@almadar/std 1.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (78) hide show
  1. package/LICENSE +72 -0
  2. package/dist/behaviors/action-affinity.d.ts +88 -0
  3. package/dist/behaviors/action-affinity.js +290 -0
  4. package/dist/behaviors/action-affinity.js.map +1 -0
  5. package/dist/behaviors/async.d.ts +20 -0
  6. package/dist/behaviors/async.js +542 -0
  7. package/dist/behaviors/async.js.map +1 -0
  8. package/dist/behaviors/data-management.d.ts +40 -0
  9. package/dist/behaviors/data-management.js +495 -0
  10. package/dist/behaviors/data-management.js.map +1 -0
  11. package/dist/behaviors/feedback.d.ts +18 -0
  12. package/dist/behaviors/feedback.js +307 -0
  13. package/dist/behaviors/feedback.js.map +1 -0
  14. package/dist/behaviors/game-core.d.ts +40 -0
  15. package/dist/behaviors/game-core.js +443 -0
  16. package/dist/behaviors/game-core.js.map +1 -0
  17. package/dist/behaviors/game-entity.d.ts +39 -0
  18. package/dist/behaviors/game-entity.js +643 -0
  19. package/dist/behaviors/game-entity.js.map +1 -0
  20. package/dist/behaviors/game-ui.d.ts +29 -0
  21. package/dist/behaviors/game-ui.js +493 -0
  22. package/dist/behaviors/game-ui.js.map +1 -0
  23. package/dist/behaviors/index.d.ts +11 -0
  24. package/dist/behaviors/index.js +4539 -0
  25. package/dist/behaviors/index.js.map +1 -0
  26. package/dist/behaviors/registry.d.ts +103 -0
  27. package/dist/behaviors/registry.js +4166 -0
  28. package/dist/behaviors/registry.js.map +1 -0
  29. package/dist/behaviors/types.d.ts +179 -0
  30. package/dist/behaviors/types.js +111 -0
  31. package/dist/behaviors/types.js.map +1 -0
  32. package/dist/behaviors/ui-interaction.d.ts +36 -0
  33. package/dist/behaviors/ui-interaction.js +1104 -0
  34. package/dist/behaviors/ui-interaction.js.map +1 -0
  35. package/dist/index.d.ts +195 -0
  36. package/dist/index.js +8209 -0
  37. package/dist/index.js.map +1 -0
  38. package/dist/modules/array.d.ts +28 -0
  39. package/dist/modules/array.js +556 -0
  40. package/dist/modules/array.js.map +1 -0
  41. package/dist/modules/async.d.ts +22 -0
  42. package/dist/modules/async.js +112 -0
  43. package/dist/modules/async.js.map +1 -0
  44. package/dist/modules/format.d.ts +21 -0
  45. package/dist/modules/format.js +129 -0
  46. package/dist/modules/format.js.map +1 -0
  47. package/dist/modules/index.d.ts +12 -0
  48. package/dist/modules/index.js +3131 -0
  49. package/dist/modules/index.js.map +1 -0
  50. package/dist/modules/math.d.ts +22 -0
  51. package/dist/modules/math.js +215 -0
  52. package/dist/modules/math.js.map +1 -0
  53. package/dist/modules/nn.d.ts +23 -0
  54. package/dist/modules/nn.js +189 -0
  55. package/dist/modules/nn.js.map +1 -0
  56. package/dist/modules/object.d.ts +22 -0
  57. package/dist/modules/object.js +257 -0
  58. package/dist/modules/object.js.map +1 -0
  59. package/dist/modules/str.d.ts +21 -0
  60. package/dist/modules/str.js +344 -0
  61. package/dist/modules/str.js.map +1 -0
  62. package/dist/modules/tensor.d.ts +23 -0
  63. package/dist/modules/tensor.js +427 -0
  64. package/dist/modules/tensor.js.map +1 -0
  65. package/dist/modules/time.d.ts +24 -0
  66. package/dist/modules/time.js +323 -0
  67. package/dist/modules/time.js.map +1 -0
  68. package/dist/modules/train.d.ts +23 -0
  69. package/dist/modules/train.js +308 -0
  70. package/dist/modules/train.js.map +1 -0
  71. package/dist/modules/validate.d.ts +23 -0
  72. package/dist/modules/validate.js +301 -0
  73. package/dist/modules/validate.js.map +1 -0
  74. package/dist/registry.d.ts +140 -0
  75. package/dist/registry.js +3240 -0
  76. package/dist/registry.js.map +1 -0
  77. package/dist/types-I95R8_FN.d.ts +91 -0
  78. package/package.json +59 -0
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../../behaviors/game-entity.ts"],"names":[],"mappings":";AAoBO,IAAM,eAAA,GAAoC;AAAA,EAC7C,IAAA,EAAM,YAAA;AAAA,EACN,QAAA,EAAU,aAAA;AAAA,EACV,WAAA,EAAa,gEAAA;AAAA,EACb,YAAA,EAAc;AAAA,IACV,mBAAA;AAAA,IACA,SAAA;AAAA,IACA,sBAAA;AAAA,IACA;AAAA,GACJ;AAAA,EAEA,YAAA,EAAc;AAAA,IACV;AAAA,MACI,IAAA,EAAM,aAAA;AAAA,MACN,OAAA,EAAS,IAAA;AAAA,MACT,MAAA,EAAQ;AAAA,QACJ,EAAE,IAAA,EAAM,eAAA,EAAiB,IAAA,EAAM,QAAA,EAAU,SAAS,GAAA,EAAI;AAAA,QACtD,EAAE,IAAA,EAAM,WAAA,EAAa,IAAA,EAAM,QAAA,EAAU,SAAS,GAAA,EAAI;AAAA,QAClD,EAAE,IAAA,EAAM,gBAAA,EAAkB,IAAA,EAAM,SAAA,EAAW,SAAS,KAAA,EAAM;AAAA,QAC1D,EAAE,IAAA,EAAM,gBAAA,EAAkB,IAAA,EAAM,QAAA,EAAU,SAAS,CAAA;AAAE;AACzD;AACJ,GACJ;AAAA,EAEA,YAAA,EAAc;AAAA,IACV,OAAA,EAAS,OAAA;AAAA,IACT,MAAA,EAAQ;AAAA,MACJ,EAAE,IAAA,EAAM,OAAA,EAAS,SAAA,EAAW,IAAA,EAAK;AAAA,MACjC,EAAE,MAAM,SAAA,EAAU;AAAA,MAClB,EAAE,MAAM,cAAA,EAAe;AAAA,MACvB,EAAE,MAAM,MAAA;AAAO,KACnB;AAAA,IACA,MAAA,EAAQ;AAAA,MACJ,EAAE,KAAK,MAAA,EAAO;AAAA,MACd,EAAE,KAAK,QAAA,EAAS;AAAA,MAChB,EAAE,KAAK,MAAA,EAAO;AAAA,MACd,EAAE,KAAK,KAAA,EAAM;AAAA,MACb,EAAE,KAAK,SAAA,EAAU;AAAA,MACjB,EAAE,KAAK,qBAAA;AAAsB,KACjC;AAAA,IACA,WAAA,EAAa;AAAA,MACT;AAAA,QACI,IAAA,EAAM,GAAA;AAAA,QACN,EAAA,EAAI,OAAA;AAAA,QACJ,KAAA,EAAO,MAAA;AAAA,QACP,OAAA,EAAS;AAAA,UACL,CAAC,KAAA,EAAO,uBAAA,EAAyB,mBAAmB,CAAA;AAAA,UACpD,CAAC,KAAA,EAAO,mBAAA,EAAqB,mBAAmB,CAAA;AAAA,UAChD,CAAC,KAAA,EAAO,wBAAA,EAA0B,KAAK,CAAA;AAAA,UACvC,CAAC,QAAA,EAAU,YAAA,EAAc,YAAA,EAAc;AAAA,YACnC,OAAA,EAAS,uBAAA;AAAA,YACT,GAAA,EAAK;AAAA,WACR;AAAA;AACL,OACJ;AAAA,MACA;AAAA,QACI,IAAA,EAAM,OAAA;AAAA,QACN,EAAA,EAAI,SAAA;AAAA,QACJ,KAAA,EAAO,QAAA;AAAA,QACP,KAAA,EAAO,CAAC,KAAA,EAAO,wBAAwB,CAAA;AAAA,QACvC,OAAA,EAAS;AAAA,UACL,CAAC,KAAA,EAAO,uBAAA,EAAyB,CAAC,UAAA,EAAY,CAAA,EAAG,CAAC,GAAA,EAAK,uBAAA,EAAyB,iBAAiB,CAAC,CAAC,CAAA;AAAA,UACnG,CAAC,KAAA,EAAO,wBAAA,EAA0B,MAAM,CAAA;AAAA,UACxC;AAAA,YAAC,IAAA;AAAA,YAAM,CAAC,IAAA,EAAM,uBAAA,EAAyB,CAAC,CAAA;AAAA,YACpC,CAAC,QAAQ,KAAK,CAAA;AAAA,YACd;AAAA,cAAC,IAAA;AAAA,cACG,CAAC,KAAA,EAAO,wBAAA,EAA0B,IAAI,CAAA;AAAA,cACtC,CAAC,QAAA,EAAU,cAAA,EAAgB,cAAA,EAAgB,EAAE;AAAA;AAAC;AAAC;AAC3D,OACJ;AAAA,MACA;AAAA,QACI,IAAA,EAAM,CAAC,SAAA,EAAW,cAAc,CAAA;AAAA,QAChC,EAAA,EAAI,OAAA;AAAA,QACJ,KAAA,EAAO,qBAAA;AAAA,QACP,OAAA,EAAS;AAAA,UACL,CAAC,KAAA,EAAO,wBAAA,EAA0B,KAAK;AAAA;AAC3C,OACJ;AAAA,MACA;AAAA,QACI,IAAA,EAAM,CAAC,OAAA,EAAS,SAAA,EAAW,cAAc,CAAA;AAAA,QACzC,KAAA,EAAO,MAAA;AAAA,QACP,OAAA,EAAS;AAAA,UACL,CAAC,KAAA,EAAO,uBAAA,EAAyB,CAAC,UAAA,EAAY,mBAAA,EAAqB,CAAC,GAAA,EAAK,uBAAA,EAAyB,iBAAiB,CAAC,CAAC,CAAA;AAAA,UACrH,CAAC,QAAA,EAAU,eAAA,EAAiB,aAAA,EAAe,EAAE;AAAA;AACjD,OACJ;AAAA,MACA;AAAA,QACI,IAAA,EAAM,CAAC,OAAA,EAAS,SAAA,EAAW,cAAc,CAAA;AAAA,QACzC,EAAA,EAAI,MAAA;AAAA,QACJ,KAAA,EAAO,KAAA;AAAA,QACP,OAAA,EAAS;AAAA,UACL,CAAC,KAAA,EAAO,uBAAA,EAAyB,CAAC,CAAA;AAAA,UAClC,CAAC,MAAA,EAAQ,iBAAA,EAAmB,EAAE,QAAA,EAAU,cAAc,CAAA;AAAA,UACtD,CAAC,QAAA,EAAU,eAAA,EAAiB,iBAAA,EAAmB,EAAE;AAAA;AACrD,OACJ;AAAA,MACA;AAAA,QACI,IAAA,EAAM,MAAA;AAAA,QACN,EAAA,EAAI,OAAA;AAAA,QACJ,KAAA,EAAO,SAAA;AAAA,QACP,OAAA,EAAS;AAAA,UACL,CAAC,QAAQ,MAAM;AAAA;AACnB;AACJ;AACJ,GACJ;AAAA,EAEA,KAAA,EAAO;AAAA,IACH;AAAA,MACI,IAAA,EAAM,sBAAA;AAAA,MACN,QAAA,EAAU,OAAA;AAAA,MACV,KAAA,EAAO,CAAC,KAAA,EAAO,wBAAA,EAA0B,CAAC,GAAA,EAAK,CAAC,GAAA,EAAK,MAAA,EAAQ,wBAAwB,CAAA,EAAG,6BAA6B,CAAC,CAAA;AAAA,MACtH,OAAA,EAAS;AAAA,QACL,CAAC,QAAQ,qBAAqB;AAAA;AAClC;AACJ,GACJ;AAAA,EAEA,YAAA,EAAc;AAAA,IACV,QAAA,EAAU;AAAA,MACN,EAAE,IAAA,EAAM,WAAA,EAAa,IAAA,EAAM,QAAA,EAAU,aAAa,uBAAA;AAAwB,KAC9E;AAAA,IACA,QAAA,EAAU;AAAA,MACN,EAAE,MAAM,qBAAA,EAAuB,IAAA,EAAM,UAAU,WAAA,EAAa,4CAAA,EAA8C,SAAS,GAAA,EAAI;AAAA,MACvH,EAAE,MAAM,SAAA,EAAW,IAAA,EAAM,SAAS,WAAA,EAAa,wBAAA,EAA0B,SAAS,aAAA,EAAc;AAAA,MAChG,EAAE,MAAM,eAAA,EAAiB,IAAA,EAAM,WAAW,WAAA,EAAa,mBAAA,EAAqB,SAAS,IAAA;AAAK;AAC9F;AAER;AASO,IAAM,cAAA,GAAmC;AAAA,EAC5C,IAAA,EAAM,WAAA;AAAA,EACN,QAAA,EAAU,aAAA;AAAA,EACV,WAAA,EAAa,qDAAA;AAAA,EACb,YAAA,EAAc;AAAA,IACV,cAAA;AAAA,IACA,cAAA;AAAA,IACA,+BAAA;AAAA,IACA;AAAA,GACJ;AAAA,EAEA,YAAA,EAAc;AAAA,IACV;AAAA,MACI,IAAA,EAAM,YAAA;AAAA,MACN,OAAA,EAAS,IAAA;AAAA,MACT,SAAA,EAAW,IAAA;AAAA,MACX,MAAA,EAAQ;AAAA,QACJ,EAAE,IAAA,EAAM,cAAA,EAAgB,IAAA,EAAM,QAAA,EAAU,SAAS,CAAA,EAAE;AAAA,QACnD,EAAE,IAAA,EAAM,WAAA,EAAa,IAAA,EAAM,QAAA,EAAU,SAAS,CAAA,EAAE;AAAA,QAChD,EAAE,IAAA,EAAM,YAAA,EAAc,IAAA,EAAM,QAAA,EAAU,SAAS,CAAA,EAAE;AAAA,QACjD,EAAE,IAAA,EAAM,YAAA,EAAc,IAAA,EAAM,QAAA,EAAU,SAAS,CAAA,EAAE;AAAA,QACjD,EAAE,IAAA,EAAM,eAAA,EAAiB,IAAA,EAAM,QAAA,EAAU,SAAS,CAAA;AAAE;AACxD;AACJ,GACJ;AAAA,EAEA,YAAA,EAAc;AAAA,IACV,OAAA,EAAS,QAAA;AAAA,IACT,MAAA,EAAQ;AAAA,MACJ,EAAE,IAAA,EAAM,QAAA,EAAU,SAAA,EAAW,IAAA;AAAK,KACtC;AAAA,IACA,MAAA,EAAQ;AAAA,MACJ,EAAE,KAAK,MAAA,EAAO;AAAA,MACd,EAAE,KAAK,YAAA,EAAa;AAAA,MACpB,EAAE,KAAK,WAAA,EAAY;AAAA,MACnB,EAAE,KAAK,aAAA,EAAc;AAAA,MACrB,EAAE,KAAK,OAAA,EAAQ;AAAA,MACf,EAAE,KAAK,iBAAA;AAAkB,KAC7B;AAAA,IACA,WAAA,EAAa;AAAA,MACT;AAAA,QACI,IAAA,EAAM,GAAA;AAAA,QACN,KAAA,EAAO,MAAA;AAAA,QACP,OAAA,EAAS;AAAA,UACL,CAAC,KAAA,EAAO,sBAAA,EAAwB,CAAC,CAAA;AAAA,UACjC,CAAC,KAAA,EAAO,oBAAA,EAAsB,CAAC,CAAA;AAAA,UAC/B,CAAC,KAAA,EAAO,oBAAA,EAAsB,CAAC,CAAA;AAAA,UAC/B,CAAC,QAAA,EAAU,WAAA,EAAa,eAAA,EAAiB;AAAA,YACrC,KAAA,EAAO,sBAAA;AAAA,YACP,SAAA,EAAW,mBAAA;AAAA,YACX,KAAA,EAAO,oBAAA;AAAA,YACP,UAAA,EAAY;AAAA,WACf;AAAA;AACL,OACJ;AAAA,MACA;AAAA,QACI,KAAA,EAAO,YAAA;AAAA,QACP,OAAA,EAAS;AAAA,UACL,CAAC,KAAA,EAAO,sBAAA,EAAwB,CAAC,GAAA,EAAK,sBAAA,EAAwB,CAAC,GAAA,EAAK,iBAAA,EAAmB,oBAAoB,CAAC,CAAC,CAAA;AAAA,UAC7G,CAAC,KAAA,EAAO,uBAAA,EAAyB,MAAM,CAAA;AAAA,UACvC,CAAC,QAAA,EAAU,eAAA,EAAiB,aAAA,EAAe;AAAA,YACvC,MAAA,EAAQ,CAAC,GAAA,EAAK,iBAAA,EAAmB,oBAAoB,CAAA;AAAA,YACrD,QAAA,EAAU;AAAA,WACb;AAAA;AACL,OACJ;AAAA,MACA;AAAA,QACI,KAAA,EAAO,WAAA;AAAA,QACP,OAAA,EAAS;AAAA,UACL,CAAC,KAAA,EAAO,oBAAA,EAAsB,CAAC,GAAA,EAAK,oBAAA,EAAsB,CAAC,CAAC,CAAA;AAAA,UAC5D,CAAC,KAAA,EAAO,oBAAA,EAAsB,CAAC,YAAY,uBAAA,EAAyB,CAAC,GAAA,EAAK,CAAA,EAAG,CAAC,GAAA,EAAK,oBAAA,EAAsB,CAAC,CAAC,CAAC,CAAC,CAAA;AAAA,UAC7G,CAAC,KAAA,EAAO,uBAAA,EAAyB,MAAM;AAAA;AAC3C,OACJ;AAAA,MACA;AAAA,QACI,KAAA,EAAO,aAAA;AAAA,QACP,OAAA,EAAS;AAAA,UACL,CAAC,KAAA,EAAO,oBAAA,EAAsB,CAAC,CAAA;AAAA,UAC/B,CAAC,KAAA,EAAO,oBAAA,EAAsB,CAAC;AAAA;AACnC,OACJ;AAAA,MACA;AAAA,QACI,KAAA,EAAO,OAAA;AAAA,QACP,OAAA,EAAS;AAAA,UACL;AAAA,YAAC,IAAA;AAAA,YAAM,CAAC,GAAA,EAAK,sBAAA,EAAwB,mBAAmB,CAAA;AAAA,YACpD,CAAC,KAAA,EAAO,mBAAA,EAAqB,sBAAsB;AAAA,WAAC;AAAA,UACxD,CAAC,QAAQ,MAAM;AAAA;AACnB,OACJ;AAAA,MACA;AAAA,QACI,KAAA,EAAO,iBAAA;AAAA,QACP,KAAA,EAAO,CAAC,GAAA,EAAK,sBAAA,EAAwB,mBAAmB,CAAA;AAAA,QACxD,OAAA,EAAS;AAAA,UACL,CAAC,KAAA,EAAO,mBAAA,EAAqB,sBAAsB,CAAA;AAAA,UACnD,CAAC,SAAA,EAAW,MAAA,EAAQ,aAAa,EAAE,KAAA,EAAO,qBAAqB;AAAA;AACnE;AACJ;AACJ,GACJ;AAAA,EAEA,KAAA,EAAO;AAAA,IACH;AAAA,MACI,IAAA,EAAM,cAAA;AAAA,MACN,QAAA,EAAU,OAAA;AAAA,MACV,OAAO,CAAC,KAAA,EAAO,CAAC,GAAA,EAAK,sBAAsB,CAAC,CAAA,EAAG,CAAC,GAAA,EAAK,CAAC,GAAA,EAAK,MAAA,EAAQ,uBAAuB,CAAA,EAAG,yBAAyB,CAAC,CAAA;AAAA,MACvH,OAAA,EAAS;AAAA,QACL,CAAC,QAAQ,aAAa;AAAA;AAC1B;AACJ,GACJ;AAAA,EAEA,YAAA,EAAc;AAAA,IACV,UAAU,EAAC;AAAA,IACX,QAAA,EAAU;AAAA,MACN,EAAE,MAAM,iBAAA,EAAmB,IAAA,EAAM,UAAU,WAAA,EAAa,6BAAA,EAA+B,SAAS,GAAA,EAAK;AAAA,MACrG,EAAE,MAAM,eAAA,EAAiB,IAAA,EAAM,UAAU,WAAA,EAAa,0BAAA,EAA4B,SAAS,EAAA,EAAG;AAAA,MAC9F,EAAE,MAAM,kBAAA,EAAoB,IAAA,EAAM,WAAW,WAAA,EAAa,4BAAA,EAA8B,SAAS,IAAA;AAAK;AAC1G;AAER;AAWO,IAAM,iBAAA,GAAsC;AAAA,EAC/C,IAAA,EAAM,cAAA;AAAA,EACN,QAAA,EAAU,aAAA;AAAA,EACV,WAAA,EAAa,0CAAA;AAAA,EACb,YAAA,EAAc;AAAA,IACV,mBAAA;AAAA,IACA,MAAA;AAAA,IACA,SAAA;AAAA,IACA;AAAA,GACJ;AAAA,EAEA,cAAA,EAAgB;AAAA,IACZ,EAAE,IAAA,EAAM,GAAA,EAAK,IAAA,EAAM,QAAA,EAAU,aAAa,mBAAA,EAAoB;AAAA,IAC9D,EAAE,IAAA,EAAM,GAAA,EAAK,IAAA,EAAM,QAAA,EAAU,aAAa,mBAAA;AAAoB,GAClE;AAAA,EAEA,YAAA,EAAc;AAAA,IACV;AAAA,MACI,IAAA,EAAM,eAAA;AAAA,MACN,OAAA,EAAS,IAAA;AAAA,MACT,MAAA,EAAQ;AAAA,QACJ,EAAE,IAAA,EAAM,WAAA,EAAa,IAAA,EAAM,QAAA,EAAU,SAAS,CAAA,EAAE;AAAA,QAChD,EAAE,IAAA,EAAM,aAAA,EAAe,IAAA,EAAM,SAAA,EAAW,SAAS,IAAA,EAAK;AAAA,QACtD,EAAE,IAAA,EAAM,SAAA,EAAW,IAAA,EAAM,SAAA,EAAW,SAAS,IAAA;AAAK;AACtD;AACJ,GACJ;AAAA,EAEA,YAAA,EAAc;AAAA,IACV,OAAA,EAAS,MAAA;AAAA,IACT,MAAA,EAAQ;AAAA,MACJ,EAAE,IAAA,EAAM,MAAA,EAAQ,SAAA,EAAW,IAAA,EAAK;AAAA,MAChC,EAAE,MAAM,QAAA,EAAS;AAAA,MACjB,EAAE,MAAM,SAAA,EAAU;AAAA,MAClB,EAAE,MAAM,SAAA;AAAU,KACtB;AAAA,IACA,MAAA,EAAQ;AAAA,MACJ,EAAE,KAAK,MAAA,EAAO;AAAA,MACd,EAAE,KAAK,MAAA,EAAO;AAAA,MACd,EAAE,KAAK,MAAA,EAAO;AAAA,MACd,EAAE,KAAK,MAAA;AAAO,KAClB;AAAA,IACA,WAAA,EAAa;AAAA,MACT;AAAA,QACI,IAAA,EAAM,MAAA;AAAA,QACN,EAAA,EAAI,QAAA;AAAA,QACJ,KAAA,EAAO,MAAA;AAAA,QACP,OAAA,EAAS;AAAA,UACL,CAAC,KAAA,EAAO,mBAAA,EAAqB,oBAAoB,CAAA;AAAA,UACjD;AAAA,YAAC,IAAA;AAAA,YAAM,CAAC,GAAA,EAAK,oBAAA,EAAsB,CAAC,CAAA;AAAA,YAChC,CAAC,KAAA,EAAO,qBAAA,EAAuB,IAAI;AAAA,WAAC;AAAA,UACxC;AAAA,YAAC,IAAA;AAAA,YAAM,CAAC,GAAA,EAAK,oBAAA,EAAsB,CAAC,CAAA;AAAA,YAChC,CAAC,KAAA,EAAO,qBAAA,EAAuB,KAAK;AAAA;AAAC;AAC7C,OACJ;AAAA,MACA;AAAA,QACI,IAAA,EAAM,QAAA;AAAA,QACN,KAAA,EAAO,MAAA;AAAA,QACP,OAAA,EAAS;AAAA,UACL,CAAC,KAAA,EAAO,mBAAA,EAAqB,oBAAoB,CAAA;AAAA,UACjD;AAAA,YAAC,IAAA;AAAA,YAAM,CAAC,GAAA,EAAK,oBAAA,EAAsB,CAAC,CAAA;AAAA,YAChC,CAAC,KAAA,EAAO,qBAAA,EAAuB,IAAI;AAAA,WAAC;AAAA,UACxC;AAAA,YAAC,IAAA;AAAA,YAAM,CAAC,GAAA,EAAK,oBAAA,EAAsB,CAAC,CAAA;AAAA,YAChC,CAAC,KAAA,EAAO,qBAAA,EAAuB,KAAK;AAAA;AAAC;AAC7C,OACJ;AAAA,MACA;AAAA,QACI,IAAA,EAAM,QAAA;AAAA,QACN,EAAA,EAAI,MAAA;AAAA,QACJ,KAAA,EAAO,MAAA;AAAA,QACP,OAAA,EAAS;AAAA,UACL,CAAC,KAAA,EAAO,mBAAA,EAAqB,CAAC;AAAA;AAClC,OACJ;AAAA,MACA;AAAA,QACI,IAAA,EAAM,CAAC,MAAA,EAAQ,QAAQ,CAAA;AAAA,QACvB,EAAA,EAAI,SAAA;AAAA,QACJ,KAAA,EAAO,MAAA;AAAA,QACP,KAAA,EAAO,iBAAA;AAAA,QACP,OAAA,EAAS;AAAA,UACL,CAAC,KAAA,EAAO,iBAAA,EAAmB,KAAK,CAAA;AAAA,UAChC,CAAC,QAAQ,aAAA,EAAe,EAAE,IAAI,CAAA,EAAG,EAAA,EAAI,qBAAqB;AAAA;AAC9D,OACJ;AAAA,MACA;AAAA,QACI,IAAA,EAAM,CAAC,SAAA,EAAW,SAAS,CAAA;AAAA,QAC3B,EAAA,EAAI,MAAA;AAAA,QACJ,KAAA,EAAO,MAAA;AAAA,QACP,OAAA,EAAS;AAAA,UACL,CAAC,KAAA,EAAO,iBAAA,EAAmB,IAAI,CAAA;AAAA,UAC/B;AAAA,YAAC,IAAA;AAAA,YAAM,CAAC,IAAA,EAAM,mBAAA,EAAqB,CAAC,CAAA;AAAA,YAChC,CAAC,MAAA,EAAQ,MAAA,EAAQ,EAAE,SAAA,EAAW,qBAAqB;AAAA;AAAC;AAC5D;AACJ;AACJ,GACJ;AAAA,EAEA,KAAA,EAAO;AAAA,IACH;AAAA,MACI,IAAA,EAAM,eAAA;AAAA,MACN,QAAA,EAAU,OAAA;AAAA,MACV,KAAA,EAAO,CAAC,IAAA,EAAM,mBAAA,EAAqB,CAAC,CAAA;AAAA,MACpC,OAAA,EAAS;AAAA,QACL,CAAC,KAAA,EAAO,WAAA,EAAa,CAAC,GAAA,EAAK,WAAA,EAAa,CAAC,GAAA,EAAK,mBAAA,EAAqB,mBAAmB,CAAC,CAAC;AAAA;AAC5F;AACJ,GACJ;AAAA,EAEA,YAAA,EAAc;AAAA,IACV,UAAU,EAAC;AAAA,IACX,QAAA,EAAU;AAAA,MACN,EAAE,MAAM,WAAA,EAAa,IAAA,EAAM,UAAU,WAAA,EAAa,+BAAA,EAAiC,SAAS,CAAA,EAAE;AAAA,MAC9F,EAAE,MAAM,WAAA,EAAa,IAAA,EAAM,UAAU,WAAA,EAAa,eAAA,EAAiB,SAAS,GAAA,EAAI;AAAA,MAChF,EAAE,MAAM,cAAA,EAAgB,IAAA,EAAM,UAAU,WAAA,EAAa,mBAAA,EAAqB,SAAS,GAAA,EAAI;AAAA,MACvF,EAAE,MAAM,cAAA,EAAgB,IAAA,EAAM,UAAU,WAAA,EAAa,mBAAA,EAAqB,SAAS,GAAA;AAAI;AAC3F;AAER;AASO,IAAM,eAAA,GAAoC;AAAA,EAC7C,IAAA,EAAM,YAAA;AAAA,EACN,QAAA,EAAU,aAAA;AAAA,EACV,WAAA,EAAa,qDAAA;AAAA,EACb,YAAA,EAAc;AAAA,IACV,gBAAA;AAAA,IACA,aAAA;AAAA,IACA,aAAA;AAAA,IACA;AAAA,GACJ;AAAA,EAEA,YAAA,EAAc;AAAA,IACV;AAAA,MACI,IAAA,EAAM,aAAA;AAAA,MACN,OAAA,EAAS,IAAA;AAAA,MACT,MAAA,EAAQ;AAAA,QACJ,EAAE,IAAA,EAAM,aAAA,EAAe,IAAA,EAAM,SAAA,EAAW,SAAS,KAAA,EAAM;AAAA,QACvD,EAAE,IAAA,EAAM,iBAAA,EAAmB,IAAA,EAAM,QAAA,EAAU,SAAS,CAAA,EAAE;AAAA,QACtD,EAAE,IAAA,EAAM,aAAA,EAAe,MAAM,OAAA,EAAS,OAAA,EAAS,EAAC;AAAE;AACtD;AACJ,GACJ;AAAA,EAEA,YAAA,EAAc;AAAA,IACV,OAAA,EAAS,OAAA;AAAA,IACT,MAAA,EAAQ;AAAA,MACJ,EAAE,IAAA,EAAM,OAAA,EAAS,SAAA,EAAW,IAAA,EAAK;AAAA,MACjC,EAAE,MAAM,WAAA,EAAY;AAAA,MACpB,EAAE,MAAM,UAAA;AAAW,KACvB;AAAA,IACA,MAAA,EAAQ;AAAA,MACJ,EAAE,KAAK,QAAA,EAAS;AAAA,MAChB,EAAE,KAAK,YAAA,EAAa;AAAA,MACpB,EAAE,KAAK,aAAA,EAAc;AAAA,MACrB,EAAE,KAAK,cAAA;AAAe,KAC1B;AAAA,IACA,WAAA,EAAa;AAAA,MACT;AAAA,QACI,IAAA,EAAM,OAAA;AAAA,QACN,EAAA,EAAI,WAAA;AAAA,QACJ,KAAA,EAAO,QAAA;AAAA,QACP,OAAA,EAAS;AAAA,UACL,CAAC,KAAA,EAAO,qBAAA,EAAuB,IAAI,CAAA;AAAA,UACnC,CAAC,KAAA,EAAO,yBAAA,EAA2B,MAAM,CAAA;AAAA,UACzC,CAAC,KAAA,EAAO,qBAAA,EAAuB,EAAE,CAAA;AAAA,UACjC,CAAC,QAAA,EAAU,eAAA,EAAiB,kBAAA,EAAoB,EAAE,CAAA;AAAA,UAClD,CAAC,QAAA,EAAU,eAAA,EAAiB,QAAA,EAAU;AAAA,YAClC,MAAA,EAAQ,IAAA;AAAA,YACR,MAAA,EAAQ,sBAAA;AAAA,YACR,IAAA,EAAM;AAAA,WACT;AAAA;AACL,OACJ;AAAA,MACA;AAAA,QACI,IAAA,EAAM,WAAA;AAAA,QACN,KAAA,EAAO,aAAA;AAAA,QACP,OAAO,CAAC,KAAA,EAAO,CAAC,gBAAA,EAAkB,qBAAA,EAAuB,mBAAmB,CAAC,CAAA;AAAA,QAC7E,OAAA,EAAS;AAAA,UACL,CAAC,KAAA,EAAO,qBAAA,EAAuB,CAAC,cAAA,EAAgB,qBAAA,EAAuB,mBAAmB,CAAC,CAAA;AAAA,UAC3F,CAAC,QAAQ,QAAA,EAAU,EAAE,QAAQ,mBAAA,EAAqB,MAAA,EAAQ,wBAAwB,CAAA;AAAA,UAClF,CAAC,QAAA,EAAU,eAAA,EAAiB,cAAc,EAAE,QAAA,EAAU,qBAAqB;AAAA;AAC/E,OACJ;AAAA,MACA;AAAA,QACI,IAAA,EAAM,WAAA;AAAA,QACN,EAAA,EAAI,UAAA;AAAA,QACJ,KAAA,EAAO,YAAA;AAAA,QACP,OAAA,EAAS;AAAA,UACL,CAAC,KAAA,EAAO,qBAAA,EAAuB,KAAK,CAAA;AAAA,UACpC,CAAC,QAAA,EAAU,eAAA,EAAiB,IAAI;AAAA;AACpC,OACJ;AAAA,MACA;AAAA,QACI,IAAA,EAAM,UAAA;AAAA,QACN,EAAA,EAAI,OAAA;AAAA,QACJ,KAAA,EAAO,cAAA;AAAA,QACP,SAAS;AAAC;AACd;AACJ,GACJ;AAAA,EAEA,KAAA,EAAO;AAAA,IACH;AAAA,MACI,IAAA,EAAM,gBAAA;AAAA,MACN,QAAA,EAAU,OAAA;AAAA,MACV,KAAA,EAAO,CAAC,KAAA,EAAO,qBAAA,EAAuB,CAAC,GAAA,EAAK,CAAC,GAAA,EAAK,MAAA,EAAQ,yBAAyB,CAAA,EAAG,wBAAwB,CAAC,CAAA;AAAA,MAC/G,OAAA,EAAS;AAAA,QACL,CAAC,QAAQ,YAAY;AAAA;AACzB,KACJ;AAAA,IACA;AAAA,MACI,IAAA,EAAM,eAAA;AAAA,MACN,QAAA,EAAU,OAAA;AAAA,MACV,KAAA,EAAO,CAAC,KAAA,EAAO,CAAC,KAAK,QAAA,EAAU,UAAU,GAAG,CAAC,GAAA,EAAK,CAAC,GAAA,EAAK,MAAA,EAAQ,yBAAyB,CAAA,EAAG,CAAC,KAAK,wBAAA,EAA0B,0BAA0B,CAAC,CAAC,CAAA;AAAA,MACxJ,OAAA,EAAS;AAAA,QACL,CAAC,QAAQ,cAAc;AAAA;AAC3B;AACJ,GACJ;AAAA,EAEA,YAAA,EAAc;AAAA,IACV,UAAU,EAAC;AAAA,IACX,QAAA,EAAU;AAAA,MACN,EAAE,MAAM,cAAA,EAAgB,IAAA,EAAM,UAAU,WAAA,EAAa,mBAAA,EAAqB,SAAS,EAAA,EAAG;AAAA,MACtF,EAAE,MAAM,gBAAA,EAAkB,IAAA,EAAM,UAAU,WAAA,EAAa,gCAAA,EAAkC,SAAS,GAAA,EAAI;AAAA,MACtG,EAAE,MAAM,kBAAA,EAAoB,IAAA,EAAM,UAAU,WAAA,EAAa,+BAAA,EAAiC,SAAS,GAAA,EAAI;AAAA,MACvG,EAAE,IAAA,EAAM,cAAA,EAAgB,IAAA,EAAM,QAAA,EAAU,WAAA,EAAa,2BAAA,EAA6B,OAAA,EAAS,EAAE,CAAA,EAAG,EAAA,EAAI,CAAA,EAAG,GAAE,EAAE;AAAA,MAC3G,EAAE,IAAA,EAAM,YAAA,EAAc,IAAA,EAAM,QAAA,EAAU,WAAA,EAAa,mBAAA,EAAqB,OAAA,EAAS,EAAE,KAAA,EAAO,EAAA,EAAI,MAAA,EAAQ,IAAG;AAAE;AAC/G;AAER;AASO,IAAM,kBAAA,GAAuC;AAAA,EAChD,IAAA,EAAM,eAAA;AAAA,EACN,QAAA,EAAU,aAAA;AAAA,EACV,WAAA,EAAa,qCAAA;AAAA,EACb,YAAA,EAAc;AAAA,IACV,MAAA;AAAA,IACA,iBAAA;AAAA,IACA,gBAAA;AAAA,IACA;AAAA,GACJ;AAAA,EAEA,YAAA,EAAc;AAAA,IACV;AAAA,MACI,IAAA,EAAM,gBAAA;AAAA,MACN,OAAA,EAAS,IAAA;AAAA,MACT,MAAA,EAAQ;AAAA,QACJ,EAAE,IAAA,EAAM,OAAA,EAAS,MAAM,OAAA,EAAS,OAAA,EAAS,EAAC,EAAE;AAAA,QAC5C,EAAE,IAAA,EAAM,cAAA,EAAgB,IAAA,EAAM,QAAA,EAAU,SAAS,CAAA,EAAE;AAAA,QACnD,EAAE,IAAA,EAAM,QAAA,EAAU,IAAA,EAAM,SAAA,EAAW,SAAS,KAAA,EAAM;AAAA,QAClD,EAAE,IAAA,EAAM,UAAA,EAAY,MAAM,QAAA,EAAU,OAAA,EAAS,EAAC;AAAE;AACpD;AACJ,GACJ;AAAA,EAEA,YAAA,EAAc;AAAA,IACV,OAAA,EAAS,OAAA;AAAA,IACT,MAAA,EAAQ;AAAA,MACJ,EAAE,IAAA,EAAM,OAAA,EAAS,SAAA,EAAW,IAAA,EAAK;AAAA,MACjC,EAAE,MAAM,UAAA,EAAW;AAAA,MACnB,EAAE,MAAM,MAAA;AAAO,KACnB;AAAA,IACA,MAAA,EAAQ;AAAA,MACJ,EAAE,KAAK,SAAA,EAAU;AAAA,MACjB,EAAE,KAAK,KAAA,EAAM;AAAA,MACb,EAAE,KAAK,MAAA,EAAO;AAAA,MACd,EAAE,KAAK,OAAA,EAAQ;AAAA,MACf,EAAE,KAAK,SAAA,EAAU;AAAA,MACjB,EAAE,KAAK,MAAA,EAAO;AAAA,MACd,EAAE,KAAK,OAAA,EAAQ;AAAA,MACf,EAAE,KAAK,iBAAA;AAAkB,KAC7B;AAAA,IACA,WAAA,EAAa;AAAA,MACT;AAAA,QACI,IAAA,EAAM,CAAC,OAAA,EAAS,UAAU,CAAA;AAAA,QAC1B,EAAA,EAAI,UAAA;AAAA,QACJ,KAAA,EAAO,SAAA;AAAA,QACP,OAAO,CAAC,GAAA,EAAK,CAAC,WAAA,EAAa,eAAe,GAAG,kBAAkB,CAAA;AAAA,QAC/D,OAAA,EAAS;AAAA,UACL,CAAC,KAAA,EAAO,eAAA,EAAiB,CAAC,cAAA,EAAgB,eAAA,EAAiB,eAAe,CAAC,CAAA;AAAA,UAC3E,CAAC,QAAA,EAAU,gBAAA,EAAkB,kBAAkB,EAAE,IAAA,EAAM,iBAAiB,CAAA;AAAA,UACxE,CAAC,QAAA,EAAU,EAAE,IAAA,EAAM,MAAA,EAAQ,OAAA,EAAS,CAAC,YAAA,EAAc,YAAA,EAAc,oBAAoB,CAAA,EAAG;AAAA;AAC5F,OACJ;AAAA,MACA;AAAA,QACI,IAAA,EAAM,UAAA;AAAA,QACN,KAAA,EAAO,KAAA;AAAA,QACP,OAAA,EAAS;AAAA,UACL;AAAA,YAAC,KAAA;AAAA,YAAO,CAAC,CAAC,MAAA,EAAQ,CAAC,aAAa,eAAA,EAAiB,eAAe,CAAC,CAAC,CAAA;AAAA,YAC9D;AAAA,cAAC,IAAA;AAAA,cAAM,aAAA;AAAA,cACH,CAAC,MAAA,EAAQ,aAAA,EAAe,EAAE,IAAA,EAAM,SAAS;AAAA,aAAC;AAAA,YAC9C;AAAA,cAAC,IAAA;AAAA,cAAM,kBAAA;AAAA,cACH,CAAC,KAAA,EAAO,eAAA,EAAiB,CAAC,cAAA,EAAgB,iBAAiB,CAAC,IAAA,EAAM,GAAA,EAAK,KAAA,EAAO,CAAC,IAAA,EAAM,MAAA,EAAQ,eAAe,CAAC,CAAC,CAAC;AAAA;AAAC,WAAC;AAAA,UACzH;AAAA,YAAC,IAAA;AAAA,YAAM,CAAC,GAAA,EAAK,CAAC,WAAA,EAAa,eAAe,GAAG,CAAC,CAAA;AAAA,YAC1C,CAAC,QAAQ,iBAAiB;AAAA;AAAC;AACnC,OACJ;AAAA,MACA;AAAA,QACI,IAAA,EAAM,UAAA;AAAA,QACN,KAAA,EAAO,MAAA;AAAA,QACP,OAAA,EAAS;AAAA,UACL;AAAA,YAAC,KAAA;AAAA,YAAO,CAAC,CAAC,MAAA,EAAQ,CAAC,aAAa,eAAA,EAAiB,eAAe,CAAC,CAAC,CAAA;AAAA,YAC9D,CAAC,KAAA,EAAO,eAAA,EAAiB,CAAC,cAAA,EAAgB,iBAAiB,CAAC,IAAA,EAAM,GAAA,EAAK,KAAA,EAAO,CAAC,IAAA,EAAM,MAAA,EAAQ,eAAe,CAAC,CAAC,CAAC,CAAA;AAAA,YAC/G,CAAC,MAAA,EAAQ,cAAA,EAAgB,EAAE,IAAA,EAAM,OAAA,EAAS,QAAA,EAAU,EAAE,CAAA,EAAG,WAAA,EAAa,CAAA,EAAG,WAAA,IAAe;AAAA,WAAC;AAAA,UAC7F;AAAA,YAAC,IAAA;AAAA,YAAM,CAAC,GAAA,EAAK,CAAC,WAAA,EAAa,eAAe,GAAG,CAAC,CAAA;AAAA,YAC1C,CAAC,QAAQ,iBAAiB;AAAA;AAAC;AACnC,OACJ;AAAA,MACA;AAAA,QACI,IAAA,EAAM,UAAA;AAAA,QACN,EAAA,EAAI,OAAA;AAAA,QACJ,KAAA,EAAO,iBAAA;AAAA,QACP,SAAS;AAAC,OACd;AAAA,MACA;AAAA,QACI,KAAA,EAAO,OAAA;AAAA,QACP,OAAA,EAAS;AAAA,UACL,CAAC,OAAO,kBAAA,EAAoB,CAAC,cAAc,kBAAA,EAAoB,eAAA,EAAiB,eAAe,CAAC,CAAA;AAAA,UAChG,CAAC,MAAA,EAAQ,eAAA,EAAiB,EAAE,QAAA,EAAU,oBAAoB;AAAA;AAC9D,OACJ;AAAA,MACA;AAAA,QACI,KAAA,EAAO,SAAA;AAAA,QACP,OAAA,EAAS;AAAA,UACL,CAAC,KAAA,EAAO,kBAAA,EAAoB,CAAC,eAAA,EAAiB,kBAAA,EAAoB,eAAe,CAAC,CAAA;AAAA,UAClF,CAAC,MAAA,EAAQ,eAAA,EAAiB,EAAE,QAAA,EAAU,oBAAoB;AAAA;AAC9D,OACJ;AAAA,MACA;AAAA,QACI,KAAA,EAAO,MAAA;AAAA,QACP,OAAA,EAAS;AAAA,UACL,CAAC,KAAA,EAAO,gBAAA,EAAkB,IAAI,CAAA;AAAA,UAC9B,CAAC,QAAA,EAAU,mBAAA,EAAqB,iBAAA,EAAmB;AAAA,YAC/C,KAAA,EAAO,eAAA;AAAA,YACP,YAAA,EAAc,sBAAA;AAAA,YACd,QAAA,EAAU,kBAAA;AAAA,YACV,QAAA,EAAU,kBAAA;AAAA,YACV,KAAA,EAAO,KAAA;AAAA,YACP,MAAA,EAAQ,MAAA;AAAA,YACR,OAAA,EAAS,OAAA;AAAA,YACT,OAAA,EAAS;AAAA,WACZ;AAAA;AACL,OACJ;AAAA,MACA;AAAA,QACI,KAAA,EAAO,OAAA;AAAA,QACP,OAAA,EAAS;AAAA,UACL,CAAC,KAAA,EAAO,gBAAA,EAAkB,KAAK,CAAA;AAAA,UAC/B,CAAC,QAAA,EAAU,mBAAA,EAAqB,IAAI;AAAA;AACxC;AACJ;AACJ,GACJ;AAAA,EAEA,YAAA,EAAc;AAAA,IACV,UAAU,EAAC;AAAA,IACX,QAAA,EAAU;AAAA,MACN,EAAE,MAAM,UAAA,EAAY,IAAA,EAAM,UAAU,WAAA,EAAa,yBAAA,EAA2B,SAAS,EAAA,EAAG;AAAA,MACxF,EAAE,MAAM,WAAA,EAAa,IAAA,EAAM,WAAW,WAAA,EAAa,qBAAA,EAAuB,SAAS,IAAA,EAAK;AAAA,MACxF,EAAE,MAAM,UAAA,EAAY,IAAA,EAAM,UAAU,WAAA,EAAa,oBAAA,EAAsB,SAAS,EAAA;AAAG;AACvF;AAER;AAMO,IAAM,qBAAA,GAA4C;AAAA,EACrD,eAAA;AAAA,EACA,cAAA;AAAA,EACA,iBAAA;AAAA,EACA,eAAA;AAAA,EACA;AACJ","file":"game-entity.js","sourcesContent":["/**\n * Game Entity Behaviors\n *\n * Entity state behaviors: health, score, movement, combat, inventory.\n * These use the Trait architecture with stateMachine and ticks.\n *\n * @packageDocumentation\n */\n\nimport type { StandardBehavior } from './types.js';\n\n// ============================================================================\n// std/Health - Entity Health System\n// ============================================================================\n\n/**\n * std/Health - Manages entity health with damage, healing, and death.\n *\n * States: Alive → Damaged → Dead\n */\nexport const HEALTH_BEHAVIOR: StandardBehavior = {\n name: 'std/Health',\n category: 'game-entity',\n description: 'Entity health with damage, healing, invulnerability, and death',\n suggestedFor: [\n 'Player characters',\n 'Enemies',\n 'Destructible objects',\n 'Bosses',\n ],\n\n dataEntities: [\n {\n name: 'HealthState',\n runtime: true,\n fields: [\n { name: 'currentHealth', type: 'number', default: 100 },\n { name: 'maxHealth', type: 'number', default: 100 },\n { name: 'isInvulnerable', type: 'boolean', default: false },\n { name: 'lastDamageTime', type: 'number', default: 0 },\n ],\n },\n ],\n\n stateMachine: {\n initial: 'Alive',\n states: [\n { name: 'Alive', isInitial: true },\n { name: 'Damaged' },\n { name: 'Invulnerable' },\n { name: 'Dead' },\n ],\n events: [\n { key: 'INIT' },\n { key: 'DAMAGE' },\n { key: 'HEAL' },\n { key: 'DIE' },\n { key: 'RESPAWN' },\n { key: 'INVULNERABILITY_END' },\n ],\n transitions: [\n {\n from: '*',\n to: 'Alive',\n event: 'INIT',\n effects: [\n ['set', '@entity.currentHealth', '@config.maxHealth'],\n ['set', '@entity.maxHealth', '@config.maxHealth'],\n ['set', '@entity.isInvulnerable', false],\n ['render', 'hud.health', 'health-bar', {\n current: '@entity.currentHealth',\n max: '@entity.maxHealth',\n }],\n ],\n },\n {\n from: 'Alive',\n to: 'Damaged',\n event: 'DAMAGE',\n guard: ['not', '@entity.isInvulnerable'],\n effects: [\n ['set', '@entity.currentHealth', ['math/max', 0, ['-', '@entity.currentHealth', '@payload.amount']]],\n ['set', '@entity.lastDamageTime', '@now'],\n ['if', ['<=', '@entity.currentHealth', 0],\n ['emit', 'DIE'],\n ['do',\n ['set', '@entity.isInvulnerable', true],\n ['render', 'entity.flash', 'damage-flash', {}]]],\n ],\n },\n {\n from: ['Damaged', 'Invulnerable'],\n to: 'Alive',\n event: 'INVULNERABILITY_END',\n effects: [\n ['set', '@entity.isInvulnerable', false],\n ],\n },\n {\n from: ['Alive', 'Damaged', 'Invulnerable'],\n event: 'HEAL',\n effects: [\n ['set', '@entity.currentHealth', ['math/min', '@entity.maxHealth', ['+', '@entity.currentHealth', '@payload.amount']]],\n ['render', 'entity.effect', 'heal-effect', {}],\n ],\n },\n {\n from: ['Alive', 'Damaged', 'Invulnerable'],\n to: 'Dead',\n event: 'DIE',\n effects: [\n ['set', '@entity.currentHealth', 0],\n ['emit', '@config.onDeath', { entityId: '@entity.id' }],\n ['render', 'entity.sprite', 'death-animation', {}],\n ],\n },\n {\n from: 'Dead',\n to: 'Alive',\n event: 'RESPAWN',\n effects: [\n ['emit', 'INIT'],\n ],\n },\n ],\n },\n\n ticks: [\n {\n name: 'InvulnerabilityTimer',\n interval: 'frame',\n guard: ['and', '@entity.isInvulnerable', ['>', ['-', '@now', '@entity.lastDamageTime'], '@config.invulnerabilityTime']],\n effects: [\n ['emit', 'INVULNERABILITY_END'],\n ],\n },\n ],\n\n configSchema: {\n required: [\n { name: 'maxHealth', type: 'number', description: 'Maximum health points' },\n ],\n optional: [\n { name: 'invulnerabilityTime', type: 'number', description: 'Invulnerability duration after damage (ms)', default: 500 },\n { name: 'onDeath', type: 'event', description: 'Event to emit on death', default: 'ENTITY_DIED' },\n { name: 'showHealthBar', type: 'boolean', description: 'Render health bar', default: true },\n ],\n },\n};\n\n// ============================================================================\n// std/Score - Points and Combo System\n// ============================================================================\n\n/**\n * std/Score - Manages score with points, combos, and multipliers.\n */\nexport const SCORE_BEHAVIOR: StandardBehavior = {\n name: 'std/Score',\n category: 'game-entity',\n description: 'Score tracking with points, combos, and multipliers',\n suggestedFor: [\n 'Arcade games',\n 'Puzzle games',\n 'Platformers with collectibles',\n 'Competitive games',\n ],\n\n dataEntities: [\n {\n name: 'ScoreState',\n runtime: true,\n singleton: true,\n fields: [\n { name: 'currentScore', type: 'number', default: 0 },\n { name: 'highScore', type: 'number', default: 0 },\n { name: 'comboCount', type: 'number', default: 0 },\n { name: 'multiplier', type: 'number', default: 1 },\n { name: 'lastScoreTime', type: 'number', default: 0 },\n ],\n },\n ],\n\n stateMachine: {\n initial: 'Active',\n states: [\n { name: 'Active', isInitial: true },\n ],\n events: [\n { key: 'INIT' },\n { key: 'ADD_POINTS' },\n { key: 'COMBO_HIT' },\n { key: 'COMBO_BREAK' },\n { key: 'RESET' },\n { key: 'SAVE_HIGH_SCORE' },\n ],\n transitions: [\n {\n from: '*',\n event: 'INIT',\n effects: [\n ['set', '@entity.currentScore', 0],\n ['set', '@entity.comboCount', 0],\n ['set', '@entity.multiplier', 1],\n ['render', 'hud.score', 'score-display', {\n score: '@entity.currentScore',\n highScore: '@entity.highScore',\n combo: '@entity.comboCount',\n multiplier: '@entity.multiplier',\n }],\n ],\n },\n {\n event: 'ADD_POINTS',\n effects: [\n ['set', '@entity.currentScore', ['+', '@entity.currentScore', ['*', '@payload.points', '@entity.multiplier']]],\n ['set', '@entity.lastScoreTime', '@now'],\n ['render', 'entity.effect', 'score-popup', {\n points: ['*', '@payload.points', '@entity.multiplier'],\n position: '@payload.position',\n }],\n ],\n },\n {\n event: 'COMBO_HIT',\n effects: [\n ['set', '@entity.comboCount', ['+', '@entity.comboCount', 1]],\n ['set', '@entity.multiplier', ['math/min', '@config.maxMultiplier', ['+', 1, ['/', '@entity.comboCount', 5]]]],\n ['set', '@entity.lastScoreTime', '@now'],\n ],\n },\n {\n event: 'COMBO_BREAK',\n effects: [\n ['set', '@entity.comboCount', 0],\n ['set', '@entity.multiplier', 1],\n ],\n },\n {\n event: 'RESET',\n effects: [\n ['if', ['>', '@entity.currentScore', '@entity.highScore'],\n ['set', '@entity.highScore', '@entity.currentScore']],\n ['emit', 'INIT'],\n ],\n },\n {\n event: 'SAVE_HIGH_SCORE',\n guard: ['>', '@entity.currentScore', '@entity.highScore'],\n effects: [\n ['set', '@entity.highScore', '@entity.currentScore'],\n ['persist', 'save', 'HighScore', { score: '@entity.highScore' }],\n ],\n },\n ],\n },\n\n ticks: [\n {\n name: 'ComboTimeout',\n interval: 'frame',\n guard: ['and', ['>', '@entity.comboCount', 0], ['>', ['-', '@now', '@entity.lastScoreTime'], '@config.comboTimeWindow']],\n effects: [\n ['emit', 'COMBO_BREAK'],\n ],\n },\n ],\n\n configSchema: {\n required: [],\n optional: [\n { name: 'comboTimeWindow', type: 'number', description: 'Time window for combos (ms)', default: 2000 },\n { name: 'maxMultiplier', type: 'number', description: 'Maximum combo multiplier', default: 10 },\n { name: 'persistHighScore', type: 'boolean', description: 'Save high score to storage', default: true },\n ],\n },\n};\n\n// ============================================================================\n// std/Movement - Entity Position and Velocity\n// ============================================================================\n\n/**\n * std/Movement - Basic movement for any entity.\n *\n * Handles position updates based on input or AI.\n */\nexport const MOVEMENT_BEHAVIOR: StandardBehavior = {\n name: 'std/Movement',\n category: 'game-entity',\n description: 'Entity movement with speed and direction',\n suggestedFor: [\n 'Player characters',\n 'NPCs',\n 'Enemies',\n 'Moving platforms',\n ],\n\n requiredFields: [\n { name: 'x', type: 'number', description: 'Entity X position' },\n { name: 'y', type: 'number', description: 'Entity Y position' },\n ],\n\n dataEntities: [\n {\n name: 'MovementState',\n runtime: true,\n fields: [\n { name: 'direction', type: 'number', default: 0 },\n { name: 'facingRight', type: 'boolean', default: true },\n { name: 'canJump', type: 'boolean', default: true },\n ],\n },\n ],\n\n stateMachine: {\n initial: 'Idle',\n states: [\n { name: 'Idle', isInitial: true },\n { name: 'Moving' },\n { name: 'Jumping' },\n { name: 'Falling' },\n ],\n events: [\n { key: 'MOVE' },\n { key: 'STOP' },\n { key: 'JUMP' },\n { key: 'LAND' },\n ],\n transitions: [\n {\n from: 'Idle',\n to: 'Moving',\n event: 'MOVE',\n effects: [\n ['set', '@entity.direction', '@payload.direction'],\n ['if', ['>', '@payload.direction', 0],\n ['set', '@entity.facingRight', true]],\n ['if', ['<', '@payload.direction', 0],\n ['set', '@entity.facingRight', false]],\n ],\n },\n {\n from: 'Moving',\n event: 'MOVE',\n effects: [\n ['set', '@entity.direction', '@payload.direction'],\n ['if', ['>', '@payload.direction', 0],\n ['set', '@entity.facingRight', true]],\n ['if', ['<', '@payload.direction', 0],\n ['set', '@entity.facingRight', false]],\n ],\n },\n {\n from: 'Moving',\n to: 'Idle',\n event: 'STOP',\n effects: [\n ['set', '@entity.direction', 0],\n ],\n },\n {\n from: ['Idle', 'Moving'],\n to: 'Jumping',\n event: 'JUMP',\n guard: '@entity.canJump',\n effects: [\n ['set', '@entity.canJump', false],\n ['emit', 'APPLY_FORCE', { fx: 0, fy: '@config.jumpForce' }],\n ],\n },\n {\n from: ['Jumping', 'Falling'],\n to: 'Idle',\n event: 'LAND',\n effects: [\n ['set', '@entity.canJump', true],\n ['if', ['!=', '@entity.direction', 0],\n ['emit', 'MOVE', { direction: '@entity.direction' }]],\n ],\n },\n ],\n },\n\n ticks: [\n {\n name: 'ApplyMovement',\n interval: 'frame',\n guard: ['!=', '@entity.direction', 0],\n effects: [\n ['set', '@entity.x', ['+', '@entity.x', ['*', '@entity.direction', '@config.moveSpeed']]],\n ],\n },\n ],\n\n configSchema: {\n required: [],\n optional: [\n { name: 'moveSpeed', type: 'number', description: 'Movement speed (pixels/frame)', default: 5 },\n { name: 'jumpForce', type: 'number', description: 'Jump velocity', default: -12 },\n { name: 'acceleration', type: 'number', description: 'Acceleration rate', default: 0.5 },\n { name: 'deceleration', type: 'number', description: 'Deceleration rate', default: 0.3 },\n ],\n },\n};\n\n// ============================================================================\n// std/Combat - Attack and Damage System\n// ============================================================================\n\n/**\n * std/Combat - Handles attacks, cooldowns, and hit detection.\n */\nexport const COMBAT_BEHAVIOR: StandardBehavior = {\n name: 'std/Combat',\n category: 'game-entity',\n description: 'Combat system with attacks, cooldowns, and hitboxes',\n suggestedFor: [\n 'Fighting games',\n 'Action RPGs',\n 'Beat-em-ups',\n 'Boss encounters',\n ],\n\n dataEntities: [\n {\n name: 'CombatState',\n runtime: true,\n fields: [\n { name: 'isAttacking', type: 'boolean', default: false },\n { name: 'attackStartTime', type: 'number', default: 0 },\n { name: 'hitEntities', type: 'array', default: [] },\n ],\n },\n ],\n\n stateMachine: {\n initial: 'Ready',\n states: [\n { name: 'Ready', isInitial: true },\n { name: 'Attacking' },\n { name: 'Cooldown' },\n ],\n events: [\n { key: 'ATTACK' },\n { key: 'ATTACK_END' },\n { key: 'HIT_CONNECT' },\n { key: 'COOLDOWN_END' },\n ],\n transitions: [\n {\n from: 'Ready',\n to: 'Attacking',\n event: 'ATTACK',\n effects: [\n ['set', '@entity.isAttacking', true],\n ['set', '@entity.attackStartTime', '@now'],\n ['set', '@entity.hitEntities', []],\n ['render', 'entity.sprite', 'attack-animation', {}],\n ['render', 'entity.hitbox', 'hitbox', {\n active: true,\n offset: '@config.hitboxOffset',\n size: '@config.hitboxSize',\n }],\n ],\n },\n {\n from: 'Attacking',\n event: 'HIT_CONNECT',\n guard: ['not', ['array/includes', '@entity.hitEntities', '@payload.entityId']],\n effects: [\n ['set', '@entity.hitEntities', ['array/append', '@entity.hitEntities', '@payload.entityId']],\n ['emit', 'DAMAGE', { target: '@payload.entityId', amount: '@config.attackDamage' }],\n ['render', 'effect.impact', 'hit-effect', { position: '@payload.position' }],\n ],\n },\n {\n from: 'Attacking',\n to: 'Cooldown',\n event: 'ATTACK_END',\n effects: [\n ['set', '@entity.isAttacking', false],\n ['render', 'entity.hitbox', null],\n ],\n },\n {\n from: 'Cooldown',\n to: 'Ready',\n event: 'COOLDOWN_END',\n effects: [],\n },\n ],\n },\n\n ticks: [\n {\n name: 'AttackDuration',\n interval: 'frame',\n guard: ['and', '@entity.isAttacking', ['>', ['-', '@now', '@entity.attackStartTime'], '@config.attackDuration']],\n effects: [\n ['emit', 'ATTACK_END'],\n ],\n },\n {\n name: 'CooldownTimer',\n interval: 'frame',\n guard: ['and', ['=', '@state', 'Cooldown'], ['>', ['-', '@now', '@entity.attackStartTime'], ['+', '@config.attackDuration', '@config.cooldownDuration']]],\n effects: [\n ['emit', 'COOLDOWN_END'],\n ],\n },\n ],\n\n configSchema: {\n required: [],\n optional: [\n { name: 'attackDamage', type: 'number', description: 'Damage per attack', default: 10 },\n { name: 'attackDuration', type: 'number', description: 'Attack animation duration (ms)', default: 200 },\n { name: 'cooldownDuration', type: 'number', description: 'Cooldown between attacks (ms)', default: 300 },\n { name: 'hitboxOffset', type: 'object', description: 'Hitbox offset from entity', default: { x: 20, y: 0 } },\n { name: 'hitboxSize', type: 'object', description: 'Hitbox dimensions', default: { width: 30, height: 40 } },\n ],\n },\n};\n\n// ============================================================================\n// std/Inventory - Item Collection and Management\n// ============================================================================\n\n/**\n * std/Inventory - Manages collected items and equipment.\n */\nexport const INVENTORY_BEHAVIOR: StandardBehavior = {\n name: 'std/Inventory',\n category: 'game-entity',\n description: 'Item collection, storage, and usage',\n suggestedFor: [\n 'RPGs',\n 'Adventure games',\n 'Survival games',\n 'Collectible-based games',\n ],\n\n dataEntities: [\n {\n name: 'InventoryState',\n runtime: true,\n fields: [\n { name: 'items', type: 'array', default: [] },\n { name: 'selectedSlot', type: 'number', default: 0 },\n { name: 'isOpen', type: 'boolean', default: false },\n { name: 'equipped', type: 'object', default: {} },\n ],\n },\n ],\n\n stateMachine: {\n initial: 'Empty',\n states: [\n { name: 'Empty', isInitial: true },\n { name: 'HasItems' },\n { name: 'Full' },\n ],\n events: [\n { key: 'COLLECT' },\n { key: 'USE' },\n { key: 'DROP' },\n { key: 'EQUIP' },\n { key: 'UNEQUIP' },\n { key: 'OPEN' },\n { key: 'CLOSE' },\n { key: 'INVENTORY_EMPTY' },\n ],\n transitions: [\n {\n from: ['Empty', 'HasItems'],\n to: 'HasItems',\n event: 'COLLECT',\n guard: ['<', ['array/len', '@entity.items'], '@config.maxSlots'],\n effects: [\n ['set', '@entity.items', ['array/append', '@entity.items', '@payload.item']],\n ['render', 'effect.collect', 'collect-effect', { item: '@payload.item' }],\n ['notify', { type: 'info', message: ['str/concat', 'Collected ', '@payload.item.name'] }],\n ],\n },\n {\n from: 'HasItems',\n event: 'USE',\n effects: [\n ['let', [['item', ['array/nth', '@entity.items', '@payload.slot']]],\n ['if', '@item.onUse',\n ['emit', '@item.onUse', { item: '@item' }]],\n ['if', '@item.consumable',\n ['set', '@entity.items', ['array/filter', '@entity.items', ['fn', 'i', 'idx', ['!=', '@idx', '@payload.slot']]]]]],\n ['if', ['=', ['array/len', '@entity.items'], 0],\n ['emit', 'INVENTORY_EMPTY']],\n ],\n },\n {\n from: 'HasItems',\n event: 'DROP',\n effects: [\n ['let', [['item', ['array/nth', '@entity.items', '@payload.slot']]],\n ['set', '@entity.items', ['array/filter', '@entity.items', ['fn', 'i', 'idx', ['!=', '@idx', '@payload.slot']]]],\n ['emit', 'ITEM_DROPPED', { item: '@item', position: { x: '@entity.x', y: '@entity.y' } }]],\n ['if', ['=', ['array/len', '@entity.items'], 0],\n ['emit', 'INVENTORY_EMPTY']],\n ],\n },\n {\n from: 'HasItems',\n to: 'Empty',\n event: 'INVENTORY_EMPTY',\n effects: [],\n },\n {\n event: 'EQUIP',\n effects: [\n ['set', '@entity.equipped', ['object/set', '@entity.equipped', '@payload.slot', '@payload.item']],\n ['emit', 'STATS_UPDATED', { equipped: '@entity.equipped' }],\n ],\n },\n {\n event: 'UNEQUIP',\n effects: [\n ['set', '@entity.equipped', ['object/remove', '@entity.equipped', '@payload.slot']],\n ['emit', 'STATS_UPDATED', { equipped: '@entity.equipped' }],\n ],\n },\n {\n event: 'OPEN',\n effects: [\n ['set', '@entity.isOpen', true],\n ['render', 'overlay.inventory', 'inventory-panel', {\n items: '@entity.items',\n selectedSlot: '@entity.selectedSlot',\n equipped: '@entity.equipped',\n maxSlots: '@config.maxSlots',\n onUse: 'USE',\n onDrop: 'DROP',\n onEquip: 'EQUIP',\n onClose: 'CLOSE',\n }],\n ],\n },\n {\n event: 'CLOSE',\n effects: [\n ['set', '@entity.isOpen', false],\n ['render', 'overlay.inventory', null],\n ],\n },\n ],\n },\n\n configSchema: {\n required: [],\n optional: [\n { name: 'maxSlots', type: 'number', description: 'Maximum inventory slots', default: 20 },\n { name: 'stackable', type: 'boolean', description: 'Allow item stacking', default: true },\n { name: 'maxStack', type: 'number', description: 'Maximum stack size', default: 99 },\n ],\n },\n};\n\n// ============================================================================\n// Export All Behaviors\n// ============================================================================\n\nexport const GAME_ENTITY_BEHAVIORS: StandardBehavior[] = [\n HEALTH_BEHAVIOR,\n SCORE_BEHAVIOR,\n MOVEMENT_BEHAVIOR,\n COMBAT_BEHAVIOR,\n INVENTORY_BEHAVIOR,\n];\n"]}
@@ -0,0 +1,29 @@
1
+ import { StandardBehavior } from './types.js';
2
+ import '@almadar/core/types';
3
+
4
+ /**
5
+ * Game UI Behaviors
6
+ *
7
+ * Game interface behaviors: flow, dialogue, level progression.
8
+ * These use the Trait architecture with stateMachine and ticks.
9
+ *
10
+ * @packageDocumentation
11
+ */
12
+
13
+ /**
14
+ * std/GameFlow - Master game state management.
15
+ *
16
+ * States: Menu → Playing → Paused → GameOver/Victory
17
+ */
18
+ declare const GAME_FLOW_BEHAVIOR: StandardBehavior;
19
+ /**
20
+ * std/Dialogue - Manages NPC dialogue and branching conversations.
21
+ */
22
+ declare const DIALOGUE_BEHAVIOR: StandardBehavior;
23
+ /**
24
+ * std/LevelProgress - Manages level unlock, selection, and completion.
25
+ */
26
+ declare const LEVEL_PROGRESS_BEHAVIOR: StandardBehavior;
27
+ declare const GAME_UI_BEHAVIORS: StandardBehavior[];
28
+
29
+ export { DIALOGUE_BEHAVIOR, GAME_FLOW_BEHAVIOR, GAME_UI_BEHAVIORS, LEVEL_PROGRESS_BEHAVIOR };
@@ -0,0 +1,493 @@
1
+ // behaviors/game-ui.ts
2
+ var GAME_FLOW_BEHAVIOR = {
3
+ name: "std/GameFlow",
4
+ category: "game-ui",
5
+ description: "Master game flow: menu, play, pause, game over, victory",
6
+ suggestedFor: [
7
+ "All games",
8
+ "Game state management",
9
+ "Menu systems",
10
+ "Win/lose conditions"
11
+ ],
12
+ dataEntities: [
13
+ {
14
+ name: "GameFlowState",
15
+ runtime: true,
16
+ singleton: true,
17
+ fields: [
18
+ { name: "playTime", type: "number", default: 0 },
19
+ { name: "attempts", type: "number", default: 0 },
20
+ { name: "lastState", type: "string", default: "Menu" }
21
+ ]
22
+ }
23
+ ],
24
+ stateMachine: {
25
+ initial: "Menu",
26
+ states: [
27
+ { name: "Menu", isInitial: true },
28
+ { name: "Playing" },
29
+ { name: "Paused" },
30
+ { name: "GameOver" },
31
+ { name: "Victory" }
32
+ ],
33
+ events: [
34
+ { key: "START" },
35
+ { key: "PAUSE" },
36
+ { key: "RESUME" },
37
+ { key: "GAME_OVER" },
38
+ { key: "VICTORY" },
39
+ { key: "RESTART" },
40
+ { key: "QUIT" }
41
+ ],
42
+ transitions: [
43
+ {
44
+ from: "*",
45
+ to: "Menu",
46
+ event: "QUIT",
47
+ effects: [
48
+ ["emit", "STOP"],
49
+ ["render", "screen", "game-menu", {
50
+ title: "@config.title",
51
+ onStart: "START"
52
+ }]
53
+ ]
54
+ },
55
+ {
56
+ from: "Menu",
57
+ to: "Playing",
58
+ event: "START",
59
+ effects: [
60
+ ["set", "@entity.attempts", ["+", "@entity.attempts", 1]],
61
+ ["set", "@entity.playTime", 0],
62
+ ["emit", "GAME_LOOP_START"],
63
+ ["render", "screen", null],
64
+ ["render", "canvas", "game-canvas", {}]
65
+ ]
66
+ },
67
+ {
68
+ from: "Playing",
69
+ to: "Paused",
70
+ event: "PAUSE",
71
+ guard: "@config.allowPause",
72
+ effects: [
73
+ ["set", "@entity.lastState", "Playing"],
74
+ ["emit", "GAME_LOOP_PAUSE"],
75
+ ["render", "overlay", "game-pause-overlay", {
76
+ onResume: "RESUME",
77
+ onQuit: "QUIT",
78
+ playTime: "@entity.playTime"
79
+ }]
80
+ ]
81
+ },
82
+ {
83
+ from: "Paused",
84
+ to: "Playing",
85
+ event: "RESUME",
86
+ effects: [
87
+ ["emit", "GAME_LOOP_RESUME"],
88
+ ["render", "overlay", null]
89
+ ]
90
+ },
91
+ {
92
+ from: "Playing",
93
+ to: "GameOver",
94
+ event: "GAME_OVER",
95
+ effects: [
96
+ ["emit", "STOP"],
97
+ ["render", "overlay", "game-over-screen", {
98
+ victory: false,
99
+ playTime: "@entity.playTime",
100
+ attempts: "@entity.attempts",
101
+ onRestart: "RESTART",
102
+ onQuit: "QUIT"
103
+ }]
104
+ ]
105
+ },
106
+ {
107
+ from: "Playing",
108
+ to: "Victory",
109
+ event: "VICTORY",
110
+ effects: [
111
+ ["emit", "STOP"],
112
+ ["render", "overlay", "game-over-screen", {
113
+ victory: true,
114
+ playTime: "@entity.playTime",
115
+ attempts: "@entity.attempts",
116
+ onRestart: "RESTART",
117
+ onQuit: "QUIT"
118
+ }]
119
+ ]
120
+ },
121
+ {
122
+ from: ["GameOver", "Victory"],
123
+ to: "Playing",
124
+ event: "RESTART",
125
+ effects: [
126
+ ["render", "overlay", null],
127
+ ["emit", "GAME_RESET"],
128
+ ["emit", "START"]
129
+ ]
130
+ }
131
+ ]
132
+ },
133
+ configSchema: {
134
+ required: [],
135
+ optional: [
136
+ { name: "title", type: "string", description: "Game title", default: "Game" },
137
+ { name: "showMenu", type: "boolean", description: "Show main menu", default: true },
138
+ { name: "allowPause", type: "boolean", description: "Allow pausing", default: true }
139
+ ]
140
+ }
141
+ };
142
+ var DIALOGUE_BEHAVIOR = {
143
+ name: "std/Dialogue",
144
+ category: "game-ui",
145
+ description: "NPC dialogue system with branching conversations",
146
+ suggestedFor: [
147
+ "RPGs",
148
+ "Adventure games",
149
+ "Story-driven games",
150
+ "NPC interactions"
151
+ ],
152
+ dataEntities: [
153
+ {
154
+ name: "DialogueState",
155
+ runtime: true,
156
+ fields: [
157
+ { name: "dialogueTree", type: "array", default: [] },
158
+ { name: "currentNode", type: "number", default: 0 },
159
+ { name: "displayedText", type: "string", default: "" },
160
+ { name: "isTyping", type: "boolean", default: false },
161
+ { name: "speaker", type: "string", default: "" },
162
+ { name: "typeIndex", type: "number", default: 0 },
163
+ { name: "lastTypeTime", type: "number", default: 0 }
164
+ ]
165
+ }
166
+ ],
167
+ stateMachine: {
168
+ initial: "Hidden",
169
+ states: [
170
+ { name: "Hidden", isInitial: true },
171
+ { name: "Typing" },
172
+ { name: "Showing" },
173
+ { name: "Choice" }
174
+ ],
175
+ events: [
176
+ { key: "SHOW" },
177
+ { key: "NEXT" },
178
+ { key: "SELECT_CHOICE" },
179
+ { key: "SKIP" },
180
+ { key: "CLOSE" },
181
+ { key: "TYPE_CHAR" },
182
+ { key: "TYPE_COMPLETE" }
183
+ ],
184
+ transitions: [
185
+ {
186
+ from: "Hidden",
187
+ to: "Typing",
188
+ event: "SHOW",
189
+ effects: [
190
+ ["set", "@entity.dialogueTree", "@payload.dialogue"],
191
+ ["set", "@entity.currentNode", 0],
192
+ ["set", "@entity.isTyping", true],
193
+ ["set", "@entity.displayedText", ""],
194
+ ["set", "@entity.typeIndex", 0],
195
+ ["set", "@entity.lastTypeTime", "@now"],
196
+ ["emit", "GAME_PAUSE"],
197
+ ["render", "overlay.dialogue", "dialogue-box", {
198
+ speaker: "@entity.speaker",
199
+ text: "@entity.displayedText",
200
+ isTyping: "@entity.isTyping",
201
+ onNext: "NEXT",
202
+ onSkip: "SKIP"
203
+ }]
204
+ ]
205
+ },
206
+ {
207
+ from: "Typing",
208
+ event: "TYPE_CHAR",
209
+ effects: [
210
+ [
211
+ "let",
212
+ [["currentDialogue", ["array/nth", "@entity.dialogueTree", "@entity.currentNode"]]],
213
+ [
214
+ "do",
215
+ ["set", "@entity.typeIndex", ["+", "@entity.typeIndex", 1]],
216
+ ["set", "@entity.displayedText", ["str/slice", "@currentDialogue.text", 0, "@entity.typeIndex"]],
217
+ ["set", "@entity.lastTypeTime", "@now"]
218
+ ]
219
+ ]
220
+ ]
221
+ },
222
+ {
223
+ from: "Typing",
224
+ to: "Showing",
225
+ event: "TYPE_COMPLETE",
226
+ effects: [
227
+ ["set", "@entity.isTyping", false]
228
+ ]
229
+ },
230
+ {
231
+ from: "Typing",
232
+ to: "Showing",
233
+ event: "SKIP",
234
+ effects: [
235
+ [
236
+ "let",
237
+ [["currentDialogue", ["array/nth", "@entity.dialogueTree", "@entity.currentNode"]]],
238
+ [
239
+ "do",
240
+ ["set", "@entity.isTyping", false],
241
+ ["set", "@entity.displayedText", "@currentDialogue.text"]
242
+ ]
243
+ ]
244
+ ]
245
+ },
246
+ {
247
+ from: "Showing",
248
+ event: "NEXT",
249
+ guard: ["not", ["object/get", ["array/nth", "@entity.dialogueTree", "@entity.currentNode"], "choices"]],
250
+ effects: [
251
+ [
252
+ "if",
253
+ [">=", "@entity.currentNode", ["-", ["array/len", "@entity.dialogueTree"], 1]],
254
+ ["emit", "CLOSE"],
255
+ [
256
+ "do",
257
+ ["set", "@entity.currentNode", ["+", "@entity.currentNode", 1]],
258
+ ["set", "@entity.isTyping", true],
259
+ ["set", "@entity.displayedText", ""],
260
+ ["set", "@entity.typeIndex", 0]
261
+ ]
262
+ ]
263
+ ]
264
+ },
265
+ {
266
+ from: "Showing",
267
+ to: "Choice",
268
+ event: "NEXT",
269
+ guard: ["object/get", ["array/nth", "@entity.dialogueTree", "@entity.currentNode"], "choices"],
270
+ effects: [
271
+ [
272
+ "let",
273
+ [["currentDialogue", ["array/nth", "@entity.dialogueTree", "@entity.currentNode"]]],
274
+ ["render", "overlay.dialogue", "dialogue-box", {
275
+ choices: "@currentDialogue.choices",
276
+ onSelect: "SELECT_CHOICE"
277
+ }]
278
+ ]
279
+ ]
280
+ },
281
+ {
282
+ from: "Choice",
283
+ to: "Typing",
284
+ event: "SELECT_CHOICE",
285
+ effects: [
286
+ [
287
+ "let",
288
+ [["currentDialogue", ["array/nth", "@entity.dialogueTree", "@entity.currentNode"]]],
289
+ [
290
+ "let",
291
+ [["choice", ["array/nth", "@currentDialogue.choices", "@payload.index"]]],
292
+ [
293
+ "do",
294
+ [
295
+ "if",
296
+ "@choice.nextNode",
297
+ ["set", "@entity.currentNode", "@choice.nextNode"],
298
+ ["set", "@entity.currentNode", ["+", "@entity.currentNode", 1]]
299
+ ],
300
+ [
301
+ "if",
302
+ "@choice.effect",
303
+ ["emit", "@choice.effect"]
304
+ ]
305
+ ]
306
+ ]
307
+ ],
308
+ ["set", "@entity.isTyping", true],
309
+ ["set", "@entity.displayedText", ""],
310
+ ["set", "@entity.typeIndex", 0]
311
+ ]
312
+ },
313
+ {
314
+ from: ["Typing", "Showing", "Choice"],
315
+ to: "Hidden",
316
+ event: "CLOSE",
317
+ effects: [
318
+ ["set", "@entity.dialogueTree", []],
319
+ ["set", "@entity.currentNode", 0],
320
+ ["emit", "GAME_RESUME"],
321
+ ["render", "overlay.dialogue", null]
322
+ ]
323
+ }
324
+ ]
325
+ },
326
+ ticks: [
327
+ {
328
+ name: "TypewriterEffect",
329
+ interval: "frame",
330
+ guard: ["and", "@entity.isTyping", [">", ["-", "@now", "@entity.lastTypeTime"], ["/", 1e3, "@config.typingSpeed"]]],
331
+ effects: [
332
+ [
333
+ "let",
334
+ [["currentDialogue", ["array/nth", "@entity.dialogueTree", "@entity.currentNode"]]],
335
+ [
336
+ "if",
337
+ ["<", "@entity.typeIndex", ["str/len", "@currentDialogue.text"]],
338
+ ["emit", "TYPE_CHAR"],
339
+ ["emit", "TYPE_COMPLETE"]
340
+ ]
341
+ ]
342
+ ]
343
+ }
344
+ ],
345
+ configSchema: {
346
+ required: [],
347
+ optional: [
348
+ { name: "typingSpeed", type: "number", description: "Characters per second", default: 30 },
349
+ { name: "autoAdvance", type: "boolean", description: "Auto-advance after typing", default: false },
350
+ { name: "autoAdvanceDelay", type: "number", description: "Delay before auto-advance (ms)", default: 2e3 },
351
+ { name: "showPortrait", type: "boolean", description: "Show speaker portrait", default: true }
352
+ ]
353
+ }
354
+ };
355
+ var LEVEL_PROGRESS_BEHAVIOR = {
356
+ name: "std/LevelProgress",
357
+ category: "game-ui",
358
+ description: "Level progression with unlock, selection, and completion tracking",
359
+ suggestedFor: [
360
+ "Level-based games",
361
+ "Puzzle games",
362
+ "Platformers with levels",
363
+ "Mobile games"
364
+ ],
365
+ dataEntities: [
366
+ {
367
+ name: "LevelProgressState",
368
+ runtime: true,
369
+ singleton: true,
370
+ fields: [
371
+ { name: "currentLevel", type: "number", default: 0 },
372
+ { name: "unlockedLevels", type: "array", default: [0] },
373
+ { name: "levelStars", type: "object", default: {} },
374
+ { name: "totalStars", type: "number", default: 0 }
375
+ ]
376
+ }
377
+ ],
378
+ stateMachine: {
379
+ initial: "Browsing",
380
+ states: [
381
+ { name: "Browsing", isInitial: true },
382
+ { name: "LevelLoading" },
383
+ { name: "InLevel" }
384
+ ],
385
+ events: [
386
+ { key: "INIT" },
387
+ { key: "SELECT_LEVEL" },
388
+ { key: "LEVEL_LOADED" },
389
+ { key: "COMPLETE_LEVEL" },
390
+ { key: "UNLOCK_LEVEL" },
391
+ { key: "BACK_TO_SELECT" }
392
+ ],
393
+ transitions: [
394
+ {
395
+ from: "*",
396
+ to: "Browsing",
397
+ event: "INIT",
398
+ effects: [
399
+ ["render", "screen", "level-select", {
400
+ levels: "@config.levels",
401
+ unlockedLevels: "@entity.unlockedLevels",
402
+ levelStars: "@entity.levelStars",
403
+ starsPerLevel: "@config.starsPerLevel",
404
+ totalStars: "@entity.totalStars",
405
+ onSelect: "SELECT_LEVEL"
406
+ }]
407
+ ]
408
+ },
409
+ {
410
+ from: "Browsing",
411
+ to: "LevelLoading",
412
+ event: "SELECT_LEVEL",
413
+ guard: ["array/includes", "@entity.unlockedLevels", "@payload.levelIndex"],
414
+ effects: [
415
+ ["set", "@entity.currentLevel", "@payload.levelIndex"],
416
+ ["render", "screen", "loading-screen", {
417
+ level: ["array/nth", "@config.levels", "@payload.levelIndex"]
418
+ }],
419
+ ["emit", "LOAD_LEVEL", { levelData: ["array/nth", "@config.levels", "@payload.levelIndex"] }]
420
+ ]
421
+ },
422
+ {
423
+ from: "LevelLoading",
424
+ to: "InLevel",
425
+ event: "LEVEL_LOADED",
426
+ effects: [
427
+ ["render", "screen", null],
428
+ ["emit", "START"]
429
+ ]
430
+ },
431
+ {
432
+ from: "InLevel",
433
+ event: "COMPLETE_LEVEL",
434
+ effects: [
435
+ ["set", "@entity.levelStars", [
436
+ "object/set",
437
+ "@entity.levelStars",
438
+ ["str/toString", "@entity.currentLevel"],
439
+ ["math/max", "@payload.stars", ["object/get", "@entity.levelStars", ["str/toString", "@entity.currentLevel"], 0]]
440
+ ]],
441
+ ["set", "@entity.totalStars", ["array/reduce", ["object/values", "@entity.levelStars"], ["fn", "sum", "v", ["+", "@sum", "@v"]], 0]],
442
+ [
443
+ "if",
444
+ ["and", "@config.unlockNext", ["<", "@entity.currentLevel", ["-", ["array/len", "@config.levels"], 1]]],
445
+ ["emit", "UNLOCK_LEVEL", { levelIndex: ["+", "@entity.currentLevel", 1] }]
446
+ ],
447
+ [
448
+ "if",
449
+ "@config.persistProgress",
450
+ ["persist", "save", "LevelProgress", {
451
+ unlockedLevels: "@entity.unlockedLevels",
452
+ levelStars: "@entity.levelStars"
453
+ }]
454
+ ]
455
+ ]
456
+ },
457
+ {
458
+ event: "UNLOCK_LEVEL",
459
+ guard: ["not", ["array/includes", "@entity.unlockedLevels", "@payload.levelIndex"]],
460
+ effects: [
461
+ ["set", "@entity.unlockedLevels", ["array/append", "@entity.unlockedLevels", "@payload.levelIndex"]]
462
+ ]
463
+ },
464
+ {
465
+ from: "InLevel",
466
+ to: "Browsing",
467
+ event: "BACK_TO_SELECT",
468
+ effects: [
469
+ ["emit", "INIT"]
470
+ ]
471
+ }
472
+ ]
473
+ },
474
+ configSchema: {
475
+ required: [
476
+ { name: "levels", type: "array", description: "Level definitions" }
477
+ ],
478
+ optional: [
479
+ { name: "starsPerLevel", type: "number", description: "Max stars per level", default: 3 },
480
+ { name: "unlockNext", type: "boolean", description: "Auto-unlock next level on complete", default: true },
481
+ { name: "persistProgress", type: "boolean", description: "Save progress to storage", default: true }
482
+ ]
483
+ }
484
+ };
485
+ var GAME_UI_BEHAVIORS = [
486
+ GAME_FLOW_BEHAVIOR,
487
+ DIALOGUE_BEHAVIOR,
488
+ LEVEL_PROGRESS_BEHAVIOR
489
+ ];
490
+
491
+ export { DIALOGUE_BEHAVIOR, GAME_FLOW_BEHAVIOR, GAME_UI_BEHAVIORS, LEVEL_PROGRESS_BEHAVIOR };
492
+ //# sourceMappingURL=game-ui.js.map
493
+ //# sourceMappingURL=game-ui.js.map