@aibee/owlly 1.0.25 → 1.0.29

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (359) hide show
  1. package/lib/external/lines/line-geometry.d.ts +9 -0
  2. package/lib/external/lines/line-geometry.js +51 -0
  3. package/lib/external/lines/line-material.d.ts +10 -0
  4. package/lib/external/lines/line-material.js +376 -0
  5. package/lib/external/lines/line-segments-2.d.ts +7 -0
  6. package/lib/external/lines/line-segments-2.js +143 -0
  7. package/lib/external/lines/line-segments-geometry.d.ts +15 -0
  8. package/lib/external/lines/line-segments-geometry.js +140 -0
  9. package/lib/external/loaders/gltf-loader.d.ts +77 -0
  10. package/lib/external/loaders/gltf-loader.js +2318 -0
  11. package/lib/external/orbit-controls.d.ts +44 -0
  12. package/lib/external/orbit-controls.js +745 -0
  13. package/lib/external/renderers/css-2d-renderer.d.ts +16 -0
  14. package/lib/external/renderers/css-2d-renderer.js +121 -0
  15. package/lib/external/renderers/css-3d-renderer.d.ts +18 -0
  16. package/lib/external/renderers/css-3d-renderer.js +138 -0
  17. package/lib/external/transform-controls.d.ts +106 -0
  18. package/lib/external/transform-controls.js +1112 -0
  19. package/lib/owlly/controller/aerial-element-controller.d.ts +65 -0
  20. package/lib/owlly/controller/aerial-element-controller.js +235 -0
  21. package/lib/owlly/controller/basic-controller.d.ts +324 -0
  22. package/lib/owlly/controller/basic-controller.js +1238 -0
  23. package/lib/owlly/controller/camera-controller.d.ts +37 -0
  24. package/lib/owlly/controller/camera-controller.js +137 -0
  25. package/lib/owlly/controller/controller.d.ts +61 -0
  26. package/lib/owlly/controller/controller.js +23 -0
  27. package/lib/owlly/controller/index.d.ts +2 -0
  28. package/lib/owlly/controller/index.js +13 -0
  29. package/lib/owlly/controller/mouse-indicator-controller.d.ts +34 -0
  30. package/lib/owlly/controller/mouse-indicator-controller.js +118 -0
  31. package/lib/owlly/controller/orbit-control.d.ts +147 -0
  32. package/lib/owlly/controller/orbit-control.js +264 -0
  33. package/lib/owlly/controller/panorama-adjust-controller.d.ts +45 -0
  34. package/lib/owlly/controller/panorama-adjust-controller.js +157 -0
  35. package/lib/owlly/controller/panorama-controller.d.ts +441 -0
  36. package/lib/owlly/controller/panorama-controller.js +1943 -0
  37. package/lib/owlly/controller/panorama-transform-controller.d.ts +66 -0
  38. package/lib/owlly/controller/panorama-transform-controller.js +136 -0
  39. package/lib/owlly/controller/plane-controller.d.ts +43 -0
  40. package/lib/owlly/controller/plane-controller.js +173 -0
  41. package/lib/owlly/controller/texture-controller.d.ts +181 -0
  42. package/lib/owlly/controller/texture-controller.js +875 -0
  43. package/lib/owlly/controller/tile-panorama-controller.d.ts +308 -0
  44. package/lib/owlly/controller/tile-panorama-controller.js +1353 -0
  45. package/lib/owlly/controller/transform-controller.d.ts +106 -0
  46. package/lib/owlly/controller/transform-controller.js +545 -0
  47. package/lib/owlly/element/bottom-nav-element.d.ts +65 -0
  48. package/lib/owlly/element/bottom-nav-element.js +257 -0
  49. package/lib/owlly/element/camera.d.ts +82 -0
  50. package/lib/owlly/element/camera.js +283 -0
  51. package/lib/owlly/element/dom-2d-element.d.ts +35 -0
  52. package/lib/owlly/element/dom-2d-element.js +48 -0
  53. package/lib/owlly/element/dom-3d-element.d.ts +27 -0
  54. package/lib/owlly/element/dom-3d-element.js +33 -0
  55. package/lib/owlly/element/dom-label-2d.d.ts +116 -0
  56. package/lib/owlly/element/dom-label-2d.js +382 -0
  57. package/lib/owlly/element/element.d.ts +53 -0
  58. package/lib/owlly/element/element.js +75 -0
  59. package/lib/owlly/element/floor-model.d.ts +83 -0
  60. package/lib/owlly/element/floor-model.js +227 -0
  61. package/lib/owlly/element/gif-kit/Gif.d.ts +96 -0
  62. package/lib/owlly/element/gif-kit/Gif.js +432 -0
  63. package/lib/owlly/element/gif-kit/GifColor.d.ts +21 -0
  64. package/lib/owlly/element/gif-kit/GifColor.js +37 -0
  65. package/lib/owlly/element/gif-kit/GifCompressedCodesToByteArrayConverter.d.ts +20 -0
  66. package/lib/owlly/element/gif-kit/GifCompressedCodesToByteArrayConverter.js +50 -0
  67. package/lib/owlly/element/gif-kit/GifFrame.d.ts +31 -0
  68. package/lib/owlly/element/gif-kit/GifFrame.js +96 -0
  69. package/lib/owlly/element/gif-kit/GifImage.d.ts +23 -0
  70. package/lib/owlly/element/gif-kit/GifImage.js +7 -0
  71. package/lib/owlly/element/gif-kit/GifParser.d.ts +17 -0
  72. package/lib/owlly/element/gif-kit/GifParser.js +196 -0
  73. package/lib/owlly/element/gif-kit/GifPresenter.d.ts +20 -0
  74. package/lib/owlly/element/gif-kit/GifPresenter.js +43 -0
  75. package/lib/owlly/element/gif-kit/GifVersion.d.ts +10 -0
  76. package/lib/owlly/element/gif-kit/GifVersion.js +12 -0
  77. package/lib/owlly/element/gltf-mesh-element.d.ts +31 -0
  78. package/lib/owlly/element/gltf-mesh-element.js +136 -0
  79. package/lib/owlly/element/index.d.ts +20 -0
  80. package/lib/owlly/element/index.js +24 -0
  81. package/lib/owlly/element/map-kit/shape.d.ts +131 -0
  82. package/lib/owlly/element/map-kit/shape.js +189 -0
  83. package/lib/owlly/element/mesh-element.d.ts +22 -0
  84. package/lib/owlly/element/mesh-element.js +63 -0
  85. package/lib/owlly/element/mesh-line-2d.d.ts +82 -0
  86. package/lib/owlly/element/mesh-line-2d.js +887 -0
  87. package/lib/owlly/element/meshline-o.d.ts +64 -0
  88. package/lib/owlly/element/meshline-o.js +678 -0
  89. package/lib/owlly/element/panorama-group.d.ts +241 -0
  90. package/lib/owlly/element/panorama-group.js +966 -0
  91. package/lib/owlly/element/panorama.d.ts +132 -0
  92. package/lib/owlly/element/panorama.js +812 -0
  93. package/lib/owlly/element/path-group.d.ts +69 -0
  94. package/lib/owlly/element/path-group.js +171 -0
  95. package/lib/owlly/element/path.d.ts +99 -0
  96. package/lib/owlly/element/path.js +531 -0
  97. package/lib/owlly/element/placeable-2d.d.ts +158 -0
  98. package/lib/owlly/element/placeable-2d.js +470 -0
  99. package/lib/owlly/element/polygon-mesh.d.ts +107 -0
  100. package/lib/owlly/element/polygon-mesh.js +307 -0
  101. package/lib/owlly/element/ring-element.d.ts +79 -0
  102. package/lib/owlly/element/ring-element.js +383 -0
  103. package/lib/owlly/element/sphere-mesh.d.ts +28 -0
  104. package/lib/owlly/element/sphere-mesh.js +69 -0
  105. package/lib/owlly/element/svg-floor-model.d.ts +22 -0
  106. package/lib/owlly/element/svg-floor-model.js +184 -0
  107. package/lib/owlly/element/svg-floors.d.ts +27 -0
  108. package/lib/owlly/element/svg-floors.js +109 -0
  109. package/lib/owlly/element/tile-panorama-group.d.ts +335 -0
  110. package/lib/owlly/element/tile-panorama-group.js +1006 -0
  111. package/lib/owlly/element/tile-panorama.d.ts +161 -0
  112. package/lib/owlly/element/tile-panorama.js +509 -0
  113. package/lib/owlly/element/tile-plane.d.ts +105 -0
  114. package/lib/owlly/element/tile-plane.js +360 -0
  115. package/lib/owlly/element/video-element.d.ts +33 -0
  116. package/lib/owlly/element/video-element.js +159 -0
  117. package/lib/owlly/geometries/ExtrudeGeometry2.d.ts +15 -0
  118. package/lib/owlly/geometries/ExtrudeGeometry2.js +210 -0
  119. package/lib/owlly/index.d.ts +13 -0
  120. package/lib/owlly/index.js +16 -0
  121. package/lib/owlly/overlay/canvas-overlay.d.ts +96 -0
  122. package/lib/owlly/overlay/canvas-overlay.js +510 -0
  123. package/lib/owlly/overlay/css-2d-overlay.d.ts +14 -0
  124. package/lib/owlly/overlay/css-2d-overlay.js +35 -0
  125. package/lib/owlly/overlay/css-3d-overlay.d.ts +16 -0
  126. package/lib/owlly/overlay/css-3d-overlay.js +36 -0
  127. package/lib/owlly/overlay/index.d.ts +6 -0
  128. package/lib/owlly/overlay/index.js +11 -0
  129. package/lib/owlly/overlay/label-overlay.d.ts +62 -0
  130. package/lib/owlly/overlay/label-overlay.js +328 -0
  131. package/lib/owlly/overlay/overlay.d.ts +14 -0
  132. package/lib/owlly/overlay/overlay.js +4 -0
  133. package/lib/owlly/overlay/path-overlay.d.ts +39 -0
  134. package/lib/owlly/overlay/path-overlay.js +124 -0
  135. package/lib/owlly/overlay/path-overlay2.d.ts +35 -0
  136. package/lib/owlly/overlay/path-overlay2.js +118 -0
  137. package/lib/owlly/overlay/poi-overlay-3d.d.ts +278 -0
  138. package/lib/owlly/overlay/poi-overlay-3d.js +1432 -0
  139. package/lib/owlly/overlay/poi-overlay.d.ts +277 -0
  140. package/lib/owlly/overlay/poi-overlay.js +1411 -0
  141. package/lib/owlly/owlly-2d/index.d.ts +28 -0
  142. package/lib/owlly/owlly-2d/index.js +92 -0
  143. package/lib/owlly/screen/index.d.ts +1 -0
  144. package/lib/owlly/screen/index.js +1 -0
  145. package/lib/owlly/screen/screen.d.ts +73 -0
  146. package/lib/owlly/screen/screen.js +236 -0
  147. package/lib/owlly/stage/externals.d.ts +19 -0
  148. package/lib/owlly/stage/externals.js +24 -0
  149. package/lib/owlly/stage/index.d.ts +4 -0
  150. package/lib/owlly/stage/index.js +6 -0
  151. package/lib/owlly/stage/owlly.d.ts +38 -0
  152. package/lib/owlly/stage/owlly.js +168 -0
  153. package/lib/owlly/stage/stage.d.ts +108 -0
  154. package/lib/owlly/stage/stage.js +234 -0
  155. package/lib/owlly/utils/alignment-utils.d.ts +20 -0
  156. package/lib/owlly/utils/alignment-utils.js +63 -0
  157. package/lib/owlly/utils/basic-calc.d.ts +18 -0
  158. package/lib/owlly/utils/basic-calc.js +129 -0
  159. package/lib/owlly/utils/basic-tools.d.ts +71 -0
  160. package/lib/owlly/utils/basic-tools.js +235 -0
  161. package/lib/owlly/utils/bvh-tree.d.ts +105 -0
  162. package/lib/owlly/utils/bvh-tree.js +539 -0
  163. package/lib/owlly/utils/camera.d.ts +37 -0
  164. package/lib/owlly/utils/camera.js +50 -0
  165. package/lib/owlly/utils/cube-texture-cache.d.ts +25 -0
  166. package/lib/owlly/utils/cube-texture-cache.js +143 -0
  167. package/lib/owlly/utils/device-utils.d.ts +18 -0
  168. package/lib/owlly/utils/device-utils.js +41 -0
  169. package/lib/owlly/utils/environment-utils.d.ts +37 -0
  170. package/lib/owlly/utils/environment-utils.js +73 -0
  171. package/lib/owlly/utils/event-hub.d.ts +50 -0
  172. package/lib/owlly/utils/event-hub.js +106 -0
  173. package/lib/owlly/utils/events.d.ts +219 -0
  174. package/lib/owlly/utils/events.js +219 -0
  175. package/lib/owlly/utils/geometry-utils.d.ts +119 -0
  176. package/lib/owlly/utils/geometry-utils.js +622 -0
  177. package/lib/owlly/utils/helper.d.ts +6 -0
  178. package/lib/owlly/utils/helper.js +24 -0
  179. package/lib/owlly/utils/index.d.ts +14 -0
  180. package/lib/owlly/utils/index.js +17 -0
  181. package/lib/owlly/utils/lru-cache.d.ts +26 -0
  182. package/lib/owlly/utils/lru-cache.js +109 -0
  183. package/lib/owlly/utils/map-utils.d.ts +7 -0
  184. package/lib/owlly/utils/map-utils.js +52 -0
  185. package/lib/owlly/utils/number-utils.d.ts +8 -0
  186. package/lib/owlly/utils/number-utils.js +72 -0
  187. package/lib/owlly/utils/panorama-model-util.d.ts +46 -0
  188. package/lib/owlly/utils/panorama-model-util.js +245 -0
  189. package/lib/owlly/utils/path-utils.d.ts +80 -0
  190. package/lib/owlly/utils/path-utils.js +728 -0
  191. package/lib/owlly/utils/svgutils.d.ts +138 -0
  192. package/lib/owlly/utils/svgutils.js +561 -0
  193. package/lib/owlly/utils/texture-cache.d.ts +29 -0
  194. package/lib/owlly/utils/texture-cache.js +115 -0
  195. package/lib/owlly/utils/tile-util.d.ts +187 -0
  196. package/lib/owlly/utils/tile-util.js +456 -0
  197. package/lib/owlly/utils/time-profiler.d.ts +21 -0
  198. package/lib/owlly/utils/time-profiler.js +48 -0
  199. package/lib/owlly/view/camera-view.d.ts +35 -0
  200. package/lib/owlly/view/camera-view.js +101 -0
  201. package/lib/owlly/view/index.d.ts +3 -0
  202. package/lib/owlly/view/index.js +5 -0
  203. package/lib/owlly/view/orthographic-view.d.ts +40 -0
  204. package/lib/owlly/view/orthographic-view.js +94 -0
  205. package/lib/owlly/view/perspective-view.d.ts +40 -0
  206. package/lib/owlly/view/perspective-view.js +95 -0
  207. package/lib/owlly/view/svg-map-view.d.ts +46 -0
  208. package/lib/owlly/view/svg-map-view.js +144 -0
  209. package/lib/owlly/view/view.d.ts +146 -0
  210. package/lib/owlly/view/view.js +317 -0
  211. package/lib/prod/owlly.esm.js +93462 -0
  212. package/lib/prod/owlly.esm.js.map +1 -0
  213. package/lib/prod/owlly.esm.min.js +54 -0
  214. package/lib/prod/owlly.iife.js +93560 -0
  215. package/lib/prod/owlly.iife.js.map +1 -0
  216. package/lib/prod/owlly.iife.min.js +69 -0
  217. package/lib/prod/owlly.miniapp.js +73845 -0
  218. package/lib/prod/owlly.miniapp.js.map +1 -0
  219. package/lib/prod/owlly.miniapp.min.js +63 -0
  220. package/lib/prod/src/external/lines/line-geometry.d.ts +9 -0
  221. package/lib/prod/src/external/lines/line-material.d.ts +10 -0
  222. package/lib/prod/src/external/lines/line-segments-2.d.ts +7 -0
  223. package/lib/prod/src/external/lines/line-segments-geometry.d.ts +15 -0
  224. package/lib/prod/src/external/loaders/gltf-loader.d.ts +77 -0
  225. package/lib/prod/src/external/orbit-controls.d.ts +44 -0
  226. package/lib/prod/src/external/renderers/css-2d-renderer.d.ts +16 -0
  227. package/lib/prod/src/external/renderers/css-3d-renderer.d.ts +18 -0
  228. package/lib/prod/src/external/transform-controls.d.ts +106 -0
  229. package/lib/prod/src/external/util/buffer-geometry-utils.d.ts +45 -0
  230. package/lib/prod/src/owlly/controller/aerial-element-controller.d.ts +65 -0
  231. package/lib/prod/src/owlly/controller/basic-controller.d.ts +324 -0
  232. package/lib/prod/src/owlly/controller/camera-controller.d.ts +37 -0
  233. package/lib/prod/src/owlly/controller/controller.d.ts +61 -0
  234. package/lib/prod/src/owlly/controller/index.d.ts +2 -0
  235. package/lib/prod/src/owlly/controller/mouse-indicator-controller.d.ts +34 -0
  236. package/lib/prod/src/owlly/controller/orbit-control.d.ts +147 -0
  237. package/lib/prod/src/owlly/controller/panorama-adjust-controller.d.ts +45 -0
  238. package/lib/prod/src/owlly/controller/panorama-controller.d.ts +441 -0
  239. package/lib/prod/src/owlly/controller/panorama-transform-controller.d.ts +66 -0
  240. package/lib/prod/src/owlly/controller/plane-controller.d.ts +43 -0
  241. package/lib/prod/src/owlly/controller/texture-controller.d.ts +183 -0
  242. package/lib/prod/src/owlly/controller/tile-panorama-controller.d.ts +308 -0
  243. package/lib/prod/src/owlly/controller/transform-controller.d.ts +106 -0
  244. package/lib/prod/src/owlly/element/bottom-nav-element.d.ts +65 -0
  245. package/lib/prod/src/owlly/element/camera.d.ts +82 -0
  246. package/lib/prod/src/owlly/element/dom-2d-element.d.ts +35 -0
  247. package/lib/prod/src/owlly/element/dom-3d-element.d.ts +27 -0
  248. package/lib/prod/src/owlly/element/dom-label-2d.d.ts +116 -0
  249. package/lib/prod/src/owlly/element/element.d.ts +53 -0
  250. package/lib/prod/src/owlly/element/floor-model.d.ts +83 -0
  251. package/lib/prod/src/owlly/element/gif-kit/Gif.d.ts +96 -0
  252. package/lib/prod/src/owlly/element/gif-kit/GifColor.d.ts +21 -0
  253. package/lib/prod/src/owlly/element/gif-kit/GifCompressedCodesToByteArrayConverter.d.ts +20 -0
  254. package/lib/prod/src/owlly/element/gif-kit/GifFrame.d.ts +31 -0
  255. package/lib/prod/src/owlly/element/gif-kit/GifImage.d.ts +23 -0
  256. package/lib/prod/src/owlly/element/gif-kit/GifParser.d.ts +17 -0
  257. package/lib/prod/src/owlly/element/gif-kit/GifPresenter.d.ts +20 -0
  258. package/lib/prod/src/owlly/element/gif-kit/GifVersion.d.ts +10 -0
  259. package/lib/prod/src/owlly/element/gltf-mesh-element.d.ts +31 -0
  260. package/lib/prod/src/owlly/element/index.d.ts +6 -0
  261. package/lib/prod/src/owlly/element/map-kit/area.d.ts +24 -0
  262. package/lib/prod/src/owlly/element/map-kit/block-set.d.ts +39 -0
  263. package/lib/prod/src/owlly/element/map-kit/block.d.ts +77 -0
  264. package/lib/prod/src/owlly/element/map-kit/index.d.ts +3 -0
  265. package/lib/prod/src/owlly/element/map-kit/shape.d.ts +131 -0
  266. package/lib/prod/src/owlly/element/mesh-element.d.ts +22 -0
  267. package/lib/prod/src/owlly/element/mesh-line-2d.d.ts +82 -0
  268. package/lib/prod/src/owlly/element/meshline-o.d.ts +64 -0
  269. package/lib/prod/src/owlly/element/panorama-group.d.ts +241 -0
  270. package/lib/prod/src/owlly/element/panorama.d.ts +132 -0
  271. package/lib/prod/src/owlly/element/path-group.d.ts +69 -0
  272. package/lib/prod/src/owlly/element/path.d.ts +99 -0
  273. package/lib/prod/src/owlly/element/placeable-2d.d.ts +158 -0
  274. package/lib/prod/src/owlly/element/polygon-mesh.d.ts +107 -0
  275. package/lib/prod/src/owlly/element/ring-element.d.ts +79 -0
  276. package/lib/prod/src/owlly/element/sphere-mesh.d.ts +28 -0
  277. package/lib/prod/src/owlly/element/svg-floor-model.d.ts +22 -0
  278. package/lib/prod/src/owlly/element/svg-floors.d.ts +27 -0
  279. package/lib/prod/src/owlly/element/tile-panorama-group.d.ts +335 -0
  280. package/lib/prod/src/owlly/element/tile-panorama.d.ts +162 -0
  281. package/lib/prod/src/owlly/element/tile-plane.d.ts +114 -0
  282. package/lib/prod/src/owlly/element/video-element.d.ts +33 -0
  283. package/lib/prod/src/owlly/geometries/ExtrudeGeometry2.d.ts +15 -0
  284. package/lib/prod/src/owlly/index.d.ts +13 -0
  285. package/lib/prod/src/owlly/overlay/canvas-overlay.d.ts +96 -0
  286. package/lib/prod/src/owlly/overlay/css-2d-overlay.d.ts +14 -0
  287. package/lib/prod/src/owlly/overlay/css-3d-overlay.d.ts +16 -0
  288. package/lib/prod/src/owlly/overlay/index.d.ts +5 -0
  289. package/lib/prod/src/owlly/overlay/label-overlay.d.ts +62 -0
  290. package/lib/prod/src/owlly/overlay/overlay.d.ts +14 -0
  291. package/lib/prod/src/owlly/overlay/path-overlay.d.ts +39 -0
  292. package/lib/prod/src/owlly/overlay/path-overlay2.d.ts +35 -0
  293. package/lib/prod/src/owlly/overlay/poi-overlay-3d.d.ts +278 -0
  294. package/lib/prod/src/owlly/overlay/poi-overlay.d.ts +277 -0
  295. package/lib/prod/src/owlly/owlly-2d/index.d.ts +28 -0
  296. package/lib/prod/src/owlly/screen/index.d.ts +1 -0
  297. package/lib/prod/src/owlly/screen/screen.d.ts +73 -0
  298. package/lib/prod/src/owlly/stage/__test__/stage.spec.d.ts +1 -0
  299. package/lib/prod/src/owlly/stage/externals.d.ts +19 -0
  300. package/lib/prod/src/owlly/stage/index.d.ts +3 -0
  301. package/lib/prod/src/owlly/stage/owlly.d.ts +38 -0
  302. package/lib/prod/src/owlly/stage/stage.d.ts +108 -0
  303. package/lib/prod/src/owlly/utils/alignment-utils.d.ts +20 -0
  304. package/lib/prod/src/owlly/utils/basic-calc.d.ts +18 -0
  305. package/lib/prod/src/owlly/utils/basic-tools.d.ts +71 -0
  306. package/lib/prod/src/owlly/utils/bvh-tree.d.ts +105 -0
  307. package/lib/prod/src/owlly/utils/camera.d.ts +37 -0
  308. package/lib/prod/src/owlly/utils/cube-texture-cache.d.ts +25 -0
  309. package/lib/prod/src/owlly/utils/device-utils.d.ts +18 -0
  310. package/lib/prod/src/owlly/utils/environment-utils.d.ts +37 -0
  311. package/lib/prod/src/owlly/utils/event-hub.d.ts +50 -0
  312. package/lib/prod/src/owlly/utils/events.d.ts +219 -0
  313. package/lib/prod/src/owlly/utils/geometry-utils.d.ts +119 -0
  314. package/lib/prod/src/owlly/utils/helper.d.ts +6 -0
  315. package/lib/prod/src/owlly/utils/index.d.ts +13 -0
  316. package/lib/prod/src/owlly/utils/lru-cache.d.ts +26 -0
  317. package/lib/prod/src/owlly/utils/map-utils.d.ts +7 -0
  318. package/lib/prod/src/owlly/utils/number-utils.d.ts +8 -0
  319. package/lib/prod/src/owlly/utils/panorama-model-util.d.ts +46 -0
  320. package/lib/prod/src/owlly/utils/path-utils.d.ts +80 -0
  321. package/lib/prod/src/owlly/utils/svgutils.d.ts +138 -0
  322. package/lib/prod/src/owlly/utils/texture-cache.d.ts +29 -0
  323. package/lib/prod/src/owlly/utils/tile-util.d.ts +187 -0
  324. package/lib/prod/src/owlly/utils/time-profiler.d.ts +21 -0
  325. package/lib/prod/src/owlly/view/__test__/perspective-view.spec.d.ts +0 -0
  326. package/lib/prod/src/owlly/view/camera-view.d.ts +35 -0
  327. package/lib/prod/src/owlly/view/index.d.ts +3 -0
  328. package/lib/prod/src/owlly/view/orthographic-view.d.ts +40 -0
  329. package/lib/prod/src/owlly/view/perspective-view.d.ts +40 -0
  330. package/lib/prod/src/owlly/view/svg-map-view.d.ts +46 -0
  331. package/lib/prod/src/owlly/view/view.d.ts +146 -0
  332. package/lib/src/owlly/controller/texture-controller.d.ts +3 -1
  333. package/lib/src/owlly/controller/texture-controller.js +16 -1
  334. package/lib/src/owlly/controller/texture-controller.js.map +1 -1
  335. package/lib/src/owlly/controller/tile-panorama-controller.js +4 -0
  336. package/lib/src/owlly/controller/tile-panorama-controller.js.map +1 -1
  337. package/lib/src/owlly/element/tile-panorama.d.ts +1 -0
  338. package/lib/src/owlly/element/tile-panorama.js +16 -3
  339. package/lib/src/owlly/element/tile-panorama.js.map +1 -1
  340. package/lib/src/owlly/element/tile-plane.d.ts +9 -0
  341. package/lib/src/owlly/element/tile-plane.js +27 -0
  342. package/lib/src/owlly/element/tile-plane.js.map +1 -1
  343. package/lib/src/owlly/overlay/poi-overlay-3d.js.map +1 -1
  344. package/lib/src/owlly/overlay/poi-overlay.js.map +1 -1
  345. package/lib/src/owlly/stage/owlly.js +7 -1
  346. package/lib/src/owlly/stage/owlly.js.map +1 -1
  347. package/lib/src/owlly/stage/stage.js +2 -0
  348. package/lib/src/owlly/stage/stage.js.map +1 -1
  349. package/lib/src/web/main.rpeng.mes.plane.js.map +1 -1
  350. package/package.json +16 -7
  351. package/src/owlly/controller/texture-controller.ts +18 -1
  352. package/src/owlly/controller/tile-panorama-controller.ts +3 -1
  353. package/src/owlly/element/tile-panorama.ts +14 -0
  354. package/src/owlly/element/tile-plane.ts +26 -0
  355. package/src/owlly/overlay/poi-overlay-3d.ts +0 -4
  356. package/src/owlly/overlay/poi-overlay.ts +0 -4
  357. package/src/owlly/stage/owlly.ts +6 -1
  358. package/src/owlly/stage/stage.ts +2 -0
  359. package/src/web/main.rpeng.mes.plane.ts +0 -6
@@ -0,0 +1,531 @@
1
+ import { Externals } from '../stage/externals';
2
+ import { ElementFrameContext, Element } from './element';
3
+ import { BasicTools } from '../utils/basic-tools';
4
+ import { PathUtils } from '../utils/path-utils';
5
+ import { FloorModel } from './floor-model';
6
+ import { EventHub } from '../utils/event-hub';
7
+ import { OwllyEvents } from '../utils/events';
8
+ /**
9
+ * 路径元素, 渲染路径箭头(暂未引入箭头Mesh)
10
+ * @noInheritDoc
11
+ */
12
+ class Path extends Element {
13
+ /**
14
+ * @param path 路径
15
+ * @param options 可选参数集
16
+ * @param floorModel FloorModel对象,用于计算地面高度坐标
17
+ * @param groundParams GroundParameters对象,用于计算地面高度坐标
18
+ * @param color 路劲的颜色
19
+ * 当有groundParams时则优先使用它计算,忽略floorModel参数
20
+ */
21
+ constructor(path, options) {
22
+ super();
23
+ this.modelInitialized = false;
24
+ this.pointMap = new Map();
25
+ this.gradientDistance = 2;
26
+ this.viewDistance = (options || {}).viewDistance || 30;
27
+ // this.gradientDistance = options?.gradientDistance || 2;
28
+ // this.dynamicPathEnabled = options?.dynamicPathEnabled || false;
29
+ // this.jointHintDistance = 10;
30
+ if (path)
31
+ this.load(path, options);
32
+ }
33
+ /**
34
+ *
35
+ * @param path 路径点二维坐标数组
36
+ * @param params 其它可选参数
37
+ * @param arrowImageRatio 箭头图像的宽高比,用于生成纹理坐标
38
+ * @param arrowImageURL 箭头图像URL
39
+ * @param floorModel FloorModel对象,用于计算地面高度坐标
40
+ * @param groundParams GroundParameters对象,用于计算地面高度坐标
41
+ * @param color 路劲的颜色
42
+ * 当存在groundParams时优先用它计算,忽略floorModel
43
+ */
44
+ static generatePathMesh(path, params) {
45
+ const { viewDistance = 10, gradientDistance = 2, arrowImageRatio = 1, arrowImageURL, floorModel, groundParams, color, dynamicPathEnabled, width = 0.3, } = params || {};
46
+ // const simplifiedPath = PathUtils.simplify(path, true).map((p) => ({ x: p.x, y: -p.y }));
47
+ const simplifiedPath = PathUtils.simplify(path, true);
48
+ const smoothedPath = PathUtils.smoothPath(simplifiedPath.map((p) => ([p.x, p.y])));
49
+ const centerNormals = [];
50
+ const pathDistance = [0];
51
+ const pathProgress = [0];
52
+ const { THREE } = Externals.getInstance();
53
+ smoothedPath.reduce(([x0, y0], [x1, y1], i) => {
54
+ centerNormals.push(new THREE.Vector2(y0 - y1, x1 - x0).normalize());
55
+ const len = Math.sqrt((Math.pow((x0 - x1), 2)) + (Math.pow((y0 - y1), 2)));
56
+ pathDistance.push(pathDistance[i - 1] + len);
57
+ return [x1, y1];
58
+ });
59
+ for (let i = 0, pathLen = pathDistance.length; i < pathLen; i += 1) {
60
+ pathProgress[i] = pathDistance[i] / pathDistance[pathLen - 1];
61
+ }
62
+ const sideAPath = [];
63
+ const sideBPath = [];
64
+ const halfWidth = width;
65
+ centerNormals.forEach((n, i) => {
66
+ if (i === 0) {
67
+ const [x0, y0] = smoothedPath[0];
68
+ sideAPath.push([x0 + n.x * halfWidth, y0 + n.y * halfWidth]);
69
+ sideBPath.push([x0 - n.x * halfWidth, y0 - n.y * halfWidth]);
70
+ // console.log(`#Path# SideA[${i}]=(${x0 + n.x * halfWidth}, ${y0 + n.y * halfWidth}), SideB[${i}]=(${x0 - n.x * halfWidth}, ${y0 - n.y * halfWidth})`);
71
+ }
72
+ const [x, y] = smoothedPath[i + 1];
73
+ sideAPath.push([x + n.x * halfWidth, y + n.y * halfWidth]);
74
+ sideBPath.push([x - n.x * halfWidth, y - n.y * halfWidth]);
75
+ // console.log(`#Path# SideA[${i}+1]=(${x + n.x * halfWidth}, ${y + n.y * halfWidth}), SideB[${i}+1]=(${x - n.x * halfWidth}, ${y - n.y * halfWidth})`);
76
+ });
77
+ sideBPath.reverse();
78
+ const shape = new THREE.Shape();
79
+ shape.moveTo(...sideAPath[0]);
80
+ sideAPath.forEach((p, i) => {
81
+ if (i === 0)
82
+ return;
83
+ shape.lineTo(...p);
84
+ });
85
+ sideBPath.forEach((p) => {
86
+ shape.lineTo(...p);
87
+ });
88
+ shape.lineTo(...sideAPath[0]);
89
+ const geometry = new THREE.ShapeBufferGeometry(shape);
90
+ const arrowTexcoordScaleT = arrowImageRatio / halfWidth * 0.5;
91
+ let dynamicPath = false;
92
+ if (dynamicPathEnabled) {
93
+ dynamicPath = true;
94
+ }
95
+ const uniforms = {
96
+ // arrowTexture: {
97
+ // value: null,
98
+ // },
99
+ arrowTexcoordScaleT: {
100
+ value: arrowTexcoordScaleT,
101
+ },
102
+ current: { value: 0.0 },
103
+ dynamic: { value: dynamicPath },
104
+ /* eslint-disable @typescript-eslint/camelcase */
105
+ full_length: { value: pathDistance[pathDistance.length - 1] },
106
+ view_distance: { value: viewDistance },
107
+ gradient_distance: { value: gradientDistance },
108
+ };
109
+ if (arrowImageURL) {
110
+ new THREE.TextureLoader().load(arrowImageURL, (texture) => {
111
+ texture.wrapS = THREE.RepeatWrapping;
112
+ texture.wrapT = THREE.RepeatWrapping;
113
+ texture.generateMipmaps = true;
114
+ texture.minFilter = THREE.LinearMipMapLinearFilter;
115
+ texture.magFilter = THREE.LinearMipMapLinearFilter;
116
+ // uniforms.arrowTexture.value = texture;
117
+ if (texture.image && texture.image.width && texture.image.height) {
118
+ uniforms.arrowTexcoordScaleT.value = texture.image.width / texture.image.height / halfWidth * 0.5;
119
+ }
120
+ });
121
+ }
122
+ const material = new THREE.ShaderMaterial({
123
+ vertexShader: `
124
+ attribute vec3 a_color;
125
+ attribute vec2 a_texcoord;
126
+ attribute float progress;
127
+ varying float vProgress;
128
+ varying vec3 vColor;
129
+ varying vec2 vTexcoord;
130
+ void main() {
131
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
132
+ vProgress = progress;
133
+ vColor = a_color;
134
+ vTexcoord = a_texcoord;
135
+ }
136
+ `,
137
+ fragmentShader: `
138
+ precision mediump float;
139
+ varying float vProgress;
140
+ varying vec3 vColor;
141
+ varying vec2 vTexcoord;
142
+ uniform float current;
143
+ uniform bool dynamic;
144
+ uniform float full_length;
145
+ uniform float view_distance;
146
+ uniform float gradient_distance;
147
+ // uniform sampler2D arrowTexture;
148
+ uniform float arrowTexcoordScaleT;
149
+ float alpha;
150
+ float cur;
151
+ bool dy;
152
+ void main() {
153
+ alpha = 0.8;
154
+ cur = current;
155
+ dy = dynamic;
156
+ if (vProgress < cur) {
157
+ alpha = 0.0;
158
+ } else {
159
+ if (vProgress > cur + view_distance) {
160
+ alpha = 0.0;
161
+ } else {
162
+ if (vProgress > cur + gradient_distance) {
163
+ alpha = 0.8;
164
+ if (cur > full_length - view_distance) {
165
+ cur = full_length - view_distance;
166
+ }
167
+ if (vProgress > cur + view_distance - gradient_distance) {
168
+ alpha = abs(cur + view_distance - vProgress) / gradient_distance * 0.8;
169
+ }
170
+ } else {
171
+ alpha = abs(vProgress - cur) / gradient_distance * 0.8;
172
+ }
173
+ }
174
+ }
175
+
176
+ // vec4 textureColor = texture2D(arrowTexture, vec2(vTexcoord.s, vTexcoord.t * arrowTexcoordScaleT));
177
+ // gl_FragColor = vec4((1.0 - textureColor.a) * vColor + textureColor.a * textureColor.rgb, 0.8);
178
+ if(dy) {
179
+ gl_FragColor = vec4(vColor,alpha);
180
+ } else {
181
+ gl_FragColor = vec4(vColor,0.8);
182
+ }
183
+
184
+ }
185
+ `,
186
+ uniforms,
187
+ side: THREE.DoubleSide,
188
+ depthTest: !dynamicPath,
189
+ });
190
+ let minX = Number.MAX_SAFE_INTEGER;
191
+ let minY = Number.MAX_SAFE_INTEGER;
192
+ const { array, count } = geometry.attributes.position;
193
+ for (let i = 0, j = 0; i < count; i += 1, j += 3) {
194
+ const x = array[j];
195
+ const y = array[j + 1];
196
+ if (array[j] < minX)
197
+ minX = x;
198
+ if (array[j + 1] < minY)
199
+ minY = y;
200
+ }
201
+ // const { index: indices } = geometry;
202
+ if (groundParams && groundParams.groundPlane) {
203
+ for (let i = 0, j = 0; i < count; i += 1, j += 3) {
204
+ const x = array[j];
205
+ const y = array[j + 1];
206
+ let z = 0.5;
207
+ const groundPoint = FloorModel.intersectWithGroundPlane(new THREE.Vector3(x, y, z), groundParams);
208
+ if (groundPoint) {
209
+ z = groundPoint.z + PathUtils.PathMeshOffsetZ;
210
+ }
211
+ array[j + 2] = z;
212
+ }
213
+ }
214
+ else {
215
+ const updateZWithFloorModel = () => {
216
+ if (!floorModel || !floorModel.isModelLoaded())
217
+ return;
218
+ for (let i = 0, j = 0; i < count; i += 1, j += 3) {
219
+ const x = array[j];
220
+ const y = array[j + 1];
221
+ let z = 0.5;
222
+ const groundPoint = floorModel.intersectGround(new THREE.Vector3(x, y, z));
223
+ // console.info('#PathArrow# groundPoint:', groundPoint);
224
+ if (groundPoint) {
225
+ z = groundPoint.z + PathUtils.PathMeshOffsetZ;
226
+ }
227
+ array[j + 2] = z;
228
+ }
229
+ geometry.attributes.position.needsUpdate = true;
230
+ };
231
+ if (floorModel && floorModel.isModelLoaded()) {
232
+ updateZWithFloorModel();
233
+ }
234
+ EventHub.on(OwllyEvents.ELEMENT_LOADED, (element) => {
235
+ if (!(element instanceof FloorModel))
236
+ return;
237
+ if (element !== floorModel)
238
+ return;
239
+ updateZWithFloorModel();
240
+ });
241
+ }
242
+ geometry.attributes.position.needsUpdate = true;
243
+ // TODO(jyfang): arrow meshes not needed now
244
+ const arrowMeshes = [];
245
+ if (arrowImageURL) {
246
+ const geom = new THREE.PlaneBufferGeometry(0.5 * halfWidth / 0.3, 0.5 * halfWidth / 0.3);
247
+ const materialTop = new THREE.MeshBasicMaterial({
248
+ color: 0xFFFFFF,
249
+ transparent: true,
250
+ opacity: 0.8,
251
+ blending: THREE.NormalBlending,
252
+ side: THREE.DoubleSide,
253
+ depthTest: !dynamicPath,
254
+ });
255
+ const texture = new THREE.TextureLoader().load(arrowImageURL);
256
+ texture.needsUpdate = true;
257
+ materialTop.needsUpdate = true;
258
+ materialTop.map = texture;
259
+ const baseArrowMesh = new THREE.Mesh(geom, materialTop);
260
+ for (let i = 0, threshold = 0.8, pathLen = smoothedPath.length; i < pathLen; i += 1) {
261
+ if (pathDistance[i] > threshold) {
262
+ threshold += 0.8;
263
+ const [x, y] = smoothedPath[i];
264
+ const { x: nx, y: ny } = centerNormals[i === pathLen - 1 ? i - 1 : i];
265
+ const newMesh = baseArrowMesh.clone();
266
+ newMesh.position.set(x, y, -0.5);
267
+ if (groundParams) {
268
+ const floorPos = FloorModel.intersectWithGroundPlane(new THREE.Vector3(x, y, 2), groundParams);
269
+ if (floorPos) {
270
+ floorPos.z += PathUtils.ArrowMeshOffsetZ;
271
+ newMesh.position.copy(floorPos);
272
+ }
273
+ }
274
+ else if (floorModel) {
275
+ const floorPos = floorModel.intersectGround(new THREE.Vector3(x, y, 2));
276
+ if (floorPos) {
277
+ floorPos.z += PathUtils.ArrowMeshOffsetZ;
278
+ newMesh.position.copy(floorPos);
279
+ }
280
+ }
281
+ newMesh.material = materialTop.clone();
282
+ newMesh.rotateZ(new THREE.Vector2(ny, -nx).angle() - 0.5 * Math.PI);
283
+ arrowMeshes.push({ arrowMesh: newMesh, index: i });
284
+ }
285
+ }
286
+ }
287
+ const pathMinX = Math.floor(minX);
288
+ const pathMinY = Math.floor(minY);
289
+ const pointMap = new Map();
290
+ smoothedPath.forEach(([x, y], i) => {
291
+ const [row, col] = PathUtils.getPointHash(x, y, pathMinX, pathMinY, 25);
292
+ if (!pointMap.has(`${row}`))
293
+ pointMap.set(`${row}`, new Map());
294
+ const mapRow = pointMap.get(`${row}`);
295
+ if (!mapRow.has(`${col}`))
296
+ mapRow.set(`${col}`, []);
297
+ mapRow.get(`${col}`).push([i, x, y]);
298
+ });
299
+ // TODO(jyfang): no floating arrows right now.
300
+ // const floatingArrows = [];
301
+ // let lastTurnIndex = 0;
302
+ // for (let i = 0; i < simplifiedPath.length - 2; i += 1) {
303
+ // const p0 = simplifiedPath[i];
304
+ // const p1 = simplifiedPath[i + 1];
305
+ // const p2 = simplifiedPath[i + 2];
306
+ // const v0 = new Vector2(p0.x - p1.x, p0.y - p1.y);
307
+ // const v1 = new Vector2(p2.x - p1.x, p2.y - p1.y);
308
+ // const deg = NavigationPath.getAngle(v0, v1) / Math.PI * 180;
309
+ // if (deg < 135) {
310
+ // const newMesh = this.baseFloatingArrowMesh.clone();
311
+ // newMesh.position.setX(p1.x);
312
+ // newMesh.position.setY(p1.y);
313
+ // newMesh.material = this.baseFloatingArrowMesh.material.clone();
314
+ // newMesh.up.set(0, 0, 1);
315
+ // newMesh.rotateZ(Math.PI + v1.angle());
316
+ // newMesh.rotateX(Math.PI / 2);
317
+ // newMesh.renderOrder = 250;
318
+ // newMesh.scale.set(2, 2, 2);
319
+ // const pathPointIndex = NavigationPath.findNeareastPathPoint(
320
+ // p1.x, p1.y, pathMinX, pathMinY, pointMap, true,
321
+ // );
322
+ // if (pathDistance[pathPointIndex] - pathDistance[lastTurnIndex] > this.jointHintDistance) {
323
+ // floatingArrows.push({ mesh: newMesh, index: pathPointIndex });
324
+ // lastTurnIndex = pathPointIndex;
325
+ // }
326
+ // }
327
+ // }
328
+ const progressBuffer = new Float32Array(count);
329
+ const colorBuffer = new Float32Array(count * 3);
330
+ // rgb(255, 140, 0) rgb(240, 68, 55)
331
+ /* eslint-disable */
332
+ let rs = 1.0, gs = 140 / 255, bs = 0;
333
+ let rd = 240 / 255, gd = 68 / 255, bd = 55 / 255;
334
+ if (color) {
335
+ const colorChange = [];
336
+ for (let i = 2; i < 8; i += 2) {
337
+ colorChange.push(parseInt(`0x${color.slice(i, i + 2)}`));
338
+ }
339
+ rs = colorChange[0] / 255, gs = colorChange[1] / 255, bs = colorChange[2] / 255;
340
+ rd = colorChange[0] / 255, gd = colorChange[1] / 255, bd = colorChange[2] / 255;
341
+ }
342
+ const rdiff = rd - rs, gdiff = gd - gs, bdiff = bd - bs;
343
+ /* eslint-enable */
344
+ for (let i = 0, j = 0; i < count; i += 1, j += 3) {
345
+ const px = array[j];
346
+ const py = array[j + 1];
347
+ const [row, col] = PathUtils.getPointHash(px, py, pathMinX, pathMinY, 25);
348
+ let dist = Number.MAX_SAFE_INTEGER;
349
+ if (pointMap.has(`${row}`)
350
+ && pointMap.get(`${row}`).has(`${col}`)) {
351
+ pointMap.get(`${row}`).get(`${col}`).forEach(([index, x, y]) => {
352
+ const d2 = (Math.pow((px - x), 2)) + (Math.pow((py - y), 2));
353
+ if (d2 > dist)
354
+ return;
355
+ dist = d2;
356
+ const l = pathDistance[index];
357
+ const p = pathProgress[index];
358
+ progressBuffer[i] = l;
359
+ colorBuffer[i * 3] = rs + p * rdiff;
360
+ colorBuffer[i * 3 + 1] = gs + p * gdiff;
361
+ colorBuffer[i * 3 + 2] = bs + p * bdiff;
362
+ });
363
+ }
364
+ }
365
+ // const texcoordBuffer = new Float32Array(count * 2);
366
+ // let x0 = (array[0] + array[(count - 1) * 3]) / 2;
367
+ // let y0 = (array[1] + array[(count - 1) * 3 + 1]) / 2;
368
+ // let totalDistance = 0;
369
+ // for (let i = 0; i < count / 2; i += 1) {
370
+ // const x1 = (array[i * 3] + array[(count - 1 - i) * 3]) / 2;
371
+ // const y1 = (array[i * 3 + 1] + array[(count - 1 - i) * 3 + 1]) / 2;
372
+ // totalDistance += Math.sqrt((x1 - x0) * (x1 - x0) + (y1 - y0) * (y1 - y0));
373
+ // x0 = x1;
374
+ // y0 = y1;
375
+ // texcoordBuffer[i * 2] = 0.0;
376
+ // texcoordBuffer[(count - 1 - i) * 2] = 1.0;
377
+ // if (i === count / 2 - 1) {
378
+ // texcoordBuffer[i * 2 + 1] = totalDistance;
379
+ // texcoordBuffer[(count - 1 - i) * 2 + 1] = totalDistance;
380
+ // } else {
381
+ // const vAB = new Vector2(
382
+ // array[(count - 1 - i) * 3] - array[i * 3],
383
+ // array[(count - 1 - i) * 3 + 1] - array[i * 3 + 1],
384
+ // );
385
+ // const crossProduct = vAB.cross(centerNormals[i]);
386
+ // const offset = crossProduct / 2;
387
+ // texcoordBuffer[i * 2 + 1] = totalDistance - offset;
388
+ // texcoordBuffer[(count - 1 - i) * 2 + 1] = totalDistance + offset;
389
+ // }
390
+ // // if (i % 2 === 0) {
391
+ // // texcoordBuffer[i * 2 + 1] = 0.0;
392
+ // // texcoordBuffer[(count - 1 - i) * 2 + 1] = 0.0;
393
+ // // } else {
394
+ // // texcoordBuffer[i * 2 + 1] = 1.0;
395
+ // // texcoordBuffer[(count - 1 - i) * 2 + 1] = 1.0;
396
+ // // }
397
+ // }
398
+ // geometry.addAttribute('a_texcoord', new BufferAttribute(texcoordBuffer, 2));
399
+ geometry.addAttribute('progress', new THREE.BufferAttribute(progressBuffer, 1));
400
+ geometry.addAttribute('a_color', new THREE.BufferAttribute(colorBuffer, 3));
401
+ material.transparent = true;
402
+ const mesh = new THREE.Mesh(geometry, material);
403
+ return {
404
+ mesh,
405
+ arrowMeshes,
406
+ newPath: smoothedPath,
407
+ pointMap,
408
+ pathMinX,
409
+ pathMinY,
410
+ progressBuffer,
411
+ pathDistance,
412
+ };
413
+ }
414
+ /**
415
+ * 载入路径
416
+ * @param path 路径
417
+ */
418
+ load(path, options) {
419
+ const { groundParams, floorModel, arrowImageURL, color, dynamicPathEnabled, // / = 'imgs/arrow.png',
420
+ width, viewDistance, } = options || {};
421
+ const { mesh, arrowMeshes,
422
+ // newPath,
423
+ pathMinX, pathMinY, pointMap, pathDistance, } = Path.generatePathMesh(path, {
424
+ groundParams,
425
+ floorModel,
426
+ arrowImageURL,
427
+ color,
428
+ dynamicPathEnabled,
429
+ width,
430
+ viewDistance,
431
+ });
432
+ this.pathMesh = mesh;
433
+ this.pathMesh.up.set(0, 0, 1);
434
+ this.pathMesh.renderOrder = 200;
435
+ this.add(this.pathMesh);
436
+ this.arrowMeshes = [];
437
+ this.pathArrowMeshes = arrowMeshes;
438
+ arrowMeshes.forEach(({ arrowMesh }) => {
439
+ arrowMesh.renderOrder = 201;
440
+ this.arrowMeshes.push(arrowMesh);
441
+ this.add(arrowMesh);
442
+ });
443
+ // this.path = newPath;
444
+ this.pathMinX = pathMinX;
445
+ this.pathMinY = pathMinY;
446
+ this.pointMap = pointMap;
447
+ this.pathDistance = pathDistance;
448
+ this.modelInitialized = true;
449
+ }
450
+ /** @ignore */
451
+ update() {
452
+ const frameContext = new ElementFrameContext(this);
453
+ if (this.modelInitialized) {
454
+ this.modelInitialized = false;
455
+ frameContext.needUpdate = true;
456
+ }
457
+ const { THREE } = Externals.getInstance();
458
+ // TODO(jyfang): dynamic path
459
+ if (this.dynamicPathEnabled && this.pathMesh && this.bindedCamera) {
460
+ const { position: { x: cameraX, y: cameraY } } = this.bindedCamera;
461
+ const [row, col] = PathUtils.getPointHash(cameraX, cameraY, this.pathMinX, this.pathMinY, 25);
462
+ let dist = Number.MAX_SAFE_INTEGER;
463
+ let currentProgress = 0;
464
+ if (this.pointMap.get(`${row}`)) {
465
+ const mapRow = this.pointMap.get(`${row}`).get(`${col}`);
466
+ if (this.pointMap.get(`${row}`) && mapRow) {
467
+ // console.log(mapRow, this.viewDistance, this.position, [row, col], this.pathDistance, this.pointMap);
468
+ mapRow.forEach(([index, x, y]) => {
469
+ const d2 = (Math.pow((cameraX - x), 2)) + (Math.pow((cameraY - y), 2));
470
+ if (d2 > dist)
471
+ return;
472
+ dist = d2;
473
+ currentProgress = this.pathDistance[index];
474
+ });
475
+ const fullLength = this.pathDistance[this.pathDistance.length - 1];
476
+ if (currentProgress < 5)
477
+ currentProgress = 0;
478
+ this.pathArrowMeshes.forEach(({ arrowMesh: m, index: pathIndex }) => {
479
+ const prog = this.pathDistance[pathIndex];
480
+ let cur = currentProgress;
481
+ if (m.isMesh && m.material instanceof THREE.Material) {
482
+ m.material.opacity = 0;
483
+ }
484
+ if (prog > cur && prog < cur + this.viewDistance) {
485
+ if (m.isMesh && m.material instanceof THREE.Material) {
486
+ m.material.opacity = 0.8;
487
+ }
488
+ if (prog < cur + this.gradientDistance) {
489
+ if (m.isMesh && m.material instanceof THREE.Material) {
490
+ m.material.opacity = Math.abs(prog - cur) / this.gradientDistance * 0.8;
491
+ }
492
+ }
493
+ else {
494
+ if (cur > fullLength - this.viewDistance) {
495
+ cur = fullLength - this.viewDistance;
496
+ }
497
+ if (prog > cur + this.viewDistance - this.gradientDistance) {
498
+ if (m.isMesh && m.material instanceof THREE.Material) {
499
+ m.material.opacity = Math.abs(cur + this.viewDistance - prog)
500
+ / this.gradientDistance * 0.8;
501
+ }
502
+ }
503
+ }
504
+ }
505
+ if (m.isMesh && m.material instanceof THREE.Material) {
506
+ m.material.needsUpdate = true;
507
+ }
508
+ });
509
+ }
510
+ if (this.pathMesh.material instanceof THREE.ShaderMaterial) {
511
+ this.pathMesh.material.uniforms.current.value = currentProgress;
512
+ this.pathMesh.material.needsUpdate = true;
513
+ }
514
+ }
515
+ }
516
+ if (this.modelInitialized && !this.parent) {
517
+ frameContext.shouldPlaceElement = true;
518
+ }
519
+ return frameContext;
520
+ }
521
+ dispose() {
522
+ super.dispose();
523
+ BasicTools.dispose(this, true);
524
+ }
525
+ setPathSettings(camera, viewDistance, dynamicPathEnabled) {
526
+ this.bindedCamera = camera;
527
+ this.viewDistance = viewDistance;
528
+ this.dynamicPathEnabled = dynamicPathEnabled;
529
+ }
530
+ }
531
+ export { Path };
@@ -0,0 +1,158 @@
1
+ import { NS_THREE } from '../stage/externals';
2
+ import { Element, ElementFrameContext } from './element';
3
+ import { View } from '../view/view';
4
+ /**
5
+ * @param targetView 指定的View
6
+ * @param faceToCamera 是否始终朝向摄像机,即公告牌模式。默认为true
7
+ * @param keepZOnFaceToCamera 是否保持Z轴垂直于地面
8
+ * @param visibilities 全景图pid与可见性对应关系的数组
9
+ * 其中如果有某个元素的pid为-1,表示其对应的visible属性会应用到所有未特别设置的全景点上
10
+ * @param positions 全景图pid与位置对应关系的数组
11
+ * 其中如果有某个元素的pid为-1,表示其对应的position属性会应用到所有未特别设置的全景点上
12
+ */
13
+ interface Placeable2DViewConfiguration {
14
+ targetView: View;
15
+ visibilities?: {
16
+ pid: number;
17
+ visible: boolean;
18
+ }[];
19
+ positions?: {
20
+ pid: number;
21
+ position: NS_THREE.Vector3;
22
+ }[];
23
+ faceToCamera?: boolean;
24
+ keepZOnFaceToCamera?: boolean;
25
+ showMesh?: boolean;
26
+ showDom?: boolean;
27
+ visibleScope?: number;
28
+ }
29
+ interface Placeable2DViewConfigurationInternal {
30
+ targetView: View;
31
+ visibilities?: Map<number, boolean>;
32
+ positions?: Map<number, NS_THREE.Vector3>;
33
+ faceToCamera?: boolean;
34
+ keepZOnFaceToCamera?: boolean;
35
+ showMesh?: boolean;
36
+ showDom?: boolean;
37
+ visibleScope?: number;
38
+ }
39
+ /**
40
+ * 2D贴图对象
41
+ * @noInheritDoc
42
+ */
43
+ declare class Placeable2D extends Element {
44
+ private initialized;
45
+ private needUpdate;
46
+ private material;
47
+ private uniforms;
48
+ private labelMesh;
49
+ private gif;
50
+ private gifLabelMesh;
51
+ private currentDisplayTime;
52
+ private frameIndex;
53
+ private gifMaterial;
54
+ private frames;
55
+ private tileDispDuration;
56
+ private gifCanvas;
57
+ private gifContext;
58
+ private giftexture;
59
+ private width;
60
+ private height;
61
+ labelID: number;
62
+ viewConfigurations: Map<View, Placeable2DViewConfigurationInternal>;
63
+ private eventListeners;
64
+ private currentPID;
65
+ private isEditingInView;
66
+ private movedToNewPanorama;
67
+ private cssObject;
68
+ private imgElement;
69
+ private outOfRange;
70
+ private currentPanoramaPosition;
71
+ isDomElement: boolean;
72
+ private hidden;
73
+ private depthTest;
74
+ /**
75
+ * 注意:最好在[PanoramaController]初始化视角之前就添加好,否则会漏掉初始所在全景图的[MOVE_TO_PANORAMA]事件通知
76
+ * @param labelID 唯一ID
77
+ * @param url 图片地址
78
+ * @param options 可选参数,如矩形宽高
79
+ * @example
80
+ * ```typescript
81
+ * const placeable = new Placeable2D(1, url,
82
+ * {
83
+ * width: 0.3,
84
+ * height: 0.3,
85
+ * });
86
+ * stage.bindElement(placeable);
87
+ * ```
88
+ */
89
+ constructor(labelID: number, url: string, options?: {
90
+ width?: number;
91
+ height?: number;
92
+ depthTest?: boolean;
93
+ });
94
+ load(url: string): Promise<void>;
95
+ private drawCanvas;
96
+ update(): ElementFrameContext;
97
+ dispose(): void;
98
+ /**
99
+ * 设置在指定View中的显示配置参数
100
+ * @param configuration 显示配置对象
101
+ * @example
102
+ * ```typescript
103
+ * label2D.addViewConfiguration({
104
+ * targetView: view,
105
+ * positions: [
106
+ * { pid: 6, position: labelPosition3 },
107
+ * { pid: 3, position: labelPosition6 },
108
+ * ],
109
+ * visibilities: [{ pid: -1, visible: false }],
110
+ * faceToCamera: true,
111
+ * });
112
+ * ```
113
+ */
114
+ addViewConfiguration(configuration: Placeable2DViewConfiguration): void;
115
+ /**
116
+ * 设置当前标签是否处于编辑模式
117
+ * @param editingMode 是否设置为编辑模式
118
+ */
119
+ setEditingMode(targetView: View, editingMode: boolean): void;
120
+ isEditing(targetView: View): boolean;
121
+ /**
122
+ * 设置标签尺寸
123
+ * @param width 宽度
124
+ * @param height 高度
125
+ */
126
+ setSize(width: number, height: number): void;
127
+ /**
128
+ * 查询当前设置的标签尺寸
129
+ * @returns number数组,依次是width, height
130
+ */
131
+ getSize(): number[];
132
+ /**
133
+ * 设置imgElement Css
134
+ * @param cssText string
135
+ * @param width 宽
136
+ * @param height 高
137
+ */
138
+ setDomCSS(width: number, height: number, cssText?: string): void;
139
+ getViewConfigurationByPanoramaId(view: View, pid: number): {
140
+ visible: boolean;
141
+ position: NS_THREE.Vector3;
142
+ };
143
+ updateViewConfigurationByPanoramaId(view: View, pid: number, { visible, position }: {
144
+ visible?: boolean;
145
+ position?: NS_THREE.Vector3;
146
+ }): void;
147
+ /**
148
+ * 手动更新Placeable2D当前所在全景点位
149
+ * @param pid 点位id
150
+ * @param position 全景点位坐标
151
+ */
152
+ updateCurrentBindingPanorama(pid: number, position: NS_THREE.Vector3): void;
153
+ /**
154
+ * 将Placeable2D设置为不可见
155
+ */
156
+ setHidden(hidden: boolean): void;
157
+ }
158
+ export { Placeable2D, Placeable2DViewConfiguration };