@antv/l7-layers 2.17.2 → 2.17.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (242) hide show
  1. package/es/Geometry/index.js +31 -9
  2. package/es/Geometry/models/billboard.js +89 -51
  3. package/es/Geometry/models/plane.js +143 -81
  4. package/es/Geometry/models/sprite.js +118 -60
  5. package/es/canvas/index.js +33 -10
  6. package/es/canvas/models/canvas.js +97 -41
  7. package/es/citybuliding/building.js +27 -8
  8. package/es/citybuliding/models/build.js +82 -57
  9. package/es/core/BaseLayer.js +478 -313
  10. package/es/core/BaseModel.js +80 -51
  11. package/es/core/CommonStyleAttribute.js +5 -2
  12. package/es/core/LayerPickService.js +32 -21
  13. package/es/core/TextureService.js +13 -0
  14. package/es/core/interface.js +24 -17
  15. package/es/core/shape/Path.js +20 -13
  16. package/es/core/shape/extrude.js +39 -27
  17. package/es/core/triangulation.js +136 -99
  18. package/es/earth/index.js +33 -9
  19. package/es/earth/models/atmosphere.js +54 -30
  20. package/es/earth/models/base.js +85 -47
  21. package/es/earth/models/bloomsphere.js +54 -30
  22. package/es/earth/utils.js +13 -9
  23. package/es/heatmap/index.js +40 -10
  24. package/es/heatmap/models/grid.js +52 -28
  25. package/es/heatmap/models/grid3d.js +52 -28
  26. package/es/heatmap/models/heatmap.js +149 -92
  27. package/es/heatmap/models/hexagon.js +52 -28
  28. package/es/heatmap/triangulation.js +4 -0
  29. package/es/image/index.js +28 -9
  30. package/es/image/models/image.js +100 -66
  31. package/es/index.js +17 -9
  32. package/es/line/index.js +35 -9
  33. package/es/line/models/arc.js +114 -64
  34. package/es/line/models/arc_3d.js +102 -58
  35. package/es/line/models/earthArc_3d.js +105 -60
  36. package/es/line/models/flow.js +60 -36
  37. package/es/line/models/great_circle.js +94 -53
  38. package/es/line/models/line.js +138 -86
  39. package/es/line/models/linearline.js +76 -43
  40. package/es/line/models/simpleLine.js +69 -39
  41. package/es/line/models/wall.js +92 -52
  42. package/es/mask/index.js +28 -9
  43. package/es/mask/models/fill.js +54 -29
  44. package/es/plugins/DataMappingPlugin.js +114 -78
  45. package/es/plugins/DataSourcePlugin.js +68 -45
  46. package/es/plugins/FeatureScalePlugin.js +122 -67
  47. package/es/plugins/LayerAnimateStylePlugin.js +5 -0
  48. package/es/plugins/LayerMaskPlugin.js +11 -3
  49. package/es/plugins/LayerModelPlugin.js +108 -69
  50. package/es/plugins/LayerStylePlugin.js +9 -3
  51. package/es/plugins/LightingPlugin.js +18 -12
  52. package/es/plugins/MultiPassRendererPlugin.js +16 -11
  53. package/es/plugins/PixelPickingPlugin.js +21 -12
  54. package/es/plugins/RegisterStyleAttributePlugin.js +12 -5
  55. package/es/plugins/ShaderUniformPlugin.js +27 -13
  56. package/es/plugins/UpdateModelPlugin.js +5 -0
  57. package/es/plugins/UpdateStyleAttributePlugin.js +11 -5
  58. package/es/point/index.js +78 -26
  59. package/es/point/models/earthExtrude.js +95 -58
  60. package/es/point/models/earthFill.js +80 -52
  61. package/es/point/models/extrude.js +94 -57
  62. package/es/point/models/fill.js +81 -56
  63. package/es/point/models/fillmage.js +100 -60
  64. package/es/point/models/image.js +83 -47
  65. package/es/point/models/index.js +2 -2
  66. package/es/point/models/normal.js +54 -30
  67. package/es/point/models/radar.js +63 -38
  68. package/es/point/models/simplePoint.js +62 -38
  69. package/es/point/models/text.js +296 -199
  70. package/es/point/shape/extrude.js +13 -4
  71. package/es/polygon/index.js +41 -11
  72. package/es/polygon/models/extrude.js +135 -87
  73. package/es/polygon/models/fill.js +79 -50
  74. package/es/polygon/models/index.js +2 -3
  75. package/es/polygon/models/ocean.js +76 -42
  76. package/es/polygon/models/water.js +71 -37
  77. package/es/raster/buffers/triangulation.js +4 -2
  78. package/es/raster/index.js +32 -9
  79. package/es/raster/models/raster.js +116 -80
  80. package/es/raster/models/rasterRgb.js +127 -84
  81. package/es/raster/models/rasterTerrainRgb.js +84 -56
  82. package/es/tile/interaction/getRasterData.js +20 -14
  83. package/es/tile/interaction/utils.js +9 -7
  84. package/es/tile/manager/base.js +96 -63
  85. package/es/tile/service/TileLayerService.js +55 -33
  86. package/es/tile/service/TilePickService.js +40 -26
  87. package/es/tile/service/TileSourceService.js +7 -3
  88. package/es/tile/tileFactory/DebugTile.js +46 -29
  89. package/es/tile/tileFactory/ImageTile.js +38 -20
  90. package/es/tile/tileFactory/MaskTile.js +43 -22
  91. package/es/tile/tileFactory/RasterRGBTile.js +42 -22
  92. package/es/tile/tileFactory/RasterTerrainRGBTile.js +38 -20
  93. package/es/tile/tileFactory/RasterTile.js +53 -30
  94. package/es/tile/tileFactory/Tile.js +97 -63
  95. package/es/tile/tileFactory/VectorTile.js +68 -41
  96. package/es/tile/tileFactory/index.js +11 -0
  97. package/es/tile/tileFactory/layers/TileDebugLayer.js +27 -6
  98. package/es/tile/tileFactory/util.js +3 -0
  99. package/es/tile/tileLayer/BaseLayer.js +146 -105
  100. package/es/tile/utils.js +1 -1
  101. package/es/utils/blend.js +2 -0
  102. package/es/utils/collision-index.js +16 -9
  103. package/es/utils/extrude_polyline.js +149 -101
  104. package/es/utils/grid-index.js +27 -2
  105. package/es/utils/identityScale.js +8 -0
  106. package/es/utils/layerData.js +44 -30
  107. package/es/utils/multiPassRender.js +13 -11
  108. package/es/utils/polylineNormal.js +37 -31
  109. package/es/utils/simpleLine.js +16 -2
  110. package/es/utils/stencil.js +3 -2
  111. package/es/utils/symbol-layout.js +53 -27
  112. package/es/wind/index.js +29 -9
  113. package/es/wind/models/utils.js +51 -26
  114. package/es/wind/models/wind.js +147 -101
  115. package/es/wind/models/windRender.js +66 -53
  116. package/lib/Geometry/index.js +38 -9
  117. package/lib/Geometry/models/billboard.js +97 -51
  118. package/lib/Geometry/models/index.js +5 -0
  119. package/lib/Geometry/models/plane.js +151 -79
  120. package/lib/Geometry/models/sprite.js +127 -60
  121. package/lib/canvas/index.js +40 -10
  122. package/lib/canvas/models/canvas.js +101 -41
  123. package/lib/canvas/models/index.js +3 -0
  124. package/lib/citybuliding/building.js +35 -8
  125. package/lib/citybuliding/models/build.js +92 -57
  126. package/lib/core/BaseLayer.js +469 -313
  127. package/lib/core/BaseModel.js +90 -51
  128. package/lib/core/CommonStyleAttribute.js +7 -2
  129. package/lib/core/LayerPickService.js +37 -21
  130. package/lib/core/TextureService.js +16 -0
  131. package/lib/core/interface.js +31 -21
  132. package/lib/core/schema.js +1 -0
  133. package/lib/core/shape/Path.js +31 -14
  134. package/lib/core/shape/extrude.js +62 -27
  135. package/lib/core/triangulation.js +177 -98
  136. package/lib/earth/index.js +43 -9
  137. package/lib/earth/models/atmosphere.js +63 -30
  138. package/lib/earth/models/base.js +90 -47
  139. package/lib/earth/models/bloomsphere.js +63 -30
  140. package/lib/earth/utils.js +31 -7
  141. package/lib/heatmap/index.js +48 -10
  142. package/lib/heatmap/models/grid.js +60 -28
  143. package/lib/heatmap/models/grid3d.js +60 -28
  144. package/lib/heatmap/models/heatmap.js +166 -92
  145. package/lib/heatmap/models/hexagon.js +60 -28
  146. package/lib/heatmap/models/index.js +6 -0
  147. package/lib/heatmap/triangulation.js +5 -0
  148. package/lib/image/index.js +36 -9
  149. package/lib/image/models/image.js +109 -66
  150. package/lib/image/models/index.js +3 -0
  151. package/lib/index.js +61 -7
  152. package/lib/line/index.js +40 -9
  153. package/lib/line/models/arc.js +124 -62
  154. package/lib/line/models/arc_3d.js +113 -56
  155. package/lib/line/models/earthArc_3d.js +115 -58
  156. package/lib/line/models/flow.js +70 -36
  157. package/lib/line/models/great_circle.js +104 -53
  158. package/lib/line/models/index.js +11 -0
  159. package/lib/line/models/line.js +146 -84
  160. package/lib/line/models/linearline.js +88 -43
  161. package/lib/line/models/simpleLine.js +79 -39
  162. package/lib/line/models/wall.js +103 -52
  163. package/lib/mask/index.js +36 -9
  164. package/lib/mask/models/fill.js +63 -29
  165. package/lib/mask/models/index.js +3 -0
  166. package/lib/plugins/DataMappingPlugin.js +125 -78
  167. package/lib/plugins/DataSourcePlugin.js +76 -45
  168. package/lib/plugins/FeatureScalePlugin.js +138 -67
  169. package/lib/plugins/LayerAnimateStylePlugin.js +10 -0
  170. package/lib/plugins/LayerMaskPlugin.js +17 -4
  171. package/lib/plugins/LayerModelPlugin.js +117 -70
  172. package/lib/plugins/LayerStylePlugin.js +14 -4
  173. package/lib/plugins/LightingPlugin.js +25 -12
  174. package/lib/plugins/MultiPassRendererPlugin.js +22 -11
  175. package/lib/plugins/PixelPickingPlugin.js +27 -12
  176. package/lib/plugins/RegisterStyleAttributePlugin.js +19 -5
  177. package/lib/plugins/ShaderUniformPlugin.js +34 -13
  178. package/lib/plugins/UpdateModelPlugin.js +10 -1
  179. package/lib/plugins/UpdateStyleAttributePlugin.js +16 -5
  180. package/lib/point/index.js +83 -26
  181. package/lib/point/models/earthExtrude.js +106 -58
  182. package/lib/point/models/earthFill.js +110 -52
  183. package/lib/point/models/extrude.js +103 -57
  184. package/lib/point/models/fill.js +90 -54
  185. package/lib/point/models/fillmage.js +107 -58
  186. package/lib/point/models/image.js +92 -47
  187. package/lib/point/models/index.js +12 -1
  188. package/lib/point/models/normal.js +64 -30
  189. package/lib/point/models/radar.js +72 -38
  190. package/lib/point/models/simplePoint.js +72 -38
  191. package/lib/point/models/text.js +305 -199
  192. package/lib/point/shape/extrude.js +20 -4
  193. package/lib/polygon/index.js +48 -11
  194. package/lib/polygon/models/extrude.js +146 -87
  195. package/lib/polygon/models/fill.js +89 -50
  196. package/lib/polygon/models/index.js +14 -2
  197. package/lib/polygon/models/ocean.js +88 -42
  198. package/lib/polygon/models/water.js +82 -37
  199. package/lib/raster/buffers/triangulation.js +7 -3
  200. package/lib/raster/index.js +40 -9
  201. package/lib/raster/models/index.js +5 -0
  202. package/lib/raster/models/raster.js +125 -80
  203. package/lib/raster/models/rasterRgb.js +139 -84
  204. package/lib/raster/models/rasterTerrainRgb.js +93 -56
  205. package/lib/tile/interaction/getRasterData.js +25 -14
  206. package/lib/tile/interaction/utils.js +19 -7
  207. package/lib/tile/manager/base.js +104 -63
  208. package/lib/tile/service/TileLayerService.js +60 -33
  209. package/lib/tile/service/TilePickService.js +48 -26
  210. package/lib/tile/service/TileSourceService.js +16 -2
  211. package/lib/tile/style/utils.js +3 -0
  212. package/lib/tile/tileFactory/DebugTile.js +54 -29
  213. package/lib/tile/tileFactory/ImageTile.js +46 -20
  214. package/lib/tile/tileFactory/MaskTile.js +51 -22
  215. package/lib/tile/tileFactory/RasterRGBTile.js +50 -22
  216. package/lib/tile/tileFactory/RasterTerrainRGBTile.js +46 -20
  217. package/lib/tile/tileFactory/RasterTile.js +63 -30
  218. package/lib/tile/tileFactory/Tile.js +102 -63
  219. package/lib/tile/tileFactory/VectorTile.js +76 -41
  220. package/lib/tile/tileFactory/index.js +25 -0
  221. package/lib/tile/tileFactory/layers/TileDebugLayer.js +32 -6
  222. package/lib/tile/tileFactory/util.js +9 -0
  223. package/lib/tile/tileLayer/BaseLayer.js +153 -105
  224. package/lib/tile/utils.js +5 -1
  225. package/lib/utils/blend.js +5 -0
  226. package/lib/utils/collision-index.js +25 -9
  227. package/lib/utils/extrude_polyline.js +181 -101
  228. package/lib/utils/grid-index.js +28 -2
  229. package/lib/utils/identityScale.js +9 -0
  230. package/lib/utils/layerData.js +49 -30
  231. package/lib/utils/multiPassRender.js +16 -11
  232. package/lib/utils/polylineNormal.js +66 -31
  233. package/lib/utils/simpleLine.js +21 -2
  234. package/lib/utils/stencil.js +4 -0
  235. package/lib/utils/symbol-layout.js +55 -27
  236. package/lib/wind/index.js +37 -9
  237. package/lib/wind/models/index.js +3 -0
  238. package/lib/wind/models/utils.js +62 -26
  239. package/lib/wind/models/wind.js +157 -101
  240. package/lib/wind/models/windRender.js +71 -53
  241. package/lib/wind/models/windShader.js +1 -0
  242. package/package.json +7 -7
@@ -7,39 +7,55 @@ import _possibleConstructorReturn from "@babel/runtime/helpers/esm/possibleConst
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  import _getPrototypeOf from "@babel/runtime/helpers/esm/getPrototypeOf";
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  import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
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  import _regeneratorRuntime from "@babel/runtime/regenerator";
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+
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  function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
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  function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
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+
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  import { AttributeType, gl } from '@antv/l7-core';
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  import { LineTriangulation, rgb2arr } from '@antv/l7-utils';
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+ import { isNumber } from 'lodash';
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  import BaseModel from "../../core/BaseModel";
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- import { LinearDir, TextureBlend } from "../../core/interface";
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- // import { LineTriangulation } from '../../core/triangulation';
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+ import { LinearDir, TextureBlend } from "../../core/interface"; // import { LineTriangulation } from '../../core/triangulation';
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  // dash line shader
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  /* babel-plugin-inline-import '../shaders/dash/line_dash_frag.glsl' */
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  var line_dash_frag = "#define LineTypeSolid 0.0\nvarying vec4 v_color;\n\n// dash\nvarying vec4 v_dash_array;\nvarying float v_d_distance_ratio;\n\n#pragma include \"picking\"\n\nuniform float u_time;\nuniform vec4 u_animate: [ 1., 2., 1.0, 0.2 ]; // \u63A7\u5236\u8FD0\u52A8\n\n// [animate, duration, interval, trailLength],\nvoid main() {\n\n gl_FragColor = v_color;\n\n \n float dashLength = mod(v_d_distance_ratio, v_dash_array.x + v_dash_array.y + v_dash_array.z + v_dash_array.w);\n if(dashLength < v_dash_array.x || (dashLength > (v_dash_array.x + v_dash_array.y) && dashLength < v_dash_array.x + v_dash_array.y + v_dash_array.z)) {\n // \u5B9E\u7EBF\u90E8\u5206\n } else {\n // \u865A\u7EBF\u90E8\u5206\n discard;\n };\n\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
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  /* babel-plugin-inline-import '../shaders/dash/line_dash_vert.glsl' */
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  var line_dash_vert = "#define LineTypeSolid 0.0\n#define LineTypeDash 1.0\n#define Animate 0.0\n\nattribute float a_Miter;\nattribute vec4 a_Color;\nattribute vec2 a_Size;\nattribute vec3 a_Normal;\nattribute vec3 a_Position;\n\nattribute vec2 a_iconMapUV;\n\n// dash line\nattribute float a_Total_Distance;\nattribute vec2 a_DistanceAndIndex;\n\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform vec4 u_dash_array: [10.0, 5., 0, 0];\n\nuniform float u_vertexScale: 1.0;\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nvarying vec4 v_color;\nvarying vec4 v_dash_array;\nvarying float v_d_distance_ratio;\n\nuniform float u_opacity: 1.0;\n\nvoid main() {\n\n v_dash_array = pow(2.0, 20.0 - u_Zoom) * u_dash_array / a_Total_Distance;\n v_color = vec4(a_Color.xyz, a_Color.w * u_opacity);\n\n vec3 size = a_Miter * setPickingSize(a_Size.x) * reverse_offset_normal(a_Normal);\n vec2 offset = project_pixel(size.xy);\n v_d_distance_ratio = a_DistanceAndIndex.x / a_Total_Distance;\n\n\n vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0));\n\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, a_Size.y, 1.0));\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xy + offset, project_pixel(a_Size.y), 1.0));\n } else {\n float lineHeight = a_Size.y;\n \n // #define COORDINATE_SYSTEM_P20 5.0\n // #define COORDINATE_SYSTEM_P20_OFFSET 6.0\n // amap1.x\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20 || u_CoordinateSystem == COORDINATE_SYSTEM_P20_OFFSET) {\n // \u4FDD\u6301\u9AD8\u5EA6\u76F8\u5BF9\u4E0D\u53D8\n lineHeight *= pow(2.0, 20.0 - u_Zoom);\n }\n\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, lineHeight, 1.0));\n }\n\n setPickingColor(a_PickingColor);\n}\n"; // basic line shader
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+
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  /* babel-plugin-inline-import '../shaders/line_frag.glsl' */
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  var line_frag = "#extension GL_OES_standard_derivatives : enable\n#define Animate 0.0\n#define LineTexture 1.0\nuniform float u_opacity : 1.0;\nuniform float u_textureBlend;\n\nuniform float u_borderWidth: 0.0;\n\nuniform vec3 u_blur;\nuniform vec4 u_borderColor;\nvarying vec4 v_color;\n\n// line texture\nuniform float u_line_texture;\nuniform sampler2D u_texture;\nuniform vec2 u_textSize;\nvarying vec2 v_iconMapUV;\nvarying vec4 v_texture_data;\n\n\n#pragma include \"picking\"\n\nuniform float u_time;\nuniform vec4 u_animate: [ 1, 2., 1.0, 0.2 ]; // \u63A7\u5236\u8FD0\u52A8\n// [animate, duration, interval, trailLength],\nvoid main() {\n float animateSpeed = 0.0; // \u8FD0\u52A8\u901F\u5EA6\n float d_distance_ratio = v_texture_data.r; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n gl_FragColor = v_color;\n // anti-alias\n // float blur = 1.0 - smoothstep(u_blur, 1., length(v_normal.xy));\n gl_FragColor.a *= u_opacity; // \u5168\u5C40\u900F\u660E\u5EA6\n if(u_animate.x == Animate) {\n animateSpeed = u_time / u_animate.y;\n float alpha =1.0 - fract( mod(1.0- d_distance_ratio, u_animate.z)* (1.0/ u_animate.z) + animateSpeed);\n alpha = (alpha + u_animate.w -1.0) / u_animate.w;\n alpha = smoothstep(0., 1., alpha);\n gl_FragColor.a *= alpha;\n }\n\n if(u_line_texture == LineTexture) { // while load texture\n float aDistance = v_texture_data.g; // \u5F53\u524D\u9876\u70B9\u7684\u8DDD\u79BB\n float d_texPixelLen = v_texture_data.b; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n float u = fract(mod(aDistance, d_texPixelLen)/d_texPixelLen - animateSpeed);\n float v = v_texture_data.a; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n // v = max(smoothstep(0.95, 1.0, v), v);\n vec2 uv= v_iconMapUV / u_textSize + vec2(u, v) / u_textSize * 64.;\n vec4 pattern = texture2D(u_texture, uv);\n\n if(u_textureBlend == 0.0) { // normal\n pattern.a = 0.0;\n gl_FragColor += pattern;\n } else { // replace\n pattern.a *= u_opacity;\n if(gl_FragColor.a <= 0.0) {\n pattern.a = 0.0;\n }\n gl_FragColor = pattern;\n }\n } \n\n float v = v_texture_data.a;\n float borderWidth = min(0.5, u_borderWidth);\n // \u7ED8\u5236 border\n if(borderWidth > 0.01) {\n float borderOuterWidth = borderWidth / 2.0;\n\n\n if(v >= 1.0 - borderWidth || v <= borderWidth) {\n if(v > borderWidth) { // \u5916\u4FA7\n float linear = smoothstep(0.0, 1.0, (v - (1.0 - borderWidth))/borderWidth);\n // float linear = step(0.0, (v - (1.0 - borderWidth))/borderWidth);\n gl_FragColor.rgb = mix(gl_FragColor.rgb, u_borderColor.rgb, linear);\n } else if(v <= borderWidth) {\n float linear = smoothstep(0.0, 1.0, v/borderWidth);\n gl_FragColor.rgb = mix(u_borderColor.rgb, gl_FragColor.rgb, linear);\n }\n }\n\n if(v < borderOuterWidth) {\n gl_FragColor.a = mix(0.0, gl_FragColor.a, v/borderOuterWidth);\n } else if(v > 1.0 - borderOuterWidth) {\n gl_FragColor.a = mix(gl_FragColor.a, 0.0, (v - (1.0 - borderOuterWidth))/borderOuterWidth);\n }\n }\n\n // blur\n float blurV = v_texture_data.a;\n if(blurV < 0.5) {\n gl_FragColor.a *= mix(u_blur.r, u_blur.g, blurV/0.5);\n } else {\n gl_FragColor.a *= mix(u_blur.g, u_blur.b, (blurV - 0.5)/0.5);\n }\n \n gl_FragColor = filterColor(gl_FragColor);\n}\n";
30
+
24
31
  /* babel-plugin-inline-import '../shaders/line_vert.glsl' */
25
32
  var line_vert = "\n#define Animate 0.0\n\nattribute float a_Miter;\nattribute vec4 a_Color;\nattribute vec2 a_Size;\nattribute vec3 a_Normal;\nattribute vec3 a_Position;\n\nattribute vec2 a_iconMapUV;\n\n// dash line\nattribute float a_Total_Distance;\nattribute vec2 a_DistanceAndIndex;\n\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform vec4 u_animate: [ 1., 2., 1.0, 0.2 ];\nuniform float u_icon_step: 100;\n\nuniform float u_heightfixed: 0.0;\nuniform float u_vertexScale: 1.0;\nuniform float u_raisingHeight: 0.0;\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nvarying vec4 v_color;\n\n// texV \u7EBF\u56FE\u5C42 - \u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\uFF08\u7EBF\u7684\u5BBD\u5EA6\u65B9\u5411\uFF09\nvarying vec2 v_iconMapUV;\n\n\nuniform float u_linearColor: 0;\nuniform float u_arrow: 0.0;\nuniform float u_arrowHeight: 3.0;\nuniform float u_arrowWidth: 2.0;\nuniform float u_tailWidth: 1.0;\n\nvarying vec4 v_texture_data;\n\nvec2 calculateArrow(vec2 offset) {\n /*\n * \u5728\u652F\u6301\u7BAD\u5934\u7684\u65F6\u5019\uFF0C\u7B2C\u4E8C\u3001\u7B2C\u4E09\u7EC4\u9876\u70B9\u662F\u989D\u5916\u63D2\u5165\u7528\u4E8E\u6784\u5EFA\u9876\u70B9\u7684\n */\n float arrowFlag = -1.0;\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) {\n // \u9AD8\u5FB7 2.0 \u7684\u65CB\u8F6C\u89D2\u5EA6\u4E0D\u540C\n arrowFlag = 1.0;\n }\n float pi = arrowFlag * 3.1415926/2.;\n if(a_Miter < 0.) {\n // \u6839\u636E\u7EBF\u7684\u4E24\u4FA7\u504F\u79FB\u4E0D\u540C\u3001\u65CB\u8F6C\u7684\u65B9\u5411\u76F8\u53CD\n pi = -pi;\n }\n highp float angle_sin = sin(pi);\n highp float angle_cos = cos(pi);\n // \u8BA1\u7B97\u5782\u76F4\u4E0E\u7EBF\u65B9\u5411\u7684\u65CB\u8F6C\u77E9\u9635\n mat2 rotation_matrix = mat2(angle_cos, -1.0 * angle_sin, angle_sin, angle_cos);\n float arrowWidth = u_arrowWidth;\n float arrowHeight = u_arrowHeight;\n\n vec2 arrowOffset = vec2(0.0);\n /*\n * a_DistanceAndIndex.y \u7528\u4E8E\u6807\u8BB0\u5F53\u524D\u9876\u70B9\u5C5E\u4E8E\u54EA\u4E00\u7EC4\uFF08\u4E24\u4E2A\u9876\u70B9\u4E00\u7EC4\uFF0C\u6784\u6210\u7EBF\u7684\u5176\u5B9E\u662F\u77E9\u5F62\uFF0C\u6700\u7B80\u9700\u8981\u56DB\u4E2A\u9876\u70B9\u3001\u4E24\u7EC4\u9876\u70B9\u6784\u6210\uFF09\n */\n if(a_DistanceAndIndex.y == 0.0) {\n // \u7BAD\u5934\u5C16\u90E8\n offset = vec2(0.0);\n } else if(a_DistanceAndIndex.y == 1.0) {\n // \u7BAD\u5934\u4E24\u4FA7\n arrowOffset = rotation_matrix*(offset * arrowHeight);\n offset += arrowOffset; // \u6CBF\u7EBF\u504F\u79FB\n offset = offset * arrowWidth; // \u5782\u76F4\u7EBF\u5411\u5916\u504F\u79FB\uFF08\u662F\u6784\u5EFA\u7BAD\u5934\u4E24\u4FA7\u7684\u9876\u70B9\uFF09\n } else if(a_DistanceAndIndex.y == 2.0 || a_DistanceAndIndex.y == 3.0 || a_DistanceAndIndex.y == 4.0) {\n // \u504F\u79FB\u5176\u4F59\u7684\u70B9\u4F4D\uFF08\u5C06\u957F\u5EA6\u8BA9\u4F4D\u7ED9\u7BAD\u5934\uFF09\n arrowOffset = rotation_matrix*(offset * arrowHeight) * arrowWidth;\n offset += arrowOffset;// \u6CBF\u7EBF\u504F\u79FB\n }\n\n return offset;\n}\n\nvoid main() {\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n \n float d_texPixelLen; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n\n v_iconMapUV = a_iconMapUV;\n d_texPixelLen = project_float_pixel(u_icon_step);\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) {\n d_texPixelLen *= 10.0;\n }\n\n v_color = a_Color;\n\n vec3 size = a_Miter * setPickingSize(a_Size.x) * reverse_offset_normal(a_Normal);\n \n vec2 offset = project_pixel(size.xy);\n\n float lineDistance = a_DistanceAndIndex.x;\n float currentLinePointRatio = lineDistance / a_Total_Distance;\n \n if(u_arrow > 0.0) {\n // \u8BA1\u7B97\u7BAD\u5934\n offset = calculateArrow(offset);\n\n if(a_DistanceAndIndex.y > 4.0) {\n offset *= mix(1.0, u_tailWidth, currentLinePointRatio);\n }\n }\n\n float lineOffsetWidth = length(offset + offset * sign(a_Miter)); // \u7EBF\u6A2A\u5411\u504F\u79FB\u7684\u8DDD\u79BB\uFF08\u5411\u4E24\u4FA7\u504F\u79FB\u7684\u548C\uFF09\n float linePixelSize = project_pixel(a_Size.x) * 2.0; // \u5B9A\u70B9\u4F4D\u7F6E\u504F\u79FB\uFF0C\u6309\u5730\u56FE\u7B49\u7EA7\u7F29\u653E\u540E\u7684\u8DDD\u79BB \u5355\u4FA7 * 2\n float texV = lineOffsetWidth/linePixelSize; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n \n v_texture_data = vec4(currentLinePointRatio, lineDistance, d_texPixelLen, texV);\n // \u8BBE\u7F6E\u6570\u636E\u96C6\u7684\u53C2\u6570\n\n vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0));\n\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, a_Size.y, 1.0));\n\n float h = float(a_Position.z) * u_vertexScale; // \u7EBF\u9876\u70B9\u7684\u9AD8\u5EA6 - \u517C\u5BB9\u4E0D\u5B58\u5728\u7B2C\u4E09\u4E2A\u6570\u503C\u7684\u60C5\u51B5 vertex height\n float lineHeight = a_Size.y; // size \u7B2C\u4E8C\u4E2A\u53C2\u6570\u4EE3\u8868\u7684\u9AD8\u5EA6 [linewidth, lineheight]\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n lineHeight *= 0.2; // \u4FDD\u6301\u548C amap/mapbox \u4E00\u81F4\u7684\u6548\u679C\n h *= 0.2;\n if(u_heightfixed < 1.0) {\n lineHeight = project_pixel(a_Size.y);\n }\n gl_Position = u_Mvp * (vec4(project_pos.xy + offset, lineHeight + h + u_raisingHeight, 1.0));\n } else {\n // mapbox - amap\n \n // \u517C\u5BB9 mapbox \u5728\u7EBF\u9AD8\u5EA6\u4E0A\u7684\u6548\u679C\u8868\u73B0\u57FA\u672C\u4E00\u81F4\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n // mapbox\n // \u4FDD\u6301\u9AD8\u5EA6\u76F8\u5BF9\u4E0D\u53D8\n float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);\n h *= mapboxZoomScale;\n h += u_raisingHeight * mapboxZoomScale;\n if(u_heightfixed > 0.0) {\n lineHeight *= mapboxZoomScale;\n }\n \n } else {\n // amap\n h += u_raisingHeight;\n // lineHeight \u9876\u70B9\u504F\u79FB\u9AD8\u5EA6\n if(u_heightfixed < 1.0) {\n lineHeight *= pow(2.0, 20.0 - u_Zoom);\n }\n }\n\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, lineHeight + h, 1.0));\n }\n\n setPickingColor(a_PickingColor);\n}\n"; // other function shaders
33
+
26
34
  /* babel-plugin-inline-import '../shaders/linear/line_linear_frag.glsl' */
27
35
  var linear_line_frag = "varying vec4 v_color;\nvarying vec4 v_texture_data;\nuniform float u_linearDir: 1.0;\nuniform float u_linearColor: 0;\nuniform vec4 u_sourceColor;\nuniform vec4 u_targetColor;\nuniform float u_opacity: 1.0;\n\n#pragma include \"picking\"\n\n\nvoid main() {\n float linearRadio = v_texture_data.r; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n if(u_linearDir < 1.0) {\n linearRadio = v_texture_data.a;\n }\n\n if(u_linearColor == 1.0) { // \u4F7F\u7528\u6E10\u53D8\u989C\u8272\n gl_FragColor = mix(u_sourceColor, u_targetColor, linearRadio);\n } else { // \u4F7F\u7528 color \u65B9\u6CD5\u4F20\u5165\u7684\u989C\u8272\n gl_FragColor = v_color;\n }\n\n gl_FragColor.a *= u_opacity; // \u5168\u5C40\u900F\u660E\u5EA6\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
28
36
  var lineStyleObj = {
29
37
  solid: 0.0,
30
38
  dash: 1.0
31
39
  };
40
+
32
41
  var LineModel = /*#__PURE__*/function (_BaseModel) {
33
42
  _inherits(LineModel, _BaseModel);
43
+
34
44
  var _super = _createSuper(LineModel);
45
+
35
46
  function LineModel() {
36
47
  var _this;
48
+
37
49
  _classCallCheck(this, LineModel);
50
+
38
51
  for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
39
52
  args[_key] = arguments[_key];
40
53
  }
54
+
41
55
  _this = _super.call.apply(_super, [this].concat(args));
56
+
42
57
  _defineProperty(_assertThisInitialized(_this), "textureEventFlag", false);
58
+
43
59
  _defineProperty(_assertThisInitialized(_this), "texture", _this.createTexture2D({
44
60
  data: [0, 0, 0, 0],
45
61
  mag: gl.NEAREST,
@@ -48,15 +64,20 @@ var LineModel = /*#__PURE__*/function (_BaseModel) {
48
64
  width: 1,
49
65
  height: 1
50
66
  }));
67
+
51
68
  _defineProperty(_assertThisInitialized(_this), "updateTexture", function () {
52
69
  var createTexture2D = _this.rendererService.createTexture2D;
70
+
53
71
  if (_this.texture) {
54
72
  _this.texture.update({
55
73
  data: _this.iconService.getCanvas()
56
74
  });
75
+
57
76
  _this.layer.render();
77
+
58
78
  return;
59
79
  }
80
+
60
81
  _this.texture = createTexture2D({
61
82
  data: _this.iconService.getCanvas(),
62
83
  mag: gl.NEAREST,
@@ -66,65 +87,72 @@ var LineModel = /*#__PURE__*/function (_BaseModel) {
66
87
  height: _this.iconService.canvasHeight || 128
67
88
  });
68
89
  });
90
+
69
91
  return _this;
70
92
  }
93
+
71
94
  _createClass(LineModel, [{
72
95
  key: "getUninforms",
73
96
  value: function getUninforms() {
74
97
  var _ref = this.layer.getLayerConfig(),
75
- _ref$opacity = _ref.opacity,
76
- opacity = _ref$opacity === void 0 ? 1 : _ref$opacity,
77
- sourceColor = _ref.sourceColor,
78
- targetColor = _ref.targetColor,
79
- _ref$textureBlend = _ref.textureBlend,
80
- textureBlend = _ref$textureBlend === void 0 ? 'normal' : _ref$textureBlend,
81
- _ref$lineType = _ref.lineType,
82
- lineType = _ref$lineType === void 0 ? 'solid' : _ref$lineType,
83
- _ref$dashArray = _ref.dashArray,
84
- dashArray = _ref$dashArray === void 0 ? [10, 5, 0, 0] : _ref$dashArray,
85
- _ref$lineTexture = _ref.lineTexture,
86
- lineTexture = _ref$lineTexture === void 0 ? false : _ref$lineTexture,
87
- _ref$iconStep = _ref.iconStep,
88
- iconStep = _ref$iconStep === void 0 ? 100 : _ref$iconStep,
89
- _ref$vertexHeightScal = _ref.vertexHeightScale,
90
- vertexHeightScale = _ref$vertexHeightScal === void 0 ? 20.0 : _ref$vertexHeightScal,
91
- _ref$borderWidth = _ref.borderWidth,
92
- borderWidth = _ref$borderWidth === void 0 ? 0.0 : _ref$borderWidth,
93
- _ref$borderColor = _ref.borderColor,
94
- borderColor = _ref$borderColor === void 0 ? '#ccc' : _ref$borderColor,
95
- _ref$raisingHeight = _ref.raisingHeight,
96
- raisingHeight = _ref$raisingHeight === void 0 ? 0 : _ref$raisingHeight,
97
- _ref$heightfixed = _ref.heightfixed,
98
- heightfixed = _ref$heightfixed === void 0 ? false : _ref$heightfixed,
99
- _ref$linearDir = _ref.linearDir,
100
- linearDir = _ref$linearDir === void 0 ? LinearDir.VERTICAL : _ref$linearDir,
101
- _ref$blur = _ref.blur,
102
- blur = _ref$blur === void 0 ? [1, 1, 1] : _ref$blur,
103
- _ref$arrow = _ref.arrow,
104
- arrow = _ref$arrow === void 0 ? {
105
- enable: false,
106
- arrowWidth: 2,
107
- arrowHeight: 3,
108
- tailWidth: 1
109
- } : _ref$arrow;
98
+ _ref$opacity = _ref.opacity,
99
+ opacity = _ref$opacity === void 0 ? 1 : _ref$opacity,
100
+ sourceColor = _ref.sourceColor,
101
+ targetColor = _ref.targetColor,
102
+ _ref$textureBlend = _ref.textureBlend,
103
+ textureBlend = _ref$textureBlend === void 0 ? 'normal' : _ref$textureBlend,
104
+ _ref$lineType = _ref.lineType,
105
+ lineType = _ref$lineType === void 0 ? 'solid' : _ref$lineType,
106
+ _ref$dashArray = _ref.dashArray,
107
+ dashArray = _ref$dashArray === void 0 ? [10, 5, 0, 0] : _ref$dashArray,
108
+ _ref$lineTexture = _ref.lineTexture,
109
+ lineTexture = _ref$lineTexture === void 0 ? false : _ref$lineTexture,
110
+ _ref$iconStep = _ref.iconStep,
111
+ iconStep = _ref$iconStep === void 0 ? 100 : _ref$iconStep,
112
+ _ref$vertexHeightScal = _ref.vertexHeightScale,
113
+ vertexHeightScale = _ref$vertexHeightScal === void 0 ? 20.0 : _ref$vertexHeightScal,
114
+ _ref$borderWidth = _ref.borderWidth,
115
+ borderWidth = _ref$borderWidth === void 0 ? 0.0 : _ref$borderWidth,
116
+ _ref$borderColor = _ref.borderColor,
117
+ borderColor = _ref$borderColor === void 0 ? '#ccc' : _ref$borderColor,
118
+ _ref$raisingHeight = _ref.raisingHeight,
119
+ raisingHeight = _ref$raisingHeight === void 0 ? 0 : _ref$raisingHeight,
120
+ _ref$heightfixed = _ref.heightfixed,
121
+ heightfixed = _ref$heightfixed === void 0 ? false : _ref$heightfixed,
122
+ _ref$linearDir = _ref.linearDir,
123
+ linearDir = _ref$linearDir === void 0 ? LinearDir.VERTICAL : _ref$linearDir,
124
+ _ref$blur = _ref.blur,
125
+ blur = _ref$blur === void 0 ? [1, 1, 1] : _ref$blur,
126
+ _ref$arrow = _ref.arrow,
127
+ arrow = _ref$arrow === void 0 ? {
128
+ enable: false,
129
+ arrowWidth: 2,
130
+ arrowHeight: 3,
131
+ tailWidth: 1
132
+ } : _ref$arrow;
133
+
110
134
  if (dashArray.length === 2) {
111
135
  dashArray.push(0, 0);
112
136
  }
137
+
113
138
  if (this.rendererService.getDirty() && this.texture) {
114
139
  this.texture.bind();
115
- }
140
+ } // 转化渐变色
141
+
116
142
 
117
- // 转化渐变色
118
143
  var useLinearColor = 0; // 默认不生效
144
+
119
145
  var sourceColorArr = [0, 0, 0, 0];
120
146
  var targetColorArr = [0, 0, 0, 0];
147
+
121
148
  if (sourceColor && targetColor) {
122
149
  sourceColorArr = rgb2arr(sourceColor);
123
150
  targetColorArr = rgb2arr(targetColor);
124
151
  useLinearColor = 1;
125
152
  }
153
+
126
154
  return {
127
- u_opacity: opacity,
155
+ u_opacity: isNumber(opacity) ? opacity : 1,
128
156
  u_textureBlend: textureBlend === TextureBlend.NORMAL ? 0.0 : 1.0,
129
157
  u_line_type: lineStyleObj[lineType],
130
158
  u_dash_array: dashArray,
@@ -160,7 +188,8 @@ var LineModel = /*#__PURE__*/function (_BaseModel) {
160
188
  key: "getAnimateUniforms",
161
189
  value: function getAnimateUniforms() {
162
190
  var _ref2 = this.layer.getLayerConfig(),
163
- animateOption = _ref2.animateOption;
191
+ animateOption = _ref2.animateOption;
192
+
164
193
  return {
165
194
  u_animate: this.animateOption2Array(animateOption),
166
195
  u_time: this.layer.getLayerAnimateTime()
@@ -171,31 +200,38 @@ var LineModel = /*#__PURE__*/function (_BaseModel) {
171
200
  value: function () {
172
201
  var _initModels = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime.mark(function _callee() {
173
202
  return _regeneratorRuntime.wrap(function _callee$(_context) {
174
- while (1) switch (_context.prev = _context.next) {
175
- case 0:
176
- // this.updateTexture();
177
- // this.iconService.on('imageUpdate', this.updateTexture);
178
- if (!this.textureEventFlag) {
179
- this.textureEventFlag = true;
180
- this.updateTexture();
181
- this.iconService.on('imageUpdate', this.updateTexture);
182
- }
183
- return _context.abrupt("return", this.buildModels());
184
- case 2:
185
- case "end":
186
- return _context.stop();
203
+ while (1) {
204
+ switch (_context.prev = _context.next) {
205
+ case 0:
206
+ // this.updateTexture();
207
+ // this.iconService.on('imageUpdate', this.updateTexture);
208
+ if (!this.textureEventFlag) {
209
+ this.textureEventFlag = true;
210
+ this.updateTexture();
211
+ this.iconService.on('imageUpdate', this.updateTexture);
212
+ }
213
+
214
+ return _context.abrupt("return", this.buildModels());
215
+
216
+ case 2:
217
+ case "end":
218
+ return _context.stop();
219
+ }
187
220
  }
188
221
  }, _callee, this);
189
222
  }));
223
+
190
224
  function initModels() {
191
225
  return _initModels.apply(this, arguments);
192
226
  }
227
+
193
228
  return initModels;
194
229
  }()
195
230
  }, {
196
231
  key: "clearModels",
197
232
  value: function clearModels() {
198
233
  var _this$texture;
234
+
199
235
  (_this$texture = this.texture) === null || _this$texture === void 0 ? void 0 : _this$texture.destroy();
200
236
  this.iconService.off('imageUpdate', this.updateTexture);
201
237
  }
@@ -204,47 +240,57 @@ var LineModel = /*#__PURE__*/function (_BaseModel) {
204
240
  value: function () {
205
241
  var _buildModels = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime.mark(function _callee2() {
206
242
  var _ref3, _ref3$depth, depth, _this$getShaders, frag, vert, type, model;
243
+
207
244
  return _regeneratorRuntime.wrap(function _callee2$(_context2) {
208
- while (1) switch (_context2.prev = _context2.next) {
209
- case 0:
210
- _ref3 = this.layer.getLayerConfig(), _ref3$depth = _ref3.depth, depth = _ref3$depth === void 0 ? false : _ref3$depth;
211
- _this$getShaders = this.getShaders(), frag = _this$getShaders.frag, vert = _this$getShaders.vert, type = _this$getShaders.type; // console.log(frag)
212
- this.layer.triangulation = LineTriangulation;
213
- _context2.next = 5;
214
- return this.layer.buildLayerModel({
215
- moduleName: 'line' + type,
216
- vertexShader: vert,
217
- fragmentShader: frag,
218
- triangulation: LineTriangulation,
219
- depth: {
220
- enable: depth
221
- }
222
- });
223
- case 5:
224
- model = _context2.sent;
225
- return _context2.abrupt("return", [model]);
226
- case 7:
227
- case "end":
228
- return _context2.stop();
245
+ while (1) {
246
+ switch (_context2.prev = _context2.next) {
247
+ case 0:
248
+ _ref3 = this.layer.getLayerConfig(), _ref3$depth = _ref3.depth, depth = _ref3$depth === void 0 ? false : _ref3$depth;
249
+ _this$getShaders = this.getShaders(), frag = _this$getShaders.frag, vert = _this$getShaders.vert, type = _this$getShaders.type; // console.log(frag)
250
+
251
+ this.layer.triangulation = LineTriangulation;
252
+ _context2.next = 5;
253
+ return this.layer.buildLayerModel({
254
+ moduleName: 'line' + type,
255
+ vertexShader: vert,
256
+ fragmentShader: frag,
257
+ triangulation: LineTriangulation,
258
+ depth: {
259
+ enable: depth
260
+ }
261
+ });
262
+
263
+ case 5:
264
+ model = _context2.sent;
265
+ return _context2.abrupt("return", [model]);
266
+
267
+ case 7:
268
+ case "end":
269
+ return _context2.stop();
270
+ }
229
271
  }
230
272
  }, _callee2, this);
231
273
  }));
274
+
232
275
  function buildModels() {
233
276
  return _buildModels.apply(this, arguments);
234
277
  }
278
+
235
279
  return buildModels;
236
280
  }()
237
281
  /**
238
282
  * 根据参数获取不同的 shader 代码
239
283
  * @returns
240
284
  */
285
+
241
286
  }, {
242
287
  key: "getShaders",
243
288
  value: function getShaders() {
244
289
  var _ref4 = this.layer.getLayerConfig(),
245
- sourceColor = _ref4.sourceColor,
246
- targetColor = _ref4.targetColor,
247
- lineType = _ref4.lineType;
290
+ sourceColor = _ref4.sourceColor,
291
+ targetColor = _ref4.targetColor,
292
+ lineType = _ref4.lineType;
293
+
248
294
  if (lineType === 'dash') {
249
295
  return {
250
296
  frag: line_dash_frag,
@@ -252,6 +298,7 @@ var LineModel = /*#__PURE__*/function (_BaseModel) {
252
298
  type: 'Dash'
253
299
  };
254
300
  }
301
+
255
302
  if (sourceColor && targetColor) {
256
303
  // 分离 linear 功能
257
304
  return {
@@ -271,6 +318,7 @@ var LineModel = /*#__PURE__*/function (_BaseModel) {
271
318
  key: "registerBuiltinAttributes",
272
319
  value: function registerBuiltinAttributes() {
273
320
  var _this2 = this;
321
+
274
322
  this.styleAttributeService.registerStyleAttribute({
275
323
  name: 'distanceAndIndex',
276
324
  type: AttributeType.Attribute,
@@ -319,13 +367,12 @@ var LineModel = /*#__PURE__*/function (_BaseModel) {
319
367
  size: 2,
320
368
  update: function update(feature) {
321
369
  var _feature$size = feature.size,
322
- size = _feature$size === void 0 ? 1 : _feature$size;
370
+ size = _feature$size === void 0 ? 1 : _feature$size;
323
371
  return Array.isArray(size) ? [size[0], size[1]] : [size, 0];
324
372
  }
325
373
  }
326
- });
374
+ }); // point layer size;
327
375
 
328
- // point layer size;
329
376
  this.styleAttributeService.registerStyleAttribute({
330
377
  name: 'normal',
331
378
  type: AttributeType.Attribute,
@@ -374,19 +421,24 @@ var LineModel = /*#__PURE__*/function (_BaseModel) {
374
421
  size: 2,
375
422
  update: function update(feature) {
376
423
  var iconMap = _this2.iconService.getIconMap();
424
+
377
425
  var texture = feature.texture;
426
+
378
427
  var _ref5 = iconMap[texture] || {
379
- x: 0,
380
- y: 0
381
- },
382
- x = _ref5.x,
383
- y = _ref5.y;
428
+ x: 0,
429
+ y: 0
430
+ },
431
+ x = _ref5.x,
432
+ y = _ref5.y;
433
+
384
434
  return [x, y];
385
435
  }
386
436
  }
387
437
  });
388
438
  }
389
439
  }]);
440
+
390
441
  return LineModel;
391
442
  }(BaseModel);
443
+
392
444
  export { LineModel as default };
@@ -7,34 +7,50 @@ import _possibleConstructorReturn from "@babel/runtime/helpers/esm/possibleConst
7
7
  import _getPrototypeOf from "@babel/runtime/helpers/esm/getPrototypeOf";
8
8
  import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
9
9
  import _regeneratorRuntime from "@babel/runtime/regenerator";
10
+
10
11
  function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
12
+
11
13
  function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
14
+
12
15
  import { AttributeType, gl } from '@antv/l7-core';
13
16
  import { generateColorRamp } from '@antv/l7-utils';
17
+ import { isNumber } from 'lodash';
14
18
  import BaseModel from "../../core/BaseModel";
15
19
  import { LinearDir } from "../../core/interface";
16
20
  import { LineTriangulation } from "../../core/triangulation";
21
+
17
22
  /* babel-plugin-inline-import '../shaders/linearLine/line_linear_frag.glsl' */
18
23
  var linear_line_frag = "\nvarying vec4 v_Color;\n#pragma include \"picking\"\nvoid main() {\n\n gl_FragColor = v_Color; // \u5168\u5C40\u900F\u660E\u5EA6\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
24
+
19
25
  /* babel-plugin-inline-import '../shaders/linearLine/line_linear_vert.glsl' */
20
26
  var linear_line_vert = "\nattribute float a_Miter;\nattribute vec2 a_Size;\nattribute vec3 a_Normal;\nattribute vec3 a_Position;\n\n// dash line\nattribute float a_Total_Distance;\nattribute vec2 a_DistanceAndIndex;\n\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\n\nuniform float u_heightfixed: 0.0;\nuniform float u_vertexScale: 1.0;\nuniform float u_raisingHeight: 0.0;\nuniform float u_opacity : 1.0;\nuniform sampler2D u_texture;\nuniform float u_linearDir: 1.0;\nvarying vec4 v_Color;\n\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\n\nvoid main() {\n\n\n vec3 size = a_Miter * setPickingSize(a_Size.x) * reverse_offset_normal(a_Normal);\n \n vec2 offset = project_pixel(size.xy);\n\n float lineDistance = a_DistanceAndIndex.x;\n float currentLinePointRatio = lineDistance / a_Total_Distance;\n \n\n float lineOffsetWidth = length(offset + offset * sign(a_Miter)); // \u7EBF\u6A2A\u5411\u504F\u79FB\u7684\u8DDD\u79BB\uFF08\u5411\u4E24\u4FA7\u504F\u79FB\u7684\u548C\uFF09\n float linePixelSize = project_pixel(a_Size.x) * 2.0; // \u5B9A\u70B9\u4F4D\u7F6E\u504F\u79FB\uFF0C\u6309\u5730\u56FE\u7B49\u7EA7\u7F29\u653E\u540E\u7684\u8DDD\u79BB \u5355\u4FA7 * 2\n float texV = lineOffsetWidth/linePixelSize; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n float linearRadio =currentLinePointRatio; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n if(u_linearDir < 1.0) {\n linearRadio = texV;\n }\n\n v_Color = texture2D(u_texture, vec2(linearRadio, 0.5));\n\n v_Color.a *= u_opacity; // \u5168\u5C40\u900F\u660E\u5EA6\n\n\n\n vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0));\n\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, a_Size.y, 1.0));\n\n float h = float(a_Position.z) * u_vertexScale; // \u7EBF\u9876\u70B9\u7684\u9AD8\u5EA6 - \u517C\u5BB9\u4E0D\u5B58\u5728\u7B2C\u4E09\u4E2A\u6570\u503C\u7684\u60C5\u51B5 vertex height\n float lineHeight = a_Size.y; // size \u7B2C\u4E8C\u4E2A\u53C2\u6570\u4EE3\u8868\u7684\u9AD8\u5EA6 [linewidth, lineheight]\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n lineHeight *= 0.2; // \u4FDD\u6301\u548C amap/mapbox \u4E00\u81F4\u7684\u6548\u679C\n h *= 0.2;\n if(u_heightfixed < 1.0) {\n lineHeight = project_pixel(a_Size.y);\n }\n gl_Position = u_Mvp * (vec4(project_pos.xy + offset, lineHeight + h + u_raisingHeight, 1.0));\n } else {\n // mapbox - amap\n \n // \u517C\u5BB9 mapbox \u5728\u7EBF\u9AD8\u5EA6\u4E0A\u7684\u6548\u679C\u8868\u73B0\u57FA\u672C\u4E00\u81F4\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n // mapbox\n // \u4FDD\u6301\u9AD8\u5EA6\u76F8\u5BF9\u4E0D\u53D8\n float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);\n h *= mapboxZoomScale;\n h += u_raisingHeight * mapboxZoomScale;\n if(u_heightfixed > 0.0) {\n lineHeight *= mapboxZoomScale;\n }\n \n } else {\n // amap\n h += u_raisingHeight;\n // lineHeight \u9876\u70B9\u504F\u79FB\u9AD8\u5EA6\n if(u_heightfixed < 1.0) {\n lineHeight *= pow(2.0, 20.0 - u_Zoom);\n }\n }\n\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, lineHeight + h, 1.0));\n }\n\n setPickingColor(a_PickingColor);\n}\n";
27
+
21
28
  var LinearLineModel = /*#__PURE__*/function (_BaseModel) {
22
29
  _inherits(LinearLineModel, _BaseModel);
30
+
23
31
  var _super = _createSuper(LinearLineModel);
32
+
24
33
  function LinearLineModel() {
25
34
  var _this;
35
+
26
36
  _classCallCheck(this, LinearLineModel);
37
+
27
38
  for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
28
39
  args[_key] = arguments[_key];
29
40
  }
41
+
30
42
  _this = _super.call.apply(_super, [this].concat(args));
43
+
31
44
  _defineProperty(_assertThisInitialized(_this), "updateTexture", function () {
32
45
  var createTexture2D = _this.rendererService.createTexture2D;
46
+
33
47
  if (_this.colorTexture) {
34
48
  _this.colorTexture.destroy();
35
49
  }
50
+
36
51
  var _ref = _this.layer.getLayerConfig(),
37
- rampColors = _ref.rampColors;
52
+ rampColors = _ref.rampColors;
53
+
38
54
  var imageData = generateColorRamp(rampColors);
39
55
  _this.colorTexture = createTexture2D({
40
56
  data: new Uint8Array(imageData.data),
@@ -47,32 +63,35 @@ var LinearLineModel = /*#__PURE__*/function (_BaseModel) {
47
63
  flipY: false
48
64
  });
49
65
  });
66
+
50
67
  return _this;
51
68
  }
69
+
52
70
  _createClass(LinearLineModel, [{
53
71
  key: "getUninforms",
54
72
  value: function getUninforms() {
55
73
  var _ref2 = this.layer.getLayerConfig(),
56
- _ref2$opacity = _ref2.opacity,
57
- opacity = _ref2$opacity === void 0 ? 1 : _ref2$opacity,
58
- _ref2$vertexHeightSca = _ref2.vertexHeightScale,
59
- vertexHeightScale = _ref2$vertexHeightSca === void 0 ? 20.0 : _ref2$vertexHeightSca,
60
- _ref2$raisingHeight = _ref2.raisingHeight,
61
- raisingHeight = _ref2$raisingHeight === void 0 ? 0 : _ref2$raisingHeight,
62
- _ref2$heightfixed = _ref2.heightfixed,
63
- heightfixed = _ref2$heightfixed === void 0 ? false : _ref2$heightfixed,
64
- _ref2$linearDir = _ref2.linearDir,
65
- linearDir = _ref2$linearDir === void 0 ? LinearDir.VERTICAL : _ref2$linearDir;
74
+ _ref2$opacity = _ref2.opacity,
75
+ opacity = _ref2$opacity === void 0 ? 1 : _ref2$opacity,
76
+ _ref2$vertexHeightSca = _ref2.vertexHeightScale,
77
+ vertexHeightScale = _ref2$vertexHeightSca === void 0 ? 20.0 : _ref2$vertexHeightSca,
78
+ _ref2$raisingHeight = _ref2.raisingHeight,
79
+ raisingHeight = _ref2$raisingHeight === void 0 ? 0 : _ref2$raisingHeight,
80
+ _ref2$heightfixed = _ref2.heightfixed,
81
+ heightfixed = _ref2$heightfixed === void 0 ? false : _ref2$heightfixed,
82
+ _ref2$linearDir = _ref2.linearDir,
83
+ linearDir = _ref2$linearDir === void 0 ? LinearDir.VERTICAL : _ref2$linearDir;
84
+
66
85
  if (this.rendererService.getDirty()) {
67
86
  this.colorTexture.bind();
68
87
  }
88
+
69
89
  return {
70
90
  u_linearDir: linearDir === LinearDir.VERTICAL ? 1.0 : 0.0,
71
- u_opacity: opacity,
91
+ u_opacity: isNumber(opacity) ? opacity : 1,
72
92
  // 纹理支持参数
73
93
  u_texture: this.colorTexture,
74
94
  // 贴图
75
-
76
95
  // 是否固定高度
77
96
  u_heightfixed: Number(heightfixed),
78
97
  // 顶点高度 scale
@@ -85,25 +104,31 @@ var LinearLineModel = /*#__PURE__*/function (_BaseModel) {
85
104
  value: function () {
86
105
  var _initModels = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime.mark(function _callee() {
87
106
  return _regeneratorRuntime.wrap(function _callee$(_context) {
88
- while (1) switch (_context.prev = _context.next) {
89
- case 0:
90
- this.updateTexture();
91
- return _context.abrupt("return", this.buildModels());
92
- case 2:
93
- case "end":
94
- return _context.stop();
107
+ while (1) {
108
+ switch (_context.prev = _context.next) {
109
+ case 0:
110
+ this.updateTexture();
111
+ return _context.abrupt("return", this.buildModels());
112
+
113
+ case 2:
114
+ case "end":
115
+ return _context.stop();
116
+ }
95
117
  }
96
118
  }, _callee, this);
97
119
  }));
120
+
98
121
  function initModels() {
99
122
  return _initModels.apply(this, arguments);
100
123
  }
124
+
101
125
  return initModels;
102
126
  }()
103
127
  }, {
104
128
  key: "clearModels",
105
129
  value: function clearModels() {
106
130
  var _this$colorTexture;
131
+
107
132
  (_this$colorTexture = this.colorTexture) === null || _this$colorTexture === void 0 ? void 0 : _this$colorTexture.destroy();
108
133
  }
109
134
  }, {
@@ -111,33 +136,40 @@ var LinearLineModel = /*#__PURE__*/function (_BaseModel) {
111
136
  value: function () {
112
137
  var _buildModels = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime.mark(function _callee2() {
113
138
  var _ref3, _ref3$depth, depth, model;
139
+
114
140
  return _regeneratorRuntime.wrap(function _callee2$(_context2) {
115
- while (1) switch (_context2.prev = _context2.next) {
116
- case 0:
117
- _ref3 = this.layer.getLayerConfig(), _ref3$depth = _ref3.depth, depth = _ref3$depth === void 0 ? false : _ref3$depth;
118
- this.layer.triangulation = LineTriangulation;
119
- _context2.next = 4;
120
- return this.layer.buildLayerModel({
121
- moduleName: 'lineRampColors',
122
- vertexShader: linear_line_vert,
123
- fragmentShader: linear_line_frag,
124
- triangulation: LineTriangulation,
125
- depth: {
126
- enable: depth
127
- }
128
- });
129
- case 4:
130
- model = _context2.sent;
131
- return _context2.abrupt("return", [model]);
132
- case 6:
133
- case "end":
134
- return _context2.stop();
141
+ while (1) {
142
+ switch (_context2.prev = _context2.next) {
143
+ case 0:
144
+ _ref3 = this.layer.getLayerConfig(), _ref3$depth = _ref3.depth, depth = _ref3$depth === void 0 ? false : _ref3$depth;
145
+ this.layer.triangulation = LineTriangulation;
146
+ _context2.next = 4;
147
+ return this.layer.buildLayerModel({
148
+ moduleName: 'lineRampColors',
149
+ vertexShader: linear_line_vert,
150
+ fragmentShader: linear_line_frag,
151
+ triangulation: LineTriangulation,
152
+ depth: {
153
+ enable: depth
154
+ }
155
+ });
156
+
157
+ case 4:
158
+ model = _context2.sent;
159
+ return _context2.abrupt("return", [model]);
160
+
161
+ case 6:
162
+ case "end":
163
+ return _context2.stop();
164
+ }
135
165
  }
136
166
  }, _callee2, this);
137
167
  }));
168
+
138
169
  function buildModels() {
139
170
  return _buildModels.apply(this, arguments);
140
171
  }
172
+
141
173
  return buildModels;
142
174
  }()
143
175
  }, {
@@ -191,13 +223,12 @@ var LinearLineModel = /*#__PURE__*/function (_BaseModel) {
191
223
  size: 2,
192
224
  update: function update(feature) {
193
225
  var _feature$size = feature.size,
194
- size = _feature$size === void 0 ? 1 : _feature$size;
226
+ size = _feature$size === void 0 ? 1 : _feature$size;
195
227
  return Array.isArray(size) ? [size[0], size[1]] : [size, 0];
196
228
  }
197
229
  }
198
- });
230
+ }); // point layer size;
199
231
 
200
- // point layer size;
201
232
  this.styleAttributeService.registerStyleAttribute({
202
233
  name: 'normal',
203
234
  type: AttributeType.Attribute,
@@ -234,6 +265,8 @@ var LinearLineModel = /*#__PURE__*/function (_BaseModel) {
234
265
  });
235
266
  }
236
267
  }]);
268
+
237
269
  return LinearLineModel;
238
270
  }(BaseModel);
271
+
239
272
  export { LinearLineModel as default };