@anov/3d-ability 0.0.141 → 0.0.143

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (257) hide show
  1. package/dist/business/Animation/motion/index.js +56 -35
  2. package/dist/business/Animation/motion/index.js.map +1 -1
  3. package/dist/business/Animation/type.js +2 -2
  4. package/dist/business/Area/Fence/FenceBase.js +187 -146
  5. package/dist/business/Area/Fence/FenceBase.js.map +1 -1
  6. package/dist/business/Area/Fence/fence_base_01.js +112 -120
  7. package/dist/business/Area/Fence/fence_base_01.js.map +1 -1
  8. package/dist/business/Area/Fence/fence_feeting_01.js +130 -218
  9. package/dist/business/Area/Fence/fence_feeting_01.js.map +1 -1
  10. package/dist/business/Area/Fence/fence_roll_01.js +130 -140
  11. package/dist/business/Area/Fence/fence_roll_01.js.map +1 -1
  12. package/dist/business/Area/FillArea/FillAreaBase.js +126 -87
  13. package/dist/business/Area/FillArea/FillAreaBase.js.map +1 -1
  14. package/dist/business/Area/FillArea/fillArea_face_01.js +98 -72
  15. package/dist/business/Area/FillArea/fillArea_face_01.js.map +1 -1
  16. package/dist/business/Area/FillArea/fillArea_line_01.js +94 -66
  17. package/dist/business/Area/FillArea/fillArea_line_01.js.map +1 -1
  18. package/dist/business/Area/index.js +483 -267
  19. package/dist/business/Area/index.js.map +1 -1
  20. package/dist/business/Area/tool.js +26 -14
  21. package/dist/business/Area/tool.js.map +1 -1
  22. package/dist/business/Base/ObjectLayer.js +46 -21
  23. package/dist/business/Base/ObjectLayer.js.map +1 -1
  24. package/dist/business/Batch/index.js +234 -189
  25. package/dist/business/Batch/index.js.map +1 -1
  26. package/dist/business/Box/index.js +81 -52
  27. package/dist/business/Box/index.js.map +1 -1
  28. package/dist/business/Cylinder/index.js +79 -51
  29. package/dist/business/Cylinder/index.js.map +1 -1
  30. package/dist/business/Flyline/bubble/CircleBubble.js +9 -1
  31. package/dist/business/Flyline/bubble/CircleBubble.js.map +1 -1
  32. package/dist/business/Flyline/bubble/index.js +21 -7
  33. package/dist/business/Flyline/bubble/index.js.map +1 -1
  34. package/dist/business/Flyline/index.js +162 -96
  35. package/dist/business/Flyline/index.js.map +1 -1
  36. package/dist/business/Flyline/line/ArcLine.js +291 -208
  37. package/dist/business/Flyline/line/ArcLine.js.map +1 -1
  38. package/dist/business/Flyline/line/index.js +22 -8
  39. package/dist/business/Flyline/line/index.js.map +1 -1
  40. package/dist/business/HeatMap/HeatMap.js +467 -380
  41. package/dist/business/HeatMap/HeatMap.js.map +1 -1
  42. package/dist/business/HeatMap/core.js +525 -405
  43. package/dist/business/HeatMap/core.js.map +1 -1
  44. package/dist/business/HeatMap/shader.js +3 -69
  45. package/dist/business/HeatMap/shader.js.map +1 -1
  46. package/dist/business/InfoPanel/index.js +242 -201
  47. package/dist/business/InfoPanel/index.js.map +1 -1
  48. package/dist/business/Line/index.js +88 -55
  49. package/dist/business/Line/index.js.map +1 -1
  50. package/dist/business/Mark/KeyframeAnimation.js +176 -145
  51. package/dist/business/Mark/KeyframeAnimation.js.map +1 -1
  52. package/dist/business/Mark/index.js +294 -196
  53. package/dist/business/Mark/index.js.map +1 -1
  54. package/dist/business/Mark/shader/tanhao.js +3 -36
  55. package/dist/business/Mark/shader/tanhao.js.map +1 -1
  56. package/dist/business/Mark/type.js +1 -1
  57. package/dist/business/MaterialSwitch/MaterialSwitchSystem.js +551 -377
  58. package/dist/business/MaterialSwitch/MaterialSwitchSystem.js.map +1 -1
  59. package/dist/business/MaterialSwitch/inject.js +58 -92
  60. package/dist/business/MaterialSwitch/inject.js.map +1 -1
  61. package/dist/business/MaterialSwitch/shader/finalFade.js +2 -74
  62. package/dist/business/MaterialSwitch/shader/finalFade.js.map +1 -1
  63. package/dist/business/MaterialSwitch/shader/ground.js +16 -95
  64. package/dist/business/MaterialSwitch/shader/ground.js.map +1 -1
  65. package/dist/business/MaterialSwitch/shader/groundBase64.js +3 -9
  66. package/dist/business/MaterialSwitch/shader/groundBase64.js.map +1 -1
  67. package/dist/business/MaterialSwitch/shader/realFade.js +9 -48
  68. package/dist/business/MaterialSwitch/shader/realFade.js.map +1 -1
  69. package/dist/business/Plane/index.js +78 -51
  70. package/dist/business/Plane/index.js.map +1 -1
  71. package/dist/business/Poi/index.js +336 -248
  72. package/dist/business/Poi/index.js.map +1 -1
  73. package/dist/business/Poi/link/Cylinder.js +89 -56
  74. package/dist/business/Poi/link/Cylinder.js.map +1 -1
  75. package/dist/business/Poi/link/Pyramid.js +165 -104
  76. package/dist/business/Poi/link/Pyramid.js.map +1 -1
  77. package/dist/business/Poi/link/index.js +114 -54
  78. package/dist/business/Poi/link/index.js.map +1 -1
  79. package/dist/business/Poi/panel/index.js +373 -315
  80. package/dist/business/Poi/panel/index.js.map +1 -1
  81. package/dist/business/Poi/panel/utils.js +10 -5
  82. package/dist/business/Poi/panel/utils.js.map +1 -1
  83. package/dist/business/Poi/particle/DoubleCircle.js +107 -71
  84. package/dist/business/Poi/particle/DoubleCircle.js.map +1 -1
  85. package/dist/business/Poi/particle/DynamicCircle.js +111 -75
  86. package/dist/business/Poi/particle/DynamicCircle.js.map +1 -1
  87. package/dist/business/Poi/particle/SingleCircle.js +98 -62
  88. package/dist/business/Poi/particle/SingleCircle.js.map +1 -1
  89. package/dist/business/Poi/particle/index.js +117 -49
  90. package/dist/business/Poi/particle/index.js.map +1 -1
  91. package/dist/business/Poi/shader/circle.js +3 -31
  92. package/dist/business/Poi/shader/circle.js.map +1 -1
  93. package/dist/business/Poi/shader/cylinder.js +3 -37
  94. package/dist/business/Poi/shader/cylinder.js.map +1 -1
  95. package/dist/business/Poi/shader/doubleCircle.js +3 -55
  96. package/dist/business/Poi/shader/doubleCircle.js.map +1 -1
  97. package/dist/business/Poi/shader/dynamicCircle.js +3 -67
  98. package/dist/business/Poi/shader/dynamicCircle.js.map +1 -1
  99. package/dist/business/Poi/title/Border.js +27 -7
  100. package/dist/business/Poi/title/Border.js.map +1 -1
  101. package/dist/business/Poi/title/Ellipse.js +27 -7
  102. package/dist/business/Poi/title/Ellipse.js.map +1 -1
  103. package/dist/business/Poi/title/index.js +292 -208
  104. package/dist/business/Poi/title/index.js.map +1 -1
  105. package/dist/business/Poi/tools.js +17 -18
  106. package/dist/business/Poi/tools.js.map +1 -1
  107. package/dist/business/Sphere/index.js +72 -47
  108. package/dist/business/Sphere/index.js.map +1 -1
  109. package/dist/business/Spline/index.js +245 -190
  110. package/dist/business/Spline/index.js.map +1 -1
  111. package/dist/business/SplitBuilding/index.js +536 -327
  112. package/dist/business/SplitBuilding/index.js.map +1 -1
  113. package/dist/business/SplitBuilding/type.js +2 -2
  114. package/dist/business/TrafficComponents/RealismTraffic/RealismTraffic.js +275 -218
  115. package/dist/business/TrafficComponents/RealismTraffic/RealismTraffic.js.map +1 -1
  116. package/dist/business/TrafficComponents/StreamerTraffic/StreamerTraffic.js +177 -132
  117. package/dist/business/TrafficComponents/StreamerTraffic/StreamerTraffic.js.map +1 -1
  118. package/dist/business/TrafficComponents/StreamerTraffic/fragmentShader.js +1 -51
  119. package/dist/business/TrafficComponents/StreamerTraffic/fragmentShader.js.map +1 -1
  120. package/dist/business/TrafficComponents/StreamerTraffic/vertexShader.js +1 -6
  121. package/dist/business/TrafficComponents/StreamerTraffic/vertexShader.js.map +1 -1
  122. package/dist/business/TrafficComponents/base.js +55 -32
  123. package/dist/business/TrafficComponents/base.js.map +1 -1
  124. package/dist/business/TrafficComponents/utils.d.ts +1 -1
  125. package/dist/business/TrafficComponents/utils.js +25 -26
  126. package/dist/business/TrafficComponents/utils.js.map +1 -1
  127. package/dist/business/Utils/Curve.js +56 -40
  128. package/dist/business/Utils/Curve.js.map +1 -1
  129. package/dist/business/Utils/constant.js +1 -1
  130. package/dist/business/Utils/constant.js.map +1 -1
  131. package/dist/business/Utils/defineProps.js +14 -13
  132. package/dist/business/Utils/defineProps.js.map +1 -1
  133. package/dist/business/Utils/round-curve.js +153 -127
  134. package/dist/business/Utils/round-curve.js.map +1 -1
  135. package/dist/business/VideoPanel/index.js +319 -258
  136. package/dist/business/VideoPanel/index.js.map +1 -1
  137. package/dist/business/Water/index.js +108 -78
  138. package/dist/business/Water/index.js.map +1 -1
  139. package/dist/business/Water/types.js +1 -1
  140. package/dist/business/Water/types.js.map +1 -1
  141. package/dist/core/Camera/PerspectiveCamera/CameraExpand.js +449 -383
  142. package/dist/core/Camera/PerspectiveCamera/CameraExpand.js.map +1 -1
  143. package/dist/core/Camera/PerspectiveCamera/FollowOrbitControls.js +142 -107
  144. package/dist/core/Camera/PerspectiveCamera/FollowOrbitControls.js.map +1 -1
  145. package/dist/core/Controls/FirstViewControl/index.js +96 -84
  146. package/dist/core/Controls/FirstViewControl/index.js.map +1 -1
  147. package/dist/core/Controls/ThirdViewControl/action/input.js +98 -77
  148. package/dist/core/Controls/ThirdViewControl/action/input.js.map +1 -1
  149. package/dist/core/Controls/ThirdViewControl/config/constants.js +1 -1
  150. package/dist/core/Controls/ThirdViewControl/config/constants.js.map +1 -1
  151. package/dist/core/Controls/ThirdViewControl/index.js +28 -19
  152. package/dist/core/Controls/ThirdViewControl/index.js.map +1 -1
  153. package/dist/core/Controls/ThirdViewControl/player/animation.js +155 -126
  154. package/dist/core/Controls/ThirdViewControl/player/animation.js.map +1 -1
  155. package/dist/core/Controls/ThirdViewControl/player/camera.js +63 -47
  156. package/dist/core/Controls/ThirdViewControl/player/camera.js.map +1 -1
  157. package/dist/core/Controls/ThirdViewControl/player/control.js +49 -39
  158. package/dist/core/Controls/ThirdViewControl/player/control.js.map +1 -1
  159. package/dist/core/Controls/ThirdViewControl/player.js +91 -66
  160. package/dist/core/Controls/ThirdViewControl/player.js.map +1 -1
  161. package/dist/core/Controls/base.js +30 -14
  162. package/dist/core/Controls/base.js.map +1 -1
  163. package/dist/core/Curve/RoundedCornersCurve/RoundedCornersCurve.js +131 -92
  164. package/dist/core/Curve/RoundedCornersCurve/RoundedCornersCurve.js.map +1 -1
  165. package/dist/core/Debug/PerformanceInfo/Performance.js +47 -22
  166. package/dist/core/Debug/PerformanceInfo/Performance.js.map +1 -1
  167. package/dist/core/Light/PointLight/PointLightExt.js +21 -4
  168. package/dist/core/Light/PointLight/PointLightExt.js.map +1 -1
  169. package/dist/core/Material/FinirMaterial/FinirMaterial.js +57 -37
  170. package/dist/core/Material/FinirMaterial/FinirMaterial.js.map +1 -1
  171. package/dist/core/Material/PristineGridMaterial/PristineGridMaterial.js +153 -116
  172. package/dist/core/Material/PristineGridMaterial/PristineGridMaterial.js.map +1 -1
  173. package/dist/core/Material/PristineGridMaterial/shader/fragment.js +1 -95
  174. package/dist/core/Material/PristineGridMaterial/shader/fragment.js.map +1 -1
  175. package/dist/core/Material/PristineGridMaterial/shader/vertex.js +1 -26
  176. package/dist/core/Material/PristineGridMaterial/shader/vertex.js.map +1 -1
  177. package/dist/core/Material/SurfaceMaterial/index.js +172 -76
  178. package/dist/core/Material/SurfaceMaterial/index.js.map +1 -1
  179. package/dist/core/Material/decorators.js +11 -6
  180. package/dist/core/Material/decorators.js.map +1 -1
  181. package/dist/core/PostEffects/addACESFilmicToneMappingPass.js +12 -16
  182. package/dist/core/PostEffects/addACESFilmicToneMappingPass.js.map +1 -1
  183. package/dist/core/PostEffects/addBrightnessContrastPass.js +13 -17
  184. package/dist/core/PostEffects/addBrightnessContrastPass.js.map +1 -1
  185. package/dist/core/PostEffects/bloomPass.js +10 -17
  186. package/dist/core/PostEffects/bloomPass.js.map +1 -1
  187. package/dist/core/PostEffects/bloomSelect.js +43 -60
  188. package/dist/core/PostEffects/bloomSelect.js.map +1 -1
  189. package/dist/core/PostEffects/colorifyPass.js +13 -17
  190. package/dist/core/PostEffects/colorifyPass.js.map +1 -1
  191. package/dist/core/PostEffects/index.js +22 -28
  192. package/dist/core/PostEffects/index.js.map +1 -1
  193. package/dist/core/PostEffects/outlinePass.js +50 -37
  194. package/dist/core/PostEffects/outlinePass.js.map +1 -1
  195. package/dist/core/PostEffects/postprocessing.js +12 -14
  196. package/dist/core/PostEffects/postprocessing.js.map +1 -1
  197. package/dist/core/PostEffects/saoPass.js +10 -15
  198. package/dist/core/PostEffects/saoPass.js.map +1 -1
  199. package/dist/core/PostEffects/shader/colorify.js +3 -22
  200. package/dist/core/PostEffects/shader/colorify.js.map +1 -1
  201. package/dist/core/PostEffects/shader/gammaCorrectionShader.js +3 -27
  202. package/dist/core/PostEffects/shader/gammaCorrectionShader.js.map +1 -1
  203. package/dist/core/PostEffects/shader/mapping.js +3 -66
  204. package/dist/core/PostEffects/shader/mapping.js.map +1 -1
  205. package/dist/core/PostEffects/shader/thermalMaging.js +3 -28
  206. package/dist/core/PostEffects/shader/thermalMaging.js.map +1 -1
  207. package/dist/core/SceneEffect/grow/grow.js +101 -85
  208. package/dist/core/SceneEffect/grow/grow.js.map +1 -1
  209. package/dist/core/SceneEffect/grow/style_down.js +77 -60
  210. package/dist/core/SceneEffect/grow/style_down.js.map +1 -1
  211. package/dist/core/SceneEffect/grow/style_up.js +81 -64
  212. package/dist/core/SceneEffect/grow/style_up.js.map +1 -1
  213. package/dist/core/SceneEffect/grow/type.js +2 -2
  214. package/dist/core/SceneEffect/grow/type.js.map +1 -1
  215. package/dist/core/WeatherSystem/DynamicWeatherSystem.js +76 -51
  216. package/dist/core/WeatherSystem/DynamicWeatherSystem.js.map +1 -1
  217. package/dist/core/WeatherSystem/hdr/index.js +105 -69
  218. package/dist/core/WeatherSystem/hdr/index.js.map +1 -1
  219. package/dist/core/WeatherSystem/index.js +124 -77
  220. package/dist/core/WeatherSystem/index.js.map +1 -1
  221. package/dist/core/WeatherSystem/objects/fog/index.js +80 -52
  222. package/dist/core/WeatherSystem/objects/fog/index.js.map +1 -1
  223. package/dist/core/WeatherSystem/objects/rain/index.js +84 -72
  224. package/dist/core/WeatherSystem/objects/rain/index.js.map +1 -1
  225. package/dist/core/WeatherSystem/objects/rain/lineRain.js +118 -88
  226. package/dist/core/WeatherSystem/objects/rain/lineRain.js.map +1 -1
  227. package/dist/core/WeatherSystem/objects/rain/plane.js +146 -116
  228. package/dist/core/WeatherSystem/objects/rain/plane.js.map +1 -1
  229. package/dist/core/WeatherSystem/objects/rain/point.js +148 -100
  230. package/dist/core/WeatherSystem/objects/rain/point.js.map +1 -1
  231. package/dist/core/WeatherSystem/objects/sky/cloud.js +104 -71
  232. package/dist/core/WeatherSystem/objects/sky/cloud.js.map +1 -1
  233. package/dist/core/WeatherSystem/objects/sky/index.js +84 -66
  234. package/dist/core/WeatherSystem/objects/sky/index.js.map +1 -1
  235. package/dist/core/WeatherSystem/objects/sky/outline.js +45 -25
  236. package/dist/core/WeatherSystem/objects/sky/outline.js.map +1 -1
  237. package/dist/core/WeatherSystem/shaders/cloud.js +3 -74
  238. package/dist/core/WeatherSystem/shaders/cloud.js.map +1 -1
  239. package/dist/core/WeatherSystem/shaders/fog.js +3 -103
  240. package/dist/core/WeatherSystem/shaders/fog.js.map +1 -1
  241. package/dist/core/WeatherSystem/shaders/rain.js +7 -206
  242. package/dist/core/WeatherSystem/shaders/rain.js.map +1 -1
  243. package/dist/core/WeatherSystem/shaders/sky.js +3 -87
  244. package/dist/core/WeatherSystem/shaders/sky.js.map +1 -1
  245. package/dist/core/WeatherSystem/sky/index.js +135 -104
  246. package/dist/core/WeatherSystem/sky/index.js.map +1 -1
  247. package/dist/core/WeatherSystem/utils/constant.js +38 -44
  248. package/dist/core/WeatherSystem/utils/constant.js.map +1 -1
  249. package/dist/core/WeatherSystem/utils/math.js +25 -18
  250. package/dist/core/WeatherSystem/utils/math.js.map +1 -1
  251. package/dist/core/WeatherSystem/utils/type.js +1 -1
  252. package/dist/core/WeatherSystem/utils/type.js.map +1 -1
  253. package/dist/core/WeatherSystem/weather/index.js +141 -96
  254. package/dist/core/WeatherSystem/weather/index.js.map +1 -1
  255. package/dist/utils/index.js +1 -1
  256. package/dist/utils/index.js.map +1 -1
  257. package/package.json +3 -3
@@ -1,133 +1,125 @@
1
+ function _typeof(o) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) { return typeof o; } : function (o) { return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o; }, _typeof(o); }
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+ function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
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+ function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, _toPropertyKey(descriptor.key), descriptor); } }
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+ function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); Object.defineProperty(Constructor, "prototype", { writable: false }); return Constructor; }
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+ function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == _typeof(i) ? i : String(i); }
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+ function _toPrimitive(t, r) { if ("object" != _typeof(t) || !t) return t; var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != _typeof(i)) return i; throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); }
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+ function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function"); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, writable: true, configurable: true } }); Object.defineProperty(subClass, "prototype", { writable: false }); if (superClass) _setPrototypeOf(subClass, superClass); }
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+ function _setPrototypeOf(o, p) { _setPrototypeOf = Object.setPrototypeOf ? Object.setPrototypeOf.bind() : function _setPrototypeOf(o, p) { o.__proto__ = p; return o; }; return _setPrototypeOf(o, p); }
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+ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
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+ function _possibleConstructorReturn(self, call) { if (call && (_typeof(call) === "object" || typeof call === "function")) { return call; } else if (call !== void 0) { throw new TypeError("Derived constructors may only return object or undefined"); } return _assertThisInitialized(self); }
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+ function _assertThisInitialized(self) { if (self === void 0) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return self; }
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+ function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
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+ function _getPrototypeOf(o) { _getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf.bind() : function _getPrototypeOf(o) { return o.__proto__ || Object.getPrototypeOf(o); }; return _getPrototypeOf(o); }
1
14
  import { ShaderMaterial, use } from '@anov/3d-core';
2
15
  import { createRoundedClosedWallMesh } from "../../Utils/round-curve";
3
16
  import { hexToRGBA, parseRGBA } from "../tool";
4
17
  import FenceBase from "./FenceBase";
5
- class Fence_Base_01 extends FenceBase {
6
- constructor(option, areaInstance) {
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- super(option, areaInstance);
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- this.create();
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- }
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- create() {
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- this._mesh = this.createFenceMesh(this._points, this._corner, this._close, this._height, this._color, this._alpha);
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- this._mesh && this.add(this._mesh);
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+ var Fence_Base_01 = /*#__PURE__*/function (_FenceBase) {
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+ _inherits(Fence_Base_01, _FenceBase);
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+ var _super = _createSuper(Fence_Base_01);
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+ function Fence_Base_01(option, areaInstance) {
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+ var _this;
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+ _classCallCheck(this, Fence_Base_01);
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+ _this = _super.call(this, option, areaInstance);
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+ _this.create();
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+ return _this;
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  }
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+ _createClass(Fence_Base_01, [{
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+ key: "create",
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+ value: function create() {
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+ this._mesh = this.createFenceMesh(this._points, this._corner, this._close, this._height, this._color, this._alpha);
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+ this._mesh && this.add(this._mesh);
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+ }
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- // 创建围栏网格对象
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- createFenceMesh(points, radius = 0, close = true, height, color, alpha) {
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- if (!points) return;
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+ // 创建围栏网格对象
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+ }, {
37
+ key: "createFenceMesh",
38
+ value: function createFenceMesh(points) {
39
+ var radius = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 0;
40
+ var close = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : true;
41
+ var height = arguments.length > 3 ? arguments[3] : undefined;
42
+ var color = arguments.length > 4 ? arguments[4] : undefined;
43
+ var alpha = arguments.length > 5 ? arguments[5] : undefined;
44
+ if (!points) return;
18
45
 
19
- // 创建围栏使用的材质,调用createFenceMaterial方法生成ShaderMaterial类型的材质
20
- const material = this.createFenceMaterial(height, color, alpha);
46
+ // 创建围栏使用的材质,调用createFenceMaterial方法生成ShaderMaterial类型的材质
47
+ var material = this.createFenceMaterial(height, color, alpha);
21
48
 
22
- // 使用createRoundLineWallMesh函数创建围栏的网格物体,传入点数组、半径、高度、是否闭合等参数以及创建好的材质
23
- const mesh = createRoundedClosedWallMesh(points, {
24
- radius,
25
- height,
26
- close
27
- }, material);
28
- // const mesh = createRoundLineWallMesh(
29
- // points,
30
- // {
31
- // radius,
32
- // height,
33
- // close,
34
- // },
35
- // material,
36
- // )
37
- use.useframe(() => {
38
- // mesh.children.forEach((item, index) => {
39
- // const uniforms = ((item as Mesh).material as ShaderMaterial).uniforms
40
- // uniforms.iTime.value += 0.01
41
- // })
49
+ // 使用createRoundLineWallMesh函数创建围栏的网格物体,传入点数组、半径、高度、是否闭合等参数以及创建好的材质
50
+ var mesh = createRoundedClosedWallMesh(points, {
51
+ radius: radius,
52
+ height: height,
53
+ close: close
54
+ }, material);
55
+ // const mesh = createRoundLineWallMesh(
56
+ // points,
57
+ // {
58
+ // radius,
59
+ // height,
60
+ // close,
61
+ // },
62
+ // material,
63
+ // )
64
+ use.useframe(function () {
65
+ // mesh.children.forEach((item, index) => {
66
+ // const uniforms = ((item as Mesh).material as ShaderMaterial).uniforms
67
+ // uniforms.iTime.value += 0.01
68
+ // })
42
69
 
43
- const uniforms = mesh.material.uniforms;
44
- uniforms.iTime.value += 0.01;
45
- });
46
- return mesh;
47
- }
70
+ var uniforms = mesh.material.uniforms;
71
+ uniforms.iTime.value += 0.01;
72
+ });
73
+ return mesh;
74
+ }
48
75
 
49
- // 创建围栏材质
50
- createFenceMaterial(height, color, alpha) {
51
- const {
52
- r,
53
- g,
54
- b
55
- } = parseRGBA(hexToRGBA(color));
56
- const colorTemp = {
57
- r: Number((Number(r) / 255).toFixed(4)),
58
- g: Number((Number(g) / 255).toFixed(4)),
59
- b: Number((Number(b) / 255).toFixed(4))
60
- };
61
- // 创建一个ShaderMaterial实例,用于自定义围栏的渲染效果
62
- const material = new ShaderMaterial({
63
- uniforms: {
64
- // 材质颜色
65
- color1: {
66
- value: colorTemp
67
- },
68
- // 材质颜色2,用于渐变
69
- _alpha: {
70
- value: alpha
71
- },
72
- _height: {
73
- value: height
74
- },
75
- iTime: {
76
- value: 0.0
77
- }
78
- },
79
- // 顶点着色器
80
- vertexShader: `
81
- #include <common>
82
- #include <logdepthbuf_pars_vertex>
83
- varying vec3 vNormal; // 用于传递法线方向
84
- varying vec2 vUv;
85
- varying vec3 vWorldPosition;
86
- void main() {
87
- #include <begin_vertex>
88
- #include <project_vertex>
89
- #include <logdepthbuf_vertex>
90
- // gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
91
- vUv = uv;
92
- vNormal = normalize(mat3(modelMatrix) * normal); // 使用模型矩阵旋转法线
93
- vec4 modelPosition = modelMatrix * vec4(position, 1.0);
94
- vWorldPosition = modelPosition.xyz;
95
- gl_Position = projectionMatrix * viewMatrix * modelPosition;
76
+ // 创建围栏材质
77
+ }, {
78
+ key: "createFenceMaterial",
79
+ value: function createFenceMaterial(height, color, alpha) {
80
+ var _parseRGBA = parseRGBA(hexToRGBA(color)),
81
+ r = _parseRGBA.r,
82
+ g = _parseRGBA.g,
83
+ b = _parseRGBA.b;
84
+ var colorTemp = {
85
+ r: Number((Number(r) / 255).toFixed(4)),
86
+ g: Number((Number(g) / 255).toFixed(4)),
87
+ b: Number((Number(b) / 255).toFixed(4))
88
+ };
89
+ // 创建一个ShaderMaterial实例,用于自定义围栏的渲染效果
90
+ var material = new ShaderMaterial({
91
+ uniforms: {
92
+ // 材质颜色
93
+ color1: {
94
+ value: colorTemp
95
+ },
96
+ // 材质颜色2,用于渐变
97
+ _alpha: {
98
+ value: alpha
99
+ },
100
+ _height: {
101
+ value: height
102
+ },
103
+ iTime: {
104
+ value: 0.0
96
105
  }
97
- `,
98
- // 片元着色器
99
- fragmentShader: `
100
- #include <common>
101
- #include <logdepthbuf_pars_fragment>
102
- varying vec3 vNormal; //
103
- varying vec2 vUv;
104
- varying vec3 vWorldPosition;
105
- // uniform float button;
106
- uniform float _height;
107
- uniform float iTime;
108
- uniform float _alpha;
109
- uniform vec3 color1;
110
-
111
- void main() {
112
- vec3 color2=vec3(0.,0.4235,0.749);
113
- #include <logdepthbuf_fragment>
114
- // float height = 50.;
115
- float button = 0.;
116
- vec3 myWp=(vWorldPosition-button)/_height;
117
- gl_FragColor = vec4(color1,pow(1.-clamp(myWp.y,0.,1.),2.))*_alpha *step(button,myWp.y);
118
-
119
- }
120
- `,
121
- // 设置材质为透明
122
- transparent: true,
123
- // 设置材质双面渲染,确保从正反两面都能正确显示
124
- side: 2,
125
- // 关闭深度测试
126
- depthTest: true,
127
- depthWrite: false
128
- });
129
- return material;
130
- }
131
- }
106
+ },
107
+ // 顶点着色器
108
+ vertexShader: "\n #include <common>\n #include <logdepthbuf_pars_vertex>\n varying vec3 vNormal; // \u7528\u4E8E\u4F20\u9012\u6CD5\u7EBF\u65B9\u5411\n varying vec2 vUv;\n varying vec3 vWorldPosition;\n void main() {\n #include <begin_vertex>\n #include <project_vertex>\n #include <logdepthbuf_vertex>\n // gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);\n vUv = uv;\n vNormal = normalize(mat3(modelMatrix) * normal); // \u4F7F\u7528\u6A21\u578B\u77E9\u9635\u65CB\u8F6C\u6CD5\u7EBF\n vec4 modelPosition = modelMatrix * vec4(position, 1.0);\n vWorldPosition = modelPosition.xyz;\n gl_Position = projectionMatrix * viewMatrix * modelPosition;\n }\n ",
109
+ // 片元着色器
110
+ fragmentShader: "\n #include <common>\n #include <logdepthbuf_pars_fragment>\n varying vec3 vNormal; //\n varying vec2 vUv;\n varying vec3 vWorldPosition;\n // uniform float button;\n uniform float _height;\n uniform float iTime;\n uniform float _alpha;\n uniform vec3 color1;\n \n void main() {\n vec3 color2=vec3(0.,0.4235,0.749);\n #include <logdepthbuf_fragment>\n // float height = 50.;\n float button = 0.;\n vec3 myWp=(vWorldPosition-button)/_height; \n gl_FragColor = vec4(color1,pow(1.-clamp(myWp.y,0.,1.),2.))*_alpha *step(button,myWp.y);\n \n }\n ",
111
+ // 设置材质为透明
112
+ transparent: true,
113
+ // 设置材质双面渲染,确保从正反两面都能正确显示
114
+ side: 2,
115
+ // 关闭深度测试
116
+ depthTest: true,
117
+ depthWrite: false
118
+ });
119
+ return material;
120
+ }
121
+ }]);
122
+ return Fence_Base_01;
123
+ }(FenceBase);
132
124
  export default Fence_Base_01;
133
125
  //# sourceMappingURL=fence_base_01.js.map
@@ -1 +1 @@
1
- {"version":3,"names":["ShaderMaterial","use","createRoundedClosedWallMesh","hexToRGBA","parseRGBA","FenceBase","Fence_Base_01","constructor","option","areaInstance","create","_mesh","createFenceMesh","_points","_corner","_close","_height","_color","_alpha","add","points","radius","close","height","color","alpha","material","createFenceMaterial","mesh","useframe","uniforms","iTime","value","r","g","b","colorTemp","Number","toFixed","color1","vertexShader","fragmentShader","transparent","side","depthTest","depthWrite"],"sources":["../../../../src/business/Area/Fence/fence_base_01.ts"],"sourcesContent":["import type { Mesh, Object3D, Vector3 } from '@anov/3d-core'\nimport { Color, ShaderMaterial, use } from '@anov/3d-core'\nimport { createRoundLineWallMesh, createRoundedClosedWallMesh } from '../../Utils/round-curve'\n\nimport type { FenceOption } from '../type'\nimport { hexToRGBA, parseRGBA } from '../tool'\nimport FenceBase from './FenceBase'\n\nclass Fence_Base_01 extends FenceBase {\n constructor(option: FenceOption, areaInstance: Object3D) {\n super(option, areaInstance)\n this.create()\n }\n\n create() {\n this._mesh = this.createFenceMesh(\n this._points,\n this._corner,\n this._close,\n this._height,\n this._color,\n this._alpha,\n )\n this._mesh && this.add(this._mesh)\n }\n\n // 创建围栏网格对象\n createFenceMesh(points: Vector3[], radius = 0, close = true, height: number, color: string, alpha: number) {\n if (!points)\n return\n\n // 创建围栏使用的材质,调用createFenceMaterial方法生成ShaderMaterial类型的材质\n const material = this.createFenceMaterial(height, color, alpha)\n\n // 使用createRoundLineWallMesh函数创建围栏的网格物体,传入点数组、半径、高度、是否闭合等参数以及创建好的材质\n const mesh = createRoundedClosedWallMesh(\n points,\n {\n radius,\n height,\n close,\n },\n material,\n )\n // const mesh = createRoundLineWallMesh(\n // points,\n // {\n // radius,\n // height,\n // close,\n // },\n // material,\n // )\n use.useframe(() => {\n // mesh.children.forEach((item, index) => {\n // const uniforms = ((item as Mesh).material as ShaderMaterial).uniforms\n // uniforms.iTime.value += 0.01\n // })\n\n const uniforms = ((mesh as Mesh).material as ShaderMaterial).uniforms\n uniforms.iTime.value += 0.01\n })\n return mesh\n }\n\n // 创建围栏材质\n createFenceMaterial(height: number, color: string, alpha: number): ShaderMaterial {\n const { r, g, b } = parseRGBA(hexToRGBA(color))\n const colorTemp = { r: Number((Number(r) / 255).toFixed(4)), g: Number((Number(g) / 255).toFixed(4)), b: Number((Number(b) / 255).toFixed(4)) }\n // 创建一个ShaderMaterial实例,用于自定义围栏的渲染效果\n const material = new ShaderMaterial({\n uniforms: {\n // 材质颜色\n color1: {\n value: colorTemp,\n }, // 材质颜色2,用于渐变\n _alpha: { value: alpha },\n _height: { value: height },\n iTime: { value: 0.0 },\n },\n // 顶点着色器\n vertexShader: `\n #include <common>\n #include <logdepthbuf_pars_vertex>\n varying vec3 vNormal; // 用于传递法线方向\n varying vec2 vUv;\n varying vec3 vWorldPosition;\n void main() {\n #include <begin_vertex>\n #include <project_vertex>\n #include <logdepthbuf_vertex>\n // gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);\n vUv = uv;\n vNormal = normalize(mat3(modelMatrix) * normal); // 使用模型矩阵旋转法线\n vec4 modelPosition = modelMatrix * vec4(position, 1.0);\n vWorldPosition = modelPosition.xyz;\n gl_Position = projectionMatrix * viewMatrix * modelPosition;\n }\n `,\n // 片元着色器\n fragmentShader: `\n #include <common>\n #include <logdepthbuf_pars_fragment>\n varying vec3 vNormal; //\n varying vec2 vUv;\n varying vec3 vWorldPosition;\n // uniform float button;\n uniform float _height;\n uniform float iTime;\n uniform float _alpha;\n uniform vec3 color1;\n \n void main() {\n vec3 color2=vec3(0.,0.4235,0.749);\n #include <logdepthbuf_fragment>\n // float height = 50.;\n float button = 0.;\n vec3 myWp=(vWorldPosition-button)/_height; \n gl_FragColor = vec4(color1,pow(1.-clamp(myWp.y,0.,1.),2.))*_alpha *step(button,myWp.y);\n \n }\n `,\n // 设置材质为透明\n transparent: true,\n // 设置材质双面渲染,确保从正反两面都能正确显示\n side: 2,\n // 关闭深度测试\n depthTest: true,\n depthWrite: false,\n })\n\n return material\n }\n}\n\nexport default Fence_Base_01\n"],"mappings":"AACA,SAAgBA,cAAc,EAAEC,GAAG,QAAQ,eAAe;AAC1D,SAAkCC,2BAA2B;AAG7D,SAASC,SAAS,EAAEC,SAAS;AAC7B,OAAOC,SAAS;AAEhB,MAAMC,aAAa,SAASD,SAAS,CAAC;EACpCE,WAAWA,CAACC,MAAmB,EAAEC,YAAsB,EAAE;IACvD,KAAK,CAACD,MAAM,EAAEC,YAAY,CAAC;IAC3B,IAAI,CAACC,MAAM,CAAC,CAAC;EACf;EAEAA,MAAMA,CAAA,EAAG;IACP,IAAI,CAACC,KAAK,GAAG,IAAI,CAACC,eAAe,CAC/B,IAAI,CAACC,OAAO,EACZ,IAAI,CAACC,OAAO,EACZ,IAAI,CAACC,MAAM,EACX,IAAI,CAACC,OAAO,EACZ,IAAI,CAACC,MAAM,EACX,IAAI,CAACC,MACP,CAAC;IACD,IAAI,CAACP,KAAK,IAAI,IAAI,CAACQ,GAAG,CAAC,IAAI,CAACR,KAAK,CAAC;EACpC;;EAEA;EACAC,eAAeA,CAACQ,MAAiB,EAAEC,MAAM,GAAG,CAAC,EAAEC,KAAK,GAAG,IAAI,EAAEC,MAAc,EAAEC,KAAa,EAAEC,KAAa,EAAE;IACzG,IAAI,CAACL,MAAM,EACT;;IAEF;IACA,MAAMM,QAAQ,GAAG,IAAI,CAACC,mBAAmB,CAACJ,MAAM,EAAEC,KAAK,EAAEC,KAAK,CAAC;;IAE/D;IACA,MAAMG,IAAI,GAAG1B,2BAA2B,CACtCkB,MAAM,EACN;MACEC,MAAM;MACNE,MAAM;MACND;IACF,CAAC,EACDI,QACF,CAAC;IACD;IACA;IACA;IACA;IACA;IACA;IACA;IACA;IACA;IACAzB,GAAG,CAAC4B,QAAQ,CAAC,MAAM;MACjB;MACA;MACA;MACA;;MAEA,MAAMC,QAAQ,GAAKF,IAAI,CAAUF,QAAQ,CAAoBI,QAAQ;MACrEA,QAAQ,CAACC,KAAK,CAACC,KAAK,IAAI,IAAI;IAC9B,CAAC,CAAC;IACF,OAAOJ,IAAI;EACb;;EAEA;EACAD,mBAAmBA,CAACJ,MAAc,EAAEC,KAAa,EAAEC,KAAa,EAAkB;IAChF,MAAM;MAAEQ,CAAC;MAAEC,CAAC;MAAEC;IAAE,CAAC,GAAG/B,SAAS,CAACD,SAAS,CAACqB,KAAK,CAAC,CAAC;IAC/C,MAAMY,SAAS,GAAG;MAAEH,CAAC,EAAEI,MAAM,CAAC,CAACA,MAAM,CAACJ,CAAC,CAAC,GAAG,GAAG,EAAEK,OAAO,CAAC,CAAC,CAAC,CAAC;MAAEJ,CAAC,EAAEG,MAAM,CAAC,CAACA,MAAM,CAACH,CAAC,CAAC,GAAG,GAAG,EAAEI,OAAO,CAAC,CAAC,CAAC,CAAC;MAAEH,CAAC,EAAEE,MAAM,CAAC,CAACA,MAAM,CAACF,CAAC,CAAC,GAAG,GAAG,EAAEG,OAAO,CAAC,CAAC,CAAC;IAAE,CAAC;IAC/I;IACA,MAAMZ,QAAQ,GAAG,IAAI1B,cAAc,CAAC;MAClC8B,QAAQ,EAAE;QACR;QACAS,MAAM,EAAE;UACNP,KAAK,EAAEI;QACT,CAAC;QAAE;QACHlB,MAAM,EAAE;UAAEc,KAAK,EAAEP;QAAM,CAAC;QACxBT,OAAO,EAAE;UAAEgB,KAAK,EAAET;QAAO,CAAC;QAC1BQ,KAAK,EAAE;UAAEC,KAAK,EAAE;QAAI;MACtB,CAAC;MACD;MACAQ,YAAY,EAAG;AACrB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,OAAO;MACD;MACAC,cAAc,EAAG;AACvB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,OAAO;MACD;MACAC,WAAW,EAAE,IAAI;MACjB;MACAC,IAAI,EAAE,CAAC;MACP;MACAC,SAAS,EAAE,IAAI;MACfC,UAAU,EAAE;IACd,CAAC,CAAC;IAEF,OAAOnB,QAAQ;EACjB;AACF;AAEA,eAAepB,aAAa"}
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+ {"version":3,"names":["ShaderMaterial","use","createRoundedClosedWallMesh","hexToRGBA","parseRGBA","FenceBase","Fence_Base_01","_FenceBase","_inherits","_super","_createSuper","option","areaInstance","_this","_classCallCheck","call","create","_createClass","key","value","_mesh","createFenceMesh","_points","_corner","_close","_height","_color","_alpha","add","points","radius","arguments","length","undefined","close","height","color","alpha","material","createFenceMaterial","mesh","useframe","uniforms","iTime","_parseRGBA","r","g","b","colorTemp","Number","toFixed","color1","vertexShader","fragmentShader","transparent","side","depthTest","depthWrite"],"sources":["../../../../src/business/Area/Fence/fence_base_01.ts"],"sourcesContent":["import type { Mesh, Object3D, Vector3 } from '@anov/3d-core'\nimport { Color, ShaderMaterial, use } from '@anov/3d-core'\nimport { createRoundLineWallMesh, createRoundedClosedWallMesh } from '../../Utils/round-curve'\n\nimport type { FenceOption } from '../type'\nimport { hexToRGBA, parseRGBA } from '../tool'\nimport FenceBase from './FenceBase'\n\nclass Fence_Base_01 extends FenceBase {\n constructor(option: FenceOption, areaInstance: Object3D) {\n super(option, areaInstance)\n this.create()\n }\n\n create() {\n this._mesh = this.createFenceMesh(\n this._points,\n this._corner,\n this._close,\n this._height,\n this._color,\n this._alpha,\n )\n this._mesh && this.add(this._mesh)\n }\n\n // 创建围栏网格对象\n createFenceMesh(points: Vector3[], radius = 0, close = true, height: number, color: string, alpha: number) {\n if (!points)\n return\n\n // 创建围栏使用的材质,调用createFenceMaterial方法生成ShaderMaterial类型的材质\n const material = this.createFenceMaterial(height, color, alpha)\n\n // 使用createRoundLineWallMesh函数创建围栏的网格物体,传入点数组、半径、高度、是否闭合等参数以及创建好的材质\n const mesh = createRoundedClosedWallMesh(\n points,\n {\n radius,\n height,\n close,\n },\n material,\n )\n // const mesh = createRoundLineWallMesh(\n // points,\n // {\n // radius,\n // height,\n // close,\n // },\n // material,\n // )\n use.useframe(() => {\n // mesh.children.forEach((item, index) => {\n // const uniforms = ((item as Mesh).material as ShaderMaterial).uniforms\n // uniforms.iTime.value += 0.01\n // })\n\n const uniforms = ((mesh as Mesh).material as ShaderMaterial).uniforms\n uniforms.iTime.value += 0.01\n })\n return mesh\n }\n\n // 创建围栏材质\n createFenceMaterial(height: number, color: string, alpha: number): ShaderMaterial {\n const { r, g, b } = parseRGBA(hexToRGBA(color))\n const colorTemp = { r: Number((Number(r) / 255).toFixed(4)), g: Number((Number(g) / 255).toFixed(4)), b: Number((Number(b) / 255).toFixed(4)) }\n // 创建一个ShaderMaterial实例,用于自定义围栏的渲染效果\n const material = new ShaderMaterial({\n uniforms: {\n // 材质颜色\n color1: {\n value: colorTemp,\n }, // 材质颜色2,用于渐变\n _alpha: { value: alpha },\n _height: { value: height },\n iTime: { value: 0.0 },\n },\n // 顶点着色器\n vertexShader: `\n #include <common>\n #include <logdepthbuf_pars_vertex>\n varying vec3 vNormal; // 用于传递法线方向\n varying vec2 vUv;\n varying vec3 vWorldPosition;\n void main() {\n #include <begin_vertex>\n #include <project_vertex>\n #include <logdepthbuf_vertex>\n // gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);\n vUv = uv;\n vNormal = normalize(mat3(modelMatrix) * normal); // 使用模型矩阵旋转法线\n vec4 modelPosition = modelMatrix * vec4(position, 1.0);\n vWorldPosition = modelPosition.xyz;\n gl_Position = projectionMatrix * viewMatrix * modelPosition;\n }\n `,\n // 片元着色器\n fragmentShader: `\n #include <common>\n #include <logdepthbuf_pars_fragment>\n varying vec3 vNormal; //\n varying vec2 vUv;\n varying vec3 vWorldPosition;\n // uniform float button;\n uniform float _height;\n uniform float iTime;\n uniform float _alpha;\n uniform vec3 color1;\n \n void main() {\n vec3 color2=vec3(0.,0.4235,0.749);\n #include <logdepthbuf_fragment>\n // float height = 50.;\n float button = 0.;\n vec3 myWp=(vWorldPosition-button)/_height; \n gl_FragColor = vec4(color1,pow(1.-clamp(myWp.y,0.,1.),2.))*_alpha *step(button,myWp.y);\n \n }\n `,\n // 设置材质为透明\n transparent: true,\n // 设置材质双面渲染,确保从正反两面都能正确显示\n side: 2,\n // 关闭深度测试\n depthTest: true,\n depthWrite: false,\n })\n\n return material\n }\n}\n\nexport default Fence_Base_01\n"],"mappings":";;;;;;;;;;;;;AACA,SAAgBA,cAAc,EAAEC,GAAG,QAAQ,eAAe;AAC1D,SAAkCC,2BAA2B;AAG7D,SAASC,SAAS,EAAEC,SAAS;AAC7B,OAAOC,SAAS;AAAmB,IAE7BC,aAAa,0BAAAC,UAAA;EAAAC,SAAA,CAAAF,aAAA,EAAAC,UAAA;EAAA,IAAAE,MAAA,GAAAC,YAAA,CAAAJ,aAAA;EACjB,SAAAA,cAAYK,MAAmB,EAAEC,YAAsB,EAAE;IAAA,IAAAC,KAAA;IAAAC,eAAA,OAAAR,aAAA;IACvDO,KAAA,GAAAJ,MAAA,CAAAM,IAAA,OAAMJ,MAAM,EAAEC,YAAY;IAC1BC,KAAA,CAAKG,MAAM,CAAC,CAAC;IAAA,OAAAH,KAAA;EACf;EAACI,YAAA,CAAAX,aAAA;IAAAY,GAAA;IAAAC,KAAA,EAED,SAAAH,OAAA,EAAS;MACP,IAAI,CAACI,KAAK,GAAG,IAAI,CAACC,eAAe,CAC/B,IAAI,CAACC,OAAO,EACZ,IAAI,CAACC,OAAO,EACZ,IAAI,CAACC,MAAM,EACX,IAAI,CAACC,OAAO,EACZ,IAAI,CAACC,MAAM,EACX,IAAI,CAACC,MACP,CAAC;MACD,IAAI,CAACP,KAAK,IAAI,IAAI,CAACQ,GAAG,CAAC,IAAI,CAACR,KAAK,CAAC;IACpC;;IAEA;EAAA;IAAAF,GAAA;IAAAC,KAAA,EACA,SAAAE,gBAAgBQ,MAAiB,EAA0E;MAAA,IAAxEC,MAAM,GAAAC,SAAA,CAAAC,MAAA,QAAAD,SAAA,QAAAE,SAAA,GAAAF,SAAA,MAAG,CAAC;MAAA,IAAEG,KAAK,GAAAH,SAAA,CAAAC,MAAA,QAAAD,SAAA,QAAAE,SAAA,GAAAF,SAAA,MAAG,IAAI;MAAA,IAAEI,MAAc,GAAAJ,SAAA,CAAAC,MAAA,OAAAD,SAAA,MAAAE,SAAA;MAAA,IAAEG,KAAa,GAAAL,SAAA,CAAAC,MAAA,OAAAD,SAAA,MAAAE,SAAA;MAAA,IAAEI,KAAa,GAAAN,SAAA,CAAAC,MAAA,OAAAD,SAAA,MAAAE,SAAA;MACvG,IAAI,CAACJ,MAAM,EACT;;MAEF;MACA,IAAMS,QAAQ,GAAG,IAAI,CAACC,mBAAmB,CAACJ,MAAM,EAAEC,KAAK,EAAEC,KAAK,CAAC;;MAE/D;MACA,IAAMG,IAAI,GAAGtC,2BAA2B,CACtC2B,MAAM,EACN;QACEC,MAAM,EAANA,MAAM;QACNK,MAAM,EAANA,MAAM;QACND,KAAK,EAALA;MACF,CAAC,EACDI,QACF,CAAC;MACD;MACA;MACA;MACA;MACA;MACA;MACA;MACA;MACA;MACArC,GAAG,CAACwC,QAAQ,CAAC,YAAM;QACjB;QACA;QACA;QACA;;QAEA,IAAMC,QAAQ,GAAKF,IAAI,CAAUF,QAAQ,CAAoBI,QAAQ;QACrEA,QAAQ,CAACC,KAAK,CAACxB,KAAK,IAAI,IAAI;MAC9B,CAAC,CAAC;MACF,OAAOqB,IAAI;IACb;;IAEA;EAAA;IAAAtB,GAAA;IAAAC,KAAA,EACA,SAAAoB,oBAAoBJ,MAAc,EAAEC,KAAa,EAAEC,KAAa,EAAkB;MAChF,IAAAO,UAAA,GAAoBxC,SAAS,CAACD,SAAS,CAACiC,KAAK,CAAC,CAAC;QAAvCS,CAAC,GAAAD,UAAA,CAADC,CAAC;QAAEC,CAAC,GAAAF,UAAA,CAADE,CAAC;QAAEC,CAAC,GAAAH,UAAA,CAADG,CAAC;MACf,IAAMC,SAAS,GAAG;QAAEH,CAAC,EAAEI,MAAM,CAAC,CAACA,MAAM,CAACJ,CAAC,CAAC,GAAG,GAAG,EAAEK,OAAO,CAAC,CAAC,CAAC,CAAC;QAAEJ,CAAC,EAAEG,MAAM,CAAC,CAACA,MAAM,CAACH,CAAC,CAAC,GAAG,GAAG,EAAEI,OAAO,CAAC,CAAC,CAAC,CAAC;QAAEH,CAAC,EAAEE,MAAM,CAAC,CAACA,MAAM,CAACF,CAAC,CAAC,GAAG,GAAG,EAAEG,OAAO,CAAC,CAAC,CAAC;MAAE,CAAC;MAC/I;MACA,IAAMZ,QAAQ,GAAG,IAAItC,cAAc,CAAC;QAClC0C,QAAQ,EAAE;UACR;UACAS,MAAM,EAAE;YACNhC,KAAK,EAAE6B;UACT,CAAC;UAAE;UACHrB,MAAM,EAAE;YAAER,KAAK,EAAEkB;UAAM,CAAC;UACxBZ,OAAO,EAAE;YAAEN,KAAK,EAAEgB;UAAO,CAAC;UAC1BQ,KAAK,EAAE;YAAExB,KAAK,EAAE;UAAI;QACtB,CAAC;QACD;QACAiC,YAAY,yzBAiBX;QACD;QACAC,cAAc,ysBAqBb;QACD;QACAC,WAAW,EAAE,IAAI;QACjB;QACAC,IAAI,EAAE,CAAC;QACP;QACAC,SAAS,EAAE,IAAI;QACfC,UAAU,EAAE;MACd,CAAC,CAAC;MAEF,OAAOnB,QAAQ;IACjB;EAAC;EAAA,OAAAhC,aAAA;AAAA,EA5HyBD,SAAS;AA+HrC,eAAeC,aAAa"}