@almadar/ui 5.74.0 → 5.76.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (379) hide show
  1. package/dist/avl/index.cjs +39646 -43579
  2. package/dist/avl/index.css +0 -504
  3. package/dist/avl/index.d.ts +43 -43
  4. package/dist/avl/index.js +38906 -42838
  5. package/dist/components/avl/atoms/AvlApplication.d.ts +1 -1
  6. package/dist/components/avl/atoms/AvlBindingRef.d.ts +1 -1
  7. package/dist/components/avl/atoms/AvlEffect.d.ts +1 -1
  8. package/dist/components/avl/atoms/AvlEntity.d.ts +1 -1
  9. package/dist/components/avl/atoms/AvlEvent.d.ts +1 -1
  10. package/dist/components/avl/atoms/AvlField.d.ts +1 -1
  11. package/dist/components/avl/atoms/AvlFieldType.d.ts +1 -1
  12. package/dist/components/avl/atoms/AvlGuard.d.ts +1 -1
  13. package/dist/components/avl/atoms/AvlLiteral.d.ts +1 -1
  14. package/dist/components/avl/atoms/AvlOperator.d.ts +1 -1
  15. package/dist/components/avl/atoms/AvlPage.d.ts +1 -1
  16. package/dist/components/avl/atoms/AvlPersistence.d.ts +1 -1
  17. package/dist/components/avl/atoms/AvlSExpr.d.ts +1 -1
  18. package/dist/components/avl/atoms/AvlState.d.ts +2 -2
  19. package/dist/components/avl/atoms/index.d.ts +4 -4
  20. package/dist/components/avl/{molecules → lib}/avl-behavior-compose-converter.d.ts +1 -1
  21. package/dist/components/avl/{molecules → lib}/avl-elk-layout.d.ts +2 -2
  22. package/dist/components/avl/{molecules → lib}/avl-flow-converter.d.ts +1 -1
  23. package/dist/components/avl/{molecules → lib}/avl-preview-converter.d.ts +1 -1
  24. package/dist/components/avl/{molecules → lib}/avl-story-schemas.d.ts +6 -6
  25. package/dist/components/avl/{molecules → lib}/avl-zoom-band.d.ts +1 -1
  26. package/dist/components/avl/molecules/Avl3DExprTree.d.ts +1 -1
  27. package/dist/components/avl/molecules/AvlBehaviorGlyph.d.ts +1 -1
  28. package/dist/components/avl/molecules/AvlClosedCircuit.d.ts +1 -1
  29. package/dist/components/avl/molecules/AvlOrbitalUnit.d.ts +1 -1
  30. package/dist/components/avl/molecules/AvlStateMachine.d.ts +1 -1
  31. package/dist/components/avl/molecules/AvlTransitionLane.d.ts +1 -1
  32. package/dist/components/avl/molecules/BehaviorView.d.ts +1 -1
  33. package/dist/components/avl/molecules/DetailView.d.ts +1 -1
  34. package/dist/components/avl/molecules/MiniStateMachine.d.ts +1 -1
  35. package/dist/components/avl/molecules/ModuleCard.d.ts +1 -1
  36. package/dist/components/avl/molecules/OrbPreviewNode.d.ts +1 -1
  37. package/dist/components/avl/molecules/SystemNode.d.ts +1 -1
  38. package/dist/components/avl/molecules/index.d.ts +9 -9
  39. package/dist/components/avl/organisms/Avl3DApplicationScene.d.ts +1 -1
  40. package/dist/components/avl/organisms/Avl3DEffects.d.ts +1 -1
  41. package/dist/components/avl/organisms/Avl3DOrbitalScene.d.ts +1 -1
  42. package/dist/components/avl/organisms/Avl3DTraitScene.d.ts +1 -1
  43. package/dist/components/avl/organisms/Avl3DTransitionScene.d.ts +1 -1
  44. package/dist/components/avl/organisms/Avl3DViewer.d.ts +2 -2
  45. package/dist/components/avl/organisms/AvlCosmicZoom.d.ts +1 -1
  46. package/dist/components/avl/organisms/AvlLegend.d.ts +1 -1
  47. package/dist/components/avl/organisms/AvlTraitScene.d.ts +1 -1
  48. package/dist/components/avl/organisms/AvlTransitionDetail.d.ts +1 -1
  49. package/dist/components/avl/organisms/AvlTransitionScene.d.ts +1 -1
  50. package/dist/components/avl/organisms/FlowCanvas.d.ts +2 -2
  51. package/dist/components/avl/organisms/OrbInspector.d.ts +1 -1
  52. package/dist/components/avl/organisms/ZoomBreadcrumb.d.ts +1 -1
  53. package/dist/components/avl/organisms/ZoomLegend.d.ts +1 -1
  54. package/dist/components/avl/organisms/index.d.ts +2 -2
  55. package/dist/components/avl/{molecules → types}/avl-behavior-compose-types.d.ts +1 -1
  56. package/dist/components/avl/{molecules → types}/avl-canvas-types.d.ts +1 -1
  57. package/dist/components/core/atoms/index.d.ts +2 -3
  58. package/dist/components/core/molecules/Breadcrumb.d.ts +1 -1
  59. package/dist/components/core/molecules/Card.d.ts +1 -1
  60. package/dist/components/core/molecules/Chart.d.ts +0 -2
  61. package/dist/components/core/molecules/ConfirmDialog.d.ts +0 -2
  62. package/dist/components/core/molecules/DataGrid.d.ts +1 -1
  63. package/dist/components/core/molecules/DataList.d.ts +1 -1
  64. package/dist/components/core/molecules/EmptyState.d.ts +1 -1
  65. package/dist/components/core/molecules/FloatingActionButton.d.ts +1 -1
  66. package/dist/components/core/molecules/FormSectionHeader.d.ts +1 -1
  67. package/dist/components/core/molecules/GraphCanvas.d.ts +0 -2
  68. package/dist/components/core/molecules/Header.d.ts +1 -1
  69. package/dist/components/core/molecules/Menu.d.ts +1 -1
  70. package/dist/components/core/molecules/Navigation.d.ts +1 -1
  71. package/dist/components/core/molecules/OrbitalVisualization.d.ts +0 -2
  72. package/dist/components/core/molecules/PageHeader.d.ts +1 -1
  73. package/dist/components/core/molecules/RepeatableFormSection.d.ts +6 -5
  74. package/dist/components/core/molecules/Section.d.ts +0 -2
  75. package/dist/components/core/molecules/Sidebar.d.ts +1 -1
  76. package/dist/components/core/molecules/SignaturePad.d.ts +0 -2
  77. package/dist/components/core/molecules/Split.d.ts +0 -2
  78. package/dist/components/core/molecules/StatDisplay.d.ts +1 -1
  79. package/dist/components/core/molecules/SwipeableRow.d.ts +1 -1
  80. package/dist/components/core/molecules/TableView.d.ts +1 -1
  81. package/dist/components/core/molecules/Tabs.d.ts +1 -1
  82. package/dist/components/core/molecules/UploadDropZone.d.ts +1 -1
  83. package/dist/components/core/molecules/WizardContainer.d.ts +0 -2
  84. package/dist/components/core/molecules/index.d.ts +1 -1
  85. package/dist/components/core/organisms/UISlotRenderer.d.ts +1 -1
  86. package/dist/components/core/organisms/index.d.ts +4 -4
  87. package/dist/components/core/templates/index.d.ts +12 -12
  88. package/dist/components/game/{atoms → 2d/atoms}/ActionButton.d.ts +1 -1
  89. package/dist/components/game/{atoms → 2d/atoms}/ChoiceButton.d.ts +1 -1
  90. package/dist/components/game/{atoms → 2d/atoms}/ControlButton.d.ts +1 -1
  91. package/dist/components/game/{organisms → 2d/atoms}/GameAudioToggle.d.ts +1 -3
  92. package/dist/components/game/2d/atoms/GameCard.d.ts +26 -0
  93. package/dist/components/game/2d/atoms/GameIcon.d.ts +18 -0
  94. package/dist/components/game/2d/atoms/HealthBar.d.ts +26 -0
  95. package/dist/components/game/{atoms → 2d/atoms}/ItemSlot.d.ts +1 -1
  96. package/dist/components/game/{atoms → 2d/atoms}/MiniMap.d.ts +1 -1
  97. package/dist/components/game/{atoms → 2d/atoms}/ResourceCounter.d.ts +2 -2
  98. package/dist/components/game/{atoms → 2d/atoms}/ScoreDisplay.d.ts +1 -1
  99. package/dist/components/game/{atoms → 2d/atoms}/Sprite.d.ts +1 -1
  100. package/dist/components/game/{atoms → 2d/atoms}/StateIndicator.d.ts +5 -4
  101. package/dist/components/game/{atoms → 2d/atoms}/StatusEffect.d.ts +2 -2
  102. package/dist/components/game/{atoms → 2d/atoms}/WaypointMarker.d.ts +1 -1
  103. package/dist/components/game/2d/molecules/Canvas2D.d.ts +161 -0
  104. package/dist/components/game/2d/molecules/ControlGrid.d.ts +42 -0
  105. package/dist/components/game/{molecules → 2d/molecules}/GameHud.d.ts +3 -1
  106. package/dist/components/game/{molecules → 2d/molecules}/GameMenu.d.ts +1 -1
  107. package/dist/components/game/{molecules → 2d/molecules}/InventoryGrid.d.ts +3 -2
  108. package/dist/components/game/{molecules → 2d/molecules}/ResourceBar.d.ts +3 -1
  109. package/dist/components/game/{molecules → 2d/molecules}/StatBadge.d.ts +1 -1
  110. package/dist/components/game/2d/molecules/index.d.ts +107 -0
  111. package/dist/components/game/{organisms/puzzles/sequencer → 2d/organisms}/ActionPalette.d.ts +1 -1
  112. package/dist/components/game/{organisms/puzzles/sequencer → 2d/organisms}/ActionTile.d.ts +2 -2
  113. package/dist/components/game/{organisms → 2d/organisms}/BattleBoard.d.ts +4 -3
  114. package/dist/components/game/{organisms → 2d/organisms}/BoardgameBoard.d.ts +5 -5
  115. package/dist/components/game/{organisms/puzzles/builder → 2d/organisms}/BuilderBoard.d.ts +7 -3
  116. package/dist/components/game/{organisms → 2d/organisms}/CanvasEffect.d.ts +4 -4
  117. package/dist/components/game/{organisms → 2d/organisms}/CardBattlerBoard.d.ts +1 -1
  118. package/dist/components/game/{organisms → 2d/organisms}/CastleBoard.d.ts +2 -1
  119. package/dist/components/game/{organisms → 2d/organisms}/CityBuilderBoard.d.ts +1 -1
  120. package/dist/components/game/{organisms/puzzles/classifier → 2d/organisms}/ClassifierBoard.d.ts +7 -3
  121. package/dist/components/game/{organisms/puzzles/debugger → 2d/organisms}/DebuggerBoard.d.ts +7 -3
  122. package/dist/components/game/{organisms/puzzles/event-handler → 2d/organisms}/EventHandlerBoard.d.ts +1 -1
  123. package/dist/components/game/{organisms → 2d/organisms}/FishingBoard.d.ts +12 -2
  124. package/dist/components/game/{organisms → 2d/organisms}/HexStrategyBoard.d.ts +13 -6
  125. package/dist/components/game/{organisms → 2d/organisms}/HolidayRunnerBoard.d.ts +5 -5
  126. package/dist/components/game/{organisms → 2d/organisms}/MatchPuzzleBoard.d.ts +5 -5
  127. package/dist/components/game/{organisms → 2d/organisms}/MinigolfBoard.d.ts +5 -5
  128. package/dist/components/game/{organisms/puzzles/negotiator → 2d/organisms}/NegotiatorBoard.d.ts +7 -3
  129. package/dist/components/game/{organisms → 2d/organisms}/PinballBoard.d.ts +12 -4
  130. package/dist/components/game/{organisms → 2d/organisms}/PirateBoard.d.ts +13 -6
  131. package/dist/components/game/{organisms → 2d/organisms}/PlatformerBoard.d.ts +9 -14
  132. package/dist/components/game/{organisms → 2d/organisms}/RacingBoard.d.ts +13 -6
  133. package/dist/components/game/{organisms → 2d/organisms}/RoguelikeBoard.d.ts +2 -2
  134. package/dist/components/game/{organisms/puzzles/sequencer → 2d/organisms}/SequenceBar.d.ts +1 -1
  135. package/dist/components/game/{organisms/puzzles/sequencer → 2d/organisms}/SequencerBoard.d.ts +1 -1
  136. package/dist/components/game/{organisms/physics-sim → 2d/organisms}/SimulationCanvas.d.ts +3 -2
  137. package/dist/components/game/{organisms/physics-sim → 2d/organisms}/SimulationControls.d.ts +6 -1
  138. package/dist/components/game/{organisms/puzzles/simulator → 2d/organisms}/SimulatorBoard.d.ts +7 -3
  139. package/dist/components/game/{organisms → 2d/organisms}/SokobanBoard.d.ts +5 -5
  140. package/dist/components/game/{organisms → 2d/organisms}/SpaceShmupBoard.d.ts +13 -6
  141. package/dist/components/game/{organisms → 2d/organisms}/SpaceStationBoard.d.ts +5 -5
  142. package/dist/components/game/{organisms → 2d/organisms}/SportsBoard.d.ts +5 -5
  143. package/dist/components/game/{organisms/puzzles/state-architect → 2d/organisms}/StateArchitectBoard.d.ts +1 -1
  144. package/dist/components/game/{organisms/puzzles/state-architect → 2d/organisms}/StateNode.d.ts +1 -1
  145. package/dist/components/game/{organisms → 2d/organisms}/TanksBoard.d.ts +5 -5
  146. package/dist/components/game/{organisms → 2d/organisms}/TowerDefenseBoard.d.ts +1 -1
  147. package/dist/components/game/{organisms → 2d/organisms}/TraitSlot.d.ts +1 -1
  148. package/dist/components/game/{organisms → 2d/organisms}/TraitStateViewer.d.ts +1 -1
  149. package/dist/components/game/{organisms/puzzles/state-architect → 2d/organisms}/TransitionArrow.d.ts +1 -1
  150. package/dist/components/game/{organisms → 2d/organisms}/UncontrolledBattleBoard.d.ts +1 -1
  151. package/dist/components/game/{organisms → 2d/organisms}/VisualNovelBoard.d.ts +1 -9
  152. package/dist/components/game/{organisms → 2d/organisms}/WorldMapBoard.d.ts +4 -3
  153. package/dist/components/game/{templates → 2d/templates}/BattleTemplate.d.ts +2 -2
  154. package/dist/components/game/{templates → 2d/templates}/CardBattlerTemplate.d.ts +1 -1
  155. package/dist/components/game/{templates → 2d/templates}/CastleTemplate.d.ts +2 -2
  156. package/dist/components/game/{templates → 2d/templates}/CityBuilderTemplate.d.ts +1 -1
  157. package/dist/components/game/{templates → 2d/templates}/GameTemplate.d.ts +1 -1
  158. package/dist/components/game/{templates → 2d/templates}/PlatformerTemplate.d.ts +1 -1
  159. package/dist/components/game/{templates → 2d/templates}/RoguelikeTemplate.d.ts +2 -2
  160. package/dist/components/game/{templates → 2d/templates}/TopDownShooterTemplate.d.ts +1 -1
  161. package/dist/components/game/{templates → 2d/templates}/TowerDefenseTemplate.d.ts +1 -1
  162. package/dist/components/game/{templates → 2d/templates}/VisualNovelTemplate.d.ts +1 -1
  163. package/dist/components/game/{templates → 2d/templates}/WorldMapTemplate.d.ts +2 -2
  164. package/dist/components/game/3d/molecules/Canvas3D.d.ts +45 -0
  165. package/dist/components/game/{molecules → 3d/molecules}/GameCanvas3D.d.ts +3 -3
  166. package/dist/components/game/{molecules/three → 3d/molecules}/index.d.ts +22 -21
  167. package/dist/components/game/{organisms → 3d/organisms}/GameBoard3D.d.ts +1 -1
  168. package/dist/components/game/{templates → 3d/templates}/GameCanvas3DBattleTemplate.d.ts +3 -3
  169. package/dist/components/game/{templates → 3d/templates}/GameCanvas3DCastleTemplate.d.ts +3 -3
  170. package/dist/components/game/{templates → 3d/templates}/GameCanvas3DWorldMapTemplate.d.ts +3 -3
  171. package/dist/components/game/{organisms/utils → shared}/canvasEffects.d.ts +1 -1
  172. package/dist/components/game/{organisms/utils → shared}/combatPresets.d.ts +1 -1
  173. package/dist/components/game/{organisms/types → shared}/game.d.ts +2 -2
  174. package/dist/components/game/{molecules/three → shared}/hooks/useAssetLoader.d.ts +1 -1
  175. package/dist/components/game/{organisms → shared}/hooks/useBattleState.d.ts +1 -1
  176. package/dist/components/game/{organisms → shared}/hooks/useCamera.d.ts +1 -1
  177. package/dist/components/game/{organisms → shared/hooks}/useCanvasEffects.d.ts +1 -1
  178. package/dist/components/game/{molecules/three → shared}/hooks/useGameCanvas3DEvents.d.ts +1 -1
  179. package/dist/components/game/{molecules/three → shared}/hooks/useThree.d.ts +1 -1
  180. package/dist/components/game/{molecules → shared/hooks}/useUnitSpriteAtlas.d.ts +2 -2
  181. package/dist/components/game/shared/index.d.ts +21 -0
  182. package/dist/components/game/{organisms/types/isometric.d.ts → shared/isometricTypes.d.ts} +3 -7
  183. package/dist/components/game/{organisms/editor → shared/lib}/editorUtils.d.ts +6 -1
  184. package/dist/components/game/{templates → shared/lib}/game3dAssetManifest.d.ts +1 -1
  185. package/dist/components/game/{organisms/physics-sim/presets → shared/lib}/mechanics.d.ts +1 -1
  186. package/dist/components/game/{organisms/physics-sim/presets/index.d.ts → shared/lib/physicsPresets.d.ts} +2 -2
  187. package/dist/components/game/{organisms/puzzles/event-handler → shared/lib}/puzzleObject.d.ts +1 -1
  188. package/dist/components/game/{organisms → shared/providers}/GameAudioProvider.d.ts +3 -4
  189. package/dist/components/game/{organisms/utils → shared}/spriteAnimation.d.ts +1 -1
  190. package/dist/components/game/{organisms/utils → shared}/spriteSheetConstants.d.ts +1 -1
  191. package/dist/components/index.cjs +26303 -27705
  192. package/dist/components/index.css +0 -504
  193. package/dist/components/index.d.ts +5 -5
  194. package/dist/components/index.js +25707 -27155
  195. package/dist/context/index.cjs +93 -829
  196. package/dist/context/index.d.ts +8 -8
  197. package/dist/context/index.js +3 -809
  198. package/dist/hooks/index.cjs +14 -285
  199. package/dist/hooks/index.d.ts +5 -6
  200. package/dist/hooks/index.js +16 -269
  201. package/dist/hooks/useAgentChat.d.ts +7 -6
  202. package/dist/{renderer → hooks}/useClientEffects.d.ts +1 -1
  203. package/dist/hooks/useCompile.d.ts +2 -6
  204. package/dist/hooks/useDeepAgentGeneration.d.ts +4 -4
  205. package/dist/hooks/useEventBus.d.ts +5 -3
  206. package/dist/hooks/useFileSystem.d.ts +11 -1
  207. package/dist/hooks/useOrbitalHistory.d.ts +2 -2
  208. package/dist/hooks/useQuerySingleton.d.ts +5 -4
  209. package/dist/{runtime → hooks}/useResolvedSchema.d.ts +1 -1
  210. package/dist/{runtime → hooks}/useTraitStateMachine.d.ts +5 -5
  211. package/dist/hooks/useUISlots.d.ts +7 -10
  212. package/dist/lib/api-client.d.ts +4 -3
  213. package/dist/{renderer → lib}/client-effect-executor.d.ts +4 -15
  214. package/dist/{runtime → lib}/createClientEffectHandlers.d.ts +4 -4
  215. package/dist/{renderer → lib}/data-resolver.d.ts +3 -16
  216. package/dist/lib/debugRegistry.d.ts +8 -7
  217. package/dist/lib/entityDebug.d.ts +4 -3
  218. package/dist/lib/getNestedValue.d.ts +15 -3
  219. package/dist/lib/guardRegistry.d.ts +3 -2
  220. package/dist/lib/index.cjs +11 -12
  221. package/dist/lib/index.d.ts +1 -1
  222. package/dist/lib/index.js +11 -12
  223. package/dist/lib/jazari/layout.d.ts +3 -2
  224. package/dist/{renderer → lib}/offline-executor.d.ts +6 -5
  225. package/dist/lib/parseContentSegments.d.ts +2 -1
  226. package/dist/{renderer → lib}/pattern-resolver.d.ts +2 -2
  227. package/dist/{runtime → lib}/perf.d.ts +0 -2
  228. package/dist/{renderer → lib}/slot-definitions.d.ts +3 -15
  229. package/dist/{renderer → lib}/trait-binding-resolver.d.ts +6 -2
  230. package/dist/lib/visualizer/browser.d.ts +3 -2
  231. package/dist/lib/visualizer/index.d.ts +6 -5
  232. package/dist/marketing/index.cjs +6 -6
  233. package/dist/marketing/index.js +6 -6
  234. package/dist/{runtime → providers}/EntitySchemaContext.d.ts +0 -4
  235. package/dist/providers/EventBusProvider.d.ts +3 -2
  236. package/dist/providers/OfflineModeProvider.d.ts +1 -1
  237. package/dist/providers/OrbitalProvider.d.ts +5 -4
  238. package/dist/providers/SelectionProvider.d.ts +6 -5
  239. package/dist/{runtime → providers}/ServerBridge.d.ts +14 -11
  240. package/dist/{context → providers}/ThemeContext.d.ts +5 -5
  241. package/dist/{runtime → providers}/TraitProvider.d.ts +4 -3
  242. package/dist/{context → providers}/UISlotContext.d.ts +2 -2
  243. package/dist/{context → providers}/UserContext.d.ts +3 -2
  244. package/dist/providers/VerificationProvider.d.ts +2 -1
  245. package/dist/providers/index.cjs +40362 -43663
  246. package/dist/providers/index.css +0 -504
  247. package/dist/providers/index.d.ts +1 -1
  248. package/dist/providers/index.js +41036 -44336
  249. package/dist/{renderer → providers}/navigation.d.ts +7 -7
  250. package/dist/renderer/index.cjs +84 -322
  251. package/dist/renderer/index.d.ts +12 -12
  252. package/dist/renderer/index.js +30 -301
  253. package/dist/runtime/OrbPreview.d.ts +1 -1
  254. package/dist/runtime/index.cjs +41094 -45072
  255. package/dist/runtime/index.css +0 -504
  256. package/dist/runtime/index.d.ts +11 -11
  257. package/dist/runtime/index.js +40822 -44823
  258. package/dist/{hooks → types}/event-bus-types.d.ts +2 -1
  259. package/dist/{renderer/types.d.ts → types/renderer-types.d.ts} +14 -28
  260. package/dist/types/runtime-types.d.ts +21 -0
  261. package/dist/{runtime/ui → types}/slot-types.d.ts +5 -4
  262. package/locales/index.ts +1 -1
  263. package/package.json +14 -31
  264. package/dist/components/core/atoms/ThemeSelector.d.ts +0 -21
  265. package/dist/components/game/atoms/HealthBar.d.ts +0 -18
  266. package/dist/components/game/atoms/XPBar.d.ts +0 -20
  267. package/dist/components/game/atoms/index.d.ts +0 -25
  268. package/dist/components/game/molecules/ActionButtons.d.ts +0 -38
  269. package/dist/components/game/molecules/CardHand.d.ts +0 -35
  270. package/dist/components/game/molecules/CombatLog.d.ts +0 -30
  271. package/dist/components/game/molecules/CraftingRecipe.d.ts +0 -40
  272. package/dist/components/game/molecules/DPad.d.ts +0 -26
  273. package/dist/components/game/molecules/DialogueBox.d.ts +0 -66
  274. package/dist/components/game/molecules/EnemyPlate.d.ts +0 -30
  275. package/dist/components/game/molecules/GameCanvas2D.d.ts +0 -27
  276. package/dist/components/game/molecules/GameOverScreen.d.ts +0 -57
  277. package/dist/components/game/molecules/HealthPanel.d.ts +0 -31
  278. package/dist/components/game/molecules/InventoryPanel.d.ts +0 -58
  279. package/dist/components/game/molecules/IsometricCanvas.d.ts +0 -137
  280. package/dist/components/game/molecules/PlatformerCanvas.d.ts +0 -60
  281. package/dist/components/game/molecules/PowerupSlots.d.ts +0 -26
  282. package/dist/components/game/molecules/QuestTracker.d.ts +0 -20
  283. package/dist/components/game/molecules/ScoreBoard.d.ts +0 -18
  284. package/dist/components/game/molecules/TurnPanel.d.ts +0 -32
  285. package/dist/components/game/molecules/UnitCommandBar.d.ts +0 -25
  286. package/dist/components/game/molecules/index.d.ts +0 -32
  287. package/dist/components/game/molecules/three/components/PhysicsObject3D.d.ts +0 -74
  288. package/dist/components/game/molecules/three/components/index.d.ts +0 -10
  289. package/dist/components/game/molecules/three/index.cjs +0 -7798
  290. package/dist/components/game/molecules/three/index.css +0 -503
  291. package/dist/components/game/molecules/three/index.js +0 -7717
  292. package/dist/components/game/molecules/three/patterns.d.ts +0 -20
  293. package/dist/components/game/molecules/three/renderers/FeatureRenderer.d.ts +0 -38
  294. package/dist/components/game/molecules/three/renderers/FeatureRenderer3D.d.ts +0 -44
  295. package/dist/components/game/molecules/three/renderers/TileRenderer.d.ts +0 -57
  296. package/dist/components/game/molecules/three/renderers/UnitRenderer.d.ts +0 -46
  297. package/dist/components/game/molecules/three/renderers/index.d.ts +0 -11
  298. package/dist/components/game/organisms/editor/index.d.ts +0 -9
  299. package/dist/components/game/organisms/hooks/usePhysics2D.d.ts +0 -45
  300. package/dist/components/game/organisms/hooks/useSpriteAnimations.d.ts +0 -43
  301. package/dist/components/game/organisms/index.d.ts +0 -66
  302. package/dist/components/game/organisms/managers/PhysicsManager.d.ts +0 -103
  303. package/dist/components/game/organisms/physics-sim/index.d.ts +0 -7
  304. package/dist/components/game/organisms/puzzles/builder/index.d.ts +0 -2
  305. package/dist/components/game/organisms/puzzles/classifier/index.d.ts +0 -2
  306. package/dist/components/game/organisms/puzzles/debugger/index.d.ts +0 -2
  307. package/dist/components/game/organisms/puzzles/event-handler/index.d.ts +0 -8
  308. package/dist/components/game/organisms/puzzles/negotiator/index.d.ts +0 -2
  309. package/dist/components/game/organisms/puzzles/sequencer/index.d.ts +0 -8
  310. package/dist/components/game/organisms/puzzles/simulator/index.d.ts +0 -2
  311. package/dist/components/game/organisms/puzzles/state-architect/index.d.ts +0 -10
  312. package/dist/components/game/organisms/utils/combatEffects.d.ts +0 -64
  313. package/dist/components/game/templates/index.d.ts +0 -4
  314. package/dist/docs/index.cjs +0 -6969
  315. package/dist/docs/index.css +0 -1756
  316. package/dist/docs/index.d.cts +0 -574
  317. package/dist/docs/index.d.ts +0 -29
  318. package/dist/docs/index.js +0 -6926
  319. package/dist/hooks/useAgentTrace.d.ts +0 -85
  320. package/dist/hooks/useEntities.d.ts +0 -52
  321. package/dist/hooks/usePinchZoom.d.ts +0 -22
  322. package/dist/runtime/types.d.ts +0 -37
  323. package/dist/stores/entityStore.d.ts +0 -99
  324. package/dist/stores/filtering.d.ts +0 -51
  325. package/dist/stores/index.cjs +0 -217
  326. package/dist/stores/index.d.ts +0 -7
  327. package/dist/stores/index.js +0 -194
  328. /package/dist/components/avl/{molecules → hooks}/useCanvasDnd.d.ts +0 -0
  329. /package/dist/components/avl/{organisms → lib}/avl-3d-layout.d.ts +0 -0
  330. /package/dist/components/avl/{molecules → lib}/avl-layout.d.ts +0 -0
  331. /package/dist/components/avl/{organisms → lib}/avl-schema-parser.d.ts +0 -0
  332. /package/dist/components/avl/{organisms → lib}/avl-zoom-state.d.ts +0 -0
  333. /package/dist/components/avl/{derive-edit-focus.d.ts → lib/derive-edit-focus.d.ts} +0 -0
  334. /package/dist/components/avl/{molecules → lib}/wire-validation.d.ts +0 -0
  335. /package/dist/components/avl/{organisms → providers}/avl-3d-context.d.ts +0 -0
  336. /package/dist/components/avl/{atoms/types.d.ts → types/avl-atom-types.d.ts} +0 -0
  337. /package/dist/components/avl/{molecules → types}/avl-preview-types.d.ts +0 -0
  338. /package/dist/components/game/{atoms → 2d/atoms}/ComboCounter.d.ts +0 -0
  339. /package/dist/components/game/{atoms → 2d/atoms}/DamageNumber.d.ts +0 -0
  340. /package/dist/components/game/{atoms → 2d/atoms}/DialogueBubble.d.ts +0 -0
  341. /package/dist/components/game/{atoms → 2d/atoms}/TimerDisplay.d.ts +0 -0
  342. /package/dist/components/game/{atoms → 2d/atoms}/TurnIndicator.d.ts +0 -0
  343. /package/dist/components/game/{organisms/puzzles/event-handler → 2d/organisms}/EventLog.d.ts +0 -0
  344. /package/dist/components/game/{organisms/puzzles/event-handler → 2d/organisms}/ObjectRulePanel.d.ts +0 -0
  345. /package/dist/components/game/{organisms/puzzles/event-handler → 2d/organisms}/RuleEditor.d.ts +0 -0
  346. /package/dist/components/game/{organisms/physics-sim → 2d/organisms}/SimulationGraph.d.ts +0 -0
  347. /package/dist/components/game/{organisms/puzzles/state-architect → 2d/organisms}/StateJsonView.d.ts +0 -0
  348. /package/dist/components/game/{organisms → 2d/organisms}/TopDownShooterBoard.d.ts +0 -0
  349. /package/dist/components/game/{organisms/puzzles/state-architect → 2d/organisms}/VariablePanel.d.ts +0 -0
  350. /package/dist/components/game/{templates → 2d/templates}/GameShell.d.ts +0 -0
  351. /package/dist/components/game/{molecules/three → 3d/molecules}/Camera3D.d.ts +0 -0
  352. /package/dist/components/game/{molecules/three/components → 3d/molecules}/Canvas3DErrorBoundary.d.ts +0 -0
  353. /package/dist/components/game/{molecules/three/components → 3d/molecules}/Canvas3DLoadingState.d.ts +0 -0
  354. /package/dist/components/game/{molecules/three → 3d/molecules}/Lighting3D.d.ts +0 -0
  355. /package/dist/components/game/{molecules/three/components → 3d/molecules}/ModelLoader.d.ts +0 -0
  356. /package/dist/components/game/{molecules/three → 3d/molecules}/Scene3D.d.ts +0 -0
  357. /package/dist/components/game/{organisms → shared}/boardEntity.d.ts +0 -0
  358. /package/dist/components/game/{organisms/types → shared}/effects.d.ts +0 -0
  359. /package/dist/components/game/{organisms → shared}/hooks/useGameAudio.d.ts +0 -0
  360. /package/dist/components/game/{molecules/three → shared}/hooks/useRaycaster.d.ts +0 -0
  361. /package/dist/components/game/{molecules/three → shared}/hooks/useSceneGraph.d.ts +0 -0
  362. /package/dist/components/game/{organisms/utils → shared}/isometric.d.ts +0 -0
  363. /package/dist/components/game/{molecules/three/loaders → shared/lib}/AssetLoader.d.ts +0 -0
  364. /package/dist/components/game/{molecules/three/utils → shared/lib}/culling.d.ts +0 -0
  365. /package/dist/components/game/{molecules/three/utils → shared/lib}/grid3D.d.ts +0 -0
  366. /package/dist/components/game/{organisms/physics-sim/presets/types.d.ts → shared/lib/physicsTypes.d.ts} +0 -0
  367. /package/dist/components/game/{organisms/utils → shared}/makeAsset.d.ts +0 -0
  368. /package/dist/components/game/{organisms/types/spriteAnimation.d.ts → shared/spriteAnimationTypes.d.ts} +0 -0
  369. /package/dist/components/game/{organisms/hooks → shared}/useImageCache.d.ts +0 -0
  370. /package/dist/{runtime → lib}/embedded-traits.d.ts +0 -0
  371. /package/dist/{runtime → lib}/fn-form-lambda.d.ts +0 -0
  372. /package/dist/{renderer → lib}/init.d.ts +0 -0
  373. /package/dist/{runtime → lib}/orbitalsByTrait.d.ts +0 -0
  374. /package/dist/{runtime → lib}/prepareSchemaForPreview.d.ts +0 -0
  375. /package/dist/{context → lib}/themeTokens.d.ts +0 -0
  376. /package/dist/{runtime → lib}/wrapCallbackForEvent.d.ts +0 -0
  377. /package/dist/{context → providers}/CurrentPagePathContext.d.ts +0 -0
  378. /package/dist/{context → providers}/DesignThemeContext.d.ts +0 -0
  379. /package/dist/{context → providers}/OrbitalThemeProvider.d.ts +0 -0
@@ -1,30 +0,0 @@
1
- import type { IconInput } from '../../core/atoms';
2
- import type { Asset } from '@almadar/core';
3
- export interface EnemyPlateEffect {
4
- /** Effect icon */
5
- icon: IconInput;
6
- /** Effect label */
7
- label?: string;
8
- /** Effect type */
9
- variant?: 'buff' | 'debuff' | 'neutral';
10
- }
11
- export interface EnemyPlateProps {
12
- /** Portrait sprite asset — takes precedence over the default avatar slot */
13
- assetUrl?: Asset;
14
- /** Enemy name */
15
- name: string;
16
- /** Current health */
17
- health: number;
18
- /** Maximum health */
19
- maxHealth: number;
20
- /** Enemy level */
21
- level?: number;
22
- /** Active status effects */
23
- effects?: EnemyPlateEffect[];
24
- /** Additional CSS classes */
25
- className?: string;
26
- }
27
- export declare function EnemyPlate({ assetUrl, name, health, maxHealth, level, effects, className, }: EnemyPlateProps): import("react/jsx-runtime").JSX.Element;
28
- export declare namespace EnemyPlate {
29
- var displayName: string;
30
- }
@@ -1,27 +0,0 @@
1
- import type { Asset, AssetUrl } from '@almadar/core';
2
- export interface GameCanvas2DProps {
3
- /** Canvas width in pixels */
4
- width?: number;
5
- /** Canvas height in pixels */
6
- height?: number;
7
- /** Called each frame with the 2D context and current frame count */
8
- onDraw?: (ctx: CanvasRenderingContext2D, frame: number) => void;
9
- /** Called each tick with delta time in seconds */
10
- onTick?: (dt: number) => void;
11
- /** Event name emitted each tick with { dt, frame } — for closed-circuit .orb integration */
12
- tickEvent?: string;
13
- /** Event name emitted each draw frame with { frame } — for closed-circuit .orb integration */
14
- drawEvent?: string;
15
- /** Target frames per second */
16
- fps?: number;
17
- /** Background image asset */
18
- backgroundImage?: Asset;
19
- /** Base URL prefix for asset URLs */
20
- assetBaseUrl?: AssetUrl;
21
- /** Additional CSS classes */
22
- className?: string;
23
- }
24
- export declare function GameCanvas2D({ width, height, onDraw, onTick, tickEvent, drawEvent, fps, backgroundImage, assetBaseUrl, className, }: GameCanvas2DProps): import("react/jsx-runtime").JSX.Element;
25
- export declare namespace GameCanvas2D {
26
- var displayName: string;
27
- }
@@ -1,57 +0,0 @@
1
- import type { EventPayload } from "@almadar/core";
2
- import { type IconInput } from "../../core/atoms/Icon";
3
- import { type EventBusContextType } from "../../../hooks/useEventBus";
4
- export interface GameOverStat {
5
- /** Stat label */
6
- label: string;
7
- /** Stat value (required if bind is not provided) */
8
- value?: number | string;
9
- /**
10
- * Schema-style data binding (e.g., "player.score").
11
- * Alternative to value - used when stats come from schema render_ui effects.
12
- * Component will display 0 as placeholder since runtime binding is not implemented.
13
- */
14
- bind?: string;
15
- /** Display format */
16
- format?: "number" | "time" | "text";
17
- /** Icon */
18
- icon?: IconInput;
19
- }
20
- export type GameOverAction = EventPayload & {
21
- /** Display label */
22
- label: string;
23
- /** Event to emit on click */
24
- event?: string;
25
- /** Page to navigate to */
26
- navigatesTo?: string;
27
- /** Button variant */
28
- variant?: "primary" | "secondary" | "ghost";
29
- };
30
- export interface GameOverScreenProps {
31
- /** Screen title (e.g., "Game Over", "Victory!") */
32
- title: string;
33
- /** Optional message */
34
- message?: string;
35
- /** Stats to display */
36
- stats?: GameOverStat[];
37
- /** Action buttons */
38
- actions?: GameOverAction[];
39
- /** Alias for actions (schema compatibility) */
40
- menuItems?: GameOverAction[];
41
- /** Called when an action is selected (legacy callback, prefer event bus) */
42
- onAction?: (action: GameOverAction) => void;
43
- /** Event bus for emitting UI events (optional, uses hook if not provided) */
44
- eventBus?: EventBusContextType;
45
- /** Victory or defeat variant */
46
- variant?: "victory" | "defeat" | "neutral";
47
- /** High score (optional, shows "NEW HIGH SCORE!" if exceeded) */
48
- highScore?: number | string;
49
- /** Current score for high score comparison (accepts string for schema bindings) */
50
- currentScore?: number | string;
51
- /** Additional CSS classes */
52
- className?: string;
53
- }
54
- export declare function GameOverScreen({ title, message, stats, actions, menuItems, onAction, eventBus: eventBusProp, variant, highScore, currentScore, className, }: GameOverScreenProps): import("react/jsx-runtime").JSX.Element;
55
- export declare namespace GameOverScreen {
56
- var displayName: string;
57
- }
@@ -1,31 +0,0 @@
1
- import type { IconInput } from '../../core/atoms';
2
- import type { Asset } from '@almadar/core';
3
- export interface HealthEffect {
4
- icon: IconInput;
5
- /** Sprite asset — takes precedence over icon when provided */
6
- assetUrl?: Asset;
7
- label?: string;
8
- variant?: 'buff' | 'debuff' | 'neutral';
9
- }
10
- export interface HealthPanelProps {
11
- /** Current health value */
12
- current: number;
13
- /** Maximum health value */
14
- max: number;
15
- /** Shield/armor points */
16
- shield?: number;
17
- /** Label shown above the bar */
18
- label?: string;
19
- /** Active status effects displayed as small badges */
20
- effects?: HealthEffect[];
21
- /** Whether to display numeric HP values */
22
- showNumbers?: boolean;
23
- /** Size variant */
24
- size?: 'sm' | 'md' | 'lg';
25
- /** Additional CSS classes */
26
- className?: string;
27
- }
28
- export declare function HealthPanel({ current, max, shield, label, effects, showNumbers, size, className, }: HealthPanelProps): import("react/jsx-runtime").JSX.Element;
29
- export declare namespace HealthPanel {
30
- var displayName: string;
31
- }
@@ -1,58 +0,0 @@
1
- /**
2
- * InventoryPanel Component
3
- *
4
- * Grid-based inventory UI with item selection and tooltips.
5
- *
6
- * **State categories (closed-circuit compliant):**
7
- * - Data (items, slots, selectedSlot) → received via props
8
- * - UI-transient (hoveredSlot, tooltipPosition) → local only
9
- * - Events → emitted via `useEventBus()` (selectSlot, useItem, dropItem)
10
- *
11
- * Local state is hover/tooltip only — rendering-only concerns.
12
- */
13
- import React from 'react';
14
- import type { EventEmit, EventPayload } from "@almadar/core";
15
- export type InventoryItem = EventPayload & {
16
- id: string;
17
- type: string;
18
- quantity: number;
19
- sprite?: string;
20
- name?: string;
21
- description?: string;
22
- };
23
- export interface InventoryPanelProps {
24
- /** Array of items in inventory */
25
- items: InventoryItem[];
26
- /** Total number of slots */
27
- slots: number;
28
- /** Number of columns in grid */
29
- columns: number;
30
- /** Currently selected slot index */
31
- selectedSlot?: number;
32
- /** Called when a slot is selected */
33
- onSelectSlot?: (index: number) => void;
34
- /** Called when an item is used (double-click or Enter) */
35
- onUseItem?: (item: InventoryItem) => void;
36
- /** Called when an item is dropped */
37
- onDropItem?: (item: InventoryItem) => void;
38
- /** Declarative event: emits UI:{selectSlotEvent} with { index } when a slot is selected */
39
- selectSlotEvent?: EventEmit<{
40
- index: number;
41
- }>;
42
- /** Declarative event: emits UI:{useItemEvent} with { item: InventoryItem } when an item is used */
43
- useItemEvent?: EventEmit<{
44
- item: InventoryItem;
45
- }>;
46
- /** Declarative event: emits UI:{dropItemEvent} with { item: InventoryItem } when an item is dropped */
47
- dropItemEvent?: EventEmit<{
48
- item: InventoryItem;
49
- }>;
50
- /** Show item tooltips on hover */
51
- showTooltips?: boolean;
52
- /** Optional className */
53
- className?: string;
54
- /** Slot size in pixels */
55
- slotSize?: number;
56
- }
57
- export declare function InventoryPanel({ items, slots, columns, selectedSlot, onSelectSlot, onUseItem, onDropItem, selectSlotEvent, useItemEvent, dropItemEvent, showTooltips, className, slotSize, }: InventoryPanelProps): React.JSX.Element;
58
- export default InventoryPanel;
@@ -1,137 +0,0 @@
1
- /**
2
- * IsometricCanvas
3
- *
4
- * Core isometric game renderer. Maps to the `game-canvas` pattern.
5
- * Adapted from projects/trait-wars/design-system/organisms/IsometricGameCanvas.tsx
6
- * with full closed-circuit pattern compliance (className, isLoading, error).
7
- *
8
- * Architecture:
9
- * - 2:1 diamond isometric projection
10
- * - Painter's algorithm (tile → feature → unit depth sort)
11
- * - Camera pan/zoom with lerp
12
- * - Off-screen culling
13
- * - Minimap on separate canvas
14
- * - Sprite sheet animation via resolveUnitFrame
15
- * - Event bus–friendly handlers (onTileClick, onUnitClick, etc.)
16
- *
17
- * **State categories (closed-circuit compliant):**
18
- * - All game data (tiles, units, features, selection, validMoves) → received via props
19
- * - Rendering state (viewportSize, RAF, camera lerp, sprite cache) → local only
20
- * - Events → emitted via `useEventBus()` for trait integration
21
- *
22
- * This component is a **pure renderer** — it holds no game logic state.
23
- *
24
- * @packageDocumentation
25
- */
26
- import * as React from 'react';
27
- import type { Asset, AssetUrl, EventEmit } from '@almadar/core';
28
- import type { IsometricTile, IsometricUnit, IsometricFeature, ActiveEffect } from '../organisms/types/isometric';
29
- import type { ResolvedFrame } from '../organisms/types/spriteAnimation';
30
- import type { TileLayout } from '../organisms/utils/isometric';
31
- import type { UiError } from '../../core/atoms/types';
32
- /** Event Contract:
33
- * Emits: UI:TILE_CLICK
34
- * Emits: UI:UNIT_CLICK
35
- * Emits: UI:TILE_HOVER
36
- * Emits: UI:TILE_LEAVE
37
- */
38
- export interface TileCoord {
39
- x: number;
40
- y: number;
41
- }
42
- export interface IsometricCanvasProps {
43
- /** Additional CSS classes */
44
- className?: string;
45
- /** Loading state indicator */
46
- isLoading?: boolean;
47
- /** Error state */
48
- error?: UiError | null;
49
- /** Array of tiles to render */
50
- tiles?: IsometricTile[];
51
- /** Array of units on the board */
52
- units?: IsometricUnit[];
53
- /** Array of features (resources, portals, buildings, etc.) */
54
- features?: IsometricFeature[];
55
- /** Active visual effects to draw after units. Sprite URLs resolved via assetManifest.effects[fx.key]. */
56
- effects?: ActiveEffect[];
57
- /** Currently selected unit ID */
58
- selectedUnitId?: string | null;
59
- /** Valid move positions (shown as pulsing green highlights) */
60
- validMoves?: TileCoord[];
61
- /** Attack target positions (shown as pulsing red highlights) */
62
- attackTargets?: TileCoord[];
63
- /** Hovered tile position */
64
- hoveredTile?: TileCoord | null;
65
- onTileClick?: (x: number, y: number) => void;
66
- onUnitClick?: (unitId: string) => void;
67
- onTileHover?: (x: number, y: number) => void;
68
- onTileLeave?: () => void;
69
- /** Declarative event: emits UI:{tileClickEvent} with { x, y } on tile click */
70
- tileClickEvent?: EventEmit<{
71
- x: number;
72
- y: number;
73
- }>;
74
- /** Declarative event: emits UI:{unitClickEvent} with { unitId } on unit click */
75
- unitClickEvent?: EventEmit<{
76
- unitId: string;
77
- }>;
78
- /** Declarative event: emits UI:{tileHoverEvent} with { x, y } on tile hover */
79
- tileHoverEvent?: EventEmit<{
80
- x: number;
81
- y: number;
82
- }>;
83
- /** Declarative event: emits UI:{tileLeaveEvent} with {} on tile leave */
84
- tileLeaveEvent?: EventEmit<Record<string, never>>;
85
- /** Tile layout projection: 'isometric' (default 2:1 diamond), 'hex' (pointy-top offset rows), or 'flat' (orthographic top-down square grid) */
86
- tileLayout?: TileLayout;
87
- /** Render scale (0.4 = 40% zoom) */
88
- scale?: number;
89
- /** Show debug grid lines and coordinates */
90
- debug?: boolean;
91
- /** Background image URL tiled behind the isometric grid */
92
- backgroundImage?: AssetUrl;
93
- /** Toggle minimap overlay */
94
- showMinimap?: boolean;
95
- /** Enable camera pan/zoom controls */
96
- enableCamera?: boolean;
97
- /** Extra scale multiplier for unit draw size. 1 = default. */
98
- unitScale?: number;
99
- /** Ratio of unit draw height to scaledFloorHeight. Default 1.5. */
100
- spriteHeightRatio?: number;
101
- /** Max unit draw width as a ratio of scaledTileWidth. Default 0.6. */
102
- spriteMaxWidthRatio?: number;
103
- /** Board width in tiles (overrides tile-derived size) */
104
- boardWidth?: number;
105
- /** Board height in tiles (overrides tile-derived size) */
106
- boardHeight?: number;
107
- /** Override for the diamond-top Y offset within the tile sprite (default: 374).
108
- * This controls where the flat diamond face sits vertically inside the tile image. */
109
- diamondTopY?: number;
110
- /** Resolve terrain sprite URL from terrain key */
111
- getTerrainSprite?: (terrain: string) => string | undefined;
112
- /** Resolve feature sprite URL from feature type key */
113
- getFeatureSprite?: (featureType: string) => string | undefined;
114
- /** Resolve unit static sprite URL */
115
- getUnitSprite?: (unit: IsometricUnit) => string | undefined;
116
- /** Resolve animated sprite sheet frame for a unit */
117
- resolveUnitFrame?: (unitId: string) => ResolvedFrame | null;
118
- /** Additional sprite URLs to preload (e.g., effect sprites) */
119
- effectSpriteUrls?: AssetUrl[];
120
- /** Callback to draw canvas effects after units (canvas-specific: cannot be declarative) */
121
- onDrawEffects?: (ctx: CanvasRenderingContext2D, animTime: number, getImage: (url: string) => HTMLImageElement | undefined) => void;
122
- /** Whether there are active effects — keeps RAF loop alive */
123
- hasActiveEffects?: boolean;
124
- /** Manifest mapping entity keys to resolved Asset objects.
125
- * Used as a fallback when inline assets and callbacks don't resolve. */
126
- assetManifest?: {
127
- terrains?: Record<string, Asset>;
128
- units?: Record<string, Asset>;
129
- features?: Record<string, Asset>;
130
- effects?: Record<string, Asset>;
131
- };
132
- }
133
- export declare function IsometricCanvas({ className, isLoading, error, tiles: _tilesPropRaw, units: _unitsPropRaw, features: _featuresPropRaw, effects: _effectsPropRaw, selectedUnitId, validMoves, attackTargets, hoveredTile, onTileClick, onUnitClick, onTileHover, onTileLeave, tileClickEvent, unitClickEvent, tileHoverEvent, tileLeaveEvent, tileLayout, scale, debug, backgroundImage, showMinimap, enableCamera, unitScale, spriteHeightRatio, spriteMaxWidthRatio, getTerrainSprite, getFeatureSprite, getUnitSprite, resolveUnitFrame, effectSpriteUrls, onDrawEffects, hasActiveEffects: _hasActiveEffects, diamondTopY: diamondTopYProp, assetManifest, }: IsometricCanvasProps): React.JSX.Element;
134
- export declare namespace IsometricCanvas {
135
- var displayName: string;
136
- }
137
- export default IsometricCanvas;
@@ -1,60 +0,0 @@
1
- import type { AssetUrl, EventEmit } from '@almadar/core';
2
- import type { ActiveEffect } from '../organisms/types/isometric';
3
- export interface PlatformerPlatform {
4
- x: number;
5
- y: number;
6
- width: number;
7
- height: number;
8
- type?: 'ground' | 'platform' | 'hazard' | 'goal';
9
- }
10
- export interface PlatformerPlayer {
11
- x: number;
12
- y: number;
13
- width?: number;
14
- height?: number;
15
- vx?: number;
16
- vy?: number;
17
- grounded?: boolean;
18
- facingRight?: boolean;
19
- }
20
- export interface PlatformerCanvasProps {
21
- /** Player state data */
22
- player?: PlatformerPlayer;
23
- /** Static platforms / level geometry */
24
- platforms?: readonly PlatformerPlatform[];
25
- /** World dimensions */
26
- worldWidth?: number;
27
- worldHeight?: number;
28
- /** Canvas display size */
29
- canvasWidth?: number;
30
- canvasHeight?: number;
31
- /** Camera follows player */
32
- followCamera?: boolean;
33
- /** Background color */
34
- bgColor?: string;
35
- /** Player sprite image URL */
36
- playerSprite?: AssetUrl;
37
- /** Map of platform type to tile sprite URL */
38
- tileSprites?: Record<string, AssetUrl>;
39
- /** Background image URL */
40
- backgroundImage?: AssetUrl;
41
- /** Base URL prefix for asset URLs */
42
- assetBaseUrl?: AssetUrl;
43
- /** Event names for keyboard controls */
44
- leftEvent?: EventEmit<{
45
- direction: number;
46
- }>;
47
- rightEvent?: EventEmit<{
48
- direction: number;
49
- }>;
50
- jumpEvent?: EventEmit<Record<string, never>>;
51
- stopEvent?: EventEmit<Record<string, never>>;
52
- /** Active visual effects (key, world x/y, ttl) — drawn after the player */
53
- effects?: ActiveEffect[];
54
- /** Additional CSS classes */
55
- className?: string;
56
- }
57
- export declare function PlatformerCanvas({ player, platforms, worldWidth, worldHeight, canvasWidth, canvasHeight, followCamera, bgColor, playerSprite, tileSprites, backgroundImage, assetBaseUrl, leftEvent, rightEvent, jumpEvent, stopEvent, effects, className, }: PlatformerCanvasProps): import("react/jsx-runtime").JSX.Element;
58
- export declare namespace PlatformerCanvas {
59
- var displayName: string;
60
- }
@@ -1,26 +0,0 @@
1
- import type { IconInput } from '../../core/atoms';
2
- import type { Asset } from '@almadar/core';
3
- export interface ActivePowerup {
4
- /** Unique powerup ID */
5
- id: string;
6
- /** Sprite asset — takes precedence over icon when provided */
7
- assetUrl?: Asset;
8
- /** Icon component or emoji */
9
- icon?: IconInput;
10
- /** Powerup label */
11
- label: string;
12
- /** Remaining time in seconds */
13
- remainingTime?: number;
14
- }
15
- export interface PowerupSlotsProps {
16
- /** Array of active powerups */
17
- active: ActivePowerup[];
18
- /** Maximum number of powerup slots */
19
- maxSlots?: number;
20
- /** Additional CSS classes */
21
- className?: string;
22
- }
23
- export declare function PowerupSlots({ active, maxSlots, className, }: PowerupSlotsProps): import("react/jsx-runtime").JSX.Element;
24
- export declare namespace PowerupSlots {
25
- var displayName: string;
26
- }
@@ -1,20 +0,0 @@
1
- export interface Quest {
2
- id: string;
3
- title: string;
4
- progress: number;
5
- maxProgress: number;
6
- active?: boolean;
7
- completed?: boolean;
8
- }
9
- export interface QuestTrackerProps {
10
- /** Array of quests to display */
11
- quests: Quest[];
12
- /** ID of the currently active quest */
13
- activeQuestId?: string;
14
- /** Additional CSS classes */
15
- className?: string;
16
- }
17
- export declare function QuestTracker({ quests, activeQuestId, className, }: QuestTrackerProps): import("react/jsx-runtime").JSX.Element;
18
- export declare namespace QuestTracker {
19
- var displayName: string;
20
- }
@@ -1,18 +0,0 @@
1
- export interface ScoreBoardProps {
2
- /** Current score */
3
- score: number;
4
- /** All-time high score */
5
- highScore?: number;
6
- /** Current combo count */
7
- combo?: number;
8
- /** Score multiplier */
9
- multiplier?: number;
10
- /** Current level */
11
- level?: number;
12
- /** Additional CSS classes */
13
- className?: string;
14
- }
15
- export declare function ScoreBoard({ score: rawScore, highScore: rawHighScore, combo: rawCombo, multiplier: rawMultiplier, level: rawLevel, className, }: ScoreBoardProps): import("react/jsx-runtime").JSX.Element;
16
- export declare namespace ScoreBoard {
17
- var displayName: string;
18
- }
@@ -1,32 +0,0 @@
1
- import type { IconInput } from '../../core/atoms';
2
- import type { Asset } from '@almadar/core';
3
- export interface TurnPanelAction {
4
- /** Action button label */
5
- label: string;
6
- /** Sprite asset — takes precedence over icon when provided */
7
- assetUrl?: Asset;
8
- /** Icon for the button */
9
- icon?: IconInput;
10
- /** Event name to emit when clicked */
11
- event?: string;
12
- /** Whether the action is disabled */
13
- disabled?: boolean;
14
- }
15
- export interface TurnPanelProps {
16
- /** Current turn number */
17
- currentTurn: number;
18
- /** Maximum number of turns */
19
- maxTurns?: number;
20
- /** Current phase label */
21
- phase?: string;
22
- /** Active team name */
23
- activeTeam?: string;
24
- /** Action buttons to display */
25
- actions?: TurnPanelAction[];
26
- /** Additional CSS classes */
27
- className?: string;
28
- }
29
- export declare function TurnPanel({ currentTurn, maxTurns, phase, activeTeam, actions, className, }: TurnPanelProps): import("react/jsx-runtime").JSX.Element;
30
- export declare namespace TurnPanel {
31
- var displayName: string;
32
- }
@@ -1,25 +0,0 @@
1
- import type { IconInput } from '../../core/atoms';
2
- export interface UnitCommand {
3
- /** Command label */
4
- label: string;
5
- /** Icon for the command button */
6
- icon?: IconInput;
7
- /** Event name to emit when clicked */
8
- event?: string;
9
- /** Whether the command is disabled */
10
- disabled?: boolean;
11
- /** Keyboard shortcut hint */
12
- hotkey?: string;
13
- }
14
- export interface UnitCommandBarProps {
15
- /** Available commands */
16
- commands: UnitCommand[];
17
- /** ID of the currently selected unit */
18
- selectedUnitId?: string;
19
- /** Additional CSS classes */
20
- className?: string;
21
- }
22
- export declare function UnitCommandBar({ commands, selectedUnitId, className, }: UnitCommandBarProps): import("react/jsx-runtime").JSX.Element;
23
- export declare namespace UnitCommandBar {
24
- var displayName: string;
25
- }
@@ -1,32 +0,0 @@
1
- /**
2
- * Game Molecule Components
3
- *
4
- * Composed components for game UI patterns.
5
- *
6
- * @packageDocumentation
7
- */
8
- export { DPad, type DPadProps, type DPadDirection } from './DPad';
9
- export { ActionButtons, type ActionButtonsProps, type ActionButtonConfig } from './ActionButtons';
10
- export { StatBadge, type StatBadgeProps } from './StatBadge';
11
- export { InventoryGrid, type InventoryGridProps, type InventoryGridItem } from './InventoryGrid';
12
- export { CardHand, type CardHandProps, type CardHandCard } from './CardHand';
13
- export { QuestTracker, type QuestTrackerProps, type Quest } from './QuestTracker';
14
- export { CraftingRecipe, type CraftingRecipeProps, type CraftingIngredient } from './CraftingRecipe';
15
- export { PowerupSlots, type PowerupSlotsProps, type ActivePowerup } from './PowerupSlots';
16
- export { GameCanvas2D, type GameCanvas2DProps } from './GameCanvas2D';
17
- export { HealthPanel, type HealthPanelProps } from './HealthPanel';
18
- export { ScoreBoard, type ScoreBoardProps } from './ScoreBoard';
19
- export { ResourceBar, type ResourceBarProps, type ResourceBarResource } from './ResourceBar';
20
- export { TurnPanel, type TurnPanelProps, type TurnPanelAction } from './TurnPanel';
21
- export { EnemyPlate, type EnemyPlateProps, type EnemyPlateEffect } from './EnemyPlate';
22
- export { UnitCommandBar, type UnitCommandBarProps, type UnitCommand } from './UnitCommandBar';
23
- export { GameHud, type GameHudProps, type GameHudStat, type GameHudElement } from './GameHud';
24
- export { DialogueBox, type DialogueBoxProps, type DialogueNode, type DialogueChoice } from './DialogueBox';
25
- export { CombatLog, type CombatLogProps, type CombatEvent, type CombatLogEventType } from './CombatLog';
26
- export { InventoryPanel, type InventoryPanelProps, type InventoryItem } from './InventoryPanel';
27
- export { GameMenu, type GameMenuProps, type MenuOption } from './GameMenu';
28
- export { GameOverScreen, type GameOverScreenProps, type GameOverStat, type GameOverAction } from './GameOverScreen';
29
- export { PlatformerCanvas, type PlatformerCanvasProps, type PlatformerPlatform, type PlatformerPlayer } from './PlatformerCanvas';
30
- export { IsometricCanvas, type IsometricCanvasProps } from './IsometricCanvas';
31
- export type { TileLayout } from '../organisms/utils/isometric';
32
- export type { IsometricTile, IsometricUnit, IsometricFeature } from '../organisms/types/isometric';
@@ -1,74 +0,0 @@
1
- /**
2
- * PhysicsObject3D Component
3
- *
4
- * Three.js component that syncs a 3D object's position with physics state.
5
- * Use this to render physics-enabled entities in GameCanvas3D.
6
- *
7
- * @example
8
- * ```tsx
9
- * <PhysicsObject3D
10
- * entityId="player-1"
11
- * modelUrl="https://trait-wars-assets.web.app/3d/medieval/props/barrels.glb"
12
- * initialPosition={[0, 10, 0]}
13
- * mass={1}
14
- * />
15
- * ```
16
- *
17
- * @packageDocumentation
18
- */
19
- import React from 'react';
20
- export interface Physics3DState {
21
- id: string;
22
- x: number;
23
- y: number;
24
- z: number;
25
- vx: number;
26
- vy: number;
27
- vz: number;
28
- rx: number;
29
- ry: number;
30
- rz: number;
31
- isGrounded: boolean;
32
- gravity: number;
33
- friction: number;
34
- mass: number;
35
- state: 'Active' | 'Frozen';
36
- }
37
- export interface PhysicsObject3DProps {
38
- /** Unique entity ID */
39
- entityId: string;
40
- /** GLB model URL */
41
- modelUrl: string;
42
- /** Initial position [x, y, z] */
43
- initialPosition?: [number, number, number];
44
- /** Initial velocity [vx, vy, vz] */
45
- initialVelocity?: [number, number, number];
46
- /** Mass for collision response */
47
- mass?: number;
48
- /** Gravity force (default: 9.8) */
49
- gravity?: number;
50
- /** Ground plane Y position (default: 0) */
51
- groundY?: number;
52
- /** Model scale */
53
- scale?: number | [number, number, number];
54
- /** Called when physics state updates */
55
- onPhysicsUpdate?: (state: Physics3DState) => void;
56
- /** Called when object hits ground */
57
- onGroundHit?: () => void;
58
- /** Called when collision occurs */
59
- onCollision?: (otherEntityId: string) => void;
60
- }
61
- /**
62
- * 3D Physics-enabled object for GameCanvas3D
63
- */
64
- export declare function PhysicsObject3D({ entityId, modelUrl, initialPosition, initialVelocity, mass, gravity, groundY, scale, onPhysicsUpdate, onGroundHit, onCollision, }: PhysicsObject3DProps): React.JSX.Element;
65
- /**
66
- * Hook for controlling a PhysicsObject3D from parent component
67
- */
68
- export declare function usePhysics3DController(entityId: string): {
69
- applyForce: (fx: number, fy: number, fz: number) => void;
70
- setVelocity: (vx: number, vy: number, vz: number) => void;
71
- setPosition: (x: number, y: number, z: number) => void;
72
- jump: (force?: number) => void;
73
- };
74
- export default PhysicsObject3D;
@@ -1,10 +0,0 @@
1
- /**
2
- * 3D Components
3
- *
4
- * UI components for 3D canvas states and error handling.
5
- *
6
- * @packageDocumentation
7
- */
8
- export { Canvas3DLoadingState, type Canvas3DLoadingStateProps, } from './Canvas3DLoadingState';
9
- export { Canvas3DErrorBoundary, type Canvas3DErrorBoundaryProps, type Canvas3DErrorBoundaryState, } from './Canvas3DErrorBoundary';
10
- export { ModelLoader, type ModelLoaderProps, } from './ModelLoader';