@amxts/core 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (247) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +162 -0
  3. package/README.ru.md +162 -0
  4. package/amxmodx/base/include/amxconst.inc +594 -0
  5. package/amxmodx/base/include/amxmisc.inc +902 -0
  6. package/amxmodx/base/include/amxmodx.inc +3447 -0
  7. package/amxmodx/base/include/amxmodx_version.inc +20 -0
  8. package/amxmodx/base/include/cellarray.inc +525 -0
  9. package/amxmodx/base/include/cellstack.inc +166 -0
  10. package/amxmodx/base/include/celltrie.inc +412 -0
  11. package/amxmodx/base/include/core.inc +202 -0
  12. package/amxmodx/base/include/csstats.inc +298 -0
  13. package/amxmodx/base/include/csstats_const.inc +29 -0
  14. package/amxmodx/base/include/cstrike.inc +1287 -0
  15. package/amxmodx/base/include/cstrike_const.inc +521 -0
  16. package/amxmodx/base/include/csx.inc +259 -0
  17. package/amxmodx/base/include/cvars.inc +547 -0
  18. package/amxmodx/base/include/datapack.inc +161 -0
  19. package/amxmodx/base/include/dbi.inc +154 -0
  20. package/amxmodx/base/include/dodconst.inc +152 -0
  21. package/amxmodx/base/include/dodfun.inc +152 -0
  22. package/amxmodx/base/include/dodstats.inc +69 -0
  23. package/amxmodx/base/include/dodx.inc +161 -0
  24. package/amxmodx/base/include/engine.inc +1343 -0
  25. package/amxmodx/base/include/engine_const.inc +310 -0
  26. package/amxmodx/base/include/engine_stocks.inc +248 -0
  27. package/amxmodx/base/include/esf.inc +70 -0
  28. package/amxmodx/base/include/esf_const.inc +74 -0
  29. package/amxmodx/base/include/fakemeta.inc +1127 -0
  30. package/amxmodx/base/include/fakemeta_const.inc +793 -0
  31. package/amxmodx/base/include/fakemeta_stocks.inc +395 -0
  32. package/amxmodx/base/include/fakemeta_util.inc +882 -0
  33. package/amxmodx/base/include/file.inc +666 -0
  34. package/amxmodx/base/include/float.inc +422 -0
  35. package/amxmodx/base/include/fun.inc +333 -0
  36. package/amxmodx/base/include/gameconfig.inc +93 -0
  37. package/amxmodx/base/include/geoip.inc +264 -0
  38. package/amxmodx/base/include/ham_const.inc +4352 -0
  39. package/amxmodx/base/include/hamsandwich.inc +439 -0
  40. package/amxmodx/base/include/hlsdk_const.inc +808 -0
  41. package/amxmodx/base/include/json.inc +777 -0
  42. package/amxmodx/base/include/lang.inc +119 -0
  43. package/amxmodx/base/include/message_const.inc +1130 -0
  44. package/amxmodx/base/include/message_stocks.inc +161 -0
  45. package/amxmodx/base/include/messages.inc +604 -0
  46. package/amxmodx/base/include/newmenus.inc +387 -0
  47. package/amxmodx/base/include/ns.inc +754 -0
  48. package/amxmodx/base/include/ns_const.inc +196 -0
  49. package/amxmodx/base/include/nvault.inc +154 -0
  50. package/amxmodx/base/include/regex.inc +348 -0
  51. package/amxmodx/base/include/sockets.inc +183 -0
  52. package/amxmodx/base/include/sorting.inc +107 -0
  53. package/amxmodx/base/include/sqlx.inc +582 -0
  54. package/amxmodx/base/include/string.inc +786 -0
  55. package/amxmodx/base/include/string_const.inc +156 -0
  56. package/amxmodx/base/include/string_stocks.inc +325 -0
  57. package/amxmodx/base/include/textparse_ini.inc +214 -0
  58. package/amxmodx/base/include/textparse_smc.inc +261 -0
  59. package/amxmodx/base/include/tfcconst.inc +84 -0
  60. package/amxmodx/base/include/tfcstats.inc +62 -0
  61. package/amxmodx/base/include/tfcx.inc +148 -0
  62. package/amxmodx/base/include/time.inc +118 -0
  63. package/amxmodx/base/include/tsconst.inc +154 -0
  64. package/amxmodx/base/include/tsfun.inc +198 -0
  65. package/amxmodx/base/include/tsstats.inc +65 -0
  66. package/amxmodx/base/include/tsx.inc +88 -0
  67. package/amxmodx/base/include/vault.inc +60 -0
  68. package/amxmodx/base/include/vector.inc +131 -0
  69. package/amxmodx/base/include/xs.inc +1570 -0
  70. package/as/amxts.d.ts +153 -0
  71. package/as/constants.ts +4730 -0
  72. package/as/effects.ts +1449 -0
  73. package/as/entities.ts +5482 -0
  74. package/as/events.ts +3054 -0
  75. package/as/facade.ts +4639 -0
  76. package/as/flags.ts +299 -0
  77. package/as/fs.ts +287 -0
  78. package/as/hooks.ts +18536 -0
  79. package/as/kit.ts +25 -0
  80. package/as/lib/check.ts +86 -0
  81. package/as/modules/http.ts +184 -0
  82. package/as/natives.ts +11845 -0
  83. package/as/os.ts +30 -0
  84. package/as/promise.ts +1392 -0
  85. package/as/promise.types.d.ts +82 -0
  86. package/as/remote.ts +288 -0
  87. package/as/tsconfig.json +22 -0
  88. package/as/vector.ts +65 -0
  89. package/bin/amxts.mjs +10 -0
  90. package/includes/menu_core.inc +355 -0
  91. package/includes/order.txt +54 -0
  92. package/includes/sources.json +27 -0
  93. package/includes/universal_config.inc +355 -0
  94. package/lint/oxlint-plugin.mjs +77 -0
  95. package/node_modules/assemblyscript/LICENSE +201 -0
  96. package/node_modules/assemblyscript/NOTICE +93 -0
  97. package/node_modules/assemblyscript/package.json +63 -0
  98. package/node_modules/assemblyscript/std/README.md +6 -0
  99. package/node_modules/assemblyscript/std/assembly/array.ts +526 -0
  100. package/node_modules/assemblyscript/std/assembly/arraybuffer.ts +77 -0
  101. package/node_modules/assemblyscript/std/assembly/atomics.ts +127 -0
  102. package/node_modules/assemblyscript/std/assembly/bindings/asyncify.ts +16 -0
  103. package/node_modules/assemblyscript/std/assembly/bindings/dom.ts +291 -0
  104. package/node_modules/assemblyscript/std/assembly/bindings/node.ts +6 -0
  105. package/node_modules/assemblyscript/std/assembly/builtins.ts +2631 -0
  106. package/node_modules/assemblyscript/std/assembly/compat.ts +2 -0
  107. package/node_modules/assemblyscript/std/assembly/console.ts +42 -0
  108. package/node_modules/assemblyscript/std/assembly/crypto.ts +9 -0
  109. package/node_modules/assemblyscript/std/assembly/dataview.ts +181 -0
  110. package/node_modules/assemblyscript/std/assembly/date.ts +373 -0
  111. package/node_modules/assemblyscript/std/assembly/diagnostics.ts +11 -0
  112. package/node_modules/assemblyscript/std/assembly/error.ts +44 -0
  113. package/node_modules/assemblyscript/std/assembly/function.ts +38 -0
  114. package/node_modules/assemblyscript/std/assembly/index.d.ts +2822 -0
  115. package/node_modules/assemblyscript/std/assembly/iterator.ts +35 -0
  116. package/node_modules/assemblyscript/std/assembly/map.ts +260 -0
  117. package/node_modules/assemblyscript/std/assembly/math.ts +3289 -0
  118. package/node_modules/assemblyscript/std/assembly/memory.ts +123 -0
  119. package/node_modules/assemblyscript/std/assembly/number.ts +388 -0
  120. package/node_modules/assemblyscript/std/assembly/object.ts +36 -0
  121. package/node_modules/assemblyscript/std/assembly/performance.ts +9 -0
  122. package/node_modules/assemblyscript/std/assembly/polyfills.ts +27 -0
  123. package/node_modules/assemblyscript/std/assembly/process.ts +50 -0
  124. package/node_modules/assemblyscript/std/assembly/reference.ts +48 -0
  125. package/node_modules/assemblyscript/std/assembly/regexp.ts +12 -0
  126. package/node_modules/assemblyscript/std/assembly/rt/README.md +83 -0
  127. package/node_modules/assemblyscript/std/assembly/rt/common.ts +81 -0
  128. package/node_modules/assemblyscript/std/assembly/rt/index-incremental.ts +2 -0
  129. package/node_modules/assemblyscript/std/assembly/rt/index-minimal.ts +2 -0
  130. package/node_modules/assemblyscript/std/assembly/rt/index-stub.ts +1 -0
  131. package/node_modules/assemblyscript/std/assembly/rt/index.d.ts +37 -0
  132. package/node_modules/assemblyscript/std/assembly/rt/itcms.ts +419 -0
  133. package/node_modules/assemblyscript/std/assembly/rt/rtrace.ts +15 -0
  134. package/node_modules/assemblyscript/std/assembly/rt/stub.ts +133 -0
  135. package/node_modules/assemblyscript/std/assembly/rt/tcms.ts +254 -0
  136. package/node_modules/assemblyscript/std/assembly/rt/tlsf.ts +592 -0
  137. package/node_modules/assemblyscript/std/assembly/rt.ts +87 -0
  138. package/node_modules/assemblyscript/std/assembly/set.ts +220 -0
  139. package/node_modules/assemblyscript/std/assembly/shared/feature.ts +65 -0
  140. package/node_modules/assemblyscript/std/assembly/shared/runtime.ts +11 -0
  141. package/node_modules/assemblyscript/std/assembly/shared/target.ts +11 -0
  142. package/node_modules/assemblyscript/std/assembly/shared/tsconfig.json +11 -0
  143. package/node_modules/assemblyscript/std/assembly/shared/typeinfo.ts +72 -0
  144. package/node_modules/assemblyscript/std/assembly/staticarray.ts +401 -0
  145. package/node_modules/assemblyscript/std/assembly/string.ts +847 -0
  146. package/node_modules/assemblyscript/std/assembly/symbol.ts +114 -0
  147. package/node_modules/assemblyscript/std/assembly/table.ts +16 -0
  148. package/node_modules/assemblyscript/std/assembly/tsconfig.json +6 -0
  149. package/node_modules/assemblyscript/std/assembly/typedarray.ts +1945 -0
  150. package/node_modules/assemblyscript/std/assembly/uri.ts +17 -0
  151. package/node_modules/assemblyscript/std/assembly/util/bytes.ts +107 -0
  152. package/node_modules/assemblyscript/std/assembly/util/casemap.ts +497 -0
  153. package/node_modules/assemblyscript/std/assembly/util/error.ts +54 -0
  154. package/node_modules/assemblyscript/std/assembly/util/hash.ts +117 -0
  155. package/node_modules/assemblyscript/std/assembly/util/math.ts +1922 -0
  156. package/node_modules/assemblyscript/std/assembly/util/memory.ts +290 -0
  157. package/node_modules/assemblyscript/std/assembly/util/number.ts +873 -0
  158. package/node_modules/assemblyscript/std/assembly/util/sort.ts +313 -0
  159. package/node_modules/assemblyscript/std/assembly/util/string.ts +1202 -0
  160. package/node_modules/assemblyscript/std/assembly/util/uri.ts +275 -0
  161. package/node_modules/assemblyscript/std/assembly/vector.ts +4 -0
  162. package/node_modules/assemblyscript/std/assembly.json +16 -0
  163. package/node_modules/assemblyscript/std/portable/index.d.ts +462 -0
  164. package/node_modules/assemblyscript/std/portable/index.js +416 -0
  165. package/node_modules/assemblyscript/std/portable.json +11 -0
  166. package/node_modules/assemblyscript/std/types/assembly/index.d.ts +1 -0
  167. package/node_modules/assemblyscript/std/types/assembly/package.json +3 -0
  168. package/node_modules/assemblyscript/std/types/portable/index.d.ts +1 -0
  169. package/node_modules/assemblyscript/std/types/portable/package.json +3 -0
  170. package/node_modules/assemblyscript/tsconfig-base.json +13 -0
  171. package/package.json +112 -0
  172. package/runtime/deps/assemblyscript/LICENSE +201 -0
  173. package/runtime/deps/assemblyscript/NOTICE +93 -0
  174. package/runtime/deps/assemblyscript/bin/asc.js +35 -0
  175. package/runtime/deps/assemblyscript/dist/asc.js +25035 -0
  176. package/runtime/deps/assemblyscript/dist/assemblyscript.js +337 -0
  177. package/runtime/deps/assemblyscript/node_modules/binaryen/LICENSE +201 -0
  178. package/runtime/deps/assemblyscript/node_modules/binaryen/index.js +28905 -0
  179. package/runtime/deps/assemblyscript/node_modules/binaryen/package.json +50 -0
  180. package/runtime/deps/assemblyscript/node_modules/long/LICENSE +202 -0
  181. package/runtime/deps/assemblyscript/node_modules/long/index.js +1581 -0
  182. package/runtime/deps/assemblyscript/node_modules/long/package.json +58 -0
  183. package/runtime/deps/assemblyscript/package.json +114 -0
  184. package/runtime/host/amxts.inc +85 -0
  185. package/runtime/licenses/AMXX-LICENSE.txt +34 -0
  186. package/runtime/licenses/AssemblyScript-LICENSE +201 -0
  187. package/runtime/licenses/AssemblyScript-NOTICE +93 -0
  188. package/runtime/licenses/Binaryen-LICENSE +201 -0
  189. package/runtime/licenses/Bun-LICENSE.md +84 -0
  190. package/runtime/licenses/GPL-3.0.txt +674 -0
  191. package/runtime/licenses/LLVM-LICENSE.TXT +279 -0
  192. package/runtime/licenses/README.md +25 -0
  193. package/runtime/licenses/WAMR-LICENSE +219 -0
  194. package/runtime/natives.txt +1095 -0
  195. package/runtime/patches/README.md +59 -0
  196. package/runtime/patches/assemblyscript-0.28.20-amxts.patch +14174 -0
  197. package/runtime/patches/wamr-2.4.5-amxts.patch +364 -0
  198. package/scripts/apply-docs.ts +508 -0
  199. package/scripts/asc.ts +27 -0
  200. package/scripts/auto-imports.ts +258 -0
  201. package/scripts/build-wasm.ts +595 -0
  202. package/scripts/check.ts +93 -0
  203. package/scripts/compile-cache.ts +179 -0
  204. package/scripts/compile.ts +401 -0
  205. package/scripts/docker-server.ts +73 -0
  206. package/scripts/docs/as/amxts.ts +210 -0
  207. package/scripts/docs/as/effects.ts +1684 -0
  208. package/scripts/docs/as/facade.ts +3302 -0
  209. package/scripts/docs/as/fs.ts +173 -0
  210. package/scripts/docs/as/lib/check.ts +68 -0
  211. package/scripts/docs/as/modules/http.ts +66 -0
  212. package/scripts/docs/as/os.ts +16 -0
  213. package/scripts/docs/as/promise.ts +132 -0
  214. package/scripts/docs/as/promise.types.ts +63 -0
  215. package/scripts/docs/as/vector.ts +48 -0
  216. package/scripts/docs/entities.ts +2338 -0
  217. package/scripts/docs/events.ts +245 -0
  218. package/scripts/docs/game.ts +497 -0
  219. package/scripts/docs/messages.ts +148 -0
  220. package/scripts/file-contents.ts +74 -0
  221. package/scripts/includes.ts +134 -0
  222. package/scripts/player-fields.ts +866 -0
  223. package/scripts/plugin-cache.ts +92 -0
  224. package/scripts/plugin-natives.ts +1157 -0
  225. package/scripts/prebuilt.ts +268 -0
  226. package/scripts/prepare.ts +134 -0
  227. package/scripts/project.ts +973 -0
  228. package/scripts/run.ts +28 -0
  229. package/scripts/shared-modules.ts +906 -0
  230. package/scripts/system.ts +33 -0
  231. package/scripts/tracked-fs.ts +115 -0
  232. package/scripts/typed-configs.ts +788 -0
  233. package/scripts/ui.ts +77 -0
  234. package/src/cli-api.mjs +175 -0
  235. package/src/parser/include-parser.ts +506 -0
  236. package/src/system.mjs +155 -0
  237. package/src/testing/compile-cache.ts +31 -0
  238. package/src/testing/compile.ts +222 -0
  239. package/src/testing/coroutines.ts +191 -0
  240. package/src/testing/index.ts +39 -0
  241. package/src/testing/kits.ts +55 -0
  242. package/src/testing/memory.ts +125 -0
  243. package/src/testing/natives.ts +925 -0
  244. package/src/testing/server.ts +1874 -0
  245. package/src/testing/setup.ts +63 -0
  246. package/src/testing/tables.ts +139 -0
  247. package/src/types.ts +51 -0
@@ -0,0 +1,4730 @@
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+ // GENERATED by scripts/generate-wasm-api.ts - do not edit
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+ // Source: includes/*.inc
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+ //
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+ // Every constant and enum member the includes declare, flattened, because Pawn
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+ // has no namespaces: its enum members are global constants and plugins use
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+ // them by their own names. Values are computed here rather than passed through
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+ // as expressions, so a hookchain id reads as the number the module will
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+ // resolve.
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+
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+ export const Invalid_Array: i32 = 0;
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+ /** CVAR flags for create_cvar() and register_cvar(). */
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+ export const FCVAR_NONE: i32 = 0;
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+ export const FCVAR_ARCHIVE: i32 = 1;
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+ export const FCVAR_USERINFO: i32 = 2;
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+ export const FCVAR_SERVER: i32 = 4;
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+ export const FCVAR_EXTDLL: i32 = 8;
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+ export const FCVAR_CLIENTDLL: i32 = 16;
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+ export const FCVAR_PROTECTED: i32 = 32;
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+ export const FCVAR_SPONLY: i32 = 64;
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+ export const FCVAR_PRINTABLEONLY: i32 = 128;
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+ export const FCVAR_UNLOGGED: i32 = 256;
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+ export const FCVAR_NOEXTRAWHITEPACE: i32 = 512;
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+ export const CvarBound_Upper: i32 = 0;
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+ export const CvarBound_Lower: i32 = 1;
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+ export const floatround_round: i32 = 0;
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+ export const floatround_floor: i32 = 1;
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+ export const floatround_ceil: i32 = 2;
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+ export const floatround_tozero: i32 = 3;
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+ export const radian: i32 = 0;
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+ export const degrees: i32 = 1;
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+ export const grades: i32 = 2;
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+ export const MAX_REGION_RANGE: i32 = 1024;
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+ export const ht_engine: i32 = 0;
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+ export const ht_gamedll: i32 = 1;
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+ export const ht_animating: i32 = 2;
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+ export const ht_player: i32 = 3;
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+ export const ht_gamerules: i32 = 4;
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+ export const ht_rechecker: i32 = 5;
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+ export const ht_grenade: i32 = 6;
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+ export const ht_weaponbox: i32 = 7;
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+ export const ht_weapon: i32 = 8;
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+ export const ht_gib: i32 = 9;
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+ export const ht_cbaseentity: i32 = 10;
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+ export const ht_botmanager: i32 = 11;
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+ export const mt_gamerules: i32 = 0;
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+ export const mt_base: i32 = 1;
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+ export const mt_animating: i32 = 2;
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+ export const mt_basemonster: i32 = 3;
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+ export const mt_player: i32 = 4;
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+ export const mt_entvars: i32 = 5;
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+ export const mt_playermove: i32 = 6;
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+ export const mt_movevars: i32 = 7;
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+ export const mt_usercmd: i32 = 8;
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+ export const mt_pmtrace: i32 = 9;
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+ export const mt_csplayer: i32 = 10;
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+ export const mt_baseitem: i32 = 11;
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+ export const mt_baseweapon: i32 = 12;
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+ export const mt_weaponbox: i32 = 13;
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+ export const mt_armoury: i32 = 14;
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+ export const mt_grenade: i32 = 15;
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+ export const mt_p228: i32 = 16;
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+ export const mt_scout: i32 = 17;
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+ export const mt_hegrenade: i32 = 18;
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+ export const mt_xm1014: i32 = 19;
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+ export const mt_c4: i32 = 20;
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+ export const mt_mac10: i32 = 21;
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+ export const mt_aug: i32 = 22;
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+ export const mt_smokegrenade: i32 = 23;
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+ export const mt_elite: i32 = 24;
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+ export const mt_fiveseven: i32 = 25;
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+ export const mt_ump45: i32 = 26;
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+ export const mt_sg550: i32 = 27;
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+ export const mt_galil: i32 = 28;
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+ export const mt_famas: i32 = 29;
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+ export const mt_usp: i32 = 30;
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+ export const mt_glock18: i32 = 31;
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+ export const mt_awp: i32 = 32;
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+ export const mt_mp5n: i32 = 33;
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+ export const mt_m249: i32 = 34;
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+ export const mt_m3: i32 = 35;
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+ export const mt_m4a1: i32 = 36;
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+ export const mt_tmp: i32 = 37;
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+ export const mt_g3sg1: i32 = 38;
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+ export const mt_deagle: i32 = 39;
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+ export const mt_sg552: i32 = 40;
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+ export const mt_ak47: i32 = 41;
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+ export const mt_knife: i32 = 42;
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+ export const mt_p90: i32 = 43;
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+ export const mt_shield: i32 = 44;
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+ export const mt_rebuystruct: i32 = 45;
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+ export const mt_mapinfo: i32 = 46;
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+ export const mt_csplayerweapon: i32 = 47;
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+ export const mt_gib: i32 = 48;
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+ export const mt_netadr: i32 = 49;
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+ export const mt_csentity: i32 = 50;
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+ export const mt_netchan: i32 = 51;
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+ export const HC_CONTINUE: i32 = 0;
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+ export const HC_SUPERCEDE: i32 = 1;
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+ export const HC_BREAK: i32 = 2;
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+ export const HC_BYPASS: i32 = 3;
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+ export const ATYPE_INTEGER: i32 = 0;
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+ export const ATYPE_FLOAT: i32 = 1;
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+ export const ATYPE_STRING: i32 = 2;
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+ export const ATYPE_CLASSPTR: i32 = 3;
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+ export const ATYPE_EDICT: i32 = 4;
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+ export const ATYPE_EVARS: i32 = 5;
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+ export const ATYPE_BOOL: i32 = 6;
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+ export const ATYPE_VECTOR: i32 = 7;
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+ export const ATYPE_TRACE: i32 = 8;
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+ export const INVALID_HOOKCHAIN: i32 = 0;
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+ export const EZH_OK: i32 = 0;
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+ export const EZH_CONNECTION_FAILURE: i32 = 1;
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+ export const EZH_EMPTY_RESPONSE: i32 = 2;
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+ export const EZH_HOST_RESOLUTION_FAILURE: i32 = 3;
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+ export const EZH_INTERNAL_ERROR: i32 = 4;
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+ export const EZH_INVALID_URL_FORMAT: i32 = 5;
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+ export const EZH_NETWORK_RECEIVE_ERROR: i32 = 6;
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+ export const EZH_NETWORK_SEND_FAILURE: i32 = 7;
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+ export const EZH_OPERATION_TIMEDOUT: i32 = 8;
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+ export const EZH_PROXY_RESOLUTION_FAILURE: i32 = 9;
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+ export const EZH_SSL_CONNECT_ERROR: i32 = 10;
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+ export const EZH_SSL_LOCAL_CERTIFICATE_ERROR: i32 = 11;
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+ export const EZH_SSL_REMOTE_CERTIFICATE_ERROR: i32 = 12;
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+ export const EZH_SSL_CACERT_ERROR: i32 = 13;
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+ export const EZH_GENERIC_SSL_ERROR: i32 = 14;
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+ export const EZH_UNSUPPORTED_PROTOCOL: i32 = 15;
127
+ export const EZH_REQUEST_CANCELLED: i32 = 16;
128
+ export const EZH_TOO_MANY_REDIRECTS: i32 = 17;
129
+ export const EZH_UNKNOWN_ERROR: i32 = 1000;
130
+ export const EZH_DownloadNow: i32 = 0;
131
+ export const EZH_DownloadTotal: i32 = 1;
132
+ export const EZH_UploadNow: i32 = 2;
133
+ export const EZH_UploadTotal: i32 = 3;
134
+ export const EZH_UNSECURE: i32 = 0;
135
+ export const EZH_SECURE_EXPLICIT: i32 = 1;
136
+ export const EZH_CANCEL_REQUEST: i32 = 0;
137
+ export const EZH_FORGET_REQUEST: i32 = 1;
138
+ export const EzJSONError: i32 = -1;
139
+ export const EzJSONNull: i32 = 1;
140
+ export const EzJSONString: i32 = 2;
141
+ export const EzJSONNumber: i32 = 3;
142
+ export const EzJSONObject: i32 = 4;
143
+ export const EzJSONArray: i32 = 5;
144
+ export const EzJSONBoolean: i32 = 6;
145
+ export const EzInvalid_JSON: i32 = -1;
146
+ export const RESEMICLIP_DISABLED: i32 = 0;
147
+ export const RESEMICLIP_ALL: i32 = -1;
148
+ export const CFG_FILE_INVALID: i32 = -1;
149
+ export const CFG_SECTION_INVALID: i32 = -1;
150
+ export const CFG_ENTRY_SIMPLE: i32 = 0;
151
+ export const CFG_ENTRY_BRACKET: i32 = 1;
152
+ export const CFG_CONTENT_SIMPLE: i32 = 0;
153
+ export const CFG_CONTENT_STRINGS: i32 = 1;
154
+ export const CFG_CONTENT_ENTRIES: i32 = 2;
155
+ /** Menu Core System — public API include */
156
+ export const MP_LOCKED: i32 = 0;
157
+ export const MP_GLOBAL_TIMER: i32 = 1;
158
+ export const MP_TIMER_DURATION: i32 = 2;
159
+ export const MP_HIDE_BACK: i32 = 3;
160
+ export const MP_HIDE_EXIT: i32 = 4;
161
+ export const MP_SECTION: i32 = 5;
162
+ export const MP_ON_TIMEOUT: i32 = 5;
163
+ export const MP_ACTIVE_ON: i32 = 6;
164
+ export const MP_FILTER: i32 = 7;
165
+ /** Calculate the distance between geographical coordinates, latitude and longitude. */
166
+ export const SYSTEM_METRIC: i32 = 0;
167
+ export const SYSTEM_IMPERIAL: i32 = 1;
168
+ export const CONTINENT_UNKNOWN: i32 = 0;
169
+ export const CONTINENT_AFRICA: i32 = 1;
170
+ export const CONTINENT_ANTARCTICA: i32 = 2;
171
+ export const CONTINENT_ASIA: i32 = 3;
172
+ export const CONTINENT_EUROPE: i32 = 4;
173
+ export const CONTINENT_NORTH_AMERICA: i32 = 5;
174
+ export const CONTINENT_OCEANIA: i32 = 6;
175
+ export const CONTINENT_SOUTH_AMERICA: i32 = 7;
176
+ export const CA_TYPE_NONE: i32 = 0;
177
+ export const CA_TYPE_DPROTO: i32 = 1;
178
+ export const CA_TYPE_STEAM: i32 = 2;
179
+ export const CA_TYPE_STEAMEMU: i32 = 3;
180
+ export const CA_TYPE_REVEMU: i32 = 4;
181
+ export const CA_TYPE_OLDREVEMU: i32 = 5;
182
+ export const CA_TYPE_HLTV: i32 = 6;
183
+ export const CA_TYPE_SC2009: i32 = 7;
184
+ export const CA_TYPE_AVSMP: i32 = 8;
185
+ export const CA_TYPE_SXEI: i32 = 9;
186
+ export const CA_TYPE_REVEMU2013: i32 = 10;
187
+ export const CA_TYPE_SSE3: i32 = 11;
188
+ export const RES_TYPE_NONE: i32 = 0;
189
+ export const RES_TYPE_EXISTS: i32 = 1;
190
+ export const RES_TYPE_MISSING: i32 = 2;
191
+ export const RES_TYPE_IGNORE: i32 = 3;
192
+ export const RES_TYPE_HASH_ANY: i32 = 4;
193
+ export const RC_FileConsistencyProcess: i32 = 5120;
194
+ export const RC_FileConsistencyFinal: i32 = 5121;
195
+ export const RC_CmdExec: i32 = 5122;
196
+ /** Internal AMXX buffer size for string retrieval. */
197
+ export const MAX_STRING_LENGTH: i32 = 16384;
198
+ /** The maximum buffer size required to store a map's name. */
199
+ export const MAX_MAPNAME_LENGTH: i32 = 64;
200
+ /** Defines and constants related to the maximum number of clients. */
201
+ export const MAX_PLAYERS: i32 = 32;
202
+ /** The maximum buffer size required to store a client's name. */
203
+ export const MAX_NAME_LENGTH: i32 = 32;
204
+ /** The maximum buffer size required to store a client's IP address without a port. */
205
+ export const MAX_IP_LENGTH: i32 = 16;
206
+ /** The maximum buffer size required to store a client's IP address with a port. */
207
+ export const MAX_IP_WITH_PORT_LENGTH: i32 = 22;
208
+ /** The maximum buffer size required to store a client's AuthID. */
209
+ export const MAX_AUTHID_LENGTH: i32 = 64;
210
+ /** The maximum buffer size required to store a resource path. */
211
+ export const MAX_RESOURCE_PATH_LENGTH: i32 = 64;
212
+ /** The maximum buffer size that can be displayed in a MOTD. */
213
+ export const MAX_MOTD_LENGTH: i32 = 1536;
214
+ /** The maximum size accepted by the user info buffer. */
215
+ export const MAX_USER_INFO_LENGTH: i32 = 256;
216
+ /** The maximum buffer size that can be displayed in a menu. */
217
+ export const MAX_MENU_LENGTH: i32 = 512;
218
+ /** Admin level constants */
219
+ export const ADMIN_ALL: i32 = 0;
220
+ export const ADMIN_IMMUNITY: i32 = 1;
221
+ export const ADMIN_RESERVATION: i32 = 2;
222
+ export const ADMIN_KICK: i32 = 4;
223
+ export const ADMIN_BAN: i32 = 8;
224
+ export const ADMIN_SLAY: i32 = 16;
225
+ export const ADMIN_MAP: i32 = 32;
226
+ export const ADMIN_CVAR: i32 = 64;
227
+ export const ADMIN_CFG: i32 = 128;
228
+ export const ADMIN_CHAT: i32 = 256;
229
+ export const ADMIN_VOTE: i32 = 512;
230
+ export const ADMIN_PASSWORD: i32 = 1024;
231
+ export const ADMIN_RCON: i32 = 2048;
232
+ export const ADMIN_LEVEL_A: i32 = 4096;
233
+ export const ADMIN_LEVEL_B: i32 = 8192;
234
+ export const ADMIN_LEVEL_C: i32 = 16384;
235
+ export const ADMIN_LEVEL_D: i32 = 32768;
236
+ export const ADMIN_LEVEL_E: i32 = 65536;
237
+ export const ADMIN_LEVEL_F: i32 = 131072;
238
+ export const ADMIN_LEVEL_G: i32 = 262144;
239
+ export const ADMIN_LEVEL_H: i32 = 524288;
240
+ export const ADMIN_MENU: i32 = 1048576;
241
+ export const ADMIN_BAN_TEMP: i32 = 2097152;
242
+ export const ADMIN_ADMIN: i32 = 16777216;
243
+ export const ADMIN_USER: i32 = 33554432;
244
+ /** Admin authentication behavior flags */
245
+ export const FLAG_KICK: i32 = 1;
246
+ export const FLAG_TAG: i32 = 2;
247
+ export const FLAG_AUTHID: i32 = 4;
248
+ export const FLAG_IP: i32 = 8;
249
+ export const FLAG_NOPASS: i32 = 16;
250
+ export const FLAG_CASE_SENSITIVE: i32 = 1024;
251
+ /** Return codes */
252
+ export const PLUGIN_CONTINUE: i32 = 0;
253
+ export const PLUGIN_HANDLED: i32 = 1;
254
+ export const PLUGIN_HANDLED_MAIN: i32 = 2;
255
+ /** HI weapon constants */
256
+ export const HIW_BERETTA: i32 = 1;
257
+ export const HIW_SPAS12: i32 = 2;
258
+ export const HIW_M4A1: i32 = 3;
259
+ export const HIW_MP5A4: i32 = 4;
260
+ export const HIW_MP5SD5: i32 = 5;
261
+ export const HIW_AK47: i32 = 6;
262
+ export const HIW_AKS74U: i32 = 7;
263
+ export const HIW_GLOCK: i32 = 8;
264
+ export const HIW_M11: i32 = 9;
265
+ export const HIW_M11SD: i32 = 10;
266
+ export const HIW_PSG1: i32 = 11;
267
+ export const HIW_ZASTAVA: i32 = 12;
268
+ export const HIW_M16A2: i32 = 13;
269
+ export const HIW_REMINGTON: i32 = 14;
270
+ export const HIW_NATOGREN: i32 = 15;
271
+ export const HIW_TANGOGREN: i32 = 16;
272
+ export const HIW_FLASHBANG: i32 = 17;
273
+ /** Parts of body for hits */
274
+ export const HIT_GENERIC: i32 = 0;
275
+ export const HIT_HEAD: i32 = 1;
276
+ export const HIT_CHEST: i32 = 2;
277
+ export const HIT_STOMACH: i32 = 3;
278
+ export const HIT_LEFTARM: i32 = 4;
279
+ export const HIT_RIGHTARM: i32 = 5;
280
+ export const HIT_LEFTLEG: i32 = 6;
281
+ export const HIT_RIGHTLEG: i32 = 7;
282
+ export const HIT_SHIELD: i32 = 8;
283
+ export const MAX_BODYHITS: i32 = 8;
284
+ /** Channels */
285
+ export const CHAN_AUTO: i32 = 0;
286
+ export const CHAN_WEAPON: i32 = 1;
287
+ export const CHAN_VOICE: i32 = 2;
288
+ export const CHAN_ITEM: i32 = 3;
289
+ export const CHAN_BODY: i32 = 4;
290
+ export const CHAN_STREAM: i32 = 5;
291
+ export const CHAN_STATIC: i32 = 6;
292
+ export const CHAN_NETWORKVOICE_BASE: i32 = 7;
293
+ export const CHAN_NETWORKVOICE_END: i32 = 500;
294
+ /** Pitch values */
295
+ export const PITCH_NORM: i32 = 100;
296
+ export const PITCH_LOW: i32 = 95;
297
+ export const PITCH_HIGH: i32 = 120;
298
+ /** Sound behavior constants */
299
+ export const SND_SPAWNING: i32 = 256;
300
+ export const SND_STOP: i32 = 32;
301
+ export const SND_CHANGE_VOL: i32 = 64;
302
+ export const SND_CHANGE_PITCH: i32 = 128;
303
+ /** Menu keys */
304
+ export const MENU_KEY_1: i32 = 1;
305
+ export const MENU_KEY_2: i32 = 2;
306
+ export const MENU_KEY_3: i32 = 4;
307
+ export const MENU_KEY_4: i32 = 8;
308
+ export const MENU_KEY_5: i32 = 16;
309
+ export const MENU_KEY_6: i32 = 32;
310
+ export const MENU_KEY_7: i32 = 64;
311
+ export const MENU_KEY_8: i32 = 128;
312
+ export const MENU_KEY_9: i32 = 256;
313
+ export const MENU_KEY_0: i32 = 512;
314
+ /** Language constants */
315
+ export const LANG_SERVER: i32 = 0;
316
+ export const LANG_PLAYER: i32 = -1;
317
+ /** Invalid plugin id */
318
+ export const INVALID_PLUGIN_ID: i32 = -1;
319
+ /** Menu and menu item status codes */
320
+ export const MENU_TIMEOUT: i32 = -4;
321
+ export const MENU_EXIT: i32 = -3;
322
+ export const MENU_BACK: i32 = -2;
323
+ export const MENU_MORE: i32 = -1;
324
+ export const ITEM_IGNORE: i32 = 0;
325
+ export const ITEM_ENABLED: i32 = 1;
326
+ export const ITEM_DISABLED: i32 = 2;
327
+ /** AMX error codes */
328
+ export const AMX_ERR_NATIVE: i32 = 10;
329
+ export const AMX_ERR_MEMACCESS: i32 = 5;
330
+ export const AMX_ERR_NONE: i32 = 0;
331
+ export const AMX_ERR_BOUNDS: i32 = 4;
332
+ export const AMX_ERR_STACKERR: i32 = 3;
333
+ export const AMX_ERR_STACKLOW: i32 = 7;
334
+ export const AMX_ERR_HEAPLOW: i32 = 8;
335
+ export const AMX_ERR_DIVIDE: i32 = 11;
336
+ export const AMX_ERR_NOTFOUND: i32 = 19;
337
+ export const AMX_ERR_PARAMS: i32 = 25;
338
+ export const AMX_ERR_GENERAL: i32 = 27;
339
+ /** Generic invalid handle value */
340
+ export const INVALID_HANDLE: i32 = -1;
341
+ /** Stop types for plugin forwards */
342
+ export const ET_IGNORE: i32 = 0;
343
+ export const ET_STOP: i32 = 1;
344
+ export const ET_STOP2: i32 = 2;
345
+ export const ET_CONTINUE: i32 = 3;
346
+ /** Parameter types for plugin forwards */
347
+ export const FP_CELL: i32 = 0;
348
+ export const FP_FLOAT: i32 = 1;
349
+ export const FP_STRING: i32 = 2;
350
+ export const FP_ARRAY: i32 = 4;
351
+ export const FP_VAL_BYREF: i32 = 5;
352
+ export const print_notify: i32 = 1;
353
+ export const print_console: i32 = 2;
354
+ export const print_chat: i32 = 3;
355
+ export const print_center: i32 = 4;
356
+ export const print_radio: i32 = 5;
357
+ export const print_team_default: i32 = 0;
358
+ export const print_team_grey: i32 = -1;
359
+ export const print_team_red: i32 = -2;
360
+ export const print_team_blue: i32 = -3;
361
+ export const engprint_console: i32 = 0;
362
+ export const engprint_center: i32 = 1;
363
+ export const engprint_chat: i32 = 2;
364
+ export const kRenderNormal: i32 = 0;
365
+ export const kRenderTransColor: i32 = 1;
366
+ export const kRenderTransTexture: i32 = 2;
367
+ export const kRenderGlow: i32 = 3;
368
+ export const kRenderTransAlpha: i32 = 4;
369
+ export const kRenderTransAdd: i32 = 5;
370
+ export const kRenderFxNone: i32 = 0;
371
+ export const kRenderFxPulseSlow: i32 = 1;
372
+ export const kRenderFxPulseFast: i32 = 2;
373
+ export const kRenderFxPulseSlowWide: i32 = 3;
374
+ export const kRenderFxPulseFastWide: i32 = 4;
375
+ export const kRenderFxFadeSlow: i32 = 5;
376
+ export const kRenderFxFadeFast: i32 = 6;
377
+ export const kRenderFxSolidSlow: i32 = 7;
378
+ export const kRenderFxSolidFast: i32 = 8;
379
+ export const kRenderFxStrobeSlow: i32 = 9;
380
+ export const kRenderFxStrobeFast: i32 = 10;
381
+ export const kRenderFxStrobeFaster: i32 = 11;
382
+ export const kRenderFxFlickerSlow: i32 = 12;
383
+ export const kRenderFxFlickerFast: i32 = 13;
384
+ export const kRenderFxNoDissipation: i32 = 14;
385
+ export const kRenderFxDistort: i32 = 15;
386
+ export const kRenderFxHologram: i32 = 16;
387
+ export const kRenderFxDeadPlayer: i32 = 17;
388
+ export const kRenderFxExplode: i32 = 18;
389
+ export const kRenderFxGlowShell: i32 = 19;
390
+ export const kRenderFxClampMinScale: i32 = 20;
391
+ export const kRenderFxLightMultiplier: i32 = 21;
392
+ export const force_exactfile: i32 = 0;
393
+ export const force_model_samebounds: i32 = 1;
394
+ export const force_model_specifybounds: i32 = 2;
395
+ export const module_none: i32 = 0;
396
+ export const module_query: i32 = 1;
397
+ export const module_badload: i32 = 2;
398
+ export const module_loaded: i32 = 3;
399
+ export const module_noinfo: i32 = 4;
400
+ export const module_noquery: i32 = 5;
401
+ export const module_noattach: i32 = 6;
402
+ export const module_old: i32 = 7;
403
+ export const LibType_Library: i32 = 0;
404
+ export const LibType_Class: i32 = 1;
405
+ export const AdminProp_Auth: i32 = 0;
406
+ export const AdminProp_Password: i32 = 1;
407
+ export const AdminProp_Access: i32 = 2;
408
+ export const AdminProp_Flags: i32 = 3;
409
+ export const Hash_Crc32: i32 = 0;
410
+ export const Hash_Md5: i32 = 1;
411
+ export const Hash_Sha1: i32 = 2;
412
+ export const Hash_Sha256: i32 = 3;
413
+ export const Hash_Sha3_224: i32 = 4;
414
+ export const Hash_Sha3_256: i32 = 5;
415
+ export const Hash_Sha3_384: i32 = 6;
416
+ export const Hash_Sha3_512: i32 = 7;
417
+ export const Hash_Keccak_224: i32 = 8;
418
+ export const Hash_Keccak_256: i32 = 9;
419
+ export const Hash_Keccak_384: i32 = 10;
420
+ export const Hash_Keccak_512: i32 = 11;
421
+ export const SetTask_Once: i32 = 0;
422
+ export const SetTask_RepeatTimes: i32 = 1;
423
+ export const SetTask_Repeat: i32 = 2;
424
+ export const SetTask_AfterMapStart: i32 = 4;
425
+ export const SetTask_BeforeMapChange: i32 = 8;
426
+ export const RegisterEvent_None: i32 = 0;
427
+ export const RegisterEvent_Global: i32 = 1;
428
+ export const RegisterEvent_Single: i32 = 2;
429
+ export const RegisterEvent_OnceForMultiple: i32 = 4;
430
+ export const RegisterEvent_OnlyDead: i32 = 8;
431
+ export const RegisterEvent_OnlyAlive: i32 = 16;
432
+ export const RegisterEvent_OnlyHuman: i32 = 32;
433
+ export const RegisterEvent_OnlyBots: i32 = 64;
434
+ export const GetPlayers_None: i32 = 0;
435
+ export const GetPlayers_ExcludeDead: i32 = 1;
436
+ export const GetPlayers_ExcludeAlive: i32 = 2;
437
+ export const GetPlayers_ExcludeBots: i32 = 4;
438
+ export const GetPlayers_ExcludeHuman: i32 = 8;
439
+ export const GetPlayers_MatchTeam: i32 = 16;
440
+ export const GetPlayers_MatchNameSubstring: i32 = 32;
441
+ export const GetPlayers_CaseInsensitive: i32 = 64;
442
+ export const GetPlayers_ExcludeHLTV: i32 = 128;
443
+ export const GetPlayers_IncludeConnecting: i32 = 256;
444
+ export const FindPlayer_None: i32 = 0;
445
+ export const FindPlayer_MatchName: i32 = 1;
446
+ export const FindPlayer_MatchNameSubstring: i32 = 2;
447
+ export const FindPlayer_MatchAuthId: i32 = 4;
448
+ export const FindPlayer_MatchIP: i32 = 8;
449
+ export const FindPlayer_MatchTeam: i32 = 16;
450
+ export const FindPlayer_ExcludeDead: i32 = 32;
451
+ export const FindPlayer_ExcludeAlive: i32 = 64;
452
+ export const FindPlayer_ExcludeBots: i32 = 128;
453
+ export const FindPlayer_ExcludeHuman: i32 = 256;
454
+ export const FindPlayer_LastMatched: i32 = 512;
455
+ export const FindPlayer_MatchUserId: i32 = 1024;
456
+ export const FindPlayer_CaseInsensitive: i32 = 2048;
457
+ export const FindPlayer_IncludeConnecting: i32 = 4096;
458
+ export const STATSX_KILLS: i32 = 0;
459
+ export const STATSX_DEATHS: i32 = 1;
460
+ export const STATSX_HEADSHOTS: i32 = 2;
461
+ export const STATSX_TEAMKILLS: i32 = 3;
462
+ export const STATSX_SHOTS: i32 = 4;
463
+ export const STATSX_HITS: i32 = 5;
464
+ export const STATSX_DAMAGE: i32 = 6;
465
+ export const STATSX_RANK: i32 = 7;
466
+ export const STATSX_MAX_STATS: i32 = 8;
467
+ export const Origin_Client: i32 = 0;
468
+ export const Origin_Eyes: i32 = 1;
469
+ export const Origin_AimEndClient: i32 = 2;
470
+ export const Origin_AimEndEyes: i32 = 3;
471
+ export const Origin_CS_LastBullet: i32 = 4;
472
+ /** Maximum path length. */
473
+ export const PLATFORM_MAX_PATH: i32 = 256;
474
+ /** File position modes for use with fseek(). */
475
+ export const SEEK_SET: i32 = 0;
476
+ export const SEEK_CUR: i32 = 1;
477
+ export const SEEK_END: i32 = 2;
478
+ /** Options for use with file_size() flag parameter. */
479
+ export const FSOPT_BYTES_COUNT: i32 = 0;
480
+ export const FSOPT_LINES_COUNT: i32 = 1;
481
+ export const FSOPT_END_WITH_LF: i32 = 2;
482
+ /** Data block modes for use with fread*() and fwrite*(). */
483
+ export const BLOCK_INT: i32 = 4;
484
+ export const BLOCK_SHORT: i32 = 2;
485
+ export const BLOCK_CHAR: i32 = 1;
486
+ export const BLOCK_BYTE: i32 = 1;
487
+ export const FileType_Unknown: i32 = 0;
488
+ export const FileType_Directory: i32 = 1;
489
+ export const FileType_File: i32 = 2;
490
+ export const FileTime_LastAccess: i32 = 0;
491
+ export const FileTime_Created: i32 = 1;
492
+ export const FileTime_LastChange: i32 = 2;
493
+ export const TransKey_Bad: i32 = -1;
494
+ /** Used for angle_vector() */
495
+ export const ANGLEVECTOR_FORWARD: i32 = 1;
496
+ export const ANGLEVECTOR_RIGHT: i32 = 2;
497
+ export const ANGLEVECTOR_UP: i32 = 3;
498
+ export const Sort_Ascending: i32 = 0;
499
+ export const Sort_Descending: i32 = 1;
500
+ export const Sort_Random: i32 = 2;
501
+ export const Sort_Integer: i32 = 0;
502
+ export const Sort_Float: i32 = 1;
503
+ export const Sort_String: i32 = 2;
504
+ export const Invalid_Stack: i32 = 0;
505
+ export const Invalid_Trie: i32 = 0;
506
+ export const Invalid_TrieIter: i32 = 0;
507
+ export const Invalid_Snapshot: i32 = 0;
508
+ export const Invalid_DataPack: i32 = 0;
509
+ /** Menu will have an exit option (default) */
510
+ export const MEXIT_ALL: i32 = 1;
511
+ /** Menu will have an exit option, even when pagination is disabled. */
512
+ export const MEXIT_FORCE: i32 = 2;
513
+ /** Menu will not have an exit option */
514
+ export const MEXIT_NEVER: i32 = -1;
515
+ /** Number of items per page (param1 = number, 0=no paginating, 7=default) */
516
+ export const MPROP_PERPAGE: i32 = 1;
517
+ /** Name of the back button (param1 = string) */
518
+ export const MPROP_BACKNAME: i32 = 2;
519
+ /** Name of the next button (param1 = string) */
520
+ export const MPROP_NEXTNAME: i32 = 3;
521
+ /** Name of the exit button (param1 = string) */
522
+ export const MPROP_EXITNAME: i32 = 4;
523
+ /** Menu title text (param1 = string) */
524
+ export const MPROP_TITLE: i32 = 5;
525
+ /** Exit functionality (param1 = number, see MEXIT constants) */
526
+ export const MPROP_EXIT: i32 = 6;
527
+ /** Sets whether colors are not auto (param1 = number, 0=default) */
528
+ export const MPROP_NOCOLORS: i32 = 8;
529
+ /** Color indicator to use for numbers (param1 = string, "\r"=default) */
530
+ export const MPROP_NUMBER_COLOR: i32 = 10;
531
+ /** Function to be called on Back and Next (param1 = string) */
532
+ export const MPROP_PAGE_CALLBACK: i32 = 11;
533
+ /** Whether to show the page number in menu title (param1 = bool, true = default) */
534
+ export const MPROP_SHOWPAGE: i32 = 12;
535
+ /** @deprecated */
536
+ export const MEXIT_NORMAL: i32 = 0;
537
+ export const MENUPAD_NONE: i32 = 0;
538
+ export const MENUPAD_PAGE: i32 = 1;
539
+ export const MPROP_ORDER: i32 = 7;
540
+ export const MPROP_PADMENU: i32 = 9;
541
+ export const Invalid_SMCParser: i32 = 0;
542
+ export const SMCParse_Continue: i32 = 0;
543
+ export const SMCParse_Halt: i32 = 1;
544
+ export const SMCParse_HaltFail: i32 = 2;
545
+ export const SMCError_Okay: i32 = 0;
546
+ export const SMCError_StreamOpen: i32 = 1;
547
+ export const SMCError_StreamError: i32 = 2;
548
+ export const SMCError_Custom: i32 = 3;
549
+ export const SMCError_InvalidSection1: i32 = 4;
550
+ export const SMCError_InvalidSection2: i32 = 5;
551
+ export const SMCError_InvalidSection3: i32 = 6;
552
+ export const SMCError_InvalidSection4: i32 = 7;
553
+ export const SMCError_InvalidSection5: i32 = 8;
554
+ export const SMCError_InvalidTokens: i32 = 9;
555
+ export const SMCError_TokenOverflow: i32 = 10;
556
+ export const SMCError_InvalidProperty1: i32 = 11;
557
+ export const Invalid_INIParser: i32 = 0;
558
+ export const Invalid_GameConfig: i32 = 0;
559
+ export const NULLENT: i32 = -1;
560
+ export const MAX_WEAPONS: i32 = 32;
561
+ export const MAX_CLIENTS: i32 = 32;
562
+ export const MAX_ITEM_TYPES: i32 = 6;
563
+ export const MAX_EDICT_BITS: i32 = 11;
564
+ export const MAX_EDICTS: i32 = 2048;
565
+ /** get_entvar(entity, var_button) or get_entvar(entity, var_oldbuttons) values */
566
+ export const IN_ATTACK: i32 = 1;
567
+ export const IN_JUMP: i32 = 2;
568
+ export const IN_DUCK: i32 = 4;
569
+ export const IN_FORWARD: i32 = 8;
570
+ export const IN_BACK: i32 = 16;
571
+ export const IN_USE: i32 = 32;
572
+ export const IN_CANCEL: i32 = 64;
573
+ export const IN_LEFT: i32 = 128;
574
+ export const IN_RIGHT: i32 = 256;
575
+ export const IN_MOVELEFT: i32 = 512;
576
+ export const IN_MOVERIGHT: i32 = 1024;
577
+ export const IN_ATTACK2: i32 = 2048;
578
+ export const IN_RUN: i32 = 4096;
579
+ export const IN_RELOAD: i32 = 8192;
580
+ export const IN_ALT1: i32 = 16384;
581
+ export const IN_SCORE: i32 = 32768;
582
+ /** get_entvar(entity, var_flags) values */
583
+ export const FL_FLY: i32 = 1;
584
+ export const FL_SWIM: i32 = 2;
585
+ export const FL_CONVEYOR: i32 = 4;
586
+ export const FL_CLIENT: i32 = 8;
587
+ export const FL_INWATER: i32 = 16;
588
+ export const FL_MONSTER: i32 = 32;
589
+ export const FL_GODMODE: i32 = 64;
590
+ export const FL_NOTARGET: i32 = 128;
591
+ export const FL_SKIPLOCALHOST: i32 = 256;
592
+ export const FL_ONGROUND: i32 = 512;
593
+ export const FL_PARTIALGROUND: i32 = 1024;
594
+ export const FL_WATERJUMP: i32 = 2048;
595
+ export const FL_FROZEN: i32 = 4096;
596
+ export const FL_FAKECLIENT: i32 = 8192;
597
+ export const FL_DUCKING: i32 = 16384;
598
+ export const FL_FLOAT: i32 = 32768;
599
+ export const FL_GRAPHED: i32 = 65536;
600
+ export const FL_IMMUNE_WATER: i32 = 131072;
601
+ export const FL_IMMUNE_SLIME: i32 = 262144;
602
+ export const FL_IMMUNE_LAVA: i32 = 524288;
603
+ export const FL_PROXY: i32 = 1048576;
604
+ export const FL_ALWAYSTHINK: i32 = 2097152;
605
+ export const FL_BASEVELOCITY: i32 = 4194304;
606
+ export const FL_MONSTERCLIP: i32 = 8388608;
607
+ export const FL_ONTRAIN: i32 = 16777216;
608
+ export const FL_WORLDBRUSH: i32 = 33554432;
609
+ export const FL_SPECTATOR: i32 = 67108864;
610
+ export const FL_CUSTOMENTITY: i32 = 536870912;
611
+ export const FL_KILLME: i32 = 1073741824;
612
+ export const FL_DORMANT: i32 = -2147483648;
613
+ /** global_get(glb_trace_flags) values */
614
+ export const FTRACE_BULLET: i32 = 65536;
615
+ export const FTRACE_FLASH: i32 = 131072;
616
+ export const FTRACE_KNIFE: i32 = 262144;
617
+ /** get_entvar(entity, var_movetype) values */
618
+ export const MOVETYPE_NONE: i32 = 0;
619
+ export const MOVETYPE_WALK: i32 = 3;
620
+ export const MOVETYPE_STEP: i32 = 4;
621
+ export const MOVETYPE_FLY: i32 = 5;
622
+ export const MOVETYPE_TOSS: i32 = 6;
623
+ export const MOVETYPE_PUSH: i32 = 7;
624
+ export const MOVETYPE_NOCLIP: i32 = 8;
625
+ export const MOVETYPE_FLYMISSILE: i32 = 9;
626
+ export const MOVETYPE_BOUNCE: i32 = 10;
627
+ export const MOVETYPE_BOUNCEMISSILE: i32 = 11;
628
+ export const MOVETYPE_FOLLOW: i32 = 12;
629
+ export const MOVETYPE_PUSHSTEP: i32 = 13;
630
+ /** get_entvar(entity, var_solid) values */
631
+ export const SOLID_NOT: i32 = 0;
632
+ export const SOLID_TRIGGER: i32 = 1;
633
+ export const SOLID_BBOX: i32 = 2;
634
+ export const SOLID_SLIDEBOX: i32 = 3;
635
+ export const SOLID_BSP: i32 = 4;
636
+ /** get_entvar(entity, var_deadflag) values */
637
+ export const DEAD_NO: i32 = 0;
638
+ export const DEAD_DYING: i32 = 1;
639
+ export const DEAD_DEAD: i32 = 2;
640
+ export const DEAD_RESPAWNABLE: i32 = 3;
641
+ export const DEAD_DISCARDBODY: i32 = 4;
642
+ /** get_entvar(entity, var_effects) values */
643
+ export const EF_BRIGHTFIELD: i32 = 1;
644
+ export const EF_MUZZLEFLASH: i32 = 2;
645
+ export const EF_BRIGHTLIGHT: i32 = 4;
646
+ export const EF_DIMLIGHT: i32 = 8;
647
+ export const EF_INVLIGHT: i32 = 16;
648
+ export const EF_NOINTERP: i32 = 32;
649
+ export const EF_LIGHT: i32 = 64;
650
+ export const EF_NODRAW: i32 = 128;
651
+ export const EF_FORCEVISIBILITY: i32 = 2048;
652
+ export const EF_OWNER_VISIBILITY: i32 = 4096;
653
+ export const EF_OWNER_NO_VISIBILITY: i32 = 8192;
654
+ export const EF_NOSLERP: i32 = 16384;
655
+ export const EF_FOLLOWKEEPRENDER: i32 = 32768;
656
+ /** "Brass" message and TE_MODEL soundtype */
657
+ export const TE_BOUNCE_NULL: i32 = 0;
658
+ export const TE_BOUNCE_SHELL: i32 = 1;
659
+ export const TE_BOUNCE_SHOTSHELL: i32 = 2;
660
+ /** Spectating camera mode constants */
661
+ export const OBS_NONE: i32 = 0;
662
+ export const OBS_CHASE_LOCKED: i32 = 1;
663
+ export const OBS_CHASE_FREE: i32 = 2;
664
+ export const OBS_ROAMING: i32 = 3;
665
+ export const OBS_IN_EYE: i32 = 4;
666
+ export const OBS_MAP_FREE: i32 = 5;
667
+ export const OBS_MAP_CHASE: i32 = 6;
668
+ /** Custom constants iuser3 */
669
+ export const PLAYER_CAN_SHOOT: i32 = 1;
670
+ export const PLAYER_FREEZE_TIME_OVER: i32 = 2;
671
+ export const PLAYER_IN_BOMB_ZONE: i32 = 4;
672
+ export const PLAYER_HOLDING_SHIELD: i32 = 8;
673
+ export const PLAYER_PREVENT_DUCK: i32 = 16;
674
+ export const PLAYER_PREVENT_CLIMB: i32 = 32;
675
+ export const PLAYER_PREVENT_JUMP: i32 = 64;
676
+ /** Instant damage values for use with the 3rd parameter of the "Damage" client */
677
+ export const DMG_GENERIC: i32 = 0;
678
+ export const DMG_CRUSH: i32 = 1;
679
+ export const DMG_BULLET: i32 = 2;
680
+ export const DMG_SLASH: i32 = 4;
681
+ export const DMG_BURN: i32 = 8;
682
+ export const DMG_FREEZE: i32 = 16;
683
+ export const DMG_FALL: i32 = 32;
684
+ export const DMG_BLAST: i32 = 64;
685
+ export const DMG_CLUB: i32 = 128;
686
+ export const DMG_SHOCK: i32 = 256;
687
+ export const DMG_SONIC: i32 = 512;
688
+ export const DMG_ENERGYBEAM: i32 = 1024;
689
+ export const DMG_NEVERGIB: i32 = 4096;
690
+ export const DMG_ALWAYSGIB: i32 = 8192;
691
+ export const DMG_DROWN: i32 = 16384;
692
+ export const DMG_PARALYZE: i32 = 32768;
693
+ export const DMG_NERVEGAS: i32 = 65536;
694
+ export const DMG_POISON: i32 = 131072;
695
+ export const DMG_RADIATION: i32 = 262144;
696
+ export const DMG_DROWNRECOVER: i32 = 524288;
697
+ export const DMG_ACID: i32 = 1048576;
698
+ export const DMG_SLOWBURN: i32 = 2097152;
699
+ export const DMG_SLOWFREEZE: i32 = 4194304;
700
+ export const DMG_MORTAR: i32 = 8388608;
701
+ export const DMG_GRENADE: i32 = 16777216;
702
+ export const DMG_GIB_CORPSE: i32 = 737;
703
+ export const DMG_SHOWNHUD: i32 = 7815448;
704
+ /** When calling KILLED(), a value that governs gib behavior is expected to be */
705
+ export const GIB_NORMAL: i32 = 0;
706
+ export const GIB_NEVER: i32 = 1;
707
+ export const GIB_ALWAYS: i32 = 2;
708
+ /** Player physics flags bits */
709
+ export const PFLAG_ONLADDER: i32 = 1;
710
+ export const PFLAG_ONSWING: i32 = 1;
711
+ export const PFLAG_ONTRAIN: i32 = 2;
712
+ export const PFLAG_ONBARNACLE: i32 = 4;
713
+ export const PFLAG_DUCKING: i32 = 8;
714
+ export const PFLAG_USING: i32 = 16;
715
+ export const PFLAG_OBSERVER: i32 = 32;
716
+ /** Player HUD */
717
+ export const HIDEHUD_WEAPONS: i32 = 1;
718
+ export const HIDEHUD_FLASHLIGHT: i32 = 2;
719
+ export const HIDEHUD_ALL: i32 = 4;
720
+ export const HIDEHUD_HEALTH: i32 = 8;
721
+ export const HIDEHUD_TIMER: i32 = 16;
722
+ export const HIDEHUD_MONEY: i32 = 32;
723
+ export const HIDEHUD_CROSSHAIR: i32 = 64;
724
+ export const HIDEHUD_OBSERVER_CROSSHAIR: i32 = 128;
725
+ /** Item's flags */
726
+ export const ITEM_FLAG_SELECTONEMPTY: i32 = 1;
727
+ export const ITEM_FLAG_NOAUTORELOAD: i32 = 2;
728
+ export const ITEM_FLAG_NOAUTOSWITCHEMPTY: i32 = 4;
729
+ export const ITEM_FLAG_LIMITINWORLD: i32 = 8;
730
+ export const ITEM_FLAG_EXHAUSTIBLE: i32 = 16;
731
+ export const ITEM_FLAG_NOFIREUNDERWATER: i32 = 32;
732
+ /** func_train */
733
+ export const SF_TRAIN_WAIT_RETRIGGER: i32 = 1;
734
+ export const SF_TRAIN_START_ON: i32 = 4;
735
+ export const SF_TRAIN_PASSABLE: i32 = 8;
736
+ /** func_button */
737
+ export const SF_BUTTON_DONTMOVE: i32 = 1;
738
+ export const SF_BUTTON_TOGGLE: i32 = 32;
739
+ export const SF_BUTTON_SPARK_IF_OFF: i32 = 64;
740
+ export const SF_BUTTON_TOUCH_ONLY: i32 = 256;
741
+ /** func_rot_button */
742
+ export const SF_ROTBUTTON_NOTSOLID: i32 = 1;
743
+ export const SF_ROTBUTTON_BACKWARDS: i32 = 2;
744
+ /** env_global */
745
+ export const SF_GLOBAL_SET: i32 = 1;
746
+ /** multisource */
747
+ export const MAX_MS_TARGETS: i32 = 32;
748
+ export const SF_MULTI_INIT: i32 = 1;
749
+ /** func_door, func_water, func_door_rotating, momementary_door */
750
+ export const SF_DOOR_START_OPEN: i32 = 1;
751
+ export const SF_DOOR_PASSABLE: i32 = 8;
752
+ export const SF_DOOR_NO_AUTO_RETURN: i32 = 32;
753
+ export const SF_DOOR_USE_ONLY: i32 = 256;
754
+ export const SF_DOOR_TOUCH_ONLY_CLIENTS: i32 = 1024;
755
+ /** gibshooter */
756
+ export const SF_GIBSHOOTER_REPEATABLE: i32 = 1;
757
+ /** env_funnel */
758
+ export const SF_FUNNEL_REVERSE: i32 = 1;
759
+ /** env_explosion */
760
+ export const SF_ENVEXPLOSION_NODAMAGE: i32 = 1;
761
+ export const SF_ENVEXPLOSION_REPEATABLE: i32 = 2;
762
+ export const SF_ENVEXPLOSION_NOFIREBALL: i32 = 4;
763
+ export const SF_ENVEXPLOSION_NOSMOKE: i32 = 8;
764
+ export const SF_ENVEXPLOSION_NODECAL: i32 = 16;
765
+ export const SF_ENVEXPLOSION_NOSPARKS: i32 = 32;
766
+ /** game_player_equip */
767
+ export const MAX_EQUIP: i32 = 32;
768
+ /** trigger_push */
769
+ export const SF_TRIGGER_PUSH_ONCE: i32 = 1;
770
+ export const SF_TRIGGER_PUSH_START_OFF: i32 = 2;
771
+ /** trigger_hurt */
772
+ export const SF_TRIGGER_HURT_TARGETONCE: i32 = 1;
773
+ export const SF_TRIGGER_HURT_START_OFF: i32 = 2;
774
+ export const SF_TRIGGER_HURT_NO_CLIENTS: i32 = 8;
775
+ export const SF_TRIGGER_HURT_CLIENTONLYFIRE: i32 = 16;
776
+ export const SF_TRIGGER_HURT_CLIENTONLYTOUCH: i32 = 32;
777
+ /** env_render */
778
+ export const SF_RENDER_MASKFX: i32 = 1;
779
+ export const SF_RENDER_MASKAMT: i32 = 2;
780
+ export const SF_RENDER_MASKMODE: i32 = 4;
781
+ export const SF_RENDER_MASKCOLOR: i32 = 8;
782
+ /** trigger_camera */
783
+ export const SF_CAMERA_PLAYER_POSITION: i32 = 1;
784
+ export const SF_CAMERA_PLAYER_TARGET: i32 = 2;
785
+ export const SF_CAMERA_PLAYER_TAKECONTROL: i32 = 4;
786
+ /** func_rotating */
787
+ export const SF_BRUSH_ROTATE_START_ON: i32 = 1;
788
+ export const SF_BRUSH_ROTATE_BACKWARDS: i32 = 2;
789
+ export const SF_BRUSH_ROTATE_Z_AXIS: i32 = 4;
790
+ export const SF_BRUSH_ROTATE_X_AXIS: i32 = 8;
791
+ export const SF_BRUSH_ACCDCC: i32 = 16;
792
+ export const SF_BRUSH_HURT: i32 = 32;
793
+ export const SF_BRUSH_ROTATE_NOT_SOLID: i32 = 64;
794
+ export const SF_BRUSH_ROTATE_SMALLRADIUS: i32 = 128;
795
+ export const SF_BRUSH_ROTATE_MEDIUMRADIUS: i32 = 256;
796
+ export const SF_BRUSH_ROTATE_LARGERADIUS: i32 = 512;
797
+ /** triggers */
798
+ export const SF_TRIGGER_ALLOWMONSTERS: i32 = 1;
799
+ export const SF_TRIGGER_NOCLIENTS: i32 = 2;
800
+ export const SF_TRIGGER_PUSHABLES: i32 = 4;
801
+ export const SF_TRIGGER_NORESET: i32 = 64;
802
+ /** func_breakable */
803
+ export const SF_BREAK_TRIGGER_ONLY: i32 = 1;
804
+ export const SF_BREAK_TOUCH: i32 = 2;
805
+ export const SF_BREAK_PRESSURE: i32 = 4;
806
+ export const SF_BREAK_CROWBAR: i32 = 256;
807
+ /** func_pushable (also func_breakable, so don't collide with those flags) */
808
+ export const SF_PUSH_BREAKABLE: i32 = 128;
809
+ /** light_spawn */
810
+ export const SF_LIGHT_START_OFF: i32 = 1;
811
+ /** info_decal */
812
+ export const SF_DECAL_NOTINDEATHMATCH: i32 = 2048;
813
+ /** Set this bit on guns and stuff that should never respawn */
814
+ export const SF_NORESPAWN: i32 = 1073741824;
815
+ /** PlaybackEvent flags */
816
+ export const FEV_NOTHOST: i32 = 1;
817
+ export const FEV_RELIABLE: i32 = 2;
818
+ export const FEV_GLOBAL: i32 = 4;
819
+ export const FEV_UPDATE: i32 = 8;
820
+ export const FEV_HOSTONLY: i32 = 16;
821
+ export const FEV_SERVER: i32 = 32;
822
+ export const FEV_CLIENT: i32 = 64;
823
+ /** All monsters need this data */
824
+ export const DONT_BLEED: i32 = -1;
825
+ export const BLOOD_COLOR_RED: i32 = 247;
826
+ export const BLOOD_COLOR_YELLOW: i32 = 195;
827
+ export const BLOOD_COLOR_GREEN: i32 = 195;
828
+ /** For SetUse */
829
+ export const USE_OFF: i32 = 0;
830
+ export const USE_ON: i32 = 1;
831
+ export const USE_SET: i32 = 2;
832
+ export const USE_TOGGLE: i32 = 3;
833
+ /** For CBasePlayer:m_iWeaponVolume */
834
+ export const LOUD_GUN_VOLUME: i32 = 1000;
835
+ export const NORMAL_GUN_VOLUME: i32 = 600;
836
+ export const QUIET_GUN_VOLUME: i32 = 200;
837
+ export const BIG_EXPLOSION_VOLUME: i32 = 2048;
838
+ export const NORMAL_EXPLOSION_VOLUME: i32 = 1024;
839
+ export const SMALL_EXPLOSION_VOLUME: i32 = 512;
840
+ /** For CBasePlayer:m_iWeaponFlash */
841
+ export const BRIGHT_GUN_FLASH: i32 = 512;
842
+ export const NORMAL_GUN_FLASH: i32 = 256;
843
+ export const DIM_GUN_FLASH: i32 = 128;
844
+ /** Player zoom constants */
845
+ export const DEFAULT_LARGE_AWP_ZOOM: i32 = 10;
846
+ export const DEFAULT_LARGE_OTHER_SNIPERS_ZOOM: i32 = 15;
847
+ export const DEFAULT_SMALL_SNIPERS_ZOOM: i32 = 40;
848
+ export const DEFAULT_AUG_SG552_ZOOM: i32 = 55;
849
+ export const DEFAULT_NO_ZOOM: i32 = 90;
850
+ /** Scoreboard attribute constants */
851
+ export const SCORE_STATUS_NONE: i32 = 0;
852
+ export const SCORE_STATUS_DEAD: i32 = 1;
853
+ export const SCORE_STATUS_BOMB: i32 = 2;
854
+ export const SCORE_STATUS_VIP: i32 = 4;
855
+ export const SCORE_STATUS_DEFKIT: i32 = 8;
856
+ export const IGNOREMSG_NONE: i32 = 0;
857
+ export const IGNOREMSG_ENEMY: i32 = 1;
858
+ export const IGNOREMSG_TEAM: i32 = 2;
859
+ export const HITGROUP_GENERIC: i32 = 0;
860
+ export const HITGROUP_HEAD: i32 = 1;
861
+ export const HITGROUP_CHEST: i32 = 2;
862
+ export const HITGROUP_STOMACH: i32 = 3;
863
+ export const HITGROUP_LEFTARM: i32 = 4;
864
+ export const HITGROUP_RIGHTARM: i32 = 5;
865
+ export const HITGROUP_LEFTLEG: i32 = 6;
866
+ export const HITGROUP_RIGHTLEG: i32 = 7;
867
+ export const HITGROUP_SHIELD: i32 = 8;
868
+ export const ARMOR_NONE: i32 = 0;
869
+ export const ARMOR_KEVLAR: i32 = 1;
870
+ export const ARMOR_VESTHELM: i32 = 2;
871
+ export const ARMOURY_MP5NAVY: i32 = 0;
872
+ export const ARMOURY_TMP: i32 = 1;
873
+ export const ARMOURY_P90: i32 = 2;
874
+ export const ARMOURY_MAC10: i32 = 3;
875
+ export const ARMOURY_AK47: i32 = 4;
876
+ export const ARMOURY_SG552: i32 = 5;
877
+ export const ARMOURY_M4A1: i32 = 6;
878
+ export const ARMOURY_AUG: i32 = 7;
879
+ export const ARMOURY_SCOUT: i32 = 8;
880
+ export const ARMOURY_G3SG1: i32 = 9;
881
+ export const ARMOURY_AWP: i32 = 10;
882
+ export const ARMOURY_M3: i32 = 11;
883
+ export const ARMOURY_XM1014: i32 = 12;
884
+ export const ARMOURY_M249: i32 = 13;
885
+ export const ARMOURY_FLASHBANG: i32 = 14;
886
+ export const ARMOURY_HEGRENADE: i32 = 15;
887
+ export const ARMOURY_KEVLAR: i32 = 16;
888
+ export const ARMOURY_ASSAULT: i32 = 17;
889
+ export const ARMOURY_SMOKEGRENADE: i32 = 18;
890
+ export const ARMOURY_SHIELD: i32 = 19;
891
+ export const ARMOURY_FAMAS: i32 = 20;
892
+ export const ARMOURY_SG550: i32 = 21;
893
+ export const ARMOURY_GALIL: i32 = 22;
894
+ export const ARMOURY_UMP45: i32 = 23;
895
+ export const ARMOURY_GLOCK18: i32 = 24;
896
+ export const ARMOURY_USP: i32 = 25;
897
+ export const ARMOURY_ELITE: i32 = 26;
898
+ export const ARMOURY_FIVESEVEN: i32 = 27;
899
+ export const ARMOURY_P228: i32 = 28;
900
+ export const ARMOURY_DEAGLE: i32 = 29;
901
+ export const RT_NONE: i32 = 0;
902
+ export const RT_ROUND_BONUS: i32 = 1;
903
+ export const RT_PLAYER_RESET: i32 = 2;
904
+ export const RT_PLAYER_JOIN: i32 = 3;
905
+ export const RT_PLAYER_SPEC_JOIN: i32 = 4;
906
+ export const RT_PLAYER_BOUGHT_SOMETHING: i32 = 5;
907
+ export const RT_HOSTAGE_TOOK: i32 = 6;
908
+ export const RT_HOSTAGE_RESCUED: i32 = 7;
909
+ export const RT_HOSTAGE_DAMAGED: i32 = 8;
910
+ export const RT_HOSTAGE_KILLED: i32 = 9;
911
+ export const RT_TEAMMATES_KILLED: i32 = 10;
912
+ export const RT_ENEMY_KILLED: i32 = 11;
913
+ export const RT_INTO_GAME: i32 = 12;
914
+ export const RT_VIP_KILLED: i32 = 13;
915
+ export const RT_VIP_RESCUED_MYSELF: i32 = 14;
916
+ export const TEAM_UNASSIGNED: i32 = 0;
917
+ export const TEAM_TERRORIST: i32 = 1;
918
+ export const TEAM_CT: i32 = 2;
919
+ export const TEAM_SPECTATOR: i32 = 3;
920
+ export const MODEL_UNASSIGNED: i32 = 0;
921
+ export const MODEL_CT_URBAN: i32 = 1;
922
+ export const MODEL_T_TERROR: i32 = 2;
923
+ export const MODEL_T_LEET: i32 = 3;
924
+ export const MODEL_T_ARCTIC: i32 = 4;
925
+ export const MODEL_CT_GSG9: i32 = 5;
926
+ export const MODEL_CT_GIGN: i32 = 6;
927
+ export const MODEL_CT_SAS: i32 = 7;
928
+ export const MODEL_T_GUERILLA: i32 = 8;
929
+ export const MODEL_CT_VIP: i32 = 9;
930
+ export const MODEL_T_MILITIA: i32 = 10;
931
+ export const MODEL_CT_SPETSNAZ: i32 = 11;
932
+ export const MODEL_AUTO: i32 = 12;
933
+ export const GR_NONE: i32 = 0;
934
+ export const GR_WEAPON_RESPAWN_YES: i32 = 1;
935
+ export const GR_WEAPON_RESPAWN_NO: i32 = 2;
936
+ export const GR_AMMO_RESPAWN_YES: i32 = 3;
937
+ export const GR_AMMO_RESPAWN_NO: i32 = 4;
938
+ export const GR_ITEM_RESPAWN_YES: i32 = 5;
939
+ export const GR_ITEM_RESPAWN_NO: i32 = 6;
940
+ export const GR_PLR_DROP_GUN_ALL: i32 = 7;
941
+ export const GR_PLR_DROP_GUN_ACTIVE: i32 = 8;
942
+ export const GR_PLR_DROP_GUN_NO: i32 = 9;
943
+ export const GR_PLR_DROP_AMMO_ALL: i32 = 10;
944
+ export const GR_PLR_DROP_AMMO_ACTIVE: i32 = 11;
945
+ export const GR_PLR_DROP_AMMO_NO: i32 = 12;
946
+ export const GR_PLR_DROP_GUN_BEST: i32 = 13;
947
+ export const WEAPON_NONE: i32 = 0;
948
+ export const WEAPON_P228: i32 = 1;
949
+ export const WEAPON_GLOCK: i32 = 2;
950
+ export const WEAPON_SCOUT: i32 = 3;
951
+ export const WEAPON_HEGRENADE: i32 = 4;
952
+ export const WEAPON_XM1014: i32 = 5;
953
+ export const WEAPON_C4: i32 = 6;
954
+ export const WEAPON_MAC10: i32 = 7;
955
+ export const WEAPON_AUG: i32 = 8;
956
+ export const WEAPON_SMOKEGRENADE: i32 = 9;
957
+ export const WEAPON_ELITE: i32 = 10;
958
+ export const WEAPON_FIVESEVEN: i32 = 11;
959
+ export const WEAPON_UMP45: i32 = 12;
960
+ export const WEAPON_SG550: i32 = 13;
961
+ export const WEAPON_GALIL: i32 = 14;
962
+ export const WEAPON_FAMAS: i32 = 15;
963
+ export const WEAPON_USP: i32 = 16;
964
+ export const WEAPON_GLOCK18: i32 = 17;
965
+ export const WEAPON_AWP: i32 = 18;
966
+ export const WEAPON_MP5N: i32 = 19;
967
+ export const WEAPON_M249: i32 = 20;
968
+ export const WEAPON_M3: i32 = 21;
969
+ export const WEAPON_M4A1: i32 = 22;
970
+ export const WEAPON_TMP: i32 = 23;
971
+ export const WEAPON_G3SG1: i32 = 24;
972
+ export const WEAPON_FLASHBANG: i32 = 25;
973
+ export const WEAPON_DEAGLE: i32 = 26;
974
+ export const WEAPON_SG552: i32 = 27;
975
+ export const WEAPON_AK47: i32 = 28;
976
+ export const WEAPON_KNIFE: i32 = 29;
977
+ export const WEAPON_P90: i32 = 30;
978
+ export const WEAPON_SHIELDGUN: i32 = 99;
979
+ export const ITDB_PARALYZE: i32 = 0;
980
+ export const ITDB_NERVEGAS: i32 = 1;
981
+ export const ITDB_POISON: i32 = 2;
982
+ export const ITDB_RADIATION: i32 = 3;
983
+ export const ITDB_DROWNRECOVER: i32 = 4;
984
+ export const ITDB_ACID: i32 = 5;
985
+ export const ITDB_SLOWBURN: i32 = 6;
986
+ export const ITDB_SLOWFREEZE: i32 = 7;
987
+ export const ACT_INVALID: i32 = -1;
988
+ export const ACT_RESET: i32 = 0;
989
+ export const ACT_IDLE: i32 = 1;
990
+ export const ACT_GUARD: i32 = 2;
991
+ export const ACT_WALK: i32 = 3;
992
+ export const ACT_RUN: i32 = 4;
993
+ export const ACT_FLY: i32 = 5;
994
+ export const ACT_SWIM: i32 = 6;
995
+ export const ACT_HOP: i32 = 7;
996
+ export const ACT_LEAP: i32 = 8;
997
+ export const ACT_FALL: i32 = 9;
998
+ export const ACT_LAND: i32 = 10;
999
+ export const ACT_STRAFE_LEFT: i32 = 11;
1000
+ export const ACT_STRAFE_RIGHT: i32 = 12;
1001
+ export const ACT_ROLL_LEFT: i32 = 13;
1002
+ export const ACT_ROLL_RIGHT: i32 = 14;
1003
+ export const ACT_TURN_LEFT: i32 = 15;
1004
+ export const ACT_TURN_RIGHT: i32 = 16;
1005
+ export const ACT_CROUCH: i32 = 17;
1006
+ export const ACT_CROUCHIDLE: i32 = 18;
1007
+ export const ACT_STAND: i32 = 19;
1008
+ export const ACT_USE: i32 = 20;
1009
+ export const ACT_SIGNAL1: i32 = 21;
1010
+ export const ACT_SIGNAL2: i32 = 22;
1011
+ export const ACT_SIGNAL3: i32 = 23;
1012
+ export const ACT_TWITCH: i32 = 24;
1013
+ export const ACT_COWER: i32 = 25;
1014
+ export const ACT_SMALL_FLINCH: i32 = 26;
1015
+ export const ACT_BIG_FLINCH: i32 = 27;
1016
+ export const ACT_RANGE_ATTACK1: i32 = 28;
1017
+ export const ACT_RANGE_ATTACK2: i32 = 29;
1018
+ export const ACT_MELEE_ATTACK1: i32 = 30;
1019
+ export const ACT_MELEE_ATTACK2: i32 = 31;
1020
+ export const ACT_RELOAD: i32 = 32;
1021
+ export const ACT_ARM: i32 = 33;
1022
+ export const ACT_DISARM: i32 = 34;
1023
+ export const ACT_EAT: i32 = 35;
1024
+ export const ACT_DIESIMPLE: i32 = 36;
1025
+ export const ACT_DIEBACKWARD: i32 = 37;
1026
+ export const ACT_DIEFORWARD: i32 = 38;
1027
+ export const ACT_DIEVIOLENT: i32 = 39;
1028
+ export const ACT_BARNACLE_HIT: i32 = 40;
1029
+ export const ACT_BARNACLE_PULL: i32 = 41;
1030
+ export const ACT_BARNACLE_CHOMP: i32 = 42;
1031
+ export const ACT_BARNACLE_CHEW: i32 = 43;
1032
+ export const ACT_SLEEP: i32 = 44;
1033
+ export const ACT_INSPECT_FLOOR: i32 = 45;
1034
+ export const ACT_INSPECT_WALL: i32 = 46;
1035
+ export const ACT_IDLE_ANGRY: i32 = 47;
1036
+ export const ACT_WALK_HURT: i32 = 48;
1037
+ export const ACT_RUN_HURT: i32 = 49;
1038
+ export const ACT_HOVER: i32 = 50;
1039
+ export const ACT_GLIDE: i32 = 51;
1040
+ export const ACT_FLY_LEFT: i32 = 52;
1041
+ export const ACT_FLY_RIGHT: i32 = 53;
1042
+ export const ACT_DETECT_SCENT: i32 = 54;
1043
+ export const ACT_SNIFF: i32 = 55;
1044
+ export const ACT_BITE: i32 = 56;
1045
+ export const ACT_THREAT_DISPLAY: i32 = 57;
1046
+ export const ACT_FEAR_DISPLAY: i32 = 58;
1047
+ export const ACT_EXCITED: i32 = 59;
1048
+ export const ACT_SPECIAL_ATTACK1: i32 = 60;
1049
+ export const ACT_SPECIAL_ATTACK2: i32 = 61;
1050
+ export const ACT_COMBAT_IDLE: i32 = 62;
1051
+ export const ACT_WALK_SCARED: i32 = 63;
1052
+ export const ACT_RUN_SCARED: i32 = 64;
1053
+ export const ACT_VICTORY_DANCE: i32 = 65;
1054
+ export const ACT_DIE_HEADSHOT: i32 = 66;
1055
+ export const ACT_DIE_CHESTSHOT: i32 = 67;
1056
+ export const ACT_DIE_GUTSHOT: i32 = 68;
1057
+ export const ACT_DIE_BACKSHOT: i32 = 69;
1058
+ export const ACT_FLINCH_HEAD: i32 = 70;
1059
+ export const ACT_FLINCH_CHEST: i32 = 71;
1060
+ export const ACT_FLINCH_STOMACH: i32 = 72;
1061
+ export const ACT_FLINCH_LEFTARM: i32 = 73;
1062
+ export const ACT_FLINCH_RIGHTARM: i32 = 74;
1063
+ export const ACT_FLINCH_LEFTLEG: i32 = 75;
1064
+ export const ACT_FLINCH_RIGHTLEG: i32 = 76;
1065
+ export const ACT_FLINCH: i32 = 77;
1066
+ export const ACT_LARGE_FLINCH: i32 = 78;
1067
+ export const ACT_HOLDBOMB: i32 = 79;
1068
+ export const ACT_IDLE_FIDGET: i32 = 80;
1069
+ export const ACT_IDLE_SCARED: i32 = 81;
1070
+ export const ACT_IDLE_SCARED_FIDGET: i32 = 82;
1071
+ export const ACT_FOLLOW_IDLE: i32 = 83;
1072
+ export const ACT_FOLLOW_IDLE_FIDGET: i32 = 84;
1073
+ export const ACT_FOLLOW_IDLE_SCARED: i32 = 85;
1074
+ export const ACT_FOLLOW_IDLE_SCARED_FIDGET: i32 = 86;
1075
+ export const ACT_CROUCH_IDLE: i32 = 87;
1076
+ export const ACT_CROUCH_IDLE_FIDGET: i32 = 88;
1077
+ export const ACT_CROUCH_IDLE_SCARED: i32 = 89;
1078
+ export const ACT_CROUCH_IDLE_SCARED_FIDGET: i32 = 90;
1079
+ export const ACT_CROUCH_WALK: i32 = 91;
1080
+ export const ACT_CROUCH_WALK_SCARED: i32 = 92;
1081
+ export const ACT_CROUCH_DIE: i32 = 93;
1082
+ export const ACT_WALK_BACK: i32 = 94;
1083
+ export const ACT_IDLE_SNEAKY: i32 = 95;
1084
+ export const ACT_IDLE_SNEAKY_FIDGET: i32 = 96;
1085
+ export const ACT_WALK_SNEAKY: i32 = 97;
1086
+ export const ACT_WAVE: i32 = 98;
1087
+ export const ACT_YES: i32 = 99;
1088
+ export const ACT_NO: i32 = 100;
1089
+ export const WINSTATUS_NONE: i32 = 0;
1090
+ export const WINSTATUS_CTS: i32 = 1;
1091
+ export const WINSTATUS_TERRORISTS: i32 = 2;
1092
+ export const WINSTATUS_DRAW: i32 = 3;
1093
+ export const ROUND_NONE: i32 = 0;
1094
+ export const ROUND_TARGET_BOMB: i32 = 1;
1095
+ export const ROUND_VIP_ESCAPED: i32 = 2;
1096
+ export const ROUND_VIP_ASSASSINATED: i32 = 3;
1097
+ export const ROUND_TERRORISTS_ESCAPED: i32 = 4;
1098
+ export const ROUND_CTS_PREVENT_ESCAPE: i32 = 5;
1099
+ export const ROUND_ESCAPING_TERRORISTS_NEUTRALIZED: i32 = 6;
1100
+ export const ROUND_BOMB_DEFUSED: i32 = 7;
1101
+ export const ROUND_CTS_WIN: i32 = 8;
1102
+ export const ROUND_TERRORISTS_WIN: i32 = 9;
1103
+ export const ROUND_END_DRAW: i32 = 10;
1104
+ export const ROUND_ALL_HOSTAGES_RESCUED: i32 = 11;
1105
+ export const ROUND_TARGET_SAVED: i32 = 12;
1106
+ export const ROUND_HOSTAGE_NOT_RESCUED: i32 = 13;
1107
+ export const ROUND_TERRORISTS_NOT_ESCAPED: i32 = 14;
1108
+ export const ROUND_VIP_NOT_ESCAPED: i32 = 15;
1109
+ export const ROUND_GAME_COMMENCE: i32 = 16;
1110
+ export const ROUND_GAME_RESTART: i32 = 17;
1111
+ export const ROUND_GAME_OVER: i32 = 18;
1112
+ export const PLAYER_IDLE: i32 = 0;
1113
+ export const PLAYER_WALK: i32 = 1;
1114
+ export const PLAYER_JUMP: i32 = 2;
1115
+ export const PLAYER_SUPERJUMP: i32 = 3;
1116
+ export const PLAYER_DIE: i32 = 4;
1117
+ export const PLAYER_ATTACK1: i32 = 5;
1118
+ export const PLAYER_ATTACK2: i32 = 6;
1119
+ export const PLAYER_FLINCH: i32 = 7;
1120
+ export const PLAYER_LARGE_FLINCH: i32 = 8;
1121
+ export const PLAYER_RELOAD: i32 = 9;
1122
+ export const PLAYER_HOLDBOMB: i32 = 10;
1123
+ export const JOINED: i32 = 0;
1124
+ export const SHOWLTEXT: i32 = 1;
1125
+ export const READINGLTEXT: i32 = 2;
1126
+ export const SHOWTEAMSELECT: i32 = 3;
1127
+ export const PICKINGTEAM: i32 = 4;
1128
+ export const GETINTOGAME: i32 = 5;
1129
+ export const Menu_OFF: i32 = 0;
1130
+ export const Menu_ChooseTeam: i32 = 1;
1131
+ export const Menu_IGChooseTeam: i32 = 2;
1132
+ export const Menu_ChooseAppearance: i32 = 3;
1133
+ export const Menu_Buy: i32 = 4;
1134
+ export const Menu_BuyPistol: i32 = 5;
1135
+ export const Menu_BuyRifle: i32 = 6;
1136
+ export const Menu_BuyMachineGun: i32 = 7;
1137
+ export const Menu_BuyShotgun: i32 = 8;
1138
+ export const Menu_BuySubMachineGun: i32 = 9;
1139
+ export const Menu_BuyItem: i32 = 10;
1140
+ export const Menu_Radio1: i32 = 11;
1141
+ export const Menu_Radio2: i32 = 12;
1142
+ export const Menu_Radio3: i32 = 13;
1143
+ export const Menu_ClientBuy: i32 = 14;
1144
+ export const CMD_SAY: i32 = 0;
1145
+ export const CMD_SAYTEAM: i32 = 1;
1146
+ export const CMD_FULLUPDATE: i32 = 2;
1147
+ export const CMD_VOTE: i32 = 3;
1148
+ export const CMD_VOTEMAP: i32 = 4;
1149
+ export const CMD_LISTMAPS: i32 = 5;
1150
+ export const CMD_LISTPLAYERS: i32 = 6;
1151
+ export const CMD_NIGHTVISION: i32 = 7;
1152
+ export const COMMANDS_TO_TRACK: i32 = 8;
1153
+ export const NONE_SLOT: i32 = 0;
1154
+ export const PRIMARY_WEAPON_SLOT: i32 = 1;
1155
+ export const PISTOL_SLOT: i32 = 2;
1156
+ export const KNIFE_SLOT: i32 = 3;
1157
+ export const GRENADE_SLOT: i32 = 4;
1158
+ export const C4_SLOT: i32 = 5;
1159
+ export const SHIELDREN_IDLE: i32 = 4;
1160
+ export const SHIELDREN_UP: i32 = 5;
1161
+ export const SHIELDREN_DOWN: i32 = 6;
1162
+ export const SHIELDGUN_IDLE: i32 = 0;
1163
+ export const SHIELDGUN_SHOOT1: i32 = 1;
1164
+ export const SHIELDGUN_SHOOT2: i32 = 2;
1165
+ export const SHIELDGUN_SHOOT_EMPTY: i32 = 3;
1166
+ export const SHIELDGUN_RELOAD: i32 = 4;
1167
+ export const SHIELDGUN_DRAW: i32 = 5;
1168
+ export const SHIELDGUN_DRAWN_IDLE: i32 = 6;
1169
+ export const SHIELDGUN_UP: i32 = 7;
1170
+ export const SHIELDGUN_DOWN: i32 = 8;
1171
+ export const SIGNAL_BUY: i32 = 1;
1172
+ export const SIGNAL_BOMB: i32 = 2;
1173
+ export const SIGNAL_RESCUE: i32 = 4;
1174
+ export const SIGNAL_ESCAPE: i32 = 8;
1175
+ export const SIGNAL_VIPSAFETY: i32 = 16;
1176
+ export const WPNSTATE_USP_SILENCED: i32 = 1;
1177
+ export const WPNSTATE_GLOCK18_BURST_MODE: i32 = 2;
1178
+ export const WPNSTATE_M4A1_SILENCED: i32 = 4;
1179
+ export const WPNSTATE_ELITE_LEFT: i32 = 8;
1180
+ export const WPNSTATE_FAMAS_BURST_MODE: i32 = 16;
1181
+ export const WPNSTATE_SHIELD_DRAWN: i32 = 32;
1182
+ export const BULLET_NONE: i32 = 0;
1183
+ export const BULLET_PLAYER_9MM: i32 = 1;
1184
+ export const BULLET_PLAYER_MP5: i32 = 2;
1185
+ export const BULLET_PLAYER_357: i32 = 3;
1186
+ export const BULLET_PLAYER_BUCKSHOT: i32 = 4;
1187
+ export const BULLET_PLAYER_CROWBAR: i32 = 5;
1188
+ export const BULLET_MONSTER_9MM: i32 = 6;
1189
+ export const BULLET_MONSTER_MP5: i32 = 7;
1190
+ export const BULLET_MONSTER_12MM: i32 = 8;
1191
+ export const BULLET_PLAYER_45ACP: i32 = 9;
1192
+ export const BULLET_PLAYER_338MAG: i32 = 10;
1193
+ export const BULLET_PLAYER_762MM: i32 = 11;
1194
+ export const BULLET_PLAYER_556MM: i32 = 12;
1195
+ export const BULLET_PLAYER_50AE: i32 = 13;
1196
+ export const BULLET_PLAYER_57MM: i32 = 14;
1197
+ export const BULLET_PLAYER_357SIG: i32 = 15;
1198
+ export const RR_CTS_WIN: i32 = 0;
1199
+ export const RR_TERRORISTS_WIN: i32 = 1;
1200
+ export const RR_TARGET_BOMB: i32 = 2;
1201
+ export const RR_VIP_ESCAPED: i32 = 3;
1202
+ export const RR_VIP_ASSASSINATED: i32 = 4;
1203
+ export const RR_TERRORISTS_ESCAPED: i32 = 5;
1204
+ export const RR_CTS_PREVENT_ESCAPE: i32 = 6;
1205
+ export const RR_ESCAPING_TERRORISTS_NEUTRALIZED: i32 = 7;
1206
+ export const RR_BOMB_DEFUSED: i32 = 8;
1207
+ export const RR_BOMB_PLANTED: i32 = 9;
1208
+ export const RR_BOMB_EXPLODED: i32 = 10;
1209
+ export const RR_ALL_HOSTAGES_RESCUED: i32 = 11;
1210
+ export const RR_TARGET_BOMB_SAVED: i32 = 12;
1211
+ export const RR_HOSTAGE_NOT_RESCUED: i32 = 13;
1212
+ export const RR_VIP_NOT_ESCAPED: i32 = 14;
1213
+ export const RR_LOSER_BONUS_DEFAULT: i32 = 15;
1214
+ export const RR_LOSER_BONUS_MIN: i32 = 16;
1215
+ export const RR_LOSER_BONUS_MAX: i32 = 17;
1216
+ export const RR_LOSER_BONUS_ADD: i32 = 18;
1217
+ export const RR_RESCUED_HOSTAGE: i32 = 19;
1218
+ export const RR_TOOK_HOSTAGE_ACC: i32 = 20;
1219
+ export const RR_TOOK_HOSTAGE: i32 = 21;
1220
+ export const RR_END: i32 = 22;
1221
+ export const ITEM_TYPE_BUYING: i32 = 0;
1222
+ export const ITEM_TYPE_TOUCHED: i32 = 1;
1223
+ export const ITEM_TYPE_EQUIPPED: i32 = 2;
1224
+ export const ITEM_NONE: i32 = -1;
1225
+ export const ITEM_SHIELDGUN: i32 = 0;
1226
+ export const ITEM_P228: i32 = 1;
1227
+ export const ITEM_GLOCK: i32 = 2;
1228
+ export const ITEM_SCOUT: i32 = 3;
1229
+ export const ITEM_HEGRENADE: i32 = 4;
1230
+ export const ITEM_XM1014: i32 = 5;
1231
+ export const ITEM_C4: i32 = 6;
1232
+ export const ITEM_MAC10: i32 = 7;
1233
+ export const ITEM_AUG: i32 = 8;
1234
+ export const ITEM_SMOKEGRENADE: i32 = 9;
1235
+ export const ITEM_ELITE: i32 = 10;
1236
+ export const ITEM_FIVESEVEN: i32 = 11;
1237
+ export const ITEM_UMP45: i32 = 12;
1238
+ export const ITEM_SG550: i32 = 13;
1239
+ export const ITEM_GALIL: i32 = 14;
1240
+ export const ITEM_FAMAS: i32 = 15;
1241
+ export const ITEM_USP: i32 = 16;
1242
+ export const ITEM_GLOCK18: i32 = 17;
1243
+ export const ITEM_AWP: i32 = 18;
1244
+ export const ITEM_MP5N: i32 = 19;
1245
+ export const ITEM_M249: i32 = 20;
1246
+ export const ITEM_M3: i32 = 21;
1247
+ export const ITEM_M4A1: i32 = 22;
1248
+ export const ITEM_TMP: i32 = 23;
1249
+ export const ITEM_G3SG1: i32 = 24;
1250
+ export const ITEM_FLASHBANG: i32 = 25;
1251
+ export const ITEM_DEAGLE: i32 = 26;
1252
+ export const ITEM_SG552: i32 = 27;
1253
+ export const ITEM_AK47: i32 = 28;
1254
+ export const ITEM_KNIFE: i32 = 29;
1255
+ export const ITEM_P90: i32 = 30;
1256
+ export const ITEM_NVG: i32 = 31;
1257
+ export const ITEM_DEFUSEKIT: i32 = 32;
1258
+ export const ITEM_KEVLAR: i32 = 33;
1259
+ export const ITEM_ASSAULT: i32 = 34;
1260
+ export const ITEM_LONGJUMP: i32 = 35;
1261
+ export const ITEM_SODACAN: i32 = 36;
1262
+ export const ITEM_HEALTHKIT: i32 = 37;
1263
+ export const ITEM_ANTIDOTE: i32 = 38;
1264
+ export const ITEM_BATTERY: i32 = 39;
1265
+ export const BUYING_EVERYONE: i32 = 0;
1266
+ export const BUYING_ONLY_CTS: i32 = 1;
1267
+ export const BUYING_ONLY_TERRORISTS: i32 = 2;
1268
+ export const BUYING_NO_ONE: i32 = 3;
1269
+ export const EVENT_INVALID: i32 = 0;
1270
+ export const EVENT_WEAPON_FIRED: i32 = 1;
1271
+ export const EVENT_WEAPON_FIRED_ON_EMPTY: i32 = 2;
1272
+ export const EVENT_WEAPON_RELOADED: i32 = 3;
1273
+ export const EVENT_HE_GRENADE_EXPLODED: i32 = 4;
1274
+ export const EVENT_FLASHBANG_GRENADE_EXPLODED: i32 = 5;
1275
+ export const EVENT_SMOKE_GRENADE_EXPLODED: i32 = 6;
1276
+ export const EVENT_GRENADE_BOUNCED: i32 = 7;
1277
+ export const EVENT_BEING_SHOT_AT: i32 = 8;
1278
+ export const EVENT_PLAYER_BLINDED_BY_FLASHBANG: i32 = 9;
1279
+ export const EVENT_PLAYER_FOOTSTEP: i32 = 10;
1280
+ export const EVENT_PLAYER_JUMPED: i32 = 11;
1281
+ export const EVENT_PLAYER_DIED: i32 = 12;
1282
+ export const EVENT_PLAYER_LANDED_FROM_HEIGHT: i32 = 13;
1283
+ export const EVENT_PLAYER_TOOK_DAMAGE: i32 = 14;
1284
+ export const EVENT_HOSTAGE_DAMAGED: i32 = 15;
1285
+ export const EVENT_HOSTAGE_KILLED: i32 = 16;
1286
+ export const EVENT_DOOR: i32 = 17;
1287
+ export const EVENT_BREAK_GLASS: i32 = 18;
1288
+ export const EVENT_BREAK_WOOD: i32 = 19;
1289
+ export const EVENT_BREAK_METAL: i32 = 20;
1290
+ export const EVENT_BREAK_FLESH: i32 = 21;
1291
+ export const EVENT_BREAK_CONCRETE: i32 = 22;
1292
+ export const EVENT_BOMB_PLANTED: i32 = 23;
1293
+ export const EVENT_BOMB_DROPPED: i32 = 24;
1294
+ export const EVENT_BOMB_PICKED_UP: i32 = 25;
1295
+ export const EVENT_BOMB_BEEP: i32 = 26;
1296
+ export const EVENT_BOMB_DEFUSING: i32 = 27;
1297
+ export const EVENT_BOMB_DEFUSE_ABORTED: i32 = 28;
1298
+ export const EVENT_BOMB_DEFUSED: i32 = 29;
1299
+ export const EVENT_BOMB_EXPLODED: i32 = 30;
1300
+ export const EVENT_HOSTAGE_USED: i32 = 31;
1301
+ export const EVENT_HOSTAGE_RESCUED: i32 = 32;
1302
+ export const EVENT_ALL_HOSTAGES_RESCUED: i32 = 33;
1303
+ export const EVENT_VIP_ESCAPED: i32 = 34;
1304
+ export const EVENT_VIP_ASSASSINATED: i32 = 35;
1305
+ export const EVENT_TERRORISTS_WIN: i32 = 36;
1306
+ export const EVENT_CTS_WIN: i32 = 37;
1307
+ export const EVENT_ROUND_DRAW: i32 = 38;
1308
+ export const EVENT_ROUND_WIN: i32 = 39;
1309
+ export const EVENT_ROUND_LOSS: i32 = 40;
1310
+ export const EVENT_ROUND_START: i32 = 41;
1311
+ export const EVENT_PLAYER_SPAWNED: i32 = 42;
1312
+ export const EVENT_CLIENT_CORPSE_SPAWNED: i32 = 43;
1313
+ export const EVENT_BUY_TIME_START: i32 = 44;
1314
+ export const EVENT_PLAYER_LEFT_BUY_ZONE: i32 = 45;
1315
+ export const EVENT_DEATH_CAMERA_START: i32 = 46;
1316
+ export const EVENT_KILL_ALL: i32 = 47;
1317
+ export const EVENT_ROUND_TIME: i32 = 48;
1318
+ export const EVENT_DIE: i32 = 49;
1319
+ export const EVENT_KILL: i32 = 50;
1320
+ export const EVENT_HEADSHOT: i32 = 51;
1321
+ export const EVENT_KILL_FLASHBANGED: i32 = 52;
1322
+ export const EVENT_TUTOR_BUY_MENU_OPENNED: i32 = 53;
1323
+ export const EVENT_TUTOR_AUTOBUY: i32 = 54;
1324
+ export const EVENT_PLAYER_BOUGHT_SOMETHING: i32 = 55;
1325
+ export const EVENT_TUTOR_NOT_BUYING_ANYTHING: i32 = 56;
1326
+ export const EVENT_TUTOR_NEED_TO_BUY_PRIMARY_WEAPON: i32 = 57;
1327
+ export const EVENT_TUTOR_NEED_TO_BUY_PRIMARY_AMMO: i32 = 58;
1328
+ export const EVENT_TUTOR_NEED_TO_BUY_SECONDARY_AMMO: i32 = 59;
1329
+ export const EVENT_TUTOR_NEED_TO_BUY_ARMOR: i32 = 60;
1330
+ export const EVENT_TUTOR_NEED_TO_BUY_DEFUSE_KIT: i32 = 61;
1331
+ export const EVENT_TUTOR_NEED_TO_BUY_GRENADE: i32 = 62;
1332
+ export const EVENT_CAREER_TASK_DONE: i32 = 63;
1333
+ export const EVENT_START_RADIO_1: i32 = 64;
1334
+ export const EVENT_RADIO_COVER_ME: i32 = 65;
1335
+ export const EVENT_RADIO_YOU_TAKE_THE_POINT: i32 = 66;
1336
+ export const EVENT_RADIO_HOLD_THIS_POSITION: i32 = 67;
1337
+ export const EVENT_RADIO_REGROUP_TEAM: i32 = 68;
1338
+ export const EVENT_RADIO_FOLLOW_ME: i32 = 69;
1339
+ export const EVENT_RADIO_TAKING_FIRE: i32 = 70;
1340
+ export const EVENT_START_RADIO_2: i32 = 71;
1341
+ export const EVENT_RADIO_GO_GO_GO: i32 = 72;
1342
+ export const EVENT_RADIO_TEAM_FALL_BACK: i32 = 73;
1343
+ export const EVENT_RADIO_STICK_TOGETHER_TEAM: i32 = 74;
1344
+ export const EVENT_RADIO_GET_IN_POSITION_AND_WAIT: i32 = 75;
1345
+ export const EVENT_RADIO_STORM_THE_FRONT: i32 = 76;
1346
+ export const EVENT_RADIO_REPORT_IN_TEAM: i32 = 77;
1347
+ export const EVENT_START_RADIO_3: i32 = 78;
1348
+ export const EVENT_RADIO_AFFIRMATIVE: i32 = 79;
1349
+ export const EVENT_RADIO_ENEMY_SPOTTED: i32 = 80;
1350
+ export const EVENT_RADIO_NEED_BACKUP: i32 = 81;
1351
+ export const EVENT_RADIO_SECTOR_CLEAR: i32 = 82;
1352
+ export const EVENT_RADIO_IN_POSITION: i32 = 83;
1353
+ export const EVENT_RADIO_REPORTING_IN: i32 = 84;
1354
+ export const EVENT_RADIO_GET_OUT_OF_THERE: i32 = 85;
1355
+ export const EVENT_RADIO_NEGATIVE: i32 = 86;
1356
+ export const EVENT_RADIO_ENEMY_DOWN: i32 = 87;
1357
+ export const EVENT_END_RADIO: i32 = 88;
1358
+ export const EVENT_NEW_MATCH: i32 = 89;
1359
+ export const EVENT_PLAYER_CHANGED_TEAM: i32 = 90;
1360
+ export const EVENT_BULLET_IMPACT: i32 = 91;
1361
+ export const EVENT_GAME_COMMENCE: i32 = 92;
1362
+ export const EVENT_WEAPON_ZOOMED: i32 = 93;
1363
+ export const EVENT_HOSTAGE_CALLED_FOR_HELP: i32 = 94;
1364
+ export const NUM_GAME_EVENTS: i32 = 95;
1365
+ export const WEAPON_SECONDARY_ATTACK_NONE: i32 = 0;
1366
+ export const WEAPON_SECONDARY_ATTACK_SET: i32 = 1;
1367
+ export const WEAPON_SECONDARY_ATTACK_BLOCK: i32 = 2;
1368
+ export const DECAL_GUNSHOT1: i32 = 0;
1369
+ export const DECAL_GUNSHOT2: i32 = 1;
1370
+ export const DECAL_GUNSHOT3: i32 = 2;
1371
+ export const DECAL_GUNSHOT4: i32 = 3;
1372
+ export const DECAL_GUNSHOT5: i32 = 4;
1373
+ export const DECAL_LAMBDA1: i32 = 5;
1374
+ export const DECAL_LAMBDA2: i32 = 6;
1375
+ export const DECAL_LAMBDA3: i32 = 7;
1376
+ export const DECAL_LAMBDA4: i32 = 8;
1377
+ export const DECAL_LAMBDA5: i32 = 9;
1378
+ export const DECAL_LAMBDA6: i32 = 10;
1379
+ export const DECAL_SCORCH1: i32 = 11;
1380
+ export const DECAL_SCORCH2: i32 = 12;
1381
+ export const DECAL_BLOOD1: i32 = 13;
1382
+ export const DECAL_BLOOD2: i32 = 14;
1383
+ export const DECAL_BLOOD3: i32 = 15;
1384
+ export const DECAL_BLOOD4: i32 = 16;
1385
+ export const DECAL_BLOOD5: i32 = 17;
1386
+ export const DECAL_BLOOD6: i32 = 18;
1387
+ export const DECAL_YBLOOD1: i32 = 19;
1388
+ export const DECAL_YBLOOD2: i32 = 20;
1389
+ export const DECAL_YBLOOD3: i32 = 21;
1390
+ export const DECAL_YBLOOD4: i32 = 22;
1391
+ export const DECAL_YBLOOD5: i32 = 23;
1392
+ export const DECAL_YBLOOD6: i32 = 24;
1393
+ export const DECAL_GLASSBREAK1: i32 = 25;
1394
+ export const DECAL_GLASSBREAK2: i32 = 26;
1395
+ export const DECAL_GLASSBREAK3: i32 = 27;
1396
+ export const DECAL_BIGSHOT1: i32 = 28;
1397
+ export const DECAL_BIGSHOT2: i32 = 29;
1398
+ export const DECAL_BIGSHOT3: i32 = 30;
1399
+ export const DECAL_BIGSHOT4: i32 = 31;
1400
+ export const DECAL_BIGSHOT5: i32 = 32;
1401
+ export const DECAL_SPIT1: i32 = 33;
1402
+ export const DECAL_SPIT2: i32 = 34;
1403
+ export const DECAL_BPROOF1: i32 = 35;
1404
+ export const DECAL_GARGSTOMP1: i32 = 36;
1405
+ export const DECAL_SMALLSCORCH1: i32 = 37;
1406
+ export const DECAL_SMALLSCORCH2: i32 = 38;
1407
+ export const DECAL_SMALLSCORCH3: i32 = 39;
1408
+ export const DECAL_MOMMABIRTH: i32 = 40;
1409
+ export const DECAL_MOMMASPLAT: i32 = 41;
1410
+ export const GR_NOTTEAMMATE: i32 = 0;
1411
+ export const GR_TEAMMATE: i32 = 1;
1412
+ export const GR_ENEMY: i32 = 2;
1413
+ export const GR_ALLY: i32 = 3;
1414
+ export const GR_NEUTRAL: i32 = 4;
1415
+ export const REAPI_VERSION: i32 = 529359;
1416
+ export const REAPI_VERSION_MAJOR: i32 = 5;
1417
+ export const REAPI_VERSION_MINOR: i32 = 29;
1418
+ export const INVALID_MESSAGEHOOK: i32 = 0;
1419
+ /** Ham return types. */
1420
+ export const HAM_IGNORED: i32 = 1;
1421
+ export const HAM_HANDLED: i32 = 2;
1422
+ export const HAM_OVERRIDE: i32 = 3;
1423
+ export const HAM_SUPERCEDE: i32 = 4;
1424
+ /** Description: This is typically called whenever an entity is created. */
1425
+ export const Ham_Spawn: i32 = 0;
1426
+ /** Description: This is typically called on map change. */
1427
+ export const Ham_Precache: i32 = 1;
1428
+ /** Description: Typically this is similar to an engine keyvalue call. */
1429
+ export const Ham_Keyvalue: i32 = 2;
1430
+ /** Description: Returns flags for how an entity can be used. */
1431
+ export const Ham_ObjectCaps: i32 = 3;
1432
+ /** Description: Usually called to activate some objects. */
1433
+ export const Ham_Activate: i32 = 4;
1434
+ /** Description: Usually called after the engine call with the same name. */
1435
+ export const Ham_SetObjectCollisionBox: i32 = 5;
1436
+ /** Description: Returns an integer number that corresponds with what type of entity this is. */
1437
+ export const Ham_Classify: i32 = 6;
1438
+ /** Description: Typically called when an entity dies to notify any children entities about the death. */
1439
+ export const Ham_DeathNotice: i32 = 7;
1440
+ /** Description: Usually called whenever an entity gets attacked by a hitscan (such as a gun) weapon. */
1441
+ export const Ham_TraceAttack: i32 = 8;
1442
+ /** Description: Usually called whenever an entity takes any kind of damage. */
1443
+ export const Ham_TakeDamage: i32 = 9;
1444
+ /** Description: Usually called whenever an entity gets a form of a heal. */
1445
+ export const Ham_TakeHealth: i32 = 10;
1446
+ /** Description: Normally called whenever an entity dies. */
1447
+ export const Ham_Killed: i32 = 11;
1448
+ /** Description: Normally returns the blood color of the entity. */
1449
+ export const Ham_BloodColor: i32 = 12;
1450
+ /** Description: Traces where blood should appear. */
1451
+ export const Ham_TraceBleed: i32 = 13;
1452
+ /** Description: Returns whether an entity is activated. */
1453
+ export const Ham_IsTriggered: i32 = 14;
1454
+ /** Description: Returns the id of the entity if its class is derived off of CBaseMonster, -1 otherwise. */
1455
+ export const Ham_MyMonsterPointer: i32 = 15;
1456
+ /** Description: Returns the id of the entity if its class is derived off of CBaseSquadMonster, -1 otherwise. */
1457
+ export const Ham_MySquadMonsterPointer: i32 = 16;
1458
+ /** Description: Returns the toggle state of the entity. */
1459
+ export const Ham_GetToggleState: i32 = 17;
1460
+ /** Description: Typically adds points to the entity. */
1461
+ export const Ham_AddPoints: i32 = 18;
1462
+ /** Description: Typically adds points to everybody on the entity's team. */
1463
+ export const Ham_AddPointsToTeam: i32 = 19;
1464
+ /** Description: Adds an item to the player's inventory. */
1465
+ export const Ham_AddPlayerItem: i32 = 20;
1466
+ /** Description: Removes an item to the player's inventory. */
1467
+ export const Ham_RemovePlayerItem: i32 = 21;
1468
+ /** Description: Gives ammo to the entity. */
1469
+ export const Ham_GiveAmmo: i32 = 22;
1470
+ /** Description: Unsure, I believe this is the delay between activation for an entity. */
1471
+ export const Ham_GetDelay: i32 = 23;
1472
+ /** Description: Whether or not the entity is moving. */
1473
+ export const Ham_IsMoving: i32 = 24;
1474
+ /** Description: Unsure. */
1475
+ export const Ham_OverrideReset: i32 = 25;
1476
+ /** Description: Returns the damage decal of the entity for the damage type. */
1477
+ export const Ham_DamageDecal: i32 = 26;
1478
+ /** Description: Sets the toggle state of the entity. */
1479
+ export const Ham_SetToggleState: i32 = 27;
1480
+ /** Description: Not entirely sure what this does. */
1481
+ export const Ham_StartSneaking: i32 = 28;
1482
+ /** Description: Not entirely sure what this does. */
1483
+ export const Ham_StopSneaking: i32 = 29;
1484
+ /** Description: Not entirely sure. */
1485
+ export const Ham_OnControls: i32 = 30;
1486
+ /** Description: Whether or not the entity is sneaking. */
1487
+ export const Ham_IsSneaking: i32 = 31;
1488
+ /** Description: Whether or not the entity is alive. */
1489
+ export const Ham_IsAlive: i32 = 32;
1490
+ /** Description: Whether or not the entity uses a BSP model. */
1491
+ export const Ham_IsBSPModel: i32 = 33;
1492
+ /** Description: Whether or not the entity can reflect gauss shots.. */
1493
+ export const Ham_ReflectGauss: i32 = 34;
1494
+ /** Description: Whether or not the target is the same as the one passed. */
1495
+ export const Ham_HasTarget: i32 = 35;
1496
+ /** Description: Whether or not the entity is in the world. */
1497
+ export const Ham_IsInWorld: i32 = 36;
1498
+ /** Description: Whether or not the entity is a player. */
1499
+ export const Ham_IsPlayer: i32 = 37;
1500
+ /** Description: Whether or not the entity is a net client. */
1501
+ export const Ham_IsNetClient: i32 = 38;
1502
+ /** Description: Get the entity's team id. */
1503
+ export const Ham_TeamId: i32 = 39;
1504
+ /** Description: Returns the next target of this. */
1505
+ export const Ham_GetNextTarget: i32 = 40;
1506
+ /** Description: Called whenever an entity thinks. */
1507
+ export const Ham_Think: i32 = 41;
1508
+ /** Description: Called whenever two entities touch. */
1509
+ export const Ham_Touch: i32 = 42;
1510
+ /** Description: Called whenver one entity uses another. */
1511
+ export const Ham_Use: i32 = 43;
1512
+ /** Description: Normally called whenever one entity blocks another from moving. */
1513
+ export const Ham_Blocked: i32 = 44;
1514
+ /** Description: Normally called when a map-based item respawns, such as a health kit or something. */
1515
+ export const Ham_Respawn: i32 = 45;
1516
+ /** Description: Used in Half-Life to update a monster's owner. */
1517
+ export const Ham_UpdateOwner: i32 = 46;
1518
+ /** Description: Normally called whenever a barnacle grabs the entity. */
1519
+ export const Ham_FBecomeProne: i32 = 47;
1520
+ /** Description: Returns the center of the entity. */
1521
+ export const Ham_Center: i32 = 48;
1522
+ /** Description: Returns the eye position of the entity. */
1523
+ export const Ham_EyePosition: i32 = 49;
1524
+ /** Description: Returns the ear position of the entity. */
1525
+ export const Ham_EarPosition: i32 = 50;
1526
+ /** Description: Position to shoot at. */
1527
+ export const Ham_BodyTarget: i32 = 51;
1528
+ /** Description: Returns the illumination of the entity. */
1529
+ export const Ham_Illumination: i32 = 52;
1530
+ /** Description: Returns true if a line can be traced from the caller's eyes to the target. */
1531
+ export const Ham_FVisible: i32 = 53;
1532
+ /** Description: Returns true if a line can be traced from the caller's eyes to given vector. */
1533
+ export const Ham_FVecVisible: i32 = 54;
1534
+ /** Description: Typically called every frame when a player has jump held. */
1535
+ export const Ham_Player_Jump: i32 = 55;
1536
+ /** Description: Typically called every frame when a player has duck held. */
1537
+ export const Ham_Player_Duck: i32 = 56;
1538
+ /** Description: Typically called every frame during PlayerPreThink engine call. */
1539
+ export const Ham_Player_PreThink: i32 = 57;
1540
+ /** Description: Typically called every frame during PlayerPostThink engine call. */
1541
+ export const Ham_Player_PostThink: i32 = 58;
1542
+ /** Description: Returns a vector that tells the gun position. */
1543
+ export const Ham_Player_GetGunPosition: i32 = 59;
1544
+ /** Description: Whether or not the player should fade on death. */
1545
+ export const Ham_Player_ShouldFadeOnDeath: i32 = 60;
1546
+ /** Description: Called whenever an impulse command is executed. */
1547
+ export const Ham_Player_ImpulseCommands: i32 = 61;
1548
+ /** Description: Updates the client's data for hud changes (such as ammo). Usually called every frame. */
1549
+ export const Ham_Player_UpdateClientData: i32 = 62;
1550
+ /** Description: Adds the item to the player. */
1551
+ export const Ham_Item_AddToPlayer: i32 = 63;
1552
+ /** Description: Unsure. */
1553
+ export const Ham_Item_AddDuplicate: i32 = 64;
1554
+ /** Description: Whether or not this entity can be deployed. */
1555
+ export const Ham_Item_CanDeploy: i32 = 65;
1556
+ /** Description: Deploys the entity (usually a weapon). */
1557
+ export const Ham_Item_Deploy: i32 = 66;
1558
+ /** Description: Whether or not the entity can be holstered. */
1559
+ export const Ham_Item_CanHolster: i32 = 67;
1560
+ /** Description: Whether or not the entity (usually weapon) can be holstered. */
1561
+ export const Ham_Item_Holster: i32 = 68;
1562
+ /** Description: Updates the HUD info about this item. */
1563
+ export const Ham_Item_UpdateItemInfo: i32 = 69;
1564
+ /** Description: Called each frame for an item, normally only on active items. */
1565
+ export const Ham_Item_PreFrame: i32 = 70;
1566
+ /** Description: Called each frame for an item, normally only on active items. */
1567
+ export const Ham_Item_PostFrame: i32 = 71;
1568
+ /** Description: Called when an item gets dropped, normally on death only. */
1569
+ export const Ham_Item_Drop: i32 = 72;
1570
+ /** Description: Normally called when an item gets deleted. */
1571
+ export const Ham_Item_Kill: i32 = 73;
1572
+ /** Description: Called when an entity starts being attached to (normally invisible and "following") a player. */
1573
+ export const Ham_Item_AttachToPlayer: i32 = 74;
1574
+ /** Description: Returns the ammo index of the item. */
1575
+ export const Ham_Item_PrimaryAmmoIndex: i32 = 75;
1576
+ /** Description: Returns the secondary ammo index of the item. */
1577
+ export const Ham_Item_SecondaryAmmoIndex: i32 = 76;
1578
+ /** Description: Updates item data for the client. */
1579
+ export const Ham_Item_UpdateClientData: i32 = 77;
1580
+ /** Description: Returns the entity index if the item is a weapon, -1 otherwise. */
1581
+ export const Ham_Item_GetWeaponPtr: i32 = 78;
1582
+ /** Description: Returns the item slot for the item. */
1583
+ export const Ham_Item_ItemSlot: i32 = 79;
1584
+ /** Description: Gets ammo from the target weapon. */
1585
+ export const Ham_Weapon_ExtractAmmo: i32 = 80;
1586
+ /** Description: Gets clip ammo from the target weapon. */
1587
+ export const Ham_Weapon_ExtractClipAmmo: i32 = 81;
1588
+ /** Description: Unsure. */
1589
+ export const Ham_Weapon_AddWeapon: i32 = 82;
1590
+ /** Description: Plays the weapon's empty sound. */
1591
+ export const Ham_Weapon_PlayEmptySound: i32 = 83;
1592
+ /** Description: Sets the weapon so that it can play empty sound again. */
1593
+ export const Ham_Weapon_ResetEmptySound: i32 = 84;
1594
+ /** Description: Sends an animation event for the weapon. */
1595
+ export const Ham_Weapon_SendWeaponAnim: i32 = 85;
1596
+ /** Description: Whether or not the weapon is usable (has ammo, etc.) */
1597
+ export const Ham_Weapon_IsUsable: i32 = 86;
1598
+ /** Description: Called when the main attack of a weapon is triggered. */
1599
+ export const Ham_Weapon_PrimaryAttack: i32 = 87;
1600
+ /** Description: Called when the secondary attack of a weapon is triggered. */
1601
+ export const Ham_Weapon_SecondaryAttack: i32 = 88;
1602
+ /** Description: Called when the weapon is reloaded. */
1603
+ export const Ham_Weapon_Reload: i32 = 89;
1604
+ /** Description: Displays the idle animation for the weapon. */
1605
+ export const Ham_Weapon_WeaponIdle: i32 = 90;
1606
+ /** Description: There is no more ammo for this gun, so switch to the next best one. */
1607
+ export const Ham_Weapon_RetireWeapon: i32 = 91;
1608
+ /** Description: Whether or not the weapon should idle. */
1609
+ export const Ham_Weapon_ShouldWeaponIdle: i32 = 92;
1610
+ /** Description: Unsure. */
1611
+ export const Ham_Weapon_UseDecrement: i32 = 93;
1612
+ /** Description: - */
1613
+ export const Ham_TS_BreakableRespawn: i32 = 94;
1614
+ /** Description: - */
1615
+ export const Ham_TS_CanUsedThroughWalls: i32 = 95;
1616
+ /** Description: Unsure - this was removed in TS 3.0 (and thus is deprecated). */
1617
+ export const Ham_TS_RespawnWait: i32 = 96;
1618
+ /** Description: This is called on a map reset for most map based entities. */
1619
+ export const Ham_CS_Restart: i32 = 97;
1620
+ /** Description: Respawn function for players/bots only! Do not use this on non player/bot entities! */
1621
+ export const Ham_CS_RoundRespawn: i32 = 98;
1622
+ /** Description: Whether or not the player can drop the specified item. */
1623
+ export const Ham_CS_Item_CanDrop: i32 = 99;
1624
+ /** Description: Gets the maximum speed for whenever a player has the item deployed. */
1625
+ export const Ham_CS_Item_GetMaxSpeed: i32 = 100;
1626
+ /** Description: I assume this spawns players at the start of a new round. */
1627
+ export const Ham_DOD_RoundRespawn: i32 = 101;
1628
+ /** Description: I assume this spawns entities (like func_breakables) at the start of a new round. */
1629
+ export const Ham_DOD_RoundRespawnEnt: i32 = 102;
1630
+ /** Description: Unsure. */
1631
+ export const Ham_DOD_RoundStore: i32 = 103;
1632
+ /** Description: Unsure. */
1633
+ export const Ham_DOD_AreaSetIndex: i32 = 104;
1634
+ /** Description: Unsure. */
1635
+ export const Ham_DOD_AreaSendStatus: i32 = 105;
1636
+ /** Description: Unsure. */
1637
+ export const Ham_DOD_GetState: i32 = 106;
1638
+ /** Description: Unsure. */
1639
+ export const Ham_DOD_GetStateEnt: i32 = 107;
1640
+ /** Description: Whether or not a player can drop this item. */
1641
+ export const Ham_DOD_Item_CanDrop: i32 = 108;
1642
+ /** Description: Unsure. */
1643
+ export const Ham_TFC_EngineerUse: i32 = 109;
1644
+ /** Description: Unsure. */
1645
+ export const Ham_TFC_Finished: i32 = 110;
1646
+ /** Description: Unsure. */
1647
+ export const Ham_TFC_EmpExplode: i32 = 111;
1648
+ /** Description: Unsure. */
1649
+ export const Ham_TFC_CalcEmpDmgRad: i32 = 112;
1650
+ /** Description: Unsure. */
1651
+ export const Ham_TFC_TakeEmpBlast: i32 = 113;
1652
+ /** Description: Unsure. */
1653
+ export const Ham_TFC_EmpRemove: i32 = 114;
1654
+ /** Description: Unsure. */
1655
+ export const Ham_TFC_TakeConcussionBlast: i32 = 115;
1656
+ /** Description: Unsure. */
1657
+ export const Ham_TFC_Concuss: i32 = 116;
1658
+ /** Description: Unsure. */
1659
+ export const Ham_ESF_IsEnvModel: i32 = 117;
1660
+ /** Description: Unsure. */
1661
+ export const Ham_ESF_TakeDamage2: i32 = 118;
1662
+ /** Description: Returns how many points each entity is worth. */
1663
+ export const Ham_NS_GetPointValue: i32 = 119;
1664
+ /** Description: Unsure. Probably awards this with the killing of idvictim. */
1665
+ export const Ham_NS_AwardKill: i32 = 120;
1666
+ /** Description: Unsure, probably whenever an entity resets after a new round. */
1667
+ export const Ham_NS_ResetEntity: i32 = 121;
1668
+ /** Description: Unsure. */
1669
+ export const Ham_NS_UpdateOnRemove: i32 = 122;
1670
+ /** Description: Unsure. */
1671
+ export const Ham_TS_GiveSlowMul: i32 = 123;
1672
+ /** Description: Unsure. The second paramater is actually a char. */
1673
+ export const Ham_TS_GoSlow: i32 = 124;
1674
+ /** Description: Probably returns true if the user is in slow mo. */
1675
+ export const Ham_TS_InSlow: i32 = 125;
1676
+ /** Description: Returns true if the entity is an objective. */
1677
+ export const Ham_TS_IsObjective: i32 = 126;
1678
+ /** Description: Unsure. */
1679
+ export const Ham_TS_EnableObjective: i32 = 127;
1680
+ /** Description: Probably called when the engine call to OnEntFreePrivateData is called (the entity destructor.) */
1681
+ export const Ham_TS_OnFreeEntPrivateData: i32 = 128;
1682
+ /** Description: Probably called when the engine call to ShouldCollide is called. */
1683
+ export const Ham_TS_ShouldCollide: i32 = 129;
1684
+ /** Description: Turns a monster towards its ideal_yaw. */
1685
+ export const Ham_ChangeYaw: i32 = 130;
1686
+ /** Description: Returns if monster has human gibs. */
1687
+ export const Ham_HasHumanGibs: i32 = 131;
1688
+ /** Description: Returns if monster has alien gibs. */
1689
+ export const Ham_HasAlienGibs: i32 = 132;
1690
+ /** Description: Slowly fades a entity out, then removes it. */
1691
+ export const Ham_FadeMonster: i32 = 133;
1692
+ /** Description: Create some gore and get rid of a monster's model. */
1693
+ export const Ham_GibMonster: i32 = 134;
1694
+ /** Description: Called when monster dies and prepares its entity to become a corpse. */
1695
+ export const Ham_BecomeDead: i32 = 135;
1696
+ /** Description: Checks relation ship between two monsters. */
1697
+ export const Ham_IRelationship: i32 = 136;
1698
+ /** Description: Called when monster is about to emit pain sound. */
1699
+ export const Ham_PainSound: i32 = 137;
1700
+ /** Description: Prints debug information about monster to console. (state, activity, and other) */
1701
+ export const Ham_ReportAIState: i32 = 138;
1702
+ /** Description: Called when monster has died. */
1703
+ export const Ham_MonsterInitDead: i32 = 139;
1704
+ /** Description: Function to find enemies or food by sight. */
1705
+ export const Ham_Look: i32 = 140;
1706
+ /** Description: This functions searches the link list whose head is the caller's m_pLink field. */
1707
+ export const Ham_BestVisibleEnemy: i32 = 141;
1708
+ /** Description: Returns true if the passed ent is in the caller's forward view cone. */
1709
+ export const Ham_FInViewCone: i32 = 142;
1710
+ /** Description: Returns true if the passed ent is in the caller's forward view cone. */
1711
+ export const Ham_FVecInViewCone: i32 = 143;
1712
+ /** Description: Determines the best type of death animation to play. */
1713
+ export const Ham_GetDeathActivity: i32 = 144;
1714
+ /** Description: Runs core AI functions. */
1715
+ export const Ham_RunAI: i32 = 145;
1716
+ /** Description: Calls out to core AI functions and handles this monster's specific animation events. */
1717
+ export const Ham_MonsterThink: i32 = 146;
1718
+ /** Description: After a monster is spawned, it needs to be dropped into the world, checked for mobility problems */
1719
+ export const Ham_MonsterInit: i32 = 147;
1720
+ /** Description: Check validity of a straight move through space. */
1721
+ export const Ham_CheckLocalMove: i32 = 148;
1722
+ /** Description: Takes a single step towards the next ROUTE location. */
1723
+ export const Ham_Move: i32 = 149;
1724
+ /** Description: - */
1725
+ export const Ham_MoveExecute: i32 = 150;
1726
+ /** Description: - */
1727
+ export const Ham_ShouldAdvanceRoute: i32 = 151;
1728
+ /** Description: - */
1729
+ export const Ham_GetStoppedActivity: i32 = 152;
1730
+ /** Description: - */
1731
+ export const Ham_Stop: i32 = 153;
1732
+ /** Description: Surveys conditions and set appropriate conditions bits for attack types. */
1733
+ export const Ham_CheckRangeAttack1: i32 = 154;
1734
+ /** Description: Surveys conditions and set appropriate conditions bits for attack types. */
1735
+ export const Ham_CheckRangeAttack2: i32 = 155;
1736
+ /** Description: Surveys conditions and set appropriate conditions bits for attack types. */
1737
+ export const Ham_CheckMeleeAttack1: i32 = 156;
1738
+ /** Description: Surveys conditions and set appropriate conditions bits for attack types. */
1739
+ export const Ham_CheckMeleeAttack2: i32 = 157;
1740
+ /** Description: - */
1741
+ export const Ham_ScheduleChange: i32 = 158;
1742
+ /** Description: Determines whether or not the monster can play the scripted sequence or AI sequence that is */
1743
+ export const Ham_CanPlaySequence: i32 = 159;
1744
+ /** Description: - */
1745
+ export const Ham_CanPlaySentence2: i32 = 160;
1746
+ /** Description: - */
1747
+ export const Ham_PlaySentence: i32 = 161;
1748
+ /** Description: - */
1749
+ export const Ham_PlayScriptedSentence: i32 = 162;
1750
+ /** Description: - */
1751
+ export const Ham_SentenceStop: i32 = 163;
1752
+ /** Description: Surveys the Conditions information available and finds the best new state for a monster. */
1753
+ export const Ham_GetIdealState: i32 = 164;
1754
+ /** Description: - */
1755
+ export const Ham_SetActivity: i32 = 165;
1756
+ /** Description: Part of the condition collection process gets and stores data and conditions */
1757
+ export const Ham_CheckEnemy: i32 = 166;
1758
+ /** Description: Tries to overcome local obstacles by triangulating a path around them. */
1759
+ export const Ham_FTriangulate: i32 = 167;
1760
+ /** Description: Allows each sequence to have a different turn rate associated with it. */
1761
+ export const Ham_SetYawSpeed: i32 = 168;
1762
+ /** Description: Tries to build a route as close to the target as possible, even if there isn't a path to the final point. */
1763
+ export const Ham_BuildNearestRoute: i32 = 169;
1764
+ /** Description: Tries to find a nearby node that will hide the caller from its enemy. */
1765
+ export const Ham_FindCover: i32 = 170;
1766
+ /** Description: Default cover radius. */
1767
+ export const Ham_CoverRadius: i32 = 171;
1768
+ /** Description: Prequalifies a monster to do more fine checking of potential attacks. */
1769
+ export const Ham_FCanCheckAttacks: i32 = 172;
1770
+ /** Description: - */
1771
+ export const Ham_CheckAmmo: i32 = 173;
1772
+ /** Description: Before a set of conditions is allowed to interrupt a monster's schedule, this function removes */
1773
+ export const Ham_IgnoreConditions: i32 = 174;
1774
+ /** Description: Tells use whether or not the monster cares about the type of Hint Node given. */
1775
+ export const Ham_FValidateHintType: i32 = 175;
1776
+ /** Description: - */
1777
+ export const Ham_FCanActiveIdle: i32 = 176;
1778
+ /** Description: Returns a bit mask indicating which types of sounds this monster regards. */
1779
+ export const Ham_ISoundMask: i32 = 177;
1780
+ /** Description: - */
1781
+ export const Ham_HearingSensitivity: i32 = 178;
1782
+ /** Description: Called by Barnacle victims when the barnacle pulls their head into its mouth. */
1783
+ export const Ham_BarnacleVictimBitten: i32 = 179;
1784
+ /** Description: Called by barnacle victims when the host barnacle is killed. */
1785
+ export const Ham_BarnacleVictimReleased: i32 = 180;
1786
+ /** Description: Runs after conditions are collected and before scheduling code is run. */
1787
+ export const Ham_PrescheduleThink: i32 = 181;
1788
+ /** Description: Plays death sounds. */
1789
+ export const Ham_DeathSound: i32 = 182;
1790
+ /** Description: Plays alert sounds. */
1791
+ export const Ham_AlertSound: i32 = 183;
1792
+ /** Description: Plays idle sounds. */
1793
+ export const Ham_IdleSound: i32 = 184;
1794
+ /** Description: This should stop a monster following a target. */
1795
+ export const Ham_StopFollowing: i32 = 185;
1796
+ /** Description: Sends an animation event for the weapon. skiplocal is 1 if client is predicting weapon animations. */
1797
+ export const Ham_CS_Weapon_SendWeaponAnim: i32 = 186;
1798
+ /** Description: Resets the player's max speed. */
1799
+ export const Ham_CS_Player_ResetMaxSpeed: i32 = 187;
1800
+ /** Description: Whether or not the player is a bot. */
1801
+ export const Ham_CS_Player_IsBot: i32 = 188;
1802
+ /** Description: Returns a vector that tells the autoaim direction. */
1803
+ export const Ham_CS_Player_GetAutoaimVector: i32 = 189;
1804
+ /** Description: Whether or not the player is being flashing. (flashbang grenade explosion) */
1805
+ export const Ham_CS_Player_Blind: i32 = 190;
1806
+ /** Description: Whether or not the player is touching a weapon on the ground. */
1807
+ export const Ham_CS_Player_OnTouchingWeapon: i32 = 191;
1808
+ /** Description: - */
1809
+ export const Ham_DOD_SetScriptReset: i32 = 192;
1810
+ /** Description: - */
1811
+ export const Ham_DOD_Item_SpawnDeploy: i32 = 193;
1812
+ /** Description: - */
1813
+ export const Ham_DOD_Item_SetDmgTime: i32 = 194;
1814
+ /** Description: - */
1815
+ export const Ham_DOD_Item_DropGren: i32 = 195;
1816
+ /** Description: - */
1817
+ export const Ham_DOD_Weapon_IsUseable: i32 = 196;
1818
+ /** Description: - */
1819
+ export const Ham_DOD_Weapon_Aim: i32 = 197;
1820
+ /** Description: - */
1821
+ export const Ham_DOD_Weapon_flAim: i32 = 198;
1822
+ /** Description: - */
1823
+ export const Ham_DOD_Weapon_RemoveStamina: i32 = 199;
1824
+ /** Description: - */
1825
+ export const Ham_DOD_Weapon_ChangeFOV: i32 = 200;
1826
+ /** Description: - */
1827
+ export const Ham_DOD_Weapon_ZoomOut: i32 = 201;
1828
+ /** Description: - */
1829
+ export const Ham_DOD_Weapon_ZoomIn: i32 = 202;
1830
+ /** Description: - */
1831
+ export const Ham_DOD_Weapon_GetFOV: i32 = 203;
1832
+ /** Description: - */
1833
+ export const Ham_DOD_Weapon_PlayerIsWaterSniping: i32 = 204;
1834
+ /** Description: - */
1835
+ export const Ham_DOD_Weapon_UpdateZoomSpeed: i32 = 205;
1836
+ /** Description: - */
1837
+ export const Ham_DOD_Weapon_Special: i32 = 206;
1838
+ /** Description: Get the item name. */
1839
+ export const Ham_TFC_DB_GetItemName: i32 = 207;
1840
+ /** Description: This entity is exploding, or otherwise needs to inflict damage upon entities within a certain range. */
1841
+ export const Ham_TFC_RadiusDamage: i32 = 208;
1842
+ /** Description: This entity is exploding, or otherwise needs to inflict damage upon entities within a certain range. */
1843
+ export const Ham_TFC_RadiusDamage2: i32 = 209;
1844
+ /** Description: - */
1845
+ export const Ham_ESF_IsFighter: i32 = 210;
1846
+ /** Description: - */
1847
+ export const Ham_ESF_IsBuddy: i32 = 211;
1848
+ /** Description: - */
1849
+ export const Ham_ESF_EmitSound: i32 = 212;
1850
+ /** Description: - */
1851
+ export const Ham_ESF_EmitNullSound: i32 = 213;
1852
+ /** Description: - */
1853
+ export const Ham_ESF_IncreaseStrength: i32 = 214;
1854
+ /** Description: - */
1855
+ export const Ham_ESF_IncreasePL: i32 = 215;
1856
+ /** Description: - */
1857
+ export const Ham_ESF_SetPowerLevel: i32 = 216;
1858
+ /** Description: - */
1859
+ export const Ham_ESF_SetMaxPowerLevel: i32 = 217;
1860
+ /** Description: - */
1861
+ export const Ham_ESF_StopAniTrigger: i32 = 218;
1862
+ /** Description: - */
1863
+ export const Ham_ESF_StopFly: i32 = 219;
1864
+ /** Description: - */
1865
+ export const Ham_ESF_HideWeapon: i32 = 220;
1866
+ /** Description: - */
1867
+ export const Ham_ESF_ClientRemoveWeapon: i32 = 221;
1868
+ /** Description: - */
1869
+ export const Ham_ESF_SendClientsCustomModel: i32 = 222;
1870
+ /** Description: - */
1871
+ export const Ham_ESF_CanTurbo: i32 = 223;
1872
+ /** Description: - */
1873
+ export const Ham_ESF_CanPrimaryFire: i32 = 224;
1874
+ /** Description: - */
1875
+ export const Ham_ESF_CanSecondaryFire: i32 = 225;
1876
+ /** Description: - */
1877
+ export const Ham_ESF_CanStopFly: i32 = 226;
1878
+ /** Description: - */
1879
+ export const Ham_ESF_CanBlock: i32 = 227;
1880
+ /** Description: - */
1881
+ export const Ham_ESF_CanRaiseKi: i32 = 228;
1882
+ /** Description: - */
1883
+ export const Ham_ESF_CanRaiseStamina: i32 = 229;
1884
+ /** Description: - */
1885
+ export const Ham_ESF_CanTeleport: i32 = 230;
1886
+ /** Description: - */
1887
+ export const Ham_ESF_CanStartFly: i32 = 231;
1888
+ /** Description: - */
1889
+ export const Ham_ESF_CanStartPowerup: i32 = 232;
1890
+ /** Description: - */
1891
+ export const Ham_ESF_CanJump: i32 = 233;
1892
+ /** Description: - */
1893
+ export const Ham_ESF_CanWallJump: i32 = 234;
1894
+ /** Description: - */
1895
+ export const Ham_ESF_IsSuperJump: i32 = 235;
1896
+ /** Description: - */
1897
+ export const Ham_ESF_IsMoveBack: i32 = 236;
1898
+ /** Description: - */
1899
+ export const Ham_ESF_CheckWallJump: i32 = 237;
1900
+ /** Description: - */
1901
+ export const Ham_ESF_EnableWallJump: i32 = 238;
1902
+ /** Description: - */
1903
+ export const Ham_ESF_DisableWallJump: i32 = 239;
1904
+ /** Description: - */
1905
+ export const Ham_ESF_ResetWallJumpVars: i32 = 240;
1906
+ /** Description: - */
1907
+ export const Ham_ESF_GetWallJumpAnim: i32 = 241;
1908
+ /** Description: - */
1909
+ export const Ham_ESF_GetWallJumpAnim2: i32 = 242;
1910
+ /** Description: - */
1911
+ export const Ham_ESF_SetWallJumpAnimation: i32 = 243;
1912
+ /** Description: - */
1913
+ export const Ham_ESF_SetFlyMoveType: i32 = 244;
1914
+ /** Description: - */
1915
+ export const Ham_ESF_IsFlyMoveType: i32 = 245;
1916
+ /** Description: - */
1917
+ export const Ham_ESF_IsWalkMoveType: i32 = 246;
1918
+ /** Description: - */
1919
+ export const Ham_ESF_SetWalkMoveType: i32 = 247;
1920
+ /** Description: - */
1921
+ export const Ham_ESF_DrawChargeBar: i32 = 248;
1922
+ /** Description: - */
1923
+ export const Ham_ESF_StartBlock: i32 = 249;
1924
+ /** Description: - */
1925
+ export const Ham_ESF_StopBlock: i32 = 250;
1926
+ /** Description: - */
1927
+ export const Ham_ESF_StartFly: i32 = 251;
1928
+ /** Description: - */
1929
+ export const Ham_ESF_GetMaxSpeed: i32 = 252;
1930
+ /** Description: - */
1931
+ export const Ham_ESF_SetAnimation: i32 = 253;
1932
+ /** Description: - */
1933
+ export const Ham_ESF_PlayAnimation: i32 = 254;
1934
+ /** Description: - */
1935
+ export const Ham_ESF_GetMoveForward: i32 = 255;
1936
+ /** Description: - */
1937
+ export const Ham_ESF_GetMoveRight: i32 = 256;
1938
+ /** Description: - */
1939
+ export const Ham_ESF_GetMoveUp: i32 = 257;
1940
+ /** Description: - */
1941
+ export const Ham_ESF_AddBlindFX: i32 = 258;
1942
+ /** Description: - */
1943
+ export const Ham_ESF_RemoveBlindFX: i32 = 259;
1944
+ /** Description: - */
1945
+ export const Ham_ESF_DisablePSBar: i32 = 260;
1946
+ /** Description: - */
1947
+ export const Ham_ESF_AddBeamBoxCrosshair: i32 = 261;
1948
+ /** Description: - */
1949
+ export const Ham_ESF_RemoveBeamBoxCrosshair: i32 = 262;
1950
+ /** Description: - */
1951
+ export const Ham_ESF_DrawPSWinBonus: i32 = 263;
1952
+ /** Description: - */
1953
+ export const Ham_ESF_DrawPSBar: i32 = 264;
1954
+ /** Description: - */
1955
+ export const Ham_ESF_LockCrosshair: i32 = 265;
1956
+ /** Description: - */
1957
+ export const Ham_ESF_UnLockCrosshair: i32 = 266;
1958
+ /** Description: - */
1959
+ export const Ham_ESF_RotateCrosshair: i32 = 267;
1960
+ /** Description: - */
1961
+ export const Ham_ESF_UnRotateCrosshair: i32 = 268;
1962
+ /** Description: - */
1963
+ export const Ham_ESF_WaterMove: i32 = 269;
1964
+ /** Description: - */
1965
+ export const Ham_ESF_CheckTimeBasedDamage: i32 = 270;
1966
+ /** Description: - */
1967
+ export const Ham_ESF_DoesSecondaryAttack: i32 = 271;
1968
+ /** Description: - */
1969
+ export const Ham_ESF_DoesPrimaryAttack: i32 = 272;
1970
+ /** Description: - */
1971
+ export const Ham_ESF_RemoveSpecialModes: i32 = 273;
1972
+ /** Description: - */
1973
+ export const Ham_ESF_StopTurbo: i32 = 274;
1974
+ /** Description: - */
1975
+ export const Ham_ESF_TakeBean: i32 = 275;
1976
+ /** Description: - */
1977
+ export const Ham_ESF_GetPowerLevel: i32 = 276;
1978
+ /** Description: - */
1979
+ export const Ham_ESF_RemoveAllOtherWeapons: i32 = 277;
1980
+ /** Description: - */
1981
+ export const Ham_ESF_StopSwoop: i32 = 278;
1982
+ /** Description: - */
1983
+ export const Ham_ESF_SetDeathAnimation: i32 = 279;
1984
+ /** Description: - */
1985
+ export const Ham_ESF_SetModel: i32 = 280;
1986
+ /** Description: - */
1987
+ export const Ham_ESF_AddAttacks: i32 = 281;
1988
+ /** Description: - */
1989
+ export const Ham_ESF_EmitClassSound: i32 = 282;
1990
+ /** Description: - */
1991
+ export const Ham_ESF_CheckLightning: i32 = 283;
1992
+ /** Description: - */
1993
+ export const Ham_ESF_FreezeControls: i32 = 284;
1994
+ /** Description: - */
1995
+ export const Ham_ESF_UnFreezeControls: i32 = 285;
1996
+ /** Description: - */
1997
+ export const Ham_ESF_UpdateKi: i32 = 286;
1998
+ /** Description: - */
1999
+ export const Ham_ESF_UpdateHealth: i32 = 287;
2000
+ /** Description: - */
2001
+ export const Ham_ESF_GetTeleportDir: i32 = 288;
2002
+ /** Description: Unsure. */
2003
+ export const Ham_ESF_Weapon_HolsterWhenMeleed: i32 = 289;
2004
+ /** Description: - */
2005
+ export const Ham_NS_SetBoneController: i32 = 290;
2006
+ /** Description: - */
2007
+ export const Ham_NS_SaveDataForReset: i32 = 291;
2008
+ /** Description: - */
2009
+ export const Ham_NS_GetHull: i32 = 292;
2010
+ /** Description: - */
2011
+ export const Ham_NS_GetMaxWalkSpeed: i32 = 293;
2012
+ /** Description: - */
2013
+ export const Ham_NS_SetTeamID: i32 = 294;
2014
+ /** Description: - */
2015
+ export const Ham_NS_GetEffectivePlayerClass: i32 = 295;
2016
+ /** Description: - */
2017
+ export const Ham_NS_GetAuthenticationMask: i32 = 296;
2018
+ /** Description: - */
2019
+ export const Ham_NS_EffectivePlayerClassChanged: i32 = 297;
2020
+ /** Description: - */
2021
+ export const Ham_NS_NeedsTeamUpdate: i32 = 298;
2022
+ /** Description: - */
2023
+ export const Ham_NS_SendTeamUpdate: i32 = 299;
2024
+ /** Description: - */
2025
+ export const Ham_NS_SendWeaponUpdate: i32 = 300;
2026
+ /** Description: - */
2027
+ export const Ham_NS_InitPlayerFromSpawn: i32 = 301;
2028
+ /** Description: - */
2029
+ export const Ham_NS_PackDeadPlayerItems: i32 = 302;
2030
+ /** Description: Gets sequence name based on index. */
2031
+ export const Ham_NS_GetAnimationForActivity: i32 = 303;
2032
+ /** Description: - */
2033
+ export const Ham_NS_StartObserver: i32 = 304;
2034
+ /** Description: - */
2035
+ export const Ham_NS_StopObserver: i32 = 305;
2036
+ /** Description: - */
2037
+ export const Ham_NS_GetAdrenalineFactor: i32 = 306;
2038
+ /** Description: - */
2039
+ export const Ham_NS_GiveNamedItem: i32 = 307;
2040
+ /** Description: - */
2041
+ export const Ham_NS_Suicide: i32 = 308;
2042
+ /** Description: - */
2043
+ export const Ham_NS_GetCanUseWeapon: i32 = 309;
2044
+ /** Description: - */
2045
+ export const Ham_NS_Weapon_GetWeaponPrimeTime: i32 = 310;
2046
+ /** Description: - */
2047
+ export const Ham_NS_Weapon_PrimeWeapon: i32 = 311;
2048
+ /** Description: - */
2049
+ export const Ham_NS_Weapon_GetIsWeaponPrimed: i32 = 312;
2050
+ /** Description: - */
2051
+ export const Ham_NS_Weapon_GetIsWeaponPriming: i32 = 313;
2052
+ /** Description: - */
2053
+ export const Ham_NS_Weapon_DefaultDeploy: i32 = 314;
2054
+ /** Description: - */
2055
+ export const Ham_NS_Weapon_DefaultReload: i32 = 315;
2056
+ /** Description: - */
2057
+ export const Ham_NS_Weapon_GetDeployTime: i32 = 316;
2058
+ /** Description: Returns the type of group (i.e, "houndeye", or "human military" */
2059
+ export const Ham_SC_GetClassification: i32 = 317;
2060
+ /** Description: Whether entity is a monter. */
2061
+ export const Ham_SC_IsMonster: i32 = 318;
2062
+ /** Description: (!) This function is no more available in the mod. */
2063
+ export const Ham_SC_IsPhysX: i32 = 319;
2064
+ /** Description: Whether this is a point entity. */
2065
+ export const Ham_SC_IsPointEntity: i32 = 320;
2066
+ /** Description: Whether entity is a machine. */
2067
+ export const Ham_SC_IsMachine: i32 = 321;
2068
+ /** Description: Removes the entity and all its content in critical situation. */
2069
+ export const Ham_SC_CriticalRemove: i32 = 322;
2070
+ /** Description: Updates global tables that need to know about entities being removed. */
2071
+ export const Ham_SC_UpdateOnRemove: i32 = 323;
2072
+ /** Description: Returns true if a line can be traced from the caller's eyes to the target vector. */
2073
+ export const Ham_SC_FVisible: i32 = 324;
2074
+ /** Description: Returns true if a line can be traced from the given point to the target point. */
2075
+ export const Ham_SC_FVisibleFromPos: i32 = 325;
2076
+ /** Description: Returns true if passed in entity is facing current entity. */
2077
+ export const Ham_SC_IsFacing: i32 = 326;
2078
+ /** Description: Gets points without killing an entity. */
2079
+ export const Ham_SC_GetPointsForDamage: i32 = 327;
2080
+ /** Description: Gets points for making some damage. */
2081
+ export const Ham_SC_GetDamagePoints: i32 = 328;
2082
+ /** Description: Constructor. */
2083
+ export const Ham_SC_OnCreate: i32 = 329;
2084
+ /** Description: Desctructor. */
2085
+ export const Ham_SC_OnDestroy: i32 = 330;
2086
+ /** Description: (!) This function is no more available in the mod. */
2087
+ export const Ham_SC_IsValidEntity: i32 = 331;
2088
+ /** Description: Checks if this monster should fade out. */
2089
+ export const Ham_SC_ShouldFadeOnDeath: i32 = 332;
2090
+ /** Description: Sets up a friendly monster. */
2091
+ export const Ham_SC_SetupFriendly: i32 = 333;
2092
+ /** Description: (!) This function is no more available in the mod. */
2093
+ export const Ham_SC_ReviveThink: i32 = 334;
2094
+ /** Description: Revives a monster. */
2095
+ export const Ham_SC_Revive: i32 = 335;
2096
+ /** Description: Final bit of initization before a monster is turned over to the AI. */
2097
+ export const Ham_SC_StartMonster: i32 = 336;
2098
+ /** Description: Surveys conditions and set appropriate conditions bits for attack types. */
2099
+ export const Ham_SC_CheckRangeAttack1_Move: i32 = 337;
2100
+ /** Description: Surveys conditions and set appropriate conditions bits for attack types. */
2101
+ export const Ham_SC_CheckRangeAttack2_Move: i32 = 338;
2102
+ /** Description: Surveys conditions and set appropriate conditions bits for attack types. */
2103
+ export const Ham_SC_CheckMeleeAttack1_Move: i32 = 339;
2104
+ /** Description: Surveys conditions and set appropriate conditions bits for attack types. */
2105
+ export const Ham_SC_CheckMeleeAttack2_Move: i32 = 340;
2106
+ /** Description: Checks tank usage. */
2107
+ export const Ham_SC_CheckTankUsage: i32 = 341;
2108
+ /** Description: Sets a monster's gait activity. */
2109
+ export const Ham_SC_SetGaitActivity: i32 = 342;
2110
+ /** Description: Tries to overcome local obstacles by triangulating a path around them. */
2111
+ export const Ham_SC_FTriangulate: i32 = 343;
2112
+ /** Description: Tries to overcome local obstacles by triangulating a path around them. */
2113
+ export const Ham_SC_FTriangulateExtension: i32 = 344;
2114
+ /** Description: Tries to find a nearby node that will hide the caller from its enemy. */
2115
+ export const Ham_SC_FindCoverGrenade: i32 = 345;
2116
+ /** Description: Tries to find a nearby node that will hide the caller from its enemy. */
2117
+ export const Ham_SC_FindCoverDistance: i32 = 346;
2118
+ /** Description: Tries to find a nearby node that will hide the caller from its enemy. */
2119
+ export const Ham_SC_FindAttackPoint: i32 = 347;
2120
+ /** Description: Determines whether or not the chosen cover location is a good one to move to. */
2121
+ export const Ham_SC_FValidateCover: i32 = 348;
2122
+ /** Description: Checks for possibility of friendly fire. */
2123
+ export const Ham_SC_NoFriendlyFire1: i32 = 349;
2124
+ /** Description: Checks for possibility of friendly fire. */
2125
+ export const Ham_SC_NoFriendlyFire2: i32 = 350;
2126
+ /** Description: Checks for possibility of friendly fire. */
2127
+ export const Ham_SC_NoFriendlyFire3: i32 = 351;
2128
+ /** Description: Checks for possibility of friendly fire from the calling monster's origin to toPos. */
2129
+ export const Ham_SC_NoFriendlyFireToPos: i32 = 352;
2130
+ /** Description: Same as FVisible but from gun position. */
2131
+ export const Ham_SC_FVisibleGunPos: i32 = 353;
2132
+ /** Description: Checks for monsters in this generic cone. */
2133
+ export const Ham_SC_FInBulletCone: i32 = 354;
2134
+ /** Description: - */
2135
+ export const Ham_SC_CallGibMonster: i32 = 355;
2136
+ /** Description: - */
2137
+ export const Ham_SC_CheckTimeBasedDamage: i32 = 356;
2138
+ /** Description: - */
2139
+ export const Ham_SC_IsMoving: i32 = 357;
2140
+ /** Description: - */
2141
+ export const Ham_SC_IsPlayerFollowing: i32 = 358;
2142
+ /** Description: - */
2143
+ export const Ham_SC_StartPlayerFollowing: i32 = 359;
2144
+ /** Description: - */
2145
+ export const Ham_SC_StopPlayerFollowing: i32 = 360;
2146
+ /** Description: - */
2147
+ export const Ham_SC_UseSound: i32 = 361;
2148
+ /** Description: - */
2149
+ export const Ham_SC_UnUseSound: i32 = 362;
2150
+ /** Description: - */
2151
+ export const Ham_SC_RideMonster: i32 = 363;
2152
+ /** Description: - */
2153
+ export const Ham_SC_CheckAndApplyGenericAttacks: i32 = 364;
2154
+ /** Description: - */
2155
+ export const Ham_SC_CheckScared: i32 = 365;
2156
+ /** Description: - */
2157
+ export const Ham_SC_CheckCreatureDanger: i32 = 366;
2158
+ /** Description: - */
2159
+ export const Ham_SC_CheckFallDamage: i32 = 367;
2160
+ /** Description: - */
2161
+ export const Ham_SC_CheckRevival: i32 = 368;
2162
+ /** Description: (!) This function is no more available in the mod. */
2163
+ export const Ham_SC_MedicCallSound: i32 = 369;
2164
+ /** Description: (!) This function is no more available in the mod. */
2165
+ export const Ham_SC_Player_MenuInputPerformed: i32 = 370;
2166
+ /** Description: - */
2167
+ export const Ham_SC_Player_IsMenuInputDone: i32 = 371;
2168
+ /** Description: - */
2169
+ export const Ham_SC_Player_SpecialSpawn: i32 = 372;
2170
+ /** Description: - */
2171
+ export const Ham_SC_Player_IsValidInfoEntity: i32 = 373;
2172
+ /** Description: - */
2173
+ export const Ham_SC_Player_LevelEnd: i32 = 374;
2174
+ /** Description: - */
2175
+ export const Ham_SC_Player_VoteStarted: i32 = 375;
2176
+ /** Description: - */
2177
+ export const Ham_SC_Player_CanStartNextVote: i32 = 376;
2178
+ /** Description: - */
2179
+ export const Ham_SC_Player_Vote: i32 = 377;
2180
+ /** Description: - */
2181
+ export const Ham_SC_Player_HasVoted: i32 = 378;
2182
+ /** Description: - */
2183
+ export const Ham_SC_Player_ResetVote: i32 = 379;
2184
+ /** Description: - */
2185
+ export const Ham_SC_Player_LastVoteInput: i32 = 380;
2186
+ /** Description: - */
2187
+ export const Ham_SC_Player_InitVote: i32 = 381;
2188
+ /** Description: - */
2189
+ export const Ham_SC_Player_TimeToStartNextVote: i32 = 382;
2190
+ /** Description: - */
2191
+ export const Ham_SC_Player_ResetView: i32 = 383;
2192
+ /** Description: - */
2193
+ export const Ham_SC_Player_GetLogFrequency: i32 = 384;
2194
+ /** Description: - */
2195
+ export const Ham_SC_Player_LogPlayerStats: i32 = 385;
2196
+ /** Description: (!) This function is no more available in the mod. */
2197
+ export const Ham_SC_Player_DisableCollisionWithPlayer: i32 = 386;
2198
+ /** Description: (!) This function is no more available in the mod. */
2199
+ export const Ham_SC_Player_EnableCollisionWithPlayer: i32 = 387;
2200
+ /** Description: (!) This function is no more available in the mod. */
2201
+ export const Ham_SC_Player_CanTouchPlayer: i32 = 388;
2202
+ /** Description: (!) This function is no more available in the mod. */
2203
+ export const Ham_SC_Item_Materialize: i32 = 389;
2204
+ /** Description: - */
2205
+ export const Ham_SC_Weapon_BulletAccuracy: i32 = 390;
2206
+ /** Description: - */
2207
+ export const Ham_SC_Weapon_TertiaryAttack: i32 = 391;
2208
+ /** Description: - */
2209
+ export const Ham_SC_Weapon_BurstSupplement: i32 = 392;
2210
+ /** Description: - */
2211
+ export const Ham_SC_Weapon_GetP_Model: i32 = 393;
2212
+ /** Description: - */
2213
+ export const Ham_SC_Weapon_GetW_Model: i32 = 394;
2214
+ /** Description: - */
2215
+ export const Ham_SC_Weapon_GetV_Model: i32 = 395;
2216
+ /** Description: - */
2217
+ export const Ham_SC_Weapon_PrecacheCustomModels: i32 = 396;
2218
+ /** Description: - */
2219
+ export const Ham_SC_Weapon_IsMultiplayer: i32 = 397;
2220
+ /** Description: - */
2221
+ export const Ham_SC_Weapon_FRunfuncs: i32 = 398;
2222
+ /** Description: - */
2223
+ export const Ham_SC_Weapon_SetFOV: i32 = 399;
2224
+ /** Description: - */
2225
+ export const Ham_SC_Weapon_FCanRun: i32 = 400;
2226
+ /** Description: - */
2227
+ export const Ham_SC_Weapon_CustomDecrement: i32 = 401;
2228
+ /** Description: - */
2229
+ export const Ham_SC_Weapon_SetV_Model: i32 = 402;
2230
+ /** Description: - */
2231
+ export const Ham_SC_Weapon_SetP_Model: i32 = 403;
2232
+ /** Description: - */
2233
+ export const Ham_SC_Weapon_ChangeWeaponSkin: i32 = 404;
2234
+ /** Description: Normally called whenever an entity dies. */
2235
+ export const Ham_TFC_Killed: i32 = 405;
2236
+ /** Description: Returns whether an entity is activated. */
2237
+ export const Ham_TFC_IsTriggered: i32 = 406;
2238
+ /** Description: Sends an animation event for the weapon. skiplocal is 1 if client is predicting weapon animations. */
2239
+ export const Ham_TFC_Weapon_SendWeaponAnim: i32 = 407;
2240
+ /** Description: Gets next attack delay. */
2241
+ export const Ham_TFC_Weapon_GetNextAttackDelay: i32 = 408;
2242
+ /** Description: Usually called whenever an entity gets a form of a heal. */
2243
+ export const Ham_SC_TakeHealth: i32 = 409;
2244
+ /** Description: Usually called whenever an entity gets a form of armor. */
2245
+ export const Ham_SC_TakeArmor: i32 = 410;
2246
+ /** Description: Gives ammo to the entity. */
2247
+ export const Ham_SC_GiveAmmo: i32 = 411;
2248
+ /** Description: Determines if we should ignore damage. */
2249
+ export const Ham_SC_CheckAttacker: i32 = 412;
2250
+ /** Description: Determines if a player is connected. */
2251
+ export const Ham_SC_Player_IsConnected: i32 = 413;
2252
+ /** Description: Sends an animation event for the weapon. skiplocal is 1 if client is predicting weapon animations. */
2253
+ export const Ham_DOD_Weapon_SendWeaponAnim: i32 = 414;
2254
+ /** Description: - */
2255
+ export const Ham_CS_Item_IsWeapon: i32 = 415;
2256
+ /** Description: Returns the id of the entity if its class is derived off of CBaseSquadTalkMonster, -1 otherwise. */
2257
+ export const Ham_OPF_MySquadTalkMonsterPointer: i32 = 416;
2258
+ /** Description: - */
2259
+ export const Ham_OPF_WeaponTimeBase: i32 = 417;
2260
+ /** Description: Called when the alternate attack of a weapon is triggered. */
2261
+ export const Ham_TS_Weapon_AlternateAttack: i32 = 418;
2262
+ /** Description: Gets item infos. */
2263
+ export const Ham_Item_GetItemInfo: i32 = 419;
2264
+ /** Description: Performs checks that must occur before Spawn itself is called. Always call baseclass version first. */
2265
+ export const Ham_SC_PreSpawn: i32 = 420;
2266
+ /** Description: Performs checks that must occur after Spawn itself is called. Always call baseclass version first. */
2267
+ export const Ham_SC_PostSpawn: i32 = 421;
2268
+ /** Description: - */
2269
+ export const Ham_SC_OnKeyValueUpdate: i32 = 422;
2270
+ /** Description: - */
2271
+ export const Ham_SC_SetClassification: i32 = 423;
2272
+ /** Description: Returns whether an entity is activated. */
2273
+ export const Ham_SC_IsTriggered: i32 = 424;
2274
+ /** Description: Returns the id of the entity if its class is derived off of ICustomEntity, -1 otherwise. */
2275
+ export const Ham_SC_MyCustomPointer: i32 = 425;
2276
+ /** Description: Returns the id of the entity if its class is derived off of CBasePlayerItem, -1 otherwise. */
2277
+ export const Ham_SC_MyItemPointer: i32 = 426;
2278
+ /** Description: Typically adds points to the entity. */
2279
+ export const Ham_SC_AddPoints: i32 = 427;
2280
+ /** Description: Typically adds points to everybody on the entity's team. */
2281
+ export const Ham_SC_AddPointsToTeam: i32 = 428;
2282
+ /** Description: Removes an item to the player's inventory. */
2283
+ export const Ham_SC_RemovePlayerItem: i32 = 429;
2284
+ /** Description: Not entirely sure. */
2285
+ export const Ham_SC_OnControls: i32 = 430;
2286
+ /** Description: Whether or not the entity is sneaking. */
2287
+ export const Ham_SC_IsSneaking: i32 = 431;
2288
+ /** Description: Whether or not the entity is alive. */
2289
+ export const Ham_SC_IsAlive: i32 = 432;
2290
+ /** Description: Whether or not the entity uses a BSP model. */
2291
+ export const Ham_SC_IsBSPModel: i32 = 433;
2292
+ /** Description: Whether or not the entity can reflect gauss shots. */
2293
+ export const Ham_SC_ReflectGauss: i32 = 434;
2294
+ /** Description: Whether or not the target is the same as the one passed. */
2295
+ export const Ham_SC_HasTarget: i32 = 435;
2296
+ /** Description: Whether or not the entity is in the world. */
2297
+ export const Ham_SC_IsInWorld: i32 = 436;
2298
+ /** Description: Whether or not the entity is a player. */
2299
+ export const Ham_Sc_IsPlayer: i32 = 437;
2300
+ /** Description: Whether or not the entity is a net client. */
2301
+ export const Ham_SC_IsNetClient: i32 = 438;
2302
+ /** Description: Whether or not the entity is a brush entity breakable. */
2303
+ export const Ham_SC_IsBreakable: i32 = 439;
2304
+ /** Description: - */
2305
+ export const Ham_SC_SUB_UseTargets: i32 = 440;
2306
+ /** Description: - */
2307
+ export const Ham_SC_IsLockedByMaster: i32 = 441;
2308
+ /** Description: Normally called whenever a barnacle grabs the entity. */
2309
+ export const Ham_SC_FBecomeProne: i32 = 442;
2310
+ /** Description: Returns true if a line can be traced from the caller's eyes to given vector. */
2311
+ export const Ham_SC_FVecVisible: i32 = 443;
2312
+ /** Description: Sets the player ally state */
2313
+ export const Ham_SC_SetPlayerAlly: i32 = 444;
2314
+ /** Description: Callback after trigger_setorigin has moved the entity. */
2315
+ export const Ham_SC_OnSetOriginByMap: i32 = 445;
2316
+ /** Description: Return true if you want to be revivable. */
2317
+ export const Ham_SC_IsRevivable: i32 = 446;
2318
+ /** Description: - */
2319
+ export const Ham_SC_BeginRevive: i32 = 447;
2320
+ /** Description: - */
2321
+ export const Ham_SC_EndRevive: i32 = 448;
2322
+ /** Description: Determines whether or not the monster can play the scripted sequence or AI sequence that is */
2323
+ export const Ham_SC_CanPlaySequence: i32 = 449;
2324
+ /** Description: - */
2325
+ export const Ham_SC_CanPlaySentence2: i32 = 450;
2326
+ /** Description: - */
2327
+ export const Ham_SC_PlayScriptedSentence: i32 = 451;
2328
+ /** Description: Adds the item to the player. */
2329
+ export const Ham_SC_Item_AddToPlayer: i32 = 452;
2330
+ /** Description: Returns true if you want your duplicate removed from world. */
2331
+ export const Ham_SC_Item_AddDuplicate: i32 = 453;
2332
+ /** Description: - */
2333
+ export const Ham_SC_Item_AddAmmoFromItem: i32 = 454;
2334
+ /** Description: - */
2335
+ export const Ham_SC_Item_GetPickupSound: i32 = 455;
2336
+ /** Description: - */
2337
+ export const Ham_SC_Item_CanCollect: i32 = 456;
2338
+ /** Description: - */
2339
+ export const Ham_SC_Item_Collect: i32 = 457;
2340
+ /** Description: Gets item infos. */
2341
+ export const Ham_SC_Item_GetItemInfo: i32 = 458;
2342
+ /** Description: Whether or not this entity can be deployed. */
2343
+ export const Ham_SC_Item_CanDeploy: i32 = 459;
2344
+ /** Description: Deploys the entity (usually a weapon). */
2345
+ export const Ham_SC_Item_Deploy: i32 = 460;
2346
+ /** Description: Whether or not the entity can be holstered. */
2347
+ export const Ham_SC_Item_CanHolster: i32 = 461;
2348
+ /** Description: Called each frame by the player PreThink if inactive. */
2349
+ export const Ham_SC_Item_InactiveItemPreFrame: i32 = 462;
2350
+ /** Description: Called each frame by the player PostThink if inactive. */
2351
+ export const Ham_SC_Item_InactiveItemPostFrame: i32 = 463;
2352
+ /** Description: - */
2353
+ export const Ham_SC_Item_DetachFromPlayer: i32 = 464;
2354
+ /** Description: Updates item data for the client. */
2355
+ export const Ham_SC_Item_UpdateClientData: i32 = 465;
2356
+ /** Description: - */
2357
+ export const Ham_SC_Item_GetRespawnTime: i32 = 466;
2358
+ /** Description: - */
2359
+ export const Ham_SC_Item_CanHaveDuplicates: i32 = 467;
2360
+ /** Description: - */
2361
+ export const Ham_SC_Weapon_ExtractAmmoFromItem: i32 = 468;
2362
+ /** Description: - */
2363
+ export const Ham_SC_Weapon_AddWeapon: i32 = 469;
2364
+ /** Description: - */
2365
+ export const Ham_SC_Weapon_GetAmmo1Drop: i32 = 470;
2366
+ /** Description: - */
2367
+ export const Ham_SC_Weapon_GetAmmo2Drop: i32 = 471;
2368
+ /** Description: Plays the weapon's empty sound. */
2369
+ export const Ham_SC_Weapon_PlayEmptySound: i32 = 472;
2370
+ /** Description: Whether or not the weapon is usable (has ammo, etc.) */
2371
+ export const Ham_SC_Weapon_IsUsable: i32 = 473;
2372
+ /** Description: - */
2373
+ export const Ham_SC_Weapon_FinishReload: i32 = 474;
2374
+ /** Description: - */
2375
+ export const Ham_SC_Weapon_ShouldReload: i32 = 475;
2376
+ /** Description: Whether or not the weapon should idle. */
2377
+ export const Ham_SC_Weapon_ShouldWeaponIdle: i32 = 476;
2378
+ /** Description: Unsure. */
2379
+ export const Ham_SC_Weapon_UseDecrement: i32 = 477;
2380
+ /** Description: - */
2381
+ export const Ham_SC_Player_EnteredObserver: i32 = 478;
2382
+ /** Description: - */
2383
+ export const Ham_SC_Player_LeftObserver: i32 = 479;
2384
+ /** Description: - */
2385
+ export const Ham_SC_Player_IsObserver: i32 = 480;
2386
+ /** DONT USE ME LOL */
2387
+ export const HAM_LAST_ENTRY_DONT_USE_ME_LOL: i32 = 481;
2388
+ export const HAM_OK: i32 = 0;
2389
+ export const HAM_INVALID_FUNC: i32 = 1;
2390
+ export const HAM_FUNC_NOT_CONFIGURED: i32 = 2;
2391
+ export const HAM_FUNC_NOT_AVAILABLE: i32 = 3;
2392
+ export const HAM_ERR_END: i32 = 4;
2393
+ export const Ham_ItemInfo_iSlot: i32 = 0;
2394
+ export const Ham_ItemInfo_iPosition: i32 = 1;
2395
+ export const Ham_ItemInfo_pszAmmo1: i32 = 2;
2396
+ export const Ham_ItemInfo_iMaxAmmo1: i32 = 3;
2397
+ export const Ham_ItemInfo_pszAmmo2: i32 = 4;
2398
+ export const Ham_ItemInfo_iMaxAmmo2: i32 = 5;
2399
+ export const Ham_ItemInfo_pszName: i32 = 6;
2400
+ export const Ham_ItemInfo_iMaxClip: i32 = 7;
2401
+ export const Ham_ItemInfo_iId: i32 = 8;
2402
+ export const Ham_ItemInfo_iFlags: i32 = 9;
2403
+ export const Ham_ItemInfo_iWeight: i32 = 10;
2404
+ /** IDs of weapons in CS */
2405
+ export const CSW_NONE: i32 = 0;
2406
+ export const CSW_P228: i32 = 1;
2407
+ export const CSW_GLOCK: i32 = 2;
2408
+ export const CSW_SCOUT: i32 = 3;
2409
+ export const CSW_HEGRENADE: i32 = 4;
2410
+ export const CSW_XM1014: i32 = 5;
2411
+ export const CSW_C4: i32 = 6;
2412
+ export const CSW_MAC10: i32 = 7;
2413
+ export const CSW_AUG: i32 = 8;
2414
+ export const CSW_SMOKEGRENADE: i32 = 9;
2415
+ export const CSW_ELITE: i32 = 10;
2416
+ export const CSW_FIVESEVEN: i32 = 11;
2417
+ export const CSW_UMP45: i32 = 12;
2418
+ export const CSW_SG550: i32 = 13;
2419
+ export const CSW_GALI: i32 = 14;
2420
+ export const CSW_GALIL: i32 = 14;
2421
+ export const CSW_FAMAS: i32 = 15;
2422
+ export const CSW_USP: i32 = 16;
2423
+ export const CSW_GLOCK18: i32 = 17;
2424
+ export const CSW_AWP: i32 = 18;
2425
+ export const CSW_MP5NAVY: i32 = 19;
2426
+ export const CSW_M249: i32 = 20;
2427
+ export const CSW_M3: i32 = 21;
2428
+ export const CSW_M4A1: i32 = 22;
2429
+ export const CSW_TMP: i32 = 23;
2430
+ export const CSW_G3SG1: i32 = 24;
2431
+ export const CSW_FLASHBANG: i32 = 25;
2432
+ export const CSW_DEAGLE: i32 = 26;
2433
+ export const CSW_SG552: i32 = 27;
2434
+ export const CSW_AK47: i32 = 28;
2435
+ export const CSW_KNIFE: i32 = 29;
2436
+ export const CSW_P90: i32 = 30;
2437
+ export const CSW_VEST: i32 = 31;
2438
+ export const CSW_VESTHELM: i32 = 32;
2439
+ export const CSW_SHIELDGUN: i32 = 99;
2440
+ export const CSW_LAST_WEAPON: i32 = 30;
2441
+ /** Map zone flags returned by cs_get_user_mapzones(). */
2442
+ export const CS_MAPZONE_BUY: i32 = 1;
2443
+ export const CS_MAPZONE_BOMBTARGET: i32 = 2;
2444
+ export const CS_MAPZONE_HOSTAGE_RESCUE: i32 = 4;
2445
+ export const CS_MAPZONE_ESCAPE: i32 = 8;
2446
+ export const CS_MAPZONE_VIP_SAFETY: i32 = 16;
2447
+ /** Constants used for the CS_OnBuy() and CS_OnBuyAttempt() forwards. */
2448
+ export const CSI_NONE: i32 = 0;
2449
+ export const CSI_P228: i32 = 1;
2450
+ export const CSI_GLOCK: i32 = 2;
2451
+ export const CSI_SCOUT: i32 = 3;
2452
+ export const CSI_HEGRENADE: i32 = 4;
2453
+ export const CSI_XM1014: i32 = 5;
2454
+ export const CSI_C4: i32 = 6;
2455
+ export const CSI_MAC10: i32 = 7;
2456
+ export const CSI_AUG: i32 = 8;
2457
+ export const CSI_SMOKEGRENADE: i32 = 9;
2458
+ export const CSI_ELITE: i32 = 10;
2459
+ export const CSI_FIVESEVEN: i32 = 11;
2460
+ export const CSI_UMP45: i32 = 12;
2461
+ export const CSI_SG550: i32 = 13;
2462
+ export const CSI_GALIL: i32 = 14;
2463
+ export const CSI_FAMAS: i32 = 15;
2464
+ export const CSI_USP: i32 = 16;
2465
+ export const CSI_GLOCK18: i32 = 17;
2466
+ export const CSI_AWP: i32 = 18;
2467
+ export const CSI_MP5NAVY: i32 = 19;
2468
+ export const CSI_M249: i32 = 20;
2469
+ export const CSI_M3: i32 = 21;
2470
+ export const CSI_M4A1: i32 = 22;
2471
+ export const CSI_TMP: i32 = 23;
2472
+ export const CSI_G3SG1: i32 = 24;
2473
+ export const CSI_FLASHBANG: i32 = 25;
2474
+ export const CSI_DEAGLE: i32 = 26;
2475
+ export const CSI_SG552: i32 = 27;
2476
+ export const CSI_AK47: i32 = 28;
2477
+ export const CSI_KNIFE: i32 = 29;
2478
+ export const CSI_P90: i32 = 30;
2479
+ export const CSI_SHIELDGUN: i32 = 99;
2480
+ export const CSI_VEST: i32 = 31;
2481
+ export const CSI_VESTHELM: i32 = 32;
2482
+ export const CSI_DEFUSER: i32 = 33;
2483
+ export const CSI_NVGS: i32 = 34;
2484
+ export const CSI_SHIELD: i32 = 35;
2485
+ export const CSI_PRIAMMO: i32 = 36;
2486
+ export const CSI_SECAMMO: i32 = 37;
2487
+ export const CSI_MAX_COUNT: i32 = 38;
2488
+ export const CSI_LAST_WEAPON: i32 = 30;
2489
+ export const CS_PLAYER_MIN_BOUNCE_SPEED: i32 = 350;
2490
+ /** Hint message flags for use with m_flDisplayHistory. */
2491
+ export const CS_HINT_ROUND_STARTED: i32 = 2;
2492
+ export const CS_HINT_HOSTAGE_SEEN_FAR: i32 = 4;
2493
+ export const CS_HINT_HOSTAGE_SEEN_NEAR: i32 = 8;
2494
+ export const CS_HINT_HOSTAGE_USED: i32 = 16;
2495
+ export const CS_HINT_HOSTAGE_INJURED: i32 = 32;
2496
+ export const CS_HINT_HOSTAGE_KILLED: i32 = 64;
2497
+ export const CS_HINT_FRIEND_SEEN: i32 = 128;
2498
+ export const CS_HINT_ENEMY_SEEN: i32 = 256;
2499
+ export const CS_HINT_FRIEND_INJURED: i32 = 512;
2500
+ export const CS_HINT_FRIEND_KILLED: i32 = 1024;
2501
+ export const CS_HINT_ENEMY_KILLED: i32 = 2048;
2502
+ export const CS_HINT_BOMB_RETRIEVED: i32 = 4096;
2503
+ export const CS_HINT_AMMO_EXHAUSTED: i32 = 32768;
2504
+ export const CS_HINT_IN_TARGET_ZONE: i32 = 65536;
2505
+ export const CS_HINT_IN_RESCUE_ZONE: i32 = 131072;
2506
+ export const CS_HINT_IN_ESCAPE_ZONE: i32 = 262144;
2507
+ export const CS_HINT_IN_VIPSAFETY_ZONE: i32 = 524288;
2508
+ export const CS_HINT_NIGHTVISION: i32 = 1048576;
2509
+ export const CS_HINT_HOSTAGE_CTMOVE: i32 = 2097152;
2510
+ export const CS_HINT_SPEC_DUCK: i32 = 4194304;
2511
+ /** Constants for use with m_iIgnoreGlobalChat (ignoremsg client's command) */
2512
+ export const CS_IGNOREMSG_NONE: i32 = 0;
2513
+ export const CS_IGNOREMSG_ENEMY: i32 = 1;
2514
+ export const CS_IGNOREMSG_TEAM: i32 = 2;
2515
+ /** Constants associated with mp_playerid server cvar. */
2516
+ export const CS_PLAYERID_EVERYONE: i32 = 0;
2517
+ export const CS_PLAYERID_TEAMONLY: i32 = 1;
2518
+ export const CS_PLAYERID_OFF: i32 = 2;
2519
+ /** Maximum range a status bar can be displayed. */
2520
+ export const CS_MAX_ID_RANGE: i32 = 2048;
2521
+ export const CS_MAX_SPECTATOR_ID_RANGE: i32 = 8192;
2522
+ /** Maximum buffer length of a status bar message. */
2523
+ export const CS_SBAR_STRING_SIZE: i32 = 128;
2524
+ /** Constants associated to CS_SBAR_ID_TARGETTYPE. */
2525
+ export const CS_SBAR_TARGETTYPE_TEAMMATE: i32 = 1;
2526
+ export const CS_SBAR_TARGETTYPE_ENEMY: i32 = 2;
2527
+ export const CS_SBAR_TARGETTYPE_HOSTAGE: i32 = 3;
2528
+ /** Weapon slot types. */
2529
+ export const CS_WEAPONSLOT_PRIMARY: i32 = 1;
2530
+ export const CS_WEAPONSLOT_SECONDARY: i32 = 2;
2531
+ export const CS_WEAPONSLOT_KNIFE: i32 = 3;
2532
+ export const CS_WEAPONSLOT_GRENADE: i32 = 4;
2533
+ export const CS_WEAPONSLOT_C4: i32 = 5;
2534
+ /** Weapon state for use with m_iWeaponState. */
2535
+ export const CS_WPNSTATE_USP_SILENCED: i32 = 1;
2536
+ export const CS_WPNSTATE_GLOCK18_BURST_MODE: i32 = 2;
2537
+ export const CS_WPNSTATE_M4A1_SILENCED: i32 = 4;
2538
+ export const CS_WPNSTATE_ELITE_LEFT: i32 = 8;
2539
+ export const CS_WPNSTATE_FAMAS_BURST_MODE: i32 = 16;
2540
+ export const CS_WPNSTATE_SHIELD_DRAWN: i32 = 32;
2541
+ /** Internal commands, for use with m_flLastCommandTime. */
2542
+ export const CS_CMD_SAY: i32 = 0;
2543
+ export const CS_CMD_SAYTEAM: i32 = 1;
2544
+ export const CS_CMD_FULLUPDATE: i32 = 2;
2545
+ export const CS_CMD_VOTE: i32 = 3;
2546
+ export const CS_CMD_VOTEMAP: i32 = 4;
2547
+ export const CS_CMD_LISTMAPS: i32 = 5;
2548
+ export const CS_CMD_LISTPLAYERS: i32 = 6;
2549
+ export const CS_CMD_NIGHTVISION: i32 = 7;
2550
+ /** Signal state for use with m_signals. */
2551
+ export const CS_SIGNAL_BUY: i32 = 1;
2552
+ export const CS_SIGNAL_BOMB: i32 = 2;
2553
+ export const CS_SIGNAL_RESCUE: i32 = 4;
2554
+ export const CS_SIGNAL_ESCAPE: i32 = 8;
2555
+ export const CS_SIGNAL_VIPSAFETY: i32 = 16;
2556
+ export const CS_NORESET: i32 = -1;
2557
+ export const CS_DONTCHANGE: i32 = 0;
2558
+ export const CS_UNASSIGNED: i32 = 0;
2559
+ export const CS_CT_URBAN: i32 = 1;
2560
+ export const CS_T_TERROR: i32 = 2;
2561
+ export const CS_T_LEET: i32 = 3;
2562
+ export const CS_T_ARCTIC: i32 = 4;
2563
+ export const CS_CT_GSG9: i32 = 5;
2564
+ export const CS_CT_GIGN: i32 = 6;
2565
+ export const CS_CT_SAS: i32 = 7;
2566
+ export const CS_T_GUERILLA: i32 = 8;
2567
+ export const CS_CT_VIP: i32 = 9;
2568
+ export const CZ_T_MILITIA: i32 = 10;
2569
+ export const CZ_CT_SPETSNAZ: i32 = 11;
2570
+ export const CS_TEAM_UNASSIGNED: i32 = 0;
2571
+ export const CS_TEAM_T: i32 = 1;
2572
+ export const CS_TEAM_CT: i32 = 2;
2573
+ export const CS_TEAM_SPECTATOR: i32 = 3;
2574
+ export const CS_ARMOR_NONE: i32 = 0;
2575
+ export const CS_ARMOR_KEVLAR: i32 = 1;
2576
+ export const CS_ARMOR_VESTHELM: i32 = 2;
2577
+ export const CS_RESET_ZOOM: i32 = 0;
2578
+ export const CS_SET_NO_ZOOM: i32 = 1;
2579
+ export const CS_SET_FIRST_ZOOM: i32 = 2;
2580
+ export const CS_SET_SECOND_ZOOM: i32 = 3;
2581
+ export const CS_SET_AUGSG552_ZOOM: i32 = 4;
2582
+ export const CS_PLAYER_IDLE: i32 = 0;
2583
+ export const CS_PLAYER_WALK: i32 = 1;
2584
+ export const CS_PLAYER_JUMP: i32 = 2;
2585
+ export const CS_PLAYER_SUPERJUMP: i32 = 3;
2586
+ export const CS_PLAYER_DIE: i32 = 4;
2587
+ export const CS_PLAYER_ATTACK1: i32 = 5;
2588
+ export const CS_PLAYER_ATTACK2: i32 = 6;
2589
+ export const CS_PLAYER_FLINCH: i32 = 7;
2590
+ export const CS_PLAYER_LARGE_FLINCH: i32 = 8;
2591
+ export const CS_PLAYER_RELOAD: i32 = 9;
2592
+ export const CS_PLAYER_HOLDBOMB: i32 = 10;
2593
+ export const CS_Menu_OFF: i32 = 0;
2594
+ export const CS_Menu_ChooseTeam: i32 = 1;
2595
+ export const CS_Menu_IGChooseTeam: i32 = 2;
2596
+ export const CS_Menu_ChooseAppearance: i32 = 3;
2597
+ export const CS_Menu_Buy: i32 = 4;
2598
+ export const CS_Menu_BuyPistol: i32 = 5;
2599
+ export const CS_Menu_BuyRifle: i32 = 6;
2600
+ export const CS_Menu_BuyMachineGun: i32 = 7;
2601
+ export const CS_Menu_BuyShotgun: i32 = 8;
2602
+ export const CS_Menu_BuySubMachineGun: i32 = 9;
2603
+ export const CS_Menu_BuyItem: i32 = 10;
2604
+ export const CS_Menu_Radio1: i32 = 11;
2605
+ export const CS_Menu_Radio2: i32 = 12;
2606
+ export const CS_Menu_Radio3: i32 = 13;
2607
+ export const CS_Menu_ClientBuy: i32 = 14;
2608
+ export const CS_STATE_JOINED: i32 = 0;
2609
+ export const CS_STATE_SHOW_LTEXT: i32 = 1;
2610
+ export const CS_STATE_READING_LTEXT: i32 = 2;
2611
+ export const CS_STATE_SHOW_TEAM_SELECT: i32 = 3;
2612
+ export const CS_STATE_PICKING_TEAM: i32 = 4;
2613
+ export const CS_STATE_GET_INTO_GAME: i32 = 5;
2614
+ export const CS_THROW_NONE: i32 = 0;
2615
+ export const CS_THROW_FORWARD: i32 = 1;
2616
+ export const CS_THROW_BACKWARD: i32 = 2;
2617
+ export const CS_THROW_HITVEL: i32 = 3;
2618
+ export const CS_THROW_BOMB: i32 = 4;
2619
+ export const CS_THROW_GRENADE: i32 = 5;
2620
+ export const CS_THROW_HITVEL_MINUS_AIRVEL: i32 = 6;
2621
+ export const CS_SBAR_ID_TARGETTYPE: i32 = 1;
2622
+ export const CS_SBAR_ID_TARGETNAME: i32 = 2;
2623
+ export const CS_SBAR_ID_TARGETHEALTH: i32 = 3;
2624
+ export const CS_WEAPONCLASS_NONE: i32 = 0;
2625
+ export const CS_WEAPONCLASS_KNIFE: i32 = 1;
2626
+ export const CS_WEAPONCLASS_PISTOL: i32 = 2;
2627
+ export const CS_WEAPONCLASS_GRENADE: i32 = 3;
2628
+ export const CS_WEAPONCLASS_SUBMACHINEGUN: i32 = 4;
2629
+ export const CS_WEAPONCLASS_SHOTGUN: i32 = 5;
2630
+ export const CS_WEAPONCLASS_MACHINEGUN: i32 = 6;
2631
+ export const CS_WEAPONCLASS_RIFLE: i32 = 7;
2632
+ export const CS_WEAPONCLASS_SNIPERRIFLE: i32 = 8;
2633
+ export const CS_AUTOBUYCLASS_PRIMARY: i32 = 1;
2634
+ export const CS_AUTOBUYCLASS_SECONDARY: i32 = 2;
2635
+ export const CS_AUTOBUYCLASS_AMMO: i32 = 4;
2636
+ export const CS_AUTOBUYCLASS_ARMOR: i32 = 8;
2637
+ export const CS_AUTOBUYCLASS_DEFUSER: i32 = 16;
2638
+ export const CS_AUTOBUYCLASS_PISTOL: i32 = 32;
2639
+ export const CS_AUTOBUYCLASS_SMG: i32 = 64;
2640
+ export const CS_AUTOBUYCLASS_RIFLE: i32 = 128;
2641
+ export const CS_AUTOBUYCLASS_SNIPERRIFLE: i32 = 256;
2642
+ export const CS_AUTOBUYCLASS_SHOTGUN: i32 = 512;
2643
+ export const CS_AUTOBUYCLASS_MACHINEGUN: i32 = 1024;
2644
+ export const CS_AUTOBUYCLASS_GRENADE: i32 = 2048;
2645
+ export const CS_AUTOBUYCLASS_NIGHTVISION: i32 = 4096;
2646
+ export const CS_AUTOBUYCLASS_SHIELD: i32 = 8192;
2647
+ export const CS_AMMO_BUCKSHOT: i32 = 0;
2648
+ export const CS_AMMO_9MM: i32 = 1;
2649
+ export const CS_AMMO_556NATO: i32 = 2;
2650
+ export const CS_AMMO_556NATOBOX: i32 = 3;
2651
+ export const CS_AMMO_762NATO: i32 = 4;
2652
+ export const CS_AMMO_45ACP: i32 = 5;
2653
+ export const CS_AMMO_50AE: i32 = 6;
2654
+ export const CS_AMMO_338MAGNUM: i32 = 7;
2655
+ export const CS_AMMO_57MM: i32 = 8;
2656
+ export const CS_AMMO_357SIG: i32 = 9;
2657
+ export const CS_WEAPONINFO_COST: i32 = 0;
2658
+ export const CS_WEAPONINFO_CLIP_COST: i32 = 1;
2659
+ export const CS_WEAPONINFO_BUY_CLIP_SIZE: i32 = 2;
2660
+ export const CS_WEAPONINFO_GUN_CLIP_SIZE: i32 = 3;
2661
+ export const CS_WEAPONINFO_MAX_ROUNDS: i32 = 4;
2662
+ export const CS_WEAPONINFO_AMMO_TYPE: i32 = 5;
2663
+ export const CS_AK47_PRICE: i32 = 2500;
2664
+ export const CS_AWP_PRICE: i32 = 4750;
2665
+ export const CS_DEAGLE_PRICE: i32 = 650;
2666
+ export const CS_G3SG1_PRICE: i32 = 5000;
2667
+ export const CS_SG550_PRICE: i32 = 4200;
2668
+ export const CS_GLOCK18_PRICE: i32 = 400;
2669
+ export const CS_M249_PRICE: i32 = 5750;
2670
+ export const CS_M3_PRICE: i32 = 1700;
2671
+ export const CS_M4A1_PRICE: i32 = 3100;
2672
+ export const CS_AUG_PRICE: i32 = 3500;
2673
+ export const CS_MP5NAVY_PRICE: i32 = 1500;
2674
+ export const CS_P228_PRICE: i32 = 600;
2675
+ export const CS_P90_PRICE: i32 = 2350;
2676
+ export const CS_UMP45_PRICE: i32 = 1700;
2677
+ export const CS_MAC10_PRICE: i32 = 1400;
2678
+ export const CS_SCOUT_PRICE: i32 = 2750;
2679
+ export const CS_SG552_PRICE: i32 = 3500;
2680
+ export const CS_TMP_PRICE: i32 = 1250;
2681
+ export const CS_USP_PRICE: i32 = 500;
2682
+ export const CS_ELITE_PRICE: i32 = 800;
2683
+ export const CS_FIVESEVEN_PRICE: i32 = 750;
2684
+ export const CS_XM1014_PRICE: i32 = 3000;
2685
+ export const CS_GALIL_PRICE: i32 = 2000;
2686
+ export const CS_FAMAS_PRICE: i32 = 2250;
2687
+ export const CS_SHIELDGUN_PRICE: i32 = 2200;
2688
+ export const CS_ASSAULTSUIT_PRICE: i32 = 1000;
2689
+ export const CS_FLASHBANG_PRICE: i32 = 200;
2690
+ export const CS_HEGRENADE_PRICE: i32 = 300;
2691
+ export const CS_SMOKEGRENADE_PRICE: i32 = 300;
2692
+ export const CS_KEVLAR_PRICE: i32 = 650;
2693
+ export const CS_HELMET_PRICE: i32 = 350;
2694
+ export const CS_NVG_PRICE: i32 = 1250;
2695
+ export const CS_DEFUSEKIT_PRICE: i32 = 200;
2696
+ export const CS_AMMO_338MAG_PRICE: i32 = 125;
2697
+ export const CS_AMMO_357SIG_PRICE: i32 = 50;
2698
+ export const CS_AMMO_45ACP_PRICE: i32 = 25;
2699
+ export const CS_AMMO_50AE_PRICE: i32 = 40;
2700
+ export const CS_AMMO_556NATO_PRICE: i32 = 60;
2701
+ export const CS_AMMO_57MM_PRICE: i32 = 50;
2702
+ export const CS_AMMO_762NATO_PRICE: i32 = 80;
2703
+ export const CS_AMMO_9MM_PRICE: i32 = 20;
2704
+ export const CS_AMMO_BUCKSHOT_PRICE: i32 = 65;
2705
+ /** Flags for the [set|get]_speak() natives. */
2706
+ export const SPEAK_NORMAL: i32 = 0;
2707
+ export const SPEAK_MUTED: i32 = 1;
2708
+ export const SPEAK_ALL: i32 = 2;
2709
+ export const SPEAK_LISTENALL: i32 = 4;
2710
+ /** View types for the set_view() native. */
2711
+ export const CAMERA_NONE: i32 = 0;
2712
+ export const CAMERA_3RDPERSON: i32 = 1;
2713
+ export const CAMERA_UPLEFT: i32 = 2;
2714
+ export const CAMERA_TOPDOWN: i32 = 3;
2715
+ export const EV_INT_gamestate: i32 = 0;
2716
+ export const EV_INT_oldbuttons: i32 = 1;
2717
+ export const EV_INT_groupinfo: i32 = 2;
2718
+ export const EV_INT_iuser1: i32 = 3;
2719
+ export const EV_INT_iuser2: i32 = 4;
2720
+ export const EV_INT_iuser3: i32 = 5;
2721
+ export const EV_INT_iuser4: i32 = 6;
2722
+ export const EV_INT_weaponanim: i32 = 7;
2723
+ export const EV_INT_pushmsec: i32 = 8;
2724
+ export const EV_INT_bInDuck: i32 = 9;
2725
+ export const EV_INT_flTimeStepSound: i32 = 10;
2726
+ export const EV_INT_flSwimTime: i32 = 11;
2727
+ export const EV_INT_flDuckTime: i32 = 12;
2728
+ export const EV_INT_iStepLeft: i32 = 13;
2729
+ export const EV_INT_movetype: i32 = 14;
2730
+ export const EV_INT_solid: i32 = 15;
2731
+ export const EV_INT_skin: i32 = 16;
2732
+ export const EV_INT_body: i32 = 17;
2733
+ export const EV_INT_effects: i32 = 18;
2734
+ export const EV_INT_light_level: i32 = 19;
2735
+ export const EV_INT_sequence: i32 = 20;
2736
+ export const EV_INT_gaitsequence: i32 = 21;
2737
+ export const EV_INT_modelindex: i32 = 22;
2738
+ export const EV_INT_playerclass: i32 = 23;
2739
+ export const EV_INT_waterlevel: i32 = 24;
2740
+ export const EV_INT_watertype: i32 = 25;
2741
+ export const EV_INT_spawnflags: i32 = 26;
2742
+ export const EV_INT_flags: i32 = 27;
2743
+ export const EV_INT_colormap: i32 = 28;
2744
+ export const EV_INT_team: i32 = 29;
2745
+ export const EV_INT_fixangle: i32 = 30;
2746
+ export const EV_INT_weapons: i32 = 31;
2747
+ export const EV_INT_rendermode: i32 = 32;
2748
+ export const EV_INT_renderfx: i32 = 33;
2749
+ export const EV_INT_button: i32 = 34;
2750
+ export const EV_INT_impulse: i32 = 35;
2751
+ export const EV_INT_deadflag: i32 = 36;
2752
+ export const EV_FL_impacttime: i32 = 0;
2753
+ export const EV_FL_starttime: i32 = 1;
2754
+ export const EV_FL_idealpitch: i32 = 2;
2755
+ export const EV_FL_pitch_speed: i32 = 3;
2756
+ export const EV_FL_ideal_yaw: i32 = 4;
2757
+ export const EV_FL_yaw_speed: i32 = 5;
2758
+ export const EV_FL_ltime: i32 = 6;
2759
+ export const EV_FL_nextthink: i32 = 7;
2760
+ export const EV_FL_gravity: i32 = 8;
2761
+ export const EV_FL_friction: i32 = 9;
2762
+ export const EV_FL_frame: i32 = 10;
2763
+ export const EV_FL_animtime: i32 = 11;
2764
+ export const EV_FL_framerate: i32 = 12;
2765
+ export const EV_FL_health: i32 = 13;
2766
+ export const EV_FL_frags: i32 = 14;
2767
+ export const EV_FL_takedamage: i32 = 15;
2768
+ export const EV_FL_max_health: i32 = 16;
2769
+ export const EV_FL_teleport_time: i32 = 17;
2770
+ export const EV_FL_armortype: i32 = 18;
2771
+ export const EV_FL_armorvalue: i32 = 19;
2772
+ export const EV_FL_dmg_take: i32 = 20;
2773
+ export const EV_FL_dmg_save: i32 = 21;
2774
+ export const EV_FL_dmg: i32 = 22;
2775
+ export const EV_FL_dmgtime: i32 = 23;
2776
+ export const EV_FL_speed: i32 = 24;
2777
+ export const EV_FL_air_finished: i32 = 25;
2778
+ export const EV_FL_pain_finished: i32 = 26;
2779
+ export const EV_FL_radsuit_finished: i32 = 27;
2780
+ export const EV_FL_scale: i32 = 28;
2781
+ export const EV_FL_renderamt: i32 = 29;
2782
+ export const EV_FL_maxspeed: i32 = 30;
2783
+ export const EV_FL_fov: i32 = 31;
2784
+ export const EV_FL_flFallVelocity: i32 = 32;
2785
+ export const EV_FL_fuser1: i32 = 33;
2786
+ export const EV_FL_fuser2: i32 = 34;
2787
+ export const EV_FL_fuser3: i32 = 35;
2788
+ export const EV_FL_fuser4: i32 = 36;
2789
+ export const EV_VEC_origin: i32 = 0;
2790
+ export const EV_VEC_oldorigin: i32 = 1;
2791
+ export const EV_VEC_velocity: i32 = 2;
2792
+ export const EV_VEC_basevelocity: i32 = 3;
2793
+ export const EV_VEC_clbasevelocity: i32 = 4;
2794
+ export const EV_VEC_movedir: i32 = 5;
2795
+ export const EV_VEC_angles: i32 = 6;
2796
+ export const EV_VEC_avelocity: i32 = 7;
2797
+ export const EV_VEC_punchangle: i32 = 8;
2798
+ export const EV_VEC_v_angle: i32 = 9;
2799
+ export const EV_VEC_endpos: i32 = 10;
2800
+ export const EV_VEC_startpos: i32 = 11;
2801
+ export const EV_VEC_absmin: i32 = 12;
2802
+ export const EV_VEC_absmax: i32 = 13;
2803
+ export const EV_VEC_mins: i32 = 14;
2804
+ export const EV_VEC_maxs: i32 = 15;
2805
+ export const EV_VEC_size: i32 = 16;
2806
+ export const EV_VEC_rendercolor: i32 = 17;
2807
+ export const EV_VEC_view_ofs: i32 = 18;
2808
+ export const EV_VEC_vuser1: i32 = 19;
2809
+ export const EV_VEC_vuser2: i32 = 20;
2810
+ export const EV_VEC_vuser3: i32 = 21;
2811
+ export const EV_VEC_vuser4: i32 = 22;
2812
+ export const EV_ENT_chain: i32 = 0;
2813
+ export const EV_ENT_dmg_inflictor: i32 = 1;
2814
+ export const EV_ENT_enemy: i32 = 2;
2815
+ export const EV_ENT_aiment: i32 = 3;
2816
+ export const EV_ENT_owner: i32 = 4;
2817
+ export const EV_ENT_groundentity: i32 = 5;
2818
+ export const EV_ENT_pContainingEntity: i32 = 6;
2819
+ export const EV_ENT_euser1: i32 = 7;
2820
+ export const EV_ENT_euser2: i32 = 8;
2821
+ export const EV_ENT_euser3: i32 = 9;
2822
+ export const EV_ENT_euser4: i32 = 10;
2823
+ export const EV_SZ_classname: i32 = 0;
2824
+ export const EV_SZ_globalname: i32 = 1;
2825
+ export const EV_SZ_model: i32 = 2;
2826
+ export const EV_SZ_target: i32 = 3;
2827
+ export const EV_SZ_targetname: i32 = 4;
2828
+ export const EV_SZ_netname: i32 = 5;
2829
+ export const EV_SZ_message: i32 = 6;
2830
+ export const EV_SZ_noise: i32 = 7;
2831
+ export const EV_SZ_noise1: i32 = 8;
2832
+ export const EV_SZ_noise2: i32 = 9;
2833
+ export const EV_SZ_noise3: i32 = 10;
2834
+ export const EV_SZ_viewmodel: i32 = 11;
2835
+ export const EV_SZ_weaponmodel: i32 = 12;
2836
+ export const EV_BYTE_controller1: i32 = 0;
2837
+ export const EV_BYTE_controller2: i32 = 1;
2838
+ export const EV_BYTE_controller3: i32 = 2;
2839
+ export const EV_BYTE_controller4: i32 = 3;
2840
+ export const EV_BYTE_blending1: i32 = 4;
2841
+ export const EV_BYTE_blending2: i32 = 5;
2842
+ export const GL_trace_ent: i32 = 0;
2843
+ export const GL_coop: i32 = 1;
2844
+ export const GL_deathmatch: i32 = 2;
2845
+ export const GL_force_retouch: i32 = 3;
2846
+ export const GL_found_secrets: i32 = 4;
2847
+ export const GL_frametime: i32 = 5;
2848
+ export const GL_serverflags: i32 = 6;
2849
+ export const GL_teamplay: i32 = 7;
2850
+ export const GL_time: i32 = 8;
2851
+ export const GL_trace_allsolid: i32 = 9;
2852
+ export const GL_trace_fraction: i32 = 10;
2853
+ export const GL_trace_inopen: i32 = 11;
2854
+ export const GL_trace_inwater: i32 = 12;
2855
+ export const GL_trace_plane_dist: i32 = 13;
2856
+ export const GL_trace_startsolid: i32 = 14;
2857
+ export const GL_cdAudioTrack: i32 = 15;
2858
+ export const GL_maxClients: i32 = 16;
2859
+ export const GL_maxEntities: i32 = 17;
2860
+ export const GL_msg_entity: i32 = 18;
2861
+ export const GL_trace_flags: i32 = 19;
2862
+ export const GL_trace_hitgroup: i32 = 20;
2863
+ export const GL_pStringBase: i32 = 21;
2864
+ export const GL_mapname: i32 = 22;
2865
+ export const GL_startspot: i32 = 23;
2866
+ export const GL_trace_endpos: i32 = 24;
2867
+ export const GL_trace_plane_normal: i32 = 25;
2868
+ export const GL_v_forward: i32 = 26;
2869
+ export const GL_v_right: i32 = 27;
2870
+ export const GL_v_up: i32 = 28;
2871
+ export const GL_vecLandmarkOffset: i32 = 29;
2872
+ export const GL_pSaveData: i32 = 30;
2873
+ export const usercmd_float_start: i32 = 0;
2874
+ export const usercmd_forwardmove: i32 = 1;
2875
+ export const usercmd_sidemove: i32 = 2;
2876
+ export const usercmd_upmove: i32 = 3;
2877
+ export const usercmd_float_end: i32 = 4;
2878
+ export const usercmd_int_start: i32 = 5;
2879
+ export const usercmd_lerp_msec: i32 = 6;
2880
+ export const usercmd_msec: i32 = 7;
2881
+ export const usercmd_lightlevel: i32 = 8;
2882
+ export const usercmd_buttons: i32 = 9;
2883
+ export const usercmd_impulse: i32 = 10;
2884
+ export const usercmd_weaponselect: i32 = 11;
2885
+ export const usercmd_impact_index: i32 = 12;
2886
+ export const usercmd_int_end: i32 = 13;
2887
+ export const usercmd_vec_start: i32 = 14;
2888
+ export const usercmd_viewangles: i32 = 15;
2889
+ export const usercmd_impact_position: i32 = 16;
2890
+ export const usercmd_vec_end: i32 = 17;
2891
+ export const TR_AllSolid: i32 = 0;
2892
+ export const TR_StartSolid: i32 = 1;
2893
+ export const TR_InOpen: i32 = 2;
2894
+ export const TR_InWater: i32 = 3;
2895
+ export const TR_Fraction: i32 = 4;
2896
+ export const TR_EndPos: i32 = 5;
2897
+ export const TR_PlaneDist: i32 = 6;
2898
+ export const TR_PlaneNormal: i32 = 7;
2899
+ export const TR_Hit: i32 = 8;
2900
+ export const TR_Hitgroup: i32 = 9;
2901
+ export const AMXX_VERSION_TAG: string = "";
2902
+ export const AMXX_VERSION_CSET: string = "862e6271";
2903
+ export const AMXX_VERSION_MAJOR: string = "1";
2904
+ export const AMXX_VERSION_MAJOR_NUM: i32 = 1;
2905
+ export const AMXX_VERSION_MINOR: string = "10";
2906
+ export const AMXX_VERSION_MINOR_NUM: i32 = 10;
2907
+ export const AMXX_VERSION_RELEASE: string = "0";
2908
+ export const AMXX_VERSION_LOCAL_REV_NUM: i32 = 5484;
2909
+ export const AMXX_VERSION_LOCAL_REV: string = "5484";
2910
+ export const AMXX_VERSION_NUM: i32 = 200;
2911
+ /** Buffer size used by fmt(). */
2912
+ export const MAX_FMT_LENGTH: i32 = 256;
2913
+ /** Below are the trim flags for strtok2 */
2914
+ export const LTRIM_LEFT: i32 = 1;
2915
+ export const RTRIM_LEFT: i32 = 2;
2916
+ export const LTRIM_RIGHT: i32 = 4;
2917
+ export const RTRIM_RIGHT: i32 = 8;
2918
+ export const TRIM_INNER: i32 = 6;
2919
+ export const TRIM_OUTER: i32 = 9;
2920
+ export const TRIM_FULL: i32 = 15;
2921
+ /** Destination types for message_begin() */
2922
+ export const MSG_BROADCAST: i32 = 0;
2923
+ export const MSG_ONE: i32 = 1;
2924
+ export const MSG_ALL: i32 = 2;
2925
+ export const MSG_INIT: i32 = 3;
2926
+ export const MSG_PVS: i32 = 4;
2927
+ export const MSG_PAS: i32 = 5;
2928
+ export const MSG_PVS_R: i32 = 6;
2929
+ export const MSG_PAS_R: i32 = 7;
2930
+ export const MSG_ONE_UNRELIABLE: i32 = 8;
2931
+ export const MSG_SPEC: i32 = 9;
2932
+ /** Hardcoded message types for message_begin() */
2933
+ export const SVC_BAD: i32 = 0;
2934
+ export const SVC_NOP: i32 = 1;
2935
+ export const SVC_DISCONNECT: i32 = 2;
2936
+ export const SVC_EVENT: i32 = 3;
2937
+ export const SVC_VERSION: i32 = 4;
2938
+ export const SVC_SETVIEW: i32 = 5;
2939
+ export const SVC_SOUND: i32 = 6;
2940
+ export const SVC_TIME: i32 = 7;
2941
+ export const SVC_PRINT: i32 = 8;
2942
+ export const SVC_STUFFTEXT: i32 = 9;
2943
+ export const SVC_SETANGLE: i32 = 10;
2944
+ export const SVC_SERVERINFO: i32 = 11;
2945
+ export const SVC_LIGHTSTYLE: i32 = 12;
2946
+ export const SVC_UPDATEUSERINFO: i32 = 13;
2947
+ export const SVC_DELTADESCRIPTION: i32 = 14;
2948
+ export const SVC_CLIENTDATA: i32 = 15;
2949
+ export const SVC_STOPSOUND: i32 = 16;
2950
+ export const SVC_PINGS: i32 = 17;
2951
+ export const SVC_PARTICLE: i32 = 18;
2952
+ export const SVC_DAMAGE: i32 = 19;
2953
+ export const SVC_SPAWNSTATIC: i32 = 20;
2954
+ export const SVC_EVENT_RELIABLE: i32 = 21;
2955
+ export const SVC_SPAWNBASELINE: i32 = 22;
2956
+ export const SVC_TEMPENTITY: i32 = 23;
2957
+ export const SVC_SETPAUSE: i32 = 24;
2958
+ export const SVC_SIGNONNUM: i32 = 25;
2959
+ export const SVC_CENTERPRINT: i32 = 26;
2960
+ export const SVC_KILLEDMONSTER: i32 = 27;
2961
+ export const SVC_FOUNDSECRET: i32 = 28;
2962
+ export const SVC_SPAWNSTATICSOUND: i32 = 29;
2963
+ export const SVC_INTERMISSION: i32 = 30;
2964
+ export const SVC_FINALE: i32 = 31;
2965
+ export const SVC_CDTRACK: i32 = 32;
2966
+ export const SVC_RESTORE: i32 = 33;
2967
+ export const SVC_CUTSCENE: i32 = 34;
2968
+ export const SVC_WEAPONANIM: i32 = 35;
2969
+ export const SVC_DECALNAME: i32 = 36;
2970
+ export const SVC_ROOMTYPE: i32 = 37;
2971
+ export const SVC_ADDANGLE: i32 = 38;
2972
+ export const SVC_NEWUSERMSG: i32 = 39;
2973
+ export const SVC_PACKETENTITIES: i32 = 40;
2974
+ export const SVC_DELTAPACKETENTITIES: i32 = 41;
2975
+ export const SVC_CHOKE: i32 = 42;
2976
+ export const SVC_RESOURCELIST: i32 = 43;
2977
+ export const SVC_NEWMOVEVARS: i32 = 44;
2978
+ export const SVC_RESOURCEREQUEST: i32 = 45;
2979
+ export const SVC_CUSTOMIZATION: i32 = 46;
2980
+ export const SVC_CROSSHAIRANGLE: i32 = 47;
2981
+ export const SVC_SOUNDFADE: i32 = 48;
2982
+ export const SVC_FILETXFERFAILED: i32 = 49;
2983
+ export const SVC_HLTV: i32 = 50;
2984
+ export const SVC_DIRECTOR: i32 = 51;
2985
+ export const SVC_VOICEINIT: i32 = 52;
2986
+ export const SVC_VOICEDATA: i32 = 53;
2987
+ export const SVC_SENDEXTRAINFO: i32 = 54;
2988
+ export const SVC_TIMESCALE: i32 = 55;
2989
+ export const SVC_RESOURCELOCATION: i32 = 56;
2990
+ export const SVC_SENDCVARVALUE: i32 = 57;
2991
+ export const SVC_SENDCVARVALUE2: i32 = 58;
2992
+ /** Flags for set_msg_block() */
2993
+ export const BLOCK_NOT: i32 = 0;
2994
+ export const BLOCK_ONCE: i32 = 1;
2995
+ export const BLOCK_SET: i32 = 2;
2996
+ /** Beam effect between two points */
2997
+ export const TE_BEAMPOINTS: i32 = 0;
2998
+ /** Beam effect between a point and an entity */
2999
+ export const TE_BEAMENTPOINT: i32 = 1;
3000
+ /** Particle effect plus ricochet sound */
3001
+ export const TE_GUNSHOT: i32 = 2;
3002
+ /** Additive sprite, 2 dynamic lights, flickering particles, explosion sound, */
3003
+ export const TE_EXPLOSION: i32 = 3;
3004
+ /** Flags for the TE_EXPLOSION effect, controlling its performance and aesthetic */
3005
+ export const TE_EXPLFLAG_NONE: i32 = 0;
3006
+ export const TE_EXPLFLAG_NOADDITIVE: i32 = 1;
3007
+ export const TE_EXPLFLAG_NODLIGHTS: i32 = 2;
3008
+ export const TE_EXPLFLAG_NOSOUND: i32 = 4;
3009
+ export const TE_EXPLFLAG_NOPARTICLES: i32 = 8;
3010
+ /** Quake1 "tarbaby" explosion with sound */
3011
+ export const TE_TAREXPLOSION: i32 = 4;
3012
+ /** Alphablend sprite, move vertically 30pps */
3013
+ export const TE_SMOKE: i32 = 5;
3014
+ /** Tracer effect from point to point */
3015
+ export const TE_TRACER: i32 = 6;
3016
+ /** TE_BEAMPOINTS with simplified parameters */
3017
+ export const TE_LIGHTNING: i32 = 7;
3018
+ /** TE_BEAMENTS */
3019
+ export const TE_BEAMENTS: i32 = 8;
3020
+ /** 8 random tracers with gravity, ricochet sprite */
3021
+ export const TE_SPARKS: i32 = 9;
3022
+ /** Quake1 lava splash */
3023
+ export const TE_LAVASPLASH: i32 = 10;
3024
+ /** Quake1 teleport splash */
3025
+ export const TE_TELEPORT: i32 = 11;
3026
+ /** Quake1 colormaped (base palette) particle explosion with sound */
3027
+ export const TE_EXPLOSION2: i32 = 12;
3028
+ /** Decal from the .BSP file */
3029
+ export const TE_BSPDECAL: i32 = 13;
3030
+ /** Tracers moving toward a point */
3031
+ export const TE_IMPLOSION: i32 = 14;
3032
+ /** Line of moving glow sprites with gravity, fadeout, and collisions */
3033
+ export const TE_SPRITETRAIL: i32 = 15;
3034
+ /** Additive sprite, plays 1 cycle */
3035
+ export const TE_SPRITE: i32 = 17;
3036
+ /** A beam with a sprite at the end */
3037
+ export const TE_BEAMSPRITE: i32 = 18;
3038
+ /** Screen aligned beam ring, expands to max radius over lifetime */
3039
+ export const TE_BEAMTORUS: i32 = 19;
3040
+ /** Disk that expands to max radius over lifetime */
3041
+ export const TE_BEAMDISK: i32 = 20;
3042
+ /** Cylinder that expands to max radius over lifetime */
3043
+ export const TE_BEAMCYLINDER: i32 = 21;
3044
+ /** Create a line of decaying beam segments until entity stops moving */
3045
+ export const TE_BEAMFOLLOW: i32 = 22;
3046
+ /** TE_GLOWSPRITE */
3047
+ export const TE_GLOWSPRITE: i32 = 23;
3048
+ /** Connect a beam ring to two entities */
3049
+ export const TE_BEAMRING: i32 = 24;
3050
+ /** Oriented shower of tracers */
3051
+ export const TE_STREAK_SPLASH: i32 = 25;
3052
+ /** Dynamic light, effect world, minor entity effect */
3053
+ export const TE_DLIGHT: i32 = 27;
3054
+ /** Point entity light, no world effect */
3055
+ export const TE_ELIGHT: i32 = 28;
3056
+ /** TE_TEXTMESSAGE */
3057
+ export const TE_TEXTMESSAGE: i32 = 29;
3058
+ /** TE_LINE */
3059
+ export const TE_LINE: i32 = 30;
3060
+ /** TE_BOX */
3061
+ export const TE_BOX: i32 = 31;
3062
+ /** Kill all beams attached to entity */
3063
+ export const TE_KILLBEAM: i32 = 99;
3064
+ /** TE_LARGEFUNNEL */
3065
+ export const TE_LARGEFUNNEL: i32 = 100;
3066
+ /** Particle spray */
3067
+ export const TE_BLOODSTREAM: i32 = 101;
3068
+ /** Line of particles every 5 units, dies in 30 seconds */
3069
+ export const TE_SHOWLINE: i32 = 102;
3070
+ /** Particle spray */
3071
+ export const TE_BLOOD: i32 = 103;
3072
+ /** Decal applied to a brush entity (not the world) */
3073
+ export const TE_DECAL: i32 = 104;
3074
+ /** Create alpha sprites inside of entity, float upwards */
3075
+ export const TE_FIZZ: i32 = 105;
3076
+ /** Create a moving model that bounces and makes a sound when it hits */
3077
+ export const TE_MODEL: i32 = 106;
3078
+ /** Spherical shower of models, picks from set */
3079
+ export const TE_EXPLODEMODEL: i32 = 107;
3080
+ /** Box of models or sprites */
3081
+ export const TE_BREAKMODEL: i32 = 108;
3082
+ /** Decal and ricochet sound */
3083
+ export const TE_GUNSHOTDECAL: i32 = 109;
3084
+ /** Spray of alpha sprites */
3085
+ export const TE_SPRITE_SPRAY: i32 = 110;
3086
+ /** Quick spark sprite, client ricochet sound. */
3087
+ export const TE_ARMOR_RICOCHET: i32 = 111;
3088
+ /** TE_PLAYERDECAL */
3089
+ export const TE_PLAYERDECAL: i32 = 112;
3090
+ /** Create alpha sprites inside of box, float upwards */
3091
+ export const TE_BUBBLES: i32 = 113;
3092
+ /** Create alpha sprites along a line, float upwards */
3093
+ export const TE_BUBBLETRAIL: i32 = 114;
3094
+ /** Spray of opaque sprite1's that fall, single sprite2 for 1..2 secs (this is a high-priority tent) */
3095
+ export const TE_BLOODSPRITE: i32 = 115;
3096
+ /** Decal applied to the world brush */
3097
+ export const TE_WORLDDECAL: i32 = 116;
3098
+ /** Decal (with texture index > 256) applied to world brush */
3099
+ export const TE_WORLDDECALHIGH: i32 = 117;
3100
+ /** Same as TE_DECAL, but the texture index was greater than 256 */
3101
+ export const TE_DECALHIGH: i32 = 118;
3102
+ /** Makes a projectile (like a nail) (this is a high-priority tent) */
3103
+ export const TE_PROJECTILE: i32 = 119;
3104
+ /** Throws a shower of sprites or models */
3105
+ export const TE_SPRAY: i32 = 120;
3106
+ /** Sprites emit from a player's bounding box (ONLY use for players!) */
3107
+ export const TE_PLAYERSPRITES: i32 = 121;
3108
+ /** Very similar to lavasplash */
3109
+ export const TE_PARTICLEBURST: i32 = 122;
3110
+ /** Makes a field of fire */
3111
+ export const TE_FIREFIELD: i32 = 123;
3112
+ /** Flags for the TE_FIREFIELD effect, controlling its performance and aesthetic */
3113
+ export const TEFIRE_FLAG_ALLFLOAT: i32 = 1;
3114
+ export const TEFIRE_FLAG_SOMEFLOAT: i32 = 2;
3115
+ export const TEFIRE_FLAG_LOOP: i32 = 4;
3116
+ export const TEFIRE_FLAG_ALPHA: i32 = 8;
3117
+ export const TEFIRE_FLAG_PLANAR: i32 = 16;
3118
+ /** Attaches a TENT to a player (this is a high-priority tent) */
3119
+ export const TE_PLAYERATTACHMENT: i32 = 124;
3120
+ /** Will expire all TENTS attached to a player. */
3121
+ export const TE_KILLPLAYERATTACHMENTS: i32 = 125;
3122
+ /** Much more compact shotgun message */
3123
+ export const TE_MULTIGUNSHOT: i32 = 126;
3124
+ /** Larger message than the standard tracer, but allows some customization. */
3125
+ export const TE_USERTRACER: i32 = 127;
3126
+ /** From hltv.h from the HLSDK, these are used in conjunction with SVC_DIRECTOR */
3127
+ export const DRC_CMD_NONE: i32 = 0;
3128
+ export const DRC_CMD_START: i32 = 1;
3129
+ export const DRC_CMD_EVENT: i32 = 2;
3130
+ export const DRC_CMD_MODE: i32 = 3;
3131
+ export const DRC_CMD_CAMERA: i32 = 4;
3132
+ export const DRC_CMD_TIMESCALE: i32 = 5;
3133
+ export const DRC_CMD_MESSAGE: i32 = 6;
3134
+ export const DRC_CMD_SOUND: i32 = 7;
3135
+ export const DRC_CMD_STATUS: i32 = 8;
3136
+ export const DRC_CMD_BANNER: i32 = 9;
3137
+ export const DRC_CMD_FADE: i32 = 10;
3138
+ export const DRC_CMD_SHAKE: i32 = 11;
3139
+ export const DRC_CMD_STUFFTEXT: i32 = 12;
3140
+ export const DRC_CMD_LAST: i32 = 12;
3141
+ export const DRC_FLAG_SIDE: i32 = 16;
3142
+ export const DRC_FLAG_DRAMATIC: i32 = 32;
3143
+ export const DRC_FLAG_SLOWMOTION: i32 = 64;
3144
+ export const DRC_FLAG_FACEPLAYER: i32 = 128;
3145
+ export const DRC_FLAG_INTRO: i32 = 256;
3146
+ export const DRC_FLAG_FINAL: i32 = 512;
3147
+ export const DRC_FLAG_NO_RANDOM: i32 = 1024;
3148
+ export const MAX_DIRECTOR_CMD_PARAMETERS: i32 = 4;
3149
+ export const MAX_DIRECTOR_CMD_STRING: i32 = 128;
3150
+ export const ARG_BYTE: i32 = 1;
3151
+ export const ARG_CHAR: i32 = 2;
3152
+ export const ARG_SHORT: i32 = 3;
3153
+ export const ARG_LONG: i32 = 4;
3154
+ export const ARG_ANGLE: i32 = 5;
3155
+ export const ARG_COORD: i32 = 6;
3156
+ export const ARG_STRING: i32 = 7;
3157
+ export const ARG_ENTITY: i32 = 8;
3158
+ /** rh_emit_sound2 flags */
3159
+ export const SND_EMIT2_NOPAS: i32 = 1;
3160
+ export const SND_EMIT2_INVOKER: i32 = 2;
3161
+ export const MNT_TRUE: i32 = 0;
3162
+ export const MNT_SET: i32 = 1;
3163
+ export const VisibilityInPVS: i32 = 0;
3164
+ export const VisibilityInPAS: i32 = 1;
3165
+ export const t_sound: i32 = 0;
3166
+ export const t_skin: i32 = 1;
3167
+ export const t_model: i32 = 2;
3168
+ export const t_decal: i32 = 3;
3169
+ export const t_generic: i32 = 4;
3170
+ export const t_eventscript: i32 = 5;
3171
+ export const t_world: i32 = 6;
3172
+ export const rt_unk: i32 = 7;
3173
+ export const rt_max: i32 = 8;
3174
+ export const RH_SV_StartSound: i32 = 0;
3175
+ export const RH_SV_DropClient: i32 = 1;
3176
+ export const RH_SV_ActivateServer: i32 = 2;
3177
+ export const RH_Cvar_DirectSet: i32 = 3;
3178
+ export const RH_SV_WriteFullClientUpdate: i32 = 4;
3179
+ export const RH_GetEntityInit: i32 = 5;
3180
+ export const RH_ClientConnected: i32 = 6;
3181
+ export const RH_SV_ConnectClient: i32 = 7;
3182
+ export const RH_SV_EmitPings: i32 = 8;
3183
+ export const RH_ED_Alloc: i32 = 9;
3184
+ export const RH_ED_Free: i32 = 10;
3185
+ export const RH_Con_Printf: i32 = 11;
3186
+ export const RH_SV_CheckUserInfo: i32 = 12;
3187
+ export const RH_PF_precache_generic_I: i32 = 13;
3188
+ export const RH_PF_precache_model_I: i32 = 14;
3189
+ export const RH_PF_precache_sound_I: i32 = 15;
3190
+ export const RH_EV_Precache: i32 = 16;
3191
+ export const RH_SV_AddResource: i32 = 17;
3192
+ export const RH_SV_ClientPrintf: i32 = 18;
3193
+ export const RH_SV_AllowPhysent: i32 = 19;
3194
+ export const RH_ExecuteServerStringCmd: i32 = 20;
3195
+ export const RH_SV_SendResources: i32 = 21;
3196
+ export const var_classname: i32 = 5120;
3197
+ export const var_globalname: i32 = 5121;
3198
+ export const var_origin: i32 = 5122;
3199
+ export const var_oldorigin: i32 = 5123;
3200
+ export const var_velocity: i32 = 5124;
3201
+ export const var_basevelocity: i32 = 5125;
3202
+ export const var_clbasevelocity: i32 = 5126;
3203
+ export const var_movedir: i32 = 5127;
3204
+ export const var_angles: i32 = 5128;
3205
+ export const var_avelocity: i32 = 5129;
3206
+ export const var_punchangle: i32 = 5130;
3207
+ export const var_v_angle: i32 = 5131;
3208
+ export const var_endpos: i32 = 5132;
3209
+ export const var_startpos: i32 = 5133;
3210
+ export const var_impacttime: i32 = 5134;
3211
+ export const var_starttime: i32 = 5135;
3212
+ export const var_fixangle: i32 = 5136;
3213
+ export const var_idealpitch: i32 = 5137;
3214
+ export const var_pitch_speed: i32 = 5138;
3215
+ export const var_ideal_yaw: i32 = 5139;
3216
+ export const var_yaw_speed: i32 = 5140;
3217
+ export const var_modelindex: i32 = 5141;
3218
+ export const var_model: i32 = 5142;
3219
+ export const var_viewmodel: i32 = 5143;
3220
+ export const var_weaponmodel: i32 = 5144;
3221
+ export const var_absmin: i32 = 5145;
3222
+ export const var_absmax: i32 = 5146;
3223
+ export const var_mins: i32 = 5147;
3224
+ export const var_maxs: i32 = 5148;
3225
+ export const var_size: i32 = 5149;
3226
+ export const var_ltime: i32 = 5150;
3227
+ export const var_nextthink: i32 = 5151;
3228
+ export const var_movetype: i32 = 5152;
3229
+ export const var_solid: i32 = 5153;
3230
+ export const var_skin: i32 = 5154;
3231
+ export const var_body: i32 = 5155;
3232
+ export const var_effects: i32 = 5156;
3233
+ export const var_gravity: i32 = 5157;
3234
+ export const var_friction: i32 = 5158;
3235
+ export const var_light_level: i32 = 5159;
3236
+ export const var_sequence: i32 = 5160;
3237
+ export const var_gaitsequence: i32 = 5161;
3238
+ export const var_frame: i32 = 5162;
3239
+ export const var_animtime: i32 = 5163;
3240
+ export const var_framerate: i32 = 5164;
3241
+ export const var_controller: i32 = 5165;
3242
+ export const var_blending: i32 = 5166;
3243
+ export const var_scale: i32 = 5167;
3244
+ export const var_rendermode: i32 = 5168;
3245
+ export const var_renderamt: i32 = 5169;
3246
+ export const var_rendercolor: i32 = 5170;
3247
+ export const var_renderfx: i32 = 5171;
3248
+ export const var_health: i32 = 5172;
3249
+ export const var_frags: i32 = 5173;
3250
+ export const var_weapons: i32 = 5174;
3251
+ export const var_takedamage: i32 = 5175;
3252
+ export const var_deadflag: i32 = 5176;
3253
+ export const var_view_ofs: i32 = 5177;
3254
+ export const var_button: i32 = 5178;
3255
+ export const var_impulse: i32 = 5179;
3256
+ export const var_chain: i32 = 5180;
3257
+ export const var_dmg_inflictor: i32 = 5181;
3258
+ export const var_enemy: i32 = 5182;
3259
+ export const var_aiment: i32 = 5183;
3260
+ export const var_owner: i32 = 5184;
3261
+ export const var_groundentity: i32 = 5185;
3262
+ export const var_spawnflags: i32 = 5186;
3263
+ export const var_flags: i32 = 5187;
3264
+ export const var_colormap: i32 = 5188;
3265
+ export const var_team: i32 = 5189;
3266
+ export const var_max_health: i32 = 5190;
3267
+ export const var_teleport_time: i32 = 5191;
3268
+ export const var_armortype: i32 = 5192;
3269
+ export const var_armorvalue: i32 = 5193;
3270
+ export const var_waterlevel: i32 = 5194;
3271
+ export const var_watertype: i32 = 5195;
3272
+ export const var_target: i32 = 5196;
3273
+ export const var_targetname: i32 = 5197;
3274
+ export const var_netname: i32 = 5198;
3275
+ export const var_message: i32 = 5199;
3276
+ export const var_dmg_take: i32 = 5200;
3277
+ export const var_dmg_save: i32 = 5201;
3278
+ export const var_dmg: i32 = 5202;
3279
+ export const var_dmgtime: i32 = 5203;
3280
+ export const var_noise: i32 = 5204;
3281
+ export const var_noise1: i32 = 5205;
3282
+ export const var_noise2: i32 = 5206;
3283
+ export const var_noise3: i32 = 5207;
3284
+ export const var_speed: i32 = 5208;
3285
+ export const var_air_finished: i32 = 5209;
3286
+ export const var_pain_finished: i32 = 5210;
3287
+ export const var_radsuit_finished: i32 = 5211;
3288
+ export const var_pContainingEntity: i32 = 5212;
3289
+ export const var_playerclass: i32 = 5213;
3290
+ export const var_maxspeed: i32 = 5214;
3291
+ export const var_fov: i32 = 5215;
3292
+ export const var_weaponanim: i32 = 5216;
3293
+ export const var_pushmsec: i32 = 5217;
3294
+ export const var_bInDuck: i32 = 5218;
3295
+ export const var_flTimeStepSound: i32 = 5219;
3296
+ export const var_flSwimTime: i32 = 5220;
3297
+ export const var_flDuckTime: i32 = 5221;
3298
+ export const var_iStepLeft: i32 = 5222;
3299
+ export const var_flFallVelocity: i32 = 5223;
3300
+ export const var_gamestate: i32 = 5224;
3301
+ export const var_oldbuttons: i32 = 5225;
3302
+ export const var_groupinfo: i32 = 5226;
3303
+ export const var_iuser1: i32 = 5227;
3304
+ export const var_iuser2: i32 = 5228;
3305
+ export const var_iuser3: i32 = 5229;
3306
+ export const var_iuser4: i32 = 5230;
3307
+ export const var_fuser1: i32 = 5231;
3308
+ export const var_fuser2: i32 = 5232;
3309
+ export const var_fuser3: i32 = 5233;
3310
+ export const var_fuser4: i32 = 5234;
3311
+ export const var_vuser1: i32 = 5235;
3312
+ export const var_vuser2: i32 = 5236;
3313
+ export const var_vuser3: i32 = 5237;
3314
+ export const var_vuser4: i32 = 5238;
3315
+ export const var_euser1: i32 = 5239;
3316
+ export const var_euser2: i32 = 5240;
3317
+ export const var_euser3: i32 = 5241;
3318
+ export const var_euser4: i32 = 5242;
3319
+ export const ucmd_lerp_msec: i32 = 8192;
3320
+ export const ucmd_msec: i32 = 8193;
3321
+ export const ucmd_viewangles: i32 = 8194;
3322
+ export const ucmd_forwardmove: i32 = 8195;
3323
+ export const ucmd_sidemove: i32 = 8196;
3324
+ export const ucmd_upmove: i32 = 8197;
3325
+ export const ucmd_lightlevel: i32 = 8198;
3326
+ export const ucmd_buttons: i32 = 8199;
3327
+ export const ucmd_impulse: i32 = 8200;
3328
+ export const ucmd_weaponselect: i32 = 8201;
3329
+ export const ucmd_impact_index: i32 = 8202;
3330
+ export const ucmd_impact_position: i32 = 8203;
3331
+ export const NA_NULL: i32 = 0;
3332
+ export const NA_LOOPBACK: i32 = 1;
3333
+ export const NA_BROADCAST: i32 = 2;
3334
+ export const NA_IP: i32 = 3;
3335
+ export const NA_IPX: i32 = 4;
3336
+ export const NA_BROADCAST_IPX: i32 = 5;
3337
+ export const netadr_type: i32 = 50176;
3338
+ export const netadr_ip: i32 = 50177;
3339
+ export const netadr_port: i32 = 50178;
3340
+ export const NS_CLIENT: i32 = 0;
3341
+ export const NS_SERVER: i32 = 1;
3342
+ export const NS_MULTICAST: i32 = 2;
3343
+ export const net_sock: i32 = 52224;
3344
+ export const net_remote_address: i32 = 52225;
3345
+ export const net_player_slot: i32 = 52226;
3346
+ export const net_last_received: i32 = 52227;
3347
+ export const net_connect_time: i32 = 52228;
3348
+ export const net_rate: i32 = 52229;
3349
+ export const net_cleartime: i32 = 52230;
3350
+ export const net_incoming_sequence: i32 = 52231;
3351
+ export const net_incoming_acknowledged: i32 = 52232;
3352
+ export const net_incoming_reliable_acknowledged: i32 = 52233;
3353
+ export const net_incoming_reliable_sequence: i32 = 52234;
3354
+ export const net_outgoing_sequence: i32 = 52235;
3355
+ export const net_reliable_sequence: i32 = 52236;
3356
+ export const net_last_reliable_sequence: i32 = 52237;
3357
+ export const ArgByte: i32 = 0;
3358
+ export const ArgChar: i32 = 1;
3359
+ export const ArgShort: i32 = 2;
3360
+ export const ArgLong: i32 = 3;
3361
+ export const ArgAngle: i32 = 4;
3362
+ export const ArgCoord: i32 = 5;
3363
+ export const ArgString: i32 = 6;
3364
+ export const ArgEntity: i32 = 7;
3365
+ export const MsgAny: i32 = 0;
3366
+ export const MsgDest: i32 = 1;
3367
+ export const MsgMsgId: i32 = 2;
3368
+ export const MsgOrigin: i32 = 3;
3369
+ export const MsgTargetId: i32 = 4;
3370
+ export const MsgArg: i32 = 5;
3371
+ export const MSG_BLOCK_NOT: i32 = 0;
3372
+ export const MSG_BLOCK_ONCE: i32 = 1;
3373
+ export const MSG_BLOCK_SET: i32 = 2;
3374
+ export const US_Signal: i32 = 0;
3375
+ export const US_State: i32 = 1;
3376
+ export const AS_SET: i32 = 0;
3377
+ export const AS_ADD: i32 = 1;
3378
+ export const WI_ID: i32 = 0;
3379
+ export const WI_COST: i32 = 1;
3380
+ export const WI_CLIP_COST: i32 = 2;
3381
+ export const WI_BUY_CLIP_SIZE: i32 = 3;
3382
+ export const WI_GUN_CLIP_SIZE: i32 = 4;
3383
+ export const WI_MAX_ROUNDS: i32 = 5;
3384
+ export const WI_AMMO_TYPE: i32 = 6;
3385
+ export const WI_AMMO_NAME: i32 = 7;
3386
+ export const WI_NAME: i32 = 8;
3387
+ export const WI_SLOT: i32 = 9;
3388
+ export const ItemInfo_iSlot: i32 = 0;
3389
+ export const ItemInfo_iPosition: i32 = 1;
3390
+ export const ItemInfo_pszAmmo1: i32 = 2;
3391
+ export const ItemInfo_iMaxAmmo1: i32 = 3;
3392
+ export const ItemInfo_pszAmmo2: i32 = 4;
3393
+ export const ItemInfo_iMaxAmmo2: i32 = 5;
3394
+ export const ItemInfo_pszName: i32 = 6;
3395
+ export const ItemInfo_iMaxClip: i32 = 7;
3396
+ export const ItemInfo_iId: i32 = 8;
3397
+ export const ItemInfo_iFlags: i32 = 9;
3398
+ export const ItemInfo_iWeight: i32 = 10;
3399
+ export const GT_APPEND: i32 = 0;
3400
+ export const GT_REPLACE: i32 = 1;
3401
+ export const GT_DROP_AND_REPLACE: i32 = 2;
3402
+ export const MenuChoose_T: i32 = 1;
3403
+ export const MenuChoose_CT: i32 = 2;
3404
+ export const MenuChoose_VIP: i32 = 3;
3405
+ export const MenuChoose_AutoSelect: i32 = 5;
3406
+ export const MenuChoose_Spec: i32 = 6;
3407
+ export const VGUI_Menu_Team: i32 = 2;
3408
+ export const VGUI_Menu_MapBriefing: i32 = 4;
3409
+ export const VGUI_Menu_Class_T: i32 = 26;
3410
+ export const VGUI_Menu_Class_CT: i32 = 27;
3411
+ export const VGUI_Menu_Buy: i32 = 28;
3412
+ export const VGUI_Menu_Buy_Pistol: i32 = 29;
3413
+ export const VGUI_Menu_Buy_ShotGun: i32 = 30;
3414
+ export const VGUI_Menu_Buy_Rifle: i32 = 31;
3415
+ export const VGUI_Menu_Buy_SubMachineGun: i32 = 32;
3416
+ export const VGUI_Menu_Buy_MachineGun: i32 = 33;
3417
+ export const VGUI_Menu_Buy_Item: i32 = 34;
3418
+ export const RG_GetForceCamera: i32 = 1024;
3419
+ export const RG_PlayerBlind: i32 = 1025;
3420
+ export const RG_RadiusFlash_TraceLine: i32 = 1026;
3421
+ export const RG_RoundEnd: i32 = 1027;
3422
+ export const RG_PM_Move: i32 = 1028;
3423
+ export const RG_PM_AirMove: i32 = 1029;
3424
+ export const RG_HandleMenu_ChooseAppearance: i32 = 1030;
3425
+ export const RG_HandleMenu_ChooseTeam: i32 = 1031;
3426
+ export const RG_ShowMenu: i32 = 1032;
3427
+ export const RG_ShowVGUIMenu: i32 = 1033;
3428
+ export const RG_BuyGunAmmo: i32 = 1034;
3429
+ export const RG_BuyWeaponByWeaponID: i32 = 1035;
3430
+ export const RG_ThrowHeGrenade: i32 = 1036;
3431
+ export const RG_ThrowFlashbang: i32 = 1037;
3432
+ export const RG_ThrowSmokeGrenade: i32 = 1038;
3433
+ export const RG_PlantBomb: i32 = 1039;
3434
+ export const RG_IsPenetrableEntity: i32 = 1040;
3435
+ export const RG_SpawnHeadGib: i32 = 1041;
3436
+ export const RG_SpawnRandomGibs: i32 = 1042;
3437
+ export const RG_CreateWeaponBox: i32 = 1043;
3438
+ export const RG_PM_LadderMove: i32 = 1044;
3439
+ export const RG_PM_WaterJump: i32 = 1045;
3440
+ export const RG_PM_CheckWaterJump: i32 = 1046;
3441
+ export const RG_PM_Jump: i32 = 1047;
3442
+ export const RG_PM_Duck: i32 = 1048;
3443
+ export const RG_PM_UnDuck: i32 = 1049;
3444
+ export const RG_PM_PlayStepSound: i32 = 1050;
3445
+ export const RG_PM_AirAccelerate: i32 = 1051;
3446
+ export const RG_ClearMultiDamage: i32 = 1052;
3447
+ export const RG_AddMultiDamage: i32 = 1053;
3448
+ export const RG_ApplyMultiDamage: i32 = 1054;
3449
+ export const RG_BuyItem: i32 = 1055;
3450
+ export const RG_SendSayMessage: i32 = 1056;
3451
+ export const RG_CBaseAnimating_ResetSequenceInfo: i32 = 2048;
3452
+ export const RG_CGrenade_DefuseBombStart: i32 = 6144;
3453
+ export const RG_CGrenade_DefuseBombEnd: i32 = 6145;
3454
+ export const RG_CGrenade_ExplodeHeGrenade: i32 = 6146;
3455
+ export const RG_CGrenade_ExplodeFlashbang: i32 = 6147;
3456
+ export const RG_CGrenade_ExplodeSmokeGrenade: i32 = 6148;
3457
+ export const RG_CGrenade_ExplodeBomb: i32 = 6149;
3458
+ export const RG_CWeaponBox_SetModel: i32 = 7168;
3459
+ export const RG_CBasePlayer_Spawn: i32 = 3072;
3460
+ export const RG_CBasePlayer_Precache: i32 = 3073;
3461
+ export const RG_CBasePlayer_ObjectCaps: i32 = 3074;
3462
+ export const RG_CBasePlayer_Classify: i32 = 3075;
3463
+ export const RG_CBasePlayer_TraceAttack: i32 = 3076;
3464
+ export const RG_CBasePlayer_TakeDamage: i32 = 3077;
3465
+ export const RG_CBasePlayer_TakeHealth: i32 = 3078;
3466
+ export const RG_CBasePlayer_Killed: i32 = 3079;
3467
+ export const RG_CBasePlayer_AddPoints: i32 = 3080;
3468
+ export const RG_CBasePlayer_AddPointsToTeam: i32 = 3081;
3469
+ export const RG_CBasePlayer_AddPlayerItem: i32 = 3082;
3470
+ export const RG_CBasePlayer_RemovePlayerItem: i32 = 3083;
3471
+ export const RG_CBasePlayer_GiveAmmo: i32 = 3084;
3472
+ export const RG_CBasePlayer_ResetMaxSpeed: i32 = 3085;
3473
+ export const RG_CBasePlayer_Jump: i32 = 3086;
3474
+ export const RG_CBasePlayer_Duck: i32 = 3087;
3475
+ export const RG_CBasePlayer_PreThink: i32 = 3088;
3476
+ export const RG_CBasePlayer_PostThink: i32 = 3089;
3477
+ export const RG_CBasePlayer_UpdateClientData: i32 = 3090;
3478
+ export const RG_CBasePlayer_ImpulseCommands: i32 = 3091;
3479
+ export const RG_CBasePlayer_RoundRespawn: i32 = 3092;
3480
+ export const RG_CBasePlayer_Blind: i32 = 3093;
3481
+ export const RG_CBasePlayer_SetClientUserInfoModel: i32 = 3094;
3482
+ export const RG_CBasePlayer_SetClientUserInfoName: i32 = 3095;
3483
+ export const RG_CBasePlayer_Observer_IsValidTarget: i32 = 3096;
3484
+ export const RG_CBasePlayer_SetAnimation: i32 = 3097;
3485
+ export const RG_CBasePlayer_GiveDefaultItems: i32 = 3098;
3486
+ export const RG_CBasePlayer_GiveNamedItem: i32 = 3099;
3487
+ export const RG_CBasePlayer_AddAccount: i32 = 3100;
3488
+ export const RG_CBasePlayer_GiveShield: i32 = 3101;
3489
+ export const RG_CBasePlayer_DropPlayerItem: i32 = 3102;
3490
+ export const RG_CBasePlayer_HasRestrictItem: i32 = 3103;
3491
+ export const RG_CBasePlayer_DropShield: i32 = 3104;
3492
+ export const RG_CBasePlayer_OnSpawnEquip: i32 = 3105;
3493
+ export const RG_CBasePlayer_Radio: i32 = 3106;
3494
+ export const RG_CBasePlayer_Disappear: i32 = 3107;
3495
+ export const RG_CBasePlayer_MakeVIP: i32 = 3108;
3496
+ export const RG_CBasePlayer_MakeBomber: i32 = 3109;
3497
+ export const RG_CBasePlayer_StartObserver: i32 = 3110;
3498
+ export const RG_CBasePlayer_GetIntoGame: i32 = 3111;
3499
+ export const RG_CBasePlayer_StartDeathCam: i32 = 3112;
3500
+ export const RG_CBasePlayer_SwitchTeam: i32 = 3113;
3501
+ export const RG_CBasePlayer_CanSwitchTeam: i32 = 3114;
3502
+ export const RG_CBasePlayer_ThrowGrenade: i32 = 3115;
3503
+ export const RG_CBasePlayer_SetSpawnProtection: i32 = 3116;
3504
+ export const RG_CBasePlayer_RemoveSpawnProtection: i32 = 3117;
3505
+ export const RG_CBasePlayer_HintMessageEx: i32 = 3118;
3506
+ export const RG_CBasePlayer_UseEmpty: i32 = 3119;
3507
+ export const RG_CBasePlayer_DropIdlePlayer: i32 = 3120;
3508
+ export const RG_CBasePlayer_Observer_SetMode: i32 = 3121;
3509
+ export const RG_CBasePlayer_Observer_FindNextPlayer: i32 = 3122;
3510
+ export const RG_CBasePlayer_Pain: i32 = 3123;
3511
+ export const RG_CBasePlayer_DeathSound: i32 = 3124;
3512
+ export const RG_CBasePlayer_JoiningThink: i32 = 3125;
3513
+ export const RG_CBasePlayer_CheckTimeBasedDamage: i32 = 3126;
3514
+ export const RG_CBasePlayer_EntSelectSpawnPoint: i32 = 3127;
3515
+ export const RG_CBasePlayer_PlayerDeathThink: i32 = 3128;
3516
+ export const RG_CBasePlayer_Observer_Think: i32 = 3129;
3517
+ export const RG_CBasePlayer_RemoveAllItems: i32 = 3130;
3518
+ export const RG_CBasePlayer_UpdateStatusBar: i32 = 3131;
3519
+ export const RG_CBasePlayer_TakeDamageImpulse: i32 = 3132;
3520
+ export const RG_CBasePlayerWeapon_CanDeploy: i32 = 8192;
3521
+ export const RG_CBasePlayerWeapon_DefaultDeploy: i32 = 8193;
3522
+ export const RG_CBasePlayerWeapon_DefaultReload: i32 = 8194;
3523
+ export const RG_CBasePlayerWeapon_DefaultShotgunReload: i32 = 8195;
3524
+ export const RG_CBasePlayerWeapon_ItemPostFrame: i32 = 8196;
3525
+ export const RG_CBasePlayerWeapon_KickBack: i32 = 8197;
3526
+ export const RG_CBasePlayerWeapon_SendWeaponAnim: i32 = 8198;
3527
+ export const RG_CGib_Spawn: i32 = 9216;
3528
+ export const RG_CGib_BounceGibTouch: i32 = 9217;
3529
+ export const RG_CGib_WaitTillLand: i32 = 9218;
3530
+ export const RG_CBaseEntity_FireBullets: i32 = 10240;
3531
+ export const RG_CBaseEntity_FireBuckshots: i32 = 10241;
3532
+ export const RG_CBaseEntity_FireBullets3: i32 = 10242;
3533
+ export const RG_CBotManager_OnEvent: i32 = 11264;
3534
+ export const RG_CSGameRules_FShouldSwitchWeapon: i32 = 4096;
3535
+ export const RG_CSGameRules_GetNextBestWeapon: i32 = 4097;
3536
+ export const RG_CSGameRules_FlPlayerFallDamage: i32 = 4098;
3537
+ export const RG_CSGameRules_FPlayerCanTakeDamage: i32 = 4099;
3538
+ export const RG_CSGameRules_PlayerSpawn: i32 = 4100;
3539
+ export const RG_CSGameRules_FPlayerCanRespawn: i32 = 4101;
3540
+ export const RG_CSGameRules_GetPlayerSpawnSpot: i32 = 4102;
3541
+ export const RG_CSGameRules_ClientUserInfoChanged: i32 = 4103;
3542
+ export const RG_CSGameRules_PlayerKilled: i32 = 4104;
3543
+ export const RG_CSGameRules_DeathNotice: i32 = 4105;
3544
+ export const RG_CSGameRules_CanHavePlayerItem: i32 = 4106;
3545
+ export const RG_CSGameRules_DeadPlayerWeapons: i32 = 4107;
3546
+ export const RG_CSGameRules_ServerDeactivate: i32 = 4108;
3547
+ export const RG_CSGameRules_CheckMapConditions: i32 = 4109;
3548
+ export const RG_CSGameRules_CleanUpMap: i32 = 4110;
3549
+ export const RG_CSGameRules_RestartRound: i32 = 4111;
3550
+ export const RG_CSGameRules_CheckWinConditions: i32 = 4112;
3551
+ export const RG_CSGameRules_RemoveGuns: i32 = 4113;
3552
+ export const RG_CSGameRules_GiveC4: i32 = 4114;
3553
+ export const RG_CSGameRules_ChangeLevel: i32 = 4115;
3554
+ export const RG_CSGameRules_GoToIntermission: i32 = 4116;
3555
+ export const RG_CSGameRules_BalanceTeams: i32 = 4117;
3556
+ export const RG_CSGameRules_OnRoundFreezeEnd: i32 = 4118;
3557
+ export const RG_CSGameRules_CanPlayerHearPlayer: i32 = 4119;
3558
+ export const RG_CSGameRules_Think: i32 = 4120;
3559
+ export const RG_CSGameRules_TeamFull: i32 = 4121;
3560
+ export const RG_CSGameRules_TeamStacked: i32 = 4122;
3561
+ export const RG_CSGameRules_PlayerGotWeapon: i32 = 4123;
3562
+ export const RG_CSGameRules_SendDeathMessage: i32 = 4124;
3563
+ export const m_bFreezePeriod: i32 = 0;
3564
+ export const m_bBombDropped: i32 = 1;
3565
+ export const m_GameDesc: i32 = 2;
3566
+ export const m_msgPlayerVoiceMask: i32 = 3;
3567
+ export const m_msgRequestState: i32 = 4;
3568
+ export const m_nMaxPlayers: i32 = 5;
3569
+ export const m_UpdateInterval: i32 = 6;
3570
+ export const m_flRestartRoundTime: i32 = 7;
3571
+ export const m_flCheckWinConditions: i32 = 8;
3572
+ export const m_fRoundStartTime: i32 = 9;
3573
+ export const m_iRoundTime: i32 = 10;
3574
+ export const m_iRoundTimeSecs: i32 = 11;
3575
+ export const m_iIntroRoundTime: i32 = 12;
3576
+ export const m_fRoundStartTimeReal: i32 = 13;
3577
+ export const m_iAccountTerrorist: i32 = 14;
3578
+ export const m_iAccountCT: i32 = 15;
3579
+ export const m_iNumTerrorist: i32 = 16;
3580
+ export const m_iNumCT: i32 = 17;
3581
+ export const m_iNumSpawnableTerrorist: i32 = 18;
3582
+ export const m_iNumSpawnableCT: i32 = 19;
3583
+ export const m_iSpawnPointCount_Terrorist: i32 = 20;
3584
+ export const m_iSpawnPointCount_CT: i32 = 21;
3585
+ export const m_iHostagesRescued: i32 = 22;
3586
+ export const m_iHostagesTouched: i32 = 23;
3587
+ export const m_iRoundWinStatus: i32 = 24;
3588
+ export const m_iNumCTWins: i32 = 25;
3589
+ export const m_iNumTerroristWins: i32 = 26;
3590
+ export const m_bTargetBombed: i32 = 27;
3591
+ export const m_bBombDefused: i32 = 28;
3592
+ export const m_bMapHasBombTarget: i32 = 29;
3593
+ export const m_bMapHasBombZone: i32 = 30;
3594
+ export const m_bMapHasBuyZone: i32 = 31;
3595
+ export const m_bMapHasRescueZone: i32 = 32;
3596
+ export const m_bMapHasEscapeZone: i32 = 33;
3597
+ export const m_bMapHasVIPSafetyZone: i32 = 34;
3598
+ export const m_bMapHasCameras: i32 = 35;
3599
+ export const m_iC4Timer: i32 = 36;
3600
+ export const m_iC4Guy: i32 = 37;
3601
+ export const m_iLoserBonus: i32 = 38;
3602
+ export const m_iNumConsecutiveCTLoses: i32 = 39;
3603
+ export const m_iNumConsecutiveTerroristLoses: i32 = 40;
3604
+ export const m_fMaxIdlePeriod: i32 = 41;
3605
+ export const m_iLimitTeams: i32 = 42;
3606
+ export const m_bLevelInitialized: i32 = 43;
3607
+ export const m_bRoundTerminating: i32 = 44;
3608
+ export const m_bCompleteReset: i32 = 45;
3609
+ export const m_flRequiredEscapeRatio: i32 = 46;
3610
+ export const m_iNumEscapers: i32 = 47;
3611
+ export const m_iHaveEscaped: i32 = 48;
3612
+ export const m_bCTCantBuy: i32 = 49;
3613
+ export const m_bTCantBuy: i32 = 50;
3614
+ export const m_flBombRadius: i32 = 51;
3615
+ export const m_iConsecutiveVIP: i32 = 52;
3616
+ export const m_iTotalGunCount: i32 = 53;
3617
+ export const m_iTotalGrenadeCount: i32 = 54;
3618
+ export const m_iTotalArmourCount: i32 = 55;
3619
+ export const m_iUnBalancedRounds: i32 = 56;
3620
+ export const m_iNumEscapeRounds: i32 = 57;
3621
+ export const m_iMapVotes: i32 = 58;
3622
+ export const m_iLastPick: i32 = 59;
3623
+ export const m_iMaxMapTime: i32 = 60;
3624
+ export const m_iMaxRounds: i32 = 61;
3625
+ export const m_iTotalRoundsPlayed: i32 = 62;
3626
+ export const m_iMaxRoundsWon: i32 = 63;
3627
+ export const m_iStoredSpectValue: i32 = 64;
3628
+ export const m_flForceCameraValue: i32 = 65;
3629
+ export const m_flForceChaseCamValue: i32 = 66;
3630
+ export const m_flFadeToBlackValue: i32 = 67;
3631
+ export const m_pVIP: i32 = 68;
3632
+ export const m_pVIPQueue: i32 = 69;
3633
+ export const m_flIntermissionEndTime: i32 = 70;
3634
+ export const m_flIntermissionStartTime: i32 = 71;
3635
+ export const m_iEndIntermissionButtonHit: i32 = 72;
3636
+ export const m_tmNextPeriodicThink: i32 = 73;
3637
+ export const m_bGameStarted: i32 = 74;
3638
+ export const m_bInCareerGame: i32 = 75;
3639
+ export const m_fCareerRoundMenuTime: i32 = 76;
3640
+ export const m_iCareerMatchWins: i32 = 77;
3641
+ export const m_iRoundWinDifference: i32 = 78;
3642
+ export const m_fCareerMatchMenuTime: i32 = 79;
3643
+ export const m_bSkipSpawn: i32 = 80;
3644
+ export const m_bSkipShowMenu: i32 = 81;
3645
+ export const m_bNeededPlayers: i32 = 82;
3646
+ export const m_flEscapeRatio: i32 = 83;
3647
+ export const m_flTimeLimit: i32 = 84;
3648
+ export const m_flGameStartTime: i32 = 85;
3649
+ export const m_bTeamBalanced: i32 = 86;
3650
+ export const currentammo: i32 = 1024;
3651
+ export const maxammo_buckshot: i32 = 1025;
3652
+ export const ammo_buckshot: i32 = 1026;
3653
+ export const maxammo_9mm: i32 = 1027;
3654
+ export const ammo_9mm: i32 = 1028;
3655
+ export const maxammo_556nato: i32 = 1029;
3656
+ export const ammo_556nato: i32 = 1030;
3657
+ export const maxammo_556natobox: i32 = 1031;
3658
+ export const ammo_556natobox: i32 = 1032;
3659
+ export const maxammo_762nato: i32 = 1033;
3660
+ export const ammo_762nato: i32 = 1034;
3661
+ export const maxammo_45acp: i32 = 1035;
3662
+ export const ammo_45acp: i32 = 1036;
3663
+ export const maxammo_50ae: i32 = 1037;
3664
+ export const ammo_50ae: i32 = 1038;
3665
+ export const maxammo_338mag: i32 = 1039;
3666
+ export const ammo_338mag: i32 = 1040;
3667
+ export const maxammo_57mm: i32 = 1041;
3668
+ export const ammo_57mm: i32 = 1042;
3669
+ export const maxammo_357sig: i32 = 1043;
3670
+ export const ammo_357sig: i32 = 1044;
3671
+ export const m_flStartThrow: i32 = 1045;
3672
+ export const m_flReleaseThrow: i32 = 1046;
3673
+ export const m_iSwing: i32 = 1047;
3674
+ export const has_disconnected: i32 = 1048;
3675
+ export const m_flFrameRate: i32 = 2048;
3676
+ export const m_flGroundSpeed: i32 = 2049;
3677
+ export const m_flLastEventCheck: i32 = 2050;
3678
+ export const m_fSequenceFinished: i32 = 2051;
3679
+ export const m_fSequenceLoops: i32 = 2052;
3680
+ export const m_Activity: i32 = 3072;
3681
+ export const m_IdealActivity: i32 = 3073;
3682
+ export const m_LastHitGroup: i32 = 3074;
3683
+ export const m_bitsDamageType: i32 = 3075;
3684
+ export const m_rgbTimeBasedDamage: i32 = 3076;
3685
+ export const m_MonsterState: i32 = 3077;
3686
+ export const m_IdealMonsterState: i32 = 3078;
3687
+ export const m_afConditions: i32 = 3079;
3688
+ export const m_afMemory: i32 = 3080;
3689
+ export const m_flNextAttack: i32 = 3081;
3690
+ export const m_hEnemy: i32 = 3082;
3691
+ export const m_hTargetEnt: i32 = 3083;
3692
+ export const m_flFieldOfView: i32 = 3084;
3693
+ export const m_bloodColor: i32 = 3085;
3694
+ export const m_HackedGunPos: i32 = 3086;
3695
+ export const m_vecEnemyLKP: i32 = 3087;
3696
+ export const random_seed: i32 = 4096;
3697
+ export const m_usPlayerBleed: i32 = 4097;
3698
+ export const m_hObserverTarget: i32 = 4098;
3699
+ export const m_flNextObserverInput: i32 = 4099;
3700
+ export const m_iObserverWeapon: i32 = 4100;
3701
+ export const m_iObserverC4State: i32 = 4101;
3702
+ export const m_bObserverHasDefuser: i32 = 4102;
3703
+ export const m_iObserverLastMode: i32 = 4103;
3704
+ export const m_flFlinchTime: i32 = 4104;
3705
+ export const m_flAnimTime: i32 = 4105;
3706
+ export const m_bHighDamage: i32 = 4106;
3707
+ export const m_flVelocityModifier: i32 = 4107;
3708
+ export const m_iLastZoom: i32 = 4108;
3709
+ export const m_bResumeZoom: i32 = 4109;
3710
+ export const m_flEjectBrass: i32 = 4110;
3711
+ export const m_iKevlar: i32 = 4111;
3712
+ export const m_bNotKilled: i32 = 4112;
3713
+ export const m_iTeam: i32 = 4113;
3714
+ export const m_iAccount: i32 = 4114;
3715
+ export const m_bHasPrimary: i32 = 4115;
3716
+ export const m_flDeathThrowTime: i32 = 4116;
3717
+ export const m_iThrowDirection: i32 = 4117;
3718
+ export const m_flLastTalk: i32 = 4118;
3719
+ export const m_bJustConnected: i32 = 4119;
3720
+ export const m_bContextHelp: i32 = 4120;
3721
+ export const m_iJoiningState: i32 = 4121;
3722
+ export const m_pIntroCamera: i32 = 4122;
3723
+ export const m_fIntroCamTime: i32 = 4123;
3724
+ export const m_fLastMovement: i32 = 4124;
3725
+ export const m_bMissionBriefing: i32 = 4125;
3726
+ export const m_bTeamChanged: i32 = 4126;
3727
+ export const m_iModelName: i32 = 4127;
3728
+ export const m_iTeamKills: i32 = 4128;
3729
+ export const m_iIgnoreGlobalChat: i32 = 4129;
3730
+ export const m_bHasNightVision: i32 = 4130;
3731
+ export const m_bNightVisionOn: i32 = 4131;
3732
+ export const m_vRecentPath: i32 = 4132;
3733
+ export const m_flIdleCheckTime: i32 = 4133;
3734
+ export const m_flRadioTime: i32 = 4134;
3735
+ export const m_iRadioMessages: i32 = 4135;
3736
+ export const m_bIgnoreRadio: i32 = 4136;
3737
+ export const m_bHasC4: i32 = 4137;
3738
+ export const m_bHasDefuser: i32 = 4138;
3739
+ export const m_bKilledByBomb: i32 = 4139;
3740
+ export const m_vBlastVector: i32 = 4140;
3741
+ export const m_bKilledByGrenade: i32 = 4141;
3742
+ export const m_flDisplayHistory: i32 = 4142;
3743
+ export const m_iMenu: i32 = 4143;
3744
+ export const m_iChaseTarget: i32 = 4144;
3745
+ export const m_pChaseTarget: i32 = 4145;
3746
+ export const m_fCamSwitch: i32 = 4146;
3747
+ export const m_bEscaped: i32 = 4147;
3748
+ export const m_bIsVIP: i32 = 4148;
3749
+ export const m_tmNextRadarUpdate: i32 = 4149;
3750
+ export const m_vLastOrigin: i32 = 4150;
3751
+ export const m_iCurrentKickVote: i32 = 4151;
3752
+ export const m_flNextVoteTime: i32 = 4152;
3753
+ export const m_bJustKilledTeammate: i32 = 4153;
3754
+ export const m_iHostagesKilled: i32 = 4154;
3755
+ export const m_iMapVote: i32 = 4155;
3756
+ export const m_bCanShoot: i32 = 4156;
3757
+ export const m_flLastFired: i32 = 4157;
3758
+ export const m_flLastAttackedTeammate: i32 = 4158;
3759
+ export const m_bHeadshotKilled: i32 = 4159;
3760
+ export const m_bPunishedForTK: i32 = 4160;
3761
+ export const m_bReceivesNoMoneyNextRound: i32 = 4161;
3762
+ export const m_iTimeCheckAllowed: i32 = 4162;
3763
+ export const m_bHasChangedName: i32 = 4163;
3764
+ export const m_szNewName: i32 = 4164;
3765
+ export const m_bIsDefusing: i32 = 4165;
3766
+ export const m_tmHandleSignals: i32 = 4166;
3767
+ export const m_signals: i32 = 4167;
3768
+ export const m_pentCurBombTarget: i32 = 4168;
3769
+ export const m_iPlayerSound: i32 = 4169;
3770
+ export const m_iTargetVolume: i32 = 4170;
3771
+ export const m_iWeaponVolume: i32 = 4171;
3772
+ export const m_iExtraSoundTypes: i32 = 4172;
3773
+ export const m_iWeaponFlash: i32 = 4173;
3774
+ export const m_flStopExtraSoundTime: i32 = 4174;
3775
+ export const m_flFlashLightTime: i32 = 4175;
3776
+ export const m_iFlashBattery: i32 = 4176;
3777
+ export const m_afButtonLast: i32 = 4177;
3778
+ export const m_afButtonPressed: i32 = 4178;
3779
+ export const m_afButtonReleased: i32 = 4179;
3780
+ export const m_pentSndLast: i32 = 4180;
3781
+ export const m_flSndRoomtype: i32 = 4181;
3782
+ export const m_flSndRange: i32 = 4182;
3783
+ export const m_flFallVelocity: i32 = 4183;
3784
+ export const m_rgItems: i32 = 4184;
3785
+ export const m_fNewAmmo: i32 = 4185;
3786
+ export const m_afPhysicsFlags: i32 = 4186;
3787
+ export const m_fNextSuicideTime: i32 = 4187;
3788
+ export const m_flTimeStepSound: i32 = 4188;
3789
+ export const m_flTimeWeaponIdle: i32 = 4189;
3790
+ export const m_flSwimTime: i32 = 4190;
3791
+ export const m_flDuckTime: i32 = 4191;
3792
+ export const m_flWallJumpTime: i32 = 4192;
3793
+ export const m_flSuitUpdate: i32 = 4193;
3794
+ export const m_rgSuitPlayList: i32 = 4194;
3795
+ export const m_iSuitPlayNext: i32 = 4195;
3796
+ export const m_rgiSuitNoRepeat: i32 = 4196;
3797
+ export const m_rgflSuitNoRepeatTime: i32 = 4197;
3798
+ export const m_lastDamageAmount: i32 = 4198;
3799
+ export const m_tbdPrev: i32 = 4199;
3800
+ export const m_flgeigerRange: i32 = 4200;
3801
+ export const m_flgeigerDelay: i32 = 4201;
3802
+ export const m_igeigerRangePrev: i32 = 4202;
3803
+ export const m_iStepLeft: i32 = 4203;
3804
+ export const m_szTextureName: i32 = 4204;
3805
+ export const m_chTextureType: i32 = 4205;
3806
+ export const m_idrowndmg: i32 = 4206;
3807
+ export const m_idrownrestored: i32 = 4207;
3808
+ export const m_bitsHUDDamage: i32 = 4208;
3809
+ export const m_fInitHUD: i32 = 4209;
3810
+ export const m_fGameHUDInitialized: i32 = 4210;
3811
+ export const m_iTrain: i32 = 4211;
3812
+ export const m_fWeapon: i32 = 4212;
3813
+ export const m_pTank: i32 = 4213;
3814
+ export const m_fDeadTime: i32 = 4214;
3815
+ export const m_fNoPlayerSound: i32 = 4215;
3816
+ export const m_fLongJump: i32 = 4216;
3817
+ export const m_tSneaking: i32 = 4217;
3818
+ export const m_iUpdateTime: i32 = 4218;
3819
+ export const m_iClientHealth: i32 = 4219;
3820
+ export const m_iClientBattery: i32 = 4220;
3821
+ export const m_iHideHUD: i32 = 4221;
3822
+ export const m_iClientHideHUD: i32 = 4222;
3823
+ export const m_iFOV: i32 = 4223;
3824
+ export const m_iClientFOV: i32 = 4224;
3825
+ export const m_iNumSpawns: i32 = 4225;
3826
+ export const m_pObserver: i32 = 4226;
3827
+ export const m_rgpPlayerItems: i32 = 4227;
3828
+ export const m_pActiveItem: i32 = 4228;
3829
+ export const m_pClientActiveItem: i32 = 4229;
3830
+ export const m_pLastItem: i32 = 4230;
3831
+ export const m_rgAmmo: i32 = 4231;
3832
+ export const m_rgAmmoLast: i32 = 4232;
3833
+ export const m_vecAutoAim: i32 = 4233;
3834
+ export const m_fOnTarget: i32 = 4234;
3835
+ export const m_iDeaths: i32 = 4235;
3836
+ export const m_izSBarState: i32 = 4236;
3837
+ export const m_flNextSBarUpdateTime: i32 = 4237;
3838
+ export const m_flStatusBarDisappearDelay: i32 = 4238;
3839
+ export const m_SbarString0: i32 = 4239;
3840
+ export const m_lastx: i32 = 4240;
3841
+ export const m_lasty: i32 = 4241;
3842
+ export const m_nCustomSprayFrames: i32 = 4242;
3843
+ export const m_flNextDecalTime: i32 = 4243;
3844
+ export const m_szTeamName: i32 = 4244;
3845
+ export const m_modelIndexPlayer: i32 = 4245;
3846
+ export const m_szAnimExtention: i32 = 4246;
3847
+ export const m_iGaitsequence: i32 = 4247;
3848
+ export const m_flGaitframe: i32 = 4248;
3849
+ export const m_flGaityaw: i32 = 4249;
3850
+ export const m_prevgaitorigin: i32 = 4250;
3851
+ export const m_flPitch: i32 = 4251;
3852
+ export const m_flYaw: i32 = 4252;
3853
+ export const m_flGaitMovement: i32 = 4253;
3854
+ export const m_iAutoWepSwitch: i32 = 4254;
3855
+ export const m_bVGUIMenus: i32 = 4255;
3856
+ export const m_bShowHints: i32 = 4256;
3857
+ export const m_bShieldDrawn: i32 = 4257;
3858
+ export const m_bOwnsShield: i32 = 4258;
3859
+ export const m_bWasFollowing: i32 = 4259;
3860
+ export const m_flNextFollowTime: i32 = 4260;
3861
+ export const m_flYawModifier: i32 = 4261;
3862
+ export const m_blindUntilTime: i32 = 4262;
3863
+ export const m_blindStartTime: i32 = 4263;
3864
+ export const m_blindHoldTime: i32 = 4264;
3865
+ export const m_blindFadeTime: i32 = 4265;
3866
+ export const m_blindAlpha: i32 = 4266;
3867
+ export const m_allowAutoFollowTime: i32 = 4267;
3868
+ export const m_autoBuyString: i32 = 4268;
3869
+ export const m_rebuyString: i32 = 4269;
3870
+ export const m_rebuyStruct: i32 = 4270;
3871
+ export const m_bIsInRebuy: i32 = 4271;
3872
+ export const m_flLastUpdateTime: i32 = 4272;
3873
+ export const m_lastLocation: i32 = 4273;
3874
+ export const m_progressStart: i32 = 4274;
3875
+ export const m_progressEnd: i32 = 4275;
3876
+ export const m_bObserverAutoDirector: i32 = 4276;
3877
+ export const m_canSwitchObserverModes: i32 = 4277;
3878
+ export const m_heartBeatTime: i32 = 4278;
3879
+ export const m_intenseTimestamp: i32 = 4279;
3880
+ export const m_silentTimestamp: i32 = 4280;
3881
+ export const m_musicState: i32 = 4281;
3882
+ export const m_flLastCommandTime: i32 = 4282;
3883
+ export const m_iLastAccount: i32 = 4283;
3884
+ export const m_iLastClientHealth: i32 = 4284;
3885
+ export const m_tmNextAccountHealthUpdate: i32 = 4285;
3886
+ export const m_primaryWeapon: i32 = 46080;
3887
+ export const m_primaryAmmo: i32 = 46081;
3888
+ export const m_secondaryWeapon: i32 = 46082;
3889
+ export const m_secondaryAmmo: i32 = 46083;
3890
+ export const m_heGrenade: i32 = 46084;
3891
+ export const m_flashbang: i32 = 46085;
3892
+ export const m_smokeGrenade: i32 = 46086;
3893
+ export const m_defuser: i32 = 46087;
3894
+ export const m_nightVision: i32 = 46088;
3895
+ export const m_armor: i32 = 46089;
3896
+ export const pm_player_index: i32 = 6144;
3897
+ export const pm_server: i32 = 6145;
3898
+ export const pm_multiplayer: i32 = 6146;
3899
+ export const pm_time: i32 = 6147;
3900
+ export const pm_frametime: i32 = 6148;
3901
+ export const pm_forward: i32 = 6149;
3902
+ export const pm_right: i32 = 6150;
3903
+ export const pm_up: i32 = 6151;
3904
+ export const pm_origin: i32 = 6152;
3905
+ export const pm_angles: i32 = 6153;
3906
+ export const pm_oldangles: i32 = 6154;
3907
+ export const pm_velocity: i32 = 6155;
3908
+ export const pm_movedir: i32 = 6156;
3909
+ export const pm_basevelocity: i32 = 6157;
3910
+ export const pm_view_ofs: i32 = 6158;
3911
+ export const pm_flDuckTime: i32 = 6159;
3912
+ export const pm_bInDuck: i32 = 6160;
3913
+ export const pm_flTimeStepSound: i32 = 6161;
3914
+ export const pm_iStepLeft: i32 = 6162;
3915
+ export const pm_flFallVelocity: i32 = 6163;
3916
+ export const pm_punchangle: i32 = 6164;
3917
+ export const pm_flSwimTime: i32 = 6165;
3918
+ export const pm_flNextPrimaryAttack: i32 = 6166;
3919
+ export const pm_effects: i32 = 6167;
3920
+ export const pm_flags: i32 = 6168;
3921
+ export const pm_usehull: i32 = 6169;
3922
+ export const pm_gravity: i32 = 6170;
3923
+ export const pm_friction: i32 = 6171;
3924
+ export const pm_oldbuttons: i32 = 6172;
3925
+ export const pm_waterjumptime: i32 = 6173;
3926
+ export const pm_dead: i32 = 6174;
3927
+ export const pm_deadflag: i32 = 6175;
3928
+ export const pm_spectator: i32 = 6176;
3929
+ export const pm_movetype: i32 = 6177;
3930
+ export const pm_onground: i32 = 6178;
3931
+ export const pm_waterlevel: i32 = 6179;
3932
+ export const pm_watertype: i32 = 6180;
3933
+ export const pm_oldwaterlevel: i32 = 6181;
3934
+ export const pm_sztexturename: i32 = 6182;
3935
+ export const pm_chtexturetype: i32 = 6183;
3936
+ export const pm_maxspeed: i32 = 6184;
3937
+ export const pm_clientmaxspeed: i32 = 6185;
3938
+ export const pm_iuser1: i32 = 6186;
3939
+ export const pm_iuser2: i32 = 6187;
3940
+ export const pm_iuser3: i32 = 6188;
3941
+ export const pm_iuser4: i32 = 6189;
3942
+ export const pm_fuser1: i32 = 6190;
3943
+ export const pm_fuser2: i32 = 6191;
3944
+ export const pm_fuser3: i32 = 6192;
3945
+ export const pm_fuser4: i32 = 6193;
3946
+ export const pm_vuser1: i32 = 6194;
3947
+ export const pm_vuser2: i32 = 6195;
3948
+ export const pm_vuser3: i32 = 6196;
3949
+ export const pm_vuser4: i32 = 6197;
3950
+ export const pm_numphysent: i32 = 6198;
3951
+ export const pm_cmd: i32 = 6199;
3952
+ export const pm_numtouch: i32 = 6200;
3953
+ export const pm_physinfo: i32 = 6201;
3954
+ export const pm_player_mins: i32 = 6202;
3955
+ export const pm_player_maxs: i32 = 6203;
3956
+ export const mv_gravity: i32 = 7168;
3957
+ export const mv_stopspeed: i32 = 7169;
3958
+ export const mv_maxspeed: i32 = 7170;
3959
+ export const mv_spectatormaxspeed: i32 = 7171;
3960
+ export const mv_accelerate: i32 = 7172;
3961
+ export const mv_airaccelerate: i32 = 7173;
3962
+ export const mv_wateraccelerate: i32 = 7174;
3963
+ export const mv_friction: i32 = 7175;
3964
+ export const mv_edgefriction: i32 = 7176;
3965
+ export const mv_waterfriction: i32 = 7177;
3966
+ export const mv_entgravity: i32 = 7178;
3967
+ export const mv_bounce: i32 = 7179;
3968
+ export const mv_stepsize: i32 = 7180;
3969
+ export const mv_maxvelocity: i32 = 7181;
3970
+ export const mv_zmax: i32 = 7182;
3971
+ export const mv_waveHeight: i32 = 7183;
3972
+ export const mv_footsteps: i32 = 7184;
3973
+ export const mv_skyName: i32 = 7185;
3974
+ export const mv_rollangle: i32 = 7186;
3975
+ export const mv_rollspeed: i32 = 7187;
3976
+ export const mv_skycolor_r: i32 = 7188;
3977
+ export const mv_skycolor_g: i32 = 7189;
3978
+ export const mv_skycolor_b: i32 = 7190;
3979
+ export const mv_skyvec_x: i32 = 7191;
3980
+ export const mv_skyvec_y: i32 = 7192;
3981
+ export const mv_skyvec_z: i32 = 7193;
3982
+ export const pmt_allsolid: i32 = 9216;
3983
+ export const pmt_startsolid: i32 = 9217;
3984
+ export const pmt_inopen: i32 = 9218;
3985
+ export const pmt_inwater: i32 = 9219;
3986
+ export const pmt_fraction: i32 = 9220;
3987
+ export const pmt_endpos: i32 = 9221;
3988
+ export const pmt_ent: i32 = 9222;
3989
+ export const pmt_deltavelocity: i32 = 9223;
3990
+ export const pmt_hitgroup: i32 = 9224;
3991
+ export const m_szModel: i32 = 10240;
3992
+ export const m_bForceShowMenu: i32 = 10241;
3993
+ export const m_flRespawnPending: i32 = 10242;
3994
+ export const m_flSpawnProtectionEndTime: i32 = 10243;
3995
+ export const m_vecOldvAngle: i32 = 10244;
3996
+ export const m_iWeaponInfiniteAmmo: i32 = 10245;
3997
+ export const m_iWeaponInfiniteIds: i32 = 10246;
3998
+ export const m_bCanShootOverride: i32 = 10247;
3999
+ export const m_bGameForcingRespawn: i32 = 10248;
4000
+ export const m_bAutoBunnyHopping: i32 = 10249;
4001
+ export const m_bMegaBunnyJumping: i32 = 10250;
4002
+ export const m_bPlantC4Anywhere: i32 = 10251;
4003
+ export const m_bSpawnProtectionEffects: i32 = 10252;
4004
+ export const m_flJumpHeight: i32 = 10253;
4005
+ export const m_flLongJumpHeight: i32 = 10254;
4006
+ export const m_flLongJumpForce: i32 = 10255;
4007
+ export const m_flDuckSpeedMultiplier: i32 = 10256;
4008
+ export const m_iNumKilledByUnanswered: i32 = 10257;
4009
+ export const m_bPlayerDominated: i32 = 10258;
4010
+ export const m_pPlayer: i32 = 11264;
4011
+ export const m_pNext: i32 = 11265;
4012
+ export const m_iId: i32 = 11266;
4013
+ export const m_Weapon_iPlayEmptySound: i32 = 12288;
4014
+ export const m_Weapon_fFireOnEmpty: i32 = 12289;
4015
+ export const m_Weapon_flNextPrimaryAttack: i32 = 12290;
4016
+ export const m_Weapon_flNextSecondaryAttack: i32 = 12291;
4017
+ export const m_Weapon_flTimeWeaponIdle: i32 = 12292;
4018
+ export const m_Weapon_iPrimaryAmmoType: i32 = 12293;
4019
+ export const m_Weapon_iSecondaryAmmoType: i32 = 12294;
4020
+ export const m_Weapon_iClip: i32 = 12295;
4021
+ export const m_Weapon_iClientClip: i32 = 12296;
4022
+ export const m_Weapon_iClientWeaponState: i32 = 12297;
4023
+ export const m_Weapon_fInReload: i32 = 12298;
4024
+ export const m_Weapon_fInSpecialReload: i32 = 12299;
4025
+ export const m_Weapon_iDefaultAmmo: i32 = 12300;
4026
+ export const m_Weapon_iShellId: i32 = 12301;
4027
+ export const m_Weapon_fMaxSpeed: i32 = 12302;
4028
+ export const m_Weapon_bDelayFire: i32 = 12303;
4029
+ export const m_Weapon_iDirection: i32 = 12304;
4030
+ export const m_Weapon_bSecondarySilencerOn: i32 = 12305;
4031
+ export const m_Weapon_flAccuracy: i32 = 12306;
4032
+ export const m_Weapon_flLastFire: i32 = 12307;
4033
+ export const m_Weapon_iShotsFired: i32 = 12308;
4034
+ export const m_Weapon_flGlock18Shoot: i32 = 12309;
4035
+ export const m_Weapon_iGlock18ShotsFired: i32 = 12310;
4036
+ export const m_Weapon_flFamasShoot: i32 = 12311;
4037
+ export const m_Weapon_iFamasShotsFired: i32 = 12312;
4038
+ export const m_Weapon_fBurstSpread: i32 = 12313;
4039
+ export const m_Weapon_iWeaponState: i32 = 12314;
4040
+ export const m_Weapon_flNextReload: i32 = 12315;
4041
+ export const m_Weapon_flDecreaseShotsFired: i32 = 12316;
4042
+ export const m_Weapon_usFireGlock18: i32 = 12317;
4043
+ export const m_Weapon_usFireFamas: i32 = 12318;
4044
+ export const m_Weapon_flPrevPrimaryAttack: i32 = 12319;
4045
+ export const m_Weapon_flLastFireTime: i32 = 12320;
4046
+ export const m_WeaponBox_rgpPlayerItems: i32 = 13312;
4047
+ export const m_WeaponBox_rgiszAmmo: i32 = 13313;
4048
+ export const m_WeaponBox_rgAmmo: i32 = 13314;
4049
+ export const m_WeaponBox_cAmmoTypes: i32 = 13315;
4050
+ export const m_WeaponBox_bIsBomb: i32 = 13316;
4051
+ export const m_Armoury_iItem: i32 = 14336;
4052
+ export const m_Armoury_iCount: i32 = 14337;
4053
+ export const m_Armoury_iInitialCount: i32 = 14338;
4054
+ export const m_Armoury_bAlreadyCounted: i32 = 14339;
4055
+ export const m_Grenade_bStartDefuse: i32 = 15360;
4056
+ export const m_Grenade_bIsC4: i32 = 15361;
4057
+ export const m_Grenade_pBombDefuser: i32 = 15362;
4058
+ export const m_Grenade_flDefuseCountDown: i32 = 15363;
4059
+ export const m_Grenade_flC4Blow: i32 = 15364;
4060
+ export const m_Grenade_flNextFreqInterval: i32 = 15365;
4061
+ export const m_Grenade_flNextBeep: i32 = 15366;
4062
+ export const m_Grenade_flNextFreq: i32 = 15367;
4063
+ export const m_Grenade_sBeepName: i32 = 15368;
4064
+ export const m_Grenade_fAttenu: i32 = 15369;
4065
+ export const m_Grenade_flNextBlink: i32 = 15370;
4066
+ export const m_Grenade_fNextDefuse: i32 = 15371;
4067
+ export const m_Grenade_bJustBlew: i32 = 15372;
4068
+ export const m_Grenade_iTeam: i32 = 15373;
4069
+ export const m_Grenade_iCurWave: i32 = 15374;
4070
+ export const m_Grenade_pentCurBombTarget: i32 = 15375;
4071
+ export const m_Grenade_SGSmoke: i32 = 15376;
4072
+ export const m_Grenade_angle: i32 = 15377;
4073
+ export const m_Grenade_usEvent: i32 = 15378;
4074
+ export const m_Grenade_bLightSmoke: i32 = 15379;
4075
+ export const m_Grenade_bDetonated: i32 = 15380;
4076
+ export const m_Grenade_vSmokeDetonate: i32 = 15381;
4077
+ export const m_Grenade_iBounceCount: i32 = 15382;
4078
+ export const m_Grenade_fRegisteredSound: i32 = 15383;
4079
+ export const m_P228_iShell: i32 = 16384;
4080
+ export const m_P228_usFire: i32 = 16385;
4081
+ export const m_SCOUT_iShell: i32 = 17408;
4082
+ export const m_SCOUT_usFire: i32 = 17409;
4083
+ export const m_HEGrenade_usCreate: i32 = 18432;
4084
+ export const m_XM1014_iShell: i32 = 19456;
4085
+ export const m_XM1014_flPumpTime: i32 = 19457;
4086
+ export const m_XM1014_usFire: i32 = 19458;
4087
+ export const m_C4_bStartedArming: i32 = 20480;
4088
+ export const m_C4_bBombPlacedAnimation: i32 = 20481;
4089
+ export const m_C4_fArmedTime: i32 = 20482;
4090
+ export const m_C4_bHasShield: i32 = 20483;
4091
+ export const m_MAC10_iShell: i32 = 21504;
4092
+ export const m_MAC10_iShellOn: i32 = 21505;
4093
+ export const m_MAC10_usFire: i32 = 21506;
4094
+ export const m_AUG_iShell: i32 = 22528;
4095
+ export const m_AUG_iShellOn: i32 = 22529;
4096
+ export const m_AUG_usFire: i32 = 22530;
4097
+ export const m_SmokeGrenade_usCreate: i32 = 23552;
4098
+ export const m_ELITE_iShell: i32 = 24576;
4099
+ export const m_ELITE_usFire_LEFT: i32 = 24577;
4100
+ export const m_ELITE_usFire_RIGHT: i32 = 24578;
4101
+ export const m_FiveSeven_iShell: i32 = 25600;
4102
+ export const m_FiveSeven_usFire: i32 = 25601;
4103
+ export const m_UMP45_iShell: i32 = 26624;
4104
+ export const m_UMP45_iShellOn: i32 = 26625;
4105
+ export const m_UMP45_usFire: i32 = 26626;
4106
+ export const m_SG550_iShell: i32 = 27648;
4107
+ export const m_SG550_usFire: i32 = 27649;
4108
+ export const m_Galil_iShell: i32 = 28672;
4109
+ export const m_Galil_iShellOn: i32 = 28673;
4110
+ export const m_Galil_usFire: i32 = 28674;
4111
+ export const m_Famas_iShell: i32 = 29696;
4112
+ export const m_Famas_iShellOn: i32 = 29697;
4113
+ export const m_Famas_flBaseDamageBurst: i32 = 29698;
4114
+ export const m_USP_iShell: i32 = 30720;
4115
+ export const m_USP_usFire: i32 = 30721;
4116
+ export const m_USP_flBaseDamageSil: i32 = 30722;
4117
+ export const m_GLOCK18_iShell: i32 = 31744;
4118
+ export const m_GLOCK18_bBurstFire: i32 = 31745;
4119
+ export const m_AWP_iShell: i32 = 32768;
4120
+ export const m_AWP_usFire: i32 = 32769;
4121
+ export const m_MP5N_iShell: i32 = 33792;
4122
+ export const m_MP5N_iShellOn: i32 = 33793;
4123
+ export const m_MP5N_usFire: i32 = 33794;
4124
+ export const m_M249_iShell: i32 = 34816;
4125
+ export const m_M249_iShellOn: i32 = 34817;
4126
+ export const m_M249_usFire: i32 = 34818;
4127
+ export const m_M3_iShell: i32 = 35840;
4128
+ export const m_M3_flPumpTime: i32 = 35841;
4129
+ export const m_M3_usFire: i32 = 35842;
4130
+ export const m_M4A1_iShell: i32 = 36864;
4131
+ export const m_M4A1_iShellOn: i32 = 36865;
4132
+ export const m_M4A1_usFire: i32 = 36866;
4133
+ export const m_M4A1_flBaseDamageSil: i32 = 36867;
4134
+ export const m_TMP_iShell: i32 = 37888;
4135
+ export const m_TMP_iShellOn: i32 = 37889;
4136
+ export const m_TMP_usFire: i32 = 37890;
4137
+ export const m_G3SG1_iShell: i32 = 38912;
4138
+ export const m_G3SG1_usFire: i32 = 38913;
4139
+ export const m_DEAGLE_iShell: i32 = 39936;
4140
+ export const m_DEAGLE_usFire: i32 = 39937;
4141
+ export const m_SG552_iShell: i32 = 40960;
4142
+ export const m_SG552_iShellOn: i32 = 40961;
4143
+ export const m_SG552_usFire: i32 = 40962;
4144
+ export const m_AK47_iShell: i32 = 41984;
4145
+ export const m_AK47_iShellOn: i32 = 41985;
4146
+ export const m_AK47_usFire: i32 = 41986;
4147
+ export const m_Knife_trHit: i32 = 43008;
4148
+ export const m_Knife_usKnife: i32 = 43009;
4149
+ export const m_Knife_flStabBaseDamage: i32 = 43010;
4150
+ export const m_Knife_flSwingBaseDamage: i32 = 43011;
4151
+ export const m_Knife_flSwingBaseDamage_Fast: i32 = 43012;
4152
+ export const m_Knife_flStabDistance: i32 = 43013;
4153
+ export const m_Knife_flSwingDistance: i32 = 43014;
4154
+ export const m_Knife_flBackStabMultiplier: i32 = 43015;
4155
+ export const m_P90_iShell: i32 = 44032;
4156
+ export const m_P90_iShellOn: i32 = 44033;
4157
+ export const m_P90_usFire: i32 = 44034;
4158
+ export const m_Shield_hEntToIgnoreTouchesFrom: i32 = 45056;
4159
+ export const m_Shield_flTimeToIgnoreTouches: i32 = 45057;
4160
+ export const m_MapInfo_iBuyingStatus: i32 = 47104;
4161
+ export const m_MapInfo_flBombRadius: i32 = 47105;
4162
+ export const m_Weapon_iStateSecondaryAttack: i32 = 48128;
4163
+ export const m_Weapon_flBaseDamage: i32 = 48129;
4164
+ export const m_Gib_bloodColor: i32 = 49152;
4165
+ export const m_Gib_cBloodDecals: i32 = 49153;
4166
+ export const m_Gib_material: i32 = 49154;
4167
+ export const m_Gib_lifeTime: i32 = 49155;
4168
+ export const m_ucDmgPenetrationLevel: i32 = 51200;
4169
+ export const m_pevLastInflictor: i32 = 51201;
4170
+ /** engfunc(EngFunc_WalkMove, entity, Float:yaw, Float:dist, iMode) iMode values */
4171
+ export const WALKMOVE_NORMAL: i32 = 0;
4172
+ export const WALKMOVE_WORLDONLY: i32 = 1;
4173
+ export const WALKMOVE_CHECKONLY: i32 = 2;
4174
+ /** engfunc(EngFunc_MoveToOrigin, entity, Float:goal[3], Float:distance, moveType) moveType values */
4175
+ export const MOVE_NORMAL: i32 = 0;
4176
+ export const MOVE_STRAFE: i32 = 1;
4177
+ /** engfunc(EngFunc_PointContents, Float:origin) return values */
4178
+ export const CONTENTS_EMPTY: i32 = -1;
4179
+ export const CONTENTS_SOLID: i32 = -2;
4180
+ export const CONTENTS_WATER: i32 = -3;
4181
+ export const CONTENTS_SLIME: i32 = -4;
4182
+ export const CONTENTS_LAVA: i32 = -5;
4183
+ export const CONTENTS_SKY: i32 = -6;
4184
+ export const CONTENTS_ORIGIN: i32 = -7;
4185
+ export const CONTENTS_CLIP: i32 = -8;
4186
+ export const CONTENTS_CURRENT_0: i32 = -9;
4187
+ export const CONTENTS_CURRENT_90: i32 = -10;
4188
+ export const CONTENTS_CURRENT_180: i32 = -11;
4189
+ export const CONTENTS_CURRENT_270: i32 = -12;
4190
+ export const CONTENTS_CURRENT_UP: i32 = -13;
4191
+ export const CONTENTS_CURRENT_DOWN: i32 = -14;
4192
+ export const CONTENTS_TRANSLUCENT: i32 = -15;
4193
+ export const CONTENTS_LADDER: i32 = -16;
4194
+ export const CONTENT_FLYFIELD: i32 = -17;
4195
+ export const CONTENT_GRAVITY_FLYFIELD: i32 = -18;
4196
+ export const CONTENT_FOG: i32 = -19;
4197
+ export const GIB_TRY_HEALTH: i32 = -9000;
4198
+ /** Valid constants for fNoMonsters parameter of EngFunc_TraceLine, */
4199
+ export const DONT_IGNORE_MONSTERS: i32 = 0;
4200
+ export const IGNORE_MONSTERS: i32 = 1;
4201
+ export const IGNORE_MISSILE: i32 = 2;
4202
+ /** The hullnumber paramater of EngFunc_TraceHull, EngFunc_TraceModel and */
4203
+ export const HULL_POINT: i32 = 0;
4204
+ export const HULL_HUMAN: i32 = 1;
4205
+ export const HULL_LARGE: i32 = 2;
4206
+ export const HULL_HEAD: i32 = 3;
4207
+ /** global_get(glb_trace_flags) */
4208
+ export const FTRACE_SIMPLEBOX: i32 = 1;
4209
+ /** Used with get/set_es(es_handle, ES_eFlags, ...) (entity_state data structure) */
4210
+ export const EFLAG_SLERP: i32 = 1;
4211
+ /** func_door, func_water, func_door_rotating, momementary_door */
4212
+ export const SF_DOOR_ROTATE_Y: i32 = 0;
4213
+ export const SF_DOOR_ROTATE_BACKWARDS: i32 = 2;
4214
+ export const SF_DOOR_ONEWAY: i32 = 16;
4215
+ export const SF_DOOR_ROTATE_Z: i32 = 64;
4216
+ export const SF_DOOR_ROTATE_X: i32 = 128;
4217
+ export const SF_DOOR_NOMONSTERS: i32 = 512;
4218
+ /** func_rotating */
4219
+ export const SF_BRUSH_ROTATE_Y_AXIS: i32 = 0;
4220
+ export const SF_BRUSH_ROTATE_INSTANT: i32 = 1;
4221
+ export const SF_PENDULUM_AUTO_RETURN: i32 = 16;
4222
+ export const SF_PENDULUM_PASSABLE: i32 = 32;
4223
+ export const SF_TRIG_PUSH_ONCE: i32 = 1;
4224
+ export const SPAWNFLAG_NOMESSAGE: i32 = 1;
4225
+ export const SPAWNFLAG_NOTOUCH: i32 = 1;
4226
+ export const SPAWNFLAG_DROIDONLY: i32 = 4;
4227
+ export const SPAWNFLAG_USEONLY: i32 = 1;
4228
+ /** Monster Spawnflags */
4229
+ export const SF_MONSTER_WAIT_TILL_SEEN: i32 = 1;
4230
+ export const SF_MONSTER_GAG: i32 = 2;
4231
+ export const SF_MONSTER_HITMONSTERCLIP: i32 = 4;
4232
+ export const SF_MONSTER_PRISONER: i32 = 16;
4233
+ export const SF_MONSTER_WAIT_FOR_SCRIPT: i32 = 128;
4234
+ export const SF_MONSTER_PREDISASTER: i32 = 256;
4235
+ export const SF_MONSTER_FADECORPSE: i32 = 512;
4236
+ export const SF_MONSTER_TURRET_AUTOACTIVATE: i32 = 32;
4237
+ export const SF_MONSTER_TURRET_STARTINACTIVE: i32 = 64;
4238
+ export const SF_MONSTER_WAIT_UNTIL_PROVOKED: i32 = 64;
4239
+ /** Valve Mod Weapon Constants */
4240
+ export const HLI_HEALTHKIT: i32 = 1;
4241
+ export const HLI_ANTIDOTE: i32 = 2;
4242
+ export const HLI_SECURITY: i32 = 3;
4243
+ export const HLI_BATTERY: i32 = 4;
4244
+ export const HLW_NONE: i32 = 0;
4245
+ export const HLW_CROWBAR: i32 = 1;
4246
+ export const HLW_GLOCK: i32 = 2;
4247
+ export const HLW_PYTHON: i32 = 3;
4248
+ export const HLW_MP5: i32 = 4;
4249
+ export const HLW_CHAINGUN: i32 = 5;
4250
+ export const HLW_CROSSBOW: i32 = 6;
4251
+ export const HLW_SHOTGUN: i32 = 7;
4252
+ export const HLW_RPG: i32 = 8;
4253
+ export const HLW_GAUSS: i32 = 9;
4254
+ export const HLW_EGON: i32 = 10;
4255
+ export const HLW_HORNETGUN: i32 = 11;
4256
+ export const HLW_HANDGRENADE: i32 = 12;
4257
+ export const HLW_TRIPMINE: i32 = 13;
4258
+ export const HLW_SATCHEL: i32 = 14;
4259
+ export const HLW_SNARK: i32 = 15;
4260
+ export const HLW_SUIT: i32 = 31;
4261
+ export const HLW_ALLWEAPONS: i32 = 2147483647;
4262
+ /** Entity classification */
4263
+ export const CLASS_NONE: i32 = 0;
4264
+ export const CLASS_MACHINE: i32 = 1;
4265
+ export const CLASS_PLAYER: i32 = 2;
4266
+ export const CLASS_HUMAN_PASSIVE: i32 = 3;
4267
+ export const CLASS_HUMAN_MILITARY: i32 = 4;
4268
+ export const CLASS_ALIEN_MILITARY: i32 = 5;
4269
+ export const CLASS_ALIEN_PASSIVE: i32 = 6;
4270
+ export const CLASS_ALIEN_MONSTER: i32 = 7;
4271
+ export const CLASS_ALIEN_PREY: i32 = 8;
4272
+ export const CLASS_ALIEN_PREDATOR: i32 = 9;
4273
+ export const CLASS_INSECT: i32 = 10;
4274
+ export const CLASS_PLAYER_ALLY: i32 = 11;
4275
+ export const CLASS_PLAYER_BIOWEAPON: i32 = 12;
4276
+ export const CLASS_ALIEN_BIOWEAPON: i32 = 13;
4277
+ export const CLASS_VEHICLE: i32 = 14;
4278
+ export const CLASS_BARNACLE: i32 = 99;
4279
+ /** Entities that toggle (buttons/triggers/doors) need this */
4280
+ export const TS_AT_TOP: i32 = 0;
4281
+ export const TS_AT_BOTTOM: i32 = 1;
4282
+ export const TS_GOING_UP: i32 = 2;
4283
+ export const TS_GOING_DOWN: i32 = 3;
4284
+ export const m_Weapon_bHasSecondaryAttack: i32 = 48128;
4285
+
4286
+ export namespace Flag {
4287
+ export const all: i32 = 0;
4288
+ export const immunity: i32 = 1;
4289
+ export const reservation: i32 = 2;
4290
+ export const kick: i32 = 4;
4291
+ export const ban: i32 = 8;
4292
+ export const slay: i32 = 16;
4293
+ export const map: i32 = 32;
4294
+ export const cvar: i32 = 64;
4295
+ export const cfg: i32 = 128;
4296
+ export const chat: i32 = 256;
4297
+ export const vote: i32 = 512;
4298
+ export const password: i32 = 1024;
4299
+ export const rcon: i32 = 2048;
4300
+ export const levelA: i32 = 4096;
4301
+ export const levelB: i32 = 8192;
4302
+ export const levelC: i32 = 16384;
4303
+ export const levelD: i32 = 32768;
4304
+ export const levelE: i32 = 65536;
4305
+ export const levelF: i32 = 131072;
4306
+ export const levelG: i32 = 262144;
4307
+ export const levelH: i32 = 524288;
4308
+ export const menu: i32 = 1048576;
4309
+ export const banTemp: i32 = 2097152;
4310
+ export const admin: i32 = 16777216;
4311
+ export const user: i32 = 33554432;
4312
+ }
4313
+
4314
+ /**
4315
+ * Every name a command's flag argument accepts.
4316
+ *
4317
+ * A union of string literals, so an editor completes it and a misspelling
4318
+ * fails the build. AssemblyScript needs runtime/patches for that; the numbers
4319
+ * above are the same flags for anything that wants one.
4320
+ */
4321
+ export type FlagName =
4322
+ | "ALL"
4323
+ | "IMMUNITY"
4324
+ | "RESERVATION"
4325
+ | "KICK"
4326
+ | "BAN"
4327
+ | "SLAY"
4328
+ | "MAP"
4329
+ | "CVAR"
4330
+ | "CFG"
4331
+ | "CHAT"
4332
+ | "VOTE"
4333
+ | "PASSWORD"
4334
+ | "RCON"
4335
+ | "LEVEL_A"
4336
+ | "LEVEL_B"
4337
+ | "LEVEL_C"
4338
+ | "LEVEL_D"
4339
+ | "LEVEL_E"
4340
+ | "LEVEL_F"
4341
+ | "LEVEL_G"
4342
+ | "LEVEL_H"
4343
+ | "MENU"
4344
+ | "BAN_TEMP"
4345
+ | "ADMIN"
4346
+ | "USER";
4347
+
4348
+ /** The bit a flag name stands for. */
4349
+ export function flagOf(name: string): i32 {
4350
+ switch (name) {
4351
+ case "ALL": return 0;
4352
+ case "IMMUNITY": return 1;
4353
+ case "RESERVATION": return 2;
4354
+ case "KICK": return 4;
4355
+ case "BAN": return 8;
4356
+ case "SLAY": return 16;
4357
+ case "MAP": return 32;
4358
+ case "CVAR": return 64;
4359
+ case "CFG": return 128;
4360
+ case "CHAT": return 256;
4361
+ case "VOTE": return 512;
4362
+ case "PASSWORD": return 1024;
4363
+ case "RCON": return 2048;
4364
+ case "LEVEL_A": return 4096;
4365
+ case "LEVEL_B": return 8192;
4366
+ case "LEVEL_C": return 16384;
4367
+ case "LEVEL_D": return 32768;
4368
+ case "LEVEL_E": return 65536;
4369
+ case "LEVEL_F": return 131072;
4370
+ case "LEVEL_G": return 262144;
4371
+ case "LEVEL_H": return 524288;
4372
+ case "MENU": return 1048576;
4373
+ case "BAN_TEMP": return 2097152;
4374
+ case "ADMIN": return 16777216;
4375
+ case "USER": return 33554432;
4376
+ }
4377
+
4378
+ return 0;
4379
+ }
4380
+
4381
+ /**
4382
+ * Every reapi hookchain, by a name an editor can complete.
4383
+ *
4384
+ * The numbers are reapi's own, computed from its includes, and they move
4385
+ * between releases - take the includes from the release your server runs.
4386
+ */
4387
+ export type HookName =
4388
+ | "activate_server"
4389
+ | "add_account"
4390
+ | "add_multi_damage"
4391
+ | "add_player_item"
4392
+ | "add_points"
4393
+ | "add_points_to_team"
4394
+ | "add_resource"
4395
+ | "air_accelerate"
4396
+ | "air_move"
4397
+ | "alloc"
4398
+ | "allow_physent"
4399
+ | "apply_multi_damage"
4400
+ | "balance_teams"
4401
+ | "base_player_duck"
4402
+ | "base_player_jump"
4403
+ | "base_player_spawn"
4404
+ | "blind"
4405
+ | "bounce_gib_touch"
4406
+ | "buy_gun_ammo"
4407
+ | "buy_item"
4408
+ | "buy_weapon_by_weapon_id"
4409
+ | "can_deploy"
4410
+ | "can_have_player_item"
4411
+ | "can_player_hear_player"
4412
+ | "can_switch_team"
4413
+ | "change_level"
4414
+ | "check_map_conditions"
4415
+ | "check_time_based_damage"
4416
+ | "check_user_info"
4417
+ | "check_water_jump"
4418
+ | "check_win_conditions"
4419
+ | "choose_appearance"
4420
+ | "choose_team"
4421
+ | "classify"
4422
+ | "clean_up_map"
4423
+ | "clear_multi_damage"
4424
+ | "client_connected"
4425
+ | "client_printf"
4426
+ | "client_user_info_changed"
4427
+ | "connect_client"
4428
+ | "create_weapon_box"
4429
+ | "dead_player_weapons"
4430
+ | "death_notice"
4431
+ | "death_sound"
4432
+ | "default_deploy"
4433
+ | "default_reload"
4434
+ | "default_shotgun_reload"
4435
+ | "defuse_bomb_end"
4436
+ | "defuse_bomb_start"
4437
+ | "direct_set"
4438
+ | "disappear"
4439
+ | "drop_client"
4440
+ | "drop_idle_player"
4441
+ | "drop_player_item"
4442
+ | "drop_shield"
4443
+ | "emit_pings"
4444
+ | "ent_select_spawn_point"
4445
+ | "execute_server_string_cmd"
4446
+ | "explode_bomb"
4447
+ | "explode_flashbang"
4448
+ | "explode_he_grenade"
4449
+ | "explode_smoke_grenade"
4450
+ | "f_player_can_respawn"
4451
+ | "f_player_can_take_damage"
4452
+ | "f_should_switch_weapon"
4453
+ | "fire_buckshots"
4454
+ | "fire_bullets"
4455
+ | "fire_bullets3"
4456
+ | "fl_player_fall_damage"
4457
+ | "free"
4458
+ | "get_entity_init"
4459
+ | "get_force_camera"
4460
+ | "get_into_game"
4461
+ | "get_next_best_weapon"
4462
+ | "get_player_spawn_spot"
4463
+ | "gib_spawn"
4464
+ | "give_ammo"
4465
+ | "give_c4"
4466
+ | "give_default_items"
4467
+ | "give_named_item"
4468
+ | "give_shield"
4469
+ | "go_to_intermission"
4470
+ | "has_restrict_item"
4471
+ | "hint_message_ex"
4472
+ | "impulse_commands"
4473
+ | "is_penetrable_entity"
4474
+ | "item_post_frame"
4475
+ | "joining_think"
4476
+ | "kick_back"
4477
+ | "killed"
4478
+ | "ladder_move"
4479
+ | "make_bomber"
4480
+ | "make_vip"
4481
+ | "move"
4482
+ | "object_caps"
4483
+ | "observer_find_next_player"
4484
+ | "observer_is_valid_target"
4485
+ | "observer_set_mode"
4486
+ | "observer_think"
4487
+ | "on_event"
4488
+ | "on_round_freeze_end"
4489
+ | "on_spawn_equip"
4490
+ | "pain"
4491
+ | "plant_bomb"
4492
+ | "play_step_sound"
4493
+ | "player_blind"
4494
+ | "player_death_think"
4495
+ | "player_got_weapon"
4496
+ | "player_killed"
4497
+ | "player_spawn"
4498
+ | "pm_duck"
4499
+ | "pm_jump"
4500
+ | "post_think"
4501
+ | "pre_think"
4502
+ | "precache"
4503
+ | "precache_generic_i"
4504
+ | "precache_model_i"
4505
+ | "precache_sound_i"
4506
+ | "printf"
4507
+ | "radio"
4508
+ | "remove_all_items"
4509
+ | "remove_guns"
4510
+ | "remove_player_item"
4511
+ | "remove_spawn_protection"
4512
+ | "reset_max_speed"
4513
+ | "reset_sequence_info"
4514
+ | "restart_round"
4515
+ | "round_end"
4516
+ | "round_respawn"
4517
+ | "send_death_message"
4518
+ | "send_resources"
4519
+ | "send_say_message"
4520
+ | "send_weapon_anim"
4521
+ | "server_deactivate"
4522
+ | "set_animation"
4523
+ | "set_client_user_info_model"
4524
+ | "set_client_user_info_name"
4525
+ | "set_model"
4526
+ | "set_spawn_protection"
4527
+ | "show_menu"
4528
+ | "show_vgui_menu"
4529
+ | "spawn_head_gib"
4530
+ | "spawn_random_gibs"
4531
+ | "start_death_cam"
4532
+ | "start_observer"
4533
+ | "start_sound"
4534
+ | "switch_team"
4535
+ | "take_damage"
4536
+ | "take_damage_impulse"
4537
+ | "take_health"
4538
+ | "team_full"
4539
+ | "team_stacked"
4540
+ | "think"
4541
+ | "throw_flashbang"
4542
+ | "throw_grenade"
4543
+ | "throw_he_grenade"
4544
+ | "throw_smoke_grenade"
4545
+ | "trace_attack"
4546
+ | "trace_line"
4547
+ | "un_duck"
4548
+ | "update_client_data"
4549
+ | "update_status_bar"
4550
+ | "use_empty"
4551
+ | "wait_till_land"
4552
+ | "water_jump"
4553
+ | "write_full_client_update";
4554
+
4555
+ // -1 rather than 0 for a name that is not here: reapi numbers its chains
4556
+ // from zero, so "start_sound" is legitimately 0 and a 0 standing for "no
4557
+ // such hook" would refuse it.
4558
+ export function hookIdOf(name: string): i32 {
4559
+ switch (name) {
4560
+ case "activate_server": return 2;
4561
+ case "add_account": return 3100;
4562
+ case "add_multi_damage": return 1053;
4563
+ case "add_player_item": return 3082;
4564
+ case "add_points": return 3080;
4565
+ case "add_points_to_team": return 3081;
4566
+ case "add_resource": return 17;
4567
+ case "air_accelerate": return 1051;
4568
+ case "air_move": return 1029;
4569
+ case "alloc": return 9;
4570
+ case "allow_physent": return 19;
4571
+ case "apply_multi_damage": return 1054;
4572
+ case "balance_teams": return 4117;
4573
+ case "base_player_duck": return 3087;
4574
+ case "base_player_jump": return 3086;
4575
+ case "base_player_spawn": return 3072;
4576
+ case "blind": return 3093;
4577
+ case "bounce_gib_touch": return 9217;
4578
+ case "buy_gun_ammo": return 1034;
4579
+ case "buy_item": return 1055;
4580
+ case "buy_weapon_by_weapon_id": return 1035;
4581
+ case "can_deploy": return 8192;
4582
+ case "can_have_player_item": return 4106;
4583
+ case "can_player_hear_player": return 4119;
4584
+ case "can_switch_team": return 3114;
4585
+ case "change_level": return 4115;
4586
+ case "check_map_conditions": return 4109;
4587
+ case "check_time_based_damage": return 3126;
4588
+ case "check_user_info": return 12;
4589
+ case "check_water_jump": return 1046;
4590
+ case "check_win_conditions": return 4112;
4591
+ case "choose_appearance": return 1030;
4592
+ case "choose_team": return 1031;
4593
+ case "classify": return 3075;
4594
+ case "clean_up_map": return 4110;
4595
+ case "clear_multi_damage": return 1052;
4596
+ case "client_connected": return 6;
4597
+ case "client_printf": return 18;
4598
+ case "client_user_info_changed": return 4103;
4599
+ case "connect_client": return 7;
4600
+ case "create_weapon_box": return 1043;
4601
+ case "dead_player_weapons": return 4107;
4602
+ case "death_notice": return 4105;
4603
+ case "death_sound": return 3124;
4604
+ case "default_deploy": return 8193;
4605
+ case "default_reload": return 8194;
4606
+ case "default_shotgun_reload": return 8195;
4607
+ case "defuse_bomb_end": return 6145;
4608
+ case "defuse_bomb_start": return 6144;
4609
+ case "direct_set": return 3;
4610
+ case "disappear": return 3107;
4611
+ case "drop_client": return 1;
4612
+ case "drop_idle_player": return 3120;
4613
+ case "drop_player_item": return 3102;
4614
+ case "drop_shield": return 3104;
4615
+ case "emit_pings": return 8;
4616
+ case "ent_select_spawn_point": return 3127;
4617
+ case "execute_server_string_cmd": return 20;
4618
+ case "explode_bomb": return 6149;
4619
+ case "explode_flashbang": return 6147;
4620
+ case "explode_he_grenade": return 6146;
4621
+ case "explode_smoke_grenade": return 6148;
4622
+ case "f_player_can_respawn": return 4101;
4623
+ case "f_player_can_take_damage": return 4099;
4624
+ case "f_should_switch_weapon": return 4096;
4625
+ case "fire_buckshots": return 10241;
4626
+ case "fire_bullets": return 10240;
4627
+ case "fire_bullets3": return 10242;
4628
+ case "fl_player_fall_damage": return 4098;
4629
+ case "free": return 10;
4630
+ case "get_entity_init": return 5;
4631
+ case "get_force_camera": return 1024;
4632
+ case "get_into_game": return 3111;
4633
+ case "get_next_best_weapon": return 4097;
4634
+ case "get_player_spawn_spot": return 4102;
4635
+ case "gib_spawn": return 9216;
4636
+ case "give_ammo": return 3084;
4637
+ case "give_c4": return 4114;
4638
+ case "give_default_items": return 3098;
4639
+ case "give_named_item": return 3099;
4640
+ case "give_shield": return 3101;
4641
+ case "go_to_intermission": return 4116;
4642
+ case "has_restrict_item": return 3103;
4643
+ case "hint_message_ex": return 3118;
4644
+ case "impulse_commands": return 3091;
4645
+ case "is_penetrable_entity": return 1040;
4646
+ case "item_post_frame": return 8196;
4647
+ case "joining_think": return 3125;
4648
+ case "kick_back": return 8197;
4649
+ case "killed": return 3079;
4650
+ case "ladder_move": return 1044;
4651
+ case "make_bomber": return 3109;
4652
+ case "make_vip": return 3108;
4653
+ case "move": return 1028;
4654
+ case "object_caps": return 3074;
4655
+ case "observer_find_next_player": return 3122;
4656
+ case "observer_is_valid_target": return 3096;
4657
+ case "observer_set_mode": return 3121;
4658
+ case "observer_think": return 3129;
4659
+ case "on_event": return 11264;
4660
+ case "on_round_freeze_end": return 4118;
4661
+ case "on_spawn_equip": return 3105;
4662
+ case "pain": return 3123;
4663
+ case "plant_bomb": return 1039;
4664
+ case "play_step_sound": return 1050;
4665
+ case "player_blind": return 1025;
4666
+ case "player_death_think": return 3128;
4667
+ case "player_got_weapon": return 4123;
4668
+ case "player_killed": return 4104;
4669
+ case "player_spawn": return 4100;
4670
+ case "pm_duck": return 1048;
4671
+ case "pm_jump": return 1047;
4672
+ case "post_think": return 3089;
4673
+ case "pre_think": return 3088;
4674
+ case "precache": return 3073;
4675
+ case "precache_generic_i": return 13;
4676
+ case "precache_model_i": return 14;
4677
+ case "precache_sound_i": return 15;
4678
+ case "printf": return 11;
4679
+ case "radio": return 3106;
4680
+ case "remove_all_items": return 3130;
4681
+ case "remove_guns": return 4113;
4682
+ case "remove_player_item": return 3083;
4683
+ case "remove_spawn_protection": return 3117;
4684
+ case "reset_max_speed": return 3085;
4685
+ case "reset_sequence_info": return 2048;
4686
+ case "restart_round": return 4111;
4687
+ case "round_end": return 1027;
4688
+ case "round_respawn": return 3092;
4689
+ case "send_death_message": return 4124;
4690
+ case "send_resources": return 21;
4691
+ case "send_say_message": return 1056;
4692
+ case "send_weapon_anim": return 8198;
4693
+ case "server_deactivate": return 4108;
4694
+ case "set_animation": return 3097;
4695
+ case "set_client_user_info_model": return 3094;
4696
+ case "set_client_user_info_name": return 3095;
4697
+ case "set_model": return 7168;
4698
+ case "set_spawn_protection": return 3116;
4699
+ case "show_menu": return 1032;
4700
+ case "show_vgui_menu": return 1033;
4701
+ case "spawn_head_gib": return 1041;
4702
+ case "spawn_random_gibs": return 1042;
4703
+ case "start_death_cam": return 3112;
4704
+ case "start_observer": return 3110;
4705
+ case "start_sound": return 0;
4706
+ case "switch_team": return 3113;
4707
+ case "take_damage": return 3077;
4708
+ case "take_damage_impulse": return 3132;
4709
+ case "take_health": return 3078;
4710
+ case "team_full": return 4121;
4711
+ case "team_stacked": return 4122;
4712
+ case "think": return 4120;
4713
+ case "throw_flashbang": return 1037;
4714
+ case "throw_grenade": return 3115;
4715
+ case "throw_he_grenade": return 1036;
4716
+ case "throw_smoke_grenade": return 1038;
4717
+ case "trace_attack": return 3076;
4718
+ case "trace_line": return 1026;
4719
+ case "un_duck": return 1049;
4720
+ case "update_client_data": return 3090;
4721
+ case "update_status_bar": return 3131;
4722
+ case "use_empty": return 3119;
4723
+ case "wait_till_land": return 9218;
4724
+ case "water_jump": return 1045;
4725
+ case "write_full_client_update": return 4;
4726
+ }
4727
+
4728
+ return -1;
4729
+ }
4730
+