@antv/l7-layers 2.17.2 → 2.17.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (242) hide show
  1. package/es/Geometry/index.js +31 -9
  2. package/es/Geometry/models/billboard.js +89 -51
  3. package/es/Geometry/models/plane.js +143 -81
  4. package/es/Geometry/models/sprite.js +118 -60
  5. package/es/canvas/index.js +33 -10
  6. package/es/canvas/models/canvas.js +97 -41
  7. package/es/citybuliding/building.js +27 -8
  8. package/es/citybuliding/models/build.js +82 -57
  9. package/es/core/BaseLayer.js +478 -313
  10. package/es/core/BaseModel.js +80 -51
  11. package/es/core/CommonStyleAttribute.js +5 -2
  12. package/es/core/LayerPickService.js +32 -21
  13. package/es/core/TextureService.js +13 -0
  14. package/es/core/interface.js +24 -17
  15. package/es/core/shape/Path.js +20 -13
  16. package/es/core/shape/extrude.js +39 -27
  17. package/es/core/triangulation.js +136 -99
  18. package/es/earth/index.js +33 -9
  19. package/es/earth/models/atmosphere.js +54 -30
  20. package/es/earth/models/base.js +85 -47
  21. package/es/earth/models/bloomsphere.js +54 -30
  22. package/es/earth/utils.js +13 -9
  23. package/es/heatmap/index.js +40 -10
  24. package/es/heatmap/models/grid.js +52 -28
  25. package/es/heatmap/models/grid3d.js +52 -28
  26. package/es/heatmap/models/heatmap.js +149 -92
  27. package/es/heatmap/models/hexagon.js +52 -28
  28. package/es/heatmap/triangulation.js +4 -0
  29. package/es/image/index.js +28 -9
  30. package/es/image/models/image.js +100 -66
  31. package/es/index.js +17 -9
  32. package/es/line/index.js +35 -9
  33. package/es/line/models/arc.js +114 -64
  34. package/es/line/models/arc_3d.js +102 -58
  35. package/es/line/models/earthArc_3d.js +105 -60
  36. package/es/line/models/flow.js +60 -36
  37. package/es/line/models/great_circle.js +94 -53
  38. package/es/line/models/line.js +138 -86
  39. package/es/line/models/linearline.js +76 -43
  40. package/es/line/models/simpleLine.js +69 -39
  41. package/es/line/models/wall.js +92 -52
  42. package/es/mask/index.js +28 -9
  43. package/es/mask/models/fill.js +54 -29
  44. package/es/plugins/DataMappingPlugin.js +114 -78
  45. package/es/plugins/DataSourcePlugin.js +68 -45
  46. package/es/plugins/FeatureScalePlugin.js +122 -67
  47. package/es/plugins/LayerAnimateStylePlugin.js +5 -0
  48. package/es/plugins/LayerMaskPlugin.js +11 -3
  49. package/es/plugins/LayerModelPlugin.js +108 -69
  50. package/es/plugins/LayerStylePlugin.js +9 -3
  51. package/es/plugins/LightingPlugin.js +18 -12
  52. package/es/plugins/MultiPassRendererPlugin.js +16 -11
  53. package/es/plugins/PixelPickingPlugin.js +21 -12
  54. package/es/plugins/RegisterStyleAttributePlugin.js +12 -5
  55. package/es/plugins/ShaderUniformPlugin.js +27 -13
  56. package/es/plugins/UpdateModelPlugin.js +5 -0
  57. package/es/plugins/UpdateStyleAttributePlugin.js +11 -5
  58. package/es/point/index.js +78 -26
  59. package/es/point/models/earthExtrude.js +95 -58
  60. package/es/point/models/earthFill.js +80 -52
  61. package/es/point/models/extrude.js +94 -57
  62. package/es/point/models/fill.js +81 -56
  63. package/es/point/models/fillmage.js +100 -60
  64. package/es/point/models/image.js +83 -47
  65. package/es/point/models/index.js +2 -2
  66. package/es/point/models/normal.js +54 -30
  67. package/es/point/models/radar.js +63 -38
  68. package/es/point/models/simplePoint.js +62 -38
  69. package/es/point/models/text.js +296 -199
  70. package/es/point/shape/extrude.js +13 -4
  71. package/es/polygon/index.js +41 -11
  72. package/es/polygon/models/extrude.js +135 -87
  73. package/es/polygon/models/fill.js +79 -50
  74. package/es/polygon/models/index.js +2 -3
  75. package/es/polygon/models/ocean.js +76 -42
  76. package/es/polygon/models/water.js +71 -37
  77. package/es/raster/buffers/triangulation.js +4 -2
  78. package/es/raster/index.js +32 -9
  79. package/es/raster/models/raster.js +116 -80
  80. package/es/raster/models/rasterRgb.js +127 -84
  81. package/es/raster/models/rasterTerrainRgb.js +84 -56
  82. package/es/tile/interaction/getRasterData.js +20 -14
  83. package/es/tile/interaction/utils.js +9 -7
  84. package/es/tile/manager/base.js +96 -63
  85. package/es/tile/service/TileLayerService.js +55 -33
  86. package/es/tile/service/TilePickService.js +40 -26
  87. package/es/tile/service/TileSourceService.js +7 -3
  88. package/es/tile/tileFactory/DebugTile.js +46 -29
  89. package/es/tile/tileFactory/ImageTile.js +38 -20
  90. package/es/tile/tileFactory/MaskTile.js +43 -22
  91. package/es/tile/tileFactory/RasterRGBTile.js +42 -22
  92. package/es/tile/tileFactory/RasterTerrainRGBTile.js +38 -20
  93. package/es/tile/tileFactory/RasterTile.js +53 -30
  94. package/es/tile/tileFactory/Tile.js +97 -63
  95. package/es/tile/tileFactory/VectorTile.js +68 -41
  96. package/es/tile/tileFactory/index.js +11 -0
  97. package/es/tile/tileFactory/layers/TileDebugLayer.js +27 -6
  98. package/es/tile/tileFactory/util.js +3 -0
  99. package/es/tile/tileLayer/BaseLayer.js +146 -105
  100. package/es/tile/utils.js +1 -1
  101. package/es/utils/blend.js +2 -0
  102. package/es/utils/collision-index.js +16 -9
  103. package/es/utils/extrude_polyline.js +149 -101
  104. package/es/utils/grid-index.js +27 -2
  105. package/es/utils/identityScale.js +8 -0
  106. package/es/utils/layerData.js +44 -30
  107. package/es/utils/multiPassRender.js +13 -11
  108. package/es/utils/polylineNormal.js +37 -31
  109. package/es/utils/simpleLine.js +16 -2
  110. package/es/utils/stencil.js +3 -2
  111. package/es/utils/symbol-layout.js +53 -27
  112. package/es/wind/index.js +29 -9
  113. package/es/wind/models/utils.js +51 -26
  114. package/es/wind/models/wind.js +147 -101
  115. package/es/wind/models/windRender.js +66 -53
  116. package/lib/Geometry/index.js +38 -9
  117. package/lib/Geometry/models/billboard.js +97 -51
  118. package/lib/Geometry/models/index.js +5 -0
  119. package/lib/Geometry/models/plane.js +151 -79
  120. package/lib/Geometry/models/sprite.js +127 -60
  121. package/lib/canvas/index.js +40 -10
  122. package/lib/canvas/models/canvas.js +101 -41
  123. package/lib/canvas/models/index.js +3 -0
  124. package/lib/citybuliding/building.js +35 -8
  125. package/lib/citybuliding/models/build.js +92 -57
  126. package/lib/core/BaseLayer.js +469 -313
  127. package/lib/core/BaseModel.js +90 -51
  128. package/lib/core/CommonStyleAttribute.js +7 -2
  129. package/lib/core/LayerPickService.js +37 -21
  130. package/lib/core/TextureService.js +16 -0
  131. package/lib/core/interface.js +31 -21
  132. package/lib/core/schema.js +1 -0
  133. package/lib/core/shape/Path.js +31 -14
  134. package/lib/core/shape/extrude.js +62 -27
  135. package/lib/core/triangulation.js +177 -98
  136. package/lib/earth/index.js +43 -9
  137. package/lib/earth/models/atmosphere.js +63 -30
  138. package/lib/earth/models/base.js +90 -47
  139. package/lib/earth/models/bloomsphere.js +63 -30
  140. package/lib/earth/utils.js +31 -7
  141. package/lib/heatmap/index.js +48 -10
  142. package/lib/heatmap/models/grid.js +60 -28
  143. package/lib/heatmap/models/grid3d.js +60 -28
  144. package/lib/heatmap/models/heatmap.js +166 -92
  145. package/lib/heatmap/models/hexagon.js +60 -28
  146. package/lib/heatmap/models/index.js +6 -0
  147. package/lib/heatmap/triangulation.js +5 -0
  148. package/lib/image/index.js +36 -9
  149. package/lib/image/models/image.js +109 -66
  150. package/lib/image/models/index.js +3 -0
  151. package/lib/index.js +61 -7
  152. package/lib/line/index.js +40 -9
  153. package/lib/line/models/arc.js +124 -62
  154. package/lib/line/models/arc_3d.js +113 -56
  155. package/lib/line/models/earthArc_3d.js +115 -58
  156. package/lib/line/models/flow.js +70 -36
  157. package/lib/line/models/great_circle.js +104 -53
  158. package/lib/line/models/index.js +11 -0
  159. package/lib/line/models/line.js +146 -84
  160. package/lib/line/models/linearline.js +88 -43
  161. package/lib/line/models/simpleLine.js +79 -39
  162. package/lib/line/models/wall.js +103 -52
  163. package/lib/mask/index.js +36 -9
  164. package/lib/mask/models/fill.js +63 -29
  165. package/lib/mask/models/index.js +3 -0
  166. package/lib/plugins/DataMappingPlugin.js +125 -78
  167. package/lib/plugins/DataSourcePlugin.js +76 -45
  168. package/lib/plugins/FeatureScalePlugin.js +138 -67
  169. package/lib/plugins/LayerAnimateStylePlugin.js +10 -0
  170. package/lib/plugins/LayerMaskPlugin.js +17 -4
  171. package/lib/plugins/LayerModelPlugin.js +117 -70
  172. package/lib/plugins/LayerStylePlugin.js +14 -4
  173. package/lib/plugins/LightingPlugin.js +25 -12
  174. package/lib/plugins/MultiPassRendererPlugin.js +22 -11
  175. package/lib/plugins/PixelPickingPlugin.js +27 -12
  176. package/lib/plugins/RegisterStyleAttributePlugin.js +19 -5
  177. package/lib/plugins/ShaderUniformPlugin.js +34 -13
  178. package/lib/plugins/UpdateModelPlugin.js +10 -1
  179. package/lib/plugins/UpdateStyleAttributePlugin.js +16 -5
  180. package/lib/point/index.js +83 -26
  181. package/lib/point/models/earthExtrude.js +106 -58
  182. package/lib/point/models/earthFill.js +110 -52
  183. package/lib/point/models/extrude.js +103 -57
  184. package/lib/point/models/fill.js +90 -54
  185. package/lib/point/models/fillmage.js +107 -58
  186. package/lib/point/models/image.js +92 -47
  187. package/lib/point/models/index.js +12 -1
  188. package/lib/point/models/normal.js +64 -30
  189. package/lib/point/models/radar.js +72 -38
  190. package/lib/point/models/simplePoint.js +72 -38
  191. package/lib/point/models/text.js +305 -199
  192. package/lib/point/shape/extrude.js +20 -4
  193. package/lib/polygon/index.js +48 -11
  194. package/lib/polygon/models/extrude.js +146 -87
  195. package/lib/polygon/models/fill.js +89 -50
  196. package/lib/polygon/models/index.js +14 -2
  197. package/lib/polygon/models/ocean.js +88 -42
  198. package/lib/polygon/models/water.js +82 -37
  199. package/lib/raster/buffers/triangulation.js +7 -3
  200. package/lib/raster/index.js +40 -9
  201. package/lib/raster/models/index.js +5 -0
  202. package/lib/raster/models/raster.js +125 -80
  203. package/lib/raster/models/rasterRgb.js +139 -84
  204. package/lib/raster/models/rasterTerrainRgb.js +93 -56
  205. package/lib/tile/interaction/getRasterData.js +25 -14
  206. package/lib/tile/interaction/utils.js +19 -7
  207. package/lib/tile/manager/base.js +104 -63
  208. package/lib/tile/service/TileLayerService.js +60 -33
  209. package/lib/tile/service/TilePickService.js +48 -26
  210. package/lib/tile/service/TileSourceService.js +16 -2
  211. package/lib/tile/style/utils.js +3 -0
  212. package/lib/tile/tileFactory/DebugTile.js +54 -29
  213. package/lib/tile/tileFactory/ImageTile.js +46 -20
  214. package/lib/tile/tileFactory/MaskTile.js +51 -22
  215. package/lib/tile/tileFactory/RasterRGBTile.js +50 -22
  216. package/lib/tile/tileFactory/RasterTerrainRGBTile.js +46 -20
  217. package/lib/tile/tileFactory/RasterTile.js +63 -30
  218. package/lib/tile/tileFactory/Tile.js +102 -63
  219. package/lib/tile/tileFactory/VectorTile.js +76 -41
  220. package/lib/tile/tileFactory/index.js +25 -0
  221. package/lib/tile/tileFactory/layers/TileDebugLayer.js +32 -6
  222. package/lib/tile/tileFactory/util.js +9 -0
  223. package/lib/tile/tileLayer/BaseLayer.js +153 -105
  224. package/lib/tile/utils.js +5 -1
  225. package/lib/utils/blend.js +5 -0
  226. package/lib/utils/collision-index.js +25 -9
  227. package/lib/utils/extrude_polyline.js +181 -101
  228. package/lib/utils/grid-index.js +28 -2
  229. package/lib/utils/identityScale.js +9 -0
  230. package/lib/utils/layerData.js +49 -30
  231. package/lib/utils/multiPassRender.js +16 -11
  232. package/lib/utils/polylineNormal.js +66 -31
  233. package/lib/utils/simpleLine.js +21 -2
  234. package/lib/utils/stencil.js +4 -0
  235. package/lib/utils/symbol-layout.js +55 -27
  236. package/lib/wind/index.js +37 -9
  237. package/lib/wind/models/index.js +3 -0
  238. package/lib/wind/models/utils.js +62 -26
  239. package/lib/wind/models/wind.js +157 -101
  240. package/lib/wind/models/windRender.js +71 -53
  241. package/lib/wind/models/windShader.js +1 -0
  242. package/package.json +7 -7
@@ -7,70 +7,89 @@ import _possibleConstructorReturn from "@babel/runtime/helpers/esm/possibleConst
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  import _getPrototypeOf from "@babel/runtime/helpers/esm/getPrototypeOf";
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  import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
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  import _regeneratorRuntime from "@babel/runtime/regenerator";
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+
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  function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
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  function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
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  import { AttributeType, gl } from '@antv/l7-core';
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  import { calculateCentroid, getCullFace, rgb2arr } from '@antv/l7-utils';
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  import BaseModel from "../../core/BaseModel";
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  import { PointExtrudeTriangulation } from "../../core/triangulation";
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  /* babel-plugin-inline-import '../shaders/extrude/extrude_frag.glsl' */
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  var pointExtrudeFrag = "varying vec4 v_color;\nvarying float v_lightWeight;\nuniform float u_pickLight: 0.0;\n\n#pragma include \"picking\"\n\n\nvoid main() {\n\n gl_FragColor = v_color;\n // \u5F00\u542F\u900F\u660E\u5EA6\u6E10\u53D8\n // picking\n if(u_pickLight > 0.0) {\n gl_FragColor = filterColorAlpha(gl_FragColor, v_lightWeight);\n } else {\n gl_FragColor = filterColor(gl_FragColor);\n }\n}\n";
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  /* babel-plugin-inline-import '../shaders/extrude/extrude_vert.glsl' */
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  var pointExtrudeVert = "precision highp float;\n\n#define pi 3.1415926535\n#define ambientRatio 0.5\n#define diffuseRatio 0.3\n#define specularRatio 0.2\n\nattribute vec3 a_Position;\nattribute vec3 a_Pos;\nattribute vec4 a_Color;\nattribute vec3 a_Size;\nattribute vec3 a_Normal;\n\nuniform float u_heightfixed: 0.0; // \u9ED8\u8BA4\u4E0D\u56FA\u5B9A\nuniform float u_r;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nvarying vec4 v_color;\nvarying float v_lightWeight;\nvarying float v_barLinearZ;\n\nuniform float u_opacity : 1;\nuniform float u_lightEnable: 1;\nuniform float u_opacitylinear: 0.0;\nuniform vec4 u_sourceColor;\nuniform vec4 u_targetColor;\nuniform float u_opacitylinear_dir: 1.0;\nuniform float u_linearColor: 0.0;\n\n\n#pragma include \"projection\"\n#pragma include \"light\"\n#pragma include \"picking\"\n\nfloat getYRadian(float x, float z) {\n if(x > 0.0 && z > 0.0) {\n return atan(x/z);\n } else if(x > 0.0 && z <= 0.0){\n return atan(-z/x) + pi/2.0;\n } else if(x <= 0.0 && z <= 0.0) {\n return pi + atan(x/z); //atan(x/z) + \n } else {\n return atan(z/-x) + pi*3.0/2.0;\n }\n}\n\nfloat getXRadian(float y, float r) {\n return atan(y/r);\n}\n\nvoid main() {\n\n\n vec3 size = a_Size * a_Position;\n\n vec3 offset = size; // \u63A7\u5236\u5706\u67F1\u4F53\u7684\u5927\u5C0F - \u4ECE\u6807\u51C6\u5355\u4F4D\u5706\u67F1\u4F53\u8FDB\u884C\u504F\u79FB\n\n if(u_heightfixed < 1.0) { // \u5706\u67F1\u4F53\u4E0D\u56FA\u5B9A\u9AD8\u5EA6\n \n if (u_CoordinateSystem == COORDINATE_SYSTEM_P20 || u_CoordinateSystem == COORDINATE_SYSTEM_P20_OFFSET) {\n // P20 \u5750\u6807\u7CFB\u4E0B\uFF0C\u4E3A\u4E86\u548C Web \u58A8\u5361\u6258\u5750\u6807\u7CFB\u7EDF\u4E00\uFF0Czoom \u9ED8\u8BA4\u51CF1\n offset = offset * pow(2.0, (19.0 - u_Zoom));\n }\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) {\n // P20_2 \u5750\u6807\u7CFB\u4E0B\uFF0C\u4E3A\u4E86\u548C Web \u58A8\u5361\u6258\u5750\u6807\u7CFB\u7EDF\u4E00\uFF0Czoom \u9ED8\u8BA4\u51CF3\n offset = offset * pow(2.0, (19.0 - 3.0 - u_Zoom));\n }\n } else {// \u5706\u67F1\u4F53\u56FA\u5B9A\u9AD8\u5EA6 \uFF08 \u5904\u7406 mapbox \uFF09\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n offset *= 4.0/pow(2.0, 21.0 - u_Zoom);\n }\n }\n\n\n vec4 project_pos = project_position(vec4(a_Pos.xy, 0., 1.0));\n\n // u_r \u63A7\u5236\u5706\u67F1\u7684\u751F\u957F\n vec4 pos = vec4(project_pos.xy + offset.xy, offset.z * u_r, 1.0);\n\n // // \u5706\u67F1\u5149\u7167\u6548\u679C\n float lightWeight = 1.0;\n\n if(u_lightEnable > 0.0) { // \u53D6\u6D88\u4E09\u5143\u8868\u8FBE\u5F0F\uFF0C\u589E\u5F3A\u5065\u58EE\u6027\n lightWeight = calc_lighting(pos);\n }\n\n v_lightWeight = lightWeight;\n\n v_color = a_Color;\n\n // \u8BBE\u7F6E\u5706\u67F1\u7684\u5E95\u8272\n if(u_linearColor == 1.0) { // \u4F7F\u7528\u6E10\u53D8\u989C\u8272\n v_color = mix(u_sourceColor, u_targetColor, a_Position.z);\n v_color.a = v_color.a * u_opacity;\n } else {\n v_color = vec4(a_Color.rgb * lightWeight, a_Color.w * u_opacity);\n }\n\n if(u_opacitylinear > 0.0) {\n v_color.a *= u_opacitylinear_dir > 0.0 ? (1.0 - a_Position.z): a_Position.z;\n }\n\n\n // gl_Position = project_common_position_to_clipspace(pos);\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * pos;\n } else {\n gl_Position = project_common_position_to_clipspace(pos);\n }\n\n setPickingColor(a_PickingColor);\n}\n";
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  var ExtrudeModel = /*#__PURE__*/function (_BaseModel) {
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  _inherits(ExtrudeModel, _BaseModel);
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  var _super = _createSuper(ExtrudeModel);
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  function ExtrudeModel() {
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  var _this;
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  _classCallCheck(this, ExtrudeModel);
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  for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
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  args[_key] = arguments[_key];
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  }
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  _this = _super.call.apply(_super, [this].concat(args));
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  _defineProperty(_assertThisInitialized(_this), "raiseCount", 0);
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  _defineProperty(_assertThisInitialized(_this), "raiseRepeat", 0);
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  return _this;
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  }
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  _createClass(ExtrudeModel, [{
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  key: "getUninforms",
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  value: function getUninforms() {
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  var _ref = this.layer.getLayerConfig(),
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- _ref$animateOption = _ref.animateOption,
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- animateOption = _ref$animateOption === void 0 ? {
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- enable: false,
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- speed: 0.01,
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- repeat: false
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- } : _ref$animateOption,
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- _ref$opacity = _ref.opacity,
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- opacity = _ref$opacity === void 0 ? 1 : _ref$opacity,
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- sourceColor = _ref.sourceColor,
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- targetColor = _ref.targetColor,
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- _ref$pickLight = _ref.pickLight,
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- pickLight = _ref$pickLight === void 0 ? false : _ref$pickLight,
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- _ref$heightfixed = _ref.heightfixed,
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- heightfixed = _ref$heightfixed === void 0 ? false : _ref$heightfixed,
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- _ref$opacityLinear = _ref.opacityLinear,
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- opacityLinear = _ref$opacityLinear === void 0 ? {
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- enable: false,
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- dir: 'up'
56
- } : _ref$opacityLinear,
57
- _ref$lightEnable = _ref.lightEnable,
58
- lightEnable = _ref$lightEnable === void 0 ? true : _ref$lightEnable;
59
-
60
- // 转化渐变色
53
+ _ref$animateOption = _ref.animateOption,
54
+ animateOption = _ref$animateOption === void 0 ? {
55
+ enable: false,
56
+ speed: 0.01,
57
+ repeat: false
58
+ } : _ref$animateOption,
59
+ _ref$opacity = _ref.opacity,
60
+ opacity = _ref$opacity === void 0 ? 1 : _ref$opacity,
61
+ sourceColor = _ref.sourceColor,
62
+ targetColor = _ref.targetColor,
63
+ _ref$pickLight = _ref.pickLight,
64
+ pickLight = _ref$pickLight === void 0 ? false : _ref$pickLight,
65
+ _ref$heightfixed = _ref.heightfixed,
66
+ heightfixed = _ref$heightfixed === void 0 ? false : _ref$heightfixed,
67
+ _ref$opacityLinear = _ref.opacityLinear,
68
+ opacityLinear = _ref$opacityLinear === void 0 ? {
69
+ enable: false,
70
+ dir: 'up'
71
+ } : _ref$opacityLinear,
72
+ _ref$lightEnable = _ref.lightEnable,
73
+ lightEnable = _ref$lightEnable === void 0 ? true : _ref$lightEnable; // 转化渐变色
74
+
75
+
61
76
  var useLinearColor = 0; // 默认不生效
77
+
62
78
  var sourceColorArr = [0, 0, 0, 0];
63
79
  var targetColorArr = [0, 0, 0, 0];
80
+
64
81
  if (sourceColor && targetColor) {
65
82
  sourceColorArr = rgb2arr(sourceColor);
66
83
  targetColorArr = rgb2arr(targetColor);
67
84
  useLinearColor = 1;
68
85
  }
86
+
69
87
  if (this.raiseCount < 1 && this.raiseRepeat > 0) {
70
88
  if (animateOption.enable) {
71
89
  var _animateOption$speed = animateOption.speed,
72
- speed = _animateOption$speed === void 0 ? 0.01 : _animateOption$speed;
90
+ speed = _animateOption$speed === void 0 ? 0.01 : _animateOption$speed;
73
91
  this.raiseCount += speed;
92
+
74
93
  if (this.raiseCount >= 1) {
75
94
  if (this.raiseRepeat > 1) {
76
95
  this.raiseCount = 0;
@@ -81,6 +100,7 @@ var ExtrudeModel = /*#__PURE__*/function (_BaseModel) {
81
100
  }
82
101
  }
83
102
  }
103
+
84
104
  return {
85
105
  // 圆柱体的拾取高亮是否要计算光照
86
106
  u_pickLight: Number(pickLight),
@@ -104,18 +124,23 @@ var ExtrudeModel = /*#__PURE__*/function (_BaseModel) {
104
124
  value: function () {
105
125
  var _initModels = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime.mark(function _callee() {
106
126
  return _regeneratorRuntime.wrap(function _callee$(_context) {
107
- while (1) switch (_context.prev = _context.next) {
108
- case 0:
109
- return _context.abrupt("return", this.buildModels());
110
- case 1:
111
- case "end":
112
- return _context.stop();
127
+ while (1) {
128
+ switch (_context.prev = _context.next) {
129
+ case 0:
130
+ return _context.abrupt("return", this.buildModels());
131
+
132
+ case 1:
133
+ case "end":
134
+ return _context.stop();
135
+ }
113
136
  }
114
137
  }, _callee, this);
115
138
  }));
139
+
116
140
  function initModels() {
117
141
  return _initModels.apply(this, arguments);
118
142
  }
143
+
119
144
  return initModels;
120
145
  }()
121
146
  }, {
@@ -123,38 +148,45 @@ var ExtrudeModel = /*#__PURE__*/function (_BaseModel) {
123
148
  value: function () {
124
149
  var _buildModels = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime.mark(function _callee2() {
125
150
  var _ref2, _ref2$depth, depth, _ref2$animateOption$r, repeat, model;
151
+
126
152
  return _regeneratorRuntime.wrap(function _callee2$(_context2) {
127
- while (1) switch (_context2.prev = _context2.next) {
128
- case 0:
129
- // GAODE1.x GAODE2.x MAPBOX
130
- _ref2 = this.layer.getLayerConfig(), _ref2$depth = _ref2.depth, depth = _ref2$depth === void 0 ? true : _ref2$depth, _ref2$animateOption$r = _ref2.animateOption.repeat, repeat = _ref2$animateOption$r === void 0 ? 1 : _ref2$animateOption$r;
131
- this.raiseRepeat = repeat;
132
- _context2.next = 4;
133
- return this.layer.buildLayerModel({
134
- moduleName: 'pointExtrude',
135
- vertexShader: pointExtrudeVert,
136
- fragmentShader: pointExtrudeFrag,
137
- triangulation: PointExtrudeTriangulation,
138
- cull: {
139
- enable: true,
140
- face: getCullFace(this.mapService.version)
141
- },
142
- depth: {
143
- enable: depth
144
- }
145
- });
146
- case 4:
147
- model = _context2.sent;
148
- return _context2.abrupt("return", [model]);
149
- case 6:
150
- case "end":
151
- return _context2.stop();
153
+ while (1) {
154
+ switch (_context2.prev = _context2.next) {
155
+ case 0:
156
+ // GAODE1.x GAODE2.x MAPBOX
157
+ _ref2 = this.layer.getLayerConfig(), _ref2$depth = _ref2.depth, depth = _ref2$depth === void 0 ? true : _ref2$depth, _ref2$animateOption$r = _ref2.animateOption.repeat, repeat = _ref2$animateOption$r === void 0 ? 1 : _ref2$animateOption$r;
158
+ this.raiseRepeat = repeat;
159
+ _context2.next = 4;
160
+ return this.layer.buildLayerModel({
161
+ moduleName: 'pointExtrude',
162
+ vertexShader: pointExtrudeVert,
163
+ fragmentShader: pointExtrudeFrag,
164
+ triangulation: PointExtrudeTriangulation,
165
+ cull: {
166
+ enable: true,
167
+ face: getCullFace(this.mapService.version)
168
+ },
169
+ depth: {
170
+ enable: depth
171
+ }
172
+ });
173
+
174
+ case 4:
175
+ model = _context2.sent;
176
+ return _context2.abrupt("return", [model]);
177
+
178
+ case 6:
179
+ case "end":
180
+ return _context2.stop();
181
+ }
152
182
  }
153
183
  }, _callee2, this);
154
184
  }));
185
+
155
186
  function buildModels() {
156
187
  return _buildModels.apply(this, arguments);
157
188
  }
189
+
158
190
  return buildModels;
159
191
  }()
160
192
  }, {
@@ -174,23 +206,26 @@ var ExtrudeModel = /*#__PURE__*/function (_BaseModel) {
174
206
  size: 3,
175
207
  update: function update(feature) {
176
208
  var size = feature.size;
209
+
177
210
  if (size) {
178
211
  var buffersize = [];
212
+
179
213
  if (Array.isArray(size)) {
180
214
  buffersize = size.length === 2 ? [size[0], size[0], size[1]] : size;
181
215
  }
216
+
182
217
  if (!Array.isArray(size)) {
183
218
  buffersize = [size, size, size];
184
219
  }
220
+
185
221
  return buffersize;
186
222
  } else {
187
223
  return [2, 2, 2];
188
224
  }
189
225
  }
190
226
  }
191
- });
227
+ }); // point layer size;
192
228
 
193
- // point layer size;
194
229
  this.styleAttributeService.registerStyleAttribute({
195
230
  name: 'normal',
196
231
  type: AttributeType.Attribute,
@@ -228,6 +263,8 @@ var ExtrudeModel = /*#__PURE__*/function (_BaseModel) {
228
263
  });
229
264
  }
230
265
  }]);
266
+
231
267
  return ExtrudeModel;
232
268
  }(BaseModel);
269
+
233
270
  export { ExtrudeModel as default };
@@ -6,43 +6,54 @@ import _inherits from "@babel/runtime/helpers/esm/inherits";
6
6
  import _possibleConstructorReturn from "@babel/runtime/helpers/esm/possibleConstructorReturn";
7
7
  import _getPrototypeOf from "@babel/runtime/helpers/esm/getPrototypeOf";
8
8
  import _regeneratorRuntime from "@babel/runtime/regenerator";
9
+
9
10
  function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
11
+
10
12
  function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
13
+
11
14
  import { AttributeType, gl } from '@antv/l7-core';
12
15
  import { PointFillTriangulation } from '@antv/l7-utils';
13
16
  import BaseModel from "../../core/BaseModel";
14
- import { SizeUnitType } from "../../core/interface";
15
- // animate pointLayer shader - support animate
17
+ import { SizeUnitType } from "../../core/interface"; // animate pointLayer shader - support animate
18
+
16
19
  /* babel-plugin-inline-import '../shaders/animate/wave_frag.glsl' */
17
20
  var waveFillFrag = "\nuniform float u_additive;\n\n\nvarying vec4 v_data;\nvarying vec4 v_color;\nvarying float v_radius;\nuniform float u_time;\nuniform vec4 u_animate: [ 1., 2., 1.0, 0.2 ];\n\n#pragma include \"sdf_2d\"\n#pragma include \"picking\"\n\nvoid main() {\n\n lowp float antialiasblur = v_data.z;\n float r = v_radius / (v_radius);\n\n float outer_df;\n float inner_df;\n // 'circle', 'triangle', 'square', 'pentagon', 'hexagon', 'octogon', 'hexagram', 'rhombus', 'vesica'\n \n outer_df = sdCircle(v_data.xy, 1.0);\n inner_df = sdCircle(v_data.xy, r);\n\n\n float opacity_t = smoothstep(0.0, antialiasblur, outer_df);\n\n float color_t = smoothstep(\n antialiasblur,\n 0.0,\n inner_df\n );\n float PI = 3.14159;\n float N_RINGS = 3.0;\n float FREQ = 1.0;\n\n gl_FragColor = v_color;\n\n float d = length(v_data.xy);\n if(d > 0.5) {\n discard;\n }\n float intensity = clamp(cos(d * PI), 0.0, 1.0) * clamp(cos(2.0 * PI * (d * 2.0 * u_animate.z - u_animate.y * u_time)), 0.0, 1.0);\n \n // \u6839\u636E\u53E0\u52A0\u6A21\u5F0F\u9009\u62E9\u6548\u679C\n if(u_additive > 0.0) {\n gl_FragColor *= intensity;\n // \u4F18\u5316\u6C34\u6CE2\u70B9 blend additive \u6A21\u5F0F\u4E0B\u6709\u7684\u62FE\u53D6\u6548\u679C \n gl_FragColor = filterColorAlpha(gl_FragColor, gl_FragColor.a);\n } else {\n gl_FragColor = vec4(gl_FragColor.xyz, gl_FragColor.a * intensity);\n gl_FragColor = filterColor(gl_FragColor);\n }\n}\n"; // static pointLayer shader - not support animate
21
+
18
22
  /* babel-plugin-inline-import '../shaders/fill_frag.glsl' */
19
23
  var pointFillFrag = "uniform float u_additive;\nuniform float u_stroke_opacity : 1;\nuniform float u_stroke_width : 2;\n\nvarying vec4 v_data;\nvarying vec4 v_color;\nvarying float v_radius;\nvarying vec4 v_stroke;\n\n\n#pragma include \"sdf_2d\"\n#pragma include \"picking\"\n\n\nvoid main() {\n int shape = int(floor(v_data.w + 0.5));\n lowp float antialiasblur = v_data.z;\n float r = v_radius / (v_radius + u_stroke_width);\n\n float outer_df;\n float inner_df;\n // 'circle', 'triangle', 'square', 'pentagon', 'hexagon', 'octogon', 'hexagram', 'rhombus', 'vesica'\n if (shape == 0) {\n outer_df = sdCircle(v_data.xy, 1.0);\n inner_df = sdCircle(v_data.xy, r);\n } else if (shape == 1) {\n outer_df = sdEquilateralTriangle(1.1 * v_data.xy);\n inner_df = sdEquilateralTriangle(1.1 / r * v_data.xy);\n } else if (shape == 2) {\n outer_df = sdBox(v_data.xy, vec2(1.));\n inner_df = sdBox(v_data.xy, vec2(r));\n } else if (shape == 3) {\n outer_df = sdPentagon(v_data.xy, 0.8);\n inner_df = sdPentagon(v_data.xy, r * 0.8);\n } else if (shape == 4) {\n outer_df = sdHexagon(v_data.xy, 0.8);\n inner_df = sdHexagon(v_data.xy, r * 0.8);\n } else if (shape == 5) {\n outer_df = sdOctogon(v_data.xy, 1.0);\n inner_df = sdOctogon(v_data.xy, r);\n } else if (shape == 6) {\n outer_df = sdHexagram(v_data.xy, 0.52);\n inner_df = sdHexagram(v_data.xy, r * 0.52);\n } else if (shape == 7) {\n outer_df = sdRhombus(v_data.xy, vec2(1.0));\n inner_df = sdRhombus(v_data.xy, vec2(r));\n } else if (shape == 8) {\n outer_df = sdVesica(v_data.xy, 1.1, 0.8);\n inner_df = sdVesica(v_data.xy, r * 1.1, r * 0.8);\n }\n\n float opacity_t = smoothstep(0.0, antialiasblur, outer_df);\n\n float color_t = u_stroke_width < 0.01 ? 0.0 : smoothstep(\n antialiasblur,\n 0.0,\n inner_df\n );\n\n if(u_stroke_width < 0.01) {\n gl_FragColor = v_color;\n } else {\n gl_FragColor = mix(v_color, v_stroke * u_stroke_opacity, color_t);\n }\n\n if(u_additive > 0.0) {\n gl_FragColor *= opacity_t;\n gl_FragColor = filterColorAlpha(gl_FragColor, gl_FragColor.a);\n } else {\n gl_FragColor.a *= opacity_t;\n gl_FragColor = filterColor(gl_FragColor);\n }\n // \u4F5C\u4E3A mask \u6A21\u677F\u65F6\u9700\u8981\u4E22\u5F03\u900F\u660E\u7684\u50CF\u7D20\n if(gl_FragColor.a < 0.01) {\n discard;\n } \n}\n";
24
+
20
25
  /* babel-plugin-inline-import '../shaders/fill_vert.glsl' */
21
26
  var pointFillVert = "attribute vec4 a_Color;\nattribute vec3 a_Position;\nattribute vec3 a_Extrude;\nattribute float a_Size;\nattribute float a_Shape;\n\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform int u_size_unit;\n\nvarying vec4 v_data;\nvarying vec4 v_color;\nvarying float v_radius;\nvarying vec4 v_stroke;\n\n// uniform float u_opacity : 1;\nuniform float u_stroke_width: 2;\nuniform vec3 u_blur_height_fixed: [0, 0, 0];\n\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\n\nvoid main() {\n // \u900F\u660E\u5EA6\u8BA1\u7B97\n v_stroke = stroke; \n vec3 extrude = a_Extrude;\n float shape_type = a_Shape;\n /*\n * setPickingSize \u8BBE\u7F6E\u62FE\u53D6\u5927\u5C0F\n * u_meter2coord \u5728\u7B49\u9762\u79EF\u5927\u5C0F\u7684\u65F6\u5019\u8BBE\u7F6E\u5355\u4F4D\n */\n float newSize = setPickingSize(a_Size);\n // float newSize = setPickingSize(a_Size) * 0.00001038445708445579;\n\n\n\n // unpack color(vec2)\n v_color = vec4(a_Color.xyz, a_Color.w * opacity);\n\n if(u_size_unit == 1) {\n newSize = newSize * u_PixelsPerMeter.z;\n }\n\n v_radius = newSize;\n\n // anti-alias\n // float antialiased_blur = -max(u_blur, antialiasblur);\n float antialiasblur = -max(2.0 / u_DevicePixelRatio / newSize, u_blur_height_fixed.x);\n\n vec2 offset = (extrude.xy * (newSize + u_stroke_width) + u_offsets);\n vec3 aPosition = a_Position;\n\n offset = project_pixel(offset);\n \n // TODP: /abs(extrude.x) \u662F\u4E3A\u4E86\u517C\u5BB9\u5730\u7403\u6A21\u5F0F\n v_data = vec4(extrude.x/abs(extrude.x), extrude.y/abs(extrude.y), antialiasblur,shape_type);\n\n\n // vec4 project_pos = project_position(vec4(a_Position.xy, 0.0, 1.0));\n vec4 project_pos = project_position(vec4(aPosition.xy, 0.0, 1.0));\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, project_pixel(setPickingOrder(0.0)), 1.0));\n\n float raisingHeight = u_blur_height_fixed.y;\n\n if(u_blur_height_fixed.z < 1.0) { // false\n raisingHeight = project_pixel(u_blur_height_fixed.y);\n } else {\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);\n raisingHeight = u_blur_height_fixed.y * mapboxZoomScale;\n }\n }\n \n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * vec4(project_pos.xy + offset, raisingHeight, 1.0);\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, raisingHeight, 1.0));\n }\n \n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, 0.0, 1.0));\n\n setPickingColor(a_PickingColor);\n}\n";
27
+
22
28
  var FillModel = /*#__PURE__*/function (_BaseModel) {
23
29
  _inherits(FillModel, _BaseModel);
30
+
24
31
  var _super = _createSuper(FillModel);
32
+
25
33
  function FillModel() {
26
34
  _classCallCheck(this, FillModel);
35
+
27
36
  return _super.apply(this, arguments);
28
37
  }
38
+
29
39
  _createClass(FillModel, [{
30
40
  key: "getUninforms",
31
41
  value: function getUninforms() {
32
42
  var _ref = this.layer.getLayerConfig(),
33
- _ref$strokeOpacity = _ref.strokeOpacity,
34
- strokeOpacity = _ref$strokeOpacity === void 0 ? 1 : _ref$strokeOpacity,
35
- _ref$strokeWidth = _ref.strokeWidth,
36
- strokeWidth = _ref$strokeWidth === void 0 ? 0 : _ref$strokeWidth,
37
- blend = _ref.blend,
38
- _ref$blur = _ref.blur,
39
- blur = _ref$blur === void 0 ? 0 : _ref$blur,
40
- _ref$raisingHeight = _ref.raisingHeight,
41
- raisingHeight = _ref$raisingHeight === void 0 ? 0 : _ref$raisingHeight,
42
- _ref$heightfixed = _ref.heightfixed,
43
- heightfixed = _ref$heightfixed === void 0 ? false : _ref$heightfixed,
44
- _ref$unit = _ref.unit,
45
- unit = _ref$unit === void 0 ? 'pixel' : _ref$unit;
43
+ _ref$strokeOpacity = _ref.strokeOpacity,
44
+ strokeOpacity = _ref$strokeOpacity === void 0 ? 1 : _ref$strokeOpacity,
45
+ _ref$strokeWidth = _ref.strokeWidth,
46
+ strokeWidth = _ref$strokeWidth === void 0 ? 0 : _ref$strokeWidth,
47
+ blend = _ref.blend,
48
+ _ref$blur = _ref.blur,
49
+ blur = _ref$blur === void 0 ? 0 : _ref$blur,
50
+ _ref$raisingHeight = _ref.raisingHeight,
51
+ raisingHeight = _ref$raisingHeight === void 0 ? 0 : _ref$raisingHeight,
52
+ _ref$heightfixed = _ref.heightfixed,
53
+ heightfixed = _ref$heightfixed === void 0 ? false : _ref$heightfixed,
54
+ _ref$unit = _ref.unit,
55
+ unit = _ref$unit === void 0 ? 'pixel' : _ref$unit;
56
+
46
57
  return _objectSpread({
47
58
  u_blur_height_fixed: [blur, Number(raisingHeight), Number(heightfixed)],
48
59
  u_additive: blend === 'additive' ? 1.0 : 0.0,
@@ -55,10 +66,11 @@ var FillModel = /*#__PURE__*/function (_BaseModel) {
55
66
  key: "getAnimateUniforms",
56
67
  value: function getAnimateUniforms() {
57
68
  var _ref2 = this.layer.getLayerConfig(),
58
- _ref2$animateOption = _ref2.animateOption,
59
- animateOption = _ref2$animateOption === void 0 ? {
60
- enable: false
61
- } : _ref2$animateOption;
69
+ _ref2$animateOption = _ref2.animateOption,
70
+ animateOption = _ref2$animateOption === void 0 ? {
71
+ enable: false
72
+ } : _ref2$animateOption;
73
+
62
74
  return {
63
75
  u_animate: this.animateOption2Array(animateOption),
64
76
  u_time: this.layer.getLayerAnimateTime()
@@ -74,18 +86,23 @@ var FillModel = /*#__PURE__*/function (_BaseModel) {
74
86
  value: function () {
75
87
  var _initModels = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime.mark(function _callee() {
76
88
  return _regeneratorRuntime.wrap(function _callee$(_context) {
77
- while (1) switch (_context.prev = _context.next) {
78
- case 0:
79
- return _context.abrupt("return", this.buildModels());
80
- case 1:
81
- case "end":
82
- return _context.stop();
89
+ while (1) {
90
+ switch (_context.prev = _context.next) {
91
+ case 0:
92
+ return _context.abrupt("return", this.buildModels());
93
+
94
+ case 1:
95
+ case "end":
96
+ return _context.stop();
97
+ }
83
98
  }
84
99
  }, _callee, this);
85
100
  }));
101
+
86
102
  function initModels() {
87
103
  return _initModels.apply(this, arguments);
88
104
  }
105
+
89
106
  return initModels;
90
107
  }()
91
108
  }, {
@@ -93,43 +110,51 @@ var FillModel = /*#__PURE__*/function (_BaseModel) {
93
110
  value: function () {
94
111
  var _buildModels = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime.mark(function _callee2() {
95
112
  var _ref3, _ref3$animateOption, animateOption, _this$getShaders, frag, vert, type, model;
113
+
96
114
  return _regeneratorRuntime.wrap(function _callee2$(_context2) {
97
- while (1) switch (_context2.prev = _context2.next) {
98
- case 0:
99
- _ref3 = this.layer.getLayerConfig(), _ref3$animateOption = _ref3.animateOption, animateOption = _ref3$animateOption === void 0 ? {
100
- enable: false
101
- } : _ref3$animateOption;
102
- _this$getShaders = this.getShaders(animateOption), frag = _this$getShaders.frag, vert = _this$getShaders.vert, type = _this$getShaders.type;
103
- this.layer.triangulation = PointFillTriangulation;
104
- _context2.next = 5;
105
- return this.layer.buildLayerModel({
106
- moduleName: type,
107
- vertexShader: vert,
108
- fragmentShader: frag,
109
- inject: this.getInject(),
110
- triangulation: PointFillTriangulation,
111
- depth: {
115
+ while (1) {
116
+ switch (_context2.prev = _context2.next) {
117
+ case 0:
118
+ _ref3 = this.layer.getLayerConfig(), _ref3$animateOption = _ref3.animateOption, animateOption = _ref3$animateOption === void 0 ? {
112
119
  enable: false
113
- }
114
- });
115
- case 5:
116
- model = _context2.sent;
117
- return _context2.abrupt("return", [model]);
118
- case 7:
119
- case "end":
120
- return _context2.stop();
120
+ } : _ref3$animateOption;
121
+ _this$getShaders = this.getShaders(animateOption), frag = _this$getShaders.frag, vert = _this$getShaders.vert, type = _this$getShaders.type;
122
+ this.layer.triangulation = PointFillTriangulation;
123
+ _context2.next = 5;
124
+ return this.layer.buildLayerModel({
125
+ moduleName: type,
126
+ vertexShader: vert,
127
+ fragmentShader: frag,
128
+ inject: this.getInject(),
129
+ triangulation: PointFillTriangulation,
130
+ depth: {
131
+ enable: false
132
+ }
133
+ });
134
+
135
+ case 5:
136
+ model = _context2.sent;
137
+ return _context2.abrupt("return", [model]);
138
+
139
+ case 7:
140
+ case "end":
141
+ return _context2.stop();
142
+ }
121
143
  }
122
144
  }, _callee2, this);
123
145
  }));
146
+
124
147
  function buildModels() {
125
148
  return _buildModels.apply(this, arguments);
126
149
  }
150
+
127
151
  return buildModels;
128
152
  }()
129
153
  /**
130
154
  * 根据 animateOption 的值返回对应的 shader 代码
131
155
  * @returns
132
156
  */
157
+
133
158
  }, {
134
159
  key: "getShaders",
135
160
  value: function getShaders(animateOption) {
@@ -141,6 +166,7 @@ var FillModel = /*#__PURE__*/function (_BaseModel) {
141
166
  vert: pointFillVert,
142
167
  type: 'pointWave'
143
168
  };
169
+
144
170
  default:
145
171
  return {
146
172
  frag: waveFillFrag,
@@ -155,9 +181,8 @@ var FillModel = /*#__PURE__*/function (_BaseModel) {
155
181
  type: 'pointFill'
156
182
  };
157
183
  }
158
- }
184
+ } // overwrite baseModel func
159
185
 
160
- // overwrite baseModel func
161
186
  }, {
162
187
  key: "animateOption2Array",
163
188
  value: function animateOption2Array(option) {
@@ -186,9 +211,8 @@ var FillModel = /*#__PURE__*/function (_BaseModel) {
186
211
  return [extrude[extrudeIndex], extrude[extrudeIndex + 1], extrude[extrudeIndex + 2]];
187
212
  }
188
213
  }
189
- });
214
+ }); // point layer size;
190
215
 
191
- // point layer size;
192
216
  this.styleAttributeService.registerStyleAttribute({
193
217
  name: 'size',
194
218
  type: AttributeType.Attribute,
@@ -203,13 +227,12 @@ var FillModel = /*#__PURE__*/function (_BaseModel) {
203
227
  size: 1,
204
228
  update: function update(feature) {
205
229
  var _feature$size = feature.size,
206
- size = _feature$size === void 0 ? 5 : _feature$size;
230
+ size = _feature$size === void 0 ? 5 : _feature$size;
207
231
  return Array.isArray(size) ? [size[0]] : [size];
208
232
  }
209
233
  }
210
- });
234
+ }); // point layer shape;
211
235
 
212
- // point layer shape;
213
236
  this.styleAttributeService.registerStyleAttribute({
214
237
  name: 'shape',
215
238
  type: AttributeType.Attribute,
@@ -224,7 +247,7 @@ var FillModel = /*#__PURE__*/function (_BaseModel) {
224
247
  size: 1,
225
248
  update: function update(feature) {
226
249
  var _feature$shape = feature.shape,
227
- shape = _feature$shape === void 0 ? 2 : _feature$shape;
250
+ shape = _feature$shape === void 0 ? 2 : _feature$shape;
228
251
  var shapeIndex = shape2d.indexOf(shape);
229
252
  return [shapeIndex];
230
253
  }
@@ -232,6 +255,8 @@ var FillModel = /*#__PURE__*/function (_BaseModel) {
232
255
  });
233
256
  }
234
257
  }]);
258
+
235
259
  return FillModel;
236
260
  }(BaseModel);
261
+
237
262
  export { FillModel as default };