@ak--47/dungeon-master 1.0.0 → 1.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +7 -7
- package/dungeons/technical/ad-spend-schema.json +128 -0
- package/dungeons/technical/ad-spend.js +116 -0
- package/dungeons/technical/anonymous-users-schema.json +92 -0
- package/dungeons/technical/anonymous-users.js +102 -0
- package/dungeons/technical/array-of-object-lookup-schema.json +191 -0
- package/dungeons/{array-of-object-lookup.js → technical/array-of-object-lookup.js} +12 -5
- package/dungeons/technical/experiments-schema.json +203 -0
- package/dungeons/technical/experiments.js +168 -0
- package/dungeons/technical/foobar-schema.json +362 -0
- package/dungeons/{foobar.js → technical/foobar.js} +3 -3
- package/dungeons/technical/group-analytics-schema.json +241 -0
- package/dungeons/technical/group-analytics.js +151 -0
- package/dungeons/technical/mirror-strategies-schema.json +84 -0
- package/dungeons/technical/mirror-strategies.js +126 -0
- package/dungeons/technical/nested-objects-schema.json +145 -0
- package/dungeons/technical/nested-objects.js +207 -0
- package/dungeons/technical/retention-cadence-schema.json +37 -0
- package/dungeons/{retention-cadence.js → technical/retention-cadence.js} +2 -3
- package/dungeons/technical/sanity-schema.json +185 -0
- package/dungeons/{sanity.js → technical/sanity.js} +4 -2
- package/dungeons/technical/scale-test-schema.json +70 -0
- package/dungeons/technical/scale-test.js +90 -0
- package/dungeons/technical/scd-schema.json +467 -0
- package/dungeons/{scd.js → technical/scd.js} +20 -10
- package/dungeons/technical/simple-schema.json +362 -0
- package/dungeons/{simple.js → technical/simple.js} +7 -7
- package/dungeons/technical/simplest-schema.json +724 -0
- package/dungeons/{simplest.js → technical/simplest.js} +7 -7
- package/dungeons/technical/text-generation-schema.json +1062 -0
- package/dungeons/{text-generation.js → technical/text-generation.js} +24 -11
- package/dungeons/vertical/community-schema.json +579 -0
- package/dungeons/vertical/community.js +794 -0
- package/dungeons/vertical/devtools-schema.json +601 -0
- package/dungeons/vertical/devtools.js +843 -0
- package/dungeons/vertical/ecommerce-schema.json +604 -0
- package/dungeons/{ecommerce.js → vertical/ecommerce.js} +43 -5
- package/dungeons/vertical/education-schema.json +5686 -0
- package/dungeons/{education.js → vertical/education.js} +70 -39
- package/dungeons/vertical/fintech-schema.json +630 -0
- package/dungeons/{fintech.js → vertical/fintech.js} +107 -56
- package/dungeons/vertical/fitness-schema.json +530 -0
- package/dungeons/vertical/fitness.js +808 -0
- package/dungeons/vertical/food-delivery-schema.json +36728 -0
- package/dungeons/{food.js → vertical/food-delivery.js} +67 -26
- package/dungeons/vertical/gaming-schema.json +438 -0
- package/dungeons/{gaming.js → vertical/gaming.js} +29 -16
- package/dungeons/vertical/healthcare-schema.json +549 -0
- package/dungeons/vertical/healthcare.js +775 -0
- package/dungeons/vertical/insurance-application-schema.json +485 -0
- package/dungeons/{insurance-application.js → vertical/insurance-application.js} +41 -31
- package/dungeons/vertical/logistics-schema.json +574 -0
- package/dungeons/vertical/logistics.js +799 -0
- package/dungeons/vertical/marketplace-schema.json +533 -0
- package/dungeons/vertical/marketplace.js +850 -0
- package/dungeons/vertical/media-schema.json +4749 -0
- package/dungeons/{media.js → vertical/media.js} +103 -19
- package/dungeons/vertical/rpg-schema.json +2491 -0
- package/dungeons/{rpg.js → vertical/rpg.js} +87 -60
- package/dungeons/vertical/sass-schema.json +3128 -0
- package/dungeons/{sass.js → vertical/sass.js} +65 -26
- package/dungeons/vertical/social-schema.json +620 -0
- package/dungeons/{social.js → vertical/social.js} +76 -17
- package/dungeons/vertical/travel-schema.json +580 -0
- package/dungeons/vertical/travel.js +742 -0
- package/index.js +20 -16
- package/lib/core/config-validator.js +286 -1
- package/lib/core/context.js +16 -5
- package/lib/core/storage.js +2 -0
- package/lib/generators/adspend.js +3 -3
- package/lib/generators/events.js +141 -14
- package/lib/generators/funnels.js +67 -7
- package/lib/generators/text.js +2 -2
- package/lib/orchestrators/user-loop.js +444 -22
- package/lib/templates/soup-presets.js +2 -2
- package/lib/utils/utils.js +4 -5
- package/package.json +4 -3
- package/scripts/dungeon-to-json.mjs +163 -0
- package/scripts/extract-dungeon-schema.mjs +343 -0
- package/scripts/json-to-dungeon.mjs +200 -0
- package/scripts/run-dungeon.mjs +76 -0
- package/scripts/run-many.mjs +118 -0
- package/scripts/verify-runner.mjs +42 -0
- package/types.d.ts +316 -1
- package/dungeons/array-of-object-lookup-schema.json +0 -327
- package/dungeons/ecommerce-schema.json +0 -462
- package/dungeons/education-schema.json +0 -2409
- package/dungeons/fintech-schema.json +0 -14034
- package/dungeons/foobar-schema.json +0 -403
- package/dungeons/food-delivery-schema.json +0 -192
- package/dungeons/food-delivery.js +0 -602
- package/dungeons/food-schema.json +0 -1152
- package/dungeons/gaming-schema.json +0 -1270
- package/dungeons/insurance-application-schema.json +0 -204
- package/dungeons/media-schema.json +0 -906
- package/dungeons/retention-cadence-schema.json +0 -78
- package/dungeons/rpg-schema.json +0 -4526
- package/dungeons/sanity-schema.json +0 -255
- package/dungeons/sass-schema.json +0 -1291
- package/dungeons/scd-schema.json +0 -919
- package/dungeons/simple-schema.json +0 -608
- package/dungeons/simplest-schema.json +0 -1418
- package/dungeons/social-schema.json +0 -1118
- package/dungeons/text-generation-schema.json +0 -3096
package/dungeons/rpg-schema.json
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{
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"schema": {
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"token": "",
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"seed": "harness-gaming",
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"numDays": 100,
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"numEvents": 600000,
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"numUsers": 5000,
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"hasAnonIds": false,
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"hasSessionIds": true,
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"format": "json",
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"gzip": true,
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"alsoInferFunnels": false,
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"hasLocation": true,
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"hasAndroidDevices": true,
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"hasIOSDevices": true,
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"hasDesktopDevices": true,
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"hasBrowser": false,
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"hasCampaigns": false,
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"isAnonymous": false,
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"hasAdSpend": false,
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"percentUsersBornInDataset": 50,
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"hasAvatar": true,
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"batchSize": 2500000,
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"concurrency": 1,
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"writeToDisk": false,
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"funnels": [
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{
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"sequence": [
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"character created",
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"quest accepted"
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"isFirstFunnel": true,
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"conversionRate": 75,
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"timeToConvert": 0.5
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"combat initiated",
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"use item"
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],
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"conversionRate": 75,
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"timeToConvert": 0.5,
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"weight": 5
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"sequence": [
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"enter dungeon",
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"find treasure",
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"exit dungeon"
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"conversionRate": 60,
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"timeToConvert": 2,
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"weight": 4,
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"props": {
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"dungeon_id": {
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"functionName": "arrow",
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"body": "function () {\n\t\tconst weighted = [];\n\t\tfor (let i = 0; i < 10; i++) {\n\t\t\tconst rand = chance.d10(); // Random number between 1 and 10\n\n\t\t\t// 35% chance to favor the most chosen index\n\t\t\tif (chance.bool({ likelihood: 35 })) {\n\t\t\t\t// 50% chance to slightly alter the index\n\t\t\t\tif (chance.bool({ likelihood: 50 })) {\n\t\t\t\t\tweighted.push(items[mostChosenIndex]);\n\t\t\t\t} else {\n\t\t\t\t\tconst addOrSubtract = chance.bool({ likelihood: 50 }) ? -rand : rand;\n\t\t\t\t\tlet newIndex = mostChosenIndex + addOrSubtract;\n\n\t\t\t\t\t// Ensure newIndex is within bounds\n\t\t\t\t\tif (newIndex < 0) newIndex = 0;\n\t\t\t\t\tif (newIndex >= items.length) newIndex = items.length - 1;\n\t\t\t\t\tweighted.push(items[newIndex]);\n\t\t\t\t}\n\t\t\t}\n\t\t\t// 25% chance to favor the second most chosen index\n\t\t\telse if (chance.bool({ likelihood: 25 })) {\n\t\t\t\tweighted.push(items[secondMostChosenIndex]);\n\t\t\t}\n\t\t\t// 15% chance to favor the third most chosen index\n\t\t\telse if (chance.bool({ likelihood: 15 })) {\n\t\t\t\tweighted.push(items[thirdMostChosenIndex]);\n\t\t\t}\n\t\t\t// Otherwise, pick a random item from the list\n\t\t\telse {\n\t\t\t\tweighted.push(chance.pickone(items));\n\t\t\t}\n\t\t}\n\t\treturn weighted;\n\t}"
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"difficulty": [
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"sequence": [
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"conversionRate": 55,
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"timeToConvert": 3,
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"weight": 3,
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"body": "function () {\n\t\tconst weighted = [];\n\t\tfor (let i = 0; i < 10; i++) {\n\t\t\tconst rand = chance.d10(); // Random number between 1 and 10\n\n\t\t\t// 35% chance to favor the most chosen index\n\t\t\tif (chance.bool({ likelihood: 35 })) {\n\t\t\t\t// 50% chance to slightly alter the index\n\t\t\t\tif (chance.bool({ likelihood: 50 })) {\n\t\t\t\t\tweighted.push(items[mostChosenIndex]);\n\t\t\t\t} else {\n\t\t\t\t\tconst addOrSubtract = chance.bool({ likelihood: 50 }) ? -rand : rand;\n\t\t\t\t\tlet newIndex = mostChosenIndex + addOrSubtract;\n\n\t\t\t\t\t// Ensure newIndex is within bounds\n\t\t\t\t\tif (newIndex < 0) newIndex = 0;\n\t\t\t\t\tif (newIndex >= items.length) newIndex = items.length - 1;\n\t\t\t\t\tweighted.push(items[newIndex]);\n\t\t\t\t}\n\t\t\t}\n\t\t\t// 25% chance to favor the second most chosen index\n\t\t\telse if (chance.bool({ likelihood: 25 })) {\n\t\t\t\tweighted.push(items[secondMostChosenIndex]);\n\t\t\t}\n\t\t\t// 15% chance to favor the third most chosen index\n\t\t\telse if (chance.bool({ likelihood: 15 })) {\n\t\t\t\tweighted.push(items[thirdMostChosenIndex]);\n\t\t\t}\n\t\t\t// Otherwise, pick a random item from the list\n\t\t\telse {\n\t\t\t\tweighted.push(chance.pickone(items));\n\t\t\t}\n\t\t}\n\t\treturn weighted;\n\t}"
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"conversionRate": 50,
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"weight": 3
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"conversionRate": 45,
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"timeToConvert": 6,
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"weight": 2
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"conversionRate": 25,
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"timeToConvert": 24,
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"event": "character created",
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"properties": {
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"character_class": [
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"starting_race": [
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"event": "tutorial completed",
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"properties": {
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"functionName": "arrow",
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"body": "function () {\n\t\tconst weighted = [];\n\t\tfor (let i = 0; i < 10; i++) {\n\t\t\tconst rand = chance.d10(); // Random number between 1 and 10\n\n\t\t\t// 35% chance to favor the most chosen index\n\t\t\tif (chance.bool({ likelihood: 35 })) {\n\t\t\t\t// 50% chance to slightly alter the index\n\t\t\t\tif (chance.bool({ likelihood: 50 })) {\n\t\t\t\t\tweighted.push(items[mostChosenIndex]);\n\t\t\t\t} else {\n\t\t\t\t\tconst addOrSubtract = chance.bool({ likelihood: 50 }) ? -rand : rand;\n\t\t\t\t\tlet newIndex = mostChosenIndex + addOrSubtract;\n\n\t\t\t\t\t// Ensure newIndex is within bounds\n\t\t\t\t\tif (newIndex < 0) newIndex = 0;\n\t\t\t\t\tif (newIndex >= items.length) newIndex = items.length - 1;\n\t\t\t\t\tweighted.push(items[newIndex]);\n\t\t\t\t}\n\t\t\t}\n\t\t\t// 25% chance to favor the second most chosen index\n\t\t\telse if (chance.bool({ likelihood: 25 })) {\n\t\t\t\tweighted.push(items[secondMostChosenIndex]);\n\t\t\t}\n\t\t\t// 15% chance to favor the third most chosen index\n\t\t\telse if (chance.bool({ likelihood: 15 })) {\n\t\t\t\tweighted.push(items[thirdMostChosenIndex]);\n\t\t\t}\n\t\t\t// Otherwise, pick a random item from the list\n\t\t\telse {\n\t\t\t\tweighted.push(chance.pickone(items));\n\t\t\t}\n\t\t}\n\t\treturn weighted;\n\t}"
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"body": "function () {\n\t\tconst weighted = [];\n\t\tfor (let i = 0; i < 10; i++) {\n\t\t\tconst rand = chance.d10(); // Random number between 1 and 10\n\n\t\t\t// 35% chance to favor the most chosen index\n\t\t\tif (chance.bool({ likelihood: 35 })) {\n\t\t\t\t// 50% chance to slightly alter the index\n\t\t\t\tif (chance.bool({ likelihood: 50 })) {\n\t\t\t\t\tweighted.push(items[mostChosenIndex]);\n\t\t\t\t} else {\n\t\t\t\t\tconst addOrSubtract = chance.bool({ likelihood: 50 }) ? -rand : rand;\n\t\t\t\t\tlet newIndex = mostChosenIndex + addOrSubtract;\n\n\t\t\t\t\t// Ensure newIndex is within bounds\n\t\t\t\t\tif (newIndex < 0) newIndex = 0;\n\t\t\t\t\tif (newIndex >= items.length) newIndex = items.length - 1;\n\t\t\t\t\tweighted.push(items[newIndex]);\n\t\t\t\t}\n\t\t\t}\n\t\t\t// 25% chance to favor the second most chosen index\n\t\t\telse if (chance.bool({ likelihood: 25 })) {\n\t\t\t\tweighted.push(items[secondMostChosenIndex]);\n\t\t\t}\n\t\t\t// 15% chance to favor the third most chosen index\n\t\t\telse if (chance.bool({ likelihood: 15 })) {\n\t\t\t\tweighted.push(items[thirdMostChosenIndex]);\n\t\t\t}\n\t\t\t// Otherwise, pick a random item from the list\n\t\t\telse {\n\t\t\t\tweighted.push(chance.pickone(items));\n\t\t\t}\n\t\t}\n\t\treturn weighted;\n\t}"
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174
|
-
"Escort"
|
|
175
|
-
],
|
|
176
|
-
"recommended_level": [
|
|
177
|
-
5,
|
|
178
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-
26,
|
|
179
|
-
30,
|
|
180
|
-
16,
|
|
181
|
-
35,
|
|
182
|
-
14,
|
|
183
|
-
18,
|
|
184
|
-
13,
|
|
185
|
-
20,
|
|
186
|
-
42,
|
|
187
|
-
28,
|
|
188
|
-
33,
|
|
189
|
-
5,
|
|
190
|
-
19,
|
|
191
|
-
28,
|
|
192
|
-
21,
|
|
193
|
-
25,
|
|
194
|
-
22,
|
|
195
|
-
9,
|
|
196
|
-
29,
|
|
197
|
-
35,
|
|
198
|
-
13,
|
|
199
|
-
12,
|
|
200
|
-
39,
|
|
201
|
-
23,
|
|
202
|
-
13,
|
|
203
|
-
44,
|
|
204
|
-
12,
|
|
205
|
-
21,
|
|
206
|
-
11,
|
|
207
|
-
29,
|
|
208
|
-
25,
|
|
209
|
-
22,
|
|
210
|
-
14,
|
|
211
|
-
26,
|
|
212
|
-
19,
|
|
213
|
-
21,
|
|
214
|
-
22,
|
|
215
|
-
19,
|
|
216
|
-
28,
|
|
217
|
-
14,
|
|
218
|
-
25,
|
|
219
|
-
22,
|
|
220
|
-
22,
|
|
221
|
-
16,
|
|
222
|
-
13,
|
|
223
|
-
21,
|
|
224
|
-
20,
|
|
225
|
-
30,
|
|
226
|
-
11
|
|
227
|
-
]
|
|
228
|
-
}
|
|
229
|
-
},
|
|
230
|
-
{
|
|
231
|
-
"event": "quest objective completed",
|
|
232
|
-
"weight": 12,
|
|
233
|
-
"properties": {
|
|
234
|
-
"quest_id": {
|
|
235
|
-
"functionName": "arrow",
|
|
236
|
-
"body": "function () {\n\t\tconst weighted = [];\n\t\tfor (let i = 0; i < 10; i++) {\n\t\t\tconst rand = chance.d10(); // Random number between 1 and 10\n\n\t\t\t// 35% chance to favor the most chosen index\n\t\t\tif (chance.bool({ likelihood: 35 })) {\n\t\t\t\t// 50% chance to slightly alter the index\n\t\t\t\tif (chance.bool({ likelihood: 50 })) {\n\t\t\t\t\tweighted.push(items[mostChosenIndex]);\n\t\t\t\t} else {\n\t\t\t\t\tconst addOrSubtract = chance.bool({ likelihood: 50 }) ? -rand : rand;\n\t\t\t\t\tlet newIndex = mostChosenIndex + addOrSubtract;\n\n\t\t\t\t\t// Ensure newIndex is within bounds\n\t\t\t\t\tif (newIndex < 0) newIndex = 0;\n\t\t\t\t\tif (newIndex >= items.length) newIndex = items.length - 1;\n\t\t\t\t\tweighted.push(items[newIndex]);\n\t\t\t\t}\n\t\t\t}\n\t\t\t// 25% chance to favor the second most chosen index\n\t\t\telse if (chance.bool({ likelihood: 25 })) {\n\t\t\t\tweighted.push(items[secondMostChosenIndex]);\n\t\t\t}\n\t\t\t// 15% chance to favor the third most chosen index\n\t\t\telse if (chance.bool({ likelihood: 15 })) {\n\t\t\t\tweighted.push(items[thirdMostChosenIndex]);\n\t\t\t}\n\t\t\t// Otherwise, pick a random item from the list\n\t\t\telse {\n\t\t\t\tweighted.push(chance.pickone(items));\n\t\t\t}\n\t\t}\n\t\treturn weighted;\n\t}"
|
|
237
|
-
},
|
|
238
|
-
"objective_number": [
|
|
239
|
-
4,
|
|
240
|
-
2,
|
|
241
|
-
4,
|
|
242
|
-
2,
|
|
243
|
-
2,
|
|
244
|
-
3,
|
|
245
|
-
2,
|
|
246
|
-
2,
|
|
247
|
-
1,
|
|
248
|
-
4,
|
|
249
|
-
2,
|
|
250
|
-
5,
|
|
251
|
-
4,
|
|
252
|
-
3,
|
|
253
|
-
4,
|
|
254
|
-
2,
|
|
255
|
-
3,
|
|
256
|
-
3,
|
|
257
|
-
3,
|
|
258
|
-
2,
|
|
259
|
-
3,
|
|
260
|
-
3,
|
|
261
|
-
2,
|
|
262
|
-
2,
|
|
263
|
-
2,
|
|
264
|
-
3,
|
|
265
|
-
1,
|
|
266
|
-
1,
|
|
267
|
-
3,
|
|
268
|
-
3,
|
|
269
|
-
3,
|
|
270
|
-
3,
|
|
271
|
-
3,
|
|
272
|
-
4,
|
|
273
|
-
2,
|
|
274
|
-
2,
|
|
275
|
-
1,
|
|
276
|
-
2,
|
|
277
|
-
1,
|
|
278
|
-
3,
|
|
279
|
-
4,
|
|
280
|
-
2,
|
|
281
|
-
2,
|
|
282
|
-
1,
|
|
283
|
-
2,
|
|
284
|
-
2,
|
|
285
|
-
3,
|
|
286
|
-
4,
|
|
287
|
-
2,
|
|
288
|
-
3
|
|
289
|
-
]
|
|
290
|
-
}
|
|
291
|
-
},
|
|
292
|
-
{
|
|
293
|
-
"event": "quest turned in",
|
|
294
|
-
"weight": 10,
|
|
295
|
-
"properties": {
|
|
296
|
-
"quest_id": {
|
|
297
|
-
"functionName": "arrow",
|
|
298
|
-
"body": "function () {\n\t\tconst weighted = [];\n\t\tfor (let i = 0; i < 10; i++) {\n\t\t\tconst rand = chance.d10(); // Random number between 1 and 10\n\n\t\t\t// 35% chance to favor the most chosen index\n\t\t\tif (chance.bool({ likelihood: 35 })) {\n\t\t\t\t// 50% chance to slightly alter the index\n\t\t\t\tif (chance.bool({ likelihood: 50 })) {\n\t\t\t\t\tweighted.push(items[mostChosenIndex]);\n\t\t\t\t} else {\n\t\t\t\t\tconst addOrSubtract = chance.bool({ likelihood: 50 }) ? -rand : rand;\n\t\t\t\t\tlet newIndex = mostChosenIndex + addOrSubtract;\n\n\t\t\t\t\t// Ensure newIndex is within bounds\n\t\t\t\t\tif (newIndex < 0) newIndex = 0;\n\t\t\t\t\tif (newIndex >= items.length) newIndex = items.length - 1;\n\t\t\t\t\tweighted.push(items[newIndex]);\n\t\t\t\t}\n\t\t\t}\n\t\t\t// 25% chance to favor the second most chosen index\n\t\t\telse if (chance.bool({ likelihood: 25 })) {\n\t\t\t\tweighted.push(items[secondMostChosenIndex]);\n\t\t\t}\n\t\t\t// 15% chance to favor the third most chosen index\n\t\t\telse if (chance.bool({ likelihood: 15 })) {\n\t\t\t\tweighted.push(items[thirdMostChosenIndex]);\n\t\t\t}\n\t\t\t// Otherwise, pick a random item from the list\n\t\t\telse {\n\t\t\t\tweighted.push(chance.pickone(items));\n\t\t\t}\n\t\t}\n\t\treturn weighted;\n\t}"
|
|
299
|
-
},
|
|
300
|
-
"reward_gold": [
|
|
301
|
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140,
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|
302
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123,
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|
303
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-
342,
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|
304
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-
334,
|
|
305
|
-
166,
|
|
306
|
-
382,
|
|
307
|
-
317,
|
|
308
|
-
103,
|
|
309
|
-
355,
|
|
310
|
-
192,
|
|
311
|
-
140,
|
|
312
|
-
135,
|
|
313
|
-
297,
|
|
314
|
-
306,
|
|
315
|
-
292,
|
|
316
|
-
370,
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|
317
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-
173,
|
|
318
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-
136,
|
|
319
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-
167,
|
|
320
|
-
184,
|
|
321
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-
375,
|
|
322
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-
392,
|
|
323
|
-
149,
|
|
324
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-
109,
|
|
325
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-
298,
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|
326
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-
312,
|
|
327
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-
225,
|
|
328
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-
129,
|
|
329
|
-
129,
|
|
330
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-
197,
|
|
331
|
-
134,
|
|
332
|
-
255,
|
|
333
|
-
368,
|
|
334
|
-
200,
|
|
335
|
-
122,
|
|
336
|
-
412,
|
|
337
|
-
202,
|
|
338
|
-
121,
|
|
339
|
-
325,
|
|
340
|
-
351,
|
|
341
|
-
248,
|
|
342
|
-
347,
|
|
343
|
-
144,
|
|
344
|
-
151,
|
|
345
|
-
130,
|
|
346
|
-
187,
|
|
347
|
-
232,
|
|
348
|
-
255,
|
|
349
|
-
107,
|
|
350
|
-
102,
|
|
351
|
-
123,
|
|
352
|
-
423,
|
|
353
|
-
125,
|
|
354
|
-
141,
|
|
355
|
-
134,
|
|
356
|
-
134,
|
|
357
|
-
127,
|
|
358
|
-
112,
|
|
359
|
-
281,
|
|
360
|
-
149,
|
|
361
|
-
396,
|
|
362
|
-
324,
|
|
363
|
-
162,
|
|
364
|
-
161,
|
|
365
|
-
190,
|
|
366
|
-
187,
|
|
367
|
-
132,
|
|
368
|
-
349,
|
|
369
|
-
335,
|
|
370
|
-
363,
|
|
371
|
-
117,
|
|
372
|
-
122,
|
|
373
|
-
181,
|
|
374
|
-
412,
|
|
375
|
-
405,
|
|
376
|
-
150,
|
|
377
|
-
110,
|
|
378
|
-
127,
|
|
379
|
-
138,
|
|
380
|
-
342,
|
|
381
|
-
153,
|
|
382
|
-
141,
|
|
383
|
-
335,
|
|
384
|
-
343,
|
|
385
|
-
307,
|
|
386
|
-
69,
|
|
387
|
-
145,
|
|
388
|
-
317,
|
|
389
|
-
197,
|
|
390
|
-
137,
|
|
391
|
-
405,
|
|
392
|
-
383,
|
|
393
|
-
135,
|
|
394
|
-
385,
|
|
395
|
-
319,
|
|
396
|
-
213,
|
|
397
|
-
206,
|
|
398
|
-
105,
|
|
399
|
-
353,
|
|
400
|
-
131
|
|
401
|
-
],
|
|
402
|
-
"reward_xp": [
|
|
403
|
-
941,
|
|
404
|
-
1367,
|
|
405
|
-
777,
|
|
406
|
-
513,
|
|
407
|
-
629,
|
|
408
|
-
685,
|
|
409
|
-
545,
|
|
410
|
-
758,
|
|
411
|
-
1073,
|
|
412
|
-
572,
|
|
413
|
-
716,
|
|
414
|
-
808,
|
|
415
|
-
588,
|
|
416
|
-
542,
|
|
417
|
-
472,
|
|
418
|
-
558,
|
|
419
|
-
744,
|
|
420
|
-
1189,
|
|
421
|
-
1562,
|
|
422
|
-
698,
|
|
423
|
-
468,
|
|
424
|
-
1262,
|
|
425
|
-
1410,
|
|
426
|
-
1499,
|
|
427
|
-
545,
|
|
428
|
-
1305,
|
|
429
|
-
396,
|
|
430
|
-
696,
|
|
431
|
-
1503,
|
|
432
|
-
678,
|
|
433
|
-
1220,
|
|
434
|
-
710,
|
|
435
|
-
585,
|
|
436
|
-
1064,
|
|
437
|
-
271,
|
|
438
|
-
1282,
|
|
439
|
-
1575,
|
|
440
|
-
525,
|
|
441
|
-
506,
|
|
442
|
-
655,
|
|
443
|
-
530,
|
|
444
|
-
530,
|
|
445
|
-
1247,
|
|
446
|
-
528,
|
|
447
|
-
1390,
|
|
448
|
-
1606,
|
|
449
|
-
434,
|
|
450
|
-
662,
|
|
451
|
-
549,
|
|
452
|
-
1492,
|
|
453
|
-
619,
|
|
454
|
-
450,
|
|
455
|
-
614,
|
|
456
|
-
603,
|
|
457
|
-
546,
|
|
458
|
-
560,
|
|
459
|
-
633,
|
|
460
|
-
929,
|
|
461
|
-
345,
|
|
462
|
-
1343,
|
|
463
|
-
676,
|
|
464
|
-
1380,
|
|
465
|
-
762,
|
|
466
|
-
1025,
|
|
467
|
-
525,
|
|
468
|
-
693,
|
|
469
|
-
1605,
|
|
470
|
-
479,
|
|
471
|
-
1519,
|
|
472
|
-
1435,
|
|
473
|
-
811,
|
|
474
|
-
560,
|
|
475
|
-
542,
|
|
476
|
-
548,
|
|
477
|
-
1418,
|
|
478
|
-
547,
|
|
479
|
-
527,
|
|
480
|
-
676,
|
|
481
|
-
1166,
|
|
482
|
-
1243,
|
|
483
|
-
481,
|
|
484
|
-
1551,
|
|
485
|
-
384,
|
|
486
|
-
603,
|
|
487
|
-
1513,
|
|
488
|
-
1295,
|
|
489
|
-
472,
|
|
490
|
-
715,
|
|
491
|
-
521,
|
|
492
|
-
1025,
|
|
493
|
-
560,
|
|
494
|
-
649,
|
|
495
|
-
561,
|
|
496
|
-
752,
|
|
497
|
-
524,
|
|
498
|
-
1439,
|
|
499
|
-
1396,
|
|
500
|
-
790,
|
|
501
|
-
1422,
|
|
502
|
-
617,
|
|
503
|
-
1406,
|
|
504
|
-
771,
|
|
505
|
-
619,
|
|
506
|
-
671,
|
|
507
|
-
876,
|
|
508
|
-
473,
|
|
509
|
-
814,
|
|
510
|
-
1025,
|
|
511
|
-
874,
|
|
512
|
-
1534,
|
|
513
|
-
1294,
|
|
514
|
-
615,
|
|
515
|
-
1069,
|
|
516
|
-
565,
|
|
517
|
-
664,
|
|
518
|
-
759,
|
|
519
|
-
622,
|
|
520
|
-
1418,
|
|
521
|
-
1350,
|
|
522
|
-
457,
|
|
523
|
-
407,
|
|
524
|
-
602,
|
|
525
|
-
1593,
|
|
526
|
-
1415,
|
|
527
|
-
631,
|
|
528
|
-
680,
|
|
529
|
-
1393,
|
|
530
|
-
709,
|
|
531
|
-
599,
|
|
532
|
-
1375,
|
|
533
|
-
664,
|
|
534
|
-
1395,
|
|
535
|
-
537,
|
|
536
|
-
610,
|
|
537
|
-
1025,
|
|
538
|
-
733,
|
|
539
|
-
605,
|
|
540
|
-
1556,
|
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541
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592
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621
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623
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624
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625
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627
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628
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629
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630
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632
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633
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634
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636
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637
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639
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642
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643
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645
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646
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649
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651
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652
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653
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654
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655
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658
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662
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663
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666
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668
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676
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683
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690
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691
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|
692
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1253,
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693
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|
|
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695
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605,
|
|
696
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436,
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698
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702
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703
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894,
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704
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705
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1246,
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706
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505,
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707
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708
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1148,
|
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709
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736,
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710
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|
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711
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555,
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712
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559,
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713
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1250,
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714
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921,
|
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715
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728,
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716
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666,
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717
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499,
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720
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721
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722
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723
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724
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725
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1084,
|
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726
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458,
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727
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1229,
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|
728
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519,
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|
729
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1478,
|
|
730
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503,
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731
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1532,
|
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732
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533,
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733
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648,
|
|
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716,
|
|
735
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|
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490,
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737
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738
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577,
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|
739
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759,
|
|
740
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529,
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741
|
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1371,
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742
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744
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|
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745
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691,
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746
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536,
|
|
747
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|
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748
|
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753,
|
|
749
|
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564,
|
|
750
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654,
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|
751
|
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1108,
|
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752
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|
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753
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|
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754
|
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|
|
755
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365,
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756
|
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1491,
|
|
757
|
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596,
|
|
758
|
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521,
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|
759
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814,
|
|
760
|
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715,
|
|
761
|
-
1126,
|
|
762
|
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332,
|
|
763
|
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558,
|
|
764
|
-
872,
|
|
765
|
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705,
|
|
766
|
-
1523,
|
|
767
|
-
1342,
|
|
768
|
-
605,
|
|
769
|
-
1501,
|
|
770
|
-
1311,
|
|
771
|
-
1196,
|
|
772
|
-
1514,
|
|
773
|
-
658,
|
|
774
|
-
1548,
|
|
775
|
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473,
|
|
776
|
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1663,
|
|
777
|
-
607,
|
|
778
|
-
531,
|
|
779
|
-
771,
|
|
780
|
-
428,
|
|
781
|
-
504,
|
|
782
|
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849,
|
|
783
|
-
739,
|
|
784
|
-
625,
|
|
785
|
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502,
|
|
786
|
-
1195,
|
|
787
|
-
1145,
|
|
788
|
-
860,
|
|
789
|
-
499,
|
|
790
|
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1025,
|
|
791
|
-
1421,
|
|
792
|
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514,
|
|
793
|
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1474,
|
|
794
|
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1512,
|
|
795
|
-
1421,
|
|
796
|
-
720,
|
|
797
|
-
402,
|
|
798
|
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428,
|
|
799
|
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1314,
|
|
800
|
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1449,
|
|
801
|
-
659,
|
|
802
|
-
1441,
|
|
803
|
-
792,
|
|
804
|
-
1321,
|
|
805
|
-
1452,
|
|
806
|
-
912,
|
|
807
|
-
424,
|
|
808
|
-
1515,
|
|
809
|
-
730,
|
|
810
|
-
1246,
|
|
811
|
-
1457,
|
|
812
|
-
1530,
|
|
813
|
-
1528,
|
|
814
|
-
630,
|
|
815
|
-
431,
|
|
816
|
-
907,
|
|
817
|
-
1151,
|
|
818
|
-
461,
|
|
819
|
-
1656,
|
|
820
|
-
852,
|
|
821
|
-
675,
|
|
822
|
-
1086,
|
|
823
|
-
505,
|
|
824
|
-
1260,
|
|
825
|
-
1200,
|
|
826
|
-
520,
|
|
827
|
-
599,
|
|
828
|
-
1245,
|
|
829
|
-
459,
|
|
830
|
-
626,
|
|
831
|
-
521,
|
|
832
|
-
489,
|
|
833
|
-
1486,
|
|
834
|
-
1148,
|
|
835
|
-
1316,
|
|
836
|
-
793,
|
|
837
|
-
1358,
|
|
838
|
-
588,
|
|
839
|
-
1375,
|
|
840
|
-
857,
|
|
841
|
-
524,
|
|
842
|
-
1486,
|
|
843
|
-
1384,
|
|
844
|
-
535,
|
|
845
|
-
750,
|
|
846
|
-
470,
|
|
847
|
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1239,
|
|
848
|
-
690,
|
|
849
|
-
679,
|
|
850
|
-
640,
|
|
851
|
-
634,
|
|
852
|
-
837,
|
|
853
|
-
1291,
|
|
854
|
-
500,
|
|
855
|
-
1458,
|
|
856
|
-
1678,
|
|
857
|
-
1025,
|
|
858
|
-
581,
|
|
859
|
-
420,
|
|
860
|
-
482,
|
|
861
|
-
1025,
|
|
862
|
-
607,
|
|
863
|
-
856,
|
|
864
|
-
1413,
|
|
865
|
-
881,
|
|
866
|
-
1323,
|
|
867
|
-
646,
|
|
868
|
-
684,
|
|
869
|
-
666,
|
|
870
|
-
1540,
|
|
871
|
-
532,
|
|
872
|
-
1382,
|
|
873
|
-
1358,
|
|
874
|
-
691,
|
|
875
|
-
556,
|
|
876
|
-
584,
|
|
877
|
-
812,
|
|
878
|
-
796,
|
|
879
|
-
673,
|
|
880
|
-
515,
|
|
881
|
-
657,
|
|
882
|
-
393,
|
|
883
|
-
491,
|
|
884
|
-
1160,
|
|
885
|
-
455,
|
|
886
|
-
750,
|
|
887
|
-
558,
|
|
888
|
-
563,
|
|
889
|
-
1554,
|
|
890
|
-
816,
|
|
891
|
-
1416,
|
|
892
|
-
664,
|
|
893
|
-
461,
|
|
894
|
-
1127,
|
|
895
|
-
594,
|
|
896
|
-
483,
|
|
897
|
-
642,
|
|
898
|
-
732,
|
|
899
|
-
599,
|
|
900
|
-
482,
|
|
901
|
-
666,
|
|
902
|
-
1105
|
|
903
|
-
]
|
|
904
|
-
}
|
|
905
|
-
},
|
|
906
|
-
{
|
|
907
|
-
"event": "enter dungeon",
|
|
908
|
-
"weight": 18,
|
|
909
|
-
"properties": {
|
|
910
|
-
"dungeon_id": {
|
|
911
|
-
"functionName": "arrow",
|
|
912
|
-
"body": "function () {\n\t\tconst weighted = [];\n\t\tfor (let i = 0; i < 10; i++) {\n\t\t\tconst rand = chance.d10(); // Random number between 1 and 10\n\n\t\t\t// 35% chance to favor the most chosen index\n\t\t\tif (chance.bool({ likelihood: 35 })) {\n\t\t\t\t// 50% chance to slightly alter the index\n\t\t\t\tif (chance.bool({ likelihood: 50 })) {\n\t\t\t\t\tweighted.push(items[mostChosenIndex]);\n\t\t\t\t} else {\n\t\t\t\t\tconst addOrSubtract = chance.bool({ likelihood: 50 }) ? -rand : rand;\n\t\t\t\t\tlet newIndex = mostChosenIndex + addOrSubtract;\n\n\t\t\t\t\t// Ensure newIndex is within bounds\n\t\t\t\t\tif (newIndex < 0) newIndex = 0;\n\t\t\t\t\tif (newIndex >= items.length) newIndex = items.length - 1;\n\t\t\t\t\tweighted.push(items[newIndex]);\n\t\t\t\t}\n\t\t\t}\n\t\t\t// 25% chance to favor the second most chosen index\n\t\t\telse if (chance.bool({ likelihood: 25 })) {\n\t\t\t\tweighted.push(items[secondMostChosenIndex]);\n\t\t\t}\n\t\t\t// 15% chance to favor the third most chosen index\n\t\t\telse if (chance.bool({ likelihood: 15 })) {\n\t\t\t\tweighted.push(items[thirdMostChosenIndex]);\n\t\t\t}\n\t\t\t// Otherwise, pick a random item from the list\n\t\t\telse {\n\t\t\t\tweighted.push(chance.pickone(items));\n\t\t\t}\n\t\t}\n\t\treturn weighted;\n\t}"
|
|
913
|
-
},
|
|
914
|
-
"difficulty": [
|
|
915
|
-
"Easy",
|
|
916
|
-
"Medium",
|
|
917
|
-
"Hard",
|
|
918
|
-
"Deadly"
|
|
919
|
-
],
|
|
920
|
-
"party_size": [
|
|
921
|
-
4,
|
|
922
|
-
2,
|
|
923
|
-
3,
|
|
924
|
-
5,
|
|
925
|
-
2,
|
|
926
|
-
2,
|
|
927
|
-
5,
|
|
928
|
-
1,
|
|
929
|
-
3,
|
|
930
|
-
3,
|
|
931
|
-
3,
|
|
932
|
-
1,
|
|
933
|
-
2,
|
|
934
|
-
3,
|
|
935
|
-
3,
|
|
936
|
-
4,
|
|
937
|
-
4,
|
|
938
|
-
3,
|
|
939
|
-
4,
|
|
940
|
-
3,
|
|
941
|
-
2,
|
|
942
|
-
2,
|
|
943
|
-
4,
|
|
944
|
-
3,
|
|
945
|
-
3,
|
|
946
|
-
2,
|
|
947
|
-
3,
|
|
948
|
-
4,
|
|
949
|
-
2,
|
|
950
|
-
2,
|
|
951
|
-
2,
|
|
952
|
-
4,
|
|
953
|
-
4,
|
|
954
|
-
3,
|
|
955
|
-
4,
|
|
956
|
-
3,
|
|
957
|
-
3,
|
|
958
|
-
4,
|
|
959
|
-
2,
|
|
960
|
-
3,
|
|
961
|
-
3,
|
|
962
|
-
4,
|
|
963
|
-
4,
|
|
964
|
-
1,
|
|
965
|
-
3,
|
|
966
|
-
3,
|
|
967
|
-
4,
|
|
968
|
-
3,
|
|
969
|
-
2,
|
|
970
|
-
3
|
|
971
|
-
]
|
|
972
|
-
}
|
|
973
|
-
},
|
|
974
|
-
{
|
|
975
|
-
"event": "exit dungeon",
|
|
976
|
-
"weight": 14,
|
|
977
|
-
"properties": {
|
|
978
|
-
"dungeon_id": {
|
|
979
|
-
"functionName": "arrow",
|
|
980
|
-
"body": "function () {\n\t\tconst weighted = [];\n\t\tfor (let i = 0; i < 10; i++) {\n\t\t\tconst rand = chance.d10(); // Random number between 1 and 10\n\n\t\t\t// 35% chance to favor the most chosen index\n\t\t\tif (chance.bool({ likelihood: 35 })) {\n\t\t\t\t// 50% chance to slightly alter the index\n\t\t\t\tif (chance.bool({ likelihood: 50 })) {\n\t\t\t\t\tweighted.push(items[mostChosenIndex]);\n\t\t\t\t} else {\n\t\t\t\t\tconst addOrSubtract = chance.bool({ likelihood: 50 }) ? -rand : rand;\n\t\t\t\t\tlet newIndex = mostChosenIndex + addOrSubtract;\n\n\t\t\t\t\t// Ensure newIndex is within bounds\n\t\t\t\t\tif (newIndex < 0) newIndex = 0;\n\t\t\t\t\tif (newIndex >= items.length) newIndex = items.length - 1;\n\t\t\t\t\tweighted.push(items[newIndex]);\n\t\t\t\t}\n\t\t\t}\n\t\t\t// 25% chance to favor the second most chosen index\n\t\t\telse if (chance.bool({ likelihood: 25 })) {\n\t\t\t\tweighted.push(items[secondMostChosenIndex]);\n\t\t\t}\n\t\t\t// 15% chance to favor the third most chosen index\n\t\t\telse if (chance.bool({ likelihood: 15 })) {\n\t\t\t\tweighted.push(items[thirdMostChosenIndex]);\n\t\t\t}\n\t\t\t// Otherwise, pick a random item from the list\n\t\t\telse {\n\t\t\t\tweighted.push(chance.pickone(items));\n\t\t\t}\n\t\t}\n\t\treturn weighted;\n\t}"
|
|
981
|
-
},
|
|
982
|
-
"time_spent_mins": [
|
|
983
|
-
83,
|
|
984
|
-
49,
|
|
985
|
-
30,
|
|
986
|
-
86,
|
|
987
|
-
47,
|
|
988
|
-
58,
|
|
989
|
-
33,
|
|
990
|
-
93,
|
|
991
|
-
67,
|
|
992
|
-
27,
|
|
993
|
-
93,
|
|
994
|
-
68,
|
|
995
|
-
33,
|
|
996
|
-
40,
|
|
997
|
-
52,
|
|
998
|
-
86,
|
|
999
|
-
41,
|
|
1000
|
-
28,
|
|
1001
|
-
81,
|
|
1002
|
-
58,
|
|
1003
|
-
65,
|
|
1004
|
-
87,
|
|
1005
|
-
35,
|
|
1006
|
-
28,
|
|
1007
|
-
34,
|
|
1008
|
-
36,
|
|
1009
|
-
24,
|
|
1010
|
-
41,
|
|
1011
|
-
39,
|
|
1012
|
-
94
|
|
1013
|
-
],
|
|
1014
|
-
"completion_status": [
|
|
1015
|
-
"completed",
|
|
1016
|
-
"abandoned",
|
|
1017
|
-
"died"
|
|
1018
|
-
]
|
|
1019
|
-
}
|
|
1020
|
-
},
|
|
1021
|
-
{
|
|
1022
|
-
"event": "find treasure",
|
|
1023
|
-
"weight": 16,
|
|
1024
|
-
"properties": {
|
|
1025
|
-
"treasure_type": [
|
|
1026
|
-
"Gold",
|
|
1027
|
-
"Weapon",
|
|
1028
|
-
"Armor",
|
|
1029
|
-
"Potion",
|
|
1030
|
-
"Scroll",
|
|
1031
|
-
"Rare Artifact"
|
|
1032
|
-
],
|
|
1033
|
-
"treasure_value": [
|
|
1034
|
-
471,
|
|
1035
|
-
385,
|
|
1036
|
-
43,
|
|
1037
|
-
932,
|
|
1038
|
-
380,
|
|
1039
|
-
318,
|
|
1040
|
-
373,
|
|
1041
|
-
25,
|
|
1042
|
-
458,
|
|
1043
|
-
545,
|
|
1044
|
-
317,
|
|
1045
|
-
542,
|
|
1046
|
-
454,
|
|
1047
|
-
350,
|
|
1048
|
-
102,
|
|
1049
|
-
251,
|
|
1050
|
-
110,
|
|
1051
|
-
355,
|
|
1052
|
-
390,
|
|
1053
|
-
352,
|
|
1054
|
-
303,
|
|
1055
|
-
808,
|
|
1056
|
-
356,
|
|
1057
|
-
723,
|
|
1058
|
-
158,
|
|
1059
|
-
377,
|
|
1060
|
-
493,
|
|
1061
|
-
573,
|
|
1062
|
-
169,
|
|
1063
|
-
422,
|
|
1064
|
-
361,
|
|
1065
|
-
334,
|
|
1066
|
-
110,
|
|
1067
|
-
365,
|
|
1068
|
-
449,
|
|
1069
|
-
510,
|
|
1070
|
-
371,
|
|
1071
|
-
436,
|
|
1072
|
-
352,
|
|
1073
|
-
434,
|
|
1074
|
-
91,
|
|
1075
|
-
112,
|
|
1076
|
-
48,
|
|
1077
|
-
329,
|
|
1078
|
-
481,
|
|
1079
|
-
967,
|
|
1080
|
-
278,
|
|
1081
|
-
500,
|
|
1082
|
-
350,
|
|
1083
|
-
410
|
|
1084
|
-
]
|
|
1085
|
-
}
|
|
1086
|
-
},
|
|
1087
|
-
{
|
|
1088
|
-
"event": "player death",
|
|
1089
|
-
"weight": 8,
|
|
1090
|
-
"properties": {
|
|
1091
|
-
"cause_of_death": [
|
|
1092
|
-
"Monster",
|
|
1093
|
-
"Trap",
|
|
1094
|
-
"Fall Damage",
|
|
1095
|
-
"Poison",
|
|
1096
|
-
"Friendly Fire"
|
|
1097
|
-
],
|
|
1098
|
-
"player_level": [
|
|
1099
|
-
31,
|
|
1100
|
-
36,
|
|
1101
|
-
37,
|
|
1102
|
-
18,
|
|
1103
|
-
6,
|
|
1104
|
-
17,
|
|
1105
|
-
30,
|
|
1106
|
-
3,
|
|
1107
|
-
22,
|
|
1108
|
-
38,
|
|
1109
|
-
23,
|
|
1110
|
-
13,
|
|
1111
|
-
19,
|
|
1112
|
-
42,
|
|
1113
|
-
41,
|
|
1114
|
-
42,
|
|
1115
|
-
23,
|
|
1116
|
-
21,
|
|
1117
|
-
23,
|
|
1118
|
-
17,
|
|
1119
|
-
15,
|
|
1120
|
-
19,
|
|
1121
|
-
38,
|
|
1122
|
-
36,
|
|
1123
|
-
11,
|
|
1124
|
-
26,
|
|
1125
|
-
29,
|
|
1126
|
-
24,
|
|
1127
|
-
16,
|
|
1128
|
-
16,
|
|
1129
|
-
14,
|
|
1130
|
-
32,
|
|
1131
|
-
15,
|
|
1132
|
-
26,
|
|
1133
|
-
16,
|
|
1134
|
-
11,
|
|
1135
|
-
26,
|
|
1136
|
-
7,
|
|
1137
|
-
34,
|
|
1138
|
-
19,
|
|
1139
|
-
19,
|
|
1140
|
-
17,
|
|
1141
|
-
16,
|
|
1142
|
-
10,
|
|
1143
|
-
14,
|
|
1144
|
-
34,
|
|
1145
|
-
33,
|
|
1146
|
-
27,
|
|
1147
|
-
25,
|
|
1148
|
-
1
|
|
1149
|
-
],
|
|
1150
|
-
"resurrection_used": {
|
|
1151
|
-
"functionName": "arrow",
|
|
1152
|
-
"body": "function () {\n\t\tconst weighted = [];\n\t\tfor (let i = 0; i < 10; i++) {\n\t\t\tconst rand = chance.d10(); // Random number between 1 and 10\n\n\t\t\t// 35% chance to favor the most chosen index\n\t\t\tif (chance.bool({ likelihood: 35 })) {\n\t\t\t\t// 50% chance to slightly alter the index\n\t\t\t\tif (chance.bool({ likelihood: 50 })) {\n\t\t\t\t\tweighted.push(items[mostChosenIndex]);\n\t\t\t\t} else {\n\t\t\t\t\tconst addOrSubtract = chance.bool({ likelihood: 50 }) ? -rand : rand;\n\t\t\t\t\tlet newIndex = mostChosenIndex + addOrSubtract;\n\n\t\t\t\t\t// Ensure newIndex is within bounds\n\t\t\t\t\tif (newIndex < 0) newIndex = 0;\n\t\t\t\t\tif (newIndex >= items.length) newIndex = items.length - 1;\n\t\t\t\t\tweighted.push(items[newIndex]);\n\t\t\t\t}\n\t\t\t}\n\t\t\t// 25% chance to favor the second most chosen index\n\t\t\telse if (chance.bool({ likelihood: 25 })) {\n\t\t\t\tweighted.push(items[secondMostChosenIndex]);\n\t\t\t}\n\t\t\t// 15% chance to favor the third most chosen index\n\t\t\telse if (chance.bool({ likelihood: 15 })) {\n\t\t\t\tweighted.push(items[thirdMostChosenIndex]);\n\t\t\t}\n\t\t\t// Otherwise, pick a random item from the list\n\t\t\telse {\n\t\t\t\tweighted.push(chance.pickone(items));\n\t\t\t}\n\t\t}\n\t\treturn weighted;\n\t}"
|
|
1153
|
-
}
|
|
1154
|
-
}
|
|
1155
|
-
},
|
|
1156
|
-
{
|
|
1157
|
-
"event": "level up",
|
|
1158
|
-
"weight": 5,
|
|
1159
|
-
"properties": {
|
|
1160
|
-
"new_level": [
|
|
1161
|
-
15,
|
|
1162
|
-
24,
|
|
1163
|
-
26,
|
|
1164
|
-
33,
|
|
1165
|
-
15,
|
|
1166
|
-
15,
|
|
1167
|
-
48,
|
|
1168
|
-
10,
|
|
1169
|
-
41,
|
|
1170
|
-
14,
|
|
1171
|
-
24,
|
|
1172
|
-
6,
|
|
1173
|
-
44,
|
|
1174
|
-
22,
|
|
1175
|
-
40,
|
|
1176
|
-
13,
|
|
1177
|
-
34,
|
|
1178
|
-
26,
|
|
1179
|
-
8,
|
|
1180
|
-
43,
|
|
1181
|
-
8,
|
|
1182
|
-
14,
|
|
1183
|
-
20,
|
|
1184
|
-
17,
|
|
1185
|
-
40,
|
|
1186
|
-
19,
|
|
1187
|
-
23,
|
|
1188
|
-
17,
|
|
1189
|
-
28,
|
|
1190
|
-
25,
|
|
1191
|
-
17,
|
|
1192
|
-
19,
|
|
1193
|
-
27,
|
|
1194
|
-
10,
|
|
1195
|
-
36,
|
|
1196
|
-
14,
|
|
1197
|
-
30,
|
|
1198
|
-
16,
|
|
1199
|
-
18,
|
|
1200
|
-
22,
|
|
1201
|
-
25,
|
|
1202
|
-
17,
|
|
1203
|
-
12,
|
|
1204
|
-
12,
|
|
1205
|
-
18,
|
|
1206
|
-
18,
|
|
1207
|
-
33,
|
|
1208
|
-
15,
|
|
1209
|
-
34,
|
|
1210
|
-
28
|
|
1211
|
-
],
|
|
1212
|
-
"stat_points_gained": [
|
|
1213
|
-
4,
|
|
1214
|
-
2,
|
|
1215
|
-
1,
|
|
1216
|
-
3,
|
|
1217
|
-
4,
|
|
1218
|
-
2,
|
|
1219
|
-
2,
|
|
1220
|
-
3,
|
|
1221
|
-
3,
|
|
1222
|
-
2,
|
|
1223
|
-
2,
|
|
1224
|
-
3,
|
|
1225
|
-
3,
|
|
1226
|
-
3,
|
|
1227
|
-
2,
|
|
1228
|
-
3,
|
|
1229
|
-
1,
|
|
1230
|
-
2,
|
|
1231
|
-
4,
|
|
1232
|
-
3,
|
|
1233
|
-
1,
|
|
1234
|
-
2,
|
|
1235
|
-
3,
|
|
1236
|
-
2,
|
|
1237
|
-
3,
|
|
1238
|
-
4,
|
|
1239
|
-
4,
|
|
1240
|
-
3,
|
|
1241
|
-
4,
|
|
1242
|
-
3,
|
|
1243
|
-
3,
|
|
1244
|
-
2,
|
|
1245
|
-
2,
|
|
1246
|
-
3,
|
|
1247
|
-
2,
|
|
1248
|
-
3,
|
|
1249
|
-
4,
|
|
1250
|
-
5,
|
|
1251
|
-
3,
|
|
1252
|
-
4,
|
|
1253
|
-
4,
|
|
1254
|
-
3,
|
|
1255
|
-
4,
|
|
1256
|
-
2,
|
|
1257
|
-
2,
|
|
1258
|
-
3,
|
|
1259
|
-
1,
|
|
1260
|
-
2,
|
|
1261
|
-
2,
|
|
1262
|
-
4
|
|
1263
|
-
]
|
|
1264
|
-
}
|
|
1265
|
-
},
|
|
1266
|
-
{
|
|
1267
|
-
"event": "item purchased",
|
|
1268
|
-
"weight": 11,
|
|
1269
|
-
"properties": {
|
|
1270
|
-
"item_id": {
|
|
1271
|
-
"functionName": "arrow",
|
|
1272
|
-
"body": "function () {\n\t\tconst weighted = [];\n\t\tfor (let i = 0; i < 10; i++) {\n\t\t\tconst rand = chance.d10(); // Random number between 1 and 10\n\n\t\t\t// 35% chance to favor the most chosen index\n\t\t\tif (chance.bool({ likelihood: 35 })) {\n\t\t\t\t// 50% chance to slightly alter the index\n\t\t\t\tif (chance.bool({ likelihood: 50 })) {\n\t\t\t\t\tweighted.push(items[mostChosenIndex]);\n\t\t\t\t} else {\n\t\t\t\t\tconst addOrSubtract = chance.bool({ likelihood: 50 }) ? -rand : rand;\n\t\t\t\t\tlet newIndex = mostChosenIndex + addOrSubtract;\n\n\t\t\t\t\t// Ensure newIndex is within bounds\n\t\t\t\t\tif (newIndex < 0) newIndex = 0;\n\t\t\t\t\tif (newIndex >= items.length) newIndex = items.length - 1;\n\t\t\t\t\tweighted.push(items[newIndex]);\n\t\t\t\t}\n\t\t\t}\n\t\t\t// 25% chance to favor the second most chosen index\n\t\t\telse if (chance.bool({ likelihood: 25 })) {\n\t\t\t\tweighted.push(items[secondMostChosenIndex]);\n\t\t\t}\n\t\t\t// 15% chance to favor the third most chosen index\n\t\t\telse if (chance.bool({ likelihood: 15 })) {\n\t\t\t\tweighted.push(items[thirdMostChosenIndex]);\n\t\t\t}\n\t\t\t// Otherwise, pick a random item from the list\n\t\t\telse {\n\t\t\t\tweighted.push(chance.pickone(items));\n\t\t\t}\n\t\t}\n\t\treturn weighted;\n\t}"
|
|
1273
|
-
},
|
|
1274
|
-
"item_type": [
|
|
1275
|
-
"Weapon",
|
|
1276
|
-
"Armor",
|
|
1277
|
-
"Potion",
|
|
1278
|
-
"Scroll",
|
|
1279
|
-
"Mount",
|
|
1280
|
-
"Cosmetic"
|
|
1281
|
-
],
|
|
1282
|
-
"price_gold": [
|
|
1283
|
-
174,
|
|
1284
|
-
364,
|
|
1285
|
-
143,
|
|
1286
|
-
175,
|
|
1287
|
-
437,
|
|
1288
|
-
153,
|
|
1289
|
-
106,
|
|
1290
|
-
116,
|
|
1291
|
-
256,
|
|
1292
|
-
157,
|
|
1293
|
-
255,
|
|
1294
|
-
134,
|
|
1295
|
-
117,
|
|
1296
|
-
222,
|
|
1297
|
-
186,
|
|
1298
|
-
137,
|
|
1299
|
-
235,
|
|
1300
|
-
115,
|
|
1301
|
-
117,
|
|
1302
|
-
401,
|
|
1303
|
-
302,
|
|
1304
|
-
218,
|
|
1305
|
-
237,
|
|
1306
|
-
401,
|
|
1307
|
-
145,
|
|
1308
|
-
58,
|
|
1309
|
-
448,
|
|
1310
|
-
86,
|
|
1311
|
-
148,
|
|
1312
|
-
257,
|
|
1313
|
-
371,
|
|
1314
|
-
211,
|
|
1315
|
-
184,
|
|
1316
|
-
151,
|
|
1317
|
-
116,
|
|
1318
|
-
73,
|
|
1319
|
-
416,
|
|
1320
|
-
162,
|
|
1321
|
-
170,
|
|
1322
|
-
126,
|
|
1323
|
-
166,
|
|
1324
|
-
194,
|
|
1325
|
-
76,
|
|
1326
|
-
98,
|
|
1327
|
-
217,
|
|
1328
|
-
160,
|
|
1329
|
-
192,
|
|
1330
|
-
229,
|
|
1331
|
-
137,
|
|
1332
|
-
239,
|
|
1333
|
-
397,
|
|
1334
|
-
87,
|
|
1335
|
-
156,
|
|
1336
|
-
193,
|
|
1337
|
-
173,
|
|
1338
|
-
212,
|
|
1339
|
-
325,
|
|
1340
|
-
161,
|
|
1341
|
-
221,
|
|
1342
|
-
204,
|
|
1343
|
-
130,
|
|
1344
|
-
211,
|
|
1345
|
-
96,
|
|
1346
|
-
102,
|
|
1347
|
-
291,
|
|
1348
|
-
342,
|
|
1349
|
-
98,
|
|
1350
|
-
135,
|
|
1351
|
-
159,
|
|
1352
|
-
163,
|
|
1353
|
-
314,
|
|
1354
|
-
215,
|
|
1355
|
-
353,
|
|
1356
|
-
288,
|
|
1357
|
-
397,
|
|
1358
|
-
170,
|
|
1359
|
-
192,
|
|
1360
|
-
387,
|
|
1361
|
-
220,
|
|
1362
|
-
261,
|
|
1363
|
-
255,
|
|
1364
|
-
345,
|
|
1365
|
-
149,
|
|
1366
|
-
388,
|
|
1367
|
-
255,
|
|
1368
|
-
276,
|
|
1369
|
-
256,
|
|
1370
|
-
347,
|
|
1371
|
-
111,
|
|
1372
|
-
300,
|
|
1373
|
-
419,
|
|
1374
|
-
95,
|
|
1375
|
-
408,
|
|
1376
|
-
161,
|
|
1377
|
-
384,
|
|
1378
|
-
230,
|
|
1379
|
-
255,
|
|
1380
|
-
108,
|
|
1381
|
-
285,
|
|
1382
|
-
128
|
|
1383
|
-
],
|
|
1384
|
-
"vendor_type": [
|
|
1385
|
-
"Town",
|
|
1386
|
-
"Dungeon",
|
|
1387
|
-
"Special Event"
|
|
1388
|
-
]
|
|
1389
|
-
}
|
|
1390
|
-
},
|
|
1391
|
-
{
|
|
1392
|
-
"event": "item sold",
|
|
1393
|
-
"weight": 7,
|
|
1394
|
-
"properties": {
|
|
1395
|
-
"item_id": {
|
|
1396
|
-
"functionName": "arrow",
|
|
1397
|
-
"body": "function () {\n\t\tconst weighted = [];\n\t\tfor (let i = 0; i < 10; i++) {\n\t\t\tconst rand = chance.d10(); // Random number between 1 and 10\n\n\t\t\t// 35% chance to favor the most chosen index\n\t\t\tif (chance.bool({ likelihood: 35 })) {\n\t\t\t\t// 50% chance to slightly alter the index\n\t\t\t\tif (chance.bool({ likelihood: 50 })) {\n\t\t\t\t\tweighted.push(items[mostChosenIndex]);\n\t\t\t\t} else {\n\t\t\t\t\tconst addOrSubtract = chance.bool({ likelihood: 50 }) ? -rand : rand;\n\t\t\t\t\tlet newIndex = mostChosenIndex + addOrSubtract;\n\n\t\t\t\t\t// Ensure newIndex is within bounds\n\t\t\t\t\tif (newIndex < 0) newIndex = 0;\n\t\t\t\t\tif (newIndex >= items.length) newIndex = items.length - 1;\n\t\t\t\t\tweighted.push(items[newIndex]);\n\t\t\t\t}\n\t\t\t}\n\t\t\t// 25% chance to favor the second most chosen index\n\t\t\telse if (chance.bool({ likelihood: 25 })) {\n\t\t\t\tweighted.push(items[secondMostChosenIndex]);\n\t\t\t}\n\t\t\t// 15% chance to favor the third most chosen index\n\t\t\telse if (chance.bool({ likelihood: 15 })) {\n\t\t\t\tweighted.push(items[thirdMostChosenIndex]);\n\t\t\t}\n\t\t\t// Otherwise, pick a random item from the list\n\t\t\telse {\n\t\t\t\tweighted.push(chance.pickone(items));\n\t\t\t}\n\t\t}\n\t\treturn weighted;\n\t}"
|
|
1398
|
-
},
|
|
1399
|
-
"item_type": [
|
|
1400
|
-
"Weapon",
|
|
1401
|
-
"Armor",
|
|
1402
|
-
"Potion",
|
|
1403
|
-
"Scroll",
|
|
1404
|
-
"Junk"
|
|
1405
|
-
],
|
|
1406
|
-
"sell_price": [
|
|
1407
|
-
143,
|
|
1408
|
-
148,
|
|
1409
|
-
144,
|
|
1410
|
-
70,
|
|
1411
|
-
142,
|
|
1412
|
-
111,
|
|
1413
|
-
81,
|
|
1414
|
-
182,
|
|
1415
|
-
166,
|
|
1416
|
-
94,
|
|
1417
|
-
69,
|
|
1418
|
-
78,
|
|
1419
|
-
83,
|
|
1420
|
-
156,
|
|
1421
|
-
214,
|
|
1422
|
-
70,
|
|
1423
|
-
62,
|
|
1424
|
-
71,
|
|
1425
|
-
74,
|
|
1426
|
-
106,
|
|
1427
|
-
76,
|
|
1428
|
-
70,
|
|
1429
|
-
194,
|
|
1430
|
-
50,
|
|
1431
|
-
211,
|
|
1432
|
-
56,
|
|
1433
|
-
72,
|
|
1434
|
-
52,
|
|
1435
|
-
49,
|
|
1436
|
-
196,
|
|
1437
|
-
196,
|
|
1438
|
-
156,
|
|
1439
|
-
72,
|
|
1440
|
-
61,
|
|
1441
|
-
61,
|
|
1442
|
-
64,
|
|
1443
|
-
172,
|
|
1444
|
-
197,
|
|
1445
|
-
207,
|
|
1446
|
-
182,
|
|
1447
|
-
110,
|
|
1448
|
-
59,
|
|
1449
|
-
193,
|
|
1450
|
-
77,
|
|
1451
|
-
83,
|
|
1452
|
-
88,
|
|
1453
|
-
68,
|
|
1454
|
-
196,
|
|
1455
|
-
212,
|
|
1456
|
-
68
|
|
1457
|
-
]
|
|
1458
|
-
}
|
|
1459
|
-
},
|
|
1460
|
-
{
|
|
1461
|
-
"event": "real money purchase",
|
|
1462
|
-
"weight": 3,
|
|
1463
|
-
"properties": {
|
|
1464
|
-
"product": [
|
|
1465
|
-
"Premium Currency (1000)",
|
|
1466
|
-
"Premium Currency (5000)",
|
|
1467
|
-
"Lucky Charm Pack",
|
|
1468
|
-
"Legendary Weapon Chest",
|
|
1469
|
-
"Cosmetic Bundle",
|
|
1470
|
-
"Season Pass"
|
|
1471
|
-
],
|
|
1472
|
-
"price_usd": {
|
|
1473
|
-
"functionName": "arrow",
|
|
1474
|
-
"body": "function () {\n\t\tconst weighted = [];\n\t\tfor (let i = 0; i < 10; i++) {\n\t\t\tconst rand = chance.d10(); // Random number between 1 and 10\n\n\t\t\t// 35% chance to favor the most chosen index\n\t\t\tif (chance.bool({ likelihood: 35 })) {\n\t\t\t\t// 50% chance to slightly alter the index\n\t\t\t\tif (chance.bool({ likelihood: 50 })) {\n\t\t\t\t\tweighted.push(items[mostChosenIndex]);\n\t\t\t\t} else {\n\t\t\t\t\tconst addOrSubtract = chance.bool({ likelihood: 50 }) ? -rand : rand;\n\t\t\t\t\tlet newIndex = mostChosenIndex + addOrSubtract;\n\n\t\t\t\t\t// Ensure newIndex is within bounds\n\t\t\t\t\tif (newIndex < 0) newIndex = 0;\n\t\t\t\t\tif (newIndex >= items.length) newIndex = items.length - 1;\n\t\t\t\t\tweighted.push(items[newIndex]);\n\t\t\t\t}\n\t\t\t}\n\t\t\t// 25% chance to favor the second most chosen index\n\t\t\telse if (chance.bool({ likelihood: 25 })) {\n\t\t\t\tweighted.push(items[secondMostChosenIndex]);\n\t\t\t}\n\t\t\t// 15% chance to favor the third most chosen index\n\t\t\telse if (chance.bool({ likelihood: 15 })) {\n\t\t\t\tweighted.push(items[thirdMostChosenIndex]);\n\t\t\t}\n\t\t\t// Otherwise, pick a random item from the list\n\t\t\telse {\n\t\t\t\tweighted.push(chance.pickone(items));\n\t\t\t}\n\t\t}\n\t\treturn weighted;\n\t}"
|
|
1475
|
-
},
|
|
1476
|
-
"payment_method": [
|
|
1477
|
-
"Credit Card",
|
|
1478
|
-
"PayPal",
|
|
1479
|
-
"Apple Pay",
|
|
1480
|
-
"Google Pay"
|
|
1481
|
-
]
|
|
1482
|
-
}
|
|
1483
|
-
},
|
|
1484
|
-
{
|
|
1485
|
-
"event": "guild joined",
|
|
1486
|
-
"weight": 4,
|
|
1487
|
-
"properties": {
|
|
1488
|
-
"guild_size": [
|
|
1489
|
-
58,
|
|
1490
|
-
14,
|
|
1491
|
-
56,
|
|
1492
|
-
55,
|
|
1493
|
-
83,
|
|
1494
|
-
5,
|
|
1495
|
-
53,
|
|
1496
|
-
37,
|
|
1497
|
-
43,
|
|
1498
|
-
6,
|
|
1499
|
-
45,
|
|
1500
|
-
52,
|
|
1501
|
-
10,
|
|
1502
|
-
27,
|
|
1503
|
-
82,
|
|
1504
|
-
65,
|
|
1505
|
-
46,
|
|
1506
|
-
44,
|
|
1507
|
-
62,
|
|
1508
|
-
77,
|
|
1509
|
-
38,
|
|
1510
|
-
69,
|
|
1511
|
-
37,
|
|
1512
|
-
61,
|
|
1513
|
-
53,
|
|
1514
|
-
37,
|
|
1515
|
-
44,
|
|
1516
|
-
57,
|
|
1517
|
-
20,
|
|
1518
|
-
57,
|
|
1519
|
-
41,
|
|
1520
|
-
29,
|
|
1521
|
-
74,
|
|
1522
|
-
59,
|
|
1523
|
-
53,
|
|
1524
|
-
42,
|
|
1525
|
-
27,
|
|
1526
|
-
59,
|
|
1527
|
-
16,
|
|
1528
|
-
70,
|
|
1529
|
-
43,
|
|
1530
|
-
82,
|
|
1531
|
-
38,
|
|
1532
|
-
72,
|
|
1533
|
-
41,
|
|
1534
|
-
30,
|
|
1535
|
-
44,
|
|
1536
|
-
96,
|
|
1537
|
-
28,
|
|
1538
|
-
42
|
|
1539
|
-
],
|
|
1540
|
-
"guild_level": [
|
|
1541
|
-
7,
|
|
1542
|
-
5,
|
|
1543
|
-
8,
|
|
1544
|
-
11,
|
|
1545
|
-
15,
|
|
1546
|
-
14,
|
|
1547
|
-
5,
|
|
1548
|
-
16,
|
|
1549
|
-
4,
|
|
1550
|
-
14,
|
|
1551
|
-
15,
|
|
1552
|
-
11,
|
|
1553
|
-
6,
|
|
1554
|
-
7,
|
|
1555
|
-
8,
|
|
1556
|
-
15,
|
|
1557
|
-
8,
|
|
1558
|
-
9,
|
|
1559
|
-
13,
|
|
1560
|
-
9,
|
|
1561
|
-
16,
|
|
1562
|
-
8,
|
|
1563
|
-
12,
|
|
1564
|
-
12,
|
|
1565
|
-
11,
|
|
1566
|
-
8,
|
|
1567
|
-
10,
|
|
1568
|
-
6,
|
|
1569
|
-
9,
|
|
1570
|
-
8,
|
|
1571
|
-
8,
|
|
1572
|
-
2,
|
|
1573
|
-
6,
|
|
1574
|
-
18,
|
|
1575
|
-
10,
|
|
1576
|
-
12,
|
|
1577
|
-
11,
|
|
1578
|
-
6,
|
|
1579
|
-
9,
|
|
1580
|
-
5,
|
|
1581
|
-
11,
|
|
1582
|
-
10,
|
|
1583
|
-
7,
|
|
1584
|
-
8,
|
|
1585
|
-
9,
|
|
1586
|
-
2,
|
|
1587
|
-
12,
|
|
1588
|
-
10,
|
|
1589
|
-
12,
|
|
1590
|
-
16
|
|
1591
|
-
]
|
|
1592
|
-
}
|
|
1593
|
-
},
|
|
1594
|
-
{
|
|
1595
|
-
"event": "guild left",
|
|
1596
|
-
"weight": 1,
|
|
1597
|
-
"properties": {
|
|
1598
|
-
"reason": [
|
|
1599
|
-
"Inactive",
|
|
1600
|
-
"Found Better Guild",
|
|
1601
|
-
"Conflict",
|
|
1602
|
-
"Disbanded"
|
|
1603
|
-
]
|
|
1604
|
-
}
|
|
1605
|
-
},
|
|
1606
|
-
{
|
|
1607
|
-
"event": "inspect",
|
|
1608
|
-
"weight": 9,
|
|
1609
|
-
"properties": {
|
|
1610
|
-
"inspect_target": [
|
|
1611
|
-
"NPC",
|
|
1612
|
-
"Monster",
|
|
1613
|
-
"Treasure Chest",
|
|
1614
|
-
"Door",
|
|
1615
|
-
"Statue",
|
|
1616
|
-
"Bookshelf"
|
|
1617
|
-
]
|
|
1618
|
-
}
|
|
1619
|
-
},
|
|
1620
|
-
{
|
|
1621
|
-
"event": "search for clues",
|
|
1622
|
-
"weight": 8,
|
|
1623
|
-
"properties": {
|
|
1624
|
-
"location_type": [
|
|
1625
|
-
"Dungeon Entrance",
|
|
1626
|
-
"Hidden Room",
|
|
1627
|
-
"Quest Location",
|
|
1628
|
-
"Town Square"
|
|
1629
|
-
],
|
|
1630
|
-
"clue_found": {
|
|
1631
|
-
"functionName": "arrow",
|
|
1632
|
-
"body": "function () {\n\t\tconst weighted = [];\n\t\tfor (let i = 0; i < 10; i++) {\n\t\t\tconst rand = chance.d10(); // Random number between 1 and 10\n\n\t\t\t// 35% chance to favor the most chosen index\n\t\t\tif (chance.bool({ likelihood: 35 })) {\n\t\t\t\t// 50% chance to slightly alter the index\n\t\t\t\tif (chance.bool({ likelihood: 50 })) {\n\t\t\t\t\tweighted.push(items[mostChosenIndex]);\n\t\t\t\t} else {\n\t\t\t\t\tconst addOrSubtract = chance.bool({ likelihood: 50 }) ? -rand : rand;\n\t\t\t\t\tlet newIndex = mostChosenIndex + addOrSubtract;\n\n\t\t\t\t\t// Ensure newIndex is within bounds\n\t\t\t\t\tif (newIndex < 0) newIndex = 0;\n\t\t\t\t\tif (newIndex >= items.length) newIndex = items.length - 1;\n\t\t\t\t\tweighted.push(items[newIndex]);\n\t\t\t\t}\n\t\t\t}\n\t\t\t// 25% chance to favor the second most chosen index\n\t\t\telse if (chance.bool({ likelihood: 25 })) {\n\t\t\t\tweighted.push(items[secondMostChosenIndex]);\n\t\t\t}\n\t\t\t// 15% chance to favor the third most chosen index\n\t\t\telse if (chance.bool({ likelihood: 15 })) {\n\t\t\t\tweighted.push(items[thirdMostChosenIndex]);\n\t\t\t}\n\t\t\t// Otherwise, pick a random item from the list\n\t\t\telse {\n\t\t\t\tweighted.push(chance.pickone(items));\n\t\t\t}\n\t\t}\n\t\treturn weighted;\n\t}"
|
|
1633
|
-
}
|
|
1634
|
-
}
|
|
1635
|
-
},
|
|
1636
|
-
{
|
|
1637
|
-
"event": "use item",
|
|
1638
|
-
"weight": 14,
|
|
1639
|
-
"properties": {
|
|
1640
|
-
"item_id": {
|
|
1641
|
-
"functionName": "arrow",
|
|
1642
|
-
"body": "function () {\n\t\tconst weighted = [];\n\t\tfor (let i = 0; i < 10; i++) {\n\t\t\tconst rand = chance.d10(); // Random number between 1 and 10\n\n\t\t\t// 35% chance to favor the most chosen index\n\t\t\tif (chance.bool({ likelihood: 35 })) {\n\t\t\t\t// 50% chance to slightly alter the index\n\t\t\t\tif (chance.bool({ likelihood: 50 })) {\n\t\t\t\t\tweighted.push(items[mostChosenIndex]);\n\t\t\t\t} else {\n\t\t\t\t\tconst addOrSubtract = chance.bool({ likelihood: 50 }) ? -rand : rand;\n\t\t\t\t\tlet newIndex = mostChosenIndex + addOrSubtract;\n\n\t\t\t\t\t// Ensure newIndex is within bounds\n\t\t\t\t\tif (newIndex < 0) newIndex = 0;\n\t\t\t\t\tif (newIndex >= items.length) newIndex = items.length - 1;\n\t\t\t\t\tweighted.push(items[newIndex]);\n\t\t\t\t}\n\t\t\t}\n\t\t\t// 25% chance to favor the second most chosen index\n\t\t\telse if (chance.bool({ likelihood: 25 })) {\n\t\t\t\tweighted.push(items[secondMostChosenIndex]);\n\t\t\t}\n\t\t\t// 15% chance to favor the third most chosen index\n\t\t\telse if (chance.bool({ likelihood: 15 })) {\n\t\t\t\tweighted.push(items[thirdMostChosenIndex]);\n\t\t\t}\n\t\t\t// Otherwise, pick a random item from the list\n\t\t\telse {\n\t\t\t\tweighted.push(chance.pickone(items));\n\t\t\t}\n\t\t}\n\t\treturn weighted;\n\t}"
|
|
1643
|
-
},
|
|
1644
|
-
"item_type": [
|
|
1645
|
-
"Health Potion",
|
|
1646
|
-
"Mana Potion",
|
|
1647
|
-
"Buff Scroll",
|
|
1648
|
-
"Ancient Compass",
|
|
1649
|
-
"Lucky Charm",
|
|
1650
|
-
"Resurrection Stone"
|
|
1651
|
-
],
|
|
1652
|
-
"context": [
|
|
1653
|
-
"Combat",
|
|
1654
|
-
"Exploration",
|
|
1655
|
-
"Boss Fight",
|
|
1656
|
-
"Casual"
|
|
1657
|
-
]
|
|
1658
|
-
}
|
|
1659
|
-
},
|
|
1660
|
-
{
|
|
1661
|
-
"event": "combat initiated",
|
|
1662
|
-
"weight": 20,
|
|
1663
|
-
"properties": {
|
|
1664
|
-
"enemy_type": [
|
|
1665
|
-
"Goblin",
|
|
1666
|
-
"Skeleton",
|
|
1667
|
-
"Dragon",
|
|
1668
|
-
"Demon",
|
|
1669
|
-
"Undead",
|
|
1670
|
-
"Beast"
|
|
1671
|
-
],
|
|
1672
|
-
"enemy_level": [
|
|
1673
|
-
24,
|
|
1674
|
-
39,
|
|
1675
|
-
25,
|
|
1676
|
-
22,
|
|
1677
|
-
40,
|
|
1678
|
-
43,
|
|
1679
|
-
18,
|
|
1680
|
-
10,
|
|
1681
|
-
15,
|
|
1682
|
-
22,
|
|
1683
|
-
28,
|
|
1684
|
-
31,
|
|
1685
|
-
14,
|
|
1686
|
-
18,
|
|
1687
|
-
14,
|
|
1688
|
-
26,
|
|
1689
|
-
16,
|
|
1690
|
-
26,
|
|
1691
|
-
22,
|
|
1692
|
-
14,
|
|
1693
|
-
40,
|
|
1694
|
-
39,
|
|
1695
|
-
15,
|
|
1696
|
-
16,
|
|
1697
|
-
14,
|
|
1698
|
-
9,
|
|
1699
|
-
25,
|
|
1700
|
-
37,
|
|
1701
|
-
37,
|
|
1702
|
-
23,
|
|
1703
|
-
10,
|
|
1704
|
-
19,
|
|
1705
|
-
14,
|
|
1706
|
-
26,
|
|
1707
|
-
33,
|
|
1708
|
-
27,
|
|
1709
|
-
10,
|
|
1710
|
-
14,
|
|
1711
|
-
15,
|
|
1712
|
-
31,
|
|
1713
|
-
22,
|
|
1714
|
-
26,
|
|
1715
|
-
24,
|
|
1716
|
-
15,
|
|
1717
|
-
14,
|
|
1718
|
-
22,
|
|
1719
|
-
15,
|
|
1720
|
-
27,
|
|
1721
|
-
14,
|
|
1722
|
-
22
|
|
1723
|
-
],
|
|
1724
|
-
"combat_duration_sec": [
|
|
1725
|
-
112,
|
|
1726
|
-
247,
|
|
1727
|
-
248,
|
|
1728
|
-
113,
|
|
1729
|
-
100,
|
|
1730
|
-
225,
|
|
1731
|
-
187,
|
|
1732
|
-
117,
|
|
1733
|
-
84,
|
|
1734
|
-
233,
|
|
1735
|
-
226,
|
|
1736
|
-
246,
|
|
1737
|
-
190,
|
|
1738
|
-
101,
|
|
1739
|
-
92,
|
|
1740
|
-
190,
|
|
1741
|
-
86,
|
|
1742
|
-
229,
|
|
1743
|
-
94,
|
|
1744
|
-
155,
|
|
1745
|
-
67,
|
|
1746
|
-
68,
|
|
1747
|
-
43,
|
|
1748
|
-
114,
|
|
1749
|
-
104,
|
|
1750
|
-
83,
|
|
1751
|
-
110,
|
|
1752
|
-
122,
|
|
1753
|
-
62,
|
|
1754
|
-
246,
|
|
1755
|
-
176,
|
|
1756
|
-
102,
|
|
1757
|
-
137,
|
|
1758
|
-
83,
|
|
1759
|
-
109,
|
|
1760
|
-
155,
|
|
1761
|
-
155,
|
|
1762
|
-
155,
|
|
1763
|
-
123,
|
|
1764
|
-
162,
|
|
1765
|
-
75,
|
|
1766
|
-
88,
|
|
1767
|
-
221,
|
|
1768
|
-
238,
|
|
1769
|
-
256,
|
|
1770
|
-
109,
|
|
1771
|
-
87,
|
|
1772
|
-
237,
|
|
1773
|
-
222,
|
|
1774
|
-
188,
|
|
1775
|
-
108,
|
|
1776
|
-
54,
|
|
1777
|
-
215,
|
|
1778
|
-
64,
|
|
1779
|
-
100,
|
|
1780
|
-
126,
|
|
1781
|
-
66,
|
|
1782
|
-
100,
|
|
1783
|
-
100,
|
|
1784
|
-
105
|
|
1785
|
-
]
|
|
1786
|
-
}
|
|
1787
|
-
},
|
|
1788
|
-
{
|
|
1789
|
-
"event": "combat completed",
|
|
1790
|
-
"weight": 18,
|
|
1791
|
-
"properties": {
|
|
1792
|
-
"outcome": [
|
|
1793
|
-
"Victory",
|
|
1794
|
-
"Defeat",
|
|
1795
|
-
"Fled"
|
|
1796
|
-
],
|
|
1797
|
-
"loot_gained": {
|
|
1798
|
-
"functionName": "arrow",
|
|
1799
|
-
"body": "function () {\n\t\tconst weighted = [];\n\t\tfor (let i = 0; i < 10; i++) {\n\t\t\tconst rand = chance.d10(); // Random number between 1 and 10\n\n\t\t\t// 35% chance to favor the most chosen index\n\t\t\tif (chance.bool({ likelihood: 35 })) {\n\t\t\t\t// 50% chance to slightly alter the index\n\t\t\t\tif (chance.bool({ likelihood: 50 })) {\n\t\t\t\t\tweighted.push(items[mostChosenIndex]);\n\t\t\t\t} else {\n\t\t\t\t\tconst addOrSubtract = chance.bool({ likelihood: 50 }) ? -rand : rand;\n\t\t\t\t\tlet newIndex = mostChosenIndex + addOrSubtract;\n\n\t\t\t\t\t// Ensure newIndex is within bounds\n\t\t\t\t\tif (newIndex < 0) newIndex = 0;\n\t\t\t\t\tif (newIndex >= items.length) newIndex = items.length - 1;\n\t\t\t\t\tweighted.push(items[newIndex]);\n\t\t\t\t}\n\t\t\t}\n\t\t\t// 25% chance to favor the second most chosen index\n\t\t\telse if (chance.bool({ likelihood: 25 })) {\n\t\t\t\tweighted.push(items[secondMostChosenIndex]);\n\t\t\t}\n\t\t\t// 15% chance to favor the third most chosen index\n\t\t\telse if (chance.bool({ likelihood: 15 })) {\n\t\t\t\tweighted.push(items[thirdMostChosenIndex]);\n\t\t\t}\n\t\t\t// Otherwise, pick a random item from the list\n\t\t\telse {\n\t\t\t\tweighted.push(chance.pickone(items));\n\t\t\t}\n\t\t}\n\t\treturn weighted;\n\t}"
|
|
1800
|
-
}
|
|
1801
|
-
}
|
|
1802
|
-
}
|
|
1803
|
-
],
|
|
1804
|
-
"superProps": {
|
|
1805
|
-
"platform": [
|
|
1806
|
-
"PC",
|
|
1807
|
-
"Mac",
|
|
1808
|
-
"PlayStation",
|
|
1809
|
-
"Xbox",
|
|
1810
|
-
"Switch"
|
|
1811
|
-
],
|
|
1812
|
-
"graphics_quality": [
|
|
1813
|
-
"Low",
|
|
1814
|
-
"Medium",
|
|
1815
|
-
"High",
|
|
1816
|
-
"Ultra"
|
|
1817
|
-
],
|
|
1818
|
-
"subscription_tier": {
|
|
1819
|
-
"functionName": "arrow",
|
|
1820
|
-
"body": "function () {\n\t\tconst weighted = [];\n\t\tfor (let i = 0; i < 10; i++) {\n\t\t\tconst rand = chance.d10(); // Random number between 1 and 10\n\n\t\t\t// 35% chance to favor the most chosen index\n\t\t\tif (chance.bool({ likelihood: 35 })) {\n\t\t\t\t// 50% chance to slightly alter the index\n\t\t\t\tif (chance.bool({ likelihood: 50 })) {\n\t\t\t\t\tweighted.push(items[mostChosenIndex]);\n\t\t\t\t} else {\n\t\t\t\t\tconst addOrSubtract = chance.bool({ likelihood: 50 }) ? -rand : rand;\n\t\t\t\t\tlet newIndex = mostChosenIndex + addOrSubtract;\n\n\t\t\t\t\t// Ensure newIndex is within bounds\n\t\t\t\t\tif (newIndex < 0) newIndex = 0;\n\t\t\t\t\tif (newIndex >= items.length) newIndex = items.length - 1;\n\t\t\t\t\tweighted.push(items[newIndex]);\n\t\t\t\t}\n\t\t\t}\n\t\t\t// 25% chance to favor the second most chosen index\n\t\t\telse if (chance.bool({ likelihood: 25 })) {\n\t\t\t\tweighted.push(items[secondMostChosenIndex]);\n\t\t\t}\n\t\t\t// 15% chance to favor the third most chosen index\n\t\t\telse if (chance.bool({ likelihood: 15 })) {\n\t\t\t\tweighted.push(items[thirdMostChosenIndex]);\n\t\t\t}\n\t\t\t// Otherwise, pick a random item from the list\n\t\t\telse {\n\t\t\t\tweighted.push(chance.pickone(items));\n\t\t\t}\n\t\t}\n\t\treturn weighted;\n\t}"
|
|
1821
|
-
}
|
|
1822
|
-
},
|
|
1823
|
-
"scdProps": {},
|
|
1824
|
-
"userProps": {
|
|
1825
|
-
"preferred_playstyle": [
|
|
1826
|
-
"Solo Explorer",
|
|
1827
|
-
"Group Raider",
|
|
1828
|
-
"PvP Fighter",
|
|
1829
|
-
"Quest Completionist",
|
|
1830
|
-
"Treasure Hunter"
|
|
1831
|
-
],
|
|
1832
|
-
"total_playtime_hours": [
|
|
1833
|
-
205,
|
|
1834
|
-
251,
|
|
1835
|
-
309,
|
|
1836
|
-
134,
|
|
1837
|
-
377,
|
|
1838
|
-
269,
|
|
1839
|
-
148,
|
|
1840
|
-
397,
|
|
1841
|
-
205,
|
|
1842
|
-
127,
|
|
1843
|
-
274,
|
|
1844
|
-
179,
|
|
1845
|
-
233,
|
|
1846
|
-
209,
|
|
1847
|
-
263,
|
|
1848
|
-
255,
|
|
1849
|
-
151,
|
|
1850
|
-
175,
|
|
1851
|
-
217,
|
|
1852
|
-
230,
|
|
1853
|
-
72,
|
|
1854
|
-
237,
|
|
1855
|
-
251,
|
|
1856
|
-
47,
|
|
1857
|
-
116,
|
|
1858
|
-
250,
|
|
1859
|
-
308,
|
|
1860
|
-
270,
|
|
1861
|
-
200,
|
|
1862
|
-
160,
|
|
1863
|
-
160,
|
|
1864
|
-
153,
|
|
1865
|
-
250,
|
|
1866
|
-
251,
|
|
1867
|
-
240,
|
|
1868
|
-
79,
|
|
1869
|
-
76,
|
|
1870
|
-
243,
|
|
1871
|
-
92,
|
|
1872
|
-
172,
|
|
1873
|
-
229,
|
|
1874
|
-
89,
|
|
1875
|
-
96,
|
|
1876
|
-
326,
|
|
1877
|
-
434,
|
|
1878
|
-
149,
|
|
1879
|
-
325,
|
|
1880
|
-
24,
|
|
1881
|
-
145,
|
|
1882
|
-
296
|
|
1883
|
-
],
|
|
1884
|
-
"achievement_points": [
|
|
1885
|
-
2430,
|
|
1886
|
-
2553,
|
|
1887
|
-
3684,
|
|
1888
|
-
235,
|
|
1889
|
-
1953,
|
|
1890
|
-
2965,
|
|
1891
|
-
220,
|
|
1892
|
-
1547,
|
|
1893
|
-
1968,
|
|
1894
|
-
4318,
|
|
1895
|
-
3595,
|
|
1896
|
-
1431,
|
|
1897
|
-
808,
|
|
1898
|
-
2587,
|
|
1899
|
-
1022,
|
|
1900
|
-
2680,
|
|
1901
|
-
964,
|
|
1902
|
-
421,
|
|
1903
|
-
2116,
|
|
1904
|
-
1108,
|
|
1905
|
-
3437,
|
|
1906
|
-
901,
|
|
1907
|
-
1869,
|
|
1908
|
-
1441,
|
|
1909
|
-
3343,
|
|
1910
|
-
1704,
|
|
1911
|
-
3325,
|
|
1912
|
-
1470,
|
|
1913
|
-
1516,
|
|
1914
|
-
210,
|
|
1915
|
-
2500,
|
|
1916
|
-
2608,
|
|
1917
|
-
2500,
|
|
1918
|
-
993,
|
|
1919
|
-
2468,
|
|
1920
|
-
1621,
|
|
1921
|
-
2641,
|
|
1922
|
-
1911,
|
|
1923
|
-
4196,
|
|
1924
|
-
2584,
|
|
1925
|
-
3946,
|
|
1926
|
-
1373,
|
|
1927
|
-
3327,
|
|
1928
|
-
1564,
|
|
1929
|
-
1772,
|
|
1930
|
-
3840,
|
|
1931
|
-
956,
|
|
1932
|
-
2994,
|
|
1933
|
-
1863,
|
|
1934
|
-
3044,
|
|
1935
|
-
3420,
|
|
1936
|
-
1845,
|
|
1937
|
-
1586,
|
|
1938
|
-
1289,
|
|
1939
|
-
1133,
|
|
1940
|
-
1118,
|
|
1941
|
-
2992,
|
|
1942
|
-
1632,
|
|
1943
|
-
3001,
|
|
1944
|
-
1684,
|
|
1945
|
-
1753,
|
|
1946
|
-
354,
|
|
1947
|
-
1473,
|
|
1948
|
-
3213,
|
|
1949
|
-
1445,
|
|
1950
|
-
1950,
|
|
1951
|
-
1664,
|
|
1952
|
-
3715,
|
|
1953
|
-
471,
|
|
1954
|
-
1778,
|
|
1955
|
-
3022,
|
|
1956
|
-
1666,
|
|
1957
|
-
3891,
|
|
1958
|
-
1701,
|
|
1959
|
-
2005,
|
|
1960
|
-
2889,
|
|
1961
|
-
3172,
|
|
1962
|
-
2386,
|
|
1963
|
-
4363,
|
|
1964
|
-
1466,
|
|
1965
|
-
2500,
|
|
1966
|
-
2153,
|
|
1967
|
-
2012,
|
|
1968
|
-
4048,
|
|
1969
|
-
1925,
|
|
1970
|
-
1193,
|
|
1971
|
-
1167,
|
|
1972
|
-
1374,
|
|
1973
|
-
1608,
|
|
1974
|
-
4193,
|
|
1975
|
-
3872,
|
|
1976
|
-
2667,
|
|
1977
|
-
558,
|
|
1978
|
-
1235,
|
|
1979
|
-
2275,
|
|
1980
|
-
3306,
|
|
1981
|
-
1656,
|
|
1982
|
-
3320,
|
|
1983
|
-
1850,
|
|
1984
|
-
2932,
|
|
1985
|
-
1223,
|
|
1986
|
-
1161,
|
|
1987
|
-
2029,
|
|
1988
|
-
977,
|
|
1989
|
-
1616,
|
|
1990
|
-
3375,
|
|
1991
|
-
2422,
|
|
1992
|
-
2963,
|
|
1993
|
-
2462,
|
|
1994
|
-
1598,
|
|
1995
|
-
1283,
|
|
1996
|
-
4077,
|
|
1997
|
-
2808,
|
|
1998
|
-
2458,
|
|
1999
|
-
2276,
|
|
2000
|
-
1661,
|
|
2001
|
-
4026,
|
|
2002
|
-
1429,
|
|
2003
|
-
2809,
|
|
2004
|
-
676,
|
|
2005
|
-
3705,
|
|
2006
|
-
513,
|
|
2007
|
-
1667,
|
|
2008
|
-
1401,
|
|
2009
|
-
2862,
|
|
2010
|
-
2620,
|
|
2011
|
-
3022,
|
|
2012
|
-
3433,
|
|
2013
|
-
917,
|
|
2014
|
-
2493,
|
|
2015
|
-
3037,
|
|
2016
|
-
3970,
|
|
2017
|
-
3446,
|
|
2018
|
-
2890,
|
|
2019
|
-
1334,
|
|
2020
|
-
930,
|
|
2021
|
-
1549,
|
|
2022
|
-
2487,
|
|
2023
|
-
3462,
|
|
2024
|
-
2730,
|
|
2025
|
-
1815,
|
|
2026
|
-
1321,
|
|
2027
|
-
3662,
|
|
2028
|
-
3680,
|
|
2029
|
-
1564,
|
|
2030
|
-
1997,
|
|
2031
|
-
1552,
|
|
2032
|
-
1906,
|
|
2033
|
-
3364,
|
|
2034
|
-
3587,
|
|
2035
|
-
3127,
|
|
2036
|
-
674,
|
|
2037
|
-
2222,
|
|
2038
|
-
1050,
|
|
2039
|
-
2500,
|
|
2040
|
-
1628,
|
|
2041
|
-
1576,
|
|
2042
|
-
1049,
|
|
2043
|
-
1784,
|
|
2044
|
-
2805,
|
|
2045
|
-
1423,
|
|
2046
|
-
1931,
|
|
2047
|
-
1118,
|
|
2048
|
-
707,
|
|
2049
|
-
1245,
|
|
2050
|
-
1879,
|
|
2051
|
-
2962,
|
|
2052
|
-
1240,
|
|
2053
|
-
2500,
|
|
2054
|
-
2590,
|
|
2055
|
-
1923,
|
|
2056
|
-
4085,
|
|
2057
|
-
2675,
|
|
2058
|
-
2846,
|
|
2059
|
-
979,
|
|
2060
|
-
598,
|
|
2061
|
-
2500,
|
|
2062
|
-
942,
|
|
2063
|
-
2965,
|
|
2064
|
-
1810,
|
|
2065
|
-
1905,
|
|
2066
|
-
3640,
|
|
2067
|
-
2856,
|
|
2068
|
-
1867,
|
|
2069
|
-
3514,
|
|
2070
|
-
4286,
|
|
2071
|
-
1433,
|
|
2072
|
-
1197,
|
|
2073
|
-
2814,
|
|
2074
|
-
3475,
|
|
2075
|
-
2829,
|
|
2076
|
-
807,
|
|
2077
|
-
1265,
|
|
2078
|
-
3484,
|
|
2079
|
-
1511,
|
|
2080
|
-
4173,
|
|
2081
|
-
3672,
|
|
2082
|
-
3270,
|
|
2083
|
-
2920,
|
|
2084
|
-
2987,
|
|
2085
|
-
917,
|
|
2086
|
-
3935,
|
|
2087
|
-
4333,
|
|
2088
|
-
4650,
|
|
2089
|
-
1839,
|
|
2090
|
-
2290,
|
|
2091
|
-
4251,
|
|
2092
|
-
2500,
|
|
2093
|
-
1237,
|
|
2094
|
-
4102,
|
|
2095
|
-
1608,
|
|
2096
|
-
1274,
|
|
2097
|
-
1120,
|
|
2098
|
-
1215,
|
|
2099
|
-
1049,
|
|
2100
|
-
968,
|
|
2101
|
-
2565,
|
|
2102
|
-
2159,
|
|
2103
|
-
302,
|
|
2104
|
-
1836,
|
|
2105
|
-
1753,
|
|
2106
|
-
4173,
|
|
2107
|
-
1267,
|
|
2108
|
-
1765,
|
|
2109
|
-
2883,
|
|
2110
|
-
1045,
|
|
2111
|
-
2891,
|
|
2112
|
-
1462,
|
|
2113
|
-
1473,
|
|
2114
|
-
1018,
|
|
2115
|
-
295,
|
|
2116
|
-
1536,
|
|
2117
|
-
2647,
|
|
2118
|
-
487,
|
|
2119
|
-
2426,
|
|
2120
|
-
1662,
|
|
2121
|
-
2400,
|
|
2122
|
-
4118,
|
|
2123
|
-
1620,
|
|
2124
|
-
4339,
|
|
2125
|
-
902,
|
|
2126
|
-
3927,
|
|
2127
|
-
2229,
|
|
2128
|
-
3821,
|
|
2129
|
-
3163,
|
|
2130
|
-
3334,
|
|
2131
|
-
1883,
|
|
2132
|
-
1523,
|
|
2133
|
-
2406,
|
|
2134
|
-
1192,
|
|
2135
|
-
1248,
|
|
2136
|
-
1034,
|
|
2137
|
-
2185,
|
|
2138
|
-
2577,
|
|
2139
|
-
1723,
|
|
2140
|
-
2500,
|
|
2141
|
-
3859,
|
|
2142
|
-
2559,
|
|
2143
|
-
1246,
|
|
2144
|
-
3809,
|
|
2145
|
-
4087,
|
|
2146
|
-
1285,
|
|
2147
|
-
1470,
|
|
2148
|
-
913,
|
|
2149
|
-
1214,
|
|
2150
|
-
1180,
|
|
2151
|
-
2500,
|
|
2152
|
-
1354,
|
|
2153
|
-
2788,
|
|
2154
|
-
2277,
|
|
2155
|
-
4079,
|
|
2156
|
-
1433,
|
|
2157
|
-
2309,
|
|
2158
|
-
4127,
|
|
2159
|
-
1445,
|
|
2160
|
-
3061,
|
|
2161
|
-
1321,
|
|
2162
|
-
1410,
|
|
2163
|
-
2500,
|
|
2164
|
-
1253,
|
|
2165
|
-
3501,
|
|
2166
|
-
2867,
|
|
2167
|
-
2018,
|
|
2168
|
-
1354,
|
|
2169
|
-
2500,
|
|
2170
|
-
1860,
|
|
2171
|
-
1654,
|
|
2172
|
-
4101,
|
|
2173
|
-
4218,
|
|
2174
|
-
3319,
|
|
2175
|
-
2942,
|
|
2176
|
-
1030,
|
|
2177
|
-
1712,
|
|
2178
|
-
1861,
|
|
2179
|
-
2758,
|
|
2180
|
-
956,
|
|
2181
|
-
1908,
|
|
2182
|
-
1265,
|
|
2183
|
-
2500,
|
|
2184
|
-
807,
|
|
2185
|
-
2131,
|
|
2186
|
-
1299,
|
|
2187
|
-
1761,
|
|
2188
|
-
1469,
|
|
2189
|
-
4306,
|
|
2190
|
-
412,
|
|
2191
|
-
712,
|
|
2192
|
-
2996,
|
|
2193
|
-
3854,
|
|
2194
|
-
2714,
|
|
2195
|
-
1206,
|
|
2196
|
-
1590,
|
|
2197
|
-
1711,
|
|
2198
|
-
2485,
|
|
2199
|
-
1378,
|
|
2200
|
-
3002,
|
|
2201
|
-
1705,
|
|
2202
|
-
2500,
|
|
2203
|
-
2778,
|
|
2204
|
-
682,
|
|
2205
|
-
1452,
|
|
2206
|
-
3050,
|
|
2207
|
-
1196,
|
|
2208
|
-
2063,
|
|
2209
|
-
1812,
|
|
2210
|
-
1747,
|
|
2211
|
-
2428,
|
|
2212
|
-
1568,
|
|
2213
|
-
2120,
|
|
2214
|
-
1190,
|
|
2215
|
-
1900,
|
|
2216
|
-
1649,
|
|
2217
|
-
2946,
|
|
2218
|
-
1458,
|
|
2219
|
-
1972,
|
|
2220
|
-
1639,
|
|
2221
|
-
1163,
|
|
2222
|
-
1954,
|
|
2223
|
-
3559,
|
|
2224
|
-
1505,
|
|
2225
|
-
1204,
|
|
2226
|
-
3672,
|
|
2227
|
-
4086,
|
|
2228
|
-
1303,
|
|
2229
|
-
2325,
|
|
2230
|
-
1076,
|
|
2231
|
-
2231,
|
|
2232
|
-
1451,
|
|
2233
|
-
1663,
|
|
2234
|
-
1719,
|
|
2235
|
-
2823,
|
|
2236
|
-
2260,
|
|
2237
|
-
1397,
|
|
2238
|
-
1600,
|
|
2239
|
-
2881,
|
|
2240
|
-
2077,
|
|
2241
|
-
954,
|
|
2242
|
-
3113,
|
|
2243
|
-
1893,
|
|
2244
|
-
3721,
|
|
2245
|
-
2968,
|
|
2246
|
-
1974,
|
|
2247
|
-
2867,
|
|
2248
|
-
2248,
|
|
2249
|
-
2116,
|
|
2250
|
-
3840,
|
|
2251
|
-
1914,
|
|
2252
|
-
1609,
|
|
2253
|
-
1804,
|
|
2254
|
-
1904,
|
|
2255
|
-
1257,
|
|
2256
|
-
982,
|
|
2257
|
-
3850,
|
|
2258
|
-
479,
|
|
2259
|
-
3209,
|
|
2260
|
-
1464,
|
|
2261
|
-
1960,
|
|
2262
|
-
1627,
|
|
2263
|
-
2316,
|
|
2264
|
-
3139,
|
|
2265
|
-
105,
|
|
2266
|
-
2311,
|
|
2267
|
-
3273,
|
|
2268
|
-
1328,
|
|
2269
|
-
1706,
|
|
2270
|
-
3841,
|
|
2271
|
-
535,
|
|
2272
|
-
2458,
|
|
2273
|
-
888,
|
|
2274
|
-
3824,
|
|
2275
|
-
2135,
|
|
2276
|
-
3868,
|
|
2277
|
-
1897,
|
|
2278
|
-
3396,
|
|
2279
|
-
3068,
|
|
2280
|
-
1686,
|
|
2281
|
-
3716,
|
|
2282
|
-
3713,
|
|
2283
|
-
2500,
|
|
2284
|
-
1923,
|
|
2285
|
-
3898,
|
|
2286
|
-
1772,
|
|
2287
|
-
3707,
|
|
2288
|
-
3864,
|
|
2289
|
-
1695,
|
|
2290
|
-
3688,
|
|
2291
|
-
4010,
|
|
2292
|
-
508,
|
|
2293
|
-
1570,
|
|
2294
|
-
1713,
|
|
2295
|
-
658,
|
|
2296
|
-
1602,
|
|
2297
|
-
1911,
|
|
2298
|
-
3068,
|
|
2299
|
-
3577,
|
|
2300
|
-
3094,
|
|
2301
|
-
3761,
|
|
2302
|
-
2917,
|
|
2303
|
-
1382,
|
|
2304
|
-
1140,
|
|
2305
|
-
3625,
|
|
2306
|
-
3798,
|
|
2307
|
-
2044,
|
|
2308
|
-
3128,
|
|
2309
|
-
3259,
|
|
2310
|
-
1936,
|
|
2311
|
-
923,
|
|
2312
|
-
1044,
|
|
2313
|
-
2863,
|
|
2314
|
-
2500,
|
|
2315
|
-
1920,
|
|
2316
|
-
3618,
|
|
2317
|
-
2288,
|
|
2318
|
-
3202,
|
|
2319
|
-
1684,
|
|
2320
|
-
2828,
|
|
2321
|
-
2936,
|
|
2322
|
-
1267,
|
|
2323
|
-
1261,
|
|
2324
|
-
2834,
|
|
2325
|
-
2500,
|
|
2326
|
-
825,
|
|
2327
|
-
1727,
|
|
2328
|
-
4181,
|
|
2329
|
-
1755,
|
|
2330
|
-
1182,
|
|
2331
|
-
2897,
|
|
2332
|
-
1362,
|
|
2333
|
-
1677,
|
|
2334
|
-
3741,
|
|
2335
|
-
1979,
|
|
2336
|
-
3748,
|
|
2337
|
-
1782,
|
|
2338
|
-
3612,
|
|
2339
|
-
1806,
|
|
2340
|
-
3892,
|
|
2341
|
-
164,
|
|
2342
|
-
3498,
|
|
2343
|
-
1934,
|
|
2344
|
-
615,
|
|
2345
|
-
4781,
|
|
2346
|
-
1959,
|
|
2347
|
-
2407,
|
|
2348
|
-
4230,
|
|
2349
|
-
2651,
|
|
2350
|
-
1935,
|
|
2351
|
-
1656,
|
|
2352
|
-
897,
|
|
2353
|
-
3279,
|
|
2354
|
-
1375,
|
|
2355
|
-
1780,
|
|
2356
|
-
963,
|
|
2357
|
-
3874,
|
|
2358
|
-
1545,
|
|
2359
|
-
706,
|
|
2360
|
-
2262,
|
|
2361
|
-
3147,
|
|
2362
|
-
970,
|
|
2363
|
-
1081,
|
|
2364
|
-
872,
|
|
2365
|
-
2237,
|
|
2366
|
-
1591,
|
|
2367
|
-
944,
|
|
2368
|
-
989,
|
|
2369
|
-
4335,
|
|
2370
|
-
2786,
|
|
2371
|
-
3362,
|
|
2372
|
-
1581,
|
|
2373
|
-
3764,
|
|
2374
|
-
1195,
|
|
2375
|
-
3595,
|
|
2376
|
-
3467,
|
|
2377
|
-
1129,
|
|
2378
|
-
1253,
|
|
2379
|
-
2376,
|
|
2380
|
-
1991,
|
|
2381
|
-
3493,
|
|
2382
|
-
2596,
|
|
2383
|
-
3086,
|
|
2384
|
-
1292
|
|
2385
|
-
],
|
|
2386
|
-
"favorite_class": [
|
|
2387
|
-
"Warrior",
|
|
2388
|
-
"Mage",
|
|
2389
|
-
"Rogue",
|
|
2390
|
-
"Cleric",
|
|
2391
|
-
"Ranger",
|
|
2392
|
-
"Paladin"
|
|
2393
|
-
]
|
|
2394
|
-
},
|
|
2395
|
-
"groupKeys": [
|
|
2396
|
-
[
|
|
2397
|
-
"guild_id",
|
|
2398
|
-
500,
|
|
2399
|
-
[
|
|
2400
|
-
"guild joined",
|
|
2401
|
-
"guild left",
|
|
2402
|
-
"quest turned in",
|
|
2403
|
-
"combat completed"
|
|
2404
|
-
]
|
|
2405
|
-
]
|
|
2406
|
-
],
|
|
2407
|
-
"groupProps": {
|
|
2408
|
-
"guild_id": {
|
|
2409
|
-
"name": {
|
|
2410
|
-
"functionName": "arrow",
|
|
2411
|
-
"body": "() => `${chance.word()} ${chance.pickone([\"Knights\", \"Dragons\", \"Warriors\", \"Seekers\", \"Legends\"])}`"
|
|
2412
|
-
},
|
|
2413
|
-
"member_count": [
|
|
2414
|
-
61,
|
|
2415
|
-
53,
|
|
2416
|
-
54,
|
|
2417
|
-
81,
|
|
2418
|
-
58,
|
|
2419
|
-
35,
|
|
2420
|
-
30,
|
|
2421
|
-
57,
|
|
2422
|
-
32,
|
|
2423
|
-
51,
|
|
2424
|
-
22,
|
|
2425
|
-
45,
|
|
2426
|
-
13,
|
|
2427
|
-
49,
|
|
2428
|
-
32,
|
|
2429
|
-
36,
|
|
2430
|
-
43,
|
|
2431
|
-
37,
|
|
2432
|
-
27,
|
|
2433
|
-
74,
|
|
2434
|
-
66,
|
|
2435
|
-
45,
|
|
2436
|
-
20,
|
|
2437
|
-
62,
|
|
2438
|
-
30,
|
|
2439
|
-
24,
|
|
2440
|
-
76,
|
|
2441
|
-
80,
|
|
2442
|
-
16,
|
|
2443
|
-
29,
|
|
2444
|
-
53,
|
|
2445
|
-
86,
|
|
2446
|
-
16,
|
|
2447
|
-
77,
|
|
2448
|
-
44,
|
|
2449
|
-
46,
|
|
2450
|
-
59,
|
|
2451
|
-
39,
|
|
2452
|
-
32,
|
|
2453
|
-
84,
|
|
2454
|
-
36,
|
|
2455
|
-
26,
|
|
2456
|
-
15,
|
|
2457
|
-
58,
|
|
2458
|
-
69,
|
|
2459
|
-
58,
|
|
2460
|
-
46,
|
|
2461
|
-
60,
|
|
2462
|
-
67,
|
|
2463
|
-
53
|
|
2464
|
-
],
|
|
2465
|
-
"guild_level": [
|
|
2466
|
-
7,
|
|
2467
|
-
16,
|
|
2468
|
-
13,
|
|
2469
|
-
2,
|
|
2470
|
-
17,
|
|
2471
|
-
7,
|
|
2472
|
-
4,
|
|
2473
|
-
5,
|
|
2474
|
-
13,
|
|
2475
|
-
6,
|
|
2476
|
-
17,
|
|
2477
|
-
17,
|
|
2478
|
-
6,
|
|
2479
|
-
7,
|
|
2480
|
-
13,
|
|
2481
|
-
10,
|
|
2482
|
-
16,
|
|
2483
|
-
6,
|
|
2484
|
-
13,
|
|
2485
|
-
5,
|
|
2486
|
-
9,
|
|
2487
|
-
2,
|
|
2488
|
-
8,
|
|
2489
|
-
14,
|
|
2490
|
-
7,
|
|
2491
|
-
11,
|
|
2492
|
-
7,
|
|
2493
|
-
5,
|
|
2494
|
-
11,
|
|
2495
|
-
4,
|
|
2496
|
-
7,
|
|
2497
|
-
9,
|
|
2498
|
-
7,
|
|
2499
|
-
15,
|
|
2500
|
-
11,
|
|
2501
|
-
6,
|
|
2502
|
-
17,
|
|
2503
|
-
18,
|
|
2504
|
-
11,
|
|
2505
|
-
12,
|
|
2506
|
-
15,
|
|
2507
|
-
2,
|
|
2508
|
-
16,
|
|
2509
|
-
10,
|
|
2510
|
-
6,
|
|
2511
|
-
14,
|
|
2512
|
-
11,
|
|
2513
|
-
7,
|
|
2514
|
-
7,
|
|
2515
|
-
15
|
|
2516
|
-
],
|
|
2517
|
-
"total_wealth": [
|
|
2518
|
-
562506,
|
|
2519
|
-
555803,
|
|
2520
|
-
292308,
|
|
2521
|
-
207782,
|
|
2522
|
-
181469,
|
|
2523
|
-
359185,
|
|
2524
|
-
470911,
|
|
2525
|
-
151371,
|
|
2526
|
-
256275,
|
|
2527
|
-
239219,
|
|
2528
|
-
325933,
|
|
2529
|
-
723242,
|
|
2530
|
-
296119,
|
|
2531
|
-
227024,
|
|
2532
|
-
251069,
|
|
2533
|
-
365679,
|
|
2534
|
-
619112,
|
|
2535
|
-
299076,
|
|
2536
|
-
259695,
|
|
2537
|
-
220046,
|
|
2538
|
-
213414,
|
|
2539
|
-
338811,
|
|
2540
|
-
286664,
|
|
2541
|
-
212868,
|
|
2542
|
-
590306,
|
|
2543
|
-
285102,
|
|
2544
|
-
566014,
|
|
2545
|
-
308283,
|
|
2546
|
-
768490,
|
|
2547
|
-
764840,
|
|
2548
|
-
193169,
|
|
2549
|
-
372406,
|
|
2550
|
-
684516,
|
|
2551
|
-
273782,
|
|
2552
|
-
596146,
|
|
2553
|
-
280478,
|
|
2554
|
-
214833,
|
|
2555
|
-
185897,
|
|
2556
|
-
190274,
|
|
2557
|
-
401202,
|
|
2558
|
-
206550,
|
|
2559
|
-
270067,
|
|
2560
|
-
235420,
|
|
2561
|
-
279311,
|
|
2562
|
-
652928,
|
|
2563
|
-
212536,
|
|
2564
|
-
206334,
|
|
2565
|
-
726142,
|
|
2566
|
-
203296,
|
|
2567
|
-
699506,
|
|
2568
|
-
418301,
|
|
2569
|
-
282907,
|
|
2570
|
-
417529,
|
|
2571
|
-
350566,
|
|
2572
|
-
667362,
|
|
2573
|
-
347030,
|
|
2574
|
-
285176,
|
|
2575
|
-
273511,
|
|
2576
|
-
278020,
|
|
2577
|
-
552859,
|
|
2578
|
-
691699,
|
|
2579
|
-
272052,
|
|
2580
|
-
795658,
|
|
2581
|
-
281669,
|
|
2582
|
-
298931,
|
|
2583
|
-
609401,
|
|
2584
|
-
441278,
|
|
2585
|
-
194219,
|
|
2586
|
-
404023,
|
|
2587
|
-
330447,
|
|
2588
|
-
500500,
|
|
2589
|
-
608964,
|
|
2590
|
-
500500,
|
|
2591
|
-
446082,
|
|
2592
|
-
748767,
|
|
2593
|
-
210757,
|
|
2594
|
-
639768,
|
|
2595
|
-
228133,
|
|
2596
|
-
235360,
|
|
2597
|
-
417551,
|
|
2598
|
-
299601,
|
|
2599
|
-
252278,
|
|
2600
|
-
269131,
|
|
2601
|
-
585814,
|
|
2602
|
-
430215,
|
|
2603
|
-
306637,
|
|
2604
|
-
787633,
|
|
2605
|
-
233910,
|
|
2606
|
-
220032,
|
|
2607
|
-
250615,
|
|
2608
|
-
287973,
|
|
2609
|
-
189035,
|
|
2610
|
-
167402,
|
|
2611
|
-
401691,
|
|
2612
|
-
704608,
|
|
2613
|
-
405637,
|
|
2614
|
-
500500,
|
|
2615
|
-
645720,
|
|
2616
|
-
533539,
|
|
2617
|
-
251516,
|
|
2618
|
-
625317,
|
|
2619
|
-
417201,
|
|
2620
|
-
758855,
|
|
2621
|
-
245988,
|
|
2622
|
-
244025,
|
|
2623
|
-
357619,
|
|
2624
|
-
343450,
|
|
2625
|
-
227640,
|
|
2626
|
-
368153,
|
|
2627
|
-
282057,
|
|
2628
|
-
587691,
|
|
2629
|
-
333565,
|
|
2630
|
-
500500,
|
|
2631
|
-
168827,
|
|
2632
|
-
348821,
|
|
2633
|
-
712868,
|
|
2634
|
-
288106,
|
|
2635
|
-
233619,
|
|
2636
|
-
381997,
|
|
2637
|
-
640554,
|
|
2638
|
-
566076,
|
|
2639
|
-
383749,
|
|
2640
|
-
338989,
|
|
2641
|
-
716293,
|
|
2642
|
-
434001,
|
|
2643
|
-
223075,
|
|
2644
|
-
897251,
|
|
2645
|
-
757354,
|
|
2646
|
-
340869,
|
|
2647
|
-
233664,
|
|
2648
|
-
353330,
|
|
2649
|
-
546790,
|
|
2650
|
-
325505,
|
|
2651
|
-
770050,
|
|
2652
|
-
350019,
|
|
2653
|
-
284630,
|
|
2654
|
-
758910,
|
|
2655
|
-
231671,
|
|
2656
|
-
285924,
|
|
2657
|
-
73368,
|
|
2658
|
-
854554,
|
|
2659
|
-
320278,
|
|
2660
|
-
228891,
|
|
2661
|
-
299220,
|
|
2662
|
-
223420,
|
|
2663
|
-
767863,
|
|
2664
|
-
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500500,
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348356,
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823813,
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416289,
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277123,
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260305,
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|
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"hooks": "function (record, type, meta) {\n\t\tconst NOW = dayjs();\n\t\tconst DATASET_START = NOW.subtract(days, 'days');\n\t\tconst CURSED_WEEK_START = DATASET_START.add(40, 'days');\n\t\tconst CURSED_WEEK_END = DATASET_START.add(47, 'days');\n\t\tconst LEGENDARY_WEAPON_RELEASE = DATASET_START.add(45, 'days');\n\n\t\t// Hook #2: TIME-BASED TREND - Cursed Week\n\t\tif (type === \"event\") {\n\t\t\tconst EVENT_TIME = dayjs(record.time);\n\n\t\t\t// During cursed week, dramatically increase death rates\n\t\t\tif (EVENT_TIME.isAfter(CURSED_WEEK_START) && EVENT_TIME.isBefore(CURSED_WEEK_END)) {\n\t\t\t\t// 50% chance to inject a death event\n\t\t\t\tif (chance.bool({ likelihood: 30 })) {\n\t\t\t\t\tconst deathEvent = {\n\t\t\t\t\t\tevent: \"player death\",\n\t\t\t\t\t\ttime: record.time,\n\t\t\t\t\t\tuser_id: record.user_id,\n\t\t\t\t\t\tcause_of_death: \"Curse\",\n\t\t\t\t\t\tplayer_level: chance.integer({ min: 1, max: 50 }),\n\t\t\t\t\t\tresurrection_used: chance.bool({ likelihood: 80 }), // More res usage during curse\n\t\t\t\t\t\tcursed_week: true,\n\t\t\t\t\t};\n\t\t\t\t\t// Return death event instead sometimes\n\t\t\t\t\tif (chance.bool({ likelihood: 50 })) {\n\t\t\t\t\t\treturn deathEvent;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\t// Hook #7: TIMED RELEASE - Legendary Weapon\n\t\tif (type === \"event\") {\n\t\t\tconst EVENT_TIME = dayjs(record.time);\n\n\t\t\tif (record.event === \"find treasure\") {\n\t\t\t\t// After legendary weapon release, some lucky players get it\n\t\t\t\tif (EVENT_TIME.isAfter(LEGENDARY_WEAPON_RELEASE) && chance.bool({ likelihood: 2 })) {\n\t\t\t\t\trecord.treasure_type = \"Shadowmourne Legendary\";\n\t\t\t\t\trecord.treasure_value = 50000;\n\t\t\t\t\trecord.legendary_drop = true;\n\t\t\t\t} else {\n\t\t\t\t\trecord.legendary_drop = false;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\t// Hook #3, #4, #5, #6, #1: EVERYTHING - Complex behavioral patterns\n\t\tif (type === \"everything\") {\n\t\t\tconst userEvents = record;\n\t\t\tconst firstEventTime = userEvents.length > 0 ? dayjs(userEvents[0].time) : null;\n\n\t\t\t// Track user behaviors\n\t\t\tlet usedAncientCompass = false;\n\t\t\tlet boughtLuckyCharm = false;\n\t\t\tlet joinedGuildEarly = false;\n\t\t\tlet earlyDeaths = 0;\n\t\t\tlet hasLegendaryWeapon = false;\n\t\t\tlet inspectedBeforeDungeon = false;\n\t\t\tlet searchedBeforeDungeon = false;\n\t\t\tlet subscriptionTier = \"Free\"; // Hook #8: Track subscription tier\n\n\t\t\t// First pass: identify user patterns\n\t\t\tuserEvents.forEach((event, idx) => {\n\t\t\t\tconst eventTime = dayjs(event.time);\n\t\t\t\tconst daysSinceStart = firstEventTime ? eventTime.diff(firstEventTime, 'days', true) : 0;\n\n\t\t\t\t// Hook #8: Capture subscription tier from any event that has it\n\t\t\t\tif (event.subscription_tier) {\n\t\t\t\t\tsubscriptionTier = event.subscription_tier;\n\t\t\t\t}\n\n\t\t\t\t// Hook #1: Track Ancient Compass usage\n\t\t\t\tif (event.event === \"use item\" && event.item_type === \"Ancient Compass\") {\n\t\t\t\t\tusedAncientCompass = true;\n\t\t\t\t}\n\n\t\t\t\t// Hook #5: Track Lucky Charm purchases\n\t\t\t\tif (event.event === \"real money purchase\" && event.product === \"Lucky Charm Pack\") {\n\t\t\t\t\tboughtLuckyCharm = true;\n\t\t\t\t}\n\n\t\t\t\t// Hook #3: Track early guild joining\n\t\t\t\tif (event.event === \"guild joined\" && daysSinceStart < 3) {\n\t\t\t\t\tjoinedGuildEarly = true;\n\t\t\t\t}\n\n\t\t\t\t// Hook #4: Track early deaths (first 7 days)\n\t\t\t\tif (event.event === \"player death\" && daysSinceStart < 7) {\n\t\t\t\t\tearlyDeaths++;\n\t\t\t\t}\n\n\t\t\t\t// Hook #7: Track legendary weapon ownership\n\t\t\t\tif (event.event === \"find treasure\" && event.legendary_drop) {\n\t\t\t\t\thasLegendaryWeapon = true;\n\t\t\t\t}\n\n\t\t\t\t// Hook #6: Track inspect + search patterns\n\t\t\t\tif (event.event === \"inspect\") {\n\t\t\t\t\tinspectedBeforeDungeon = true;\n\t\t\t\t}\n\t\t\t\tif (event.event === \"search for clues\") {\n\t\t\t\t\tsearchedBeforeDungeon = true;\n\t\t\t\t}\n\t\t\t});\n\n\t\t\t// Second pass: modify events based on patterns\n\t\t\tuserEvents.forEach((event, idx) => {\n\t\t\t\tconst eventTime = dayjs(event.time);\n\n\t\t\t\t// Set schema defaults for conditional properties\n\t\t\t\tif (event.event === \"quest turned in\") {\n\t\t\t\t\tevent.compass_user = false;\n\t\t\t\t\tevent.subscriber_advantage = \"Free\";\n\t\t\t\t}\n\t\t\t\tif (event.event === \"exit dungeon\") {\n\t\t\t\t\tevent.strategic_explorer = false;\n\t\t\t\t\tevent.legendary_weapon_equipped = false;\n\t\t\t\t\tevent.subscriber_advantage = \"Free\";\n\t\t\t\t}\n\t\t\t\tif (event.event === \"find treasure\") {\n\t\t\t\t\tevent.strategic_explorer = false;\n\t\t\t\t\tevent.subscriber_advantage = \"Free\";\n\t\t\t\t}\n\t\t\t\tif (event.event === \"combat completed\") {\n\t\t\t\t\tevent.legendary_weapon_equipped = false;\n\t\t\t\t\tevent.subscriber_advantage = \"Free\";\n\t\t\t\t\tevent.near_death_survival = false;\n\t\t\t\t}\n\t\t\t\tif (event.event === \"player death\") {\n\t\t\t\t\tevent.near_death_survival = false;\n\t\t\t\t\tevent.subscriber_advantage = \"Free\";\n\t\t\t\t}\n\n\t\t\t\t// Hook #1: CONVERSION - Ancient Compass users complete more quests\n\t\t\t\tif (usedAncientCompass && event.event === \"quest turned in\") {\n\t\t\t\t\t// Triple the rewards for compass users (they're more successful)\n\t\t\t\t\tevent.reward_gold = Math.floor((event.reward_gold || 100) * 1.5);\n\t\t\t\t\tevent.reward_xp = Math.floor((event.reward_xp || 500) * 1.5);\n\t\t\t\t\tevent.compass_user = true;\n\n\t\t\t\t\t// Add extra quest completions for compass users\n\t\t\t\t\tif (chance.bool({ likelihood: 40 })) {\n\t\t\t\t\t\tconst extraQuest = {\n\t\t\t\t\t\t\tevent: \"quest turned in\",\n\t\t\t\t\t\t\ttime: eventTime.add(chance.integer({ min: 10, max: 120 }), 'minutes').toISOString(),\n\t\t\t\t\t\t\tuser_id: event.user_id,\n\t\t\t\t\t\t\tquest_id: chance.pickone(questIds),\n\t\t\t\t\t\t\treward_gold: chance.integer({ min: 100, max: 500 }),\n\t\t\t\t\t\t\treward_xp: chance.integer({ min: 500, max: 2000 }),\n\t\t\t\t\t\t\tcompass_user: true,\n\t\t\t\t\t\t};\n\t\t\t\t\t\tuserEvents.splice(idx + 1, 0, extraQuest);\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\t// Hook #5: PURCHASE VALUE - Lucky charm buyers spend 5x more\n\t\t\t\tif (boughtLuckyCharm) {\n\t\t\t\t\tif (event.event === \"real money purchase\") {\n\t\t\t\t\t\t// Increase purchase amounts\n\t\t\t\t\t\tif (event.price_usd) {\n\t\t\t\t\t\t\tconst currentPrice = event.price_usd;\n\t\t\t\t\t\t\tif (currentPrice < 49.99) {\n\t\t\t\t\t\t\t\tevent.price_usd = currentPrice * 2; // Upgrade tier\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\tevent.lucky_charm_effect = true;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\n\t\t\t\t\t// Add additional purchase events (higher LTV)\n\t\t\t\t\tif (event.event === \"item purchased\" && chance.bool({ likelihood: 35 })) {\n\t\t\t\t\t\tconst extraPurchase = {\n\t\t\t\t\t\t\tevent: \"real money purchase\",\n\t\t\t\t\t\t\ttime: eventTime.add(chance.integer({ min: 1, max: 3 }), 'days').toISOString(),\n\t\t\t\t\t\t\tuser_id: event.user_id,\n\t\t\t\t\t\t\tproduct: chance.pickone([\n\t\t\t\t\t\t\t\t\"Premium Currency (5000)\",\n\t\t\t\t\t\t\t\t\"Legendary Weapon Chest\",\n\t\t\t\t\t\t\t\t\"Season Pass\"\n\t\t\t\t\t\t\t]),\n\t\t\t\t\t\t\tprice_usd: chance.pickone([19.99, 49.99, 99.99]),\n\t\t\t\t\t\t\tpayment_method: chance.pickone([\"Credit Card\", \"PayPal\"]),\n\t\t\t\t\t\t\tlucky_charm_effect: true,\n\t\t\t\t\t\t};\n\t\t\t\t\t\tuserEvents.splice(idx + 1, 0, extraPurchase);\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\t// Hook #6: BEHAVIORS TOGETHER - Inspect + Search before dungeon\n\t\t\t\tif (inspectedBeforeDungeon && searchedBeforeDungeon) {\n\t\t\t\t\tif (event.event === \"exit dungeon\") {\n\t\t\t\t\t\t// Much higher completion rate\n\t\t\t\t\t\tif (event.completion_status !== \"completed\") {\n\t\t\t\t\t\t\t// Convert 85% of non-completions to completions\n\t\t\t\t\t\t\tif (chance.bool({ likelihood: 85 })) {\n\t\t\t\t\t\t\t\tevent.completion_status = \"completed\";\n\t\t\t\t\t\t\t\tevent.strategic_explorer = true;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\n\t\t\t\t\t// Find more treasure\n\t\t\t\t\tif (event.event === \"find treasure\") {\n\t\t\t\t\t\tevent.treasure_value = Math.floor((event.treasure_value || 50) * 2);\n\t\t\t\t\t\tevent.strategic_explorer = true;\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\t// Hook #7: TIMED RELEASE - Legendary weapon owners dominate\n\t\t\t\tif (hasLegendaryWeapon) {\n\t\t\t\t\t// Higher combat success\n\t\t\t\t\tif (event.event === \"combat completed\") {\n\t\t\t\t\t\tif (event.outcome !== \"Victory\") {\n\t\t\t\t\t\t\t// Convert 90% of losses to victories\n\t\t\t\t\t\t\tif (chance.bool({ likelihood: 90 })) {\n\t\t\t\t\t\t\t\tevent.outcome = \"Victory\";\n\t\t\t\t\t\t\t\tevent.legendary_weapon_equipped = true;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\n\t\t\t\t\t// Complete dungeons faster and more successfully\n\t\t\t\t\tif (event.event === \"exit dungeon\") {\n\t\t\t\t\t\tevent.completion_status = \"completed\";\n\t\t\t\t\t\tevent.time_spent_mins = Math.floor((event.time_spent_mins || 60) * 0.6);\n\t\t\t\t\t\tevent.legendary_weapon_equipped = true;\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\t// Hook #8: SUBSCRIPTION TIER - Premium/Elite users have better outcomes\n\t\t\t\tif (subscriptionTier === \"Premium\" || subscriptionTier === \"Elite\") {\n\t\t\t\t\tconst isElite = subscriptionTier === \"Elite\";\n\n\t\t\t\t\t// Better combat outcomes\n\t\t\t\t\tif (event.event === \"combat completed\") {\n\t\t\t\t\t\tif (event.outcome !== \"Victory\") {\n\t\t\t\t\t\t\tconst winBoost = isElite ? 70 : 50; // Elite: 70%, Premium: 50%\n\t\t\t\t\t\t\tif (Math.random() * 100 < winBoost) {\n\t\t\t\t\t\t\t\tevent.outcome = \"Victory\";\n\t\t\t\t\t\t\t\tevent.loot_gained = true;\n\t\t\t\t\t\t\t\tevent.subscriber_advantage = subscriptionTier;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\n\t\t\t\t\t// Higher quest completion and rewards\n\t\t\t\t\tif (event.event === \"quest turned in\") {\n\t\t\t\t\t\tconst rewardMultiplier = isElite ? 1.8 : 1.4; // Elite: 1.8x, Premium: 1.4x\n\t\t\t\t\t\tevent.reward_gold = Math.floor((event.reward_gold || 100) * rewardMultiplier);\n\t\t\t\t\t\tevent.reward_xp = Math.floor((event.reward_xp || 500) * rewardMultiplier);\n\t\t\t\t\t\tevent.subscriber_advantage = subscriptionTier;\n\t\t\t\t\t}\n\n\t\t\t\t\t// Higher dungeon completion rates\n\t\t\t\t\tif (event.event === \"exit dungeon\") {\n\t\t\t\t\t\tif (event.completion_status !== \"completed\") {\n\t\t\t\t\t\t\tconst completionBoost = isElite ? 65 : 45; // Elite: 65%, Premium: 45%\n\t\t\t\t\t\t\tif (Math.random() * 100 < completionBoost) {\n\t\t\t\t\t\t\t\tevent.completion_status = \"completed\";\n\t\t\t\t\t\t\t\tevent.subscriber_advantage = subscriptionTier;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t\t// Faster completion times\n\t\t\t\t\t\tif (event.completion_status === \"completed\") {\n\t\t\t\t\t\t\tconst speedBoost = isElite ? 0.7 : 0.85; // Elite: 30% faster, Premium: 15% faster\n\t\t\t\t\t\t\tevent.time_spent_mins = Math.floor((event.time_spent_mins || 60) * speedBoost);\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\n\t\t\t\t\t// Better treasure finds\n\t\t\t\t\tif (event.event === \"find treasure\") {\n\t\t\t\t\t\tconst treasureBoost = isElite ? 2.0 : 1.5; // Elite: 2x, Premium: 1.5x\n\t\t\t\t\t\tevent.treasure_value = Math.floor((event.treasure_value || 50) * treasureBoost);\n\t\t\t\t\t\tevent.subscriber_advantage = subscriptionTier;\n\t\t\t\t\t}\n\n\t\t\t\t\t// Reduced death rates (subscribers have advantages)\n\t\t\t\t\tif (event.event === \"player death\") {\n\t\t\t\t\t\tconst survivalChance = isElite ? 50 : 30; // Elite: 50% avoid death, Premium: 30%\n\t\t\t\t\t\tif (Math.random() * 100 < survivalChance) {\n\t\t\t\t\t\t\t// Convert death to combat completed with victory\n\t\t\t\t\t\t\tevent.event = \"combat completed\";\n\t\t\t\t\t\t\tevent.outcome = \"Victory\";\n\t\t\t\t\t\t\tevent.loot_gained = true;\n\t\t\t\t\t\t\tevent.subscriber_advantage = subscriptionTier;\n\t\t\t\t\t\t\tevent.near_death_survival = true;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\n\t\t\t\t\t// Elite users get bonus engagement events\n\t\t\t\t\tif (isElite && Math.random() * 100 < 15) {\n\t\t\t\t\t\tif (event.event === \"quest turned in\" || event.event === \"exit dungeon\") {\n\t\t\t\t\t\t\tconst treasureTypes = [\"Rare Artifact\", \"Gold\", \"Weapon\", \"Armor\"];\n\t\t\t\t\t\t\tconst bonusEvent = {\n\t\t\t\t\t\t\t\tevent: \"find treasure\",\n\t\t\t\t\t\t\t\ttime: eventTime.add(Math.floor(Math.random() * 26) + 5, 'minutes').toISOString(),\n\t\t\t\t\t\t\t\tuser_id: event.user_id,\n\t\t\t\t\t\t\t\ttreasure_type: treasureTypes[Math.floor(Math.random() * treasureTypes.length)],\n\t\t\t\t\t\t\t\ttreasure_value: Math.floor(Math.random() * 601) + 200,\n\t\t\t\t\t\t\t\tsubscriber_advantage: \"Elite\",\n\t\t\t\t\t\t\t\telite_bonus: true,\n\t\t\t\t\t\t\t};\n\t\t\t\t\t\t\tuserEvents.splice(idx + 1, 0, bonusEvent);\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t});\n\n\t\t\t// Hook #3: RETENTION - Early guild joiners retained\n\t\t\t// Hook #4: CHURN - High early death = churn\n\t\t\tconst shouldChurn = (!joinedGuildEarly && earlyDeaths >= 3) ||\n\t\t\t (earlyDeaths >= 5);\n\n\t\t\tif (shouldChurn) {\n\t\t\t\t// Remove 70% of events after first week (churn)\n\t\t\t\tconst firstWeekEnd = firstEventTime ? firstEventTime.add(7, 'days') : null;\n\t\t\t\tfor (let i = userEvents.length - 1; i >= 0; i--) {\n\t\t\t\t\tconst evt = userEvents[i];\n\t\t\t\t\tif (firstWeekEnd && dayjs(evt.time).isAfter(firstWeekEnd)) {\n\t\t\t\t\t\tif (chance.bool({ likelihood: 70 })) {\n\t\t\t\t\t\t\tuserEvents.splice(i, 1);\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t} else if (joinedGuildEarly) {\n\t\t\t\t// Add extra engagement events for retained users\n\t\t\t\tconst lastEvent = userEvents[userEvents.length - 1];\n\t\t\t\tif (lastEvent && chance.bool({ likelihood: 60 })) {\n\t\t\t\t\tconst retentionEvent = {\n\t\t\t\t\t\tevent: \"combat completed\",\n\t\t\t\t\t\ttime: dayjs(lastEvent.time).add(chance.integer({ min: 1, max: 5 }), 'days').toISOString(),\n\t\t\t\t\t\tuser_id: lastEvent.user_id,\n\t\t\t\t\t\toutcome: \"Victory\",\n\t\t\t\t\t\tloot_gained: true,\n\t\t\t\t\t\tguild_member_retained: true,\n\t\t\t\t\t};\n\t\t\t\t\tuserEvents.push(retentionEvent);\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\treturn record;\n\t}",
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4524
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"timestamp": "2026-04-10T01:39:07.396Z",
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4525
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"version": "4.0"
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4526
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}
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