@ak--47/dungeon-master 1.0.0 → 1.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +7 -7
- package/dungeons/technical/ad-spend-schema.json +128 -0
- package/dungeons/technical/ad-spend.js +116 -0
- package/dungeons/technical/anonymous-users-schema.json +92 -0
- package/dungeons/technical/anonymous-users.js +102 -0
- package/dungeons/technical/array-of-object-lookup-schema.json +191 -0
- package/dungeons/{array-of-object-lookup.js → technical/array-of-object-lookup.js} +12 -5
- package/dungeons/technical/experiments-schema.json +203 -0
- package/dungeons/technical/experiments.js +168 -0
- package/dungeons/technical/foobar-schema.json +362 -0
- package/dungeons/{foobar.js → technical/foobar.js} +3 -3
- package/dungeons/technical/group-analytics-schema.json +241 -0
- package/dungeons/technical/group-analytics.js +151 -0
- package/dungeons/technical/mirror-strategies-schema.json +84 -0
- package/dungeons/technical/mirror-strategies.js +126 -0
- package/dungeons/technical/nested-objects-schema.json +145 -0
- package/dungeons/technical/nested-objects.js +207 -0
- package/dungeons/technical/retention-cadence-schema.json +37 -0
- package/dungeons/{retention-cadence.js → technical/retention-cadence.js} +2 -3
- package/dungeons/technical/sanity-schema.json +185 -0
- package/dungeons/{sanity.js → technical/sanity.js} +4 -2
- package/dungeons/technical/scale-test-schema.json +70 -0
- package/dungeons/technical/scale-test.js +90 -0
- package/dungeons/technical/scd-schema.json +467 -0
- package/dungeons/{scd.js → technical/scd.js} +20 -10
- package/dungeons/technical/simple-schema.json +362 -0
- package/dungeons/{simple.js → technical/simple.js} +7 -7
- package/dungeons/technical/simplest-schema.json +724 -0
- package/dungeons/{simplest.js → technical/simplest.js} +7 -7
- package/dungeons/technical/text-generation-schema.json +1062 -0
- package/dungeons/{text-generation.js → technical/text-generation.js} +24 -11
- package/dungeons/vertical/community-schema.json +579 -0
- package/dungeons/vertical/community.js +794 -0
- package/dungeons/vertical/devtools-schema.json +601 -0
- package/dungeons/vertical/devtools.js +843 -0
- package/dungeons/vertical/ecommerce-schema.json +604 -0
- package/dungeons/{ecommerce.js → vertical/ecommerce.js} +43 -5
- package/dungeons/vertical/education-schema.json +5686 -0
- package/dungeons/{education.js → vertical/education.js} +70 -39
- package/dungeons/vertical/fintech-schema.json +630 -0
- package/dungeons/{fintech.js → vertical/fintech.js} +107 -56
- package/dungeons/vertical/fitness-schema.json +530 -0
- package/dungeons/vertical/fitness.js +808 -0
- package/dungeons/vertical/food-delivery-schema.json +36728 -0
- package/dungeons/{food.js → vertical/food-delivery.js} +67 -26
- package/dungeons/vertical/gaming-schema.json +438 -0
- package/dungeons/{gaming.js → vertical/gaming.js} +29 -16
- package/dungeons/vertical/healthcare-schema.json +549 -0
- package/dungeons/vertical/healthcare.js +775 -0
- package/dungeons/vertical/insurance-application-schema.json +485 -0
- package/dungeons/{insurance-application.js → vertical/insurance-application.js} +41 -31
- package/dungeons/vertical/logistics-schema.json +574 -0
- package/dungeons/vertical/logistics.js +799 -0
- package/dungeons/vertical/marketplace-schema.json +533 -0
- package/dungeons/vertical/marketplace.js +850 -0
- package/dungeons/vertical/media-schema.json +4749 -0
- package/dungeons/{media.js → vertical/media.js} +103 -19
- package/dungeons/vertical/rpg-schema.json +2491 -0
- package/dungeons/{rpg.js → vertical/rpg.js} +87 -60
- package/dungeons/vertical/sass-schema.json +3128 -0
- package/dungeons/{sass.js → vertical/sass.js} +65 -26
- package/dungeons/vertical/social-schema.json +620 -0
- package/dungeons/{social.js → vertical/social.js} +76 -17
- package/dungeons/vertical/travel-schema.json +580 -0
- package/dungeons/vertical/travel.js +742 -0
- package/index.js +20 -16
- package/lib/core/config-validator.js +286 -1
- package/lib/core/context.js +16 -5
- package/lib/core/storage.js +2 -0
- package/lib/generators/adspend.js +3 -3
- package/lib/generators/events.js +141 -14
- package/lib/generators/funnels.js +67 -7
- package/lib/generators/text.js +2 -2
- package/lib/orchestrators/user-loop.js +444 -22
- package/lib/templates/soup-presets.js +2 -2
- package/lib/utils/utils.js +4 -5
- package/package.json +4 -3
- package/scripts/dungeon-to-json.mjs +163 -0
- package/scripts/extract-dungeon-schema.mjs +343 -0
- package/scripts/json-to-dungeon.mjs +200 -0
- package/scripts/run-dungeon.mjs +76 -0
- package/scripts/run-many.mjs +118 -0
- package/scripts/verify-runner.mjs +42 -0
- package/types.d.ts +316 -1
- package/dungeons/array-of-object-lookup-schema.json +0 -327
- package/dungeons/ecommerce-schema.json +0 -462
- package/dungeons/education-schema.json +0 -2409
- package/dungeons/fintech-schema.json +0 -14034
- package/dungeons/foobar-schema.json +0 -403
- package/dungeons/food-delivery-schema.json +0 -192
- package/dungeons/food-delivery.js +0 -602
- package/dungeons/food-schema.json +0 -1152
- package/dungeons/gaming-schema.json +0 -1270
- package/dungeons/insurance-application-schema.json +0 -204
- package/dungeons/media-schema.json +0 -906
- package/dungeons/retention-cadence-schema.json +0 -78
- package/dungeons/rpg-schema.json +0 -4526
- package/dungeons/sanity-schema.json +0 -255
- package/dungeons/sass-schema.json +0 -1291
- package/dungeons/scd-schema.json +0 -919
- package/dungeons/simple-schema.json +0 -608
- package/dungeons/simplest-schema.json +0 -1418
- package/dungeons/social-schema.json +0 -1118
- package/dungeons/text-generation-schema.json +0 -3096
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"schema": {
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"token": "",
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"seed": "i am gamer face",
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"numDays": 180,
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"numEvents": 1080000,
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"numUsers": 12000,
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"concurrency": 1,
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"body": "function () {\n\t\tconst weighted = [];\n\t\tfor (let i = 0; i < 10; i++) {\n\t\t\tconst rand = chance.d10(); // Random number between 1 and 10\n\n\t\t\t// 35% chance to favor the most chosen index\n\t\t\tif (chance.bool({ likelihood: 35 })) {\n\t\t\t\t// 50% chance to slightly alter the index\n\t\t\t\tif (chance.bool({ likelihood: 50 })) {\n\t\t\t\t\tweighted.push(items[mostChosenIndex]);\n\t\t\t\t} else {\n\t\t\t\t\tconst addOrSubtract = chance.bool({ likelihood: 50 }) ? -rand : rand;\n\t\t\t\t\tlet newIndex = mostChosenIndex + addOrSubtract;\n\n\t\t\t\t\t// Ensure newIndex is within bounds\n\t\t\t\t\tif (newIndex < 0) newIndex = 0;\n\t\t\t\t\tif (newIndex >= items.length) newIndex = items.length - 1;\n\t\t\t\t\tweighted.push(items[newIndex]);\n\t\t\t\t}\n\t\t\t}\n\t\t\t// 25% chance to favor the second most chosen index\n\t\t\telse if (chance.bool({ likelihood: 25 })) {\n\t\t\t\tweighted.push(items[secondMostChosenIndex]);\n\t\t\t}\n\t\t\t// 15% chance to favor the third most chosen index\n\t\t\telse if (chance.bool({ likelihood: 15 })) {\n\t\t\t\tweighted.push(items[thirdMostChosenIndex]);\n\t\t\t}\n\t\t\t// Otherwise, pick a random item from the list\n\t\t\telse {\n\t\t\t\tweighted.push(chance.pickone(items));\n\t\t\t}\n\t\t}\n\t\treturn weighted;\n\t}"
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"body": "function () {\n\t\tconst weighted = [];\n\t\tfor (let i = 0; i < 10; i++) {\n\t\t\tconst rand = chance.d10(); // Random number between 1 and 10\n\n\t\t\t// 35% chance to favor the most chosen index\n\t\t\tif (chance.bool({ likelihood: 35 })) {\n\t\t\t\t// 50% chance to slightly alter the index\n\t\t\t\tif (chance.bool({ likelihood: 50 })) {\n\t\t\t\t\tweighted.push(items[mostChosenIndex]);\n\t\t\t\t} else {\n\t\t\t\t\tconst addOrSubtract = chance.bool({ likelihood: 50 }) ? -rand : rand;\n\t\t\t\t\tlet newIndex = mostChosenIndex + addOrSubtract;\n\n\t\t\t\t\t// Ensure newIndex is within bounds\n\t\t\t\t\tif (newIndex < 0) newIndex = 0;\n\t\t\t\t\tif (newIndex >= items.length) newIndex = items.length - 1;\n\t\t\t\t\tweighted.push(items[newIndex]);\n\t\t\t\t}\n\t\t\t}\n\t\t\t// 25% chance to favor the second most chosen index\n\t\t\telse if (chance.bool({ likelihood: 25 })) {\n\t\t\t\tweighted.push(items[secondMostChosenIndex]);\n\t\t\t}\n\t\t\t// 15% chance to favor the third most chosen index\n\t\t\telse if (chance.bool({ likelihood: 15 })) {\n\t\t\t\tweighted.push(items[thirdMostChosenIndex]);\n\t\t\t}\n\t\t\t// Otherwise, pick a random item from the list\n\t\t\telse {\n\t\t\t\tweighted.push(chance.pickone(items));\n\t\t\t}\n\t\t}\n\t\treturn weighted;\n\t}"
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237
|
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238
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239
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241
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266
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268
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269
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270
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271
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272
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273
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275
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276
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277
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278
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279
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280
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281
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282
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283
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284
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285
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|
286
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5,
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|
287
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-
12,
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|
288
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-
13
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|
289
|
-
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|
|
290
|
-
}
|
|
291
|
-
},
|
|
292
|
-
{
|
|
293
|
-
"event": "complete quest",
|
|
294
|
-
"weight": 12,
|
|
295
|
-
"properties": {
|
|
296
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-
"completion time (mins)": [
|
|
297
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-
62,
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|
298
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79,
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|
299
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39,
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300
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301
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302
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303
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62,
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304
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305
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306
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18,
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307
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308
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310
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311
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312
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313
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314
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23,
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315
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64,
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316
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41,
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317
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-
100,
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318
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72,
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319
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46,
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320
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46,
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321
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322
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|
323
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-
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|
324
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-
80,
|
|
325
|
-
75,
|
|
326
|
-
85
|
|
327
|
-
],
|
|
328
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-
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|
|
329
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100,
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330
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331
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-
210,
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332
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333
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334
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165,
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|
335
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84,
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336
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337
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|
338
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|
339
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|
340
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341
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342
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|
343
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|
344
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|
345
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346
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|
347
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141,
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|
348
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|
349
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389,
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|
350
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138,
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|
351
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394,
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|
352
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-
288,
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|
353
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-
241,
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|
354
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-
235,
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|
355
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72,
|
|
356
|
-
334,
|
|
357
|
-
130,
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|
358
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251,
|
|
359
|
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315,
|
|
360
|
-
223,
|
|
361
|
-
120,
|
|
362
|
-
174,
|
|
363
|
-
195,
|
|
364
|
-
136,
|
|
365
|
-
218,
|
|
366
|
-
256,
|
|
367
|
-
149,
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|
368
|
-
206,
|
|
369
|
-
231,
|
|
370
|
-
157,
|
|
371
|
-
135,
|
|
372
|
-
97,
|
|
373
|
-
143,
|
|
374
|
-
214,
|
|
375
|
-
269,
|
|
376
|
-
404,
|
|
377
|
-
200,
|
|
378
|
-
95,
|
|
379
|
-
284,
|
|
380
|
-
332,
|
|
381
|
-
371,
|
|
382
|
-
136,
|
|
383
|
-
295,
|
|
384
|
-
51,
|
|
385
|
-
199,
|
|
386
|
-
373,
|
|
387
|
-
193,
|
|
388
|
-
275,
|
|
389
|
-
204,
|
|
390
|
-
155,
|
|
391
|
-
256,
|
|
392
|
-
289,
|
|
393
|
-
411,
|
|
394
|
-
126,
|
|
395
|
-
116,
|
|
396
|
-
184,
|
|
397
|
-
128,
|
|
398
|
-
128,
|
|
399
|
-
281,
|
|
400
|
-
128,
|
|
401
|
-
323,
|
|
402
|
-
429,
|
|
403
|
-
75,
|
|
404
|
-
187,
|
|
405
|
-
138,
|
|
406
|
-
367,
|
|
407
|
-
170,
|
|
408
|
-
85,
|
|
409
|
-
168,
|
|
410
|
-
163,
|
|
411
|
-
137,
|
|
412
|
-
143,
|
|
413
|
-
176,
|
|
414
|
-
250,
|
|
415
|
-
17,
|
|
416
|
-
307,
|
|
417
|
-
192,
|
|
418
|
-
320,
|
|
419
|
-
219,
|
|
420
|
-
255,
|
|
421
|
-
126,
|
|
422
|
-
198,
|
|
423
|
-
429,
|
|
424
|
-
101,
|
|
425
|
-
381,
|
|
426
|
-
342,
|
|
427
|
-
231,
|
|
428
|
-
144
|
|
429
|
-
],
|
|
430
|
-
"quest success": {
|
|
431
|
-
"functionName": "arrow",
|
|
432
|
-
"body": "function () {\n\t\tconst weighted = [];\n\t\tfor (let i = 0; i < 10; i++) {\n\t\t\tconst rand = chance.d10(); // Random number between 1 and 10\n\n\t\t\t// 35% chance to favor the most chosen index\n\t\t\tif (chance.bool({ likelihood: 35 })) {\n\t\t\t\t// 50% chance to slightly alter the index\n\t\t\t\tif (chance.bool({ likelihood: 50 })) {\n\t\t\t\t\tweighted.push(items[mostChosenIndex]);\n\t\t\t\t} else {\n\t\t\t\t\tconst addOrSubtract = chance.bool({ likelihood: 50 }) ? -rand : rand;\n\t\t\t\t\tlet newIndex = mostChosenIndex + addOrSubtract;\n\n\t\t\t\t\t// Ensure newIndex is within bounds\n\t\t\t\t\tif (newIndex < 0) newIndex = 0;\n\t\t\t\t\tif (newIndex >= items.length) newIndex = items.length - 1;\n\t\t\t\t\tweighted.push(items[newIndex]);\n\t\t\t\t}\n\t\t\t}\n\t\t\t// 25% chance to favor the second most chosen index\n\t\t\telse if (chance.bool({ likelihood: 25 })) {\n\t\t\t\tweighted.push(items[secondMostChosenIndex]);\n\t\t\t}\n\t\t\t// 15% chance to favor the third most chosen index\n\t\t\telse if (chance.bool({ likelihood: 15 })) {\n\t\t\t\tweighted.push(items[thirdMostChosenIndex]);\n\t\t\t}\n\t\t\t// Otherwise, pick a random item from the list\n\t\t\telse {\n\t\t\t\tweighted.push(chance.pickone(items));\n\t\t\t}\n\t\t}\n\t\treturn weighted;\n\t}"
|
|
433
|
-
},
|
|
434
|
-
"used hint": {
|
|
435
|
-
"functionName": "arrow",
|
|
436
|
-
"body": "function () {\n\t\tconst weighted = [];\n\t\tfor (let i = 0; i < 10; i++) {\n\t\t\tconst rand = chance.d10(); // Random number between 1 and 10\n\n\t\t\t// 35% chance to favor the most chosen index\n\t\t\tif (chance.bool({ likelihood: 35 })) {\n\t\t\t\t// 50% chance to slightly alter the index\n\t\t\t\tif (chance.bool({ likelihood: 50 })) {\n\t\t\t\t\tweighted.push(items[mostChosenIndex]);\n\t\t\t\t} else {\n\t\t\t\t\tconst addOrSubtract = chance.bool({ likelihood: 50 }) ? -rand : rand;\n\t\t\t\t\tlet newIndex = mostChosenIndex + addOrSubtract;\n\n\t\t\t\t\t// Ensure newIndex is within bounds\n\t\t\t\t\tif (newIndex < 0) newIndex = 0;\n\t\t\t\t\tif (newIndex >= items.length) newIndex = items.length - 1;\n\t\t\t\t\tweighted.push(items[newIndex]);\n\t\t\t\t}\n\t\t\t}\n\t\t\t// 25% chance to favor the second most chosen index\n\t\t\telse if (chance.bool({ likelihood: 25 })) {\n\t\t\t\tweighted.push(items[secondMostChosenIndex]);\n\t\t\t}\n\t\t\t// 15% chance to favor the third most chosen index\n\t\t\telse if (chance.bool({ likelihood: 15 })) {\n\t\t\t\tweighted.push(items[thirdMostChosenIndex]);\n\t\t\t}\n\t\t\t// Otherwise, pick a random item from the list\n\t\t\telse {\n\t\t\t\tweighted.push(chance.pickone(items));\n\t\t\t}\n\t\t}\n\t\treturn weighted;\n\t}"
|
|
437
|
-
},
|
|
438
|
-
"used boost": {
|
|
439
|
-
"functionName": "arrow",
|
|
440
|
-
"body": "function () {\n\t\tconst weighted = [];\n\t\tfor (let i = 0; i < 10; i++) {\n\t\t\tconst rand = chance.d10(); // Random number between 1 and 10\n\n\t\t\t// 35% chance to favor the most chosen index\n\t\t\tif (chance.bool({ likelihood: 35 })) {\n\t\t\t\t// 50% chance to slightly alter the index\n\t\t\t\tif (chance.bool({ likelihood: 50 })) {\n\t\t\t\t\tweighted.push(items[mostChosenIndex]);\n\t\t\t\t} else {\n\t\t\t\t\tconst addOrSubtract = chance.bool({ likelihood: 50 }) ? -rand : rand;\n\t\t\t\t\tlet newIndex = mostChosenIndex + addOrSubtract;\n\n\t\t\t\t\t// Ensure newIndex is within bounds\n\t\t\t\t\tif (newIndex < 0) newIndex = 0;\n\t\t\t\t\tif (newIndex >= items.length) newIndex = items.length - 1;\n\t\t\t\t\tweighted.push(items[newIndex]);\n\t\t\t\t}\n\t\t\t}\n\t\t\t// 25% chance to favor the second most chosen index\n\t\t\telse if (chance.bool({ likelihood: 25 })) {\n\t\t\t\tweighted.push(items[secondMostChosenIndex]);\n\t\t\t}\n\t\t\t// 15% chance to favor the third most chosen index\n\t\t\telse if (chance.bool({ likelihood: 15 })) {\n\t\t\t\tweighted.push(items[thirdMostChosenIndex]);\n\t\t\t}\n\t\t\t// Otherwise, pick a random item from the list\n\t\t\telse {\n\t\t\t\tweighted.push(chance.pickone(items));\n\t\t\t}\n\t\t}\n\t\treturn weighted;\n\t}"
|
|
441
|
-
},
|
|
442
|
-
"number of deaths": [
|
|
443
|
-
1,
|
|
444
|
-
1
|
|
445
|
-
],
|
|
446
|
-
"level at start": [
|
|
447
|
-
14,
|
|
448
|
-
6,
|
|
449
|
-
6,
|
|
450
|
-
8,
|
|
451
|
-
11,
|
|
452
|
-
11,
|
|
453
|
-
5,
|
|
454
|
-
16,
|
|
455
|
-
2,
|
|
456
|
-
7,
|
|
457
|
-
15,
|
|
458
|
-
12,
|
|
459
|
-
4,
|
|
460
|
-
9,
|
|
461
|
-
5,
|
|
462
|
-
11,
|
|
463
|
-
6,
|
|
464
|
-
8,
|
|
465
|
-
6,
|
|
466
|
-
9,
|
|
467
|
-
5,
|
|
468
|
-
14,
|
|
469
|
-
13,
|
|
470
|
-
9,
|
|
471
|
-
14,
|
|
472
|
-
7,
|
|
473
|
-
13,
|
|
474
|
-
9,
|
|
475
|
-
7,
|
|
476
|
-
8,
|
|
477
|
-
10,
|
|
478
|
-
4,
|
|
479
|
-
10,
|
|
480
|
-
11,
|
|
481
|
-
10,
|
|
482
|
-
16,
|
|
483
|
-
12,
|
|
484
|
-
7,
|
|
485
|
-
11,
|
|
486
|
-
6,
|
|
487
|
-
8,
|
|
488
|
-
9,
|
|
489
|
-
7,
|
|
490
|
-
14,
|
|
491
|
-
13,
|
|
492
|
-
4,
|
|
493
|
-
3,
|
|
494
|
-
7,
|
|
495
|
-
17,
|
|
496
|
-
14
|
|
497
|
-
],
|
|
498
|
-
"level at end": [
|
|
499
|
-
7,
|
|
500
|
-
8,
|
|
501
|
-
13,
|
|
502
|
-
8,
|
|
503
|
-
7,
|
|
504
|
-
13,
|
|
505
|
-
8,
|
|
506
|
-
13,
|
|
507
|
-
6,
|
|
508
|
-
7,
|
|
509
|
-
11,
|
|
510
|
-
9,
|
|
511
|
-
7,
|
|
512
|
-
16,
|
|
513
|
-
16,
|
|
514
|
-
6,
|
|
515
|
-
9,
|
|
516
|
-
7,
|
|
517
|
-
6,
|
|
518
|
-
7,
|
|
519
|
-
2,
|
|
520
|
-
14,
|
|
521
|
-
6,
|
|
522
|
-
6,
|
|
523
|
-
7,
|
|
524
|
-
7,
|
|
525
|
-
4,
|
|
526
|
-
8,
|
|
527
|
-
15,
|
|
528
|
-
8,
|
|
529
|
-
13,
|
|
530
|
-
6,
|
|
531
|
-
5,
|
|
532
|
-
5,
|
|
533
|
-
17,
|
|
534
|
-
10,
|
|
535
|
-
6,
|
|
536
|
-
12,
|
|
537
|
-
7,
|
|
538
|
-
1,
|
|
539
|
-
12,
|
|
540
|
-
14,
|
|
541
|
-
13,
|
|
542
|
-
7,
|
|
543
|
-
5,
|
|
544
|
-
7,
|
|
545
|
-
8,
|
|
546
|
-
5,
|
|
547
|
-
10,
|
|
548
|
-
6
|
|
549
|
-
]
|
|
550
|
-
}
|
|
551
|
-
},
|
|
552
|
-
{
|
|
553
|
-
"event": "gameplay summary",
|
|
554
|
-
"weight": 14,
|
|
555
|
-
"properties": {
|
|
556
|
-
"# enemies defeated": [
|
|
557
|
-
29,
|
|
558
|
-
27,
|
|
559
|
-
49,
|
|
560
|
-
14,
|
|
561
|
-
32,
|
|
562
|
-
50,
|
|
563
|
-
60,
|
|
564
|
-
43,
|
|
565
|
-
47,
|
|
566
|
-
11,
|
|
567
|
-
14,
|
|
568
|
-
67,
|
|
569
|
-
74,
|
|
570
|
-
19,
|
|
571
|
-
32,
|
|
572
|
-
2,
|
|
573
|
-
30,
|
|
574
|
-
51,
|
|
575
|
-
24,
|
|
576
|
-
35,
|
|
577
|
-
57,
|
|
578
|
-
22,
|
|
579
|
-
63,
|
|
580
|
-
41,
|
|
581
|
-
68,
|
|
582
|
-
19,
|
|
583
|
-
69,
|
|
584
|
-
22,
|
|
585
|
-
57,
|
|
586
|
-
33,
|
|
587
|
-
65,
|
|
588
|
-
26,
|
|
589
|
-
28,
|
|
590
|
-
22,
|
|
591
|
-
54,
|
|
592
|
-
32,
|
|
593
|
-
28,
|
|
594
|
-
33,
|
|
595
|
-
79,
|
|
596
|
-
34,
|
|
597
|
-
80,
|
|
598
|
-
18,
|
|
599
|
-
12,
|
|
600
|
-
27,
|
|
601
|
-
40,
|
|
602
|
-
27,
|
|
603
|
-
64,
|
|
604
|
-
60,
|
|
605
|
-
42,
|
|
606
|
-
19
|
|
607
|
-
],
|
|
608
|
-
"# respawns": [
|
|
609
|
-
1,
|
|
610
|
-
5,
|
|
611
|
-
4,
|
|
612
|
-
4,
|
|
613
|
-
5,
|
|
614
|
-
5,
|
|
615
|
-
4,
|
|
616
|
-
5,
|
|
617
|
-
4,
|
|
618
|
-
5,
|
|
619
|
-
5,
|
|
620
|
-
2,
|
|
621
|
-
3,
|
|
622
|
-
5,
|
|
623
|
-
2,
|
|
624
|
-
5,
|
|
625
|
-
4,
|
|
626
|
-
7,
|
|
627
|
-
5,
|
|
628
|
-
5,
|
|
629
|
-
5,
|
|
630
|
-
5,
|
|
631
|
-
3,
|
|
632
|
-
5,
|
|
633
|
-
5,
|
|
634
|
-
5,
|
|
635
|
-
5,
|
|
636
|
-
5,
|
|
637
|
-
4,
|
|
638
|
-
7,
|
|
639
|
-
3,
|
|
640
|
-
5,
|
|
641
|
-
4,
|
|
642
|
-
5,
|
|
643
|
-
5,
|
|
644
|
-
5,
|
|
645
|
-
5,
|
|
646
|
-
7,
|
|
647
|
-
5,
|
|
648
|
-
5,
|
|
649
|
-
5,
|
|
650
|
-
0,
|
|
651
|
-
5,
|
|
652
|
-
4,
|
|
653
|
-
4,
|
|
654
|
-
5,
|
|
655
|
-
8,
|
|
656
|
-
4,
|
|
657
|
-
5,
|
|
658
|
-
5
|
|
659
|
-
],
|
|
660
|
-
"# attacks": [
|
|
661
|
-
48,
|
|
662
|
-
50,
|
|
663
|
-
50,
|
|
664
|
-
50,
|
|
665
|
-
50,
|
|
666
|
-
63,
|
|
667
|
-
46,
|
|
668
|
-
50,
|
|
669
|
-
50,
|
|
670
|
-
78,
|
|
671
|
-
50,
|
|
672
|
-
51
|
|
673
|
-
],
|
|
674
|
-
"# gold found": [
|
|
675
|
-
685,
|
|
676
|
-
482,
|
|
677
|
-
844,
|
|
678
|
-
551,
|
|
679
|
-
216,
|
|
680
|
-
453,
|
|
681
|
-
516,
|
|
682
|
-
412,
|
|
683
|
-
494,
|
|
684
|
-
268,
|
|
685
|
-
272,
|
|
686
|
-
553,
|
|
687
|
-
489,
|
|
688
|
-
407,
|
|
689
|
-
365,
|
|
690
|
-
209,
|
|
691
|
-
314,
|
|
692
|
-
60,
|
|
693
|
-
894,
|
|
694
|
-
413,
|
|
695
|
-
312,
|
|
696
|
-
535,
|
|
697
|
-
556,
|
|
698
|
-
504,
|
|
699
|
-
162,
|
|
700
|
-
544,
|
|
701
|
-
231,
|
|
702
|
-
716,
|
|
703
|
-
214,
|
|
704
|
-
770,
|
|
705
|
-
246,
|
|
706
|
-
351,
|
|
707
|
-
400,
|
|
708
|
-
653,
|
|
709
|
-
199,
|
|
710
|
-
671,
|
|
711
|
-
289,
|
|
712
|
-
426,
|
|
713
|
-
241,
|
|
714
|
-
626,
|
|
715
|
-
661,
|
|
716
|
-
423,
|
|
717
|
-
724,
|
|
718
|
-
382,
|
|
719
|
-
249,
|
|
720
|
-
712,
|
|
721
|
-
422,
|
|
722
|
-
277,
|
|
723
|
-
355,
|
|
724
|
-
507
|
|
725
|
-
]
|
|
726
|
-
}
|
|
727
|
-
},
|
|
728
|
-
{
|
|
729
|
-
"event": "in-game purchase",
|
|
730
|
-
"weight": 2,
|
|
731
|
-
"properties": {
|
|
732
|
-
"purchase type": [
|
|
733
|
-
"Gold",
|
|
734
|
-
"Gems",
|
|
735
|
-
"Items: Weapons",
|
|
736
|
-
"Items: Armor",
|
|
737
|
-
"Items: Potions",
|
|
738
|
-
"Items: Scrolls",
|
|
739
|
-
"Boosts",
|
|
740
|
-
"Currency"
|
|
741
|
-
],
|
|
742
|
-
"purchase amount": [
|
|
743
|
-
31,
|
|
744
|
-
42,
|
|
745
|
-
22,
|
|
746
|
-
3,
|
|
747
|
-
37,
|
|
748
|
-
16,
|
|
749
|
-
12,
|
|
750
|
-
23,
|
|
751
|
-
21,
|
|
752
|
-
26,
|
|
753
|
-
1,
|
|
754
|
-
14,
|
|
755
|
-
24,
|
|
756
|
-
20,
|
|
757
|
-
38,
|
|
758
|
-
31,
|
|
759
|
-
16,
|
|
760
|
-
37,
|
|
761
|
-
30,
|
|
762
|
-
27
|
|
763
|
-
]
|
|
764
|
-
}
|
|
765
|
-
},
|
|
766
|
-
{
|
|
767
|
-
"event": "fight boss",
|
|
768
|
-
"weight": 3,
|
|
769
|
-
"properties": {
|
|
770
|
-
"boss type": [
|
|
771
|
-
"Dragon",
|
|
772
|
-
"Demon",
|
|
773
|
-
"Lich",
|
|
774
|
-
"Vampire",
|
|
775
|
-
"Beholder"
|
|
776
|
-
],
|
|
777
|
-
"boss level": [
|
|
778
|
-
18,
|
|
779
|
-
14,
|
|
780
|
-
18,
|
|
781
|
-
12,
|
|
782
|
-
19,
|
|
783
|
-
13,
|
|
784
|
-
12,
|
|
785
|
-
14,
|
|
786
|
-
11,
|
|
787
|
-
12,
|
|
788
|
-
15,
|
|
789
|
-
14,
|
|
790
|
-
13,
|
|
791
|
-
12,
|
|
792
|
-
15,
|
|
793
|
-
15,
|
|
794
|
-
15,
|
|
795
|
-
12,
|
|
796
|
-
15,
|
|
797
|
-
17,
|
|
798
|
-
12,
|
|
799
|
-
17,
|
|
800
|
-
17,
|
|
801
|
-
17,
|
|
802
|
-
14,
|
|
803
|
-
11,
|
|
804
|
-
11,
|
|
805
|
-
16,
|
|
806
|
-
17,
|
|
807
|
-
14,
|
|
808
|
-
17,
|
|
809
|
-
14,
|
|
810
|
-
16,
|
|
811
|
-
17,
|
|
812
|
-
15,
|
|
813
|
-
11,
|
|
814
|
-
18,
|
|
815
|
-
14,
|
|
816
|
-
16,
|
|
817
|
-
17,
|
|
818
|
-
18,
|
|
819
|
-
18,
|
|
820
|
-
13,
|
|
821
|
-
11,
|
|
822
|
-
15,
|
|
823
|
-
15,
|
|
824
|
-
12,
|
|
825
|
-
19,
|
|
826
|
-
15,
|
|
827
|
-
14
|
|
828
|
-
],
|
|
829
|
-
"boss difficulty": [
|
|
830
|
-
"Hard",
|
|
831
|
-
"Legendary",
|
|
832
|
-
"Impossible"
|
|
833
|
-
],
|
|
834
|
-
"fight duration (mins)": [
|
|
835
|
-
31,
|
|
836
|
-
14,
|
|
837
|
-
34,
|
|
838
|
-
32,
|
|
839
|
-
15,
|
|
840
|
-
19,
|
|
841
|
-
34,
|
|
842
|
-
11,
|
|
843
|
-
21,
|
|
844
|
-
15,
|
|
845
|
-
13,
|
|
846
|
-
44,
|
|
847
|
-
31,
|
|
848
|
-
36,
|
|
849
|
-
27,
|
|
850
|
-
37,
|
|
851
|
-
19,
|
|
852
|
-
38,
|
|
853
|
-
29,
|
|
854
|
-
15,
|
|
855
|
-
44,
|
|
856
|
-
39,
|
|
857
|
-
16,
|
|
858
|
-
26,
|
|
859
|
-
11,
|
|
860
|
-
33,
|
|
861
|
-
24,
|
|
862
|
-
23,
|
|
863
|
-
21,
|
|
864
|
-
21,
|
|
865
|
-
28,
|
|
866
|
-
35,
|
|
867
|
-
13,
|
|
868
|
-
42,
|
|
869
|
-
57,
|
|
870
|
-
31,
|
|
871
|
-
18,
|
|
872
|
-
8,
|
|
873
|
-
12,
|
|
874
|
-
31,
|
|
875
|
-
20,
|
|
876
|
-
29,
|
|
877
|
-
40,
|
|
878
|
-
29,
|
|
879
|
-
36,
|
|
880
|
-
22,
|
|
881
|
-
23,
|
|
882
|
-
22,
|
|
883
|
-
47,
|
|
884
|
-
15
|
|
885
|
-
]
|
|
886
|
-
}
|
|
887
|
-
},
|
|
888
|
-
{
|
|
889
|
-
"event": "level up",
|
|
890
|
-
"weight": 1,
|
|
891
|
-
"properties": {
|
|
892
|
-
"new abilities": [
|
|
893
|
-
"Attack",
|
|
894
|
-
"Spell",
|
|
895
|
-
"Feat",
|
|
896
|
-
"Skill"
|
|
897
|
-
]
|
|
898
|
-
}
|
|
899
|
-
},
|
|
900
|
-
{
|
|
901
|
-
"event": "attack",
|
|
902
|
-
"weight": 5,
|
|
903
|
-
"properties": {
|
|
904
|
-
"generic_prop": [
|
|
905
|
-
"foo",
|
|
906
|
-
"bar",
|
|
907
|
-
"baz",
|
|
908
|
-
"qux"
|
|
909
|
-
]
|
|
910
|
-
}
|
|
911
|
-
},
|
|
912
|
-
{
|
|
913
|
-
"event": "defend",
|
|
914
|
-
"weight": 3,
|
|
915
|
-
"properties": {
|
|
916
|
-
"generic_prop": [
|
|
917
|
-
"foo",
|
|
918
|
-
"bar",
|
|
919
|
-
"baz",
|
|
920
|
-
"qux"
|
|
921
|
-
]
|
|
922
|
-
}
|
|
923
|
-
}
|
|
924
|
-
],
|
|
925
|
-
"superProps": {
|
|
926
|
-
"platform": [
|
|
927
|
-
"Mobile",
|
|
928
|
-
"Xbox",
|
|
929
|
-
"Playstation",
|
|
930
|
-
"Switch",
|
|
931
|
-
"Web"
|
|
932
|
-
],
|
|
933
|
-
"game mode": {
|
|
934
|
-
"functionName": "arrow",
|
|
935
|
-
"body": "function () {\n\t\tconst weighted = [];\n\t\tfor (let i = 0; i < 10; i++) {\n\t\t\tconst rand = chance.d10(); // Random number between 1 and 10\n\n\t\t\t// 35% chance to favor the most chosen index\n\t\t\tif (chance.bool({ likelihood: 35 })) {\n\t\t\t\t// 50% chance to slightly alter the index\n\t\t\t\tif (chance.bool({ likelihood: 50 })) {\n\t\t\t\t\tweighted.push(items[mostChosenIndex]);\n\t\t\t\t} else {\n\t\t\t\t\tconst addOrSubtract = chance.bool({ likelihood: 50 }) ? -rand : rand;\n\t\t\t\t\tlet newIndex = mostChosenIndex + addOrSubtract;\n\n\t\t\t\t\t// Ensure newIndex is within bounds\n\t\t\t\t\tif (newIndex < 0) newIndex = 0;\n\t\t\t\t\tif (newIndex >= items.length) newIndex = items.length - 1;\n\t\t\t\t\tweighted.push(items[newIndex]);\n\t\t\t\t}\n\t\t\t}\n\t\t\t// 25% chance to favor the second most chosen index\n\t\t\telse if (chance.bool({ likelihood: 25 })) {\n\t\t\t\tweighted.push(items[secondMostChosenIndex]);\n\t\t\t}\n\t\t\t// 15% chance to favor the third most chosen index\n\t\t\telse if (chance.bool({ likelihood: 15 })) {\n\t\t\t\tweighted.push(items[thirdMostChosenIndex]);\n\t\t\t}\n\t\t\t// Otherwise, pick a random item from the list\n\t\t\telse {\n\t\t\t\tweighted.push(chance.pickone(items));\n\t\t\t}\n\t\t}\n\t\treturn weighted;\n\t}"
|
|
936
|
-
},
|
|
937
|
-
"language": [
|
|
938
|
-
"English",
|
|
939
|
-
"Spanish",
|
|
940
|
-
"French",
|
|
941
|
-
"German",
|
|
942
|
-
"Japanese",
|
|
943
|
-
"Korean",
|
|
944
|
-
"Chinese"
|
|
945
|
-
]
|
|
946
|
-
},
|
|
947
|
-
"scdProps": {},
|
|
948
|
-
"userProps": {
|
|
949
|
-
"experiment": [
|
|
950
|
-
"fast leveling",
|
|
951
|
-
"tension economy",
|
|
952
|
-
"free trial"
|
|
953
|
-
],
|
|
954
|
-
"variant": [
|
|
955
|
-
"A",
|
|
956
|
-
"B",
|
|
957
|
-
"C",
|
|
958
|
-
"Control"
|
|
959
|
-
],
|
|
960
|
-
"race": [
|
|
961
|
-
"Human",
|
|
962
|
-
"Elf",
|
|
963
|
-
"Dwarf",
|
|
964
|
-
"Halfling",
|
|
965
|
-
"Dragonborn",
|
|
966
|
-
"Gnome",
|
|
967
|
-
"Half-Elf",
|
|
968
|
-
"Half-Orc",
|
|
969
|
-
"Tiefling"
|
|
970
|
-
],
|
|
971
|
-
"class": [
|
|
972
|
-
"Barbarian",
|
|
973
|
-
"Bard",
|
|
974
|
-
"Cleric",
|
|
975
|
-
"Druid",
|
|
976
|
-
"Fighter",
|
|
977
|
-
"Monk",
|
|
978
|
-
"Paladin",
|
|
979
|
-
"Ranger",
|
|
980
|
-
"Rogue",
|
|
981
|
-
"Sorcerer",
|
|
982
|
-
"Warlock",
|
|
983
|
-
"Wizard"
|
|
984
|
-
],
|
|
985
|
-
"alignment": [
|
|
986
|
-
"Lawful Good",
|
|
987
|
-
"Neutral Good",
|
|
988
|
-
"Chaotic Good",
|
|
989
|
-
"Lawful Neutral",
|
|
990
|
-
"True Neutral",
|
|
991
|
-
"Chaotic Neutral",
|
|
992
|
-
"Lawful Evil",
|
|
993
|
-
"Neutral Evil",
|
|
994
|
-
"Chaotic Evil"
|
|
995
|
-
],
|
|
996
|
-
"level": [
|
|
997
|
-
13,
|
|
998
|
-
13,
|
|
999
|
-
8,
|
|
1000
|
-
6,
|
|
1001
|
-
7,
|
|
1002
|
-
10,
|
|
1003
|
-
9,
|
|
1004
|
-
8,
|
|
1005
|
-
5,
|
|
1006
|
-
8,
|
|
1007
|
-
3,
|
|
1008
|
-
5,
|
|
1009
|
-
11,
|
|
1010
|
-
4,
|
|
1011
|
-
9,
|
|
1012
|
-
6,
|
|
1013
|
-
6,
|
|
1014
|
-
16,
|
|
1015
|
-
10,
|
|
1016
|
-
14,
|
|
1017
|
-
8,
|
|
1018
|
-
4,
|
|
1019
|
-
11,
|
|
1020
|
-
7,
|
|
1021
|
-
5,
|
|
1022
|
-
8,
|
|
1023
|
-
9,
|
|
1024
|
-
7,
|
|
1025
|
-
5,
|
|
1026
|
-
8,
|
|
1027
|
-
11,
|
|
1028
|
-
11,
|
|
1029
|
-
10,
|
|
1030
|
-
5,
|
|
1031
|
-
2,
|
|
1032
|
-
7,
|
|
1033
|
-
6,
|
|
1034
|
-
7,
|
|
1035
|
-
3,
|
|
1036
|
-
13,
|
|
1037
|
-
14,
|
|
1038
|
-
4,
|
|
1039
|
-
12,
|
|
1040
|
-
14,
|
|
1041
|
-
9,
|
|
1042
|
-
3,
|
|
1043
|
-
8,
|
|
1044
|
-
3,
|
|
1045
|
-
11,
|
|
1046
|
-
6
|
|
1047
|
-
],
|
|
1048
|
-
"background": [
|
|
1049
|
-
"Acolyte",
|
|
1050
|
-
"Charlatan",
|
|
1051
|
-
"Criminal",
|
|
1052
|
-
"Entertainer",
|
|
1053
|
-
"Folk Hero",
|
|
1054
|
-
"Guild Artisan",
|
|
1055
|
-
"Hermit",
|
|
1056
|
-
"Noble",
|
|
1057
|
-
"Outlander",
|
|
1058
|
-
"Sage",
|
|
1059
|
-
"Sailor",
|
|
1060
|
-
"Soldier",
|
|
1061
|
-
"Urchin"
|
|
1062
|
-
],
|
|
1063
|
-
"subscription MRR": [
|
|
1064
|
-
143,
|
|
1065
|
-
84,
|
|
1066
|
-
97,
|
|
1067
|
-
56,
|
|
1068
|
-
117,
|
|
1069
|
-
66,
|
|
1070
|
-
92,
|
|
1071
|
-
49,
|
|
1072
|
-
33,
|
|
1073
|
-
16,
|
|
1074
|
-
112,
|
|
1075
|
-
147,
|
|
1076
|
-
89,
|
|
1077
|
-
78,
|
|
1078
|
-
64,
|
|
1079
|
-
157,
|
|
1080
|
-
139,
|
|
1081
|
-
199,
|
|
1082
|
-
91,
|
|
1083
|
-
155,
|
|
1084
|
-
35,
|
|
1085
|
-
109,
|
|
1086
|
-
102,
|
|
1087
|
-
94,
|
|
1088
|
-
40,
|
|
1089
|
-
164,
|
|
1090
|
-
161,
|
|
1091
|
-
45,
|
|
1092
|
-
195,
|
|
1093
|
-
62,
|
|
1094
|
-
161,
|
|
1095
|
-
149,
|
|
1096
|
-
144,
|
|
1097
|
-
224,
|
|
1098
|
-
215,
|
|
1099
|
-
54,
|
|
1100
|
-
98,
|
|
1101
|
-
36,
|
|
1102
|
-
67,
|
|
1103
|
-
98,
|
|
1104
|
-
187,
|
|
1105
|
-
72,
|
|
1106
|
-
74,
|
|
1107
|
-
136,
|
|
1108
|
-
85,
|
|
1109
|
-
42,
|
|
1110
|
-
122,
|
|
1111
|
-
93,
|
|
1112
|
-
91,
|
|
1113
|
-
83,
|
|
1114
|
-
99,
|
|
1115
|
-
94,
|
|
1116
|
-
87,
|
|
1117
|
-
123,
|
|
1118
|
-
89,
|
|
1119
|
-
72,
|
|
1120
|
-
99,
|
|
1121
|
-
36,
|
|
1122
|
-
82,
|
|
1123
|
-
140,
|
|
1124
|
-
189,
|
|
1125
|
-
122,
|
|
1126
|
-
122,
|
|
1127
|
-
54,
|
|
1128
|
-
97,
|
|
1129
|
-
62,
|
|
1130
|
-
125,
|
|
1131
|
-
114,
|
|
1132
|
-
155,
|
|
1133
|
-
106,
|
|
1134
|
-
169,
|
|
1135
|
-
153,
|
|
1136
|
-
47,
|
|
1137
|
-
79,
|
|
1138
|
-
80,
|
|
1139
|
-
211,
|
|
1140
|
-
103,
|
|
1141
|
-
59,
|
|
1142
|
-
88,
|
|
1143
|
-
165,
|
|
1144
|
-
102,
|
|
1145
|
-
196,
|
|
1146
|
-
206,
|
|
1147
|
-
184,
|
|
1148
|
-
222,
|
|
1149
|
-
148,
|
|
1150
|
-
117,
|
|
1151
|
-
126,
|
|
1152
|
-
163,
|
|
1153
|
-
110,
|
|
1154
|
-
236,
|
|
1155
|
-
99,
|
|
1156
|
-
135,
|
|
1157
|
-
103,
|
|
1158
|
-
45,
|
|
1159
|
-
218,
|
|
1160
|
-
76,
|
|
1161
|
-
188,
|
|
1162
|
-
160,
|
|
1163
|
-
120,
|
|
1164
|
-
129,
|
|
1165
|
-
59,
|
|
1166
|
-
69,
|
|
1167
|
-
59,
|
|
1168
|
-
132,
|
|
1169
|
-
90,
|
|
1170
|
-
38,
|
|
1171
|
-
31,
|
|
1172
|
-
78,
|
|
1173
|
-
246,
|
|
1174
|
-
150,
|
|
1175
|
-
68,
|
|
1176
|
-
158,
|
|
1177
|
-
23,
|
|
1178
|
-
125,
|
|
1179
|
-
77,
|
|
1180
|
-
27,
|
|
1181
|
-
78,
|
|
1182
|
-
51,
|
|
1183
|
-
85,
|
|
1184
|
-
53,
|
|
1185
|
-
106,
|
|
1186
|
-
113,
|
|
1187
|
-
80,
|
|
1188
|
-
153,
|
|
1189
|
-
184,
|
|
1190
|
-
61,
|
|
1191
|
-
46,
|
|
1192
|
-
244,
|
|
1193
|
-
39,
|
|
1194
|
-
152,
|
|
1195
|
-
103,
|
|
1196
|
-
125,
|
|
1197
|
-
147,
|
|
1198
|
-
135,
|
|
1199
|
-
142,
|
|
1200
|
-
74,
|
|
1201
|
-
35,
|
|
1202
|
-
97,
|
|
1203
|
-
197,
|
|
1204
|
-
112,
|
|
1205
|
-
128,
|
|
1206
|
-
84,
|
|
1207
|
-
83,
|
|
1208
|
-
91,
|
|
1209
|
-
158,
|
|
1210
|
-
57,
|
|
1211
|
-
123,
|
|
1212
|
-
47,
|
|
1213
|
-
155,
|
|
1214
|
-
102,
|
|
1215
|
-
175,
|
|
1216
|
-
82,
|
|
1217
|
-
60,
|
|
1218
|
-
98,
|
|
1219
|
-
109,
|
|
1220
|
-
138,
|
|
1221
|
-
56,
|
|
1222
|
-
171,
|
|
1223
|
-
84,
|
|
1224
|
-
109,
|
|
1225
|
-
100,
|
|
1226
|
-
65,
|
|
1227
|
-
78,
|
|
1228
|
-
98,
|
|
1229
|
-
117,
|
|
1230
|
-
19,
|
|
1231
|
-
157,
|
|
1232
|
-
80,
|
|
1233
|
-
201,
|
|
1234
|
-
200,
|
|
1235
|
-
64,
|
|
1236
|
-
100,
|
|
1237
|
-
46,
|
|
1238
|
-
155,
|
|
1239
|
-
115,
|
|
1240
|
-
73,
|
|
1241
|
-
94,
|
|
1242
|
-
147,
|
|
1243
|
-
114,
|
|
1244
|
-
14,
|
|
1245
|
-
74,
|
|
1246
|
-
183,
|
|
1247
|
-
31,
|
|
1248
|
-
232,
|
|
1249
|
-
103,
|
|
1250
|
-
95,
|
|
1251
|
-
118,
|
|
1252
|
-
68,
|
|
1253
|
-
114,
|
|
1254
|
-
40,
|
|
1255
|
-
65,
|
|
1256
|
-
150,
|
|
1257
|
-
170,
|
|
1258
|
-
191,
|
|
1259
|
-
91,
|
|
1260
|
-
87,
|
|
1261
|
-
187,
|
|
1262
|
-
87,
|
|
1263
|
-
132
|
|
1264
|
-
]
|
|
1265
|
-
}
|
|
1266
|
-
},
|
|
1267
|
-
"hooks": "function (record, type, meta) {\n\n\t\tif (type === \"event\") {\n\t\t\t// Pattern 1: Higher-level players earn more gold and defeat more enemies\n\t\t\tif (record.event === \"complete quest\") {\n\t\t\t\tconst level = record[\"level at end\"] || 1;\n\t\t\t\trecord[\"quest reward (gold)\"] = Math.round((record[\"quest reward (gold)\"] || 50) * (1 + level * 0.1));\n\t\t\t}\n\n\t\t\t// Pattern 2: In-game purchases are bigger for \"free trial\" experiment users\n\t\t\tif (record.event === \"in-game purchase\") {\n\t\t\t\t// We don't have profile here, so use a hash-based approach\n\t\t\t\tconst uid = record.user_id || record.distinct_id || \"\";\n\t\t\t\tif (uid.charCodeAt(0) % 3 === 0) {\n\t\t\t\t\trecord[\"purchase amount\"] = Math.round((record[\"purchase amount\"] || 10) * 1.8);\n\t\t\t\t\trecord.is_whale = true;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\tif (type === \"user\") {\n\t\t\t// Pattern 3: Chaotic Evil players get a \"villain\" tag; Lawful Good get \"hero\"\n\t\t\tif (record.alignment === \"Chaotic Evil\" || record.alignment === \"Neutral Evil\") {\n\t\t\t\trecord.archetype = \"villain\";\n\t\t\t} else if (record.alignment === \"Lawful Good\" || record.alignment === \"Neutral Good\") {\n\t\t\t\trecord.archetype = \"hero\";\n\t\t\t} else {\n\t\t\t\trecord.archetype = \"neutral\";\n\t\t\t}\n\t\t}\n\n\t\tif (type === \"funnel-post\") {\n\n\t\t}\n\n\t\tif (type === \"funnel-pre\") {\n\n\t\t}\n\n\t\tif (type === \"scd\") {\n\n\t\t}\n\n\t\tif (type === \"everything\") {\n\n\t\t}\n\n\t\treturn record;\n\t}",
|
|
1268
|
-
"timestamp": "2026-04-10T01:39:07.110Z",
|
|
1269
|
-
"version": "4.0"
|
|
1270
|
-
}
|