@adobe/ecs 0.0.0-stage → 0.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +57 -2
- package/dist/implementation/compiler/access.d.ts +6 -0
- package/dist/implementation/compiler/access.js +159 -0
- package/dist/implementation/compiler/access.js.map +1 -0
- package/dist/implementation/compiler/archetypes.d.ts +17 -0
- package/dist/implementation/compiler/archetypes.js +141 -0
- package/dist/implementation/compiler/archetypes.js.map +1 -0
- package/dist/implementation/compiler/assign.d.ts +7 -0
- package/dist/implementation/compiler/assign.js +162 -0
- package/dist/implementation/compiler/assign.js.map +1 -0
- package/dist/implementation/compiler/augmentations.d.ts +25 -0
- package/dist/implementation/compiler/augmentations.js +943 -0
- package/dist/implementation/compiler/augmentations.js.map +1 -0
- package/dist/implementation/compiler/bind.d.ts +9 -0
- package/dist/implementation/compiler/bind.js +83 -0
- package/dist/implementation/compiler/bind.js.map +1 -0
- package/dist/implementation/compiler/body-access.d.ts +32 -0
- package/dist/implementation/compiler/body-access.js +479 -0
- package/dist/implementation/compiler/body-access.js.map +1 -0
- package/dist/implementation/compiler/booleans.d.ts +8 -0
- package/dist/implementation/compiler/booleans.js +35 -0
- package/dist/implementation/compiler/booleans.js.map +1 -0
- package/dist/implementation/compiler/branches.d.ts +16 -0
- package/dist/implementation/compiler/branches.js +38 -0
- package/dist/implementation/compiler/branches.js.map +1 -0
- package/dist/implementation/compiler/calls.d.ts +6 -0
- package/dist/implementation/compiler/calls.js +401 -0
- package/dist/implementation/compiler/calls.js.map +1 -0
- package/dist/implementation/compiler/columns.d.ts +26 -0
- package/dist/implementation/compiler/columns.js +53 -0
- package/dist/implementation/compiler/columns.js.map +1 -0
- package/dist/implementation/compiler/compile-kernel.d.ts +37 -0
- package/dist/implementation/compiler/compile-kernel.js +183 -0
- package/dist/implementation/compiler/compile-kernel.js.map +1 -0
- package/dist/implementation/compiler/compiler.d.ts +6 -0
- package/dist/implementation/compiler/compiler.js +7 -0
- package/dist/implementation/compiler/compiler.js.map +1 -0
- package/dist/implementation/compiler/data.d.ts +30 -0
- package/dist/implementation/compiler/data.js +77 -0
- package/dist/implementation/compiler/data.js.map +1 -0
- package/dist/implementation/compiler/describe.d.ts +41 -0
- package/dist/implementation/compiler/describe.js +510 -0
- package/dist/implementation/compiler/describe.js.map +1 -0
- package/dist/implementation/compiler/estree.d.ts +18 -0
- package/dist/implementation/compiler/estree.js +62 -0
- package/dist/implementation/compiler/estree.js.map +1 -0
- package/dist/implementation/compiler/expression.d.ts +6 -0
- package/dist/implementation/compiler/expression.js +153 -0
- package/dist/implementation/compiler/expression.js.map +1 -0
- package/dist/implementation/compiler/failure.d.ts +27 -0
- package/dist/implementation/compiler/failure.js +24 -0
- package/dist/implementation/compiler/failure.js.map +1 -0
- package/dist/implementation/compiler/identify.d.ts +43 -0
- package/dist/implementation/compiler/identify.js +207 -0
- package/dist/implementation/compiler/identify.js.map +1 -0
- package/dist/implementation/compiler/index.d.ts +5 -0
- package/dist/implementation/compiler/index.js +7 -0
- package/dist/implementation/compiler/index.js.map +1 -0
- package/dist/implementation/compiler/inferred.d.ts +32 -0
- package/dist/implementation/compiler/inferred.js +185 -0
- package/dist/implementation/compiler/inferred.js.map +1 -0
- package/dist/implementation/compiler/inline-kernels.d.ts +7 -0
- package/dist/implementation/compiler/inline-kernels.js +16 -0
- package/dist/implementation/compiler/inline-kernels.js.map +1 -0
- package/dist/implementation/compiler/input-schemas.d.ts +23 -0
- package/dist/implementation/compiler/input-schemas.js +102 -0
- package/dist/implementation/compiler/input-schemas.js.map +1 -0
- package/dist/implementation/compiler/ir.d.ts +226 -0
- package/dist/implementation/compiler/ir.js +28 -0
- package/dist/implementation/compiler/ir.js.map +1 -0
- package/dist/implementation/compiler/kernel-id.d.ts +17 -0
- package/dist/implementation/compiler/kernel-id.js +28 -0
- package/dist/implementation/compiler/kernel-id.js.map +1 -0
- package/dist/implementation/compiler/key.d.ts +21 -0
- package/dist/implementation/compiler/key.js +21 -0
- package/dist/implementation/compiler/key.js.map +1 -0
- package/dist/implementation/compiler/link.d.ts +83 -0
- package/dist/implementation/compiler/link.js +186 -0
- package/dist/implementation/compiler/link.js.map +1 -0
- package/dist/implementation/compiler/lists.d.ts +50 -0
- package/dist/implementation/compiler/lists.js +210 -0
- package/dist/implementation/compiler/lists.js.map +1 -0
- package/dist/implementation/compiler/lookups.d.ts +24 -0
- package/dist/implementation/compiler/lookups.js +118 -0
- package/dist/implementation/compiler/lookups.js.map +1 -0
- package/dist/implementation/compiler/math.d.ts +3 -0
- package/dist/implementation/compiler/math.js +10 -0
- package/dist/implementation/compiler/math.js.map +1 -0
- package/dist/implementation/compiler/memory-compiler.d.ts +61 -0
- package/dist/implementation/compiler/memory-compiler.js +271 -0
- package/dist/implementation/compiler/memory-compiler.js.map +1 -0
- package/dist/implementation/compiler/module-scope.d.ts +53 -0
- package/dist/implementation/compiler/module-scope.js +121 -0
- package/dist/implementation/compiler/module-scope.js.map +1 -0
- package/dist/implementation/compiler/module-value.d.ts +15 -0
- package/dist/implementation/compiler/module-value.js +139 -0
- package/dist/implementation/compiler/module-value.js.map +1 -0
- package/dist/implementation/compiler/out.d.ts +4 -0
- package/dist/implementation/compiler/out.js +2 -0
- package/dist/implementation/compiler/out.js.map +1 -0
- package/dist/implementation/compiler/oxc.d.ts +41 -0
- package/dist/implementation/compiler/oxc.js +80 -0
- package/dist/implementation/compiler/oxc.js.map +1 -0
- package/dist/implementation/compiler/package-copies.d.ts +60 -0
- package/dist/implementation/compiler/package-copies.js +140 -0
- package/dist/implementation/compiler/package-copies.js.map +1 -0
- package/dist/implementation/compiler/passes.d.ts +25 -0
- package/dist/implementation/compiler/passes.js +24 -0
- package/dist/implementation/compiler/passes.js.map +1 -0
- package/dist/implementation/compiler/paths.d.ts +5 -0
- package/dist/implementation/compiler/paths.js +20 -0
- package/dist/implementation/compiler/paths.js.map +1 -0
- package/dist/implementation/compiler/plugin.d.ts +18 -0
- package/dist/implementation/compiler/plugin.js +397 -0
- package/dist/implementation/compiler/plugin.js.map +1 -0
- package/dist/implementation/compiler/posix.d.ts +8 -0
- package/dist/implementation/compiler/posix.js +205 -0
- package/dist/implementation/compiler/posix.js.map +1 -0
- package/dist/implementation/compiler/predicates.d.ts +11 -0
- package/dist/implementation/compiler/predicates.js +281 -0
- package/dist/implementation/compiler/predicates.js.map +1 -0
- package/dist/implementation/compiler/print.d.ts +12 -0
- package/dist/implementation/compiler/print.js +116 -0
- package/dist/implementation/compiler/print.js.map +1 -0
- package/dist/implementation/compiler/program.d.ts +10 -0
- package/dist/implementation/compiler/program.js +258 -0
- package/dist/implementation/compiler/program.js.map +1 -0
- package/dist/implementation/compiler/public.d.ts +1 -0
- package/dist/implementation/compiler/public.js +3 -0
- package/dist/implementation/compiler/public.js.map +1 -0
- package/dist/implementation/compiler/scalar.d.ts +8 -0
- package/dist/implementation/compiler/scalar.js +47 -0
- package/dist/implementation/compiler/scalar.js.map +1 -0
- package/dist/implementation/compiler/scope.d.ts +24 -0
- package/dist/implementation/compiler/scope.js +4 -0
- package/dist/implementation/compiler/scope.js.map +1 -0
- package/dist/implementation/compiler/serialize.d.ts +2 -0
- package/dist/implementation/compiler/serialize.js +15 -0
- package/dist/implementation/compiler/serialize.js.map +1 -0
- package/dist/implementation/compiler/signature.d.ts +60 -0
- package/dist/implementation/compiler/signature.js +188 -0
- package/dist/implementation/compiler/signature.js.map +1 -0
- package/dist/implementation/compiler/snapshot.d.ts +23 -0
- package/dist/implementation/compiler/snapshot.js +18 -0
- package/dist/implementation/compiler/snapshot.js.map +1 -0
- package/dist/implementation/compiler/source-map.d.ts +34 -0
- package/dist/implementation/compiler/source-map.js +131 -0
- package/dist/implementation/compiler/source-map.js.map +1 -0
- package/dist/implementation/compiler/spawns.d.ts +41 -0
- package/dist/implementation/compiler/spawns.js +164 -0
- package/dist/implementation/compiler/spawns.js.map +1 -0
- package/dist/implementation/compiler/stamps.d.ts +13 -0
- package/dist/implementation/compiler/stamps.js +44 -0
- package/dist/implementation/compiler/stamps.js.map +1 -0
- package/dist/implementation/compiler/statement.d.ts +7 -0
- package/dist/implementation/compiler/statement.js +112 -0
- package/dist/implementation/compiler/statement.js.map +1 -0
- package/dist/implementation/compiler/terminal.d.ts +8 -0
- package/dist/implementation/compiler/terminal.js +51 -0
- package/dist/implementation/compiler/terminal.js.map +1 -0
- package/dist/implementation/compiler/transform.d.ts +81 -0
- package/dist/implementation/compiler/transform.js +483 -0
- package/dist/implementation/compiler/transform.js.map +1 -0
- package/dist/implementation/compiler/type-schemas.d.ts +130 -0
- package/dist/implementation/compiler/type-schemas.js +701 -0
- package/dist/implementation/compiler/type-schemas.js.map +1 -0
- package/dist/implementation/compiler/unit.d.ts +108 -0
- package/dist/implementation/compiler/unit.js +39 -0
- package/dist/implementation/compiler/unit.js.map +1 -0
- package/dist/implementation/compiler/value.d.ts +115 -0
- package/dist/implementation/compiler/value.js +9 -0
- package/dist/implementation/compiler/value.js.map +1 -0
- package/dist/implementation/compiler/wat.d.ts +12 -0
- package/dist/implementation/compiler/wat.js +379 -0
- package/dist/implementation/compiler/wat.js.map +1 -0
- package/dist/implementation/index.d.ts +2 -0
- package/dist/implementation/index.js +4 -0
- package/dist/implementation/index.js.map +1 -0
- package/dist/implementation/world/activate.d.ts +21 -0
- package/dist/implementation/world/activate.js +137 -0
- package/dist/implementation/world/activate.js.map +1 -0
- package/dist/implementation/world/archetype.d.ts +191 -0
- package/dist/implementation/world/archetype.js +402 -0
- package/dist/implementation/world/archetype.js.map +1 -0
- package/dist/implementation/world/arrays.d.ts +29 -0
- package/dist/implementation/world/arrays.js +34 -0
- package/dist/implementation/world/arrays.js.map +1 -0
- package/dist/implementation/world/arrivals.d.ts +52 -0
- package/dist/implementation/world/arrivals.js +146 -0
- package/dist/implementation/world/arrivals.js.map +1 -0
- package/dist/implementation/world/attach-kernel.d.ts +10 -0
- package/dist/implementation/world/attach-kernel.js +30 -0
- package/dist/implementation/world/attach-kernel.js.map +1 -0
- package/dist/implementation/world/batches.d.ts +18 -0
- package/dist/implementation/world/batches.js +208 -0
- package/dist/implementation/world/batches.js.map +1 -0
- package/dist/implementation/world/buffer.d.ts +60 -0
- package/dist/implementation/world/buffer.js +138 -0
- package/dist/implementation/world/buffer.js.map +1 -0
- package/dist/implementation/world/cascade.d.ts +28 -0
- package/dist/implementation/world/cascade.js +139 -0
- package/dist/implementation/world/cascade.js.map +1 -0
- package/dist/implementation/world/cells.d.ts +7 -0
- package/dist/implementation/world/cells.js +22 -0
- package/dist/implementation/world/cells.js.map +1 -0
- package/dist/implementation/world/check-kernel.d.ts +12 -0
- package/dist/implementation/world/check-kernel.js +119 -0
- package/dist/implementation/world/check-kernel.js.map +1 -0
- package/dist/implementation/world/claims.d.ts +13 -0
- package/dist/implementation/world/claims.js +51 -0
- package/dist/implementation/world/claims.js.map +1 -0
- package/dist/implementation/world/closure.d.ts +12 -0
- package/dist/implementation/world/closure.js +44 -0
- package/dist/implementation/world/closure.js.map +1 -0
- package/dist/implementation/world/command-ring.d.ts +97 -0
- package/dist/implementation/world/command-ring.js +439 -0
- package/dist/implementation/world/command-ring.js.map +1 -0
- package/dist/implementation/world/commands.d.ts +25 -0
- package/dist/implementation/world/commands.js +96 -0
- package/dist/implementation/world/commands.js.map +1 -0
- package/dist/implementation/world/create.d.ts +101 -0
- package/dist/implementation/world/create.js +1009 -0
- package/dist/implementation/world/create.js.map +1 -0
- package/dist/implementation/world/directories.d.ts +28 -0
- package/dist/implementation/world/directories.js +68 -0
- package/dist/implementation/world/directories.js.map +1 -0
- package/dist/implementation/world/entities.d.ts +77 -0
- package/dist/implementation/world/entities.js +137 -0
- package/dist/implementation/world/entities.js.map +1 -0
- package/dist/implementation/world/execute.d.ts +30 -0
- package/dist/implementation/world/execute.js +757 -0
- package/dist/implementation/world/execute.js.map +1 -0
- package/dist/implementation/world/failures.d.ts +53 -0
- package/dist/implementation/world/failures.js +37 -0
- package/dist/implementation/world/failures.js.map +1 -0
- package/dist/implementation/world/finalizers.d.ts +65 -0
- package/dist/implementation/world/finalizers.js +436 -0
- package/dist/implementation/world/finalizers.js.map +1 -0
- package/dist/implementation/world/gpu.d.ts +64 -0
- package/dist/implementation/world/gpu.js +326 -0
- package/dist/implementation/world/gpu.js.map +1 -0
- package/dist/implementation/world/holders.d.ts +21 -0
- package/dist/implementation/world/holders.js +66 -0
- package/dist/implementation/world/holders.js.map +1 -0
- package/dist/implementation/world/index-build.d.ts +88 -0
- package/dist/implementation/world/index-build.js +405 -0
- package/dist/implementation/world/index-build.js.map +1 -0
- package/dist/implementation/world/index-hash.d.ts +138 -0
- package/dist/implementation/world/index-hash.js +809 -0
- package/dist/implementation/world/index-hash.js.map +1 -0
- package/dist/implementation/world/index-keys.d.ts +75 -0
- package/dist/implementation/world/index-keys.js +252 -0
- package/dist/implementation/world/index-keys.js.map +1 -0
- package/dist/implementation/world/index-lookups.d.ts +76 -0
- package/dist/implementation/world/index-lookups.js +572 -0
- package/dist/implementation/world/index-lookups.js.map +1 -0
- package/dist/implementation/world/index-order.d.ts +21 -0
- package/dist/implementation/world/index-order.js +174 -0
- package/dist/implementation/world/index-order.js.map +1 -0
- package/dist/implementation/world/index-readers.d.ts +101 -0
- package/dist/implementation/world/index-readers.js +341 -0
- package/dist/implementation/world/index-readers.js.map +1 -0
- package/dist/implementation/world/index-sorted.d.ts +120 -0
- package/dist/implementation/world/index-sorted.js +637 -0
- package/dist/implementation/world/index-sorted.js.map +1 -0
- package/dist/implementation/world/indexes.d.ts +134 -0
- package/dist/implementation/world/indexes.js +1116 -0
- package/dist/implementation/world/indexes.js.map +1 -0
- package/dist/implementation/world/input.d.ts +3 -0
- package/dist/implementation/world/input.js +17 -0
- package/dist/implementation/world/input.js.map +1 -0
- package/dist/implementation/world/intrinsics.d.ts +5 -0
- package/dist/implementation/world/intrinsics.js +33 -0
- package/dist/implementation/world/intrinsics.js.map +1 -0
- package/dist/implementation/world/join.d.ts +26 -0
- package/dist/implementation/world/join.js +766 -0
- package/dist/implementation/world/join.js.map +1 -0
- package/dist/implementation/world/joined-observer.d.ts +208 -0
- package/dist/implementation/world/joined-observer.js +810 -0
- package/dist/implementation/world/joined-observer.js.map +1 -0
- package/dist/implementation/world/joining.d.ts +392 -0
- package/dist/implementation/world/joining.js +187 -0
- package/dist/implementation/world/joining.js.map +1 -0
- package/dist/implementation/world/journal.d.ts +22 -0
- package/dist/implementation/world/journal.js +25 -0
- package/dist/implementation/world/journal.js.map +1 -0
- package/dist/implementation/world/kernel-indexes.d.ts +37 -0
- package/dist/implementation/world/kernel-indexes.js +182 -0
- package/dist/implementation/world/kernel-indexes.js.map +1 -0
- package/dist/implementation/world/kernel.d.ts +392 -0
- package/dist/implementation/world/kernel.js +5 -0
- package/dist/implementation/world/kernel.js.map +1 -0
- package/dist/implementation/world/kernels.d.ts +88 -0
- package/dist/implementation/world/kernels.js +356 -0
- package/dist/implementation/world/kernels.js.map +1 -0
- package/dist/implementation/world/layout-directory.d.ts +123 -0
- package/dist/implementation/world/layout-directory.js +273 -0
- package/dist/implementation/world/layout-directory.js.map +1 -0
- package/dist/implementation/world/lists.d.ts +86 -0
- package/dist/implementation/world/lists.js +258 -0
- package/dist/implementation/world/lists.js.map +1 -0
- package/dist/implementation/world/lookup-keys.d.ts +20 -0
- package/dist/implementation/world/lookup-keys.js +48 -0
- package/dist/implementation/world/lookup-keys.js.map +1 -0
- package/dist/implementation/world/loop.d.ts +73 -0
- package/dist/implementation/world/loop.js +252 -0
- package/dist/implementation/world/loop.js.map +1 -0
- package/dist/implementation/world/memory.d.ts +40 -0
- package/dist/implementation/world/memory.js +65 -0
- package/dist/implementation/world/memory.js.map +1 -0
- package/dist/implementation/world/mirror.d.ts +125 -0
- package/dist/implementation/world/mirror.js +570 -0
- package/dist/implementation/world/mirror.js.map +1 -0
- package/dist/implementation/world/move-log.d.ts +107 -0
- package/dist/implementation/world/move-log.js +165 -0
- package/dist/implementation/world/move-log.js.map +1 -0
- package/dist/implementation/world/observer.d.ts +16 -0
- package/dist/implementation/world/observer.js +130 -0
- package/dist/implementation/world/observer.js.map +1 -0
- package/dist/implementation/world/order.d.ts +38 -0
- package/dist/implementation/world/order.js +324 -0
- package/dist/implementation/world/order.js.map +1 -0
- package/dist/implementation/world/out-of-band.d.ts +28 -0
- package/dist/implementation/world/out-of-band.js +66 -0
- package/dist/implementation/world/out-of-band.js.map +1 -0
- package/dist/implementation/world/plan.d.ts +50 -0
- package/dist/implementation/world/plan.js +20 -0
- package/dist/implementation/world/plan.js.map +1 -0
- package/dist/implementation/world/pool.d.ts +70 -0
- package/dist/implementation/world/pool.js +264 -0
- package/dist/implementation/world/pool.js.map +1 -0
- package/dist/implementation/world/port.d.ts +62 -0
- package/dist/implementation/world/port.js +109 -0
- package/dist/implementation/world/port.js.map +1 -0
- package/dist/implementation/world/prepared-lookup.d.ts +11 -0
- package/dist/implementation/world/prepared-lookup.js +99 -0
- package/dist/implementation/world/prepared-lookup.js.map +1 -0
- package/dist/implementation/world/prepared-spawn.d.ts +39 -0
- package/dist/implementation/world/prepared-spawn.js +119 -0
- package/dist/implementation/world/prepared-spawn.js.map +1 -0
- package/dist/implementation/world/program.d.ts +11 -0
- package/dist/implementation/world/program.js +12 -0
- package/dist/implementation/world/program.js.map +1 -0
- package/dist/implementation/world/protocol.d.ts +192 -0
- package/dist/implementation/world/protocol.js +41 -0
- package/dist/implementation/world/protocol.js.map +1 -0
- package/dist/implementation/world/publish.d.ts +9 -0
- package/dist/implementation/world/publish.js +28 -0
- package/dist/implementation/world/publish.js.map +1 -0
- package/dist/implementation/world/ranges.d.ts +21 -0
- package/dist/implementation/world/ranges.js +130 -0
- package/dist/implementation/world/ranges.js.map +1 -0
- package/dist/implementation/world/reclaim.d.ts +27 -0
- package/dist/implementation/world/reclaim.js +176 -0
- package/dist/implementation/world/reclaim.js.map +1 -0
- package/dist/implementation/world/reductions.d.ts +33 -0
- package/dist/implementation/world/reductions.js +92 -0
- package/dist/implementation/world/reductions.js.map +1 -0
- package/dist/implementation/world/register.d.ts +64 -0
- package/dist/implementation/world/register.js +368 -0
- package/dist/implementation/world/register.js.map +1 -0
- package/dist/implementation/world/remote-systems.d.ts +144 -0
- package/dist/implementation/world/remote-systems.js +556 -0
- package/dist/implementation/world/remote-systems.js.map +1 -0
- package/dist/implementation/world/remote.d.ts +25 -0
- package/dist/implementation/world/remote.js +138 -0
- package/dist/implementation/world/remote.js.map +1 -0
- package/dist/implementation/world/render-order.d.ts +19 -0
- package/dist/implementation/world/render-order.js +126 -0
- package/dist/implementation/world/render-order.js.map +1 -0
- package/dist/implementation/world/required.d.ts +3 -0
- package/dist/implementation/world/required.js +9 -0
- package/dist/implementation/world/required.js.map +1 -0
- package/dist/implementation/world/resources.d.ts +23 -0
- package/dist/implementation/world/resources.js +66 -0
- package/dist/implementation/world/resources.js.map +1 -0
- package/dist/implementation/world/rows.d.ts +111 -0
- package/dist/implementation/world/rows.js +549 -0
- package/dist/implementation/world/rows.js.map +1 -0
- package/dist/implementation/world/runner.d.ts +133 -0
- package/dist/implementation/world/runner.js +1334 -0
- package/dist/implementation/world/runner.js.map +1 -0
- package/dist/implementation/world/shared.d.ts +55 -0
- package/dist/implementation/world/shared.js +301 -0
- package/dist/implementation/world/shared.js.map +1 -0
- package/dist/implementation/world/sharing.d.ts +48 -0
- package/dist/implementation/world/sharing.js +611 -0
- package/dist/implementation/world/sharing.js.map +1 -0
- package/dist/implementation/world/staging.d.ts +83 -0
- package/dist/implementation/world/staging.js +195 -0
- package/dist/implementation/world/staging.js.map +1 -0
- package/dist/implementation/world/state.d.ts +320 -0
- package/dist/implementation/world/state.js +459 -0
- package/dist/implementation/world/state.js.map +1 -0
- package/dist/implementation/world/stop-lists.d.ts +137 -0
- package/dist/implementation/world/stop-lists.js +305 -0
- package/dist/implementation/world/stop-lists.js.map +1 -0
- package/dist/implementation/world/strings.d.ts +48 -0
- package/dist/implementation/world/strings.js +214 -0
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- package/src/observe/observe.ts +25 -0
- package/src/observe/observe.type-test.ts +85 -0
- package/src/observe/plans.ts +273 -0
- package/src/observe/query.ts +27 -0
- package/src/observe/resource.ts +81 -0
- package/src/observe/select.ts +649 -0
- package/src/observe/to-promise.ts +23 -0
- package/src/observe/tsconfig.json +31 -0
- package/src/observe/values.ts +10 -0
- package/src/observe/world-state.ts +421 -0
- package/src/observe-imports.test.ts +49 -0
- package/src/perftest/benchmark.ts +107 -0
- package/src/perftest/benchmarks.ts +708 -0
- package/src/perftest/editor.ts +126 -0
- package/src/perftest/filters.ts +124 -0
- package/src/perftest/finalized.ts +170 -0
- package/src/perftest/flat.ts +57 -0
- package/src/perftest/growth.ts +47 -0
- package/src/perftest/handoff.ts +147 -0
- package/src/perftest/hierarchy.ts +115 -0
- package/src/perftest/indexes.ts +759 -0
- package/src/perftest/invariants.ts +63 -0
- package/src/perftest/joined.ts +103 -0
- package/src/perftest/journal.ts +55 -0
- package/src/perftest/keys.ts +101 -0
- package/src/perftest/log.ts +126 -0
- package/src/perftest/loop.ts +50 -0
- package/src/perftest/observed-gpu.ts +57 -0
- package/src/perftest/observed.ts +292 -0
- package/src/perftest/observer.ts +58 -0
- package/src/perftest/optional.ts +102 -0
- package/src/perftest/particles.ts +69 -0
- package/src/perftest/placed.ts +178 -0
- package/src/perftest/reads.ts +205 -0
- package/src/perftest/remote.ts +362 -0
- package/src/perftest/render-order.ts +86 -0
- package/src/perftest/run.ts +44 -0
- package/src/perftest/shared.ts +416 -0
- package/src/perftest/strings.ts +135 -0
- package/src/perftest/structural.ts +150 -0
- package/src/perftest/suite.perf-browser-test.ts +136 -0
- package/src/perftest/suite.perf-test.ts +8 -0
- package/src/perftest/suite.ts +214 -0
- package/src/perftest/systems.ts +132 -0
- package/src/perftest/tails.ts +298 -0
- package/src/perftest/transfers.ts +98 -0
- package/src/perftest/uploads.ts +80 -0
- package/src/perftest/values.ts +107 -0
- package/src/perftest/wake.ts +41 -0
- package/src/world.test.ts +46 -0
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// © 2026 Adobe. MIT License. See /LICENSE for details.
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import { Entity, System, World } from "../index.js";
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const parent = Symbol();
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const offset = Symbol();
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const placed = Symbol();
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const label = Symbol();
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declare module "@adobe/ecs" {
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interface Components {
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// Despawned with its parent.
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[parent]: { type: Entity; reference: "owner" };
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[offset]: { type: number };
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[placed]: { type: number };
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[label]: { type: string };
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}
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}
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const place = System.create({ components: { with: [offset, placed] }, up: { through: parent } }, (row, { up }) => {
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row[placed] = (up === null ? 0 : up[placed]) + row[offset];
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});
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const where: string[] = [];
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const read = System.create({ observer: true, components: { with: [label, placed] } }, row => {
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where.push(`${row[label]} at ${row[placed]}`);
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});
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const spawn = System.create(({ commands }) => {
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const table = commands.spawn([label, offset, placed])({ [label]: "table", [offset]: 10, [placed]: 0 });
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const tray = commands.spawn([label, offset, placed, parent])({ [label]: "tray", [offset]: 2, [placed]: 0, [parent]: table });
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commands.spawn([label, offset, placed, parent])({ [label]: "cup", [offset]: 1, [placed]: 0, [parent]: tray });
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});
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export const main = async (): Promise<void> => {
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await using world = World.create();
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await world.run(spawn);
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await world.run(place);
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await world.run(read);
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console.log(where.sort().join(", "));
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};
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# Identity and ids
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A key, system, index, rule or finalizer is the value its constructor returns. Two written alike are two, and code
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written apart can't collide.
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The build gives each one bound at a module's top level an *id*: its package's name and version, its module's path,
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and its binding. Other threads, and a module evaluated again by hot reload, name the same one by it.
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What fails is named by its binding, with its id beside it to tell two of one name apart, as
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[`explode`](18-identity.ts#L4-L6)'s error shows.
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Error: System "explode" (@adobe/ecs@0.2.0/src/guide/18-identity.ts#explode) failed: boom
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// © 2026 Adobe. MIT License. See /LICENSE for details.
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import { System, World } from "../index.js";
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const explode = System.create(() => {
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throw new Error("boom");
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});
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export const main = async (): Promise<void> => {
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await using world = World.create();
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await world.run(explode).catch((error: unknown) => console.log(String(error)));
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};
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# Threads
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A *logical thread* is where objects live and the code touching them runs: the page's `"main"`, or one you declare in
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[`interface Threads`](19-threads.ts#L7-L17). `thread: "audio"` places a component or resource on it.
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- A system runs on the thread its objects live on: [`mix`](19-threads.ts#L19-L22) writes `levels`, so it runs on
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`audio`.
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- A run reading objects on another thread runs there, and resolves to a copy of what it returns.
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**Joining.** A world shares itself over a message port, `world.share(port)`, and another thread joins it with
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`World.join(port, { threads: ["audio"] })`, claiming the threads it fills. Usually the other end of the channel goes
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to a worker; [here both ends](19-threads.ts#L44-L54) are on one thread.
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- `share` resolves once the thread joined, with the observer systems it added as `join` resolved, before awaiting
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anything else. Those observers run there after the world's sync points: `listen` hears what `mix` wrote.
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- A joined world runs systems as the world does: [`audio.run`](19-threads.ts#L60-L61) spawns and mixes too.
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// © 2026 Adobe. MIT License. See /LICENSE for details.
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import { System, World } from "../index.js";
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const volume = Symbol();
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const levels = Symbol();
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declare module "@adobe/ecs" {
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interface Threads {
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audio: true;
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}
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interface Components {
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[volume]: { type: number };
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}
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interface Resources {
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[levels]: { type: ReadonlyMap<string, number>; thread: "audio" };
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}
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}
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// Runs on audio, where levels lives.
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const mix = System.create({ components: { with: [volume] } }, (row, { resources }) => {
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resources[levels] = new Map([...resources[levels], [`voice ${row.entity}`, row[volume]]]);
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});
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let heard = 0;
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const listen = System.create({ observer: true }, ({ resources }) => {
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heard = resources[levels].size;
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});
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const spawn = System.create(({ commands }) => {
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commands.spawn([volume])({ [volume]: 0.8 });
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commands.spawn([volume])({ [volume]: 0.3 });
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});
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const countVoices = System.create({ observer: true }, ({ resources }) => resources[levels].size);
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/** Waits a turn of the event loop at a time until `done`, for two seconds at most. */
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const until = async (done: () => boolean): Promise<void> => {
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const end = performance.now() + 2000;
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while (!done() && performance.now() < end) await new Promise(resolve => setTimeout(resolve, 1));
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};
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export const main = async (): Promise<void> => {
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// Usually one end of the channel goes to a worker, `new Worker(...)`, which joins with the other.
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const channel = new MessageChannel();
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await using world = World.create();
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// Each side awaits its own end, here both on one thread.
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const [joined] = await Promise.all([
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World.join(channel.port2, { threads: ["audio"] }).then(audio => {
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audio.add(listen);
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return audio;
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}),
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world.share(channel.port1),
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]);
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await using audio = joined;
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await world.run(spawn);
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await world.run(mix);
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const mixed = await world.run(countVoices);
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await until(() => heard === mixed);
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console.log("mixed", mixed, "voices; listening hears", heard);
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await audio.run(spawn);
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await audio.run(mix);
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const more = await world.run(countVoices);
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await until(() => heard === more);
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console.log("mixed", more, "voices; listening hears", heard);
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};
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# Shared components and where
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A *shared* component's value belongs to its archetype: entities with equal values share one archetype, which holds the
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value once. [`cell`](20-shared.ts#L16), declared `shared: true`, is the chunk of the world a unit is in, so each
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chunk's units share an archetype.
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- A spawner's first call takes *constants*, values every entity it spawns starts with:
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[`commands.spawn(Unit, { [cell]: [x, y], ... })`](20-shared.ts#L31-L39). The shared ones choose the archetype; the
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others, here every unit's velocity, start each entity's own value. The spawner's call takes the rest.
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- A row reads `row[cell]` as its archetype's value, read-only: [`place`](20-shared.ts#L41-L43) reads it, and as a
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kernel takes it as a parameter of each call over an archetype, not as a column.
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- Assigning a shared component is a type error. `commands.add` with another value
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[moves the entity](20-shared.ts#L49-L53) to that value's archetype, creating it if needed.
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**`where`** keeps a system to the archetypes whose shared values pass:
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- A value passes the archetypes holding an equal one: [`where: { [cell]: [4, 0] }`](20-shared.ts#L77-L79) counts only
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the chunk the step's crossing units move into.
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- A predicate of the value and the resources passes those it returns `true` for: [`draw`](20-shared.ts#L58-L65) visits
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only the chunks the camera sees.
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A predicate runs once per archetype as the archetype appears, and again for every archetype only after a resource it
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reads changed, never per row or per run. The camera counts what it's asked: every chunk for each of the two systems at
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first, only the new chunks after the step, nothing while nothing changed, and every chunk again once
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[`look`](20-shared.ts#L92-L94) writes a new camera. Since the world caches the results, the build rejects a predicate
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that reads anything but its value, the resources and module constants.
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With a change filter, a chunk out of view keeps its rows unseen: [`refresh`](20-shared.ts#L67-L73) counts, when the
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camera moves, the rows that changed while their chunk was out of view, through `changed: [position]`.
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// © 2026 Adobe. MIT License. See /LICENSE for details.
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import { System, Vec2, World } from "../index.js";
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const cell = Symbol();
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const offset = Symbol();
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const velocity = Symbol();
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const position = Symbol();
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const camera = Symbol();
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/** A camera, as a renderer would give one: which chunks of the world it sees. */
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type Camera = { readonly sees: (chunk: Vec2.I32) => boolean };
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declare module "@adobe/ecs" {
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interface Components {
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// The chunk of the world an entity is in: each chunk's entities share an archetype.
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[cell]: { type: Vec2.I32; shared: true };
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// Where an entity is within its chunk, and in the world.
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[offset]: { type: Vec2 };
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[velocity]: { type: Vec2 };
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[position]: { type: Vec2 };
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}
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interface Resources {
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[camera]: { type: Camera | null };
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}
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}
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const size = 10;
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const Unit = [cell, offset, velocity, position] as const;
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// Two units in each of 7 × 7 chunks, all moving east.
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const populate = System.create(({ commands }) => {
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for (let x = -3; x <= 3; x++) {
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for (let y = -3; y <= 3; y++) {
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const spawn = commands.spawn(Unit, { [cell]: [x, y], [velocity]: [4, 0], [position]: [0, 0] });
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spawn({ [offset]: [2, 3] });
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spawn({ [offset]: [7, 8] });
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}
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}
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});
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const place = System.create({ components: { with: [cell, offset, position] } }, row => {
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row[position] = Vec2.add(Vec2.scale([row[cell][0], row[cell][1]], size), row[offset]);
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});
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const drift = System.create({ components: { with: [offset, velocity] } }, row => {
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row[offset] = Vec2.add(row[offset], row[velocity]);
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});
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// A unit past its chunk's edge moves into the next chunk.
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const cross = System.create({ components: { with: [cell, offset] } }, (row, { commands }) => {
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const [x, y] = row[offset];
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if (x >= size) commands.add(row.entity, [cell, offset], { [cell]: [row[cell][0] + 1, row[cell][1]], [offset]: [x - size, y] });
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});
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54
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let drawn = 0;
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56
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let left = Infinity;
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let right = -Infinity;
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const draw = System.create({
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observer: true,
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components: { with: [position], where: { [cell]: (at, { resources }) => resources[camera]?.sees(at) === true } },
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}, row => {
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drawn += 1;
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left = Math.min(left, row[position][0]);
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right = Math.max(right, row[position][0]);
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});
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67
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let refreshed = 0;
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const refresh = System.create({
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observer: true,
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components: { with: [position], changed: [position], where: { [cell]: (at, { resources }) => resources[camera]?.sees(at) === true } },
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}, () => {
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refreshed += 1;
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73
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});
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74
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+
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75
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// Only chunk [4, 0], which no unit is in until one crosses into it.
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76
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let east = 0;
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77
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const countEast = System.create({ observer: true, components: { with: [position], where: { [cell]: [4, 0] } } }, () => {
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east += 1;
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});
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/** How many chunks cameras were asked about. */
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82
|
+
let asked = 0;
|
|
83
|
+
|
|
84
|
+
/** A camera over a chunk, seeing the chunks within `radius` of it. */
|
|
85
|
+
const cameraOver = ([overX, overY]: readonly [number, number], radius: number): Camera => ({
|
|
86
|
+
sees: ([x, y]) => {
|
|
87
|
+
asked += 1;
|
|
88
|
+
return Math.max(Math.abs(x - overX), Math.abs(y - overY)) <= radius;
|
|
89
|
+
},
|
|
90
|
+
});
|
|
91
|
+
|
|
92
|
+
const look = System.create({}, ({ resources }, input: { readonly x: number; readonly y: number }) => {
|
|
93
|
+
resources[camera] = cameraOver([input.x, input.y], 1);
|
|
94
|
+
});
|
|
95
|
+
|
|
96
|
+
const report = async (world: World, what: string): Promise<void> => {
|
|
97
|
+
drawn = refreshed = east = asked = 0;
|
|
98
|
+
left = Infinity;
|
|
99
|
+
right = -Infinity;
|
|
100
|
+
await world.run(draw);
|
|
101
|
+
await world.run(refresh);
|
|
102
|
+
await world.run(countEast);
|
|
103
|
+
console.log(what, "drew", drawn, "from x", left, "to", right, "refreshed", refreshed, "east", east, "asked", asked);
|
|
104
|
+
};
|
|
105
|
+
|
|
106
|
+
export const main = async (): Promise<void> => {
|
|
107
|
+
await using world = World.create({ [camera]: cameraOver([0, 0], 1) });
|
|
108
|
+
await world.run(populate);
|
|
109
|
+
await world.run(place);
|
|
110
|
+
await report(world, "start:");
|
|
111
|
+
await world.run(drift);
|
|
112
|
+
await world.run(cross);
|
|
113
|
+
await world.run(place);
|
|
114
|
+
await report(world, "after a step:");
|
|
115
|
+
await report(world, "unchanged:");
|
|
116
|
+
await world.run(look, { x: 2, y: 2 });
|
|
117
|
+
await report(world, "camera moved:");
|
|
118
|
+
};
|
|
@@ -0,0 +1,22 @@
|
|
|
1
|
+
# Animating elements
|
|
2
|
+
|
|
3
|
+
Systems can drive the page: the world holds what it shows, and systems write it to elements after each tick. Both UI
|
|
4
|
+
chapters animate particles bouncing inside `#output`, the element the guide's Output tab gives, which a resource
|
|
5
|
+
holds. Without a page, as in node, a stand-in takes its place, so the systems run the same and the program prints the
|
|
6
|
+
same.
|
|
7
|
+
|
|
8
|
+
- Objects live on the thread that shows them: [the dot and the stage](21-dom.ts#L22-L27) are `thread: "main"`, so the
|
|
9
|
+
systems touching them run on the page's thread.
|
|
10
|
+
- A fixed `cadence` of 60 ticks a second, with `always`, makes [a velocity per tick a speed](21-dom.ts#L107),
|
|
11
|
+
whatever the display's rate.
|
|
12
|
+
|
|
13
|
+
Each tick runs one composite:
|
|
14
|
+
|
|
15
|
+
1. [`move`](21-dom.ts#L38-L44) moves every particle and turns it back from the walls.
|
|
16
|
+
2. [`create`](21-dom.ts#L46-L51) gives each particle without a dot an element, with `commands.add`. Observers can't
|
|
17
|
+
issue commands, so it ticks, and its condition `is: [stage]` waits for a stage.
|
|
18
|
+
3. [`draw`](21-dom.ts#L52-L60), an observer, sets each moved dot's `style.translate`, a transform, which the page
|
|
19
|
+
doesn't lay out again. `changed: [position]` skips the dots that didn't move.
|
|
20
|
+
|
|
21
|
+
[A finalizer](21-dom.ts#L61-L63) removes a particle's element when the particle goes, and every element when the
|
|
22
|
+
world is disposed, so one fewer dot is left once the traced particle is despawned.
|
|
@@ -0,0 +1,117 @@
|
|
|
1
|
+
// © 2026 Adobe. MIT License. See /LICENSE for details.
|
|
2
|
+
import { always, cadence, clock, Finalizer, System, Vec2, World } from "../index.js";
|
|
3
|
+
|
|
4
|
+
const position = Symbol();
|
|
5
|
+
const velocity = Symbol();
|
|
6
|
+
const traced = Symbol();
|
|
7
|
+
const dot = Symbol();
|
|
8
|
+
const stage = Symbol();
|
|
9
|
+
const tracing = Symbol();
|
|
10
|
+
|
|
11
|
+
/** An element showing a particle, as the systems drawing use it. */
|
|
12
|
+
type Dot = { readonly style: { translate: string; background: string }; readonly remove: () => void };
|
|
13
|
+
/** Where particles are drawn: an element of the page, or a stand-in where there's no page. */
|
|
14
|
+
type Stage = { readonly add: () => Dot; readonly count: () => number };
|
|
15
|
+
|
|
16
|
+
declare module "@adobe/ecs" {
|
|
17
|
+
interface Components {
|
|
18
|
+
// Percents of the stage's width and height.
|
|
19
|
+
[position]: { type: Vec2 };
|
|
20
|
+
[velocity]: { type: Vec2 };
|
|
21
|
+
[traced]: { type: true };
|
|
22
|
+
[dot]: { type: Dot; thread: "main" };
|
|
23
|
+
}
|
|
24
|
+
interface Resources {
|
|
25
|
+
[stage]: { type: Stage | null; thread: "main" };
|
|
26
|
+
// Called with each frame of the traced particle's dot.
|
|
27
|
+
[tracing]: { type: ((frame: number, dot: Dot) => void) | null; thread: "main" };
|
|
28
|
+
}
|
|
29
|
+
}
|
|
30
|
+
|
|
31
|
+
const spawn = System.create(({ commands }) => {
|
|
32
|
+
commands.spawn([position, velocity, traced])({ [position]: [98, 50], [velocity]: [1.5, -0.75] });
|
|
33
|
+
for (let i = 1; i < 60; i++) {
|
|
34
|
+
commands.spawn([position, velocity])({ [position]: [(i * 37) % 100, (i * 61) % 100], [velocity]: [Math.cos(i * 2.4) * 0.6, Math.sin(i * 2.4) * 0.6] });
|
|
35
|
+
}
|
|
36
|
+
});
|
|
37
|
+
|
|
38
|
+
// Each tick moves every particle by its velocity, turning it back from the walls.
|
|
39
|
+
const move = System.create({ components: { with: [position, velocity] } }, row => {
|
|
40
|
+
const [x, y] = Vec2.add(row[position], row[velocity]);
|
|
41
|
+
const [vx, vy] = row[velocity];
|
|
42
|
+
row[velocity] = [x < 0 || x > 100 ? -vx : vx, y < 0 || y > 100 ? -vy : vy];
|
|
43
|
+
row[position] = [Math.min(Math.max(x, 0), 100), Math.min(Math.max(y, 0), 100)];
|
|
44
|
+
});
|
|
45
|
+
|
|
46
|
+
// Gives each particle a dot: not an observer, since it issues commands.
|
|
47
|
+
const create = System.create({ components: { with: [position], not: [dot] }, resources: { is: [stage] } }, (row, { resources, commands }) => {
|
|
48
|
+
const element = resources[stage].add();
|
|
49
|
+
element.style.background = `hsl(${row.entity * 47 % 360} 80% 60%)`;
|
|
50
|
+
commands.add(row.entity, dot, element);
|
|
51
|
+
});
|
|
52
|
+
// Moves each dot whose particle moved, by a transform, which the page doesn't lay out again.
|
|
53
|
+
const draw = System.create({
|
|
54
|
+
observer: true,
|
|
55
|
+
components: { with: [position, dot], optional: [traced], changed: [position] },
|
|
56
|
+
}, (row, { resources }) => {
|
|
57
|
+
const [x, y] = row[position];
|
|
58
|
+
row[dot].style.translate = `${x}cqw ${y}cqh`;
|
|
59
|
+
if (row[traced] !== undefined) resources[tracing]?.(resources[clock].tick + 1, row[dot]);
|
|
60
|
+
});
|
|
61
|
+
Finalizer.create({ components: { with: [dot] } }, row => {
|
|
62
|
+
row[dot].remove();
|
|
63
|
+
});
|
|
64
|
+
|
|
65
|
+
const despawnTraced = System.create({ components: { with: [traced] } }, (row, { commands }) => {
|
|
66
|
+
commands.despawn(row.entity);
|
|
67
|
+
});
|
|
68
|
+
|
|
69
|
+
/** The page's `#output`: dots move inside a field a dot's radius in from its edges, by percents of it. */
|
|
70
|
+
const pageStage = (output: HTMLElement): Stage => {
|
|
71
|
+
const field = output.appendChild(document.createElement("div"));
|
|
72
|
+
field.style.cssText = "position: absolute; inset: 6px; container-type: size";
|
|
73
|
+
return {
|
|
74
|
+
add: () => {
|
|
75
|
+
const element = field.appendChild(document.createElement("div"));
|
|
76
|
+
element.style.cssText = "position: absolute; width: 12px; height: 12px; margin: -6px; border-radius: 50%";
|
|
77
|
+
return element;
|
|
78
|
+
},
|
|
79
|
+
count: () => field.childElementCount,
|
|
80
|
+
};
|
|
81
|
+
};
|
|
82
|
+
|
|
83
|
+
/** Where there's no page, as in node: dots that keep what's written to them. */
|
|
84
|
+
const standIn = (): Stage => {
|
|
85
|
+
const dots = new Set<Dot>();
|
|
86
|
+
return {
|
|
87
|
+
add: () => {
|
|
88
|
+
const added: Dot = { style: { translate: "", background: "" }, remove: () => void dots.delete(added) };
|
|
89
|
+
dots.add(added);
|
|
90
|
+
return added;
|
|
91
|
+
},
|
|
92
|
+
count: () => dots.size,
|
|
93
|
+
};
|
|
94
|
+
};
|
|
95
|
+
|
|
96
|
+
export const main = async (): Promise<void> => {
|
|
97
|
+
// The guide's Output tab has an element #output; elsewhere, as in node, there's none.
|
|
98
|
+
const output = globalThis.document?.querySelector<HTMLElement>("#output") ?? null;
|
|
99
|
+
const shown = output === null ? standIn() : pageStage(output);
|
|
100
|
+
const traceDone = Promise.withResolvers<void>();
|
|
101
|
+
const logFrame = (frame: number, traced: Dot): void => {
|
|
102
|
+
if (frame > 3) return;
|
|
103
|
+
console.log(`frame ${frame}: ${traced.style.translate}`);
|
|
104
|
+
if (frame === 3) traceDone.resolve();
|
|
105
|
+
};
|
|
106
|
+
// 60 ticks a second, whatever the display's rate.
|
|
107
|
+
await using world = World.create({ [cadence]: { kind: "fixed", step: 1000 / 60 }, [always]: true, [stage]: shown, [tracing]: logFrame });
|
|
108
|
+
await world.run(spawn);
|
|
109
|
+
world.add(System.create([move, create, draw]));
|
|
110
|
+
// The first three frames, or two seconds should they never be drawn.
|
|
111
|
+
await Promise.race([traceDone.promise, new Promise(resolve => setTimeout(resolve, 2000))]);
|
|
112
|
+
console.log(shown.count(), "dots drawn");
|
|
113
|
+
await world.run(despawnTraced);
|
|
114
|
+
console.log(shown.count(), "dots once the traced particle is gone");
|
|
115
|
+
// In a page it animates until the page goes; elsewhere it ends, its world disposed.
|
|
116
|
+
if (output !== null) await new Promise(resolve => addEventListener("pagehide", resolve));
|
|
117
|
+
};
|
|
@@ -0,0 +1,15 @@
|
|
|
1
|
+
# Drawing on a canvas
|
|
2
|
+
|
|
3
|
+
The same particles, drawn in immediate mode: each frame, the canvas is cleared and drawn again whole.
|
|
4
|
+
|
|
5
|
+
[`draw`](22-canvas.ts#L52-L80) is one observer without components, so it runs once per tick, not per particle.
|
|
6
|
+
|
|
7
|
+
- `changed: [clock]` runs it after every tick, and `is: [pen]` waits for a 2D context.
|
|
8
|
+
- It reads every particle through [an index without a key](22-canvas.ts#L50-L51), `key: []`, and the traced one
|
|
9
|
+
through a second.
|
|
10
|
+
- It sizes the canvas's pixels to its size on the page, then calls `clearRect(`, and `arc(` and `fill()` for each
|
|
11
|
+
particle.
|
|
12
|
+
|
|
13
|
+
Without a page, the stand-in keeps the circles filled since it was last cleared, and its `getImageData(` answers
|
|
14
|
+
whether a pixel is covered, as a canvas does. So the program checks that the traced particle is drawn, frame by
|
|
15
|
+
frame, the same in node and on the page.
|
|
@@ -0,0 +1,119 @@
|
|
|
1
|
+
// © 2026 Adobe. MIT License. See /LICENSE for details.
|
|
2
|
+
import { always, cadence, clock, Index, System, Vec2, World } from "../index.js";
|
|
3
|
+
|
|
4
|
+
const position = Symbol();
|
|
5
|
+
const velocity = Symbol();
|
|
6
|
+
const traced = Symbol();
|
|
7
|
+
const pen = Symbol();
|
|
8
|
+
const tracing = Symbol();
|
|
9
|
+
|
|
10
|
+
/** What the drawing system uses of a canvas's 2D context, which a stand-in gives where there's no page. */
|
|
11
|
+
type Pen = {
|
|
12
|
+
readonly canvas: { width: number; height: number; readonly clientWidth: number; readonly clientHeight: number };
|
|
13
|
+
fillStyle: string | CanvasGradient | CanvasPattern;
|
|
14
|
+
clearRect(x: number, y: number, width: number, height: number): void;
|
|
15
|
+
beginPath(): void;
|
|
16
|
+
arc(x: number, y: number, radius: number, start: number, end: number): void;
|
|
17
|
+
fill(): void;
|
|
18
|
+
getImageData(x: number, y: number, width: number, height: number): { readonly data: ArrayLike<number> };
|
|
19
|
+
};
|
|
20
|
+
|
|
21
|
+
declare module "@adobe/ecs" {
|
|
22
|
+
interface Components {
|
|
23
|
+
// Percents of the canvas's width and height.
|
|
24
|
+
[position]: { type: Vec2 };
|
|
25
|
+
[velocity]: { type: Vec2 };
|
|
26
|
+
[traced]: { type: true };
|
|
27
|
+
}
|
|
28
|
+
interface Resources {
|
|
29
|
+
[pen]: { type: Pen | null; thread: "main" };
|
|
30
|
+
// Called with each frame drawn, and where the traced particle was drawn, in the canvas's pixels.
|
|
31
|
+
[tracing]: { type: ((frame: number, at: Vec2) => void) | null; thread: "main" };
|
|
32
|
+
}
|
|
33
|
+
}
|
|
34
|
+
|
|
35
|
+
const spawn = System.create(({ commands }) => {
|
|
36
|
+
commands.spawn([position, velocity, traced])({ [position]: [98, 50], [velocity]: [1.5, -0.75] });
|
|
37
|
+
for (let i = 1; i < 400; i++) {
|
|
38
|
+
commands.spawn([position, velocity])({ [position]: [(i * 37) % 100, (i * 61) % 100], [velocity]: [Math.cos(i * 2.4) * 0.6, Math.sin(i * 2.4) * 0.6] });
|
|
39
|
+
}
|
|
40
|
+
});
|
|
41
|
+
|
|
42
|
+
// Each tick moves every particle by its velocity, turning it back from the walls.
|
|
43
|
+
const move = System.create({ components: { with: [position, velocity] } }, row => {
|
|
44
|
+
const [x, y] = Vec2.add(row[position], row[velocity]);
|
|
45
|
+
const [vx, vy] = row[velocity];
|
|
46
|
+
row[velocity] = [x < 0 || x > 100 ? -vx : vx, y < 0 || y > 100 ? -vy : vy];
|
|
47
|
+
row[position] = [Math.min(Math.max(x, 0), 100), Math.min(Math.max(y, 0), 100)];
|
|
48
|
+
});
|
|
49
|
+
|
|
50
|
+
const particles = Index.create({ key: [], components: { with: [position] } });
|
|
51
|
+
const tracedOnes = Index.create({ key: [], components: { with: [position, traced] } });
|
|
52
|
+
// Clears the canvas and draws every particle, after each tick.
|
|
53
|
+
const draw = System.create({
|
|
54
|
+
observer: true,
|
|
55
|
+
resources: { is: [pen], changed: [clock] },
|
|
56
|
+
lookup: { particles: { index: particles }, traced: { index: tracedOnes } },
|
|
57
|
+
}, ({ resources, lookup }) => {
|
|
58
|
+
const context = resources[pen];
|
|
59
|
+
const { canvas } = context;
|
|
60
|
+
// The canvas's pixels follow its size on the page.
|
|
61
|
+
const scale = globalThis.devicePixelRatio ?? 1;
|
|
62
|
+
const width = Math.round(canvas.clientWidth * scale);
|
|
63
|
+
const height = Math.round(canvas.clientHeight * scale);
|
|
64
|
+
if (canvas.width !== width) canvas.width = width;
|
|
65
|
+
if (canvas.height !== height) canvas.height = height;
|
|
66
|
+
const radius = 4 * scale;
|
|
67
|
+
const at = ([x, y]: Vec2): Vec2 => [radius + x / 100 * (width - 2 * radius), radius + y / 100 * (height - 2 * radius)];
|
|
68
|
+
context.clearRect(0, 0, width, height);
|
|
69
|
+
const list = lookup.particles();
|
|
70
|
+
for (let i = 0; i < list.length; i++) {
|
|
71
|
+
const particle = list.at(i);
|
|
72
|
+
const [x, y] = at(particle[position]);
|
|
73
|
+
context.fillStyle = `hsl(${particle.entity * 47 % 360} 80% 60%)`;
|
|
74
|
+
context.beginPath();
|
|
75
|
+
context.arc(x, y, radius, 0, 2 * Math.PI);
|
|
76
|
+
context.fill();
|
|
77
|
+
}
|
|
78
|
+
const followed = lookup.traced();
|
|
79
|
+
if (followed.length > 0) resources[tracing]?.(resources[clock].tick + 1, at(followed.at(0)[position]));
|
|
80
|
+
});
|
|
81
|
+
|
|
82
|
+
/** Where there's no page, as in node: a canvas of a fixed size that keeps the circles filled since it was last cleared. */
|
|
83
|
+
const standIn = (): Pen => {
|
|
84
|
+
const filled: { readonly x: number; readonly y: number; readonly radius: number }[] = [];
|
|
85
|
+
let path = { x: 0, y: 0, radius: 0 };
|
|
86
|
+
return {
|
|
87
|
+
canvas: { width: 0, height: 0, clientWidth: 400, clientHeight: 300 },
|
|
88
|
+
fillStyle: "",
|
|
89
|
+
clearRect: () => void filled.splice(0),
|
|
90
|
+
beginPath: () => void (path = { x: 0, y: 0, radius: 0 }),
|
|
91
|
+
arc: (x, y, radius) => void (path = { x, y, radius }),
|
|
92
|
+
fill: () => void filled.push(path),
|
|
93
|
+
getImageData: (x, y) => ({ data: [0, 0, 0, filled.some(circle => Math.hypot(circle.x - x, circle.y - y) < circle.radius) ? 255 : 0] }),
|
|
94
|
+
};
|
|
95
|
+
};
|
|
96
|
+
|
|
97
|
+
export const main = async (): Promise<void> => {
|
|
98
|
+
// The guide's Output tab has an element #output; elsewhere, as in node, there's none.
|
|
99
|
+
const output = globalThis.document?.querySelector<HTMLElement>("#output") ?? null;
|
|
100
|
+
const canvas = output?.appendChild(document.createElement("canvas")) ?? null;
|
|
101
|
+
canvas?.setAttribute("style", "display: block; width: 100%; height: 100%");
|
|
102
|
+
const context = canvas === null ? standIn() : canvas.getContext("2d");
|
|
103
|
+
const traceDone = Promise.withResolvers<void>();
|
|
104
|
+
const logFrame = (frame: number, [x, y]: Vec2): void => {
|
|
105
|
+
if (frame > 3 || context === null) return;
|
|
106
|
+
// Whether the traced particle's place is drawn on: its pixel's opacity.
|
|
107
|
+
const covered = context.getImageData(Math.floor(x), Math.floor(y), 1, 1).data[3] === 255;
|
|
108
|
+
console.log(`frame ${frame}: the traced particle is ${covered ? "drawn" : "missing"}`);
|
|
109
|
+
if (frame === 3) traceDone.resolve();
|
|
110
|
+
};
|
|
111
|
+
// 60 ticks a second, whatever the display's rate.
|
|
112
|
+
await using world = World.create({ [cadence]: { kind: "fixed", step: 1000 / 60 }, [always]: true, [pen]: context, [tracing]: logFrame });
|
|
113
|
+
await world.run(spawn);
|
|
114
|
+
world.add(System.create([move, draw]));
|
|
115
|
+
// The first three frames, or two seconds should they never be drawn.
|
|
116
|
+
await Promise.race([traceDone.promise, new Promise(resolve => setTimeout(resolve, 2000))]);
|
|
117
|
+
// In a page it animates until the page goes; elsewhere it ends, its world disposed.
|
|
118
|
+
if (canvas !== null) await new Promise(resolve => addEventListener("pagehide", resolve));
|
|
119
|
+
};
|
|
@@ -0,0 +1,49 @@
|
|
|
1
|
+
# The guide
|
|
2
|
+
|
|
3
|
+
This folder teaches the ECS to someone who has just started using it, in chapters. `README.md` is its index: the
|
|
4
|
+
chapters by part, in order, the unnumbered `Setup` and `Keys and declarations` first, numbered `00-`. Each chapter is
|
|
5
|
+
its prose, `NN-name.md`, under a `# Title` that the index gives too, and a program, `NN-name.ts`, whose exported `main`
|
|
6
|
+
runs it, and what it prints is in `NN-name.out` beside it. `Setup` has prose alone. The interactive guide, `packages/ecs-guide`, shows each chapter's prose beside its program
|
|
7
|
+
in an editor, and runs it.
|
|
8
|
+
|
|
9
|
+
`guide.test.ts` runs every program and compares what it logged with its `.out`, which mustn't be empty. It checks
|
|
10
|
+
that every program has prose and the index lists every chapter by its title; that each chapter's prose names, as code,
|
|
11
|
+
what the chapter teaches, its list in `teaches`, and its program does it, outside comments; that each link to a
|
|
12
|
+
program's lines points at whole code of the chapter's own files; that code in the prose stays a line or two; and, by
|
|
13
|
+
`mutations`, that taking a point a program teaches away changes what it prints, or prints the failure a broken rule
|
|
14
|
+
gives. A chapter that shows a type error does
|
|
15
|
+
it in `NN-name.type-test.ts`, under a `// @ts-expect-error` that the package's build checks.
|
|
16
|
+
|
|
17
|
+
## Writing the prose
|
|
18
|
+
|
|
19
|
+
- The readers are experienced engineers. Keep it concise: short paragraphs and lists, no padding, no marketing, and
|
|
20
|
+
no repeating what the code shows.
|
|
21
|
+
- Introduce the chapter's concept, define each term in italics where it first appears, and say how it behaves: what
|
|
22
|
+
runs when, what's kept, and what's rejected and why.
|
|
23
|
+
- Code in the prose only where a sentence needs a shape: inline, or a block of a line or two. The program in the
|
|
24
|
+
editor is the demonstration.
|
|
25
|
+
- Link the program's lines a sentence speaks of: `[spawns an entity](02-entities.ts#L19-L22)`, or `#L17` for one line.
|
|
26
|
+
On GitHub the link opens the file at those lines; in the interactive guide it selects them in the editor. A link
|
|
27
|
+
covers whole statements or whole members of a declaration. Link another chapter by its prose, `[Reductions](15-reductions.md)`.
|
|
28
|
+
- Don't repeat the output, which the run window shows; mention a line of it only where a sentence points at it.
|
|
29
|
+
- Never mention `@adobe/data` or any other package that isn't this one. Describe only the current API, with no history.
|
|
30
|
+
|
|
31
|
+
## Code conventions
|
|
32
|
+
|
|
33
|
+
- An example imports only the package, as `../index.js`, declares what it uses, and exports `main`, an async function
|
|
34
|
+
that creates its worlds with `World.create()`, runs systems, logs what they did with `console.log`, and disposes its
|
|
35
|
+
worlds before it resolves. Never top-level await.
|
|
36
|
+
- Comments are reading aids, short, for what the code doesn't say; the prose carries the explanation.
|
|
37
|
+
- What it prints shows the effect of each point it teaches, so leaving one out changes the output: enough entities
|
|
38
|
+
that a filter or a target matters, the values a system wrote read back, what a finalizer did. Add each to
|
|
39
|
+
`mutations`.
|
|
40
|
+
- An example that draws finds the element to draw in as `#output`, which the interactive guide's Output tab gives, and
|
|
41
|
+
holds what it draws with in a resource; where there's no page, as in node, a small stand-in takes its place and
|
|
42
|
+
keeps what's drawn, so the systems run the same and the program prints the same. It logs a few deterministic frames,
|
|
43
|
+
ticking at a fixed cadence, then animates until its page goes, or, without one, ends.
|
|
44
|
+
- What it prints is deterministic: no timings or random values, and rows in an order the API doesn't define are sorted
|
|
45
|
+
before they're printed.
|
|
46
|
+
- Keys are `Symbol()` with no description: the build's id names each by its binding.
|
|
47
|
+
- Archetypes are types, so their names are PascalCase: `const Particle = [position, velocity] as const`.
|
|
48
|
+
- Use the public API only, as a consumer imports it, not internal modules. Read a world through observer systems.
|
|
49
|
+
- Lines change as code does: the test of links fails on any that no longer covers whole code, so move them with it.
|