@almadar/ui 5.74.0 → 5.76.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (379) hide show
  1. package/dist/avl/index.cjs +39646 -43579
  2. package/dist/avl/index.css +0 -504
  3. package/dist/avl/index.d.ts +43 -43
  4. package/dist/avl/index.js +38906 -42838
  5. package/dist/components/avl/atoms/AvlApplication.d.ts +1 -1
  6. package/dist/components/avl/atoms/AvlBindingRef.d.ts +1 -1
  7. package/dist/components/avl/atoms/AvlEffect.d.ts +1 -1
  8. package/dist/components/avl/atoms/AvlEntity.d.ts +1 -1
  9. package/dist/components/avl/atoms/AvlEvent.d.ts +1 -1
  10. package/dist/components/avl/atoms/AvlField.d.ts +1 -1
  11. package/dist/components/avl/atoms/AvlFieldType.d.ts +1 -1
  12. package/dist/components/avl/atoms/AvlGuard.d.ts +1 -1
  13. package/dist/components/avl/atoms/AvlLiteral.d.ts +1 -1
  14. package/dist/components/avl/atoms/AvlOperator.d.ts +1 -1
  15. package/dist/components/avl/atoms/AvlPage.d.ts +1 -1
  16. package/dist/components/avl/atoms/AvlPersistence.d.ts +1 -1
  17. package/dist/components/avl/atoms/AvlSExpr.d.ts +1 -1
  18. package/dist/components/avl/atoms/AvlState.d.ts +2 -2
  19. package/dist/components/avl/atoms/index.d.ts +4 -4
  20. package/dist/components/avl/{molecules → lib}/avl-behavior-compose-converter.d.ts +1 -1
  21. package/dist/components/avl/{molecules → lib}/avl-elk-layout.d.ts +2 -2
  22. package/dist/components/avl/{molecules → lib}/avl-flow-converter.d.ts +1 -1
  23. package/dist/components/avl/{molecules → lib}/avl-preview-converter.d.ts +1 -1
  24. package/dist/components/avl/{molecules → lib}/avl-story-schemas.d.ts +6 -6
  25. package/dist/components/avl/{molecules → lib}/avl-zoom-band.d.ts +1 -1
  26. package/dist/components/avl/molecules/Avl3DExprTree.d.ts +1 -1
  27. package/dist/components/avl/molecules/AvlBehaviorGlyph.d.ts +1 -1
  28. package/dist/components/avl/molecules/AvlClosedCircuit.d.ts +1 -1
  29. package/dist/components/avl/molecules/AvlOrbitalUnit.d.ts +1 -1
  30. package/dist/components/avl/molecules/AvlStateMachine.d.ts +1 -1
  31. package/dist/components/avl/molecules/AvlTransitionLane.d.ts +1 -1
  32. package/dist/components/avl/molecules/BehaviorView.d.ts +1 -1
  33. package/dist/components/avl/molecules/DetailView.d.ts +1 -1
  34. package/dist/components/avl/molecules/MiniStateMachine.d.ts +1 -1
  35. package/dist/components/avl/molecules/ModuleCard.d.ts +1 -1
  36. package/dist/components/avl/molecules/OrbPreviewNode.d.ts +1 -1
  37. package/dist/components/avl/molecules/SystemNode.d.ts +1 -1
  38. package/dist/components/avl/molecules/index.d.ts +9 -9
  39. package/dist/components/avl/organisms/Avl3DApplicationScene.d.ts +1 -1
  40. package/dist/components/avl/organisms/Avl3DEffects.d.ts +1 -1
  41. package/dist/components/avl/organisms/Avl3DOrbitalScene.d.ts +1 -1
  42. package/dist/components/avl/organisms/Avl3DTraitScene.d.ts +1 -1
  43. package/dist/components/avl/organisms/Avl3DTransitionScene.d.ts +1 -1
  44. package/dist/components/avl/organisms/Avl3DViewer.d.ts +2 -2
  45. package/dist/components/avl/organisms/AvlCosmicZoom.d.ts +1 -1
  46. package/dist/components/avl/organisms/AvlLegend.d.ts +1 -1
  47. package/dist/components/avl/organisms/AvlTraitScene.d.ts +1 -1
  48. package/dist/components/avl/organisms/AvlTransitionDetail.d.ts +1 -1
  49. package/dist/components/avl/organisms/AvlTransitionScene.d.ts +1 -1
  50. package/dist/components/avl/organisms/FlowCanvas.d.ts +2 -2
  51. package/dist/components/avl/organisms/OrbInspector.d.ts +1 -1
  52. package/dist/components/avl/organisms/ZoomBreadcrumb.d.ts +1 -1
  53. package/dist/components/avl/organisms/ZoomLegend.d.ts +1 -1
  54. package/dist/components/avl/organisms/index.d.ts +2 -2
  55. package/dist/components/avl/{molecules → types}/avl-behavior-compose-types.d.ts +1 -1
  56. package/dist/components/avl/{molecules → types}/avl-canvas-types.d.ts +1 -1
  57. package/dist/components/core/atoms/index.d.ts +2 -3
  58. package/dist/components/core/molecules/Breadcrumb.d.ts +1 -1
  59. package/dist/components/core/molecules/Card.d.ts +1 -1
  60. package/dist/components/core/molecules/Chart.d.ts +0 -2
  61. package/dist/components/core/molecules/ConfirmDialog.d.ts +0 -2
  62. package/dist/components/core/molecules/DataGrid.d.ts +1 -1
  63. package/dist/components/core/molecules/DataList.d.ts +1 -1
  64. package/dist/components/core/molecules/EmptyState.d.ts +1 -1
  65. package/dist/components/core/molecules/FloatingActionButton.d.ts +1 -1
  66. package/dist/components/core/molecules/FormSectionHeader.d.ts +1 -1
  67. package/dist/components/core/molecules/GraphCanvas.d.ts +0 -2
  68. package/dist/components/core/molecules/Header.d.ts +1 -1
  69. package/dist/components/core/molecules/Menu.d.ts +1 -1
  70. package/dist/components/core/molecules/Navigation.d.ts +1 -1
  71. package/dist/components/core/molecules/OrbitalVisualization.d.ts +0 -2
  72. package/dist/components/core/molecules/PageHeader.d.ts +1 -1
  73. package/dist/components/core/molecules/RepeatableFormSection.d.ts +6 -5
  74. package/dist/components/core/molecules/Section.d.ts +0 -2
  75. package/dist/components/core/molecules/Sidebar.d.ts +1 -1
  76. package/dist/components/core/molecules/SignaturePad.d.ts +0 -2
  77. package/dist/components/core/molecules/Split.d.ts +0 -2
  78. package/dist/components/core/molecules/StatDisplay.d.ts +1 -1
  79. package/dist/components/core/molecules/SwipeableRow.d.ts +1 -1
  80. package/dist/components/core/molecules/TableView.d.ts +1 -1
  81. package/dist/components/core/molecules/Tabs.d.ts +1 -1
  82. package/dist/components/core/molecules/UploadDropZone.d.ts +1 -1
  83. package/dist/components/core/molecules/WizardContainer.d.ts +0 -2
  84. package/dist/components/core/molecules/index.d.ts +1 -1
  85. package/dist/components/core/organisms/UISlotRenderer.d.ts +1 -1
  86. package/dist/components/core/organisms/index.d.ts +4 -4
  87. package/dist/components/core/templates/index.d.ts +12 -12
  88. package/dist/components/game/{atoms → 2d/atoms}/ActionButton.d.ts +1 -1
  89. package/dist/components/game/{atoms → 2d/atoms}/ChoiceButton.d.ts +1 -1
  90. package/dist/components/game/{atoms → 2d/atoms}/ControlButton.d.ts +1 -1
  91. package/dist/components/game/{organisms → 2d/atoms}/GameAudioToggle.d.ts +1 -3
  92. package/dist/components/game/2d/atoms/GameCard.d.ts +26 -0
  93. package/dist/components/game/2d/atoms/GameIcon.d.ts +18 -0
  94. package/dist/components/game/2d/atoms/HealthBar.d.ts +26 -0
  95. package/dist/components/game/{atoms → 2d/atoms}/ItemSlot.d.ts +1 -1
  96. package/dist/components/game/{atoms → 2d/atoms}/MiniMap.d.ts +1 -1
  97. package/dist/components/game/{atoms → 2d/atoms}/ResourceCounter.d.ts +2 -2
  98. package/dist/components/game/{atoms → 2d/atoms}/ScoreDisplay.d.ts +1 -1
  99. package/dist/components/game/{atoms → 2d/atoms}/Sprite.d.ts +1 -1
  100. package/dist/components/game/{atoms → 2d/atoms}/StateIndicator.d.ts +5 -4
  101. package/dist/components/game/{atoms → 2d/atoms}/StatusEffect.d.ts +2 -2
  102. package/dist/components/game/{atoms → 2d/atoms}/WaypointMarker.d.ts +1 -1
  103. package/dist/components/game/2d/molecules/Canvas2D.d.ts +161 -0
  104. package/dist/components/game/2d/molecules/ControlGrid.d.ts +42 -0
  105. package/dist/components/game/{molecules → 2d/molecules}/GameHud.d.ts +3 -1
  106. package/dist/components/game/{molecules → 2d/molecules}/GameMenu.d.ts +1 -1
  107. package/dist/components/game/{molecules → 2d/molecules}/InventoryGrid.d.ts +3 -2
  108. package/dist/components/game/{molecules → 2d/molecules}/ResourceBar.d.ts +3 -1
  109. package/dist/components/game/{molecules → 2d/molecules}/StatBadge.d.ts +1 -1
  110. package/dist/components/game/2d/molecules/index.d.ts +107 -0
  111. package/dist/components/game/{organisms/puzzles/sequencer → 2d/organisms}/ActionPalette.d.ts +1 -1
  112. package/dist/components/game/{organisms/puzzles/sequencer → 2d/organisms}/ActionTile.d.ts +2 -2
  113. package/dist/components/game/{organisms → 2d/organisms}/BattleBoard.d.ts +4 -3
  114. package/dist/components/game/{organisms → 2d/organisms}/BoardgameBoard.d.ts +5 -5
  115. package/dist/components/game/{organisms/puzzles/builder → 2d/organisms}/BuilderBoard.d.ts +7 -3
  116. package/dist/components/game/{organisms → 2d/organisms}/CanvasEffect.d.ts +4 -4
  117. package/dist/components/game/{organisms → 2d/organisms}/CardBattlerBoard.d.ts +1 -1
  118. package/dist/components/game/{organisms → 2d/organisms}/CastleBoard.d.ts +2 -1
  119. package/dist/components/game/{organisms → 2d/organisms}/CityBuilderBoard.d.ts +1 -1
  120. package/dist/components/game/{organisms/puzzles/classifier → 2d/organisms}/ClassifierBoard.d.ts +7 -3
  121. package/dist/components/game/{organisms/puzzles/debugger → 2d/organisms}/DebuggerBoard.d.ts +7 -3
  122. package/dist/components/game/{organisms/puzzles/event-handler → 2d/organisms}/EventHandlerBoard.d.ts +1 -1
  123. package/dist/components/game/{organisms → 2d/organisms}/FishingBoard.d.ts +12 -2
  124. package/dist/components/game/{organisms → 2d/organisms}/HexStrategyBoard.d.ts +13 -6
  125. package/dist/components/game/{organisms → 2d/organisms}/HolidayRunnerBoard.d.ts +5 -5
  126. package/dist/components/game/{organisms → 2d/organisms}/MatchPuzzleBoard.d.ts +5 -5
  127. package/dist/components/game/{organisms → 2d/organisms}/MinigolfBoard.d.ts +5 -5
  128. package/dist/components/game/{organisms/puzzles/negotiator → 2d/organisms}/NegotiatorBoard.d.ts +7 -3
  129. package/dist/components/game/{organisms → 2d/organisms}/PinballBoard.d.ts +12 -4
  130. package/dist/components/game/{organisms → 2d/organisms}/PirateBoard.d.ts +13 -6
  131. package/dist/components/game/{organisms → 2d/organisms}/PlatformerBoard.d.ts +9 -14
  132. package/dist/components/game/{organisms → 2d/organisms}/RacingBoard.d.ts +13 -6
  133. package/dist/components/game/{organisms → 2d/organisms}/RoguelikeBoard.d.ts +2 -2
  134. package/dist/components/game/{organisms/puzzles/sequencer → 2d/organisms}/SequenceBar.d.ts +1 -1
  135. package/dist/components/game/{organisms/puzzles/sequencer → 2d/organisms}/SequencerBoard.d.ts +1 -1
  136. package/dist/components/game/{organisms/physics-sim → 2d/organisms}/SimulationCanvas.d.ts +3 -2
  137. package/dist/components/game/{organisms/physics-sim → 2d/organisms}/SimulationControls.d.ts +6 -1
  138. package/dist/components/game/{organisms/puzzles/simulator → 2d/organisms}/SimulatorBoard.d.ts +7 -3
  139. package/dist/components/game/{organisms → 2d/organisms}/SokobanBoard.d.ts +5 -5
  140. package/dist/components/game/{organisms → 2d/organisms}/SpaceShmupBoard.d.ts +13 -6
  141. package/dist/components/game/{organisms → 2d/organisms}/SpaceStationBoard.d.ts +5 -5
  142. package/dist/components/game/{organisms → 2d/organisms}/SportsBoard.d.ts +5 -5
  143. package/dist/components/game/{organisms/puzzles/state-architect → 2d/organisms}/StateArchitectBoard.d.ts +1 -1
  144. package/dist/components/game/{organisms/puzzles/state-architect → 2d/organisms}/StateNode.d.ts +1 -1
  145. package/dist/components/game/{organisms → 2d/organisms}/TanksBoard.d.ts +5 -5
  146. package/dist/components/game/{organisms → 2d/organisms}/TowerDefenseBoard.d.ts +1 -1
  147. package/dist/components/game/{organisms → 2d/organisms}/TraitSlot.d.ts +1 -1
  148. package/dist/components/game/{organisms → 2d/organisms}/TraitStateViewer.d.ts +1 -1
  149. package/dist/components/game/{organisms/puzzles/state-architect → 2d/organisms}/TransitionArrow.d.ts +1 -1
  150. package/dist/components/game/{organisms → 2d/organisms}/UncontrolledBattleBoard.d.ts +1 -1
  151. package/dist/components/game/{organisms → 2d/organisms}/VisualNovelBoard.d.ts +1 -9
  152. package/dist/components/game/{organisms → 2d/organisms}/WorldMapBoard.d.ts +4 -3
  153. package/dist/components/game/{templates → 2d/templates}/BattleTemplate.d.ts +2 -2
  154. package/dist/components/game/{templates → 2d/templates}/CardBattlerTemplate.d.ts +1 -1
  155. package/dist/components/game/{templates → 2d/templates}/CastleTemplate.d.ts +2 -2
  156. package/dist/components/game/{templates → 2d/templates}/CityBuilderTemplate.d.ts +1 -1
  157. package/dist/components/game/{templates → 2d/templates}/GameTemplate.d.ts +1 -1
  158. package/dist/components/game/{templates → 2d/templates}/PlatformerTemplate.d.ts +1 -1
  159. package/dist/components/game/{templates → 2d/templates}/RoguelikeTemplate.d.ts +2 -2
  160. package/dist/components/game/{templates → 2d/templates}/TopDownShooterTemplate.d.ts +1 -1
  161. package/dist/components/game/{templates → 2d/templates}/TowerDefenseTemplate.d.ts +1 -1
  162. package/dist/components/game/{templates → 2d/templates}/VisualNovelTemplate.d.ts +1 -1
  163. package/dist/components/game/{templates → 2d/templates}/WorldMapTemplate.d.ts +2 -2
  164. package/dist/components/game/3d/molecules/Canvas3D.d.ts +45 -0
  165. package/dist/components/game/{molecules → 3d/molecules}/GameCanvas3D.d.ts +3 -3
  166. package/dist/components/game/{molecules/three → 3d/molecules}/index.d.ts +22 -21
  167. package/dist/components/game/{organisms → 3d/organisms}/GameBoard3D.d.ts +1 -1
  168. package/dist/components/game/{templates → 3d/templates}/GameCanvas3DBattleTemplate.d.ts +3 -3
  169. package/dist/components/game/{templates → 3d/templates}/GameCanvas3DCastleTemplate.d.ts +3 -3
  170. package/dist/components/game/{templates → 3d/templates}/GameCanvas3DWorldMapTemplate.d.ts +3 -3
  171. package/dist/components/game/{organisms/utils → shared}/canvasEffects.d.ts +1 -1
  172. package/dist/components/game/{organisms/utils → shared}/combatPresets.d.ts +1 -1
  173. package/dist/components/game/{organisms/types → shared}/game.d.ts +2 -2
  174. package/dist/components/game/{molecules/three → shared}/hooks/useAssetLoader.d.ts +1 -1
  175. package/dist/components/game/{organisms → shared}/hooks/useBattleState.d.ts +1 -1
  176. package/dist/components/game/{organisms → shared}/hooks/useCamera.d.ts +1 -1
  177. package/dist/components/game/{organisms → shared/hooks}/useCanvasEffects.d.ts +1 -1
  178. package/dist/components/game/{molecules/three → shared}/hooks/useGameCanvas3DEvents.d.ts +1 -1
  179. package/dist/components/game/{molecules/three → shared}/hooks/useThree.d.ts +1 -1
  180. package/dist/components/game/{molecules → shared/hooks}/useUnitSpriteAtlas.d.ts +2 -2
  181. package/dist/components/game/shared/index.d.ts +21 -0
  182. package/dist/components/game/{organisms/types/isometric.d.ts → shared/isometricTypes.d.ts} +3 -7
  183. package/dist/components/game/{organisms/editor → shared/lib}/editorUtils.d.ts +6 -1
  184. package/dist/components/game/{templates → shared/lib}/game3dAssetManifest.d.ts +1 -1
  185. package/dist/components/game/{organisms/physics-sim/presets → shared/lib}/mechanics.d.ts +1 -1
  186. package/dist/components/game/{organisms/physics-sim/presets/index.d.ts → shared/lib/physicsPresets.d.ts} +2 -2
  187. package/dist/components/game/{organisms/puzzles/event-handler → shared/lib}/puzzleObject.d.ts +1 -1
  188. package/dist/components/game/{organisms → shared/providers}/GameAudioProvider.d.ts +3 -4
  189. package/dist/components/game/{organisms/utils → shared}/spriteAnimation.d.ts +1 -1
  190. package/dist/components/game/{organisms/utils → shared}/spriteSheetConstants.d.ts +1 -1
  191. package/dist/components/index.cjs +26303 -27705
  192. package/dist/components/index.css +0 -504
  193. package/dist/components/index.d.ts +5 -5
  194. package/dist/components/index.js +25707 -27155
  195. package/dist/context/index.cjs +93 -829
  196. package/dist/context/index.d.ts +8 -8
  197. package/dist/context/index.js +3 -809
  198. package/dist/hooks/index.cjs +14 -285
  199. package/dist/hooks/index.d.ts +5 -6
  200. package/dist/hooks/index.js +16 -269
  201. package/dist/hooks/useAgentChat.d.ts +7 -6
  202. package/dist/{renderer → hooks}/useClientEffects.d.ts +1 -1
  203. package/dist/hooks/useCompile.d.ts +2 -6
  204. package/dist/hooks/useDeepAgentGeneration.d.ts +4 -4
  205. package/dist/hooks/useEventBus.d.ts +5 -3
  206. package/dist/hooks/useFileSystem.d.ts +11 -1
  207. package/dist/hooks/useOrbitalHistory.d.ts +2 -2
  208. package/dist/hooks/useQuerySingleton.d.ts +5 -4
  209. package/dist/{runtime → hooks}/useResolvedSchema.d.ts +1 -1
  210. package/dist/{runtime → hooks}/useTraitStateMachine.d.ts +5 -5
  211. package/dist/hooks/useUISlots.d.ts +7 -10
  212. package/dist/lib/api-client.d.ts +4 -3
  213. package/dist/{renderer → lib}/client-effect-executor.d.ts +4 -15
  214. package/dist/{runtime → lib}/createClientEffectHandlers.d.ts +4 -4
  215. package/dist/{renderer → lib}/data-resolver.d.ts +3 -16
  216. package/dist/lib/debugRegistry.d.ts +8 -7
  217. package/dist/lib/entityDebug.d.ts +4 -3
  218. package/dist/lib/getNestedValue.d.ts +15 -3
  219. package/dist/lib/guardRegistry.d.ts +3 -2
  220. package/dist/lib/index.cjs +11 -12
  221. package/dist/lib/index.d.ts +1 -1
  222. package/dist/lib/index.js +11 -12
  223. package/dist/lib/jazari/layout.d.ts +3 -2
  224. package/dist/{renderer → lib}/offline-executor.d.ts +6 -5
  225. package/dist/lib/parseContentSegments.d.ts +2 -1
  226. package/dist/{renderer → lib}/pattern-resolver.d.ts +2 -2
  227. package/dist/{runtime → lib}/perf.d.ts +0 -2
  228. package/dist/{renderer → lib}/slot-definitions.d.ts +3 -15
  229. package/dist/{renderer → lib}/trait-binding-resolver.d.ts +6 -2
  230. package/dist/lib/visualizer/browser.d.ts +3 -2
  231. package/dist/lib/visualizer/index.d.ts +6 -5
  232. package/dist/marketing/index.cjs +6 -6
  233. package/dist/marketing/index.js +6 -6
  234. package/dist/{runtime → providers}/EntitySchemaContext.d.ts +0 -4
  235. package/dist/providers/EventBusProvider.d.ts +3 -2
  236. package/dist/providers/OfflineModeProvider.d.ts +1 -1
  237. package/dist/providers/OrbitalProvider.d.ts +5 -4
  238. package/dist/providers/SelectionProvider.d.ts +6 -5
  239. package/dist/{runtime → providers}/ServerBridge.d.ts +14 -11
  240. package/dist/{context → providers}/ThemeContext.d.ts +5 -5
  241. package/dist/{runtime → providers}/TraitProvider.d.ts +4 -3
  242. package/dist/{context → providers}/UISlotContext.d.ts +2 -2
  243. package/dist/{context → providers}/UserContext.d.ts +3 -2
  244. package/dist/providers/VerificationProvider.d.ts +2 -1
  245. package/dist/providers/index.cjs +40362 -43663
  246. package/dist/providers/index.css +0 -504
  247. package/dist/providers/index.d.ts +1 -1
  248. package/dist/providers/index.js +41036 -44336
  249. package/dist/{renderer → providers}/navigation.d.ts +7 -7
  250. package/dist/renderer/index.cjs +84 -322
  251. package/dist/renderer/index.d.ts +12 -12
  252. package/dist/renderer/index.js +30 -301
  253. package/dist/runtime/OrbPreview.d.ts +1 -1
  254. package/dist/runtime/index.cjs +41094 -45072
  255. package/dist/runtime/index.css +0 -504
  256. package/dist/runtime/index.d.ts +11 -11
  257. package/dist/runtime/index.js +40822 -44823
  258. package/dist/{hooks → types}/event-bus-types.d.ts +2 -1
  259. package/dist/{renderer/types.d.ts → types/renderer-types.d.ts} +14 -28
  260. package/dist/types/runtime-types.d.ts +21 -0
  261. package/dist/{runtime/ui → types}/slot-types.d.ts +5 -4
  262. package/locales/index.ts +1 -1
  263. package/package.json +14 -31
  264. package/dist/components/core/atoms/ThemeSelector.d.ts +0 -21
  265. package/dist/components/game/atoms/HealthBar.d.ts +0 -18
  266. package/dist/components/game/atoms/XPBar.d.ts +0 -20
  267. package/dist/components/game/atoms/index.d.ts +0 -25
  268. package/dist/components/game/molecules/ActionButtons.d.ts +0 -38
  269. package/dist/components/game/molecules/CardHand.d.ts +0 -35
  270. package/dist/components/game/molecules/CombatLog.d.ts +0 -30
  271. package/dist/components/game/molecules/CraftingRecipe.d.ts +0 -40
  272. package/dist/components/game/molecules/DPad.d.ts +0 -26
  273. package/dist/components/game/molecules/DialogueBox.d.ts +0 -66
  274. package/dist/components/game/molecules/EnemyPlate.d.ts +0 -30
  275. package/dist/components/game/molecules/GameCanvas2D.d.ts +0 -27
  276. package/dist/components/game/molecules/GameOverScreen.d.ts +0 -57
  277. package/dist/components/game/molecules/HealthPanel.d.ts +0 -31
  278. package/dist/components/game/molecules/InventoryPanel.d.ts +0 -58
  279. package/dist/components/game/molecules/IsometricCanvas.d.ts +0 -137
  280. package/dist/components/game/molecules/PlatformerCanvas.d.ts +0 -60
  281. package/dist/components/game/molecules/PowerupSlots.d.ts +0 -26
  282. package/dist/components/game/molecules/QuestTracker.d.ts +0 -20
  283. package/dist/components/game/molecules/ScoreBoard.d.ts +0 -18
  284. package/dist/components/game/molecules/TurnPanel.d.ts +0 -32
  285. package/dist/components/game/molecules/UnitCommandBar.d.ts +0 -25
  286. package/dist/components/game/molecules/index.d.ts +0 -32
  287. package/dist/components/game/molecules/three/components/PhysicsObject3D.d.ts +0 -74
  288. package/dist/components/game/molecules/three/components/index.d.ts +0 -10
  289. package/dist/components/game/molecules/three/index.cjs +0 -7798
  290. package/dist/components/game/molecules/three/index.css +0 -503
  291. package/dist/components/game/molecules/three/index.js +0 -7717
  292. package/dist/components/game/molecules/three/patterns.d.ts +0 -20
  293. package/dist/components/game/molecules/three/renderers/FeatureRenderer.d.ts +0 -38
  294. package/dist/components/game/molecules/three/renderers/FeatureRenderer3D.d.ts +0 -44
  295. package/dist/components/game/molecules/three/renderers/TileRenderer.d.ts +0 -57
  296. package/dist/components/game/molecules/three/renderers/UnitRenderer.d.ts +0 -46
  297. package/dist/components/game/molecules/three/renderers/index.d.ts +0 -11
  298. package/dist/components/game/organisms/editor/index.d.ts +0 -9
  299. package/dist/components/game/organisms/hooks/usePhysics2D.d.ts +0 -45
  300. package/dist/components/game/organisms/hooks/useSpriteAnimations.d.ts +0 -43
  301. package/dist/components/game/organisms/index.d.ts +0 -66
  302. package/dist/components/game/organisms/managers/PhysicsManager.d.ts +0 -103
  303. package/dist/components/game/organisms/physics-sim/index.d.ts +0 -7
  304. package/dist/components/game/organisms/puzzles/builder/index.d.ts +0 -2
  305. package/dist/components/game/organisms/puzzles/classifier/index.d.ts +0 -2
  306. package/dist/components/game/organisms/puzzles/debugger/index.d.ts +0 -2
  307. package/dist/components/game/organisms/puzzles/event-handler/index.d.ts +0 -8
  308. package/dist/components/game/organisms/puzzles/negotiator/index.d.ts +0 -2
  309. package/dist/components/game/organisms/puzzles/sequencer/index.d.ts +0 -8
  310. package/dist/components/game/organisms/puzzles/simulator/index.d.ts +0 -2
  311. package/dist/components/game/organisms/puzzles/state-architect/index.d.ts +0 -10
  312. package/dist/components/game/organisms/utils/combatEffects.d.ts +0 -64
  313. package/dist/components/game/templates/index.d.ts +0 -4
  314. package/dist/docs/index.cjs +0 -6969
  315. package/dist/docs/index.css +0 -1756
  316. package/dist/docs/index.d.cts +0 -574
  317. package/dist/docs/index.d.ts +0 -29
  318. package/dist/docs/index.js +0 -6926
  319. package/dist/hooks/useAgentTrace.d.ts +0 -85
  320. package/dist/hooks/useEntities.d.ts +0 -52
  321. package/dist/hooks/usePinchZoom.d.ts +0 -22
  322. package/dist/runtime/types.d.ts +0 -37
  323. package/dist/stores/entityStore.d.ts +0 -99
  324. package/dist/stores/filtering.d.ts +0 -51
  325. package/dist/stores/index.cjs +0 -217
  326. package/dist/stores/index.d.ts +0 -7
  327. package/dist/stores/index.js +0 -194
  328. /package/dist/components/avl/{molecules → hooks}/useCanvasDnd.d.ts +0 -0
  329. /package/dist/components/avl/{organisms → lib}/avl-3d-layout.d.ts +0 -0
  330. /package/dist/components/avl/{molecules → lib}/avl-layout.d.ts +0 -0
  331. /package/dist/components/avl/{organisms → lib}/avl-schema-parser.d.ts +0 -0
  332. /package/dist/components/avl/{organisms → lib}/avl-zoom-state.d.ts +0 -0
  333. /package/dist/components/avl/{derive-edit-focus.d.ts → lib/derive-edit-focus.d.ts} +0 -0
  334. /package/dist/components/avl/{molecules → lib}/wire-validation.d.ts +0 -0
  335. /package/dist/components/avl/{organisms → providers}/avl-3d-context.d.ts +0 -0
  336. /package/dist/components/avl/{atoms/types.d.ts → types/avl-atom-types.d.ts} +0 -0
  337. /package/dist/components/avl/{molecules → types}/avl-preview-types.d.ts +0 -0
  338. /package/dist/components/game/{atoms → 2d/atoms}/ComboCounter.d.ts +0 -0
  339. /package/dist/components/game/{atoms → 2d/atoms}/DamageNumber.d.ts +0 -0
  340. /package/dist/components/game/{atoms → 2d/atoms}/DialogueBubble.d.ts +0 -0
  341. /package/dist/components/game/{atoms → 2d/atoms}/TimerDisplay.d.ts +0 -0
  342. /package/dist/components/game/{atoms → 2d/atoms}/TurnIndicator.d.ts +0 -0
  343. /package/dist/components/game/{organisms/puzzles/event-handler → 2d/organisms}/EventLog.d.ts +0 -0
  344. /package/dist/components/game/{organisms/puzzles/event-handler → 2d/organisms}/ObjectRulePanel.d.ts +0 -0
  345. /package/dist/components/game/{organisms/puzzles/event-handler → 2d/organisms}/RuleEditor.d.ts +0 -0
  346. /package/dist/components/game/{organisms/physics-sim → 2d/organisms}/SimulationGraph.d.ts +0 -0
  347. /package/dist/components/game/{organisms/puzzles/state-architect → 2d/organisms}/StateJsonView.d.ts +0 -0
  348. /package/dist/components/game/{organisms → 2d/organisms}/TopDownShooterBoard.d.ts +0 -0
  349. /package/dist/components/game/{organisms/puzzles/state-architect → 2d/organisms}/VariablePanel.d.ts +0 -0
  350. /package/dist/components/game/{templates → 2d/templates}/GameShell.d.ts +0 -0
  351. /package/dist/components/game/{molecules/three → 3d/molecules}/Camera3D.d.ts +0 -0
  352. /package/dist/components/game/{molecules/three/components → 3d/molecules}/Canvas3DErrorBoundary.d.ts +0 -0
  353. /package/dist/components/game/{molecules/three/components → 3d/molecules}/Canvas3DLoadingState.d.ts +0 -0
  354. /package/dist/components/game/{molecules/three → 3d/molecules}/Lighting3D.d.ts +0 -0
  355. /package/dist/components/game/{molecules/three/components → 3d/molecules}/ModelLoader.d.ts +0 -0
  356. /package/dist/components/game/{molecules/three → 3d/molecules}/Scene3D.d.ts +0 -0
  357. /package/dist/components/game/{organisms → shared}/boardEntity.d.ts +0 -0
  358. /package/dist/components/game/{organisms/types → shared}/effects.d.ts +0 -0
  359. /package/dist/components/game/{organisms → shared}/hooks/useGameAudio.d.ts +0 -0
  360. /package/dist/components/game/{molecules/three → shared}/hooks/useRaycaster.d.ts +0 -0
  361. /package/dist/components/game/{molecules/three → shared}/hooks/useSceneGraph.d.ts +0 -0
  362. /package/dist/components/game/{organisms/utils → shared}/isometric.d.ts +0 -0
  363. /package/dist/components/game/{molecules/three/loaders → shared/lib}/AssetLoader.d.ts +0 -0
  364. /package/dist/components/game/{molecules/three/utils → shared/lib}/culling.d.ts +0 -0
  365. /package/dist/components/game/{molecules/three/utils → shared/lib}/grid3D.d.ts +0 -0
  366. /package/dist/components/game/{organisms/physics-sim/presets/types.d.ts → shared/lib/physicsTypes.d.ts} +0 -0
  367. /package/dist/components/game/{organisms/utils → shared}/makeAsset.d.ts +0 -0
  368. /package/dist/components/game/{organisms/types/spriteAnimation.d.ts → shared/spriteAnimationTypes.d.ts} +0 -0
  369. /package/dist/components/game/{organisms/hooks → shared}/useImageCache.d.ts +0 -0
  370. /package/dist/{runtime → lib}/embedded-traits.d.ts +0 -0
  371. /package/dist/{runtime → lib}/fn-form-lambda.d.ts +0 -0
  372. /package/dist/{renderer → lib}/init.d.ts +0 -0
  373. /package/dist/{runtime → lib}/orbitalsByTrait.d.ts +0 -0
  374. /package/dist/{runtime → lib}/prepareSchemaForPreview.d.ts +0 -0
  375. /package/dist/{context → lib}/themeTokens.d.ts +0 -0
  376. /package/dist/{runtime → lib}/wrapCallbackForEvent.d.ts +0 -0
  377. /package/dist/{context → providers}/CurrentPagePathContext.d.ts +0 -0
  378. /package/dist/{context → providers}/DesignThemeContext.d.ts +0 -0
  379. /package/dist/{context → providers}/OrbitalThemeProvider.d.ts +0 -0
@@ -1,8 +1,15 @@
1
1
  import React from 'react';
2
- import type { AssetUrl, EventEmit } from '@almadar/core';
3
- import type { IsometricTile, IsometricUnit, IsometricFeature } from './types/isometric';
4
- import type { DisplayStateProps } from '../../core/organisms/types';
5
- import type { IsometricCanvasProps } from '../molecules/IsometricCanvas';
2
+ import type { Asset, AssetUrl, EventEmit } from '@almadar/core';
3
+ import type { IsometricTile, IsometricUnit, IsometricFeature } from '../../shared/isometricTypes';
4
+ import type { DisplayStateProps } from '../../../core/organisms/types';
5
+ /** Asset manifest shape for HexStrategyBoard. */
6
+ type HexStrategyAssetManifest = {
7
+ terrains?: Record<string, Asset>;
8
+ units?: Record<string, Asset>;
9
+ features?: Record<string, Asset>;
10
+ effects?: Record<string, Asset>;
11
+ ui?: Record<string, Asset>;
12
+ };
6
13
  export interface HexStrategyBoardProps extends DisplayStateProps {
7
14
  /** Hex grid tiles */
8
15
  tiles?: IsometricTile[];
@@ -10,8 +17,8 @@ export interface HexStrategyBoardProps extends DisplayStateProps {
10
17
  units?: IsometricUnit[];
11
18
  /** Features (resources, structures, etc.) on the board */
12
19
  features?: IsometricFeature[];
13
- /** Asset sprite manifest (same shape as IsometricCanvas.assetManifest) */
14
- assetManifest?: IsometricCanvasProps['assetManifest'];
20
+ /** Asset sprite manifest */
21
+ assetManifest?: HexStrategyAssetManifest;
15
22
  /** Base URL prepended to manifest sprite paths */
16
23
  assetBaseUrl?: AssetUrl;
17
24
  /** Render scale */
@@ -1,8 +1,8 @@
1
1
  import React from 'react';
2
2
  import type { AssetUrl, EventEmit } from '@almadar/core';
3
- import type { IsometricTile, IsometricUnit, IsometricFeature } from './types/isometric';
4
- import type { DisplayStateProps } from '../../core/organisms/types';
5
- import type { IsometricCanvasProps } from '../molecules/IsometricCanvas';
3
+ import type { IsometricTile, IsometricUnit, IsometricFeature } from '../../shared/isometricTypes';
4
+ import type { DisplayStateProps } from '../../../core/organisms/types';
5
+ import type { Canvas2DProps } from '../molecules/Canvas2D';
6
6
  export interface HolidayRunnerBoardProps extends DisplayStateProps {
7
7
  /** Ground/sky terrain tiles for the side-scroll strip */
8
8
  tiles?: IsometricTile[];
@@ -10,8 +10,8 @@ export interface HolidayRunnerBoardProps extends DisplayStateProps {
10
10
  units?: IsometricUnit[];
11
11
  /** Features (gifts, obstacles, etc.) on the board */
12
12
  features?: IsometricFeature[];
13
- /** Asset sprite manifest (same shape as IsometricCanvas.assetManifest) */
14
- assetManifest?: IsometricCanvasProps['assetManifest'];
13
+ /** Asset sprite manifest (same shape as Canvas2D.assetManifest) */
14
+ assetManifest?: Canvas2DProps['assetManifest'];
15
15
  /** Base URL prepended to manifest sprite paths */
16
16
  assetBaseUrl?: AssetUrl;
17
17
  /** Render scale */
@@ -1,8 +1,8 @@
1
1
  import React from 'react';
2
2
  import type { AssetUrl, EventEmit } from '@almadar/core';
3
- import type { IsometricTile, IsometricUnit, IsometricFeature } from './types/isometric';
4
- import type { DisplayStateProps } from '../../core/organisms/types';
5
- import type { IsometricCanvasProps } from '../molecules/IsometricCanvas';
3
+ import type { IsometricTile, IsometricUnit, IsometricFeature } from '../../shared/isometricTypes';
4
+ import type { DisplayStateProps } from '../../../core/organisms/types';
5
+ import type { Canvas2DProps } from '../molecules/Canvas2D';
6
6
  export interface MatchPuzzleBoardProps extends DisplayStateProps {
7
7
  /** Grid tiles for the match puzzle board */
8
8
  tiles?: IsometricTile[];
@@ -10,8 +10,8 @@ export interface MatchPuzzleBoardProps extends DisplayStateProps {
10
10
  units?: IsometricUnit[];
11
11
  /** Gem/feature items on the board */
12
12
  features?: IsometricFeature[];
13
- /** Asset sprite manifest (same shape as IsometricCanvas.assetManifest) */
14
- assetManifest?: IsometricCanvasProps['assetManifest'];
13
+ /** Asset sprite manifest (same shape as Canvas2D.assetManifest) */
14
+ assetManifest?: Canvas2DProps['assetManifest'];
15
15
  /** Base URL prepended to manifest sprite paths */
16
16
  assetBaseUrl?: AssetUrl;
17
17
  /** Render scale */
@@ -1,8 +1,8 @@
1
1
  import React from 'react';
2
2
  import type { AssetUrl, EventEmit } from '@almadar/core';
3
- import type { IsometricTile, IsometricUnit, IsometricFeature } from './types/isometric';
4
- import type { DisplayStateProps } from '../../core/organisms/types';
5
- import type { IsometricCanvasProps } from '../molecules/IsometricCanvas';
3
+ import type { IsometricTile, IsometricUnit, IsometricFeature } from '../../shared/isometricTypes';
4
+ import type { DisplayStateProps } from '../../../core/organisms/types';
5
+ import type { Canvas2DProps } from '../molecules/Canvas2D';
6
6
  export interface MinigolfBoardProps extends DisplayStateProps {
7
7
  /** Isometric grid tiles */
8
8
  tiles?: IsometricTile[];
@@ -10,8 +10,8 @@ export interface MinigolfBoardProps extends DisplayStateProps {
10
10
  units?: IsometricUnit[];
11
11
  /** Features (holes, obstacles, etc.) on the board */
12
12
  features?: IsometricFeature[];
13
- /** Asset sprite manifest (same shape as IsometricCanvas.assetManifest) */
14
- assetManifest?: IsometricCanvasProps['assetManifest'];
13
+ /** Asset sprite manifest (same shape as Canvas2D.assetManifest) */
14
+ assetManifest?: Canvas2DProps['assetManifest'];
15
15
  /** Base URL prepended to manifest sprite paths */
16
16
  assetBaseUrl?: AssetUrl;
17
17
  /** Render scale */
@@ -11,8 +11,8 @@
11
11
  * Events emitted via completeEvent (default UI:PUZZLE_COMPLETE).
12
12
  */
13
13
  import React from 'react';
14
- import type { EventEmit, EntityRow } from '@almadar/core';
15
- import type { DisplayStateProps } from '../../../../core/organisms/types';
14
+ import type { EventEmit, EntityRow, Asset } from '@almadar/core';
15
+ import type { DisplayStateProps } from '../../../core/organisms/types';
16
16
  /** A selectable round action (UI value DTO read off the entity). */
17
17
  export interface NegotiatorAction {
18
18
  id: string;
@@ -45,8 +45,12 @@ export interface NegotiatorBoardProps extends DisplayStateProps {
45
45
  finishEvent?: EventEmit<Record<string, never>>;
46
46
  /** Emits UI:{playAgainEvent} with {} on play again / reset. */
47
47
  playAgainEvent?: EventEmit<Record<string, never>>;
48
+ /** Optional per-semantic-key asset overrides for icons (correct/arrow). */
49
+ assetManifest?: {
50
+ ui?: Record<string, Asset>;
51
+ };
48
52
  }
49
- export declare function NegotiatorBoard({ entity, completeEvent, playRoundEvent, finishEvent, playAgainEvent, className, }: NegotiatorBoardProps): React.JSX.Element | null;
53
+ export declare function NegotiatorBoard({ entity, completeEvent, playRoundEvent, finishEvent, playAgainEvent, assetManifest, className, }: NegotiatorBoardProps): React.JSX.Element | null;
50
54
  export declare namespace NegotiatorBoard {
51
55
  var displayName: string;
52
56
  }
@@ -1,6 +1,14 @@
1
1
  import React from 'react';
2
- import type { AssetUrl, EventEmit, EntityRow } from '@almadar/core';
3
- import type { DisplayStateProps } from '../../core/organisms/types';
2
+ import type { Asset, AssetUrl, EventEmit, EntityRow } from '@almadar/core';
3
+ import type { DisplayStateProps } from '../../../core/organisms/types';
4
+ /** Asset manifest shape for PinballBoard. */
5
+ type PinballAssetManifest = {
6
+ terrains?: Record<string, Asset>;
7
+ units?: Record<string, Asset>;
8
+ features?: Record<string, Asset>;
9
+ effects?: Record<string, Asset>;
10
+ ui?: Record<string, Asset>;
11
+ };
4
12
  export interface PinballBoardProps extends DisplayStateProps {
5
13
  /** Playfield tiles */
6
14
  tiles?: readonly EntityRow[];
@@ -9,7 +17,7 @@ export interface PinballBoardProps extends DisplayStateProps {
9
17
  /** Features (bumpers, paddles, etc.) on the board */
10
18
  features?: readonly EntityRow[];
11
19
  /** Asset sprite manifest */
12
- assetManifest?: string;
20
+ assetManifest?: PinballAssetManifest;
13
21
  /** Base URL prepended to manifest sprite paths */
14
22
  assetBaseUrl?: AssetUrl;
15
23
  /** Render scale */
@@ -28,7 +36,7 @@ export interface PinballBoardProps extends DisplayStateProps {
28
36
  unitId: string;
29
37
  }>;
30
38
  }
31
- export declare function PinballBoard({ tiles: _tiles, units: _units, features: _features, assetManifest: _assetManifest, assetBaseUrl, scale, showMinimap: _showMinimap, enableCamera: _enableCamera, tileClickEvent: _tileClickEvent, unitClickEvent: _unitClickEvent, isLoading, error, className, }: PinballBoardProps): React.ReactElement;
39
+ export declare function PinballBoard({ tiles: _tiles, units: _units, features: _features, assetManifest, assetBaseUrl: _assetBaseUrl, scale: _scale, showMinimap, enableCamera, tileClickEvent, unitClickEvent, isLoading, error, className, }: PinballBoardProps): React.ReactElement;
32
40
  export declare namespace PinballBoard {
33
41
  var displayName: string;
34
42
  }
@@ -1,8 +1,15 @@
1
1
  import React from 'react';
2
- import type { AssetUrl, EventEmit } from '@almadar/core';
3
- import type { IsometricTile, IsometricUnit, IsometricFeature } from './types/isometric';
4
- import type { DisplayStateProps } from '../../core/organisms/types';
5
- import type { IsometricCanvasProps } from '../molecules/IsometricCanvas';
2
+ import type { Asset, AssetUrl, EventEmit } from '@almadar/core';
3
+ import type { IsometricTile, IsometricUnit, IsometricFeature } from '../../shared/isometricTypes';
4
+ import type { DisplayStateProps } from '../../../core/organisms/types';
5
+ /** Asset manifest shape for PirateBoard. */
6
+ type PirateAssetManifest = {
7
+ terrains?: Record<string, Asset>;
8
+ units?: Record<string, Asset>;
9
+ features?: Record<string, Asset>;
10
+ effects?: Record<string, Asset>;
11
+ ui?: Record<string, Asset>;
12
+ };
6
13
  export interface PirateBoardProps extends DisplayStateProps {
7
14
  /** Sea/island grid tiles */
8
15
  tiles?: IsometricTile[];
@@ -10,8 +17,8 @@ export interface PirateBoardProps extends DisplayStateProps {
10
17
  units?: IsometricUnit[];
11
18
  /** Features (ports, treasures, etc.) on the board */
12
19
  features?: IsometricFeature[];
13
- /** Asset sprite manifest (same shape as IsometricCanvas.assetManifest) */
14
- assetManifest?: IsometricCanvasProps['assetManifest'];
20
+ /** Asset sprite manifest */
21
+ assetManifest?: PirateAssetManifest;
15
22
  /** Base URL prepended to manifest sprite paths */
16
23
  assetBaseUrl?: AssetUrl;
17
24
  /** Render scale */
@@ -1,13 +1,13 @@
1
1
  import * as React from 'react';
2
2
  import type { Asset, EventEmit, EntityRow } from '@almadar/core';
3
- import type { PlatformerPlatform, PlatformerPlayer } from '../molecules/PlatformerCanvas';
3
+ import type { Platform, SidePlayer } from '../molecules/Canvas2D';
4
4
  export interface PlatformerBoardProps {
5
5
  /** Entity containing all board state (result, lives, score, level, player, platforms) */
6
6
  entity?: EntityRow | readonly EntityRow[];
7
7
  /** Direct player state — takes priority over entity-derived player */
8
- player?: PlatformerPlayer;
8
+ player?: SidePlayer;
9
9
  /** Direct platform data — takes priority over entity-derived platforms */
10
- platforms?: PlatformerPlatform[];
10
+ platforms?: Platform[];
11
11
  /** Game result read from entity */
12
12
  result?: 'none' | 'won' | 'lost';
13
13
  /** Lives remaining */
@@ -16,7 +16,7 @@ export interface PlatformerBoardProps {
16
16
  score?: number;
17
17
  /** Current level */
18
18
  level?: number;
19
- /** World/canvas dimensions */
19
+ /** World/canvas dimensions (kept for entity resolution; not forwarded to Canvas2D) */
20
20
  worldWidth?: number;
21
21
  worldHeight?: number;
22
22
  canvasWidth?: number;
@@ -25,17 +25,12 @@ export interface PlatformerBoardProps {
25
25
  playerSprite?: Asset;
26
26
  /** Map of platform type to tile sprite */
27
27
  tileSprites?: Record<string, Asset>;
28
- /** Canvas background color */
28
+ /** Canvas background color (not supported by Canvas2D; kept for API compat) */
29
29
  bgColor?: string;
30
- /** Event names forwarded to PlatformerCanvas */
31
- leftEvent?: EventEmit<{
32
- direction: number;
30
+ /** Emits UI:{keyEvent} with { key } on keydown (replaces per-direction events) */
31
+ keyEvent?: EventEmit<{
32
+ key: string;
33
33
  }>;
34
- rightEvent?: EventEmit<{
35
- direction: number;
36
- }>;
37
- jumpEvent?: EventEmit<Record<string, never>>;
38
- stopEvent?: EventEmit<Record<string, never>>;
39
34
  /** Emits UI:{playAgainEvent} on restart */
40
35
  playAgainEvent?: EventEmit<Record<string, never>>;
41
36
  /** Emits UI:{gameEndEvent} with { result } when result becomes won/lost */
@@ -44,7 +39,7 @@ export interface PlatformerBoardProps {
44
39
  }>;
45
40
  className?: string;
46
41
  }
47
- export declare function PlatformerBoard({ entity, player: propPlayer, platforms: propPlatforms, result: propResult, lives: propLives, score: propScore, level: propLevel, worldWidth, worldHeight, canvasWidth, canvasHeight, playerSprite, tileSprites, bgColor, leftEvent, rightEvent, jumpEvent, stopEvent, playAgainEvent, gameEndEvent, className, }: PlatformerBoardProps): React.JSX.Element;
42
+ export declare function PlatformerBoard({ entity, player: propPlayer, platforms: propPlatforms, result: propResult, lives: propLives, score: propScore, level: propLevel, worldWidth, worldHeight, canvasWidth: _canvasWidth, canvasHeight: _canvasHeight, playerSprite, tileSprites, bgColor: _bgColor, keyEvent, playAgainEvent, gameEndEvent, className, }: PlatformerBoardProps): React.JSX.Element;
48
43
  export declare namespace PlatformerBoard {
49
44
  var displayName: string;
50
45
  }
@@ -1,8 +1,15 @@
1
1
  import React from 'react';
2
- import type { AssetUrl, EventEmit } from '@almadar/core';
3
- import type { IsometricTile, IsometricUnit, IsometricFeature } from './types/isometric';
4
- import type { DisplayStateProps } from '../../core/organisms/types';
5
- import type { IsometricCanvasProps } from '../molecules/IsometricCanvas';
2
+ import type { Asset, AssetUrl, EventEmit } from '@almadar/core';
3
+ import type { IsometricTile, IsometricUnit, IsometricFeature } from '../../shared/isometricTypes';
4
+ import type { DisplayStateProps } from '../../../core/organisms/types';
5
+ /** Asset manifest shape for RacingBoard. */
6
+ type RacingAssetManifest = {
7
+ terrains?: Record<string, Asset>;
8
+ units?: Record<string, Asset>;
9
+ features?: Record<string, Asset>;
10
+ effects?: Record<string, Asset>;
11
+ ui?: Record<string, Asset>;
12
+ };
6
13
  export interface RacingBoardProps extends DisplayStateProps {
7
14
  /** Road + grass terrain tiles forming the race circuit */
8
15
  tiles?: IsometricTile[];
@@ -10,8 +17,8 @@ export interface RacingBoardProps extends DisplayStateProps {
10
17
  units?: IsometricUnit[];
11
18
  /** Track features (pit lane markers, start/finish line, etc.) */
12
19
  features?: IsometricFeature[];
13
- /** Asset sprite manifest (same shape as IsometricCanvas.assetManifest) */
14
- assetManifest?: IsometricCanvasProps['assetManifest'];
20
+ /** Asset sprite manifest */
21
+ assetManifest?: RacingAssetManifest;
15
22
  /** Base URL prepended to manifest sprite paths */
16
23
  assetBaseUrl?: AssetUrl;
17
24
  /** Render scale */
@@ -1,7 +1,7 @@
1
1
  import React from 'react';
2
2
  import type { Asset, EventEmit, EntityRow } from '@almadar/core';
3
- import type { DisplayStateProps } from '../../core/organisms/types';
4
- import type { IsometricTile } from './types/isometric';
3
+ import type { DisplayStateProps } from '../../../core/organisms/types';
4
+ import type { IsometricTile } from '../../shared/isometricTypes';
5
5
  type PlayerPos = {
6
6
  x: number;
7
7
  y: number;
@@ -8,7 +8,7 @@
8
8
  * @packageDocumentation
9
9
  */
10
10
  import React from 'react';
11
- import type { SlotItemData } from '../../TraitSlot';
11
+ import type { SlotItemData } from './TraitSlot';
12
12
  export interface SequenceBarProps {
13
13
  /** The current sequence (sparse — undefined means empty slot) */
14
14
  slots: Array<SlotItemData | undefined>;
@@ -19,7 +19,7 @@
19
19
  */
20
20
  import React from 'react';
21
21
  import type { EventEmit, EntityRow } from '@almadar/core';
22
- import type { DisplayStateProps } from '../../../../core/organisms/types';
22
+ import type { DisplayStateProps } from '../../../core/organisms/types';
23
23
  export interface SequencerBoardProps extends DisplayStateProps {
24
24
  /** Puzzle board-state entity (single row or array). The board reads
25
25
  * `availableActions` / `maxSlots` / `solutions` etc. off the row.
@@ -7,9 +7,10 @@
7
7
  * and the interpolation bridge smooths them to 60fps.
8
8
  */
9
9
  import React from 'react';
10
- import type { PhysicsPreset, PhysicsBody } from './presets/types';
10
+ import type { PhysicsPreset, PhysicsBody } from '../../shared/lib/physicsTypes';
11
+ export type PhysicsPresetId = 'mechanics-projectile' | 'mechanics-pendulum' | 'mechanics-spring';
11
12
  export interface SimulationCanvasProps {
12
- preset: string | PhysicsPreset;
13
+ preset: PhysicsPresetId | PhysicsPreset;
13
14
  width?: number;
14
15
  height?: number;
15
16
  running: boolean;
@@ -4,6 +4,7 @@
4
4
  * Play/pause/step/reset controls with speed and parameter sliders.
5
5
  */
6
6
  import React from 'react';
7
+ import type { Asset } from '@almadar/core';
7
8
  export interface SimulationParameter {
8
9
  value: number;
9
10
  min: number;
@@ -21,9 +22,13 @@ export interface SimulationControlsProps {
21
22
  onReset: () => void;
22
23
  onSpeedChange: (speed: number) => void;
23
24
  onParameterChange: (name: string, value: number) => void;
25
+ /** Optional per-semantic-key asset overrides for icons (play/pause/step/reset). */
26
+ assetManifest?: {
27
+ ui?: Record<string, Asset>;
28
+ };
24
29
  className?: string;
25
30
  }
26
- export declare function SimulationControls({ running, speed, parameters, onPlay, onPause, onStep, onReset, onSpeedChange, onParameterChange, className, }: SimulationControlsProps): React.JSX.Element;
31
+ export declare function SimulationControls({ running, speed, parameters, onPlay, onPause, onStep, onReset, onSpeedChange, onParameterChange, assetManifest, className, }: SimulationControlsProps): React.JSX.Element;
27
32
  export declare namespace SimulationControls {
28
33
  var displayName: string;
29
34
  }
@@ -12,8 +12,8 @@
12
12
  * interactions are emitted as events; the machine recomputes and re-renders.
13
13
  */
14
14
  import React from 'react';
15
- import type { EventEmit, EntityRow } from '@almadar/core';
16
- import type { DisplayStateProps } from '../../../../core/organisms/types';
15
+ import type { EventEmit, EntityRow, Asset } from '@almadar/core';
16
+ import type { DisplayStateProps } from '../../../core/organisms/types';
17
17
  /** A tunable simulation parameter slider descriptor (UI value DTO read off the entity). */
18
18
  export interface SimulatorParameter {
19
19
  id: string;
@@ -47,8 +47,12 @@ export interface SimulatorBoardProps extends DisplayStateProps {
47
47
  checkEvent?: EventEmit<Record<string, never>>;
48
48
  /** Emits UI:{playAgainEvent} with {} on reset / play again. */
49
49
  playAgainEvent?: EventEmit<Record<string, never>>;
50
+ /** Optional per-semantic-key asset overrides for icons (correct/incorrect/play/reset). */
51
+ assetManifest?: {
52
+ ui?: Record<string, Asset>;
53
+ };
50
54
  }
51
- export declare function SimulatorBoard({ entity, completeEvent, setAEvent, setBEvent, checkEvent, playAgainEvent, className, }: SimulatorBoardProps): React.JSX.Element | null;
55
+ export declare function SimulatorBoard({ entity, completeEvent, setAEvent, setBEvent, checkEvent, playAgainEvent, assetManifest, className, }: SimulatorBoardProps): React.JSX.Element | null;
52
56
  export declare namespace SimulatorBoard {
53
57
  var displayName: string;
54
58
  }
@@ -1,8 +1,8 @@
1
1
  import React from 'react';
2
2
  import type { AssetUrl, EventEmit } from '@almadar/core';
3
- import type { IsometricTile, IsometricUnit, IsometricFeature } from './types/isometric';
4
- import type { DisplayStateProps } from '../../core/organisms/types';
5
- import type { IsometricCanvasProps } from '../molecules/IsometricCanvas';
3
+ import type { IsometricTile, IsometricUnit, IsometricFeature } from '../../shared/isometricTypes';
4
+ import type { DisplayStateProps } from '../../../core/organisms/types';
5
+ import type { Canvas2DProps } from '../molecules/Canvas2D';
6
6
  export interface SokobanBoardProps extends DisplayStateProps {
7
7
  /** Grid tiles (floor, wall, target) */
8
8
  tiles?: IsometricTile[];
@@ -10,8 +10,8 @@ export interface SokobanBoardProps extends DisplayStateProps {
10
10
  units?: IsometricUnit[];
11
11
  /** Features (crates) on the board */
12
12
  features?: IsometricFeature[];
13
- /** Asset sprite manifest (same shape as IsometricCanvas.assetManifest) */
14
- assetManifest?: IsometricCanvasProps['assetManifest'];
13
+ /** Asset sprite manifest (same shape as Canvas2D.assetManifest) */
14
+ assetManifest?: Canvas2DProps['assetManifest'];
15
15
  /** Base URL prepended to manifest sprite paths */
16
16
  assetBaseUrl?: AssetUrl;
17
17
  /** Render scale */
@@ -1,8 +1,15 @@
1
1
  import React from 'react';
2
- import type { AssetUrl, EventEmit } from '@almadar/core';
3
- import type { IsometricTile, IsometricUnit, IsometricFeature } from './types/isometric';
4
- import type { DisplayStateProps } from '../../core/organisms/types';
5
- import type { IsometricCanvasProps } from '../molecules/IsometricCanvas';
2
+ import type { Asset, AssetUrl, EventEmit } from '@almadar/core';
3
+ import type { IsometricTile, IsometricUnit, IsometricFeature } from '../../shared/isometricTypes';
4
+ import type { DisplayStateProps } from '../../../core/organisms/types';
5
+ /** Asset manifest shape for SpaceShmupBoard. */
6
+ type SpaceShmupAssetManifest = {
7
+ terrains?: Record<string, Asset>;
8
+ units?: Record<string, Asset>;
9
+ features?: Record<string, Asset>;
10
+ effects?: Record<string, Asset>;
11
+ ui?: Record<string, Asset>;
12
+ };
6
13
  export interface SpaceShmupBoardProps extends DisplayStateProps {
7
14
  /** Space terrain tiles filling the grid */
8
15
  tiles?: IsometricTile[];
@@ -10,8 +17,8 @@ export interface SpaceShmupBoardProps extends DisplayStateProps {
10
17
  units?: IsometricUnit[];
11
18
  /** Features (asteroids, power-ups, etc.) on the board */
12
19
  features?: IsometricFeature[];
13
- /** Asset sprite manifest (same shape as IsometricCanvas.assetManifest) */
14
- assetManifest?: IsometricCanvasProps['assetManifest'];
20
+ /** Asset sprite manifest */
21
+ assetManifest?: SpaceShmupAssetManifest;
15
22
  /** Base URL prepended to manifest sprite paths */
16
23
  assetBaseUrl?: AssetUrl;
17
24
  /** Render scale */
@@ -1,8 +1,8 @@
1
1
  import React from 'react';
2
2
  import type { AssetUrl, EventEmit } from '@almadar/core';
3
- import type { IsometricTile, IsometricUnit, IsometricFeature } from './types/isometric';
4
- import type { DisplayStateProps } from '../../core/organisms/types';
5
- import type { IsometricCanvasProps } from '../molecules/IsometricCanvas';
3
+ import type { IsometricTile, IsometricUnit, IsometricFeature } from '../../shared/isometricTypes';
4
+ import type { DisplayStateProps } from '../../../core/organisms/types';
5
+ import type { Canvas2DProps } from '../molecules/Canvas2D';
6
6
  export interface SpaceStationBoardProps extends DisplayStateProps {
7
7
  /** Isometric grid tiles */
8
8
  tiles?: IsometricTile[];
@@ -10,8 +10,8 @@ export interface SpaceStationBoardProps extends DisplayStateProps {
10
10
  units?: IsometricUnit[];
11
11
  /** Features (consoles, airlocks, etc.) on the board */
12
12
  features?: IsometricFeature[];
13
- /** Asset sprite manifest (same shape as IsometricCanvas.assetManifest) */
14
- assetManifest?: IsometricCanvasProps['assetManifest'];
13
+ /** Asset sprite manifest (same shape as Canvas2D.assetManifest) */
14
+ assetManifest?: Canvas2DProps['assetManifest'];
15
15
  /** Base URL prepended to manifest sprite paths */
16
16
  assetBaseUrl?: AssetUrl;
17
17
  /** Render scale */
@@ -1,8 +1,8 @@
1
1
  import React from 'react';
2
2
  import type { AssetUrl, EventEmit } from '@almadar/core';
3
- import type { IsometricTile, IsometricUnit, IsometricFeature } from './types/isometric';
4
- import type { DisplayStateProps } from '../../core/organisms/types';
5
- import type { IsometricCanvasProps } from '../molecules/IsometricCanvas';
3
+ import type { IsometricTile, IsometricUnit, IsometricFeature } from '../../shared/isometricTypes';
4
+ import type { DisplayStateProps } from '../../../core/organisms/types';
5
+ import type { Canvas2DProps } from '../molecules/Canvas2D';
6
6
  export interface SportsBoardProps extends DisplayStateProps {
7
7
  /** Court/field terrain tiles */
8
8
  tiles?: IsometricTile[];
@@ -10,8 +10,8 @@ export interface SportsBoardProps extends DisplayStateProps {
10
10
  units?: IsometricUnit[];
11
11
  /** Features (goals, markers, etc.) on the board */
12
12
  features?: IsometricFeature[];
13
- /** Asset sprite manifest (same shape as IsometricCanvas.assetManifest) */
14
- assetManifest?: IsometricCanvasProps['assetManifest'];
13
+ /** Asset sprite manifest (same shape as Canvas2D.assetManifest) */
14
+ assetManifest?: Canvas2DProps['assetManifest'];
15
15
  /** Base URL prepended to asset paths */
16
16
  assetBaseUrl?: AssetUrl;
17
17
  /** Render scale */
@@ -9,7 +9,7 @@
9
9
  */
10
10
  import React from 'react';
11
11
  import type { EventEmit, EntityRow } from '@almadar/core';
12
- import type { DisplayStateProps } from '../../../../core/organisms/types';
12
+ import type { DisplayStateProps } from '../../../core/organisms/types';
13
13
  /** A kid-built transition in the visual graph editor (UI value DTO). */
14
14
  export interface StateArchitectTransition {
15
15
  id: string;
@@ -7,7 +7,7 @@
7
7
  * @packageDocumentation
8
8
  */
9
9
  import React from 'react';
10
- import { type Point } from '../../../../core/atoms';
10
+ import { type Point } from '../../../core/atoms/index';
11
11
  export interface StateNodeProps {
12
12
  /** State name */
13
13
  name: string;
@@ -1,8 +1,8 @@
1
1
  import React from 'react';
2
2
  import type { AssetUrl, EventEmit } from '@almadar/core';
3
- import type { IsometricTile, IsometricUnit, IsometricFeature } from './types/isometric';
4
- import type { DisplayStateProps } from '../../core/organisms/types';
5
- import type { IsometricCanvasProps } from '../molecules/IsometricCanvas';
3
+ import type { IsometricTile, IsometricUnit, IsometricFeature } from '../../shared/isometricTypes';
4
+ import type { DisplayStateProps } from '../../../core/organisms/types';
5
+ import type { Canvas2DProps } from '../molecules/Canvas2D';
6
6
  export interface TanksBoardProps extends DisplayStateProps {
7
7
  /** Ground/sand terrain tiles */
8
8
  tiles?: IsometricTile[];
@@ -10,8 +10,8 @@ export interface TanksBoardProps extends DisplayStateProps {
10
10
  units?: IsometricUnit[];
11
11
  /** Features (obstacles, structures, etc.) on the board */
12
12
  features?: IsometricFeature[];
13
- /** Asset sprite manifest (same shape as IsometricCanvas.assetManifest) */
14
- assetManifest?: IsometricCanvasProps['assetManifest'];
13
+ /** Asset sprite manifest (same shape as Canvas2D.assetManifest) */
14
+ assetManifest?: Canvas2DProps['assetManifest'];
15
15
  /** Base URL prepended to manifest sprite paths */
16
16
  assetBaseUrl?: AssetUrl;
17
17
  /** Render scale */
@@ -1,6 +1,6 @@
1
1
  import React from 'react';
2
2
  import type { Asset, AssetUrl, EventEmit, EntityRow } from '@almadar/core';
3
- import type { DisplayStateProps } from '../../core/organisms/types';
3
+ import type { DisplayStateProps } from '../../../core/organisms/types';
4
4
  /** Manifest of per-kind sprite maps (UI value DTO). */
5
5
  type TowerDefenseAssetManifest = {
6
6
  terrains?: Record<string, Asset>;
@@ -20,7 +20,7 @@
20
20
  import React from 'react';
21
21
  import type { AssetUrl, EventEmit } from '@almadar/core';
22
22
  import { type TraitStateMachineDefinition } from './TraitStateViewer';
23
- import type { UiError } from '../../core/atoms/types';
23
+ import type { UiError } from '../../../core/atoms/types';
24
24
  /** Data shape for a slot's equipped item */
25
25
  export type SlotItemData = {
26
26
  id: string;
@@ -11,7 +11,7 @@
11
11
  */
12
12
  import React from 'react';
13
13
  import { type StateStyle } from '../atoms/StateIndicator';
14
- import type { UiError } from '../../core/atoms/types';
14
+ import type { UiError } from '../../../core/atoms/types';
15
15
  export type TraitTransition = {
16
16
  from: string;
17
17
  to: string;
@@ -7,7 +7,7 @@
7
7
  * @packageDocumentation
8
8
  */
9
9
  import React from 'react';
10
- import type { Point } from '../../../../core/atoms/types';
10
+ import type { Point } from '../../../core/atoms/types';
11
11
  export interface TransitionArrowProps {
12
12
  /** Start position (center of from-node) */
13
13
  from: Point;
@@ -16,7 +16,7 @@
16
16
  import * as React from 'react';
17
17
  import type { EntityRow, EventEmit } from '@almadar/core';
18
18
  import { type BattleBoardProps } from './BattleBoard';
19
- import type { IsometricTile, IsometricUnit, IsometricFeature } from './types/isometric';
19
+ import type { IsometricTile, IsometricUnit, IsometricFeature } from '../../shared/isometricTypes';
20
20
  export interface UncontrolledBattleBoardProps extends Omit<BattleBoardProps, 'entity'> {
21
21
  entity?: EntityRow | readonly EntityRow[];
22
22
  /** Direct tile data — takes priority over entity-derived tiles. */
@@ -1,14 +1,6 @@
1
- /**
2
- * VisualNovelBoard
3
- *
4
- * Dialogue-scene game board: walks a dialogue graph node-by-node, rendering each
5
- * node's scene background + character portrait + speaker text + branching choices.
6
- * Composes the extended `DialogueBox` molecule; resolves every asset key against
7
- * the `assetManifest` prop (organism owns asset choice — no hardcoded URLs).
8
- */
9
1
  import React from 'react';
10
2
  import type { Asset, EventEmit, EntityRow } from '@almadar/core';
11
- import type { DisplayStateProps } from '../../core/organisms/types';
3
+ import type { DisplayStateProps } from '../../../core/organisms/types';
12
4
  /** Manifest of per-key scene + portrait maps (UI value DTO). */
13
5
  type VisualNovelAssetManifest = {
14
6
  backgrounds?: Record<string, Asset>;
@@ -20,14 +20,15 @@
20
20
  */
21
21
  import React from 'react';
22
22
  import type { Asset, AssetUrl, EventEmit, EntityRow } from '@almadar/core';
23
- import type { IsometricTile, IsometricUnit, IsometricFeature } from './types/isometric';
24
- import type { ResolvedFrame } from './types/spriteAnimation';
25
- import type { UiError } from '../../core/atoms/types';
23
+ import type { IsometricTile, IsometricUnit, IsometricFeature } from '../../shared/isometricTypes';
24
+ import type { ResolvedFrame } from '../../shared/spriteAnimationTypes';
25
+ import type { UiError } from '../../../core/atoms/types';
26
26
  /** Manifest of per-kind sprite maps (UI value DTO). */
27
27
  type WorldMapAssetManifest = {
28
28
  terrains?: Record<string, Asset>;
29
29
  units?: Record<string, Asset>;
30
30
  features?: Record<string, Asset>;
31
+ ui?: Record<string, Asset>;
31
32
  };
32
33
  /** Context exposed to render-prop slots. Hex / hero rows are `EntityRow`. */
33
34
  export type WorldMapSlotContext = {