@aibee/owlly 1.0.26 → 1.0.29

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (359) hide show
  1. package/lib/external/lines/line-geometry.d.ts +9 -0
  2. package/lib/external/lines/line-geometry.js +51 -0
  3. package/lib/external/lines/line-material.d.ts +10 -0
  4. package/lib/external/lines/line-material.js +376 -0
  5. package/lib/external/lines/line-segments-2.d.ts +7 -0
  6. package/lib/external/lines/line-segments-2.js +143 -0
  7. package/lib/external/lines/line-segments-geometry.d.ts +15 -0
  8. package/lib/external/lines/line-segments-geometry.js +140 -0
  9. package/lib/external/loaders/gltf-loader.d.ts +77 -0
  10. package/lib/external/loaders/gltf-loader.js +2318 -0
  11. package/lib/external/orbit-controls.d.ts +44 -0
  12. package/lib/external/orbit-controls.js +745 -0
  13. package/lib/external/renderers/css-2d-renderer.d.ts +16 -0
  14. package/lib/external/renderers/css-2d-renderer.js +121 -0
  15. package/lib/external/renderers/css-3d-renderer.d.ts +18 -0
  16. package/lib/external/renderers/css-3d-renderer.js +138 -0
  17. package/lib/external/transform-controls.d.ts +106 -0
  18. package/lib/external/transform-controls.js +1112 -0
  19. package/lib/owlly/controller/aerial-element-controller.d.ts +65 -0
  20. package/lib/owlly/controller/aerial-element-controller.js +235 -0
  21. package/lib/owlly/controller/basic-controller.d.ts +324 -0
  22. package/lib/owlly/controller/basic-controller.js +1238 -0
  23. package/lib/owlly/controller/camera-controller.d.ts +37 -0
  24. package/lib/owlly/controller/camera-controller.js +137 -0
  25. package/lib/owlly/controller/controller.d.ts +61 -0
  26. package/lib/owlly/controller/controller.js +23 -0
  27. package/lib/owlly/controller/index.d.ts +2 -0
  28. package/lib/owlly/controller/index.js +13 -0
  29. package/lib/owlly/controller/mouse-indicator-controller.d.ts +34 -0
  30. package/lib/owlly/controller/mouse-indicator-controller.js +118 -0
  31. package/lib/owlly/controller/orbit-control.d.ts +147 -0
  32. package/lib/owlly/controller/orbit-control.js +264 -0
  33. package/lib/owlly/controller/panorama-adjust-controller.d.ts +45 -0
  34. package/lib/owlly/controller/panorama-adjust-controller.js +157 -0
  35. package/lib/owlly/controller/panorama-controller.d.ts +441 -0
  36. package/lib/owlly/controller/panorama-controller.js +1943 -0
  37. package/lib/owlly/controller/panorama-transform-controller.d.ts +66 -0
  38. package/lib/owlly/controller/panorama-transform-controller.js +136 -0
  39. package/lib/owlly/controller/plane-controller.d.ts +43 -0
  40. package/lib/owlly/controller/plane-controller.js +173 -0
  41. package/lib/owlly/controller/texture-controller.d.ts +181 -0
  42. package/lib/owlly/controller/texture-controller.js +875 -0
  43. package/lib/owlly/controller/tile-panorama-controller.d.ts +308 -0
  44. package/lib/owlly/controller/tile-panorama-controller.js +1353 -0
  45. package/lib/owlly/controller/transform-controller.d.ts +106 -0
  46. package/lib/owlly/controller/transform-controller.js +545 -0
  47. package/lib/owlly/element/bottom-nav-element.d.ts +65 -0
  48. package/lib/owlly/element/bottom-nav-element.js +257 -0
  49. package/lib/owlly/element/camera.d.ts +82 -0
  50. package/lib/owlly/element/camera.js +283 -0
  51. package/lib/owlly/element/dom-2d-element.d.ts +35 -0
  52. package/lib/owlly/element/dom-2d-element.js +48 -0
  53. package/lib/owlly/element/dom-3d-element.d.ts +27 -0
  54. package/lib/owlly/element/dom-3d-element.js +33 -0
  55. package/lib/owlly/element/dom-label-2d.d.ts +116 -0
  56. package/lib/owlly/element/dom-label-2d.js +382 -0
  57. package/lib/owlly/element/element.d.ts +53 -0
  58. package/lib/owlly/element/element.js +75 -0
  59. package/lib/owlly/element/floor-model.d.ts +83 -0
  60. package/lib/owlly/element/floor-model.js +227 -0
  61. package/lib/owlly/element/gif-kit/Gif.d.ts +96 -0
  62. package/lib/owlly/element/gif-kit/Gif.js +432 -0
  63. package/lib/owlly/element/gif-kit/GifColor.d.ts +21 -0
  64. package/lib/owlly/element/gif-kit/GifColor.js +37 -0
  65. package/lib/owlly/element/gif-kit/GifCompressedCodesToByteArrayConverter.d.ts +20 -0
  66. package/lib/owlly/element/gif-kit/GifCompressedCodesToByteArrayConverter.js +50 -0
  67. package/lib/owlly/element/gif-kit/GifFrame.d.ts +31 -0
  68. package/lib/owlly/element/gif-kit/GifFrame.js +96 -0
  69. package/lib/owlly/element/gif-kit/GifImage.d.ts +23 -0
  70. package/lib/owlly/element/gif-kit/GifImage.js +7 -0
  71. package/lib/owlly/element/gif-kit/GifParser.d.ts +17 -0
  72. package/lib/owlly/element/gif-kit/GifParser.js +196 -0
  73. package/lib/owlly/element/gif-kit/GifPresenter.d.ts +20 -0
  74. package/lib/owlly/element/gif-kit/GifPresenter.js +43 -0
  75. package/lib/owlly/element/gif-kit/GifVersion.d.ts +10 -0
  76. package/lib/owlly/element/gif-kit/GifVersion.js +12 -0
  77. package/lib/owlly/element/gltf-mesh-element.d.ts +31 -0
  78. package/lib/owlly/element/gltf-mesh-element.js +136 -0
  79. package/lib/owlly/element/index.d.ts +20 -0
  80. package/lib/owlly/element/index.js +24 -0
  81. package/lib/owlly/element/map-kit/shape.d.ts +131 -0
  82. package/lib/owlly/element/map-kit/shape.js +189 -0
  83. package/lib/owlly/element/mesh-element.d.ts +22 -0
  84. package/lib/owlly/element/mesh-element.js +63 -0
  85. package/lib/owlly/element/mesh-line-2d.d.ts +82 -0
  86. package/lib/owlly/element/mesh-line-2d.js +887 -0
  87. package/lib/owlly/element/meshline-o.d.ts +64 -0
  88. package/lib/owlly/element/meshline-o.js +678 -0
  89. package/lib/owlly/element/panorama-group.d.ts +241 -0
  90. package/lib/owlly/element/panorama-group.js +966 -0
  91. package/lib/owlly/element/panorama.d.ts +132 -0
  92. package/lib/owlly/element/panorama.js +812 -0
  93. package/lib/owlly/element/path-group.d.ts +69 -0
  94. package/lib/owlly/element/path-group.js +171 -0
  95. package/lib/owlly/element/path.d.ts +99 -0
  96. package/lib/owlly/element/path.js +531 -0
  97. package/lib/owlly/element/placeable-2d.d.ts +158 -0
  98. package/lib/owlly/element/placeable-2d.js +470 -0
  99. package/lib/owlly/element/polygon-mesh.d.ts +107 -0
  100. package/lib/owlly/element/polygon-mesh.js +307 -0
  101. package/lib/owlly/element/ring-element.d.ts +79 -0
  102. package/lib/owlly/element/ring-element.js +383 -0
  103. package/lib/owlly/element/sphere-mesh.d.ts +28 -0
  104. package/lib/owlly/element/sphere-mesh.js +69 -0
  105. package/lib/owlly/element/svg-floor-model.d.ts +22 -0
  106. package/lib/owlly/element/svg-floor-model.js +184 -0
  107. package/lib/owlly/element/svg-floors.d.ts +27 -0
  108. package/lib/owlly/element/svg-floors.js +109 -0
  109. package/lib/owlly/element/tile-panorama-group.d.ts +335 -0
  110. package/lib/owlly/element/tile-panorama-group.js +1006 -0
  111. package/lib/owlly/element/tile-panorama.d.ts +161 -0
  112. package/lib/owlly/element/tile-panorama.js +509 -0
  113. package/lib/owlly/element/tile-plane.d.ts +105 -0
  114. package/lib/owlly/element/tile-plane.js +360 -0
  115. package/lib/owlly/element/video-element.d.ts +33 -0
  116. package/lib/owlly/element/video-element.js +159 -0
  117. package/lib/owlly/geometries/ExtrudeGeometry2.d.ts +15 -0
  118. package/lib/owlly/geometries/ExtrudeGeometry2.js +210 -0
  119. package/lib/owlly/index.d.ts +13 -0
  120. package/lib/owlly/index.js +16 -0
  121. package/lib/owlly/overlay/canvas-overlay.d.ts +96 -0
  122. package/lib/owlly/overlay/canvas-overlay.js +510 -0
  123. package/lib/owlly/overlay/css-2d-overlay.d.ts +14 -0
  124. package/lib/owlly/overlay/css-2d-overlay.js +35 -0
  125. package/lib/owlly/overlay/css-3d-overlay.d.ts +16 -0
  126. package/lib/owlly/overlay/css-3d-overlay.js +36 -0
  127. package/lib/owlly/overlay/index.d.ts +6 -0
  128. package/lib/owlly/overlay/index.js +11 -0
  129. package/lib/owlly/overlay/label-overlay.d.ts +62 -0
  130. package/lib/owlly/overlay/label-overlay.js +328 -0
  131. package/lib/owlly/overlay/overlay.d.ts +14 -0
  132. package/lib/owlly/overlay/overlay.js +4 -0
  133. package/lib/owlly/overlay/path-overlay.d.ts +39 -0
  134. package/lib/owlly/overlay/path-overlay.js +124 -0
  135. package/lib/owlly/overlay/path-overlay2.d.ts +35 -0
  136. package/lib/owlly/overlay/path-overlay2.js +118 -0
  137. package/lib/owlly/overlay/poi-overlay-3d.d.ts +278 -0
  138. package/lib/owlly/overlay/poi-overlay-3d.js +1432 -0
  139. package/lib/owlly/overlay/poi-overlay.d.ts +277 -0
  140. package/lib/owlly/overlay/poi-overlay.js +1411 -0
  141. package/lib/owlly/owlly-2d/index.d.ts +28 -0
  142. package/lib/owlly/owlly-2d/index.js +92 -0
  143. package/lib/owlly/screen/index.d.ts +1 -0
  144. package/lib/owlly/screen/index.js +1 -0
  145. package/lib/owlly/screen/screen.d.ts +73 -0
  146. package/lib/owlly/screen/screen.js +236 -0
  147. package/lib/owlly/stage/externals.d.ts +19 -0
  148. package/lib/owlly/stage/externals.js +24 -0
  149. package/lib/owlly/stage/index.d.ts +4 -0
  150. package/lib/owlly/stage/index.js +6 -0
  151. package/lib/owlly/stage/owlly.d.ts +38 -0
  152. package/lib/owlly/stage/owlly.js +168 -0
  153. package/lib/owlly/stage/stage.d.ts +108 -0
  154. package/lib/owlly/stage/stage.js +234 -0
  155. package/lib/owlly/utils/alignment-utils.d.ts +20 -0
  156. package/lib/owlly/utils/alignment-utils.js +63 -0
  157. package/lib/owlly/utils/basic-calc.d.ts +18 -0
  158. package/lib/owlly/utils/basic-calc.js +129 -0
  159. package/lib/owlly/utils/basic-tools.d.ts +71 -0
  160. package/lib/owlly/utils/basic-tools.js +235 -0
  161. package/lib/owlly/utils/bvh-tree.d.ts +105 -0
  162. package/lib/owlly/utils/bvh-tree.js +539 -0
  163. package/lib/owlly/utils/camera.d.ts +37 -0
  164. package/lib/owlly/utils/camera.js +50 -0
  165. package/lib/owlly/utils/cube-texture-cache.d.ts +25 -0
  166. package/lib/owlly/utils/cube-texture-cache.js +143 -0
  167. package/lib/owlly/utils/device-utils.d.ts +18 -0
  168. package/lib/owlly/utils/device-utils.js +41 -0
  169. package/lib/owlly/utils/environment-utils.d.ts +37 -0
  170. package/lib/owlly/utils/environment-utils.js +73 -0
  171. package/lib/owlly/utils/event-hub.d.ts +50 -0
  172. package/lib/owlly/utils/event-hub.js +106 -0
  173. package/lib/owlly/utils/events.d.ts +219 -0
  174. package/lib/owlly/utils/events.js +219 -0
  175. package/lib/owlly/utils/geometry-utils.d.ts +119 -0
  176. package/lib/owlly/utils/geometry-utils.js +622 -0
  177. package/lib/owlly/utils/helper.d.ts +6 -0
  178. package/lib/owlly/utils/helper.js +24 -0
  179. package/lib/owlly/utils/index.d.ts +14 -0
  180. package/lib/owlly/utils/index.js +17 -0
  181. package/lib/owlly/utils/lru-cache.d.ts +26 -0
  182. package/lib/owlly/utils/lru-cache.js +109 -0
  183. package/lib/owlly/utils/map-utils.d.ts +7 -0
  184. package/lib/owlly/utils/map-utils.js +52 -0
  185. package/lib/owlly/utils/number-utils.d.ts +8 -0
  186. package/lib/owlly/utils/number-utils.js +72 -0
  187. package/lib/owlly/utils/panorama-model-util.d.ts +46 -0
  188. package/lib/owlly/utils/panorama-model-util.js +245 -0
  189. package/lib/owlly/utils/path-utils.d.ts +80 -0
  190. package/lib/owlly/utils/path-utils.js +728 -0
  191. package/lib/owlly/utils/svgutils.d.ts +138 -0
  192. package/lib/owlly/utils/svgutils.js +561 -0
  193. package/lib/owlly/utils/texture-cache.d.ts +29 -0
  194. package/lib/owlly/utils/texture-cache.js +115 -0
  195. package/lib/owlly/utils/tile-util.d.ts +187 -0
  196. package/lib/owlly/utils/tile-util.js +456 -0
  197. package/lib/owlly/utils/time-profiler.d.ts +21 -0
  198. package/lib/owlly/utils/time-profiler.js +48 -0
  199. package/lib/owlly/view/camera-view.d.ts +35 -0
  200. package/lib/owlly/view/camera-view.js +101 -0
  201. package/lib/owlly/view/index.d.ts +3 -0
  202. package/lib/owlly/view/index.js +5 -0
  203. package/lib/owlly/view/orthographic-view.d.ts +40 -0
  204. package/lib/owlly/view/orthographic-view.js +94 -0
  205. package/lib/owlly/view/perspective-view.d.ts +40 -0
  206. package/lib/owlly/view/perspective-view.js +95 -0
  207. package/lib/owlly/view/svg-map-view.d.ts +46 -0
  208. package/lib/owlly/view/svg-map-view.js +144 -0
  209. package/lib/owlly/view/view.d.ts +146 -0
  210. package/lib/owlly/view/view.js +317 -0
  211. package/lib/prod/owlly.esm.js +93462 -0
  212. package/lib/prod/owlly.esm.js.map +1 -0
  213. package/lib/prod/owlly.esm.min.js +54 -0
  214. package/lib/prod/owlly.iife.js +93560 -0
  215. package/lib/prod/owlly.iife.js.map +1 -0
  216. package/lib/prod/owlly.iife.min.js +69 -0
  217. package/lib/prod/owlly.miniapp.js +73845 -0
  218. package/lib/prod/owlly.miniapp.js.map +1 -0
  219. package/lib/prod/owlly.miniapp.min.js +63 -0
  220. package/lib/prod/src/external/lines/line-geometry.d.ts +9 -0
  221. package/lib/prod/src/external/lines/line-material.d.ts +10 -0
  222. package/lib/prod/src/external/lines/line-segments-2.d.ts +7 -0
  223. package/lib/prod/src/external/lines/line-segments-geometry.d.ts +15 -0
  224. package/lib/prod/src/external/loaders/gltf-loader.d.ts +77 -0
  225. package/lib/prod/src/external/orbit-controls.d.ts +44 -0
  226. package/lib/prod/src/external/renderers/css-2d-renderer.d.ts +16 -0
  227. package/lib/prod/src/external/renderers/css-3d-renderer.d.ts +18 -0
  228. package/lib/prod/src/external/transform-controls.d.ts +106 -0
  229. package/lib/prod/src/external/util/buffer-geometry-utils.d.ts +45 -0
  230. package/lib/prod/src/owlly/controller/aerial-element-controller.d.ts +65 -0
  231. package/lib/prod/src/owlly/controller/basic-controller.d.ts +324 -0
  232. package/lib/prod/src/owlly/controller/camera-controller.d.ts +37 -0
  233. package/lib/prod/src/owlly/controller/controller.d.ts +61 -0
  234. package/lib/prod/src/owlly/controller/index.d.ts +2 -0
  235. package/lib/prod/src/owlly/controller/mouse-indicator-controller.d.ts +34 -0
  236. package/lib/prod/src/owlly/controller/orbit-control.d.ts +147 -0
  237. package/lib/prod/src/owlly/controller/panorama-adjust-controller.d.ts +45 -0
  238. package/lib/prod/src/owlly/controller/panorama-controller.d.ts +441 -0
  239. package/lib/prod/src/owlly/controller/panorama-transform-controller.d.ts +66 -0
  240. package/lib/prod/src/owlly/controller/plane-controller.d.ts +43 -0
  241. package/lib/prod/src/owlly/controller/texture-controller.d.ts +183 -0
  242. package/lib/prod/src/owlly/controller/tile-panorama-controller.d.ts +308 -0
  243. package/lib/prod/src/owlly/controller/transform-controller.d.ts +106 -0
  244. package/lib/prod/src/owlly/element/bottom-nav-element.d.ts +65 -0
  245. package/lib/prod/src/owlly/element/camera.d.ts +82 -0
  246. package/lib/prod/src/owlly/element/dom-2d-element.d.ts +35 -0
  247. package/lib/prod/src/owlly/element/dom-3d-element.d.ts +27 -0
  248. package/lib/prod/src/owlly/element/dom-label-2d.d.ts +116 -0
  249. package/lib/prod/src/owlly/element/element.d.ts +53 -0
  250. package/lib/prod/src/owlly/element/floor-model.d.ts +83 -0
  251. package/lib/prod/src/owlly/element/gif-kit/Gif.d.ts +96 -0
  252. package/lib/prod/src/owlly/element/gif-kit/GifColor.d.ts +21 -0
  253. package/lib/prod/src/owlly/element/gif-kit/GifCompressedCodesToByteArrayConverter.d.ts +20 -0
  254. package/lib/prod/src/owlly/element/gif-kit/GifFrame.d.ts +31 -0
  255. package/lib/prod/src/owlly/element/gif-kit/GifImage.d.ts +23 -0
  256. package/lib/prod/src/owlly/element/gif-kit/GifParser.d.ts +17 -0
  257. package/lib/prod/src/owlly/element/gif-kit/GifPresenter.d.ts +20 -0
  258. package/lib/prod/src/owlly/element/gif-kit/GifVersion.d.ts +10 -0
  259. package/lib/prod/src/owlly/element/gltf-mesh-element.d.ts +31 -0
  260. package/lib/prod/src/owlly/element/index.d.ts +6 -0
  261. package/lib/prod/src/owlly/element/map-kit/area.d.ts +24 -0
  262. package/lib/prod/src/owlly/element/map-kit/block-set.d.ts +39 -0
  263. package/lib/prod/src/owlly/element/map-kit/block.d.ts +77 -0
  264. package/lib/prod/src/owlly/element/map-kit/index.d.ts +3 -0
  265. package/lib/prod/src/owlly/element/map-kit/shape.d.ts +131 -0
  266. package/lib/prod/src/owlly/element/mesh-element.d.ts +22 -0
  267. package/lib/prod/src/owlly/element/mesh-line-2d.d.ts +82 -0
  268. package/lib/prod/src/owlly/element/meshline-o.d.ts +64 -0
  269. package/lib/prod/src/owlly/element/panorama-group.d.ts +241 -0
  270. package/lib/prod/src/owlly/element/panorama.d.ts +132 -0
  271. package/lib/prod/src/owlly/element/path-group.d.ts +69 -0
  272. package/lib/prod/src/owlly/element/path.d.ts +99 -0
  273. package/lib/prod/src/owlly/element/placeable-2d.d.ts +158 -0
  274. package/lib/prod/src/owlly/element/polygon-mesh.d.ts +107 -0
  275. package/lib/prod/src/owlly/element/ring-element.d.ts +79 -0
  276. package/lib/prod/src/owlly/element/sphere-mesh.d.ts +28 -0
  277. package/lib/prod/src/owlly/element/svg-floor-model.d.ts +22 -0
  278. package/lib/prod/src/owlly/element/svg-floors.d.ts +27 -0
  279. package/lib/prod/src/owlly/element/tile-panorama-group.d.ts +335 -0
  280. package/lib/prod/src/owlly/element/tile-panorama.d.ts +162 -0
  281. package/lib/prod/src/owlly/element/tile-plane.d.ts +114 -0
  282. package/lib/prod/src/owlly/element/video-element.d.ts +33 -0
  283. package/lib/prod/src/owlly/geometries/ExtrudeGeometry2.d.ts +15 -0
  284. package/lib/prod/src/owlly/index.d.ts +13 -0
  285. package/lib/prod/src/owlly/overlay/canvas-overlay.d.ts +96 -0
  286. package/lib/prod/src/owlly/overlay/css-2d-overlay.d.ts +14 -0
  287. package/lib/prod/src/owlly/overlay/css-3d-overlay.d.ts +16 -0
  288. package/lib/prod/src/owlly/overlay/index.d.ts +5 -0
  289. package/lib/prod/src/owlly/overlay/label-overlay.d.ts +62 -0
  290. package/lib/prod/src/owlly/overlay/overlay.d.ts +14 -0
  291. package/lib/prod/src/owlly/overlay/path-overlay.d.ts +39 -0
  292. package/lib/prod/src/owlly/overlay/path-overlay2.d.ts +35 -0
  293. package/lib/prod/src/owlly/overlay/poi-overlay-3d.d.ts +278 -0
  294. package/lib/prod/src/owlly/overlay/poi-overlay.d.ts +277 -0
  295. package/lib/prod/src/owlly/owlly-2d/index.d.ts +28 -0
  296. package/lib/prod/src/owlly/screen/index.d.ts +1 -0
  297. package/lib/prod/src/owlly/screen/screen.d.ts +73 -0
  298. package/lib/prod/src/owlly/stage/__test__/stage.spec.d.ts +1 -0
  299. package/lib/prod/src/owlly/stage/externals.d.ts +19 -0
  300. package/lib/prod/src/owlly/stage/index.d.ts +3 -0
  301. package/lib/prod/src/owlly/stage/owlly.d.ts +38 -0
  302. package/lib/prod/src/owlly/stage/stage.d.ts +108 -0
  303. package/lib/prod/src/owlly/utils/alignment-utils.d.ts +20 -0
  304. package/lib/prod/src/owlly/utils/basic-calc.d.ts +18 -0
  305. package/lib/prod/src/owlly/utils/basic-tools.d.ts +71 -0
  306. package/lib/prod/src/owlly/utils/bvh-tree.d.ts +105 -0
  307. package/lib/prod/src/owlly/utils/camera.d.ts +37 -0
  308. package/lib/prod/src/owlly/utils/cube-texture-cache.d.ts +25 -0
  309. package/lib/prod/src/owlly/utils/device-utils.d.ts +18 -0
  310. package/lib/prod/src/owlly/utils/environment-utils.d.ts +37 -0
  311. package/lib/prod/src/owlly/utils/event-hub.d.ts +50 -0
  312. package/lib/prod/src/owlly/utils/events.d.ts +219 -0
  313. package/lib/prod/src/owlly/utils/geometry-utils.d.ts +119 -0
  314. package/lib/prod/src/owlly/utils/helper.d.ts +6 -0
  315. package/lib/prod/src/owlly/utils/index.d.ts +13 -0
  316. package/lib/prod/src/owlly/utils/lru-cache.d.ts +26 -0
  317. package/lib/prod/src/owlly/utils/map-utils.d.ts +7 -0
  318. package/lib/prod/src/owlly/utils/number-utils.d.ts +8 -0
  319. package/lib/prod/src/owlly/utils/panorama-model-util.d.ts +46 -0
  320. package/lib/prod/src/owlly/utils/path-utils.d.ts +80 -0
  321. package/lib/prod/src/owlly/utils/svgutils.d.ts +138 -0
  322. package/lib/prod/src/owlly/utils/texture-cache.d.ts +29 -0
  323. package/lib/prod/src/owlly/utils/tile-util.d.ts +187 -0
  324. package/lib/prod/src/owlly/utils/time-profiler.d.ts +21 -0
  325. package/lib/prod/src/owlly/view/__test__/perspective-view.spec.d.ts +0 -0
  326. package/lib/prod/src/owlly/view/camera-view.d.ts +35 -0
  327. package/lib/prod/src/owlly/view/index.d.ts +3 -0
  328. package/lib/prod/src/owlly/view/orthographic-view.d.ts +40 -0
  329. package/lib/prod/src/owlly/view/perspective-view.d.ts +40 -0
  330. package/lib/prod/src/owlly/view/svg-map-view.d.ts +46 -0
  331. package/lib/prod/src/owlly/view/view.d.ts +146 -0
  332. package/lib/src/owlly/controller/texture-controller.d.ts +3 -1
  333. package/lib/src/owlly/controller/texture-controller.js +16 -1
  334. package/lib/src/owlly/controller/texture-controller.js.map +1 -1
  335. package/lib/src/owlly/controller/tile-panorama-controller.js +4 -0
  336. package/lib/src/owlly/controller/tile-panorama-controller.js.map +1 -1
  337. package/lib/src/owlly/element/tile-panorama.d.ts +1 -0
  338. package/lib/src/owlly/element/tile-panorama.js +16 -3
  339. package/lib/src/owlly/element/tile-panorama.js.map +1 -1
  340. package/lib/src/owlly/element/tile-plane.d.ts +9 -0
  341. package/lib/src/owlly/element/tile-plane.js +27 -0
  342. package/lib/src/owlly/element/tile-plane.js.map +1 -1
  343. package/lib/src/owlly/overlay/poi-overlay-3d.js.map +1 -1
  344. package/lib/src/owlly/overlay/poi-overlay.js.map +1 -1
  345. package/lib/src/owlly/stage/owlly.js +7 -1
  346. package/lib/src/owlly/stage/owlly.js.map +1 -1
  347. package/lib/src/owlly/stage/stage.js +2 -0
  348. package/lib/src/owlly/stage/stage.js.map +1 -1
  349. package/lib/src/web/main.rpeng.mes.plane.js.map +1 -1
  350. package/package.json +16 -7
  351. package/src/owlly/controller/texture-controller.ts +18 -1
  352. package/src/owlly/controller/tile-panorama-controller.ts +3 -1
  353. package/src/owlly/element/tile-panorama.ts +14 -0
  354. package/src/owlly/element/tile-plane.ts +26 -0
  355. package/src/owlly/overlay/poi-overlay-3d.ts +0 -4
  356. package/src/owlly/overlay/poi-overlay.ts +0 -4
  357. package/src/owlly/stage/owlly.ts +6 -1
  358. package/src/owlly/stage/stage.ts +2 -0
  359. package/src/web/main.rpeng.mes.plane.ts +0 -6
@@ -0,0 +1,728 @@
1
+ import smooth from 'chaikin-smooth';
2
+ import Bezier from 'bezier-js';
3
+ import { Externals, NS_THREE } from '../stage/externals';
4
+ import { FloorModel } from '../element/floor-model';
5
+ import { EventHub } from './event-hub';
6
+ import { OwllyEvents } from './events';
7
+ import { NumberUtils } from './number-utils';
8
+ class PathUtils {
9
+ static getAngle(vec0, vec1) {
10
+ const v0 = vec0.clone().normalize();
11
+ const v1 = vec1.clone().normalize();
12
+ return Math.acos(v0.dot(v1));
13
+ }
14
+ /**
15
+ * 路径简化
16
+ * @param path 路径点集数组
17
+ * @param ignoreFirst 是否在简化过程中忽略第一个点
18
+ * @param smoothingOptimization 是否针对平滑对路径进行插值
19
+ * @param simplifyDistanceThreshold 简化时路径最短保留的距离, 默认为5
20
+ * @param maximumTurningDegree 简化时三点夹角认定为转弯的最大角度,默认为150
21
+ * @param smoothingDistance 平滑时使用的转角最大距离
22
+ */
23
+ static simplify(path, ignoreFirst = false, smoothingOptimization = true, simplifyDistanceThreshold = 5, maximumTurningDegree = 150, smoothingDistance = 3) {
24
+ // TODO 目前存在问题
25
+ const { THREE } = Externals.getInstance();
26
+ const joints = [];
27
+ let firstIgnored = !ignoreFirst;
28
+ joints.push(path[0]);
29
+ if (path.length < 2)
30
+ return joints;
31
+ for (let i = 0; i < path.length - 2; i += 1) {
32
+ const p0 = path[i];
33
+ const p1 = path[i + 1];
34
+ const p2 = path[i + 2];
35
+ const v0 = new THREE.Vector2(p0.x - p1.x, p0.y - p1.y);
36
+ const v1 = new THREE.Vector2(p2.x - p1.x, p2.y - p1.y);
37
+ const deg = PathUtils.getAngle(v0, v1) / Math.PI * 180;
38
+ const dist = v0.length() + v1.length();
39
+ if (!firstIgnored || (deg < maximumTurningDegree && dist > 0.01) || dist > simplifyDistanceThreshold) {
40
+ joints.push(path[i + 1]);
41
+ firstIgnored = true;
42
+ }
43
+ }
44
+ joints.push(path[path.length - 1]);
45
+ if (!smoothingOptimization)
46
+ return joints;
47
+ const simplifiedPath = [];
48
+ simplifiedPath.push(joints[0]);
49
+ for (let i = 0; i < joints.length - 2; i += 1) {
50
+ const head = new THREE.Vector2(joints[i].x, joints[i].y);
51
+ const mid = new THREE.Vector2(joints[i + 1].x, joints[i + 1].y);
52
+ const tail = new THREE.Vector2(joints[i + 2].x, joints[i + 2].y);
53
+ const halfHeadMidDist = head.distanceTo(mid) / 2;
54
+ const halfMidTailDist = tail.distanceTo(mid) / 2;
55
+ const curveHead = mid.clone();
56
+ const curveTail = mid.clone();
57
+ curveHead.add(head.clone().sub(mid).normalize().multiplyScalar(halfHeadMidDist > smoothingDistance ? smoothingDistance / 2 : halfHeadMidDist));
58
+ curveTail.add(tail.clone().sub(mid).normalize().multiplyScalar(halfMidTailDist > smoothingDistance ? smoothingDistance / 2 : halfMidTailDist));
59
+ const curveToSmooth = [
60
+ [curveHead.x, curveHead.y],
61
+ [mid.x, mid.y],
62
+ [curveTail.x, curveTail.y],
63
+ ];
64
+ simplifiedPath.push(...PathUtils.smoothPath(curveToSmooth, smoothingDistance / 25).map((p) => ({ x: p[0], y: p[1] })));
65
+ }
66
+ simplifiedPath.push(joints[joints.length - 1]);
67
+ const checkedPath = [];
68
+ let lastCheckedPoint;
69
+ simplifiedPath.forEach(({ x, y }) => {
70
+ if (!lastCheckedPoint) {
71
+ lastCheckedPoint = { x, y };
72
+ checkedPath.push({ x, y });
73
+ }
74
+ else if (!(x === lastCheckedPoint.x && y === lastCheckedPoint.y)) {
75
+ lastCheckedPoint = { x, y };
76
+ checkedPath.push({ x, y });
77
+ }
78
+ });
79
+ return checkedPath;
80
+ }
81
+ static averageStepLength(path) {
82
+ let sum = 0;
83
+ path.reduce(([x0, y0], [x1, y1]) => {
84
+ sum += Math.sqrt((Math.pow((x1 - x0), 2)) + (Math.pow((y1 - y0), 2)));
85
+ return [x1, y1];
86
+ });
87
+ return sum / path.length;
88
+ }
89
+ static smoothPath(path, threshold = 0.25) {
90
+ if (PathUtils.averageStepLength(path) < threshold)
91
+ return path;
92
+ const result = smooth(path);
93
+ return PathUtils.smoothPath(result, threshold);
94
+ }
95
+ static smoothPathBezier(path, bezierLength, segment = 10) {
96
+ const { THREE } = Externals.getInstance();
97
+ const tpath = path.map(([x, y]) => new THREE.Vector2(x, y));
98
+ PathUtils.mergeSamePoint2(tpath);
99
+ PathUtils.mergePathSameVectorPoint2(tpath);
100
+ const segs = [];
101
+ let seg = [];
102
+ segs.push(seg);
103
+ const tlength = tpath.length;
104
+ for (let i = 1; i < tlength; i++) {
105
+ const q = tpath[i - i];
106
+ const h = tpath[i];
107
+ const v = h.clone().sub(q).normalize().multiplyScalar(bezierLength);
108
+ if (q.distanceTo(h) > bezierLength) {
109
+ seg.push(q);
110
+ if (i !== 1) {
111
+ seg.push(q.clone().add(v));
112
+ }
113
+ seg = [];
114
+ segs.push(seg);
115
+ if (i !== tlength - 1) {
116
+ seg.push(h.clone().add(v.multiplyScalar(-1)));
117
+ }
118
+ seg.push(h);
119
+ }
120
+ else {
121
+ seg.push(q);
122
+ }
123
+ }
124
+ let result = [];
125
+ const tSegs = segs.map((segv) => {
126
+ const tv = segv.map((v) => [v.x, v.y]);
127
+ if (tv.length < 3) {
128
+ return tv;
129
+ }
130
+ const bt = [];
131
+ tv.forEach((t) => {
132
+ bt.push(...t);
133
+ });
134
+ const bezier = new Bezier(bt);
135
+ const points = bezier.getLUT(segment);
136
+ return points.map((p) => [p.x, p.y]);
137
+ });
138
+ tSegs.forEach((tseg) => {
139
+ result = result.concat(tseg);
140
+ });
141
+ return result;
142
+ }
143
+ // [-0.000750322172, -0.000666618331, 0.668945366, 0.743310898]
144
+ // [a, b, c, d]
145
+ // ax + by + cz + d = 0
146
+ // z = -(ax + by + d) / c
147
+ static getRenderHeight(expression, x, y) {
148
+ const [a, b, c, d] = expression;
149
+ const commonHeight = -(a * x + b * y + d) / c + 0.2;
150
+ return commonHeight;
151
+ }
152
+ static getPointHash(x, y, minX, minY, dist = 1) {
153
+ const tx = x - minX;
154
+ const ty = y - minY;
155
+ return [
156
+ (tx - (tx % dist)) / dist,
157
+ (ty - (ty % dist)) / dist,
158
+ ];
159
+ }
160
+ // TODO
161
+ /**
162
+ * @deprecated
163
+ * @param path 路径点二维坐标数组
164
+ * @param params 其它可选参数
165
+ * @param arrowImageRatio 箭头图像的宽高比,用于生成纹理坐标
166
+ * @param arrowImageURL 箭头图像URL
167
+ * @param floorModel FloorModel对象,用于计算地面高度坐标
168
+ * @param groundParams GroundParameters对象,用于计算地面高度坐标
169
+ * @param color 路劲的颜色
170
+ * 当存在groundParams时优先用它计算,忽略floorModel
171
+ */
172
+ static generatePathMesh(path, params) {
173
+ const { THREE } = Externals.getInstance();
174
+ const { viewDistance = 10, gradientDistance = 2, arrowImageRatio = 1, arrowImageURL, floorModel, groundParams, color, dynamicPathEnabled, width = 0.3, } = params || {};
175
+ // const simplifiedPath = PathUtils.simplify(path, true).map((p) => ({ x: p.x, y: -p.y }));
176
+ const simplifiedPath = PathUtils.simplify(path, true);
177
+ // const smoothedPath = PathUtils.smoothPath(simplifiedPath.map((p) => ([p.x, p.y])));
178
+ const smoothedPath = simplifiedPath.map((p) => ([p.x, p.y]));
179
+ const centerNormals = [];
180
+ const pathDistance = [0];
181
+ const pathProgress = [0];
182
+ smoothedPath.reduce(([x0, y0], [x1, y1], i) => {
183
+ centerNormals.push(new THREE.Vector2(y0 - y1, x1 - x0).normalize());
184
+ const len = Math.sqrt((Math.pow((x0 - x1), 2)) + (Math.pow((y0 - y1), 2)));
185
+ pathDistance.push(pathDistance[i - 1] + len);
186
+ return [x1, y1];
187
+ });
188
+ for (let i = 0, pathLen = pathDistance.length; i < pathLen; i += 1) {
189
+ pathProgress[i] = pathDistance[i] / pathDistance[pathLen - 1];
190
+ }
191
+ const sideAPath = [];
192
+ const sideBPath = [];
193
+ const halfWidth = width;
194
+ centerNormals.forEach((n, i) => {
195
+ if (i === 0) {
196
+ const [x0, y0] = smoothedPath[0];
197
+ sideAPath.push([x0 + n.x * halfWidth, y0 + n.y * halfWidth]);
198
+ sideBPath.push([x0 - n.x * halfWidth, y0 - n.y * halfWidth]);
199
+ // console.log(`#Path# SideA[${i}]=(${x0 + n.x * halfWidth}, ${y0 + n.y * halfWidth}), SideB[${i}]=(${x0 - n.x * halfWidth}, ${y0 - n.y * halfWidth})`);
200
+ }
201
+ const [x, y] = smoothedPath[i + 1];
202
+ sideAPath.push([x + n.x * halfWidth, y + n.y * halfWidth]);
203
+ sideBPath.push([x - n.x * halfWidth, y - n.y * halfWidth]);
204
+ // console.log(`#Path# SideA[${i}+1]=(${x + n.x * halfWidth}, ${y + n.y * halfWidth}), SideB[${i}+1]=(${x - n.x * halfWidth}, ${y - n.y * halfWidth})`);
205
+ });
206
+ sideBPath.reverse();
207
+ const shape = new THREE.Shape();
208
+ shape.moveTo(...sideAPath[0]);
209
+ sideAPath.forEach((p, i) => {
210
+ if (i === 0)
211
+ return;
212
+ shape.lineTo(...p);
213
+ });
214
+ sideBPath.forEach((p) => {
215
+ shape.lineTo(...p);
216
+ });
217
+ shape.lineTo(...sideAPath[0]);
218
+ const geometry = new THREE.ShapeBufferGeometry(shape);
219
+ const arrowTexcoordScaleT = arrowImageRatio / halfWidth * 0.5;
220
+ let dynamicPath = false;
221
+ if (dynamicPathEnabled) {
222
+ dynamicPath = true;
223
+ }
224
+ const uniforms = {
225
+ // arrowTexture: {
226
+ // value: null,
227
+ // },
228
+ arrowTexcoordScaleT: {
229
+ value: arrowTexcoordScaleT,
230
+ },
231
+ current: { value: 0.0 },
232
+ dynamic: { value: dynamicPath },
233
+ /* eslint-disable @typescript-eslint/camelcase */
234
+ full_length: { value: pathDistance[pathDistance.length - 1] },
235
+ view_distance: { value: viewDistance },
236
+ gradient_distance: { value: gradientDistance },
237
+ };
238
+ if (arrowImageURL) {
239
+ new THREE.TextureLoader().load(arrowImageURL, (texture) => {
240
+ texture.wrapS = THREE.RepeatWrapping;
241
+ texture.wrapT = THREE.RepeatWrapping;
242
+ texture.generateMipmaps = true;
243
+ texture.minFilter = THREE.LinearMipMapLinearFilter;
244
+ texture.magFilter = THREE.LinearMipMapLinearFilter;
245
+ // uniforms.arrowTexture.value = texture;
246
+ if (texture.image && texture.image.width && texture.image.height) {
247
+ uniforms.arrowTexcoordScaleT.value = texture.image.width / texture.image.height / halfWidth * 0.5;
248
+ }
249
+ });
250
+ }
251
+ const material = new THREE.ShaderMaterial({
252
+ vertexShader: `
253
+ attribute vec3 a_color;
254
+ attribute vec2 a_texcoord;
255
+ attribute float progress;
256
+ varying float vProgress;
257
+ varying vec3 vColor;
258
+ varying vec2 vTexcoord;
259
+ void main() {
260
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
261
+ vProgress = progress;
262
+ vColor = a_color;
263
+ vTexcoord = a_texcoord;
264
+ }
265
+ `,
266
+ fragmentShader: `
267
+ precision mediump float;
268
+ varying float vProgress;
269
+ varying vec3 vColor;
270
+ varying vec2 vTexcoord;
271
+ uniform float current;
272
+ uniform bool dynamic;
273
+ uniform float full_length;
274
+ uniform float view_distance;
275
+ uniform float gradient_distance;
276
+ // uniform sampler2D arrowTexture;
277
+ uniform float arrowTexcoordScaleT;
278
+ float alpha;
279
+ float cur;
280
+ bool dy;
281
+ void main() {
282
+ alpha = 0.8;
283
+ cur = current;
284
+ dy = dynamic;
285
+ if (vProgress < cur) {
286
+ alpha = 0.0;
287
+ } else {
288
+ if (vProgress > cur + view_distance) {
289
+ alpha = 0.0;
290
+ } else {
291
+ if (vProgress > cur + gradient_distance) {
292
+ alpha = 0.8;
293
+ if (cur > full_length - view_distance) {
294
+ cur = full_length - view_distance;
295
+ }
296
+ if (vProgress > cur + view_distance - gradient_distance) {
297
+ alpha = abs(cur + view_distance - vProgress) / gradient_distance * 0.8;
298
+ }
299
+ } else {
300
+ alpha = abs(vProgress - cur) / gradient_distance * 0.8;
301
+ }
302
+ }
303
+ }
304
+
305
+ // vec4 textureColor = texture2D(arrowTexture, vec2(vTexcoord.s, vTexcoord.t * arrowTexcoordScaleT));
306
+ // gl_FragColor = vec4((1.0 - textureColor.a) * vColor + textureColor.a * textureColor.rgb, 0.8);
307
+ if(dy) {
308
+ gl_FragColor = vec4(vColor,alpha);
309
+ } else {
310
+ gl_FragColor = vec4(vColor,0.8);
311
+ }
312
+
313
+ }
314
+ `,
315
+ uniforms,
316
+ side: THREE.DoubleSide,
317
+ depthTest: !dynamicPath,
318
+ });
319
+ let minX = Number.MAX_SAFE_INTEGER;
320
+ let minY = Number.MAX_SAFE_INTEGER;
321
+ const { array, count } = geometry.attributes.position;
322
+ for (let i = 0, j = 0; i < count; i += 1, j += 3) {
323
+ const x = array[j];
324
+ const y = array[j + 1];
325
+ if (array[j] < minX)
326
+ minX = x;
327
+ if (array[j + 1] < minY)
328
+ minY = y;
329
+ }
330
+ // const { index: indices } = geometry;
331
+ if (groundParams && groundParams.groundPlane) {
332
+ for (let i = 0, j = 0; i < count; i += 1, j += 3) {
333
+ const x = array[j];
334
+ const y = array[j + 1];
335
+ let z = 0.5;
336
+ const groundPoint = FloorModel.intersectWithGroundPlane(new THREE.Vector3(x, y, z), groundParams);
337
+ if (groundPoint) {
338
+ z = groundPoint.z + PathUtils.PathMeshOffsetZ;
339
+ }
340
+ array[j + 2] = z;
341
+ }
342
+ }
343
+ else {
344
+ const updateZWithFloorModel = () => {
345
+ if (!floorModel || !floorModel.isModelLoaded())
346
+ return;
347
+ for (let i = 0, j = 0; i < count; i += 1, j += 3) {
348
+ const x = array[j];
349
+ const y = array[j + 1];
350
+ let z = 0.5;
351
+ const groundPoint = floorModel.intersectGround(new THREE.Vector3(x, y, z));
352
+ // console.info('#PathArrow# groundPoint:', groundPoint);
353
+ if (groundPoint) {
354
+ z = groundPoint.z + PathUtils.PathMeshOffsetZ;
355
+ }
356
+ array[j + 2] = z;
357
+ }
358
+ geometry.attributes.position.needsUpdate = true;
359
+ };
360
+ if (floorModel && floorModel.isModelLoaded()) {
361
+ updateZWithFloorModel();
362
+ }
363
+ EventHub.on(OwllyEvents.ELEMENT_LOADED, (element) => {
364
+ if (!(element instanceof FloorModel))
365
+ return;
366
+ if (element !== floorModel)
367
+ return;
368
+ updateZWithFloorModel();
369
+ });
370
+ }
371
+ geometry.attributes.position.needsUpdate = true;
372
+ // TODO(jyfang): arrow meshes not needed now
373
+ const arrowMeshes = [];
374
+ if (arrowImageURL) {
375
+ const geom = new THREE.PlaneBufferGeometry(0.5 * halfWidth / 0.3, 0.5 * halfWidth / 0.3);
376
+ const materialTop = new THREE.MeshBasicMaterial({
377
+ color: 0xFFFFFF,
378
+ transparent: true,
379
+ opacity: 0.8,
380
+ blending: NS_THREE.NormalBlending,
381
+ side: NS_THREE.DoubleSide,
382
+ depthTest: !dynamicPath,
383
+ });
384
+ const texture = new THREE.TextureLoader().load(arrowImageURL);
385
+ texture.needsUpdate = true;
386
+ materialTop.needsUpdate = true;
387
+ materialTop.map = texture;
388
+ const baseArrowMesh = new THREE.Mesh(geom, materialTop);
389
+ for (let i = 0, threshold = 0.8, pathLen = smoothedPath.length; i < pathLen; i += 1) {
390
+ if (pathDistance[i] > threshold) {
391
+ threshold += 0.8;
392
+ const [x, y] = smoothedPath[i];
393
+ const { x: nx, y: ny } = centerNormals[i === pathLen - 1 ? i - 1 : i];
394
+ const newMesh = baseArrowMesh.clone();
395
+ newMesh.position.set(x, y, -0.5);
396
+ if (groundParams) {
397
+ const floorPos = FloorModel.intersectWithGroundPlane(new THREE.Vector3(x, y, 2), groundParams);
398
+ if (floorPos) {
399
+ floorPos.z += PathUtils.ArrowMeshOffsetZ;
400
+ newMesh.position.copy(floorPos);
401
+ }
402
+ }
403
+ else if (floorModel) {
404
+ const floorPos = floorModel.intersectGround(new THREE.Vector3(x, y, 2));
405
+ if (floorPos) {
406
+ floorPos.z += PathUtils.ArrowMeshOffsetZ;
407
+ newMesh.position.copy(floorPos);
408
+ }
409
+ }
410
+ newMesh.material = materialTop.clone();
411
+ newMesh.rotateZ(new THREE.Vector2(ny, -nx).angle() - 0.5 * Math.PI);
412
+ arrowMeshes.push({ arrowMesh: newMesh, index: i });
413
+ }
414
+ }
415
+ }
416
+ const pathMinX = Math.floor(minX);
417
+ const pathMinY = Math.floor(minY);
418
+ const pointMap = new Map();
419
+ smoothedPath.forEach(([x, y], i) => {
420
+ const [row, col] = PathUtils.getPointHash(x, y, pathMinX, pathMinY, 25);
421
+ if (!pointMap.has(`${row}`))
422
+ pointMap.set(`${row}`, new Map());
423
+ const mapRow = pointMap.get(`${row}`);
424
+ if (!mapRow.has(`${col}`))
425
+ mapRow.set(`${col}`, []);
426
+ mapRow.get(`${col}`).push([i, x, y]);
427
+ });
428
+ // TODO(jyfang): no floating arrows right now.
429
+ // const floatingArrows = [];
430
+ // let lastTurnIndex = 0;
431
+ // for (let i = 0; i < simplifiedPath.length - 2; i += 1) {
432
+ // const p0 = simplifiedPath[i];
433
+ // const p1 = simplifiedPath[i + 1];
434
+ // const p2 = simplifiedPath[i + 2];
435
+ // const v0 = new Vector2(p0.x - p1.x, p0.y - p1.y);
436
+ // const v1 = new Vector2(p2.x - p1.x, p2.y - p1.y);
437
+ // const deg = NavigationPath.getAngle(v0, v1) / Math.PI * 180;
438
+ // if (deg < 135) {
439
+ // const newMesh = this.baseFloatingArrowMesh.clone();
440
+ // newMesh.position.setX(p1.x);
441
+ // newMesh.position.setY(p1.y);
442
+ // newMesh.material = this.baseFloatingArrowMesh.material.clone();
443
+ // newMesh.up.set(0, 0, 1);
444
+ // newMesh.rotateZ(Math.PI + v1.angle());
445
+ // newMesh.rotateX(Math.PI / 2);
446
+ // newMesh.renderOrder = 250;
447
+ // newMesh.scale.set(2, 2, 2);
448
+ // const pathPointIndex = NavigationPath.findNeareastPathPoint(
449
+ // p1.x, p1.y, pathMinX, pathMinY, pointMap, true,
450
+ // );
451
+ // if (pathDistance[pathPointIndex] - pathDistance[lastTurnIndex] > this.jointHintDistance) {
452
+ // floatingArrows.push({ mesh: newMesh, index: pathPointIndex });
453
+ // lastTurnIndex = pathPointIndex;
454
+ // }
455
+ // }
456
+ // }
457
+ const progressBuffer = new Float32Array(count);
458
+ const colorBuffer = new Float32Array(count * 3);
459
+ // rgb(255, 140, 0) rgb(240, 68, 55)
460
+ /* eslint-disable */
461
+ let rs = 1.0, gs = 140 / 255, bs = 0;
462
+ let rd = 240 / 255, gd = 68 / 255, bd = 55 / 255;
463
+ if (color) {
464
+ const colorChange = [];
465
+ for (let i = 2; i < 8; i += 2) {
466
+ colorChange.push(parseInt(`0x${color.slice(i, i + 2)}`));
467
+ }
468
+ rs = colorChange[0] / 255, gs = colorChange[1] / 255, bs = colorChange[2] / 255;
469
+ rd = colorChange[0] / 255, gd = colorChange[1] / 255, bd = colorChange[2] / 255;
470
+ }
471
+ const rdiff = rd - rs, gdiff = gd - gs, bdiff = bd - bs;
472
+ /* eslint-enable */
473
+ for (let i = 0, j = 0; i < count; i += 1, j += 3) {
474
+ const px = array[j];
475
+ const py = array[j + 1];
476
+ const [row, col] = PathUtils.getPointHash(px, py, pathMinX, pathMinY, 25);
477
+ let dist = Number.MAX_SAFE_INTEGER;
478
+ if (pointMap.has(`${row}`)
479
+ && pointMap.get(`${row}`).has(`${col}`)) {
480
+ pointMap.get(`${row}`).get(`${col}`).forEach(([index, x, y]) => {
481
+ const d2 = (Math.pow((px - x), 2)) + (Math.pow((py - y), 2));
482
+ if (d2 > dist)
483
+ return;
484
+ dist = d2;
485
+ const l = pathDistance[index];
486
+ const p = pathProgress[index];
487
+ progressBuffer[i] = l;
488
+ colorBuffer[i * 3] = rs + p * rdiff;
489
+ colorBuffer[i * 3 + 1] = gs + p * gdiff;
490
+ colorBuffer[i * 3 + 2] = bs + p * bdiff;
491
+ });
492
+ }
493
+ }
494
+ // const texcoordBuffer = new Float32Array(count * 2);
495
+ // let x0 = (array[0] + array[(count - 1) * 3]) / 2;
496
+ // let y0 = (array[1] + array[(count - 1) * 3 + 1]) / 2;
497
+ // let totalDistance = 0;
498
+ // for (let i = 0; i < count / 2; i += 1) {
499
+ // const x1 = (array[i * 3] + array[(count - 1 - i) * 3]) / 2;
500
+ // const y1 = (array[i * 3 + 1] + array[(count - 1 - i) * 3 + 1]) / 2;
501
+ // totalDistance += Math.sqrt((x1 - x0) * (x1 - x0) + (y1 - y0) * (y1 - y0));
502
+ // x0 = x1;
503
+ // y0 = y1;
504
+ // texcoordBuffer[i * 2] = 0.0;
505
+ // texcoordBuffer[(count - 1 - i) * 2] = 1.0;
506
+ // if (i === count / 2 - 1) {
507
+ // texcoordBuffer[i * 2 + 1] = totalDistance;
508
+ // texcoordBuffer[(count - 1 - i) * 2 + 1] = totalDistance;
509
+ // } else {
510
+ // const vAB = new Vector2(
511
+ // array[(count - 1 - i) * 3] - array[i * 3],
512
+ // array[(count - 1 - i) * 3 + 1] - array[i * 3 + 1],
513
+ // );
514
+ // const crossProduct = vAB.cross(centerNormals[i]);
515
+ // const offset = crossProduct / 2;
516
+ // texcoordBuffer[i * 2 + 1] = totalDistance - offset;
517
+ // texcoordBuffer[(count - 1 - i) * 2 + 1] = totalDistance + offset;
518
+ // }
519
+ // // if (i % 2 === 0) {
520
+ // // texcoordBuffer[i * 2 + 1] = 0.0;
521
+ // // texcoordBuffer[(count - 1 - i) * 2 + 1] = 0.0;
522
+ // // } else {
523
+ // // texcoordBuffer[i * 2 + 1] = 1.0;
524
+ // // texcoordBuffer[(count - 1 - i) * 2 + 1] = 1.0;
525
+ // // }
526
+ // }
527
+ // geometry.addAttribute('a_texcoord', new BufferAttribute(texcoordBuffer, 2));
528
+ geometry.addAttribute('progress', new THREE.BufferAttribute(progressBuffer, 1));
529
+ geometry.addAttribute('a_color', new THREE.BufferAttribute(colorBuffer, 3));
530
+ material.transparent = true;
531
+ const mesh = new THREE.Mesh(geometry, material);
532
+ return {
533
+ mesh,
534
+ arrowMeshes,
535
+ newPath: smoothedPath,
536
+ pointMap,
537
+ pathMinX,
538
+ pathMinY,
539
+ progressBuffer,
540
+ pathDistance,
541
+ };
542
+ }
543
+ static nearlyEqualsV2(v1, v2, tolerance = 0.0001) {
544
+ return Math.abs(v1.x - v2.x) < tolerance && Math.abs(v1.y - v2.y) < tolerance;
545
+ }
546
+ static nearlyEqualsV3(v1, v2, tolerance = 0.0001) {
547
+ return Math.abs(v1.x - v2.x) < tolerance && Math.abs(v1.y - v2.y) < tolerance && Math.abs(v1.z - v2.z) < tolerance;
548
+ }
549
+ static mergePathSameVectorPoint3(path, tolerance = 0.0001) {
550
+ for (let i = 1; i < path.length - 1; i++) {
551
+ const qv = path[i].clone().sub(path[i - 1]).normalize();
552
+ const hv = path[i + 1].clone().sub(path[i]).normalize();
553
+ if (PathUtils.nearlyEqualsV3(qv, hv, tolerance)) {
554
+ path.splice(i, 1);
555
+ i--;
556
+ }
557
+ }
558
+ }
559
+ static mergePathSameVectorPoint2(path, tolerance = 0.0001) {
560
+ for (let i = 1; i < path.length - 1; i++) {
561
+ const qv = path[i].clone().sub(path[i - 1]).normalize();
562
+ const hv = path[i + 1].clone().sub(path[i]).normalize();
563
+ if (PathUtils.nearlyEqualsV2(qv, hv, tolerance)) {
564
+ path.splice(i, 1);
565
+ i--;
566
+ }
567
+ }
568
+ }
569
+ static mergeSamePoint3(path, tolerance = 0.0001) {
570
+ for (let i = 1; i < path.length; i++) {
571
+ if (PathUtils.nearlyEqualsV3(path[i - 1], path[i], tolerance)) {
572
+ path.splice(i, 1);
573
+ i--;
574
+ }
575
+ }
576
+ }
577
+ static mergeSamePoint2(path, tolerance = 0.0001) {
578
+ for (let i = 1; i < path.length; i++) {
579
+ if (PathUtils.nearlyEqualsV2(path[i - 1], path[i], tolerance)) {
580
+ path.splice(i, 1);
581
+ i--;
582
+ }
583
+ }
584
+ }
585
+ static splitPathByPoints(path, closed, points, widths, tolerance = 0.0001) {
586
+ const tPaths = [];
587
+ let tws = [];
588
+ if (!Array.isArray(widths)) {
589
+ points.forEach(() => {
590
+ tws.push(widths);
591
+ });
592
+ }
593
+ else {
594
+ tws = widths;
595
+ }
596
+ if (closed) {
597
+ if (!PathUtils.nearlyEqualsV3(path[0], path[path.length - 1], tolerance)) {
598
+ // eslint-disable-next-line no-param-reassign
599
+ path = Array.from(path);
600
+ path.push(path[0]);
601
+ }
602
+ }
603
+ let split = false;
604
+ const distances = PathUtils.getDistances(path);
605
+ const subDistances = [];
606
+ const end = distances[distances.length - 1];
607
+ for (let i = 0; i < points.length; i++) {
608
+ const point = points[i];
609
+ const width = tws[i];
610
+ const indexs = PathUtils.findPointIndexByPath(path, point, tolerance);
611
+ if (indexs.length) {
612
+ const q = indexs[0];
613
+ let d = distances[q];
614
+ const hf = width / 2;
615
+ if (indexs.length === 2) {
616
+ d += point.distanceTo(path[q]);
617
+ }
618
+ let ms = d - hf;
619
+ let me = d + hf;
620
+ if (closed) {
621
+ if (ms < 0) {
622
+ subDistances.push([end + ms, end]);
623
+ ms = 0;
624
+ }
625
+ if (me > end) {
626
+ subDistances.push([0, me - end]);
627
+ me = end;
628
+ }
629
+ }
630
+ subDistances.push([ms, me]);
631
+ }
632
+ }
633
+ const tDistances = NumberUtils.rangeSub([distances[0], distances[distances.length - 1]], subDistances, tolerance);
634
+ if (tDistances.length) {
635
+ split = true;
636
+ let tp = [];
637
+ tPaths.push(tp);
638
+ let m = 0;
639
+ let put = false;
640
+ let tDistance = tDistances[m++];
641
+ const pathCount = path.length;
642
+ for (let i = 0; i < pathCount; i++) {
643
+ const p = path[i];
644
+ const d = distances[i];
645
+ // const dq = distances[i - 1];
646
+ // const ph = path[(i + 1) % pathCount];
647
+ // const v1 = ph.clone().sub(p).normalize();
648
+ const pq = path[(i + pathCount - 1) % pathCount];
649
+ const v2 = p.clone().sub(pq).normalize();
650
+ if (tDistance) {
651
+ const [mq, mh] = tDistance;
652
+ if (NumberUtils.nearlyThan(d, mq, true, tolerance)) {
653
+ if (!put) {
654
+ tp.push(v2.clone().multiplyScalar(mq - d).add(p));
655
+ put = true;
656
+ }
657
+ if (NumberUtils.nearlyLess(d, mh, false, tolerance)) {
658
+ tp.push(p);
659
+ }
660
+ if (NumberUtils.nearlyThan(d, mh, true, tolerance)) {
661
+ tp.push(v2.clone().multiplyScalar(mh - d).add(p));
662
+ if (PathUtils.invalidPath(tp)) {
663
+ tPaths.pop();
664
+ }
665
+ tp = [];
666
+ tPaths.push(tp);
667
+ tDistance = tDistances[m++];
668
+ i--;
669
+ put = false;
670
+ }
671
+ }
672
+ }
673
+ }
674
+ if (PathUtils.invalidPath(tp)) {
675
+ tPaths.pop();
676
+ }
677
+ if (closed) {
678
+ const tps = tPaths[0];
679
+ const tpe = tPaths[tPaths.length - 1];
680
+ if (PathUtils.nearlyEqualsV3(tps[0], tpe[tpe.length - 1], tolerance)) {
681
+ tPaths.pop();
682
+ tpe.pop();
683
+ tPaths[0] = tpe.concat(tps);
684
+ }
685
+ }
686
+ }
687
+ else {
688
+ tPaths.push(path);
689
+ }
690
+ return { paths: tPaths, split };
691
+ }
692
+ static invalidPath(path) {
693
+ const dis = PathUtils.getDistances(path);
694
+ return !path.length || NumberUtils.nearlyEquals(0, dis[dis.length - 1]);
695
+ }
696
+ static getDistances(path) {
697
+ const distances = [];
698
+ if (!path || !path.length) {
699
+ return distances;
700
+ }
701
+ let count = 0;
702
+ distances.push(count);
703
+ for (let i = 1; i < path.length; i++) {
704
+ count += path[i].distanceTo(path[i - 1]);
705
+ distances.push(count);
706
+ }
707
+ return distances;
708
+ }
709
+ static findPointIndexByPath(path, point, tolerance = 0.0001) {
710
+ for (let j = 0; j < path.length; j++) {
711
+ const c = path[j];
712
+ if (PathUtils.nearlyEqualsV3(c, point, tolerance)) {
713
+ return [j];
714
+ }
715
+ const q = path[j - 1];
716
+ if (q && PathUtils.pointInLine(point, q, c, tolerance)) {
717
+ return [j - 1, j];
718
+ }
719
+ }
720
+ return [];
721
+ }
722
+ static pointInLine(point, lineP1, lineP2, tolerance = 0.0001) {
723
+ return Math.abs(point.distanceTo(lineP1) + point.distanceTo(lineP2) - lineP1.distanceTo(lineP2)) < tolerance;
724
+ }
725
+ }
726
+ PathUtils.PathMeshOffsetZ = 0.1;
727
+ PathUtils.ArrowMeshOffsetZ = 0.2;
728
+ export { PathUtils };