@amxts/core 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +162 -0
- package/README.ru.md +162 -0
- package/amxmodx/base/include/amxconst.inc +594 -0
- package/amxmodx/base/include/amxmisc.inc +902 -0
- package/amxmodx/base/include/amxmodx.inc +3447 -0
- package/amxmodx/base/include/amxmodx_version.inc +20 -0
- package/amxmodx/base/include/cellarray.inc +525 -0
- package/amxmodx/base/include/cellstack.inc +166 -0
- package/amxmodx/base/include/celltrie.inc +412 -0
- package/amxmodx/base/include/core.inc +202 -0
- package/amxmodx/base/include/csstats.inc +298 -0
- package/amxmodx/base/include/csstats_const.inc +29 -0
- package/amxmodx/base/include/cstrike.inc +1287 -0
- package/amxmodx/base/include/cstrike_const.inc +521 -0
- package/amxmodx/base/include/csx.inc +259 -0
- package/amxmodx/base/include/cvars.inc +547 -0
- package/amxmodx/base/include/datapack.inc +161 -0
- package/amxmodx/base/include/dbi.inc +154 -0
- package/amxmodx/base/include/dodconst.inc +152 -0
- package/amxmodx/base/include/dodfun.inc +152 -0
- package/amxmodx/base/include/dodstats.inc +69 -0
- package/amxmodx/base/include/dodx.inc +161 -0
- package/amxmodx/base/include/engine.inc +1343 -0
- package/amxmodx/base/include/engine_const.inc +310 -0
- package/amxmodx/base/include/engine_stocks.inc +248 -0
- package/amxmodx/base/include/esf.inc +70 -0
- package/amxmodx/base/include/esf_const.inc +74 -0
- package/amxmodx/base/include/fakemeta.inc +1127 -0
- package/amxmodx/base/include/fakemeta_const.inc +793 -0
- package/amxmodx/base/include/fakemeta_stocks.inc +395 -0
- package/amxmodx/base/include/fakemeta_util.inc +882 -0
- package/amxmodx/base/include/file.inc +666 -0
- package/amxmodx/base/include/float.inc +422 -0
- package/amxmodx/base/include/fun.inc +333 -0
- package/amxmodx/base/include/gameconfig.inc +93 -0
- package/amxmodx/base/include/geoip.inc +264 -0
- package/amxmodx/base/include/ham_const.inc +4352 -0
- package/amxmodx/base/include/hamsandwich.inc +439 -0
- package/amxmodx/base/include/hlsdk_const.inc +808 -0
- package/amxmodx/base/include/json.inc +777 -0
- package/amxmodx/base/include/lang.inc +119 -0
- package/amxmodx/base/include/message_const.inc +1130 -0
- package/amxmodx/base/include/message_stocks.inc +161 -0
- package/amxmodx/base/include/messages.inc +604 -0
- package/amxmodx/base/include/newmenus.inc +387 -0
- package/amxmodx/base/include/ns.inc +754 -0
- package/amxmodx/base/include/ns_const.inc +196 -0
- package/amxmodx/base/include/nvault.inc +154 -0
- package/amxmodx/base/include/regex.inc +348 -0
- package/amxmodx/base/include/sockets.inc +183 -0
- package/amxmodx/base/include/sorting.inc +107 -0
- package/amxmodx/base/include/sqlx.inc +582 -0
- package/amxmodx/base/include/string.inc +786 -0
- package/amxmodx/base/include/string_const.inc +156 -0
- package/amxmodx/base/include/string_stocks.inc +325 -0
- package/amxmodx/base/include/textparse_ini.inc +214 -0
- package/amxmodx/base/include/textparse_smc.inc +261 -0
- package/amxmodx/base/include/tfcconst.inc +84 -0
- package/amxmodx/base/include/tfcstats.inc +62 -0
- package/amxmodx/base/include/tfcx.inc +148 -0
- package/amxmodx/base/include/time.inc +118 -0
- package/amxmodx/base/include/tsconst.inc +154 -0
- package/amxmodx/base/include/tsfun.inc +198 -0
- package/amxmodx/base/include/tsstats.inc +65 -0
- package/amxmodx/base/include/tsx.inc +88 -0
- package/amxmodx/base/include/vault.inc +60 -0
- package/amxmodx/base/include/vector.inc +131 -0
- package/amxmodx/base/include/xs.inc +1570 -0
- package/as/amxts.d.ts +153 -0
- package/as/constants.ts +4730 -0
- package/as/effects.ts +1449 -0
- package/as/entities.ts +5482 -0
- package/as/events.ts +3054 -0
- package/as/facade.ts +4639 -0
- package/as/flags.ts +299 -0
- package/as/fs.ts +287 -0
- package/as/hooks.ts +18536 -0
- package/as/kit.ts +25 -0
- package/as/lib/check.ts +86 -0
- package/as/modules/http.ts +184 -0
- package/as/natives.ts +11845 -0
- package/as/os.ts +30 -0
- package/as/promise.ts +1392 -0
- package/as/promise.types.d.ts +82 -0
- package/as/remote.ts +288 -0
- package/as/tsconfig.json +22 -0
- package/as/vector.ts +65 -0
- package/bin/amxts.mjs +10 -0
- package/includes/menu_core.inc +355 -0
- package/includes/order.txt +54 -0
- package/includes/sources.json +27 -0
- package/includes/universal_config.inc +355 -0
- package/lint/oxlint-plugin.mjs +77 -0
- package/node_modules/assemblyscript/LICENSE +201 -0
- package/node_modules/assemblyscript/NOTICE +93 -0
- package/node_modules/assemblyscript/package.json +63 -0
- package/node_modules/assemblyscript/std/README.md +6 -0
- package/node_modules/assemblyscript/std/assembly/array.ts +526 -0
- package/node_modules/assemblyscript/std/assembly/arraybuffer.ts +77 -0
- package/node_modules/assemblyscript/std/assembly/atomics.ts +127 -0
- package/node_modules/assemblyscript/std/assembly/bindings/asyncify.ts +16 -0
- package/node_modules/assemblyscript/std/assembly/bindings/dom.ts +291 -0
- package/node_modules/assemblyscript/std/assembly/bindings/node.ts +6 -0
- package/node_modules/assemblyscript/std/assembly/builtins.ts +2631 -0
- package/node_modules/assemblyscript/std/assembly/compat.ts +2 -0
- package/node_modules/assemblyscript/std/assembly/console.ts +42 -0
- package/node_modules/assemblyscript/std/assembly/crypto.ts +9 -0
- package/node_modules/assemblyscript/std/assembly/dataview.ts +181 -0
- package/node_modules/assemblyscript/std/assembly/date.ts +373 -0
- package/node_modules/assemblyscript/std/assembly/diagnostics.ts +11 -0
- package/node_modules/assemblyscript/std/assembly/error.ts +44 -0
- package/node_modules/assemblyscript/std/assembly/function.ts +38 -0
- package/node_modules/assemblyscript/std/assembly/index.d.ts +2822 -0
- package/node_modules/assemblyscript/std/assembly/iterator.ts +35 -0
- package/node_modules/assemblyscript/std/assembly/map.ts +260 -0
- package/node_modules/assemblyscript/std/assembly/math.ts +3289 -0
- package/node_modules/assemblyscript/std/assembly/memory.ts +123 -0
- package/node_modules/assemblyscript/std/assembly/number.ts +388 -0
- package/node_modules/assemblyscript/std/assembly/object.ts +36 -0
- package/node_modules/assemblyscript/std/assembly/performance.ts +9 -0
- package/node_modules/assemblyscript/std/assembly/polyfills.ts +27 -0
- package/node_modules/assemblyscript/std/assembly/process.ts +50 -0
- package/node_modules/assemblyscript/std/assembly/reference.ts +48 -0
- package/node_modules/assemblyscript/std/assembly/regexp.ts +12 -0
- package/node_modules/assemblyscript/std/assembly/rt/README.md +83 -0
- package/node_modules/assemblyscript/std/assembly/rt/common.ts +81 -0
- package/node_modules/assemblyscript/std/assembly/rt/index-incremental.ts +2 -0
- package/node_modules/assemblyscript/std/assembly/rt/index-minimal.ts +2 -0
- package/node_modules/assemblyscript/std/assembly/rt/index-stub.ts +1 -0
- package/node_modules/assemblyscript/std/assembly/rt/index.d.ts +37 -0
- package/node_modules/assemblyscript/std/assembly/rt/itcms.ts +419 -0
- package/node_modules/assemblyscript/std/assembly/rt/rtrace.ts +15 -0
- package/node_modules/assemblyscript/std/assembly/rt/stub.ts +133 -0
- package/node_modules/assemblyscript/std/assembly/rt/tcms.ts +254 -0
- package/node_modules/assemblyscript/std/assembly/rt/tlsf.ts +592 -0
- package/node_modules/assemblyscript/std/assembly/rt.ts +87 -0
- package/node_modules/assemblyscript/std/assembly/set.ts +220 -0
- package/node_modules/assemblyscript/std/assembly/shared/feature.ts +65 -0
- package/node_modules/assemblyscript/std/assembly/shared/runtime.ts +11 -0
- package/node_modules/assemblyscript/std/assembly/shared/target.ts +11 -0
- package/node_modules/assemblyscript/std/assembly/shared/tsconfig.json +11 -0
- package/node_modules/assemblyscript/std/assembly/shared/typeinfo.ts +72 -0
- package/node_modules/assemblyscript/std/assembly/staticarray.ts +401 -0
- package/node_modules/assemblyscript/std/assembly/string.ts +847 -0
- package/node_modules/assemblyscript/std/assembly/symbol.ts +114 -0
- package/node_modules/assemblyscript/std/assembly/table.ts +16 -0
- package/node_modules/assemblyscript/std/assembly/tsconfig.json +6 -0
- package/node_modules/assemblyscript/std/assembly/typedarray.ts +1945 -0
- package/node_modules/assemblyscript/std/assembly/uri.ts +17 -0
- package/node_modules/assemblyscript/std/assembly/util/bytes.ts +107 -0
- package/node_modules/assemblyscript/std/assembly/util/casemap.ts +497 -0
- package/node_modules/assemblyscript/std/assembly/util/error.ts +54 -0
- package/node_modules/assemblyscript/std/assembly/util/hash.ts +117 -0
- package/node_modules/assemblyscript/std/assembly/util/math.ts +1922 -0
- package/node_modules/assemblyscript/std/assembly/util/memory.ts +290 -0
- package/node_modules/assemblyscript/std/assembly/util/number.ts +873 -0
- package/node_modules/assemblyscript/std/assembly/util/sort.ts +313 -0
- package/node_modules/assemblyscript/std/assembly/util/string.ts +1202 -0
- package/node_modules/assemblyscript/std/assembly/util/uri.ts +275 -0
- package/node_modules/assemblyscript/std/assembly/vector.ts +4 -0
- package/node_modules/assemblyscript/std/assembly.json +16 -0
- package/node_modules/assemblyscript/std/portable/index.d.ts +462 -0
- package/node_modules/assemblyscript/std/portable/index.js +416 -0
- package/node_modules/assemblyscript/std/portable.json +11 -0
- package/node_modules/assemblyscript/std/types/assembly/index.d.ts +1 -0
- package/node_modules/assemblyscript/std/types/assembly/package.json +3 -0
- package/node_modules/assemblyscript/std/types/portable/index.d.ts +1 -0
- package/node_modules/assemblyscript/std/types/portable/package.json +3 -0
- package/node_modules/assemblyscript/tsconfig-base.json +13 -0
- package/package.json +112 -0
- package/runtime/deps/assemblyscript/LICENSE +201 -0
- package/runtime/deps/assemblyscript/NOTICE +93 -0
- package/runtime/deps/assemblyscript/bin/asc.js +35 -0
- package/runtime/deps/assemblyscript/dist/asc.js +25035 -0
- package/runtime/deps/assemblyscript/dist/assemblyscript.js +337 -0
- package/runtime/deps/assemblyscript/node_modules/binaryen/LICENSE +201 -0
- package/runtime/deps/assemblyscript/node_modules/binaryen/index.js +28905 -0
- package/runtime/deps/assemblyscript/node_modules/binaryen/package.json +50 -0
- package/runtime/deps/assemblyscript/node_modules/long/LICENSE +202 -0
- package/runtime/deps/assemblyscript/node_modules/long/index.js +1581 -0
- package/runtime/deps/assemblyscript/node_modules/long/package.json +58 -0
- package/runtime/deps/assemblyscript/package.json +114 -0
- package/runtime/host/amxts.inc +85 -0
- package/runtime/licenses/AMXX-LICENSE.txt +34 -0
- package/runtime/licenses/AssemblyScript-LICENSE +201 -0
- package/runtime/licenses/AssemblyScript-NOTICE +93 -0
- package/runtime/licenses/Binaryen-LICENSE +201 -0
- package/runtime/licenses/Bun-LICENSE.md +84 -0
- package/runtime/licenses/GPL-3.0.txt +674 -0
- package/runtime/licenses/LLVM-LICENSE.TXT +279 -0
- package/runtime/licenses/README.md +25 -0
- package/runtime/licenses/WAMR-LICENSE +219 -0
- package/runtime/natives.txt +1095 -0
- package/runtime/patches/README.md +59 -0
- package/runtime/patches/assemblyscript-0.28.20-amxts.patch +14174 -0
- package/runtime/patches/wamr-2.4.5-amxts.patch +364 -0
- package/scripts/apply-docs.ts +508 -0
- package/scripts/asc.ts +27 -0
- package/scripts/auto-imports.ts +258 -0
- package/scripts/build-wasm.ts +595 -0
- package/scripts/check.ts +93 -0
- package/scripts/compile-cache.ts +179 -0
- package/scripts/compile.ts +401 -0
- package/scripts/docker-server.ts +73 -0
- package/scripts/docs/as/amxts.ts +210 -0
- package/scripts/docs/as/effects.ts +1684 -0
- package/scripts/docs/as/facade.ts +3302 -0
- package/scripts/docs/as/fs.ts +173 -0
- package/scripts/docs/as/lib/check.ts +68 -0
- package/scripts/docs/as/modules/http.ts +66 -0
- package/scripts/docs/as/os.ts +16 -0
- package/scripts/docs/as/promise.ts +132 -0
- package/scripts/docs/as/promise.types.ts +63 -0
- package/scripts/docs/as/vector.ts +48 -0
- package/scripts/docs/entities.ts +2338 -0
- package/scripts/docs/events.ts +245 -0
- package/scripts/docs/game.ts +497 -0
- package/scripts/docs/messages.ts +148 -0
- package/scripts/file-contents.ts +74 -0
- package/scripts/includes.ts +134 -0
- package/scripts/player-fields.ts +866 -0
- package/scripts/plugin-cache.ts +92 -0
- package/scripts/plugin-natives.ts +1157 -0
- package/scripts/prebuilt.ts +268 -0
- package/scripts/prepare.ts +134 -0
- package/scripts/project.ts +973 -0
- package/scripts/run.ts +28 -0
- package/scripts/shared-modules.ts +906 -0
- package/scripts/system.ts +33 -0
- package/scripts/tracked-fs.ts +115 -0
- package/scripts/typed-configs.ts +788 -0
- package/scripts/ui.ts +77 -0
- package/src/cli-api.mjs +175 -0
- package/src/parser/include-parser.ts +506 -0
- package/src/system.mjs +155 -0
- package/src/testing/compile-cache.ts +31 -0
- package/src/testing/compile.ts +222 -0
- package/src/testing/coroutines.ts +191 -0
- package/src/testing/index.ts +39 -0
- package/src/testing/kits.ts +55 -0
- package/src/testing/memory.ts +125 -0
- package/src/testing/natives.ts +925 -0
- package/src/testing/server.ts +1874 -0
- package/src/testing/setup.ts +63 -0
- package/src/testing/tables.ts +139 -0
- package/src/types.ts +51 -0
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// vim: set ts=4 sw=4 tw=99 noet:
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//
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// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
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// Copyright (C) The AMX Mod X Development Team.
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//
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// This software is licensed under the GNU General Public License, version 3 or higher.
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// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
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// https://alliedmods.net/amxmodx-license
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//
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// Message Constants
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//
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#if defined _message_const_included
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#endinput
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#endif
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#define _message_const_included
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/**
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* Destination types for message_begin()
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*/
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#define MSG_BROADCAST 0 // Unreliable to all
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#define MSG_ONE 1 // Reliable to one (msg_entity)
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#define MSG_ALL 2 // Reliable to all
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#define MSG_INIT 3 // Write to the init string
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#define MSG_PVS_R 6 // Reliable to PVS
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#define MSG_PAS_R 7 // Reliable to PAS
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#define MSG_ONE_UNRELIABLE 8 // Send to one client, but don't put in reliable stream, put in unreliable datagram (could be dropped)
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#define MSG_SPEC 9 // Sends to all spectator proxies
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*
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*/
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#define SVC_NOP 1
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#define SVC_DISCONNECT 2
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#define SVC_EVENT 3
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#define SVC_VERSION 4
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#define SVC_SETVIEW 5
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#define SVC_SOUND 6
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#define SVC_TIME 7
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#define SVC_PRINT 8
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#define SVC_STOPSOUND 16
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#define SVC_PINGS 17
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#define SVC_PARTICLE 18
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#define SVC_DAMAGE 19
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#define SVC_SPAWNSTATIC 20
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#define SVC_EVENT_RELIABLE 21
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#define SVC_SETPAUSE 24
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#define SVC_SIGNONNUM 25
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#define SVC_CENTERPRINT 26
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#define SVC_KILLEDMONSTER 27
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enum
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{
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ARG_ANGLE, /* float */
|
|
115
|
+
ARG_COORD, /* float */
|
|
116
|
+
ARG_STRING, /* string */
|
|
117
|
+
ARG_ENTITY, /* int */
|
|
118
|
+
};
|
|
119
|
+
|
|
120
|
+
/**
|
|
121
|
+
* @section TempEntity messages for message_begin()
|
|
122
|
+
*/
|
|
123
|
+
|
|
124
|
+
/**
|
|
125
|
+
* Beam effect between two points
|
|
126
|
+
*
|
|
127
|
+
* @note
|
|
128
|
+
* write_byte(TE_BEAMPOINTS)
|
|
129
|
+
* write_coord(startposition.x)
|
|
130
|
+
* write_coord(startposition.y)
|
|
131
|
+
* write_coord(startposition.z)
|
|
132
|
+
* write_coord(endposition.x)
|
|
133
|
+
* write_coord(endposition.y)
|
|
134
|
+
* write_coord(endposition.z)
|
|
135
|
+
* write_short(sprite index)
|
|
136
|
+
* write_byte(starting frame)
|
|
137
|
+
* write_byte(frame rate in 0.1's)
|
|
138
|
+
* write_byte(life in 0.1's)
|
|
139
|
+
* write_byte(line width in 0.1's)
|
|
140
|
+
* write_byte(noise amplitude in 0.01's)
|
|
141
|
+
* write_byte(red)
|
|
142
|
+
* write_byte(green)
|
|
143
|
+
* write_byte(blue)
|
|
144
|
+
* write_byte(brightness)
|
|
145
|
+
* write_byte(scroll speed in 0.1's)
|
|
146
|
+
*/
|
|
147
|
+
#define TE_BEAMPOINTS 0
|
|
148
|
+
|
|
149
|
+
/**
|
|
150
|
+
* Beam effect between a point and an entity
|
|
151
|
+
*
|
|
152
|
+
* @note
|
|
153
|
+
* write_byte(TE_BEAMENTPOINT)
|
|
154
|
+
* write_short(start entity)
|
|
155
|
+
* write_coord(endposition.x)
|
|
156
|
+
* write_coord(endposition.y)
|
|
157
|
+
* write_coord(endposition.z)
|
|
158
|
+
* write_short(sprite index)
|
|
159
|
+
* write_byte(starting frame)
|
|
160
|
+
* write_byte(frame rate in 0.1's)
|
|
161
|
+
* write_byte(life in 0.1's)
|
|
162
|
+
* write_byte(line width in 0.1's)
|
|
163
|
+
* write_byte(noise amplitude in 0.01's)
|
|
164
|
+
* write_byte(red)
|
|
165
|
+
* write_byte(green)
|
|
166
|
+
* write_byte(blue)
|
|
167
|
+
* write_byte(brightness)
|
|
168
|
+
* write_byte(scroll speed in 0.1's)
|
|
169
|
+
*/
|
|
170
|
+
#define TE_BEAMENTPOINT 1
|
|
171
|
+
|
|
172
|
+
/**
|
|
173
|
+
* Particle effect plus ricochet sound
|
|
174
|
+
*
|
|
175
|
+
* @note
|
|
176
|
+
* write_byte(TE_GUNSHOT)
|
|
177
|
+
* write_coord(position.x)
|
|
178
|
+
* write_coord(position.y)
|
|
179
|
+
* write_coord(position.z)
|
|
180
|
+
*/
|
|
181
|
+
#define TE_GUNSHOT 2
|
|
182
|
+
|
|
183
|
+
/**
|
|
184
|
+
* Additive sprite, 2 dynamic lights, flickering particles, explosion sound,
|
|
185
|
+
* move vertically 8 pps
|
|
186
|
+
*
|
|
187
|
+
* @note
|
|
188
|
+
* write_byte(TE_EXPLOSION)
|
|
189
|
+
* write_coord(position.x)
|
|
190
|
+
* write_coord(position.y)
|
|
191
|
+
* write_coord(position.z)
|
|
192
|
+
* write_short(sprite index)
|
|
193
|
+
* write_byte(scale in 0.1's)
|
|
194
|
+
* write_byte(framerate)
|
|
195
|
+
* write_byte(flags)
|
|
196
|
+
*/
|
|
197
|
+
#define TE_EXPLOSION 3
|
|
198
|
+
|
|
199
|
+
/**
|
|
200
|
+
* Flags for the TE_EXPLOSION effect, controlling its performance and aesthetic
|
|
201
|
+
* features
|
|
202
|
+
*/
|
|
203
|
+
#define TE_EXPLFLAG_NONE 0 // All flags clear makes default Half-Life explosion
|
|
204
|
+
#define TE_EXPLFLAG_NOADDITIVE 1 // Sprite will be drawn opaque (ensure that the sprite you send is a non-additive sprite)
|
|
205
|
+
#define TE_EXPLFLAG_NODLIGHTS 2 // Do not render dynamic lights
|
|
206
|
+
#define TE_EXPLFLAG_NOSOUND 4 // Do not play client explosion sound
|
|
207
|
+
#define TE_EXPLFLAG_NOPARTICLES 8 // Do not draw particles
|
|
208
|
+
|
|
209
|
+
/**
|
|
210
|
+
* Quake1 "tarbaby" explosion with sound
|
|
211
|
+
*
|
|
212
|
+
* @note
|
|
213
|
+
* write_byte(TE_TAREXPLOSION)
|
|
214
|
+
* write_coord(position.x)
|
|
215
|
+
* write_coord(position.y)
|
|
216
|
+
* write_coord(position.z)
|
|
217
|
+
*/
|
|
218
|
+
#define TE_TAREXPLOSION 4
|
|
219
|
+
|
|
220
|
+
/**
|
|
221
|
+
* Alphablend sprite, move vertically 30pps
|
|
222
|
+
*
|
|
223
|
+
* @note
|
|
224
|
+
* write_byte(TE_SMOKE)
|
|
225
|
+
* write_coord(position.x)
|
|
226
|
+
* write_coord(position.y)
|
|
227
|
+
* write_coord(position.z)
|
|
228
|
+
* write_short(sprite index)
|
|
229
|
+
* write_byte(scale in 0.1's)
|
|
230
|
+
* write_byte(framerate)
|
|
231
|
+
*/
|
|
232
|
+
#define TE_SMOKE 5
|
|
233
|
+
|
|
234
|
+
/**
|
|
235
|
+
* Tracer effect from point to point
|
|
236
|
+
*
|
|
237
|
+
* @note
|
|
238
|
+
* write_byte(TE_TRACER)
|
|
239
|
+
* write_coord(startposition.x)
|
|
240
|
+
* write_coord(startposition.y)
|
|
241
|
+
* write_coord(startposition.z)
|
|
242
|
+
* write_coord(endposition.x)
|
|
243
|
+
* write_coord(endposition.y)
|
|
244
|
+
* write_coord(endposition.z)
|
|
245
|
+
*/
|
|
246
|
+
#define TE_TRACER 6
|
|
247
|
+
|
|
248
|
+
/**
|
|
249
|
+
* TE_BEAMPOINTS with simplified parameters
|
|
250
|
+
*
|
|
251
|
+
* @note
|
|
252
|
+
* write_byte(TE_LIGHTNING)
|
|
253
|
+
* write_coord(startposition.x)
|
|
254
|
+
* write_coord(startposition.y)
|
|
255
|
+
* write_coord(startposition.z)
|
|
256
|
+
* write_coord(endposition.x)
|
|
257
|
+
* write_coord(endposition.y)
|
|
258
|
+
* write_coord(endposition.z)
|
|
259
|
+
* write_byte(life in 0.1's)
|
|
260
|
+
* write_byte(width in 0.1's)
|
|
261
|
+
* write_byte(amplitude in 0.01's)
|
|
262
|
+
* write_short(sprite model index)
|
|
263
|
+
*/
|
|
264
|
+
#define TE_LIGHTNING 7
|
|
265
|
+
|
|
266
|
+
/**
|
|
267
|
+
* TE_BEAMENTS
|
|
268
|
+
*
|
|
269
|
+
* @note
|
|
270
|
+
* write_byte(TE_BEAMENTS)
|
|
271
|
+
* write_short(start entity)
|
|
272
|
+
* write_short(end entity)
|
|
273
|
+
* write_short(sprite index)
|
|
274
|
+
* write_byte(starting frame)
|
|
275
|
+
* write_byte(frame rate in 0.1's)
|
|
276
|
+
* write_byte(life in 0.1's)
|
|
277
|
+
* write_byte(line width in 0.1's)
|
|
278
|
+
* write_byte(noise amplitude in 0.01's)
|
|
279
|
+
* write_byte(red)
|
|
280
|
+
* write_byte(green)
|
|
281
|
+
* write_byte(blue)
|
|
282
|
+
* write_byte(brightness)
|
|
283
|
+
* write_byte(scroll speed in 0.1's)
|
|
284
|
+
*/
|
|
285
|
+
#define TE_BEAMENTS 8
|
|
286
|
+
|
|
287
|
+
/**
|
|
288
|
+
* 8 random tracers with gravity, ricochet sprite
|
|
289
|
+
*
|
|
290
|
+
* @note
|
|
291
|
+
* write_byte(TE_SPARKS)
|
|
292
|
+
* write_coord(position.x)
|
|
293
|
+
* write_coord(position.y)
|
|
294
|
+
* write_coord(position.z)
|
|
295
|
+
*/
|
|
296
|
+
#define TE_SPARKS 9
|
|
297
|
+
|
|
298
|
+
/**
|
|
299
|
+
* Quake1 lava splash
|
|
300
|
+
*
|
|
301
|
+
* @note
|
|
302
|
+
* write_byte(TE_LAVASPLASH)
|
|
303
|
+
* write_coord(position.x)
|
|
304
|
+
* write_coord(position.y)
|
|
305
|
+
* write_coord(position.z)
|
|
306
|
+
*/
|
|
307
|
+
#define TE_LAVASPLASH 10
|
|
308
|
+
|
|
309
|
+
/**
|
|
310
|
+
* Quake1 teleport splash
|
|
311
|
+
*
|
|
312
|
+
* @note
|
|
313
|
+
* write_byte(TE_TELEPORT)
|
|
314
|
+
* write_coord(position.x)
|
|
315
|
+
* write_coord(position.y)
|
|
316
|
+
* write_coord(position.z)
|
|
317
|
+
*/
|
|
318
|
+
#define TE_TELEPORT 11
|
|
319
|
+
|
|
320
|
+
/**
|
|
321
|
+
* Quake1 colormaped (base palette) particle explosion with sound
|
|
322
|
+
*
|
|
323
|
+
* @note
|
|
324
|
+
* write_byte(TE_EXPLOSION2)
|
|
325
|
+
* write_coord(position.x)
|
|
326
|
+
* write_coord(position.y)
|
|
327
|
+
* write_coord(position.z)
|
|
328
|
+
* write_byte(starting color)
|
|
329
|
+
* write_byte(num colors)
|
|
330
|
+
*/
|
|
331
|
+
#define TE_EXPLOSION2 12
|
|
332
|
+
|
|
333
|
+
/**
|
|
334
|
+
* Decal from the .BSP file
|
|
335
|
+
*
|
|
336
|
+
* @note
|
|
337
|
+
* write_byte(TE_BSPDECAL)
|
|
338
|
+
* write_coord(position.x) decal position (center of texture in world)
|
|
339
|
+
* write_coord(position.y)
|
|
340
|
+
* write_coord(position.z)
|
|
341
|
+
* write_short(texture index of precached decal texture name)
|
|
342
|
+
* write_short(entity index)
|
|
343
|
+
* [optional - write_short(index of model of above entity) only included if previous short is non-zero (not the world)]
|
|
344
|
+
*/
|
|
345
|
+
#define TE_BSPDECAL 13
|
|
346
|
+
|
|
347
|
+
/**
|
|
348
|
+
* Tracers moving toward a point
|
|
349
|
+
*
|
|
350
|
+
* @note
|
|
351
|
+
* write_byte(TE_IMPLOSION)
|
|
352
|
+
* write_coord(position.x)
|
|
353
|
+
* write_coord(position.y)
|
|
354
|
+
* write_coord(position.z)
|
|
355
|
+
* write_byte(radius)
|
|
356
|
+
* write_byte(count)
|
|
357
|
+
* write_byte(life in 0.1's)
|
|
358
|
+
*/
|
|
359
|
+
#define TE_IMPLOSION 14
|
|
360
|
+
|
|
361
|
+
/**
|
|
362
|
+
* Line of moving glow sprites with gravity, fadeout, and collisions
|
|
363
|
+
*
|
|
364
|
+
* @note
|
|
365
|
+
* write_byte(TE_SPRITETRAIL)
|
|
366
|
+
* write_coord(startposition.x)
|
|
367
|
+
* write_coord(startposition.y)
|
|
368
|
+
* write_coord(startposition.z)
|
|
369
|
+
* write_coord(endposition.x)
|
|
370
|
+
* write_coord(endposition.y)
|
|
371
|
+
* write_coord(endposition.z)
|
|
372
|
+
* write_short(sprite index)
|
|
373
|
+
* write_byte(count)
|
|
374
|
+
* write_byte(life in 0.1's)
|
|
375
|
+
* write_byte(scale in 0.1's)
|
|
376
|
+
* write_byte(velocity along vector in 10's)
|
|
377
|
+
* write_byte(randomness of velocity in 10's)
|
|
378
|
+
*/
|
|
379
|
+
#define TE_SPRITETRAIL 15
|
|
380
|
+
|
|
381
|
+
/**
|
|
382
|
+
* Additive sprite, plays 1 cycle
|
|
383
|
+
*
|
|
384
|
+
* @note
|
|
385
|
+
* write_byte(TE_SPRITE)
|
|
386
|
+
* write_coord(position.x)
|
|
387
|
+
* write_coord(position.y)
|
|
388
|
+
* write_coord(position.z)
|
|
389
|
+
* write_short(sprite index)
|
|
390
|
+
* write_byte(scale in 0.1's)
|
|
391
|
+
* write_byte(brightness)
|
|
392
|
+
*/
|
|
393
|
+
#define TE_SPRITE 17
|
|
394
|
+
|
|
395
|
+
/**
|
|
396
|
+
* A beam with a sprite at the end
|
|
397
|
+
*
|
|
398
|
+
* @note
|
|
399
|
+
* write_byte(TE_BEAMSPRITE)
|
|
400
|
+
* write_coord(startposition.x)
|
|
401
|
+
* write_coord(startposition.y)
|
|
402
|
+
* write_coord(startposition.z)
|
|
403
|
+
* write_coord(endposition.x)
|
|
404
|
+
* write_coord(endposition.y)
|
|
405
|
+
* write_coord(endposition.z)
|
|
406
|
+
* write_short(beam sprite index)
|
|
407
|
+
* write_short(end sprite index)
|
|
408
|
+
*/
|
|
409
|
+
#define TE_BEAMSPRITE 18
|
|
410
|
+
|
|
411
|
+
/**
|
|
412
|
+
* Screen aligned beam ring, expands to max radius over lifetime
|
|
413
|
+
*
|
|
414
|
+
* @note
|
|
415
|
+
* write_byte(TE_BEAMTORUS)
|
|
416
|
+
* write_coord(position.x)
|
|
417
|
+
* write_coord(position.y)
|
|
418
|
+
* write_coord(position.z)
|
|
419
|
+
* write_coord(axis.x)
|
|
420
|
+
* write_coord(axis.y)
|
|
421
|
+
* write_coord(axis.z)
|
|
422
|
+
* write_short(sprite index)
|
|
423
|
+
* write_byte(starting frame)
|
|
424
|
+
* write_byte(frame rate in 0.1's)
|
|
425
|
+
* write_byte(life in 0.1's)
|
|
426
|
+
* write_byte(line width in 0.1's)
|
|
427
|
+
* write_byte(noise amplitude in 0.01's)
|
|
428
|
+
* write_byte(red)
|
|
429
|
+
* write_byte(green)
|
|
430
|
+
* write_byte(blue)
|
|
431
|
+
* write_byte(brightness)
|
|
432
|
+
* write_byte(scroll speed in 0.1's)
|
|
433
|
+
*/
|
|
434
|
+
#define TE_BEAMTORUS 19
|
|
435
|
+
|
|
436
|
+
/**
|
|
437
|
+
* Disk that expands to max radius over lifetime
|
|
438
|
+
*
|
|
439
|
+
* @note
|
|
440
|
+
* write_byte(TE_BEAMDISK)
|
|
441
|
+
* write_coord(position.x)
|
|
442
|
+
* write_coord(position.y)
|
|
443
|
+
* write_coord(position.z)
|
|
444
|
+
* write_coord(axis.x)
|
|
445
|
+
* write_coord(axis.y)
|
|
446
|
+
* write_coord(axis.z)
|
|
447
|
+
* write_short(sprite index)
|
|
448
|
+
* write_byte(starting frame)
|
|
449
|
+
* write_byte(frame rate in 0.1's)
|
|
450
|
+
* write_byte(life in 0.1's)
|
|
451
|
+
* write_byte(line width in 0.1's)
|
|
452
|
+
* write_byte(noise amplitude in 0.01's)
|
|
453
|
+
* write_byte(red)
|
|
454
|
+
* write_byte(green)
|
|
455
|
+
* write_byte(blue)
|
|
456
|
+
* write_byte(brightness)
|
|
457
|
+
* write_byte(scroll speed in 0.1's)
|
|
458
|
+
*/
|
|
459
|
+
#define TE_BEAMDISK 20
|
|
460
|
+
|
|
461
|
+
/**
|
|
462
|
+
* Cylinder that expands to max radius over lifetime
|
|
463
|
+
*
|
|
464
|
+
* @note
|
|
465
|
+
* write_byte(TE_BEAMCYLINDER)
|
|
466
|
+
* write_coord(position.x)
|
|
467
|
+
* write_coord(position.y)
|
|
468
|
+
* write_coord(position.z)
|
|
469
|
+
* write_coord(axis.x)
|
|
470
|
+
* write_coord(axis.y)
|
|
471
|
+
* write_coord(axis.z)
|
|
472
|
+
* write_short(sprite index)
|
|
473
|
+
* write_byte(starting frame)
|
|
474
|
+
* write_byte(frame rate in 0.1's)
|
|
475
|
+
* write_byte(life in 0.1's)
|
|
476
|
+
* write_byte(line width in 0.1's)
|
|
477
|
+
* write_byte(noise amplitude in 0.01's)
|
|
478
|
+
* write_byte(red)
|
|
479
|
+
* write_byte(green)
|
|
480
|
+
* write_byte(blue)
|
|
481
|
+
* write_byte(brightness)
|
|
482
|
+
* write_byte(scroll speed in 0.1's)
|
|
483
|
+
*/
|
|
484
|
+
#define TE_BEAMCYLINDER 21
|
|
485
|
+
|
|
486
|
+
/**
|
|
487
|
+
* Create a line of decaying beam segments until entity stops moving
|
|
488
|
+
*
|
|
489
|
+
* @note
|
|
490
|
+
* write_byte(TE_BEAMFOLLOW)
|
|
491
|
+
* write_short(entity:attachment to follow)
|
|
492
|
+
* write_short(sprite index)
|
|
493
|
+
* write_byte(life in 0.1's)
|
|
494
|
+
* write_byte(line width in 0.1's)
|
|
495
|
+
* write_byte(red)
|
|
496
|
+
* write_byte(green)
|
|
497
|
+
* write_byte(blue)
|
|
498
|
+
* write_byte(brightness)
|
|
499
|
+
*/
|
|
500
|
+
#define TE_BEAMFOLLOW 22
|
|
501
|
+
|
|
502
|
+
/**
|
|
503
|
+
* TE_GLOWSPRITE
|
|
504
|
+
*
|
|
505
|
+
* @note
|
|
506
|
+
* write_byte(TE_GLOWSPRITE)
|
|
507
|
+
* write_coord(position.x)
|
|
508
|
+
* write_coord(position.y)
|
|
509
|
+
* write_coord(position.z)
|
|
510
|
+
* write_short(model index)
|
|
511
|
+
* write_byte(scale / 10)
|
|
512
|
+
* write_byte(size)
|
|
513
|
+
* write_byte(brightness)
|
|
514
|
+
*/
|
|
515
|
+
#define TE_GLOWSPRITE 23
|
|
516
|
+
|
|
517
|
+
/**
|
|
518
|
+
* Connect a beam ring to two entities
|
|
519
|
+
*
|
|
520
|
+
* @note
|
|
521
|
+
* write_byte(TE_BEAMRING)
|
|
522
|
+
* write_short(start entity)
|
|
523
|
+
* write_short(end entity)
|
|
524
|
+
* write_short(sprite index)
|
|
525
|
+
* write_byte(starting frame)
|
|
526
|
+
* write_byte(frame rate in 0.1's)
|
|
527
|
+
* write_byte(life in 0.1's)
|
|
528
|
+
* write_byte(line width in 0.1's)
|
|
529
|
+
* write_byte(noise amplitude in 0.01's)
|
|
530
|
+
* write_byte(red)
|
|
531
|
+
* write_byte(green)
|
|
532
|
+
* write_byte(blue)
|
|
533
|
+
* write_byte(brightness)
|
|
534
|
+
* write_byte(scroll speed in 0.1's)
|
|
535
|
+
*/
|
|
536
|
+
#define TE_BEAMRING 24
|
|
537
|
+
|
|
538
|
+
/**
|
|
539
|
+
* Oriented shower of tracers
|
|
540
|
+
*
|
|
541
|
+
* @note
|
|
542
|
+
* write_byte(TE_STREAK_SPLASH)
|
|
543
|
+
* write_coord(startposition.x)
|
|
544
|
+
* write_coord(startposition.y)
|
|
545
|
+
* write_coord(startposition.z)
|
|
546
|
+
* write_coord(vector.x)
|
|
547
|
+
* write_coord(vector.y)
|
|
548
|
+
* write_coord(vector.z)
|
|
549
|
+
* write_byte(color)
|
|
550
|
+
* write_short(count)
|
|
551
|
+
* write_short(base speed)
|
|
552
|
+
* write_short(random velocity)
|
|
553
|
+
*/
|
|
554
|
+
#define TE_STREAK_SPLASH 25
|
|
555
|
+
|
|
556
|
+
/**
|
|
557
|
+
* Dynamic light, effect world, minor entity effect
|
|
558
|
+
*
|
|
559
|
+
* @note
|
|
560
|
+
* write_byte(TE_DLIGHT)
|
|
561
|
+
* write_coord(position.x)
|
|
562
|
+
* write_coord(position.y)
|
|
563
|
+
* write_coord(position.z)
|
|
564
|
+
* write_byte(radius in 10's)
|
|
565
|
+
* write_byte(red)
|
|
566
|
+
* write_byte(green)
|
|
567
|
+
* write_byte(blue)
|
|
568
|
+
* write_byte(life in 10's)
|
|
569
|
+
* write_byte(decay rate in 10's)
|
|
570
|
+
*/
|
|
571
|
+
#define TE_DLIGHT 27
|
|
572
|
+
|
|
573
|
+
/**
|
|
574
|
+
* Point entity light, no world effect
|
|
575
|
+
*
|
|
576
|
+
* @note
|
|
577
|
+
* write_byte(TE_ELIGHT)
|
|
578
|
+
* write_short(entity:attachment to follow)
|
|
579
|
+
* write_coord(position.x)
|
|
580
|
+
* write_coord(position.y)
|
|
581
|
+
* write_coord(position.z)
|
|
582
|
+
* write_coord(radius)
|
|
583
|
+
* write_byte(red)
|
|
584
|
+
* write_byte(green)
|
|
585
|
+
* write_byte(blue)
|
|
586
|
+
* write_byte(life in 0.1's)
|
|
587
|
+
* write_coord(decay rate)
|
|
588
|
+
*/
|
|
589
|
+
#define TE_ELIGHT 28
|
|
590
|
+
|
|
591
|
+
/**
|
|
592
|
+
* TE_TEXTMESSAGE
|
|
593
|
+
*
|
|
594
|
+
* @note
|
|
595
|
+
* write_byte(TE_TEXTMESSAGE)
|
|
596
|
+
* write_byte(channel)
|
|
597
|
+
* write_short(x) -1 = center)
|
|
598
|
+
* write_short(y) -1 = center)
|
|
599
|
+
* write_byte(effect) 0 = fade in/fade out, 1 is flickery credits, 2 is write out (training room)
|
|
600
|
+
* write_byte(red) - text color
|
|
601
|
+
* write_byte(green)
|
|
602
|
+
* write_byte(blue)
|
|
603
|
+
* write_byte(alpha)
|
|
604
|
+
* write_byte(red) - effect color
|
|
605
|
+
* write_byte(green)
|
|
606
|
+
* write_byte(blue)
|
|
607
|
+
* write_byte(alpha)
|
|
608
|
+
* write_short(fadein time)
|
|
609
|
+
* write_short(fadeout time)
|
|
610
|
+
* write_short(hold time)
|
|
611
|
+
* [optional] write_short(fxtime) time the highlight lags behing the leading text in effect 2
|
|
612
|
+
* write_string(text message) 512 chars max string size
|
|
613
|
+
*/
|
|
614
|
+
#define TE_TEXTMESSAGE 29
|
|
615
|
+
|
|
616
|
+
/**
|
|
617
|
+
* TE_LINE
|
|
618
|
+
*
|
|
619
|
+
* @note
|
|
620
|
+
* write_byte(TE_LINE)
|
|
621
|
+
* write_coord(startposition.x)
|
|
622
|
+
* write_coord(startposition.y)
|
|
623
|
+
* write_coord(startposition.z)
|
|
624
|
+
* write_coord(endposition.x)
|
|
625
|
+
* write_coord(endposition.y)
|
|
626
|
+
* write_coord(endposition.z)
|
|
627
|
+
* write_short(life in 0.1 s)
|
|
628
|
+
* write_byte(red)
|
|
629
|
+
* write_byte(green)
|
|
630
|
+
* write_byte(blue)
|
|
631
|
+
*/
|
|
632
|
+
#define TE_LINE 30
|
|
633
|
+
|
|
634
|
+
/**
|
|
635
|
+
* TE_BOX
|
|
636
|
+
*
|
|
637
|
+
* @note
|
|
638
|
+
* write_byte(TE_BOX)
|
|
639
|
+
* write_coord(boxmins.x)
|
|
640
|
+
* write_coord(boxmins.y)
|
|
641
|
+
* write_coord(boxmins.z)
|
|
642
|
+
* write_coord(boxmaxs.x)
|
|
643
|
+
* write_coord(boxmaxs.y)
|
|
644
|
+
* write_coord(boxmaxs.z)
|
|
645
|
+
* write_short(life in 0.1 s)
|
|
646
|
+
* write_byte(red)
|
|
647
|
+
* write_byte(green)
|
|
648
|
+
* write_byte(blue)
|
|
649
|
+
*/
|
|
650
|
+
#define TE_BOX 31
|
|
651
|
+
|
|
652
|
+
/**
|
|
653
|
+
* Kill all beams attached to entity
|
|
654
|
+
*
|
|
655
|
+
* @note
|
|
656
|
+
* write_byte(TE_KILLBEAM)
|
|
657
|
+
* write_short(entity)
|
|
658
|
+
*/
|
|
659
|
+
#define TE_KILLBEAM 99
|
|
660
|
+
|
|
661
|
+
/**
|
|
662
|
+
* TE_LARGEFUNNEL
|
|
663
|
+
*
|
|
664
|
+
* @note
|
|
665
|
+
* write_byte(TE_LARGEFUNNEL)
|
|
666
|
+
* write_coord(position.x)
|
|
667
|
+
* write_coord(position.y)
|
|
668
|
+
* write_coord(position.z)
|
|
669
|
+
* write_short(sprite index)
|
|
670
|
+
* write_short(flags)
|
|
671
|
+
*/
|
|
672
|
+
#define TE_LARGEFUNNEL 100
|
|
673
|
+
|
|
674
|
+
/**
|
|
675
|
+
* Particle spray
|
|
676
|
+
*
|
|
677
|
+
* @note
|
|
678
|
+
* write_byte(TE_BLOODSTREAM)
|
|
679
|
+
* write_coord(position.x)
|
|
680
|
+
* write_coord(position.y)
|
|
681
|
+
* write_coord(position.z)
|
|
682
|
+
* write_coord(vector.x)
|
|
683
|
+
* write_coord(vector.y)
|
|
684
|
+
* write_coord(vector.z)
|
|
685
|
+
* write_byte(color)
|
|
686
|
+
* write_byte(speed)
|
|
687
|
+
*/
|
|
688
|
+
#define TE_BLOODSTREAM 101
|
|
689
|
+
|
|
690
|
+
/**
|
|
691
|
+
* Line of particles every 5 units, dies in 30 seconds
|
|
692
|
+
*
|
|
693
|
+
* @note
|
|
694
|
+
* write_byte(TE_SHOWLINE)
|
|
695
|
+
* write_coord(startposition.x)
|
|
696
|
+
* write_coord(startposition.y)
|
|
697
|
+
* write_coord(startposition.z)
|
|
698
|
+
* write_coord(endposition.x)
|
|
699
|
+
* write_coord(endposition.y)
|
|
700
|
+
* write_coord(endposition.z)
|
|
701
|
+
*/
|
|
702
|
+
#define TE_SHOWLINE 102
|
|
703
|
+
|
|
704
|
+
/**
|
|
705
|
+
* Particle spray
|
|
706
|
+
*
|
|
707
|
+
* @note
|
|
708
|
+
* write_byte(TE_BLOOD)
|
|
709
|
+
* write_coord(position.x)
|
|
710
|
+
* write_coord(position.y)
|
|
711
|
+
* write_coord(position.z)
|
|
712
|
+
* write_coord(vector.x)
|
|
713
|
+
* write_coord(vector.y)
|
|
714
|
+
* write_coord(vector.z)
|
|
715
|
+
* write_byte(color)
|
|
716
|
+
* write_byte(speed)
|
|
717
|
+
*/
|
|
718
|
+
#define TE_BLOOD 103
|
|
719
|
+
|
|
720
|
+
/**
|
|
721
|
+
* Decal applied to a brush entity (not the world)
|
|
722
|
+
*
|
|
723
|
+
* @note
|
|
724
|
+
* write_byte(TE_DECAL)
|
|
725
|
+
* write_coord(position.x) decal position (center of texture in world)
|
|
726
|
+
* write_coord(position.y)
|
|
727
|
+
* write_coord(position.z)
|
|
728
|
+
* write_byte(texture index of precached decal texture name)
|
|
729
|
+
* write_short(entity index)
|
|
730
|
+
*/
|
|
731
|
+
#define TE_DECAL 104
|
|
732
|
+
|
|
733
|
+
/**
|
|
734
|
+
* Create alpha sprites inside of entity, float upwards
|
|
735
|
+
*
|
|
736
|
+
* @note
|
|
737
|
+
* write_byte(TE_FIZZ)
|
|
738
|
+
* write_short(entity)
|
|
739
|
+
* write_short(sprite index)
|
|
740
|
+
* write_byte(density)
|
|
741
|
+
*/
|
|
742
|
+
#define TE_FIZZ 105
|
|
743
|
+
|
|
744
|
+
/**
|
|
745
|
+
* Create a moving model that bounces and makes a sound when it hits
|
|
746
|
+
*
|
|
747
|
+
* @note
|
|
748
|
+
* write_byte(TE_MODEL)
|
|
749
|
+
* write_coord(position.x)
|
|
750
|
+
* write_coord(position.y)
|
|
751
|
+
* write_coord(position.z)
|
|
752
|
+
* write_coord(velocity.x)
|
|
753
|
+
* write_coord(velocity.y)
|
|
754
|
+
* write_coord(velocity.z)
|
|
755
|
+
* write_angle(initial yaw)
|
|
756
|
+
* write_short(model index)
|
|
757
|
+
* write_byte(bounce sound type)
|
|
758
|
+
* write_byte(life in 0.1's)
|
|
759
|
+
*/
|
|
760
|
+
#define TE_MODEL 106
|
|
761
|
+
|
|
762
|
+
/**
|
|
763
|
+
* Spherical shower of models, picks from set
|
|
764
|
+
*
|
|
765
|
+
* @note
|
|
766
|
+
* write_byte(TE_EXPLODEMODEL)
|
|
767
|
+
* write_coord(origin.x)
|
|
768
|
+
* write_coord(origin.y)
|
|
769
|
+
* write_coord(origin.z)
|
|
770
|
+
* write_coord(velocity.x)
|
|
771
|
+
* write_coord(velocity.y)
|
|
772
|
+
* write_coord(velocity.z)
|
|
773
|
+
* write_short(model index)
|
|
774
|
+
* write_short(count)
|
|
775
|
+
* write_byte(life in 0.1's)
|
|
776
|
+
*/
|
|
777
|
+
#define TE_EXPLODEMODEL 107
|
|
778
|
+
|
|
779
|
+
/**
|
|
780
|
+
* Box of models or sprites
|
|
781
|
+
*
|
|
782
|
+
* @note
|
|
783
|
+
* write_byte(TE_BREAKMODEL)
|
|
784
|
+
* write_coord(position.x)
|
|
785
|
+
* write_coord(position.y)
|
|
786
|
+
* write_coord(position.z)
|
|
787
|
+
* write_coord(size.x)
|
|
788
|
+
* write_coord(size.y)
|
|
789
|
+
* write_coord(size.z)
|
|
790
|
+
* write_coord(velocity.x)
|
|
791
|
+
* write_coord(velocity.y)
|
|
792
|
+
* write_coord(velocity.z)
|
|
793
|
+
* write_byte(random velocity in 10's)
|
|
794
|
+
* write_short(sprite or model index)
|
|
795
|
+
* write_byte(count)
|
|
796
|
+
* write_byte(life in 0.1 secs)
|
|
797
|
+
* write_byte(flags)
|
|
798
|
+
*/
|
|
799
|
+
#define TE_BREAKMODEL 108
|
|
800
|
+
|
|
801
|
+
/**
|
|
802
|
+
* Decal and ricochet sound
|
|
803
|
+
*
|
|
804
|
+
* @note
|
|
805
|
+
* write_byte(TE_GUNSHOTDECAL)
|
|
806
|
+
* write_coord(position.x)
|
|
807
|
+
* write_coord(position.y)
|
|
808
|
+
* write_coord(position.z)
|
|
809
|
+
* write_short(entity index???)
|
|
810
|
+
* write_byte(decal???)
|
|
811
|
+
*/
|
|
812
|
+
#define TE_GUNSHOTDECAL 109
|
|
813
|
+
|
|
814
|
+
/**
|
|
815
|
+
* Spray of alpha sprites
|
|
816
|
+
*
|
|
817
|
+
* @note
|
|
818
|
+
* write_byte(TE_SPRITE_SPRAY)
|
|
819
|
+
* write_coord(position.x)
|
|
820
|
+
* write_coord(position.y)
|
|
821
|
+
* write_coord(position.z)
|
|
822
|
+
* write_coord(velocity.x)
|
|
823
|
+
* write_coord(velocity.y)
|
|
824
|
+
* write_coord(velocity.z)
|
|
825
|
+
* write_short(sprite index)
|
|
826
|
+
* write_byte(count)
|
|
827
|
+
* write_byte(speed)
|
|
828
|
+
* write_byte(noise)
|
|
829
|
+
*/
|
|
830
|
+
#define TE_SPRITE_SPRAY 110
|
|
831
|
+
|
|
832
|
+
/**
|
|
833
|
+
* Quick spark sprite, client ricochet sound.
|
|
834
|
+
*
|
|
835
|
+
* @note
|
|
836
|
+
* write_byte(TE_ARMOR_RICOCHET)
|
|
837
|
+
* write_coord(position.x)
|
|
838
|
+
* write_coord(position.y)
|
|
839
|
+
* write_coord(position.z)
|
|
840
|
+
* write_byte(scale in 0.1's)
|
|
841
|
+
*/
|
|
842
|
+
#define TE_ARMOR_RICOCHET 111
|
|
843
|
+
|
|
844
|
+
/**
|
|
845
|
+
* TE_PLAYERDECAL
|
|
846
|
+
*
|
|
847
|
+
* @note
|
|
848
|
+
* write_byte(TE_PLAYERDECAL)
|
|
849
|
+
* write_byte(playerindex)
|
|
850
|
+
* write_coord(position.x)
|
|
851
|
+
* write_coord(position.y)
|
|
852
|
+
* write_coord(position.z)
|
|
853
|
+
* write_short(entity???)
|
|
854
|
+
* write_byte(decal number)
|
|
855
|
+
* [optional] write_short(model index)
|
|
856
|
+
*/
|
|
857
|
+
#define TE_PLAYERDECAL 112
|
|
858
|
+
|
|
859
|
+
/**
|
|
860
|
+
* Create alpha sprites inside of box, float upwards
|
|
861
|
+
*
|
|
862
|
+
* @note
|
|
863
|
+
* write_byte(TE_BUBBLES)
|
|
864
|
+
* write_coord(position.x) (min start position)
|
|
865
|
+
* write_coord(position.y)
|
|
866
|
+
* write_coord(position.z)
|
|
867
|
+
* write_coord(position.x) (max start position)
|
|
868
|
+
* write_coord(position.y)
|
|
869
|
+
* write_coord(position.z)
|
|
870
|
+
* write_coord(float height)
|
|
871
|
+
* write_short(model index)
|
|
872
|
+
* write_byte(count)
|
|
873
|
+
* write_coord(speed)
|
|
874
|
+
*/
|
|
875
|
+
#define TE_BUBBLES 113
|
|
876
|
+
|
|
877
|
+
/**
|
|
878
|
+
* Create alpha sprites along a line, float upwards
|
|
879
|
+
*
|
|
880
|
+
* @note
|
|
881
|
+
* write_byte(TE_BUBBLETRAIL)
|
|
882
|
+
* write_coord(position.x) (min start position)
|
|
883
|
+
* write_coord(position.y) (min start position)
|
|
884
|
+
* write_coord(position.z) (min start position)
|
|
885
|
+
* write_coord(position.x) (max start position)
|
|
886
|
+
* write_coord(position.y) (max start position)
|
|
887
|
+
* write_coord(position.z) (max start position)
|
|
888
|
+
* write_coord(float height)
|
|
889
|
+
* write_short(model index)
|
|
890
|
+
* write_byte(count)
|
|
891
|
+
* write_coord(speed)
|
|
892
|
+
*/
|
|
893
|
+
#define TE_BUBBLETRAIL 114
|
|
894
|
+
|
|
895
|
+
/**
|
|
896
|
+
* Spray of opaque sprite1's that fall, single sprite2 for 1..2 secs (this is a high-priority tent)
|
|
897
|
+
*
|
|
898
|
+
* @note
|
|
899
|
+
* write_byte(TE_BLOODSPRITE)
|
|
900
|
+
* write_coord(position.x)
|
|
901
|
+
* write_coord(position.y)
|
|
902
|
+
* write_coord(position.z)
|
|
903
|
+
* write_short(sprite1 index)
|
|
904
|
+
* write_short(sprite2 index)
|
|
905
|
+
* write_byte(color)
|
|
906
|
+
* write_byte(scale)
|
|
907
|
+
*/
|
|
908
|
+
#define TE_BLOODSPRITE 115
|
|
909
|
+
|
|
910
|
+
/**
|
|
911
|
+
* Decal applied to the world brush
|
|
912
|
+
*
|
|
913
|
+
* @note
|
|
914
|
+
* write_byte(TE_WORLDDECAL)
|
|
915
|
+
* write_coord(position.x) decal position (center of texture in world)
|
|
916
|
+
* write_coord(position.y)
|
|
917
|
+
* write_coord(position.z)
|
|
918
|
+
* write_byte(texture index of precached decal texture name)
|
|
919
|
+
*/
|
|
920
|
+
#define TE_WORLDDECAL 116
|
|
921
|
+
|
|
922
|
+
/**
|
|
923
|
+
* Decal (with texture index > 256) applied to world brush
|
|
924
|
+
*
|
|
925
|
+
* @note
|
|
926
|
+
* write_byte(TE_WORLDDECALHIGH)
|
|
927
|
+
* write_coord(position.x) decal position (center of texture in world)
|
|
928
|
+
* write_coord(position.y)
|
|
929
|
+
* write_coord(position.z)
|
|
930
|
+
* write_byte(texture index of precached decal texture name - 256)
|
|
931
|
+
*/
|
|
932
|
+
#define TE_WORLDDECALHIGH 117
|
|
933
|
+
|
|
934
|
+
/**
|
|
935
|
+
* Same as TE_DECAL, but the texture index was greater than 256
|
|
936
|
+
*
|
|
937
|
+
* @note
|
|
938
|
+
* write_byte(TE_DECALHIGH)
|
|
939
|
+
* write_coord(position.x) decal position (center of texture in world)
|
|
940
|
+
* write_coord(position.y)
|
|
941
|
+
* write_coord(position.z)
|
|
942
|
+
* write_byte(texture index of precached decal texture name - 256)
|
|
943
|
+
* write_short(entity index)
|
|
944
|
+
*/
|
|
945
|
+
#define TE_DECALHIGH 118
|
|
946
|
+
|
|
947
|
+
/**
|
|
948
|
+
* Makes a projectile (like a nail) (this is a high-priority tent)
|
|
949
|
+
*
|
|
950
|
+
* @note
|
|
951
|
+
* write_byte(TE_PROJECTILE)
|
|
952
|
+
* write_coord(position.x)
|
|
953
|
+
* write_coord(position.y)
|
|
954
|
+
* write_coord(position.z)
|
|
955
|
+
* write_coord(velocity.x)
|
|
956
|
+
* write_coord(velocity.y)
|
|
957
|
+
* write_coord(velocity.z)
|
|
958
|
+
* write_short(modelindex)
|
|
959
|
+
* write_byte(life)
|
|
960
|
+
* write_byte(owner) projectile won't collide with owner (if owner == 0, projectile will hit any client).
|
|
961
|
+
*/
|
|
962
|
+
#define TE_PROJECTILE 119
|
|
963
|
+
|
|
964
|
+
/**
|
|
965
|
+
* Throws a shower of sprites or models
|
|
966
|
+
*
|
|
967
|
+
* @note
|
|
968
|
+
* write_byte(TE_SPRAY)
|
|
969
|
+
* write_coord(position.x)
|
|
970
|
+
* write_coord(position.y)
|
|
971
|
+
* write_coord(position.z)
|
|
972
|
+
* write_coord(direction.x)
|
|
973
|
+
* write_coord(direction.y)
|
|
974
|
+
* write_coord(direction.z)
|
|
975
|
+
* write_short(modelindex)
|
|
976
|
+
* write_byte(count)
|
|
977
|
+
* write_byte(speed)
|
|
978
|
+
* write_byte(noise)
|
|
979
|
+
* write_byte(rendermode)
|
|
980
|
+
*/
|
|
981
|
+
#define TE_SPRAY 120
|
|
982
|
+
|
|
983
|
+
/**
|
|
984
|
+
* Sprites emit from a player's bounding box (ONLY use for players!)
|
|
985
|
+
*
|
|
986
|
+
* @note
|
|
987
|
+
* write_byte(TE_PLAYERSPRITES)
|
|
988
|
+
* write_short(playernum)
|
|
989
|
+
* write_short(sprite modelindex)
|
|
990
|
+
* write_byte(count)
|
|
991
|
+
* write_byte(variance) (0 = no variance in size) (10 = 10% variance in size)
|
|
992
|
+
*/
|
|
993
|
+
#define TE_PLAYERSPRITES 121
|
|
994
|
+
|
|
995
|
+
/**
|
|
996
|
+
* Very similar to lavasplash
|
|
997
|
+
*
|
|
998
|
+
* @note
|
|
999
|
+
* write_byte(TE_PARTICLEBURST)
|
|
1000
|
+
* write_coord(origin)
|
|
1001
|
+
* write_short(radius)
|
|
1002
|
+
* write_byte(particle color)
|
|
1003
|
+
* write_byte(duration * 10) (will be randomized a bit)
|
|
1004
|
+
*/
|
|
1005
|
+
#define TE_PARTICLEBURST 122
|
|
1006
|
+
|
|
1007
|
+
/**
|
|
1008
|
+
* Makes a field of fire
|
|
1009
|
+
*
|
|
1010
|
+
* @note
|
|
1011
|
+
* write_byte(TE_FIREFIELD)
|
|
1012
|
+
* write_coord(origin)
|
|
1013
|
+
* write_short(radius) (fire is made in a square around origin. -radius, -radius to radius, radius)
|
|
1014
|
+
* write_short(modelindex)
|
|
1015
|
+
* write_byte(count)
|
|
1016
|
+
* write_byte(flags)
|
|
1017
|
+
* write_byte(duration (in seconds) * 10) (will be randomized a bit)
|
|
1018
|
+
*/
|
|
1019
|
+
#define TE_FIREFIELD 123
|
|
1020
|
+
|
|
1021
|
+
/**
|
|
1022
|
+
* Flags for the TE_FIREFIELD effect, controlling its performance and aesthetic
|
|
1023
|
+
* features
|
|
1024
|
+
*/
|
|
1025
|
+
#define TEFIRE_FLAG_ALLFLOAT 1 // All sprites will drift upwards as they animate
|
|
1026
|
+
#define TEFIRE_FLAG_SOMEFLOAT 2 // Some of the sprites will drift upwards. (50% chance)
|
|
1027
|
+
#define TEFIRE_FLAG_LOOP 4 // If set, sprite plays at 15 fps, otherwise plays at whatever rate stretches the animation over the sprite's duration.
|
|
1028
|
+
#define TEFIRE_FLAG_ALPHA 8 // If set, sprite is rendered alpha blended at 50% else, opaque
|
|
1029
|
+
#define TEFIRE_FLAG_PLANAR 16 // If set, all fire sprites have same initial Z instead of randomly filling a cube.
|
|
1030
|
+
|
|
1031
|
+
/**
|
|
1032
|
+
* Attaches a TENT to a player (this is a high-priority tent)
|
|
1033
|
+
*
|
|
1034
|
+
* @note
|
|
1035
|
+
* write_byte(TE_PLAYERATTACHMENT)
|
|
1036
|
+
* write_byte(entity index of player)
|
|
1037
|
+
* write_coord(vertical offset) (attachment origin.z = player origin.z + vertical offset)
|
|
1038
|
+
* write_short(model index)
|
|
1039
|
+
* write_short(life * 10 )
|
|
1040
|
+
*/
|
|
1041
|
+
#define TE_PLAYERATTACHMENT 124
|
|
1042
|
+
|
|
1043
|
+
/**
|
|
1044
|
+
* Will expire all TENTS attached to a player.
|
|
1045
|
+
*
|
|
1046
|
+
* @note
|
|
1047
|
+
* write_byte(TE_KILLPLAYERATTACHMENTS)
|
|
1048
|
+
* write_byte(entity index of player)
|
|
1049
|
+
*/
|
|
1050
|
+
#define TE_KILLPLAYERATTACHMENTS 125
|
|
1051
|
+
|
|
1052
|
+
/**
|
|
1053
|
+
* Much more compact shotgun message
|
|
1054
|
+
*
|
|
1055
|
+
* @note This message is used to make a client approximate a 'spray' of gunfire.
|
|
1056
|
+
* Any weapon that fires more than one bullet per frame and fires in a bit
|
|
1057
|
+
* of a spread is a good candidate for MULTIGUNSHOT use. (shotguns)
|
|
1058
|
+
* @note This effect makes the client do traces for each bullet, these client
|
|
1059
|
+
* traces ignore entities that have studio models.Traces are 4096 long.
|
|
1060
|
+
* @note
|
|
1061
|
+
* write_byte(TE_MULTIGUNSHOT)
|
|
1062
|
+
* write_coord(origin.x)
|
|
1063
|
+
* write_coord(origin.y)
|
|
1064
|
+
* write_coord(origin.z)
|
|
1065
|
+
* write_coord(direction.x)
|
|
1066
|
+
* write_coord(direction.y)
|
|
1067
|
+
* write_coord(direction.z)
|
|
1068
|
+
* write_coord(x noise * 100)
|
|
1069
|
+
* write_coord(y noise * 100)
|
|
1070
|
+
* write_byte(count)
|
|
1071
|
+
* write_byte(bullethole decal texture index)
|
|
1072
|
+
*/
|
|
1073
|
+
#define TE_MULTIGUNSHOT 126
|
|
1074
|
+
|
|
1075
|
+
|
|
1076
|
+
/**
|
|
1077
|
+
* Larger message than the standard tracer, but allows some customization.
|
|
1078
|
+
*
|
|
1079
|
+
* @note
|
|
1080
|
+
* write_byte(TE_USERTRACER)
|
|
1081
|
+
* write_coord(origin.x)
|
|
1082
|
+
* write_coord(origin.y)
|
|
1083
|
+
* write_coord(origin.z)
|
|
1084
|
+
* write_coord(velocity.x)
|
|
1085
|
+
* write_coord(velocity.y)
|
|
1086
|
+
* write_coord(velocity.z)
|
|
1087
|
+
* write_byte(life * 10)
|
|
1088
|
+
* write_byte(color) this is an index into an array of color vectors in the engine. (0 - )
|
|
1089
|
+
* write_byte(length * 10)
|
|
1090
|
+
*/
|
|
1091
|
+
#define TE_USERTRACER 127
|
|
1092
|
+
|
|
1093
|
+
/**
|
|
1094
|
+
* @endsection
|
|
1095
|
+
*/
|
|
1096
|
+
|
|
1097
|
+
/**
|
|
1098
|
+
* From hltv.h from the HLSDK, these are used in conjunction with SVC_DIRECTOR
|
|
1099
|
+
* sub commands of svc_director
|
|
1100
|
+
*/
|
|
1101
|
+
#define DRC_CMD_NONE 0 // NULL director command
|
|
1102
|
+
#define DRC_CMD_START 1 // start director mode
|
|
1103
|
+
#define DRC_CMD_EVENT 2 // informs about director command
|
|
1104
|
+
#define DRC_CMD_MODE 3 // switches camera modes
|
|
1105
|
+
#define DRC_CMD_CAMERA 4 // sets camera registers
|
|
1106
|
+
#define DRC_CMD_TIMESCALE 5 // sets time scale
|
|
1107
|
+
#define DRC_CMD_MESSAGE 6 // send HUD centerprint
|
|
1108
|
+
#define DRC_CMD_SOUND 7 // plays a particular sound
|
|
1109
|
+
#define DRC_CMD_STATUS 8 // status info about broadcast
|
|
1110
|
+
#define DRC_CMD_BANNER 9 // banner file name for HLTV gui
|
|
1111
|
+
#define DRC_CMD_FADE 10 // send screen fade command
|
|
1112
|
+
#define DRC_CMD_SHAKE 11 // send screen shake command
|
|
1113
|
+
#define DRC_CMD_STUFFTEXT 12 // like the normal svc_stufftext but as director command
|
|
1114
|
+
|
|
1115
|
+
#define DRC_CMD_LAST 12
|
|
1116
|
+
|
|
1117
|
+
/**
|
|
1118
|
+
* HLTV_EVENT event flags
|
|
1119
|
+
*/
|
|
1120
|
+
#define DRC_FLAG_PRIO_MASK 0x0F // priorities between 0 and 15 (15 most important)
|
|
1121
|
+
#define DRC_FLAG_SIDE (1<<4) //
|
|
1122
|
+
#define DRC_FLAG_DRAMATIC (1<<5) // is a dramatic scene
|
|
1123
|
+
#define DRC_FLAG_SLOWMOTION (1<<6) // would look good in SloMo
|
|
1124
|
+
#define DRC_FLAG_FACEPLAYER (1<<7) // player is doning something (reload/defuse bomb etc)
|
|
1125
|
+
#define DRC_FLAG_INTRO (1<<8) // is a introduction scene
|
|
1126
|
+
#define DRC_FLAG_FINAL (1<<9) // is a final scene
|
|
1127
|
+
#define DRC_FLAG_NO_RANDOM (1<<10) // don't randomize event data
|
|
1128
|
+
|
|
1129
|
+
#define MAX_DIRECTOR_CMD_PARAMETERS 4
|
|
1130
|
+
#define MAX_DIRECTOR_CMD_STRING 128
|