@almadar/ui 5.74.0 → 5.76.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (379) hide show
  1. package/dist/avl/index.cjs +39646 -43579
  2. package/dist/avl/index.css +0 -504
  3. package/dist/avl/index.d.ts +43 -43
  4. package/dist/avl/index.js +38906 -42838
  5. package/dist/components/avl/atoms/AvlApplication.d.ts +1 -1
  6. package/dist/components/avl/atoms/AvlBindingRef.d.ts +1 -1
  7. package/dist/components/avl/atoms/AvlEffect.d.ts +1 -1
  8. package/dist/components/avl/atoms/AvlEntity.d.ts +1 -1
  9. package/dist/components/avl/atoms/AvlEvent.d.ts +1 -1
  10. package/dist/components/avl/atoms/AvlField.d.ts +1 -1
  11. package/dist/components/avl/atoms/AvlFieldType.d.ts +1 -1
  12. package/dist/components/avl/atoms/AvlGuard.d.ts +1 -1
  13. package/dist/components/avl/atoms/AvlLiteral.d.ts +1 -1
  14. package/dist/components/avl/atoms/AvlOperator.d.ts +1 -1
  15. package/dist/components/avl/atoms/AvlPage.d.ts +1 -1
  16. package/dist/components/avl/atoms/AvlPersistence.d.ts +1 -1
  17. package/dist/components/avl/atoms/AvlSExpr.d.ts +1 -1
  18. package/dist/components/avl/atoms/AvlState.d.ts +2 -2
  19. package/dist/components/avl/atoms/index.d.ts +4 -4
  20. package/dist/components/avl/{molecules → lib}/avl-behavior-compose-converter.d.ts +1 -1
  21. package/dist/components/avl/{molecules → lib}/avl-elk-layout.d.ts +2 -2
  22. package/dist/components/avl/{molecules → lib}/avl-flow-converter.d.ts +1 -1
  23. package/dist/components/avl/{molecules → lib}/avl-preview-converter.d.ts +1 -1
  24. package/dist/components/avl/{molecules → lib}/avl-story-schemas.d.ts +6 -6
  25. package/dist/components/avl/{molecules → lib}/avl-zoom-band.d.ts +1 -1
  26. package/dist/components/avl/molecules/Avl3DExprTree.d.ts +1 -1
  27. package/dist/components/avl/molecules/AvlBehaviorGlyph.d.ts +1 -1
  28. package/dist/components/avl/molecules/AvlClosedCircuit.d.ts +1 -1
  29. package/dist/components/avl/molecules/AvlOrbitalUnit.d.ts +1 -1
  30. package/dist/components/avl/molecules/AvlStateMachine.d.ts +1 -1
  31. package/dist/components/avl/molecules/AvlTransitionLane.d.ts +1 -1
  32. package/dist/components/avl/molecules/BehaviorView.d.ts +1 -1
  33. package/dist/components/avl/molecules/DetailView.d.ts +1 -1
  34. package/dist/components/avl/molecules/MiniStateMachine.d.ts +1 -1
  35. package/dist/components/avl/molecules/ModuleCard.d.ts +1 -1
  36. package/dist/components/avl/molecules/OrbPreviewNode.d.ts +1 -1
  37. package/dist/components/avl/molecules/SystemNode.d.ts +1 -1
  38. package/dist/components/avl/molecules/index.d.ts +9 -9
  39. package/dist/components/avl/organisms/Avl3DApplicationScene.d.ts +1 -1
  40. package/dist/components/avl/organisms/Avl3DEffects.d.ts +1 -1
  41. package/dist/components/avl/organisms/Avl3DOrbitalScene.d.ts +1 -1
  42. package/dist/components/avl/organisms/Avl3DTraitScene.d.ts +1 -1
  43. package/dist/components/avl/organisms/Avl3DTransitionScene.d.ts +1 -1
  44. package/dist/components/avl/organisms/Avl3DViewer.d.ts +2 -2
  45. package/dist/components/avl/organisms/AvlCosmicZoom.d.ts +1 -1
  46. package/dist/components/avl/organisms/AvlLegend.d.ts +1 -1
  47. package/dist/components/avl/organisms/AvlTraitScene.d.ts +1 -1
  48. package/dist/components/avl/organisms/AvlTransitionDetail.d.ts +1 -1
  49. package/dist/components/avl/organisms/AvlTransitionScene.d.ts +1 -1
  50. package/dist/components/avl/organisms/FlowCanvas.d.ts +2 -2
  51. package/dist/components/avl/organisms/OrbInspector.d.ts +1 -1
  52. package/dist/components/avl/organisms/ZoomBreadcrumb.d.ts +1 -1
  53. package/dist/components/avl/organisms/ZoomLegend.d.ts +1 -1
  54. package/dist/components/avl/organisms/index.d.ts +2 -2
  55. package/dist/components/avl/{molecules → types}/avl-behavior-compose-types.d.ts +1 -1
  56. package/dist/components/avl/{molecules → types}/avl-canvas-types.d.ts +1 -1
  57. package/dist/components/core/atoms/index.d.ts +2 -3
  58. package/dist/components/core/molecules/Breadcrumb.d.ts +1 -1
  59. package/dist/components/core/molecules/Card.d.ts +1 -1
  60. package/dist/components/core/molecules/Chart.d.ts +0 -2
  61. package/dist/components/core/molecules/ConfirmDialog.d.ts +0 -2
  62. package/dist/components/core/molecules/DataGrid.d.ts +1 -1
  63. package/dist/components/core/molecules/DataList.d.ts +1 -1
  64. package/dist/components/core/molecules/EmptyState.d.ts +1 -1
  65. package/dist/components/core/molecules/FloatingActionButton.d.ts +1 -1
  66. package/dist/components/core/molecules/FormSectionHeader.d.ts +1 -1
  67. package/dist/components/core/molecules/GraphCanvas.d.ts +0 -2
  68. package/dist/components/core/molecules/Header.d.ts +1 -1
  69. package/dist/components/core/molecules/Menu.d.ts +1 -1
  70. package/dist/components/core/molecules/Navigation.d.ts +1 -1
  71. package/dist/components/core/molecules/OrbitalVisualization.d.ts +0 -2
  72. package/dist/components/core/molecules/PageHeader.d.ts +1 -1
  73. package/dist/components/core/molecules/RepeatableFormSection.d.ts +6 -5
  74. package/dist/components/core/molecules/Section.d.ts +0 -2
  75. package/dist/components/core/molecules/Sidebar.d.ts +1 -1
  76. package/dist/components/core/molecules/SignaturePad.d.ts +0 -2
  77. package/dist/components/core/molecules/Split.d.ts +0 -2
  78. package/dist/components/core/molecules/StatDisplay.d.ts +1 -1
  79. package/dist/components/core/molecules/SwipeableRow.d.ts +1 -1
  80. package/dist/components/core/molecules/TableView.d.ts +1 -1
  81. package/dist/components/core/molecules/Tabs.d.ts +1 -1
  82. package/dist/components/core/molecules/UploadDropZone.d.ts +1 -1
  83. package/dist/components/core/molecules/WizardContainer.d.ts +0 -2
  84. package/dist/components/core/molecules/index.d.ts +1 -1
  85. package/dist/components/core/organisms/UISlotRenderer.d.ts +1 -1
  86. package/dist/components/core/organisms/index.d.ts +4 -4
  87. package/dist/components/core/templates/index.d.ts +12 -12
  88. package/dist/components/game/{atoms → 2d/atoms}/ActionButton.d.ts +1 -1
  89. package/dist/components/game/{atoms → 2d/atoms}/ChoiceButton.d.ts +1 -1
  90. package/dist/components/game/{atoms → 2d/atoms}/ControlButton.d.ts +1 -1
  91. package/dist/components/game/{organisms → 2d/atoms}/GameAudioToggle.d.ts +1 -3
  92. package/dist/components/game/2d/atoms/GameCard.d.ts +26 -0
  93. package/dist/components/game/2d/atoms/GameIcon.d.ts +18 -0
  94. package/dist/components/game/2d/atoms/HealthBar.d.ts +26 -0
  95. package/dist/components/game/{atoms → 2d/atoms}/ItemSlot.d.ts +1 -1
  96. package/dist/components/game/{atoms → 2d/atoms}/MiniMap.d.ts +1 -1
  97. package/dist/components/game/{atoms → 2d/atoms}/ResourceCounter.d.ts +2 -2
  98. package/dist/components/game/{atoms → 2d/atoms}/ScoreDisplay.d.ts +1 -1
  99. package/dist/components/game/{atoms → 2d/atoms}/Sprite.d.ts +1 -1
  100. package/dist/components/game/{atoms → 2d/atoms}/StateIndicator.d.ts +5 -4
  101. package/dist/components/game/{atoms → 2d/atoms}/StatusEffect.d.ts +2 -2
  102. package/dist/components/game/{atoms → 2d/atoms}/WaypointMarker.d.ts +1 -1
  103. package/dist/components/game/2d/molecules/Canvas2D.d.ts +161 -0
  104. package/dist/components/game/2d/molecules/ControlGrid.d.ts +42 -0
  105. package/dist/components/game/{molecules → 2d/molecules}/GameHud.d.ts +3 -1
  106. package/dist/components/game/{molecules → 2d/molecules}/GameMenu.d.ts +1 -1
  107. package/dist/components/game/{molecules → 2d/molecules}/InventoryGrid.d.ts +3 -2
  108. package/dist/components/game/{molecules → 2d/molecules}/ResourceBar.d.ts +3 -1
  109. package/dist/components/game/{molecules → 2d/molecules}/StatBadge.d.ts +1 -1
  110. package/dist/components/game/2d/molecules/index.d.ts +107 -0
  111. package/dist/components/game/{organisms/puzzles/sequencer → 2d/organisms}/ActionPalette.d.ts +1 -1
  112. package/dist/components/game/{organisms/puzzles/sequencer → 2d/organisms}/ActionTile.d.ts +2 -2
  113. package/dist/components/game/{organisms → 2d/organisms}/BattleBoard.d.ts +4 -3
  114. package/dist/components/game/{organisms → 2d/organisms}/BoardgameBoard.d.ts +5 -5
  115. package/dist/components/game/{organisms/puzzles/builder → 2d/organisms}/BuilderBoard.d.ts +7 -3
  116. package/dist/components/game/{organisms → 2d/organisms}/CanvasEffect.d.ts +4 -4
  117. package/dist/components/game/{organisms → 2d/organisms}/CardBattlerBoard.d.ts +1 -1
  118. package/dist/components/game/{organisms → 2d/organisms}/CastleBoard.d.ts +2 -1
  119. package/dist/components/game/{organisms → 2d/organisms}/CityBuilderBoard.d.ts +1 -1
  120. package/dist/components/game/{organisms/puzzles/classifier → 2d/organisms}/ClassifierBoard.d.ts +7 -3
  121. package/dist/components/game/{organisms/puzzles/debugger → 2d/organisms}/DebuggerBoard.d.ts +7 -3
  122. package/dist/components/game/{organisms/puzzles/event-handler → 2d/organisms}/EventHandlerBoard.d.ts +1 -1
  123. package/dist/components/game/{organisms → 2d/organisms}/FishingBoard.d.ts +12 -2
  124. package/dist/components/game/{organisms → 2d/organisms}/HexStrategyBoard.d.ts +13 -6
  125. package/dist/components/game/{organisms → 2d/organisms}/HolidayRunnerBoard.d.ts +5 -5
  126. package/dist/components/game/{organisms → 2d/organisms}/MatchPuzzleBoard.d.ts +5 -5
  127. package/dist/components/game/{organisms → 2d/organisms}/MinigolfBoard.d.ts +5 -5
  128. package/dist/components/game/{organisms/puzzles/negotiator → 2d/organisms}/NegotiatorBoard.d.ts +7 -3
  129. package/dist/components/game/{organisms → 2d/organisms}/PinballBoard.d.ts +12 -4
  130. package/dist/components/game/{organisms → 2d/organisms}/PirateBoard.d.ts +13 -6
  131. package/dist/components/game/{organisms → 2d/organisms}/PlatformerBoard.d.ts +9 -14
  132. package/dist/components/game/{organisms → 2d/organisms}/RacingBoard.d.ts +13 -6
  133. package/dist/components/game/{organisms → 2d/organisms}/RoguelikeBoard.d.ts +2 -2
  134. package/dist/components/game/{organisms/puzzles/sequencer → 2d/organisms}/SequenceBar.d.ts +1 -1
  135. package/dist/components/game/{organisms/puzzles/sequencer → 2d/organisms}/SequencerBoard.d.ts +1 -1
  136. package/dist/components/game/{organisms/physics-sim → 2d/organisms}/SimulationCanvas.d.ts +3 -2
  137. package/dist/components/game/{organisms/physics-sim → 2d/organisms}/SimulationControls.d.ts +6 -1
  138. package/dist/components/game/{organisms/puzzles/simulator → 2d/organisms}/SimulatorBoard.d.ts +7 -3
  139. package/dist/components/game/{organisms → 2d/organisms}/SokobanBoard.d.ts +5 -5
  140. package/dist/components/game/{organisms → 2d/organisms}/SpaceShmupBoard.d.ts +13 -6
  141. package/dist/components/game/{organisms → 2d/organisms}/SpaceStationBoard.d.ts +5 -5
  142. package/dist/components/game/{organisms → 2d/organisms}/SportsBoard.d.ts +5 -5
  143. package/dist/components/game/{organisms/puzzles/state-architect → 2d/organisms}/StateArchitectBoard.d.ts +1 -1
  144. package/dist/components/game/{organisms/puzzles/state-architect → 2d/organisms}/StateNode.d.ts +1 -1
  145. package/dist/components/game/{organisms → 2d/organisms}/TanksBoard.d.ts +5 -5
  146. package/dist/components/game/{organisms → 2d/organisms}/TowerDefenseBoard.d.ts +1 -1
  147. package/dist/components/game/{organisms → 2d/organisms}/TraitSlot.d.ts +1 -1
  148. package/dist/components/game/{organisms → 2d/organisms}/TraitStateViewer.d.ts +1 -1
  149. package/dist/components/game/{organisms/puzzles/state-architect → 2d/organisms}/TransitionArrow.d.ts +1 -1
  150. package/dist/components/game/{organisms → 2d/organisms}/UncontrolledBattleBoard.d.ts +1 -1
  151. package/dist/components/game/{organisms → 2d/organisms}/VisualNovelBoard.d.ts +1 -9
  152. package/dist/components/game/{organisms → 2d/organisms}/WorldMapBoard.d.ts +4 -3
  153. package/dist/components/game/{templates → 2d/templates}/BattleTemplate.d.ts +2 -2
  154. package/dist/components/game/{templates → 2d/templates}/CardBattlerTemplate.d.ts +1 -1
  155. package/dist/components/game/{templates → 2d/templates}/CastleTemplate.d.ts +2 -2
  156. package/dist/components/game/{templates → 2d/templates}/CityBuilderTemplate.d.ts +1 -1
  157. package/dist/components/game/{templates → 2d/templates}/GameTemplate.d.ts +1 -1
  158. package/dist/components/game/{templates → 2d/templates}/PlatformerTemplate.d.ts +1 -1
  159. package/dist/components/game/{templates → 2d/templates}/RoguelikeTemplate.d.ts +2 -2
  160. package/dist/components/game/{templates → 2d/templates}/TopDownShooterTemplate.d.ts +1 -1
  161. package/dist/components/game/{templates → 2d/templates}/TowerDefenseTemplate.d.ts +1 -1
  162. package/dist/components/game/{templates → 2d/templates}/VisualNovelTemplate.d.ts +1 -1
  163. package/dist/components/game/{templates → 2d/templates}/WorldMapTemplate.d.ts +2 -2
  164. package/dist/components/game/3d/molecules/Canvas3D.d.ts +45 -0
  165. package/dist/components/game/{molecules → 3d/molecules}/GameCanvas3D.d.ts +3 -3
  166. package/dist/components/game/{molecules/three → 3d/molecules}/index.d.ts +22 -21
  167. package/dist/components/game/{organisms → 3d/organisms}/GameBoard3D.d.ts +1 -1
  168. package/dist/components/game/{templates → 3d/templates}/GameCanvas3DBattleTemplate.d.ts +3 -3
  169. package/dist/components/game/{templates → 3d/templates}/GameCanvas3DCastleTemplate.d.ts +3 -3
  170. package/dist/components/game/{templates → 3d/templates}/GameCanvas3DWorldMapTemplate.d.ts +3 -3
  171. package/dist/components/game/{organisms/utils → shared}/canvasEffects.d.ts +1 -1
  172. package/dist/components/game/{organisms/utils → shared}/combatPresets.d.ts +1 -1
  173. package/dist/components/game/{organisms/types → shared}/game.d.ts +2 -2
  174. package/dist/components/game/{molecules/three → shared}/hooks/useAssetLoader.d.ts +1 -1
  175. package/dist/components/game/{organisms → shared}/hooks/useBattleState.d.ts +1 -1
  176. package/dist/components/game/{organisms → shared}/hooks/useCamera.d.ts +1 -1
  177. package/dist/components/game/{organisms → shared/hooks}/useCanvasEffects.d.ts +1 -1
  178. package/dist/components/game/{molecules/three → shared}/hooks/useGameCanvas3DEvents.d.ts +1 -1
  179. package/dist/components/game/{molecules/three → shared}/hooks/useThree.d.ts +1 -1
  180. package/dist/components/game/{molecules → shared/hooks}/useUnitSpriteAtlas.d.ts +2 -2
  181. package/dist/components/game/shared/index.d.ts +21 -0
  182. package/dist/components/game/{organisms/types/isometric.d.ts → shared/isometricTypes.d.ts} +3 -7
  183. package/dist/components/game/{organisms/editor → shared/lib}/editorUtils.d.ts +6 -1
  184. package/dist/components/game/{templates → shared/lib}/game3dAssetManifest.d.ts +1 -1
  185. package/dist/components/game/{organisms/physics-sim/presets → shared/lib}/mechanics.d.ts +1 -1
  186. package/dist/components/game/{organisms/physics-sim/presets/index.d.ts → shared/lib/physicsPresets.d.ts} +2 -2
  187. package/dist/components/game/{organisms/puzzles/event-handler → shared/lib}/puzzleObject.d.ts +1 -1
  188. package/dist/components/game/{organisms → shared/providers}/GameAudioProvider.d.ts +3 -4
  189. package/dist/components/game/{organisms/utils → shared}/spriteAnimation.d.ts +1 -1
  190. package/dist/components/game/{organisms/utils → shared}/spriteSheetConstants.d.ts +1 -1
  191. package/dist/components/index.cjs +26303 -27705
  192. package/dist/components/index.css +0 -504
  193. package/dist/components/index.d.ts +5 -5
  194. package/dist/components/index.js +25707 -27155
  195. package/dist/context/index.cjs +93 -829
  196. package/dist/context/index.d.ts +8 -8
  197. package/dist/context/index.js +3 -809
  198. package/dist/hooks/index.cjs +14 -285
  199. package/dist/hooks/index.d.ts +5 -6
  200. package/dist/hooks/index.js +16 -269
  201. package/dist/hooks/useAgentChat.d.ts +7 -6
  202. package/dist/{renderer → hooks}/useClientEffects.d.ts +1 -1
  203. package/dist/hooks/useCompile.d.ts +2 -6
  204. package/dist/hooks/useDeepAgentGeneration.d.ts +4 -4
  205. package/dist/hooks/useEventBus.d.ts +5 -3
  206. package/dist/hooks/useFileSystem.d.ts +11 -1
  207. package/dist/hooks/useOrbitalHistory.d.ts +2 -2
  208. package/dist/hooks/useQuerySingleton.d.ts +5 -4
  209. package/dist/{runtime → hooks}/useResolvedSchema.d.ts +1 -1
  210. package/dist/{runtime → hooks}/useTraitStateMachine.d.ts +5 -5
  211. package/dist/hooks/useUISlots.d.ts +7 -10
  212. package/dist/lib/api-client.d.ts +4 -3
  213. package/dist/{renderer → lib}/client-effect-executor.d.ts +4 -15
  214. package/dist/{runtime → lib}/createClientEffectHandlers.d.ts +4 -4
  215. package/dist/{renderer → lib}/data-resolver.d.ts +3 -16
  216. package/dist/lib/debugRegistry.d.ts +8 -7
  217. package/dist/lib/entityDebug.d.ts +4 -3
  218. package/dist/lib/getNestedValue.d.ts +15 -3
  219. package/dist/lib/guardRegistry.d.ts +3 -2
  220. package/dist/lib/index.cjs +11 -12
  221. package/dist/lib/index.d.ts +1 -1
  222. package/dist/lib/index.js +11 -12
  223. package/dist/lib/jazari/layout.d.ts +3 -2
  224. package/dist/{renderer → lib}/offline-executor.d.ts +6 -5
  225. package/dist/lib/parseContentSegments.d.ts +2 -1
  226. package/dist/{renderer → lib}/pattern-resolver.d.ts +2 -2
  227. package/dist/{runtime → lib}/perf.d.ts +0 -2
  228. package/dist/{renderer → lib}/slot-definitions.d.ts +3 -15
  229. package/dist/{renderer → lib}/trait-binding-resolver.d.ts +6 -2
  230. package/dist/lib/visualizer/browser.d.ts +3 -2
  231. package/dist/lib/visualizer/index.d.ts +6 -5
  232. package/dist/marketing/index.cjs +6 -6
  233. package/dist/marketing/index.js +6 -6
  234. package/dist/{runtime → providers}/EntitySchemaContext.d.ts +0 -4
  235. package/dist/providers/EventBusProvider.d.ts +3 -2
  236. package/dist/providers/OfflineModeProvider.d.ts +1 -1
  237. package/dist/providers/OrbitalProvider.d.ts +5 -4
  238. package/dist/providers/SelectionProvider.d.ts +6 -5
  239. package/dist/{runtime → providers}/ServerBridge.d.ts +14 -11
  240. package/dist/{context → providers}/ThemeContext.d.ts +5 -5
  241. package/dist/{runtime → providers}/TraitProvider.d.ts +4 -3
  242. package/dist/{context → providers}/UISlotContext.d.ts +2 -2
  243. package/dist/{context → providers}/UserContext.d.ts +3 -2
  244. package/dist/providers/VerificationProvider.d.ts +2 -1
  245. package/dist/providers/index.cjs +40362 -43663
  246. package/dist/providers/index.css +0 -504
  247. package/dist/providers/index.d.ts +1 -1
  248. package/dist/providers/index.js +41036 -44336
  249. package/dist/{renderer → providers}/navigation.d.ts +7 -7
  250. package/dist/renderer/index.cjs +84 -322
  251. package/dist/renderer/index.d.ts +12 -12
  252. package/dist/renderer/index.js +30 -301
  253. package/dist/runtime/OrbPreview.d.ts +1 -1
  254. package/dist/runtime/index.cjs +41094 -45072
  255. package/dist/runtime/index.css +0 -504
  256. package/dist/runtime/index.d.ts +11 -11
  257. package/dist/runtime/index.js +40822 -44823
  258. package/dist/{hooks → types}/event-bus-types.d.ts +2 -1
  259. package/dist/{renderer/types.d.ts → types/renderer-types.d.ts} +14 -28
  260. package/dist/types/runtime-types.d.ts +21 -0
  261. package/dist/{runtime/ui → types}/slot-types.d.ts +5 -4
  262. package/locales/index.ts +1 -1
  263. package/package.json +14 -31
  264. package/dist/components/core/atoms/ThemeSelector.d.ts +0 -21
  265. package/dist/components/game/atoms/HealthBar.d.ts +0 -18
  266. package/dist/components/game/atoms/XPBar.d.ts +0 -20
  267. package/dist/components/game/atoms/index.d.ts +0 -25
  268. package/dist/components/game/molecules/ActionButtons.d.ts +0 -38
  269. package/dist/components/game/molecules/CardHand.d.ts +0 -35
  270. package/dist/components/game/molecules/CombatLog.d.ts +0 -30
  271. package/dist/components/game/molecules/CraftingRecipe.d.ts +0 -40
  272. package/dist/components/game/molecules/DPad.d.ts +0 -26
  273. package/dist/components/game/molecules/DialogueBox.d.ts +0 -66
  274. package/dist/components/game/molecules/EnemyPlate.d.ts +0 -30
  275. package/dist/components/game/molecules/GameCanvas2D.d.ts +0 -27
  276. package/dist/components/game/molecules/GameOverScreen.d.ts +0 -57
  277. package/dist/components/game/molecules/HealthPanel.d.ts +0 -31
  278. package/dist/components/game/molecules/InventoryPanel.d.ts +0 -58
  279. package/dist/components/game/molecules/IsometricCanvas.d.ts +0 -137
  280. package/dist/components/game/molecules/PlatformerCanvas.d.ts +0 -60
  281. package/dist/components/game/molecules/PowerupSlots.d.ts +0 -26
  282. package/dist/components/game/molecules/QuestTracker.d.ts +0 -20
  283. package/dist/components/game/molecules/ScoreBoard.d.ts +0 -18
  284. package/dist/components/game/molecules/TurnPanel.d.ts +0 -32
  285. package/dist/components/game/molecules/UnitCommandBar.d.ts +0 -25
  286. package/dist/components/game/molecules/index.d.ts +0 -32
  287. package/dist/components/game/molecules/three/components/PhysicsObject3D.d.ts +0 -74
  288. package/dist/components/game/molecules/three/components/index.d.ts +0 -10
  289. package/dist/components/game/molecules/three/index.cjs +0 -7798
  290. package/dist/components/game/molecules/three/index.css +0 -503
  291. package/dist/components/game/molecules/three/index.js +0 -7717
  292. package/dist/components/game/molecules/three/patterns.d.ts +0 -20
  293. package/dist/components/game/molecules/three/renderers/FeatureRenderer.d.ts +0 -38
  294. package/dist/components/game/molecules/three/renderers/FeatureRenderer3D.d.ts +0 -44
  295. package/dist/components/game/molecules/three/renderers/TileRenderer.d.ts +0 -57
  296. package/dist/components/game/molecules/three/renderers/UnitRenderer.d.ts +0 -46
  297. package/dist/components/game/molecules/three/renderers/index.d.ts +0 -11
  298. package/dist/components/game/organisms/editor/index.d.ts +0 -9
  299. package/dist/components/game/organisms/hooks/usePhysics2D.d.ts +0 -45
  300. package/dist/components/game/organisms/hooks/useSpriteAnimations.d.ts +0 -43
  301. package/dist/components/game/organisms/index.d.ts +0 -66
  302. package/dist/components/game/organisms/managers/PhysicsManager.d.ts +0 -103
  303. package/dist/components/game/organisms/physics-sim/index.d.ts +0 -7
  304. package/dist/components/game/organisms/puzzles/builder/index.d.ts +0 -2
  305. package/dist/components/game/organisms/puzzles/classifier/index.d.ts +0 -2
  306. package/dist/components/game/organisms/puzzles/debugger/index.d.ts +0 -2
  307. package/dist/components/game/organisms/puzzles/event-handler/index.d.ts +0 -8
  308. package/dist/components/game/organisms/puzzles/negotiator/index.d.ts +0 -2
  309. package/dist/components/game/organisms/puzzles/sequencer/index.d.ts +0 -8
  310. package/dist/components/game/organisms/puzzles/simulator/index.d.ts +0 -2
  311. package/dist/components/game/organisms/puzzles/state-architect/index.d.ts +0 -10
  312. package/dist/components/game/organisms/utils/combatEffects.d.ts +0 -64
  313. package/dist/components/game/templates/index.d.ts +0 -4
  314. package/dist/docs/index.cjs +0 -6969
  315. package/dist/docs/index.css +0 -1756
  316. package/dist/docs/index.d.cts +0 -574
  317. package/dist/docs/index.d.ts +0 -29
  318. package/dist/docs/index.js +0 -6926
  319. package/dist/hooks/useAgentTrace.d.ts +0 -85
  320. package/dist/hooks/useEntities.d.ts +0 -52
  321. package/dist/hooks/usePinchZoom.d.ts +0 -22
  322. package/dist/runtime/types.d.ts +0 -37
  323. package/dist/stores/entityStore.d.ts +0 -99
  324. package/dist/stores/filtering.d.ts +0 -51
  325. package/dist/stores/index.cjs +0 -217
  326. package/dist/stores/index.d.ts +0 -7
  327. package/dist/stores/index.js +0 -194
  328. /package/dist/components/avl/{molecules → hooks}/useCanvasDnd.d.ts +0 -0
  329. /package/dist/components/avl/{organisms → lib}/avl-3d-layout.d.ts +0 -0
  330. /package/dist/components/avl/{molecules → lib}/avl-layout.d.ts +0 -0
  331. /package/dist/components/avl/{organisms → lib}/avl-schema-parser.d.ts +0 -0
  332. /package/dist/components/avl/{organisms → lib}/avl-zoom-state.d.ts +0 -0
  333. /package/dist/components/avl/{derive-edit-focus.d.ts → lib/derive-edit-focus.d.ts} +0 -0
  334. /package/dist/components/avl/{molecules → lib}/wire-validation.d.ts +0 -0
  335. /package/dist/components/avl/{organisms → providers}/avl-3d-context.d.ts +0 -0
  336. /package/dist/components/avl/{atoms/types.d.ts → types/avl-atom-types.d.ts} +0 -0
  337. /package/dist/components/avl/{molecules → types}/avl-preview-types.d.ts +0 -0
  338. /package/dist/components/game/{atoms → 2d/atoms}/ComboCounter.d.ts +0 -0
  339. /package/dist/components/game/{atoms → 2d/atoms}/DamageNumber.d.ts +0 -0
  340. /package/dist/components/game/{atoms → 2d/atoms}/DialogueBubble.d.ts +0 -0
  341. /package/dist/components/game/{atoms → 2d/atoms}/TimerDisplay.d.ts +0 -0
  342. /package/dist/components/game/{atoms → 2d/atoms}/TurnIndicator.d.ts +0 -0
  343. /package/dist/components/game/{organisms/puzzles/event-handler → 2d/organisms}/EventLog.d.ts +0 -0
  344. /package/dist/components/game/{organisms/puzzles/event-handler → 2d/organisms}/ObjectRulePanel.d.ts +0 -0
  345. /package/dist/components/game/{organisms/puzzles/event-handler → 2d/organisms}/RuleEditor.d.ts +0 -0
  346. /package/dist/components/game/{organisms/physics-sim → 2d/organisms}/SimulationGraph.d.ts +0 -0
  347. /package/dist/components/game/{organisms/puzzles/state-architect → 2d/organisms}/StateJsonView.d.ts +0 -0
  348. /package/dist/components/game/{organisms → 2d/organisms}/TopDownShooterBoard.d.ts +0 -0
  349. /package/dist/components/game/{organisms/puzzles/state-architect → 2d/organisms}/VariablePanel.d.ts +0 -0
  350. /package/dist/components/game/{templates → 2d/templates}/GameShell.d.ts +0 -0
  351. /package/dist/components/game/{molecules/three → 3d/molecules}/Camera3D.d.ts +0 -0
  352. /package/dist/components/game/{molecules/three/components → 3d/molecules}/Canvas3DErrorBoundary.d.ts +0 -0
  353. /package/dist/components/game/{molecules/three/components → 3d/molecules}/Canvas3DLoadingState.d.ts +0 -0
  354. /package/dist/components/game/{molecules/three → 3d/molecules}/Lighting3D.d.ts +0 -0
  355. /package/dist/components/game/{molecules/three/components → 3d/molecules}/ModelLoader.d.ts +0 -0
  356. /package/dist/components/game/{molecules/three → 3d/molecules}/Scene3D.d.ts +0 -0
  357. /package/dist/components/game/{organisms → shared}/boardEntity.d.ts +0 -0
  358. /package/dist/components/game/{organisms/types → shared}/effects.d.ts +0 -0
  359. /package/dist/components/game/{organisms → shared}/hooks/useGameAudio.d.ts +0 -0
  360. /package/dist/components/game/{molecules/three → shared}/hooks/useRaycaster.d.ts +0 -0
  361. /package/dist/components/game/{molecules/three → shared}/hooks/useSceneGraph.d.ts +0 -0
  362. /package/dist/components/game/{organisms/utils → shared}/isometric.d.ts +0 -0
  363. /package/dist/components/game/{molecules/three/loaders → shared/lib}/AssetLoader.d.ts +0 -0
  364. /package/dist/components/game/{molecules/three/utils → shared/lib}/culling.d.ts +0 -0
  365. /package/dist/components/game/{molecules/three/utils → shared/lib}/grid3D.d.ts +0 -0
  366. /package/dist/components/game/{organisms/physics-sim/presets/types.d.ts → shared/lib/physicsTypes.d.ts} +0 -0
  367. /package/dist/components/game/{organisms/utils → shared}/makeAsset.d.ts +0 -0
  368. /package/dist/components/game/{organisms/types/spriteAnimation.d.ts → shared/spriteAnimationTypes.d.ts} +0 -0
  369. /package/dist/components/game/{organisms/hooks → shared}/useImageCache.d.ts +0 -0
  370. /package/dist/{runtime → lib}/embedded-traits.d.ts +0 -0
  371. /package/dist/{runtime → lib}/fn-form-lambda.d.ts +0 -0
  372. /package/dist/{renderer → lib}/init.d.ts +0 -0
  373. /package/dist/{runtime → lib}/orbitalsByTrait.d.ts +0 -0
  374. /package/dist/{runtime → lib}/prepareSchemaForPreview.d.ts +0 -0
  375. /package/dist/{context → lib}/themeTokens.d.ts +0 -0
  376. /package/dist/{runtime → lib}/wrapCallbackForEvent.d.ts +0 -0
  377. /package/dist/{context → providers}/CurrentPagePathContext.d.ts +0 -0
  378. /package/dist/{context → providers}/DesignThemeContext.d.ts +0 -0
  379. /package/dist/{context → providers}/OrbitalThemeProvider.d.ts +0 -0
@@ -1,20 +0,0 @@
1
- /**
2
- * Public 3D render-ui pattern components.
3
- *
4
- * These are the three.js-backed components that authors target from `render-ui`
5
- * effects. They are code-split behind the optional
6
- * `@almadar/ui/components/molecules/game/three` subpath and are NEVER exported
7
- * from the main `@almadar/ui` barrel — that would pull @react-three/fiber into
8
- * every app's main bundle.
9
- *
10
- * The pattern scanner (tools/almadar-pattern-sync/scanner.ts) reads THIS file to
11
- * register these as render-ui patterns. It is the curated public surface: 3D
12
- * scene internals (Scene3D, Camera3D, Lighting3D, …) live in `./index.ts` for
13
- * the lazy loader but are intentionally absent here so they don't become
14
- * render-ui targets.
15
- */
16
- export { GameCanvas3D } from '../GameCanvas3D';
17
- export { GameCanvas3DBattleTemplate } from '../../templates/GameCanvas3DBattleTemplate';
18
- export { GameCanvas3DCastleTemplate } from '../../templates/GameCanvas3DCastleTemplate';
19
- export { GameCanvas3DWorldMapTemplate } from '../../templates/GameCanvas3DWorldMapTemplate';
20
- export { FeatureRenderer } from './renderers/FeatureRenderer';
@@ -1,38 +0,0 @@
1
- /**
2
- * FeatureRenderer
3
- *
4
- * Renders static features (trees, rocks, buildings) in the 3D scene.
5
- * Supports different feature types and selection states.
6
- *
7
- * @packageDocumentation
8
- */
9
- import React from 'react';
10
- import type { IsometricFeature } from '../../../organisms/types/isometric';
11
- export interface FeatureRendererProps {
12
- /** Array of features to render */
13
- features: IsometricFeature[];
14
- /** Grid cell size */
15
- cellSize?: number;
16
- /** Grid offset X */
17
- offsetX?: number;
18
- /** Grid offset Z */
19
- offsetZ?: number;
20
- /** Called when feature is clicked */
21
- onFeatureClick?: (feature: IsometricFeature) => void;
22
- /** Called when feature is hovered */
23
- onFeatureHover?: (feature: IsometricFeature | null) => void;
24
- /** Selected feature IDs */
25
- selectedFeatureIds?: string[];
26
- /** Feature color overrides */
27
- featureColors?: Record<string, string>;
28
- }
29
- /**
30
- * Self-contained FeatureRenderer. three.js geometry only renders inside an
31
- * `@react-three/fiber` `<Canvas>`. When already inside one (the fiber context is
32
- * set) it renders the raw group; standalone it bundles a default `<Canvas>`
33
- * (camera + lighting) so it shows on its own. The Canvas is an implementation
34
- * detail, and the conditional check keeps it composable inside a larger scene
35
- * (no nested Canvas).
36
- */
37
- export declare function FeatureRenderer(props: FeatureRendererProps): React.JSX.Element;
38
- export default FeatureRenderer;
@@ -1,44 +0,0 @@
1
- /**
2
- * FeatureRenderer3D
3
- *
4
- * Renders 3D features with GLB model loading from CDN.
5
- * Supports assetUrl property on features for external model loading.
6
- *
7
- * @packageDocumentation
8
- */
9
- import React from 'react';
10
- import type { IsometricFeature } from '../../../organisms/types/isometric';
11
- export interface FeatureRenderer3DProps {
12
- /** Array of features to render */
13
- features: IsometricFeature[];
14
- /** Grid cell size */
15
- cellSize?: number;
16
- /** Grid offset X */
17
- offsetX?: number;
18
- /** Grid offset Z */
19
- offsetZ?: number;
20
- /** Called when feature is clicked */
21
- onFeatureClick?: (feature: IsometricFeature) => void;
22
- /** Called when feature is hovered */
23
- onFeatureHover?: (feature: IsometricFeature | null) => void;
24
- /** Selected feature IDs */
25
- selectedFeatureIds?: string[];
26
- }
27
- /**
28
- * FeatureRenderer3D Component
29
- *
30
- * Renders 3D features with GLB model loading support.
31
- *
32
- * @example
33
- * ```tsx
34
- * <FeatureRenderer3D
35
- * features={[
36
- * { id: 'gate', x: 0, y: 0, type: 'gate', assetUrl: 'https://.../gate.glb' }
37
- * ]}
38
- * cellSize={1}
39
- * />
40
- * ```
41
- */
42
- export declare function FeatureRenderer3D({ features, cellSize, offsetX, offsetZ, onFeatureClick, onFeatureHover, selectedFeatureIds, }: FeatureRenderer3DProps): React.JSX.Element;
43
- export default FeatureRenderer3D;
44
- export declare function preloadFeatures(urls: string[]): void;
@@ -1,57 +0,0 @@
1
- /**
2
- * TileRenderer
3
- *
4
- * Renders isometric tiles using Three.js InstancedMesh for performance.
5
- * Supports texture mapping and custom tile geometries.
6
- *
7
- * @packageDocumentation
8
- */
9
- import React from 'react';
10
- import type { IsometricTile } from '../../../organisms/types/isometric';
11
- export interface TileRendererProps {
12
- /** Array of tiles to render */
13
- tiles: IsometricTile[];
14
- /** Grid cell size */
15
- cellSize?: number;
16
- /** Grid offset X */
17
- offsetX?: number;
18
- /** Grid offset Z */
19
- offsetZ?: number;
20
- /** Use instancing for performance */
21
- useInstancing?: boolean;
22
- /** Terrain color mapping */
23
- terrainColors?: Record<string, string>;
24
- /** Called when tile is clicked */
25
- onTileClick?: (tile: IsometricTile) => void;
26
- /** Called when tile is hovered */
27
- onTileHover?: (tile: IsometricTile | null) => void;
28
- /** Selected tile IDs */
29
- selectedTileIds?: string[];
30
- /** Valid move tile coordinates */
31
- validMoves?: Array<{
32
- x: number;
33
- z: number;
34
- }>;
35
- /** Attack target coordinates */
36
- attackTargets?: Array<{
37
- x: number;
38
- z: number;
39
- }>;
40
- }
41
- /**
42
- * TileRenderer Component
43
- *
44
- * Renders grid tiles with instancing for optimal performance.
45
- *
46
- * @example
47
- * ```tsx
48
- * <TileRenderer
49
- * tiles={tiles}
50
- * cellSize={1}
51
- * onTileClick={handleTileClick}
52
- * validMoves={[{ x: 1, z: 1 }]}
53
- * />
54
- * ```
55
- */
56
- export declare function TileRenderer({ tiles, cellSize, offsetX, offsetZ, useInstancing, terrainColors, onTileClick, onTileHover, selectedTileIds, validMoves, attackTargets, }: TileRendererProps): React.JSX.Element;
57
- export default TileRenderer;
@@ -1,46 +0,0 @@
1
- /**
2
- * UnitRenderer
3
- *
4
- * Renders animated units in the 3D scene.
5
- * Supports skeletal animations, health bars, and selection indicators.
6
- *
7
- * @packageDocumentation
8
- */
9
- import React from 'react';
10
- import type { IsometricUnit } from '../../../organisms/types/isometric';
11
- export type UnitAnimationState = 'idle' | 'walk' | 'attack' | 'hurt' | 'die';
12
- export interface UnitRendererProps {
13
- /** Array of units to render */
14
- units: IsometricUnit[];
15
- /** Grid cell size */
16
- cellSize?: number;
17
- /** Grid offset X */
18
- offsetX?: number;
19
- /** Grid offset Z */
20
- offsetZ?: number;
21
- /** Currently selected unit ID */
22
- selectedUnitId?: string | null;
23
- /** Called when unit is clicked */
24
- onUnitClick?: (unit: IsometricUnit) => void;
25
- /** Called when unit animation state changes */
26
- onAnimationStateChange?: (unitId: string, state: UnitAnimationState) => void;
27
- /** Animation speed multiplier */
28
- animationSpeed?: number;
29
- }
30
- /**
31
- * UnitRenderer Component
32
- *
33
- * Renders all units in the scene.
34
- *
35
- * @example
36
- * ```tsx
37
- * <UnitRenderer
38
- * units={units}
39
- * cellSize={1}
40
- * selectedUnitId="unit-1"
41
- * onUnitClick={handleUnitClick}
42
- * />
43
- * ```
44
- */
45
- export declare function UnitRenderer({ units, cellSize, offsetX, offsetZ, selectedUnitId, onUnitClick, onAnimationStateChange, animationSpeed, }: UnitRendererProps): React.JSX.Element;
46
- export default UnitRenderer;
@@ -1,11 +0,0 @@
1
- /**
2
- * 3D Renderers
3
- *
4
- * Specialized renderers for tiles, units, and features in the 3D scene.
5
- *
6
- * @packageDocumentation
7
- */
8
- export { TileRenderer, type TileRendererProps, } from './TileRenderer';
9
- export { UnitRenderer, type UnitRendererProps, type UnitAnimationState, } from './UnitRenderer';
10
- export { FeatureRenderer, type FeatureRendererProps, } from './FeatureRenderer';
11
- export { FeatureRenderer3D, preloadFeatures, type FeatureRenderer3DProps, } from './FeatureRenderer3D';
@@ -1,9 +0,0 @@
1
- /**
2
- * Map Editor Utilities
3
- *
4
- * Reusable editor components for Storybook-based isometric map editing.
5
- * All composed from @almadar/ui atoms.
6
- *
7
- * @packageDocumentation
8
- */
9
- export { CollapsibleSection, EditorSlider, EditorSelect, EditorCheckbox, EditorTextInput, StatusBar, TerrainPalette, EditorToolbar, TERRAIN_COLORS, FEATURE_TYPES, type EditorMode, type CollapsibleSectionProps, type EditorSliderProps, type EditorSelectProps, type EditorCheckboxProps, type EditorTextInputProps, type StatusBarProps, type TerrainPaletteProps, type EditorToolbarProps, } from './editorUtils';
@@ -1,45 +0,0 @@
1
- import { Physics2DState, PhysicsConfig, PhysicsBounds } from '../managers/PhysicsManager';
2
- export interface UsePhysics2DOptions extends PhysicsConfig {
3
- /** Enable physics debug visualization */
4
- debug?: boolean;
5
- /** Callback when collision occurs */
6
- onCollision?: (entityIdA: string, entityIdB: string) => void;
7
- /** Ground Y position (default: 500) */
8
- groundY?: number;
9
- }
10
- export interface UsePhysics2DReturn {
11
- /** Register a unit for physics simulation */
12
- registerUnit: (unitId: string, options?: Partial<Physics2DState>) => void;
13
- /** Unregister a unit from physics */
14
- unregisterUnit: (unitId: string) => void;
15
- /** Get current physics position for a unit */
16
- getPosition: (unitId: string) => {
17
- x: number;
18
- y: number;
19
- } | null;
20
- /** Get full physics state for a unit */
21
- getState: (unitId: string) => Physics2DState | undefined;
22
- /** Apply force to a unit */
23
- applyForce: (unitId: string, fx: number, fy: number) => void;
24
- /** Set velocity directly */
25
- setVelocity: (unitId: string, vx: number, vy: number) => void;
26
- /** Set position directly (teleport) */
27
- setPosition: (unitId: string, x: number, y: number) => void;
28
- /** Run physics tick - call this in your RAF loop */
29
- tick: (deltaTime?: number) => void;
30
- /** Check collision between two units */
31
- checkCollision: (unitIdA: string, unitIdB: string, boundsA: PhysicsBounds, boundsB: PhysicsBounds) => boolean;
32
- /** Resolve collision between two units */
33
- resolveCollision: (unitIdA: string, unitIdB: string) => void;
34
- /** Freeze/unfreeze a unit */
35
- setFrozen: (unitId: string, frozen: boolean) => void;
36
- /** Get all physics-enabled units */
37
- getAllUnits: () => Physics2DState[];
38
- /** Reset all physics */
39
- reset: () => void;
40
- }
41
- /**
42
- * Hook for managing 2D physics simulation
43
- */
44
- export declare function usePhysics2D(options?: UsePhysics2DOptions): UsePhysics2DReturn;
45
- export default usePhysics2D;
@@ -1,43 +0,0 @@
1
- import type { IsometricUnit } from '../types/isometric';
2
- import type { AnimationName, FacingDirection, ResolvedFrame, SpriteFrameDims, SpriteSheetUrls } from '../types/spriteAnimation';
3
- export interface UseSpriteAnimationsResult {
4
- /**
5
- * Sync unit list and advance all animation timers.
6
- * Call once per animation frame. Auto-detects movement
7
- * and infers direction from position deltas.
8
- */
9
- syncUnits: (units: IsometricUnit[], deltaMs: number) => void;
10
- /**
11
- * Explicitly set a unit's animation (for combat: attack, hit, death).
12
- * Optionally override direction.
13
- */
14
- setUnitAnimation: (unitId: string, animation: AnimationName, direction?: FacingDirection) => void;
15
- /**
16
- * Resolve the current frame for a unit. Returns null if no sprite sheet
17
- * is available for this unit (falls back to static sprite in canvas).
18
- * Pass this to IsometricCanvas.resolveUnitFrame.
19
- */
20
- resolveUnitFrame: (unitId: string) => ResolvedFrame | null;
21
- }
22
- export interface UseSpriteAnimationsOptions {
23
- /** Playback speed multiplier. 1.0 = baseline, 2.0 = double speed. Default: 1. */
24
- speed?: number;
25
- }
26
- /**
27
- * Resolve sprite sheet URLs for a unit. Return null if no sheet available.
28
- * This is the project-agnostic callback version — projects pass manifest-specific logic.
29
- */
30
- export type SheetUrlResolver = (unit: IsometricUnit) => SpriteSheetUrls | null;
31
- /**
32
- * Resolve frame dimensions for a unit's sprite sheet.
33
- * Projects pass manifest-specific logic.
34
- */
35
- export type FrameDimsResolver = (unit: IsometricUnit) => SpriteFrameDims | null;
36
- /**
37
- * Hook for managing per-unit sprite sheet animations.
38
- *
39
- * @param getSheetUrls - Callback to resolve sprite sheet URLs for a unit
40
- * @param getFrameDims - Callback to resolve frame dimensions for a unit
41
- * @param options - Playback speed options
42
- */
43
- export declare function useSpriteAnimations(getSheetUrls: SheetUrlResolver, getFrameDims: FrameDimsResolver, options?: UseSpriteAnimationsOptions): UseSpriteAnimationsResult;
@@ -1,66 +0,0 @@
1
- /**
2
- * Game Organism Components
3
- *
4
- * Complex UI patterns for game interfaces.
5
- * Composable isometric canvas system with hooks, utils, and types.
6
- *
7
- * @packageDocumentation
8
- */
9
- export { CanvasEffect, type CanvasEffectProps, type CombatActionType } from './CanvasEffect';
10
- export type { IsometricTile, IsometricUnit, IsometricFeature, CameraState, } from './types/isometric';
11
- export type { AnimationName, FacingDirection, SpriteDirection, ResolvedFrame, UnitAnimationState, SpriteFrameDims, SpriteSheetUrls, AnimationDef, } from './types/spriteAnimation';
12
- export { GameAudioProvider, GameAudioContext, useGameAudioContext, type GameAudioProviderProps, type GameAudioContextValue, } from './GameAudioProvider';
13
- export { GameAudioToggle, type GameAudioToggleProps, } from './GameAudioToggle';
14
- export { useGameAudio, type AudioManifest, type SoundEntry, type GameAudioControls, type UseGameAudioOptions, } from './hooks/useGameAudio';
15
- export { useImageCache } from './hooks/useImageCache';
16
- export { useCamera } from './hooks/useCamera';
17
- export { useSpriteAnimations, type UseSpriteAnimationsResult, type UseSpriteAnimationsOptions, type SheetUrlResolver, type FrameDimsResolver, } from './hooks/useSpriteAnimations';
18
- export { usePhysics2D, type UsePhysics2DOptions, type UsePhysics2DReturn, } from './hooks/usePhysics2D';
19
- export { PhysicsManager, type Physics2DState, type PhysicsBounds, type PhysicsConfig, } from './managers/PhysicsManager';
20
- export { isoToScreen, screenToIso, TILE_WIDTH, TILE_HEIGHT, FLOOR_HEIGHT, DIAMOND_TOP_Y, FEATURE_COLORS, } from './utils/isometric';
21
- export type { TileLayout } from './utils/isometric';
22
- export { inferDirection, resolveSheetDirection, getCurrentFrame, resolveFrame, createUnitAnimationState, transitionAnimation, tickAnimationState, } from './utils/spriteAnimation';
23
- export { SPRITE_SHEET_LAYOUT, SHEET_COLUMNS } from './utils/spriteSheetConstants';
24
- export { BattleBoard, type BattleBoardProps, type BattlePhase, type BattleSlotContext, } from './BattleBoard';
25
- export { UncontrolledBattleBoard, type UncontrolledBattleBoardProps, } from './UncontrolledBattleBoard';
26
- export { useBattleState, type BattleStateEventConfig, type BattleStateCallbacks, type BattleStateResult, } from './hooks/useBattleState';
27
- export { WorldMapBoard, type WorldMapBoardProps, type WorldMapSlotContext, } from './WorldMapBoard';
28
- export { CastleBoard, type CastleBoardProps, type CastleSlotContext, } from './CastleBoard';
29
- export { PlatformerBoard, type PlatformerBoardProps, } from './PlatformerBoard';
30
- export { TowerDefenseBoard, type TowerDefenseBoardProps, } from './TowerDefenseBoard';
31
- export { RoguelikeBoard, type RoguelikeBoardProps, } from './RoguelikeBoard';
32
- export { TopDownShooterBoard, type TopDownShooterBoardProps, } from './TopDownShooterBoard';
33
- export { CityBuilderBoard, type CityBuilderBoardProps, } from './CityBuilderBoard';
34
- export { GameBoard3D, type GameBoard3DProps, } from './GameBoard3D';
35
- export { VisualNovelBoard, type VisualNovelBoardProps, type VisualNovelNode, type VisualNovelChoice, } from './VisualNovelBoard';
36
- export { CardBattlerBoard, type CardBattlerBoardProps, type CardBattlerCard, } from './CardBattlerBoard';
37
- export { HexStrategyBoard, type HexStrategyBoardProps, } from './HexStrategyBoard';
38
- export { TraitStateViewer, type TraitStateViewerProps, type TraitStateMachineDefinition, type TraitTransition, } from './TraitStateViewer';
39
- export { TraitSlot, type TraitSlotProps, type SlotItemData, } from './TraitSlot';
40
- export { CollapsibleSection, EditorSlider, EditorSelect, EditorCheckbox, EditorTextInput, StatusBar, TerrainPalette, EditorToolbar, TERRAIN_COLORS, FEATURE_TYPES, type EditorMode, type CollapsibleSectionProps, type EditorSliderProps, type EditorSelectProps, type EditorCheckboxProps, type EditorTextInputProps, type StatusBarProps, type TerrainPaletteProps, type EditorToolbarProps, } from './editor';
41
- export * from './puzzles/sequencer';
42
- export * from './puzzles/event-handler';
43
- export * from './puzzles/state-architect';
44
- export * from './puzzles/simulator';
45
- export * from './puzzles/classifier';
46
- export * from './puzzles/builder';
47
- export * from './puzzles/debugger';
48
- export * from './puzzles/negotiator';
49
- export * from './physics-sim';
50
- export { createInitialGameState, calculateValidMoves, calculateAttackTargets, } from './types/game';
51
- export type { Position, GameUnit, UnitTrait, BoardTile, GamePhase, GameState, GameAction, } from './types/game';
52
- export { combatAnimations, combatClasses, combatEffects, applyTemporaryEffect, calculateDamage, generateCombatMessage, } from './utils/combatEffects';
53
- export type { CombatEffect, DamageResult, CombatEventType, CombatEventData, } from './utils/combatEffects';
54
- export { RacingBoard, type RacingBoardProps } from './RacingBoard';
55
- export { TanksBoard, type TanksBoardProps } from './TanksBoard';
56
- export { SpaceShmupBoard, type SpaceShmupBoardProps } from './SpaceShmupBoard';
57
- export { SportsBoard, type SportsBoardProps } from './SportsBoard';
58
- export { SokobanBoard, type SokobanBoardProps } from './SokobanBoard';
59
- export { BoardgameBoard, type BoardgameBoardProps } from './BoardgameBoard';
60
- export { PirateBoard, type PirateBoardProps } from './PirateBoard';
61
- export { PinballBoard, type PinballBoardProps } from './PinballBoard';
62
- export { FishingBoard, type FishingBoardProps } from './FishingBoard';
63
- export { MatchPuzzleBoard, type MatchPuzzleBoardProps } from './MatchPuzzleBoard';
64
- export { HolidayRunnerBoard, type HolidayRunnerBoardProps } from './HolidayRunnerBoard';
65
- export { MinigolfBoard, type MinigolfBoardProps } from './MinigolfBoard';
66
- export { SpaceStationBoard, type SpaceStationBoardProps } from './SpaceStationBoard';
@@ -1,103 +0,0 @@
1
- /**
2
- * PhysicsManager
3
- *
4
- * Manages 2D physics simulation for entities with Physics2D state.
5
- * This implements the tick logic that would normally be compiled from .orb schemas.
6
- *
7
- * @packageDocumentation
8
- */
9
- export interface Physics2DState {
10
- id: string;
11
- x: number;
12
- y: number;
13
- vx: number;
14
- vy: number;
15
- isGrounded: boolean;
16
- gravity: number;
17
- friction: number;
18
- airResistance: number;
19
- maxVelocityY: number;
20
- mass?: number;
21
- restitution?: number;
22
- state: 'Active' | 'Frozen';
23
- }
24
- export interface PhysicsBounds {
25
- x: number;
26
- y: number;
27
- width: number;
28
- height: number;
29
- }
30
- export interface PhysicsConfig {
31
- gravity?: number;
32
- friction?: number;
33
- airResistance?: number;
34
- maxVelocityY?: number;
35
- groundY?: number;
36
- }
37
- export declare class PhysicsManager {
38
- private entities;
39
- private config;
40
- constructor(config?: PhysicsConfig);
41
- /**
42
- * Register an entity for physics simulation
43
- */
44
- registerEntity(entityId: string, initialState?: Partial<Physics2DState>): Physics2DState;
45
- /**
46
- * Unregister an entity from physics simulation
47
- */
48
- unregisterEntity(entityId: string): void;
49
- /**
50
- * Get physics state for an entity
51
- */
52
- getState(entityId: string): Physics2DState | undefined;
53
- /**
54
- * Get all registered entities
55
- */
56
- getAllEntities(): Physics2DState[];
57
- /**
58
- * Apply a force to an entity (impulse)
59
- */
60
- applyForce(entityId: string, fx: number, fy: number): void;
61
- /**
62
- * Set velocity directly
63
- */
64
- setVelocity(entityId: string, vx: number, vy: number): void;
65
- /**
66
- * Set position directly
67
- */
68
- setPosition(entityId: string, x: number, y: number): void;
69
- /**
70
- * Freeze/unfreeze an entity
71
- */
72
- setFrozen(entityId: string, frozen: boolean): void;
73
- /**
74
- * Main tick function - call this every frame
75
- * Implements the logic from std-physics2d ticks
76
- */
77
- tick(deltaTime?: number): void;
78
- /**
79
- * ApplyGravity tick implementation
80
- */
81
- private applyGravity;
82
- /**
83
- * ApplyVelocity tick implementation
84
- */
85
- private applyVelocity;
86
- /**
87
- * Check and handle ground collision
88
- */
89
- private checkGroundCollision;
90
- /**
91
- * Check AABB collision between two entities
92
- */
93
- checkCollision(entityIdA: string, entityIdB: string, boundsA: PhysicsBounds, boundsB: PhysicsBounds): boolean;
94
- /**
95
- * Resolve collision with bounce
96
- */
97
- resolveCollision(entityIdA: string, entityIdB: string): void;
98
- /**
99
- * Reset all physics state
100
- */
101
- reset(): void;
102
- }
103
- export default PhysicsManager;
@@ -1,7 +0,0 @@
1
- export { SimulationCanvas } from './SimulationCanvas';
2
- export type { SimulationCanvasProps } from './SimulationCanvas';
3
- export { SimulationControls } from './SimulationControls';
4
- export type { SimulationControlsProps } from './SimulationControls';
5
- export { SimulationGraph } from './SimulationGraph';
6
- export type { SimulationGraphProps, MeasurementPoint } from './SimulationGraph';
7
- export * from './presets';
@@ -1,2 +0,0 @@
1
- export { BuilderBoard } from './BuilderBoard';
2
- export type { BuilderBoardProps, BuilderComponent, BuilderSlot } from './BuilderBoard';
@@ -1,2 +0,0 @@
1
- export { ClassifierBoard } from './ClassifierBoard';
2
- export type { ClassifierBoardProps, ClassifierItem, ClassifierCategory } from './ClassifierBoard';
@@ -1,2 +0,0 @@
1
- export { DebuggerBoard } from './DebuggerBoard';
2
- export type { DebuggerBoardProps, DebuggerLine } from './DebuggerBoard';
@@ -1,8 +0,0 @@
1
- export { RuleEditor } from './RuleEditor';
2
- export type { RuleEditorProps, RuleDefinition } from './RuleEditor';
3
- export { EventLog } from './EventLog';
4
- export type { EventLogProps, EventLogEntry } from './EventLog';
5
- export { ObjectRulePanel } from './ObjectRulePanel';
6
- export type { ObjectRulePanelProps } from './ObjectRulePanel';
7
- export { EventHandlerBoard } from './EventHandlerBoard';
8
- export type { EventHandlerBoardProps } from './EventHandlerBoard';
@@ -1,2 +0,0 @@
1
- export { NegotiatorBoard } from './NegotiatorBoard';
2
- export type { NegotiatorBoardProps, NegotiatorAction, PayoffEntry } from './NegotiatorBoard';
@@ -1,8 +0,0 @@
1
- export { ActionTile } from './ActionTile';
2
- export type { ActionTileProps } from './ActionTile';
3
- export { ActionPalette } from './ActionPalette';
4
- export type { ActionPaletteProps } from './ActionPalette';
5
- export { SequenceBar } from './SequenceBar';
6
- export type { SequenceBarProps } from './SequenceBar';
7
- export { SequencerBoard } from './SequencerBoard';
8
- export type { SequencerBoardProps } from './SequencerBoard';
@@ -1,2 +0,0 @@
1
- export { SimulatorBoard } from './SimulatorBoard';
2
- export type { SimulatorBoardProps, SimulatorParameter } from './SimulatorBoard';
@@ -1,10 +0,0 @@
1
- export { StateNode } from './StateNode';
2
- export type { StateNodeProps } from './StateNode';
3
- export { TransitionArrow } from './TransitionArrow';
4
- export type { TransitionArrowProps } from './TransitionArrow';
5
- export { VariablePanel } from './VariablePanel';
6
- export type { VariablePanelProps } from './VariablePanel';
7
- export { StateJsonView } from './StateJsonView';
8
- export type { StateJsonViewProps } from './StateJsonView';
9
- export { StateArchitectBoard } from './StateArchitectBoard';
10
- export type { StateArchitectBoardProps, StateArchitectTransition, TestCase, } from './StateArchitectBoard';
@@ -1,64 +0,0 @@
1
- /**
2
- * Combat Effects Utility
3
- *
4
- * CSS animation utilities and effect triggers for combat visualization.
5
- * Extracted from Trait Wars design-system.
6
- */
7
- export declare const combatAnimations: {
8
- shake: string;
9
- flash: string;
10
- pulseRed: string;
11
- healGlow: string;
12
- };
13
- export declare const combatClasses: {
14
- shake: string;
15
- flash: string;
16
- pulseRed: string;
17
- healGlow: string;
18
- hit: string;
19
- defend: string;
20
- critical: string;
21
- };
22
- export interface CombatEffect {
23
- className: string;
24
- duration: number;
25
- sound?: string;
26
- }
27
- export declare const combatEffects: Record<string, CombatEffect>;
28
- /**
29
- * Apply a temporary combat effect to an HTML element.
30
- *
31
- * Adds the effect's CSS class to the element and removes it after
32
- * the effect duration completes.
33
- *
34
- * @param {HTMLElement} element - The DOM element to apply the effect to
35
- * @param {CombatEffect} effect - The combat effect to apply
36
- * @param {() => void} [onComplete] - Optional callback when effect completes
37
- */
38
- export declare function applyTemporaryEffect(element: HTMLElement, effect: CombatEffect, onComplete?: () => void): void;
39
- export interface DamageResult {
40
- baseDamage: number;
41
- finalDamage: number;
42
- isCritical: boolean;
43
- isBlocked: boolean;
44
- damageReduction: number;
45
- }
46
- /**
47
- * Calculate combat damage with defense and critical hit mechanics.
48
- *
49
- * @param {number} attack - Attacker's attack power
50
- * @param {number} defense - Defender's defense power
51
- * @param {boolean} [isDefending] - Whether defender is in defend stance (doubles defense)
52
- * @param {number} [criticalChance] - Probability of critical hit (0-1, default 0.1)
53
- * @returns {DamageResult} Calculated damage with critical/block info
54
- */
55
- export declare function calculateDamage(attack: number, defense: number, isDefending?: boolean, criticalChance?: number): DamageResult;
56
- export type CombatEventType = 'attack' | 'critical' | 'defend' | 'heal' | 'defeat' | 'level_up' | 'state_change';
57
- export interface CombatEventData {
58
- type: CombatEventType;
59
- sourceId: string;
60
- targetId?: string;
61
- value?: number;
62
- message: string;
63
- }
64
- export declare function generateCombatMessage(event: CombatEventData): string;
@@ -1,4 +0,0 @@
1
- export { TopDownShooterTemplate, type TopDownShooterTemplateProps, } from './TopDownShooterTemplate';
2
- export { CityBuilderTemplate, type CityBuilderTemplateProps, } from './CityBuilderTemplate';
3
- export { VisualNovelTemplate, type VisualNovelTemplateProps, } from './VisualNovelTemplate';
4
- export { CardBattlerTemplate, type CardBattlerTemplateProps, } from './CardBattlerTemplate';