@anov/3d-ability 0.0.141 → 0.0.143

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (257) hide show
  1. package/dist/business/Animation/motion/index.js +56 -35
  2. package/dist/business/Animation/motion/index.js.map +1 -1
  3. package/dist/business/Animation/type.js +2 -2
  4. package/dist/business/Area/Fence/FenceBase.js +187 -146
  5. package/dist/business/Area/Fence/FenceBase.js.map +1 -1
  6. package/dist/business/Area/Fence/fence_base_01.js +112 -120
  7. package/dist/business/Area/Fence/fence_base_01.js.map +1 -1
  8. package/dist/business/Area/Fence/fence_feeting_01.js +130 -218
  9. package/dist/business/Area/Fence/fence_feeting_01.js.map +1 -1
  10. package/dist/business/Area/Fence/fence_roll_01.js +130 -140
  11. package/dist/business/Area/Fence/fence_roll_01.js.map +1 -1
  12. package/dist/business/Area/FillArea/FillAreaBase.js +126 -87
  13. package/dist/business/Area/FillArea/FillAreaBase.js.map +1 -1
  14. package/dist/business/Area/FillArea/fillArea_face_01.js +98 -72
  15. package/dist/business/Area/FillArea/fillArea_face_01.js.map +1 -1
  16. package/dist/business/Area/FillArea/fillArea_line_01.js +94 -66
  17. package/dist/business/Area/FillArea/fillArea_line_01.js.map +1 -1
  18. package/dist/business/Area/index.js +483 -267
  19. package/dist/business/Area/index.js.map +1 -1
  20. package/dist/business/Area/tool.js +26 -14
  21. package/dist/business/Area/tool.js.map +1 -1
  22. package/dist/business/Base/ObjectLayer.js +46 -21
  23. package/dist/business/Base/ObjectLayer.js.map +1 -1
  24. package/dist/business/Batch/index.js +234 -189
  25. package/dist/business/Batch/index.js.map +1 -1
  26. package/dist/business/Box/index.js +81 -52
  27. package/dist/business/Box/index.js.map +1 -1
  28. package/dist/business/Cylinder/index.js +79 -51
  29. package/dist/business/Cylinder/index.js.map +1 -1
  30. package/dist/business/Flyline/bubble/CircleBubble.js +9 -1
  31. package/dist/business/Flyline/bubble/CircleBubble.js.map +1 -1
  32. package/dist/business/Flyline/bubble/index.js +21 -7
  33. package/dist/business/Flyline/bubble/index.js.map +1 -1
  34. package/dist/business/Flyline/index.js +162 -96
  35. package/dist/business/Flyline/index.js.map +1 -1
  36. package/dist/business/Flyline/line/ArcLine.js +291 -208
  37. package/dist/business/Flyline/line/ArcLine.js.map +1 -1
  38. package/dist/business/Flyline/line/index.js +22 -8
  39. package/dist/business/Flyline/line/index.js.map +1 -1
  40. package/dist/business/HeatMap/HeatMap.js +467 -380
  41. package/dist/business/HeatMap/HeatMap.js.map +1 -1
  42. package/dist/business/HeatMap/core.js +525 -405
  43. package/dist/business/HeatMap/core.js.map +1 -1
  44. package/dist/business/HeatMap/shader.js +3 -69
  45. package/dist/business/HeatMap/shader.js.map +1 -1
  46. package/dist/business/InfoPanel/index.js +242 -201
  47. package/dist/business/InfoPanel/index.js.map +1 -1
  48. package/dist/business/Line/index.js +88 -55
  49. package/dist/business/Line/index.js.map +1 -1
  50. package/dist/business/Mark/KeyframeAnimation.js +176 -145
  51. package/dist/business/Mark/KeyframeAnimation.js.map +1 -1
  52. package/dist/business/Mark/index.js +294 -196
  53. package/dist/business/Mark/index.js.map +1 -1
  54. package/dist/business/Mark/shader/tanhao.js +3 -36
  55. package/dist/business/Mark/shader/tanhao.js.map +1 -1
  56. package/dist/business/Mark/type.js +1 -1
  57. package/dist/business/MaterialSwitch/MaterialSwitchSystem.js +551 -377
  58. package/dist/business/MaterialSwitch/MaterialSwitchSystem.js.map +1 -1
  59. package/dist/business/MaterialSwitch/inject.js +58 -92
  60. package/dist/business/MaterialSwitch/inject.js.map +1 -1
  61. package/dist/business/MaterialSwitch/shader/finalFade.js +2 -74
  62. package/dist/business/MaterialSwitch/shader/finalFade.js.map +1 -1
  63. package/dist/business/MaterialSwitch/shader/ground.js +16 -95
  64. package/dist/business/MaterialSwitch/shader/ground.js.map +1 -1
  65. package/dist/business/MaterialSwitch/shader/groundBase64.js +3 -9
  66. package/dist/business/MaterialSwitch/shader/groundBase64.js.map +1 -1
  67. package/dist/business/MaterialSwitch/shader/realFade.js +9 -48
  68. package/dist/business/MaterialSwitch/shader/realFade.js.map +1 -1
  69. package/dist/business/Plane/index.js +78 -51
  70. package/dist/business/Plane/index.js.map +1 -1
  71. package/dist/business/Poi/index.js +336 -248
  72. package/dist/business/Poi/index.js.map +1 -1
  73. package/dist/business/Poi/link/Cylinder.js +89 -56
  74. package/dist/business/Poi/link/Cylinder.js.map +1 -1
  75. package/dist/business/Poi/link/Pyramid.js +165 -104
  76. package/dist/business/Poi/link/Pyramid.js.map +1 -1
  77. package/dist/business/Poi/link/index.js +114 -54
  78. package/dist/business/Poi/link/index.js.map +1 -1
  79. package/dist/business/Poi/panel/index.js +373 -315
  80. package/dist/business/Poi/panel/index.js.map +1 -1
  81. package/dist/business/Poi/panel/utils.js +10 -5
  82. package/dist/business/Poi/panel/utils.js.map +1 -1
  83. package/dist/business/Poi/particle/DoubleCircle.js +107 -71
  84. package/dist/business/Poi/particle/DoubleCircle.js.map +1 -1
  85. package/dist/business/Poi/particle/DynamicCircle.js +111 -75
  86. package/dist/business/Poi/particle/DynamicCircle.js.map +1 -1
  87. package/dist/business/Poi/particle/SingleCircle.js +98 -62
  88. package/dist/business/Poi/particle/SingleCircle.js.map +1 -1
  89. package/dist/business/Poi/particle/index.js +117 -49
  90. package/dist/business/Poi/particle/index.js.map +1 -1
  91. package/dist/business/Poi/shader/circle.js +3 -31
  92. package/dist/business/Poi/shader/circle.js.map +1 -1
  93. package/dist/business/Poi/shader/cylinder.js +3 -37
  94. package/dist/business/Poi/shader/cylinder.js.map +1 -1
  95. package/dist/business/Poi/shader/doubleCircle.js +3 -55
  96. package/dist/business/Poi/shader/doubleCircle.js.map +1 -1
  97. package/dist/business/Poi/shader/dynamicCircle.js +3 -67
  98. package/dist/business/Poi/shader/dynamicCircle.js.map +1 -1
  99. package/dist/business/Poi/title/Border.js +27 -7
  100. package/dist/business/Poi/title/Border.js.map +1 -1
  101. package/dist/business/Poi/title/Ellipse.js +27 -7
  102. package/dist/business/Poi/title/Ellipse.js.map +1 -1
  103. package/dist/business/Poi/title/index.js +292 -208
  104. package/dist/business/Poi/title/index.js.map +1 -1
  105. package/dist/business/Poi/tools.js +17 -18
  106. package/dist/business/Poi/tools.js.map +1 -1
  107. package/dist/business/Sphere/index.js +72 -47
  108. package/dist/business/Sphere/index.js.map +1 -1
  109. package/dist/business/Spline/index.js +245 -190
  110. package/dist/business/Spline/index.js.map +1 -1
  111. package/dist/business/SplitBuilding/index.js +536 -327
  112. package/dist/business/SplitBuilding/index.js.map +1 -1
  113. package/dist/business/SplitBuilding/type.js +2 -2
  114. package/dist/business/TrafficComponents/RealismTraffic/RealismTraffic.js +275 -218
  115. package/dist/business/TrafficComponents/RealismTraffic/RealismTraffic.js.map +1 -1
  116. package/dist/business/TrafficComponents/StreamerTraffic/StreamerTraffic.js +177 -132
  117. package/dist/business/TrafficComponents/StreamerTraffic/StreamerTraffic.js.map +1 -1
  118. package/dist/business/TrafficComponents/StreamerTraffic/fragmentShader.js +1 -51
  119. package/dist/business/TrafficComponents/StreamerTraffic/fragmentShader.js.map +1 -1
  120. package/dist/business/TrafficComponents/StreamerTraffic/vertexShader.js +1 -6
  121. package/dist/business/TrafficComponents/StreamerTraffic/vertexShader.js.map +1 -1
  122. package/dist/business/TrafficComponents/base.js +55 -32
  123. package/dist/business/TrafficComponents/base.js.map +1 -1
  124. package/dist/business/TrafficComponents/utils.d.ts +1 -1
  125. package/dist/business/TrafficComponents/utils.js +25 -26
  126. package/dist/business/TrafficComponents/utils.js.map +1 -1
  127. package/dist/business/Utils/Curve.js +56 -40
  128. package/dist/business/Utils/Curve.js.map +1 -1
  129. package/dist/business/Utils/constant.js +1 -1
  130. package/dist/business/Utils/constant.js.map +1 -1
  131. package/dist/business/Utils/defineProps.js +14 -13
  132. package/dist/business/Utils/defineProps.js.map +1 -1
  133. package/dist/business/Utils/round-curve.js +153 -127
  134. package/dist/business/Utils/round-curve.js.map +1 -1
  135. package/dist/business/VideoPanel/index.js +319 -258
  136. package/dist/business/VideoPanel/index.js.map +1 -1
  137. package/dist/business/Water/index.js +108 -78
  138. package/dist/business/Water/index.js.map +1 -1
  139. package/dist/business/Water/types.js +1 -1
  140. package/dist/business/Water/types.js.map +1 -1
  141. package/dist/core/Camera/PerspectiveCamera/CameraExpand.js +449 -383
  142. package/dist/core/Camera/PerspectiveCamera/CameraExpand.js.map +1 -1
  143. package/dist/core/Camera/PerspectiveCamera/FollowOrbitControls.js +142 -107
  144. package/dist/core/Camera/PerspectiveCamera/FollowOrbitControls.js.map +1 -1
  145. package/dist/core/Controls/FirstViewControl/index.js +96 -84
  146. package/dist/core/Controls/FirstViewControl/index.js.map +1 -1
  147. package/dist/core/Controls/ThirdViewControl/action/input.js +98 -77
  148. package/dist/core/Controls/ThirdViewControl/action/input.js.map +1 -1
  149. package/dist/core/Controls/ThirdViewControl/config/constants.js +1 -1
  150. package/dist/core/Controls/ThirdViewControl/config/constants.js.map +1 -1
  151. package/dist/core/Controls/ThirdViewControl/index.js +28 -19
  152. package/dist/core/Controls/ThirdViewControl/index.js.map +1 -1
  153. package/dist/core/Controls/ThirdViewControl/player/animation.js +155 -126
  154. package/dist/core/Controls/ThirdViewControl/player/animation.js.map +1 -1
  155. package/dist/core/Controls/ThirdViewControl/player/camera.js +63 -47
  156. package/dist/core/Controls/ThirdViewControl/player/camera.js.map +1 -1
  157. package/dist/core/Controls/ThirdViewControl/player/control.js +49 -39
  158. package/dist/core/Controls/ThirdViewControl/player/control.js.map +1 -1
  159. package/dist/core/Controls/ThirdViewControl/player.js +91 -66
  160. package/dist/core/Controls/ThirdViewControl/player.js.map +1 -1
  161. package/dist/core/Controls/base.js +30 -14
  162. package/dist/core/Controls/base.js.map +1 -1
  163. package/dist/core/Curve/RoundedCornersCurve/RoundedCornersCurve.js +131 -92
  164. package/dist/core/Curve/RoundedCornersCurve/RoundedCornersCurve.js.map +1 -1
  165. package/dist/core/Debug/PerformanceInfo/Performance.js +47 -22
  166. package/dist/core/Debug/PerformanceInfo/Performance.js.map +1 -1
  167. package/dist/core/Light/PointLight/PointLightExt.js +21 -4
  168. package/dist/core/Light/PointLight/PointLightExt.js.map +1 -1
  169. package/dist/core/Material/FinirMaterial/FinirMaterial.js +57 -37
  170. package/dist/core/Material/FinirMaterial/FinirMaterial.js.map +1 -1
  171. package/dist/core/Material/PristineGridMaterial/PristineGridMaterial.js +153 -116
  172. package/dist/core/Material/PristineGridMaterial/PristineGridMaterial.js.map +1 -1
  173. package/dist/core/Material/PristineGridMaterial/shader/fragment.js +1 -95
  174. package/dist/core/Material/PristineGridMaterial/shader/fragment.js.map +1 -1
  175. package/dist/core/Material/PristineGridMaterial/shader/vertex.js +1 -26
  176. package/dist/core/Material/PristineGridMaterial/shader/vertex.js.map +1 -1
  177. package/dist/core/Material/SurfaceMaterial/index.js +172 -76
  178. package/dist/core/Material/SurfaceMaterial/index.js.map +1 -1
  179. package/dist/core/Material/decorators.js +11 -6
  180. package/dist/core/Material/decorators.js.map +1 -1
  181. package/dist/core/PostEffects/addACESFilmicToneMappingPass.js +12 -16
  182. package/dist/core/PostEffects/addACESFilmicToneMappingPass.js.map +1 -1
  183. package/dist/core/PostEffects/addBrightnessContrastPass.js +13 -17
  184. package/dist/core/PostEffects/addBrightnessContrastPass.js.map +1 -1
  185. package/dist/core/PostEffects/bloomPass.js +10 -17
  186. package/dist/core/PostEffects/bloomPass.js.map +1 -1
  187. package/dist/core/PostEffects/bloomSelect.js +43 -60
  188. package/dist/core/PostEffects/bloomSelect.js.map +1 -1
  189. package/dist/core/PostEffects/colorifyPass.js +13 -17
  190. package/dist/core/PostEffects/colorifyPass.js.map +1 -1
  191. package/dist/core/PostEffects/index.js +22 -28
  192. package/dist/core/PostEffects/index.js.map +1 -1
  193. package/dist/core/PostEffects/outlinePass.js +50 -37
  194. package/dist/core/PostEffects/outlinePass.js.map +1 -1
  195. package/dist/core/PostEffects/postprocessing.js +12 -14
  196. package/dist/core/PostEffects/postprocessing.js.map +1 -1
  197. package/dist/core/PostEffects/saoPass.js +10 -15
  198. package/dist/core/PostEffects/saoPass.js.map +1 -1
  199. package/dist/core/PostEffects/shader/colorify.js +3 -22
  200. package/dist/core/PostEffects/shader/colorify.js.map +1 -1
  201. package/dist/core/PostEffects/shader/gammaCorrectionShader.js +3 -27
  202. package/dist/core/PostEffects/shader/gammaCorrectionShader.js.map +1 -1
  203. package/dist/core/PostEffects/shader/mapping.js +3 -66
  204. package/dist/core/PostEffects/shader/mapping.js.map +1 -1
  205. package/dist/core/PostEffects/shader/thermalMaging.js +3 -28
  206. package/dist/core/PostEffects/shader/thermalMaging.js.map +1 -1
  207. package/dist/core/SceneEffect/grow/grow.js +101 -85
  208. package/dist/core/SceneEffect/grow/grow.js.map +1 -1
  209. package/dist/core/SceneEffect/grow/style_down.js +77 -60
  210. package/dist/core/SceneEffect/grow/style_down.js.map +1 -1
  211. package/dist/core/SceneEffect/grow/style_up.js +81 -64
  212. package/dist/core/SceneEffect/grow/style_up.js.map +1 -1
  213. package/dist/core/SceneEffect/grow/type.js +2 -2
  214. package/dist/core/SceneEffect/grow/type.js.map +1 -1
  215. package/dist/core/WeatherSystem/DynamicWeatherSystem.js +76 -51
  216. package/dist/core/WeatherSystem/DynamicWeatherSystem.js.map +1 -1
  217. package/dist/core/WeatherSystem/hdr/index.js +105 -69
  218. package/dist/core/WeatherSystem/hdr/index.js.map +1 -1
  219. package/dist/core/WeatherSystem/index.js +124 -77
  220. package/dist/core/WeatherSystem/index.js.map +1 -1
  221. package/dist/core/WeatherSystem/objects/fog/index.js +80 -52
  222. package/dist/core/WeatherSystem/objects/fog/index.js.map +1 -1
  223. package/dist/core/WeatherSystem/objects/rain/index.js +84 -72
  224. package/dist/core/WeatherSystem/objects/rain/index.js.map +1 -1
  225. package/dist/core/WeatherSystem/objects/rain/lineRain.js +118 -88
  226. package/dist/core/WeatherSystem/objects/rain/lineRain.js.map +1 -1
  227. package/dist/core/WeatherSystem/objects/rain/plane.js +146 -116
  228. package/dist/core/WeatherSystem/objects/rain/plane.js.map +1 -1
  229. package/dist/core/WeatherSystem/objects/rain/point.js +148 -100
  230. package/dist/core/WeatherSystem/objects/rain/point.js.map +1 -1
  231. package/dist/core/WeatherSystem/objects/sky/cloud.js +104 -71
  232. package/dist/core/WeatherSystem/objects/sky/cloud.js.map +1 -1
  233. package/dist/core/WeatherSystem/objects/sky/index.js +84 -66
  234. package/dist/core/WeatherSystem/objects/sky/index.js.map +1 -1
  235. package/dist/core/WeatherSystem/objects/sky/outline.js +45 -25
  236. package/dist/core/WeatherSystem/objects/sky/outline.js.map +1 -1
  237. package/dist/core/WeatherSystem/shaders/cloud.js +3 -74
  238. package/dist/core/WeatherSystem/shaders/cloud.js.map +1 -1
  239. package/dist/core/WeatherSystem/shaders/fog.js +3 -103
  240. package/dist/core/WeatherSystem/shaders/fog.js.map +1 -1
  241. package/dist/core/WeatherSystem/shaders/rain.js +7 -206
  242. package/dist/core/WeatherSystem/shaders/rain.js.map +1 -1
  243. package/dist/core/WeatherSystem/shaders/sky.js +3 -87
  244. package/dist/core/WeatherSystem/shaders/sky.js.map +1 -1
  245. package/dist/core/WeatherSystem/sky/index.js +135 -104
  246. package/dist/core/WeatherSystem/sky/index.js.map +1 -1
  247. package/dist/core/WeatherSystem/utils/constant.js +38 -44
  248. package/dist/core/WeatherSystem/utils/constant.js.map +1 -1
  249. package/dist/core/WeatherSystem/utils/math.js +25 -18
  250. package/dist/core/WeatherSystem/utils/math.js.map +1 -1
  251. package/dist/core/WeatherSystem/utils/type.js +1 -1
  252. package/dist/core/WeatherSystem/utils/type.js.map +1 -1
  253. package/dist/core/WeatherSystem/weather/index.js +141 -96
  254. package/dist/core/WeatherSystem/weather/index.js.map +1 -1
  255. package/dist/utils/index.js +1 -1
  256. package/dist/utils/index.js.map +1 -1
  257. package/package.json +3 -3
@@ -1,87 +1,113 @@
1
+ function _typeof(o) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) { return typeof o; } : function (o) { return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o; }, _typeof(o); }
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+ function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
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+ function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, _toPropertyKey(descriptor.key), descriptor); } }
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+ function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); Object.defineProperty(Constructor, "prototype", { writable: false }); return Constructor; }
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+ function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == _typeof(i) ? i : String(i); }
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+ function _toPrimitive(t, r) { if ("object" != _typeof(t) || !t) return t; var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != _typeof(i)) return i; throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); }
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+ function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function"); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, writable: true, configurable: true } }); Object.defineProperty(subClass, "prototype", { writable: false }); if (superClass) _setPrototypeOf(subClass, superClass); }
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+ function _setPrototypeOf(o, p) { _setPrototypeOf = Object.setPrototypeOf ? Object.setPrototypeOf.bind() : function _setPrototypeOf(o, p) { o.__proto__ = p; return o; }; return _setPrototypeOf(o, p); }
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+ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
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+ function _possibleConstructorReturn(self, call) { if (call && (_typeof(call) === "object" || typeof call === "function")) { return call; } else if (call !== void 0) { throw new TypeError("Derived constructors may only return object or undefined"); } return _assertThisInitialized(self); }
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+ function _assertThisInitialized(self) { if (self === void 0) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return self; }
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+ function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
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+ function _getPrototypeOf(o) { _getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf.bind() : function _getPrototypeOf(o) { return o.__proto__ || Object.getPrototypeOf(o); }; return _getPrototypeOf(o); }
1
14
  import { Color, ExtrudeGeometry, Mesh, MeshBasicMaterial, Shape, Vector2 } from '@anov/3d-core';
2
15
  import { createRoundedClosedCurve } from "../../Utils/round-curve";
3
16
  import FillAreaBase from "./FillAreaBase";
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- class FillArea_Face_01 extends FillAreaBase {
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- constructor(option, areaInstance) {
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- super(option, areaInstance);
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- this.create();
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+ var FillArea_Face_01 = /*#__PURE__*/function (_FillAreaBase) {
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+ _inherits(FillArea_Face_01, _FillAreaBase);
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+ var _super = _createSuper(FillArea_Face_01);
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+ function FillArea_Face_01(option, areaInstance) {
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+ var _this;
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+ _classCallCheck(this, FillArea_Face_01);
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+ _this = _super.call(this, option, areaInstance);
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+ _this.create();
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+ return _this;
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  }
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- create() {
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- this._mesh = this.createMesh(this._points, this._color, this._alpha);
11
- this._mesh && this.add(this._mesh);
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- }
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- createMesh(points, color, alpha) {
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- if (!points) return;
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+ _createClass(FillArea_Face_01, [{
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+ key: "create",
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+ value: function create() {
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+ this._mesh = this.createMesh(this._points, this._color, this._alpha);
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+ this._mesh && this.add(this._mesh);
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+ }
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+ }, {
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+ key: "createMesh",
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+ value: function createMesh(points, color, alpha) {
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+ if (!points) return;
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- // 创建材质
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- const material = new MeshBasicMaterial({
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- color: new Color(color),
19
- transparent: true,
20
- opacity: alpha,
21
- side: 2
22
- });
23
- // // 创建一个Shape对象,用于定义填充区域的平面形状
24
- // const shape = new Shape()
25
- // // 将第一个点的x、z坐标作为Shape的起始位置
26
- // shape.moveTo(points[0].x, points[0].z)
38
+ // 创建材质
39
+ var material = new MeshBasicMaterial({
40
+ color: new Color(color),
41
+ transparent: true,
42
+ opacity: alpha,
43
+ side: 2
44
+ });
45
+ // // 创建一个Shape对象,用于定义填充区域的平面形状
46
+ // const shape = new Shape()
47
+ // // 将第一个点的x、z坐标作为Shape的起始位置
48
+ // shape.moveTo(points[0].x, points[0].z)
27
49
 
28
- // // 遍历剩余的点,依次将它们的x、z坐标连接起来,构成封闭的平面形状
29
- // for (let i = 1; i < points.length; i++)
30
- // shape.lineTo(points[i].x, points[i].z)
31
- // // 闭合形状路径,确保形状是封闭的,以便后续挤出操作生成正确的几何体
32
- // shape.closePath()
33
- // const roundLineGeometry = new RoundLineGeometry(points, { radius: this._corner, close: this._close })
34
- // const curve = roundLineGeometry.curve
35
- const curvePath = createRoundedClosedCurve(points, this._corner, this._close);
36
- const pathPoints = curvePath.getPoints(1000);
37
- // const currentPoints = curve.getPoints(1000)
38
- const points2D = pathPoints.map(p => new Vector2(p.x, p.z));
39
- // 创建一个Shape并添加封闭路径
40
- const shape = new Shape(points2D);
41
- // 定义挤出几何体的基本设置,包括步数、是否启用斜角、挤出深度以及挤出路径等
42
- const extrudeSettings = {
43
- steps: 100,
44
- bevelEnabled: false,
45
- depth: 1,
46
- extrudePath: undefined
47
- };
50
+ // // 遍历剩余的点,依次将它们的x、z坐标连接起来,构成封闭的平面形状
51
+ // for (let i = 1; i < points.length; i++)
52
+ // shape.lineTo(points[i].x, points[i].z)
53
+ // // 闭合形状路径,确保形状是封闭的,以便后续挤出操作生成正确的几何体
54
+ // shape.closePath()
55
+ // const roundLineGeometry = new RoundLineGeometry(points, { radius: this._corner, close: this._close })
56
+ // const curve = roundLineGeometry.curve
57
+ var curvePath = createRoundedClosedCurve(points, this._corner, this._close);
58
+ var pathPoints = curvePath.getPoints(1000);
59
+ // const currentPoints = curve.getPoints(1000)
60
+ var points2D = pathPoints.map(function (p) {
61
+ return new Vector2(p.x, p.z);
62
+ });
63
+ // 创建一个Shape并添加封闭路径
64
+ var shape = new Shape(points2D);
65
+ // 定义挤出几何体的基本设置,包括步数、是否启用斜角、挤出深度以及挤出路径等
66
+ var extrudeSettings = {
67
+ steps: 100,
68
+ bevelEnabled: false,
69
+ depth: 1,
70
+ extrudePath: undefined
71
+ };
48
72
 
49
- // 生成填充区域的几何体
50
- const geometry = new ExtrudeGeometry(shape, extrudeSettings);
51
- // 生成填充区域的网格物体
52
- const mesh = new Mesh(geometry, material);
53
- // 将填充区域的网格物体绕x轴旋转90度
54
- mesh.rotateX(Math.PI / 2);
55
- return mesh;
56
- }
73
+ // 生成填充区域的几何体
74
+ var geometry = new ExtrudeGeometry(shape, extrudeSettings);
75
+ // 生成填充区域的网格物体
76
+ var mesh = new Mesh(geometry, material);
77
+ // 将填充区域的网格物体绕x轴旋转90度
78
+ mesh.rotateX(Math.PI / 2);
79
+ return mesh;
80
+ }
57
81
 
58
- // Getter and Setter for fenceColor property
59
- // get color(): string {
60
- // return this._color
61
- // }
82
+ // Getter and Setter for fenceColor property
83
+ // get color(): string {
84
+ // return this._color
85
+ // }
62
86
 
63
- // set color(newValue: string) {
64
- // if (this._color === newValue)
65
- // return
87
+ // set color(newValue: string) {
88
+ // if (this._color === newValue)
89
+ // return
66
90
 
67
- // this._color = newValue
68
- // if (this.mesh)
69
- // (this.mesh.material as MeshBasicMaterial).color = new Color(newValue)
70
- // }
91
+ // this._color = newValue
92
+ // if (this.mesh)
93
+ // (this.mesh.material as MeshBasicMaterial).color = new Color(newValue)
94
+ // }
71
95
 
72
- // // Getter and Setter for fenceAlpha property
73
- // get alpha(): number {
74
- // return this._alpha
75
- // }
96
+ // // Getter and Setter for fenceAlpha property
97
+ // get alpha(): number {
98
+ // return this._alpha
99
+ // }
76
100
 
77
- // set alpha(newValue: number) {
78
- // if (this._alpha === newValue)
79
- // return
101
+ // set alpha(newValue: number) {
102
+ // if (this._alpha === newValue)
103
+ // return
80
104
 
81
- // this._alpha = newValue
82
- // if (this.mesh)
83
- // (this.mesh.material as MeshBasicMaterial).opacity = newValue
84
- // }
85
- }
105
+ // this._alpha = newValue
106
+ // if (this.mesh)
107
+ // (this.mesh.material as MeshBasicMaterial).opacity = newValue
108
+ // }
109
+ }]);
110
+ return FillArea_Face_01;
111
+ }(FillAreaBase);
86
112
  export default FillArea_Face_01;
87
113
  //# sourceMappingURL=fillArea_face_01.js.map
@@ -1 +1 @@
1
- {"version":3,"names":["Color","ExtrudeGeometry","Mesh","MeshBasicMaterial","Shape","Vector2","createRoundedClosedCurve","FillAreaBase","FillArea_Face_01","constructor","option","areaInstance","create","_mesh","createMesh","_points","_color","_alpha","add","points","color","alpha","material","transparent","opacity","side","curvePath","_corner","_close","pathPoints","getPoints","points2D","map","p","x","z","shape","extrudeSettings","steps","bevelEnabled","depth","extrudePath","undefined","geometry","mesh","rotateX","Math","PI"],"sources":["../../../../src/business/Area/FillArea/fillArea_face_01.ts"],"sourcesContent":["import type { Object3D, Vector3 } from '@anov/3d-core'\nimport { Color, ExtrudeGeometry, Mesh, MeshBasicMaterial, Shape, Vector2 } from '@anov/3d-core'\nimport * as THREE from '@anov/3d-core'\nimport type { FillAreaOption } from '../type'\nimport { RoundLineGeometry, createRoundedClosedCurve } from '../../Utils/round-curve'\nimport FillAreaBase from './FillAreaBase'\n\nclass FillArea_Face_01 extends FillAreaBase {\n constructor(option: FillAreaOption, areaInstance: Object3D) {\n super(option, areaInstance)\n this.create()\n }\n\n create() {\n this._mesh = this.createMesh(this._points, this._color, this._alpha)\n this._mesh && this.add(this._mesh)\n }\n\n createMesh(points: Vector3[], color: string, alpha: number) {\n if (!points)\n return\n\n // 创建材质\n const material = new MeshBasicMaterial({ color: new Color(color), transparent: true, opacity: alpha, side: 2 })\n // // 创建一个Shape对象,用于定义填充区域的平面形状\n // const shape = new Shape()\n // // 将第一个点的x、z坐标作为Shape的起始位置\n // shape.moveTo(points[0].x, points[0].z)\n\n // // 遍历剩余的点,依次将它们的x、z坐标连接起来,构成封闭的平面形状\n // for (let i = 1; i < points.length; i++)\n // shape.lineTo(points[i].x, points[i].z)\n // // 闭合形状路径,确保形状是封闭的,以便后续挤出操作生成正确的几何体\n // shape.closePath()\n // const roundLineGeometry = new RoundLineGeometry(points, { radius: this._corner, close: this._close })\n // const curve = roundLineGeometry.curve\n const curvePath = createRoundedClosedCurve(points, this._corner, this._close)\n const pathPoints = curvePath.getPoints(1000)\n // const currentPoints = curve.getPoints(1000)\n const points2D = pathPoints.map((p: any) => new Vector2(p.x, p.z))\n // 创建一个Shape并添加封闭路径\n const shape = new Shape(points2D)\n // 定义挤出几何体的基本设置,包括步数、是否启用斜角、挤出深度以及挤出路径等\n const extrudeSettings = {\n steps: 100,\n bevelEnabled: false,\n depth: 1,\n extrudePath: undefined,\n }\n\n // 生成填充区域的几何体\n const geometry = new ExtrudeGeometry(shape, extrudeSettings)\n // 生成填充区域的网格物体\n const mesh = new Mesh(geometry, material)\n // 将填充区域的网格物体绕x轴旋转90度\n mesh.rotateX(Math.PI / 2)\n\n return mesh\n }\n\n // Getter and Setter for fenceColor property\n // get color(): string {\n // return this._color\n // }\n\n // set color(newValue: string) {\n // if (this._color === newValue)\n // return\n\n // this._color = newValue\n // if (this.mesh)\n // (this.mesh.material as MeshBasicMaterial).color = new Color(newValue)\n // }\n\n // // Getter and Setter for fenceAlpha property\n // get alpha(): number {\n // return this._alpha\n // }\n\n // set alpha(newValue: number) {\n // if (this._alpha === newValue)\n // return\n\n // this._alpha = newValue\n // if (this.mesh)\n // (this.mesh.material as MeshBasicMaterial).opacity = newValue\n // }\n}\n\nexport default FillArea_Face_01"],"mappings":"AACA,SAASA,KAAK,EAAEC,eAAe,EAAEC,IAAI,EAAEC,iBAAiB,EAAEC,KAAK,EAAEC,OAAO,QAAQ,eAAe;AAG/F,SAA4BC,wBAAwB;AACpD,OAAOC,YAAY;AAEnB,MAAMC,gBAAgB,SAASD,YAAY,CAAC;EAC1CE,WAAWA,CAACC,MAAsB,EAAEC,YAAsB,EAAE;IAC1D,KAAK,CAACD,MAAM,EAAEC,YAAY,CAAC;IAC3B,IAAI,CAACC,MAAM,CAAC,CAAC;EACf;EAEAA,MAAMA,CAAA,EAAG;IACP,IAAI,CAACC,KAAK,GAAG,IAAI,CAACC,UAAU,CAAC,IAAI,CAACC,OAAO,EAAE,IAAI,CAACC,MAAM,EAAE,IAAI,CAACC,MAAM,CAAC;IACpE,IAAI,CAACJ,KAAK,IAAI,IAAI,CAACK,GAAG,CAAC,IAAI,CAACL,KAAK,CAAC;EACpC;EAEAC,UAAUA,CAACK,MAAiB,EAAEC,KAAa,EAAEC,KAAa,EAAE;IAC1D,IAAI,CAACF,MAAM,EACT;;IAEF;IACA,MAAMG,QAAQ,GAAG,IAAInB,iBAAiB,CAAC;MAAEiB,KAAK,EAAE,IAAIpB,KAAK,CAACoB,KAAK,CAAC;MAAEG,WAAW,EAAE,IAAI;MAAEC,OAAO,EAAEH,KAAK;MAAEI,IAAI,EAAE;IAAE,CAAC,CAAC;IAC/G;IACA;IACA;IACA;;IAEA;IACA;IACA;IACA;IACA;IACA;IACA;IACA,MAAMC,SAAS,GAAGpB,wBAAwB,CAACa,MAAM,EAAE,IAAI,CAACQ,OAAO,EAAE,IAAI,CAACC,MAAM,CAAC;IAC7E,MAAMC,UAAU,GAAGH,SAAS,CAACI,SAAS,CAAC,IAAI,CAAC;IAC5C;IACA,MAAMC,QAAQ,GAAGF,UAAU,CAACG,GAAG,CAAEC,CAAM,IAAK,IAAI5B,OAAO,CAAC4B,CAAC,CAACC,CAAC,EAAED,CAAC,CAACE,CAAC,CAAC,CAAC;IAClE;IACA,MAAMC,KAAK,GAAG,IAAIhC,KAAK,CAAC2B,QAAQ,CAAC;IACjC;IACA,MAAMM,eAAe,GAAG;MACtBC,KAAK,EAAE,GAAG;MACVC,YAAY,EAAE,KAAK;MACnBC,KAAK,EAAE,CAAC;MACRC,WAAW,EAAEC;IACf,CAAC;;IAED;IACA,MAAMC,QAAQ,GAAG,IAAI1C,eAAe,CAACmC,KAAK,EAAEC,eAAe,CAAC;IAC5D;IACA,MAAMO,IAAI,GAAG,IAAI1C,IAAI,CAACyC,QAAQ,EAAErB,QAAQ,CAAC;IACzC;IACAsB,IAAI,CAACC,OAAO,CAACC,IAAI,CAACC,EAAE,GAAG,CAAC,CAAC;IAEzB,OAAOH,IAAI;EACb;;EAEA;EACA;EACA;EACA;;EAEA;EACA;EACA;;EAEA;EACA;EACA;EACA;;EAEA;EACA;EACA;EACA;;EAEA;EACA;EACA;;EAEA;EACA;EACA;EACA;AACF;AAEA,eAAepC,gBAAgB"}
1
+ {"version":3,"names":["Color","ExtrudeGeometry","Mesh","MeshBasicMaterial","Shape","Vector2","createRoundedClosedCurve","FillAreaBase","FillArea_Face_01","_FillAreaBase","_inherits","_super","_createSuper","option","areaInstance","_this","_classCallCheck","call","create","_createClass","key","value","_mesh","createMesh","_points","_color","_alpha","add","points","color","alpha","material","transparent","opacity","side","curvePath","_corner","_close","pathPoints","getPoints","points2D","map","p","x","z","shape","extrudeSettings","steps","bevelEnabled","depth","extrudePath","undefined","geometry","mesh","rotateX","Math","PI"],"sources":["../../../../src/business/Area/FillArea/fillArea_face_01.ts"],"sourcesContent":["import type { Object3D, Vector3 } from '@anov/3d-core'\nimport { Color, ExtrudeGeometry, Mesh, MeshBasicMaterial, Shape, Vector2 } from '@anov/3d-core'\nimport * as THREE from '@anov/3d-core'\nimport type { FillAreaOption } from '../type'\nimport { RoundLineGeometry, createRoundedClosedCurve } from '../../Utils/round-curve'\nimport FillAreaBase from './FillAreaBase'\n\nclass FillArea_Face_01 extends FillAreaBase {\n constructor(option: FillAreaOption, areaInstance: Object3D) {\n super(option, areaInstance)\n this.create()\n }\n\n create() {\n this._mesh = this.createMesh(this._points, this._color, this._alpha)\n this._mesh && this.add(this._mesh)\n }\n\n createMesh(points: Vector3[], color: string, alpha: number) {\n if (!points)\n return\n\n // 创建材质\n const material = new MeshBasicMaterial({ color: new Color(color), transparent: true, opacity: alpha, side: 2 })\n // // 创建一个Shape对象,用于定义填充区域的平面形状\n // const shape = new Shape()\n // // 将第一个点的x、z坐标作为Shape的起始位置\n // shape.moveTo(points[0].x, points[0].z)\n\n // // 遍历剩余的点,依次将它们的x、z坐标连接起来,构成封闭的平面形状\n // for (let i = 1; i < points.length; i++)\n // shape.lineTo(points[i].x, points[i].z)\n // // 闭合形状路径,确保形状是封闭的,以便后续挤出操作生成正确的几何体\n // shape.closePath()\n // const roundLineGeometry = new RoundLineGeometry(points, { radius: this._corner, close: this._close })\n // const curve = roundLineGeometry.curve\n const curvePath = createRoundedClosedCurve(points, this._corner, this._close)\n const pathPoints = curvePath.getPoints(1000)\n // const currentPoints = curve.getPoints(1000)\n const points2D = pathPoints.map((p: any) => new Vector2(p.x, p.z))\n // 创建一个Shape并添加封闭路径\n const shape = new Shape(points2D)\n // 定义挤出几何体的基本设置,包括步数、是否启用斜角、挤出深度以及挤出路径等\n const extrudeSettings = {\n steps: 100,\n bevelEnabled: false,\n depth: 1,\n extrudePath: undefined,\n }\n\n // 生成填充区域的几何体\n const geometry = new ExtrudeGeometry(shape, extrudeSettings)\n // 生成填充区域的网格物体\n const mesh = new Mesh(geometry, material)\n // 将填充区域的网格物体绕x轴旋转90度\n mesh.rotateX(Math.PI / 2)\n\n return mesh\n }\n\n // Getter and Setter for fenceColor property\n // get color(): string {\n // return this._color\n // }\n\n // set color(newValue: string) {\n // if (this._color === newValue)\n // return\n\n // this._color = newValue\n // if (this.mesh)\n // (this.mesh.material as MeshBasicMaterial).color = new Color(newValue)\n // }\n\n // // Getter and Setter for fenceAlpha property\n // get alpha(): number {\n // return this._alpha\n // }\n\n // set alpha(newValue: number) {\n // if (this._alpha === newValue)\n // return\n\n // this._alpha = newValue\n // if (this.mesh)\n // (this.mesh.material as MeshBasicMaterial).opacity = newValue\n // }\n}\n\nexport default FillArea_Face_01"],"mappings":";;;;;;;;;;;;;AACA,SAASA,KAAK,EAAEC,eAAe,EAAEC,IAAI,EAAEC,iBAAiB,EAAEC,KAAK,EAAEC,OAAO,QAAQ,eAAe;AAG/F,SAA4BC,wBAAwB;AACpD,OAAOC,YAAY;AAAsB,IAEnCC,gBAAgB,0BAAAC,aAAA;EAAAC,SAAA,CAAAF,gBAAA,EAAAC,aAAA;EAAA,IAAAE,MAAA,GAAAC,YAAA,CAAAJ,gBAAA;EACpB,SAAAA,iBAAYK,MAAsB,EAAEC,YAAsB,EAAE;IAAA,IAAAC,KAAA;IAAAC,eAAA,OAAAR,gBAAA;IAC1DO,KAAA,GAAAJ,MAAA,CAAAM,IAAA,OAAMJ,MAAM,EAAEC,YAAY;IAC1BC,KAAA,CAAKG,MAAM,CAAC,CAAC;IAAA,OAAAH,KAAA;EACf;EAACI,YAAA,CAAAX,gBAAA;IAAAY,GAAA;IAAAC,KAAA,EAED,SAAAH,OAAA,EAAS;MACP,IAAI,CAACI,KAAK,GAAG,IAAI,CAACC,UAAU,CAAC,IAAI,CAACC,OAAO,EAAE,IAAI,CAACC,MAAM,EAAE,IAAI,CAACC,MAAM,CAAC;MACpE,IAAI,CAACJ,KAAK,IAAI,IAAI,CAACK,GAAG,CAAC,IAAI,CAACL,KAAK,CAAC;IACpC;EAAC;IAAAF,GAAA;IAAAC,KAAA,EAED,SAAAE,WAAWK,MAAiB,EAAEC,KAAa,EAAEC,KAAa,EAAE;MAC1D,IAAI,CAACF,MAAM,EACT;;MAEF;MACA,IAAMG,QAAQ,GAAG,IAAI5B,iBAAiB,CAAC;QAAE0B,KAAK,EAAE,IAAI7B,KAAK,CAAC6B,KAAK,CAAC;QAAEG,WAAW,EAAE,IAAI;QAAEC,OAAO,EAAEH,KAAK;QAAEI,IAAI,EAAE;MAAE,CAAC,CAAC;MAC/G;MACA;MACA;MACA;;MAEA;MACA;MACA;MACA;MACA;MACA;MACA;MACA,IAAMC,SAAS,GAAG7B,wBAAwB,CAACsB,MAAM,EAAE,IAAI,CAACQ,OAAO,EAAE,IAAI,CAACC,MAAM,CAAC;MAC7E,IAAMC,UAAU,GAAGH,SAAS,CAACI,SAAS,CAAC,IAAI,CAAC;MAC5C;MACA,IAAMC,QAAQ,GAAGF,UAAU,CAACG,GAAG,CAAC,UAACC,CAAM;QAAA,OAAK,IAAIrC,OAAO,CAACqC,CAAC,CAACC,CAAC,EAAED,CAAC,CAACE,CAAC,CAAC;MAAA,EAAC;MAClE;MACA,IAAMC,KAAK,GAAG,IAAIzC,KAAK,CAACoC,QAAQ,CAAC;MACjC;MACA,IAAMM,eAAe,GAAG;QACtBC,KAAK,EAAE,GAAG;QACVC,YAAY,EAAE,KAAK;QACnBC,KAAK,EAAE,CAAC;QACRC,WAAW,EAAEC;MACf,CAAC;;MAED;MACA,IAAMC,QAAQ,GAAG,IAAInD,eAAe,CAAC4C,KAAK,EAAEC,eAAe,CAAC;MAC5D;MACA,IAAMO,IAAI,GAAG,IAAInD,IAAI,CAACkD,QAAQ,EAAErB,QAAQ,CAAC;MACzC;MACAsB,IAAI,CAACC,OAAO,CAACC,IAAI,CAACC,EAAE,GAAG,CAAC,CAAC;MAEzB,OAAOH,IAAI;IACb;;IAEA;IACA;IACA;IACA;;IAEA;IACA;IACA;;IAEA;IACA;IACA;IACA;;IAEA;IACA;IACA;IACA;;IAEA;IACA;IACA;;IAEA;IACA;IACA;IACA;EAAA;EAAA,OAAA7C,gBAAA;AAAA,EA/E6BD,YAAY;AAkF3C,eAAeC,gBAAgB"}
@@ -1,80 +1,108 @@
1
+ function _typeof(o) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) { return typeof o; } : function (o) { return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o; }, _typeof(o); }
2
+ function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
3
+ function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, _toPropertyKey(descriptor.key), descriptor); } }
4
+ function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); Object.defineProperty(Constructor, "prototype", { writable: false }); return Constructor; }
5
+ function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == _typeof(i) ? i : String(i); }
6
+ function _toPrimitive(t, r) { if ("object" != _typeof(t) || !t) return t; var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != _typeof(i)) return i; throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); }
7
+ function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function"); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, writable: true, configurable: true } }); Object.defineProperty(subClass, "prototype", { writable: false }); if (superClass) _setPrototypeOf(subClass, superClass); }
8
+ function _setPrototypeOf(o, p) { _setPrototypeOf = Object.setPrototypeOf ? Object.setPrototypeOf.bind() : function _setPrototypeOf(o, p) { o.__proto__ = p; return o; }; return _setPrototypeOf(o, p); }
9
+ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
10
+ function _possibleConstructorReturn(self, call) { if (call && (_typeof(call) === "object" || typeof call === "function")) { return call; } else if (call !== void 0) { throw new TypeError("Derived constructors may only return object or undefined"); } return _assertThisInitialized(self); }
11
+ function _assertThisInitialized(self) { if (self === void 0) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return self; }
12
+ function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
13
+ function _getPrototypeOf(o) { _getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf.bind() : function _getPrototypeOf(o) { return o.__proto__ || Object.getPrototypeOf(o); }; return _getPrototypeOf(o); }
1
14
  import { Color, Line2, LineGeometry, LineMaterial, Vector2, Vector3 } from '@anov/3d-core';
2
15
  import * as THREE from '@anov/3d-core';
3
16
  import { createRoundedClosedCurve } from "../../Utils/round-curve";
4
17
  import FillAreaBase from "./FillAreaBase";
5
- class FillArea_Line_01 extends FillAreaBase {
6
- constructor(option, areaInstance) {
7
- super(option, areaInstance);
8
- this.create();
18
+ var FillArea_Line_01 = /*#__PURE__*/function (_FillAreaBase) {
19
+ _inherits(FillArea_Line_01, _FillAreaBase);
20
+ var _super = _createSuper(FillArea_Line_01);
21
+ function FillArea_Line_01(option, areaInstance) {
22
+ var _this;
23
+ _classCallCheck(this, FillArea_Line_01);
24
+ _this = _super.call(this, option, areaInstance);
25
+ _this.create();
26
+ return _this;
9
27
  }
10
- create() {
11
- this._mesh = this.createMesh(this._points, this._color, this._alpha);
12
- this._mesh && this.add(this._mesh);
13
- }
14
- createMesh(points, color, alpha) {
15
- if (!points) return;
16
- // 创建材质,这里设置为线的材质,比如LineMaterial
17
- const material = new LineMaterial({
18
- color: new Color(color).getHex(),
19
- transparent: true,
20
- opacity: alpha,
21
- blending: THREE.NormalBlending,
22
- // 启用混合模式以使透明度生效
23
- depthTest: false,
24
- alphaTest: 0.01,
25
- linewidth: 15,
26
- resolution: new Vector2(window.innerWidth, window.innerHeight)
27
- });
28
- // const roundLineGeometry = new RoundLineGeometry(points, { radius: this._corner, close: this._close })
29
- // const curve = roundLineGeometry.curve
30
- // const currentPoints = curve.getPoints(1000)
31
- // // 将点转换为二维坐标(只保留x和y)
32
- // const points3D = currentPoints.map((p: Point) => new Vector3(p.x, 0, p.z))
33
- // const geometry = new LineGeometry()
34
- // geometry.setPositions(points3D.flatMap((p: Point) => [p.x, 0, p.z])) // 将二维坐标转换为一维数组
35
- // // 创建一个线的网格物体(区别于原来的面的网格物体)
36
- // const mesh = new Line2(geometry, material)
28
+ _createClass(FillArea_Line_01, [{
29
+ key: "create",
30
+ value: function create() {
31
+ this._mesh = this.createMesh(this._points, this._color, this._alpha);
32
+ this._mesh && this.add(this._mesh);
33
+ }
34
+ }, {
35
+ key: "createMesh",
36
+ value: function createMesh(points, color, alpha) {
37
+ if (!points) return;
38
+ // 创建材质,这里设置为线的材质,比如LineMaterial
39
+ var material = new LineMaterial({
40
+ color: new Color(color).getHex(),
41
+ transparent: true,
42
+ opacity: alpha,
43
+ blending: THREE.NormalBlending,
44
+ // 启用混合模式以使透明度生效
45
+ depthTest: false,
46
+ alphaTest: 0.01,
47
+ linewidth: 15,
48
+ resolution: new Vector2(window.innerWidth, window.innerHeight)
49
+ });
50
+ // const roundLineGeometry = new RoundLineGeometry(points, { radius: this._corner, close: this._close })
51
+ // const curve = roundLineGeometry.curve
52
+ // const currentPoints = curve.getPoints(1000)
53
+ // // 将点转换为二维坐标(只保留x和y)
54
+ // const points3D = currentPoints.map((p: Point) => new Vector3(p.x, 0, p.z))
55
+ // const geometry = new LineGeometry()
56
+ // geometry.setPositions(points3D.flatMap((p: Point) => [p.x, 0, p.z])) // 将二维坐标转换为一维数组
57
+ // // 创建一个线的网格物体(区别于原来的面的网格物体)
58
+ // const mesh = new Line2(geometry, material)
37
59
 
38
- const curvePath = createRoundedClosedCurve(points, this._corner, this._close);
39
- const pathPoints = curvePath.getPoints(1000);
40
- // const geometry = new THREE.BufferGeometry().setFromPoints(pathPoints)
41
- // const mesh = new Line2(geometry, material)
42
- // 将点转换为二维坐标(只保留x和y)
43
- const points3D = pathPoints.map(p => new Vector3(p.x, 0, p.z));
44
- const geometry = new LineGeometry();
45
- geometry.setPositions(points3D.flatMap(p => [p.x, 0, p.z])); // 将二维坐标转换为一维数组
46
- // 创建一个线的网格物体(区别于原来的面的网格物体)
47
- const mesh = new Line2(geometry, material);
48
- return mesh;
49
- }
60
+ var curvePath = createRoundedClosedCurve(points, this._corner, this._close);
61
+ var pathPoints = curvePath.getPoints(1000);
62
+ // const geometry = new THREE.BufferGeometry().setFromPoints(pathPoints)
63
+ // const mesh = new Line2(geometry, material)
64
+ // 将点转换为二维坐标(只保留x和y)
65
+ var points3D = pathPoints.map(function (p) {
66
+ return new Vector3(p.x, 0, p.z);
67
+ });
68
+ var geometry = new LineGeometry();
69
+ geometry.setPositions(points3D.flatMap(function (p) {
70
+ return [p.x, 0, p.z];
71
+ })); // 将二维坐标转换为一维数组
72
+ // 创建一个线的网格物体(区别于原来的面的网格物体)
73
+ var mesh = new Line2(geometry, material);
74
+ return mesh;
75
+ }
50
76
 
51
- // Getter and Setter for fenceColor property
52
- // get color(): string {
53
- // return this._color
54
- // }
77
+ // Getter and Setter for fenceColor property
78
+ // get color(): string {
79
+ // return this._color
80
+ // }
55
81
 
56
- // set color(newValue: string) {
57
- // if (this._color === newValue)
58
- // return
82
+ // set color(newValue: string) {
83
+ // if (this._color === newValue)
84
+ // return
59
85
 
60
- // this._color = newValue
61
- // if (this.mesh)
62
- // this.mesh.material.color = new Color(newValue)
63
- // }
86
+ // this._color = newValue
87
+ // if (this.mesh)
88
+ // this.mesh.material.color = new Color(newValue)
89
+ // }
64
90
 
65
- // Getter and Setter for fenceAlpha property
66
- // get alpha(): number {
67
- // return this._alpha
68
- // }
91
+ // Getter and Setter for fenceAlpha property
92
+ // get alpha(): number {
93
+ // return this._alpha
94
+ // }
69
95
 
70
- // set alpha(newValue: number) {
71
- // if (this._alpha === newValue)
72
- // return
96
+ // set alpha(newValue: number) {
97
+ // if (this._alpha === newValue)
98
+ // return
73
99
 
74
- // this._alpha = newValue
75
- // if (this.mesh)
76
- // this.mesh.material.opacity = newValue
77
- // }
78
- }
100
+ // this._alpha = newValue
101
+ // if (this.mesh)
102
+ // this.mesh.material.opacity = newValue
103
+ // }
104
+ }]);
105
+ return FillArea_Line_01;
106
+ }(FillAreaBase);
79
107
  export default FillArea_Line_01;
80
108
  //# sourceMappingURL=fillArea_line_01.js.map
@@ -1 +1 @@
1
- {"version":3,"names":["Color","Line2","LineGeometry","LineMaterial","Vector2","Vector3","THREE","createRoundedClosedCurve","FillAreaBase","FillArea_Line_01","constructor","option","areaInstance","create","_mesh","createMesh","_points","_color","_alpha","add","points","color","alpha","material","getHex","transparent","opacity","blending","NormalBlending","depthTest","alphaTest","linewidth","resolution","window","innerWidth","innerHeight","curvePath","_corner","_close","pathPoints","getPoints","points3D","map","p","x","z","geometry","setPositions","flatMap","mesh"],"sources":["../../../../src/business/Area/FillArea/fillArea_line_01.ts"],"sourcesContent":["import { Color, Line, Line2, LineGeometry, LineMaterial, Mesh, Vector2, Vector3 } from '@anov/3d-core'\n\nimport * as THREE from '@anov/3d-core'\nimport type { FillAreaOption } from '../type'\nimport { RoundLineGeometry, createRoundedClosedCurve } from '../../Utils/round-curve'\nimport FillAreaBase from './FillAreaBase'\n\ninterface Point {\n x: number\n y: number\n z: number\n}\nclass FillArea_Line_01 extends FillAreaBase {\n constructor(option: FillAreaOption, areaInstance: THREE.Object3D) {\n super(option, areaInstance)\n this.create()\n }\n\n create() {\n this._mesh = this.createMesh(this._points, this._color, this._alpha)\n this._mesh && this.add(this._mesh)\n }\n\n createMesh(points: Vector3[], color: string, alpha: number) {\n if (!points)\n return\n // 创建材质,这里设置为线的材质,比如LineMaterial\n const material = new LineMaterial({\n color: new Color(color).getHex(),\n transparent: true,\n opacity: alpha,\n blending: THREE.NormalBlending, // 启用混合模式以使透明度生效\n depthTest: false,\n alphaTest: 0.01,\n linewidth: 15,\n resolution: new Vector2(window.innerWidth, window.innerHeight),\n })\n // const roundLineGeometry = new RoundLineGeometry(points, { radius: this._corner, close: this._close })\n // const curve = roundLineGeometry.curve\n // const currentPoints = curve.getPoints(1000)\n // // 将点转换为二维坐标(只保留x和y)\n // const points3D = currentPoints.map((p: Point) => new Vector3(p.x, 0, p.z))\n // const geometry = new LineGeometry()\n // geometry.setPositions(points3D.flatMap((p: Point) => [p.x, 0, p.z])) // 将二维坐标转换为一维数组\n // // 创建一个线的网格物体(区别于原来的面的网格物体)\n // const mesh = new Line2(geometry, material)\n\n const curvePath = createRoundedClosedCurve(points, this._corner, this._close)\n const pathPoints = curvePath.getPoints(1000)\n // const geometry = new THREE.BufferGeometry().setFromPoints(pathPoints)\n // const mesh = new Line2(geometry, material)\n // 将点转换为二维坐标(只保留x和y)\n const points3D = pathPoints.map((p: Point) => new Vector3(p.x, 0, p.z))\n const geometry = new LineGeometry()\n geometry.setPositions(points3D.flatMap((p: Point) => [p.x, 0, p.z])) // 将二维坐标转换为一维数组\n // 创建一个线的网格物体(区别于原来的面的网格物体)\n const mesh = new Line2(geometry, material)\n return mesh\n }\n\n // Getter and Setter for fenceColor property\n // get color(): string {\n // return this._color\n // }\n\n // set color(newValue: string) {\n // if (this._color === newValue)\n // return\n\n // this._color = newValue\n // if (this.mesh)\n // this.mesh.material.color = new Color(newValue)\n // }\n\n // Getter and Setter for fenceAlpha property\n // get alpha(): number {\n // return this._alpha\n // }\n\n // set alpha(newValue: number) {\n // if (this._alpha === newValue)\n // return\n\n // this._alpha = newValue\n // if (this.mesh)\n // this.mesh.material.opacity = newValue\n // }\n}\n\nexport default FillArea_Line_01"],"mappings":"AAAA,SAASA,KAAK,EAAQC,KAAK,EAAEC,YAAY,EAAEC,YAAY,EAAQC,OAAO,EAAEC,OAAO,QAAQ,eAAe;AAEtG,OAAO,KAAKC,KAAK,MAAM,eAAe;AAEtC,SAA4BC,wBAAwB;AACpD,OAAOC,YAAY;AAOnB,MAAMC,gBAAgB,SAASD,YAAY,CAAC;EAC1CE,WAAWA,CAACC,MAAsB,EAAEC,YAA4B,EAAE;IAChE,KAAK,CAACD,MAAM,EAAEC,YAAY,CAAC;IAC3B,IAAI,CAACC,MAAM,CAAC,CAAC;EACf;EAEAA,MAAMA,CAAA,EAAG;IACP,IAAI,CAACC,KAAK,GAAG,IAAI,CAACC,UAAU,CAAC,IAAI,CAACC,OAAO,EAAE,IAAI,CAACC,MAAM,EAAE,IAAI,CAACC,MAAM,CAAC;IACpE,IAAI,CAACJ,KAAK,IAAI,IAAI,CAACK,GAAG,CAAC,IAAI,CAACL,KAAK,CAAC;EACpC;EAEAC,UAAUA,CAACK,MAAiB,EAAEC,KAAa,EAAEC,KAAa,EAAE;IAC1D,IAAI,CAACF,MAAM,EACT;IACF;IACA,MAAMG,QAAQ,GAAG,IAAIpB,YAAY,CAAC;MAChCkB,KAAK,EAAE,IAAIrB,KAAK,CAACqB,KAAK,CAAC,CAACG,MAAM,CAAC,CAAC;MAChCC,WAAW,EAAE,IAAI;MACjBC,OAAO,EAAEJ,KAAK;MACdK,QAAQ,EAAErB,KAAK,CAACsB,cAAc;MAAE;MAChCC,SAAS,EAAE,KAAK;MAChBC,SAAS,EAAE,IAAI;MACfC,SAAS,EAAE,EAAE;MACbC,UAAU,EAAE,IAAI5B,OAAO,CAAC6B,MAAM,CAACC,UAAU,EAAED,MAAM,CAACE,WAAW;IAC/D,CAAC,CAAC;IACF;IACA;IACA;IACA;IACA;IACA;IACA;IACA;IACA;;IAEA,MAAMC,SAAS,GAAG7B,wBAAwB,CAACa,MAAM,EAAE,IAAI,CAACiB,OAAO,EAAE,IAAI,CAACC,MAAM,CAAC;IAC7E,MAAMC,UAAU,GAAGH,SAAS,CAACI,SAAS,CAAC,IAAI,CAAC;IAC5C;IACA;IACA;IACA,MAAMC,QAAQ,GAAGF,UAAU,CAACG,GAAG,CAAEC,CAAQ,IAAK,IAAItC,OAAO,CAACsC,CAAC,CAACC,CAAC,EAAE,CAAC,EAAED,CAAC,CAACE,CAAC,CAAC,CAAC;IACvE,MAAMC,QAAQ,GAAG,IAAI5C,YAAY,CAAC,CAAC;IACnC4C,QAAQ,CAACC,YAAY,CAACN,QAAQ,CAACO,OAAO,CAAEL,CAAQ,IAAK,CAACA,CAAC,CAACC,CAAC,EAAE,CAAC,EAAED,CAAC,CAACE,CAAC,CAAC,CAAC,CAAC,EAAC;IACrE;IACA,MAAMI,IAAI,GAAG,IAAIhD,KAAK,CAAC6C,QAAQ,EAAEvB,QAAQ,CAAC;IAC1C,OAAO0B,IAAI;EACb;;EAEA;EACA;EACA;EACA;;EAEA;EACA;EACA;;EAEA;EACA;EACA;EACA;;EAEA;EACA;EACA;EACA;;EAEA;EACA;EACA;;EAEA;EACA;EACA;EACA;AACF;AAEA,eAAexC,gBAAgB"}
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+ {"version":3,"names":["Color","Line2","LineGeometry","LineMaterial","Vector2","Vector3","THREE","createRoundedClosedCurve","FillAreaBase","FillArea_Line_01","_FillAreaBase","_inherits","_super","_createSuper","option","areaInstance","_this","_classCallCheck","call","create","_createClass","key","value","_mesh","createMesh","_points","_color","_alpha","add","points","color","alpha","material","getHex","transparent","opacity","blending","NormalBlending","depthTest","alphaTest","linewidth","resolution","window","innerWidth","innerHeight","curvePath","_corner","_close","pathPoints","getPoints","points3D","map","p","x","z","geometry","setPositions","flatMap","mesh"],"sources":["../../../../src/business/Area/FillArea/fillArea_line_01.ts"],"sourcesContent":["import { Color, Line, Line2, LineGeometry, LineMaterial, Mesh, Vector2, Vector3 } from '@anov/3d-core'\n\nimport * as THREE from '@anov/3d-core'\nimport type { FillAreaOption } from '../type'\nimport { RoundLineGeometry, createRoundedClosedCurve } from '../../Utils/round-curve'\nimport FillAreaBase from './FillAreaBase'\n\ninterface Point {\n x: number\n y: number\n z: number\n}\nclass FillArea_Line_01 extends FillAreaBase {\n constructor(option: FillAreaOption, areaInstance: THREE.Object3D) {\n super(option, areaInstance)\n this.create()\n }\n\n create() {\n this._mesh = this.createMesh(this._points, this._color, this._alpha)\n this._mesh && this.add(this._mesh)\n }\n\n createMesh(points: Vector3[], color: string, alpha: number) {\n if (!points)\n return\n // 创建材质,这里设置为线的材质,比如LineMaterial\n const material = new LineMaterial({\n color: new Color(color).getHex(),\n transparent: true,\n opacity: alpha,\n blending: THREE.NormalBlending, // 启用混合模式以使透明度生效\n depthTest: false,\n alphaTest: 0.01,\n linewidth: 15,\n resolution: new Vector2(window.innerWidth, window.innerHeight),\n })\n // const roundLineGeometry = new RoundLineGeometry(points, { radius: this._corner, close: this._close })\n // const curve = 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property\n // get color(): string {\n // return this._color\n // }\n\n // set color(newValue: string) {\n // if (this._color === newValue)\n // return\n\n // this._color = newValue\n // if (this.mesh)\n // this.mesh.material.color = new Color(newValue)\n // }\n\n // Getter and Setter for fenceAlpha property\n // get alpha(): number {\n // return this._alpha\n // }\n\n // set alpha(newValue: number) {\n // if (this._alpha === newValue)\n // return\n\n // this._alpha = newValue\n // if (this.mesh)\n // this.mesh.material.opacity = newValue\n // }\n}\n\nexport default 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