@antv/l7-layers 2.17.2 → 2.17.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/es/Geometry/index.js +31 -9
- package/es/Geometry/models/billboard.js +89 -51
- package/es/Geometry/models/plane.js +143 -81
- package/es/Geometry/models/sprite.js +118 -60
- package/es/canvas/index.js +33 -10
- package/es/canvas/models/canvas.js +97 -41
- package/es/citybuliding/building.js +27 -8
- package/es/citybuliding/models/build.js +82 -57
- package/es/core/BaseLayer.js +478 -313
- package/es/core/BaseModel.js +80 -51
- package/es/core/CommonStyleAttribute.js +5 -2
- package/es/core/LayerPickService.js +32 -21
- package/es/core/TextureService.js +13 -0
- package/es/core/interface.js +24 -17
- package/es/core/shape/Path.js +20 -13
- package/es/core/shape/extrude.js +39 -27
- package/es/core/triangulation.js +136 -99
- package/es/earth/index.js +33 -9
- package/es/earth/models/atmosphere.js +54 -30
- package/es/earth/models/base.js +85 -47
- package/es/earth/models/bloomsphere.js +54 -30
- package/es/earth/utils.js +13 -9
- package/es/heatmap/index.js +40 -10
- package/es/heatmap/models/grid.js +52 -28
- package/es/heatmap/models/grid3d.js +52 -28
- package/es/heatmap/models/heatmap.js +149 -92
- package/es/heatmap/models/hexagon.js +52 -28
- package/es/heatmap/triangulation.js +4 -0
- package/es/image/index.js +28 -9
- package/es/image/models/image.js +100 -66
- package/es/index.js +17 -9
- package/es/line/index.js +35 -9
- package/es/line/models/arc.js +114 -64
- package/es/line/models/arc_3d.js +102 -58
- package/es/line/models/earthArc_3d.js +105 -60
- package/es/line/models/flow.js +60 -36
- package/es/line/models/great_circle.js +94 -53
- package/es/line/models/line.js +138 -86
- package/es/line/models/linearline.js +76 -43
- package/es/line/models/simpleLine.js +69 -39
- package/es/line/models/wall.js +92 -52
- package/es/mask/index.js +28 -9
- package/es/mask/models/fill.js +54 -29
- package/es/plugins/DataMappingPlugin.js +114 -78
- package/es/plugins/DataSourcePlugin.js +68 -45
- package/es/plugins/FeatureScalePlugin.js +122 -67
- package/es/plugins/LayerAnimateStylePlugin.js +5 -0
- package/es/plugins/LayerMaskPlugin.js +11 -3
- package/es/plugins/LayerModelPlugin.js +108 -69
- package/es/plugins/LayerStylePlugin.js +9 -3
- package/es/plugins/LightingPlugin.js +18 -12
- package/es/plugins/MultiPassRendererPlugin.js +16 -11
- package/es/plugins/PixelPickingPlugin.js +21 -12
- package/es/plugins/RegisterStyleAttributePlugin.js +12 -5
- package/es/plugins/ShaderUniformPlugin.js +27 -13
- package/es/plugins/UpdateModelPlugin.js +5 -0
- package/es/plugins/UpdateStyleAttributePlugin.js +11 -5
- package/es/point/index.js +78 -26
- package/es/point/models/earthExtrude.js +95 -58
- package/es/point/models/earthFill.js +80 -52
- package/es/point/models/extrude.js +94 -57
- package/es/point/models/fill.js +81 -56
- package/es/point/models/fillmage.js +100 -60
- package/es/point/models/image.js +83 -47
- package/es/point/models/index.js +2 -2
- package/es/point/models/normal.js +54 -30
- package/es/point/models/radar.js +63 -38
- package/es/point/models/simplePoint.js +62 -38
- package/es/point/models/text.js +296 -199
- package/es/point/shape/extrude.js +13 -4
- package/es/polygon/index.js +41 -11
- package/es/polygon/models/extrude.js +135 -87
- package/es/polygon/models/fill.js +79 -50
- package/es/polygon/models/index.js +2 -3
- package/es/polygon/models/ocean.js +76 -42
- package/es/polygon/models/water.js +71 -37
- package/es/raster/buffers/triangulation.js +4 -2
- package/es/raster/index.js +32 -9
- package/es/raster/models/raster.js +116 -80
- package/es/raster/models/rasterRgb.js +127 -84
- package/es/raster/models/rasterTerrainRgb.js +84 -56
- package/es/tile/interaction/getRasterData.js +20 -14
- package/es/tile/interaction/utils.js +9 -7
- package/es/tile/manager/base.js +96 -63
- package/es/tile/service/TileLayerService.js +55 -33
- package/es/tile/service/TilePickService.js +40 -26
- package/es/tile/service/TileSourceService.js +7 -3
- package/es/tile/tileFactory/DebugTile.js +46 -29
- package/es/tile/tileFactory/ImageTile.js +38 -20
- package/es/tile/tileFactory/MaskTile.js +43 -22
- package/es/tile/tileFactory/RasterRGBTile.js +42 -22
- package/es/tile/tileFactory/RasterTerrainRGBTile.js +38 -20
- package/es/tile/tileFactory/RasterTile.js +53 -30
- package/es/tile/tileFactory/Tile.js +97 -63
- package/es/tile/tileFactory/VectorTile.js +68 -41
- package/es/tile/tileFactory/index.js +11 -0
- package/es/tile/tileFactory/layers/TileDebugLayer.js +27 -6
- package/es/tile/tileFactory/util.js +3 -0
- package/es/tile/tileLayer/BaseLayer.js +146 -105
- package/es/tile/utils.js +1 -1
- package/es/utils/blend.js +2 -0
- package/es/utils/collision-index.js +16 -9
- package/es/utils/extrude_polyline.js +149 -101
- package/es/utils/grid-index.js +27 -2
- package/es/utils/identityScale.js +8 -0
- package/es/utils/layerData.js +44 -30
- package/es/utils/multiPassRender.js +13 -11
- package/es/utils/polylineNormal.js +37 -31
- package/es/utils/simpleLine.js +16 -2
- package/es/utils/stencil.js +3 -2
- package/es/utils/symbol-layout.js +53 -27
- package/es/wind/index.js +29 -9
- package/es/wind/models/utils.js +51 -26
- package/es/wind/models/wind.js +147 -101
- package/es/wind/models/windRender.js +66 -53
- package/lib/Geometry/index.js +38 -9
- package/lib/Geometry/models/billboard.js +97 -51
- package/lib/Geometry/models/index.js +5 -0
- package/lib/Geometry/models/plane.js +151 -79
- package/lib/Geometry/models/sprite.js +127 -60
- package/lib/canvas/index.js +40 -10
- package/lib/canvas/models/canvas.js +101 -41
- package/lib/canvas/models/index.js +3 -0
- package/lib/citybuliding/building.js +35 -8
- package/lib/citybuliding/models/build.js +92 -57
- package/lib/core/BaseLayer.js +469 -313
- package/lib/core/BaseModel.js +90 -51
- package/lib/core/CommonStyleAttribute.js +7 -2
- package/lib/core/LayerPickService.js +37 -21
- package/lib/core/TextureService.js +16 -0
- package/lib/core/interface.js +31 -21
- package/lib/core/schema.js +1 -0
- package/lib/core/shape/Path.js +31 -14
- package/lib/core/shape/extrude.js +62 -27
- package/lib/core/triangulation.js +177 -98
- package/lib/earth/index.js +43 -9
- package/lib/earth/models/atmosphere.js +63 -30
- package/lib/earth/models/base.js +90 -47
- package/lib/earth/models/bloomsphere.js +63 -30
- package/lib/earth/utils.js +31 -7
- package/lib/heatmap/index.js +48 -10
- package/lib/heatmap/models/grid.js +60 -28
- package/lib/heatmap/models/grid3d.js +60 -28
- package/lib/heatmap/models/heatmap.js +166 -92
- package/lib/heatmap/models/hexagon.js +60 -28
- package/lib/heatmap/models/index.js +6 -0
- package/lib/heatmap/triangulation.js +5 -0
- package/lib/image/index.js +36 -9
- package/lib/image/models/image.js +109 -66
- package/lib/image/models/index.js +3 -0
- package/lib/index.js +61 -7
- package/lib/line/index.js +40 -9
- package/lib/line/models/arc.js +124 -62
- package/lib/line/models/arc_3d.js +113 -56
- package/lib/line/models/earthArc_3d.js +115 -58
- package/lib/line/models/flow.js +70 -36
- package/lib/line/models/great_circle.js +104 -53
- package/lib/line/models/index.js +11 -0
- package/lib/line/models/line.js +146 -84
- package/lib/line/models/linearline.js +88 -43
- package/lib/line/models/simpleLine.js +79 -39
- package/lib/line/models/wall.js +103 -52
- package/lib/mask/index.js +36 -9
- package/lib/mask/models/fill.js +63 -29
- package/lib/mask/models/index.js +3 -0
- package/lib/plugins/DataMappingPlugin.js +125 -78
- package/lib/plugins/DataSourcePlugin.js +76 -45
- package/lib/plugins/FeatureScalePlugin.js +138 -67
- package/lib/plugins/LayerAnimateStylePlugin.js +10 -0
- package/lib/plugins/LayerMaskPlugin.js +17 -4
- package/lib/plugins/LayerModelPlugin.js +117 -70
- package/lib/plugins/LayerStylePlugin.js +14 -4
- package/lib/plugins/LightingPlugin.js +25 -12
- package/lib/plugins/MultiPassRendererPlugin.js +22 -11
- package/lib/plugins/PixelPickingPlugin.js +27 -12
- package/lib/plugins/RegisterStyleAttributePlugin.js +19 -5
- package/lib/plugins/ShaderUniformPlugin.js +34 -13
- package/lib/plugins/UpdateModelPlugin.js +10 -1
- package/lib/plugins/UpdateStyleAttributePlugin.js +16 -5
- package/lib/point/index.js +83 -26
- package/lib/point/models/earthExtrude.js +106 -58
- package/lib/point/models/earthFill.js +110 -52
- package/lib/point/models/extrude.js +103 -57
- package/lib/point/models/fill.js +90 -54
- package/lib/point/models/fillmage.js +107 -58
- package/lib/point/models/image.js +92 -47
- package/lib/point/models/index.js +12 -1
- package/lib/point/models/normal.js +64 -30
- package/lib/point/models/radar.js +72 -38
- package/lib/point/models/simplePoint.js +72 -38
- package/lib/point/models/text.js +305 -199
- package/lib/point/shape/extrude.js +20 -4
- package/lib/polygon/index.js +48 -11
- package/lib/polygon/models/extrude.js +146 -87
- package/lib/polygon/models/fill.js +89 -50
- package/lib/polygon/models/index.js +14 -2
- package/lib/polygon/models/ocean.js +88 -42
- package/lib/polygon/models/water.js +82 -37
- package/lib/raster/buffers/triangulation.js +7 -3
- package/lib/raster/index.js +40 -9
- package/lib/raster/models/index.js +5 -0
- package/lib/raster/models/raster.js +125 -80
- package/lib/raster/models/rasterRgb.js +139 -84
- package/lib/raster/models/rasterTerrainRgb.js +93 -56
- package/lib/tile/interaction/getRasterData.js +25 -14
- package/lib/tile/interaction/utils.js +19 -7
- package/lib/tile/manager/base.js +104 -63
- package/lib/tile/service/TileLayerService.js +60 -33
- package/lib/tile/service/TilePickService.js +48 -26
- package/lib/tile/service/TileSourceService.js +16 -2
- package/lib/tile/style/utils.js +3 -0
- package/lib/tile/tileFactory/DebugTile.js +54 -29
- package/lib/tile/tileFactory/ImageTile.js +46 -20
- package/lib/tile/tileFactory/MaskTile.js +51 -22
- package/lib/tile/tileFactory/RasterRGBTile.js +50 -22
- package/lib/tile/tileFactory/RasterTerrainRGBTile.js +46 -20
- package/lib/tile/tileFactory/RasterTile.js +63 -30
- package/lib/tile/tileFactory/Tile.js +102 -63
- package/lib/tile/tileFactory/VectorTile.js +76 -41
- package/lib/tile/tileFactory/index.js +25 -0
- package/lib/tile/tileFactory/layers/TileDebugLayer.js +32 -6
- package/lib/tile/tileFactory/util.js +9 -0
- package/lib/tile/tileLayer/BaseLayer.js +153 -105
- package/lib/tile/utils.js +5 -1
- package/lib/utils/blend.js +5 -0
- package/lib/utils/collision-index.js +25 -9
- package/lib/utils/extrude_polyline.js +181 -101
- package/lib/utils/grid-index.js +28 -2
- package/lib/utils/identityScale.js +9 -0
- package/lib/utils/layerData.js +49 -30
- package/lib/utils/multiPassRender.js +16 -11
- package/lib/utils/polylineNormal.js +66 -31
- package/lib/utils/simpleLine.js +21 -2
- package/lib/utils/stencil.js +4 -0
- package/lib/utils/symbol-layout.js +55 -27
- package/lib/wind/index.js +37 -9
- package/lib/wind/models/index.js +3 -0
- package/lib/wind/models/utils.js +62 -26
- package/lib/wind/models/wind.js +157 -101
- package/lib/wind/models/windRender.js +71 -53
- package/lib/wind/models/windShader.js +1 -0
- package/package.json +7 -7
package/es/line/models/line.js
CHANGED
|
@@ -7,39 +7,55 @@ import _possibleConstructorReturn from "@babel/runtime/helpers/esm/possibleConst
|
|
|
7
7
|
import _getPrototypeOf from "@babel/runtime/helpers/esm/getPrototypeOf";
|
|
8
8
|
import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
|
|
9
9
|
import _regeneratorRuntime from "@babel/runtime/regenerator";
|
|
10
|
+
|
|
10
11
|
function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
|
|
12
|
+
|
|
11
13
|
function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
|
|
14
|
+
|
|
12
15
|
import { AttributeType, gl } from '@antv/l7-core';
|
|
13
16
|
import { LineTriangulation, rgb2arr } from '@antv/l7-utils';
|
|
17
|
+
import { isNumber } from 'lodash';
|
|
14
18
|
import BaseModel from "../../core/BaseModel";
|
|
15
|
-
import { LinearDir, TextureBlend } from "../../core/interface";
|
|
16
|
-
// import { LineTriangulation } from '../../core/triangulation';
|
|
19
|
+
import { LinearDir, TextureBlend } from "../../core/interface"; // import { LineTriangulation } from '../../core/triangulation';
|
|
17
20
|
// dash line shader
|
|
21
|
+
|
|
18
22
|
/* babel-plugin-inline-import '../shaders/dash/line_dash_frag.glsl' */
|
|
19
23
|
var line_dash_frag = "#define LineTypeSolid 0.0\nvarying vec4 v_color;\n\n// dash\nvarying vec4 v_dash_array;\nvarying float v_d_distance_ratio;\n\n#pragma include \"picking\"\n\nuniform float u_time;\nuniform vec4 u_animate: [ 1., 2., 1.0, 0.2 ]; // \u63A7\u5236\u8FD0\u52A8\n\n// [animate, duration, interval, trailLength],\nvoid main() {\n\n gl_FragColor = v_color;\n\n \n float dashLength = mod(v_d_distance_ratio, v_dash_array.x + v_dash_array.y + v_dash_array.z + v_dash_array.w);\n if(dashLength < v_dash_array.x || (dashLength > (v_dash_array.x + v_dash_array.y) && dashLength < v_dash_array.x + v_dash_array.y + v_dash_array.z)) {\n // \u5B9E\u7EBF\u90E8\u5206\n } else {\n // \u865A\u7EBF\u90E8\u5206\n discard;\n };\n\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
|
|
24
|
+
|
|
20
25
|
/* babel-plugin-inline-import '../shaders/dash/line_dash_vert.glsl' */
|
|
21
26
|
var line_dash_vert = "#define LineTypeSolid 0.0\n#define LineTypeDash 1.0\n#define Animate 0.0\n\nattribute float a_Miter;\nattribute vec4 a_Color;\nattribute vec2 a_Size;\nattribute vec3 a_Normal;\nattribute vec3 a_Position;\n\nattribute vec2 a_iconMapUV;\n\n// dash line\nattribute float a_Total_Distance;\nattribute vec2 a_DistanceAndIndex;\n\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform vec4 u_dash_array: [10.0, 5., 0, 0];\n\nuniform float u_vertexScale: 1.0;\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nvarying vec4 v_color;\nvarying vec4 v_dash_array;\nvarying float v_d_distance_ratio;\n\nuniform float u_opacity: 1.0;\n\nvoid main() {\n\n v_dash_array = pow(2.0, 20.0 - u_Zoom) * u_dash_array / a_Total_Distance;\n v_color = vec4(a_Color.xyz, a_Color.w * u_opacity);\n\n vec3 size = a_Miter * setPickingSize(a_Size.x) * reverse_offset_normal(a_Normal);\n vec2 offset = project_pixel(size.xy);\n v_d_distance_ratio = a_DistanceAndIndex.x / a_Total_Distance;\n\n\n vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0));\n\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, a_Size.y, 1.0));\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xy + offset, project_pixel(a_Size.y), 1.0));\n } else {\n float lineHeight = a_Size.y;\n \n // #define COORDINATE_SYSTEM_P20 5.0\n // #define COORDINATE_SYSTEM_P20_OFFSET 6.0\n // amap1.x\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20 || u_CoordinateSystem == COORDINATE_SYSTEM_P20_OFFSET) {\n // \u4FDD\u6301\u9AD8\u5EA6\u76F8\u5BF9\u4E0D\u53D8\n lineHeight *= pow(2.0, 20.0 - u_Zoom);\n }\n\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, lineHeight, 1.0));\n }\n\n setPickingColor(a_PickingColor);\n}\n"; // basic line shader
|
|
27
|
+
|
|
22
28
|
/* babel-plugin-inline-import '../shaders/line_frag.glsl' */
|
|
23
29
|
var line_frag = "#extension GL_OES_standard_derivatives : enable\n#define Animate 0.0\n#define LineTexture 1.0\nuniform float u_opacity : 1.0;\nuniform float u_textureBlend;\n\nuniform float u_borderWidth: 0.0;\n\nuniform vec3 u_blur;\nuniform vec4 u_borderColor;\nvarying vec4 v_color;\n\n// line texture\nuniform float u_line_texture;\nuniform sampler2D u_texture;\nuniform vec2 u_textSize;\nvarying vec2 v_iconMapUV;\nvarying vec4 v_texture_data;\n\n\n#pragma include \"picking\"\n\nuniform float u_time;\nuniform vec4 u_animate: [ 1, 2., 1.0, 0.2 ]; // \u63A7\u5236\u8FD0\u52A8\n// [animate, duration, interval, trailLength],\nvoid main() {\n float animateSpeed = 0.0; // \u8FD0\u52A8\u901F\u5EA6\n float d_distance_ratio = v_texture_data.r; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n gl_FragColor = v_color;\n // anti-alias\n // float blur = 1.0 - smoothstep(u_blur, 1., length(v_normal.xy));\n gl_FragColor.a *= u_opacity; // \u5168\u5C40\u900F\u660E\u5EA6\n if(u_animate.x == Animate) {\n animateSpeed = u_time / u_animate.y;\n float alpha =1.0 - fract( mod(1.0- d_distance_ratio, u_animate.z)* (1.0/ u_animate.z) + animateSpeed);\n alpha = (alpha + u_animate.w -1.0) / u_animate.w;\n alpha = smoothstep(0., 1., alpha);\n gl_FragColor.a *= alpha;\n }\n\n if(u_line_texture == LineTexture) { // while load texture\n float aDistance = v_texture_data.g; // \u5F53\u524D\u9876\u70B9\u7684\u8DDD\u79BB\n float d_texPixelLen = v_texture_data.b; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n float u = fract(mod(aDistance, d_texPixelLen)/d_texPixelLen - animateSpeed);\n float v = v_texture_data.a; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n // v = max(smoothstep(0.95, 1.0, v), v);\n vec2 uv= v_iconMapUV / u_textSize + vec2(u, v) / u_textSize * 64.;\n vec4 pattern = texture2D(u_texture, uv);\n\n if(u_textureBlend == 0.0) { // normal\n pattern.a = 0.0;\n gl_FragColor += pattern;\n } else { // replace\n pattern.a *= u_opacity;\n if(gl_FragColor.a <= 0.0) {\n pattern.a = 0.0;\n }\n gl_FragColor = pattern;\n }\n } \n\n float v = v_texture_data.a;\n float borderWidth = min(0.5, u_borderWidth);\n // \u7ED8\u5236 border\n if(borderWidth > 0.01) {\n float borderOuterWidth = borderWidth / 2.0;\n\n\n if(v >= 1.0 - borderWidth || v <= borderWidth) {\n if(v > borderWidth) { // \u5916\u4FA7\n float linear = smoothstep(0.0, 1.0, (v - (1.0 - borderWidth))/borderWidth);\n // float linear = step(0.0, (v - (1.0 - borderWidth))/borderWidth);\n gl_FragColor.rgb = mix(gl_FragColor.rgb, u_borderColor.rgb, linear);\n } else if(v <= borderWidth) {\n float linear = smoothstep(0.0, 1.0, v/borderWidth);\n gl_FragColor.rgb = mix(u_borderColor.rgb, gl_FragColor.rgb, linear);\n }\n }\n\n if(v < borderOuterWidth) {\n gl_FragColor.a = mix(0.0, gl_FragColor.a, v/borderOuterWidth);\n } else if(v > 1.0 - borderOuterWidth) {\n gl_FragColor.a = mix(gl_FragColor.a, 0.0, (v - (1.0 - borderOuterWidth))/borderOuterWidth);\n }\n }\n\n // blur\n float blurV = v_texture_data.a;\n if(blurV < 0.5) {\n gl_FragColor.a *= mix(u_blur.r, u_blur.g, blurV/0.5);\n } else {\n gl_FragColor.a *= mix(u_blur.g, u_blur.b, (blurV - 0.5)/0.5);\n }\n \n gl_FragColor = filterColor(gl_FragColor);\n}\n";
|
|
30
|
+
|
|
24
31
|
/* babel-plugin-inline-import '../shaders/line_vert.glsl' */
|
|
25
32
|
var line_vert = "\n#define Animate 0.0\n\nattribute float a_Miter;\nattribute vec4 a_Color;\nattribute vec2 a_Size;\nattribute vec3 a_Normal;\nattribute vec3 a_Position;\n\nattribute vec2 a_iconMapUV;\n\n// dash line\nattribute float a_Total_Distance;\nattribute vec2 a_DistanceAndIndex;\n\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform vec4 u_animate: [ 1., 2., 1.0, 0.2 ];\nuniform float u_icon_step: 100;\n\nuniform float u_heightfixed: 0.0;\nuniform float u_vertexScale: 1.0;\nuniform float u_raisingHeight: 0.0;\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nvarying vec4 v_color;\n\n// texV \u7EBF\u56FE\u5C42 - \u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\uFF08\u7EBF\u7684\u5BBD\u5EA6\u65B9\u5411\uFF09\nvarying vec2 v_iconMapUV;\n\n\nuniform float u_linearColor: 0;\nuniform float u_arrow: 0.0;\nuniform float u_arrowHeight: 3.0;\nuniform float u_arrowWidth: 2.0;\nuniform float u_tailWidth: 1.0;\n\nvarying vec4 v_texture_data;\n\nvec2 calculateArrow(vec2 offset) {\n /*\n * \u5728\u652F\u6301\u7BAD\u5934\u7684\u65F6\u5019\uFF0C\u7B2C\u4E8C\u3001\u7B2C\u4E09\u7EC4\u9876\u70B9\u662F\u989D\u5916\u63D2\u5165\u7528\u4E8E\u6784\u5EFA\u9876\u70B9\u7684\n */\n float arrowFlag = -1.0;\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) {\n // \u9AD8\u5FB7 2.0 \u7684\u65CB\u8F6C\u89D2\u5EA6\u4E0D\u540C\n arrowFlag = 1.0;\n }\n float pi = arrowFlag * 3.1415926/2.;\n if(a_Miter < 0.) {\n // \u6839\u636E\u7EBF\u7684\u4E24\u4FA7\u504F\u79FB\u4E0D\u540C\u3001\u65CB\u8F6C\u7684\u65B9\u5411\u76F8\u53CD\n pi = -pi;\n }\n highp float angle_sin = sin(pi);\n highp float angle_cos = cos(pi);\n // \u8BA1\u7B97\u5782\u76F4\u4E0E\u7EBF\u65B9\u5411\u7684\u65CB\u8F6C\u77E9\u9635\n mat2 rotation_matrix = mat2(angle_cos, -1.0 * angle_sin, angle_sin, angle_cos);\n float arrowWidth = u_arrowWidth;\n float arrowHeight = u_arrowHeight;\n\n vec2 arrowOffset = vec2(0.0);\n /*\n * a_DistanceAndIndex.y \u7528\u4E8E\u6807\u8BB0\u5F53\u524D\u9876\u70B9\u5C5E\u4E8E\u54EA\u4E00\u7EC4\uFF08\u4E24\u4E2A\u9876\u70B9\u4E00\u7EC4\uFF0C\u6784\u6210\u7EBF\u7684\u5176\u5B9E\u662F\u77E9\u5F62\uFF0C\u6700\u7B80\u9700\u8981\u56DB\u4E2A\u9876\u70B9\u3001\u4E24\u7EC4\u9876\u70B9\u6784\u6210\uFF09\n */\n if(a_DistanceAndIndex.y == 0.0) {\n // \u7BAD\u5934\u5C16\u90E8\n offset = vec2(0.0);\n } else if(a_DistanceAndIndex.y == 1.0) {\n // \u7BAD\u5934\u4E24\u4FA7\n arrowOffset = rotation_matrix*(offset * arrowHeight);\n offset += arrowOffset; // \u6CBF\u7EBF\u504F\u79FB\n offset = offset * arrowWidth; // \u5782\u76F4\u7EBF\u5411\u5916\u504F\u79FB\uFF08\u662F\u6784\u5EFA\u7BAD\u5934\u4E24\u4FA7\u7684\u9876\u70B9\uFF09\n } else if(a_DistanceAndIndex.y == 2.0 || a_DistanceAndIndex.y == 3.0 || a_DistanceAndIndex.y == 4.0) {\n // \u504F\u79FB\u5176\u4F59\u7684\u70B9\u4F4D\uFF08\u5C06\u957F\u5EA6\u8BA9\u4F4D\u7ED9\u7BAD\u5934\uFF09\n arrowOffset = rotation_matrix*(offset * arrowHeight) * arrowWidth;\n offset += arrowOffset;// \u6CBF\u7EBF\u504F\u79FB\n }\n\n return offset;\n}\n\nvoid main() {\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n \n float d_texPixelLen; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n\n v_iconMapUV = a_iconMapUV;\n d_texPixelLen = project_float_pixel(u_icon_step);\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) {\n d_texPixelLen *= 10.0;\n }\n\n v_color = a_Color;\n\n vec3 size = a_Miter * setPickingSize(a_Size.x) * reverse_offset_normal(a_Normal);\n \n vec2 offset = project_pixel(size.xy);\n\n float lineDistance = a_DistanceAndIndex.x;\n float currentLinePointRatio = lineDistance / a_Total_Distance;\n \n if(u_arrow > 0.0) {\n // \u8BA1\u7B97\u7BAD\u5934\n offset = calculateArrow(offset);\n\n if(a_DistanceAndIndex.y > 4.0) {\n offset *= mix(1.0, u_tailWidth, currentLinePointRatio);\n }\n }\n\n float lineOffsetWidth = length(offset + offset * sign(a_Miter)); // \u7EBF\u6A2A\u5411\u504F\u79FB\u7684\u8DDD\u79BB\uFF08\u5411\u4E24\u4FA7\u504F\u79FB\u7684\u548C\uFF09\n float linePixelSize = project_pixel(a_Size.x) * 2.0; // \u5B9A\u70B9\u4F4D\u7F6E\u504F\u79FB\uFF0C\u6309\u5730\u56FE\u7B49\u7EA7\u7F29\u653E\u540E\u7684\u8DDD\u79BB \u5355\u4FA7 * 2\n float texV = lineOffsetWidth/linePixelSize; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n \n v_texture_data = vec4(currentLinePointRatio, lineDistance, d_texPixelLen, texV);\n // \u8BBE\u7F6E\u6570\u636E\u96C6\u7684\u53C2\u6570\n\n vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0));\n\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, a_Size.y, 1.0));\n\n float h = float(a_Position.z) * u_vertexScale; // \u7EBF\u9876\u70B9\u7684\u9AD8\u5EA6 - \u517C\u5BB9\u4E0D\u5B58\u5728\u7B2C\u4E09\u4E2A\u6570\u503C\u7684\u60C5\u51B5 vertex height\n float lineHeight = a_Size.y; // size \u7B2C\u4E8C\u4E2A\u53C2\u6570\u4EE3\u8868\u7684\u9AD8\u5EA6 [linewidth, lineheight]\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n lineHeight *= 0.2; // \u4FDD\u6301\u548C amap/mapbox \u4E00\u81F4\u7684\u6548\u679C\n h *= 0.2;\n if(u_heightfixed < 1.0) {\n lineHeight = project_pixel(a_Size.y);\n }\n gl_Position = u_Mvp * (vec4(project_pos.xy + offset, lineHeight + h + u_raisingHeight, 1.0));\n } else {\n // mapbox - amap\n \n // \u517C\u5BB9 mapbox \u5728\u7EBF\u9AD8\u5EA6\u4E0A\u7684\u6548\u679C\u8868\u73B0\u57FA\u672C\u4E00\u81F4\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n // mapbox\n // \u4FDD\u6301\u9AD8\u5EA6\u76F8\u5BF9\u4E0D\u53D8\n float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);\n h *= mapboxZoomScale;\n h += u_raisingHeight * mapboxZoomScale;\n if(u_heightfixed > 0.0) {\n lineHeight *= mapboxZoomScale;\n }\n \n } else {\n // amap\n h += u_raisingHeight;\n // lineHeight \u9876\u70B9\u504F\u79FB\u9AD8\u5EA6\n if(u_heightfixed < 1.0) {\n lineHeight *= pow(2.0, 20.0 - u_Zoom);\n }\n }\n\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, lineHeight + h, 1.0));\n }\n\n setPickingColor(a_PickingColor);\n}\n"; // other function shaders
|
|
33
|
+
|
|
26
34
|
/* babel-plugin-inline-import '../shaders/linear/line_linear_frag.glsl' */
|
|
27
35
|
var linear_line_frag = "varying vec4 v_color;\nvarying vec4 v_texture_data;\nuniform float u_linearDir: 1.0;\nuniform float u_linearColor: 0;\nuniform vec4 u_sourceColor;\nuniform vec4 u_targetColor;\nuniform float u_opacity: 1.0;\n\n#pragma include \"picking\"\n\n\nvoid main() {\n float linearRadio = v_texture_data.r; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n if(u_linearDir < 1.0) {\n linearRadio = v_texture_data.a;\n }\n\n if(u_linearColor == 1.0) { // \u4F7F\u7528\u6E10\u53D8\u989C\u8272\n gl_FragColor = mix(u_sourceColor, u_targetColor, linearRadio);\n } else { // \u4F7F\u7528 color \u65B9\u6CD5\u4F20\u5165\u7684\u989C\u8272\n gl_FragColor = v_color;\n }\n\n gl_FragColor.a *= u_opacity; // \u5168\u5C40\u900F\u660E\u5EA6\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
|
|
28
36
|
var lineStyleObj = {
|
|
29
37
|
solid: 0.0,
|
|
30
38
|
dash: 1.0
|
|
31
39
|
};
|
|
40
|
+
|
|
32
41
|
var LineModel = /*#__PURE__*/function (_BaseModel) {
|
|
33
42
|
_inherits(LineModel, _BaseModel);
|
|
43
|
+
|
|
34
44
|
var _super = _createSuper(LineModel);
|
|
45
|
+
|
|
35
46
|
function LineModel() {
|
|
36
47
|
var _this;
|
|
48
|
+
|
|
37
49
|
_classCallCheck(this, LineModel);
|
|
50
|
+
|
|
38
51
|
for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
|
|
39
52
|
args[_key] = arguments[_key];
|
|
40
53
|
}
|
|
54
|
+
|
|
41
55
|
_this = _super.call.apply(_super, [this].concat(args));
|
|
56
|
+
|
|
42
57
|
_defineProperty(_assertThisInitialized(_this), "textureEventFlag", false);
|
|
58
|
+
|
|
43
59
|
_defineProperty(_assertThisInitialized(_this), "texture", _this.createTexture2D({
|
|
44
60
|
data: [0, 0, 0, 0],
|
|
45
61
|
mag: gl.NEAREST,
|
|
@@ -48,15 +64,20 @@ var LineModel = /*#__PURE__*/function (_BaseModel) {
|
|
|
48
64
|
width: 1,
|
|
49
65
|
height: 1
|
|
50
66
|
}));
|
|
67
|
+
|
|
51
68
|
_defineProperty(_assertThisInitialized(_this), "updateTexture", function () {
|
|
52
69
|
var createTexture2D = _this.rendererService.createTexture2D;
|
|
70
|
+
|
|
53
71
|
if (_this.texture) {
|
|
54
72
|
_this.texture.update({
|
|
55
73
|
data: _this.iconService.getCanvas()
|
|
56
74
|
});
|
|
75
|
+
|
|
57
76
|
_this.layer.render();
|
|
77
|
+
|
|
58
78
|
return;
|
|
59
79
|
}
|
|
80
|
+
|
|
60
81
|
_this.texture = createTexture2D({
|
|
61
82
|
data: _this.iconService.getCanvas(),
|
|
62
83
|
mag: gl.NEAREST,
|
|
@@ -66,65 +87,72 @@ var LineModel = /*#__PURE__*/function (_BaseModel) {
|
|
|
66
87
|
height: _this.iconService.canvasHeight || 128
|
|
67
88
|
});
|
|
68
89
|
});
|
|
90
|
+
|
|
69
91
|
return _this;
|
|
70
92
|
}
|
|
93
|
+
|
|
71
94
|
_createClass(LineModel, [{
|
|
72
95
|
key: "getUninforms",
|
|
73
96
|
value: function getUninforms() {
|
|
74
97
|
var _ref = this.layer.getLayerConfig(),
|
|
75
|
-
|
|
76
|
-
|
|
77
|
-
|
|
78
|
-
|
|
79
|
-
|
|
80
|
-
|
|
81
|
-
|
|
82
|
-
|
|
83
|
-
|
|
84
|
-
|
|
85
|
-
|
|
86
|
-
|
|
87
|
-
|
|
88
|
-
|
|
89
|
-
|
|
90
|
-
|
|
91
|
-
|
|
92
|
-
|
|
93
|
-
|
|
94
|
-
|
|
95
|
-
|
|
96
|
-
|
|
97
|
-
|
|
98
|
-
|
|
99
|
-
|
|
100
|
-
|
|
101
|
-
|
|
102
|
-
|
|
103
|
-
|
|
104
|
-
|
|
105
|
-
|
|
106
|
-
|
|
107
|
-
|
|
108
|
-
|
|
109
|
-
|
|
98
|
+
_ref$opacity = _ref.opacity,
|
|
99
|
+
opacity = _ref$opacity === void 0 ? 1 : _ref$opacity,
|
|
100
|
+
sourceColor = _ref.sourceColor,
|
|
101
|
+
targetColor = _ref.targetColor,
|
|
102
|
+
_ref$textureBlend = _ref.textureBlend,
|
|
103
|
+
textureBlend = _ref$textureBlend === void 0 ? 'normal' : _ref$textureBlend,
|
|
104
|
+
_ref$lineType = _ref.lineType,
|
|
105
|
+
lineType = _ref$lineType === void 0 ? 'solid' : _ref$lineType,
|
|
106
|
+
_ref$dashArray = _ref.dashArray,
|
|
107
|
+
dashArray = _ref$dashArray === void 0 ? [10, 5, 0, 0] : _ref$dashArray,
|
|
108
|
+
_ref$lineTexture = _ref.lineTexture,
|
|
109
|
+
lineTexture = _ref$lineTexture === void 0 ? false : _ref$lineTexture,
|
|
110
|
+
_ref$iconStep = _ref.iconStep,
|
|
111
|
+
iconStep = _ref$iconStep === void 0 ? 100 : _ref$iconStep,
|
|
112
|
+
_ref$vertexHeightScal = _ref.vertexHeightScale,
|
|
113
|
+
vertexHeightScale = _ref$vertexHeightScal === void 0 ? 20.0 : _ref$vertexHeightScal,
|
|
114
|
+
_ref$borderWidth = _ref.borderWidth,
|
|
115
|
+
borderWidth = _ref$borderWidth === void 0 ? 0.0 : _ref$borderWidth,
|
|
116
|
+
_ref$borderColor = _ref.borderColor,
|
|
117
|
+
borderColor = _ref$borderColor === void 0 ? '#ccc' : _ref$borderColor,
|
|
118
|
+
_ref$raisingHeight = _ref.raisingHeight,
|
|
119
|
+
raisingHeight = _ref$raisingHeight === void 0 ? 0 : _ref$raisingHeight,
|
|
120
|
+
_ref$heightfixed = _ref.heightfixed,
|
|
121
|
+
heightfixed = _ref$heightfixed === void 0 ? false : _ref$heightfixed,
|
|
122
|
+
_ref$linearDir = _ref.linearDir,
|
|
123
|
+
linearDir = _ref$linearDir === void 0 ? LinearDir.VERTICAL : _ref$linearDir,
|
|
124
|
+
_ref$blur = _ref.blur,
|
|
125
|
+
blur = _ref$blur === void 0 ? [1, 1, 1] : _ref$blur,
|
|
126
|
+
_ref$arrow = _ref.arrow,
|
|
127
|
+
arrow = _ref$arrow === void 0 ? {
|
|
128
|
+
enable: false,
|
|
129
|
+
arrowWidth: 2,
|
|
130
|
+
arrowHeight: 3,
|
|
131
|
+
tailWidth: 1
|
|
132
|
+
} : _ref$arrow;
|
|
133
|
+
|
|
110
134
|
if (dashArray.length === 2) {
|
|
111
135
|
dashArray.push(0, 0);
|
|
112
136
|
}
|
|
137
|
+
|
|
113
138
|
if (this.rendererService.getDirty() && this.texture) {
|
|
114
139
|
this.texture.bind();
|
|
115
|
-
}
|
|
140
|
+
} // 转化渐变色
|
|
141
|
+
|
|
116
142
|
|
|
117
|
-
// 转化渐变色
|
|
118
143
|
var useLinearColor = 0; // 默认不生效
|
|
144
|
+
|
|
119
145
|
var sourceColorArr = [0, 0, 0, 0];
|
|
120
146
|
var targetColorArr = [0, 0, 0, 0];
|
|
147
|
+
|
|
121
148
|
if (sourceColor && targetColor) {
|
|
122
149
|
sourceColorArr = rgb2arr(sourceColor);
|
|
123
150
|
targetColorArr = rgb2arr(targetColor);
|
|
124
151
|
useLinearColor = 1;
|
|
125
152
|
}
|
|
153
|
+
|
|
126
154
|
return {
|
|
127
|
-
u_opacity: opacity,
|
|
155
|
+
u_opacity: isNumber(opacity) ? opacity : 1,
|
|
128
156
|
u_textureBlend: textureBlend === TextureBlend.NORMAL ? 0.0 : 1.0,
|
|
129
157
|
u_line_type: lineStyleObj[lineType],
|
|
130
158
|
u_dash_array: dashArray,
|
|
@@ -160,7 +188,8 @@ var LineModel = /*#__PURE__*/function (_BaseModel) {
|
|
|
160
188
|
key: "getAnimateUniforms",
|
|
161
189
|
value: function getAnimateUniforms() {
|
|
162
190
|
var _ref2 = this.layer.getLayerConfig(),
|
|
163
|
-
|
|
191
|
+
animateOption = _ref2.animateOption;
|
|
192
|
+
|
|
164
193
|
return {
|
|
165
194
|
u_animate: this.animateOption2Array(animateOption),
|
|
166
195
|
u_time: this.layer.getLayerAnimateTime()
|
|
@@ -171,31 +200,38 @@ var LineModel = /*#__PURE__*/function (_BaseModel) {
|
|
|
171
200
|
value: function () {
|
|
172
201
|
var _initModels = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime.mark(function _callee() {
|
|
173
202
|
return _regeneratorRuntime.wrap(function _callee$(_context) {
|
|
174
|
-
while (1)
|
|
175
|
-
|
|
176
|
-
|
|
177
|
-
|
|
178
|
-
|
|
179
|
-
this.textureEventFlag
|
|
180
|
-
|
|
181
|
-
|
|
182
|
-
|
|
183
|
-
|
|
184
|
-
|
|
185
|
-
|
|
186
|
-
|
|
203
|
+
while (1) {
|
|
204
|
+
switch (_context.prev = _context.next) {
|
|
205
|
+
case 0:
|
|
206
|
+
// this.updateTexture();
|
|
207
|
+
// this.iconService.on('imageUpdate', this.updateTexture);
|
|
208
|
+
if (!this.textureEventFlag) {
|
|
209
|
+
this.textureEventFlag = true;
|
|
210
|
+
this.updateTexture();
|
|
211
|
+
this.iconService.on('imageUpdate', this.updateTexture);
|
|
212
|
+
}
|
|
213
|
+
|
|
214
|
+
return _context.abrupt("return", this.buildModels());
|
|
215
|
+
|
|
216
|
+
case 2:
|
|
217
|
+
case "end":
|
|
218
|
+
return _context.stop();
|
|
219
|
+
}
|
|
187
220
|
}
|
|
188
221
|
}, _callee, this);
|
|
189
222
|
}));
|
|
223
|
+
|
|
190
224
|
function initModels() {
|
|
191
225
|
return _initModels.apply(this, arguments);
|
|
192
226
|
}
|
|
227
|
+
|
|
193
228
|
return initModels;
|
|
194
229
|
}()
|
|
195
230
|
}, {
|
|
196
231
|
key: "clearModels",
|
|
197
232
|
value: function clearModels() {
|
|
198
233
|
var _this$texture;
|
|
234
|
+
|
|
199
235
|
(_this$texture = this.texture) === null || _this$texture === void 0 ? void 0 : _this$texture.destroy();
|
|
200
236
|
this.iconService.off('imageUpdate', this.updateTexture);
|
|
201
237
|
}
|
|
@@ -204,47 +240,57 @@ var LineModel = /*#__PURE__*/function (_BaseModel) {
|
|
|
204
240
|
value: function () {
|
|
205
241
|
var _buildModels = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime.mark(function _callee2() {
|
|
206
242
|
var _ref3, _ref3$depth, depth, _this$getShaders, frag, vert, type, model;
|
|
243
|
+
|
|
207
244
|
return _regeneratorRuntime.wrap(function _callee2$(_context2) {
|
|
208
|
-
while (1)
|
|
209
|
-
|
|
210
|
-
|
|
211
|
-
|
|
212
|
-
|
|
213
|
-
|
|
214
|
-
|
|
215
|
-
|
|
216
|
-
|
|
217
|
-
|
|
218
|
-
|
|
219
|
-
|
|
220
|
-
|
|
221
|
-
|
|
222
|
-
|
|
223
|
-
|
|
224
|
-
|
|
225
|
-
|
|
226
|
-
|
|
227
|
-
|
|
228
|
-
|
|
245
|
+
while (1) {
|
|
246
|
+
switch (_context2.prev = _context2.next) {
|
|
247
|
+
case 0:
|
|
248
|
+
_ref3 = this.layer.getLayerConfig(), _ref3$depth = _ref3.depth, depth = _ref3$depth === void 0 ? false : _ref3$depth;
|
|
249
|
+
_this$getShaders = this.getShaders(), frag = _this$getShaders.frag, vert = _this$getShaders.vert, type = _this$getShaders.type; // console.log(frag)
|
|
250
|
+
|
|
251
|
+
this.layer.triangulation = LineTriangulation;
|
|
252
|
+
_context2.next = 5;
|
|
253
|
+
return this.layer.buildLayerModel({
|
|
254
|
+
moduleName: 'line' + type,
|
|
255
|
+
vertexShader: vert,
|
|
256
|
+
fragmentShader: frag,
|
|
257
|
+
triangulation: LineTriangulation,
|
|
258
|
+
depth: {
|
|
259
|
+
enable: depth
|
|
260
|
+
}
|
|
261
|
+
});
|
|
262
|
+
|
|
263
|
+
case 5:
|
|
264
|
+
model = _context2.sent;
|
|
265
|
+
return _context2.abrupt("return", [model]);
|
|
266
|
+
|
|
267
|
+
case 7:
|
|
268
|
+
case "end":
|
|
269
|
+
return _context2.stop();
|
|
270
|
+
}
|
|
229
271
|
}
|
|
230
272
|
}, _callee2, this);
|
|
231
273
|
}));
|
|
274
|
+
|
|
232
275
|
function buildModels() {
|
|
233
276
|
return _buildModels.apply(this, arguments);
|
|
234
277
|
}
|
|
278
|
+
|
|
235
279
|
return buildModels;
|
|
236
280
|
}()
|
|
237
281
|
/**
|
|
238
282
|
* 根据参数获取不同的 shader 代码
|
|
239
283
|
* @returns
|
|
240
284
|
*/
|
|
285
|
+
|
|
241
286
|
}, {
|
|
242
287
|
key: "getShaders",
|
|
243
288
|
value: function getShaders() {
|
|
244
289
|
var _ref4 = this.layer.getLayerConfig(),
|
|
245
|
-
|
|
246
|
-
|
|
247
|
-
|
|
290
|
+
sourceColor = _ref4.sourceColor,
|
|
291
|
+
targetColor = _ref4.targetColor,
|
|
292
|
+
lineType = _ref4.lineType;
|
|
293
|
+
|
|
248
294
|
if (lineType === 'dash') {
|
|
249
295
|
return {
|
|
250
296
|
frag: line_dash_frag,
|
|
@@ -252,6 +298,7 @@ var LineModel = /*#__PURE__*/function (_BaseModel) {
|
|
|
252
298
|
type: 'Dash'
|
|
253
299
|
};
|
|
254
300
|
}
|
|
301
|
+
|
|
255
302
|
if (sourceColor && targetColor) {
|
|
256
303
|
// 分离 linear 功能
|
|
257
304
|
return {
|
|
@@ -271,6 +318,7 @@ var LineModel = /*#__PURE__*/function (_BaseModel) {
|
|
|
271
318
|
key: "registerBuiltinAttributes",
|
|
272
319
|
value: function registerBuiltinAttributes() {
|
|
273
320
|
var _this2 = this;
|
|
321
|
+
|
|
274
322
|
this.styleAttributeService.registerStyleAttribute({
|
|
275
323
|
name: 'distanceAndIndex',
|
|
276
324
|
type: AttributeType.Attribute,
|
|
@@ -319,13 +367,12 @@ var LineModel = /*#__PURE__*/function (_BaseModel) {
|
|
|
319
367
|
size: 2,
|
|
320
368
|
update: function update(feature) {
|
|
321
369
|
var _feature$size = feature.size,
|
|
322
|
-
|
|
370
|
+
size = _feature$size === void 0 ? 1 : _feature$size;
|
|
323
371
|
return Array.isArray(size) ? [size[0], size[1]] : [size, 0];
|
|
324
372
|
}
|
|
325
373
|
}
|
|
326
|
-
});
|
|
374
|
+
}); // point layer size;
|
|
327
375
|
|
|
328
|
-
// point layer size;
|
|
329
376
|
this.styleAttributeService.registerStyleAttribute({
|
|
330
377
|
name: 'normal',
|
|
331
378
|
type: AttributeType.Attribute,
|
|
@@ -374,19 +421,24 @@ var LineModel = /*#__PURE__*/function (_BaseModel) {
|
|
|
374
421
|
size: 2,
|
|
375
422
|
update: function update(feature) {
|
|
376
423
|
var iconMap = _this2.iconService.getIconMap();
|
|
424
|
+
|
|
377
425
|
var texture = feature.texture;
|
|
426
|
+
|
|
378
427
|
var _ref5 = iconMap[texture] || {
|
|
379
|
-
|
|
380
|
-
|
|
381
|
-
|
|
382
|
-
|
|
383
|
-
|
|
428
|
+
x: 0,
|
|
429
|
+
y: 0
|
|
430
|
+
},
|
|
431
|
+
x = _ref5.x,
|
|
432
|
+
y = _ref5.y;
|
|
433
|
+
|
|
384
434
|
return [x, y];
|
|
385
435
|
}
|
|
386
436
|
}
|
|
387
437
|
});
|
|
388
438
|
}
|
|
389
439
|
}]);
|
|
440
|
+
|
|
390
441
|
return LineModel;
|
|
391
442
|
}(BaseModel);
|
|
443
|
+
|
|
392
444
|
export { LineModel as default };
|
|
@@ -7,34 +7,50 @@ import _possibleConstructorReturn from "@babel/runtime/helpers/esm/possibleConst
|
|
|
7
7
|
import _getPrototypeOf from "@babel/runtime/helpers/esm/getPrototypeOf";
|
|
8
8
|
import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
|
|
9
9
|
import _regeneratorRuntime from "@babel/runtime/regenerator";
|
|
10
|
+
|
|
10
11
|
function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
|
|
12
|
+
|
|
11
13
|
function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
|
|
14
|
+
|
|
12
15
|
import { AttributeType, gl } from '@antv/l7-core';
|
|
13
16
|
import { generateColorRamp } from '@antv/l7-utils';
|
|
17
|
+
import { isNumber } from 'lodash';
|
|
14
18
|
import BaseModel from "../../core/BaseModel";
|
|
15
19
|
import { LinearDir } from "../../core/interface";
|
|
16
20
|
import { LineTriangulation } from "../../core/triangulation";
|
|
21
|
+
|
|
17
22
|
/* babel-plugin-inline-import '../shaders/linearLine/line_linear_frag.glsl' */
|
|
18
23
|
var linear_line_frag = "\nvarying vec4 v_Color;\n#pragma include \"picking\"\nvoid main() {\n\n gl_FragColor = v_Color; // \u5168\u5C40\u900F\u660E\u5EA6\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
|
|
24
|
+
|
|
19
25
|
/* babel-plugin-inline-import '../shaders/linearLine/line_linear_vert.glsl' */
|
|
20
26
|
var linear_line_vert = "\nattribute float a_Miter;\nattribute vec2 a_Size;\nattribute vec3 a_Normal;\nattribute vec3 a_Position;\n\n// dash line\nattribute float a_Total_Distance;\nattribute vec2 a_DistanceAndIndex;\n\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\n\nuniform float u_heightfixed: 0.0;\nuniform float u_vertexScale: 1.0;\nuniform float u_raisingHeight: 0.0;\nuniform float u_opacity : 1.0;\nuniform sampler2D u_texture;\nuniform float u_linearDir: 1.0;\nvarying vec4 v_Color;\n\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\n\nvoid main() {\n\n\n vec3 size = a_Miter * setPickingSize(a_Size.x) * reverse_offset_normal(a_Normal);\n \n vec2 offset = project_pixel(size.xy);\n\n float lineDistance = a_DistanceAndIndex.x;\n float currentLinePointRatio = lineDistance / a_Total_Distance;\n \n\n float lineOffsetWidth = length(offset + offset * sign(a_Miter)); // \u7EBF\u6A2A\u5411\u504F\u79FB\u7684\u8DDD\u79BB\uFF08\u5411\u4E24\u4FA7\u504F\u79FB\u7684\u548C\uFF09\n float linePixelSize = project_pixel(a_Size.x) * 2.0; // \u5B9A\u70B9\u4F4D\u7F6E\u504F\u79FB\uFF0C\u6309\u5730\u56FE\u7B49\u7EA7\u7F29\u653E\u540E\u7684\u8DDD\u79BB \u5355\u4FA7 * 2\n float texV = lineOffsetWidth/linePixelSize; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n float linearRadio =currentLinePointRatio; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n if(u_linearDir < 1.0) {\n linearRadio = texV;\n }\n\n v_Color = texture2D(u_texture, vec2(linearRadio, 0.5));\n\n v_Color.a *= u_opacity; // \u5168\u5C40\u900F\u660E\u5EA6\n\n\n\n vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0));\n\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, a_Size.y, 1.0));\n\n float h = float(a_Position.z) * u_vertexScale; // \u7EBF\u9876\u70B9\u7684\u9AD8\u5EA6 - \u517C\u5BB9\u4E0D\u5B58\u5728\u7B2C\u4E09\u4E2A\u6570\u503C\u7684\u60C5\u51B5 vertex height\n float lineHeight = a_Size.y; // size \u7B2C\u4E8C\u4E2A\u53C2\u6570\u4EE3\u8868\u7684\u9AD8\u5EA6 [linewidth, lineheight]\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n lineHeight *= 0.2; // \u4FDD\u6301\u548C amap/mapbox \u4E00\u81F4\u7684\u6548\u679C\n h *= 0.2;\n if(u_heightfixed < 1.0) {\n lineHeight = project_pixel(a_Size.y);\n }\n gl_Position = u_Mvp * (vec4(project_pos.xy + offset, lineHeight + h + u_raisingHeight, 1.0));\n } else {\n // mapbox - amap\n \n // \u517C\u5BB9 mapbox \u5728\u7EBF\u9AD8\u5EA6\u4E0A\u7684\u6548\u679C\u8868\u73B0\u57FA\u672C\u4E00\u81F4\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n // mapbox\n // \u4FDD\u6301\u9AD8\u5EA6\u76F8\u5BF9\u4E0D\u53D8\n float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);\n h *= mapboxZoomScale;\n h += u_raisingHeight * mapboxZoomScale;\n if(u_heightfixed > 0.0) {\n lineHeight *= mapboxZoomScale;\n }\n \n } else {\n // amap\n h += u_raisingHeight;\n // lineHeight \u9876\u70B9\u504F\u79FB\u9AD8\u5EA6\n if(u_heightfixed < 1.0) {\n lineHeight *= pow(2.0, 20.0 - u_Zoom);\n }\n }\n\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, lineHeight + h, 1.0));\n }\n\n setPickingColor(a_PickingColor);\n}\n";
|
|
27
|
+
|
|
21
28
|
var LinearLineModel = /*#__PURE__*/function (_BaseModel) {
|
|
22
29
|
_inherits(LinearLineModel, _BaseModel);
|
|
30
|
+
|
|
23
31
|
var _super = _createSuper(LinearLineModel);
|
|
32
|
+
|
|
24
33
|
function LinearLineModel() {
|
|
25
34
|
var _this;
|
|
35
|
+
|
|
26
36
|
_classCallCheck(this, LinearLineModel);
|
|
37
|
+
|
|
27
38
|
for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
|
|
28
39
|
args[_key] = arguments[_key];
|
|
29
40
|
}
|
|
41
|
+
|
|
30
42
|
_this = _super.call.apply(_super, [this].concat(args));
|
|
43
|
+
|
|
31
44
|
_defineProperty(_assertThisInitialized(_this), "updateTexture", function () {
|
|
32
45
|
var createTexture2D = _this.rendererService.createTexture2D;
|
|
46
|
+
|
|
33
47
|
if (_this.colorTexture) {
|
|
34
48
|
_this.colorTexture.destroy();
|
|
35
49
|
}
|
|
50
|
+
|
|
36
51
|
var _ref = _this.layer.getLayerConfig(),
|
|
37
|
-
|
|
52
|
+
rampColors = _ref.rampColors;
|
|
53
|
+
|
|
38
54
|
var imageData = generateColorRamp(rampColors);
|
|
39
55
|
_this.colorTexture = createTexture2D({
|
|
40
56
|
data: new Uint8Array(imageData.data),
|
|
@@ -47,32 +63,35 @@ var LinearLineModel = /*#__PURE__*/function (_BaseModel) {
|
|
|
47
63
|
flipY: false
|
|
48
64
|
});
|
|
49
65
|
});
|
|
66
|
+
|
|
50
67
|
return _this;
|
|
51
68
|
}
|
|
69
|
+
|
|
52
70
|
_createClass(LinearLineModel, [{
|
|
53
71
|
key: "getUninforms",
|
|
54
72
|
value: function getUninforms() {
|
|
55
73
|
var _ref2 = this.layer.getLayerConfig(),
|
|
56
|
-
|
|
57
|
-
|
|
58
|
-
|
|
59
|
-
|
|
60
|
-
|
|
61
|
-
|
|
62
|
-
|
|
63
|
-
|
|
64
|
-
|
|
65
|
-
|
|
74
|
+
_ref2$opacity = _ref2.opacity,
|
|
75
|
+
opacity = _ref2$opacity === void 0 ? 1 : _ref2$opacity,
|
|
76
|
+
_ref2$vertexHeightSca = _ref2.vertexHeightScale,
|
|
77
|
+
vertexHeightScale = _ref2$vertexHeightSca === void 0 ? 20.0 : _ref2$vertexHeightSca,
|
|
78
|
+
_ref2$raisingHeight = _ref2.raisingHeight,
|
|
79
|
+
raisingHeight = _ref2$raisingHeight === void 0 ? 0 : _ref2$raisingHeight,
|
|
80
|
+
_ref2$heightfixed = _ref2.heightfixed,
|
|
81
|
+
heightfixed = _ref2$heightfixed === void 0 ? false : _ref2$heightfixed,
|
|
82
|
+
_ref2$linearDir = _ref2.linearDir,
|
|
83
|
+
linearDir = _ref2$linearDir === void 0 ? LinearDir.VERTICAL : _ref2$linearDir;
|
|
84
|
+
|
|
66
85
|
if (this.rendererService.getDirty()) {
|
|
67
86
|
this.colorTexture.bind();
|
|
68
87
|
}
|
|
88
|
+
|
|
69
89
|
return {
|
|
70
90
|
u_linearDir: linearDir === LinearDir.VERTICAL ? 1.0 : 0.0,
|
|
71
|
-
u_opacity: opacity,
|
|
91
|
+
u_opacity: isNumber(opacity) ? opacity : 1,
|
|
72
92
|
// 纹理支持参数
|
|
73
93
|
u_texture: this.colorTexture,
|
|
74
94
|
// 贴图
|
|
75
|
-
|
|
76
95
|
// 是否固定高度
|
|
77
96
|
u_heightfixed: Number(heightfixed),
|
|
78
97
|
// 顶点高度 scale
|
|
@@ -85,25 +104,31 @@ var LinearLineModel = /*#__PURE__*/function (_BaseModel) {
|
|
|
85
104
|
value: function () {
|
|
86
105
|
var _initModels = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime.mark(function _callee() {
|
|
87
106
|
return _regeneratorRuntime.wrap(function _callee$(_context) {
|
|
88
|
-
while (1)
|
|
89
|
-
|
|
90
|
-
|
|
91
|
-
|
|
92
|
-
|
|
93
|
-
|
|
94
|
-
|
|
107
|
+
while (1) {
|
|
108
|
+
switch (_context.prev = _context.next) {
|
|
109
|
+
case 0:
|
|
110
|
+
this.updateTexture();
|
|
111
|
+
return _context.abrupt("return", this.buildModels());
|
|
112
|
+
|
|
113
|
+
case 2:
|
|
114
|
+
case "end":
|
|
115
|
+
return _context.stop();
|
|
116
|
+
}
|
|
95
117
|
}
|
|
96
118
|
}, _callee, this);
|
|
97
119
|
}));
|
|
120
|
+
|
|
98
121
|
function initModels() {
|
|
99
122
|
return _initModels.apply(this, arguments);
|
|
100
123
|
}
|
|
124
|
+
|
|
101
125
|
return initModels;
|
|
102
126
|
}()
|
|
103
127
|
}, {
|
|
104
128
|
key: "clearModels",
|
|
105
129
|
value: function clearModels() {
|
|
106
130
|
var _this$colorTexture;
|
|
131
|
+
|
|
107
132
|
(_this$colorTexture = this.colorTexture) === null || _this$colorTexture === void 0 ? void 0 : _this$colorTexture.destroy();
|
|
108
133
|
}
|
|
109
134
|
}, {
|
|
@@ -111,33 +136,40 @@ var LinearLineModel = /*#__PURE__*/function (_BaseModel) {
|
|
|
111
136
|
value: function () {
|
|
112
137
|
var _buildModels = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime.mark(function _callee2() {
|
|
113
138
|
var _ref3, _ref3$depth, depth, model;
|
|
139
|
+
|
|
114
140
|
return _regeneratorRuntime.wrap(function _callee2$(_context2) {
|
|
115
|
-
while (1)
|
|
116
|
-
|
|
117
|
-
|
|
118
|
-
|
|
119
|
-
|
|
120
|
-
|
|
121
|
-
|
|
122
|
-
|
|
123
|
-
|
|
124
|
-
|
|
125
|
-
|
|
126
|
-
|
|
127
|
-
|
|
128
|
-
|
|
129
|
-
|
|
130
|
-
|
|
131
|
-
|
|
132
|
-
|
|
133
|
-
|
|
134
|
-
|
|
141
|
+
while (1) {
|
|
142
|
+
switch (_context2.prev = _context2.next) {
|
|
143
|
+
case 0:
|
|
144
|
+
_ref3 = this.layer.getLayerConfig(), _ref3$depth = _ref3.depth, depth = _ref3$depth === void 0 ? false : _ref3$depth;
|
|
145
|
+
this.layer.triangulation = LineTriangulation;
|
|
146
|
+
_context2.next = 4;
|
|
147
|
+
return this.layer.buildLayerModel({
|
|
148
|
+
moduleName: 'lineRampColors',
|
|
149
|
+
vertexShader: linear_line_vert,
|
|
150
|
+
fragmentShader: linear_line_frag,
|
|
151
|
+
triangulation: LineTriangulation,
|
|
152
|
+
depth: {
|
|
153
|
+
enable: depth
|
|
154
|
+
}
|
|
155
|
+
});
|
|
156
|
+
|
|
157
|
+
case 4:
|
|
158
|
+
model = _context2.sent;
|
|
159
|
+
return _context2.abrupt("return", [model]);
|
|
160
|
+
|
|
161
|
+
case 6:
|
|
162
|
+
case "end":
|
|
163
|
+
return _context2.stop();
|
|
164
|
+
}
|
|
135
165
|
}
|
|
136
166
|
}, _callee2, this);
|
|
137
167
|
}));
|
|
168
|
+
|
|
138
169
|
function buildModels() {
|
|
139
170
|
return _buildModels.apply(this, arguments);
|
|
140
171
|
}
|
|
172
|
+
|
|
141
173
|
return buildModels;
|
|
142
174
|
}()
|
|
143
175
|
}, {
|
|
@@ -191,13 +223,12 @@ var LinearLineModel = /*#__PURE__*/function (_BaseModel) {
|
|
|
191
223
|
size: 2,
|
|
192
224
|
update: function update(feature) {
|
|
193
225
|
var _feature$size = feature.size,
|
|
194
|
-
|
|
226
|
+
size = _feature$size === void 0 ? 1 : _feature$size;
|
|
195
227
|
return Array.isArray(size) ? [size[0], size[1]] : [size, 0];
|
|
196
228
|
}
|
|
197
229
|
}
|
|
198
|
-
});
|
|
230
|
+
}); // point layer size;
|
|
199
231
|
|
|
200
|
-
// point layer size;
|
|
201
232
|
this.styleAttributeService.registerStyleAttribute({
|
|
202
233
|
name: 'normal',
|
|
203
234
|
type: AttributeType.Attribute,
|
|
@@ -234,6 +265,8 @@ var LinearLineModel = /*#__PURE__*/function (_BaseModel) {
|
|
|
234
265
|
});
|
|
235
266
|
}
|
|
236
267
|
}]);
|
|
268
|
+
|
|
237
269
|
return LinearLineModel;
|
|
238
270
|
}(BaseModel);
|
|
271
|
+
|
|
239
272
|
export { LinearLineModel as default };
|