@anov/3d-ability 0.0.141 → 0.0.143

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (257) hide show
  1. package/dist/business/Animation/motion/index.js +56 -35
  2. package/dist/business/Animation/motion/index.js.map +1 -1
  3. package/dist/business/Animation/type.js +2 -2
  4. package/dist/business/Area/Fence/FenceBase.js +187 -146
  5. package/dist/business/Area/Fence/FenceBase.js.map +1 -1
  6. package/dist/business/Area/Fence/fence_base_01.js +112 -120
  7. package/dist/business/Area/Fence/fence_base_01.js.map +1 -1
  8. package/dist/business/Area/Fence/fence_feeting_01.js +130 -218
  9. package/dist/business/Area/Fence/fence_feeting_01.js.map +1 -1
  10. package/dist/business/Area/Fence/fence_roll_01.js +130 -140
  11. package/dist/business/Area/Fence/fence_roll_01.js.map +1 -1
  12. package/dist/business/Area/FillArea/FillAreaBase.js +126 -87
  13. package/dist/business/Area/FillArea/FillAreaBase.js.map +1 -1
  14. package/dist/business/Area/FillArea/fillArea_face_01.js +98 -72
  15. package/dist/business/Area/FillArea/fillArea_face_01.js.map +1 -1
  16. package/dist/business/Area/FillArea/fillArea_line_01.js +94 -66
  17. package/dist/business/Area/FillArea/fillArea_line_01.js.map +1 -1
  18. package/dist/business/Area/index.js +483 -267
  19. package/dist/business/Area/index.js.map +1 -1
  20. package/dist/business/Area/tool.js +26 -14
  21. package/dist/business/Area/tool.js.map +1 -1
  22. package/dist/business/Base/ObjectLayer.js +46 -21
  23. package/dist/business/Base/ObjectLayer.js.map +1 -1
  24. package/dist/business/Batch/index.js +234 -189
  25. package/dist/business/Batch/index.js.map +1 -1
  26. package/dist/business/Box/index.js +81 -52
  27. package/dist/business/Box/index.js.map +1 -1
  28. package/dist/business/Cylinder/index.js +79 -51
  29. package/dist/business/Cylinder/index.js.map +1 -1
  30. package/dist/business/Flyline/bubble/CircleBubble.js +9 -1
  31. package/dist/business/Flyline/bubble/CircleBubble.js.map +1 -1
  32. package/dist/business/Flyline/bubble/index.js +21 -7
  33. package/dist/business/Flyline/bubble/index.js.map +1 -1
  34. package/dist/business/Flyline/index.js +162 -96
  35. package/dist/business/Flyline/index.js.map +1 -1
  36. package/dist/business/Flyline/line/ArcLine.js +291 -208
  37. package/dist/business/Flyline/line/ArcLine.js.map +1 -1
  38. package/dist/business/Flyline/line/index.js +22 -8
  39. package/dist/business/Flyline/line/index.js.map +1 -1
  40. package/dist/business/HeatMap/HeatMap.js +467 -380
  41. package/dist/business/HeatMap/HeatMap.js.map +1 -1
  42. package/dist/business/HeatMap/core.js +525 -405
  43. package/dist/business/HeatMap/core.js.map +1 -1
  44. package/dist/business/HeatMap/shader.js +3 -69
  45. package/dist/business/HeatMap/shader.js.map +1 -1
  46. package/dist/business/InfoPanel/index.js +242 -201
  47. package/dist/business/InfoPanel/index.js.map +1 -1
  48. package/dist/business/Line/index.js +88 -55
  49. package/dist/business/Line/index.js.map +1 -1
  50. package/dist/business/Mark/KeyframeAnimation.js +176 -145
  51. package/dist/business/Mark/KeyframeAnimation.js.map +1 -1
  52. package/dist/business/Mark/index.js +294 -196
  53. package/dist/business/Mark/index.js.map +1 -1
  54. package/dist/business/Mark/shader/tanhao.js +3 -36
  55. package/dist/business/Mark/shader/tanhao.js.map +1 -1
  56. package/dist/business/Mark/type.js +1 -1
  57. package/dist/business/MaterialSwitch/MaterialSwitchSystem.js +551 -377
  58. package/dist/business/MaterialSwitch/MaterialSwitchSystem.js.map +1 -1
  59. package/dist/business/MaterialSwitch/inject.js +58 -92
  60. package/dist/business/MaterialSwitch/inject.js.map +1 -1
  61. package/dist/business/MaterialSwitch/shader/finalFade.js +2 -74
  62. package/dist/business/MaterialSwitch/shader/finalFade.js.map +1 -1
  63. package/dist/business/MaterialSwitch/shader/ground.js +16 -95
  64. package/dist/business/MaterialSwitch/shader/ground.js.map +1 -1
  65. package/dist/business/MaterialSwitch/shader/groundBase64.js +3 -9
  66. package/dist/business/MaterialSwitch/shader/groundBase64.js.map +1 -1
  67. package/dist/business/MaterialSwitch/shader/realFade.js +9 -48
  68. package/dist/business/MaterialSwitch/shader/realFade.js.map +1 -1
  69. package/dist/business/Plane/index.js +78 -51
  70. package/dist/business/Plane/index.js.map +1 -1
  71. package/dist/business/Poi/index.js +336 -248
  72. package/dist/business/Poi/index.js.map +1 -1
  73. package/dist/business/Poi/link/Cylinder.js +89 -56
  74. package/dist/business/Poi/link/Cylinder.js.map +1 -1
  75. package/dist/business/Poi/link/Pyramid.js +165 -104
  76. package/dist/business/Poi/link/Pyramid.js.map +1 -1
  77. package/dist/business/Poi/link/index.js +114 -54
  78. package/dist/business/Poi/link/index.js.map +1 -1
  79. package/dist/business/Poi/panel/index.js +373 -315
  80. package/dist/business/Poi/panel/index.js.map +1 -1
  81. package/dist/business/Poi/panel/utils.js +10 -5
  82. package/dist/business/Poi/panel/utils.js.map +1 -1
  83. package/dist/business/Poi/particle/DoubleCircle.js +107 -71
  84. package/dist/business/Poi/particle/DoubleCircle.js.map +1 -1
  85. package/dist/business/Poi/particle/DynamicCircle.js +111 -75
  86. package/dist/business/Poi/particle/DynamicCircle.js.map +1 -1
  87. package/dist/business/Poi/particle/SingleCircle.js +98 -62
  88. package/dist/business/Poi/particle/SingleCircle.js.map +1 -1
  89. package/dist/business/Poi/particle/index.js +117 -49
  90. package/dist/business/Poi/particle/index.js.map +1 -1
  91. package/dist/business/Poi/shader/circle.js +3 -31
  92. package/dist/business/Poi/shader/circle.js.map +1 -1
  93. package/dist/business/Poi/shader/cylinder.js +3 -37
  94. package/dist/business/Poi/shader/cylinder.js.map +1 -1
  95. package/dist/business/Poi/shader/doubleCircle.js +3 -55
  96. package/dist/business/Poi/shader/doubleCircle.js.map +1 -1
  97. package/dist/business/Poi/shader/dynamicCircle.js +3 -67
  98. package/dist/business/Poi/shader/dynamicCircle.js.map +1 -1
  99. package/dist/business/Poi/title/Border.js +27 -7
  100. package/dist/business/Poi/title/Border.js.map +1 -1
  101. package/dist/business/Poi/title/Ellipse.js +27 -7
  102. package/dist/business/Poi/title/Ellipse.js.map +1 -1
  103. package/dist/business/Poi/title/index.js +292 -208
  104. package/dist/business/Poi/title/index.js.map +1 -1
  105. package/dist/business/Poi/tools.js +17 -18
  106. package/dist/business/Poi/tools.js.map +1 -1
  107. package/dist/business/Sphere/index.js +72 -47
  108. package/dist/business/Sphere/index.js.map +1 -1
  109. package/dist/business/Spline/index.js +245 -190
  110. package/dist/business/Spline/index.js.map +1 -1
  111. package/dist/business/SplitBuilding/index.js +536 -327
  112. package/dist/business/SplitBuilding/index.js.map +1 -1
  113. package/dist/business/SplitBuilding/type.js +2 -2
  114. package/dist/business/TrafficComponents/RealismTraffic/RealismTraffic.js +275 -218
  115. package/dist/business/TrafficComponents/RealismTraffic/RealismTraffic.js.map +1 -1
  116. package/dist/business/TrafficComponents/StreamerTraffic/StreamerTraffic.js +177 -132
  117. package/dist/business/TrafficComponents/StreamerTraffic/StreamerTraffic.js.map +1 -1
  118. package/dist/business/TrafficComponents/StreamerTraffic/fragmentShader.js +1 -51
  119. package/dist/business/TrafficComponents/StreamerTraffic/fragmentShader.js.map +1 -1
  120. package/dist/business/TrafficComponents/StreamerTraffic/vertexShader.js +1 -6
  121. package/dist/business/TrafficComponents/StreamerTraffic/vertexShader.js.map +1 -1
  122. package/dist/business/TrafficComponents/base.js +55 -32
  123. package/dist/business/TrafficComponents/base.js.map +1 -1
  124. package/dist/business/TrafficComponents/utils.d.ts +1 -1
  125. package/dist/business/TrafficComponents/utils.js +25 -26
  126. package/dist/business/TrafficComponents/utils.js.map +1 -1
  127. package/dist/business/Utils/Curve.js +56 -40
  128. package/dist/business/Utils/Curve.js.map +1 -1
  129. package/dist/business/Utils/constant.js +1 -1
  130. package/dist/business/Utils/constant.js.map +1 -1
  131. package/dist/business/Utils/defineProps.js +14 -13
  132. package/dist/business/Utils/defineProps.js.map +1 -1
  133. package/dist/business/Utils/round-curve.js +153 -127
  134. package/dist/business/Utils/round-curve.js.map +1 -1
  135. package/dist/business/VideoPanel/index.js +319 -258
  136. package/dist/business/VideoPanel/index.js.map +1 -1
  137. package/dist/business/Water/index.js +108 -78
  138. package/dist/business/Water/index.js.map +1 -1
  139. package/dist/business/Water/types.js +1 -1
  140. package/dist/business/Water/types.js.map +1 -1
  141. package/dist/core/Camera/PerspectiveCamera/CameraExpand.js +449 -383
  142. package/dist/core/Camera/PerspectiveCamera/CameraExpand.js.map +1 -1
  143. package/dist/core/Camera/PerspectiveCamera/FollowOrbitControls.js +142 -107
  144. package/dist/core/Camera/PerspectiveCamera/FollowOrbitControls.js.map +1 -1
  145. package/dist/core/Controls/FirstViewControl/index.js +96 -84
  146. package/dist/core/Controls/FirstViewControl/index.js.map +1 -1
  147. package/dist/core/Controls/ThirdViewControl/action/input.js +98 -77
  148. package/dist/core/Controls/ThirdViewControl/action/input.js.map +1 -1
  149. package/dist/core/Controls/ThirdViewControl/config/constants.js +1 -1
  150. package/dist/core/Controls/ThirdViewControl/config/constants.js.map +1 -1
  151. package/dist/core/Controls/ThirdViewControl/index.js +28 -19
  152. package/dist/core/Controls/ThirdViewControl/index.js.map +1 -1
  153. package/dist/core/Controls/ThirdViewControl/player/animation.js +155 -126
  154. package/dist/core/Controls/ThirdViewControl/player/animation.js.map +1 -1
  155. package/dist/core/Controls/ThirdViewControl/player/camera.js +63 -47
  156. package/dist/core/Controls/ThirdViewControl/player/camera.js.map +1 -1
  157. package/dist/core/Controls/ThirdViewControl/player/control.js +49 -39
  158. package/dist/core/Controls/ThirdViewControl/player/control.js.map +1 -1
  159. package/dist/core/Controls/ThirdViewControl/player.js +91 -66
  160. package/dist/core/Controls/ThirdViewControl/player.js.map +1 -1
  161. package/dist/core/Controls/base.js +30 -14
  162. package/dist/core/Controls/base.js.map +1 -1
  163. package/dist/core/Curve/RoundedCornersCurve/RoundedCornersCurve.js +131 -92
  164. package/dist/core/Curve/RoundedCornersCurve/RoundedCornersCurve.js.map +1 -1
  165. package/dist/core/Debug/PerformanceInfo/Performance.js +47 -22
  166. package/dist/core/Debug/PerformanceInfo/Performance.js.map +1 -1
  167. package/dist/core/Light/PointLight/PointLightExt.js +21 -4
  168. package/dist/core/Light/PointLight/PointLightExt.js.map +1 -1
  169. package/dist/core/Material/FinirMaterial/FinirMaterial.js +57 -37
  170. package/dist/core/Material/FinirMaterial/FinirMaterial.js.map +1 -1
  171. package/dist/core/Material/PristineGridMaterial/PristineGridMaterial.js +153 -116
  172. package/dist/core/Material/PristineGridMaterial/PristineGridMaterial.js.map +1 -1
  173. package/dist/core/Material/PristineGridMaterial/shader/fragment.js +1 -95
  174. package/dist/core/Material/PristineGridMaterial/shader/fragment.js.map +1 -1
  175. package/dist/core/Material/PristineGridMaterial/shader/vertex.js +1 -26
  176. package/dist/core/Material/PristineGridMaterial/shader/vertex.js.map +1 -1
  177. package/dist/core/Material/SurfaceMaterial/index.js +172 -76
  178. package/dist/core/Material/SurfaceMaterial/index.js.map +1 -1
  179. package/dist/core/Material/decorators.js +11 -6
  180. package/dist/core/Material/decorators.js.map +1 -1
  181. package/dist/core/PostEffects/addACESFilmicToneMappingPass.js +12 -16
  182. package/dist/core/PostEffects/addACESFilmicToneMappingPass.js.map +1 -1
  183. package/dist/core/PostEffects/addBrightnessContrastPass.js +13 -17
  184. package/dist/core/PostEffects/addBrightnessContrastPass.js.map +1 -1
  185. package/dist/core/PostEffects/bloomPass.js +10 -17
  186. package/dist/core/PostEffects/bloomPass.js.map +1 -1
  187. package/dist/core/PostEffects/bloomSelect.js +43 -60
  188. package/dist/core/PostEffects/bloomSelect.js.map +1 -1
  189. package/dist/core/PostEffects/colorifyPass.js +13 -17
  190. package/dist/core/PostEffects/colorifyPass.js.map +1 -1
  191. package/dist/core/PostEffects/index.js +22 -28
  192. package/dist/core/PostEffects/index.js.map +1 -1
  193. package/dist/core/PostEffects/outlinePass.js +50 -37
  194. package/dist/core/PostEffects/outlinePass.js.map +1 -1
  195. package/dist/core/PostEffects/postprocessing.js +12 -14
  196. package/dist/core/PostEffects/postprocessing.js.map +1 -1
  197. package/dist/core/PostEffects/saoPass.js +10 -15
  198. package/dist/core/PostEffects/saoPass.js.map +1 -1
  199. package/dist/core/PostEffects/shader/colorify.js +3 -22
  200. package/dist/core/PostEffects/shader/colorify.js.map +1 -1
  201. package/dist/core/PostEffects/shader/gammaCorrectionShader.js +3 -27
  202. package/dist/core/PostEffects/shader/gammaCorrectionShader.js.map +1 -1
  203. package/dist/core/PostEffects/shader/mapping.js +3 -66
  204. package/dist/core/PostEffects/shader/mapping.js.map +1 -1
  205. package/dist/core/PostEffects/shader/thermalMaging.js +3 -28
  206. package/dist/core/PostEffects/shader/thermalMaging.js.map +1 -1
  207. package/dist/core/SceneEffect/grow/grow.js +101 -85
  208. package/dist/core/SceneEffect/grow/grow.js.map +1 -1
  209. package/dist/core/SceneEffect/grow/style_down.js +77 -60
  210. package/dist/core/SceneEffect/grow/style_down.js.map +1 -1
  211. package/dist/core/SceneEffect/grow/style_up.js +81 -64
  212. package/dist/core/SceneEffect/grow/style_up.js.map +1 -1
  213. package/dist/core/SceneEffect/grow/type.js +2 -2
  214. package/dist/core/SceneEffect/grow/type.js.map +1 -1
  215. package/dist/core/WeatherSystem/DynamicWeatherSystem.js +76 -51
  216. package/dist/core/WeatherSystem/DynamicWeatherSystem.js.map +1 -1
  217. package/dist/core/WeatherSystem/hdr/index.js +105 -69
  218. package/dist/core/WeatherSystem/hdr/index.js.map +1 -1
  219. package/dist/core/WeatherSystem/index.js +124 -77
  220. package/dist/core/WeatherSystem/index.js.map +1 -1
  221. package/dist/core/WeatherSystem/objects/fog/index.js +80 -52
  222. package/dist/core/WeatherSystem/objects/fog/index.js.map +1 -1
  223. package/dist/core/WeatherSystem/objects/rain/index.js +84 -72
  224. package/dist/core/WeatherSystem/objects/rain/index.js.map +1 -1
  225. package/dist/core/WeatherSystem/objects/rain/lineRain.js +118 -88
  226. package/dist/core/WeatherSystem/objects/rain/lineRain.js.map +1 -1
  227. package/dist/core/WeatherSystem/objects/rain/plane.js +146 -116
  228. package/dist/core/WeatherSystem/objects/rain/plane.js.map +1 -1
  229. package/dist/core/WeatherSystem/objects/rain/point.js +148 -100
  230. package/dist/core/WeatherSystem/objects/rain/point.js.map +1 -1
  231. package/dist/core/WeatherSystem/objects/sky/cloud.js +104 -71
  232. package/dist/core/WeatherSystem/objects/sky/cloud.js.map +1 -1
  233. package/dist/core/WeatherSystem/objects/sky/index.js +84 -66
  234. package/dist/core/WeatherSystem/objects/sky/index.js.map +1 -1
  235. package/dist/core/WeatherSystem/objects/sky/outline.js +45 -25
  236. package/dist/core/WeatherSystem/objects/sky/outline.js.map +1 -1
  237. package/dist/core/WeatherSystem/shaders/cloud.js +3 -74
  238. package/dist/core/WeatherSystem/shaders/cloud.js.map +1 -1
  239. package/dist/core/WeatherSystem/shaders/fog.js +3 -103
  240. package/dist/core/WeatherSystem/shaders/fog.js.map +1 -1
  241. package/dist/core/WeatherSystem/shaders/rain.js +7 -206
  242. package/dist/core/WeatherSystem/shaders/rain.js.map +1 -1
  243. package/dist/core/WeatherSystem/shaders/sky.js +3 -87
  244. package/dist/core/WeatherSystem/shaders/sky.js.map +1 -1
  245. package/dist/core/WeatherSystem/sky/index.js +135 -104
  246. package/dist/core/WeatherSystem/sky/index.js.map +1 -1
  247. package/dist/core/WeatherSystem/utils/constant.js +38 -44
  248. package/dist/core/WeatherSystem/utils/constant.js.map +1 -1
  249. package/dist/core/WeatherSystem/utils/math.js +25 -18
  250. package/dist/core/WeatherSystem/utils/math.js.map +1 -1
  251. package/dist/core/WeatherSystem/utils/type.js +1 -1
  252. package/dist/core/WeatherSystem/utils/type.js.map +1 -1
  253. package/dist/core/WeatherSystem/weather/index.js +141 -96
  254. package/dist/core/WeatherSystem/weather/index.js.map +1 -1
  255. package/dist/utils/index.js +1 -1
  256. package/dist/utils/index.js.map +1 -1
  257. package/package.json +3 -3
@@ -1 +1 @@
1
- {"version":3,"names":["Group","Mesh","PlaneGeometry","RepeatWrapping","ShaderMaterial","TextureLoader","use","RainShader","Rain_Panel","Snow_panle","textureLoader","_defaultOption","texture1","load","texture2rain","size","snowT1density","rainT1density","snowSpeed","cameraPos","rainSpeed","rainAngle","RainMesh","constructor","option","_defineProperty","group","width","height","wrapS","wrapT","setUniforms","_objectSpread","iTime","createPlane","x","y","z","rotationX","rotationY","rotationZ","suiji","Math","random","geometry","material","uniforms","vertexShader","vertexShaderFar","fragmentShader","fragmentShaderFar","side","blending","transparent","depthWrite","depthTest","plane","renderOrder","position","set","rotation","createNearPlane","vertexShaderNear","fragmentShaderNear","count","distance","j","add","PI","material2d","vertexShader2d","fragmentShader2d","rain2dGeometry","rain2d","Object","assign","keys","forEach","key","value","setSize","setSpeed","speed","setRain","scale","setSnow","setEffect","ops","update","camera","useScene","delete","remove","removeFromParent"],"sources":["../../../../../src/core/WeatherSystem/objects/rain/plane.ts"],"sourcesContent":["import { Group, Mesh, PlaneGeometry, RepeatWrapping, ShaderMaterial, TextureLoader, use } from '@anov/3d-core'\nimport RainShader from '../../shaders/rain'\nimport type { IRainOption } from '../../utils/constant'\nimport { Rain_Panel, Snow_panle } from '../../utils/constant'\n\nconst textureLoader = new TextureLoader()\n\nconst _defaultOption: IRainOption = {\n texture1: textureLoader.load(Snow_panle),\n texture2rain: textureLoader.load(Rain_Panel),\n size: 5.0,\n snowT1density: 0.1,\n rainT1density: 0.1,\n snowSpeed: 1.0,\n cameraPos: [0, 500.0, 0],\n rainSpeed: 3.0,\n rainAngle: 0.0,\n}\n\nclass RainMesh extends Mesh {\n option: IRainOption = _defaultOption\n uniforms: any = {}\n loaded!: Promise<Boolean>\n\n constructor(option: { width: number; height: number; segment: number }) {\n super()\n\n const group = new Group()\n const { width, height } = option\n\n if (this.option.texture1)\n this.option.texture1.wrapS = this.option.texture1.wrapT = RepeatWrapping\n if (this.option.texture2rain)\n this.option.texture2rain.wrapS = this.option.texture2rain.wrapT = RepeatWrapping\n this.setUniforms({\n ...this.option,\n iTime: 0,\n })\n\n const createPlane = (x: number, y: number, z: number, rotationX: number, rotationY: number, rotationZ: number) => {\n const suiji = Math.random() * (width / 3)\n const geometry = new PlaneGeometry(width + suiji, height + suiji)\n const material = new ShaderMaterial({\n uniforms: this.uniforms,\n vertexShader: RainShader.vertexShaderFar,\n fragmentShader: RainShader.fragmentShaderFar,\n side: 2,\n blending: 2,\n transparent: true,\n depthWrite: false,\n depthTest: true,\n })\n\n const plane = new Mesh(geometry, material)\n plane.renderOrder = 10\n plane.position.set(x, y, z)\n plane.rotation.set(rotationX, rotationY, rotationZ)\n return plane\n }\n\n const createNearPlane = (x: number, y: number, z: number, rotationX: number, rotationY: number, rotationZ: number) => {\n const suiji = Math.random() * (width / 1)\n const geometry = new PlaneGeometry(width / 2 + suiji, height / 2 + suiji)\n const material = new ShaderMaterial({\n uniforms: this.uniforms,\n vertexShader: RainShader.vertexShaderNear,\n fragmentShader: RainShader.fragmentShaderNear,\n side: 2,\n blending: 2,\n transparent: true,\n depthWrite: true,\n depthTest: true,\n })\n\n const plane = new Mesh(geometry, material)\n plane.renderOrder = 10\n plane.position.set(x, y, z)\n plane.rotation.set(rotationX, rotationY, rotationZ)\n return plane\n }\n\n const count = 6\n const distance = 150\n for (let j = -count; j <= count; j++) {\n const plane = createPlane(0, 0, j * distance, 0, 0, 0)\n group.add(plane)\n }\n for (let j = -count; j <= count; j++) {\n const plane = createPlane(j * distance, 0, 0, 0, Math.PI / 2, 0)\n group.add(plane)\n }\n\n for (let j = -15; j <= 15; j++) {\n const plane = createNearPlane(0, 0, j * j * j * 1, 0, 0, 0)\n group.add(plane)\n }\n for (let j = -15; j <= 15; j++) {\n const plane = createNearPlane(j * j * j * 1, 0, 0, 0, Math.PI / 2, 0)\n group.add(plane)\n }\n\n const material2d = new ShaderMaterial({\n uniforms: this.uniforms,\n vertexShader: RainShader.vertexShader2d,\n fragmentShader: RainShader.fragmentShader2d,\n side: 2,\n transparent: true,\n depthWrite: false,\n })\n\n const rain2dGeometry = new PlaneGeometry(100, 100)\n const rain2d = new Mesh(rain2dGeometry, material2d)\n rain2d.renderOrder = 10\n group.add(rain2d)\n\n this.add(group)\n }\n\n private setUniforms(option: IRainOption) {\n Object.assign(this.option, option)\n\n Object.keys(option).forEach((key: string) => {\n this.uniforms[key] = { value: option[key] }\n })\n }\n\n public setSize(size: number) {\n this.setUniforms({ size })\n }\n\n public setSpeed(speed: number) {\n this.setUniforms({ snowSpeed: speed })\n }\n\n public setRain(scale: number) {\n this.setUniforms({ rainT1density: scale })\n }\n\n public setSnow(scale: number) {\n this.setUniforms({ snowT1density: scale })\n }\n\n public setEffect(ops: IRainOption) {\n const { size, snowT1density, rainT1density, snowSpeed } = ops\n Object.keys(ops).forEach((key: string) => {\n switch (key) {\n case 'size':\n this.setSize(size!)\n break\n case 'snowT1density':\n this.setSpeed(snowSpeed!)\n break\n case 'rainT1density':\n this.setRain(rainT1density!)\n break\n case 'snowSpeed':\n this.setSnow(snowT1density!)\n break\n }\n })\n }\n\n public update() {\n const { camera } = use.useScene()\n const { iTime, cameraPos } = this.uniforms\n iTime.value += 0.1\n cameraPos.value = [camera.position.x, camera.position.y, camera.position.z]\n }\n\n delete() {\n this.remove()\n this.removeFromParent()\n }\n}\n\nexport default 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1
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{"version":3,"names":["Group","Mesh","PlaneGeometry","RepeatWrapping","ShaderMaterial","TextureLoader","use","RainShader","Rain_Panel","Snow_panle","textureLoader","_defaultOption","texture1","load","texture2rain","size","snowT1density","rainT1density","snowSpeed","cameraPos","rainSpeed","rainAngle","RainMesh","_Mesh","_inherits","_super","_createSuper","option","_this","_classCallCheck","call","_defineProperty","_assertThisInitialized","group","width","height","wrapS","wrapT","setUniforms","_objectSpread","iTime","createPlane","x","y","z","rotationX","rotationY","rotationZ","suiji","Math","random","geometry","material","uniforms","vertexShader","vertexShaderFar","fragmentShader","fragmentShaderFar","side","blending","transparent","depthWrite","depthTest","plane","renderOrder","position","set","rotation","createNearPlane","vertexShaderNear","fragmentShaderNear","count","distance","j","add","PI","material2d","vertexShader2d","fragmentShader2d","rain2dGeometry","rain2d","_createClass","key","value","_this2","Object","assign","keys","forEach","setSize","setSpeed","speed","setRain","scale","setSnow","setEffect","ops","_this3","update","_use$useScene","useScene","camera","_this$uniforms","_delete","remove","removeFromParent"],"sources":["../../../../../src/core/WeatherSystem/objects/rain/plane.ts"],"sourcesContent":["import { Group, Mesh, PlaneGeometry, RepeatWrapping, ShaderMaterial, TextureLoader, use } from '@anov/3d-core'\nimport RainShader from '../../shaders/rain'\nimport type { IRainOption } from '../../utils/constant'\nimport { Rain_Panel, Snow_panle } from '../../utils/constant'\n\nconst textureLoader = new TextureLoader()\n\nconst _defaultOption: IRainOption = {\n texture1: textureLoader.load(Snow_panle),\n texture2rain: textureLoader.load(Rain_Panel),\n size: 5.0,\n snowT1density: 0.1,\n rainT1density: 0.1,\n snowSpeed: 1.0,\n cameraPos: [0, 500.0, 0],\n rainSpeed: 3.0,\n rainAngle: 0.0,\n}\n\nclass RainMesh extends Mesh {\n option: IRainOption = _defaultOption\n uniforms: any = {}\n loaded!: Promise<Boolean>\n\n constructor(option: { width: number; height: number; segment: number }) {\n super()\n\n const group = new Group()\n const { width, height } = option\n\n if (this.option.texture1)\n this.option.texture1.wrapS = this.option.texture1.wrapT = RepeatWrapping\n if (this.option.texture2rain)\n this.option.texture2rain.wrapS = this.option.texture2rain.wrapT = RepeatWrapping\n this.setUniforms({\n ...this.option,\n iTime: 0,\n })\n\n const createPlane = (x: number, y: number, z: number, rotationX: number, rotationY: number, rotationZ: number) => {\n const suiji = Math.random() * (width / 3)\n const geometry = new PlaneGeometry(width + suiji, height + suiji)\n const material = new ShaderMaterial({\n uniforms: this.uniforms,\n vertexShader: RainShader.vertexShaderFar,\n fragmentShader: RainShader.fragmentShaderFar,\n side: 2,\n blending: 2,\n transparent: true,\n depthWrite: false,\n depthTest: true,\n })\n\n const plane = new Mesh(geometry, material)\n plane.renderOrder = 10\n plane.position.set(x, y, z)\n plane.rotation.set(rotationX, rotationY, rotationZ)\n return plane\n }\n\n const createNearPlane = (x: number, y: number, z: number, rotationX: number, rotationY: number, rotationZ: number) => {\n const suiji = Math.random() * (width / 1)\n const geometry = new PlaneGeometry(width / 2 + suiji, height / 2 + suiji)\n const material = new ShaderMaterial({\n uniforms: this.uniforms,\n vertexShader: RainShader.vertexShaderNear,\n fragmentShader: RainShader.fragmentShaderNear,\n side: 2,\n blending: 2,\n transparent: true,\n depthWrite: true,\n depthTest: true,\n })\n\n const plane = new Mesh(geometry, material)\n plane.renderOrder = 10\n plane.position.set(x, y, z)\n plane.rotation.set(rotationX, rotationY, rotationZ)\n return plane\n }\n\n const count = 6\n const distance = 150\n for (let j = -count; j <= count; j++) {\n const plane = createPlane(0, 0, j * distance, 0, 0, 0)\n group.add(plane)\n }\n for (let j = -count; j <= count; j++) {\n const plane = createPlane(j * distance, 0, 0, 0, Math.PI / 2, 0)\n group.add(plane)\n }\n\n for (let j = -15; j <= 15; j++) {\n const plane = createNearPlane(0, 0, j * j * j * 1, 0, 0, 0)\n group.add(plane)\n }\n for (let j = -15; j <= 15; j++) {\n const plane = createNearPlane(j * j * j * 1, 0, 0, 0, Math.PI / 2, 0)\n group.add(plane)\n }\n\n const material2d = new ShaderMaterial({\n uniforms: this.uniforms,\n vertexShader: RainShader.vertexShader2d,\n fragmentShader: RainShader.fragmentShader2d,\n side: 2,\n transparent: true,\n depthWrite: false,\n })\n\n const rain2dGeometry = new PlaneGeometry(100, 100)\n const rain2d = new Mesh(rain2dGeometry, material2d)\n rain2d.renderOrder = 10\n group.add(rain2d)\n\n this.add(group)\n }\n\n private setUniforms(option: IRainOption) {\n Object.assign(this.option, option)\n\n Object.keys(option).forEach((key: string) => {\n this.uniforms[key] = { value: option[key] }\n })\n }\n\n public setSize(size: number) {\n this.setUniforms({ size })\n }\n\n public setSpeed(speed: number) {\n this.setUniforms({ snowSpeed: speed })\n }\n\n public setRain(scale: number) {\n this.setUniforms({ rainT1density: scale })\n }\n\n public setSnow(scale: number) {\n this.setUniforms({ snowT1density: scale })\n }\n\n public setEffect(ops: IRainOption) {\n const { size, snowT1density, rainT1density, snowSpeed } = ops\n Object.keys(ops).forEach((key: string) => {\n switch (key) {\n case 'size':\n this.setSize(size!)\n break\n case 'snowT1density':\n this.setSpeed(snowSpeed!)\n break\n case 'rainT1density':\n this.setRain(rainT1density!)\n break\n case 'snowSpeed':\n this.setSnow(snowT1density!)\n break\n }\n })\n }\n\n public update() {\n const { camera } = use.useScene()\n const { iTime, cameraPos } = this.uniforms\n iTime.value += 0.1\n cameraPos.value = [camera.position.x, camera.position.y, camera.position.z]\n }\n\n delete() {\n this.remove()\n this.removeFromParent()\n }\n}\n\nexport default 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@@ -1,9 +1,26 @@
1
+ function _typeof(o) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) { return typeof o; } : function (o) { return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o; }, _typeof(o); }
2
+ function _slicedToArray(arr, i) { return _arrayWithHoles(arr) || _iterableToArrayLimit(arr, i) || _unsupportedIterableToArray(arr, i) || _nonIterableRest(); }
3
+ function _nonIterableRest() { throw new TypeError("Invalid attempt to destructure non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); }
4
+ function _unsupportedIterableToArray(o, minLen) { if (!o) return; if (typeof o === "string") return _arrayLikeToArray(o, minLen); var n = Object.prototype.toString.call(o).slice(8, -1); if (n === "Object" && o.constructor) n = o.constructor.name; if (n === "Map" || n === "Set") return Array.from(o); if (n === "Arguments" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _arrayLikeToArray(o, minLen); }
5
+ function _arrayLikeToArray(arr, len) { if (len == null || len > arr.length) len = arr.length; for (var i = 0, arr2 = new Array(len); i < len; i++) arr2[i] = arr[i]; return arr2; }
6
+ function _iterableToArrayLimit(r, l) { var t = null == r ? null : "undefined" != typeof Symbol && r[Symbol.iterator] || r["@@iterator"]; if (null != t) { var e, n, i, u, a = [], f = !0, o = !1; try { if (i = (t = t.call(r)).next, 0 === l) { if (Object(t) !== t) return; f = !1; } else for (; !(f = (e = i.call(t)).done) && (a.push(e.value), a.length !== l); f = !0); } catch (r) { o = !0, n = r; } finally { try { if (!f && null != t.return && (u = t.return(), Object(u) !== u)) return; } finally { if (o) throw n; } } return a; } }
7
+ function _arrayWithHoles(arr) { if (Array.isArray(arr)) return arr; }
8
+ function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
9
+ function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, _toPropertyKey(descriptor.key), descriptor); } }
10
+ function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); Object.defineProperty(Constructor, "prototype", { writable: false }); return Constructor; }
11
+ function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function"); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, writable: true, configurable: true } }); Object.defineProperty(subClass, "prototype", { writable: false }); if (superClass) _setPrototypeOf(subClass, superClass); }
12
+ function _setPrototypeOf(o, p) { _setPrototypeOf = Object.setPrototypeOf ? Object.setPrototypeOf.bind() : function _setPrototypeOf(o, p) { o.__proto__ = p; return o; }; return _setPrototypeOf(o, p); }
13
+ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
14
+ function _possibleConstructorReturn(self, call) { if (call && (_typeof(call) === "object" || typeof call === "function")) { return call; } else if (call !== void 0) { throw new TypeError("Derived constructors may only return object or undefined"); } return _assertThisInitialized(self); }
15
+ function _assertThisInitialized(self) { if (self === void 0) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return self; }
16
+ function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
17
+ function _getPrototypeOf(o) { _getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf.bind() : function _getPrototypeOf(o) { return o.__proto__ || Object.getPrototypeOf(o); }; return _getPrototypeOf(o); }
1
18
  function _defineProperty(obj, key, value) { key = _toPropertyKey(key); if (key in obj) { Object.defineProperty(obj, key, { value: value, enumerable: true, configurable: true, writable: true }); } else { obj[key] = value; } return obj; }
2
- function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == typeof i ? i : String(i); }
3
- function _toPrimitive(t, r) { if ("object" != typeof t || !t) return t; var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != typeof i) return i; throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); }
19
+ function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == _typeof(i) ? i : String(i); }
20
+ function _toPrimitive(t, r) { if ("object" != _typeof(t) || !t) return t; var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != _typeof(i)) return i; throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); }
4
21
  import { BufferGeometry, Float32BufferAttribute, Points, PointsMaterial, TextureLoader } from '@anov/3d-core';
5
22
  import { Snow_Icon } from "../../utils/constant";
6
- const _defaultOption = {
23
+ var _defaultOption = {
7
24
  range: 1000,
8
25
  count: 10000,
9
26
  opacity: 0.6,
@@ -11,110 +28,141 @@ const _defaultOption = {
11
28
  size: 10,
12
29
  speed: [0, 2, 0]
13
30
  };
14
- class SnowMesh extends Points {
15
- constructor(opt = {}) {
16
- super();
17
- _defineProperty(this, "option", _defaultOption);
18
- Object.assign(this.option, opt);
19
- const {
20
- range,
21
- count,
22
- size,
23
- icon,
24
- opacity
25
- } = this.option;
26
- const material = new PointsMaterial({
27
- size,
31
+ var SnowMesh = /*#__PURE__*/function (_Points) {
32
+ _inherits(SnowMesh, _Points);
33
+ var _super = _createSuper(SnowMesh);
34
+ function SnowMesh() {
35
+ var _this;
36
+ var opt = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
37
+ _classCallCheck(this, SnowMesh);
38
+ _this = _super.call(this);
39
+ _defineProperty(_assertThisInitialized(_this), "option", _defaultOption);
40
+ Object.assign(_this.option, opt);
41
+ var _this$option = _this.option,
42
+ range = _this$option.range,
43
+ count = _this$option.count,
44
+ size = _this$option.size,
45
+ icon = _this$option.icon,
46
+ opacity = _this$option.opacity;
47
+ var material = new PointsMaterial({
48
+ size: size,
28
49
  map: new TextureLoader().load(icon),
29
50
  transparent: true,
30
- opacity,
51
+ opacity: opacity,
31
52
  depthTest: false
32
53
  });
33
- this.geometry = this.getPointGeometry(count, range);
34
- this.material = material;
35
- this.renderOrder = 1;
54
+ _this.geometry = _this.getPointGeometry(count, range);
55
+ _this.material = material;
56
+ _this.renderOrder = 1;
57
+ return _this;
36
58
  }
37
- getPointGeometry(count, range) {
38
- const bufferGeometry = new BufferGeometry();
39
- const vertices = [];
40
- for (let i = 0; i < count; i++) {
41
- vertices.push(Math.random() * range - range / 2, Math.random() * range, Math.random() * range - range / 2);
59
+ _createClass(SnowMesh, [{
60
+ key: "getPointGeometry",
61
+ value: function getPointGeometry(count, range) {
62
+ var bufferGeometry = new BufferGeometry();
63
+ var vertices = [];
64
+ for (var i = 0; i < count; i++) {
65
+ vertices.push(Math.random() * range - range / 2, Math.random() * range, Math.random() * range - range / 2);
66
+ }
67
+ bufferGeometry.setAttribute('position', new Float32BufferAttribute(vertices, 3));
68
+ return bufferGeometry;
42
69
  }
43
- bufferGeometry.setAttribute('position', new Float32BufferAttribute(vertices, 3));
44
- return bufferGeometry;
45
- }
46
- setIcon(icon) {
47
- this.option.icon = icon;
48
- this.material.map = new TextureLoader().load(icon);
49
- }
50
- setSize(size) {
51
- this.option.size = size;
52
- this.material.size = size;
53
- }
54
- setCount(count) {
55
- this.option.count = count;
56
- this.geometry = this.getPointGeometry(count, this.option.range);
57
- }
58
- setRange(range) {
59
- this.option.range = range;
60
- this.geometry = this.getPointGeometry(this.option.count, range);
61
- }
62
- setSpeed(speed) {
63
- if (typeof speed === 'number') this.option.speed = [0, speed, 0];else this.option.speed = speed;
64
- }
65
- setEffect(ops) {
66
- const {
67
- icon,
68
- size,
69
- count,
70
- speed,
71
- range
72
- } = ops;
73
- Object.keys(ops).forEach(key => {
74
- switch (key) {
75
- case 'icon':
76
- this.setIcon(icon);
77
- break;
78
- case 'size':
79
- this.setSize(size);
80
- break;
81
- case 'range':
82
- this.setRange(range);
83
- break;
84
- case 'count':
85
- this.setCount(count);
86
- break;
87
- case 'speed':
88
- this.setSpeed(speed);
89
- break;
70
+ }, {
71
+ key: "setIcon",
72
+ value: function setIcon(icon) {
73
+ this.option.icon = icon;
74
+ this.material.map = new TextureLoader().load(icon);
75
+ }
76
+ }, {
77
+ key: "setSize",
78
+ value: function setSize(size) {
79
+ this.option.size = size;
80
+ this.material.size = size;
81
+ }
82
+ }, {
83
+ key: "setCount",
84
+ value: function setCount(count) {
85
+ this.option.count = count;
86
+ this.geometry = this.getPointGeometry(count, this.option.range);
87
+ }
88
+ }, {
89
+ key: "setRange",
90
+ value: function setRange(range) {
91
+ this.option.range = range;
92
+ this.geometry = this.getPointGeometry(this.option.count, range);
93
+ }
94
+ }, {
95
+ key: "setSpeed",
96
+ value: function setSpeed(speed) {
97
+ if (typeof speed === 'number') this.option.speed = [0, speed, 0];else this.option.speed = speed;
98
+ }
99
+ }, {
100
+ key: "setEffect",
101
+ value: function setEffect(ops) {
102
+ var _this2 = this;
103
+ var icon = ops.icon,
104
+ size = ops.size,
105
+ count = ops.count,
106
+ speed = ops.speed,
107
+ range = ops.range;
108
+ Object.keys(ops).forEach(function (key) {
109
+ switch (key) {
110
+ case 'icon':
111
+ _this2.setIcon(icon);
112
+ break;
113
+ case 'size':
114
+ _this2.setSize(size);
115
+ break;
116
+ case 'range':
117
+ _this2.setRange(range);
118
+ break;
119
+ case 'count':
120
+ _this2.setCount(count);
121
+ break;
122
+ case 'speed':
123
+ _this2.setSpeed(speed);
124
+ break;
125
+ }
126
+ });
127
+ }
128
+ }, {
129
+ key: "stop",
130
+ value: function stop() {
131
+ this.visible = false;
132
+ }
133
+ }, {
134
+ key: "continue",
135
+ value: function _continue() {
136
+ this.visible = true;
137
+ }
138
+ }, {
139
+ key: "update",
140
+ value: function update() {
141
+ var positions = this.geometry.attributes.position.array;
142
+ var _this$option2 = this.option,
143
+ speed = _this$option2.speed,
144
+ range = _this$option2.range;
145
+ var _ref = speed,
146
+ _ref2 = _slicedToArray(_ref, 3),
147
+ x = _ref2[0],
148
+ y = _ref2[1],
149
+ z = _ref2[2];
150
+ for (var i = 0; i < positions.length; i += 3) {
151
+ positions[i] += x;
152
+ positions[i + 1] -= y;
153
+ positions[i + 2] += z;
154
+ if (positions[i + 1] <= range / -2) positions[i + 1] = range / 2;
90
155
  }
91
- });
92
- }
93
- stop() {
94
- this.visible = false;
95
- }
96
- continue() {
97
- this.visible = true;
98
- }
99
- update() {
100
- const positions = this.geometry.attributes.position.array;
101
- const {
102
- speed,
103
- range
104
- } = this.option;
105
- const [x, y, z] = speed;
106
- for (let i = 0; i < positions.length; i += 3) {
107
- positions[i] += x;
108
- positions[i + 1] -= y;
109
- positions[i + 2] += z;
110
- if (positions[i + 1] <= range / -2) positions[i + 1] = range / 2;
156
+ this.geometry.attributes.position.needsUpdate = true;
111
157
  }
112
- this.geometry.attributes.position.needsUpdate = true;
113
- }
114
- delete() {
115
- this.remove();
116
- this.removeFromParent();
117
- }
118
- }
158
+ }, {
159
+ key: "delete",
160
+ value: function _delete() {
161
+ this.remove();
162
+ this.removeFromParent();
163
+ }
164
+ }]);
165
+ return SnowMesh;
166
+ }(Points);
119
167
  export default SnowMesh;
120
168
  //# sourceMappingURL=point.js.map
@@ -1 +1 @@
1
- {"version":3,"names":["BufferGeometry","Float32BufferAttribute","Points","PointsMaterial","TextureLoader","Snow_Icon","_defaultOption","range","count","opacity","icon","size","speed","SnowMesh","constructor","opt","_defineProperty","Object","assign","option","material","map","load","transparent","depthTest","geometry","getPointGeometry","renderOrder","bufferGeometry","vertices","i","push","Math","random","setAttribute","setIcon","setSize","setCount","setRange","setSpeed","setEffect","ops","keys","forEach","key","stop","visible","continue","update","positions","attributes","position","array","x","y","z","length","needsUpdate","delete","remove","removeFromParent"],"sources":["../../../../../src/core/WeatherSystem/objects/rain/point.ts"],"sourcesContent":["import { BufferGeometry, Float32BufferAttribute, Points, PointsMaterial, ShaderMaterial, TextureLoader, Vector3, use } from '@anov/3d-core'\nimport type { ISnowOption } from '../../utils/constant'\nimport { Snow_Icon } from '../../utils/constant'\n\nconst _defaultOption: ISnowOption = {\n range: 1000,\n count: 10000,\n opacity: 0.6,\n icon: Snow_Icon,\n size: 10,\n speed: [0, 2, 0],\n}\n\nclass SnowMesh extends Points {\n option: ISnowOption = _defaultOption\n\n constructor(opt: ISnowOption = {}) {\n super()\n Object.assign(this.option, opt)\n\n const { range, count, size, icon, opacity } = this.option\n const material = new PointsMaterial({\n size,\n map: new TextureLoader().load(icon!),\n transparent: true,\n opacity,\n depthTest: false,\n })\n\n this.geometry = this.getPointGeometry(count!, range!)\n this.material = material\n\n this.renderOrder = 1\n }\n\n private getPointGeometry(count: number, range: number) {\n const bufferGeometry = new BufferGeometry()\n const vertices = []\n\n for (let i = 0; i < count!; i++) {\n vertices.push(\n Math.random() * range! - range! / 2,\n Math.random() * range!,\n Math.random() * range! - range! / 2,\n )\n }\n bufferGeometry.setAttribute('position', new Float32BufferAttribute(vertices, 3))\n return bufferGeometry\n }\n\n setIcon(icon: string) {\n this.option.icon = icon;\n (this.material as PointsMaterial).map = new TextureLoader().load(icon)\n }\n\n setSize(size: number) {\n this.option.size = size;\n (this.material as PointsMaterial).size = size\n }\n\n setCount(count: number) {\n this.option.count = count\n this.geometry = this.getPointGeometry(count!, this.option.range!)\n }\n\n setRange(range: number) {\n this.option.range = range\n this.geometry = this.getPointGeometry(this.option.count!, range!)\n }\n\n setSpeed(speed: number | number[]) {\n if (typeof speed === 'number')\n this.option.speed = [0, speed, 0]\n else\n this.option.speed = speed\n }\n\n public setEffect(ops: ISnowOption) {\n const { icon, size, count, speed, range } = ops\n Object.keys(ops).forEach((key: string) => {\n switch (key) {\n case 'icon':\n this.setIcon(icon!)\n break\n case 'size':\n this.setSize(size!)\n break\n case 'range':\n this.setRange(range!)\n break\n case 'count':\n this.setCount(count!)\n break\n case 'speed':\n this.setSpeed(speed!)\n break\n }\n })\n }\n\n stop() {\n this.visible = false\n }\n\n continue() {\n this.visible = true\n }\n\n update() {\n const positions = this.geometry.attributes.position.array\n\n const { speed, range } = this.option\n const [x, y, z] = speed!\n\n for (let i = 0; i < positions.length; i += 3) {\n positions[i] += x\n positions[i + 1] -= y\n positions[i + 2] += z\n\n if (positions[i + 1] <= range! / -2)\n positions[i + 1] = range! / 2\n }\n\n this.geometry.attributes.position.needsUpdate = true\n }\n\n delete() {\n this.remove()\n this.removeFromParent()\n }\n}\n\nexport default SnowMesh"],"mappings":";;;AAAA,SAASA,cAAc,EAAEC,sBAAsB,EAAEC,MAAM,EAAEC,cAAc,EAAkBC,aAAa,QAAsB,eAAe;AAE3I,SAASC,SAAS;AAElB,MAAMC,cAA2B,GAAG;EAClCC,KAAK,EAAE,IAAI;EACXC,KAAK,EAAE,KAAK;EACZC,OAAO,EAAE,GAAG;EACZC,IAAI,EAAEL,SAAS;EACfM,IAAI,EAAE,EAAE;EACRC,KAAK,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC;AACjB,CAAC;AAED,MAAMC,QAAQ,SAASX,MAAM,CAAC;EAG5BY,WAAWA,CAACC,GAAgB,GAAG,CAAC,CAAC,EAAE;IACjC,KAAK,CAAC,CAAC;IAAAC,eAAA,iBAHaV,cAAc;IAIlCW,MAAM,CAACC,MAAM,CAAC,IAAI,CAACC,MAAM,EAAEJ,GAAG,CAAC;IAE/B,MAAM;MAAER,KAAK;MAAEC,KAAK;MAAEG,IAAI;MAAED,IAAI;MAAED;IAAQ,CAAC,GAAG,IAAI,CAACU,MAAM;IACzD,MAAMC,QAAQ,GAAG,IAAIjB,cAAc,CAAC;MAClCQ,IAAI;MACJU,GAAG,EAAE,IAAIjB,aAAa,CAAC,CAAC,CAACkB,IAAI,CAACZ,IAAK,CAAC;MACpCa,WAAW,EAAE,IAAI;MACjBd,OAAO;MACPe,SAAS,EAAE;IACb,CAAC,CAAC;IAEF,IAAI,CAACC,QAAQ,GAAG,IAAI,CAACC,gBAAgB,CAAClB,KAAK,EAAGD,KAAM,CAAC;IACrD,IAAI,CAACa,QAAQ,GAAGA,QAAQ;IAExB,IAAI,CAACO,WAAW,GAAG,CAAC;EACtB;EAEQD,gBAAgBA,CAAClB,KAAa,EAAED,KAAa,EAAE;IACrD,MAAMqB,cAAc,GAAG,IAAI5B,cAAc,CAAC,CAAC;IAC3C,MAAM6B,QAAQ,GAAG,EAAE;IAEnB,KAAK,IAAIC,CAAC,GAAG,CAAC,EAAEA,CAAC,GAAGtB,KAAM,EAAEsB,CAAC,EAAE,EAAE;MAC/BD,QAAQ,CAACE,IAAI,CACXC,IAAI,CAACC,MAAM,CAAC,CAAC,GAAG1B,KAAM,GAAGA,KAAK,GAAI,CAAC,EACnCyB,IAAI,CAACC,MAAM,CAAC,CAAC,GAAG1B,KAAM,EACtByB,IAAI,CAACC,MAAM,CAAC,CAAC,GAAG1B,KAAM,GAAGA,KAAK,GAAI,CACpC,CAAC;IACH;IACAqB,cAAc,CAACM,YAAY,CAAC,UAAU,EAAE,IAAIjC,sBAAsB,CAAC4B,QAAQ,EAAE,CAAC,CAAC,CAAC;IAChF,OAAOD,cAAc;EACvB;EAEAO,OAAOA,CAACzB,IAAY,EAAE;IACpB,IAAI,CAACS,MAAM,CAACT,IAAI,GAAGA,IAAI;IACtB,IAAI,CAACU,QAAQ,CAAoBC,GAAG,GAAG,IAAIjB,aAAa,CAAC,CAAC,CAACkB,IAAI,CAACZ,IAAI,CAAC;EACxE;EAEA0B,OAAOA,CAACzB,IAAY,EAAE;IACpB,IAAI,CAACQ,MAAM,CAACR,IAAI,GAAGA,IAAI;IACtB,IAAI,CAACS,QAAQ,CAAoBT,IAAI,GAAGA,IAAI;EAC/C;EAEA0B,QAAQA,CAAC7B,KAAa,EAAE;IACtB,IAAI,CAACW,MAAM,CAACX,KAAK,GAAGA,KAAK;IACzB,IAAI,CAACiB,QAAQ,GAAG,IAAI,CAACC,gBAAgB,CAAClB,KAAK,EAAG,IAAI,CAACW,MAAM,CAACZ,KAAM,CAAC;EACnE;EAEA+B,QAAQA,CAAC/B,KAAa,EAAE;IACtB,IAAI,CAACY,MAAM,CAACZ,KAAK,GAAGA,KAAK;IACzB,IAAI,CAACkB,QAAQ,GAAG,IAAI,CAACC,gBAAgB,CAAC,IAAI,CAACP,MAAM,CAACX,KAAK,EAAGD,KAAM,CAAC;EACnE;EAEAgC,QAAQA,CAAC3B,KAAwB,EAAE;IACjC,IAAI,OAAOA,KAAK,KAAK,QAAQ,EAC3B,IAAI,CAACO,MAAM,CAACP,KAAK,GAAG,CAAC,CAAC,EAAEA,KAAK,EAAE,CAAC,CAAC,MAEjC,IAAI,CAACO,MAAM,CAACP,KAAK,GAAGA,KAAK;EAC7B;EAEO4B,SAASA,CAACC,GAAgB,EAAE;IACjC,MAAM;MAAE/B,IAAI;MAAEC,IAAI;MAAEH,KAAK;MAAEI,KAAK;MAAEL;IAAM,CAAC,GAAGkC,GAAG;IAC/CxB,MAAM,CAACyB,IAAI,CAACD,GAAG,CAAC,CAACE,OAAO,CAAEC,GAAW,IAAK;MACxC,QAAQA,GAAG;QACT,KAAK,MAAM;UACT,IAAI,CAACT,OAAO,CAACzB,IAAK,CAAC;UACnB;QACF,KAAK,MAAM;UACT,IAAI,CAAC0B,OAAO,CAACzB,IAAK,CAAC;UACnB;QACF,KAAK,OAAO;UACV,IAAI,CAAC2B,QAAQ,CAAC/B,KAAM,CAAC;UACrB;QACF,KAAK,OAAO;UACV,IAAI,CAAC8B,QAAQ,CAAC7B,KAAM,CAAC;UACrB;QACF,KAAK,OAAO;UACV,IAAI,CAAC+B,QAAQ,CAAC3B,KAAM,CAAC;UACrB;MACJ;IACF,CAAC,CAAC;EACJ;EAEAiC,IAAIA,CAAA,EAAG;IACL,IAAI,CAACC,OAAO,GAAG,KAAK;EACtB;EAEAC,QAAQA,CAAA,EAAG;IACT,IAAI,CAACD,OAAO,GAAG,IAAI;EACrB;EAEAE,MAAMA,CAAA,EAAG;IACP,MAAMC,SAAS,GAAG,IAAI,CAACxB,QAAQ,CAACyB,UAAU,CAACC,QAAQ,CAACC,KAAK;IAEzD,MAAM;MAAExC,KAAK;MAAEL;IAAM,CAAC,GAAG,IAAI,CAACY,MAAM;IACpC,MAAM,CAACkC,CAAC,EAAEC,CAAC,EAAEC,CAAC,CAAC,GAAG3C,KAAM;IAExB,KAAK,IAAIkB,CAAC,GAAG,CAAC,EAAEA,CAAC,GAAGmB,SAAS,CAACO,MAAM,EAAE1B,CAAC,IAAI,CAAC,EAAE;MAC5CmB,SAAS,CAACnB,CAAC,CAAC,IAAIuB,CAAC;MACjBJ,SAAS,CAACnB,CAAC,GAAG,CAAC,CAAC,IAAIwB,CAAC;MACrBL,SAAS,CAACnB,CAAC,GAAG,CAAC,CAAC,IAAIyB,CAAC;MAErB,IAAIN,SAAS,CAACnB,CAAC,GAAG,CAAC,CAAC,IAAIvB,KAAK,GAAI,CAAC,CAAC,EACjC0C,SAAS,CAACnB,CAAC,GAAG,CAAC,CAAC,GAAGvB,KAAK,GAAI,CAAC;IACjC;IAEA,IAAI,CAACkB,QAAQ,CAACyB,UAAU,CAACC,QAAQ,CAACM,WAAW,GAAG,IAAI;EACtD;EAEAC,MAAMA,CAAA,EAAG;IACP,IAAI,CAACC,MAAM,CAAC,CAAC;IACb,IAAI,CAACC,gBAAgB,CAAC,CAAC;EACzB;AACF;AAEA,eAAe/C,QAAQ"}
1
+ {"version":3,"names":["BufferGeometry","Float32BufferAttribute","Points","PointsMaterial","TextureLoader","Snow_Icon","_defaultOption","range","count","opacity","icon","size","speed","SnowMesh","_Points","_inherits","_super","_createSuper","_this","opt","arguments","length","undefined","_classCallCheck","call","_defineProperty","_assertThisInitialized","Object","assign","option","_this$option","material","map","load","transparent","depthTest","geometry","getPointGeometry","renderOrder","_createClass","key","value","bufferGeometry","vertices","i","push","Math","random","setAttribute","setIcon","setSize","setCount","setRange","setSpeed","setEffect","ops","_this2","keys","forEach","stop","visible","_continue","update","positions","attributes","position","array","_this$option2","_ref","_ref2","_slicedToArray","x","y","z","needsUpdate","_delete","remove","removeFromParent"],"sources":["../../../../../src/core/WeatherSystem/objects/rain/point.ts"],"sourcesContent":["import { BufferGeometry, Float32BufferAttribute, Points, PointsMaterial, ShaderMaterial, TextureLoader, Vector3, use } from '@anov/3d-core'\nimport type { ISnowOption } from '../../utils/constant'\nimport { Snow_Icon } from '../../utils/constant'\n\nconst _defaultOption: ISnowOption = {\n range: 1000,\n count: 10000,\n opacity: 0.6,\n icon: Snow_Icon,\n size: 10,\n speed: [0, 2, 0],\n}\n\nclass SnowMesh extends Points {\n option: ISnowOption = _defaultOption\n\n constructor(opt: ISnowOption = {}) {\n super()\n Object.assign(this.option, opt)\n\n const { range, count, size, icon, opacity } = this.option\n const material = new PointsMaterial({\n size,\n map: new TextureLoader().load(icon!),\n transparent: true,\n opacity,\n depthTest: false,\n })\n\n this.geometry = this.getPointGeometry(count!, range!)\n this.material = material\n\n this.renderOrder = 1\n }\n\n private getPointGeometry(count: number, range: number) {\n const bufferGeometry = new BufferGeometry()\n const vertices = []\n\n for (let i = 0; i < count!; i++) {\n vertices.push(\n Math.random() * range! - range! / 2,\n Math.random() * range!,\n Math.random() * range! - range! / 2,\n )\n }\n bufferGeometry.setAttribute('position', new Float32BufferAttribute(vertices, 3))\n return bufferGeometry\n }\n\n setIcon(icon: string) {\n this.option.icon = icon;\n (this.material as PointsMaterial).map = new TextureLoader().load(icon)\n }\n\n setSize(size: number) {\n this.option.size = size;\n (this.material as PointsMaterial).size = size\n }\n\n setCount(count: number) {\n this.option.count = count\n this.geometry = this.getPointGeometry(count!, this.option.range!)\n }\n\n setRange(range: number) {\n this.option.range = range\n this.geometry = this.getPointGeometry(this.option.count!, range!)\n }\n\n setSpeed(speed: number | number[]) {\n if (typeof speed === 'number')\n this.option.speed = [0, speed, 0]\n else\n this.option.speed = speed\n }\n\n public setEffect(ops: ISnowOption) {\n const { icon, size, count, speed, range } = ops\n Object.keys(ops).forEach((key: string) => {\n switch (key) {\n case 'icon':\n this.setIcon(icon!)\n break\n case 'size':\n this.setSize(size!)\n break\n case 'range':\n this.setRange(range!)\n break\n case 'count':\n this.setCount(count!)\n break\n case 'speed':\n this.setSpeed(speed!)\n break\n }\n })\n }\n\n stop() {\n this.visible = false\n }\n\n continue() {\n this.visible = true\n }\n\n update() {\n const positions = this.geometry.attributes.position.array\n\n const { speed, range } = this.option\n const [x, y, z] = speed!\n\n for (let i = 0; i < positions.length; i += 3) {\n positions[i] += x\n positions[i + 1] -= y\n positions[i + 2] += z\n\n if (positions[i + 1] <= range! / -2)\n positions[i + 1] = range! / 2\n }\n\n this.geometry.attributes.position.needsUpdate = true\n }\n\n delete() {\n this.remove()\n this.removeFromParent()\n }\n}\n\nexport default SnowMesh"],"mappings":";;;;;;;;;;;;;;;;;;;;AAAA,SAASA,cAAc,EAAEC,sBAAsB,EAAEC,MAAM,EAAEC,cAAc,EAAkBC,aAAa,QAAsB,eAAe;AAE3I,SAASC,SAAS;AAElB,IAAMC,cAA2B,GAAG;EAClCC,KAAK,EAAE,IAAI;EACXC,KAAK,EAAE,KAAK;EACZC,OAAO,EAAE,GAAG;EACZC,IAAI,EAAEL,SAAS;EACfM,IAAI,EAAE,EAAE;EACRC,KAAK,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC;AACjB,CAAC;AAAA,IAEKC,QAAQ,0BAAAC,OAAA;EAAAC,SAAA,CAAAF,QAAA,EAAAC,OAAA;EAAA,IAAAE,MAAA,GAAAC,YAAA,CAAAJ,QAAA;EAGZ,SAAAA,SAAA,EAAmC;IAAA,IAAAK,KAAA;IAAA,IAAvBC,GAAgB,GAAAC,SAAA,CAAAC,MAAA,QAAAD,SAAA,QAAAE,SAAA,GAAAF,SAAA,MAAG,CAAC,CAAC;IAAAG,eAAA,OAAAV,QAAA;IAC/BK,KAAA,GAAAF,MAAA,CAAAQ,IAAA;IAAOC,eAAA,CAAAC,sBAAA,CAAAR,KAAA,aAHaZ,cAAc;IAIlCqB,MAAM,CAACC,MAAM,CAACV,KAAA,CAAKW,MAAM,EAAEV,GAAG,CAAC;IAE/B,IAAAW,YAAA,GAA8CZ,KAAA,CAAKW,MAAM;MAAjDtB,KAAK,GAAAuB,YAAA,CAALvB,KAAK;MAAEC,KAAK,GAAAsB,YAAA,CAALtB,KAAK;MAAEG,IAAI,GAAAmB,YAAA,CAAJnB,IAAI;MAAED,IAAI,GAAAoB,YAAA,CAAJpB,IAAI;MAAED,OAAO,GAAAqB,YAAA,CAAPrB,OAAO;IACzC,IAAMsB,QAAQ,GAAG,IAAI5B,cAAc,CAAC;MAClCQ,IAAI,EAAJA,IAAI;MACJqB,GAAG,EAAE,IAAI5B,aAAa,CAAC,CAAC,CAAC6B,IAAI,CAACvB,IAAK,CAAC;MACpCwB,WAAW,EAAE,IAAI;MACjBzB,OAAO,EAAPA,OAAO;MACP0B,SAAS,EAAE;IACb,CAAC,CAAC;IAEFjB,KAAA,CAAKkB,QAAQ,GAAGlB,KAAA,CAAKmB,gBAAgB,CAAC7B,KAAK,EAAGD,KAAM,CAAC;IACrDW,KAAA,CAAKa,QAAQ,GAAGA,QAAQ;IAExBb,KAAA,CAAKoB,WAAW,GAAG,CAAC;IAAA,OAAApB,KAAA;EACtB;EAACqB,YAAA,CAAA1B,QAAA;IAAA2B,GAAA;IAAAC,KAAA,EAED,SAAAJ,iBAAyB7B,KAAa,EAAED,KAAa,EAAE;MACrD,IAAMmC,cAAc,GAAG,IAAI1C,cAAc,CAAC,CAAC;MAC3C,IAAM2C,QAAQ,GAAG,EAAE;MAEnB,KAAK,IAAIC,CAAC,GAAG,CAAC,EAAEA,CAAC,GAAGpC,KAAM,EAAEoC,CAAC,EAAE,EAAE;QAC/BD,QAAQ,CAACE,IAAI,CACXC,IAAI,CAACC,MAAM,CAAC,CAAC,GAAGxC,KAAM,GAAGA,KAAK,GAAI,CAAC,EACnCuC,IAAI,CAACC,MAAM,CAAC,CAAC,GAAGxC,KAAM,EACtBuC,IAAI,CAACC,MAAM,CAAC,CAAC,GAAGxC,KAAM,GAAGA,KAAK,GAAI,CACpC,CAAC;MACH;MACAmC,cAAc,CAACM,YAAY,CAAC,UAAU,EAAE,IAAI/C,sBAAsB,CAAC0C,QAAQ,EAAE,CAAC,CAAC,CAAC;MAChF,OAAOD,cAAc;IACvB;EAAC;IAAAF,GAAA;IAAAC,KAAA,EAED,SAAAQ,QAAQvC,IAAY,EAAE;MACpB,IAAI,CAACmB,MAAM,CAACnB,IAAI,GAAGA,IAAI;MACtB,IAAI,CAACqB,QAAQ,CAAoBC,GAAG,GAAG,IAAI5B,aAAa,CAAC,CAAC,CAAC6B,IAAI,CAACvB,IAAI,CAAC;IACxE;EAAC;IAAA8B,GAAA;IAAAC,KAAA,EAED,SAAAS,QAAQvC,IAAY,EAAE;MACpB,IAAI,CAACkB,MAAM,CAAClB,IAAI,GAAGA,IAAI;MACtB,IAAI,CAACoB,QAAQ,CAAoBpB,IAAI,GAAGA,IAAI;IAC/C;EAAC;IAAA6B,GAAA;IAAAC,KAAA,EAED,SAAAU,SAAS3C,KAAa,EAAE;MACtB,IAAI,CAACqB,MAAM,CAACrB,KAAK,GAAGA,KAAK;MACzB,IAAI,CAAC4B,QAAQ,GAAG,IAAI,CAACC,gBAAgB,CAAC7B,KAAK,EAAG,IAAI,CAACqB,MAAM,CAACtB,KAAM,CAAC;IACnE;EAAC;IAAAiC,GAAA;IAAAC,KAAA,EAED,SAAAW,SAAS7C,KAAa,EAAE;MACtB,IAAI,CAACsB,MAAM,CAACtB,KAAK,GAAGA,KAAK;MACzB,IAAI,CAAC6B,QAAQ,GAAG,IAAI,CAACC,gBAAgB,CAAC,IAAI,CAACR,MAAM,CAACrB,KAAK,EAAGD,KAAM,CAAC;IACnE;EAAC;IAAAiC,GAAA;IAAAC,KAAA,EAED,SAAAY,SAASzC,KAAwB,EAAE;MACjC,IAAI,OAAOA,KAAK,KAAK,QAAQ,EAC3B,IAAI,CAACiB,MAAM,CAACjB,KAAK,GAAG,CAAC,CAAC,EAAEA,KAAK,EAAE,CAAC,CAAC,MAEjC,IAAI,CAACiB,MAAM,CAACjB,KAAK,GAAGA,KAAK;IAC7B;EAAC;IAAA4B,GAAA;IAAAC,KAAA,EAED,SAAAa,UAAiBC,GAAgB,EAAE;MAAA,IAAAC,MAAA;MACjC,IAAQ9C,IAAI,GAAgC6C,GAAG,CAAvC7C,IAAI;QAAEC,IAAI,GAA0B4C,GAAG,CAAjC5C,IAAI;QAAEH,KAAK,GAAmB+C,GAAG,CAA3B/C,KAAK;QAAEI,KAAK,GAAY2C,GAAG,CAApB3C,KAAK;QAAEL,KAAK,GAAKgD,GAAG,CAAbhD,KAAK;MACvCoB,MAAM,CAAC8B,IAAI,CAACF,GAAG,CAAC,CAACG,OAAO,CAAC,UAAClB,GAAW,EAAK;QACxC,QAAQA,GAAG;UACT,KAAK,MAAM;YACTgB,MAAI,CAACP,OAAO,CAACvC,IAAK,CAAC;YACnB;UACF,KAAK,MAAM;YACT8C,MAAI,CAACN,OAAO,CAACvC,IAAK,CAAC;YACnB;UACF,KAAK,OAAO;YACV6C,MAAI,CAACJ,QAAQ,CAAC7C,KAAM,CAAC;YACrB;UACF,KAAK,OAAO;YACViD,MAAI,CAACL,QAAQ,CAAC3C,KAAM,CAAC;YACrB;UACF,KAAK,OAAO;YACVgD,MAAI,CAACH,QAAQ,CAACzC,KAAM,CAAC;YACrB;QACJ;MACF,CAAC,CAAC;IACJ;EAAC;IAAA4B,GAAA;IAAAC,KAAA,EAED,SAAAkB,KAAA,EAAO;MACL,IAAI,CAACC,OAAO,GAAG,KAAK;IACtB;EAAC;IAAApB,GAAA;IAAAC,KAAA,EAED,SAAAoB,UAAA,EAAW;MACT,IAAI,CAACD,OAAO,GAAG,IAAI;IACrB;EAAC;IAAApB,GAAA;IAAAC,KAAA,EAED,SAAAqB,OAAA,EAAS;MACP,IAAMC,SAAS,GAAG,IAAI,CAAC3B,QAAQ,CAAC4B,UAAU,CAACC,QAAQ,CAACC,KAAK;MAEzD,IAAAC,aAAA,GAAyB,IAAI,CAACtC,MAAM;QAA5BjB,KAAK,GAAAuD,aAAA,CAALvD,KAAK;QAAEL,KAAK,GAAA4D,aAAA,CAAL5D,KAAK;MACpB,IAAA6D,IAAA,GAAkBxD,KAAK;QAAAyD,KAAA,GAAAC,cAAA,CAAAF,IAAA;QAAhBG,CAAC,GAAAF,KAAA;QAAEG,CAAC,GAAAH,KAAA;QAAEI,CAAC,GAAAJ,KAAA;MAEd,KAAK,IAAIzB,CAAC,GAAG,CAAC,EAAEA,CAAC,GAAGmB,SAAS,CAAC1C,MAAM,EAAEuB,CAAC,IAAI,CAAC,EAAE;QAC5CmB,SAAS,CAACnB,CAAC,CAAC,IAAI2B,CAAC;QACjBR,SAAS,CAACnB,CAAC,GAAG,CAAC,CAAC,IAAI4B,CAAC;QACrBT,SAAS,CAACnB,CAAC,GAAG,CAAC,CAAC,IAAI6B,CAAC;QAErB,IAAIV,SAAS,CAACnB,CAAC,GAAG,CAAC,CAAC,IAAIrC,KAAK,GAAI,CAAC,CAAC,EACjCwD,SAAS,CAACnB,CAAC,GAAG,CAAC,CAAC,GAAGrC,KAAK,GAAI,CAAC;MACjC;MAEA,IAAI,CAAC6B,QAAQ,CAAC4B,UAAU,CAACC,QAAQ,CAACS,WAAW,GAAG,IAAI;IACtD;EAAC;IAAAlC,GAAA;IAAAC,KAAA,EAED,SAAAkC,QAAA,EAAS;MACP,IAAI,CAACC,MAAM,CAAC,CAAC;MACb,IAAI,CAACC,gBAAgB,CAAC,CAAC;IACzB;EAAC;EAAA,OAAAhE,QAAA;AAAA,EApHoBX,MAAM;AAuH7B,eAAeW,QAAQ"}
@@ -1,13 +1,24 @@
1
+ function _typeof(o) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) { return typeof o; } : function (o) { return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o; }, _typeof(o); }
1
2
  function ownKeys(e, r) { var t = Object.keys(e); if (Object.getOwnPropertySymbols) { var o = Object.getOwnPropertySymbols(e); r && (o = o.filter(function (r) { return Object.getOwnPropertyDescriptor(e, r).enumerable; })), t.push.apply(t, o); } return t; }
2
3
  function _objectSpread(e) { for (var r = 1; r < arguments.length; r++) { var t = null != arguments[r] ? arguments[r] : {}; r % 2 ? ownKeys(Object(t), !0).forEach(function (r) { _defineProperty(e, r, t[r]); }) : Object.getOwnPropertyDescriptors ? Object.defineProperties(e, Object.getOwnPropertyDescriptors(t)) : ownKeys(Object(t)).forEach(function (r) { Object.defineProperty(e, r, Object.getOwnPropertyDescriptor(t, r)); }); } return e; }
4
+ function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
5
+ function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, _toPropertyKey(descriptor.key), descriptor); } }
6
+ function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); Object.defineProperty(Constructor, "prototype", { writable: false }); return Constructor; }
7
+ function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function"); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, writable: true, configurable: true } }); Object.defineProperty(subClass, "prototype", { writable: false }); if (superClass) _setPrototypeOf(subClass, superClass); }
8
+ function _setPrototypeOf(o, p) { _setPrototypeOf = Object.setPrototypeOf ? Object.setPrototypeOf.bind() : function _setPrototypeOf(o, p) { o.__proto__ = p; return o; }; return _setPrototypeOf(o, p); }
9
+ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
10
+ function _possibleConstructorReturn(self, call) { if (call && (_typeof(call) === "object" || typeof call === "function")) { return call; } else if (call !== void 0) { throw new TypeError("Derived constructors may only return object or undefined"); } return _assertThisInitialized(self); }
11
+ function _assertThisInitialized(self) { if (self === void 0) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return self; }
12
+ function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
13
+ function _getPrototypeOf(o) { _getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf.bind() : function _getPrototypeOf(o) { return o.__proto__ || Object.getPrototypeOf(o); }; return _getPrototypeOf(o); }
3
14
  function _defineProperty(obj, key, value) { key = _toPropertyKey(key); if (key in obj) { Object.defineProperty(obj, key, { value: value, enumerable: true, configurable: true, writable: true }); } else { obj[key] = value; } return obj; }
4
- function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == typeof i ? i : String(i); }
5
- function _toPrimitive(t, r) { if ("object" != typeof t || !t) return t; var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != typeof i) return i; throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); }
15
+ function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == _typeof(i) ? i : String(i); }
16
+ function _toPrimitive(t, r) { if ("object" != _typeof(t) || !t) return t; var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != _typeof(i)) return i; throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); }
6
17
  import { BufferAttribute, Mesh, RepeatWrapping, ShaderMaterial, SphereGeometry, TextureLoader } from '@anov/3d-core';
7
18
  import cloudShader from "../../shaders/cloud";
8
19
  import { CloudDensity, T_TileNoise, T_soft_smoke } from "../../utils/constant";
9
- const textureLoader = new TextureLoader();
10
- const _defaultOption = {
20
+ var textureLoader = new TextureLoader();
21
+ var _defaultOption = {
11
22
  texture1: textureLoader.load(T_soft_smoke),
12
23
  texture2: textureLoader.load(T_TileNoise),
13
24
  duration: 2,
@@ -20,36 +31,40 @@ const _defaultOption = {
20
31
  flash: 0.3,
21
32
  skyTime: 7.0
22
33
  };
23
- class CloudMesh extends Mesh {
24
- constructor() {
25
- super();
26
- _defineProperty(this, "option", _defaultOption);
27
- _defineProperty(this, "uniforms", {});
28
- _defineProperty(this, "mesh", void 0);
29
- _defineProperty(this, "loaded", void 0);
30
- if (this.option.texture1) this.option.texture1.wrapS = this.option.texture1.wrapT = RepeatWrapping;
31
- if (this.option.texture2) this.option.texture2.wrapS = this.option.texture2.wrapT = RepeatWrapping;
32
- this.setUniforms(_objectSpread(_objectSpread({}, this.option), {}, {
34
+ var CloudMesh = /*#__PURE__*/function (_Mesh) {
35
+ _inherits(CloudMesh, _Mesh);
36
+ var _super = _createSuper(CloudMesh);
37
+ function CloudMesh() {
38
+ var _this;
39
+ _classCallCheck(this, CloudMesh);
40
+ _this = _super.call(this);
41
+ _defineProperty(_assertThisInitialized(_this), "option", _defaultOption);
42
+ _defineProperty(_assertThisInitialized(_this), "uniforms", {});
43
+ _defineProperty(_assertThisInitialized(_this), "mesh", void 0);
44
+ _defineProperty(_assertThisInitialized(_this), "loaded", void 0);
45
+ if (_this.option.texture1) _this.option.texture1.wrapS = _this.option.texture1.wrapT = RepeatWrapping;
46
+ if (_this.option.texture2) _this.option.texture2.wrapS = _this.option.texture2.wrapT = RepeatWrapping;
47
+ _this.setUniforms(_objectSpread(_objectSpread({}, _this.option), {}, {
33
48
  iTime: 0
34
49
  }));
35
- this.geometry = new SphereGeometry(1, 320, 320, 0, Math.PI * 2, 0, 1.5);
36
- const positions = this.geometry.attributes.position.array;
37
- const uvs = new Float32Array(positions.length / 3 * 2); // 创建新的 UV 数组
50
+ _this.geometry = new SphereGeometry(1, 320, 320, 0, Math.PI * 2, 0, 1.5);
51
+ var positions = _this.geometry.attributes.position.array;
52
+ var uvs = new Float32Array(positions.length / 3 * 2); // 创建新的 UV 数组
38
53
 
39
54
  // 重新计算 UV 坐标
40
- for (let i = 0; i < positions.length / 3; i++) {
41
- const x = positions[i * 3];
42
- const z = positions[i * 3 + 2];
43
- const u = (x * 0.8 + 1) / 2; // 将 x 坐标映射到 [0, 1]
44
- const v = (z * 0.8 + 1) / 2; // 将 z 坐标映射到 [0, 1]
55
+ for (var i = 0; i < positions.length / 3; i++) {
56
+ var x = positions[i * 3];
57
+ var z = positions[i * 3 + 2];
58
+ var u = (x * 0.8 + 1) / 2; // 将 x 坐标映射到 [0, 1]
59
+ var v = (z * 0.8 + 1) / 2; // 将 z 坐标映射到 [0, 1]
45
60
 
46
61
  uvs[i * 2] = u;
47
62
  uvs[i * 2 + 1] = v;
48
63
  }
49
64
  // 将新的 UV 坐标添加到几何体
50
- this.geometry.setAttribute('uv', new BufferAttribute(uvs, 2));
51
- this.material = new ShaderMaterial({
52
- uniforms: this.uniforms,
65
+ _this.geometry.setAttribute('uv', new BufferAttribute(uvs, 2));
66
+ _this.material = new ShaderMaterial({
67
+ uniforms: _this.uniforms,
53
68
  vertexShader: cloudShader.vertexShader,
54
69
  fragmentShader: cloudShader.fragmentShader,
55
70
  side: 2,
@@ -58,57 +73,75 @@ class CloudMesh extends Mesh {
58
73
  });
59
74
  // this.position.y = -2000
60
75
  // this.scale.set (19990, 6000, 19990)
76
+ return _this;
61
77
  }
62
78
 
63
79
  /**
64
80
  * 设置天气的Uniforms
65
81
  * @param option
66
82
  */
67
- setUniforms(option) {
68
- Object.assign(this.option, option);
69
- Object.keys(option).forEach(key => {
70
- this.uniforms[key] = {
71
- value: option[key]
72
- };
73
- });
74
- }
75
- setTime(time) {
76
- this.setUniforms({
77
- skyTime: time
78
- });
79
- // console.log(time)
80
- // this.setUniforms({ skyTime: time.toFixed(1) })
81
- }
82
- setAlpha(alpha) {
83
- this.setUniforms({
84
- cloudalpha: alpha
85
- });
86
- }
87
- setScale(scale) {
88
- this.setUniforms({
89
- cloudscale: scale
90
- });
91
- }
92
- setSpeed(speed) {
93
- this.setUniforms({
94
- speed
95
- });
96
- }
97
- setFlash(flash) {
98
- this.setUniforms({
99
- flash
100
- });
101
- }
102
- setEffect(type, ops) {
103
- const density = CloudDensity[type] || {};
104
- this.setUniforms(_objectSpread(_objectSpread({}, density), ops));
105
- }
106
- update() {
107
- const {
108
- iTime
109
- } = this.uniforms;
110
- iTime.value += 0.005;
111
- }
112
- }
83
+ _createClass(CloudMesh, [{
84
+ key: "setUniforms",
85
+ value: function setUniforms(option) {
86
+ var _this2 = this;
87
+ Object.assign(this.option, option);
88
+ Object.keys(option).forEach(function (key) {
89
+ _this2.uniforms[key] = {
90
+ value: option[key]
91
+ };
92
+ });
93
+ }
94
+ }, {
95
+ key: "setTime",
96
+ value: function setTime(time) {
97
+ this.setUniforms({
98
+ skyTime: time
99
+ });
100
+ // console.log(time)
101
+ // this.setUniforms({ skyTime: time.toFixed(1) })
102
+ }
103
+ }, {
104
+ key: "setAlpha",
105
+ value: function setAlpha(alpha) {
106
+ this.setUniforms({
107
+ cloudalpha: alpha
108
+ });
109
+ }
110
+ }, {
111
+ key: "setScale",
112
+ value: function setScale(scale) {
113
+ this.setUniforms({
114
+ cloudscale: scale
115
+ });
116
+ }
117
+ }, {
118
+ key: "setSpeed",
119
+ value: function setSpeed(speed) {
120
+ this.setUniforms({
121
+ speed: speed
122
+ });
123
+ }
124
+ }, {
125
+ key: "setFlash",
126
+ value: function setFlash(flash) {
127
+ this.setUniforms({
128
+ flash: flash
129
+ });
130
+ }
131
+ }, {
132
+ key: "setEffect",
133
+ value: function setEffect(type, ops) {
134
+ var density = CloudDensity[type] || {};
135
+ this.setUniforms(_objectSpread(_objectSpread({}, density), ops));
136
+ }
137
+ }, {
138
+ key: "update",
139
+ value: function update() {
140
+ var iTime = this.uniforms.iTime;
141
+ iTime.value += 0.005;
142
+ }
143
+ }]);
144
+ return CloudMesh;
145
+ }(Mesh);
113
146
  export default CloudMesh;
114
147
  //# sourceMappingURL=cloud.js.map