@aibee/owlly 1.0.25 → 1.0.29
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/external/lines/line-geometry.d.ts +9 -0
- package/lib/external/lines/line-geometry.js +51 -0
- package/lib/external/lines/line-material.d.ts +10 -0
- package/lib/external/lines/line-material.js +376 -0
- package/lib/external/lines/line-segments-2.d.ts +7 -0
- package/lib/external/lines/line-segments-2.js +143 -0
- package/lib/external/lines/line-segments-geometry.d.ts +15 -0
- package/lib/external/lines/line-segments-geometry.js +140 -0
- package/lib/external/loaders/gltf-loader.d.ts +77 -0
- package/lib/external/loaders/gltf-loader.js +2318 -0
- package/lib/external/orbit-controls.d.ts +44 -0
- package/lib/external/orbit-controls.js +745 -0
- package/lib/external/renderers/css-2d-renderer.d.ts +16 -0
- package/lib/external/renderers/css-2d-renderer.js +121 -0
- package/lib/external/renderers/css-3d-renderer.d.ts +18 -0
- package/lib/external/renderers/css-3d-renderer.js +138 -0
- package/lib/external/transform-controls.d.ts +106 -0
- package/lib/external/transform-controls.js +1112 -0
- package/lib/owlly/controller/aerial-element-controller.d.ts +65 -0
- package/lib/owlly/controller/aerial-element-controller.js +235 -0
- package/lib/owlly/controller/basic-controller.d.ts +324 -0
- package/lib/owlly/controller/basic-controller.js +1238 -0
- package/lib/owlly/controller/camera-controller.d.ts +37 -0
- package/lib/owlly/controller/camera-controller.js +137 -0
- package/lib/owlly/controller/controller.d.ts +61 -0
- package/lib/owlly/controller/controller.js +23 -0
- package/lib/owlly/controller/index.d.ts +2 -0
- package/lib/owlly/controller/index.js +13 -0
- package/lib/owlly/controller/mouse-indicator-controller.d.ts +34 -0
- package/lib/owlly/controller/mouse-indicator-controller.js +118 -0
- package/lib/owlly/controller/orbit-control.d.ts +147 -0
- package/lib/owlly/controller/orbit-control.js +264 -0
- package/lib/owlly/controller/panorama-adjust-controller.d.ts +45 -0
- package/lib/owlly/controller/panorama-adjust-controller.js +157 -0
- package/lib/owlly/controller/panorama-controller.d.ts +441 -0
- package/lib/owlly/controller/panorama-controller.js +1943 -0
- package/lib/owlly/controller/panorama-transform-controller.d.ts +66 -0
- package/lib/owlly/controller/panorama-transform-controller.js +136 -0
- package/lib/owlly/controller/plane-controller.d.ts +43 -0
- package/lib/owlly/controller/plane-controller.js +173 -0
- package/lib/owlly/controller/texture-controller.d.ts +181 -0
- package/lib/owlly/controller/texture-controller.js +875 -0
- package/lib/owlly/controller/tile-panorama-controller.d.ts +308 -0
- package/lib/owlly/controller/tile-panorama-controller.js +1353 -0
- package/lib/owlly/controller/transform-controller.d.ts +106 -0
- package/lib/owlly/controller/transform-controller.js +545 -0
- package/lib/owlly/element/bottom-nav-element.d.ts +65 -0
- package/lib/owlly/element/bottom-nav-element.js +257 -0
- package/lib/owlly/element/camera.d.ts +82 -0
- package/lib/owlly/element/camera.js +283 -0
- package/lib/owlly/element/dom-2d-element.d.ts +35 -0
- package/lib/owlly/element/dom-2d-element.js +48 -0
- package/lib/owlly/element/dom-3d-element.d.ts +27 -0
- package/lib/owlly/element/dom-3d-element.js +33 -0
- package/lib/owlly/element/dom-label-2d.d.ts +116 -0
- package/lib/owlly/element/dom-label-2d.js +382 -0
- package/lib/owlly/element/element.d.ts +53 -0
- package/lib/owlly/element/element.js +75 -0
- package/lib/owlly/element/floor-model.d.ts +83 -0
- package/lib/owlly/element/floor-model.js +227 -0
- package/lib/owlly/element/gif-kit/Gif.d.ts +96 -0
- package/lib/owlly/element/gif-kit/Gif.js +432 -0
- package/lib/owlly/element/gif-kit/GifColor.d.ts +21 -0
- package/lib/owlly/element/gif-kit/GifColor.js +37 -0
- package/lib/owlly/element/gif-kit/GifCompressedCodesToByteArrayConverter.d.ts +20 -0
- package/lib/owlly/element/gif-kit/GifCompressedCodesToByteArrayConverter.js +50 -0
- package/lib/owlly/element/gif-kit/GifFrame.d.ts +31 -0
- package/lib/owlly/element/gif-kit/GifFrame.js +96 -0
- package/lib/owlly/element/gif-kit/GifImage.d.ts +23 -0
- package/lib/owlly/element/gif-kit/GifImage.js +7 -0
- package/lib/owlly/element/gif-kit/GifParser.d.ts +17 -0
- package/lib/owlly/element/gif-kit/GifParser.js +196 -0
- package/lib/owlly/element/gif-kit/GifPresenter.d.ts +20 -0
- package/lib/owlly/element/gif-kit/GifPresenter.js +43 -0
- package/lib/owlly/element/gif-kit/GifVersion.d.ts +10 -0
- package/lib/owlly/element/gif-kit/GifVersion.js +12 -0
- package/lib/owlly/element/gltf-mesh-element.d.ts +31 -0
- package/lib/owlly/element/gltf-mesh-element.js +136 -0
- package/lib/owlly/element/index.d.ts +20 -0
- package/lib/owlly/element/index.js +24 -0
- package/lib/owlly/element/map-kit/shape.d.ts +131 -0
- package/lib/owlly/element/map-kit/shape.js +189 -0
- package/lib/owlly/element/mesh-element.d.ts +22 -0
- package/lib/owlly/element/mesh-element.js +63 -0
- package/lib/owlly/element/mesh-line-2d.d.ts +82 -0
- package/lib/owlly/element/mesh-line-2d.js +887 -0
- package/lib/owlly/element/meshline-o.d.ts +64 -0
- package/lib/owlly/element/meshline-o.js +678 -0
- package/lib/owlly/element/panorama-group.d.ts +241 -0
- package/lib/owlly/element/panorama-group.js +966 -0
- package/lib/owlly/element/panorama.d.ts +132 -0
- package/lib/owlly/element/panorama.js +812 -0
- package/lib/owlly/element/path-group.d.ts +69 -0
- package/lib/owlly/element/path-group.js +171 -0
- package/lib/owlly/element/path.d.ts +99 -0
- package/lib/owlly/element/path.js +531 -0
- package/lib/owlly/element/placeable-2d.d.ts +158 -0
- package/lib/owlly/element/placeable-2d.js +470 -0
- package/lib/owlly/element/polygon-mesh.d.ts +107 -0
- package/lib/owlly/element/polygon-mesh.js +307 -0
- package/lib/owlly/element/ring-element.d.ts +79 -0
- package/lib/owlly/element/ring-element.js +383 -0
- package/lib/owlly/element/sphere-mesh.d.ts +28 -0
- package/lib/owlly/element/sphere-mesh.js +69 -0
- package/lib/owlly/element/svg-floor-model.d.ts +22 -0
- package/lib/owlly/element/svg-floor-model.js +184 -0
- package/lib/owlly/element/svg-floors.d.ts +27 -0
- package/lib/owlly/element/svg-floors.js +109 -0
- package/lib/owlly/element/tile-panorama-group.d.ts +335 -0
- package/lib/owlly/element/tile-panorama-group.js +1006 -0
- package/lib/owlly/element/tile-panorama.d.ts +161 -0
- package/lib/owlly/element/tile-panorama.js +509 -0
- package/lib/owlly/element/tile-plane.d.ts +105 -0
- package/lib/owlly/element/tile-plane.js +360 -0
- package/lib/owlly/element/video-element.d.ts +33 -0
- package/lib/owlly/element/video-element.js +159 -0
- package/lib/owlly/geometries/ExtrudeGeometry2.d.ts +15 -0
- package/lib/owlly/geometries/ExtrudeGeometry2.js +210 -0
- package/lib/owlly/index.d.ts +13 -0
- package/lib/owlly/index.js +16 -0
- package/lib/owlly/overlay/canvas-overlay.d.ts +96 -0
- package/lib/owlly/overlay/canvas-overlay.js +510 -0
- package/lib/owlly/overlay/css-2d-overlay.d.ts +14 -0
- package/lib/owlly/overlay/css-2d-overlay.js +35 -0
- package/lib/owlly/overlay/css-3d-overlay.d.ts +16 -0
- package/lib/owlly/overlay/css-3d-overlay.js +36 -0
- package/lib/owlly/overlay/index.d.ts +6 -0
- package/lib/owlly/overlay/index.js +11 -0
- package/lib/owlly/overlay/label-overlay.d.ts +62 -0
- package/lib/owlly/overlay/label-overlay.js +328 -0
- package/lib/owlly/overlay/overlay.d.ts +14 -0
- package/lib/owlly/overlay/overlay.js +4 -0
- package/lib/owlly/overlay/path-overlay.d.ts +39 -0
- package/lib/owlly/overlay/path-overlay.js +124 -0
- package/lib/owlly/overlay/path-overlay2.d.ts +35 -0
- package/lib/owlly/overlay/path-overlay2.js +118 -0
- package/lib/owlly/overlay/poi-overlay-3d.d.ts +278 -0
- package/lib/owlly/overlay/poi-overlay-3d.js +1432 -0
- package/lib/owlly/overlay/poi-overlay.d.ts +277 -0
- package/lib/owlly/overlay/poi-overlay.js +1411 -0
- package/lib/owlly/owlly-2d/index.d.ts +28 -0
- package/lib/owlly/owlly-2d/index.js +92 -0
- package/lib/owlly/screen/index.d.ts +1 -0
- package/lib/owlly/screen/index.js +1 -0
- package/lib/owlly/screen/screen.d.ts +73 -0
- package/lib/owlly/screen/screen.js +236 -0
- package/lib/owlly/stage/externals.d.ts +19 -0
- package/lib/owlly/stage/externals.js +24 -0
- package/lib/owlly/stage/index.d.ts +4 -0
- package/lib/owlly/stage/index.js +6 -0
- package/lib/owlly/stage/owlly.d.ts +38 -0
- package/lib/owlly/stage/owlly.js +168 -0
- package/lib/owlly/stage/stage.d.ts +108 -0
- package/lib/owlly/stage/stage.js +234 -0
- package/lib/owlly/utils/alignment-utils.d.ts +20 -0
- package/lib/owlly/utils/alignment-utils.js +63 -0
- package/lib/owlly/utils/basic-calc.d.ts +18 -0
- package/lib/owlly/utils/basic-calc.js +129 -0
- package/lib/owlly/utils/basic-tools.d.ts +71 -0
- package/lib/owlly/utils/basic-tools.js +235 -0
- package/lib/owlly/utils/bvh-tree.d.ts +105 -0
- package/lib/owlly/utils/bvh-tree.js +539 -0
- package/lib/owlly/utils/camera.d.ts +37 -0
- package/lib/owlly/utils/camera.js +50 -0
- package/lib/owlly/utils/cube-texture-cache.d.ts +25 -0
- package/lib/owlly/utils/cube-texture-cache.js +143 -0
- package/lib/owlly/utils/device-utils.d.ts +18 -0
- package/lib/owlly/utils/device-utils.js +41 -0
- package/lib/owlly/utils/environment-utils.d.ts +37 -0
- package/lib/owlly/utils/environment-utils.js +73 -0
- package/lib/owlly/utils/event-hub.d.ts +50 -0
- package/lib/owlly/utils/event-hub.js +106 -0
- package/lib/owlly/utils/events.d.ts +219 -0
- package/lib/owlly/utils/events.js +219 -0
- package/lib/owlly/utils/geometry-utils.d.ts +119 -0
- package/lib/owlly/utils/geometry-utils.js +622 -0
- package/lib/owlly/utils/helper.d.ts +6 -0
- package/lib/owlly/utils/helper.js +24 -0
- package/lib/owlly/utils/index.d.ts +14 -0
- package/lib/owlly/utils/index.js +17 -0
- package/lib/owlly/utils/lru-cache.d.ts +26 -0
- package/lib/owlly/utils/lru-cache.js +109 -0
- package/lib/owlly/utils/map-utils.d.ts +7 -0
- package/lib/owlly/utils/map-utils.js +52 -0
- package/lib/owlly/utils/number-utils.d.ts +8 -0
- package/lib/owlly/utils/number-utils.js +72 -0
- package/lib/owlly/utils/panorama-model-util.d.ts +46 -0
- package/lib/owlly/utils/panorama-model-util.js +245 -0
- package/lib/owlly/utils/path-utils.d.ts +80 -0
- package/lib/owlly/utils/path-utils.js +728 -0
- package/lib/owlly/utils/svgutils.d.ts +138 -0
- package/lib/owlly/utils/svgutils.js +561 -0
- package/lib/owlly/utils/texture-cache.d.ts +29 -0
- package/lib/owlly/utils/texture-cache.js +115 -0
- package/lib/owlly/utils/tile-util.d.ts +187 -0
- package/lib/owlly/utils/tile-util.js +456 -0
- package/lib/owlly/utils/time-profiler.d.ts +21 -0
- package/lib/owlly/utils/time-profiler.js +48 -0
- package/lib/owlly/view/camera-view.d.ts +35 -0
- package/lib/owlly/view/camera-view.js +101 -0
- package/lib/owlly/view/index.d.ts +3 -0
- package/lib/owlly/view/index.js +5 -0
- package/lib/owlly/view/orthographic-view.d.ts +40 -0
- package/lib/owlly/view/orthographic-view.js +94 -0
- package/lib/owlly/view/perspective-view.d.ts +40 -0
- package/lib/owlly/view/perspective-view.js +95 -0
- package/lib/owlly/view/svg-map-view.d.ts +46 -0
- package/lib/owlly/view/svg-map-view.js +144 -0
- package/lib/owlly/view/view.d.ts +146 -0
- package/lib/owlly/view/view.js +317 -0
- package/lib/prod/owlly.esm.js +93462 -0
- package/lib/prod/owlly.esm.js.map +1 -0
- package/lib/prod/owlly.esm.min.js +54 -0
- package/lib/prod/owlly.iife.js +93560 -0
- package/lib/prod/owlly.iife.js.map +1 -0
- package/lib/prod/owlly.iife.min.js +69 -0
- package/lib/prod/owlly.miniapp.js +73845 -0
- package/lib/prod/owlly.miniapp.js.map +1 -0
- package/lib/prod/owlly.miniapp.min.js +63 -0
- package/lib/prod/src/external/lines/line-geometry.d.ts +9 -0
- package/lib/prod/src/external/lines/line-material.d.ts +10 -0
- package/lib/prod/src/external/lines/line-segments-2.d.ts +7 -0
- package/lib/prod/src/external/lines/line-segments-geometry.d.ts +15 -0
- package/lib/prod/src/external/loaders/gltf-loader.d.ts +77 -0
- package/lib/prod/src/external/orbit-controls.d.ts +44 -0
- package/lib/prod/src/external/renderers/css-2d-renderer.d.ts +16 -0
- package/lib/prod/src/external/renderers/css-3d-renderer.d.ts +18 -0
- package/lib/prod/src/external/transform-controls.d.ts +106 -0
- package/lib/prod/src/external/util/buffer-geometry-utils.d.ts +45 -0
- package/lib/prod/src/owlly/controller/aerial-element-controller.d.ts +65 -0
- package/lib/prod/src/owlly/controller/basic-controller.d.ts +324 -0
- package/lib/prod/src/owlly/controller/camera-controller.d.ts +37 -0
- package/lib/prod/src/owlly/controller/controller.d.ts +61 -0
- package/lib/prod/src/owlly/controller/index.d.ts +2 -0
- package/lib/prod/src/owlly/controller/mouse-indicator-controller.d.ts +34 -0
- package/lib/prod/src/owlly/controller/orbit-control.d.ts +147 -0
- package/lib/prod/src/owlly/controller/panorama-adjust-controller.d.ts +45 -0
- package/lib/prod/src/owlly/controller/panorama-controller.d.ts +441 -0
- package/lib/prod/src/owlly/controller/panorama-transform-controller.d.ts +66 -0
- package/lib/prod/src/owlly/controller/plane-controller.d.ts +43 -0
- package/lib/prod/src/owlly/controller/texture-controller.d.ts +183 -0
- package/lib/prod/src/owlly/controller/tile-panorama-controller.d.ts +308 -0
- package/lib/prod/src/owlly/controller/transform-controller.d.ts +106 -0
- package/lib/prod/src/owlly/element/bottom-nav-element.d.ts +65 -0
- package/lib/prod/src/owlly/element/camera.d.ts +82 -0
- package/lib/prod/src/owlly/element/dom-2d-element.d.ts +35 -0
- package/lib/prod/src/owlly/element/dom-3d-element.d.ts +27 -0
- package/lib/prod/src/owlly/element/dom-label-2d.d.ts +116 -0
- package/lib/prod/src/owlly/element/element.d.ts +53 -0
- package/lib/prod/src/owlly/element/floor-model.d.ts +83 -0
- package/lib/prod/src/owlly/element/gif-kit/Gif.d.ts +96 -0
- package/lib/prod/src/owlly/element/gif-kit/GifColor.d.ts +21 -0
- package/lib/prod/src/owlly/element/gif-kit/GifCompressedCodesToByteArrayConverter.d.ts +20 -0
- package/lib/prod/src/owlly/element/gif-kit/GifFrame.d.ts +31 -0
- package/lib/prod/src/owlly/element/gif-kit/GifImage.d.ts +23 -0
- package/lib/prod/src/owlly/element/gif-kit/GifParser.d.ts +17 -0
- package/lib/prod/src/owlly/element/gif-kit/GifPresenter.d.ts +20 -0
- package/lib/prod/src/owlly/element/gif-kit/GifVersion.d.ts +10 -0
- package/lib/prod/src/owlly/element/gltf-mesh-element.d.ts +31 -0
- package/lib/prod/src/owlly/element/index.d.ts +6 -0
- package/lib/prod/src/owlly/element/map-kit/area.d.ts +24 -0
- package/lib/prod/src/owlly/element/map-kit/block-set.d.ts +39 -0
- package/lib/prod/src/owlly/element/map-kit/block.d.ts +77 -0
- package/lib/prod/src/owlly/element/map-kit/index.d.ts +3 -0
- package/lib/prod/src/owlly/element/map-kit/shape.d.ts +131 -0
- package/lib/prod/src/owlly/element/mesh-element.d.ts +22 -0
- package/lib/prod/src/owlly/element/mesh-line-2d.d.ts +82 -0
- package/lib/prod/src/owlly/element/meshline-o.d.ts +64 -0
- package/lib/prod/src/owlly/element/panorama-group.d.ts +241 -0
- package/lib/prod/src/owlly/element/panorama.d.ts +132 -0
- package/lib/prod/src/owlly/element/path-group.d.ts +69 -0
- package/lib/prod/src/owlly/element/path.d.ts +99 -0
- package/lib/prod/src/owlly/element/placeable-2d.d.ts +158 -0
- package/lib/prod/src/owlly/element/polygon-mesh.d.ts +107 -0
- package/lib/prod/src/owlly/element/ring-element.d.ts +79 -0
- package/lib/prod/src/owlly/element/sphere-mesh.d.ts +28 -0
- package/lib/prod/src/owlly/element/svg-floor-model.d.ts +22 -0
- package/lib/prod/src/owlly/element/svg-floors.d.ts +27 -0
- package/lib/prod/src/owlly/element/tile-panorama-group.d.ts +335 -0
- package/lib/prod/src/owlly/element/tile-panorama.d.ts +162 -0
- package/lib/prod/src/owlly/element/tile-plane.d.ts +114 -0
- package/lib/prod/src/owlly/element/video-element.d.ts +33 -0
- package/lib/prod/src/owlly/geometries/ExtrudeGeometry2.d.ts +15 -0
- package/lib/prod/src/owlly/index.d.ts +13 -0
- package/lib/prod/src/owlly/overlay/canvas-overlay.d.ts +96 -0
- package/lib/prod/src/owlly/overlay/css-2d-overlay.d.ts +14 -0
- package/lib/prod/src/owlly/overlay/css-3d-overlay.d.ts +16 -0
- package/lib/prod/src/owlly/overlay/index.d.ts +5 -0
- package/lib/prod/src/owlly/overlay/label-overlay.d.ts +62 -0
- package/lib/prod/src/owlly/overlay/overlay.d.ts +14 -0
- package/lib/prod/src/owlly/overlay/path-overlay.d.ts +39 -0
- package/lib/prod/src/owlly/overlay/path-overlay2.d.ts +35 -0
- package/lib/prod/src/owlly/overlay/poi-overlay-3d.d.ts +278 -0
- package/lib/prod/src/owlly/overlay/poi-overlay.d.ts +277 -0
- package/lib/prod/src/owlly/owlly-2d/index.d.ts +28 -0
- package/lib/prod/src/owlly/screen/index.d.ts +1 -0
- package/lib/prod/src/owlly/screen/screen.d.ts +73 -0
- package/lib/prod/src/owlly/stage/__test__/stage.spec.d.ts +1 -0
- package/lib/prod/src/owlly/stage/externals.d.ts +19 -0
- package/lib/prod/src/owlly/stage/index.d.ts +3 -0
- package/lib/prod/src/owlly/stage/owlly.d.ts +38 -0
- package/lib/prod/src/owlly/stage/stage.d.ts +108 -0
- package/lib/prod/src/owlly/utils/alignment-utils.d.ts +20 -0
- package/lib/prod/src/owlly/utils/basic-calc.d.ts +18 -0
- package/lib/prod/src/owlly/utils/basic-tools.d.ts +71 -0
- package/lib/prod/src/owlly/utils/bvh-tree.d.ts +105 -0
- package/lib/prod/src/owlly/utils/camera.d.ts +37 -0
- package/lib/prod/src/owlly/utils/cube-texture-cache.d.ts +25 -0
- package/lib/prod/src/owlly/utils/device-utils.d.ts +18 -0
- package/lib/prod/src/owlly/utils/environment-utils.d.ts +37 -0
- package/lib/prod/src/owlly/utils/event-hub.d.ts +50 -0
- package/lib/prod/src/owlly/utils/events.d.ts +219 -0
- package/lib/prod/src/owlly/utils/geometry-utils.d.ts +119 -0
- package/lib/prod/src/owlly/utils/helper.d.ts +6 -0
- package/lib/prod/src/owlly/utils/index.d.ts +13 -0
- package/lib/prod/src/owlly/utils/lru-cache.d.ts +26 -0
- package/lib/prod/src/owlly/utils/map-utils.d.ts +7 -0
- package/lib/prod/src/owlly/utils/number-utils.d.ts +8 -0
- package/lib/prod/src/owlly/utils/panorama-model-util.d.ts +46 -0
- package/lib/prod/src/owlly/utils/path-utils.d.ts +80 -0
- package/lib/prod/src/owlly/utils/svgutils.d.ts +138 -0
- package/lib/prod/src/owlly/utils/texture-cache.d.ts +29 -0
- package/lib/prod/src/owlly/utils/tile-util.d.ts +187 -0
- package/lib/prod/src/owlly/utils/time-profiler.d.ts +21 -0
- package/lib/prod/src/owlly/view/__test__/perspective-view.spec.d.ts +0 -0
- package/lib/prod/src/owlly/view/camera-view.d.ts +35 -0
- package/lib/prod/src/owlly/view/index.d.ts +3 -0
- package/lib/prod/src/owlly/view/orthographic-view.d.ts +40 -0
- package/lib/prod/src/owlly/view/perspective-view.d.ts +40 -0
- package/lib/prod/src/owlly/view/svg-map-view.d.ts +46 -0
- package/lib/prod/src/owlly/view/view.d.ts +146 -0
- package/lib/src/owlly/controller/texture-controller.d.ts +3 -1
- package/lib/src/owlly/controller/texture-controller.js +16 -1
- package/lib/src/owlly/controller/texture-controller.js.map +1 -1
- package/lib/src/owlly/controller/tile-panorama-controller.js +4 -0
- package/lib/src/owlly/controller/tile-panorama-controller.js.map +1 -1
- package/lib/src/owlly/element/tile-panorama.d.ts +1 -0
- package/lib/src/owlly/element/tile-panorama.js +16 -3
- package/lib/src/owlly/element/tile-panorama.js.map +1 -1
- package/lib/src/owlly/element/tile-plane.d.ts +9 -0
- package/lib/src/owlly/element/tile-plane.js +27 -0
- package/lib/src/owlly/element/tile-plane.js.map +1 -1
- package/lib/src/owlly/overlay/poi-overlay-3d.js.map +1 -1
- package/lib/src/owlly/overlay/poi-overlay.js.map +1 -1
- package/lib/src/owlly/stage/owlly.js +7 -1
- package/lib/src/owlly/stage/owlly.js.map +1 -1
- package/lib/src/owlly/stage/stage.js +2 -0
- package/lib/src/owlly/stage/stage.js.map +1 -1
- package/lib/src/web/main.rpeng.mes.plane.js.map +1 -1
- package/package.json +16 -7
- package/src/owlly/controller/texture-controller.ts +18 -1
- package/src/owlly/controller/tile-panorama-controller.ts +3 -1
- package/src/owlly/element/tile-panorama.ts +14 -0
- package/src/owlly/element/tile-plane.ts +26 -0
- package/src/owlly/overlay/poi-overlay-3d.ts +0 -4
- package/src/owlly/overlay/poi-overlay.ts +0 -4
- package/src/owlly/stage/owlly.ts +6 -1
- package/src/owlly/stage/stage.ts +2 -0
- package/src/web/main.rpeng.mes.plane.ts +0 -6
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import smooth from 'chaikin-smooth';
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import Bezier from 'bezier-js';
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import { Externals, NS_THREE } from '../stage/externals';
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import { FloorModel } from '../element/floor-model';
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import { EventHub } from './event-hub';
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import { OwllyEvents } from './events';
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import { NumberUtils } from './number-utils';
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class PathUtils {
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static getAngle(vec0, vec1) {
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const v0 = vec0.clone().normalize();
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const v1 = vec1.clone().normalize();
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return Math.acos(v0.dot(v1));
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}
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/**
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* 路径简化
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* @param path 路径点集数组
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* @param ignoreFirst 是否在简化过程中忽略第一个点
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* @param smoothingOptimization 是否针对平滑对路径进行插值
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* @param simplifyDistanceThreshold 简化时路径最短保留的距离, 默认为5
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* @param maximumTurningDegree 简化时三点夹角认定为转弯的最大角度,默认为150
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* @param smoothingDistance 平滑时使用的转角最大距离
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*/
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static simplify(path, ignoreFirst = false, smoothingOptimization = true, simplifyDistanceThreshold = 5, maximumTurningDegree = 150, smoothingDistance = 3) {
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// TODO 目前存在问题
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const { THREE } = Externals.getInstance();
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const joints = [];
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let firstIgnored = !ignoreFirst;
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joints.push(path[0]);
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if (path.length < 2)
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return joints;
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for (let i = 0; i < path.length - 2; i += 1) {
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const p0 = path[i];
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const p1 = path[i + 1];
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const p2 = path[i + 2];
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const v0 = new THREE.Vector2(p0.x - p1.x, p0.y - p1.y);
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const v1 = new THREE.Vector2(p2.x - p1.x, p2.y - p1.y);
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const deg = PathUtils.getAngle(v0, v1) / Math.PI * 180;
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const dist = v0.length() + v1.length();
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if (!firstIgnored || (deg < maximumTurningDegree && dist > 0.01) || dist > simplifyDistanceThreshold) {
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joints.push(path[i + 1]);
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firstIgnored = true;
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}
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}
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joints.push(path[path.length - 1]);
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if (!smoothingOptimization)
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return joints;
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const simplifiedPath = [];
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simplifiedPath.push(joints[0]);
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for (let i = 0; i < joints.length - 2; i += 1) {
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const head = new THREE.Vector2(joints[i].x, joints[i].y);
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const mid = new THREE.Vector2(joints[i + 1].x, joints[i + 1].y);
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const tail = new THREE.Vector2(joints[i + 2].x, joints[i + 2].y);
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const halfHeadMidDist = head.distanceTo(mid) / 2;
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const halfMidTailDist = tail.distanceTo(mid) / 2;
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const curveHead = mid.clone();
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const curveTail = mid.clone();
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curveHead.add(head.clone().sub(mid).normalize().multiplyScalar(halfHeadMidDist > smoothingDistance ? smoothingDistance / 2 : halfHeadMidDist));
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curveTail.add(tail.clone().sub(mid).normalize().multiplyScalar(halfMidTailDist > smoothingDistance ? smoothingDistance / 2 : halfMidTailDist));
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const curveToSmooth = [
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[curveHead.x, curveHead.y],
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[mid.x, mid.y],
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[curveTail.x, curveTail.y],
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];
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simplifiedPath.push(...PathUtils.smoothPath(curveToSmooth, smoothingDistance / 25).map((p) => ({ x: p[0], y: p[1] })));
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}
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simplifiedPath.push(joints[joints.length - 1]);
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const checkedPath = [];
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let lastCheckedPoint;
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simplifiedPath.forEach(({ x, y }) => {
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if (!lastCheckedPoint) {
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lastCheckedPoint = { x, y };
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checkedPath.push({ x, y });
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}
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else if (!(x === lastCheckedPoint.x && y === lastCheckedPoint.y)) {
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lastCheckedPoint = { x, y };
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checkedPath.push({ x, y });
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}
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});
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return checkedPath;
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}
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static averageStepLength(path) {
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let sum = 0;
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path.reduce(([x0, y0], [x1, y1]) => {
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sum += Math.sqrt((Math.pow((x1 - x0), 2)) + (Math.pow((y1 - y0), 2)));
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return [x1, y1];
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});
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return sum / path.length;
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}
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static smoothPath(path, threshold = 0.25) {
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if (PathUtils.averageStepLength(path) < threshold)
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return path;
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const result = smooth(path);
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return PathUtils.smoothPath(result, threshold);
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}
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static smoothPathBezier(path, bezierLength, segment = 10) {
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const { THREE } = Externals.getInstance();
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const tpath = path.map(([x, y]) => new THREE.Vector2(x, y));
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PathUtils.mergeSamePoint2(tpath);
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PathUtils.mergePathSameVectorPoint2(tpath);
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const segs = [];
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let seg = [];
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segs.push(seg);
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const tlength = tpath.length;
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for (let i = 1; i < tlength; i++) {
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const q = tpath[i - i];
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const h = tpath[i];
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const v = h.clone().sub(q).normalize().multiplyScalar(bezierLength);
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if (q.distanceTo(h) > bezierLength) {
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seg.push(q);
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if (i !== 1) {
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seg.push(q.clone().add(v));
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}
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seg = [];
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segs.push(seg);
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if (i !== tlength - 1) {
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seg.push(h.clone().add(v.multiplyScalar(-1)));
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}
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seg.push(h);
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}
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else {
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seg.push(q);
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}
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}
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let result = [];
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const tSegs = segs.map((segv) => {
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const tv = segv.map((v) => [v.x, v.y]);
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if (tv.length < 3) {
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return tv;
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}
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const bt = [];
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tv.forEach((t) => {
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bt.push(...t);
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});
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const bezier = new Bezier(bt);
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const points = bezier.getLUT(segment);
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return points.map((p) => [p.x, p.y]);
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});
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tSegs.forEach((tseg) => {
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result = result.concat(tseg);
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});
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return result;
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}
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// [-0.000750322172, -0.000666618331, 0.668945366, 0.743310898]
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// [a, b, c, d]
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// ax + by + cz + d = 0
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// z = -(ax + by + d) / c
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static getRenderHeight(expression, x, y) {
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const [a, b, c, d] = expression;
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const commonHeight = -(a * x + b * y + d) / c + 0.2;
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return commonHeight;
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}
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static getPointHash(x, y, minX, minY, dist = 1) {
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const tx = x - minX;
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const ty = y - minY;
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return [
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(tx - (tx % dist)) / dist,
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(ty - (ty % dist)) / dist,
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];
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}
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// TODO
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/**
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* @deprecated
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* @param path 路径点二维坐标数组
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* @param params 其它可选参数
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* @param arrowImageRatio 箭头图像的宽高比,用于生成纹理坐标
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* @param arrowImageURL 箭头图像URL
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* @param floorModel FloorModel对象,用于计算地面高度坐标
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* @param groundParams GroundParameters对象,用于计算地面高度坐标
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* @param color 路劲的颜色
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* 当存在groundParams时优先用它计算,忽略floorModel
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*/
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static generatePathMesh(path, params) {
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const { THREE } = Externals.getInstance();
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const { viewDistance = 10, gradientDistance = 2, arrowImageRatio = 1, arrowImageURL, floorModel, groundParams, color, dynamicPathEnabled, width = 0.3, } = params || {};
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// const simplifiedPath = PathUtils.simplify(path, true).map((p) => ({ x: p.x, y: -p.y }));
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const simplifiedPath = PathUtils.simplify(path, true);
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// const smoothedPath = PathUtils.smoothPath(simplifiedPath.map((p) => ([p.x, p.y])));
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const smoothedPath = simplifiedPath.map((p) => ([p.x, p.y]));
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const centerNormals = [];
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const pathDistance = [0];
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const pathProgress = [0];
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smoothedPath.reduce(([x0, y0], [x1, y1], i) => {
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centerNormals.push(new THREE.Vector2(y0 - y1, x1 - x0).normalize());
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const len = Math.sqrt((Math.pow((x0 - x1), 2)) + (Math.pow((y0 - y1), 2)));
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pathDistance.push(pathDistance[i - 1] + len);
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return [x1, y1];
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});
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for (let i = 0, pathLen = pathDistance.length; i < pathLen; i += 1) {
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pathProgress[i] = pathDistance[i] / pathDistance[pathLen - 1];
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}
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const sideAPath = [];
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const sideBPath = [];
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const halfWidth = width;
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centerNormals.forEach((n, i) => {
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if (i === 0) {
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const [x0, y0] = smoothedPath[0];
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sideAPath.push([x0 + n.x * halfWidth, y0 + n.y * halfWidth]);
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sideBPath.push([x0 - n.x * halfWidth, y0 - n.y * halfWidth]);
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// console.log(`#Path# SideA[${i}]=(${x0 + n.x * halfWidth}, ${y0 + n.y * halfWidth}), SideB[${i}]=(${x0 - n.x * halfWidth}, ${y0 - n.y * halfWidth})`);
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}
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const [x, y] = smoothedPath[i + 1];
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sideAPath.push([x + n.x * halfWidth, y + n.y * halfWidth]);
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sideBPath.push([x - n.x * halfWidth, y - n.y * halfWidth]);
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// console.log(`#Path# SideA[${i}+1]=(${x + n.x * halfWidth}, ${y + n.y * halfWidth}), SideB[${i}+1]=(${x - n.x * halfWidth}, ${y - n.y * halfWidth})`);
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});
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sideBPath.reverse();
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const shape = new THREE.Shape();
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shape.moveTo(...sideAPath[0]);
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sideAPath.forEach((p, i) => {
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if (i === 0)
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return;
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shape.lineTo(...p);
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});
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sideBPath.forEach((p) => {
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shape.lineTo(...p);
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});
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shape.lineTo(...sideAPath[0]);
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const geometry = new THREE.ShapeBufferGeometry(shape);
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const arrowTexcoordScaleT = arrowImageRatio / halfWidth * 0.5;
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let dynamicPath = false;
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if (dynamicPathEnabled) {
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dynamicPath = true;
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}
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const uniforms = {
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// arrowTexture: {
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// value: null,
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// },
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arrowTexcoordScaleT: {
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value: arrowTexcoordScaleT,
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},
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current: { value: 0.0 },
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dynamic: { value: dynamicPath },
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/* eslint-disable @typescript-eslint/camelcase */
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full_length: { value: pathDistance[pathDistance.length - 1] },
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view_distance: { value: viewDistance },
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gradient_distance: { value: gradientDistance },
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};
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if (arrowImageURL) {
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new THREE.TextureLoader().load(arrowImageURL, (texture) => {
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texture.wrapS = THREE.RepeatWrapping;
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texture.wrapT = THREE.RepeatWrapping;
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texture.generateMipmaps = true;
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texture.minFilter = THREE.LinearMipMapLinearFilter;
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texture.magFilter = THREE.LinearMipMapLinearFilter;
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// uniforms.arrowTexture.value = texture;
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if (texture.image && texture.image.width && texture.image.height) {
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uniforms.arrowTexcoordScaleT.value = texture.image.width / texture.image.height / halfWidth * 0.5;
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}
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});
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}
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const material = new THREE.ShaderMaterial({
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vertexShader: `
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attribute vec3 a_color;
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attribute vec2 a_texcoord;
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255
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attribute float progress;
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varying float vProgress;
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varying vec3 vColor;
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varying vec2 vTexcoord;
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void main() {
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+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
261
|
+
vProgress = progress;
|
|
262
|
+
vColor = a_color;
|
|
263
|
+
vTexcoord = a_texcoord;
|
|
264
|
+
}
|
|
265
|
+
`,
|
|
266
|
+
fragmentShader: `
|
|
267
|
+
precision mediump float;
|
|
268
|
+
varying float vProgress;
|
|
269
|
+
varying vec3 vColor;
|
|
270
|
+
varying vec2 vTexcoord;
|
|
271
|
+
uniform float current;
|
|
272
|
+
uniform bool dynamic;
|
|
273
|
+
uniform float full_length;
|
|
274
|
+
uniform float view_distance;
|
|
275
|
+
uniform float gradient_distance;
|
|
276
|
+
// uniform sampler2D arrowTexture;
|
|
277
|
+
uniform float arrowTexcoordScaleT;
|
|
278
|
+
float alpha;
|
|
279
|
+
float cur;
|
|
280
|
+
bool dy;
|
|
281
|
+
void main() {
|
|
282
|
+
alpha = 0.8;
|
|
283
|
+
cur = current;
|
|
284
|
+
dy = dynamic;
|
|
285
|
+
if (vProgress < cur) {
|
|
286
|
+
alpha = 0.0;
|
|
287
|
+
} else {
|
|
288
|
+
if (vProgress > cur + view_distance) {
|
|
289
|
+
alpha = 0.0;
|
|
290
|
+
} else {
|
|
291
|
+
if (vProgress > cur + gradient_distance) {
|
|
292
|
+
alpha = 0.8;
|
|
293
|
+
if (cur > full_length - view_distance) {
|
|
294
|
+
cur = full_length - view_distance;
|
|
295
|
+
}
|
|
296
|
+
if (vProgress > cur + view_distance - gradient_distance) {
|
|
297
|
+
alpha = abs(cur + view_distance - vProgress) / gradient_distance * 0.8;
|
|
298
|
+
}
|
|
299
|
+
} else {
|
|
300
|
+
alpha = abs(vProgress - cur) / gradient_distance * 0.8;
|
|
301
|
+
}
|
|
302
|
+
}
|
|
303
|
+
}
|
|
304
|
+
|
|
305
|
+
// vec4 textureColor = texture2D(arrowTexture, vec2(vTexcoord.s, vTexcoord.t * arrowTexcoordScaleT));
|
|
306
|
+
// gl_FragColor = vec4((1.0 - textureColor.a) * vColor + textureColor.a * textureColor.rgb, 0.8);
|
|
307
|
+
if(dy) {
|
|
308
|
+
gl_FragColor = vec4(vColor,alpha);
|
|
309
|
+
} else {
|
|
310
|
+
gl_FragColor = vec4(vColor,0.8);
|
|
311
|
+
}
|
|
312
|
+
|
|
313
|
+
}
|
|
314
|
+
`,
|
|
315
|
+
uniforms,
|
|
316
|
+
side: THREE.DoubleSide,
|
|
317
|
+
depthTest: !dynamicPath,
|
|
318
|
+
});
|
|
319
|
+
let minX = Number.MAX_SAFE_INTEGER;
|
|
320
|
+
let minY = Number.MAX_SAFE_INTEGER;
|
|
321
|
+
const { array, count } = geometry.attributes.position;
|
|
322
|
+
for (let i = 0, j = 0; i < count; i += 1, j += 3) {
|
|
323
|
+
const x = array[j];
|
|
324
|
+
const y = array[j + 1];
|
|
325
|
+
if (array[j] < minX)
|
|
326
|
+
minX = x;
|
|
327
|
+
if (array[j + 1] < minY)
|
|
328
|
+
minY = y;
|
|
329
|
+
}
|
|
330
|
+
// const { index: indices } = geometry;
|
|
331
|
+
if (groundParams && groundParams.groundPlane) {
|
|
332
|
+
for (let i = 0, j = 0; i < count; i += 1, j += 3) {
|
|
333
|
+
const x = array[j];
|
|
334
|
+
const y = array[j + 1];
|
|
335
|
+
let z = 0.5;
|
|
336
|
+
const groundPoint = FloorModel.intersectWithGroundPlane(new THREE.Vector3(x, y, z), groundParams);
|
|
337
|
+
if (groundPoint) {
|
|
338
|
+
z = groundPoint.z + PathUtils.PathMeshOffsetZ;
|
|
339
|
+
}
|
|
340
|
+
array[j + 2] = z;
|
|
341
|
+
}
|
|
342
|
+
}
|
|
343
|
+
else {
|
|
344
|
+
const updateZWithFloorModel = () => {
|
|
345
|
+
if (!floorModel || !floorModel.isModelLoaded())
|
|
346
|
+
return;
|
|
347
|
+
for (let i = 0, j = 0; i < count; i += 1, j += 3) {
|
|
348
|
+
const x = array[j];
|
|
349
|
+
const y = array[j + 1];
|
|
350
|
+
let z = 0.5;
|
|
351
|
+
const groundPoint = floorModel.intersectGround(new THREE.Vector3(x, y, z));
|
|
352
|
+
// console.info('#PathArrow# groundPoint:', groundPoint);
|
|
353
|
+
if (groundPoint) {
|
|
354
|
+
z = groundPoint.z + PathUtils.PathMeshOffsetZ;
|
|
355
|
+
}
|
|
356
|
+
array[j + 2] = z;
|
|
357
|
+
}
|
|
358
|
+
geometry.attributes.position.needsUpdate = true;
|
|
359
|
+
};
|
|
360
|
+
if (floorModel && floorModel.isModelLoaded()) {
|
|
361
|
+
updateZWithFloorModel();
|
|
362
|
+
}
|
|
363
|
+
EventHub.on(OwllyEvents.ELEMENT_LOADED, (element) => {
|
|
364
|
+
if (!(element instanceof FloorModel))
|
|
365
|
+
return;
|
|
366
|
+
if (element !== floorModel)
|
|
367
|
+
return;
|
|
368
|
+
updateZWithFloorModel();
|
|
369
|
+
});
|
|
370
|
+
}
|
|
371
|
+
geometry.attributes.position.needsUpdate = true;
|
|
372
|
+
// TODO(jyfang): arrow meshes not needed now
|
|
373
|
+
const arrowMeshes = [];
|
|
374
|
+
if (arrowImageURL) {
|
|
375
|
+
const geom = new THREE.PlaneBufferGeometry(0.5 * halfWidth / 0.3, 0.5 * halfWidth / 0.3);
|
|
376
|
+
const materialTop = new THREE.MeshBasicMaterial({
|
|
377
|
+
color: 0xFFFFFF,
|
|
378
|
+
transparent: true,
|
|
379
|
+
opacity: 0.8,
|
|
380
|
+
blending: NS_THREE.NormalBlending,
|
|
381
|
+
side: NS_THREE.DoubleSide,
|
|
382
|
+
depthTest: !dynamicPath,
|
|
383
|
+
});
|
|
384
|
+
const texture = new THREE.TextureLoader().load(arrowImageURL);
|
|
385
|
+
texture.needsUpdate = true;
|
|
386
|
+
materialTop.needsUpdate = true;
|
|
387
|
+
materialTop.map = texture;
|
|
388
|
+
const baseArrowMesh = new THREE.Mesh(geom, materialTop);
|
|
389
|
+
for (let i = 0, threshold = 0.8, pathLen = smoothedPath.length; i < pathLen; i += 1) {
|
|
390
|
+
if (pathDistance[i] > threshold) {
|
|
391
|
+
threshold += 0.8;
|
|
392
|
+
const [x, y] = smoothedPath[i];
|
|
393
|
+
const { x: nx, y: ny } = centerNormals[i === pathLen - 1 ? i - 1 : i];
|
|
394
|
+
const newMesh = baseArrowMesh.clone();
|
|
395
|
+
newMesh.position.set(x, y, -0.5);
|
|
396
|
+
if (groundParams) {
|
|
397
|
+
const floorPos = FloorModel.intersectWithGroundPlane(new THREE.Vector3(x, y, 2), groundParams);
|
|
398
|
+
if (floorPos) {
|
|
399
|
+
floorPos.z += PathUtils.ArrowMeshOffsetZ;
|
|
400
|
+
newMesh.position.copy(floorPos);
|
|
401
|
+
}
|
|
402
|
+
}
|
|
403
|
+
else if (floorModel) {
|
|
404
|
+
const floorPos = floorModel.intersectGround(new THREE.Vector3(x, y, 2));
|
|
405
|
+
if (floorPos) {
|
|
406
|
+
floorPos.z += PathUtils.ArrowMeshOffsetZ;
|
|
407
|
+
newMesh.position.copy(floorPos);
|
|
408
|
+
}
|
|
409
|
+
}
|
|
410
|
+
newMesh.material = materialTop.clone();
|
|
411
|
+
newMesh.rotateZ(new THREE.Vector2(ny, -nx).angle() - 0.5 * Math.PI);
|
|
412
|
+
arrowMeshes.push({ arrowMesh: newMesh, index: i });
|
|
413
|
+
}
|
|
414
|
+
}
|
|
415
|
+
}
|
|
416
|
+
const pathMinX = Math.floor(minX);
|
|
417
|
+
const pathMinY = Math.floor(minY);
|
|
418
|
+
const pointMap = new Map();
|
|
419
|
+
smoothedPath.forEach(([x, y], i) => {
|
|
420
|
+
const [row, col] = PathUtils.getPointHash(x, y, pathMinX, pathMinY, 25);
|
|
421
|
+
if (!pointMap.has(`${row}`))
|
|
422
|
+
pointMap.set(`${row}`, new Map());
|
|
423
|
+
const mapRow = pointMap.get(`${row}`);
|
|
424
|
+
if (!mapRow.has(`${col}`))
|
|
425
|
+
mapRow.set(`${col}`, []);
|
|
426
|
+
mapRow.get(`${col}`).push([i, x, y]);
|
|
427
|
+
});
|
|
428
|
+
// TODO(jyfang): no floating arrows right now.
|
|
429
|
+
// const floatingArrows = [];
|
|
430
|
+
// let lastTurnIndex = 0;
|
|
431
|
+
// for (let i = 0; i < simplifiedPath.length - 2; i += 1) {
|
|
432
|
+
// const p0 = simplifiedPath[i];
|
|
433
|
+
// const p1 = simplifiedPath[i + 1];
|
|
434
|
+
// const p2 = simplifiedPath[i + 2];
|
|
435
|
+
// const v0 = new Vector2(p0.x - p1.x, p0.y - p1.y);
|
|
436
|
+
// const v1 = new Vector2(p2.x - p1.x, p2.y - p1.y);
|
|
437
|
+
// const deg = NavigationPath.getAngle(v0, v1) / Math.PI * 180;
|
|
438
|
+
// if (deg < 135) {
|
|
439
|
+
// const newMesh = this.baseFloatingArrowMesh.clone();
|
|
440
|
+
// newMesh.position.setX(p1.x);
|
|
441
|
+
// newMesh.position.setY(p1.y);
|
|
442
|
+
// newMesh.material = this.baseFloatingArrowMesh.material.clone();
|
|
443
|
+
// newMesh.up.set(0, 0, 1);
|
|
444
|
+
// newMesh.rotateZ(Math.PI + v1.angle());
|
|
445
|
+
// newMesh.rotateX(Math.PI / 2);
|
|
446
|
+
// newMesh.renderOrder = 250;
|
|
447
|
+
// newMesh.scale.set(2, 2, 2);
|
|
448
|
+
// const pathPointIndex = NavigationPath.findNeareastPathPoint(
|
|
449
|
+
// p1.x, p1.y, pathMinX, pathMinY, pointMap, true,
|
|
450
|
+
// );
|
|
451
|
+
// if (pathDistance[pathPointIndex] - pathDistance[lastTurnIndex] > this.jointHintDistance) {
|
|
452
|
+
// floatingArrows.push({ mesh: newMesh, index: pathPointIndex });
|
|
453
|
+
// lastTurnIndex = pathPointIndex;
|
|
454
|
+
// }
|
|
455
|
+
// }
|
|
456
|
+
// }
|
|
457
|
+
const progressBuffer = new Float32Array(count);
|
|
458
|
+
const colorBuffer = new Float32Array(count * 3);
|
|
459
|
+
// rgb(255, 140, 0) rgb(240, 68, 55)
|
|
460
|
+
/* eslint-disable */
|
|
461
|
+
let rs = 1.0, gs = 140 / 255, bs = 0;
|
|
462
|
+
let rd = 240 / 255, gd = 68 / 255, bd = 55 / 255;
|
|
463
|
+
if (color) {
|
|
464
|
+
const colorChange = [];
|
|
465
|
+
for (let i = 2; i < 8; i += 2) {
|
|
466
|
+
colorChange.push(parseInt(`0x${color.slice(i, i + 2)}`));
|
|
467
|
+
}
|
|
468
|
+
rs = colorChange[0] / 255, gs = colorChange[1] / 255, bs = colorChange[2] / 255;
|
|
469
|
+
rd = colorChange[0] / 255, gd = colorChange[1] / 255, bd = colorChange[2] / 255;
|
|
470
|
+
}
|
|
471
|
+
const rdiff = rd - rs, gdiff = gd - gs, bdiff = bd - bs;
|
|
472
|
+
/* eslint-enable */
|
|
473
|
+
for (let i = 0, j = 0; i < count; i += 1, j += 3) {
|
|
474
|
+
const px = array[j];
|
|
475
|
+
const py = array[j + 1];
|
|
476
|
+
const [row, col] = PathUtils.getPointHash(px, py, pathMinX, pathMinY, 25);
|
|
477
|
+
let dist = Number.MAX_SAFE_INTEGER;
|
|
478
|
+
if (pointMap.has(`${row}`)
|
|
479
|
+
&& pointMap.get(`${row}`).has(`${col}`)) {
|
|
480
|
+
pointMap.get(`${row}`).get(`${col}`).forEach(([index, x, y]) => {
|
|
481
|
+
const d2 = (Math.pow((px - x), 2)) + (Math.pow((py - y), 2));
|
|
482
|
+
if (d2 > dist)
|
|
483
|
+
return;
|
|
484
|
+
dist = d2;
|
|
485
|
+
const l = pathDistance[index];
|
|
486
|
+
const p = pathProgress[index];
|
|
487
|
+
progressBuffer[i] = l;
|
|
488
|
+
colorBuffer[i * 3] = rs + p * rdiff;
|
|
489
|
+
colorBuffer[i * 3 + 1] = gs + p * gdiff;
|
|
490
|
+
colorBuffer[i * 3 + 2] = bs + p * bdiff;
|
|
491
|
+
});
|
|
492
|
+
}
|
|
493
|
+
}
|
|
494
|
+
// const texcoordBuffer = new Float32Array(count * 2);
|
|
495
|
+
// let x0 = (array[0] + array[(count - 1) * 3]) / 2;
|
|
496
|
+
// let y0 = (array[1] + array[(count - 1) * 3 + 1]) / 2;
|
|
497
|
+
// let totalDistance = 0;
|
|
498
|
+
// for (let i = 0; i < count / 2; i += 1) {
|
|
499
|
+
// const x1 = (array[i * 3] + array[(count - 1 - i) * 3]) / 2;
|
|
500
|
+
// const y1 = (array[i * 3 + 1] + array[(count - 1 - i) * 3 + 1]) / 2;
|
|
501
|
+
// totalDistance += Math.sqrt((x1 - x0) * (x1 - x0) + (y1 - y0) * (y1 - y0));
|
|
502
|
+
// x0 = x1;
|
|
503
|
+
// y0 = y1;
|
|
504
|
+
// texcoordBuffer[i * 2] = 0.0;
|
|
505
|
+
// texcoordBuffer[(count - 1 - i) * 2] = 1.0;
|
|
506
|
+
// if (i === count / 2 - 1) {
|
|
507
|
+
// texcoordBuffer[i * 2 + 1] = totalDistance;
|
|
508
|
+
// texcoordBuffer[(count - 1 - i) * 2 + 1] = totalDistance;
|
|
509
|
+
// } else {
|
|
510
|
+
// const vAB = new Vector2(
|
|
511
|
+
// array[(count - 1 - i) * 3] - array[i * 3],
|
|
512
|
+
// array[(count - 1 - i) * 3 + 1] - array[i * 3 + 1],
|
|
513
|
+
// );
|
|
514
|
+
// const crossProduct = vAB.cross(centerNormals[i]);
|
|
515
|
+
// const offset = crossProduct / 2;
|
|
516
|
+
// texcoordBuffer[i * 2 + 1] = totalDistance - offset;
|
|
517
|
+
// texcoordBuffer[(count - 1 - i) * 2 + 1] = totalDistance + offset;
|
|
518
|
+
// }
|
|
519
|
+
// // if (i % 2 === 0) {
|
|
520
|
+
// // texcoordBuffer[i * 2 + 1] = 0.0;
|
|
521
|
+
// // texcoordBuffer[(count - 1 - i) * 2 + 1] = 0.0;
|
|
522
|
+
// // } else {
|
|
523
|
+
// // texcoordBuffer[i * 2 + 1] = 1.0;
|
|
524
|
+
// // texcoordBuffer[(count - 1 - i) * 2 + 1] = 1.0;
|
|
525
|
+
// // }
|
|
526
|
+
// }
|
|
527
|
+
// geometry.addAttribute('a_texcoord', new BufferAttribute(texcoordBuffer, 2));
|
|
528
|
+
geometry.addAttribute('progress', new THREE.BufferAttribute(progressBuffer, 1));
|
|
529
|
+
geometry.addAttribute('a_color', new THREE.BufferAttribute(colorBuffer, 3));
|
|
530
|
+
material.transparent = true;
|
|
531
|
+
const mesh = new THREE.Mesh(geometry, material);
|
|
532
|
+
return {
|
|
533
|
+
mesh,
|
|
534
|
+
arrowMeshes,
|
|
535
|
+
newPath: smoothedPath,
|
|
536
|
+
pointMap,
|
|
537
|
+
pathMinX,
|
|
538
|
+
pathMinY,
|
|
539
|
+
progressBuffer,
|
|
540
|
+
pathDistance,
|
|
541
|
+
};
|
|
542
|
+
}
|
|
543
|
+
static nearlyEqualsV2(v1, v2, tolerance = 0.0001) {
|
|
544
|
+
return Math.abs(v1.x - v2.x) < tolerance && Math.abs(v1.y - v2.y) < tolerance;
|
|
545
|
+
}
|
|
546
|
+
static nearlyEqualsV3(v1, v2, tolerance = 0.0001) {
|
|
547
|
+
return Math.abs(v1.x - v2.x) < tolerance && Math.abs(v1.y - v2.y) < tolerance && Math.abs(v1.z - v2.z) < tolerance;
|
|
548
|
+
}
|
|
549
|
+
static mergePathSameVectorPoint3(path, tolerance = 0.0001) {
|
|
550
|
+
for (let i = 1; i < path.length - 1; i++) {
|
|
551
|
+
const qv = path[i].clone().sub(path[i - 1]).normalize();
|
|
552
|
+
const hv = path[i + 1].clone().sub(path[i]).normalize();
|
|
553
|
+
if (PathUtils.nearlyEqualsV3(qv, hv, tolerance)) {
|
|
554
|
+
path.splice(i, 1);
|
|
555
|
+
i--;
|
|
556
|
+
}
|
|
557
|
+
}
|
|
558
|
+
}
|
|
559
|
+
static mergePathSameVectorPoint2(path, tolerance = 0.0001) {
|
|
560
|
+
for (let i = 1; i < path.length - 1; i++) {
|
|
561
|
+
const qv = path[i].clone().sub(path[i - 1]).normalize();
|
|
562
|
+
const hv = path[i + 1].clone().sub(path[i]).normalize();
|
|
563
|
+
if (PathUtils.nearlyEqualsV2(qv, hv, tolerance)) {
|
|
564
|
+
path.splice(i, 1);
|
|
565
|
+
i--;
|
|
566
|
+
}
|
|
567
|
+
}
|
|
568
|
+
}
|
|
569
|
+
static mergeSamePoint3(path, tolerance = 0.0001) {
|
|
570
|
+
for (let i = 1; i < path.length; i++) {
|
|
571
|
+
if (PathUtils.nearlyEqualsV3(path[i - 1], path[i], tolerance)) {
|
|
572
|
+
path.splice(i, 1);
|
|
573
|
+
i--;
|
|
574
|
+
}
|
|
575
|
+
}
|
|
576
|
+
}
|
|
577
|
+
static mergeSamePoint2(path, tolerance = 0.0001) {
|
|
578
|
+
for (let i = 1; i < path.length; i++) {
|
|
579
|
+
if (PathUtils.nearlyEqualsV2(path[i - 1], path[i], tolerance)) {
|
|
580
|
+
path.splice(i, 1);
|
|
581
|
+
i--;
|
|
582
|
+
}
|
|
583
|
+
}
|
|
584
|
+
}
|
|
585
|
+
static splitPathByPoints(path, closed, points, widths, tolerance = 0.0001) {
|
|
586
|
+
const tPaths = [];
|
|
587
|
+
let tws = [];
|
|
588
|
+
if (!Array.isArray(widths)) {
|
|
589
|
+
points.forEach(() => {
|
|
590
|
+
tws.push(widths);
|
|
591
|
+
});
|
|
592
|
+
}
|
|
593
|
+
else {
|
|
594
|
+
tws = widths;
|
|
595
|
+
}
|
|
596
|
+
if (closed) {
|
|
597
|
+
if (!PathUtils.nearlyEqualsV3(path[0], path[path.length - 1], tolerance)) {
|
|
598
|
+
// eslint-disable-next-line no-param-reassign
|
|
599
|
+
path = Array.from(path);
|
|
600
|
+
path.push(path[0]);
|
|
601
|
+
}
|
|
602
|
+
}
|
|
603
|
+
let split = false;
|
|
604
|
+
const distances = PathUtils.getDistances(path);
|
|
605
|
+
const subDistances = [];
|
|
606
|
+
const end = distances[distances.length - 1];
|
|
607
|
+
for (let i = 0; i < points.length; i++) {
|
|
608
|
+
const point = points[i];
|
|
609
|
+
const width = tws[i];
|
|
610
|
+
const indexs = PathUtils.findPointIndexByPath(path, point, tolerance);
|
|
611
|
+
if (indexs.length) {
|
|
612
|
+
const q = indexs[0];
|
|
613
|
+
let d = distances[q];
|
|
614
|
+
const hf = width / 2;
|
|
615
|
+
if (indexs.length === 2) {
|
|
616
|
+
d += point.distanceTo(path[q]);
|
|
617
|
+
}
|
|
618
|
+
let ms = d - hf;
|
|
619
|
+
let me = d + hf;
|
|
620
|
+
if (closed) {
|
|
621
|
+
if (ms < 0) {
|
|
622
|
+
subDistances.push([end + ms, end]);
|
|
623
|
+
ms = 0;
|
|
624
|
+
}
|
|
625
|
+
if (me > end) {
|
|
626
|
+
subDistances.push([0, me - end]);
|
|
627
|
+
me = end;
|
|
628
|
+
}
|
|
629
|
+
}
|
|
630
|
+
subDistances.push([ms, me]);
|
|
631
|
+
}
|
|
632
|
+
}
|
|
633
|
+
const tDistances = NumberUtils.rangeSub([distances[0], distances[distances.length - 1]], subDistances, tolerance);
|
|
634
|
+
if (tDistances.length) {
|
|
635
|
+
split = true;
|
|
636
|
+
let tp = [];
|
|
637
|
+
tPaths.push(tp);
|
|
638
|
+
let m = 0;
|
|
639
|
+
let put = false;
|
|
640
|
+
let tDistance = tDistances[m++];
|
|
641
|
+
const pathCount = path.length;
|
|
642
|
+
for (let i = 0; i < pathCount; i++) {
|
|
643
|
+
const p = path[i];
|
|
644
|
+
const d = distances[i];
|
|
645
|
+
// const dq = distances[i - 1];
|
|
646
|
+
// const ph = path[(i + 1) % pathCount];
|
|
647
|
+
// const v1 = ph.clone().sub(p).normalize();
|
|
648
|
+
const pq = path[(i + pathCount - 1) % pathCount];
|
|
649
|
+
const v2 = p.clone().sub(pq).normalize();
|
|
650
|
+
if (tDistance) {
|
|
651
|
+
const [mq, mh] = tDistance;
|
|
652
|
+
if (NumberUtils.nearlyThan(d, mq, true, tolerance)) {
|
|
653
|
+
if (!put) {
|
|
654
|
+
tp.push(v2.clone().multiplyScalar(mq - d).add(p));
|
|
655
|
+
put = true;
|
|
656
|
+
}
|
|
657
|
+
if (NumberUtils.nearlyLess(d, mh, false, tolerance)) {
|
|
658
|
+
tp.push(p);
|
|
659
|
+
}
|
|
660
|
+
if (NumberUtils.nearlyThan(d, mh, true, tolerance)) {
|
|
661
|
+
tp.push(v2.clone().multiplyScalar(mh - d).add(p));
|
|
662
|
+
if (PathUtils.invalidPath(tp)) {
|
|
663
|
+
tPaths.pop();
|
|
664
|
+
}
|
|
665
|
+
tp = [];
|
|
666
|
+
tPaths.push(tp);
|
|
667
|
+
tDistance = tDistances[m++];
|
|
668
|
+
i--;
|
|
669
|
+
put = false;
|
|
670
|
+
}
|
|
671
|
+
}
|
|
672
|
+
}
|
|
673
|
+
}
|
|
674
|
+
if (PathUtils.invalidPath(tp)) {
|
|
675
|
+
tPaths.pop();
|
|
676
|
+
}
|
|
677
|
+
if (closed) {
|
|
678
|
+
const tps = tPaths[0];
|
|
679
|
+
const tpe = tPaths[tPaths.length - 1];
|
|
680
|
+
if (PathUtils.nearlyEqualsV3(tps[0], tpe[tpe.length - 1], tolerance)) {
|
|
681
|
+
tPaths.pop();
|
|
682
|
+
tpe.pop();
|
|
683
|
+
tPaths[0] = tpe.concat(tps);
|
|
684
|
+
}
|
|
685
|
+
}
|
|
686
|
+
}
|
|
687
|
+
else {
|
|
688
|
+
tPaths.push(path);
|
|
689
|
+
}
|
|
690
|
+
return { paths: tPaths, split };
|
|
691
|
+
}
|
|
692
|
+
static invalidPath(path) {
|
|
693
|
+
const dis = PathUtils.getDistances(path);
|
|
694
|
+
return !path.length || NumberUtils.nearlyEquals(0, dis[dis.length - 1]);
|
|
695
|
+
}
|
|
696
|
+
static getDistances(path) {
|
|
697
|
+
const distances = [];
|
|
698
|
+
if (!path || !path.length) {
|
|
699
|
+
return distances;
|
|
700
|
+
}
|
|
701
|
+
let count = 0;
|
|
702
|
+
distances.push(count);
|
|
703
|
+
for (let i = 1; i < path.length; i++) {
|
|
704
|
+
count += path[i].distanceTo(path[i - 1]);
|
|
705
|
+
distances.push(count);
|
|
706
|
+
}
|
|
707
|
+
return distances;
|
|
708
|
+
}
|
|
709
|
+
static findPointIndexByPath(path, point, tolerance = 0.0001) {
|
|
710
|
+
for (let j = 0; j < path.length; j++) {
|
|
711
|
+
const c = path[j];
|
|
712
|
+
if (PathUtils.nearlyEqualsV3(c, point, tolerance)) {
|
|
713
|
+
return [j];
|
|
714
|
+
}
|
|
715
|
+
const q = path[j - 1];
|
|
716
|
+
if (q && PathUtils.pointInLine(point, q, c, tolerance)) {
|
|
717
|
+
return [j - 1, j];
|
|
718
|
+
}
|
|
719
|
+
}
|
|
720
|
+
return [];
|
|
721
|
+
}
|
|
722
|
+
static pointInLine(point, lineP1, lineP2, tolerance = 0.0001) {
|
|
723
|
+
return Math.abs(point.distanceTo(lineP1) + point.distanceTo(lineP2) - lineP1.distanceTo(lineP2)) < tolerance;
|
|
724
|
+
}
|
|
725
|
+
}
|
|
726
|
+
PathUtils.PathMeshOffsetZ = 0.1;
|
|
727
|
+
PathUtils.ArrowMeshOffsetZ = 0.2;
|
|
728
|
+
export { PathUtils };
|