@adatechnology/game-crowd 0.0.0-stage → 0.2.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +95 -2
- package/dist/index.d.ts +1128 -0
- package/dist/index.global.js +3655 -0
- package/dist/index.global.js.map +1 -0
- package/dist/index.js +2308 -0
- package/dist/index.js.map +1 -0
- package/package.json +58 -3
package/dist/index.js
ADDED
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@@ -0,0 +1,2308 @@
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// src/crowd.ts
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import { createCorpseLedger } from "@adatechnology/game-characters";
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// src/data/defaults.json
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var defaults_default = {
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sources: {
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store: "jogo.js G 66714-66734 (Z, ZMAX 6000, FIELDS)",
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bands: "jogo.js G 62019-62020 (BANDS, HYST)",
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flow: "jogo.js G 66735-66737, 66773-66825 (FLOW_R 192, flowStart, flowStep; budget 1 ms a frame, the first field in one go)",
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update: "jogo.js G 66835-66977 hordeUpdate",
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alerts: "jogo.js G 66978-66993 groan, screamAt",
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attack: "jogo.js G 66996-67006 zAttack",
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damage: "jogo.js G 67010-67045 zDamage",
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kill: "jogo.js G 67046-67059 zKill, inchadoBurst",
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corpses: "jogo.js G 62021 (CORPOS_MAX 400, CORPO_VIDA 900), 67062-67075 corpseAdd, corpsesUpdate",
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population: "jogo.js G 67139-67177 spawnAway, populationUpdate (popTarget 1200, migration 120 every 90 s, the first after 60 s)",
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pile: "jogo.js G 67184-67227 (PILE_STEP 0.48, PILE_TOP 3.7, PILE_MAX 160, groundAt, zBlockedAt, tryStep, stepRelease, pileBlast)",
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trail: "jogo.js G 67238-67246 trailUpdate",
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abilities: "jogo.js G 67266-67356 zAbility, zChaseSpeed, zHurtOther, killQ",
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frame: "jogo.js G 67377-67402 zFrame",
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cadence: "jogo.js G 65507 walkCad"
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},
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bands: [
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{ max: 35, dt: 0.05 },
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{ max: 120, dt: 0.2 },
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{ max: 400, dt: 1 },
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{ max: null, dt: 5 }
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],
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numbers: {
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capacity: 6e3,
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hysteresis: 10,
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flowRadius: 192,
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flowBudgetMs: 1,
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hashCell: 1,
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nightSight: 0.4,
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crouchSight: 0.6,
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sightCone: 0.5,
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sightNear: 2.5,
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loseAfter: 15,
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hearingBase: 40,
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heardLost: 5,
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alertRadius: 8,
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alertDelay: 0.2,
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alertDelayRandom: 0.4,
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voiceDistance: 40,
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voiceEvery: 0.25,
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directRange: 4,
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pyramidRange: 14,
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screamSpeed: 1.2,
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attackRange: 1.15,
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attackHeight: 1.3,
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attackSlots: 6,
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attackEvery: 1.5,
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crouchBite: 1.3,
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crawlDamage: 0.6,
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wanderSpan: 24,
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crawlSpeed: 0.4,
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limpSpeed: 0.5,
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separation: 0.31,
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separationPush: 2.2,
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doorDamage: 10,
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doorMessageDistance: 25,
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skullMinDamage: 20,
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skullTakeDamage: 60,
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skullTakeWithin: { "12ga": 5 },
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jawDamage: 25,
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jawChance: 0.3,
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hitStunDamage: 35,
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hitStun: 0.45,
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dormantWake: 3,
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dormantWakeBehind: 10,
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pileStep: 0.48,
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pileTop: 3.7,
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pileMax: 160,
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pileReleaseDistance: 30,
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gravity: 9.8,
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fallStun: 3.2,
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climbSpeed: 1.9,
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cadenceBase: 0.5,
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cadencePerSpeed: 0.3,
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corpsesMax: 400,
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corpseSeconds: 900,
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trailSeconds: 120,
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trailStep: 1.5,
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trailMax: 200,
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population: 1200,
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refillMin: 70,
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refillMax: 160,
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migrationFirst: 60
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}
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};
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// src/doors.ts
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var DOOR_DEFAULTS = { doorHp: 300, plankHp: 150, height: 2.2, thickness: 0.1, soundChance: 0.3, soundVolume: 0.8, breakVolume: 1.5, breakNoise: 30 };
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function createDoors(grid, options) {
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const N = { ...DOOR_DEFAULTS, ...options.numbers };
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const random = options.random;
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const list = [];
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const doorAt = new Int16Array(grid.n * grid.n).fill(-1);
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const listeners = /* @__PURE__ */ new Map();
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const emit = (event, payload) => {
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for (const listener of listeners.get(event) ?? []) listener(payload);
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};
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const set = (index, open) => {
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const d = list[index];
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if (!d) return;
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d.open = open;
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grid.fillRect(...d.rect, open || d.broken ? 3 : 5, N.height);
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};
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return {
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list,
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at: (cell) => cell < 0 ? -1 : doorAt[cell],
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add(x, z, axis, width, data) {
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const i = list.length;
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const t = N.thickness;
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const x0 = axis === "x" ? x - width / 2 : x - t;
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const x1 = axis === "x" ? x + width / 2 : x + t;
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const z0 = axis === "x" ? z - t : z - width / 2;
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const z1 = axis === "x" ? z + t : z + width / 2;
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list.push({ x, z, axis, width, hp: N.doorHp, hpMax: N.doorHp, open: false, broken: false, planks: 0, rect: [x0, z0, x1, z1], data });
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grid.fillRect(x0, z0, x1, z1, 5, N.height);
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const a = Math.floor((x0 + grid.half) / grid.cell);
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const b = Math.ceil((x1 + grid.half) / grid.cell);
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const c = Math.floor((z0 + grid.half) / grid.cell);
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const e = Math.ceil((z1 + grid.half) / grid.cell);
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for (let gz = c; gz < e; gz++) for (let gx = a; gx < b; gx++) doorAt[gz * grid.n + gx] = i;
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return i;
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},
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set,
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hit(index, damage) {
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const d = list[index];
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if (!d || d.open || d.broken) return;
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d.hp -= damage;
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if (random() < N.soundChance) emit("sound", { sound: "wood", volume: N.soundVolume, position: [d.x, 1, d.z] });
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if (d.planks && d.hp < d.hpMax - d.planks * N.plankHp + N.plankHp * (d.planks - 1)) d.planks = Math.max(0, d.planks - 1);
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if (d.hp <= 0) {
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d.broken = true;
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d.planks = 0;
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set(index, true);
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emit("noise", { x: d.x, z: d.z, radius: N.breakNoise });
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emit("sound", { sound: "wood", volume: N.breakVolume, position: [d.x, 1, d.z] });
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emit("effect", { effect: "dust", point: [d.x, 1, d.z], color: 9071178 });
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emit("broken", { door: index });
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}
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},
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plank(index) {
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const d = list[index];
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if (!d) return;
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d.planks += 1;
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d.hp += N.plankHp;
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d.hpMax += N.plankHp;
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},
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on(event, listener) {
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let set_ = listeners.get(event);
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if (!set_) listeners.set(event, set_ = /* @__PURE__ */ new Set());
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set_.add(listener);
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return () => void set_.delete(listener);
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}
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};
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}
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// src/grid.ts
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var CELL = { FREE: 0, SOLID: 1, LOW_WALL: 2, OPEN_DOOR: 3, GLASS: 4, CLOSED_DOOR: 5 };
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var BORDER_WIDTH = 1;
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var BORDER_HEIGHT = 50;
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var LOS_STEP = 0.5;
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var LOS_HEIGHT = 1.5;
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function createNavGrid(options = {}) {
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const size = options.size ?? 768;
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const half = size / 2;
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const cell = options.cell ?? 0.5;
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const n = size / cell;
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const occ = new Uint8Array(n * n);
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const occH = new Float32Array(n * n);
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const cellOf = (x, z) => {
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const gx = Math.floor((x + half) / cell);
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const gz = Math.floor((z + half) / cell);
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return gx < 0 || gz < 0 || gx >= n || gz >= n ? -1 : gz * n + gx;
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};
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const solidAt = (x, z, y = 0.5) => {
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const c = cellOf(x, z);
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return c < 0 || occ[c] !== 0 && occ[c] !== 3 && occH[c] > y;
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};
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const fillRect = (x0, z0, x1, z1, kind, h) => {
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const a = Math.floor((x0 + half) / cell);
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const b = Math.ceil((x1 + half) / cell);
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const c = Math.floor((z0 + half) / cell);
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const d = Math.ceil((z1 + half) / cell);
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for (let gz = Math.max(0, c); gz < Math.min(n, d); gz++)
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for (let gx = Math.max(0, a); gx < Math.min(n, b); gx++) {
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const i = gz * n + gx;
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occ[i] = kind;
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occH[i] = h;
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}
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};
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if (options.border ?? true) {
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fillRect(-half, -half, half, -half + BORDER_WIDTH, 1, BORDER_HEIGHT);
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fillRect(-half, half - BORDER_WIDTH, half, half, 1, BORDER_HEIGHT);
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fillRect(-half, -half, -half + BORDER_WIDTH, half, 1, BORDER_HEIGHT);
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fillRect(half - BORDER_WIDTH, -half, half, half, 1, BORDER_HEIGHT);
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}
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return {
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size,
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half,
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cell,
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n,
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occ,
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occH,
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cellOf,
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solidAt,
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cellKind: (x, z) => {
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const c = cellOf(x, z);
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return c < 0 ? -1 : occ[c];
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},
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fillRect,
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blocked(x, z) {
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const c = cellOf(x, z);
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return c < 0 || occ[c] !== 0 && occ[c] !== 3;
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},
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losClear(x0, z0, x1, z1) {
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const d = Math.hypot(x1 - x0, z1 - z0);
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const steps = Math.ceil(d / LOS_STEP);
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for (let k = 1; k < steps; k++) {
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const t = k / steps;
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const c = cellOf(x0 + (x1 - x0) * t, z0 + (z1 - z0) * t);
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if (c < 0 || occ[c] === 1 && occH[c] > LOS_HEIGHT) return false;
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}
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return true;
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}
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};
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}
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// src/rng.ts
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function createRng(seed) {
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let state = seed >>> 0;
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return () => {
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state = state + 1831565813 >>> 0;
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let mixed = Math.imul(state ^ state >>> 15, state | 1);
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mixed ^= mixed + Math.imul(mixed ^ mixed >>> 7, mixed | 61);
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return ((mixed ^ mixed >>> 14) >>> 0) / 4294967296;
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};
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}
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// src/store.ts
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var createStore = (capacity) => {
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const f32 = () => new Float32Array(capacity);
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const u8 = () => new Uint8Array(capacity);
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return {
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n: 0,
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capacity,
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x: f32(),
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z: f32(),
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vx: f32(),
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vz: f32(),
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yaw: f32(),
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phase: f32(),
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type: u8(),
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age: u8(),
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outfit: u8(),
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height: f32(),
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build: f32(),
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chaseSpeed: f32(),
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wanderSpeed: f32(),
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hp: f32(),
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hpMax: f32(),
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headHp: f32(),
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armHp: new Float32Array(capacity * 2),
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legHp: new Float32Array(capacity * 2),
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missing: new Uint16Array(capacity),
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helmet: u8(),
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state: u8(),
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stateTimer: f32(),
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lost: f32(),
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attackTimer: f32(),
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band: u8(),
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next: f32(),
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wx: f32(),
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wz: f32(),
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crawl: u8(),
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limp: u8(),
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color: new Uint32Array(capacity),
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skin: f32(),
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alertIn: f32(),
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cooldown: f32(),
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y: f32(),
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floor: u8(),
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floorLocked: u8(),
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vy: f32(),
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abilityTimer: f32(),
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eaten: u8(),
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|
291
|
+
stuck: f32(),
|
|
292
|
+
stepCell: new Int32Array(capacity),
|
|
293
|
+
burn: f32(),
|
|
294
|
+
hunts: new Int8Array(capacity),
|
|
295
|
+
named: new Int8Array(capacity),
|
|
296
|
+
dvx: f32(),
|
|
297
|
+
dvz: f32(),
|
|
298
|
+
steering: u8(),
|
|
299
|
+
renderYaw: f32(),
|
|
300
|
+
renderSpeed: f32(),
|
|
301
|
+
pause: f32(),
|
|
302
|
+
lod: u8(),
|
|
303
|
+
variant: u8(),
|
|
304
|
+
attackPose: u8(),
|
|
305
|
+
arms: f32()
|
|
306
|
+
};
|
|
307
|
+
};
|
|
308
|
+
var AGENT_FIELDS = [
|
|
309
|
+
"x",
|
|
310
|
+
"z",
|
|
311
|
+
"vx",
|
|
312
|
+
"vz",
|
|
313
|
+
"yaw",
|
|
314
|
+
"phase",
|
|
315
|
+
"type",
|
|
316
|
+
"age",
|
|
317
|
+
"outfit",
|
|
318
|
+
"height",
|
|
319
|
+
"build",
|
|
320
|
+
"chaseSpeed",
|
|
321
|
+
"wanderSpeed",
|
|
322
|
+
"hp",
|
|
323
|
+
"hpMax",
|
|
324
|
+
"headHp",
|
|
325
|
+
"missing",
|
|
326
|
+
"helmet",
|
|
327
|
+
"state",
|
|
328
|
+
"stateTimer",
|
|
329
|
+
"lost",
|
|
330
|
+
"attackTimer",
|
|
331
|
+
"band",
|
|
332
|
+
"next",
|
|
333
|
+
"wx",
|
|
334
|
+
"wz",
|
|
335
|
+
"crawl",
|
|
336
|
+
"limp",
|
|
337
|
+
"color",
|
|
338
|
+
"skin",
|
|
339
|
+
"alertIn",
|
|
340
|
+
"cooldown",
|
|
341
|
+
"y",
|
|
342
|
+
"floor",
|
|
343
|
+
"floorLocked",
|
|
344
|
+
"vy",
|
|
345
|
+
"abilityTimer",
|
|
346
|
+
"eaten",
|
|
347
|
+
"stuck",
|
|
348
|
+
"stepCell",
|
|
349
|
+
"burn",
|
|
350
|
+
"hunts",
|
|
351
|
+
"named",
|
|
352
|
+
"dvx",
|
|
353
|
+
"dvz",
|
|
354
|
+
"steering",
|
|
355
|
+
"renderYaw",
|
|
356
|
+
"renderSpeed",
|
|
357
|
+
"pause",
|
|
358
|
+
"lod",
|
|
359
|
+
"variant",
|
|
360
|
+
"attackPose",
|
|
361
|
+
"arms"
|
|
362
|
+
];
|
|
363
|
+
|
|
364
|
+
// src/types.ts
|
|
365
|
+
var STATE = {
|
|
366
|
+
WANDER: 0,
|
|
367
|
+
CHASE: 1,
|
|
368
|
+
GRAB: 2,
|
|
369
|
+
STUNNED: 3,
|
|
370
|
+
CALLING: 4,
|
|
371
|
+
AIRBORNE: 5,
|
|
372
|
+
DORMANT: 6,
|
|
373
|
+
SWELLING: 7,
|
|
374
|
+
SWING: 8,
|
|
375
|
+
EATING: 9,
|
|
376
|
+
PILE_STEP: 10,
|
|
377
|
+
SEEKING_SOUND: 12
|
|
378
|
+
};
|
|
379
|
+
var MISSING = { SKULL: 1, ARM_L: 2, ARM_R: 4, LEG_L: 8, LEG_R: 16, ARM_L_BROKEN: 32, ARM_R_BROKEN: 64, LEG_L_BROKEN: 128, LEG_R_BROKEN: 256, JAW: 512 };
|
|
380
|
+
|
|
381
|
+
// src/crowd.ts
|
|
382
|
+
var CROWD_DEFAULTS = {
|
|
383
|
+
sources: defaults_default.sources,
|
|
384
|
+
bands: defaults_default.bands.map((band) => ({ max: band.max ?? Infinity, dt: band.dt })),
|
|
385
|
+
numbers: defaults_default.numbers
|
|
386
|
+
};
|
|
387
|
+
var clamp = (v, a, b) => v < a ? a : v > b ? b : v;
|
|
388
|
+
var TAU_APPROX = 6.2832;
|
|
389
|
+
var TURN = 6.28;
|
|
390
|
+
function createCrowd(options) {
|
|
391
|
+
const random = options.random ?? createRng(options.seed ?? 1);
|
|
392
|
+
const R = random;
|
|
393
|
+
const pack = options.pack;
|
|
394
|
+
const types = pack.types;
|
|
395
|
+
const N = { ...CROWD_DEFAULTS.numbers, ...options.numbers };
|
|
396
|
+
const BANDS = options.bands ?? CROWD_DEFAULTS.bands;
|
|
397
|
+
const HYST = N.hysteresis;
|
|
398
|
+
const grid = options.grid ?? createNavGrid();
|
|
399
|
+
const doors = options.doors ?? createDoors(grid, { random });
|
|
400
|
+
const water = options.water ?? (() => false);
|
|
401
|
+
const plugins = options.plugins ?? [];
|
|
402
|
+
const clock = options.flow?.clock ?? (() => typeof performance === "undefined" ? Date.now() : performance.now());
|
|
403
|
+
const FLOW_R = options.flow?.radius ?? N.flowRadius;
|
|
404
|
+
const Z = createStore(options.capacity ?? N.capacity);
|
|
405
|
+
const { occ, occH, cellOf, solidAt } = grid;
|
|
406
|
+
const HALF = grid.half;
|
|
407
|
+
const GC = grid.cell;
|
|
408
|
+
const FW = grid.n;
|
|
409
|
+
const HC = N.hashCell;
|
|
410
|
+
const HN = Math.floor(grid.size / HC);
|
|
411
|
+
const hHead = new Int32Array(HN * HN);
|
|
412
|
+
const hNext = new Int32Array(Z.capacity);
|
|
413
|
+
const pile = new Float32Array(FW * FW);
|
|
414
|
+
let pileN = 0;
|
|
415
|
+
const flow = {
|
|
416
|
+
dir: new Int8Array(FW * FW * 2),
|
|
417
|
+
back: new Int8Array(FW * FW * 2),
|
|
418
|
+
dist: new Float32Array(FW * FW),
|
|
419
|
+
q: new Int32Array((2 * FLOW_R + 1) ** 2 * 2),
|
|
420
|
+
phase: 0,
|
|
421
|
+
qh: 0,
|
|
422
|
+
qt: 0,
|
|
423
|
+
c: 0,
|
|
424
|
+
t: 0,
|
|
425
|
+
cell: -1,
|
|
426
|
+
ms: 0,
|
|
427
|
+
win: [0, 0, -1, -1],
|
|
428
|
+
winB: [0, 0, -1, -1]
|
|
429
|
+
};
|
|
430
|
+
const catTable = [];
|
|
431
|
+
types.forEach((c, i) => {
|
|
432
|
+
for (let k = 0; k < c.weight; k++) catTable.push(i);
|
|
433
|
+
});
|
|
434
|
+
const variantsOf = [];
|
|
435
|
+
{
|
|
436
|
+
let next = 0;
|
|
437
|
+
types.forEach((type) => {
|
|
438
|
+
const list = [];
|
|
439
|
+
for (let v = 0; v < (type.variants ?? 1); v++) list.push(next++);
|
|
440
|
+
variantsOf.push(list);
|
|
441
|
+
});
|
|
442
|
+
}
|
|
443
|
+
const typeIndexById = new Map(types.map((type, index) => [type.id, index]));
|
|
444
|
+
const noises = [];
|
|
445
|
+
const stats = { bands: [0, 0, 0, 0], slots: 0, kills: 0, heads: 0 };
|
|
446
|
+
const corpses = createCorpseLedger({ max: N.corpsesMax, seconds: N.corpseSeconds });
|
|
447
|
+
const trail = [];
|
|
448
|
+
let trailLast = { x: 1e9, z: 1e9 };
|
|
449
|
+
const killQ = [];
|
|
450
|
+
let groanBudget = 0;
|
|
451
|
+
let migrateT = N.migrationFirst;
|
|
452
|
+
let hunt = null;
|
|
453
|
+
let target = options.target ?? null;
|
|
454
|
+
let nightF = 0;
|
|
455
|
+
let viewYaw = 0;
|
|
456
|
+
const listeners = /* @__PURE__ */ new Map();
|
|
457
|
+
const emit = (event, payload) => {
|
|
458
|
+
const set = listeners.get(event);
|
|
459
|
+
if (set) for (const listener of set) listener(payload);
|
|
460
|
+
};
|
|
461
|
+
const emitNoise = (x, z, r) => void noises.push({ x, z, r });
|
|
462
|
+
doors.on("noise", (e) => emitNoise(e.x, e.z, e.radius));
|
|
463
|
+
doors.on("sound", (e) => emit("sound", { ...e, distance: target ? Math.hypot(e.position[0] - target.state.x, e.position[2] - target.state.z) : 0 }));
|
|
464
|
+
doors.on("effect", (e) => emit("effect", e));
|
|
465
|
+
doors.on("broken", (e) => {
|
|
466
|
+
const d = doors.list[e.door];
|
|
467
|
+
if (target && Math.hypot(d.x - target.state.x, d.z - target.state.z) < N.doorMessageDistance) emit("message", { id: "door_broken", seconds: 2 });
|
|
468
|
+
});
|
|
469
|
+
const sound = (id, volume, x, y, z, d) => emit("sound", { sound: id, volume, position: [x, y, z], distance: d });
|
|
470
|
+
const pick = (list) => {
|
|
471
|
+
const r = R();
|
|
472
|
+
let acc = 0;
|
|
473
|
+
for (const it of list) {
|
|
474
|
+
acc += it.p;
|
|
475
|
+
if (r < acc) return it;
|
|
476
|
+
}
|
|
477
|
+
return list[0];
|
|
478
|
+
};
|
|
479
|
+
const T = (i) => types[Z.type[i]];
|
|
480
|
+
const traits = (i) => T(i).traits ?? {};
|
|
481
|
+
const special = (i) => {
|
|
482
|
+
const tr = traits(i);
|
|
483
|
+
Z.y[i] = 0;
|
|
484
|
+
Z.floor[i] = 0;
|
|
485
|
+
Z.floorLocked[i] = 0;
|
|
486
|
+
Z.vy[i] = 0;
|
|
487
|
+
Z.abilityTimer[i] = 0;
|
|
488
|
+
Z.eaten[i] = 0;
|
|
489
|
+
Z.stuck[i] = 0;
|
|
490
|
+
Z.stepCell[i] = -1;
|
|
491
|
+
Z.burn[i] = 0;
|
|
492
|
+
Z.hunts[i] = -1;
|
|
493
|
+
Z.named[i] = -1;
|
|
494
|
+
if (tr.color !== void 0 && !tr.submerged) {
|
|
495
|
+
Z.color[i] = tr.color;
|
|
496
|
+
if (tr.skin !== void 0) Z.skin[i] = tr.skin;
|
|
497
|
+
}
|
|
498
|
+
if (tr.ambush && R() < tr.ambush.chance) {
|
|
499
|
+
Z.state[i] = STATE.DORMANT;
|
|
500
|
+
Z.yaw[i] = R() * TURN;
|
|
501
|
+
}
|
|
502
|
+
if (tr.submerged) {
|
|
503
|
+
Z.state[i] = STATE.DORMANT;
|
|
504
|
+
Z.y[i] = tr.submerged.depth;
|
|
505
|
+
if (tr.color !== void 0) Z.color[i] = tr.color;
|
|
506
|
+
}
|
|
507
|
+
};
|
|
508
|
+
const spawn = (x, z, catForce = -1) => {
|
|
509
|
+
if (Z.n >= Z.capacity) return -1;
|
|
510
|
+
const i = Z.n++;
|
|
511
|
+
const c = catForce >= 0 ? catForce : catTable[Math.floor(R() * catTable.length)];
|
|
512
|
+
const C = types[c];
|
|
513
|
+
const ai = pack.ages.indexOf(pick(pack.ages));
|
|
514
|
+
const maxAge = C.traits?.maxAge;
|
|
515
|
+
const A = pack.ages[maxAge !== void 0 ? Math.min(ai, maxAge) : ai];
|
|
516
|
+
const ri = pack.outfits.indexOf(pick(pack.outfits));
|
|
517
|
+
const RO = pack.outfits[ri];
|
|
518
|
+
Z.x[i] = x;
|
|
519
|
+
Z.z[i] = z;
|
|
520
|
+
Z.vx[i] = Z.vz[i] = 0;
|
|
521
|
+
Z.type[i] = c;
|
|
522
|
+
Z.age[i] = pack.ages.indexOf(A);
|
|
523
|
+
Z.outfit[i] = ri;
|
|
524
|
+
const g = (R() + R() + R() - 1.5) * 0.09;
|
|
525
|
+
Z.height[i] = clamp(1 + g, 0.9, 1.1) * (C.scale || 1);
|
|
526
|
+
const bb = R();
|
|
527
|
+
Z.build[i] = (bb < 0.3 ? 0.85 + R() * 0.1 : bb < 0.8 ? 0.95 + R() * 0.13 : 1.08 + R() * 0.17) * (C.build || (C.scale ? 1.3 : 1));
|
|
528
|
+
const heavy = bb >= 0.8;
|
|
529
|
+
const thin = bb < 0.3;
|
|
530
|
+
Z.chaseSpeed[i] = C.speed.chase * A.speed * (thin ? 1.05 : heavy ? 0.9 : 1) * (0.92 + R() * 0.16);
|
|
531
|
+
Z.wanderSpeed[i] = C.speed.wander * A.speed * (0.8 + R() * 0.4);
|
|
532
|
+
Z.hpMax[i] = Z.hp[i] = C.health * A.health * (thin ? 0.9 : heavy ? 1.15 : 1);
|
|
533
|
+
Z.headHp[i] = pack.segments.head;
|
|
534
|
+
Z.armHp[i * 2] = Z.armHp[i * 2 + 1] = pack.segments.arm;
|
|
535
|
+
Z.legHp[i * 2] = Z.legHp[i * 2 + 1] = pack.segments.leg;
|
|
536
|
+
Z.missing[i] = 0;
|
|
537
|
+
Z.helmet[i] = RO.helmet ? 1 : 0;
|
|
538
|
+
Z.crawl[i] = C.crawls ? 1 : 0;
|
|
539
|
+
Z.limp[i] = 0;
|
|
540
|
+
Z.state[i] = 0;
|
|
541
|
+
Z.stateTimer[i] = 0;
|
|
542
|
+
Z.lost[i] = 0;
|
|
543
|
+
Z.attackTimer[i] = R();
|
|
544
|
+
Z.alertIn[i] = 0;
|
|
545
|
+
Z.cooldown[i] = 0;
|
|
546
|
+
{
|
|
547
|
+
const vs = variantsOf[c];
|
|
548
|
+
Z.variant[i] = vs[Math.floor(R() * vs.length)];
|
|
549
|
+
}
|
|
550
|
+
Z.yaw[i] = Z.renderYaw[i] = R() * TURN;
|
|
551
|
+
Z.renderSpeed[i] = 0;
|
|
552
|
+
Z.steering[i] = 0;
|
|
553
|
+
Z.pause[i] = 0;
|
|
554
|
+
Z.attackPose[i] = 0;
|
|
555
|
+
Z.arms[i] = 0;
|
|
556
|
+
Z.phase[i] = R() * 10;
|
|
557
|
+
Z.band[i] = 3;
|
|
558
|
+
Z.next[i] = R() * 0.05;
|
|
559
|
+
Z.wx[i] = x;
|
|
560
|
+
Z.wz[i] = z;
|
|
561
|
+
Z.color[i] = RO.color || pack.palette[Math.floor(R() * pack.palette.length)];
|
|
562
|
+
Z.skin[i] = R();
|
|
563
|
+
special(i);
|
|
564
|
+
emit("spawn", { agent: i, type: C.id });
|
|
565
|
+
return i;
|
|
566
|
+
};
|
|
567
|
+
const remove = (i) => {
|
|
568
|
+
if (Z.state[i] === STATE.PILE_STEP) stepRelease(i);
|
|
569
|
+
const j = --Z.n;
|
|
570
|
+
if (i === j) {
|
|
571
|
+
emit("remove", { agent: i, moved: -1 });
|
|
572
|
+
return;
|
|
573
|
+
}
|
|
574
|
+
for (const k of AGENT_FIELDS) Z[k][i] = Z[k][j];
|
|
575
|
+
Z.armHp[i * 2] = Z.armHp[j * 2];
|
|
576
|
+
Z.armHp[i * 2 + 1] = Z.armHp[j * 2 + 1];
|
|
577
|
+
Z.legHp[i * 2] = Z.legHp[j * 2];
|
|
578
|
+
Z.legHp[i * 2 + 1] = Z.legHp[j * 2 + 1];
|
|
579
|
+
if (target) {
|
|
580
|
+
if (target.state.grabbedBy === j) target.state.grabbedBy = i;
|
|
581
|
+
else if (target.state.grabbedBy === i) target.state.grabbedBy = -1;
|
|
582
|
+
}
|
|
583
|
+
emit("remove", { agent: i, moved: j });
|
|
584
|
+
};
|
|
585
|
+
const flowStart = (x, z) => {
|
|
586
|
+
const gx = clamp(Math.floor((x + HALF) / GC), 0, FW - 1);
|
|
587
|
+
const gz = clamp(Math.floor((z + HALF) / GC), 0, FW - 1);
|
|
588
|
+
const W = flow.winB;
|
|
589
|
+
W[0] = Math.max(0, gx - FLOW_R);
|
|
590
|
+
W[1] = Math.max(0, gz - FLOW_R);
|
|
591
|
+
W[2] = Math.min(FW - 1, gx + FLOW_R);
|
|
592
|
+
W[3] = Math.min(FW - 1, gz + FLOW_R);
|
|
593
|
+
for (let r = W[1]; r <= W[3]; r++) flow.dist.fill(1e9, r * FW + W[0], r * FW + W[2] + 1);
|
|
594
|
+
const s = gz * FW + gx;
|
|
595
|
+
flow.dist[s] = 0;
|
|
596
|
+
flow.q[0] = s;
|
|
597
|
+
flow.qh = 0;
|
|
598
|
+
flow.qt = 1;
|
|
599
|
+
flow.phase = 1;
|
|
600
|
+
flow.c = 0;
|
|
601
|
+
flow.t = 0;
|
|
602
|
+
};
|
|
603
|
+
const flowStep = (budget) => {
|
|
604
|
+
if (!flow.phase) return;
|
|
605
|
+
const t0 = clock();
|
|
606
|
+
const D = flow.dist;
|
|
607
|
+
const Q = flow.q;
|
|
608
|
+
const F = flow.back;
|
|
609
|
+
const W = flow.winB;
|
|
610
|
+
let n = 0;
|
|
611
|
+
while (flow.phase === 1) {
|
|
612
|
+
if (flow.qh >= flow.qt) {
|
|
613
|
+
flow.phase = 2;
|
|
614
|
+
break;
|
|
615
|
+
}
|
|
616
|
+
const c = Q[flow.qh++];
|
|
617
|
+
const cx = c % FW;
|
|
618
|
+
const cz = c / FW | 0;
|
|
619
|
+
const dc = D[c];
|
|
620
|
+
for (let dz = -1; dz <= 1; dz++)
|
|
621
|
+
for (let dx = -1; dx <= 1; dx++) {
|
|
622
|
+
if (!dx && !dz) continue;
|
|
623
|
+
const nx = cx + dx;
|
|
624
|
+
const nz = cz + dz;
|
|
625
|
+
if (nx < W[0] || nz < W[1] || nx > W[2] || nz > W[3]) continue;
|
|
626
|
+
const k = nz * FW + nx;
|
|
627
|
+
if (occ[k] && occ[k] < 3) continue;
|
|
628
|
+
if (dx && dz && (occ[cz * FW + nx] && occ[cz * FW + nx] < 3 || occ[nz * FW + cx] && occ[nz * FW + cx] < 3)) continue;
|
|
629
|
+
const nd = dc + (dx && dz ? 1.414 : 1);
|
|
630
|
+
if (nd < D[k] - 1e-3) {
|
|
631
|
+
D[k] = nd;
|
|
632
|
+
if (flow.qt < Q.length) Q[flow.qt++] = k;
|
|
633
|
+
}
|
|
634
|
+
}
|
|
635
|
+
if ((++n & 2047) === 0 && clock() - t0 > budget) {
|
|
636
|
+
flow.t += clock() - t0;
|
|
637
|
+
return;
|
|
638
|
+
}
|
|
639
|
+
}
|
|
640
|
+
const ww = W[2] - W[0] + 1;
|
|
641
|
+
while (flow.phase === 2) {
|
|
642
|
+
const j = flow.c++;
|
|
643
|
+
if (j >= ww * (W[3] - W[1] + 1)) {
|
|
644
|
+
const tmp = flow.dir;
|
|
645
|
+
flow.dir = F;
|
|
646
|
+
flow.back = tmp;
|
|
647
|
+
const tw = flow.win;
|
|
648
|
+
flow.win = W;
|
|
649
|
+
flow.winB = tw;
|
|
650
|
+
flow.phase = 0;
|
|
651
|
+
flow.ms = flow.t + clock() - t0;
|
|
652
|
+
return;
|
|
653
|
+
}
|
|
654
|
+
const cx = W[0] + j % ww;
|
|
655
|
+
const cz = W[1] + (j / ww | 0);
|
|
656
|
+
const c = cz * FW + cx;
|
|
657
|
+
if (occ[c] && occ[c] < 3) {
|
|
658
|
+
F[c * 2] = F[c * 2 + 1] = 0;
|
|
659
|
+
continue;
|
|
660
|
+
}
|
|
661
|
+
let best = D[c];
|
|
662
|
+
let bx = 0;
|
|
663
|
+
let bz = 0;
|
|
664
|
+
for (let dz = -1; dz <= 1; dz++)
|
|
665
|
+
for (let dx = -1; dx <= 1; dx++) {
|
|
666
|
+
const nx = cx + dx;
|
|
667
|
+
const nz = cz + dz;
|
|
668
|
+
if (nx < W[0] || nz < W[1] || nx > W[2] || nz > W[3]) continue;
|
|
669
|
+
const d = D[nz * FW + nx];
|
|
670
|
+
if (d < best) {
|
|
671
|
+
best = d;
|
|
672
|
+
bx = dx;
|
|
673
|
+
bz = dz;
|
|
674
|
+
}
|
|
675
|
+
}
|
|
676
|
+
F[c * 2] = bx;
|
|
677
|
+
F[c * 2 + 1] = bz;
|
|
678
|
+
if ((j & 8191) === 0 && clock() - t0 > budget) {
|
|
679
|
+
flow.t += clock() - t0;
|
|
680
|
+
return;
|
|
681
|
+
}
|
|
682
|
+
}
|
|
683
|
+
};
|
|
684
|
+
const losClear = grid.losClear;
|
|
685
|
+
const groundAt = (c, _y) => {
|
|
686
|
+
if (c < 0) return 0;
|
|
687
|
+
const k = occ[c];
|
|
688
|
+
if (k === 2 || k === 1 && occH[c] <= _y + 0.05) return occH[c];
|
|
689
|
+
return pile[c];
|
|
690
|
+
};
|
|
691
|
+
const blockedAt = (i, x, z) => {
|
|
692
|
+
const c = cellOf(x, z);
|
|
693
|
+
if (c < 0) return true;
|
|
694
|
+
const k = occ[c];
|
|
695
|
+
const y = Z.y[i];
|
|
696
|
+
if (k === 0 || k === 3) return pile[c] > y + 0.5 && Z.state[i] !== STATE.AIRBORNE;
|
|
697
|
+
if (k === 2 && y + 0.5 >= occH[c]) return false;
|
|
698
|
+
if (Z.state[i] === STATE.AIRBORNE && occH[c] <= y) return false;
|
|
699
|
+
return true;
|
|
700
|
+
};
|
|
701
|
+
const tryStep = (i, hitCell) => {
|
|
702
|
+
if (pileN >= N.pileMax) return false;
|
|
703
|
+
const c = cellOf(Z.x[i], Z.z[i]);
|
|
704
|
+
if (c < 0 || occ[c] !== 0) return false;
|
|
705
|
+
const dir = hitCell - c;
|
|
706
|
+
const w = c + dir;
|
|
707
|
+
const back = c - dir;
|
|
708
|
+
const h = pile[c] + N.pileStep;
|
|
709
|
+
if (h > N.pileTop) return false;
|
|
710
|
+
const cap = occ[w] === 2 ? (back >= 0 ? pile[back] : 0) + 1 : pile[w];
|
|
711
|
+
if (h > cap + 1e-3) return false;
|
|
712
|
+
pile[c] = h;
|
|
713
|
+
pileN++;
|
|
714
|
+
Z.state[i] = STATE.PILE_STEP;
|
|
715
|
+
Z.stepCell[i] = c;
|
|
716
|
+
Z.vx[i] = Z.vz[i] = 0;
|
|
717
|
+
Z.y[i] = h - N.pileStep;
|
|
718
|
+
Z.stateTimer[i] = 6 + R() * 6;
|
|
719
|
+
return true;
|
|
720
|
+
};
|
|
721
|
+
function stepRelease(i) {
|
|
722
|
+
const c = Z.stepCell[i];
|
|
723
|
+
if (c >= 0) {
|
|
724
|
+
pile[c] = Math.max(0, pile[c] - N.pileStep);
|
|
725
|
+
pileN = Math.max(0, pileN - 1);
|
|
726
|
+
}
|
|
727
|
+
Z.stepCell[i] = -1;
|
|
728
|
+
Z.state[i] = STATE.CHASE;
|
|
729
|
+
Z.stuck[i] = 0;
|
|
730
|
+
}
|
|
731
|
+
const pileBlast = (x, z, r) => {
|
|
732
|
+
for (let i = 0; i < Z.n; i++)
|
|
733
|
+
if (Z.state[i] === STATE.PILE_STEP && (Z.x[i] - x) ** 2 + (Z.z[i] - z) ** 2 < r * r) {
|
|
734
|
+
stepRelease(i);
|
|
735
|
+
Z.state[i] = STATE.STUNNED;
|
|
736
|
+
Z.stateTimer[i] = 1.2;
|
|
737
|
+
}
|
|
738
|
+
};
|
|
739
|
+
const voice = (i) => traits(i).voice ?? "groan";
|
|
740
|
+
const groan = (i, d) => {
|
|
741
|
+
const r2 = N.alertRadius * N.alertRadius;
|
|
742
|
+
for (let j = 0; j < Z.n; j++) {
|
|
743
|
+
if (Z.state[j] !== 0 || Z.alertIn[j] > 0) continue;
|
|
744
|
+
const ex = Z.x[j] - Z.x[i];
|
|
745
|
+
const ez = Z.z[j] - Z.z[i];
|
|
746
|
+
if (ex * ex + ez * ez < r2) Z.alertIn[j] = N.alertDelay + R() * N.alertDelayRandom;
|
|
747
|
+
}
|
|
748
|
+
emit("alert", { agent: i });
|
|
749
|
+
if (d < N.voiceDistance && groanBudget <= 0) {
|
|
750
|
+
sound(voice(i), 1, Z.x[i], Z.height[i] * 1.6, Z.z[i], d);
|
|
751
|
+
groanBudget = N.voiceEvery;
|
|
752
|
+
}
|
|
753
|
+
};
|
|
754
|
+
const screamAt = (i, x, z) => {
|
|
755
|
+
const tr = traits(i).caller;
|
|
756
|
+
sound("scream_hoarse", 1, x, 1.6, z, target ? Math.hypot(x - target.state.x, z - target.state.z) : 0);
|
|
757
|
+
for (let j = 0; j < Z.n; j++) {
|
|
758
|
+
const ex = Z.x[j] - x;
|
|
759
|
+
const ez = Z.z[j] - z;
|
|
760
|
+
if (ex * ex + ez * ez < tr.radius * tr.radius) {
|
|
761
|
+
Z.state[j] = STATE.CHASE;
|
|
762
|
+
Z.lost[j] = 0;
|
|
763
|
+
}
|
|
764
|
+
}
|
|
765
|
+
if (target) target.state.screamBoost = tr.boost;
|
|
766
|
+
emit("message", { id: "called", seconds: 3, type: T(i).id });
|
|
767
|
+
emit("scream", { agent: i, x, z });
|
|
768
|
+
};
|
|
769
|
+
const attack = (i, d, tdt) => {
|
|
770
|
+
Z.attackTimer[i] -= tdt;
|
|
771
|
+
if (Z.attackTimer[i] > 0) return;
|
|
772
|
+
Z.attackTimer[i] = N.attackEvery;
|
|
773
|
+
const C = T(i);
|
|
774
|
+
const tr = C.traits ?? {};
|
|
775
|
+
if (tr.heavySwing && R() < tr.heavySwing.chance) {
|
|
776
|
+
Z.state[i] = STATE.SWING;
|
|
777
|
+
Z.stateTimer[i] = tr.heavySwing.windUp;
|
|
778
|
+
return;
|
|
779
|
+
}
|
|
780
|
+
const noJaw = Z.missing[i] & 512;
|
|
781
|
+
const noArms = (Z.missing[i] & 6) === 6;
|
|
782
|
+
const P = target;
|
|
783
|
+
if (P.state.grabbedBy < 0 && !noArms && !Z.crawl[i] && R() < C.bite * (P.state.crouch ? N.crouchBite : 1)) {
|
|
784
|
+
P.grab(i, !!noJaw, !!tr.drownGrab && water(P.state.x, P.state.z));
|
|
785
|
+
Z.state[i] = STATE.GRAB;
|
|
786
|
+
} else {
|
|
787
|
+
P.hurt(C.damage * (Z.crawl[i] ? N.crawlDamage : 1), i);
|
|
788
|
+
if (tr.burns && Z.abilityTimer[i] >= 0) P.state.burnTimer = tr.burns.seconds;
|
|
789
|
+
}
|
|
790
|
+
void d;
|
|
791
|
+
};
|
|
792
|
+
const effect = (payload) => emit("effect", payload);
|
|
793
|
+
const blood = (x, y, z, age, amount, died, agent) => effect({ effect: "blood", point: [x, y, z], age, amount, died, ...agent === void 0 ? {} : { agent } });
|
|
794
|
+
const damage = (i, hit) => {
|
|
795
|
+
const C = T(i);
|
|
796
|
+
const A = pack.ages[Z.age[i]];
|
|
797
|
+
const RO = pack.outfits[Z.outfit[i]];
|
|
798
|
+
const cal = hit.caliber ?? null;
|
|
799
|
+
const proj = !!cal;
|
|
800
|
+
const dano = hit.amount;
|
|
801
|
+
const dist = hit.distance;
|
|
802
|
+
const corte = hit.cut ?? 0;
|
|
803
|
+
const regiao = hit.region;
|
|
804
|
+
let morreu = false;
|
|
805
|
+
let headshot = false;
|
|
806
|
+
if (regiao === 0) {
|
|
807
|
+
if (proj && Z.helmet[i] && cal.class === "pistol") {
|
|
808
|
+
Z.helmet[i] = 0;
|
|
809
|
+
effect({ effect: "spark", point: [Z.x[i], Z.height[i] * 1.75, Z.z[i]], agent: i });
|
|
810
|
+
sound("impact", 1, Z.x[i], Z.height[i] * 1.75, Z.z[i], dist);
|
|
811
|
+
return { died: false };
|
|
812
|
+
}
|
|
813
|
+
const mata = proj ? (cal.skull === 1 || dist <= cal.skull) && dano >= N.skullMinDamage : dano * 3 >= Z.headHp[i];
|
|
814
|
+
if (mata) {
|
|
815
|
+
morreu = true;
|
|
816
|
+
headshot = true;
|
|
817
|
+
if (dano > N.skullTakeDamage || cal && N.skullTakeWithin[cal.id] !== void 0 && dist < N.skullTakeWithin[cal.id]) Z.missing[i] |= 1;
|
|
818
|
+
} else {
|
|
819
|
+
Z.hp[i] -= dano * 3;
|
|
820
|
+
Z.headHp[i] -= dano;
|
|
821
|
+
if (dano > N.jawDamage && R() < N.jawChance) Z.missing[i] |= 512;
|
|
822
|
+
}
|
|
823
|
+
} else if (regiao === 1) {
|
|
824
|
+
let m = C.multipliers.torso;
|
|
825
|
+
if (RO.vest && proj) m *= cal.class === "pistol" ? RO.vest.pistol : RO.vest.rifle;
|
|
826
|
+
Z.hp[i] -= dano * m;
|
|
827
|
+
} else {
|
|
828
|
+
const perna = regiao >= 4;
|
|
829
|
+
const lado = regiao & 1;
|
|
830
|
+
const mm = (perna ? C.multipliers.legs : C.multipliers.arms) * A.limb * (RO.limb || 1);
|
|
831
|
+
const segArr = perna ? Z.legHp : Z.armHp;
|
|
832
|
+
const k = i * 2 + (perna ? lado : regiao === 3 ? 1 : 0);
|
|
833
|
+
segArr[k] -= dano * mm;
|
|
834
|
+
Z.hp[i] -= dano * mm * 0.5;
|
|
835
|
+
const max = perna ? pack.segments.leg : pack.segments.arm;
|
|
836
|
+
if (perna && segArr[k] <= max * 0.5) Z.limp[i] = 1;
|
|
837
|
+
if (segArr[k] <= 0) {
|
|
838
|
+
const arranca = corte >= 0.5 || dano * mm > max * 0.9;
|
|
839
|
+
if (perna) {
|
|
840
|
+
Z.crawl[i] = 1;
|
|
841
|
+
if (arranca) Z.missing[i] |= lado ? 16 : 8;
|
|
842
|
+
else Z.missing[i] |= lado ? 256 : 128;
|
|
843
|
+
} else if (arranca) Z.missing[i] |= regiao === 3 ? 4 : 2;
|
|
844
|
+
else Z.missing[i] |= regiao === 3 ? 64 : 32;
|
|
845
|
+
effect({ effect: "limb", point: [Z.x[i], Z.height[i] * (perna ? 0.5 : 1.2), Z.z[i]], agent: i, region: regiao, severed: arranca });
|
|
846
|
+
}
|
|
847
|
+
}
|
|
848
|
+
if (Z.hp[i] <= 0) morreu = true;
|
|
849
|
+
blood(Z.x[i], regiao === 0 ? Z.height[i] * 1.65 : regiao === 1 ? Z.height[i] * 1.2 : Z.height[i] * 0.7, Z.z[i], Z.age[i], regiao === 0 ? 120 : 30, morreu, i);
|
|
850
|
+
if (morreu) {
|
|
851
|
+
kill(i, headshot);
|
|
852
|
+
return { died: morreu, headshot };
|
|
853
|
+
}
|
|
854
|
+
const st = Z.state[i];
|
|
855
|
+
if (dano >= N.hitStunDamage && st !== STATE.GRAB && st !== STATE.PILE_STEP && st !== STATE.AIRBORNE) {
|
|
856
|
+
Z.state[i] = STATE.STUNNED;
|
|
857
|
+
Z.stateTimer[i] = C.traits?.hitStun ?? N.hitStun;
|
|
858
|
+
}
|
|
859
|
+
const st2 = Z.state[i];
|
|
860
|
+
if (st2 === 0 || st2 === STATE.DORMANT || st2 === STATE.EATING || st2 === STATE.SEEKING_SOUND) {
|
|
861
|
+
Z.state[i] = STATE.CHASE;
|
|
862
|
+
Z.lost[i] = 0;
|
|
863
|
+
const sub = C.traits?.submerged;
|
|
864
|
+
if (sub) Z.y[i] = Math.max(Z.y[i], sub.surface);
|
|
865
|
+
}
|
|
866
|
+
return { died: morreu };
|
|
867
|
+
};
|
|
868
|
+
function kill(i, headshot = false) {
|
|
869
|
+
stats.kills++;
|
|
870
|
+
if (headshot) stats.heads++;
|
|
871
|
+
const tr = traits(i);
|
|
872
|
+
if (tr.burst) burstAt(i, Z.x[i], Z.z[i]);
|
|
873
|
+
const C = T(i);
|
|
874
|
+
emit("kill", { agent: i, type: C.id, headshot, x: Z.x[i], z: Z.z[i] });
|
|
875
|
+
corpseAdd(i);
|
|
876
|
+
if (target && target.state.grabbedBy === i) target.release();
|
|
877
|
+
remove(i);
|
|
878
|
+
}
|
|
879
|
+
const burstAt = (i, x, z) => {
|
|
880
|
+
const b = traits(i).burst;
|
|
881
|
+
effect({ effect: "cloud", point: [x, 0, z], radius: 4, color: b.cloudColor, amount: 8 });
|
|
882
|
+
effect({ effect: "blood", point: [x, 1, z], amount: 1500, died: true, color: b.bloodColor });
|
|
883
|
+
if (target) {
|
|
884
|
+
const d = Math.hypot(x - target.state.x, z - target.state.z);
|
|
885
|
+
if (d < b.radius) {
|
|
886
|
+
target.state.blind = b.blind;
|
|
887
|
+
target.state.scentTimer = b.scent;
|
|
888
|
+
emit("message", { id: "burst_hit", seconds: 2.5, type: T(i).id });
|
|
889
|
+
emitNoise(target.state.x, target.state.z, b.noiseNear);
|
|
890
|
+
}
|
|
891
|
+
}
|
|
892
|
+
emitNoise(x, z, b.noise);
|
|
893
|
+
};
|
|
894
|
+
const corpseAdd = (i) => {
|
|
895
|
+
corpses.add({
|
|
896
|
+
x: Z.x[i],
|
|
897
|
+
z: Z.z[i],
|
|
898
|
+
yaw: Z.renderYaw[i],
|
|
899
|
+
height: Z.height[i],
|
|
900
|
+
build: Z.build[i],
|
|
901
|
+
named: Z.named[i],
|
|
902
|
+
missing: Z.missing[i],
|
|
903
|
+
color: Z.color[i],
|
|
904
|
+
variant: Z.variant[i],
|
|
905
|
+
skin: Z.skin[i],
|
|
906
|
+
seed: R() * 10
|
|
907
|
+
});
|
|
908
|
+
};
|
|
909
|
+
const ability = (i, d, dx, dz, tdt, b, alive) => {
|
|
910
|
+
const C = T(i);
|
|
911
|
+
const tr = C.traits ?? {};
|
|
912
|
+
const st = Z.state[i];
|
|
913
|
+
const P = target;
|
|
914
|
+
if (st === STATE.DORMANT) {
|
|
915
|
+
Z.vx[i] = Z.vz[i] = 0;
|
|
916
|
+
if (!alive || b > 1) return true;
|
|
917
|
+
if (tr.submerged) {
|
|
918
|
+
if (d < tr.submerged.wake) {
|
|
919
|
+
Z.state[i] = STATE.CHASE;
|
|
920
|
+
groan(i, d);
|
|
921
|
+
sound("step", 2, Z.x[i], 0, Z.z[i], d);
|
|
922
|
+
}
|
|
923
|
+
return true;
|
|
924
|
+
}
|
|
925
|
+
const am = tr.ambush;
|
|
926
|
+
const wake = am?.wake ?? N.dormantWake;
|
|
927
|
+
const behind = am?.wakeBehind ?? N.dormantWakeBehind;
|
|
928
|
+
const fx = -Math.sin(viewYaw);
|
|
929
|
+
const fz = -Math.cos(viewYaw);
|
|
930
|
+
const costas = (dx * fx + dz * fz) / (d || 1) < (am?.behindCos ?? -0.3);
|
|
931
|
+
if (d < wake || costas && d < behind) {
|
|
932
|
+
Z.state[i] = STATE.CHASE;
|
|
933
|
+
Z.abilityTimer[i] = am?.sprintSeconds ?? 3;
|
|
934
|
+
Z.lost[i] = 0;
|
|
935
|
+
sound("runner_groan", 1, Z.x[i], 1.6, Z.z[i], d);
|
|
936
|
+
}
|
|
937
|
+
return true;
|
|
938
|
+
}
|
|
939
|
+
if (st === STATE.AIRBORNE || st === STATE.PILE_STEP) return true;
|
|
940
|
+
if (st === STATE.SWELLING) {
|
|
941
|
+
Z.vx[i] = Z.vz[i] = 0;
|
|
942
|
+
return true;
|
|
943
|
+
}
|
|
944
|
+
if (st === STATE.SWING) {
|
|
945
|
+
Z.vx[i] = Z.vz[i] = 0;
|
|
946
|
+
Z.stateTimer[i] -= tdt;
|
|
947
|
+
if (Z.stateTimer[i] <= 0) {
|
|
948
|
+
const hs = tr.heavySwing;
|
|
949
|
+
Z.state[i] = STATE.CHASE;
|
|
950
|
+
Z.attackTimer[i] = 2;
|
|
951
|
+
sound("impact", 1.4, Z.x[i], 1, Z.z[i], d);
|
|
952
|
+
if (d < hs.range && alive && P) {
|
|
953
|
+
P.hurt(C.damage, i);
|
|
954
|
+
P.knock(hs.knock);
|
|
955
|
+
emit("message", { id: "swing_knock", seconds: 1.5, type: C.id });
|
|
956
|
+
}
|
|
957
|
+
}
|
|
958
|
+
return true;
|
|
959
|
+
}
|
|
960
|
+
if (st === STATE.EATING) {
|
|
961
|
+
const ec2 = tr.eatsCorpses;
|
|
962
|
+
Z.vx[i] = Z.vz[i] = 0;
|
|
963
|
+
Z.stateTimer[i] -= tdt;
|
|
964
|
+
if (alive && d < ec2.defend) {
|
|
965
|
+
Z.state[i] = STATE.CHASE;
|
|
966
|
+
Z.lost[i] = 0;
|
|
967
|
+
groan(i, d);
|
|
968
|
+
return false;
|
|
969
|
+
}
|
|
970
|
+
if (Z.stateTimer[i] <= 0) {
|
|
971
|
+
let best = -1;
|
|
972
|
+
let bd = ec2.grabRange;
|
|
973
|
+
const list = corpses.entries;
|
|
974
|
+
for (let k = 0; k < list.length; k++) {
|
|
975
|
+
const e = Math.hypot(list[k].data.x - Z.x[i], list[k].data.z - Z.z[i]);
|
|
976
|
+
if (e < bd) {
|
|
977
|
+
bd = e;
|
|
978
|
+
best = k;
|
|
979
|
+
}
|
|
980
|
+
}
|
|
981
|
+
if (best >= 0) {
|
|
982
|
+
corpses.remove(best);
|
|
983
|
+
Z.hp[i] += ec2.health;
|
|
984
|
+
Z.hpMax[i] += ec2.health;
|
|
985
|
+
Z.height[i] *= ec2.grow;
|
|
986
|
+
Z.build[i] *= ec2.grow;
|
|
987
|
+
Z.eaten[i]++;
|
|
988
|
+
}
|
|
989
|
+
Z.state[i] = 0;
|
|
990
|
+
Z.abilityTimer[i] = ec2.rest;
|
|
991
|
+
}
|
|
992
|
+
return true;
|
|
993
|
+
}
|
|
994
|
+
if (st === STATE.SEEKING_SOUND) {
|
|
995
|
+
const ss = tr.soundSeeker ?? { arrive: 1, loseChase: 3, hitRadius2: 1.1 };
|
|
996
|
+
if (alive && d < 2.5) {
|
|
997
|
+
Z.state[i] = STATE.CHASE;
|
|
998
|
+
return false;
|
|
999
|
+
}
|
|
1000
|
+
const wx = Z.wx[i] - Z.x[i];
|
|
1001
|
+
const wz = Z.wz[i] - Z.z[i];
|
|
1002
|
+
const wl = Math.hypot(wx, wz);
|
|
1003
|
+
if (wl < ss.arrive) {
|
|
1004
|
+
Z.state[i] = 0;
|
|
1005
|
+
return false;
|
|
1006
|
+
}
|
|
1007
|
+
Z.vx[i] = wx / wl * Z.chaseSpeed[i];
|
|
1008
|
+
Z.vz[i] = wz / wl * Z.chaseSpeed[i];
|
|
1009
|
+
Z.yaw[i] = Math.atan2(wx, wz);
|
|
1010
|
+
if (b === 0) {
|
|
1011
|
+
Z.attackTimer[i] -= tdt;
|
|
1012
|
+
if (Z.attackTimer[i] <= 0) {
|
|
1013
|
+
const hx = Math.floor(Z.x[i] + HALF);
|
|
1014
|
+
const hz = Math.floor(Z.z[i] + HALF);
|
|
1015
|
+
if (hx >= 0 && hz >= 0 && hx < HN && hz < HN)
|
|
1016
|
+
for (let j = hHead[hz * HN + hx]; j !== -1; j = hNext[j]) {
|
|
1017
|
+
if (j !== i && (Z.x[j] - Z.x[i]) ** 2 + (Z.z[j] - Z.z[i]) ** 2 < ss.hitRadius2) {
|
|
1018
|
+
Z.attackTimer[i] = N.attackEvery;
|
|
1019
|
+
hurtOther(j, C.damage);
|
|
1020
|
+
break;
|
|
1021
|
+
}
|
|
1022
|
+
}
|
|
1023
|
+
}
|
|
1024
|
+
}
|
|
1025
|
+
return true;
|
|
1026
|
+
}
|
|
1027
|
+
for (const plugin of plugins) if (plugin.ability?.(crowd, i, { d, dx, dz, tdt, band: b, alive })) return true;
|
|
1028
|
+
if (!alive) return false;
|
|
1029
|
+
if (Z.hunts[i] >= 0 && st <= 1 && hunt) return hunt(i, tdt);
|
|
1030
|
+
if (tr.soundSeeker && st === STATE.CHASE && d > tr.soundSeeker.loseChase) {
|
|
1031
|
+
Z.state[i] = STATE.SEEKING_SOUND;
|
|
1032
|
+
Z.wx[i] = P.state.x;
|
|
1033
|
+
Z.wz[i] = P.state.z;
|
|
1034
|
+
return false;
|
|
1035
|
+
}
|
|
1036
|
+
const po = tr.pounce;
|
|
1037
|
+
if (po && st === STATE.CHASE && Z.cooldown[i] <= 0 && d > po.min && d < po.max && b === 0 && losClear(Z.x[i], Z.z[i], P.state.x, P.state.z)) {
|
|
1038
|
+
const sp = Math.min(po.speedCap, d / po.time);
|
|
1039
|
+
Z.state[i] = STATE.AIRBORNE;
|
|
1040
|
+
Z.vy[i] = P.state.y > po.highAbove ? po.liftHigh : po.lift;
|
|
1041
|
+
Z.vx[i] = -dx / d * sp;
|
|
1042
|
+
Z.vz[i] = -dz / d * sp;
|
|
1043
|
+
Z.yaw[i] = Math.atan2(-dx, -dz);
|
|
1044
|
+
Z.cooldown[i] = po.cooldown;
|
|
1045
|
+
Z.abilityTimer[i] = 1;
|
|
1046
|
+
sound("runner_groan", 1, Z.x[i], 1.6, Z.z[i], d);
|
|
1047
|
+
return true;
|
|
1048
|
+
}
|
|
1049
|
+
if (tr.burst && st === STATE.CHASE && d < tr.burst.range) {
|
|
1050
|
+
Z.state[i] = STATE.SWELLING;
|
|
1051
|
+
Z.stateTimer[i] = tr.burst.swell;
|
|
1052
|
+
sound("flesh", 1.2, Z.x[i], 1, Z.z[i], d);
|
|
1053
|
+
return true;
|
|
1054
|
+
}
|
|
1055
|
+
const ec = tr.eatsCorpses;
|
|
1056
|
+
if (ec && st === 0 && Z.eaten[i] < ec.max && Z.abilityTimer[i] <= 0 && corpses.count) {
|
|
1057
|
+
let best = -1;
|
|
1058
|
+
let bd = ec.search;
|
|
1059
|
+
const list = corpses.entries;
|
|
1060
|
+
for (let k = 0; k < list.length; k++) {
|
|
1061
|
+
const e = Math.hypot(list[k].data.x - Z.x[i], list[k].data.z - Z.z[i]);
|
|
1062
|
+
if (e < bd) {
|
|
1063
|
+
bd = e;
|
|
1064
|
+
best = k;
|
|
1065
|
+
}
|
|
1066
|
+
}
|
|
1067
|
+
if (best >= 0) {
|
|
1068
|
+
if (bd < ec.reach) {
|
|
1069
|
+
Z.state[i] = STATE.EATING;
|
|
1070
|
+
Z.stateTimer[i] = ec.seconds;
|
|
1071
|
+
Z.vx[i] = Z.vz[i] = 0;
|
|
1072
|
+
return true;
|
|
1073
|
+
}
|
|
1074
|
+
const cp = list[best].data;
|
|
1075
|
+
const ex = cp.x - Z.x[i];
|
|
1076
|
+
const ez = cp.z - Z.z[i];
|
|
1077
|
+
const sp = Z.wanderSpeed[i] * ec.approach;
|
|
1078
|
+
Z.vx[i] = ex / bd * sp;
|
|
1079
|
+
Z.vz[i] = ez / bd * sp;
|
|
1080
|
+
Z.yaw[i] = Math.atan2(ex, ez);
|
|
1081
|
+
Z.wx[i] = cp.x;
|
|
1082
|
+
Z.wz[i] = cp.z;
|
|
1083
|
+
return true;
|
|
1084
|
+
} else Z.abilityTimer[i] = ec.retry;
|
|
1085
|
+
}
|
|
1086
|
+
const tk = tr.tracker;
|
|
1087
|
+
if (tk && st === 0 && trail.length) {
|
|
1088
|
+
let best = null;
|
|
1089
|
+
for (let k = trail.length - 1; k >= 0; k--) {
|
|
1090
|
+
const p = trail[k];
|
|
1091
|
+
if ((p.x - Z.x[i]) ** 2 + (p.z - Z.z[i]) ** 2 < tk.range * tk.range) {
|
|
1092
|
+
best = p;
|
|
1093
|
+
break;
|
|
1094
|
+
}
|
|
1095
|
+
}
|
|
1096
|
+
if (best) {
|
|
1097
|
+
Z.wx[i] = best.x;
|
|
1098
|
+
Z.wz[i] = best.z;
|
|
1099
|
+
let led = 0;
|
|
1100
|
+
const leads = typeIndexById.get(tk.leads) ?? -1;
|
|
1101
|
+
for (let j = 0; j < Z.n && led < tk.max; j++)
|
|
1102
|
+
if (Z.type[j] === leads && Z.state[j] === 0 && (Z.x[j] - Z.x[i]) ** 2 + (Z.z[j] - Z.z[i]) ** 2 < tk.leadRadius * tk.leadRadius) {
|
|
1103
|
+
Z.wx[j] = Z.x[i];
|
|
1104
|
+
Z.wz[j] = Z.z[i];
|
|
1105
|
+
led++;
|
|
1106
|
+
}
|
|
1107
|
+
}
|
|
1108
|
+
}
|
|
1109
|
+
return false;
|
|
1110
|
+
};
|
|
1111
|
+
const chaseSpeed = (i) => {
|
|
1112
|
+
const tr = traits(i);
|
|
1113
|
+
if (tr.ambush) return Z.abilityTimer[i] > 0 ? tr.ambush.sprint : tr.ambush.slow;
|
|
1114
|
+
if (tr.submerged && water(Z.x[i], Z.z[i])) return tr.submerged.swim;
|
|
1115
|
+
return Z.chaseSpeed[i];
|
|
1116
|
+
};
|
|
1117
|
+
const hurtOther = (j, amount) => {
|
|
1118
|
+
Z.hp[j] -= amount;
|
|
1119
|
+
blood(Z.x[j], Z.height[j] * 1.2, Z.z[j], Z.age[j], 30, false, j);
|
|
1120
|
+
if (Z.hp[j] <= 0) deferKill(j);
|
|
1121
|
+
};
|
|
1122
|
+
const deferKill = (j) => {
|
|
1123
|
+
if (!killQ.includes(j)) killQ.push(j);
|
|
1124
|
+
};
|
|
1125
|
+
const killQFlush = () => {
|
|
1126
|
+
if (!killQ.length) return;
|
|
1127
|
+
killQ.sort((a, b) => b - a);
|
|
1128
|
+
for (const j of killQ) if (j < Z.n) kill(j, false);
|
|
1129
|
+
killQ.length = 0;
|
|
1130
|
+
};
|
|
1131
|
+
const frame = (i, dt, d, alive) => {
|
|
1132
|
+
const st = Z.state[i];
|
|
1133
|
+
const tr = traits(i);
|
|
1134
|
+
if (st === STATE.PILE_STEP) {
|
|
1135
|
+
Z.stateTimer[i] -= dt;
|
|
1136
|
+
if (!alive || d > N.pileReleaseDistance || Z.stateTimer[i] <= 0) stepRelease(i);
|
|
1137
|
+
return;
|
|
1138
|
+
}
|
|
1139
|
+
if (st === STATE.SWELLING) {
|
|
1140
|
+
Z.stateTimer[i] -= dt;
|
|
1141
|
+
if (Z.stateTimer[i] <= 0) deferKill(i);
|
|
1142
|
+
return;
|
|
1143
|
+
}
|
|
1144
|
+
if (tr.ambush && Z.abilityTimer[i] > 0) Z.abilityTimer[i] -= dt;
|
|
1145
|
+
if (tr.eatsCorpses && Z.abilityTimer[i] > 0 && st === 0) Z.abilityTimer[i] -= dt;
|
|
1146
|
+
if (tr.waterWeak && Z.abilityTimer[i] === 0 && water(Z.x[i], Z.z[i])) {
|
|
1147
|
+
Z.abilityTimer[i] = -1;
|
|
1148
|
+
Z.hp[i] *= tr.waterWeak.keep;
|
|
1149
|
+
effect({ effect: "cloud", point: [Z.x[i], 0, Z.z[i]], radius: 1.5, color: tr.waterWeak.cloud, amount: 3, agent: i });
|
|
1150
|
+
}
|
|
1151
|
+
const c = cellOf(Z.x[i], Z.z[i]);
|
|
1152
|
+
const gy = groundAt(c, Z.y[i]);
|
|
1153
|
+
if (st === STATE.DORMANT || Z.floorLocked[i]) return;
|
|
1154
|
+
if (st === STATE.AIRBORNE || Z.y[i] > gy + 0.02 || Z.vy[i] > 0) {
|
|
1155
|
+
Z.vy[i] -= N.gravity * dt;
|
|
1156
|
+
Z.y[i] += Z.vy[i] * dt;
|
|
1157
|
+
if (Z.y[i] <= gy) {
|
|
1158
|
+
const fall = -Z.vy[i];
|
|
1159
|
+
Z.y[i] = gy;
|
|
1160
|
+
Z.vy[i] = 0;
|
|
1161
|
+
if (st === STATE.AIRBORNE) {
|
|
1162
|
+
Z.state[i] = STATE.CHASE;
|
|
1163
|
+
if (tr.pounce && alive && d < tr.pounce.landRange && target) {
|
|
1164
|
+
target.knock(tr.pounce.knock);
|
|
1165
|
+
target.hurt(T(i).damage, i);
|
|
1166
|
+
emit("message", { id: "pounce_knock", seconds: 1.5, type: T(i).id });
|
|
1167
|
+
}
|
|
1168
|
+
} else if (fall > N.fallStun && Z.state[i] <= 1) {
|
|
1169
|
+
Z.state[i] = STATE.STUNNED;
|
|
1170
|
+
Z.stateTimer[i] = 0.9;
|
|
1171
|
+
}
|
|
1172
|
+
}
|
|
1173
|
+
} else if (gy > Z.y[i]) Z.y[i] = Math.min(gy, Z.y[i] + N.climbSpeed * dt);
|
|
1174
|
+
};
|
|
1175
|
+
const update = (dt, context = {}) => {
|
|
1176
|
+
if (context.target !== void 0) target = context.target;
|
|
1177
|
+
groanBudget -= dt;
|
|
1178
|
+
nightF = context.nightFactor ?? 0;
|
|
1179
|
+
const P = target;
|
|
1180
|
+
const px = P ? P.state.x : context.flowTarget?.[0] ?? 0;
|
|
1181
|
+
const pz = P ? P.state.z : context.flowTarget?.[1] ?? 0;
|
|
1182
|
+
const alive = !!P && P.state.alive && !P.state.turned;
|
|
1183
|
+
viewYaw = context.viewYaw ?? (P ? P.state.yaw - Math.PI : 0);
|
|
1184
|
+
const fx0 = context.flowTarget?.[0] ?? px;
|
|
1185
|
+
const fz0 = context.flowTarget?.[1] ?? pz;
|
|
1186
|
+
const pc = cellOf(fx0, fz0);
|
|
1187
|
+
if (flow.cell < 0) {
|
|
1188
|
+
flowStart(fx0, fz0);
|
|
1189
|
+
flowStep(1e9);
|
|
1190
|
+
flow.cell = pc;
|
|
1191
|
+
} else if (pc !== flow.cell && !flow.phase) {
|
|
1192
|
+
flowStart(fx0, fz0);
|
|
1193
|
+
flow.cell = pc;
|
|
1194
|
+
}
|
|
1195
|
+
flowStep(N.flowBudgetMs);
|
|
1196
|
+
hHead.fill(-1);
|
|
1197
|
+
for (let i = 0; i < Z.n; i++) {
|
|
1198
|
+
if (Z.band[i] !== 0) continue;
|
|
1199
|
+
const hx = Math.floor(Z.x[i] + HALF);
|
|
1200
|
+
const hz = Math.floor(Z.z[i] + HALF);
|
|
1201
|
+
if (hx < 0 || hz < 0 || hx >= HN || hz >= HN) continue;
|
|
1202
|
+
const h = hz * HN + hx;
|
|
1203
|
+
hNext[i] = hHead[h];
|
|
1204
|
+
hHead[h] = i;
|
|
1205
|
+
}
|
|
1206
|
+
const B = stats.bands;
|
|
1207
|
+
B[0] = B[1] = B[2] = B[3] = 0;
|
|
1208
|
+
let slots = 0;
|
|
1209
|
+
const F = flow.dir;
|
|
1210
|
+
for (let i = 0; i < Z.n; i++) {
|
|
1211
|
+
const dx = Z.x[i] - px;
|
|
1212
|
+
const dz = Z.z[i] - pz;
|
|
1213
|
+
const d = Math.sqrt(dx * dx + dz * dz);
|
|
1214
|
+
let b = Z.band[i];
|
|
1215
|
+
while (b > 0 && d < BANDS[b - 1].max - HYST) b--;
|
|
1216
|
+
while (b < 3 && d > BANDS[b].max + HYST) b++;
|
|
1217
|
+
Z.band[i] = b;
|
|
1218
|
+
B[b]++;
|
|
1219
|
+
const C = T(i);
|
|
1220
|
+
const tr = C.traits ?? {};
|
|
1221
|
+
if (Z.state[i] === STATE.STUNNED) {
|
|
1222
|
+
Z.stateTimer[i] -= dt;
|
|
1223
|
+
if (Z.stateTimer[i] <= 0) Z.state[i] = STATE.CHASE;
|
|
1224
|
+
Z.vx[i] *= 0.9;
|
|
1225
|
+
Z.vz[i] *= 0.9;
|
|
1226
|
+
}
|
|
1227
|
+
if (Z.state[i] === STATE.CALLING) {
|
|
1228
|
+
Z.stateTimer[i] -= dt;
|
|
1229
|
+
Z.vx[i] = Z.vz[i] = 0;
|
|
1230
|
+
if (Z.stateTimer[i] <= 0) {
|
|
1231
|
+
Z.state[i] = STATE.CHASE;
|
|
1232
|
+
screamAt(i, Z.x[i], Z.z[i]);
|
|
1233
|
+
Z.cooldown[i] = tr.caller.cooldown;
|
|
1234
|
+
}
|
|
1235
|
+
}
|
|
1236
|
+
Z.cooldown[i] -= dt;
|
|
1237
|
+
if (Z.alertIn[i] > 0) {
|
|
1238
|
+
Z.alertIn[i] -= dt;
|
|
1239
|
+
if (Z.alertIn[i] <= 0 && Z.state[i] === 0 && !tr.soundSeeker) {
|
|
1240
|
+
Z.state[i] = STATE.CHASE;
|
|
1241
|
+
Z.lost[i] = 0;
|
|
1242
|
+
}
|
|
1243
|
+
}
|
|
1244
|
+
Z.next[i] -= dt;
|
|
1245
|
+
if (Z.next[i] <= 0) {
|
|
1246
|
+
const tdt = BANDS[b].dt;
|
|
1247
|
+
Z.next[i] += tdt;
|
|
1248
|
+
if (alive && b <= 1 && Z.state[i] <= 1) {
|
|
1249
|
+
let sees = false;
|
|
1250
|
+
const A = pack.ages[Z.age[i]];
|
|
1251
|
+
const vis = C.perception.sight * (1 - N.nightSight * nightF) * (P.state.crouch ? N.crouchSight : 1) * A.sight;
|
|
1252
|
+
if (d < vis) {
|
|
1253
|
+
const fx = Math.sin(Z.yaw[i]);
|
|
1254
|
+
const fz = Math.cos(Z.yaw[i]);
|
|
1255
|
+
const cone = (-dx * fx - dz * fz) / (d || 1);
|
|
1256
|
+
if ((cone > N.sightCone || d < N.sightNear) && (Z.floor[i] === P.state.floor || d < 5) && (Z.floor[i] || P.state.floor || losClear(Z.x[i], Z.z[i], px, pz))) sees = true;
|
|
1257
|
+
}
|
|
1258
|
+
if (C.perception.smell && d < C.perception.smell * (P.state.bleeding || P.state.scentTimer > 0 ? 2 : 1)) sees = true;
|
|
1259
|
+
if (sees) {
|
|
1260
|
+
if (Z.state[i] === 0) groan(i, d);
|
|
1261
|
+
Z.state[i] = STATE.CHASE;
|
|
1262
|
+
Z.lost[i] = 0;
|
|
1263
|
+
} else if (Z.state[i] === STATE.CHASE) {
|
|
1264
|
+
Z.lost[i] += tdt;
|
|
1265
|
+
if (Z.lost[i] > N.loseAfter) {
|
|
1266
|
+
Z.state[i] = 0;
|
|
1267
|
+
Z.wx[i] = px;
|
|
1268
|
+
Z.wz[i] = pz;
|
|
1269
|
+
}
|
|
1270
|
+
}
|
|
1271
|
+
}
|
|
1272
|
+
for (let k = 0; k < noises.length && (Z.state[i] === 0 || Z.state[i] === STATE.SEEKING_SOUND); k++) {
|
|
1273
|
+
const Nz = noises[k];
|
|
1274
|
+
const hear = Nz.r * (C.perception.hearing / N.hearingBase) * pack.ages[Z.age[i]].hearing;
|
|
1275
|
+
if ((Z.x[i] - Nz.x) ** 2 + (Z.z[i] - Nz.z) ** 2 < hear * hear) {
|
|
1276
|
+
if (tr.soundSeeker) {
|
|
1277
|
+
Z.state[i] = STATE.SEEKING_SOUND;
|
|
1278
|
+
Z.wx[i] = Nz.x;
|
|
1279
|
+
Z.wz[i] = Nz.z;
|
|
1280
|
+
break;
|
|
1281
|
+
}
|
|
1282
|
+
Z.state[i] = STATE.CHASE;
|
|
1283
|
+
Z.lost[i] = N.heardLost;
|
|
1284
|
+
groan(i, d);
|
|
1285
|
+
}
|
|
1286
|
+
}
|
|
1287
|
+
if (tr.caller && Z.state[i] === STATE.CHASE && d < tr.caller.range && Z.cooldown[i] <= 0) {
|
|
1288
|
+
Z.state[i] = STATE.CALLING;
|
|
1289
|
+
Z.stateTimer[i] = tr.caller.windUp;
|
|
1290
|
+
}
|
|
1291
|
+
Z.steering[i] = 0;
|
|
1292
|
+
if (!ability(i, d, dx, dz, tdt, b, alive)) {
|
|
1293
|
+
let tx = 0;
|
|
1294
|
+
let tz = 0;
|
|
1295
|
+
let sp = 0;
|
|
1296
|
+
if (Z.state[i] === STATE.CHASE || Z.state[i] === STATE.GRAB) {
|
|
1297
|
+
const c = cellOf(Z.x[i], Z.z[i]);
|
|
1298
|
+
const sameL = !P || Z.floor[i] === P.state.floor;
|
|
1299
|
+
if (d < N.directRange && alive && sameL) {
|
|
1300
|
+
tx = -dx / (d || 1);
|
|
1301
|
+
tz = -dz / (d || 1);
|
|
1302
|
+
} else if (c >= 0 && b === 0 && d < N.pyramidRange && sameL && flow.dist[c] < 1e8 && flow.dist[c] * GC > d * 2 + 6 && losClear(Z.x[i], Z.z[i], px, pz)) {
|
|
1303
|
+
tx = -dx / d;
|
|
1304
|
+
tz = -dz / d;
|
|
1305
|
+
} else if (c >= 0) {
|
|
1306
|
+
const W = flow.win;
|
|
1307
|
+
const cx = c % FW;
|
|
1308
|
+
const cz = c / FW | 0;
|
|
1309
|
+
if (cx >= W[0] && cx <= W[2] && cz >= W[1] && cz <= W[3]) {
|
|
1310
|
+
tx = F[c * 2];
|
|
1311
|
+
tz = F[c * 2 + 1];
|
|
1312
|
+
} else {
|
|
1313
|
+
tx = -dx;
|
|
1314
|
+
tz = -dz;
|
|
1315
|
+
}
|
|
1316
|
+
const l = Math.hypot(tx, tz) || 1;
|
|
1317
|
+
tx /= l;
|
|
1318
|
+
tz /= l;
|
|
1319
|
+
}
|
|
1320
|
+
if (tr.caller && Z.cooldown[i] > tr.caller.fleeAbove && d < tr.caller.fleeRange && alive) {
|
|
1321
|
+
tx = dx / (d || 1);
|
|
1322
|
+
tz = dz / (d || 1);
|
|
1323
|
+
}
|
|
1324
|
+
sp = chaseSpeed(i) * (P && P.state.screamBoost > 0 ? N.screamSpeed : 1);
|
|
1325
|
+
if (!alive) sp = Z.wanderSpeed[i];
|
|
1326
|
+
if (d < N.attackRange && alive && Math.abs(P.state.y - Z.y[i]) < N.attackHeight) {
|
|
1327
|
+
sp = 0;
|
|
1328
|
+
if (slots < N.attackSlots) {
|
|
1329
|
+
slots++;
|
|
1330
|
+
attack(i, d, tdt);
|
|
1331
|
+
}
|
|
1332
|
+
}
|
|
1333
|
+
} else if (Z.state[i] === 0) {
|
|
1334
|
+
const wx = Z.wx[i] - Z.x[i];
|
|
1335
|
+
const wz = Z.wz[i] - Z.z[i];
|
|
1336
|
+
const wl = Math.hypot(wx, wz);
|
|
1337
|
+
if (wl < 1 || R() < 0.01 * tdt * 60) {
|
|
1338
|
+
Z.wx[i] = clamp(Z.x[i] + (R() - 0.5) * N.wanderSpan, -HALF + 2, HALF - 2);
|
|
1339
|
+
Z.wz[i] = clamp(Z.z[i] + (R() - 0.5) * N.wanderSpan, -HALF + 2, HALF - 2);
|
|
1340
|
+
} else {
|
|
1341
|
+
tx = wx / wl;
|
|
1342
|
+
tz = wz / wl;
|
|
1343
|
+
Z.pause[i] -= tdt;
|
|
1344
|
+
if (Z.pause[i] < -4 - R() * 6) Z.pause[i] = 1 + R() * 2.5;
|
|
1345
|
+
sp = Z.pause[i] > 0 ? 0 : Z.wanderSpeed[i];
|
|
1346
|
+
}
|
|
1347
|
+
}
|
|
1348
|
+
if (Z.crawl[i]) sp = Math.min(sp, N.crawlSpeed);
|
|
1349
|
+
else if (Z.limp[i]) sp *= N.limpSpeed;
|
|
1350
|
+
let sx = 0;
|
|
1351
|
+
let sz = 0;
|
|
1352
|
+
if (b === 0) {
|
|
1353
|
+
const hx = Math.floor(Z.x[i] + HALF);
|
|
1354
|
+
const hz = Math.floor(Z.z[i] + HALF);
|
|
1355
|
+
for (let oz = -1; oz <= 1; oz++)
|
|
1356
|
+
for (let ox = -1; ox <= 1; ox++) {
|
|
1357
|
+
const qx = hx + ox;
|
|
1358
|
+
const qz = hz + oz;
|
|
1359
|
+
if (qx < 0 || qz < 0 || qx >= HN || qz >= HN) continue;
|
|
1360
|
+
for (let j = hHead[qz * HN + qx]; j !== -1; j = hNext[j]) {
|
|
1361
|
+
if (j === i || Z.state[j] === STATE.PILE_STEP || Z.state[j] === STATE.DORMANT) continue;
|
|
1362
|
+
const ex = Z.x[i] - Z.x[j];
|
|
1363
|
+
const ez = Z.z[i] - Z.z[j];
|
|
1364
|
+
const e2 = ex * ex + ez * ez;
|
|
1365
|
+
const rr = N.separation * (Z.build[i] + Z.build[j]);
|
|
1366
|
+
if (e2 < rr * rr * 1.6 && e2 > 1e-6) {
|
|
1367
|
+
const e = Math.sqrt(e2);
|
|
1368
|
+
const w = (rr * 1.26 - e) / e;
|
|
1369
|
+
sx += ex * w;
|
|
1370
|
+
sz += ez * w;
|
|
1371
|
+
}
|
|
1372
|
+
}
|
|
1373
|
+
}
|
|
1374
|
+
}
|
|
1375
|
+
if (Z.state[i] <= 2) {
|
|
1376
|
+
Z.dvx[i] = tx * sp + sx * N.separationPush;
|
|
1377
|
+
Z.dvz[i] = tz * sp + sz * N.separationPush;
|
|
1378
|
+
Z.steering[i] = 1;
|
|
1379
|
+
if (sp > 0.05) Z.yaw[i] = Math.atan2(tx, tz);
|
|
1380
|
+
else if (d < 3 && alive) Z.yaw[i] = Math.atan2(-dx, -dz);
|
|
1381
|
+
}
|
|
1382
|
+
}
|
|
1383
|
+
}
|
|
1384
|
+
if (Z.steering[i] && Z.state[i] <= 2) {
|
|
1385
|
+
const k = 1 - Math.exp(-dt * (b === 0 ? 9 : 5));
|
|
1386
|
+
Z.vx[i] += (Z.dvx[i] - Z.vx[i]) * k;
|
|
1387
|
+
Z.vz[i] += (Z.dvz[i] - Z.vz[i]) * k;
|
|
1388
|
+
}
|
|
1389
|
+
const nx = Z.x[i] + Z.vx[i] * dt;
|
|
1390
|
+
const nz = Z.z[i] + Z.vz[i] * dt;
|
|
1391
|
+
let hitCell = -1;
|
|
1392
|
+
if (!blockedAt(i, nx, Z.z[i])) Z.x[i] = nx;
|
|
1393
|
+
else {
|
|
1394
|
+
if (Z.state[i] !== STATE.AIRBORNE) Z.vx[i] = 0;
|
|
1395
|
+
hitCell = cellOf(nx, Z.z[i]);
|
|
1396
|
+
}
|
|
1397
|
+
if (!blockedAt(i, Z.x[i], nz)) Z.z[i] = nz;
|
|
1398
|
+
else {
|
|
1399
|
+
if (Z.state[i] !== STATE.AIRBORNE) Z.vz[i] = 0;
|
|
1400
|
+
hitCell = cellOf(Z.x[i], nz);
|
|
1401
|
+
}
|
|
1402
|
+
if (hitCell >= 0 && Z.state[i] === STATE.CHASE && b === 0) {
|
|
1403
|
+
const vl = tr.vaultsLow;
|
|
1404
|
+
if (vl && occ[hitCell] !== 5 && occH[hitCell] <= vl.maxHeight && occH[hitCell] > Z.y[i] + vl.minRise) {
|
|
1405
|
+
Z.state[i] = STATE.AIRBORNE;
|
|
1406
|
+
Z.vy[i] = Math.sqrt(2 * N.gravity * (occH[hitCell] - Z.y[i] + vl.clearance));
|
|
1407
|
+
const s2 = Z.chaseSpeed[i] * vl.speedFactor;
|
|
1408
|
+
Z.vx[i] = Math.sin(Z.yaw[i]) * s2;
|
|
1409
|
+
Z.vz[i] = Math.cos(Z.yaw[i]) * s2;
|
|
1410
|
+
} else if (occ[hitCell] === 2 || occ[hitCell] === 0 && pile[hitCell] > 0) {
|
|
1411
|
+
Z.stuck[i] += dt;
|
|
1412
|
+
if (Z.stuck[i] > 0.35 + 0.5 * Z.skin[i]) {
|
|
1413
|
+
Z.stuck[i] = 0;
|
|
1414
|
+
tryStep(i, hitCell);
|
|
1415
|
+
}
|
|
1416
|
+
}
|
|
1417
|
+
} else if (Z.stuck[i] > 0) Z.stuck[i] -= dt;
|
|
1418
|
+
if (hitCell >= 0 && Z.state[i] === STATE.CHASE && doors.at(hitCell) >= 0) {
|
|
1419
|
+
Z.attackTimer[i] -= dt;
|
|
1420
|
+
if (Z.attackTimer[i] <= 0) {
|
|
1421
|
+
Z.attackTimer[i] = N.attackEvery;
|
|
1422
|
+
doors.hit(doors.at(hitCell), N.doorDamage * (tr.doorDamage ?? 1));
|
|
1423
|
+
}
|
|
1424
|
+
}
|
|
1425
|
+
frame(i, dt, d, alive);
|
|
1426
|
+
const spd = Math.hypot(Z.vx[i], Z.vz[i]);
|
|
1427
|
+
Z.renderSpeed[i] += (spd - Z.renderSpeed[i]) * Math.min(1, dt * 6);
|
|
1428
|
+
if (Z.band[i] <= 1) {
|
|
1429
|
+
const s = Z.state[i];
|
|
1430
|
+
let goal = s === STATE.CHASE || s === STATE.GRAB || s === STATE.PILE_STEP ? 1 : 0;
|
|
1431
|
+
if (goal && solidAt(Z.x[i] + Math.sin(Z.renderYaw[i]) * 0.62, Z.z[i] + Math.cos(Z.renderYaw[i]) * 0.62, 1)) goal = 0.1;
|
|
1432
|
+
Z.arms[i] += (goal - Z.arms[i]) * Math.min(1, dt * (goal > Z.arms[i] ? 3 : 5));
|
|
1433
|
+
}
|
|
1434
|
+
Z.phase[i] += dt * (Z.renderSpeed[i] < 0.05 ? 0.15 : N.cadenceBase + N.cadencePerSpeed * Z.renderSpeed[i]);
|
|
1435
|
+
if (spd > 0.35 && Z.state[i] <= 1 && !Z.attackPose[i]) Z.yaw[i] = Math.atan2(Z.vx[i], Z.vz[i]);
|
|
1436
|
+
let dy = Z.yaw[i] - Z.renderYaw[i];
|
|
1437
|
+
dy -= Math.round(dy / TAU_APPROX) * TAU_APPROX;
|
|
1438
|
+
Z.renderYaw[i] += dy * Math.min(1, dt * (Z.state[i] === STATE.AIRBORNE ? 20 : 9));
|
|
1439
|
+
}
|
|
1440
|
+
killQFlush();
|
|
1441
|
+
noises.length = 0;
|
|
1442
|
+
stats.slots = slots;
|
|
1443
|
+
};
|
|
1444
|
+
const updateTrail = (dt, who = target) => {
|
|
1445
|
+
for (const p of trail) p.t += dt;
|
|
1446
|
+
while (trail.length && trail[0].t > N.trailSeconds) trail.shift();
|
|
1447
|
+
if (!who) return;
|
|
1448
|
+
const s = who.state;
|
|
1449
|
+
if ((s.bleeding || s.scentTimer > 0) && s.alive && Math.hypot(s.x - trailLast.x, s.z - trailLast.z) > N.trailStep) {
|
|
1450
|
+
trail.push({ x: s.x, z: s.z, t: 0 });
|
|
1451
|
+
trailLast = { x: s.x, z: s.z };
|
|
1452
|
+
if (trail.length > N.trailMax) trail.shift();
|
|
1453
|
+
}
|
|
1454
|
+
};
|
|
1455
|
+
const spawnAway = (minD, maxD, view) => {
|
|
1456
|
+
const ox = target ? target.state.x : view.x;
|
|
1457
|
+
const oz = target ? target.state.z : view.z;
|
|
1458
|
+
for (let t = 0; t < 30; t++) {
|
|
1459
|
+
const a = R() * TURN;
|
|
1460
|
+
const r = minD + Math.sqrt(R()) * (maxD - minD);
|
|
1461
|
+
const x = ox + Math.cos(a) * r;
|
|
1462
|
+
const z = oz + Math.sin(a) * r;
|
|
1463
|
+
const vx = x - view.x;
|
|
1464
|
+
const vz = z - view.z;
|
|
1465
|
+
const vd = Math.hypot(vx, vz);
|
|
1466
|
+
if (vd < view.far && vx * -Math.sin(view.yaw) + vz * -Math.cos(view.yaw) > vd * 0.5) continue;
|
|
1467
|
+
if (Math.abs(x) < HALF - 3 && Math.abs(z) < HALF - 3 && !grid.blocked(x, z)) return spawn(x, z);
|
|
1468
|
+
}
|
|
1469
|
+
return -1;
|
|
1470
|
+
};
|
|
1471
|
+
const updatePopulation = (dt, view, opts = {}) => {
|
|
1472
|
+
const popTarget = opts.target ?? N.population;
|
|
1473
|
+
let k = 0;
|
|
1474
|
+
while (Z.n < popTarget && k++ < 20) spawnAway(N.refillMin, N.refillMax, view);
|
|
1475
|
+
if (Z.n > popTarget + 120)
|
|
1476
|
+
for (let t = 0, rm = 0; t < 40 && rm < 4; t++) {
|
|
1477
|
+
const i = Math.floor(R() * Z.n);
|
|
1478
|
+
if (Z.band[i] < 2 || Z.named[i] >= 0 || target && i === target.state.grabbedBy) continue;
|
|
1479
|
+
const vx = Z.x[i] - view.x;
|
|
1480
|
+
const vz = Z.z[i] - view.z;
|
|
1481
|
+
const vd = Math.hypot(vx, vz);
|
|
1482
|
+
if (vd < view.far && vx * -Math.sin(view.yaw) + vz * -Math.cos(view.yaw) > -vd * 0.35) continue;
|
|
1483
|
+
remove(i);
|
|
1484
|
+
rm++;
|
|
1485
|
+
}
|
|
1486
|
+
const mg = opts.migration === void 0 ? null : opts.migration;
|
|
1487
|
+
if (!mg) return;
|
|
1488
|
+
migrateT -= dt;
|
|
1489
|
+
if (migrateT <= 0) {
|
|
1490
|
+
migrateT = mg.every;
|
|
1491
|
+
let m = 0;
|
|
1492
|
+
for (let q = 0; q < mg.count && Z.n < Z.capacity; q++) {
|
|
1493
|
+
const i = spawn(mg.x + (R() - 0.5) * mg.width, mg.z + R() * mg.depth);
|
|
1494
|
+
if (i >= 0) {
|
|
1495
|
+
Z.wx[i] = mg.goal[0];
|
|
1496
|
+
Z.wz[i] = mg.goal[1];
|
|
1497
|
+
m++;
|
|
1498
|
+
}
|
|
1499
|
+
}
|
|
1500
|
+
if (m) emit("message", { id: "migration", seconds: 4 });
|
|
1501
|
+
}
|
|
1502
|
+
};
|
|
1503
|
+
const crowd = {
|
|
1504
|
+
store: Z,
|
|
1505
|
+
pack,
|
|
1506
|
+
grid,
|
|
1507
|
+
doors,
|
|
1508
|
+
corpses,
|
|
1509
|
+
numbers: N,
|
|
1510
|
+
stats,
|
|
1511
|
+
pile,
|
|
1512
|
+
pileCount: () => pileN,
|
|
1513
|
+
trail,
|
|
1514
|
+
variantsOf,
|
|
1515
|
+
get target() {
|
|
1516
|
+
return target;
|
|
1517
|
+
},
|
|
1518
|
+
set target(next) {
|
|
1519
|
+
target = next;
|
|
1520
|
+
},
|
|
1521
|
+
random,
|
|
1522
|
+
sound,
|
|
1523
|
+
effect,
|
|
1524
|
+
typeIndex: (id) => typeIndexById.get(id) ?? -1,
|
|
1525
|
+
spawn: (x, z, type = -1) => spawn(x, z, type),
|
|
1526
|
+
remove,
|
|
1527
|
+
update,
|
|
1528
|
+
emitNoise,
|
|
1529
|
+
damage,
|
|
1530
|
+
kill: (i, headshot = false) => kill(i, headshot),
|
|
1531
|
+
updateTrail,
|
|
1532
|
+
updateCorpses: (dt) => void corpses.update(dt),
|
|
1533
|
+
updatePopulation,
|
|
1534
|
+
spawnAway,
|
|
1535
|
+
pileBlast,
|
|
1536
|
+
setHunt(next) {
|
|
1537
|
+
hunt = next;
|
|
1538
|
+
},
|
|
1539
|
+
chaseSpeed,
|
|
1540
|
+
asPlayerCrowd: () => ({
|
|
1541
|
+
count: () => Z.n,
|
|
1542
|
+
active: (i) => Z.band[i] === 0,
|
|
1543
|
+
x: (i) => Z.x[i],
|
|
1544
|
+
z: (i) => Z.z[i],
|
|
1545
|
+
y: (i) => Z.y[i],
|
|
1546
|
+
floor: (i) => Z.floor[i],
|
|
1547
|
+
chasing: (i) => Z.state[i] === STATE.CHASE,
|
|
1548
|
+
down: (i) => Z.crawl[i] !== 0 || Z.state[i] === STATE.STUNNED,
|
|
1549
|
+
panicWeight: (i) => traits(i).panicWeight ?? 1,
|
|
1550
|
+
hold(i, x, z, k, lookX, lookZ) {
|
|
1551
|
+
Z.x[i] += (x - Z.x[i]) * k;
|
|
1552
|
+
Z.z[i] += (z - Z.z[i]) * k;
|
|
1553
|
+
Z.vx[i] = Z.vz[i] = Z.dvx[i] = Z.dvz[i] = 0;
|
|
1554
|
+
Z.yaw[i] = Math.atan2(lookX - Z.x[i], lookZ - Z.z[i]);
|
|
1555
|
+
},
|
|
1556
|
+
stun(i, seconds, vx, vz) {
|
|
1557
|
+
Z.state[i] = STATE.STUNNED;
|
|
1558
|
+
Z.stateTimer[i] = seconds;
|
|
1559
|
+
Z.vx[i] = vx;
|
|
1560
|
+
Z.vz[i] = vz;
|
|
1561
|
+
},
|
|
1562
|
+
chase(i, cooldown) {
|
|
1563
|
+
Z.state[i] = STATE.CHASE;
|
|
1564
|
+
Z.attackTimer[i] = cooldown;
|
|
1565
|
+
},
|
|
1566
|
+
damage: (i, hit) => void damage(i, { region: hit.region, amount: hit.amount, distance: hit.distance, cut: hit.cut, caliber: null })
|
|
1567
|
+
}),
|
|
1568
|
+
on(event, listener) {
|
|
1569
|
+
let set = listeners.get(event);
|
|
1570
|
+
if (!set) listeners.set(event, set = /* @__PURE__ */ new Set());
|
|
1571
|
+
set.add(listener);
|
|
1572
|
+
return () => void set.delete(listener);
|
|
1573
|
+
}
|
|
1574
|
+
};
|
|
1575
|
+
return crowd;
|
|
1576
|
+
}
|
|
1577
|
+
|
|
1578
|
+
// src/behaviours/civilians.ts
|
|
1579
|
+
var CIVILIAN_DEFAULTS = {
|
|
1580
|
+
hpAdult: 100,
|
|
1581
|
+
hpChild: 40,
|
|
1582
|
+
childOffset: 0.6,
|
|
1583
|
+
sightSquared: 100,
|
|
1584
|
+
leaveDistance: 18,
|
|
1585
|
+
attackRange: 1,
|
|
1586
|
+
attackEvery: 1.5,
|
|
1587
|
+
biteFactor: 1.5,
|
|
1588
|
+
biteSeconds: 120,
|
|
1589
|
+
fearAfterHit: 10,
|
|
1590
|
+
nearMessage: 30,
|
|
1591
|
+
fearRange: 6,
|
|
1592
|
+
fearSpeed: 3.4,
|
|
1593
|
+
walkSpeed: 1.3,
|
|
1594
|
+
childSpeed: 0.85,
|
|
1595
|
+
bittenSpeed: 0.8,
|
|
1596
|
+
groupRunBeyond: 6,
|
|
1597
|
+
groupRunSpeed: 3.6,
|
|
1598
|
+
fleeSpeed: 2.6,
|
|
1599
|
+
childFleeFactor: 1.1,
|
|
1600
|
+
stuckSeconds: 8,
|
|
1601
|
+
arrive: 0.25,
|
|
1602
|
+
probe: 0.45,
|
|
1603
|
+
whiskers: [0, 0.7, -0.7, 1.4, -1.4],
|
|
1604
|
+
doorProbe: 0.6,
|
|
1605
|
+
steer: 8,
|
|
1606
|
+
bodyHeight: 0.4,
|
|
1607
|
+
patrolChance: 0.2,
|
|
1608
|
+
childHeight: 0.65,
|
|
1609
|
+
childBuild: 0.7,
|
|
1610
|
+
cadenceBase: 0.5,
|
|
1611
|
+
cadencePerSpeed: 0.3,
|
|
1612
|
+
inside: 0.8,
|
|
1613
|
+
doorInside: 0.8,
|
|
1614
|
+
doorOutside: 0.9,
|
|
1615
|
+
gate: 7.6,
|
|
1616
|
+
sidewalk: 6,
|
|
1617
|
+
houseOffset: 0.8
|
|
1618
|
+
};
|
|
1619
|
+
function createCivilians(crowd, options) {
|
|
1620
|
+
const N = { ...CIVILIAN_DEFAULTS, ...options.numbers };
|
|
1621
|
+
const Z = crowd.store;
|
|
1622
|
+
const grid = crowd.grid;
|
|
1623
|
+
const doors = crowd.doors;
|
|
1624
|
+
const hourNow = options.hour ?? (() => 12);
|
|
1625
|
+
const turnInto = options.turnInto ?? 0;
|
|
1626
|
+
const listeners = /* @__PURE__ */ new Map();
|
|
1627
|
+
const emit = (event, payload) => {
|
|
1628
|
+
for (const listener of listeners.get(event) ?? []) listener(payload);
|
|
1629
|
+
};
|
|
1630
|
+
const random = crowd.random;
|
|
1631
|
+
const R = random;
|
|
1632
|
+
const lerp = (a, b, t) => a + (b - a) * t;
|
|
1633
|
+
const casaDe = (name) => options.buildings[name];
|
|
1634
|
+
const pontos = options.waypoints ?? ((b) => {
|
|
1635
|
+
const casa = !!b.house;
|
|
1636
|
+
const side = b.front;
|
|
1637
|
+
const front = side < 0 ? b.z + b.d : b.z;
|
|
1638
|
+
const back = side < 0 ? b.z : b.z + b.d;
|
|
1639
|
+
const cx = b.x + b.w / 2;
|
|
1640
|
+
const inw = side < 0 ? -1 : 1;
|
|
1641
|
+
const calc = side < 0 ? -N.sidewalk : N.sidewalk;
|
|
1642
|
+
const pts = [
|
|
1643
|
+
[cx + (casa ? N.houseOffset : 0), (front + (front + back) / 2) / 2],
|
|
1644
|
+
[cx, front + inw * N.doorInside],
|
|
1645
|
+
[cx, front - inw * N.doorOutside]
|
|
1646
|
+
];
|
|
1647
|
+
if (casa) pts.push([cx, side < 0 ? -N.gate : N.gate]);
|
|
1648
|
+
pts.push([cx, calc]);
|
|
1649
|
+
return pts;
|
|
1650
|
+
});
|
|
1651
|
+
const rota = (bA, bB) => {
|
|
1652
|
+
const a = pontos(bA);
|
|
1653
|
+
const b = pontos(bB).reverse();
|
|
1654
|
+
const out = a.slice();
|
|
1655
|
+
if (Math.sign(a[a.length - 1][1]) !== Math.sign(b[0][1])) out.push([a[a.length - 1][0], b[0][1]]);
|
|
1656
|
+
return out.concat(b);
|
|
1657
|
+
};
|
|
1658
|
+
const list = options.people.map((spec, k) => {
|
|
1659
|
+
const b = casaDe(spec.home);
|
|
1660
|
+
const p = pontos(b)[0];
|
|
1661
|
+
return {
|
|
1662
|
+
id: spec.id,
|
|
1663
|
+
spec,
|
|
1664
|
+
k,
|
|
1665
|
+
x: p[0] + (spec.child ? N.childOffset : 0),
|
|
1666
|
+
z: p[1],
|
|
1667
|
+
yaw: 0,
|
|
1668
|
+
phase: 0,
|
|
1669
|
+
vx: 0,
|
|
1670
|
+
vz: 0,
|
|
1671
|
+
hp: spec.child ? N.hpChild : N.hpAdult,
|
|
1672
|
+
state: "home",
|
|
1673
|
+
path: [],
|
|
1674
|
+
pathIndex: 0,
|
|
1675
|
+
biteTimer: 0,
|
|
1676
|
+
attackTimer: 0,
|
|
1677
|
+
fear: 0,
|
|
1678
|
+
goal: spec.home,
|
|
1679
|
+
stuckTimer: 0,
|
|
1680
|
+
agent: -1
|
|
1681
|
+
};
|
|
1682
|
+
});
|
|
1683
|
+
const byId = new Map(list.map((c) => [c.id, c]));
|
|
1684
|
+
const exposed = (n) => n.state !== "dead" && n.state !== "undead" && n.state !== "gone";
|
|
1685
|
+
const target = () => crowd.target?.state ?? null;
|
|
1686
|
+
const distToTarget = (x, z) => {
|
|
1687
|
+
const t = target();
|
|
1688
|
+
return t ? Math.hypot(x - t.x, z - t.z) : 0;
|
|
1689
|
+
};
|
|
1690
|
+
const turn = (n) => {
|
|
1691
|
+
n.state = "undead";
|
|
1692
|
+
const i = crowd.spawn(n.x, n.z, turnInto);
|
|
1693
|
+
if (i >= 0) {
|
|
1694
|
+
Z.color[i] = n.spec.color ?? Z.color[i];
|
|
1695
|
+
Z.named[i] = n.k;
|
|
1696
|
+
Z.height[i] = n.spec.child ? N.childHeight : Z.height[i];
|
|
1697
|
+
Z.build[i] = n.spec.child ? N.childBuild : Z.build[i];
|
|
1698
|
+
Z.age[i] = 0;
|
|
1699
|
+
Z.state[i] = STATE.CHASE;
|
|
1700
|
+
n.agent = i;
|
|
1701
|
+
}
|
|
1702
|
+
emit("turned", { id: n.id, agent: i });
|
|
1703
|
+
};
|
|
1704
|
+
const die = (n) => {
|
|
1705
|
+
if (n.biteTimer > 0) return turn(n);
|
|
1706
|
+
n.state = "dead";
|
|
1707
|
+
n.vx = n.vz = 0;
|
|
1708
|
+
crowd.corpses.add({
|
|
1709
|
+
x: n.x,
|
|
1710
|
+
z: n.z,
|
|
1711
|
+
yaw: n.yaw,
|
|
1712
|
+
height: n.spec.child ? N.childHeight : 1,
|
|
1713
|
+
build: n.spec.child ? N.childBuild : 1,
|
|
1714
|
+
missing: 0,
|
|
1715
|
+
color: n.spec.color ?? 0,
|
|
1716
|
+
variant: -1,
|
|
1717
|
+
skin: 0.4,
|
|
1718
|
+
seed: R() * 10,
|
|
1719
|
+
named: n.k
|
|
1720
|
+
});
|
|
1721
|
+
crowd.effect({ effect: "blood", point: [n.x, 1, n.z], age: 0, amount: 300, died: true });
|
|
1722
|
+
emit("died", { id: n.id, cause: "attacked" });
|
|
1723
|
+
};
|
|
1724
|
+
const agentsAgainst = (dt) => {
|
|
1725
|
+
const t = target();
|
|
1726
|
+
for (let i = 0; i < Z.n; i++) {
|
|
1727
|
+
if (Z.band[i] > 1) continue;
|
|
1728
|
+
const k = Z.hunts[i];
|
|
1729
|
+
if (k >= 0) {
|
|
1730
|
+
const n = list[k];
|
|
1731
|
+
if (!exposed(n)) {
|
|
1732
|
+
Z.hunts[i] = -1;
|
|
1733
|
+
continue;
|
|
1734
|
+
}
|
|
1735
|
+
const dx = n.x - Z.x[i];
|
|
1736
|
+
const dz = n.z - Z.z[i];
|
|
1737
|
+
const d = Math.hypot(dx, dz);
|
|
1738
|
+
if (d > N.leaveDistance) {
|
|
1739
|
+
Z.hunts[i] = -1;
|
|
1740
|
+
continue;
|
|
1741
|
+
}
|
|
1742
|
+
if (d < N.attackRange) {
|
|
1743
|
+
Z.attackTimer[i] -= dt;
|
|
1744
|
+
if (Z.attackTimer[i] <= 0) {
|
|
1745
|
+
Z.attackTimer[i] = N.attackEvery;
|
|
1746
|
+
const C = crowd.pack.types[Z.type[i]];
|
|
1747
|
+
n.hp -= C.damage;
|
|
1748
|
+
n.fear = N.fearAfterHit;
|
|
1749
|
+
crowd.sound("flesh", 0.7, n.x, 1, n.z, distToTarget(n.x, n.z));
|
|
1750
|
+
crowd.effect({ effect: "blood", point: [n.x, 1.2, n.z], age: 0, amount: 30, died: false });
|
|
1751
|
+
if (n.biteTimer <= 0 && R() < C.bite * N.biteFactor) {
|
|
1752
|
+
n.biteTimer = N.biteSeconds;
|
|
1753
|
+
emit("bitten", { id: n.id, near: distToTarget(n.x, n.z) < N.nearMessage });
|
|
1754
|
+
}
|
|
1755
|
+
if (n.hp <= 0) die(n);
|
|
1756
|
+
}
|
|
1757
|
+
}
|
|
1758
|
+
} else if (Z.state[i] <= 1) {
|
|
1759
|
+
for (const n of list) {
|
|
1760
|
+
if (!exposed(n) || n.state === "home") continue;
|
|
1761
|
+
const dx = n.x - Z.x[i];
|
|
1762
|
+
const dz = n.z - Z.z[i];
|
|
1763
|
+
const d2 = dx * dx + dz * dz;
|
|
1764
|
+
const dp = t ? (t.x - Z.x[i]) ** 2 + (t.z - Z.z[i]) ** 2 : Infinity;
|
|
1765
|
+
if (d2 < N.sightSquared && d2 < dp && grid.losClear(Z.x[i], Z.z[i], n.x, n.z)) {
|
|
1766
|
+
Z.hunts[i] = n.k;
|
|
1767
|
+
Z.state[i] = STATE.CHASE;
|
|
1768
|
+
break;
|
|
1769
|
+
}
|
|
1770
|
+
}
|
|
1771
|
+
}
|
|
1772
|
+
}
|
|
1773
|
+
};
|
|
1774
|
+
crowd.setHunt((i) => {
|
|
1775
|
+
const n = list[Z.hunts[i]];
|
|
1776
|
+
if (!n) return false;
|
|
1777
|
+
const dx = n.x - Z.x[i];
|
|
1778
|
+
const dz = n.z - Z.z[i];
|
|
1779
|
+
const d = Math.hypot(dx, dz) || 1;
|
|
1780
|
+
const sp = d < 1 ? 0 : crowd.chaseSpeed(i);
|
|
1781
|
+
Z.vx[i] = dx / d * sp;
|
|
1782
|
+
Z.vz[i] = dz / d * sp;
|
|
1783
|
+
Z.yaw[i] = Math.atan2(dx, dz);
|
|
1784
|
+
return true;
|
|
1785
|
+
});
|
|
1786
|
+
const move = (n, dt, tx, tz, sp) => {
|
|
1787
|
+
const dx = tx - n.x;
|
|
1788
|
+
const dz = tz - n.z;
|
|
1789
|
+
const d = Math.hypot(dx, dz);
|
|
1790
|
+
if (d < N.arrive) {
|
|
1791
|
+
n.vx = n.vz = 0;
|
|
1792
|
+
return true;
|
|
1793
|
+
}
|
|
1794
|
+
let ax = dx / d;
|
|
1795
|
+
let az = dz / d;
|
|
1796
|
+
for (const a of N.whiskers) {
|
|
1797
|
+
const c2 = Math.cos(a);
|
|
1798
|
+
const s = Math.sin(a);
|
|
1799
|
+
const bx = ax * c2 - az * s;
|
|
1800
|
+
const bz = ax * s + az * c2;
|
|
1801
|
+
if (!grid.solidAt(n.x + bx * N.probe, n.z + bz * N.probe, N.bodyHeight)) {
|
|
1802
|
+
ax = bx;
|
|
1803
|
+
az = bz;
|
|
1804
|
+
break;
|
|
1805
|
+
}
|
|
1806
|
+
}
|
|
1807
|
+
const c = grid.cellOf(n.x + ax * N.doorProbe, n.z + az * N.doorProbe);
|
|
1808
|
+
const di = doors.at(c);
|
|
1809
|
+
if (c >= 0 && di >= 0) {
|
|
1810
|
+
const D = doors.list[di];
|
|
1811
|
+
if (!D.open && !D.broken && !D.planks) {
|
|
1812
|
+
doors.set(di, true);
|
|
1813
|
+
crowd.sound("wood", 0.3, D.x, 1, D.z, distToTarget(D.x, D.z));
|
|
1814
|
+
}
|
|
1815
|
+
}
|
|
1816
|
+
n.vx = lerp(n.vx, ax * sp, Math.min(1, dt * N.steer));
|
|
1817
|
+
n.vz = lerp(n.vz, az * sp, Math.min(1, dt * N.steer));
|
|
1818
|
+
const nx = n.x + n.vx * dt;
|
|
1819
|
+
const nz = n.z + n.vz * dt;
|
|
1820
|
+
if (!grid.solidAt(nx, n.z, N.bodyHeight)) n.x = nx;
|
|
1821
|
+
if (!grid.solidAt(n.x, nz, N.bodyHeight)) n.z = nz;
|
|
1822
|
+
n.yaw = Math.atan2(n.vx, n.vz);
|
|
1823
|
+
return false;
|
|
1824
|
+
};
|
|
1825
|
+
const update = (dt) => {
|
|
1826
|
+
agentsAgainst(dt);
|
|
1827
|
+
const h = hourNow();
|
|
1828
|
+
const t = target();
|
|
1829
|
+
for (const n of list) {
|
|
1830
|
+
if (n.state === "dead" || n.state === "undead" || n.state === "gone") continue;
|
|
1831
|
+
if (n.biteTimer > 0) {
|
|
1832
|
+
n.biteTimer -= dt;
|
|
1833
|
+
if (n.biteTimer <= 0) {
|
|
1834
|
+
turn(n);
|
|
1835
|
+
continue;
|
|
1836
|
+
}
|
|
1837
|
+
}
|
|
1838
|
+
let perto = 99;
|
|
1839
|
+
for (let i = 0; i < Z.n; i++) {
|
|
1840
|
+
if (Z.band[i]) continue;
|
|
1841
|
+
const d = Math.hypot(Z.x[i] - n.x, Z.z[i] - n.z);
|
|
1842
|
+
if (d < perto) perto = d;
|
|
1843
|
+
}
|
|
1844
|
+
const sp = (perto < N.fearRange ? N.fearSpeed : N.walkSpeed) * (n.spec.child ? N.childSpeed : 1) * (n.biteTimer > 0 ? N.bittenSpeed : 1);
|
|
1845
|
+
if (n.state === "group") {
|
|
1846
|
+
const leaderCivilian = n.spec.leader ? byId.get(n.spec.leader) : void 0;
|
|
1847
|
+
const lider = leaderCivilian && leaderCivilian.state === "group" ? leaderCivilian : t;
|
|
1848
|
+
if (lider) {
|
|
1849
|
+
const dd = Math.hypot(lider.x - n.x, lider.z - n.z);
|
|
1850
|
+
if (dd > (n.spec.followDistance ?? 2.2)) move(n, dt, lider.x, lider.z, dd > N.groupRunBeyond ? N.groupRunSpeed : sp);
|
|
1851
|
+
else {
|
|
1852
|
+
n.vx *= 0.8;
|
|
1853
|
+
n.vz *= 0.8;
|
|
1854
|
+
}
|
|
1855
|
+
}
|
|
1856
|
+
} else if (n.state === "fleeing") {
|
|
1857
|
+
const p = n.path[n.pathIndex];
|
|
1858
|
+
if (!p) {
|
|
1859
|
+
n.state = "gone";
|
|
1860
|
+
emit("gone", { id: n.id });
|
|
1861
|
+
continue;
|
|
1862
|
+
}
|
|
1863
|
+
n.stuckTimer += dt;
|
|
1864
|
+
if (move(n, dt, p[0], p[1], N.fleeSpeed * (n.spec.child ? N.childFleeFactor : 1)) || n.stuckTimer > N.stuckSeconds) {
|
|
1865
|
+
n.pathIndex++;
|
|
1866
|
+
n.stuckTimer = 0;
|
|
1867
|
+
}
|
|
1868
|
+
} else if (n.spec.routine) {
|
|
1869
|
+
let alvo = n.spec.home;
|
|
1870
|
+
for (const [hh, onde] of n.spec.routine) if (h >= hh && h < hh + 1) alvo = onde;
|
|
1871
|
+
if (perto < N.fearRange) alvo = n.spec.home;
|
|
1872
|
+
if (alvo !== n.goal) {
|
|
1873
|
+
const home = casaDe(n.spec.home);
|
|
1874
|
+
n.path = rota(casaDe(n.goal) ?? home, casaDe(alvo) ?? home);
|
|
1875
|
+
n.pathIndex = 0;
|
|
1876
|
+
n.goal = alvo;
|
|
1877
|
+
n.state = "walking";
|
|
1878
|
+
}
|
|
1879
|
+
if (n.state === "walking") {
|
|
1880
|
+
const p = n.path[n.pathIndex];
|
|
1881
|
+
n.stuckTimer += dt;
|
|
1882
|
+
if (!p) n.state = "home";
|
|
1883
|
+
else if (move(n, dt, p[0], p[1], sp) || n.stuckTimer > N.stuckSeconds) {
|
|
1884
|
+
n.pathIndex++;
|
|
1885
|
+
n.stuckTimer = 0;
|
|
1886
|
+
}
|
|
1887
|
+
} else {
|
|
1888
|
+
n.vx *= 0.8;
|
|
1889
|
+
n.vz *= 0.8;
|
|
1890
|
+
}
|
|
1891
|
+
} else {
|
|
1892
|
+
n.vx *= 0.8;
|
|
1893
|
+
n.vz *= 0.8;
|
|
1894
|
+
}
|
|
1895
|
+
{
|
|
1896
|
+
const v = Math.hypot(n.vx, n.vz);
|
|
1897
|
+
n.phase += dt * (v < 0.05 ? 0 : N.cadenceBase + N.cadencePerSpeed * v);
|
|
1898
|
+
}
|
|
1899
|
+
}
|
|
1900
|
+
for (let i = 0; i < Z.n; i++)
|
|
1901
|
+
if (Z.named[i] >= 0 && Z.state[i] === STATE.WANDER && R() < dt * N.patrolChance) {
|
|
1902
|
+
const n = list[Z.named[i]];
|
|
1903
|
+
if (!n) continue;
|
|
1904
|
+
const p = pontos(casaDe(n.spec.home));
|
|
1905
|
+
const q = p[Math.floor(R() * p.length)];
|
|
1906
|
+
Z.wx[i] = q[0];
|
|
1907
|
+
Z.wz[i] = q[1];
|
|
1908
|
+
}
|
|
1909
|
+
};
|
|
1910
|
+
return {
|
|
1911
|
+
list,
|
|
1912
|
+
get: (id) => byId.get(id),
|
|
1913
|
+
update,
|
|
1914
|
+
join(id) {
|
|
1915
|
+
const n = byId.get(id);
|
|
1916
|
+
if (n && exposed(n)) n.state = "group";
|
|
1917
|
+
},
|
|
1918
|
+
flee(id, path) {
|
|
1919
|
+
const n = byId.get(id);
|
|
1920
|
+
if (!n || !exposed(n)) return;
|
|
1921
|
+
n.state = "fleeing";
|
|
1922
|
+
n.path = path.map(([x, z]) => [x, z]);
|
|
1923
|
+
n.pathIndex = 0;
|
|
1924
|
+
},
|
|
1925
|
+
route(from, to) {
|
|
1926
|
+
return rota(casaDe(from), casaDe(to));
|
|
1927
|
+
},
|
|
1928
|
+
on(event, listener) {
|
|
1929
|
+
let set = listeners.get(event);
|
|
1930
|
+
if (!set) listeners.set(event, set = /* @__PURE__ */ new Set());
|
|
1931
|
+
set.add(listener);
|
|
1932
|
+
return () => void set.delete(listener);
|
|
1933
|
+
}
|
|
1934
|
+
};
|
|
1935
|
+
}
|
|
1936
|
+
|
|
1937
|
+
// src/behaviours/herd.ts
|
|
1938
|
+
var HERD_DEFAULTS = {
|
|
1939
|
+
range: 8,
|
|
1940
|
+
fear: 5,
|
|
1941
|
+
walkFactor: 1.05,
|
|
1942
|
+
walkBase: 0.25,
|
|
1943
|
+
runFactor: 2.2,
|
|
1944
|
+
runBase: 0.8,
|
|
1945
|
+
activeDistance: 70,
|
|
1946
|
+
companionBehind: 2.2,
|
|
1947
|
+
companionRun: 6,
|
|
1948
|
+
companionStop: 0.8,
|
|
1949
|
+
retargetTries: 6,
|
|
1950
|
+
restBase: 4,
|
|
1951
|
+
restRandom: 7,
|
|
1952
|
+
lookEvery: 7,
|
|
1953
|
+
lookShare: 0.25,
|
|
1954
|
+
lookRadius: 40,
|
|
1955
|
+
fearAgentFactor: 1.5,
|
|
1956
|
+
fearAgentBase: 2,
|
|
1957
|
+
fleeStep: 6,
|
|
1958
|
+
arrive: 0.3,
|
|
1959
|
+
bodyHeight: 0.3,
|
|
1960
|
+
turn: 6,
|
|
1961
|
+
freeHeight: 0.6,
|
|
1962
|
+
worldMargin: 4
|
|
1963
|
+
};
|
|
1964
|
+
var HERD_ROLES = {
|
|
1965
|
+
dog: { range: 6, fear: 0, guard: { bark: 12, barkNoise: 60, barkCooldown: 3, growl: 40, growlCooldown: 10, sound: "bark" } },
|
|
1966
|
+
cat: { range: 6, fear: 5 },
|
|
1967
|
+
chicken: { range: 5, fear: 4, fleeCall: { sound: "cluck", noise: 30, cooldown: 6 } },
|
|
1968
|
+
southern_lapwing: { range: 5, fear: 0, alarm: { range: 12, sound: "lapwing", noise: 40, cooldown: 8, fly: 4 } },
|
|
1969
|
+
cow: { range: 10, fear: 6, call: { chance: 0.02, sound: "moo", noise: 80, cooldown: 30 } },
|
|
1970
|
+
horse: { range: 10, fear: 7 },
|
|
1971
|
+
pig: { range: 5, fear: 3 },
|
|
1972
|
+
capybara: { range: 8, fear: 15 },
|
|
1973
|
+
vulture: { sky: true }
|
|
1974
|
+
};
|
|
1975
|
+
function createHerd(crowd, options = {}) {
|
|
1976
|
+
const N = { ...HERD_DEFAULTS, ...options.numbers };
|
|
1977
|
+
const R = crowd.random;
|
|
1978
|
+
const Z = crowd.store;
|
|
1979
|
+
const grid = crowd.grid;
|
|
1980
|
+
const list = [];
|
|
1981
|
+
let time = 0;
|
|
1982
|
+
const listeners = /* @__PURE__ */ new Map();
|
|
1983
|
+
const emit = (event, payload) => {
|
|
1984
|
+
for (const listener of listeners.get(event) ?? []) listener(payload);
|
|
1985
|
+
};
|
|
1986
|
+
const view = options.view ?? (() => crowd.target?.state ?? { x: 0, z: 0 });
|
|
1987
|
+
const free = (x0, z0, r0, r1, tries = 40) => {
|
|
1988
|
+
for (let k = 0; k < tries; k++) {
|
|
1989
|
+
const a = R() * 6.28;
|
|
1990
|
+
const r = r0 + R() * (r1 - r0);
|
|
1991
|
+
const x = x0 + Math.cos(a) * r;
|
|
1992
|
+
const z = z0 + Math.sin(a) * r;
|
|
1993
|
+
if (Math.abs(x) < grid.half - N.worldMargin && Math.abs(z) < grid.half - N.worldMargin && !grid.solidAt(x, z, N.freeHeight) && !options.blocked?.(x, z)) return [x, z];
|
|
1994
|
+
}
|
|
1995
|
+
return null;
|
|
1996
|
+
};
|
|
1997
|
+
const nearestAgent = (x, z, r) => {
|
|
1998
|
+
let best = -1;
|
|
1999
|
+
let bd = r * r;
|
|
2000
|
+
for (let i = 0; i < Z.n; i++) {
|
|
2001
|
+
if (Z.state[i] === STATE.DORMANT) continue;
|
|
2002
|
+
const dx = Z.x[i] - x;
|
|
2003
|
+
const dz = Z.z[i] - z;
|
|
2004
|
+
const d = dx * dx + dz * dz;
|
|
2005
|
+
if (d < bd) {
|
|
2006
|
+
bd = d;
|
|
2007
|
+
best = i;
|
|
2008
|
+
}
|
|
2009
|
+
}
|
|
2010
|
+
return best < 0 ? null : [best, Math.sqrt(bd)];
|
|
2011
|
+
};
|
|
2012
|
+
const call = (E, sound, noise, dc) => {
|
|
2013
|
+
crowd.emitNoise(E.x, E.z, noise);
|
|
2014
|
+
emit("noise", { x: E.x, z: E.z, radius: noise, animal: E.index });
|
|
2015
|
+
emit("sound", { sound, volume: 1, position: [E.x, 0.5, E.z], distance: dc, animal: E.index });
|
|
2016
|
+
};
|
|
2017
|
+
const update = (dt) => {
|
|
2018
|
+
time += dt;
|
|
2019
|
+
const t = crowd.target?.state;
|
|
2020
|
+
const px = t?.x ?? 0;
|
|
2021
|
+
const pz = t?.z ?? 0;
|
|
2022
|
+
const v = view();
|
|
2023
|
+
for (const E of list) {
|
|
2024
|
+
if (E.spec.sky) continue;
|
|
2025
|
+
const dc = Math.hypot(E.x - v.x, E.z - v.z);
|
|
2026
|
+
if (dc >= N.activeDistance || E.dead) continue;
|
|
2027
|
+
E.timer -= dt;
|
|
2028
|
+
E.cooldown -= dt;
|
|
2029
|
+
let alvoX = E.targetX;
|
|
2030
|
+
let alvoZ = E.targetZ;
|
|
2031
|
+
let corre = false;
|
|
2032
|
+
const dp = t ? Math.hypot(E.x - px, E.z - pz) : Infinity;
|
|
2033
|
+
if (E.companion && t) {
|
|
2034
|
+
const bx = px - Math.sin(t.yaw) * N.companionBehind;
|
|
2035
|
+
const bz = pz - Math.cos(t.yaw) * N.companionBehind;
|
|
2036
|
+
alvoX = bx;
|
|
2037
|
+
alvoZ = bz;
|
|
2038
|
+
corre = dp > N.companionRun;
|
|
2039
|
+
if (Math.hypot(bx - E.x, bz - E.z) < N.companionStop) {
|
|
2040
|
+
alvoX = E.x;
|
|
2041
|
+
alvoZ = E.z;
|
|
2042
|
+
}
|
|
2043
|
+
} else if (E.timer <= 0) {
|
|
2044
|
+
const q = free(E.homeX, E.homeZ, 0, E.range, N.retargetTries);
|
|
2045
|
+
if (q) {
|
|
2046
|
+
E.targetX = q[0];
|
|
2047
|
+
E.targetZ = q[1];
|
|
2048
|
+
}
|
|
2049
|
+
E.timer = N.restBase + R() * N.restRandom;
|
|
2050
|
+
alvoX = E.targetX;
|
|
2051
|
+
alvoZ = E.targetZ;
|
|
2052
|
+
}
|
|
2053
|
+
const zp = (time * N.lookEvery + E.x) % 1 < N.lookShare || E.near === void 0 ? E.near = nearestAgent(E.x, E.z, N.lookRadius) : E.near;
|
|
2054
|
+
let fx = 0;
|
|
2055
|
+
let fz = 0;
|
|
2056
|
+
if (E.fear && !E.companion && dp < E.fear) {
|
|
2057
|
+
fx += E.x - px;
|
|
2058
|
+
fz += E.z - pz;
|
|
2059
|
+
}
|
|
2060
|
+
if (E.fear && zp && zp[1] < E.fear * N.fearAgentFactor + N.fearAgentBase) {
|
|
2061
|
+
fx += E.x - Z.x[zp[0]];
|
|
2062
|
+
fz += E.z - Z.z[zp[0]];
|
|
2063
|
+
}
|
|
2064
|
+
if (fx || fz) {
|
|
2065
|
+
const l = Math.hypot(fx, fz) || 1;
|
|
2066
|
+
alvoX = E.x + fx / l * N.fleeStep;
|
|
2067
|
+
alvoZ = E.z + fz / l * N.fleeStep;
|
|
2068
|
+
corre = true;
|
|
2069
|
+
const fc = E.spec.fleeCall;
|
|
2070
|
+
if (fc && E.cooldown <= 0) {
|
|
2071
|
+
E.cooldown = fc.cooldown;
|
|
2072
|
+
call(E, fc.sound, fc.noise, dc);
|
|
2073
|
+
}
|
|
2074
|
+
}
|
|
2075
|
+
const al = E.spec.alarm;
|
|
2076
|
+
if (al && dp < al.range && E.cooldown <= 0) {
|
|
2077
|
+
E.cooldown = al.cooldown;
|
|
2078
|
+
E.fly = al.fly;
|
|
2079
|
+
call(E, al.sound, al.noise, dc);
|
|
2080
|
+
emit("message", { id: "alarm", seconds: 2.5, animal: E.index });
|
|
2081
|
+
}
|
|
2082
|
+
const cl = E.spec.call;
|
|
2083
|
+
if (cl && E.cooldown <= 0 && R() < dt * cl.chance) {
|
|
2084
|
+
E.cooldown = cl.cooldown;
|
|
2085
|
+
call(E, cl.sound, cl.noise, dc);
|
|
2086
|
+
}
|
|
2087
|
+
const g = E.spec.guard;
|
|
2088
|
+
if (g && zp && E.cooldown <= 0) {
|
|
2089
|
+
if (zp[1] < g.bark) {
|
|
2090
|
+
E.cooldown = g.barkCooldown;
|
|
2091
|
+
call(E, g.sound, g.barkNoise, dc);
|
|
2092
|
+
if (E.companion) emit("message", { id: "bark", seconds: 1.5, animal: E.index, distance: Math.round(zp[1]) });
|
|
2093
|
+
} else if (E.companion && zp[1] < g.growl) {
|
|
2094
|
+
E.cooldown = g.growlCooldown;
|
|
2095
|
+
emit("message", { id: "growl", seconds: 2.5, animal: E.index, distance: Math.round(zp[1]) });
|
|
2096
|
+
}
|
|
2097
|
+
}
|
|
2098
|
+
const ax = alvoX - E.x;
|
|
2099
|
+
const az = alvoZ - E.z;
|
|
2100
|
+
const ad = Math.hypot(ax, az);
|
|
2101
|
+
let sp = 0;
|
|
2102
|
+
if (E.fly > 0) {
|
|
2103
|
+
E.fly -= dt;
|
|
2104
|
+
E.clip = "run";
|
|
2105
|
+
} else if (ad > N.arrive) {
|
|
2106
|
+
sp = corre ? E.runSpeed : E.walkSpeed;
|
|
2107
|
+
E.clip = corre ? "run" : "walk";
|
|
2108
|
+
} else E.clip = "idle";
|
|
2109
|
+
if (sp) {
|
|
2110
|
+
const k = Math.min(1, sp * dt / ad);
|
|
2111
|
+
const nx = E.x + ax * k;
|
|
2112
|
+
const nz = E.z + az * k;
|
|
2113
|
+
if (!grid.solidAt(nx, nz, N.bodyHeight)) {
|
|
2114
|
+
E.x = nx;
|
|
2115
|
+
E.z = nz;
|
|
2116
|
+
} else E.timer = 0;
|
|
2117
|
+
let dy = Math.atan2(ax, az) - E.yaw;
|
|
2118
|
+
dy -= Math.round(dy / 6.2832) * 6.2832;
|
|
2119
|
+
E.yaw += dy * Math.min(1, dt * N.turn);
|
|
2120
|
+
}
|
|
2121
|
+
}
|
|
2122
|
+
};
|
|
2123
|
+
return {
|
|
2124
|
+
list,
|
|
2125
|
+
add(spec) {
|
|
2126
|
+
const E = {
|
|
2127
|
+
index: list.length,
|
|
2128
|
+
spec,
|
|
2129
|
+
x: spec.x,
|
|
2130
|
+
z: spec.z,
|
|
2131
|
+
yaw: R() * 6.28,
|
|
2132
|
+
homeX: spec.x,
|
|
2133
|
+
homeZ: spec.z,
|
|
2134
|
+
range: spec.range ?? N.range,
|
|
2135
|
+
clip: "idle",
|
|
2136
|
+
timer: R() * 4,
|
|
2137
|
+
targetX: spec.x,
|
|
2138
|
+
targetZ: spec.z,
|
|
2139
|
+
fear: spec.fear ?? N.fear,
|
|
2140
|
+
fly: 0,
|
|
2141
|
+
cooldown: 0,
|
|
2142
|
+
walkSpeed: spec.walkHz * spec.size * N.walkFactor + N.walkBase,
|
|
2143
|
+
runSpeed: spec.runHz * spec.size * N.runFactor + N.runBase,
|
|
2144
|
+
companion: !!spec.companion,
|
|
2145
|
+
dead: !!spec.dead,
|
|
2146
|
+
near: void 0
|
|
2147
|
+
};
|
|
2148
|
+
list.push(E);
|
|
2149
|
+
return E;
|
|
2150
|
+
},
|
|
2151
|
+
free,
|
|
2152
|
+
update,
|
|
2153
|
+
get time() {
|
|
2154
|
+
return time;
|
|
2155
|
+
},
|
|
2156
|
+
setCompanion(index, on) {
|
|
2157
|
+
const E = list[index];
|
|
2158
|
+
if (!E) return;
|
|
2159
|
+
E.companion = on;
|
|
2160
|
+
E.homeX = E.x;
|
|
2161
|
+
E.homeZ = E.z;
|
|
2162
|
+
},
|
|
2163
|
+
on(event, listener) {
|
|
2164
|
+
let set = listeners.get(event);
|
|
2165
|
+
if (!set) listeners.set(event, set = /* @__PURE__ */ new Set());
|
|
2166
|
+
set.add(listener);
|
|
2167
|
+
return () => void set.delete(listener);
|
|
2168
|
+
}
|
|
2169
|
+
};
|
|
2170
|
+
}
|
|
2171
|
+
|
|
2172
|
+
// src/behaviours/flock.ts
|
|
2173
|
+
var carrionCenter = (corpses, fallback) => {
|
|
2174
|
+
let ux = 0;
|
|
2175
|
+
let uz = 0;
|
|
2176
|
+
let un = 0;
|
|
2177
|
+
for (const c of corpses) {
|
|
2178
|
+
ux += c.x;
|
|
2179
|
+
uz += c.z;
|
|
2180
|
+
un++;
|
|
2181
|
+
}
|
|
2182
|
+
if (un >= 3) return [ux / un, uz / un];
|
|
2183
|
+
return fallback ? [fallback[0], fallback[1]] : [ux, uz];
|
|
2184
|
+
};
|
|
2185
|
+
function createFlock(options) {
|
|
2186
|
+
const birds = Array.from({ length: options.count }, () => ({ x: 0, y: 0, z: 0, yaw: 0, roll: 0, wing: 0, visible: true }));
|
|
2187
|
+
const within = options.visibleWithin ?? (options.mode === "carrion" ? 260 : Infinity);
|
|
2188
|
+
return {
|
|
2189
|
+
birds,
|
|
2190
|
+
update(t, dt, [cx, cz], view) {
|
|
2191
|
+
birds.forEach((U, i) => {
|
|
2192
|
+
if (options.mode === "carrion") {
|
|
2193
|
+
const a = t * (0.18 + i * 0.04) + i * 2.1;
|
|
2194
|
+
const r = 7 + i * 2;
|
|
2195
|
+
U.x = cx + Math.cos(a) * r;
|
|
2196
|
+
U.y = 16 + i * 2.5;
|
|
2197
|
+
U.z = cz + Math.sin(a) * r;
|
|
2198
|
+
U.yaw = -a;
|
|
2199
|
+
U.roll = 0.35;
|
|
2200
|
+
U.visible = !view || Math.hypot(cx - view[0], cz - view[1]) < within;
|
|
2201
|
+
if (U.visible) U.wing += dt * 1.2 * 2 * Math.PI;
|
|
2202
|
+
} else {
|
|
2203
|
+
const a = t * 0.3 + i * 0.4;
|
|
2204
|
+
const r = 20 + i % 7 * 4;
|
|
2205
|
+
U.x = cx + Math.cos(a) * r;
|
|
2206
|
+
U.y = 25 + Math.sin(t + i) * 2;
|
|
2207
|
+
U.z = cz + Math.sin(a) * r;
|
|
2208
|
+
U.yaw = -a;
|
|
2209
|
+
U.roll = 0;
|
|
2210
|
+
U.visible = !view || Math.hypot(cx - view[0], cz - view[1]) < within;
|
|
2211
|
+
}
|
|
2212
|
+
});
|
|
2213
|
+
}
|
|
2214
|
+
};
|
|
2215
|
+
}
|
|
2216
|
+
|
|
2217
|
+
// src/behaviours/infection.ts
|
|
2218
|
+
function bindInfection(crowd, model, options) {
|
|
2219
|
+
const tracked = /* @__PURE__ */ new Map();
|
|
2220
|
+
const band = options.giveBackBand ?? 3;
|
|
2221
|
+
const offKill = crowd.on("kill", ({ agent }) => {
|
|
2222
|
+
const entry = tracked.get(agent);
|
|
2223
|
+
if (!entry) return;
|
|
2224
|
+
model.giveBack(entry.region, [{ state: "removed", seed: entry.seed }]);
|
|
2225
|
+
tracked.delete(agent);
|
|
2226
|
+
});
|
|
2227
|
+
const offRemove = crowd.on("remove", ({ agent, moved }) => {
|
|
2228
|
+
tracked.delete(agent);
|
|
2229
|
+
if (moved < 0) return;
|
|
2230
|
+
const entry = tracked.get(moved);
|
|
2231
|
+
if (!entry) return;
|
|
2232
|
+
tracked.delete(moved);
|
|
2233
|
+
tracked.set(agent, entry);
|
|
2234
|
+
});
|
|
2235
|
+
const offBite = options.civilians?.on("bitten", ({ id }) => {
|
|
2236
|
+
const n = options.civilians?.get(id);
|
|
2237
|
+
const region = n && options.regionOf?.(n.x, n.z);
|
|
2238
|
+
if (region) model.infect(region, 1, 0);
|
|
2239
|
+
});
|
|
2240
|
+
return {
|
|
2241
|
+
materialize(region, n) {
|
|
2242
|
+
const batch = model.materialize(region, n);
|
|
2243
|
+
const born = [];
|
|
2244
|
+
const back = [];
|
|
2245
|
+
batch.forEach((agent, k) => {
|
|
2246
|
+
const at = options.place(region, agent.seed, k);
|
|
2247
|
+
const i = at ? crowd.spawn(at[0], at[1], options.typeFor?.(agent, region) ?? -1) : -1;
|
|
2248
|
+
if (i < 0) {
|
|
2249
|
+
back.push(agent);
|
|
2250
|
+
return;
|
|
2251
|
+
}
|
|
2252
|
+
tracked.set(i, { region, state: agent.state, seed: agent.seed });
|
|
2253
|
+
born.push(i);
|
|
2254
|
+
});
|
|
2255
|
+
if (back.length) model.giveBack(region, back);
|
|
2256
|
+
return born;
|
|
2257
|
+
},
|
|
2258
|
+
giveBack(region, opts = {}) {
|
|
2259
|
+
const byRegion = /* @__PURE__ */ new Map();
|
|
2260
|
+
const indices = [...tracked.keys()].sort((a, b) => b - a);
|
|
2261
|
+
for (const i of indices) {
|
|
2262
|
+
const entry = tracked.get(i);
|
|
2263
|
+
if (!entry || region !== void 0 && entry.region !== region) continue;
|
|
2264
|
+
if (!opts.all && crowd.store.band[i] < band) continue;
|
|
2265
|
+
let list = byRegion.get(entry.region);
|
|
2266
|
+
if (!list) byRegion.set(entry.region, list = []);
|
|
2267
|
+
list.push({ state: entry.state, seed: entry.seed });
|
|
2268
|
+
tracked.delete(i);
|
|
2269
|
+
crowd.remove(i);
|
|
2270
|
+
}
|
|
2271
|
+
let count = 0;
|
|
2272
|
+
for (const [r, list] of byRegion) {
|
|
2273
|
+
model.giveBack(r, list);
|
|
2274
|
+
count += list.length;
|
|
2275
|
+
}
|
|
2276
|
+
return count;
|
|
2277
|
+
},
|
|
2278
|
+
regionOf: (agent) => tracked.get(agent)?.region ?? null,
|
|
2279
|
+
unbind() {
|
|
2280
|
+
offKill();
|
|
2281
|
+
offRemove();
|
|
2282
|
+
offBite?.();
|
|
2283
|
+
tracked.clear();
|
|
2284
|
+
}
|
|
2285
|
+
};
|
|
2286
|
+
}
|
|
2287
|
+
export {
|
|
2288
|
+
AGENT_FIELDS,
|
|
2289
|
+
CELL,
|
|
2290
|
+
CIVILIAN_DEFAULTS,
|
|
2291
|
+
CROWD_DEFAULTS,
|
|
2292
|
+
DOOR_DEFAULTS,
|
|
2293
|
+
HERD_DEFAULTS,
|
|
2294
|
+
HERD_ROLES,
|
|
2295
|
+
MISSING,
|
|
2296
|
+
STATE,
|
|
2297
|
+
bindInfection,
|
|
2298
|
+
carrionCenter,
|
|
2299
|
+
createCivilians,
|
|
2300
|
+
createCrowd,
|
|
2301
|
+
createDoors,
|
|
2302
|
+
createFlock,
|
|
2303
|
+
createHerd,
|
|
2304
|
+
createNavGrid,
|
|
2305
|
+
createRng,
|
|
2306
|
+
createStore
|
|
2307
|
+
};
|
|
2308
|
+
//# sourceMappingURL=index.js.map
|