@almadar/std 1.0.0

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Files changed (78) hide show
  1. package/LICENSE +72 -0
  2. package/dist/behaviors/action-affinity.d.ts +88 -0
  3. package/dist/behaviors/action-affinity.js +290 -0
  4. package/dist/behaviors/action-affinity.js.map +1 -0
  5. package/dist/behaviors/async.d.ts +20 -0
  6. package/dist/behaviors/async.js +542 -0
  7. package/dist/behaviors/async.js.map +1 -0
  8. package/dist/behaviors/data-management.d.ts +40 -0
  9. package/dist/behaviors/data-management.js +495 -0
  10. package/dist/behaviors/data-management.js.map +1 -0
  11. package/dist/behaviors/feedback.d.ts +18 -0
  12. package/dist/behaviors/feedback.js +307 -0
  13. package/dist/behaviors/feedback.js.map +1 -0
  14. package/dist/behaviors/game-core.d.ts +40 -0
  15. package/dist/behaviors/game-core.js +443 -0
  16. package/dist/behaviors/game-core.js.map +1 -0
  17. package/dist/behaviors/game-entity.d.ts +39 -0
  18. package/dist/behaviors/game-entity.js +643 -0
  19. package/dist/behaviors/game-entity.js.map +1 -0
  20. package/dist/behaviors/game-ui.d.ts +29 -0
  21. package/dist/behaviors/game-ui.js +493 -0
  22. package/dist/behaviors/game-ui.js.map +1 -0
  23. package/dist/behaviors/index.d.ts +11 -0
  24. package/dist/behaviors/index.js +4539 -0
  25. package/dist/behaviors/index.js.map +1 -0
  26. package/dist/behaviors/registry.d.ts +103 -0
  27. package/dist/behaviors/registry.js +4166 -0
  28. package/dist/behaviors/registry.js.map +1 -0
  29. package/dist/behaviors/types.d.ts +179 -0
  30. package/dist/behaviors/types.js +111 -0
  31. package/dist/behaviors/types.js.map +1 -0
  32. package/dist/behaviors/ui-interaction.d.ts +36 -0
  33. package/dist/behaviors/ui-interaction.js +1104 -0
  34. package/dist/behaviors/ui-interaction.js.map +1 -0
  35. package/dist/index.d.ts +195 -0
  36. package/dist/index.js +8209 -0
  37. package/dist/index.js.map +1 -0
  38. package/dist/modules/array.d.ts +28 -0
  39. package/dist/modules/array.js +556 -0
  40. package/dist/modules/array.js.map +1 -0
  41. package/dist/modules/async.d.ts +22 -0
  42. package/dist/modules/async.js +112 -0
  43. package/dist/modules/async.js.map +1 -0
  44. package/dist/modules/format.d.ts +21 -0
  45. package/dist/modules/format.js +129 -0
  46. package/dist/modules/format.js.map +1 -0
  47. package/dist/modules/index.d.ts +12 -0
  48. package/dist/modules/index.js +3131 -0
  49. package/dist/modules/index.js.map +1 -0
  50. package/dist/modules/math.d.ts +22 -0
  51. package/dist/modules/math.js +215 -0
  52. package/dist/modules/math.js.map +1 -0
  53. package/dist/modules/nn.d.ts +23 -0
  54. package/dist/modules/nn.js +189 -0
  55. package/dist/modules/nn.js.map +1 -0
  56. package/dist/modules/object.d.ts +22 -0
  57. package/dist/modules/object.js +257 -0
  58. package/dist/modules/object.js.map +1 -0
  59. package/dist/modules/str.d.ts +21 -0
  60. package/dist/modules/str.js +344 -0
  61. package/dist/modules/str.js.map +1 -0
  62. package/dist/modules/tensor.d.ts +23 -0
  63. package/dist/modules/tensor.js +427 -0
  64. package/dist/modules/tensor.js.map +1 -0
  65. package/dist/modules/time.d.ts +24 -0
  66. package/dist/modules/time.js +323 -0
  67. package/dist/modules/time.js.map +1 -0
  68. package/dist/modules/train.d.ts +23 -0
  69. package/dist/modules/train.js +308 -0
  70. package/dist/modules/train.js.map +1 -0
  71. package/dist/modules/validate.d.ts +23 -0
  72. package/dist/modules/validate.js +301 -0
  73. package/dist/modules/validate.js.map +1 -0
  74. package/dist/registry.d.ts +140 -0
  75. package/dist/registry.js +3240 -0
  76. package/dist/registry.js.map +1 -0
  77. package/dist/types-I95R8_FN.d.ts +91 -0
  78. package/package.json +59 -0
package/LICENSE ADDED
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+ Business Source License 1.1
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+
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+ Parameters
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+
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+ Licensor: Almadar FZE
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+ Licensed Work: KFlow Builder / Almadar
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+ The Licensed Work is (c) 2025-2026 Almadar FZE.
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+ Additional Use Grant: You may make production use of the Licensed Work for
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+ non-commercial purposes and for internal evaluation.
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+ Production use for commercial purposes requires a
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+ commercial license from the Licensor.
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+ Change Date: 2030-02-01
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+ Change License: Apache License, Version 2.0
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+ Terms
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+ The Licensor hereby grants you the right to copy, modify, create derivative
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+ works, redistribute, and make non-production use of the Licensed Work. The
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+ production use.
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+ Effective on the Change Date, or the fourth anniversary of the first publicly
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+ available distribution of a specific version of the Licensed Work under this
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+ If your use of the Licensed Work does not comply with the requirements
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+ currently in effect as described in this License, you must purchase a
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+ commercial license from the Licensor, its affiliated entities, or authorized
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+ resellers, or you must refrain from using the Licensed Work.
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+ All copies of the original and modified Licensed Work, and derivative works
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+ modified form from a third party, the terms and conditions set forth in this
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+ License apply to your use of that work.
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+ terminate your rights under this License for the current and all other
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+ versions of the Licensed Work.
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+ TO THE EXTENT PERMITTED BY APPLICABLE LAW, THE LICENSED WORK IS PROVIDED ON
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+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, NON-INFRINGEMENT, AND
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+ ---
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+ License text copyright (c) 2017 MariaDB Corporation Ab, All Rights Reserved.
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+ "Business Source License" is a trademark of MariaDB Corporation Ab.
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+ ADDITIONAL TERMS:
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+ Documentation (builder/packages/website/docs/) is licensed under CC BY 4.0.
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+ "Orbital", "KFlow", "Almadar", and the Almadar logo are trademarks of
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+ For licensing inquiries: licensing@almadar.io
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+ /**
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+ * Action-Component Affinity Rules
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+ *
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+ * Defines which actions are valid on which components in the Closed Circuit pattern.
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+ * This enforces that behaviors only emit actions that make sense for their component context.
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+ *
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+ * The Closed Circuit pattern:
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+ * Behavior → render_ui → Component → User Action → Event Bus → Behavior
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+ *
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+ * @packageDocumentation
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+ */
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+ /**
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+ * Action affinity definition for a component
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+ */
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+ interface ActionAffinity {
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+ /** Actions that are valid on this component */
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+ valid: string[];
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+ /** Actions that should NEVER appear on this component */
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+ invalid: string[];
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+ }
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+ /**
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+ * Action placement options
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+ */
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+ type ActionPlacement = 'row' | 'bulk' | 'card' | 'footer' | 'header';
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+ /**
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+ * Event naming convention for UI events
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+ */
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+ interface UIEventInfo {
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+ /** Event name (without UI: prefix) */
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+ event: string;
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+ /** Components that typically emit this event */
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+ emittedBy: string[];
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+ /** Expected payload shape */
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+ payload: Record<string, string>;
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+ /** Description of when this event is used */
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+ description: string;
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+ }
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+ /**
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+ * The action-component affinity matrix.
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+ * This defines which actions belong on which components.
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+ *
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+ * CRITICAL: Not all actions belong on all components.
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+ * The Closed Circuit pattern requires that actions match their component context.
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+ */
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+ declare const ACTION_AFFINITY: Record<string, ActionAffinity>;
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+ /**
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+ * Standard UI events and their metadata
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+ */
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+ declare const UI_EVENTS: Record<string, UIEventInfo>;
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+ /**
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+ * Check if an action is valid for a component
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+ */
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+ declare function isActionValidForComponent(action: string, component: string): boolean;
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+ /**
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+ * Check if an action is explicitly invalid for a component
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+ */
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+ declare function isActionInvalidForComponent(action: string, component: string): boolean;
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+ /**
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+ * Get valid actions for a component
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+ */
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+ declare function getValidActionsForComponent(component: string): string[];
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+ /**
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+ * Get invalid actions for a component
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+ */
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+ declare function getInvalidActionsForComponent(component: string): string[];
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+ /**
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+ * Get components that can emit a specific event
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+ */
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+ declare function getComponentsForEvent(event: string): string[];
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+ /**
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+ * Validate that a set of item actions are appropriate for a component
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+ *
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+ * @returns Array of validation errors (empty if valid)
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+ */
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+ declare function validateActionsForComponent(actions: Array<{
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+ event?: string;
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+ label?: string;
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+ }>, component: string): string[];
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+ /**
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+ * Get all known components in the affinity matrix
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+ */
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+ declare function getAllKnownComponents(): string[];
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+ /**
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+ * Get all components by category
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+ */
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+ declare function getComponentsByCategory(): Record<string, string[]>;
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+
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+ export { ACTION_AFFINITY, type ActionAffinity, type ActionPlacement, type UIEventInfo, UI_EVENTS, getAllKnownComponents, getComponentsByCategory, getComponentsForEvent, getInvalidActionsForComponent, getValidActionsForComponent, isActionInvalidForComponent, isActionValidForComponent, validateActionsForComponent };
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+ // behaviors/action-affinity.ts
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+ var ACTION_AFFINITY = {
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+ // Display components - view data and trigger navigation/editing
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+ "entity-table": {
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+ valid: ["VIEW", "EDIT", "DELETE", "SELECT", "SORT", "PAGE"],
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+ invalid: ["SAVE", "CANCEL", "SUBMIT", "CREATE", "CLOSE"]
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+ },
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+ "entity-list": {
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+ valid: ["VIEW", "EDIT", "DELETE", "SELECT"],
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+ invalid: ["SAVE", "CANCEL", "SUBMIT", "CREATE", "CLOSE"]
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+ },
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+ "entity-cards": {
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+ valid: ["VIEW", "EDIT", "DELETE", "SELECT"],
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+ invalid: ["SAVE", "CANCEL", "SUBMIT", "CREATE", "CLOSE"]
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+ },
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+ "card-grid": {
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+ valid: ["VIEW", "EDIT", "DELETE", "SELECT"],
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+ invalid: ["SAVE", "CANCEL", "SUBMIT", "CREATE", "CLOSE"]
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+ },
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+ // Header components - page-level actions
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+ "page-header": {
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+ valid: ["CREATE", "REFRESH", "EXPORT", "IMPORT", "BACK", "FILTER"],
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+ invalid: ["SAVE", "VIEW", "EDIT", "DELETE", "SUBMIT"]
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+ },
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+ // Form components - data entry and submission
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+ "form": {
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+ valid: ["SAVE", "CANCEL", "SUBMIT", "CLOSE", "RESET", "FIELD_CHANGE", "FIELD_BLUR"],
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+ invalid: ["VIEW", "DELETE", "CREATE", "SELECT", "EDIT"]
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+ },
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+ "form-section": {
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+ valid: ["FIELD_CHANGE", "FIELD_BLUR"],
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+ invalid: ["SAVE", "VIEW", "DELETE", "CREATE", "SELECT", "EDIT"]
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+ },
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+ "form-actions": {
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+ valid: ["SAVE", "CANCEL", "SUBMIT", "RESET"],
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+ invalid: ["VIEW", "DELETE", "CREATE", "SELECT", "EDIT"]
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+ },
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+ // Detail components - view single entity with edit/delete options
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+ "detail-panel": {
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+ valid: ["EDIT", "DELETE", "CLOSE", "BACK"],
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+ invalid: ["SAVE", "CREATE", "SELECT", "SUBMIT"]
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+ },
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+ "entity-detail": {
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+ valid: ["EDIT", "DELETE", "CLOSE", "BACK"],
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+ invalid: ["SAVE", "CREATE", "SELECT", "SUBMIT"]
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+ },
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+ // Container components - open/close states
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+ "modal": {
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+ valid: ["CLOSE", "CONFIRM", "CANCEL"],
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+ invalid: ["VIEW", "CREATE", "EDIT", "DELETE"]
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+ },
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+ "modal-container": {
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+ valid: ["CLOSE", "CONFIRM", "CANCEL"],
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+ invalid: ["VIEW", "CREATE", "EDIT", "DELETE"]
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+ },
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+ "drawer": {
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+ valid: ["CLOSE"],
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+ invalid: ["VIEW", "CREATE", "DELETE"]
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+ },
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+ // Navigation components
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+ "tabs": {
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+ valid: ["SELECT_TAB"],
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+ invalid: ["SAVE", "CREATE", "DELETE", "VIEW", "EDIT"]
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+ },
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+ "tab-bar": {
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+ valid: ["SELECT_TAB"],
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+ invalid: ["SAVE", "CREATE", "DELETE", "VIEW", "EDIT"]
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+ },
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+ "wizard-navigation": {
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+ valid: ["NEXT", "PREV", "GO_TO", "COMPLETE"],
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+ invalid: ["SAVE", "CREATE", "DELETE", "VIEW", "EDIT"]
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+ },
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+ "wizard-progress": {
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+ valid: ["GO_TO"],
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+ invalid: ["SAVE", "CREATE", "DELETE", "VIEW", "EDIT", "NEXT", "PREV"]
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+ },
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+ // Filter components
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+ "filter-group": {
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+ valid: ["SET_FILTER", "CLEAR_FILTER", "CLEAR_ALL"],
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+ invalid: ["SAVE", "CREATE", "DELETE", "VIEW", "EDIT"]
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+ },
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+ "search-bar": {
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+ valid: ["SEARCH", "CLEAR_SEARCH"],
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+ invalid: ["SAVE", "CREATE", "DELETE", "VIEW", "EDIT"]
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+ },
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+ "search-input": {
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+ valid: ["SEARCH", "CLEAR_SEARCH"],
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+ invalid: ["SAVE", "CREATE", "DELETE", "VIEW", "EDIT"]
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+ },
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+ // Pagination components
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+ "pagination": {
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+ valid: ["NEXT_PAGE", "PREV_PAGE", "GO_TO_PAGE", "SET_PAGE_SIZE"],
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+ invalid: ["SAVE", "CREATE", "DELETE", "VIEW", "EDIT"]
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+ },
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+ // Confirmation components
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+ "confirm-dialog": {
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+ valid: ["CONFIRM", "CANCEL"],
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+ invalid: ["VIEW", "CREATE", "EDIT", "DELETE", "SAVE"]
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+ },
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+ // Empty/Loading states - no actions
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+ "empty-state": {
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+ valid: ["CREATE"],
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+ // Often has a "Create first item" CTA
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+ invalid: ["SAVE", "VIEW", "EDIT", "DELETE", "CANCEL"]
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+ },
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+ "loading-state": {
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+ valid: [],
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+ invalid: ["SAVE", "VIEW", "EDIT", "DELETE", "CREATE", "CANCEL"]
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+ },
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+ // Stats/Dashboard - view only
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+ "stats": {
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+ valid: [],
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+ invalid: ["SAVE", "VIEW", "EDIT", "DELETE", "CREATE", "CANCEL"]
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+ },
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+ // Game components
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+ "game-canvas": {
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+ valid: ["INPUT", "PAUSE", "UNPAUSE"],
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+ invalid: ["SAVE", "CREATE", "DELETE"]
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+ },
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+ "game-hud": {
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+ valid: ["PAUSE"],
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+ invalid: ["SAVE", "CREATE", "DELETE", "VIEW", "EDIT"]
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+ },
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+ "game-controls": {
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+ valid: ["INPUT", "ACTION"],
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+ invalid: ["SAVE", "CREATE", "DELETE", "VIEW", "EDIT"]
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+ },
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+ "game-menu": {
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+ valid: ["START", "OPTIONS", "QUIT", "SELECT"],
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+ invalid: ["SAVE", "CREATE", "DELETE", "VIEW", "EDIT"]
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+ },
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+ "game-pause-overlay": {
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+ valid: ["RESUME", "QUIT", "OPTIONS"],
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+ invalid: ["SAVE", "CREATE", "DELETE", "VIEW", "EDIT"]
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+ },
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+ "game-over-screen": {
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+ valid: ["RETRY", "QUIT", "MAIN_MENU"],
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+ invalid: ["SAVE", "CREATE", "DELETE", "VIEW", "EDIT"]
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+ }
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+ };
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+ var UI_EVENTS = {
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+ VIEW: {
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+ event: "VIEW",
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+ emittedBy: ["entity-table", "entity-list", "entity-cards", "card-grid"],
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+ payload: { row: "object", entity: "string" },
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+ description: "View item detail"
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+ },
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+ EDIT: {
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+ event: "EDIT",
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+ emittedBy: ["entity-table", "entity-list", "entity-cards", "detail-panel"],
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+ payload: { row: "object", entity: "string" },
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+ description: "Edit item"
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+ },
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+ DELETE: {
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+ event: "DELETE",
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+ emittedBy: ["entity-table", "entity-list", "entity-cards", "detail-panel"],
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+ payload: { row: "object", entity: "string" },
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+ description: "Delete item"
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+ },
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+ CREATE: {
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+ event: "CREATE",
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+ emittedBy: ["page-header", "empty-state"],
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+ payload: { entity: "string" },
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+ description: "Create new item"
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+ },
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+ SAVE: {
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+ event: "SAVE",
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+ emittedBy: ["form", "form-actions"],
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+ payload: { data: "object", entity: "string" },
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+ description: "Save form data"
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+ },
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+ CANCEL: {
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+ event: "CANCEL",
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+ emittedBy: ["form", "form-actions", "modal", "confirm-dialog"],
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+ payload: {},
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+ description: "Cancel form/modal"
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+ },
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+ CLOSE: {
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+ event: "CLOSE",
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+ emittedBy: ["modal", "drawer", "detail-panel"],
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+ payload: {},
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+ description: "Close modal/drawer"
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+ },
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+ SELECT: {
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+ event: "SELECT",
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+ emittedBy: ["entity-table", "entity-list", "entity-cards"],
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+ payload: { selectedIds: "string[]" },
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+ description: "Selection change"
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+ },
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+ SEARCH: {
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+ event: "SEARCH",
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+ emittedBy: ["search-bar", "search-input"],
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+ payload: { searchTerm: "string" },
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+ description: "Search filter"
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+ },
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+ CONFIRM: {
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+ event: "CONFIRM",
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+ emittedBy: ["modal", "confirm-dialog"],
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+ payload: {},
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+ description: "Confirm action"
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+ },
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+ SELECT_TAB: {
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+ event: "SELECT_TAB",
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+ emittedBy: ["tabs", "tab-bar"],
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+ payload: { tabId: "string" },
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+ description: "Tab selection"
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+ },
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+ NEXT: {
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+ event: "NEXT",
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+ emittedBy: ["wizard-navigation"],
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+ payload: {},
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+ description: "Wizard next step"
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+ },
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+ PREV: {
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+ event: "PREV",
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+ emittedBy: ["wizard-navigation"],
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+ payload: {},
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+ description: "Wizard previous step"
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+ }
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+ };
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+ function isActionValidForComponent(action, component) {
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+ const affinity = ACTION_AFFINITY[component];
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+ if (!affinity) {
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+ return true;
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+ }
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+ return affinity.valid.includes(action) || !affinity.invalid.includes(action);
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+ }
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+ function isActionInvalidForComponent(action, component) {
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+ const affinity = ACTION_AFFINITY[component];
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+ if (!affinity) {
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+ return false;
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+ }
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+ return affinity.invalid.includes(action);
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+ }
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+ function getValidActionsForComponent(component) {
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+ const affinity = ACTION_AFFINITY[component];
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+ return affinity?.valid ?? [];
238
+ }
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+ function getInvalidActionsForComponent(component) {
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+ const affinity = ACTION_AFFINITY[component];
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+ return affinity?.invalid ?? [];
242
+ }
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+ function getComponentsForEvent(event) {
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+ return UI_EVENTS[event]?.emittedBy ?? [];
245
+ }
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+ function validateActionsForComponent(actions, component) {
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+ const errors = [];
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+ const affinity = ACTION_AFFINITY[component];
249
+ if (!affinity) {
250
+ return errors;
251
+ }
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+ for (const action of actions) {
253
+ if (action.event && affinity.invalid.includes(action.event)) {
254
+ errors.push(
255
+ `Action "${action.event}" is not valid on "${component}". Valid actions: ${affinity.valid.join(", ")}`
256
+ );
257
+ }
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+ }
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+ return errors;
260
+ }
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+ function getAllKnownComponents() {
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+ return Object.keys(ACTION_AFFINITY);
263
+ }
264
+ function getComponentsByCategory() {
265
+ return {
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+ display: ["entity-table", "entity-list", "entity-cards", "card-grid"],
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+ header: ["page-header"],
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+ form: ["form", "form-section", "form-actions"],
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+ detail: ["detail-panel", "entity-detail"],
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+ container: ["modal", "modal-container", "drawer"],
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+ navigation: ["tabs", "tab-bar", "wizard-navigation", "wizard-progress"],
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+ filter: ["filter-group", "search-bar", "search-input"],
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+ pagination: ["pagination"],
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+ confirmation: ["confirm-dialog"],
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+ state: ["empty-state", "loading-state"],
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+ dashboard: ["stats"],
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+ game: [
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+ "game-canvas",
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+ "game-hud",
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+ "game-controls",
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+ "game-menu",
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+ "game-pause-overlay",
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+ "game-over-screen"
284
+ ]
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+ };
286
+ }
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+
288
+ export { ACTION_AFFINITY, UI_EVENTS, getAllKnownComponents, getComponentsByCategory, getComponentsForEvent, getInvalidActionsForComponent, getValidActionsForComponent, isActionInvalidForComponent, isActionValidForComponent, validateActionsForComponent };
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+ //# sourceMappingURL=action-affinity.js.map
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+ //# sourceMappingURL=action-affinity.js.map
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+ 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* Action-Component Affinity Rules\n *\n * Defines which actions are valid on which components in the Closed Circuit pattern.\n * This enforces that behaviors only emit actions that make sense for their component context.\n *\n * The Closed Circuit pattern:\n * Behavior → render_ui → Component → User Action → Event Bus → Behavior\n *\n * @packageDocumentation\n */\n\n// ============================================================================\n// Action Affinity Types\n// ============================================================================\n\n/**\n * Action affinity definition for a component\n */\nexport interface ActionAffinity {\n /** Actions that are valid on this component */\n valid: string[];\n /** Actions that should NEVER appear on this component */\n invalid: string[];\n}\n\n/**\n * Action placement options\n */\nexport type ActionPlacement = 'row' | 'bulk' | 'card' | 'footer' | 'header';\n\n/**\n * Event naming convention for UI events\n */\nexport interface UIEventInfo {\n /** Event name (without UI: prefix) */\n event: string;\n /** Components that typically emit this event */\n emittedBy: string[];\n /** Expected payload shape */\n payload: Record<string, string>;\n /** Description of when this event is used */\n description: string;\n}\n\n// ============================================================================\n// Action-Component Affinity Matrix\n// ============================================================================\n\n/**\n * The action-component affinity matrix.\n * This defines which actions belong on which components.\n *\n * CRITICAL: Not all actions belong on all components.\n * The Closed Circuit pattern requires that actions match their component context.\n */\nexport const ACTION_AFFINITY: Record<string, ActionAffinity> = {\n // Display components - view data and trigger navigation/editing\n 'entity-table': {\n valid: ['VIEW', 'EDIT', 'DELETE', 'SELECT', 'SORT', 'PAGE'],\n invalid: ['SAVE', 'CANCEL', 'SUBMIT', 'CREATE', 'CLOSE'],\n },\n 'entity-list': {\n valid: ['VIEW', 'EDIT', 'DELETE', 'SELECT'],\n invalid: ['SAVE', 'CANCEL', 'SUBMIT', 'CREATE', 'CLOSE'],\n },\n 'entity-cards': {\n valid: ['VIEW', 'EDIT', 'DELETE', 'SELECT'],\n invalid: ['SAVE', 'CANCEL', 'SUBMIT', 'CREATE', 'CLOSE'],\n },\n 'card-grid': {\n valid: ['VIEW', 'EDIT', 'DELETE', 'SELECT'],\n invalid: ['SAVE', 'CANCEL', 'SUBMIT', 'CREATE', 'CLOSE'],\n },\n\n // Header components - page-level actions\n 'page-header': {\n valid: ['CREATE', 'REFRESH', 'EXPORT', 'IMPORT', 'BACK', 'FILTER'],\n invalid: ['SAVE', 'VIEW', 'EDIT', 'DELETE', 'SUBMIT'],\n },\n\n // Form components - data entry and submission\n 'form': {\n valid: ['SAVE', 'CANCEL', 'SUBMIT', 'CLOSE', 'RESET', 'FIELD_CHANGE', 'FIELD_BLUR'],\n invalid: ['VIEW', 'DELETE', 'CREATE', 'SELECT', 'EDIT'],\n },\n 'form-section': {\n valid: ['FIELD_CHANGE', 'FIELD_BLUR'],\n invalid: ['SAVE', 'VIEW', 'DELETE', 'CREATE', 'SELECT', 'EDIT'],\n },\n 'form-actions': {\n valid: ['SAVE', 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states - no actions\n 'empty-state': {\n valid: ['CREATE'], // Often has a \"Create first item\" CTA\n invalid: ['SAVE', 'VIEW', 'EDIT', 'DELETE', 'CANCEL'],\n },\n 'loading-state': {\n valid: [],\n invalid: ['SAVE', 'VIEW', 'EDIT', 'DELETE', 'CREATE', 'CANCEL'],\n },\n\n // Stats/Dashboard - view only\n 'stats': {\n valid: [],\n invalid: ['SAVE', 'VIEW', 'EDIT', 'DELETE', 'CREATE', 'CANCEL'],\n },\n\n // Game components\n 'game-canvas': {\n valid: ['INPUT', 'PAUSE', 'UNPAUSE'],\n invalid: ['SAVE', 'CREATE', 'DELETE'],\n },\n 'game-hud': {\n valid: ['PAUSE'],\n invalid: ['SAVE', 'CREATE', 'DELETE', 'VIEW', 'EDIT'],\n },\n 'game-controls': {\n valid: ['INPUT', 'ACTION'],\n invalid: ['SAVE', 'CREATE', 'DELETE', 'VIEW', 'EDIT'],\n },\n 'game-menu': {\n valid: ['START', 'OPTIONS', 'QUIT', 'SELECT'],\n invalid: ['SAVE', 'CREATE', 'DELETE', 'VIEW', 'EDIT'],\n },\n 'game-pause-overlay': {\n valid: ['RESUME', 'QUIT', 'OPTIONS'],\n invalid: ['SAVE', 'CREATE', 'DELETE', 'VIEW', 'EDIT'],\n },\n 'game-over-screen': {\n valid: ['RETRY', 'QUIT', 'MAIN_MENU'],\n invalid: ['SAVE', 'CREATE', 'DELETE', 'VIEW', 'EDIT'],\n },\n};\n\n// ============================================================================\n// UI Event Definitions\n// ============================================================================\n\n/**\n * Standard UI events and their metadata\n */\nexport const UI_EVENTS: Record<string, UIEventInfo> = {\n VIEW: {\n event: 'VIEW',\n emittedBy: ['entity-table', 'entity-list', 'entity-cards', 'card-grid'],\n payload: { row: 'object', entity: 'string' },\n description: 'View item detail',\n },\n EDIT: {\n event: 'EDIT',\n emittedBy: ['entity-table', 'entity-list', 'entity-cards', 'detail-panel'],\n payload: { row: 'object', entity: 'string' },\n description: 'Edit item',\n },\n DELETE: {\n event: 'DELETE',\n emittedBy: ['entity-table', 'entity-list', 'entity-cards', 'detail-panel'],\n payload: { row: 'object', entity: 'string' },\n description: 'Delete item',\n },\n CREATE: {\n event: 'CREATE',\n emittedBy: ['page-header', 'empty-state'],\n payload: { entity: 'string' },\n description: 'Create new item',\n },\n SAVE: {\n event: 'SAVE',\n emittedBy: ['form', 'form-actions'],\n payload: { data: 'object', entity: 'string' },\n description: 'Save form data',\n },\n CANCEL: {\n event: 'CANCEL',\n emittedBy: ['form', 'form-actions', 'modal', 'confirm-dialog'],\n payload: {},\n description: 'Cancel form/modal',\n },\n CLOSE: {\n event: 'CLOSE',\n emittedBy: ['modal', 'drawer', 'detail-panel'],\n payload: {},\n description: 'Close modal/drawer',\n },\n SELECT: {\n event: 'SELECT',\n emittedBy: ['entity-table', 'entity-list', 'entity-cards'],\n payload: { selectedIds: 'string[]' },\n description: 'Selection change',\n },\n SEARCH: {\n event: 'SEARCH',\n emittedBy: ['search-bar', 'search-input'],\n payload: { searchTerm: 'string' },\n description: 'Search filter',\n },\n CONFIRM: {\n event: 'CONFIRM',\n emittedBy: ['modal', 'confirm-dialog'],\n payload: {},\n description: 'Confirm action',\n },\n SELECT_TAB: {\n event: 'SELECT_TAB',\n emittedBy: ['tabs', 'tab-bar'],\n payload: { tabId: 'string' },\n description: 'Tab selection',\n },\n NEXT: {\n event: 'NEXT',\n emittedBy: ['wizard-navigation'],\n payload: {},\n description: 'Wizard next step',\n },\n PREV: {\n event: 'PREV',\n emittedBy: ['wizard-navigation'],\n payload: {},\n description: 'Wizard previous step',\n },\n};\n\n// ============================================================================\n// Helper Functions\n// ============================================================================\n\n/**\n * Check if an action is valid for a component\n */\nexport function isActionValidForComponent(action: string, component: string): boolean {\n const affinity = ACTION_AFFINITY[component];\n if (!affinity) {\n // Unknown component - allow by default but warn\n return true;\n }\n return affinity.valid.includes(action) || !affinity.invalid.includes(action);\n}\n\n/**\n * Check if an action is explicitly invalid for a component\n */\nexport function isActionInvalidForComponent(action: string, component: string): boolean {\n const affinity = ACTION_AFFINITY[component];\n if (!affinity) {\n return false;\n }\n return affinity.invalid.includes(action);\n}\n\n/**\n * Get valid actions for a component\n */\nexport function getValidActionsForComponent(component: string): string[] {\n const affinity = ACTION_AFFINITY[component];\n return affinity?.valid ?? [];\n}\n\n/**\n * Get invalid actions for a component\n */\nexport function getInvalidActionsForComponent(component: string): string[] {\n const affinity = ACTION_AFFINITY[component];\n return affinity?.invalid ?? [];\n}\n\n/**\n * Get components that can emit a specific event\n */\nexport function getComponentsForEvent(event: string): string[] {\n return UI_EVENTS[event]?.emittedBy ?? [];\n}\n\n/**\n * Validate that a set of item actions are appropriate for a component\n *\n * @returns Array of validation errors (empty if valid)\n */\nexport function validateActionsForComponent(\n actions: Array<{ event?: string; label?: string }>,\n component: string\n): string[] {\n const errors: string[] = [];\n const affinity = ACTION_AFFINITY[component];\n\n if (!affinity) {\n // Unknown component - no validation\n return errors;\n }\n\n for (const action of actions) {\n if (action.event && affinity.invalid.includes(action.event)) {\n errors.push(\n `Action \"${action.event}\" is not valid on \"${component}\". ` +\n `Valid actions: ${affinity.valid.join(', ')}`\n );\n }\n }\n\n return errors;\n}\n\n/**\n * Get all known components in the affinity matrix\n */\nexport function getAllKnownComponents(): string[] {\n return Object.keys(ACTION_AFFINITY);\n}\n\n/**\n * Get all components by category\n */\nexport function getComponentsByCategory(): Record<string, string[]> {\n return {\n display: ['entity-table', 'entity-list', 'entity-cards', 'card-grid'],\n header: ['page-header'],\n form: ['form', 'form-section', 'form-actions'],\n detail: ['detail-panel', 'entity-detail'],\n container: ['modal', 'modal-container', 'drawer'],\n navigation: ['tabs', 'tab-bar', 'wizard-navigation', 'wizard-progress'],\n filter: ['filter-group', 'search-bar', 'search-input'],\n pagination: ['pagination'],\n confirmation: ['confirm-dialog'],\n state: ['empty-state', 'loading-state'],\n dashboard: ['stats'],\n game: [\n 'game-canvas',\n 'game-hud',\n 'game-controls',\n 'game-menu',\n 'game-pause-overlay',\n 'game-over-screen',\n ],\n };\n}\n"]}
@@ -0,0 +1,20 @@
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+ import { StandardBehavior } from './types.js';
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+ import '@almadar/core/types';
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+
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+ /**
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+ * Async Behaviors
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+ *
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+ * Standard behaviors for asynchronous operations like loading,
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+ * fetching, submission, retry, and polling.
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+ *
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+ * @packageDocumentation
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+ */
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+
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+ declare const LOADING_BEHAVIOR: StandardBehavior;
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+ declare const FETCH_BEHAVIOR: StandardBehavior;
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+ declare const SUBMIT_BEHAVIOR: StandardBehavior;
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+ declare const RETRY_BEHAVIOR: StandardBehavior;
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+ declare const POLL_BEHAVIOR: StandardBehavior;
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+ declare const ASYNC_BEHAVIORS: StandardBehavior[];
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+
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+ export { ASYNC_BEHAVIORS, FETCH_BEHAVIOR, LOADING_BEHAVIOR, POLL_BEHAVIOR, RETRY_BEHAVIOR, SUBMIT_BEHAVIOR };