@antv/l7-layers 2.17.3 → 2.17.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (242) hide show
  1. package/es/Geometry/index.js +31 -9
  2. package/es/Geometry/models/billboard.js +89 -51
  3. package/es/Geometry/models/plane.js +143 -81
  4. package/es/Geometry/models/sprite.js +118 -60
  5. package/es/canvas/index.js +33 -10
  6. package/es/canvas/models/canvas.js +97 -41
  7. package/es/citybuliding/building.js +27 -8
  8. package/es/citybuliding/models/build.js +82 -57
  9. package/es/core/BaseLayer.js +478 -313
  10. package/es/core/BaseModel.js +80 -51
  11. package/es/core/CommonStyleAttribute.js +5 -2
  12. package/es/core/LayerPickService.js +32 -21
  13. package/es/core/TextureService.js +13 -0
  14. package/es/core/interface.js +24 -17
  15. package/es/core/shape/Path.js +20 -13
  16. package/es/core/shape/extrude.js +39 -27
  17. package/es/core/triangulation.js +136 -99
  18. package/es/earth/index.js +33 -9
  19. package/es/earth/models/atmosphere.js +54 -30
  20. package/es/earth/models/base.js +85 -47
  21. package/es/earth/models/bloomsphere.js +54 -30
  22. package/es/earth/utils.js +13 -9
  23. package/es/heatmap/index.js +40 -10
  24. package/es/heatmap/models/grid.js +52 -28
  25. package/es/heatmap/models/grid3d.js +52 -28
  26. package/es/heatmap/models/heatmap.js +149 -92
  27. package/es/heatmap/models/hexagon.js +52 -28
  28. package/es/heatmap/triangulation.js +4 -0
  29. package/es/image/index.js +28 -9
  30. package/es/image/models/image.js +100 -66
  31. package/es/index.js +17 -9
  32. package/es/line/index.js +35 -9
  33. package/es/line/models/arc.js +112 -63
  34. package/es/line/models/arc_3d.js +102 -58
  35. package/es/line/models/earthArc_3d.js +105 -60
  36. package/es/line/models/flow.js +60 -36
  37. package/es/line/models/great_circle.js +94 -53
  38. package/es/line/models/line.js +136 -85
  39. package/es/line/models/linearline.js +74 -42
  40. package/es/line/models/simpleLine.js +67 -38
  41. package/es/line/models/wall.js +92 -52
  42. package/es/mask/index.js +28 -9
  43. package/es/mask/models/fill.js +54 -29
  44. package/es/plugins/DataMappingPlugin.js +114 -78
  45. package/es/plugins/DataSourcePlugin.js +68 -45
  46. package/es/plugins/FeatureScalePlugin.js +122 -67
  47. package/es/plugins/LayerAnimateStylePlugin.js +5 -0
  48. package/es/plugins/LayerMaskPlugin.js +11 -3
  49. package/es/plugins/LayerModelPlugin.js +108 -69
  50. package/es/plugins/LayerStylePlugin.js +9 -3
  51. package/es/plugins/LightingPlugin.js +18 -12
  52. package/es/plugins/MultiPassRendererPlugin.js +16 -11
  53. package/es/plugins/PixelPickingPlugin.js +21 -12
  54. package/es/plugins/RegisterStyleAttributePlugin.js +12 -5
  55. package/es/plugins/ShaderUniformPlugin.js +27 -13
  56. package/es/plugins/UpdateModelPlugin.js +5 -0
  57. package/es/plugins/UpdateStyleAttributePlugin.js +11 -5
  58. package/es/point/index.js +78 -26
  59. package/es/point/models/earthExtrude.js +95 -58
  60. package/es/point/models/earthFill.js +80 -52
  61. package/es/point/models/extrude.js +94 -57
  62. package/es/point/models/fill.js +81 -56
  63. package/es/point/models/fillmage.js +100 -60
  64. package/es/point/models/image.js +83 -47
  65. package/es/point/models/index.js +2 -2
  66. package/es/point/models/normal.js +54 -30
  67. package/es/point/models/radar.js +63 -38
  68. package/es/point/models/simplePoint.js +62 -38
  69. package/es/point/models/text.js +296 -199
  70. package/es/point/shape/extrude.js +13 -4
  71. package/es/polygon/index.js +41 -11
  72. package/es/polygon/models/extrude.js +135 -87
  73. package/es/polygon/models/fill.js +79 -50
  74. package/es/polygon/models/index.js +2 -3
  75. package/es/polygon/models/ocean.js +76 -42
  76. package/es/polygon/models/water.js +71 -37
  77. package/es/raster/buffers/triangulation.js +4 -2
  78. package/es/raster/index.js +32 -9
  79. package/es/raster/models/raster.js +116 -80
  80. package/es/raster/models/rasterRgb.js +127 -84
  81. package/es/raster/models/rasterTerrainRgb.js +84 -56
  82. package/es/tile/interaction/getRasterData.js +20 -14
  83. package/es/tile/interaction/utils.js +9 -7
  84. package/es/tile/manager/base.js +96 -63
  85. package/es/tile/service/TileLayerService.js +55 -33
  86. package/es/tile/service/TilePickService.js +40 -26
  87. package/es/tile/service/TileSourceService.js +7 -3
  88. package/es/tile/tileFactory/DebugTile.js +46 -29
  89. package/es/tile/tileFactory/ImageTile.js +38 -20
  90. package/es/tile/tileFactory/MaskTile.js +43 -22
  91. package/es/tile/tileFactory/RasterRGBTile.js +42 -22
  92. package/es/tile/tileFactory/RasterTerrainRGBTile.js +38 -20
  93. package/es/tile/tileFactory/RasterTile.js +53 -30
  94. package/es/tile/tileFactory/Tile.js +97 -63
  95. package/es/tile/tileFactory/VectorTile.js +68 -41
  96. package/es/tile/tileFactory/index.js +11 -0
  97. package/es/tile/tileFactory/layers/TileDebugLayer.js +27 -6
  98. package/es/tile/tileFactory/util.js +3 -0
  99. package/es/tile/tileLayer/BaseLayer.js +146 -105
  100. package/es/tile/utils.js +1 -1
  101. package/es/utils/blend.js +2 -0
  102. package/es/utils/collision-index.js +16 -9
  103. package/es/utils/extrude_polyline.js +149 -101
  104. package/es/utils/grid-index.js +27 -2
  105. package/es/utils/identityScale.js +8 -0
  106. package/es/utils/layerData.js +44 -30
  107. package/es/utils/multiPassRender.js +13 -11
  108. package/es/utils/polylineNormal.js +37 -31
  109. package/es/utils/simpleLine.js +16 -2
  110. package/es/utils/stencil.js +3 -2
  111. package/es/utils/symbol-layout.js +53 -27
  112. package/es/wind/index.js +29 -9
  113. package/es/wind/models/utils.js +51 -26
  114. package/es/wind/models/wind.js +147 -101
  115. package/es/wind/models/windRender.js +66 -53
  116. package/lib/Geometry/index.js +38 -9
  117. package/lib/Geometry/models/billboard.js +97 -51
  118. package/lib/Geometry/models/index.js +5 -0
  119. package/lib/Geometry/models/plane.js +151 -79
  120. package/lib/Geometry/models/sprite.js +127 -60
  121. package/lib/canvas/index.js +40 -10
  122. package/lib/canvas/models/canvas.js +101 -41
  123. package/lib/canvas/models/index.js +3 -0
  124. package/lib/citybuliding/building.js +35 -8
  125. package/lib/citybuliding/models/build.js +92 -57
  126. package/lib/core/BaseLayer.js +469 -313
  127. package/lib/core/BaseModel.js +90 -51
  128. package/lib/core/CommonStyleAttribute.js +7 -2
  129. package/lib/core/LayerPickService.js +37 -21
  130. package/lib/core/TextureService.js +16 -0
  131. package/lib/core/interface.js +31 -21
  132. package/lib/core/schema.js +1 -0
  133. package/lib/core/shape/Path.js +31 -14
  134. package/lib/core/shape/extrude.js +62 -27
  135. package/lib/core/triangulation.js +177 -98
  136. package/lib/earth/index.js +43 -9
  137. package/lib/earth/models/atmosphere.js +63 -30
  138. package/lib/earth/models/base.js +90 -47
  139. package/lib/earth/models/bloomsphere.js +63 -30
  140. package/lib/earth/utils.js +31 -7
  141. package/lib/heatmap/index.js +48 -10
  142. package/lib/heatmap/models/grid.js +60 -28
  143. package/lib/heatmap/models/grid3d.js +60 -28
  144. package/lib/heatmap/models/heatmap.js +166 -92
  145. package/lib/heatmap/models/hexagon.js +60 -28
  146. package/lib/heatmap/models/index.js +6 -0
  147. package/lib/heatmap/triangulation.js +5 -0
  148. package/lib/image/index.js +36 -9
  149. package/lib/image/models/image.js +109 -66
  150. package/lib/image/models/index.js +3 -0
  151. package/lib/index.js +61 -7
  152. package/lib/line/index.js +40 -9
  153. package/lib/line/models/arc.js +122 -61
  154. package/lib/line/models/arc_3d.js +113 -56
  155. package/lib/line/models/earthArc_3d.js +115 -58
  156. package/lib/line/models/flow.js +70 -36
  157. package/lib/line/models/great_circle.js +104 -53
  158. package/lib/line/models/index.js +11 -0
  159. package/lib/line/models/line.js +144 -83
  160. package/lib/line/models/linearline.js +86 -42
  161. package/lib/line/models/simpleLine.js +77 -38
  162. package/lib/line/models/wall.js +103 -52
  163. package/lib/mask/index.js +36 -9
  164. package/lib/mask/models/fill.js +63 -29
  165. package/lib/mask/models/index.js +3 -0
  166. package/lib/plugins/DataMappingPlugin.js +125 -78
  167. package/lib/plugins/DataSourcePlugin.js +76 -45
  168. package/lib/plugins/FeatureScalePlugin.js +138 -67
  169. package/lib/plugins/LayerAnimateStylePlugin.js +10 -0
  170. package/lib/plugins/LayerMaskPlugin.js +17 -4
  171. package/lib/plugins/LayerModelPlugin.js +117 -70
  172. package/lib/plugins/LayerStylePlugin.js +14 -4
  173. package/lib/plugins/LightingPlugin.js +25 -12
  174. package/lib/plugins/MultiPassRendererPlugin.js +22 -11
  175. package/lib/plugins/PixelPickingPlugin.js +27 -12
  176. package/lib/plugins/RegisterStyleAttributePlugin.js +19 -5
  177. package/lib/plugins/ShaderUniformPlugin.js +34 -13
  178. package/lib/plugins/UpdateModelPlugin.js +10 -1
  179. package/lib/plugins/UpdateStyleAttributePlugin.js +16 -5
  180. package/lib/point/index.js +83 -26
  181. package/lib/point/models/earthExtrude.js +106 -58
  182. package/lib/point/models/earthFill.js +110 -52
  183. package/lib/point/models/extrude.js +103 -57
  184. package/lib/point/models/fill.js +90 -54
  185. package/lib/point/models/fillmage.js +107 -58
  186. package/lib/point/models/image.js +92 -47
  187. package/lib/point/models/index.js +12 -1
  188. package/lib/point/models/normal.js +64 -30
  189. package/lib/point/models/radar.js +72 -38
  190. package/lib/point/models/simplePoint.js +72 -38
  191. package/lib/point/models/text.js +305 -199
  192. package/lib/point/shape/extrude.js +20 -4
  193. package/lib/polygon/index.js +48 -11
  194. package/lib/polygon/models/extrude.js +146 -87
  195. package/lib/polygon/models/fill.js +89 -50
  196. package/lib/polygon/models/index.js +14 -2
  197. package/lib/polygon/models/ocean.js +88 -42
  198. package/lib/polygon/models/water.js +82 -37
  199. package/lib/raster/buffers/triangulation.js +7 -3
  200. package/lib/raster/index.js +40 -9
  201. package/lib/raster/models/index.js +5 -0
  202. package/lib/raster/models/raster.js +125 -80
  203. package/lib/raster/models/rasterRgb.js +139 -84
  204. package/lib/raster/models/rasterTerrainRgb.js +93 -56
  205. package/lib/tile/interaction/getRasterData.js +25 -14
  206. package/lib/tile/interaction/utils.js +19 -7
  207. package/lib/tile/manager/base.js +104 -63
  208. package/lib/tile/service/TileLayerService.js +60 -33
  209. package/lib/tile/service/TilePickService.js +48 -26
  210. package/lib/tile/service/TileSourceService.js +16 -2
  211. package/lib/tile/style/utils.js +3 -0
  212. package/lib/tile/tileFactory/DebugTile.js +54 -29
  213. package/lib/tile/tileFactory/ImageTile.js +46 -20
  214. package/lib/tile/tileFactory/MaskTile.js +51 -22
  215. package/lib/tile/tileFactory/RasterRGBTile.js +50 -22
  216. package/lib/tile/tileFactory/RasterTerrainRGBTile.js +46 -20
  217. package/lib/tile/tileFactory/RasterTile.js +63 -30
  218. package/lib/tile/tileFactory/Tile.js +102 -63
  219. package/lib/tile/tileFactory/VectorTile.js +76 -41
  220. package/lib/tile/tileFactory/index.js +25 -0
  221. package/lib/tile/tileFactory/layers/TileDebugLayer.js +32 -6
  222. package/lib/tile/tileFactory/util.js +9 -0
  223. package/lib/tile/tileLayer/BaseLayer.js +153 -105
  224. package/lib/tile/utils.js +5 -1
  225. package/lib/utils/blend.js +5 -0
  226. package/lib/utils/collision-index.js +25 -9
  227. package/lib/utils/extrude_polyline.js +181 -101
  228. package/lib/utils/grid-index.js +28 -2
  229. package/lib/utils/identityScale.js +9 -0
  230. package/lib/utils/layerData.js +49 -30
  231. package/lib/utils/multiPassRender.js +16 -11
  232. package/lib/utils/polylineNormal.js +66 -31
  233. package/lib/utils/simpleLine.js +21 -2
  234. package/lib/utils/stencil.js +4 -0
  235. package/lib/utils/symbol-layout.js +55 -27
  236. package/lib/wind/index.js +37 -9
  237. package/lib/wind/models/index.js +3 -0
  238. package/lib/wind/models/utils.js +62 -26
  239. package/lib/wind/models/wind.js +157 -101
  240. package/lib/wind/models/windRender.js +71 -53
  241. package/lib/wind/models/windShader.js +1 -0
  242. package/package.json +7 -7
@@ -7,45 +7,62 @@ import _possibleConstructorReturn from "@babel/runtime/helpers/esm/possibleConst
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  import _getPrototypeOf from "@babel/runtime/helpers/esm/getPrototypeOf";
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  import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
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  import _regeneratorRuntime from "@babel/runtime/regenerator";
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  function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
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  function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
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  import { AttributeType, gl } from '@antv/l7-core';
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  import { rgb2arr } from '@antv/l7-utils';
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  import BaseModel from "../../core/BaseModel";
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  import { LineArcTriangulation } from "../../core/triangulation";
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- import { EARTH_RADIUS } from "../../earth/utils";
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- // arc3d line layer
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+ import { EARTH_RADIUS } from "../../earth/utils"; // arc3d line layer
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  /* babel-plugin-inline-import '../shaders/line_arc_3d_frag.glsl' */
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  var arc3d_line_frag = "#define LineTypeSolid 0.0\n#define LineTypeDash 1.0\n#define Animate 0.0\n#define LineTexture 1.0\n\nuniform float u_textureBlend;\nuniform float u_blur : 0.9;\nuniform float u_line_type: 0.0;\n// varying vec2 v_normal;\nvarying vec4 v_dash_array;\nvarying vec4 v_color;\nvarying vec4 v_line_data;\n\nuniform float u_line_texture: 0.0;\nuniform sampler2D u_texture;\nuniform vec2 u_textSize;\nvarying float v_segmentIndex;\nuniform float segmentNumber;\nuniform float u_opacity;\n\nvarying vec2 v_iconMapUV;\n\nuniform float u_time;\nuniform vec4 u_animate: [ 1., 2., 1.0, 0.2 ];\n\n\n#pragma include \"picking\"\n\nvoid main() {\n float opacity = u_opacity;\n float animateSpeed = 0.0; // \u8FD0\u52A8\u901F\u5EA6\n float d_distance_ratio = v_line_data.g; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n gl_FragColor = v_color;\n\n gl_FragColor.a *= opacity;\n if(u_line_type == LineTypeDash) {\n float flag = 0.;\n float dashLength = mod(d_distance_ratio, v_dash_array.x + v_dash_array.y + v_dash_array.z + v_dash_array.w);\n if(dashLength < v_dash_array.x || (dashLength > (v_dash_array.x + v_dash_array.y) && dashLength < v_dash_array.x + v_dash_array.y + v_dash_array.z)) {\n flag = 1.;\n }\n gl_FragColor.a *=flag;\n }\n\n if(u_animate.x == Animate && u_line_texture != LineTexture) {\n animateSpeed = u_time / u_animate.y;\n float alpha =1.0 - fract( mod(1.0- d_distance_ratio, u_animate.z)* (1.0/ u_animate.z) + u_time / u_animate.y);\n\n alpha = (alpha + u_animate.w -1.0) / u_animate.w;\n // alpha = smoothstep(0., 1., alpha);\n alpha = clamp(alpha, 0.0, 1.0);\n gl_FragColor.a *= alpha;\n\n // u_animate \n // x enable\n // y duration\n // z interval\n // w trailLength\n }\n\n if(u_line_texture == LineTexture && u_line_type != LineTypeDash) { // while load texture\n // float arcRadio = smoothstep( 0.0, 1.0, (v_segmentIndex / segmentNumber));\n float arcRadio = v_segmentIndex / (segmentNumber - 1.0);\n float count = v_line_data.b; // // \u8D34\u56FE\u5728\u5F27\u7EBF\u4E0A\u91CD\u590D\u7684\u6570\u91CF\n\n float time = 0.0;\n if(u_animate.x == Animate) {\n time = u_time / u_animate.y;\n }\n float redioCount = arcRadio * count;\n\n float u = fract(redioCount - time);\n\n float v = v_line_data.a; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n vec2 uv= v_iconMapUV / u_textSize + vec2(u, v) / u_textSize * 64.;\n vec4 pattern = texture2D(u_texture, uv);\n\n if(u_animate.x == Animate) {\n float currentPlane = floor(redioCount - time);\n float textureStep = floor(count * u_animate.z);\n float a = mod(currentPlane, textureStep);\n if(a < textureStep - 1.0) {\n pattern = vec4(0.0);\n }\n }\n\n if(u_textureBlend == 0.0) { // normal\n pattern.a = 0.0;\n gl_FragColor = filterColor(gl_FragColor + pattern);\n } else { // replace\n pattern.a *= opacity;\n if(gl_FragColor.a <= 0.0) {\n pattern.a = 0.0;\n discard;\n } else {\n gl_FragColor = filterColor(pattern);\n }\n }\n\n } else {\n gl_FragColor = filterColor(gl_FragColor);\n }\n}\n";
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  /* babel-plugin-inline-import '../shaders/line_arc_3d_vert.glsl' */
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  var arc3d_line_vert = "#define LineTypeSolid 0.0\n#define LineTypeDash 1.0\n#define Animate 0.0\n#define LineTexture 1.0\nattribute vec3 a_Position;\nattribute vec4 a_Instance;\nattribute vec4 a_Color;\nattribute float a_Size;\n\nuniform float u_globel;\nuniform float u_globel_radius;\nuniform float u_global_height: 10;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform float segmentNumber;\nuniform vec4 u_animate: [ 1., 2., 1.0, 0.2 ];\nvarying vec4 v_color;\n\nuniform float u_line_type: 0.0;\nuniform vec4 u_dash_array: [10.0, 5., 0, 0];\nvarying vec4 v_dash_array;\n\nuniform float u_icon_step: 100;\nuniform float u_line_texture: 0.0;\nvarying float v_segmentIndex;\n\nattribute vec2 a_iconMapUV;\nvarying vec2 v_iconMapUV;\nvarying vec4 v_line_data;\n\n#pragma include \"projection\"\n#pragma include \"project\"\n#pragma include \"picking\"\n\nfloat maps (float value, float start1, float stop1, float start2, float stop2) {\n return start2 + (stop2 - start2) * ((value - start1) / (stop1 - start1));\n}\n\nfloat getSegmentRatio(float index) {\n return smoothstep(0.0, 1.0, index / (segmentNumber - 1.0));\n}\n\nfloat paraboloid(vec2 source, vec2 target, float ratio) {\n vec2 x = mix(source, target, ratio);\n vec2 center = mix(source, target, 0.5);\n float dSourceCenter = distance(source, center);\n float dXCenter = distance(x, center);\n return (dSourceCenter + dXCenter) * (dSourceCenter - dXCenter);\n}\n\nvec3 getPos(vec2 source, vec2 target, float segmentRatio) {\n float vertex_height = paraboloid(source, target, segmentRatio);\n\n return vec3(\n mix(source, target, segmentRatio),\n sqrt(max(0.0, vertex_height))\n );\n}\nvec2 getExtrusionOffset(vec2 line_clipspace, float offset_direction) {\n // normalized direction of the line\n vec2 dir_screenspace = normalize(line_clipspace);\n // rotate by 90 degrees\n dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);\n\n vec2 offset = dir_screenspace * offset_direction * setPickingSize(a_Size) / 2.0;\n\n return offset;\n}\nvec2 getNormal(vec2 line_clipspace, float offset_direction) {\n // normalized direction of the line\n vec2 dir_screenspace = normalize(line_clipspace);\n // rotate by 90 degrees\n dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);\n return reverse_offset_normal(vec3(dir_screenspace,1.0)).xy * sign(offset_direction);\n}\n\nfloat torad(float deg) {\n return (deg / 180.0) * acos(-1.0);\n}\n\nvec3 lglt2xyz(vec2 lnglat) {\n float pi = 3.1415926;\n // + Math.PI/2 \u662F\u4E3A\u4E86\u5BF9\u9F50\u5750\u6807\n float lng = torad(lnglat.x) + pi / 2.0;\n float lat = torad(lnglat.y);\n\n // \u624B\u52A8\u589E\u52A0\u4E00\u4E9B\u504F\u79FB\uFF0C\u51CF\u8F7B\u9762\u7684\u51B2\u7A81\n float radius = u_globel_radius;\n\n float z = radius * cos(lat) * cos(lng);\n float x = radius * cos(lat) * sin(lng);\n float y = radius * sin(lat);\n return vec3(x, y, z);\n}\n\nvoid main() {\n\n v_color = a_Color;\n vec2 source = project_position(vec4(a_Instance.rg, 0, 0)).xy;\n vec2 target = project_position(vec4(a_Instance.ba, 0, 0)).xy;\n float segmentIndex = a_Position.x;\n float segmentRatio = getSegmentRatio(segmentIndex);\n float indexDir = mix(-1.0, 1.0, step(segmentIndex, 0.0));\n\n float d_distance_ratio;\n if(u_line_type == LineTypeDash) {\n d_distance_ratio = segmentIndex / segmentNumber;\n vec2 s = source;\n vec2 t = target;\n \n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n s = unProjCustomCoord(source);\n t = unProjCustomCoord(target);\n }\n float total_Distance = pixelDistance(s, t) / 2.0 * PI;\n v_dash_array = pow(2.0, 20.0 - u_Zoom) * u_dash_array / (total_Distance / segmentNumber * segmentIndex);\n }\n if(u_animate.x == Animate) {\n d_distance_ratio = segmentIndex / segmentNumber;\n }\n v_line_data.g = d_distance_ratio; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n\n float nextSegmentRatio = getSegmentRatio(segmentIndex + indexDir);\n vec3 curr = getPos(source, target, segmentRatio);\n vec3 next = getPos(source, target, nextSegmentRatio);\n vec2 offset = getExtrusionOffset((next.xy - curr.xy) * indexDir, a_Position.y);\n // v_normal = getNormal((next.xy - curr.xy) * indexDir, a_Position.y);\n\n\n v_segmentIndex = a_Position.x;\n if(LineTexture == u_line_texture && u_line_type != LineTypeDash) { // \u5F00\u542F\u8D34\u56FE\u6A21\u5F0F \n\n float arcDistrance = length(source - target);\n float pixelLen = project_pixel_texture(u_icon_step);\n v_line_data.b = floor(arcDistrance/pixelLen); // \u8D34\u56FE\u5728\u5F27\u7EBF\u4E0A\u91CD\u590D\u7684\u6570\u91CF\n\n vec2 projectOffset = project_pixel(offset);\n float lineOffsetWidth = length(projectOffset + projectOffset * sign(a_Position.y)); // \u7EBF\u6A2A\u5411\u504F\u79FB\u7684\u8DDD\u79BB\n float linePixelSize = project_pixel(a_Size); // \u5B9A\u70B9\u4F4D\u7F6E\u504F\u79FB\uFF0C\u6309\u5730\u56FE\u7B49\u7EA7\u7F29\u653E\u540E\u7684\u8DDD\u79BB\n v_line_data.a = lineOffsetWidth/linePixelSize; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n v_iconMapUV = a_iconMapUV;\n }\n \n\n // gl_Position = project_common_position_to_clipspace(vec4(curr.xy + project_pixel(offset), curr.z, 1.0));\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(curr.xy + project_pixel(offset), curr.z, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(curr.xy + project_pixel(offset), curr.z, 1.0));\n }\n\n // \u5730\u7403\u6A21\u5F0F\n if(u_globel > 0.0) {\n vec3 startLngLat = lglt2xyz(a_Instance.rg);\n vec3 endLngLat = lglt2xyz(a_Instance.ba);\n float globalRadius = length(startLngLat);\n\n vec3 lineDir = normalize(endLngLat - startLngLat);\n vec3 midPointDir = normalize((startLngLat + endLngLat)/2.0);\n\n // \u7EBF\u7684\u504F\u79FB\n vec3 lnglatOffset = cross(lineDir, midPointDir) * a_Position.y;\n // \u8BA1\u7B97\u8D77\u59CB\u70B9\u548C\u7EC8\u6B62\u70B9\u7684\u8DDD\u79BB\n float lnglatLength = length(a_Instance.rg - a_Instance.ba)/50.0;\n // \u8BA1\u7B97\u98DE\u7EBF\u5404\u4E2A\u8282\u70B9\u76F8\u5E94\u7684\u9AD8\u5EA6\n float lineHeight = u_global_height * (-4.0*segmentRatio*segmentRatio + 4.0 * segmentRatio) * lnglatLength;\n // \u5730\u7403\u70B9\u4F4D\n vec3 globalPoint = normalize(mix(startLngLat, endLngLat, segmentRatio)) * (globalRadius + lineHeight) + lnglatOffset * a_Size;\n \n gl_Position = u_ViewProjectionMatrix * vec4(globalPoint, 1.0);\n }\n \n\n setPickingColor(a_PickingColor);\n}\n"; // arc3d linear layer
26
+
22
27
  /* babel-plugin-inline-import '../shaders/linear/arc3d_linear_frag.glsl' */
23
28
  var arc3d_linear_frag = "\n#define Animate 0.0\nuniform float u_time;\nuniform vec4 u_animate: [ 1., 2., 1.0, 0.2 ];\nvarying vec4 v_Color;\n\nvarying float v_distance_ratio;\n#pragma include \"picking\"\n\nvoid main() {\n\n float animateSpeed = 0.0; // \u8FD0\u52A8\u901F\u5EA6\n gl_FragColor = v_Color;\n\n if(u_animate.x == Animate) {\n animateSpeed = u_time / u_animate.y;\n float alpha =1.0 - fract( mod(1.0- v_distance_ratio, u_animate.z)* (1.0/ u_animate.z) + u_time / u_animate.y);\n\n alpha = (alpha + u_animate.w -1.0) / u_animate.w;\n // alpha = smoothstep(0., 1., alpha);\n alpha = clamp(alpha, 0.0, 1.0);\n gl_FragColor.a *= alpha;\n\n // u_animate \n // x enable\n // y duration\n // z interval\n // w trailLength\n }\n\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
29
+
24
30
  /* babel-plugin-inline-import '../shaders/linear/arc3d_linear_vert.glsl' */
25
31
  var arc3d_linear_vert = "#define LineTypeSolid 0.0\n#define LineTypeDash 1.0\n#define Animate 0.0\n#define LineTexture 1.0\nattribute vec3 a_Position;\nattribute vec4 a_Instance;\nattribute vec4 a_Color;\nattribute float a_Size;\nattribute vec2 a_iconMapUV;\n\nuniform float u_globel;\nuniform float u_globel_radius;\nuniform float u_global_height: 10;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform float segmentNumber;\nuniform vec4 u_animate: [ 1., 2., 1.0, 0.2 ];\nuniform vec4 u_sourceColor;\nuniform vec4 u_targetColor;\n\nuniform float u_line_type: 0.0;\nuniform vec4 u_dash_array: [10.0, 5., 0, 0];\nuniform float u_icon_step: 100;\nuniform float u_line_texture: 0.0;\nvarying float v_distance_ratio;\n\nvarying vec4 v_dash_array;\nvarying vec4 v_color;\nvarying vec2 v_iconMapUV;\nvarying vec4 v_Color;\n\n#pragma include \"projection\"\n#pragma include \"project\"\n#pragma include \"picking\"\n\nfloat maps (float value, float start1, float stop1, float start2, float stop2) {\n return start2 + (stop2 - start2) * ((value - start1) / (stop1 - start1));\n}\n\nfloat getSegmentRatio(float index) {\n return smoothstep(0.0, 1.0, index / (segmentNumber - 1.0));\n}\n\nfloat paraboloid(vec2 source, vec2 target, float ratio) {\n vec2 x = mix(source, target, ratio);\n vec2 center = mix(source, target, 0.5);\n float dSourceCenter = distance(source, center);\n float dXCenter = distance(x, center);\n return (dSourceCenter + dXCenter) * (dSourceCenter - dXCenter);\n}\n\nvec3 getPos(vec2 source, vec2 target, float segmentRatio) {\n float vertex_height = paraboloid(source, target, segmentRatio);\n\n return vec3(\n mix(source, target, segmentRatio),\n sqrt(max(0.0, vertex_height))\n );\n}\nvec2 getExtrusionOffset(vec2 line_clipspace, float offset_direction) {\n // normalized direction of the line\n vec2 dir_screenspace = normalize(line_clipspace);\n // rotate by 90 degrees\n dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);\n\n vec2 offset = dir_screenspace * offset_direction * setPickingSize(a_Size) / 2.0;\n\n return offset;\n}\nvec2 getNormal(vec2 line_clipspace, float offset_direction) {\n // normalized direction of the line\n vec2 dir_screenspace = normalize(line_clipspace);\n // rotate by 90 degrees\n dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);\n return reverse_offset_normal(vec3(dir_screenspace,1.0)).xy * sign(offset_direction);\n}\n\nfloat torad(float deg) {\n return (deg / 180.0) * acos(-1.0);\n}\n\nvec3 lglt2xyz(vec2 lnglat) {\n float pi = 3.1415926;\n // + Math.PI/2 \u662F\u4E3A\u4E86\u5BF9\u9F50\u5750\u6807\n float lng = torad(lnglat.x) + pi / 2.0;\n float lat = torad(lnglat.y);\n\n // \u624B\u52A8\u589E\u52A0\u4E00\u4E9B\u504F\u79FB\uFF0C\u51CF\u8F7B\u9762\u7684\u51B2\u7A81\n float radius = u_globel_radius;\n\n float z = radius * cos(lat) * cos(lng);\n float x = radius * cos(lat) * sin(lng);\n float y = radius * sin(lat);\n return vec3(x, y, z);\n}\n\nvoid main() {\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n\n v_color = a_Color;\n vec2 source = project_position(vec4(a_Instance.rg, 0, 0)).xy;\n vec2 target = project_position(vec4(a_Instance.ba, 0, 0)).xy;\n float segmentIndex = a_Position.x;\n float segmentRatio = getSegmentRatio(segmentIndex);\n float indexDir = mix(-1.0, 1.0, step(segmentIndex, 0.0));\n\n float d_distance_ratio;\n if(u_line_type == LineTypeDash) {\n d_distance_ratio = segmentIndex / segmentNumber;\n // float total_Distance = pixelDistance(a_Instance.rg, a_Instance.ba) / 2.0 * PI;\n vec2 s = source;\n vec2 t = target;\n \n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n s = unProjCustomCoord(source);\n t = unProjCustomCoord(target);\n }\n float total_Distance = pixelDistance(s, t) / 2.0 * PI;\n v_dash_array = pow(2.0, 20.0 - u_Zoom) * u_dash_array / (total_Distance / segmentNumber * segmentIndex);\n }\n if(u_animate.x == Animate) {\n v_distance_ratio = segmentIndex / segmentNumber;\n }\n\n\n float nextSegmentRatio = getSegmentRatio(segmentIndex + indexDir);\n vec3 curr = getPos(source, target, segmentRatio);\n vec3 next = getPos(source, target, nextSegmentRatio);\n vec2 offset = getExtrusionOffset((next.xy - curr.xy) * indexDir, a_Position.y);\n\n float animateSpeed = 0.0; // \u8FD0\u52A8\u901F\u5EA6\n v_Color = mix(u_sourceColor, u_targetColor, a_Position.x/segmentNumber);\n\n v_Color.a *= opacity;\n\n\n // gl_Position = project_common_position_to_clipspace(vec4(curr.xy + project_pixel(offset), curr.z, 1.0));\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(curr.xy + project_pixel(offset), curr.z, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(curr.xy + project_pixel(offset), curr.z, 1.0));\n }\n\n // \u5730\u7403\u6A21\u5F0F\n if(u_globel > 0.0) {\n vec3 startLngLat = lglt2xyz(a_Instance.rg);\n vec3 endLngLat = lglt2xyz(a_Instance.ba);\n float globalRadius = length(startLngLat);\n\n vec3 lineDir = normalize(endLngLat - startLngLat);\n vec3 midPointDir = normalize((startLngLat + endLngLat)/2.0);\n\n // \u7EBF\u7684\u504F\u79FB\n vec3 lnglatOffset = cross(lineDir, midPointDir) * a_Position.y;\n // \u8BA1\u7B97\u8D77\u59CB\u70B9\u548C\u7EC8\u6B62\u70B9\u7684\u8DDD\u79BB\n float lnglatLength = length(a_Instance.rg - a_Instance.ba)/50.0;\n // \u8BA1\u7B97\u98DE\u7EBF\u5404\u4E2A\u8282\u70B9\u76F8\u5E94\u7684\u9AD8\u5EA6\n float lineHeight = u_global_height * (-4.0*segmentRatio*segmentRatio + 4.0 * segmentRatio) * lnglatLength;\n // \u5730\u7403\u70B9\u4F4D\n vec3 globalPoint = normalize(mix(startLngLat, endLngLat, segmentRatio)) * (globalRadius + lineHeight) + lnglatOffset * a_Size;\n \n gl_Position = u_ViewProjectionMatrix * vec4(globalPoint, 1.0);\n }\n \n\n setPickingColor(a_PickingColor);\n}\n";
26
32
  var lineStyleObj = {
27
33
  solid: 0.0,
28
34
  dash: 1.0
29
35
  };
36
+
30
37
  var Arc3DModel = /*#__PURE__*/function (_BaseModel) {
31
38
  _inherits(Arc3DModel, _BaseModel);
39
+
32
40
  var _super = _createSuper(Arc3DModel);
41
+
33
42
  function Arc3DModel() {
34
43
  var _this;
44
+
35
45
  _classCallCheck(this, Arc3DModel);
46
+
36
47
  for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
37
48
  args[_key] = arguments[_key];
38
49
  }
50
+
39
51
  _this = _super.call.apply(_super, [this].concat(args));
52
+
40
53
  _defineProperty(_assertThisInitialized(_this), "updateTexture", function () {
41
54
  var createTexture2D = _this.rendererService.createTexture2D;
55
+
42
56
  if (_this.texture) {
43
57
  _this.texture.update({
44
58
  data: _this.iconService.getCanvas()
45
59
  });
60
+
46
61
  _this.layer.render();
62
+
47
63
  return;
48
64
  }
65
+
49
66
  _this.texture = createTexture2D({
50
67
  data: _this.iconService.getCanvas(),
51
68
  mag: gl.NEAREST,
@@ -55,46 +72,53 @@ var Arc3DModel = /*#__PURE__*/function (_BaseModel) {
55
72
  height: _this.iconService.canvasHeight || 128
56
73
  });
57
74
  });
75
+
58
76
  return _this;
59
77
  }
78
+
60
79
  _createClass(Arc3DModel, [{
61
80
  key: "getUninforms",
62
81
  value: function getUninforms() {
63
82
  var _ref = this.layer.getLayerConfig(),
64
- _ref$opacity = _ref.opacity,
65
- opacity = _ref$opacity === void 0 ? 1 : _ref$opacity,
66
- sourceColor = _ref.sourceColor,
67
- targetColor = _ref.targetColor,
68
- _ref$textureBlend = _ref.textureBlend,
69
- textureBlend = _ref$textureBlend === void 0 ? 'normal' : _ref$textureBlend,
70
- _ref$lineType = _ref.lineType,
71
- lineType = _ref$lineType === void 0 ? 'solid' : _ref$lineType,
72
- _ref$dashArray = _ref.dashArray,
73
- dashArray = _ref$dashArray === void 0 ? [10, 5] : _ref$dashArray,
74
- _ref$lineTexture = _ref.lineTexture,
75
- lineTexture = _ref$lineTexture === void 0 ? false : _ref$lineTexture,
76
- _ref$iconStep = _ref.iconStep,
77
- iconStep = _ref$iconStep === void 0 ? 100 : _ref$iconStep,
78
- _ref$segmentNumber = _ref.segmentNumber,
79
- segmentNumber = _ref$segmentNumber === void 0 ? 30 : _ref$segmentNumber,
80
- _ref$globalArcHeight = _ref.globalArcHeight,
81
- globalArcHeight = _ref$globalArcHeight === void 0 ? 10 : _ref$globalArcHeight;
83
+ _ref$opacity = _ref.opacity,
84
+ opacity = _ref$opacity === void 0 ? 1 : _ref$opacity,
85
+ sourceColor = _ref.sourceColor,
86
+ targetColor = _ref.targetColor,
87
+ _ref$textureBlend = _ref.textureBlend,
88
+ textureBlend = _ref$textureBlend === void 0 ? 'normal' : _ref$textureBlend,
89
+ _ref$lineType = _ref.lineType,
90
+ lineType = _ref$lineType === void 0 ? 'solid' : _ref$lineType,
91
+ _ref$dashArray = _ref.dashArray,
92
+ dashArray = _ref$dashArray === void 0 ? [10, 5] : _ref$dashArray,
93
+ _ref$lineTexture = _ref.lineTexture,
94
+ lineTexture = _ref$lineTexture === void 0 ? false : _ref$lineTexture,
95
+ _ref$iconStep = _ref.iconStep,
96
+ iconStep = _ref$iconStep === void 0 ? 100 : _ref$iconStep,
97
+ _ref$segmentNumber = _ref.segmentNumber,
98
+ segmentNumber = _ref$segmentNumber === void 0 ? 30 : _ref$segmentNumber,
99
+ _ref$globalArcHeight = _ref.globalArcHeight,
100
+ globalArcHeight = _ref$globalArcHeight === void 0 ? 10 : _ref$globalArcHeight;
101
+
82
102
  if (dashArray.length === 2) {
83
103
  dashArray.push(0, 0);
84
- }
104
+ } // 转化渐变色
105
+
85
106
 
86
- // 转化渐变色
87
107
  var useLinearColor = 0; // 默认不生效
108
+
88
109
  var sourceColorArr = [0, 0, 0, 0];
89
110
  var targetColorArr = [0, 0, 0, 0];
111
+
90
112
  if (sourceColor && targetColor) {
91
113
  sourceColorArr = rgb2arr(sourceColor);
92
114
  targetColorArr = rgb2arr(targetColor);
93
115
  useLinearColor = 1;
94
116
  }
117
+
95
118
  if (this.rendererService.getDirty()) {
96
119
  this.texture.bind();
97
120
  }
121
+
98
122
  return {
99
123
  u_globel: 1,
100
124
  u_globel_radius: EARTH_RADIUS,
@@ -122,7 +146,8 @@ var Arc3DModel = /*#__PURE__*/function (_BaseModel) {
122
146
  key: "getAnimateUniforms",
123
147
  value: function getAnimateUniforms() {
124
148
  var _ref2 = this.layer.getLayerConfig(),
125
- animateOption = _ref2.animateOption;
149
+ animateOption = _ref2.animateOption;
150
+
126
151
  return {
127
152
  u_animate: this.animateOption2Array(animateOption),
128
153
  u_time: this.layer.getLayerAnimateTime()
@@ -133,26 +158,32 @@ var Arc3DModel = /*#__PURE__*/function (_BaseModel) {
133
158
  value: function () {
134
159
  var _initModels = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime.mark(function _callee() {
135
160
  return _regeneratorRuntime.wrap(function _callee$(_context) {
136
- while (1) switch (_context.prev = _context.next) {
137
- case 0:
138
- this.updateTexture();
139
- this.iconService.on('imageUpdate', this.updateTexture);
140
- return _context.abrupt("return", this.buildModels());
141
- case 3:
142
- case "end":
143
- return _context.stop();
161
+ while (1) {
162
+ switch (_context.prev = _context.next) {
163
+ case 0:
164
+ this.updateTexture();
165
+ this.iconService.on('imageUpdate', this.updateTexture);
166
+ return _context.abrupt("return", this.buildModels());
167
+
168
+ case 3:
169
+ case "end":
170
+ return _context.stop();
171
+ }
144
172
  }
145
173
  }, _callee, this);
146
174
  }));
175
+
147
176
  function initModels() {
148
177
  return _initModels.apply(this, arguments);
149
178
  }
179
+
150
180
  return initModels;
151
181
  }()
152
182
  }, {
153
183
  key: "clearModels",
154
184
  value: function clearModels() {
155
185
  var _this$texture;
186
+
156
187
  (_this$texture = this.texture) === null || _this$texture === void 0 ? void 0 : _this$texture.destroy();
157
188
  this.iconService.off('imageUpdate', this.updateTexture);
158
189
  }
@@ -160,8 +191,9 @@ var Arc3DModel = /*#__PURE__*/function (_BaseModel) {
160
191
  key: "getShaders",
161
192
  value: function getShaders() {
162
193
  var _ref3 = this.layer.getLayerConfig(),
163
- sourceColor = _ref3.sourceColor,
164
- targetColor = _ref3.targetColor;
194
+ sourceColor = _ref3.sourceColor,
195
+ targetColor = _ref3.targetColor;
196
+
165
197
  if (sourceColor && targetColor) {
166
198
  // 分离 linear 功能
167
199
  return {
@@ -182,40 +214,48 @@ var Arc3DModel = /*#__PURE__*/function (_BaseModel) {
182
214
  value: function () {
183
215
  var _buildModels = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime.mark(function _callee2() {
184
216
  var _ref4, _ref4$segmentNumber, segmentNumber, _this$getShaders, frag, vert, type, model;
217
+
185
218
  return _regeneratorRuntime.wrap(function _callee2$(_context2) {
186
- while (1) switch (_context2.prev = _context2.next) {
187
- case 0:
188
- _ref4 = this.layer.getLayerConfig(), _ref4$segmentNumber = _ref4.segmentNumber, segmentNumber = _ref4$segmentNumber === void 0 ? 30 : _ref4$segmentNumber;
189
- _this$getShaders = this.getShaders(), frag = _this$getShaders.frag, vert = _this$getShaders.vert, type = _this$getShaders.type;
190
- _context2.next = 4;
191
- return this.layer.buildLayerModel({
192
- moduleName: 'lineEarthArc3d' + type,
193
- vertexShader: vert,
194
- fragmentShader: frag,
195
- triangulation: LineArcTriangulation,
196
- depth: {
197
- enable: true
198
- },
199
- segmentNumber: segmentNumber
200
- });
201
- case 4:
202
- model = _context2.sent;
203
- return _context2.abrupt("return", [model]);
204
- case 6:
205
- case "end":
206
- return _context2.stop();
219
+ while (1) {
220
+ switch (_context2.prev = _context2.next) {
221
+ case 0:
222
+ _ref4 = this.layer.getLayerConfig(), _ref4$segmentNumber = _ref4.segmentNumber, segmentNumber = _ref4$segmentNumber === void 0 ? 30 : _ref4$segmentNumber;
223
+ _this$getShaders = this.getShaders(), frag = _this$getShaders.frag, vert = _this$getShaders.vert, type = _this$getShaders.type;
224
+ _context2.next = 4;
225
+ return this.layer.buildLayerModel({
226
+ moduleName: 'lineEarthArc3d' + type,
227
+ vertexShader: vert,
228
+ fragmentShader: frag,
229
+ triangulation: LineArcTriangulation,
230
+ depth: {
231
+ enable: true
232
+ },
233
+ segmentNumber: segmentNumber
234
+ });
235
+
236
+ case 4:
237
+ model = _context2.sent;
238
+ return _context2.abrupt("return", [model]);
239
+
240
+ case 6:
241
+ case "end":
242
+ return _context2.stop();
243
+ }
207
244
  }
208
245
  }, _callee2, this);
209
246
  }));
247
+
210
248
  function buildModels() {
211
249
  return _buildModels.apply(this, arguments);
212
250
  }
251
+
213
252
  return buildModels;
214
253
  }()
215
254
  }, {
216
255
  key: "registerBuiltinAttributes",
217
256
  value: function registerBuiltinAttributes() {
218
257
  var _this2 = this;
258
+
219
259
  this.styleAttributeService.registerStyleAttribute({
220
260
  name: 'size',
221
261
  type: AttributeType.Attribute,
@@ -230,7 +270,7 @@ var Arc3DModel = /*#__PURE__*/function (_BaseModel) {
230
270
  size: 1,
231
271
  update: function update(feature) {
232
272
  var _feature$size = feature.size,
233
- size = _feature$size === void 0 ? 1 : _feature$size;
273
+ size = _feature$size === void 0 ? 1 : _feature$size;
234
274
  return Array.isArray(size) ? [size[0]] : [size];
235
275
  }
236
276
  }
@@ -265,19 +305,24 @@ var Arc3DModel = /*#__PURE__*/function (_BaseModel) {
265
305
  size: 2,
266
306
  update: function update(feature) {
267
307
  var iconMap = _this2.iconService.getIconMap();
308
+
268
309
  var texture = feature.texture;
310
+
269
311
  var _ref5 = iconMap[texture] || {
270
- x: 0,
271
- y: 0
272
- },
273
- x = _ref5.x,
274
- y = _ref5.y;
312
+ x: 0,
313
+ y: 0
314
+ },
315
+ x = _ref5.x,
316
+ y = _ref5.y;
317
+
275
318
  return [x, y];
276
319
  }
277
320
  }
278
321
  });
279
322
  }
280
323
  }]);
324
+
281
325
  return Arc3DModel;
282
326
  }(BaseModel);
327
+
283
328
  export { Arc3DModel as default };
@@ -6,35 +6,46 @@ import _inherits from "@babel/runtime/helpers/esm/inherits";
6
6
  import _possibleConstructorReturn from "@babel/runtime/helpers/esm/possibleConstructorReturn";
7
7
  import _getPrototypeOf from "@babel/runtime/helpers/esm/getPrototypeOf";
8
8
  import _regeneratorRuntime from "@babel/runtime/regenerator";
9
+
9
10
  function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
11
+
10
12
  function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
13
+
11
14
  import { AttributeType, gl } from '@antv/l7-core';
12
15
  import { rgb2arr } from '@antv/l7-utils';
13
16
  import BaseModel from "../../core/BaseModel";
14
17
  import { FlowLineFillTriangulation } from "../../core/triangulation";
18
+
15
19
  /* babel-plugin-inline-import '../shaders/flow/flow_line_frag.glsl' */
16
20
  var flow_line_frag = "#extension GL_OES_standard_derivatives : enable\n\nvarying vec4 v_color;\n\n\n// line texture\n\n#pragma include \"picking\"\n\nvoid main() {\ngl_FragColor = v_color;\ngl_FragColor = filterColor(gl_FragColor);\n}\n"; // linear simple line shader
21
+
17
22
  /* babel-plugin-inline-import '../shaders/flow/flow_line_vert.glsl' */
18
23
  var flow_line_vert = "attribute vec4 a_Color;\nattribute vec2 a_Size;\nattribute vec4 a_Instance;\nattribute vec3 a_Normal;\nattribute vec3 a_Position;\n\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\n\n#pragma include \"projection\"\n#pragma include \"picking\"\nvarying vec4 v_color;\nuniform float u_gap_width: 1.0;\nuniform float u_stroke_width: 1.0;\nuniform float u_stroke_opacity: 1.0;\n\n\nvoid main() {\n\n// #ifdef USE_ATTRIBUTE_OPACITY\n// float opacity = a_Opacity;\n// #else\n// float opacity = u_opacity;\n// #endif\n\n\n// #ifdef USE_ATTRIBUTE_OFFSETS\n// vec2 offsets = a_Offsets;\n// #else\n// vec2 offsets = u_offsets;\n// #endif\n\n // float opacity = u_opacity;\n// \u900F\u660E\u5EA6\u8BA1\u7B97\n vec2 source = a_Instance.rg; // \u8D77\u59CB\u70B9\n vec2 target = a_Instance.ba; // \u7EC8\u70B9\n vec2 flowlineDir = normalize(target - source);\n vec2 perpendicularDir = vec2(-flowlineDir.y, flowlineDir.x);\n\n\n vec2 position = mix(source, target, a_Position.x);\n\n float lengthCommon = length(target - source); \n vec2 offsetDistances = a_Size.x * project_pixel(a_Position.yz);\n vec2 limitedOffsetDistances = clamp( \n offsetDistances,\n -lengthCommon*.8, lengthCommon*.8\n );\n\n float startOffsetCommon = project_pixel(offsets[0]);\n float endOffsetCommon = project_pixel(offsets[1]);\n float endpointOffset = mix(\n clamp(startOffsetCommon, 0.0, lengthCommon*.2),\n -clamp(endOffsetCommon, 0.0, lengthCommon*.2),\n a_Position.x\n );\n\n vec2 normalsCommon = u_stroke_width * project_pixel(a_Normal.xy);\n\n float gapCommon = project_pixel(u_gap_width);\n vec3 offsetCommon = vec3(\n flowlineDir * (limitedOffsetDistances[1] + normalsCommon.y + endpointOffset * 1.05) -\n perpendicularDir * (limitedOffsetDistances[0] + gapCommon + normalsCommon.x),\n 0.0\n );\n\n\n vec4 project_pos = project_position(vec4(position.xy, 0, 1.0));\n\n vec4 fillColor = vec4(a_Color.rgb, a_Color.a * opacity);\n v_color = mix(fillColor, vec4(u_stroke.xyz, u_stroke.w * fillColor.w * u_stroke_opacity), a_Normal.z);\n\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * vec4(project_pos.xy + offsetCommon.xy, 0., 1.0);\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offsetCommon.xy, 0., 1.0));\n }\n\n\n\n setPickingColor(a_PickingColor);\n}\n";
24
+
19
25
  var FlowLineModel = /*#__PURE__*/function (_BaseModel) {
20
26
  _inherits(FlowLineModel, _BaseModel);
27
+
21
28
  var _super = _createSuper(FlowLineModel);
29
+
22
30
  function FlowLineModel() {
23
31
  _classCallCheck(this, FlowLineModel);
32
+
24
33
  return _super.apply(this, arguments);
25
34
  }
35
+
26
36
  _createClass(FlowLineModel, [{
27
37
  key: "getUninforms",
28
38
  value: function getUninforms() {
29
39
  var _ref = this.layer.getLayerConfig(),
30
- _ref$gapWidth = _ref.gapWidth,
31
- gapWidth = _ref$gapWidth === void 0 ? 2 : _ref$gapWidth,
32
- _ref$strokeWidth = _ref.strokeWidth,
33
- strokeWidth = _ref$strokeWidth === void 0 ? 1 : _ref$strokeWidth,
34
- _ref$stroke = _ref.stroke,
35
- stroke = _ref$stroke === void 0 ? '#000' : _ref$stroke,
36
- _ref$strokeOpacity = _ref.strokeOpacity,
37
- strokeOpacity = _ref$strokeOpacity === void 0 ? 1 : _ref$strokeOpacity;
40
+ _ref$gapWidth = _ref.gapWidth,
41
+ gapWidth = _ref$gapWidth === void 0 ? 2 : _ref$gapWidth,
42
+ _ref$strokeWidth = _ref.strokeWidth,
43
+ strokeWidth = _ref$strokeWidth === void 0 ? 1 : _ref$strokeWidth,
44
+ _ref$stroke = _ref.stroke,
45
+ stroke = _ref$stroke === void 0 ? '#000' : _ref$stroke,
46
+ _ref$strokeOpacity = _ref.strokeOpacity,
47
+ strokeOpacity = _ref$strokeOpacity === void 0 ? 1 : _ref$strokeOpacity;
48
+
38
49
  return _objectSpread({
39
50
  // u_opacity: opacity,
40
51
  // u_offsets: offsets,
@@ -49,18 +60,23 @@ var FlowLineModel = /*#__PURE__*/function (_BaseModel) {
49
60
  value: function () {
50
61
  var _initModels = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime.mark(function _callee() {
51
62
  return _regeneratorRuntime.wrap(function _callee$(_context) {
52
- while (1) switch (_context.prev = _context.next) {
53
- case 0:
54
- return _context.abrupt("return", this.buildModels());
55
- case 1:
56
- case "end":
57
- return _context.stop();
63
+ while (1) {
64
+ switch (_context.prev = _context.next) {
65
+ case 0:
66
+ return _context.abrupt("return", this.buildModels());
67
+
68
+ case 1:
69
+ case "end":
70
+ return _context.stop();
71
+ }
58
72
  }
59
73
  }, _callee, this);
60
74
  }));
75
+
61
76
  function initModels() {
62
77
  return _initModels.apply(this, arguments);
63
78
  }
79
+
64
80
  return initModels;
65
81
  }()
66
82
  }, {
@@ -69,33 +85,39 @@ var FlowLineModel = /*#__PURE__*/function (_BaseModel) {
69
85
  var _buildModels = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime.mark(function _callee2() {
70
86
  var modelFill;
71
87
  return _regeneratorRuntime.wrap(function _callee2$(_context2) {
72
- while (1) switch (_context2.prev = _context2.next) {
73
- case 0:
74
- _context2.next = 2;
75
- return this.layer.buildLayerModel({
76
- moduleName: 'flow_line',
77
- vertexShader: flow_line_vert,
78
- fragmentShader: flow_line_frag,
79
- inject: this.getInject(),
80
- triangulation: FlowLineFillTriangulation,
81
- primitive: gl.TRIANGLES,
82
- depth: {
83
- enable: false
84
- },
85
- pick: false
86
- });
87
- case 2:
88
- modelFill = _context2.sent;
89
- return _context2.abrupt("return", [modelFill]);
90
- case 4:
91
- case "end":
92
- return _context2.stop();
88
+ while (1) {
89
+ switch (_context2.prev = _context2.next) {
90
+ case 0:
91
+ _context2.next = 2;
92
+ return this.layer.buildLayerModel({
93
+ moduleName: 'flow_line',
94
+ vertexShader: flow_line_vert,
95
+ fragmentShader: flow_line_frag,
96
+ inject: this.getInject(),
97
+ triangulation: FlowLineFillTriangulation,
98
+ primitive: gl.TRIANGLES,
99
+ depth: {
100
+ enable: false
101
+ },
102
+ pick: false
103
+ });
104
+
105
+ case 2:
106
+ modelFill = _context2.sent;
107
+ return _context2.abrupt("return", [modelFill]);
108
+
109
+ case 4:
110
+ case "end":
111
+ return _context2.stop();
112
+ }
93
113
  }
94
114
  }, _callee2, this);
95
115
  }));
116
+
96
117
  function buildModels() {
97
118
  return _buildModels.apply(this, arguments);
98
119
  }
120
+
99
121
  return buildModels;
100
122
  }()
101
123
  }, {
@@ -117,7 +139,7 @@ var FlowLineModel = /*#__PURE__*/function (_BaseModel) {
117
139
  size: 2,
118
140
  update: function update(feature) {
119
141
  var _feature$size = feature.size,
120
- size = _feature$size === void 0 ? 1 : _feature$size;
142
+ size = _feature$size === void 0 ? 1 : _feature$size;
121
143
  return Array.isArray(size) ? [size[0], size[1]] : [size, 0];
122
144
  }
123
145
  }
@@ -158,6 +180,8 @@ var FlowLineModel = /*#__PURE__*/function (_BaseModel) {
158
180
  });
159
181
  }
160
182
  }]);
183
+
161
184
  return FlowLineModel;
162
185
  }(BaseModel);
186
+
163
187
  export { FlowLineModel as default };