@antv/l7-layers 2.17.2 → 2.17.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (242) hide show
  1. package/es/Geometry/index.js +31 -9
  2. package/es/Geometry/models/billboard.js +89 -51
  3. package/es/Geometry/models/plane.js +143 -81
  4. package/es/Geometry/models/sprite.js +118 -60
  5. package/es/canvas/index.js +33 -10
  6. package/es/canvas/models/canvas.js +97 -41
  7. package/es/citybuliding/building.js +27 -8
  8. package/es/citybuliding/models/build.js +82 -57
  9. package/es/core/BaseLayer.js +478 -313
  10. package/es/core/BaseModel.js +80 -51
  11. package/es/core/CommonStyleAttribute.js +5 -2
  12. package/es/core/LayerPickService.js +32 -21
  13. package/es/core/TextureService.js +13 -0
  14. package/es/core/interface.js +24 -17
  15. package/es/core/shape/Path.js +20 -13
  16. package/es/core/shape/extrude.js +39 -27
  17. package/es/core/triangulation.js +136 -99
  18. package/es/earth/index.js +33 -9
  19. package/es/earth/models/atmosphere.js +54 -30
  20. package/es/earth/models/base.js +85 -47
  21. package/es/earth/models/bloomsphere.js +54 -30
  22. package/es/earth/utils.js +13 -9
  23. package/es/heatmap/index.js +40 -10
  24. package/es/heatmap/models/grid.js +52 -28
  25. package/es/heatmap/models/grid3d.js +52 -28
  26. package/es/heatmap/models/heatmap.js +149 -92
  27. package/es/heatmap/models/hexagon.js +52 -28
  28. package/es/heatmap/triangulation.js +4 -0
  29. package/es/image/index.js +28 -9
  30. package/es/image/models/image.js +100 -66
  31. package/es/index.js +17 -9
  32. package/es/line/index.js +35 -9
  33. package/es/line/models/arc.js +114 -64
  34. package/es/line/models/arc_3d.js +102 -58
  35. package/es/line/models/earthArc_3d.js +105 -60
  36. package/es/line/models/flow.js +60 -36
  37. package/es/line/models/great_circle.js +94 -53
  38. package/es/line/models/line.js +138 -86
  39. package/es/line/models/linearline.js +76 -43
  40. package/es/line/models/simpleLine.js +69 -39
  41. package/es/line/models/wall.js +92 -52
  42. package/es/mask/index.js +28 -9
  43. package/es/mask/models/fill.js +54 -29
  44. package/es/plugins/DataMappingPlugin.js +114 -78
  45. package/es/plugins/DataSourcePlugin.js +68 -45
  46. package/es/plugins/FeatureScalePlugin.js +122 -67
  47. package/es/plugins/LayerAnimateStylePlugin.js +5 -0
  48. package/es/plugins/LayerMaskPlugin.js +11 -3
  49. package/es/plugins/LayerModelPlugin.js +108 -69
  50. package/es/plugins/LayerStylePlugin.js +9 -3
  51. package/es/plugins/LightingPlugin.js +18 -12
  52. package/es/plugins/MultiPassRendererPlugin.js +16 -11
  53. package/es/plugins/PixelPickingPlugin.js +21 -12
  54. package/es/plugins/RegisterStyleAttributePlugin.js +12 -5
  55. package/es/plugins/ShaderUniformPlugin.js +27 -13
  56. package/es/plugins/UpdateModelPlugin.js +5 -0
  57. package/es/plugins/UpdateStyleAttributePlugin.js +11 -5
  58. package/es/point/index.js +78 -26
  59. package/es/point/models/earthExtrude.js +95 -58
  60. package/es/point/models/earthFill.js +80 -52
  61. package/es/point/models/extrude.js +94 -57
  62. package/es/point/models/fill.js +81 -56
  63. package/es/point/models/fillmage.js +100 -60
  64. package/es/point/models/image.js +83 -47
  65. package/es/point/models/index.js +2 -2
  66. package/es/point/models/normal.js +54 -30
  67. package/es/point/models/radar.js +63 -38
  68. package/es/point/models/simplePoint.js +62 -38
  69. package/es/point/models/text.js +296 -199
  70. package/es/point/shape/extrude.js +13 -4
  71. package/es/polygon/index.js +41 -11
  72. package/es/polygon/models/extrude.js +135 -87
  73. package/es/polygon/models/fill.js +79 -50
  74. package/es/polygon/models/index.js +2 -3
  75. package/es/polygon/models/ocean.js +76 -42
  76. package/es/polygon/models/water.js +71 -37
  77. package/es/raster/buffers/triangulation.js +4 -2
  78. package/es/raster/index.js +32 -9
  79. package/es/raster/models/raster.js +116 -80
  80. package/es/raster/models/rasterRgb.js +127 -84
  81. package/es/raster/models/rasterTerrainRgb.js +84 -56
  82. package/es/tile/interaction/getRasterData.js +20 -14
  83. package/es/tile/interaction/utils.js +9 -7
  84. package/es/tile/manager/base.js +96 -63
  85. package/es/tile/service/TileLayerService.js +55 -33
  86. package/es/tile/service/TilePickService.js +40 -26
  87. package/es/tile/service/TileSourceService.js +7 -3
  88. package/es/tile/tileFactory/DebugTile.js +46 -29
  89. package/es/tile/tileFactory/ImageTile.js +38 -20
  90. package/es/tile/tileFactory/MaskTile.js +43 -22
  91. package/es/tile/tileFactory/RasterRGBTile.js +42 -22
  92. package/es/tile/tileFactory/RasterTerrainRGBTile.js +38 -20
  93. package/es/tile/tileFactory/RasterTile.js +53 -30
  94. package/es/tile/tileFactory/Tile.js +97 -63
  95. package/es/tile/tileFactory/VectorTile.js +68 -41
  96. package/es/tile/tileFactory/index.js +11 -0
  97. package/es/tile/tileFactory/layers/TileDebugLayer.js +27 -6
  98. package/es/tile/tileFactory/util.js +3 -0
  99. package/es/tile/tileLayer/BaseLayer.js +146 -105
  100. package/es/tile/utils.js +1 -1
  101. package/es/utils/blend.js +2 -0
  102. package/es/utils/collision-index.js +16 -9
  103. package/es/utils/extrude_polyline.js +149 -101
  104. package/es/utils/grid-index.js +27 -2
  105. package/es/utils/identityScale.js +8 -0
  106. package/es/utils/layerData.js +44 -30
  107. package/es/utils/multiPassRender.js +13 -11
  108. package/es/utils/polylineNormal.js +37 -31
  109. package/es/utils/simpleLine.js +16 -2
  110. package/es/utils/stencil.js +3 -2
  111. package/es/utils/symbol-layout.js +53 -27
  112. package/es/wind/index.js +29 -9
  113. package/es/wind/models/utils.js +51 -26
  114. package/es/wind/models/wind.js +147 -101
  115. package/es/wind/models/windRender.js +66 -53
  116. package/lib/Geometry/index.js +38 -9
  117. package/lib/Geometry/models/billboard.js +97 -51
  118. package/lib/Geometry/models/index.js +5 -0
  119. package/lib/Geometry/models/plane.js +151 -79
  120. package/lib/Geometry/models/sprite.js +127 -60
  121. package/lib/canvas/index.js +40 -10
  122. package/lib/canvas/models/canvas.js +101 -41
  123. package/lib/canvas/models/index.js +3 -0
  124. package/lib/citybuliding/building.js +35 -8
  125. package/lib/citybuliding/models/build.js +92 -57
  126. package/lib/core/BaseLayer.js +469 -313
  127. package/lib/core/BaseModel.js +90 -51
  128. package/lib/core/CommonStyleAttribute.js +7 -2
  129. package/lib/core/LayerPickService.js +37 -21
  130. package/lib/core/TextureService.js +16 -0
  131. package/lib/core/interface.js +31 -21
  132. package/lib/core/schema.js +1 -0
  133. package/lib/core/shape/Path.js +31 -14
  134. package/lib/core/shape/extrude.js +62 -27
  135. package/lib/core/triangulation.js +177 -98
  136. package/lib/earth/index.js +43 -9
  137. package/lib/earth/models/atmosphere.js +63 -30
  138. package/lib/earth/models/base.js +90 -47
  139. package/lib/earth/models/bloomsphere.js +63 -30
  140. package/lib/earth/utils.js +31 -7
  141. package/lib/heatmap/index.js +48 -10
  142. package/lib/heatmap/models/grid.js +60 -28
  143. package/lib/heatmap/models/grid3d.js +60 -28
  144. package/lib/heatmap/models/heatmap.js +166 -92
  145. package/lib/heatmap/models/hexagon.js +60 -28
  146. package/lib/heatmap/models/index.js +6 -0
  147. package/lib/heatmap/triangulation.js +5 -0
  148. package/lib/image/index.js +36 -9
  149. package/lib/image/models/image.js +109 -66
  150. package/lib/image/models/index.js +3 -0
  151. package/lib/index.js +61 -7
  152. package/lib/line/index.js +40 -9
  153. package/lib/line/models/arc.js +124 -62
  154. package/lib/line/models/arc_3d.js +113 -56
  155. package/lib/line/models/earthArc_3d.js +115 -58
  156. package/lib/line/models/flow.js +70 -36
  157. package/lib/line/models/great_circle.js +104 -53
  158. package/lib/line/models/index.js +11 -0
  159. package/lib/line/models/line.js +146 -84
  160. package/lib/line/models/linearline.js +88 -43
  161. package/lib/line/models/simpleLine.js +79 -39
  162. package/lib/line/models/wall.js +103 -52
  163. package/lib/mask/index.js +36 -9
  164. package/lib/mask/models/fill.js +63 -29
  165. package/lib/mask/models/index.js +3 -0
  166. package/lib/plugins/DataMappingPlugin.js +125 -78
  167. package/lib/plugins/DataSourcePlugin.js +76 -45
  168. package/lib/plugins/FeatureScalePlugin.js +138 -67
  169. package/lib/plugins/LayerAnimateStylePlugin.js +10 -0
  170. package/lib/plugins/LayerMaskPlugin.js +17 -4
  171. package/lib/plugins/LayerModelPlugin.js +117 -70
  172. package/lib/plugins/LayerStylePlugin.js +14 -4
  173. package/lib/plugins/LightingPlugin.js +25 -12
  174. package/lib/plugins/MultiPassRendererPlugin.js +22 -11
  175. package/lib/plugins/PixelPickingPlugin.js +27 -12
  176. package/lib/plugins/RegisterStyleAttributePlugin.js +19 -5
  177. package/lib/plugins/ShaderUniformPlugin.js +34 -13
  178. package/lib/plugins/UpdateModelPlugin.js +10 -1
  179. package/lib/plugins/UpdateStyleAttributePlugin.js +16 -5
  180. package/lib/point/index.js +83 -26
  181. package/lib/point/models/earthExtrude.js +106 -58
  182. package/lib/point/models/earthFill.js +110 -52
  183. package/lib/point/models/extrude.js +103 -57
  184. package/lib/point/models/fill.js +90 -54
  185. package/lib/point/models/fillmage.js +107 -58
  186. package/lib/point/models/image.js +92 -47
  187. package/lib/point/models/index.js +12 -1
  188. package/lib/point/models/normal.js +64 -30
  189. package/lib/point/models/radar.js +72 -38
  190. package/lib/point/models/simplePoint.js +72 -38
  191. package/lib/point/models/text.js +305 -199
  192. package/lib/point/shape/extrude.js +20 -4
  193. package/lib/polygon/index.js +48 -11
  194. package/lib/polygon/models/extrude.js +146 -87
  195. package/lib/polygon/models/fill.js +89 -50
  196. package/lib/polygon/models/index.js +14 -2
  197. package/lib/polygon/models/ocean.js +88 -42
  198. package/lib/polygon/models/water.js +82 -37
  199. package/lib/raster/buffers/triangulation.js +7 -3
  200. package/lib/raster/index.js +40 -9
  201. package/lib/raster/models/index.js +5 -0
  202. package/lib/raster/models/raster.js +125 -80
  203. package/lib/raster/models/rasterRgb.js +139 -84
  204. package/lib/raster/models/rasterTerrainRgb.js +93 -56
  205. package/lib/tile/interaction/getRasterData.js +25 -14
  206. package/lib/tile/interaction/utils.js +19 -7
  207. package/lib/tile/manager/base.js +104 -63
  208. package/lib/tile/service/TileLayerService.js +60 -33
  209. package/lib/tile/service/TilePickService.js +48 -26
  210. package/lib/tile/service/TileSourceService.js +16 -2
  211. package/lib/tile/style/utils.js +3 -0
  212. package/lib/tile/tileFactory/DebugTile.js +54 -29
  213. package/lib/tile/tileFactory/ImageTile.js +46 -20
  214. package/lib/tile/tileFactory/MaskTile.js +51 -22
  215. package/lib/tile/tileFactory/RasterRGBTile.js +50 -22
  216. package/lib/tile/tileFactory/RasterTerrainRGBTile.js +46 -20
  217. package/lib/tile/tileFactory/RasterTile.js +63 -30
  218. package/lib/tile/tileFactory/Tile.js +102 -63
  219. package/lib/tile/tileFactory/VectorTile.js +76 -41
  220. package/lib/tile/tileFactory/index.js +25 -0
  221. package/lib/tile/tileFactory/layers/TileDebugLayer.js +32 -6
  222. package/lib/tile/tileFactory/util.js +9 -0
  223. package/lib/tile/tileLayer/BaseLayer.js +153 -105
  224. package/lib/tile/utils.js +5 -1
  225. package/lib/utils/blend.js +5 -0
  226. package/lib/utils/collision-index.js +25 -9
  227. package/lib/utils/extrude_polyline.js +181 -101
  228. package/lib/utils/grid-index.js +28 -2
  229. package/lib/utils/identityScale.js +9 -0
  230. package/lib/utils/layerData.js +49 -30
  231. package/lib/utils/multiPassRender.js +16 -11
  232. package/lib/utils/polylineNormal.js +66 -31
  233. package/lib/utils/simpleLine.js +21 -2
  234. package/lib/utils/stencil.js +4 -0
  235. package/lib/utils/symbol-layout.js +55 -27
  236. package/lib/wind/index.js +37 -9
  237. package/lib/wind/models/index.js +3 -0
  238. package/lib/wind/models/utils.js +62 -26
  239. package/lib/wind/models/wind.js +157 -101
  240. package/lib/wind/models/windRender.js +71 -53
  241. package/lib/wind/models/windShader.js +1 -0
  242. package/package.json +7 -7
@@ -1,58 +1,89 @@
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  "use strict";
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  var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
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  Object.defineProperty(exports, "__esModule", {
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  value: true
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  });
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  exports.default = void 0;
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  var _regenerator = _interopRequireDefault(require("@babel/runtime/regenerator"));
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  var _asyncToGenerator2 = _interopRequireDefault(require("@babel/runtime/helpers/asyncToGenerator"));
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  var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
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  var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
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  var _assertThisInitialized2 = _interopRequireDefault(require("@babel/runtime/helpers/assertThisInitialized"));
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  var _inherits2 = _interopRequireDefault(require("@babel/runtime/helpers/inherits"));
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  var _possibleConstructorReturn2 = _interopRequireDefault(require("@babel/runtime/helpers/possibleConstructorReturn"));
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  var _getPrototypeOf2 = _interopRequireDefault(require("@babel/runtime/helpers/getPrototypeOf"));
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  var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
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  var _l7Core = require("@antv/l7-core");
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  var _l7Utils = require("@antv/l7-utils");
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  var _BaseModel2 = _interopRequireDefault(require("../../core/BaseModel"));
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  var _triangulation = require("../../core/triangulation");
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  var _utils = require("../../earth/utils");
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  function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; }
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  function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
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  /* babel-plugin-inline-import '../shaders/line_arc_3d_frag.glsl' */
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  // arc3d line layer
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  var arc3d_line_frag = "#define LineTypeSolid 0.0\n#define LineTypeDash 1.0\n#define Animate 0.0\n#define LineTexture 1.0\n\nuniform float u_textureBlend;\nuniform float u_blur : 0.9;\nuniform float u_line_type: 0.0;\n// varying vec2 v_normal;\nvarying vec4 v_dash_array;\nvarying vec4 v_color;\nvarying vec4 v_line_data;\n\nuniform float u_line_texture: 0.0;\nuniform sampler2D u_texture;\nuniform vec2 u_textSize;\nvarying float v_segmentIndex;\nuniform float segmentNumber;\nuniform float u_opacity;\n\nvarying vec2 v_iconMapUV;\n\nuniform float u_time;\nuniform vec4 u_animate: [ 1., 2., 1.0, 0.2 ];\n\n\n#pragma include \"picking\"\n\nvoid main() {\n float opacity = u_opacity;\n float animateSpeed = 0.0; // \u8FD0\u52A8\u901F\u5EA6\n float d_distance_ratio = v_line_data.g; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n gl_FragColor = v_color;\n\n gl_FragColor.a *= opacity;\n if(u_line_type == LineTypeDash) {\n float flag = 0.;\n float dashLength = mod(d_distance_ratio, v_dash_array.x + v_dash_array.y + v_dash_array.z + v_dash_array.w);\n if(dashLength < v_dash_array.x || (dashLength > (v_dash_array.x + v_dash_array.y) && dashLength < v_dash_array.x + v_dash_array.y + v_dash_array.z)) {\n flag = 1.;\n }\n gl_FragColor.a *=flag;\n }\n\n if(u_animate.x == Animate && u_line_texture != LineTexture) {\n animateSpeed = u_time / u_animate.y;\n float alpha =1.0 - fract( mod(1.0- d_distance_ratio, u_animate.z)* (1.0/ u_animate.z) + u_time / u_animate.y);\n\n alpha = (alpha + u_animate.w -1.0) / u_animate.w;\n // alpha = smoothstep(0., 1., alpha);\n alpha = clamp(alpha, 0.0, 1.0);\n gl_FragColor.a *= alpha;\n\n // u_animate \n // x enable\n // y duration\n // z interval\n // w trailLength\n }\n\n if(u_line_texture == LineTexture && u_line_type != LineTypeDash) { // while load texture\n // float arcRadio = smoothstep( 0.0, 1.0, (v_segmentIndex / segmentNumber));\n float arcRadio = v_segmentIndex / (segmentNumber - 1.0);\n float count = v_line_data.b; // // \u8D34\u56FE\u5728\u5F27\u7EBF\u4E0A\u91CD\u590D\u7684\u6570\u91CF\n\n float time = 0.0;\n if(u_animate.x == Animate) {\n time = u_time / u_animate.y;\n }\n float redioCount = arcRadio * count;\n\n float u = fract(redioCount - time);\n\n float v = v_line_data.a; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n vec2 uv= v_iconMapUV / u_textSize + vec2(u, v) / u_textSize * 64.;\n vec4 pattern = texture2D(u_texture, uv);\n\n if(u_animate.x == Animate) {\n float currentPlane = floor(redioCount - time);\n float textureStep = floor(count * u_animate.z);\n float a = mod(currentPlane, textureStep);\n if(a < textureStep - 1.0) {\n pattern = vec4(0.0);\n }\n }\n\n if(u_textureBlend == 0.0) { // normal\n pattern.a = 0.0;\n gl_FragColor = filterColor(gl_FragColor + pattern);\n } else { // replace\n pattern.a *= opacity;\n if(gl_FragColor.a <= 0.0) {\n pattern.a = 0.0;\n discard;\n } else {\n gl_FragColor = filterColor(pattern);\n }\n }\n\n } else {\n gl_FragColor = filterColor(gl_FragColor);\n }\n}\n";
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  /* babel-plugin-inline-import '../shaders/line_arc_3d_vert.glsl' */
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  var arc3d_line_vert = "#define LineTypeSolid 0.0\n#define LineTypeDash 1.0\n#define Animate 0.0\n#define LineTexture 1.0\nattribute vec3 a_Position;\nattribute vec4 a_Instance;\nattribute vec4 a_Color;\nattribute float a_Size;\n\nuniform float u_globel;\nuniform float u_globel_radius;\nuniform float u_global_height: 10;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform float segmentNumber;\nuniform vec4 u_animate: [ 1., 2., 1.0, 0.2 ];\nvarying vec4 v_color;\n\nuniform float u_line_type: 0.0;\nuniform vec4 u_dash_array: [10.0, 5., 0, 0];\nvarying vec4 v_dash_array;\n\nuniform float u_icon_step: 100;\nuniform float u_line_texture: 0.0;\nvarying float v_segmentIndex;\n\nattribute vec2 a_iconMapUV;\nvarying vec2 v_iconMapUV;\nvarying vec4 v_line_data;\n\n#pragma include \"projection\"\n#pragma include \"project\"\n#pragma include \"picking\"\n\nfloat maps (float value, float start1, float stop1, float start2, float stop2) {\n return start2 + (stop2 - start2) * ((value - start1) / (stop1 - start1));\n}\n\nfloat getSegmentRatio(float index) {\n return smoothstep(0.0, 1.0, index / (segmentNumber - 1.0));\n}\n\nfloat paraboloid(vec2 source, vec2 target, float ratio) {\n vec2 x = mix(source, target, ratio);\n vec2 center = mix(source, target, 0.5);\n float dSourceCenter = distance(source, center);\n float dXCenter = distance(x, center);\n return (dSourceCenter + dXCenter) * (dSourceCenter - dXCenter);\n}\n\nvec3 getPos(vec2 source, vec2 target, float segmentRatio) {\n float vertex_height = paraboloid(source, target, segmentRatio);\n\n return vec3(\n mix(source, target, segmentRatio),\n sqrt(max(0.0, vertex_height))\n );\n}\nvec2 getExtrusionOffset(vec2 line_clipspace, float offset_direction) {\n // normalized direction of the line\n vec2 dir_screenspace = normalize(line_clipspace);\n // rotate by 90 degrees\n dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);\n\n vec2 offset = dir_screenspace * offset_direction * setPickingSize(a_Size) / 2.0;\n\n return offset;\n}\nvec2 getNormal(vec2 line_clipspace, float offset_direction) {\n // normalized direction of the line\n vec2 dir_screenspace = normalize(line_clipspace);\n // rotate by 90 degrees\n dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);\n return reverse_offset_normal(vec3(dir_screenspace,1.0)).xy * sign(offset_direction);\n}\n\nfloat torad(float deg) {\n return (deg / 180.0) * acos(-1.0);\n}\n\nvec3 lglt2xyz(vec2 lnglat) {\n float pi = 3.1415926;\n // + Math.PI/2 \u662F\u4E3A\u4E86\u5BF9\u9F50\u5750\u6807\n float lng = torad(lnglat.x) + pi / 2.0;\n float lat = torad(lnglat.y);\n\n // \u624B\u52A8\u589E\u52A0\u4E00\u4E9B\u504F\u79FB\uFF0C\u51CF\u8F7B\u9762\u7684\u51B2\u7A81\n float radius = u_globel_radius;\n\n float z = radius * cos(lat) * cos(lng);\n float x = radius * cos(lat) * sin(lng);\n float y = radius * sin(lat);\n return vec3(x, y, z);\n}\n\nvoid main() {\n\n v_color = a_Color;\n vec2 source = project_position(vec4(a_Instance.rg, 0, 0)).xy;\n vec2 target = project_position(vec4(a_Instance.ba, 0, 0)).xy;\n float segmentIndex = a_Position.x;\n float segmentRatio = getSegmentRatio(segmentIndex);\n float indexDir = mix(-1.0, 1.0, step(segmentIndex, 0.0));\n\n float d_distance_ratio;\n if(u_line_type == LineTypeDash) {\n d_distance_ratio = segmentIndex / segmentNumber;\n vec2 s = source;\n vec2 t = target;\n \n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n s = unProjCustomCoord(source);\n t = unProjCustomCoord(target);\n }\n float total_Distance = pixelDistance(s, t) / 2.0 * PI;\n v_dash_array = pow(2.0, 20.0 - u_Zoom) * u_dash_array / (total_Distance / segmentNumber * segmentIndex);\n }\n if(u_animate.x == Animate) {\n d_distance_ratio = segmentIndex / segmentNumber;\n }\n v_line_data.g = d_distance_ratio; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n\n float nextSegmentRatio = getSegmentRatio(segmentIndex + indexDir);\n vec3 curr = getPos(source, target, segmentRatio);\n vec3 next = getPos(source, target, nextSegmentRatio);\n vec2 offset = getExtrusionOffset((next.xy - curr.xy) * indexDir, a_Position.y);\n // v_normal = getNormal((next.xy - curr.xy) * indexDir, a_Position.y);\n\n\n v_segmentIndex = a_Position.x;\n if(LineTexture == u_line_texture && u_line_type != LineTypeDash) { // \u5F00\u542F\u8D34\u56FE\u6A21\u5F0F \n\n float arcDistrance = length(source - target);\n float pixelLen = project_pixel_texture(u_icon_step);\n v_line_data.b = floor(arcDistrance/pixelLen); // \u8D34\u56FE\u5728\u5F27\u7EBF\u4E0A\u91CD\u590D\u7684\u6570\u91CF\n\n vec2 projectOffset = project_pixel(offset);\n float lineOffsetWidth = length(projectOffset + projectOffset * sign(a_Position.y)); // \u7EBF\u6A2A\u5411\u504F\u79FB\u7684\u8DDD\u79BB\n float linePixelSize = project_pixel(a_Size); // \u5B9A\u70B9\u4F4D\u7F6E\u504F\u79FB\uFF0C\u6309\u5730\u56FE\u7B49\u7EA7\u7F29\u653E\u540E\u7684\u8DDD\u79BB\n v_line_data.a = lineOffsetWidth/linePixelSize; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n v_iconMapUV = a_iconMapUV;\n }\n \n\n // gl_Position = project_common_position_to_clipspace(vec4(curr.xy + project_pixel(offset), curr.z, 1.0));\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(curr.xy + project_pixel(offset), curr.z, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(curr.xy + project_pixel(offset), curr.z, 1.0));\n }\n\n // \u5730\u7403\u6A21\u5F0F\n if(u_globel > 0.0) {\n vec3 startLngLat = lglt2xyz(a_Instance.rg);\n vec3 endLngLat = lglt2xyz(a_Instance.ba);\n float globalRadius = length(startLngLat);\n\n vec3 lineDir = normalize(endLngLat - startLngLat);\n vec3 midPointDir = normalize((startLngLat + endLngLat)/2.0);\n\n // \u7EBF\u7684\u504F\u79FB\n vec3 lnglatOffset = cross(lineDir, midPointDir) * a_Position.y;\n // \u8BA1\u7B97\u8D77\u59CB\u70B9\u548C\u7EC8\u6B62\u70B9\u7684\u8DDD\u79BB\n float lnglatLength = length(a_Instance.rg - a_Instance.ba)/50.0;\n // \u8BA1\u7B97\u98DE\u7EBF\u5404\u4E2A\u8282\u70B9\u76F8\u5E94\u7684\u9AD8\u5EA6\n float lineHeight = u_global_height * (-4.0*segmentRatio*segmentRatio + 4.0 * segmentRatio) * lnglatLength;\n // \u5730\u7403\u70B9\u4F4D\n vec3 globalPoint = normalize(mix(startLngLat, endLngLat, segmentRatio)) * (globalRadius + lineHeight) + lnglatOffset * a_Size;\n \n gl_Position = u_ViewProjectionMatrix * vec4(globalPoint, 1.0);\n }\n \n\n setPickingColor(a_PickingColor);\n}\n"; // arc3d linear layer
48
+
29
49
  /* babel-plugin-inline-import '../shaders/linear/arc3d_linear_frag.glsl' */
30
50
  var arc3d_linear_frag = "\n#define Animate 0.0\nuniform float u_time;\nuniform vec4 u_animate: [ 1., 2., 1.0, 0.2 ];\nvarying vec4 v_Color;\n\nvarying float v_distance_ratio;\n#pragma include \"picking\"\n\nvoid main() {\n\n float animateSpeed = 0.0; // \u8FD0\u52A8\u901F\u5EA6\n gl_FragColor = v_Color;\n\n if(u_animate.x == Animate) {\n animateSpeed = u_time / u_animate.y;\n float alpha =1.0 - fract( mod(1.0- v_distance_ratio, u_animate.z)* (1.0/ u_animate.z) + u_time / u_animate.y);\n\n alpha = (alpha + u_animate.w -1.0) / u_animate.w;\n // alpha = smoothstep(0., 1., alpha);\n alpha = clamp(alpha, 0.0, 1.0);\n gl_FragColor.a *= alpha;\n\n // u_animate \n // x enable\n // y duration\n // z interval\n // w trailLength\n }\n\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
51
+
31
52
  /* babel-plugin-inline-import '../shaders/linear/arc3d_linear_vert.glsl' */
32
53
  var arc3d_linear_vert = "#define LineTypeSolid 0.0\n#define LineTypeDash 1.0\n#define Animate 0.0\n#define LineTexture 1.0\nattribute vec3 a_Position;\nattribute vec4 a_Instance;\nattribute vec4 a_Color;\nattribute float a_Size;\nattribute vec2 a_iconMapUV;\n\nuniform float u_globel;\nuniform float u_globel_radius;\nuniform float u_global_height: 10;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform float segmentNumber;\nuniform vec4 u_animate: [ 1., 2., 1.0, 0.2 ];\nuniform vec4 u_sourceColor;\nuniform vec4 u_targetColor;\n\nuniform float u_line_type: 0.0;\nuniform vec4 u_dash_array: [10.0, 5., 0, 0];\nuniform float u_icon_step: 100;\nuniform float u_line_texture: 0.0;\nvarying float v_distance_ratio;\n\nvarying vec4 v_dash_array;\nvarying vec4 v_color;\nvarying vec2 v_iconMapUV;\nvarying vec4 v_Color;\n\n#pragma include \"projection\"\n#pragma include \"project\"\n#pragma include \"picking\"\n\nfloat maps (float value, float start1, float stop1, float start2, float stop2) {\n return start2 + (stop2 - start2) * ((value - start1) / (stop1 - start1));\n}\n\nfloat getSegmentRatio(float index) {\n return smoothstep(0.0, 1.0, index / (segmentNumber - 1.0));\n}\n\nfloat paraboloid(vec2 source, vec2 target, float ratio) {\n vec2 x = mix(source, target, ratio);\n vec2 center = mix(source, target, 0.5);\n float dSourceCenter = distance(source, center);\n float dXCenter = distance(x, center);\n return (dSourceCenter + dXCenter) * (dSourceCenter - dXCenter);\n}\n\nvec3 getPos(vec2 source, vec2 target, float segmentRatio) {\n float vertex_height = paraboloid(source, target, segmentRatio);\n\n return vec3(\n mix(source, target, segmentRatio),\n sqrt(max(0.0, vertex_height))\n );\n}\nvec2 getExtrusionOffset(vec2 line_clipspace, float offset_direction) {\n // normalized direction of the line\n vec2 dir_screenspace = normalize(line_clipspace);\n // rotate by 90 degrees\n dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);\n\n vec2 offset = dir_screenspace * offset_direction * setPickingSize(a_Size) / 2.0;\n\n return offset;\n}\nvec2 getNormal(vec2 line_clipspace, float offset_direction) {\n // normalized direction of the line\n vec2 dir_screenspace = normalize(line_clipspace);\n // rotate by 90 degrees\n dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);\n return reverse_offset_normal(vec3(dir_screenspace,1.0)).xy * sign(offset_direction);\n}\n\nfloat torad(float deg) {\n return (deg / 180.0) * acos(-1.0);\n}\n\nvec3 lglt2xyz(vec2 lnglat) {\n float pi = 3.1415926;\n // + Math.PI/2 \u662F\u4E3A\u4E86\u5BF9\u9F50\u5750\u6807\n float lng = torad(lnglat.x) + pi / 2.0;\n float lat = torad(lnglat.y);\n\n // \u624B\u52A8\u589E\u52A0\u4E00\u4E9B\u504F\u79FB\uFF0C\u51CF\u8F7B\u9762\u7684\u51B2\u7A81\n float radius = u_globel_radius;\n\n float z = radius * cos(lat) * cos(lng);\n float x = radius * cos(lat) * sin(lng);\n float y = radius * sin(lat);\n return vec3(x, y, z);\n}\n\nvoid main() {\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n\n v_color = a_Color;\n vec2 source = project_position(vec4(a_Instance.rg, 0, 0)).xy;\n vec2 target = project_position(vec4(a_Instance.ba, 0, 0)).xy;\n float segmentIndex = a_Position.x;\n float segmentRatio = getSegmentRatio(segmentIndex);\n float indexDir = mix(-1.0, 1.0, step(segmentIndex, 0.0));\n\n float d_distance_ratio;\n if(u_line_type == LineTypeDash) {\n d_distance_ratio = segmentIndex / segmentNumber;\n // float total_Distance = pixelDistance(a_Instance.rg, a_Instance.ba) / 2.0 * PI;\n vec2 s = source;\n vec2 t = target;\n \n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n s = unProjCustomCoord(source);\n t = unProjCustomCoord(target);\n }\n float total_Distance = pixelDistance(s, t) / 2.0 * PI;\n v_dash_array = pow(2.0, 20.0 - u_Zoom) * u_dash_array / (total_Distance / segmentNumber * segmentIndex);\n }\n if(u_animate.x == Animate) {\n v_distance_ratio = segmentIndex / segmentNumber;\n }\n\n\n float nextSegmentRatio = getSegmentRatio(segmentIndex + indexDir);\n vec3 curr = getPos(source, target, segmentRatio);\n vec3 next = getPos(source, target, nextSegmentRatio);\n vec2 offset = getExtrusionOffset((next.xy - curr.xy) * indexDir, a_Position.y);\n\n float animateSpeed = 0.0; // \u8FD0\u52A8\u901F\u5EA6\n v_Color = mix(u_sourceColor, u_targetColor, a_Position.x/segmentNumber);\n\n v_Color.a *= opacity;\n\n\n // gl_Position = project_common_position_to_clipspace(vec4(curr.xy + project_pixel(offset), curr.z, 1.0));\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(curr.xy + project_pixel(offset), curr.z, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(curr.xy + project_pixel(offset), curr.z, 1.0));\n }\n\n // \u5730\u7403\u6A21\u5F0F\n if(u_globel > 0.0) {\n vec3 startLngLat = lglt2xyz(a_Instance.rg);\n vec3 endLngLat = lglt2xyz(a_Instance.ba);\n float globalRadius = length(startLngLat);\n\n vec3 lineDir = normalize(endLngLat - startLngLat);\n vec3 midPointDir = normalize((startLngLat + endLngLat)/2.0);\n\n // \u7EBF\u7684\u504F\u79FB\n vec3 lnglatOffset = cross(lineDir, midPointDir) * a_Position.y;\n // \u8BA1\u7B97\u8D77\u59CB\u70B9\u548C\u7EC8\u6B62\u70B9\u7684\u8DDD\u79BB\n float lnglatLength = length(a_Instance.rg - a_Instance.ba)/50.0;\n // \u8BA1\u7B97\u98DE\u7EBF\u5404\u4E2A\u8282\u70B9\u76F8\u5E94\u7684\u9AD8\u5EA6\n float lineHeight = u_global_height * (-4.0*segmentRatio*segmentRatio + 4.0 * segmentRatio) * lnglatLength;\n // \u5730\u7403\u70B9\u4F4D\n vec3 globalPoint = normalize(mix(startLngLat, endLngLat, segmentRatio)) * (globalRadius + lineHeight) + lnglatOffset * a_Size;\n \n gl_Position = u_ViewProjectionMatrix * vec4(globalPoint, 1.0);\n }\n \n\n setPickingColor(a_PickingColor);\n}\n";
33
54
  var lineStyleObj = {
34
55
  solid: 0.0,
35
56
  dash: 1.0
36
57
  };
58
+
37
59
  var Arc3DModel = /*#__PURE__*/function (_BaseModel) {
38
60
  (0, _inherits2.default)(Arc3DModel, _BaseModel);
61
+
39
62
  var _super = _createSuper(Arc3DModel);
63
+
40
64
  function Arc3DModel() {
41
65
  var _this;
66
+
42
67
  (0, _classCallCheck2.default)(this, Arc3DModel);
68
+
43
69
  for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
44
70
  args[_key] = arguments[_key];
45
71
  }
72
+
46
73
  _this = _super.call.apply(_super, [this].concat(args));
47
74
  (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "updateTexture", function () {
48
75
  var createTexture2D = _this.rendererService.createTexture2D;
76
+
49
77
  if (_this.texture) {
50
78
  _this.texture.update({
51
79
  data: _this.iconService.getCanvas()
52
80
  });
81
+
53
82
  _this.layer.render();
83
+
54
84
  return;
55
85
  }
86
+
56
87
  _this.texture = createTexture2D({
57
88
  data: _this.iconService.getCanvas(),
58
89
  mag: _l7Core.gl.NEAREST,
@@ -64,44 +95,50 @@ var Arc3DModel = /*#__PURE__*/function (_BaseModel) {
64
95
  });
65
96
  return _this;
66
97
  }
98
+
67
99
  (0, _createClass2.default)(Arc3DModel, [{
68
100
  key: "getUninforms",
69
101
  value: function getUninforms() {
70
102
  var _ref = this.layer.getLayerConfig(),
71
- _ref$opacity = _ref.opacity,
72
- opacity = _ref$opacity === void 0 ? 1 : _ref$opacity,
73
- sourceColor = _ref.sourceColor,
74
- targetColor = _ref.targetColor,
75
- _ref$textureBlend = _ref.textureBlend,
76
- textureBlend = _ref$textureBlend === void 0 ? 'normal' : _ref$textureBlend,
77
- _ref$lineType = _ref.lineType,
78
- lineType = _ref$lineType === void 0 ? 'solid' : _ref$lineType,
79
- _ref$dashArray = _ref.dashArray,
80
- dashArray = _ref$dashArray === void 0 ? [10, 5] : _ref$dashArray,
81
- _ref$lineTexture = _ref.lineTexture,
82
- lineTexture = _ref$lineTexture === void 0 ? false : _ref$lineTexture,
83
- _ref$iconStep = _ref.iconStep,
84
- iconStep = _ref$iconStep === void 0 ? 100 : _ref$iconStep,
85
- _ref$segmentNumber = _ref.segmentNumber,
86
- segmentNumber = _ref$segmentNumber === void 0 ? 30 : _ref$segmentNumber,
87
- _ref$globalArcHeight = _ref.globalArcHeight,
88
- globalArcHeight = _ref$globalArcHeight === void 0 ? 10 : _ref$globalArcHeight;
103
+ _ref$opacity = _ref.opacity,
104
+ opacity = _ref$opacity === void 0 ? 1 : _ref$opacity,
105
+ sourceColor = _ref.sourceColor,
106
+ targetColor = _ref.targetColor,
107
+ _ref$textureBlend = _ref.textureBlend,
108
+ textureBlend = _ref$textureBlend === void 0 ? 'normal' : _ref$textureBlend,
109
+ _ref$lineType = _ref.lineType,
110
+ lineType = _ref$lineType === void 0 ? 'solid' : _ref$lineType,
111
+ _ref$dashArray = _ref.dashArray,
112
+ dashArray = _ref$dashArray === void 0 ? [10, 5] : _ref$dashArray,
113
+ _ref$lineTexture = _ref.lineTexture,
114
+ lineTexture = _ref$lineTexture === void 0 ? false : _ref$lineTexture,
115
+ _ref$iconStep = _ref.iconStep,
116
+ iconStep = _ref$iconStep === void 0 ? 100 : _ref$iconStep,
117
+ _ref$segmentNumber = _ref.segmentNumber,
118
+ segmentNumber = _ref$segmentNumber === void 0 ? 30 : _ref$segmentNumber,
119
+ _ref$globalArcHeight = _ref.globalArcHeight,
120
+ globalArcHeight = _ref$globalArcHeight === void 0 ? 10 : _ref$globalArcHeight;
121
+
89
122
  if (dashArray.length === 2) {
90
123
  dashArray.push(0, 0);
91
- }
124
+ } // 转化渐变色
125
+
92
126
 
93
- // 转化渐变色
94
127
  var useLinearColor = 0; // 默认不生效
128
+
95
129
  var sourceColorArr = [0, 0, 0, 0];
96
130
  var targetColorArr = [0, 0, 0, 0];
131
+
97
132
  if (sourceColor && targetColor) {
98
133
  sourceColorArr = (0, _l7Utils.rgb2arr)(sourceColor);
99
134
  targetColorArr = (0, _l7Utils.rgb2arr)(targetColor);
100
135
  useLinearColor = 1;
101
136
  }
137
+
102
138
  if (this.rendererService.getDirty()) {
103
139
  this.texture.bind();
104
140
  }
141
+
105
142
  return {
106
143
  u_globel: 1,
107
144
  u_globel_radius: _utils.EARTH_RADIUS,
@@ -129,7 +166,8 @@ var Arc3DModel = /*#__PURE__*/function (_BaseModel) {
129
166
  key: "getAnimateUniforms",
130
167
  value: function getAnimateUniforms() {
131
168
  var _ref2 = this.layer.getLayerConfig(),
132
- animateOption = _ref2.animateOption;
169
+ animateOption = _ref2.animateOption;
170
+
133
171
  return {
134
172
  u_animate: this.animateOption2Array(animateOption),
135
173
  u_time: this.layer.getLayerAnimateTime()
@@ -140,26 +178,32 @@ var Arc3DModel = /*#__PURE__*/function (_BaseModel) {
140
178
  value: function () {
141
179
  var _initModels = (0, _asyncToGenerator2.default)( /*#__PURE__*/_regenerator.default.mark(function _callee() {
142
180
  return _regenerator.default.wrap(function _callee$(_context) {
143
- while (1) switch (_context.prev = _context.next) {
144
- case 0:
145
- this.updateTexture();
146
- this.iconService.on('imageUpdate', this.updateTexture);
147
- return _context.abrupt("return", this.buildModels());
148
- case 3:
149
- case "end":
150
- return _context.stop();
181
+ while (1) {
182
+ switch (_context.prev = _context.next) {
183
+ case 0:
184
+ this.updateTexture();
185
+ this.iconService.on('imageUpdate', this.updateTexture);
186
+ return _context.abrupt("return", this.buildModels());
187
+
188
+ case 3:
189
+ case "end":
190
+ return _context.stop();
191
+ }
151
192
  }
152
193
  }, _callee, this);
153
194
  }));
195
+
154
196
  function initModels() {
155
197
  return _initModels.apply(this, arguments);
156
198
  }
199
+
157
200
  return initModels;
158
201
  }()
159
202
  }, {
160
203
  key: "clearModels",
161
204
  value: function clearModels() {
162
205
  var _this$texture;
206
+
163
207
  (_this$texture = this.texture) === null || _this$texture === void 0 ? void 0 : _this$texture.destroy();
164
208
  this.iconService.off('imageUpdate', this.updateTexture);
165
209
  }
@@ -167,8 +211,9 @@ var Arc3DModel = /*#__PURE__*/function (_BaseModel) {
167
211
  key: "getShaders",
168
212
  value: function getShaders() {
169
213
  var _ref3 = this.layer.getLayerConfig(),
170
- sourceColor = _ref3.sourceColor,
171
- targetColor = _ref3.targetColor;
214
+ sourceColor = _ref3.sourceColor,
215
+ targetColor = _ref3.targetColor;
216
+
172
217
  if (sourceColor && targetColor) {
173
218
  // 分离 linear 功能
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  return {
@@ -189,40 +234,48 @@ var Arc3DModel = /*#__PURE__*/function (_BaseModel) {
189
234
  value: function () {
190
235
  var _buildModels = (0, _asyncToGenerator2.default)( /*#__PURE__*/_regenerator.default.mark(function _callee2() {
191
236
  var _ref4, _ref4$segmentNumber, segmentNumber, _this$getShaders, frag, vert, type, model;
237
+
192
238
  return _regenerator.default.wrap(function _callee2$(_context2) {
193
- while (1) switch (_context2.prev = _context2.next) {
194
- case 0:
195
- _ref4 = this.layer.getLayerConfig(), _ref4$segmentNumber = _ref4.segmentNumber, segmentNumber = _ref4$segmentNumber === void 0 ? 30 : _ref4$segmentNumber;
196
- _this$getShaders = this.getShaders(), frag = _this$getShaders.frag, vert = _this$getShaders.vert, type = _this$getShaders.type;
197
- _context2.next = 4;
198
- return this.layer.buildLayerModel({
199
- moduleName: 'lineEarthArc3d' + type,
200
- vertexShader: vert,
201
- fragmentShader: frag,
202
- triangulation: _triangulation.LineArcTriangulation,
203
- depth: {
204
- enable: true
205
- },
206
- segmentNumber: segmentNumber
207
- });
208
- case 4:
209
- model = _context2.sent;
210
- return _context2.abrupt("return", [model]);
211
- case 6:
212
- case "end":
213
- return _context2.stop();
239
+ while (1) {
240
+ switch (_context2.prev = _context2.next) {
241
+ case 0:
242
+ _ref4 = this.layer.getLayerConfig(), _ref4$segmentNumber = _ref4.segmentNumber, segmentNumber = _ref4$segmentNumber === void 0 ? 30 : _ref4$segmentNumber;
243
+ _this$getShaders = this.getShaders(), frag = _this$getShaders.frag, vert = _this$getShaders.vert, type = _this$getShaders.type;
244
+ _context2.next = 4;
245
+ return this.layer.buildLayerModel({
246
+ moduleName: 'lineEarthArc3d' + type,
247
+ vertexShader: vert,
248
+ fragmentShader: frag,
249
+ triangulation: _triangulation.LineArcTriangulation,
250
+ depth: {
251
+ enable: true
252
+ },
253
+ segmentNumber: segmentNumber
254
+ });
255
+
256
+ case 4:
257
+ model = _context2.sent;
258
+ return _context2.abrupt("return", [model]);
259
+
260
+ case 6:
261
+ case "end":
262
+ return _context2.stop();
263
+ }
214
264
  }
215
265
  }, _callee2, this);
216
266
  }));
267
+
217
268
  function buildModels() {
218
269
  return _buildModels.apply(this, arguments);
219
270
  }
271
+
220
272
  return buildModels;
221
273
  }()
222
274
  }, {
223
275
  key: "registerBuiltinAttributes",
224
276
  value: function registerBuiltinAttributes() {
225
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  var _this2 = this;
278
+
226
279
  this.styleAttributeService.registerStyleAttribute({
227
280
  name: 'size',
228
281
  type: _l7Core.AttributeType.Attribute,
@@ -237,7 +290,7 @@ var Arc3DModel = /*#__PURE__*/function (_BaseModel) {
237
290
  size: 1,
238
291
  update: function update(feature) {
239
292
  var _feature$size = feature.size,
240
- size = _feature$size === void 0 ? 1 : _feature$size;
293
+ size = _feature$size === void 0 ? 1 : _feature$size;
241
294
  return Array.isArray(size) ? [size[0]] : [size];
242
295
  }
243
296
  }
@@ -272,13 +325,16 @@ var Arc3DModel = /*#__PURE__*/function (_BaseModel) {
272
325
  size: 2,
273
326
  update: function update(feature) {
274
327
  var iconMap = _this2.iconService.getIconMap();
328
+
275
329
  var texture = feature.texture;
330
+
276
331
  var _ref5 = iconMap[texture] || {
277
- x: 0,
278
- y: 0
279
- },
280
- x = _ref5.x,
281
- y = _ref5.y;
332
+ x: 0,
333
+ y: 0
334
+ },
335
+ x = _ref5.x,
336
+ y = _ref5.y;
337
+
282
338
  return [x, y];
283
339
  }
284
340
  }
@@ -287,4 +343,5 @@ var Arc3DModel = /*#__PURE__*/function (_BaseModel) {
287
343
  }]);
288
344
  return Arc3DModel;
289
345
  }(_BaseModel2.default);
346
+
290
347
  exports.default = Arc3DModel;
@@ -1,47 +1,69 @@
1
1
  "use strict";
2
2
 
3
3
  var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
4
+
4
5
  Object.defineProperty(exports, "__esModule", {
5
6
  value: true
6
7
  });
7
8
  exports.default = void 0;
9
+
8
10
  var _regenerator = _interopRequireDefault(require("@babel/runtime/regenerator"));
11
+
9
12
  var _asyncToGenerator2 = _interopRequireDefault(require("@babel/runtime/helpers/asyncToGenerator"));
13
+
10
14
  var _objectSpread2 = _interopRequireDefault(require("@babel/runtime/helpers/objectSpread2"));
15
+
11
16
  var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
17
+
12
18
  var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
19
+
13
20
  var _inherits2 = _interopRequireDefault(require("@babel/runtime/helpers/inherits"));
21
+
14
22
  var _possibleConstructorReturn2 = _interopRequireDefault(require("@babel/runtime/helpers/possibleConstructorReturn"));
23
+
15
24
  var _getPrototypeOf2 = _interopRequireDefault(require("@babel/runtime/helpers/getPrototypeOf"));
25
+
16
26
  var _l7Core = require("@antv/l7-core");
27
+
17
28
  var _l7Utils = require("@antv/l7-utils");
29
+
18
30
  var _BaseModel2 = _interopRequireDefault(require("../../core/BaseModel"));
31
+
19
32
  var _triangulation = require("../../core/triangulation");
33
+
20
34
  function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; }
35
+
21
36
  function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
37
+
22
38
  /* babel-plugin-inline-import '../shaders/flow/flow_line_frag.glsl' */
23
39
  var flow_line_frag = "#extension GL_OES_standard_derivatives : enable\n\nvarying vec4 v_color;\n\n\n// line texture\n\n#pragma include \"picking\"\n\nvoid main() {\ngl_FragColor = v_color;\ngl_FragColor = filterColor(gl_FragColor);\n}\n"; // linear simple line shader
40
+
24
41
  /* babel-plugin-inline-import '../shaders/flow/flow_line_vert.glsl' */
25
42
  var flow_line_vert = "attribute vec4 a_Color;\nattribute vec2 a_Size;\nattribute vec4 a_Instance;\nattribute vec3 a_Normal;\nattribute vec3 a_Position;\n\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\n\n#pragma include \"projection\"\n#pragma include \"picking\"\nvarying vec4 v_color;\nuniform float u_gap_width: 1.0;\nuniform float u_stroke_width: 1.0;\nuniform float u_stroke_opacity: 1.0;\n\n\nvoid main() {\n\n// #ifdef USE_ATTRIBUTE_OPACITY\n// float opacity = a_Opacity;\n// #else\n// float opacity = u_opacity;\n// #endif\n\n\n// #ifdef USE_ATTRIBUTE_OFFSETS\n// vec2 offsets = a_Offsets;\n// #else\n// vec2 offsets = u_offsets;\n// #endif\n\n // float opacity = u_opacity;\n// \u900F\u660E\u5EA6\u8BA1\u7B97\n vec2 source = a_Instance.rg; // \u8D77\u59CB\u70B9\n vec2 target = a_Instance.ba; // \u7EC8\u70B9\n vec2 flowlineDir = normalize(target - source);\n vec2 perpendicularDir = vec2(-flowlineDir.y, flowlineDir.x);\n\n\n vec2 position = mix(source, target, a_Position.x);\n\n float lengthCommon = length(target - source); \n vec2 offsetDistances = a_Size.x * project_pixel(a_Position.yz);\n vec2 limitedOffsetDistances = clamp( \n offsetDistances,\n -lengthCommon*.8, lengthCommon*.8\n );\n\n float startOffsetCommon = project_pixel(offsets[0]);\n float endOffsetCommon = project_pixel(offsets[1]);\n float endpointOffset = mix(\n clamp(startOffsetCommon, 0.0, lengthCommon*.2),\n -clamp(endOffsetCommon, 0.0, lengthCommon*.2),\n a_Position.x\n );\n\n vec2 normalsCommon = u_stroke_width * project_pixel(a_Normal.xy);\n\n float gapCommon = project_pixel(u_gap_width);\n vec3 offsetCommon = vec3(\n flowlineDir * (limitedOffsetDistances[1] + normalsCommon.y + endpointOffset * 1.05) -\n perpendicularDir * (limitedOffsetDistances[0] + gapCommon + normalsCommon.x),\n 0.0\n );\n\n\n vec4 project_pos = project_position(vec4(position.xy, 0, 1.0));\n\n vec4 fillColor = vec4(a_Color.rgb, a_Color.a * opacity);\n v_color = mix(fillColor, vec4(u_stroke.xyz, u_stroke.w * fillColor.w * u_stroke_opacity), a_Normal.z);\n\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * vec4(project_pos.xy + offsetCommon.xy, 0., 1.0);\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offsetCommon.xy, 0., 1.0));\n }\n\n\n\n setPickingColor(a_PickingColor);\n}\n";
43
+
26
44
  var FlowLineModel = /*#__PURE__*/function (_BaseModel) {
27
45
  (0, _inherits2.default)(FlowLineModel, _BaseModel);
46
+
28
47
  var _super = _createSuper(FlowLineModel);
48
+
29
49
  function FlowLineModel() {
30
50
  (0, _classCallCheck2.default)(this, FlowLineModel);
31
51
  return _super.apply(this, arguments);
32
52
  }
53
+
33
54
  (0, _createClass2.default)(FlowLineModel, [{
34
55
  key: "getUninforms",
35
56
  value: function getUninforms() {
36
57
  var _ref = this.layer.getLayerConfig(),
37
- _ref$gapWidth = _ref.gapWidth,
38
- gapWidth = _ref$gapWidth === void 0 ? 2 : _ref$gapWidth,
39
- _ref$strokeWidth = _ref.strokeWidth,
40
- strokeWidth = _ref$strokeWidth === void 0 ? 1 : _ref$strokeWidth,
41
- _ref$stroke = _ref.stroke,
42
- stroke = _ref$stroke === void 0 ? '#000' : _ref$stroke,
43
- _ref$strokeOpacity = _ref.strokeOpacity,
44
- strokeOpacity = _ref$strokeOpacity === void 0 ? 1 : _ref$strokeOpacity;
58
+ _ref$gapWidth = _ref.gapWidth,
59
+ gapWidth = _ref$gapWidth === void 0 ? 2 : _ref$gapWidth,
60
+ _ref$strokeWidth = _ref.strokeWidth,
61
+ strokeWidth = _ref$strokeWidth === void 0 ? 1 : _ref$strokeWidth,
62
+ _ref$stroke = _ref.stroke,
63
+ stroke = _ref$stroke === void 0 ? '#000' : _ref$stroke,
64
+ _ref$strokeOpacity = _ref.strokeOpacity,
65
+ strokeOpacity = _ref$strokeOpacity === void 0 ? 1 : _ref$strokeOpacity;
66
+
45
67
  return (0, _objectSpread2.default)({
46
68
  // u_opacity: opacity,
47
69
  // u_offsets: offsets,
@@ -56,18 +78,23 @@ var FlowLineModel = /*#__PURE__*/function (_BaseModel) {
56
78
  value: function () {
57
79
  var _initModels = (0, _asyncToGenerator2.default)( /*#__PURE__*/_regenerator.default.mark(function _callee() {
58
80
  return _regenerator.default.wrap(function _callee$(_context) {
59
- while (1) switch (_context.prev = _context.next) {
60
- case 0:
61
- return _context.abrupt("return", this.buildModels());
62
- case 1:
63
- case "end":
64
- return _context.stop();
81
+ while (1) {
82
+ switch (_context.prev = _context.next) {
83
+ case 0:
84
+ return _context.abrupt("return", this.buildModels());
85
+
86
+ case 1:
87
+ case "end":
88
+ return _context.stop();
89
+ }
65
90
  }
66
91
  }, _callee, this);
67
92
  }));
93
+
68
94
  function initModels() {
69
95
  return _initModels.apply(this, arguments);
70
96
  }
97
+
71
98
  return initModels;
72
99
  }()
73
100
  }, {
@@ -76,33 +103,39 @@ var FlowLineModel = /*#__PURE__*/function (_BaseModel) {
76
103
  var _buildModels = (0, _asyncToGenerator2.default)( /*#__PURE__*/_regenerator.default.mark(function _callee2() {
77
104
  var modelFill;
78
105
  return _regenerator.default.wrap(function _callee2$(_context2) {
79
- while (1) switch (_context2.prev = _context2.next) {
80
- case 0:
81
- _context2.next = 2;
82
- return this.layer.buildLayerModel({
83
- moduleName: 'flow_line',
84
- vertexShader: flow_line_vert,
85
- fragmentShader: flow_line_frag,
86
- inject: this.getInject(),
87
- triangulation: _triangulation.FlowLineFillTriangulation,
88
- primitive: _l7Core.gl.TRIANGLES,
89
- depth: {
90
- enable: false
91
- },
92
- pick: false
93
- });
94
- case 2:
95
- modelFill = _context2.sent;
96
- return _context2.abrupt("return", [modelFill]);
97
- case 4:
98
- case "end":
99
- return _context2.stop();
106
+ while (1) {
107
+ switch (_context2.prev = _context2.next) {
108
+ case 0:
109
+ _context2.next = 2;
110
+ return this.layer.buildLayerModel({
111
+ moduleName: 'flow_line',
112
+ vertexShader: flow_line_vert,
113
+ fragmentShader: flow_line_frag,
114
+ inject: this.getInject(),
115
+ triangulation: _triangulation.FlowLineFillTriangulation,
116
+ primitive: _l7Core.gl.TRIANGLES,
117
+ depth: {
118
+ enable: false
119
+ },
120
+ pick: false
121
+ });
122
+
123
+ case 2:
124
+ modelFill = _context2.sent;
125
+ return _context2.abrupt("return", [modelFill]);
126
+
127
+ case 4:
128
+ case "end":
129
+ return _context2.stop();
130
+ }
100
131
  }
101
132
  }, _callee2, this);
102
133
  }));
134
+
103
135
  function buildModels() {
104
136
  return _buildModels.apply(this, arguments);
105
137
  }
138
+
106
139
  return buildModels;
107
140
  }()
108
141
  }, {
@@ -124,7 +157,7 @@ var FlowLineModel = /*#__PURE__*/function (_BaseModel) {
124
157
  size: 2,
125
158
  update: function update(feature) {
126
159
  var _feature$size = feature.size,
127
- size = _feature$size === void 0 ? 1 : _feature$size;
160
+ size = _feature$size === void 0 ? 1 : _feature$size;
128
161
  return Array.isArray(size) ? [size[0], size[1]] : [size, 0];
129
162
  }
130
163
  }
@@ -167,4 +200,5 @@ var FlowLineModel = /*#__PURE__*/function (_BaseModel) {
167
200
  }]);
168
201
  return FlowLineModel;
169
202
  }(_BaseModel2.default);
203
+
170
204
  exports.default = FlowLineModel;