@almadar/std 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +72 -0
- package/dist/behaviors/action-affinity.d.ts +88 -0
- package/dist/behaviors/action-affinity.js +290 -0
- package/dist/behaviors/action-affinity.js.map +1 -0
- package/dist/behaviors/async.d.ts +20 -0
- package/dist/behaviors/async.js +542 -0
- package/dist/behaviors/async.js.map +1 -0
- package/dist/behaviors/data-management.d.ts +40 -0
- package/dist/behaviors/data-management.js +495 -0
- package/dist/behaviors/data-management.js.map +1 -0
- package/dist/behaviors/feedback.d.ts +18 -0
- package/dist/behaviors/feedback.js +307 -0
- package/dist/behaviors/feedback.js.map +1 -0
- package/dist/behaviors/game-core.d.ts +40 -0
- package/dist/behaviors/game-core.js +443 -0
- package/dist/behaviors/game-core.js.map +1 -0
- package/dist/behaviors/game-entity.d.ts +39 -0
- package/dist/behaviors/game-entity.js +643 -0
- package/dist/behaviors/game-entity.js.map +1 -0
- package/dist/behaviors/game-ui.d.ts +29 -0
- package/dist/behaviors/game-ui.js +493 -0
- package/dist/behaviors/game-ui.js.map +1 -0
- package/dist/behaviors/index.d.ts +11 -0
- package/dist/behaviors/index.js +4539 -0
- package/dist/behaviors/index.js.map +1 -0
- package/dist/behaviors/registry.d.ts +103 -0
- package/dist/behaviors/registry.js +4166 -0
- package/dist/behaviors/registry.js.map +1 -0
- package/dist/behaviors/types.d.ts +179 -0
- package/dist/behaviors/types.js +111 -0
- package/dist/behaviors/types.js.map +1 -0
- package/dist/behaviors/ui-interaction.d.ts +36 -0
- package/dist/behaviors/ui-interaction.js +1104 -0
- package/dist/behaviors/ui-interaction.js.map +1 -0
- package/dist/index.d.ts +195 -0
- package/dist/index.js +8209 -0
- package/dist/index.js.map +1 -0
- package/dist/modules/array.d.ts +28 -0
- package/dist/modules/array.js +556 -0
- package/dist/modules/array.js.map +1 -0
- package/dist/modules/async.d.ts +22 -0
- package/dist/modules/async.js +112 -0
- package/dist/modules/async.js.map +1 -0
- package/dist/modules/format.d.ts +21 -0
- package/dist/modules/format.js +129 -0
- package/dist/modules/format.js.map +1 -0
- package/dist/modules/index.d.ts +12 -0
- package/dist/modules/index.js +3131 -0
- package/dist/modules/index.js.map +1 -0
- package/dist/modules/math.d.ts +22 -0
- package/dist/modules/math.js +215 -0
- package/dist/modules/math.js.map +1 -0
- package/dist/modules/nn.d.ts +23 -0
- package/dist/modules/nn.js +189 -0
- package/dist/modules/nn.js.map +1 -0
- package/dist/modules/object.d.ts +22 -0
- package/dist/modules/object.js +257 -0
- package/dist/modules/object.js.map +1 -0
- package/dist/modules/str.d.ts +21 -0
- package/dist/modules/str.js +344 -0
- package/dist/modules/str.js.map +1 -0
- package/dist/modules/tensor.d.ts +23 -0
- package/dist/modules/tensor.js +427 -0
- package/dist/modules/tensor.js.map +1 -0
- package/dist/modules/time.d.ts +24 -0
- package/dist/modules/time.js +323 -0
- package/dist/modules/time.js.map +1 -0
- package/dist/modules/train.d.ts +23 -0
- package/dist/modules/train.js +308 -0
- package/dist/modules/train.js.map +1 -0
- package/dist/modules/validate.d.ts +23 -0
- package/dist/modules/validate.js +301 -0
- package/dist/modules/validate.js.map +1 -0
- package/dist/registry.d.ts +140 -0
- package/dist/registry.js +3240 -0
- package/dist/registry.js.map +1 -0
- package/dist/types-I95R8_FN.d.ts +91 -0
- package/package.json +59 -0
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// behaviors/game-entity.ts
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var HEALTH_BEHAVIOR = {
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name: "std/Health",
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category: "game-entity",
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description: "Entity health with damage, healing, invulnerability, and death",
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suggestedFor: [
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"Player characters",
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"Enemies",
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"Destructible objects",
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"Bosses"
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],
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dataEntities: [
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{
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name: "HealthState",
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runtime: true,
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fields: [
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{ name: "currentHealth", type: "number", default: 100 },
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{ name: "maxHealth", type: "number", default: 100 },
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{ name: "isInvulnerable", type: "boolean", default: false },
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{ name: "lastDamageTime", type: "number", default: 0 }
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]
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}
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],
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stateMachine: {
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initial: "Alive",
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states: [
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{ name: "Alive", isInitial: true },
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{ name: "Damaged" },
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{ name: "Invulnerable" },
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{ name: "Dead" }
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],
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events: [
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{ key: "INIT" },
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{ key: "DAMAGE" },
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{ key: "HEAL" },
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{ key: "DIE" },
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{ key: "RESPAWN" },
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{ key: "INVULNERABILITY_END" }
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],
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transitions: [
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{
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from: "*",
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to: "Alive",
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event: "INIT",
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effects: [
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["set", "@entity.currentHealth", "@config.maxHealth"],
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["set", "@entity.maxHealth", "@config.maxHealth"],
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["set", "@entity.isInvulnerable", false],
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["render", "hud.health", "health-bar", {
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current: "@entity.currentHealth",
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max: "@entity.maxHealth"
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}]
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]
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},
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{
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from: "Alive",
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to: "Damaged",
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event: "DAMAGE",
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guard: ["not", "@entity.isInvulnerable"],
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effects: [
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["set", "@entity.currentHealth", ["math/max", 0, ["-", "@entity.currentHealth", "@payload.amount"]]],
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["set", "@entity.lastDamageTime", "@now"],
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[
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"if",
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["<=", "@entity.currentHealth", 0],
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["emit", "DIE"],
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[
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"do",
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["set", "@entity.isInvulnerable", true],
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["render", "entity.flash", "damage-flash", {}]
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]
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]
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]
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},
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{
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from: ["Damaged", "Invulnerable"],
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to: "Alive",
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event: "INVULNERABILITY_END",
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effects: [
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["set", "@entity.isInvulnerable", false]
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]
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},
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{
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from: ["Alive", "Damaged", "Invulnerable"],
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event: "HEAL",
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effects: [
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["set", "@entity.currentHealth", ["math/min", "@entity.maxHealth", ["+", "@entity.currentHealth", "@payload.amount"]]],
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["render", "entity.effect", "heal-effect", {}]
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]
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},
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{
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from: ["Alive", "Damaged", "Invulnerable"],
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to: "Dead",
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event: "DIE",
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effects: [
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["set", "@entity.currentHealth", 0],
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["emit", "@config.onDeath", { entityId: "@entity.id" }],
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["render", "entity.sprite", "death-animation", {}]
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]
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},
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{
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from: "Dead",
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to: "Alive",
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event: "RESPAWN",
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effects: [
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["emit", "INIT"]
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]
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}
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]
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},
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ticks: [
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{
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name: "InvulnerabilityTimer",
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interval: "frame",
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guard: ["and", "@entity.isInvulnerable", [">", ["-", "@now", "@entity.lastDamageTime"], "@config.invulnerabilityTime"]],
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effects: [
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["emit", "INVULNERABILITY_END"]
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]
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}
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],
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configSchema: {
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required: [
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{ name: "maxHealth", type: "number", description: "Maximum health points" }
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],
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optional: [
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{ name: "invulnerabilityTime", type: "number", description: "Invulnerability duration after damage (ms)", default: 500 },
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{ name: "onDeath", type: "event", description: "Event to emit on death", default: "ENTITY_DIED" },
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{ name: "showHealthBar", type: "boolean", description: "Render health bar", default: true }
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]
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}
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};
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var SCORE_BEHAVIOR = {
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name: "std/Score",
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category: "game-entity",
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description: "Score tracking with points, combos, and multipliers",
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suggestedFor: [
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"Arcade games",
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"Puzzle games",
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"Platformers with collectibles",
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"Competitive games"
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],
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dataEntities: [
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{
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name: "ScoreState",
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runtime: true,
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singleton: true,
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fields: [
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{ name: "currentScore", type: "number", default: 0 },
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{ name: "highScore", type: "number", default: 0 },
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{ name: "comboCount", type: "number", default: 0 },
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{ name: "multiplier", type: "number", default: 1 },
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{ name: "lastScoreTime", type: "number", default: 0 }
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]
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}
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],
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stateMachine: {
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initial: "Active",
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states: [
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{ name: "Active", isInitial: true }
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],
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events: [
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{ key: "INIT" },
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{ key: "ADD_POINTS" },
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{ key: "COMBO_HIT" },
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{ key: "COMBO_BREAK" },
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{ key: "RESET" },
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{ key: "SAVE_HIGH_SCORE" }
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],
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transitions: [
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{
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from: "*",
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event: "INIT",
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effects: [
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["set", "@entity.currentScore", 0],
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["set", "@entity.comboCount", 0],
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["set", "@entity.multiplier", 1],
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["render", "hud.score", "score-display", {
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score: "@entity.currentScore",
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highScore: "@entity.highScore",
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combo: "@entity.comboCount",
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multiplier: "@entity.multiplier"
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}]
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]
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},
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{
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event: "ADD_POINTS",
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effects: [
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["set", "@entity.currentScore", ["+", "@entity.currentScore", ["*", "@payload.points", "@entity.multiplier"]]],
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["set", "@entity.lastScoreTime", "@now"],
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["render", "entity.effect", "score-popup", {
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points: ["*", "@payload.points", "@entity.multiplier"],
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position: "@payload.position"
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}]
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]
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},
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{
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event: "COMBO_HIT",
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effects: [
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["set", "@entity.comboCount", ["+", "@entity.comboCount", 1]],
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["set", "@entity.multiplier", ["math/min", "@config.maxMultiplier", ["+", 1, ["/", "@entity.comboCount", 5]]]],
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["set", "@entity.lastScoreTime", "@now"]
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]
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},
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{
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event: "COMBO_BREAK",
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effects: [
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["set", "@entity.comboCount", 0],
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["set", "@entity.multiplier", 1]
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]
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},
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{
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event: "RESET",
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effects: [
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[
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"if",
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[">", "@entity.currentScore", "@entity.highScore"],
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["set", "@entity.highScore", "@entity.currentScore"]
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],
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["emit", "INIT"]
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]
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},
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{
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event: "SAVE_HIGH_SCORE",
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guard: [">", "@entity.currentScore", "@entity.highScore"],
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effects: [
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["set", "@entity.highScore", "@entity.currentScore"],
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["persist", "save", "HighScore", { score: "@entity.highScore" }]
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]
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}
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]
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},
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ticks: [
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{
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name: "ComboTimeout",
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interval: "frame",
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guard: ["and", [">", "@entity.comboCount", 0], [">", ["-", "@now", "@entity.lastScoreTime"], "@config.comboTimeWindow"]],
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effects: [
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["emit", "COMBO_BREAK"]
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]
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}
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],
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configSchema: {
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required: [],
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optional: [
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{ name: "comboTimeWindow", type: "number", description: "Time window for combos (ms)", default: 2e3 },
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{ name: "maxMultiplier", type: "number", description: "Maximum combo multiplier", default: 10 },
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{ name: "persistHighScore", type: "boolean", description: "Save high score to storage", default: true }
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]
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}
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};
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var MOVEMENT_BEHAVIOR = {
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name: "std/Movement",
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category: "game-entity",
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description: "Entity movement with speed and direction",
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suggestedFor: [
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"Player characters",
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"NPCs",
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"Enemies",
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"Moving platforms"
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],
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requiredFields: [
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{ name: "x", type: "number", description: "Entity X position" },
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{ name: "y", type: "number", description: "Entity Y position" }
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],
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dataEntities: [
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{
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name: "MovementState",
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runtime: true,
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fields: [
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{ name: "direction", type: "number", default: 0 },
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{ name: "facingRight", type: "boolean", default: true },
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{ name: "canJump", type: "boolean", default: true }
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|
273
|
+
]
|
|
274
|
+
}
|
|
275
|
+
],
|
|
276
|
+
stateMachine: {
|
|
277
|
+
initial: "Idle",
|
|
278
|
+
states: [
|
|
279
|
+
{ name: "Idle", isInitial: true },
|
|
280
|
+
{ name: "Moving" },
|
|
281
|
+
{ name: "Jumping" },
|
|
282
|
+
{ name: "Falling" }
|
|
283
|
+
],
|
|
284
|
+
events: [
|
|
285
|
+
{ key: "MOVE" },
|
|
286
|
+
{ key: "STOP" },
|
|
287
|
+
{ key: "JUMP" },
|
|
288
|
+
{ key: "LAND" }
|
|
289
|
+
],
|
|
290
|
+
transitions: [
|
|
291
|
+
{
|
|
292
|
+
from: "Idle",
|
|
293
|
+
to: "Moving",
|
|
294
|
+
event: "MOVE",
|
|
295
|
+
effects: [
|
|
296
|
+
["set", "@entity.direction", "@payload.direction"],
|
|
297
|
+
[
|
|
298
|
+
"if",
|
|
299
|
+
[">", "@payload.direction", 0],
|
|
300
|
+
["set", "@entity.facingRight", true]
|
|
301
|
+
],
|
|
302
|
+
[
|
|
303
|
+
"if",
|
|
304
|
+
["<", "@payload.direction", 0],
|
|
305
|
+
["set", "@entity.facingRight", false]
|
|
306
|
+
]
|
|
307
|
+
]
|
|
308
|
+
},
|
|
309
|
+
{
|
|
310
|
+
from: "Moving",
|
|
311
|
+
event: "MOVE",
|
|
312
|
+
effects: [
|
|
313
|
+
["set", "@entity.direction", "@payload.direction"],
|
|
314
|
+
[
|
|
315
|
+
"if",
|
|
316
|
+
[">", "@payload.direction", 0],
|
|
317
|
+
["set", "@entity.facingRight", true]
|
|
318
|
+
],
|
|
319
|
+
[
|
|
320
|
+
"if",
|
|
321
|
+
["<", "@payload.direction", 0],
|
|
322
|
+
["set", "@entity.facingRight", false]
|
|
323
|
+
]
|
|
324
|
+
]
|
|
325
|
+
},
|
|
326
|
+
{
|
|
327
|
+
from: "Moving",
|
|
328
|
+
to: "Idle",
|
|
329
|
+
event: "STOP",
|
|
330
|
+
effects: [
|
|
331
|
+
["set", "@entity.direction", 0]
|
|
332
|
+
]
|
|
333
|
+
},
|
|
334
|
+
{
|
|
335
|
+
from: ["Idle", "Moving"],
|
|
336
|
+
to: "Jumping",
|
|
337
|
+
event: "JUMP",
|
|
338
|
+
guard: "@entity.canJump",
|
|
339
|
+
effects: [
|
|
340
|
+
["set", "@entity.canJump", false],
|
|
341
|
+
["emit", "APPLY_FORCE", { fx: 0, fy: "@config.jumpForce" }]
|
|
342
|
+
]
|
|
343
|
+
},
|
|
344
|
+
{
|
|
345
|
+
from: ["Jumping", "Falling"],
|
|
346
|
+
to: "Idle",
|
|
347
|
+
event: "LAND",
|
|
348
|
+
effects: [
|
|
349
|
+
["set", "@entity.canJump", true],
|
|
350
|
+
[
|
|
351
|
+
"if",
|
|
352
|
+
["!=", "@entity.direction", 0],
|
|
353
|
+
["emit", "MOVE", { direction: "@entity.direction" }]
|
|
354
|
+
]
|
|
355
|
+
]
|
|
356
|
+
}
|
|
357
|
+
]
|
|
358
|
+
},
|
|
359
|
+
ticks: [
|
|
360
|
+
{
|
|
361
|
+
name: "ApplyMovement",
|
|
362
|
+
interval: "frame",
|
|
363
|
+
guard: ["!=", "@entity.direction", 0],
|
|
364
|
+
effects: [
|
|
365
|
+
["set", "@entity.x", ["+", "@entity.x", ["*", "@entity.direction", "@config.moveSpeed"]]]
|
|
366
|
+
]
|
|
367
|
+
}
|
|
368
|
+
],
|
|
369
|
+
configSchema: {
|
|
370
|
+
required: [],
|
|
371
|
+
optional: [
|
|
372
|
+
{ name: "moveSpeed", type: "number", description: "Movement speed (pixels/frame)", default: 5 },
|
|
373
|
+
{ name: "jumpForce", type: "number", description: "Jump velocity", default: -12 },
|
|
374
|
+
{ name: "acceleration", type: "number", description: "Acceleration rate", default: 0.5 },
|
|
375
|
+
{ name: "deceleration", type: "number", description: "Deceleration rate", default: 0.3 }
|
|
376
|
+
]
|
|
377
|
+
}
|
|
378
|
+
};
|
|
379
|
+
var COMBAT_BEHAVIOR = {
|
|
380
|
+
name: "std/Combat",
|
|
381
|
+
category: "game-entity",
|
|
382
|
+
description: "Combat system with attacks, cooldowns, and hitboxes",
|
|
383
|
+
suggestedFor: [
|
|
384
|
+
"Fighting games",
|
|
385
|
+
"Action RPGs",
|
|
386
|
+
"Beat-em-ups",
|
|
387
|
+
"Boss encounters"
|
|
388
|
+
],
|
|
389
|
+
dataEntities: [
|
|
390
|
+
{
|
|
391
|
+
name: "CombatState",
|
|
392
|
+
runtime: true,
|
|
393
|
+
fields: [
|
|
394
|
+
{ name: "isAttacking", type: "boolean", default: false },
|
|
395
|
+
{ name: "attackStartTime", type: "number", default: 0 },
|
|
396
|
+
{ name: "hitEntities", type: "array", default: [] }
|
|
397
|
+
]
|
|
398
|
+
}
|
|
399
|
+
],
|
|
400
|
+
stateMachine: {
|
|
401
|
+
initial: "Ready",
|
|
402
|
+
states: [
|
|
403
|
+
{ name: "Ready", isInitial: true },
|
|
404
|
+
{ name: "Attacking" },
|
|
405
|
+
{ name: "Cooldown" }
|
|
406
|
+
],
|
|
407
|
+
events: [
|
|
408
|
+
{ key: "ATTACK" },
|
|
409
|
+
{ key: "ATTACK_END" },
|
|
410
|
+
{ key: "HIT_CONNECT" },
|
|
411
|
+
{ key: "COOLDOWN_END" }
|
|
412
|
+
],
|
|
413
|
+
transitions: [
|
|
414
|
+
{
|
|
415
|
+
from: "Ready",
|
|
416
|
+
to: "Attacking",
|
|
417
|
+
event: "ATTACK",
|
|
418
|
+
effects: [
|
|
419
|
+
["set", "@entity.isAttacking", true],
|
|
420
|
+
["set", "@entity.attackStartTime", "@now"],
|
|
421
|
+
["set", "@entity.hitEntities", []],
|
|
422
|
+
["render", "entity.sprite", "attack-animation", {}],
|
|
423
|
+
["render", "entity.hitbox", "hitbox", {
|
|
424
|
+
active: true,
|
|
425
|
+
offset: "@config.hitboxOffset",
|
|
426
|
+
size: "@config.hitboxSize"
|
|
427
|
+
}]
|
|
428
|
+
]
|
|
429
|
+
},
|
|
430
|
+
{
|
|
431
|
+
from: "Attacking",
|
|
432
|
+
event: "HIT_CONNECT",
|
|
433
|
+
guard: ["not", ["array/includes", "@entity.hitEntities", "@payload.entityId"]],
|
|
434
|
+
effects: [
|
|
435
|
+
["set", "@entity.hitEntities", ["array/append", "@entity.hitEntities", "@payload.entityId"]],
|
|
436
|
+
["emit", "DAMAGE", { target: "@payload.entityId", amount: "@config.attackDamage" }],
|
|
437
|
+
["render", "effect.impact", "hit-effect", { position: "@payload.position" }]
|
|
438
|
+
]
|
|
439
|
+
},
|
|
440
|
+
{
|
|
441
|
+
from: "Attacking",
|
|
442
|
+
to: "Cooldown",
|
|
443
|
+
event: "ATTACK_END",
|
|
444
|
+
effects: [
|
|
445
|
+
["set", "@entity.isAttacking", false],
|
|
446
|
+
["render", "entity.hitbox", null]
|
|
447
|
+
]
|
|
448
|
+
},
|
|
449
|
+
{
|
|
450
|
+
from: "Cooldown",
|
|
451
|
+
to: "Ready",
|
|
452
|
+
event: "COOLDOWN_END",
|
|
453
|
+
effects: []
|
|
454
|
+
}
|
|
455
|
+
]
|
|
456
|
+
},
|
|
457
|
+
ticks: [
|
|
458
|
+
{
|
|
459
|
+
name: "AttackDuration",
|
|
460
|
+
interval: "frame",
|
|
461
|
+
guard: ["and", "@entity.isAttacking", [">", ["-", "@now", "@entity.attackStartTime"], "@config.attackDuration"]],
|
|
462
|
+
effects: [
|
|
463
|
+
["emit", "ATTACK_END"]
|
|
464
|
+
]
|
|
465
|
+
},
|
|
466
|
+
{
|
|
467
|
+
name: "CooldownTimer",
|
|
468
|
+
interval: "frame",
|
|
469
|
+
guard: ["and", ["=", "@state", "Cooldown"], [">", ["-", "@now", "@entity.attackStartTime"], ["+", "@config.attackDuration", "@config.cooldownDuration"]]],
|
|
470
|
+
effects: [
|
|
471
|
+
["emit", "COOLDOWN_END"]
|
|
472
|
+
]
|
|
473
|
+
}
|
|
474
|
+
],
|
|
475
|
+
configSchema: {
|
|
476
|
+
required: [],
|
|
477
|
+
optional: [
|
|
478
|
+
{ name: "attackDamage", type: "number", description: "Damage per attack", default: 10 },
|
|
479
|
+
{ name: "attackDuration", type: "number", description: "Attack animation duration (ms)", default: 200 },
|
|
480
|
+
{ name: "cooldownDuration", type: "number", description: "Cooldown between attacks (ms)", default: 300 },
|
|
481
|
+
{ name: "hitboxOffset", type: "object", description: "Hitbox offset from entity", default: { x: 20, y: 0 } },
|
|
482
|
+
{ name: "hitboxSize", type: "object", description: "Hitbox dimensions", default: { width: 30, height: 40 } }
|
|
483
|
+
]
|
|
484
|
+
}
|
|
485
|
+
};
|
|
486
|
+
var INVENTORY_BEHAVIOR = {
|
|
487
|
+
name: "std/Inventory",
|
|
488
|
+
category: "game-entity",
|
|
489
|
+
description: "Item collection, storage, and usage",
|
|
490
|
+
suggestedFor: [
|
|
491
|
+
"RPGs",
|
|
492
|
+
"Adventure games",
|
|
493
|
+
"Survival games",
|
|
494
|
+
"Collectible-based games"
|
|
495
|
+
],
|
|
496
|
+
dataEntities: [
|
|
497
|
+
{
|
|
498
|
+
name: "InventoryState",
|
|
499
|
+
runtime: true,
|
|
500
|
+
fields: [
|
|
501
|
+
{ name: "items", type: "array", default: [] },
|
|
502
|
+
{ name: "selectedSlot", type: "number", default: 0 },
|
|
503
|
+
{ name: "isOpen", type: "boolean", default: false },
|
|
504
|
+
{ name: "equipped", type: "object", default: {} }
|
|
505
|
+
]
|
|
506
|
+
}
|
|
507
|
+
],
|
|
508
|
+
stateMachine: {
|
|
509
|
+
initial: "Empty",
|
|
510
|
+
states: [
|
|
511
|
+
{ name: "Empty", isInitial: true },
|
|
512
|
+
{ name: "HasItems" },
|
|
513
|
+
{ name: "Full" }
|
|
514
|
+
],
|
|
515
|
+
events: [
|
|
516
|
+
{ key: "COLLECT" },
|
|
517
|
+
{ key: "USE" },
|
|
518
|
+
{ key: "DROP" },
|
|
519
|
+
{ key: "EQUIP" },
|
|
520
|
+
{ key: "UNEQUIP" },
|
|
521
|
+
{ key: "OPEN" },
|
|
522
|
+
{ key: "CLOSE" },
|
|
523
|
+
{ key: "INVENTORY_EMPTY" }
|
|
524
|
+
],
|
|
525
|
+
transitions: [
|
|
526
|
+
{
|
|
527
|
+
from: ["Empty", "HasItems"],
|
|
528
|
+
to: "HasItems",
|
|
529
|
+
event: "COLLECT",
|
|
530
|
+
guard: ["<", ["array/len", "@entity.items"], "@config.maxSlots"],
|
|
531
|
+
effects: [
|
|
532
|
+
["set", "@entity.items", ["array/append", "@entity.items", "@payload.item"]],
|
|
533
|
+
["render", "effect.collect", "collect-effect", { item: "@payload.item" }],
|
|
534
|
+
["notify", { type: "info", message: ["str/concat", "Collected ", "@payload.item.name"] }]
|
|
535
|
+
]
|
|
536
|
+
},
|
|
537
|
+
{
|
|
538
|
+
from: "HasItems",
|
|
539
|
+
event: "USE",
|
|
540
|
+
effects: [
|
|
541
|
+
[
|
|
542
|
+
"let",
|
|
543
|
+
[["item", ["array/nth", "@entity.items", "@payload.slot"]]],
|
|
544
|
+
[
|
|
545
|
+
"if",
|
|
546
|
+
"@item.onUse",
|
|
547
|
+
["emit", "@item.onUse", { item: "@item" }]
|
|
548
|
+
],
|
|
549
|
+
[
|
|
550
|
+
"if",
|
|
551
|
+
"@item.consumable",
|
|
552
|
+
["set", "@entity.items", ["array/filter", "@entity.items", ["fn", "i", "idx", ["!=", "@idx", "@payload.slot"]]]]
|
|
553
|
+
]
|
|
554
|
+
],
|
|
555
|
+
[
|
|
556
|
+
"if",
|
|
557
|
+
["=", ["array/len", "@entity.items"], 0],
|
|
558
|
+
["emit", "INVENTORY_EMPTY"]
|
|
559
|
+
]
|
|
560
|
+
]
|
|
561
|
+
},
|
|
562
|
+
{
|
|
563
|
+
from: "HasItems",
|
|
564
|
+
event: "DROP",
|
|
565
|
+
effects: [
|
|
566
|
+
[
|
|
567
|
+
"let",
|
|
568
|
+
[["item", ["array/nth", "@entity.items", "@payload.slot"]]],
|
|
569
|
+
["set", "@entity.items", ["array/filter", "@entity.items", ["fn", "i", "idx", ["!=", "@idx", "@payload.slot"]]]],
|
|
570
|
+
["emit", "ITEM_DROPPED", { item: "@item", position: { x: "@entity.x", y: "@entity.y" } }]
|
|
571
|
+
],
|
|
572
|
+
[
|
|
573
|
+
"if",
|
|
574
|
+
["=", ["array/len", "@entity.items"], 0],
|
|
575
|
+
["emit", "INVENTORY_EMPTY"]
|
|
576
|
+
]
|
|
577
|
+
]
|
|
578
|
+
},
|
|
579
|
+
{
|
|
580
|
+
from: "HasItems",
|
|
581
|
+
to: "Empty",
|
|
582
|
+
event: "INVENTORY_EMPTY",
|
|
583
|
+
effects: []
|
|
584
|
+
},
|
|
585
|
+
{
|
|
586
|
+
event: "EQUIP",
|
|
587
|
+
effects: [
|
|
588
|
+
["set", "@entity.equipped", ["object/set", "@entity.equipped", "@payload.slot", "@payload.item"]],
|
|
589
|
+
["emit", "STATS_UPDATED", { equipped: "@entity.equipped" }]
|
|
590
|
+
]
|
|
591
|
+
},
|
|
592
|
+
{
|
|
593
|
+
event: "UNEQUIP",
|
|
594
|
+
effects: [
|
|
595
|
+
["set", "@entity.equipped", ["object/remove", "@entity.equipped", "@payload.slot"]],
|
|
596
|
+
["emit", "STATS_UPDATED", { equipped: "@entity.equipped" }]
|
|
597
|
+
]
|
|
598
|
+
},
|
|
599
|
+
{
|
|
600
|
+
event: "OPEN",
|
|
601
|
+
effects: [
|
|
602
|
+
["set", "@entity.isOpen", true],
|
|
603
|
+
["render", "overlay.inventory", "inventory-panel", {
|
|
604
|
+
items: "@entity.items",
|
|
605
|
+
selectedSlot: "@entity.selectedSlot",
|
|
606
|
+
equipped: "@entity.equipped",
|
|
607
|
+
maxSlots: "@config.maxSlots",
|
|
608
|
+
onUse: "USE",
|
|
609
|
+
onDrop: "DROP",
|
|
610
|
+
onEquip: "EQUIP",
|
|
611
|
+
onClose: "CLOSE"
|
|
612
|
+
}]
|
|
613
|
+
]
|
|
614
|
+
},
|
|
615
|
+
{
|
|
616
|
+
event: "CLOSE",
|
|
617
|
+
effects: [
|
|
618
|
+
["set", "@entity.isOpen", false],
|
|
619
|
+
["render", "overlay.inventory", null]
|
|
620
|
+
]
|
|
621
|
+
}
|
|
622
|
+
]
|
|
623
|
+
},
|
|
624
|
+
configSchema: {
|
|
625
|
+
required: [],
|
|
626
|
+
optional: [
|
|
627
|
+
{ name: "maxSlots", type: "number", description: "Maximum inventory slots", default: 20 },
|
|
628
|
+
{ name: "stackable", type: "boolean", description: "Allow item stacking", default: true },
|
|
629
|
+
{ name: "maxStack", type: "number", description: "Maximum stack size", default: 99 }
|
|
630
|
+
]
|
|
631
|
+
}
|
|
632
|
+
};
|
|
633
|
+
var GAME_ENTITY_BEHAVIORS = [
|
|
634
|
+
HEALTH_BEHAVIOR,
|
|
635
|
+
SCORE_BEHAVIOR,
|
|
636
|
+
MOVEMENT_BEHAVIOR,
|
|
637
|
+
COMBAT_BEHAVIOR,
|
|
638
|
+
INVENTORY_BEHAVIOR
|
|
639
|
+
];
|
|
640
|
+
|
|
641
|
+
export { COMBAT_BEHAVIOR, GAME_ENTITY_BEHAVIORS, HEALTH_BEHAVIOR, INVENTORY_BEHAVIOR, MOVEMENT_BEHAVIOR, SCORE_BEHAVIOR };
|
|
642
|
+
//# sourceMappingURL=game-entity.js.map
|
|
643
|
+
//# sourceMappingURL=game-entity.js.map
|