/tile/tileLayer/BaseLayer.js +146 -105
  100. package/es/tile/utils.js +1 -1
  101. package/es/utils/blend.js +2 -0
  102. package/es/utils/collision-index.js +16 -9
  103. package/es/utils/extrude_polyline.js +149 -101
  104. package/es/utils/grid-index.js +27 -2
  105. package/es/utils/identityScale.js +8 -0
  106. package/es/utils/layerData.js +44 -30
  107. package/es/utils/multiPassRender.js +13 -11
  108. package/es/utils/polylineNormal.js +37 -31
  109. package/es/utils/simpleLine.js +16 -2
  110. package/es/utils/stencil.js +3 -2
  111. package/es/utils/symbol-layout.js +53 -27
  112. package/es/wind/index.js +29 -9
  113. package/es/wind/models/utils.js +51 -26
  114. package/es/wind/models/wind.js +147 -101
  115. package/es/wind/models/windRender.js +66 -53
  116. package/lib/Geometry/index.js +38 -9
  117. package/lib/Geometry/models/billboard.js +97 -51
  118. package/lib/Geometry/models/index.js +5 -0
  119. package/lib/Geometry/models/plane.js +151 -79
  120. package/lib/Geometry/models/sprite.js +127 -60
  121. package/lib/canvas/index.js +40 -10
  122. package/lib/canvas/models/canvas.js +101 -41
  123. package/lib/canvas/models/index.js +3 -0
  124. package/lib/citybuliding/building.js +35 -8
  125. package/lib/citybuliding/models/build.js +92 -57
  126. package/lib/core/BaseLayer.js +469 -313
  127. package/lib/core/BaseModel.js +90 -51
  128. package/lib/core/CommonStyleAttribute.js +7 -2
  129. package/lib/core/LayerPickService.js +37 -21
  130. package/lib/core/TextureService.js +16 -0
  131. package/lib/core/interface.js +31 -21
  132. package/lib/core/schema.js +1 -0
  133. package/lib/core/shape/Path.js +31 -14
  134. package/lib/core/shape/extrude.js +62 -27
  135. package/lib/core/triangulation.js +177 -98
  136. package/lib/earth/index.js +43 -9
  137. package/lib/earth/models/atmosphere.js +63 -30
  138. package/lib/earth/models/base.js +90 -47
  139. package/lib/earth/models/bloomsphere.js +63 -30
  140. package/lib/earth/utils.js +31 -7
  141. package/lib/heatmap/index.js +48 -10
  142. package/lib/heatmap/models/grid.js +60 -28
  143. package/lib/heatmap/models/grid3d.js +60 -28
  144. package/lib/heatmap/models/heatmap.js +166 -92
  145. package/lib/heatmap/models/hexagon.js +60 -28
  146. package/lib/heatmap/models/index.js +6 -0
  147. package/lib/heatmap/triangulation.js +5 -0
  148. package/lib/image/index.js +36 -9
  149. package/lib/image/models/image.js +109 -66
  150. package/lib/image/models/index.js +3 -0
  151. package/lib/index.js +61 -7
  152. package/lib/line/index.js +40 -9
  153. package/lib/line/models/arc.js +122 -61
  154. package/lib/line/models/arc_3d.js +113 -56
  155. package/lib/line/models/earthArc_3d.js +115 -58
  156. package/lib/line/models/flow.js +70 -36
  157. package/lib/line/models/great_circle.js +104 -53
  158. package/lib/line/models/index.js +11 -0
  159. package/lib/line/models/line.js +144 -83
  160. package/lib/line/models/linearline.js +86 -42
  161. package/lib/line/models/simpleLine.js +77 -38
  162. package/lib/line/models/wall.js +103 -52
  163. package/lib/mask/index.js +36 -9
  164. package/lib/mask/models/fill.js +63 -29
  165. package/lib/mask/models/index.js +3 -0
  166. package/lib/plugins/DataMappingPlugin.js +125 -78
  167. package/lib/plugins/DataSourcePlugin.js +76 -45
  168. package/lib/plugins/FeatureScalePlugin.js +138 -67
  169. package/lib/plugins/LayerAnimateStylePlugin.js +10 -0
  170. package/lib/plugins/LayerMaskPlugin.js +17 -4
  171. package/lib/plugins/LayerModelPlugin.js +117 -70
  172. package/lib/plugins/LayerStylePlugin.js +14 -4
  173. package/lib/plugins/LightingPlugin.js +25 -12
  174. package/lib/plugins/MultiPassRendererPlugin.js +22 -11
  175. package/lib/plugins/PixelPickingPlugin.js +27 -12
  176. package/lib/plugins/RegisterStyleAttributePlugin.js +19 -5
  177. package/lib/plugins/ShaderUniformPlugin.js +34 -13
  178. package/lib/plugins/UpdateModelPlugin.js +10 -1
  179. package/lib/plugins/UpdateStyleAttributePlugin.js +16 -5
  180. package/lib/point/index.js +83 -26
  181. package/lib/point/models/earthExtrude.js +106 -58
  182. package/lib/point/models/earthFill.js +110 -52
  183. package/lib/point/models/extrude.js +103 -57
  184. package/lib/point/models/fill.js +90 -54
  185. package/lib/point/models/fillmage.js +107 -58
  186. package/lib/point/models/image.js +92 -47
  187. package/lib/point/models/index.js +12 -1
  188. package/lib/point/models/normal.js +64 -30
  189. package/lib/point/models/radar.js +72 -38
  190. package/lib/point/models/simplePoint.js +72 -38
  191. package/lib/point/models/text.js +305 -199
  192. package/lib/point/shape/extrude.js +20 -4
  193. package/lib/polygon/index.js +48 -11
  194. package/lib/polygon/models/extrude.js +146 -87
  195. package/lib/polygon/models/fill.js +89 -50
  196. package/lib/polygon/models/index.js +14 -2
  197. package/lib/polygon/models/ocean.js +88 -42
  198. package/lib/polygon/models/water.js +82 -37
  199. package/lib/raster/buffers/triangulation.js +7 -3
  200. package/lib/raster/index.js +40 -9
  201. package/lib/raster/models/index.js +5 -0
  202. package/lib/raster/models/raster.js +125 -80
  203. package/lib/raster/models/rasterRgb.js +139 -84
  204. package/lib/raster/models/rasterTerrainRgb.js +93 -56
  205. package/lib/tile/interaction/getRasterData.js +25 -14
  206. package/lib/tile/interaction/utils.js +19 -7
  207. package/lib/tile/manager/base.js +104 -63
  208. package/lib/tile/service/TileLayerService.js +60 -33
  209. package/lib/tile/service/TilePickService.js +48 -26
  210. package/lib/tile/service/TileSourceService.js +16 -2
  211. package/lib/tile/style/utils.js +3 -0
  212. package/lib/tile/tileFactory/DebugTile.js +54 -29
  213. package/lib/tile/tileFactory/ImageTile.js +46 -20
  214. package/lib/tile/tileFactory/MaskTile.js +51 -22
  215. package/lib/tile/tileFactory/RasterRGBTile.js +50 -22
  216. package/lib/tile/tileFactory/RasterTerrainRGBTile.js +46 -20
  217. package/lib/tile/tileFactory/RasterTile.js +63 -30
  218. package/lib/tile/tileFactory/Tile.js +102 -63
  219. package/lib/tile/tileFactory/VectorTile.js +76 -41
  220. package/lib/tile/tileFactory/index.js +25 -0
  221. package/lib/tile/tileFactory/layers/TileDebugLayer.js +32 -6
  222. package/lib/tile/tileFactory/util.js +9 -0
  223. package/lib/tile/tileLayer/BaseLayer.js +153 -105
  224. package/lib/tile/utils.js +5 -1
  225. package/lib/utils/blend.js +5 -0
  226. package/lib/utils/collision-index.js +25 -9
  227. package/lib/utils/extrude_polyline.js +181 -101
  228. package/lib/utils/grid-index.js +28 -2
  229. package/lib/utils/identityScale.js +9 -0
  230. package/lib/utils/layerData.js +49 -30
  231. package/lib/utils/multiPassRender.js +16 -11
  232. package/lib/utils/polylineNormal.js +66 -31
  233. package/lib/utils/simpleLine.js +21 -2
  234. package/lib/utils/stencil.js +4 -0
  235. package/lib/utils/symbol-layout.js +55 -27
  236. package/lib/wind/index.js +37 -9
  237. package/lib/wind/models/index.js +3 -0
  238. package/lib/wind/models/utils.js +62 -26
  239. package/lib/wind/models/wind.js +157 -101
  240. package/lib/wind/models/windRender.js +71 -53
  241. package/lib/wind/models/windShader.js +1 -0
  242. package/package.json +7 -7
@@ -1,51 +1,79 @@
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  "use strict";
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  var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
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  Object.defineProperty(exports, "__esModule", {
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  value: true
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  });
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  exports.default = void 0;
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  var _regenerator = _interopRequireDefault(require("@babel/runtime/regenerator"));
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  var _asyncToGenerator2 = _interopRequireDefault(require("@babel/runtime/helpers/asyncToGenerator"));
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  var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
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  var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
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  var _assertThisInitialized2 = _interopRequireDefault(require("@babel/runtime/helpers/assertThisInitialized"));
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  var _inherits2 = _interopRequireDefault(require("@babel/runtime/helpers/inherits"));
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  var _possibleConstructorReturn2 = _interopRequireDefault(require("@babel/runtime/helpers/possibleConstructorReturn"));
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  var _getPrototypeOf2 = _interopRequireDefault(require("@babel/runtime/helpers/getPrototypeOf"));
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  var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
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  var _l7Core = require("@antv/l7-core");
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  var _l7Utils = require("@antv/l7-utils");
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  var _lodash = require("lodash");
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  var _BaseModel2 = _interopRequireDefault(require("../../core/BaseModel"));
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  var _interface = require("../../core/interface");
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  function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; }
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  function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
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  /* babel-plugin-inline-import '../shaders/dash/line_dash_frag.glsl' */
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  // import { LineTriangulation } from '../../core/triangulation';
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  // dash line shader
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  var line_dash_frag = "#define LineTypeSolid 0.0\nvarying vec4 v_color;\n\n// dash\nvarying vec4 v_dash_array;\nvarying float v_d_distance_ratio;\n\n#pragma include \"picking\"\n\nuniform float u_time;\nuniform vec4 u_animate: [ 1., 2., 1.0, 0.2 ]; // \u63A7\u5236\u8FD0\u52A8\n\n// [animate, duration, interval, trailLength],\nvoid main() {\n\n gl_FragColor = v_color;\n\n \n float dashLength = mod(v_d_distance_ratio, v_dash_array.x + v_dash_array.y + v_dash_array.z + v_dash_array.w);\n if(dashLength < v_dash_array.x || (dashLength > (v_dash_array.x + v_dash_array.y) && dashLength < v_dash_array.x + v_dash_array.y + v_dash_array.z)) {\n // \u5B9E\u7EBF\u90E8\u5206\n } else {\n // \u865A\u7EBF\u90E8\u5206\n discard;\n };\n\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
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  /* babel-plugin-inline-import '../shaders/dash/line_dash_vert.glsl' */
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  var line_dash_vert = "#define LineTypeSolid 0.0\n#define LineTypeDash 1.0\n#define Animate 0.0\n\nattribute float a_Miter;\nattribute vec4 a_Color;\nattribute vec2 a_Size;\nattribute vec3 a_Normal;\nattribute vec3 a_Position;\n\nattribute vec2 a_iconMapUV;\n\n// dash line\nattribute float a_Total_Distance;\nattribute vec2 a_DistanceAndIndex;\n\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform vec4 u_dash_array: [10.0, 5., 0, 0];\n\nuniform float u_vertexScale: 1.0;\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nvarying vec4 v_color;\nvarying vec4 v_dash_array;\nvarying float v_d_distance_ratio;\n\nuniform float u_opacity: 1.0;\n\nvoid main() {\n\n v_dash_array = pow(2.0, 20.0 - u_Zoom) * u_dash_array / a_Total_Distance;\n v_color = vec4(a_Color.xyz, a_Color.w * u_opacity);\n\n vec3 size = a_Miter * setPickingSize(a_Size.x) * reverse_offset_normal(a_Normal);\n vec2 offset = project_pixel(size.xy);\n v_d_distance_ratio = a_DistanceAndIndex.x / a_Total_Distance;\n\n\n vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0));\n\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, a_Size.y, 1.0));\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xy + offset, project_pixel(a_Size.y), 1.0));\n } else {\n float lineHeight = a_Size.y;\n \n // #define COORDINATE_SYSTEM_P20 5.0\n // #define COORDINATE_SYSTEM_P20_OFFSET 6.0\n // amap1.x\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20 || u_CoordinateSystem == COORDINATE_SYSTEM_P20_OFFSET) {\n // \u4FDD\u6301\u9AD8\u5EA6\u76F8\u5BF9\u4E0D\u53D8\n lineHeight *= pow(2.0, 20.0 - u_Zoom);\n }\n\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, lineHeight, 1.0));\n }\n\n setPickingColor(a_PickingColor);\n}\n"; // basic line shader
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  /* babel-plugin-inline-import '../shaders/line_frag.glsl' */
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  var line_frag = "#extension GL_OES_standard_derivatives : enable\n#define Animate 0.0\n#define LineTexture 1.0\nuniform float u_opacity : 1.0;\nuniform float u_textureBlend;\n\nuniform float u_borderWidth: 0.0;\n\nuniform vec3 u_blur;\nuniform vec4 u_borderColor;\nvarying vec4 v_color;\n\n// line texture\nuniform float u_line_texture;\nuniform sampler2D u_texture;\nuniform vec2 u_textSize;\nvarying vec2 v_iconMapUV;\nvarying vec4 v_texture_data;\n\n\n#pragma include \"picking\"\n\nuniform float u_time;\nuniform vec4 u_animate: [ 1, 2., 1.0, 0.2 ]; // \u63A7\u5236\u8FD0\u52A8\n// [animate, duration, interval, trailLength],\nvoid main() {\n float animateSpeed = 0.0; // \u8FD0\u52A8\u901F\u5EA6\n float d_distance_ratio = v_texture_data.r; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n gl_FragColor = v_color;\n // anti-alias\n // float blur = 1.0 - smoothstep(u_blur, 1., length(v_normal.xy));\n gl_FragColor.a *= u_opacity; // \u5168\u5C40\u900F\u660E\u5EA6\n if(u_animate.x == Animate) {\n animateSpeed = u_time / u_animate.y;\n float alpha =1.0 - fract( mod(1.0- d_distance_ratio, u_animate.z)* (1.0/ u_animate.z) + animateSpeed);\n alpha = (alpha + u_animate.w -1.0) / u_animate.w;\n alpha = smoothstep(0., 1., alpha);\n gl_FragColor.a *= alpha;\n }\n\n if(u_line_texture == LineTexture) { // while load texture\n float aDistance = v_texture_data.g; // \u5F53\u524D\u9876\u70B9\u7684\u8DDD\u79BB\n float d_texPixelLen = v_texture_data.b; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n float u = fract(mod(aDistance, d_texPixelLen)/d_texPixelLen - animateSpeed);\n float v = v_texture_data.a; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n // v = max(smoothstep(0.95, 1.0, v), v);\n vec2 uv= v_iconMapUV / u_textSize + vec2(u, v) / u_textSize * 64.;\n vec4 pattern = texture2D(u_texture, uv);\n\n if(u_textureBlend == 0.0) { // normal\n pattern.a = 0.0;\n gl_FragColor += pattern;\n } else { // replace\n pattern.a *= u_opacity;\n if(gl_FragColor.a <= 0.0) {\n pattern.a = 0.0;\n }\n gl_FragColor = pattern;\n }\n } \n\n float v = v_texture_data.a;\n float borderWidth = min(0.5, u_borderWidth);\n // \u7ED8\u5236 border\n if(borderWidth > 0.01) {\n float borderOuterWidth = borderWidth / 2.0;\n\n\n if(v >= 1.0 - borderWidth || v <= borderWidth) {\n if(v > borderWidth) { // \u5916\u4FA7\n float linear = smoothstep(0.0, 1.0, (v - (1.0 - borderWidth))/borderWidth);\n // float linear = step(0.0, (v - (1.0 - borderWidth))/borderWidth);\n gl_FragColor.rgb = mix(gl_FragColor.rgb, u_borderColor.rgb, linear);\n } else if(v <= borderWidth) {\n float linear = smoothstep(0.0, 1.0, v/borderWidth);\n gl_FragColor.rgb = mix(u_borderColor.rgb, gl_FragColor.rgb, linear);\n }\n }\n\n if(v < borderOuterWidth) {\n gl_FragColor.a = mix(0.0, gl_FragColor.a, v/borderOuterWidth);\n } else if(v > 1.0 - borderOuterWidth) {\n gl_FragColor.a = mix(gl_FragColor.a, 0.0, (v - (1.0 - borderOuterWidth))/borderOuterWidth);\n }\n }\n\n // blur\n float blurV = v_texture_data.a;\n if(blurV < 0.5) {\n gl_FragColor.a *= mix(u_blur.r, u_blur.g, blurV/0.5);\n } else {\n gl_FragColor.a *= mix(u_blur.g, u_blur.b, (blurV - 0.5)/0.5);\n }\n \n gl_FragColor = filterColor(gl_FragColor);\n}\n";
52
+
32
53
  /* babel-plugin-inline-import '../shaders/line_vert.glsl' */
33
54
  var line_vert = "\n#define Animate 0.0\n\nattribute float a_Miter;\nattribute vec4 a_Color;\nattribute vec2 a_Size;\nattribute vec3 a_Normal;\nattribute vec3 a_Position;\n\nattribute vec2 a_iconMapUV;\n\n// dash line\nattribute float a_Total_Distance;\nattribute vec2 a_DistanceAndIndex;\n\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform vec4 u_animate: [ 1., 2., 1.0, 0.2 ];\nuniform float u_icon_step: 100;\n\nuniform float u_heightfixed: 0.0;\nuniform float u_vertexScale: 1.0;\nuniform float u_raisingHeight: 0.0;\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nvarying vec4 v_color;\n\n// texV \u7EBF\u56FE\u5C42 - \u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\uFF08\u7EBF\u7684\u5BBD\u5EA6\u65B9\u5411\uFF09\nvarying vec2 v_iconMapUV;\n\n\nuniform float u_linearColor: 0;\nuniform float u_arrow: 0.0;\nuniform float u_arrowHeight: 3.0;\nuniform float u_arrowWidth: 2.0;\nuniform float u_tailWidth: 1.0;\n\nvarying vec4 v_texture_data;\n\nvec2 calculateArrow(vec2 offset) {\n /*\n * \u5728\u652F\u6301\u7BAD\u5934\u7684\u65F6\u5019\uFF0C\u7B2C\u4E8C\u3001\u7B2C\u4E09\u7EC4\u9876\u70B9\u662F\u989D\u5916\u63D2\u5165\u7528\u4E8E\u6784\u5EFA\u9876\u70B9\u7684\n */\n float arrowFlag = -1.0;\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) {\n // \u9AD8\u5FB7 2.0 \u7684\u65CB\u8F6C\u89D2\u5EA6\u4E0D\u540C\n arrowFlag = 1.0;\n }\n float pi = arrowFlag * 3.1415926/2.;\n if(a_Miter < 0.) {\n // \u6839\u636E\u7EBF\u7684\u4E24\u4FA7\u504F\u79FB\u4E0D\u540C\u3001\u65CB\u8F6C\u7684\u65B9\u5411\u76F8\u53CD\n pi = -pi;\n }\n highp float angle_sin = sin(pi);\n highp float angle_cos = cos(pi);\n // \u8BA1\u7B97\u5782\u76F4\u4E0E\u7EBF\u65B9\u5411\u7684\u65CB\u8F6C\u77E9\u9635\n mat2 rotation_matrix = mat2(angle_cos, -1.0 * angle_sin, angle_sin, angle_cos);\n float arrowWidth = u_arrowWidth;\n float arrowHeight = u_arrowHeight;\n\n vec2 arrowOffset = vec2(0.0);\n /*\n * a_DistanceAndIndex.y \u7528\u4E8E\u6807\u8BB0\u5F53\u524D\u9876\u70B9\u5C5E\u4E8E\u54EA\u4E00\u7EC4\uFF08\u4E24\u4E2A\u9876\u70B9\u4E00\u7EC4\uFF0C\u6784\u6210\u7EBF\u7684\u5176\u5B9E\u662F\u77E9\u5F62\uFF0C\u6700\u7B80\u9700\u8981\u56DB\u4E2A\u9876\u70B9\u3001\u4E24\u7EC4\u9876\u70B9\u6784\u6210\uFF09\n */\n if(a_DistanceAndIndex.y == 0.0) {\n // \u7BAD\u5934\u5C16\u90E8\n offset = vec2(0.0);\n } else if(a_DistanceAndIndex.y == 1.0) {\n // \u7BAD\u5934\u4E24\u4FA7\n arrowOffset = rotation_matrix*(offset * arrowHeight);\n offset += arrowOffset; // \u6CBF\u7EBF\u504F\u79FB\n offset = offset * arrowWidth; // \u5782\u76F4\u7EBF\u5411\u5916\u504F\u79FB\uFF08\u662F\u6784\u5EFA\u7BAD\u5934\u4E24\u4FA7\u7684\u9876\u70B9\uFF09\n } else if(a_DistanceAndIndex.y == 2.0 || a_DistanceAndIndex.y == 3.0 || a_DistanceAndIndex.y == 4.0) {\n // \u504F\u79FB\u5176\u4F59\u7684\u70B9\u4F4D\uFF08\u5C06\u957F\u5EA6\u8BA9\u4F4D\u7ED9\u7BAD\u5934\uFF09\n arrowOffset = rotation_matrix*(offset * arrowHeight) * arrowWidth;\n offset += arrowOffset;// \u6CBF\u7EBF\u504F\u79FB\n }\n\n return offset;\n}\n\nvoid main() {\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n \n float d_texPixelLen; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n\n v_iconMapUV = a_iconMapUV;\n d_texPixelLen = project_float_pixel(u_icon_step);\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) {\n d_texPixelLen *= 10.0;\n }\n\n v_color = a_Color;\n\n vec3 size = a_Miter * setPickingSize(a_Size.x) * reverse_offset_normal(a_Normal);\n \n vec2 offset = project_pixel(size.xy);\n\n float lineDistance = a_DistanceAndIndex.x;\n float currentLinePointRatio = lineDistance / a_Total_Distance;\n \n if(u_arrow > 0.0) {\n // \u8BA1\u7B97\u7BAD\u5934\n offset = calculateArrow(offset);\n\n if(a_DistanceAndIndex.y > 4.0) {\n offset *= mix(1.0, u_tailWidth, currentLinePointRatio);\n }\n }\n\n float lineOffsetWidth = length(offset + offset * sign(a_Miter)); // \u7EBF\u6A2A\u5411\u504F\u79FB\u7684\u8DDD\u79BB\uFF08\u5411\u4E24\u4FA7\u504F\u79FB\u7684\u548C\uFF09\n float linePixelSize = project_pixel(a_Size.x) * 2.0; // \u5B9A\u70B9\u4F4D\u7F6E\u504F\u79FB\uFF0C\u6309\u5730\u56FE\u7B49\u7EA7\u7F29\u653E\u540E\u7684\u8DDD\u79BB \u5355\u4FA7 * 2\n float texV = lineOffsetWidth/linePixelSize; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n \n v_texture_data = vec4(currentLinePointRatio, lineDistance, d_texPixelLen, texV);\n // \u8BBE\u7F6E\u6570\u636E\u96C6\u7684\u53C2\u6570\n\n vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0));\n\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, a_Size.y, 1.0));\n\n float h = float(a_Position.z) * u_vertexScale; // \u7EBF\u9876\u70B9\u7684\u9AD8\u5EA6 - \u517C\u5BB9\u4E0D\u5B58\u5728\u7B2C\u4E09\u4E2A\u6570\u503C\u7684\u60C5\u51B5 vertex height\n float lineHeight = a_Size.y; // size \u7B2C\u4E8C\u4E2A\u53C2\u6570\u4EE3\u8868\u7684\u9AD8\u5EA6 [linewidth, lineheight]\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n lineHeight *= 0.2; // \u4FDD\u6301\u548C amap/mapbox \u4E00\u81F4\u7684\u6548\u679C\n h *= 0.2;\n if(u_heightfixed < 1.0) {\n lineHeight = project_pixel(a_Size.y);\n }\n gl_Position = u_Mvp * (vec4(project_pos.xy + offset, lineHeight + h + u_raisingHeight, 1.0));\n } else {\n // mapbox - amap\n \n // \u517C\u5BB9 mapbox \u5728\u7EBF\u9AD8\u5EA6\u4E0A\u7684\u6548\u679C\u8868\u73B0\u57FA\u672C\u4E00\u81F4\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n // mapbox\n // \u4FDD\u6301\u9AD8\u5EA6\u76F8\u5BF9\u4E0D\u53D8\n float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);\n h *= mapboxZoomScale;\n h += u_raisingHeight * mapboxZoomScale;\n if(u_heightfixed > 0.0) {\n lineHeight *= mapboxZoomScale;\n }\n \n } else {\n // amap\n h += u_raisingHeight;\n // lineHeight \u9876\u70B9\u504F\u79FB\u9AD8\u5EA6\n if(u_heightfixed < 1.0) {\n lineHeight *= pow(2.0, 20.0 - u_Zoom);\n }\n }\n\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, lineHeight + h, 1.0));\n }\n\n setPickingColor(a_PickingColor);\n}\n"; // other function shaders
55
+
34
56
  /* babel-plugin-inline-import '../shaders/linear/line_linear_frag.glsl' */
35
57
  var linear_line_frag = "varying vec4 v_color;\nvarying vec4 v_texture_data;\nuniform float u_linearDir: 1.0;\nuniform float u_linearColor: 0;\nuniform vec4 u_sourceColor;\nuniform vec4 u_targetColor;\nuniform float u_opacity: 1.0;\n\n#pragma include \"picking\"\n\n\nvoid main() {\n float linearRadio = v_texture_data.r; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n if(u_linearDir < 1.0) {\n linearRadio = v_texture_data.a;\n }\n\n if(u_linearColor == 1.0) { // \u4F7F\u7528\u6E10\u53D8\u989C\u8272\n gl_FragColor = mix(u_sourceColor, u_targetColor, linearRadio);\n } else { // \u4F7F\u7528 color \u65B9\u6CD5\u4F20\u5165\u7684\u989C\u8272\n gl_FragColor = v_color;\n }\n\n gl_FragColor.a *= u_opacity; // \u5168\u5C40\u900F\u660E\u5EA6\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
36
58
  var lineStyleObj = {
37
59
  solid: 0.0,
38
60
  dash: 1.0
39
61
  };
62
+
40
63
  var LineModel = /*#__PURE__*/function (_BaseModel) {
41
64
  (0, _inherits2.default)(LineModel, _BaseModel);
65
+
42
66
  var _super = _createSuper(LineModel);
67
+
43
68
  function LineModel() {
44
69
  var _this;
70
+
45
71
  (0, _classCallCheck2.default)(this, LineModel);
72
+
46
73
  for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
47
74
  args[_key] = arguments[_key];
48
75
  }
76
+
49
77
  _this = _super.call.apply(_super, [this].concat(args));
50
78
  (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "textureEventFlag", false);
51
79
  (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "texture", _this.createTexture2D({
@@ -58,13 +86,17 @@ var LineModel = /*#__PURE__*/function (_BaseModel) {
58
86
  }));
59
87
  (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "updateTexture", function () {
60
88
  var createTexture2D = _this.rendererService.createTexture2D;
89
+
61
90
  if (_this.texture) {
62
91
  _this.texture.update({
63
92
  data: _this.iconService.getCanvas()
64
93
  });
94
+
65
95
  _this.layer.render();
96
+
66
97
  return;
67
98
  }
99
+
68
100
  _this.texture = createTexture2D({
69
101
  data: _this.iconService.getCanvas(),
70
102
  mag: _l7Core.gl.NEAREST,
@@ -76,61 +108,67 @@ var LineModel = /*#__PURE__*/function (_BaseModel) {
76
108
  });
77
109
  return _this;
78
110
  }
111
+
79
112
  (0, _createClass2.default)(LineModel, [{
80
113
  key: "getUninforms",
81
114
  value: function getUninforms() {
82
115
  var _ref = this.layer.getLayerConfig(),
83
- _ref$opacity = _ref.opacity,
84
- opacity = _ref$opacity === void 0 ? 1 : _ref$opacity,
85
- sourceColor = _ref.sourceColor,
86
- targetColor = _ref.targetColor,
87
- _ref$textureBlend = _ref.textureBlend,
88
- textureBlend = _ref$textureBlend === void 0 ? 'normal' : _ref$textureBlend,
89
- _ref$lineType = _ref.lineType,
90
- lineType = _ref$lineType === void 0 ? 'solid' : _ref$lineType,
91
- _ref$dashArray = _ref.dashArray,
92
- dashArray = _ref$dashArray === void 0 ? [10, 5, 0, 0] : _ref$dashArray,
93
- _ref$lineTexture = _ref.lineTexture,
94
- lineTexture = _ref$lineTexture === void 0 ? false : _ref$lineTexture,
95
- _ref$iconStep = _ref.iconStep,
96
- iconStep = _ref$iconStep === void 0 ? 100 : _ref$iconStep,
97
- _ref$vertexHeightScal = _ref.vertexHeightScale,
98
- vertexHeightScale = _ref$vertexHeightScal === void 0 ? 20.0 : _ref$vertexHeightScal,
99
- _ref$borderWidth = _ref.borderWidth,
100
- borderWidth = _ref$borderWidth === void 0 ? 0.0 : _ref$borderWidth,
101
- _ref$borderColor = _ref.borderColor,
102
- borderColor = _ref$borderColor === void 0 ? '#ccc' : _ref$borderColor,
103
- _ref$raisingHeight = _ref.raisingHeight,
104
- raisingHeight = _ref$raisingHeight === void 0 ? 0 : _ref$raisingHeight,
105
- _ref$heightfixed = _ref.heightfixed,
106
- heightfixed = _ref$heightfixed === void 0 ? false : _ref$heightfixed,
107
- _ref$linearDir = _ref.linearDir,
108
- linearDir = _ref$linearDir === void 0 ? _interface.LinearDir.VERTICAL : _ref$linearDir,
109
- _ref$blur = _ref.blur,
110
- blur = _ref$blur === void 0 ? [1, 1, 1] : _ref$blur,
111
- _ref$arrow = _ref.arrow,
112
- arrow = _ref$arrow === void 0 ? {
113
- enable: false,
114
- arrowWidth: 2,
115
- arrowHeight: 3,
116
- tailWidth: 1
117
- } : _ref$arrow;
116
+ _ref$opacity = _ref.opacity,
117
+ opacity = _ref$opacity === void 0 ? 1 : _ref$opacity,
118
+ sourceColor = _ref.sourceColor,
119
+ targetColor = _ref.targetColor,
120
+ _ref$textureBlend = _ref.textureBlend,
121
+ textureBlend = _ref$textureBlend === void 0 ? 'normal' : _ref$textureBlend,
122
+ _ref$lineType = _ref.lineType,
123
+ lineType = _ref$lineType === void 0 ? 'solid' : _ref$lineType,
124
+ _ref$dashArray = _ref.dashArray,
125
+ dashArray = _ref$dashArray === void 0 ? [10, 5, 0, 0] : _ref$dashArray,
126
+ _ref$lineTexture = _ref.lineTexture,
127
+ lineTexture = _ref$lineTexture === void 0 ? false : _ref$lineTexture,
128
+ _ref$iconStep = _ref.iconStep,
129
+ iconStep = _ref$iconStep === void 0 ? 100 : _ref$iconStep,
130
+ _ref$vertexHeightScal = _ref.vertexHeightScale,
131
+ vertexHeightScale = _ref$vertexHeightScal === void 0 ? 20.0 : _ref$vertexHeightScal,
132
+ _ref$borderWidth = _ref.borderWidth,
133
+ borderWidth = _ref$borderWidth === void 0 ? 0.0 : _ref$borderWidth,
134
+ _ref$borderColor = _ref.borderColor,
135
+ borderColor = _ref$borderColor === void 0 ? '#ccc' : _ref$borderColor,
136
+ _ref$raisingHeight = _ref.raisingHeight,
137
+ raisingHeight = _ref$raisingHeight === void 0 ? 0 : _ref$raisingHeight,
138
+ _ref$heightfixed = _ref.heightfixed,
139
+ heightfixed = _ref$heightfixed === void 0 ? false : _ref$heightfixed,
140
+ _ref$linearDir = _ref.linearDir,
141
+ linearDir = _ref$linearDir === void 0 ? _interface.LinearDir.VERTICAL : _ref$linearDir,
142
+ _ref$blur = _ref.blur,
143
+ blur = _ref$blur === void 0 ? [1, 1, 1] : _ref$blur,
144
+ _ref$arrow = _ref.arrow,
145
+ arrow = _ref$arrow === void 0 ? {
146
+ enable: false,
147
+ arrowWidth: 2,
148
+ arrowHeight: 3,
149
+ tailWidth: 1
150
+ } : _ref$arrow;
151
+
118
152
  if (dashArray.length === 2) {
119
153
  dashArray.push(0, 0);
120
154
  }
155
+
121
156
  if (this.rendererService.getDirty() && this.texture) {
122
157
  this.texture.bind();
123
- }
158
+ } // 转化渐变色
159
+
124
160
 
125
- // 转化渐变色
126
161
  var useLinearColor = 0; // 默认不生效
162
+
127
163
  var sourceColorArr = [0, 0, 0, 0];
128
164
  var targetColorArr = [0, 0, 0, 0];
165
+
129
166
  if (sourceColor && targetColor) {
130
167
  sourceColorArr = (0, _l7Utils.rgb2arr)(sourceColor);
131
168
  targetColorArr = (0, _l7Utils.rgb2arr)(targetColor);
132
169
  useLinearColor = 1;
133
170
  }
171
+
134
172
  return {
135
173
  u_opacity: (0, _lodash.isNumber)(opacity) ? opacity : 1,
136
174
  u_textureBlend: textureBlend === _interface.TextureBlend.NORMAL ? 0.0 : 1.0,
@@ -168,7 +206,8 @@ var LineModel = /*#__PURE__*/function (_BaseModel) {
168
206
  key: "getAnimateUniforms",
169
207
  value: function getAnimateUniforms() {
170
208
  var _ref2 = this.layer.getLayerConfig(),
171
- animateOption = _ref2.animateOption;
209
+ animateOption = _ref2.animateOption;
210
+
172
211
  return {
173
212
  u_animate: this.animateOption2Array(animateOption),
174
213
  u_time: this.layer.getLayerAnimateTime()
@@ -179,31 +218,38 @@ var LineModel = /*#__PURE__*/function (_BaseModel) {
179
218
  value: function () {
180
219
  var _initModels = (0, _asyncToGenerator2.default)( /*#__PURE__*/_regenerator.default.mark(function _callee() {
181
220
  return _regenerator.default.wrap(function _callee$(_context) {
182
- while (1) switch (_context.prev = _context.next) {
183
- case 0:
184
- // this.updateTexture();
185
- // this.iconService.on('imageUpdate', this.updateTexture);
186
- if (!this.textureEventFlag) {
187
- this.textureEventFlag = true;
188
- this.updateTexture();
189
- this.iconService.on('imageUpdate', this.updateTexture);
190
- }
191
- return _context.abrupt("return", this.buildModels());
192
- case 2:
193
- case "end":
194
- return _context.stop();
221
+ while (1) {
222
+ switch (_context.prev = _context.next) {
223
+ case 0:
224
+ // this.updateTexture();
225
+ // this.iconService.on('imageUpdate', this.updateTexture);
226
+ if (!this.textureEventFlag) {
227
+ this.textureEventFlag = true;
228
+ this.updateTexture();
229
+ this.iconService.on('imageUpdate', this.updateTexture);
230
+ }
231
+
232
+ return _context.abrupt("return", this.buildModels());
233
+
234
+ case 2:
235
+ case "end":
236
+ return _context.stop();
237
+ }
195
238
  }
196
239
  }, _callee, this);
197
240
  }));
241
+
198
242
  function initModels() {
199
243
  return _initModels.apply(this, arguments);
200
244
  }
245
+
201
246
  return initModels;
202
247
  }()
203
248
  }, {
204
249
  key: "clearModels",
205
250
  value: function clearModels() {
206
251
  var _this$texture;
252
+
207
253
  (_this$texture = this.texture) === null || _this$texture === void 0 ? void 0 : _this$texture.destroy();
208
254
  this.iconService.off('imageUpdate', this.updateTexture);
209
255
  }
@@ -212,47 +258,57 @@ var LineModel = /*#__PURE__*/function (_BaseModel) {
212
258
  value: function () {
213
259
  var _buildModels = (0, _asyncToGenerator2.default)( /*#__PURE__*/_regenerator.default.mark(function _callee2() {
214
260
  var _ref3, _ref3$depth, depth, _this$getShaders, frag, vert, type, model;
261
+
215
262
  return _regenerator.default.wrap(function _callee2$(_context2) {
216
- while (1) switch (_context2.prev = _context2.next) {
217
- case 0:
218
- _ref3 = this.layer.getLayerConfig(), _ref3$depth = _ref3.depth, depth = _ref3$depth === void 0 ? false : _ref3$depth;
219
- _this$getShaders = this.getShaders(), frag = _this$getShaders.frag, vert = _this$getShaders.vert, type = _this$getShaders.type; // console.log(frag)
220
- this.layer.triangulation = _l7Utils.LineTriangulation;
221
- _context2.next = 5;
222
- return this.layer.buildLayerModel({
223
- moduleName: 'line' + type,
224
- vertexShader: vert,
225
- fragmentShader: frag,
226
- triangulation: _l7Utils.LineTriangulation,
227
- depth: {
228
- enable: depth
229
- }
230
- });
231
- case 5:
232
- model = _context2.sent;
233
- return _context2.abrupt("return", [model]);
234
- case 7:
235
- case "end":
236
- return _context2.stop();
263
+ while (1) {
264
+ switch (_context2.prev = _context2.next) {
265
+ case 0:
266
+ _ref3 = this.layer.getLayerConfig(), _ref3$depth = _ref3.depth, depth = _ref3$depth === void 0 ? false : _ref3$depth;
267
+ _this$getShaders = this.getShaders(), frag = _this$getShaders.frag, vert = _this$getShaders.vert, type = _this$getShaders.type; // console.log(frag)
268
+
269
+ this.layer.triangulation = _l7Utils.LineTriangulation;
270
+ _context2.next = 5;
271
+ return this.layer.buildLayerModel({
272
+ moduleName: 'line' + type,
273
+ vertexShader: vert,
274
+ fragmentShader: frag,
275
+ triangulation: _l7Utils.LineTriangulation,
276
+ depth: {
277
+ enable: depth
278
+ }
279
+ });
280
+
281
+ case 5:
282
+ model = _context2.sent;
283
+ return _context2.abrupt("return", [model]);
284
+
285
+ case 7:
286
+ case "end":
287
+ return _context2.stop();
288
+ }
237
289
  }
238
290
  }, _callee2, this);
239
291
  }));
292
+
240
293
  function buildModels() {
241
294
  return _buildModels.apply(this, arguments);
242
295
  }
296
+
243
297
  return buildModels;
244
298
  }()
245
299
  /**
246
300
  * 根据参数获取不同的 shader 代码
247
301
  * @returns
248
302
  */
303
+
249
304
  }, {
250
305
  key: "getShaders",
251
306
  value: function getShaders() {
252
307
  var _ref4 = this.layer.getLayerConfig(),
253
- sourceColor = _ref4.sourceColor,
254
- targetColor = _ref4.targetColor,
255
- lineType = _ref4.lineType;
308
+ sourceColor = _ref4.sourceColor,
309
+ targetColor = _ref4.targetColor,
310
+ lineType = _ref4.lineType;
311
+
256
312
  if (lineType === 'dash') {
257
313
  return {
258
314
  frag: line_dash_frag,
@@ -260,6 +316,7 @@ var LineModel = /*#__PURE__*/function (_BaseModel) {
260
316
  type: 'Dash'
261
317
  };
262
318
  }
319
+
263
320
  if (sourceColor && targetColor) {
264
321
  // 分离 linear 功能
265
322
  return {
@@ -279,6 +336,7 @@ var LineModel = /*#__PURE__*/function (_BaseModel) {
279
336
  key: "registerBuiltinAttributes",
280
337
  value: function registerBuiltinAttributes() {
281
338
  var _this2 = this;
339
+
282
340
  this.styleAttributeService.registerStyleAttribute({
283
341
  name: 'distanceAndIndex',
284
342
  type: _l7Core.AttributeType.Attribute,
@@ -327,13 +385,12 @@ var LineModel = /*#__PURE__*/function (_BaseModel) {
327
385
  size: 2,
328
386
  update: function update(feature) {
329
387
  var _feature$size = feature.size,
330
- size = _feature$size === void 0 ? 1 : _feature$size;
388
+ size = _feature$size === void 0 ? 1 : _feature$size;
331
389
  return Array.isArray(size) ? [size[0], size[1]] : [size, 0];
332
390
  }
333
391
  }
334
- });
392
+ }); // point layer size;
335
393
 
336
- // point layer size;
337
394
  this.styleAttributeService.registerStyleAttribute({
338
395
  name: 'normal',
339
396
  type: _l7Core.AttributeType.Attribute,
@@ -382,13 +439,16 @@ var LineModel = /*#__PURE__*/function (_BaseModel) {
382
439
  size: 2,
383
440
  update: function update(feature) {
384
441
  var iconMap = _this2.iconService.getIconMap();
442
+
385
443
  var texture = feature.texture;
444
+
386
445
  var _ref5 = iconMap[texture] || {
387
- x: 0,
388
- y: 0
389
- },
390
- x = _ref5.x,
391
- y = _ref5.y;
446
+ x: 0,
447
+ y: 0
448
+ },
449
+ x = _ref5.x,
450
+ y = _ref5.y;
451
+
392
452
  return [x, y];
393
453
  }
394
454
  }
@@ -397,4 +457,5 @@ var LineModel = /*#__PURE__*/function (_BaseModel) {
397
457
  }]);
398
458
  return LineModel;
399
459
  }(_BaseModel2.default);
460
+
400
461
  exports.default = LineModel;