@3driseai/3drise-viewer 0.1.42 → 0.1.43

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (408) hide show
  1. package/dist/animationsV2/ClipsRuntime.d.ts +16 -1
  2. package/dist/animationsV2/ClipsRuntime.d.ts.map +1 -1
  3. package/dist/animationsV2/ClipsRuntime.js +144 -25
  4. package/dist/animationsV2/appliers.d.ts +9 -0
  5. package/dist/animationsV2/appliers.d.ts.map +1 -1
  6. package/dist/animationsV2/appliers.js +62 -2
  7. package/dist/animationsV2/clipUtils.d.ts +30 -0
  8. package/dist/animationsV2/clipUtils.d.ts.map +1 -1
  9. package/dist/animationsV2/clipUtils.js +163 -17
  10. package/dist/animationsV2/elementSettings.d.ts +5 -0
  11. package/dist/animationsV2/elementSettings.d.ts.map +1 -1
  12. package/dist/animationsV2/elementSettings.js +6 -3
  13. package/dist/animationsV2/sequenceUtils.js +4 -4
  14. package/dist/animationsV2/types.d.ts +23 -0
  15. package/dist/animationsV2/types.d.ts.map +1 -1
  16. package/dist/api/sceneHandle.js +2 -2
  17. package/dist/components/CreatedObject.d.ts +3 -0
  18. package/dist/components/CreatedObject.d.ts.map +1 -1
  19. package/dist/components/CreatedObject.js +6 -2
  20. package/dist/components/CustomPrimitive.d.ts.map +1 -1
  21. package/dist/components/CustomPrimitive.js +1 -10
  22. package/dist/components/EnvironmentManager.d.ts.map +1 -1
  23. package/dist/components/EnvironmentManager.js +11 -5
  24. package/dist/components/GeometryShape.d.ts +5 -2
  25. package/dist/components/GeometryShape.d.ts.map +1 -1
  26. package/dist/components/GeometryShape.js +71 -10
  27. package/dist/components/LandObject.d.ts.map +1 -1
  28. package/dist/components/LandObject.js +1 -1
  29. package/dist/components/LayoutInstances.d.ts +2 -1
  30. package/dist/components/LayoutInstances.d.ts.map +1 -1
  31. package/dist/components/LayoutInstances.js +39 -6
  32. package/dist/components/LightObject.d.ts.map +1 -1
  33. package/dist/components/LightObject.js +3 -0
  34. package/dist/components/ObjectNode.d.ts.map +1 -1
  35. package/dist/components/ObjectNode.js +62 -13
  36. package/dist/components/OceanBuilder.d.ts +2 -0
  37. package/dist/components/OceanBuilder.d.ts.map +1 -1
  38. package/dist/components/OceanBuilder.js +2 -1
  39. package/dist/components/RenderEffects.d.ts +8 -0
  40. package/dist/components/RenderEffects.d.ts.map +1 -0
  41. package/dist/components/RenderEffects.js +120 -0
  42. package/dist/components/SceneBuilder.d.ts.map +1 -1
  43. package/dist/components/SceneBuilder.js +18 -9
  44. package/dist/components/SportsObject.d.ts +9 -0
  45. package/dist/components/SportsObject.d.ts.map +1 -0
  46. package/dist/components/SportsObject.js +20 -0
  47. package/dist/components/UrbanObject.d.ts +9 -0
  48. package/dist/components/UrbanObject.d.ts.map +1 -0
  49. package/dist/components/UrbanObject.js +28 -0
  50. package/dist/components/VegetationObject.d.ts +9 -0
  51. package/dist/components/VegetationObject.d.ts.map +1 -0
  52. package/dist/components/VegetationObject.js +26 -0
  53. package/dist/components/WaterObject.d.ts +15 -0
  54. package/dist/components/WaterObject.d.ts.map +1 -0
  55. package/dist/components/WaterObject.js +29 -0
  56. package/dist/components/index.d.ts +7 -2
  57. package/dist/components/index.d.ts.map +1 -1
  58. package/dist/components/index.js +6 -1
  59. package/dist/components/land/LandPatch.d.ts +3 -1
  60. package/dist/components/land/LandPatch.d.ts.map +1 -1
  61. package/dist/components/land/LandPatch.js +80 -7
  62. package/dist/components/layout/InstancedLayout.d.ts +19 -0
  63. package/dist/components/layout/InstancedLayout.d.ts.map +1 -0
  64. package/dist/components/layout/InstancedLayout.js +154 -0
  65. package/dist/components/layout/LayoutGrounds.d.ts +19 -0
  66. package/dist/components/layout/LayoutGrounds.d.ts.map +1 -0
  67. package/dist/components/layout/LayoutGrounds.js +104 -0
  68. package/dist/components/layout/LinkProxies.d.ts +5 -0
  69. package/dist/components/layout/LinkProxies.d.ts.map +1 -0
  70. package/dist/components/layout/LinkProxies.js +51 -0
  71. package/dist/components/layout/LinkedSource.d.ts +14 -0
  72. package/dist/components/layout/LinkedSource.d.ts.map +1 -0
  73. package/dist/components/layout/LinkedSource.js +129 -0
  74. package/dist/components/projector/Projector.d.ts +14 -0
  75. package/dist/components/projector/Projector.d.ts.map +1 -0
  76. package/dist/components/projector/Projector.js +44 -0
  77. package/dist/components/projector/index.d.ts +4 -0
  78. package/dist/components/projector/index.d.ts.map +1 -0
  79. package/dist/components/projector/index.js +2 -0
  80. package/dist/components/projector/projectorCore.d.ts +19 -0
  81. package/dist/components/projector/projectorCore.d.ts.map +1 -0
  82. package/dist/components/projector/projectorCore.js +545 -0
  83. package/dist/components/sports/SportsBall.d.ts +9 -0
  84. package/dist/components/sports/SportsBall.d.ts.map +1 -0
  85. package/dist/components/sports/SportsBall.js +23 -0
  86. package/dist/components/sports/SportsCourt.d.ts +9 -0
  87. package/dist/components/sports/SportsCourt.d.ts.map +1 -0
  88. package/dist/components/sports/SportsCourt.js +23 -0
  89. package/dist/components/sports/SportsEquipment.d.ts +9 -0
  90. package/dist/components/sports/SportsEquipment.d.ts.map +1 -0
  91. package/dist/components/sports/SportsEquipment.js +23 -0
  92. package/dist/components/sports/SportsGoal.d.ts +9 -0
  93. package/dist/components/sports/SportsGoal.d.ts.map +1 -0
  94. package/dist/components/sports/SportsGoal.js +23 -0
  95. package/dist/components/sports/core/ball.d.ts +166 -0
  96. package/dist/components/sports/core/ball.d.ts.map +1 -0
  97. package/dist/components/sports/core/ball.js +402 -0
  98. package/dist/components/sports/core/court.d.ts +442 -0
  99. package/dist/components/sports/core/court.d.ts.map +1 -0
  100. package/dist/components/sports/core/court.js +658 -0
  101. package/dist/components/sports/core/equipment.d.ts +103 -0
  102. package/dist/components/sports/core/equipment.d.ts.map +1 -0
  103. package/dist/components/sports/core/equipment.js +403 -0
  104. package/dist/components/sports/core/goal.d.ts +98 -0
  105. package/dist/components/sports/core/goal.d.ts.map +1 -0
  106. package/dist/components/sports/core/goal.js +44 -0
  107. package/dist/components/sports/index.d.ts +11 -0
  108. package/dist/components/sports/index.d.ts.map +1 -0
  109. package/dist/components/sports/index.js +8 -0
  110. package/dist/components/sports/sportsCore.d.ts +195 -0
  111. package/dist/components/sports/sportsCore.d.ts.map +1 -0
  112. package/dist/components/sports/sportsCore.js +758 -0
  113. package/dist/components/sports/useSportsInstance.d.ts +35 -0
  114. package/dist/components/sports/useSportsInstance.d.ts.map +1 -0
  115. package/dist/components/sports/useSportsInstance.js +47 -0
  116. package/dist/components/terrain/TerrainSurface.d.ts.map +1 -1
  117. package/dist/components/terrain/TerrainSurface.js +14 -0
  118. package/dist/components/urban/UrbanBlock.d.ts +9 -0
  119. package/dist/components/urban/UrbanBlock.d.ts.map +1 -0
  120. package/dist/components/urban/UrbanBlock.js +23 -0
  121. package/dist/components/urban/UrbanBuilding.d.ts +9 -0
  122. package/dist/components/urban/UrbanBuilding.d.ts.map +1 -0
  123. package/dist/components/urban/UrbanBuilding.js +23 -0
  124. package/dist/components/urban/UrbanJunction.d.ts +9 -0
  125. package/dist/components/urban/UrbanJunction.d.ts.map +1 -0
  126. package/dist/components/urban/UrbanJunction.js +23 -0
  127. package/dist/components/urban/UrbanPark.d.ts +9 -0
  128. package/dist/components/urban/UrbanPark.d.ts.map +1 -0
  129. package/dist/components/urban/UrbanPark.js +23 -0
  130. package/dist/components/urban/UrbanParkingLot.d.ts +9 -0
  131. package/dist/components/urban/UrbanParkingLot.d.ts.map +1 -0
  132. package/dist/components/urban/UrbanParkingLot.js +23 -0
  133. package/dist/components/urban/UrbanPlaza.d.ts +9 -0
  134. package/dist/components/urban/UrbanPlaza.d.ts.map +1 -0
  135. package/dist/components/urban/UrbanPlaza.js +23 -0
  136. package/dist/components/urban/UrbanRoad.d.ts +9 -0
  137. package/dist/components/urban/UrbanRoad.d.ts.map +1 -0
  138. package/dist/components/urban/UrbanRoad.js +23 -0
  139. package/dist/components/urban/UrbanSignage.d.ts +9 -0
  140. package/dist/components/urban/UrbanSignage.d.ts.map +1 -0
  141. package/dist/components/urban/UrbanSignage.js +23 -0
  142. package/dist/components/urban/UrbanSkyline.d.ts +9 -0
  143. package/dist/components/urban/UrbanSkyline.d.ts.map +1 -0
  144. package/dist/components/urban/UrbanSkyline.js +23 -0
  145. package/dist/components/urban/UrbanStreetFurniture.d.ts +9 -0
  146. package/dist/components/urban/UrbanStreetFurniture.d.ts.map +1 -0
  147. package/dist/components/urban/UrbanStreetFurniture.js +23 -0
  148. package/dist/components/urban/UrbanStreetGrid.d.ts +9 -0
  149. package/dist/components/urban/UrbanStreetGrid.d.ts.map +1 -0
  150. package/dist/components/urban/UrbanStreetGrid.js +34 -0
  151. package/dist/components/urban/UrbanTraffic.d.ts +9 -0
  152. package/dist/components/urban/UrbanTraffic.d.ts.map +1 -0
  153. package/dist/components/urban/UrbanTraffic.js +23 -0
  154. package/dist/components/urban/core/block.d.ts +119 -0
  155. package/dist/components/urban/core/block.d.ts.map +1 -0
  156. package/dist/components/urban/core/block.js +266 -0
  157. package/dist/components/urban/core/building.d.ts +128 -0
  158. package/dist/components/urban/core/building.d.ts.map +1 -0
  159. package/dist/components/urban/core/building.js +741 -0
  160. package/dist/components/urban/core/junction.d.ts +152 -0
  161. package/dist/components/urban/core/junction.d.ts.map +1 -0
  162. package/dist/components/urban/core/junction.js +617 -0
  163. package/dist/components/urban/core/park.d.ts +67 -0
  164. package/dist/components/urban/core/park.d.ts.map +1 -0
  165. package/dist/components/urban/core/park.js +176 -0
  166. package/dist/components/urban/core/parkingLot.d.ts +82 -0
  167. package/dist/components/urban/core/parkingLot.d.ts.map +1 -0
  168. package/dist/components/urban/core/parkingLot.js +284 -0
  169. package/dist/components/urban/core/plaza.d.ts +24 -0
  170. package/dist/components/urban/core/plaza.d.ts.map +1 -0
  171. package/dist/components/urban/core/plaza.js +243 -0
  172. package/dist/components/urban/core/road.d.ts +113 -0
  173. package/dist/components/urban/core/road.d.ts.map +1 -0
  174. package/dist/components/urban/core/road.js +347 -0
  175. package/dist/components/urban/core/signage.d.ts +83 -0
  176. package/dist/components/urban/core/signage.d.ts.map +1 -0
  177. package/dist/components/urban/core/signage.js +209 -0
  178. package/dist/components/urban/core/skyline.d.ts +100 -0
  179. package/dist/components/urban/core/skyline.d.ts.map +1 -0
  180. package/dist/components/urban/core/skyline.js +89 -0
  181. package/dist/components/urban/core/streetFurniture.d.ts +75 -0
  182. package/dist/components/urban/core/streetFurniture.d.ts.map +1 -0
  183. package/dist/components/urban/core/streetFurniture.js +193 -0
  184. package/dist/components/urban/core/streetGrid.d.ts +134 -0
  185. package/dist/components/urban/core/streetGrid.d.ts.map +1 -0
  186. package/dist/components/urban/core/streetGrid.js +422 -0
  187. package/dist/components/urban/core/traffic.d.ts +125 -0
  188. package/dist/components/urban/core/traffic.d.ts.map +1 -0
  189. package/dist/components/urban/core/traffic.js +305 -0
  190. package/dist/components/urban/index.d.ts +29 -0
  191. package/dist/components/urban/index.d.ts.map +1 -0
  192. package/dist/components/urban/index.js +16 -0
  193. package/dist/components/urban/textureSetResolver.d.ts +8 -0
  194. package/dist/components/urban/textureSetResolver.d.ts.map +1 -0
  195. package/dist/components/urban/textureSetResolver.js +16 -0
  196. package/dist/components/urban/urbanCore.d.ts +262 -0
  197. package/dist/components/urban/urbanCore.d.ts.map +1 -0
  198. package/dist/components/urban/urbanCore.js +928 -0
  199. package/dist/components/urban/useUrbanInstance.d.ts +53 -0
  200. package/dist/components/urban/useUrbanInstance.d.ts.map +1 -0
  201. package/dist/components/urban/useUrbanInstance.js +100 -0
  202. package/dist/components/vegetation/VegetationBush.d.ts +9 -0
  203. package/dist/components/vegetation/VegetationBush.d.ts.map +1 -0
  204. package/dist/components/vegetation/VegetationBush.js +23 -0
  205. package/dist/components/vegetation/VegetationCrops.d.ts +9 -0
  206. package/dist/components/vegetation/VegetationCrops.d.ts.map +1 -0
  207. package/dist/components/vegetation/VegetationCrops.js +23 -0
  208. package/dist/components/vegetation/VegetationFlowers.d.ts +9 -0
  209. package/dist/components/vegetation/VegetationFlowers.d.ts.map +1 -0
  210. package/dist/components/vegetation/VegetationFlowers.js +23 -0
  211. package/dist/components/vegetation/VegetationForest.d.ts +9 -0
  212. package/dist/components/vegetation/VegetationForest.d.ts.map +1 -0
  213. package/dist/components/vegetation/VegetationForest.js +23 -0
  214. package/dist/components/vegetation/VegetationFruit.d.ts +9 -0
  215. package/dist/components/vegetation/VegetationFruit.d.ts.map +1 -0
  216. package/dist/components/vegetation/VegetationFruit.js +23 -0
  217. package/dist/components/vegetation/VegetationGrass.d.ts +9 -0
  218. package/dist/components/vegetation/VegetationGrass.d.ts.map +1 -0
  219. package/dist/components/vegetation/VegetationGrass.js +23 -0
  220. package/dist/components/vegetation/VegetationHedge.d.ts +9 -0
  221. package/dist/components/vegetation/VegetationHedge.d.ts.map +1 -0
  222. package/dist/components/vegetation/VegetationHedge.js +23 -0
  223. package/dist/components/vegetation/VegetationIvy.d.ts +9 -0
  224. package/dist/components/vegetation/VegetationIvy.d.ts.map +1 -0
  225. package/dist/components/vegetation/VegetationIvy.js +23 -0
  226. package/dist/components/vegetation/VegetationTree.d.ts +9 -0
  227. package/dist/components/vegetation/VegetationTree.d.ts.map +1 -0
  228. package/dist/components/vegetation/VegetationTree.js +23 -0
  229. package/dist/components/vegetation/VegetationVegetable.d.ts +9 -0
  230. package/dist/components/vegetation/VegetationVegetable.d.ts.map +1 -0
  231. package/dist/components/vegetation/VegetationVegetable.js +23 -0
  232. package/dist/components/vegetation/core/bush.d.ts +1256 -0
  233. package/dist/components/vegetation/core/bush.d.ts.map +1 -0
  234. package/dist/components/vegetation/core/bush.js +376 -0
  235. package/dist/components/vegetation/core/crops.d.ts +1033 -0
  236. package/dist/components/vegetation/core/crops.d.ts.map +1 -0
  237. package/dist/components/vegetation/core/crops.js +378 -0
  238. package/dist/components/vegetation/core/flowers.d.ts +648 -0
  239. package/dist/components/vegetation/core/flowers.d.ts.map +1 -0
  240. package/dist/components/vegetation/core/flowers.js +225 -0
  241. package/dist/components/vegetation/core/forest.d.ts +138 -0
  242. package/dist/components/vegetation/core/forest.d.ts.map +1 -0
  243. package/dist/components/vegetation/core/forest.js +310 -0
  244. package/dist/components/vegetation/core/fruit.d.ts +99 -0
  245. package/dist/components/vegetation/core/fruit.d.ts.map +1 -0
  246. package/dist/components/vegetation/core/fruit.js +77 -0
  247. package/dist/components/vegetation/core/grass.d.ts +103 -0
  248. package/dist/components/vegetation/core/grass.d.ts.map +1 -0
  249. package/dist/components/vegetation/core/grass.js +102 -0
  250. package/dist/components/vegetation/core/hedge.d.ts +193 -0
  251. package/dist/components/vegetation/core/hedge.d.ts.map +1 -0
  252. package/dist/components/vegetation/core/hedge.js +243 -0
  253. package/dist/components/vegetation/core/ivy.d.ts +213 -0
  254. package/dist/components/vegetation/core/ivy.d.ts.map +1 -0
  255. package/dist/components/vegetation/core/ivy.js +173 -0
  256. package/dist/components/vegetation/core/tree.d.ts +1117 -0
  257. package/dist/components/vegetation/core/tree.d.ts.map +1 -0
  258. package/dist/components/vegetation/core/tree.js +408 -0
  259. package/dist/components/vegetation/core/vegetable.d.ts +99 -0
  260. package/dist/components/vegetation/core/vegetable.d.ts.map +1 -0
  261. package/dist/components/vegetation/core/vegetable.js +76 -0
  262. package/dist/components/vegetation/index.d.ts +23 -0
  263. package/dist/components/vegetation/index.d.ts.map +1 -0
  264. package/dist/components/vegetation/index.js +14 -0
  265. package/dist/components/vegetation/produceCore.d.ts +929 -0
  266. package/dist/components/vegetation/produceCore.d.ts.map +1 -0
  267. package/dist/components/vegetation/produceCore.js +723 -0
  268. package/dist/components/vegetation/useVegetationInstance.d.ts +39 -0
  269. package/dist/components/vegetation/useVegetationInstance.d.ts.map +1 -0
  270. package/dist/components/vegetation/useVegetationInstance.js +45 -0
  271. package/dist/components/vegetation/vegetationCore.d.ts +412 -0
  272. package/dist/components/vegetation/vegetationCore.d.ts.map +1 -0
  273. package/dist/components/vegetation/vegetationCore.js +1728 -0
  274. package/dist/components/volumetricClouds/VolumetricCloudsPass.d.ts +5 -0
  275. package/dist/components/volumetricClouds/VolumetricCloudsPass.d.ts.map +1 -1
  276. package/dist/components/volumetricClouds/VolumetricCloudsPass.js +39 -13
  277. package/dist/components/water/OceanSurface.d.ts.map +1 -1
  278. package/dist/components/water/OceanSurface.js +3 -2
  279. package/dist/components/water/WaterBody.d.ts.map +1 -1
  280. package/dist/components/water/WaterBody.js +31 -10
  281. package/dist/components/water/WaterFountain.d.ts +9 -0
  282. package/dist/components/water/WaterFountain.d.ts.map +1 -0
  283. package/dist/components/water/WaterFountain.js +24 -0
  284. package/dist/components/water/WaterStream.d.ts +9 -0
  285. package/dist/components/water/WaterStream.d.ts.map +1 -0
  286. package/dist/components/water/WaterStream.js +24 -0
  287. package/dist/components/water/WaterWaterfall.d.ts +9 -0
  288. package/dist/components/water/WaterWaterfall.d.ts.map +1 -0
  289. package/dist/components/water/WaterWaterfall.js +24 -0
  290. package/dist/components/water/core/fountain.d.ts +70 -0
  291. package/dist/components/water/core/fountain.d.ts.map +1 -0
  292. package/dist/components/water/core/fountain.js +619 -0
  293. package/dist/components/water/core/stream.d.ts +72 -0
  294. package/dist/components/water/core/stream.d.ts.map +1 -0
  295. package/dist/components/water/core/stream.js +167 -0
  296. package/dist/components/water/core/waterfall.d.ts +78 -0
  297. package/dist/components/water/core/waterfall.d.ts.map +1 -0
  298. package/dist/components/water/core/waterfall.js +325 -0
  299. package/dist/components/water/index.d.ts +8 -0
  300. package/dist/components/water/index.d.ts.map +1 -1
  301. package/dist/components/water/index.js +7 -0
  302. package/dist/components/water/types.d.ts +3 -0
  303. package/dist/components/water/types.d.ts.map +1 -1
  304. package/dist/components/water/useWaterInstance.d.ts +43 -0
  305. package/dist/components/water/useWaterInstance.d.ts.map +1 -0
  306. package/dist/components/water/useWaterInstance.js +89 -0
  307. package/dist/components/water/waterCore.d.ts +179 -0
  308. package/dist/components/water/waterCore.d.ts.map +1 -0
  309. package/dist/components/water/waterCore.js +516 -0
  310. package/dist/constants.d.ts.map +1 -1
  311. package/dist/constants.js +9 -1
  312. package/dist/hooks/index.d.ts +7 -2
  313. package/dist/hooks/index.d.ts.map +1 -1
  314. package/dist/hooks/index.js +5 -2
  315. package/dist/hooks/useActionPatch.d.ts +23 -0
  316. package/dist/hooks/useActionPatch.d.ts.map +1 -0
  317. package/dist/hooks/useActionPatch.js +38 -0
  318. package/dist/hooks/useCloudSun.d.ts.map +1 -1
  319. package/dist/hooks/useCloudSun.js +3 -2
  320. package/dist/hooks/useCommittedInstance.d.ts +6 -0
  321. package/dist/hooks/useCommittedInstance.d.ts.map +1 -0
  322. package/dist/hooks/useCommittedInstance.js +42 -0
  323. package/dist/hooks/useConfigLive.d.ts +1 -1
  324. package/dist/hooks/useConfigLive.d.ts.map +1 -1
  325. package/dist/hooks/useContinuousEffects.d.ts.map +1 -1
  326. package/dist/hooks/useContinuousEffects.js +36 -20
  327. package/dist/hooks/useGridLayout.d.ts +7 -0
  328. package/dist/hooks/useGridLayout.d.ts.map +1 -0
  329. package/dist/hooks/useGridLayout.js +10 -0
  330. package/dist/hooks/useInteractionEffects.d.ts.map +1 -1
  331. package/dist/hooks/useInteractionEffects.js +48 -9
  332. package/dist/hooks/useLightLive.d.ts.map +1 -1
  333. package/dist/hooks/useLightLive.js +2 -0
  334. package/dist/hooks/useLinkStatus.d.ts +7 -0
  335. package/dist/hooks/useLinkStatus.d.ts.map +1 -0
  336. package/dist/hooks/useLinkStatus.js +20 -0
  337. package/dist/hooks/useMaterialApplication.d.ts +6 -1
  338. package/dist/hooks/useMaterialApplication.d.ts.map +1 -1
  339. package/dist/hooks/useMaterialApplication.js +7 -2
  340. package/dist/hooks/useOceanMaterial.d.ts +11 -1
  341. package/dist/hooks/useOceanMaterial.d.ts.map +1 -1
  342. package/dist/hooks/useOceanMaterial.js +185 -27
  343. package/dist/hooks/usePathAnimation.d.ts +8 -0
  344. package/dist/hooks/usePathAnimation.d.ts.map +1 -1
  345. package/dist/hooks/usePathAnimation.js +140 -59
  346. package/dist/hooks/useResolvedLayout.d.ts +10 -0
  347. package/dist/hooks/useResolvedLayout.d.ts.map +1 -0
  348. package/dist/hooks/useResolvedLayout.js +17 -0
  349. package/dist/hooks/useTimeLighting.d.ts +36 -0
  350. package/dist/hooks/useTimeLighting.d.ts.map +1 -0
  351. package/dist/hooks/useTimeLighting.js +67 -0
  352. package/dist/index.d.ts +4 -0
  353. package/dist/index.d.ts.map +1 -1
  354. package/dist/index.js +4 -0
  355. package/dist/operations/catalogue/shaderLayers.d.ts.map +1 -1
  356. package/dist/operations/catalogue/shaderLayers.js +26 -3
  357. package/dist/render/renderLive.d.ts +11 -0
  358. package/dist/render/renderLive.d.ts.map +1 -0
  359. package/dist/render/renderLive.js +57 -0
  360. package/dist/shaders/glsl/oceanCore.glsl.d.ts +2 -2
  361. package/dist/shaders/glsl/oceanCore.glsl.d.ts.map +1 -1
  362. package/dist/shaders/glsl/oceanCore.glsl.js +35 -5
  363. package/dist/shaders/ocean/OceanSurfaceMaterial.d.ts +12 -0
  364. package/dist/shaders/ocean/OceanSurfaceMaterial.d.ts.map +1 -1
  365. package/dist/shaders/ocean/OceanSurfaceMaterial.js +55 -7
  366. package/dist/shaders/terrain/TerrainMaterial.d.ts.map +1 -1
  367. package/dist/shaders/terrain/TerrainMaterial.js +28 -0
  368. package/dist/triggers/kinds/change.js +1 -1
  369. package/dist/utils/composerHostedPass.d.ts +74 -0
  370. package/dist/utils/composerHostedPass.d.ts.map +1 -0
  371. package/dist/utils/composerHostedPass.js +63 -0
  372. package/dist/utils/geometryScript.d.ts +17 -0
  373. package/dist/utils/geometryScript.d.ts.map +1 -0
  374. package/dist/utils/geometryScript.js +92 -0
  375. package/dist/utils/geometryScript.worker.d.ts +2 -0
  376. package/dist/utils/geometryScript.worker.d.ts.map +1 -0
  377. package/dist/utils/geometryScript.worker.js +42 -0
  378. package/dist/utils/groundRegistry.d.ts +11 -0
  379. package/dist/utils/groundRegistry.d.ts.map +1 -0
  380. package/dist/utils/groundRegistry.js +39 -0
  381. package/dist/utils/instancingSupport.d.ts +9 -0
  382. package/dist/utils/instancingSupport.d.ts.map +1 -0
  383. package/dist/utils/instancingSupport.js +13 -0
  384. package/dist/utils/landPatch.d.ts +26 -5
  385. package/dist/utils/landPatch.d.ts.map +1 -1
  386. package/dist/utils/landPatch.js +124 -9
  387. package/dist/utils/layoutPlacement.d.ts +30 -0
  388. package/dist/utils/layoutPlacement.d.ts.map +1 -0
  389. package/dist/utils/layoutPlacement.js +113 -0
  390. package/dist/utils/linkRegistry.d.ts +15 -0
  391. package/dist/utils/linkRegistry.d.ts.map +1 -0
  392. package/dist/utils/linkRegistry.js +11 -0
  393. package/dist/utils/shapes.d.ts +28 -2
  394. package/dist/utils/shapes.d.ts.map +1 -1
  395. package/dist/utils/shapes.js +32 -3
  396. package/dist/utils/sharedParts.d.ts +61 -0
  397. package/dist/utils/sharedParts.d.ts.map +1 -0
  398. package/dist/utils/sharedParts.js +268 -0
  399. package/dist/utils/svgAsset.d.ts +6 -0
  400. package/dist/utils/svgAsset.d.ts.map +1 -0
  401. package/dist/utils/svgAsset.js +46 -0
  402. package/dist/utils/waterLight.d.ts +29 -0
  403. package/dist/utils/waterLight.d.ts.map +1 -0
  404. package/dist/utils/waterLight.js +67 -0
  405. package/dist/utils/waterReflection.d.ts +185 -0
  406. package/dist/utils/waterReflection.d.ts.map +1 -0
  407. package/dist/utils/waterReflection.js +616 -0
  408. package/package.json +4 -3
@@ -0,0 +1,243 @@
1
+ // Emitted from Claude outputs/urban-lab/plaza.mjs by emit_object.mjs — edit the lab module and re-emit.
2
+ // =============================================================================
3
+ // urban/plaza — a paved area inside a polygon: two paving sets in a pattern, a kerb, lamp-lit
4
+ // =============================================================================
5
+ // Construction. The polygon (config.points, metres in the object's XZ) is sampled like a
6
+ // road path (closed; `curve` rounds the corners), triangulated into one slab (ShapeGeometry)
7
+ // whose UVs are the metres themselves, and a kerb ribbon runs around it (top at kerbHeight,
8
+ // an outer face down to the ground). The slab's fragment shader lays a second paving set
9
+ // over the first along a PATTERN measured in metres — grid, stripes or rings from the
10
+ // centre — anti-aliased with fwidth, both sets normalised to their mean so the two colour
11
+ // knobs decide. Lit by the shared sun block and by the lamp list (street lamps, plaza
12
+ // lamps, bollards, the shelter panel), so a forecourt reads at night without a light.
13
+ import * as THREE from 'three';
14
+ import { createSunUniforms, createLampUniforms, createTextureUniforms, applyTextureSet, glslTextureBlock, GLSL_COMMON, GLSL_FOG_PARS, GLSL_FOG_VERT_PARS, GLSL_OUT, loadTextureSet, createPavingUniforms, createPavingMaterial, samplePath, ribbon, mergeGeometries, SURFACE_DEPTH, } from '../urbanCore.js';
15
+ export const PATTERNS = ['none', 'grid', 'stripes', 'rings', 'checker'];
16
+ export const LIGHTING = ['auto', 'day', 'night'];
17
+ export const STRUCTURAL = ['points', 'curve', 'texture', 'bandTexture', 'kerb', 'kerbHeight', 'seed'];
18
+ // ---------------------------------------------------------------------------- slab material
19
+ export function createUniforms() {
20
+ return Object.assign(createSunUniforms(), createLampUniforms(), createTextureUniforms('uPav'), createTextureUniforms('uBand'), {
21
+ uPavColor: { value: new THREE.Color() },
22
+ uBandColor: { value: new THREE.Color() },
23
+ uPattern: { value: 1 },
24
+ uSpacing: { value: 8 },
25
+ uBandW: { value: 0.6 },
26
+ uAngle: { value: 0 },
27
+ uSeed: { value: 1 },
28
+ });
29
+ }
30
+ export function applyConfig(u, c, tex = undefined, bandTex = undefined) {
31
+ if (c.color !== undefined)
32
+ u.uPavColor.value.set(c.color);
33
+ if (c.bandColor !== undefined)
34
+ u.uBandColor.value.set(c.bandColor);
35
+ if (c.pattern !== undefined)
36
+ u.uPattern.value = PATTERNS.indexOf(c.pattern);
37
+ if (c.patternSpacing !== undefined)
38
+ u.uSpacing.value = c.patternSpacing;
39
+ if (c.patternWidth !== undefined)
40
+ u.uBandW.value = c.patternWidth;
41
+ if (c.patternAngle !== undefined)
42
+ u.uAngle.value = c.patternAngle * Math.PI / 180;
43
+ if (c.seed !== undefined)
44
+ u.uSeed.value = c.seed;
45
+ if (tex !== undefined)
46
+ applyTextureSet(u, 'uPav', tex, c.texture && c.texture.tileSize, 0.7);
47
+ if (bandTex !== undefined)
48
+ applyTextureSet(u, 'uBand', bandTex, c.bandTexture && c.bandTexture.tileSize, 0.7);
49
+ }
50
+ export const VERT = /* glsl */ `
51
+ attribute vec2 aUV;
52
+ varying vec3 vN; varying vec3 vP; varying vec2 vUVm;
53
+ ${GLSL_FOG_VERT_PARS}
54
+ void main() {
55
+ vec4 wp = modelMatrix * vec4(position, 1.0);
56
+ vP = wp.xyz;
57
+ vN = normalize(mat3(modelMatrix) * normal);
58
+ vUVm = aUV;
59
+ vec4 mvPosition = viewMatrix * wp;
60
+ gl_Position = projectionMatrix * mvPosition;
61
+ #include <fog_vertex>
62
+ }`;
63
+ export const FRAG = /* glsl */ `
64
+ precision highp float;
65
+ ${GLSL_COMMON}
66
+ ${glslTextureBlock('uPav')}
67
+ ${glslTextureBlock('uBand')}
68
+ uniform vec3 uPavColor; uniform vec3 uBandColor;
69
+ uniform float uPattern; uniform float uSpacing; uniform float uBandW; uniform float uAngle; uniform float uSeed;
70
+ varying vec3 vN; varying vec3 vP; varying vec2 vUVm;
71
+ ${GLSL_FOG_PARS}
72
+
73
+ // Pattern mask in metres: 1 where the second paving set shows.
74
+ float patternMask(vec2 q) {
75
+ float s = max(uSpacing, 0.2), w = uBandW;
76
+ if (uPattern < 0.5) return 0.0;
77
+ if (uPattern < 1.5) { // grid: lines centred on the multiples of s
78
+ vec2 m = abs(mod(q + s * 0.5, s) - s * 0.5);
79
+ return max(1.0 - bandAA(m.x, w * 0.5, 1e9), 1.0 - bandAA(m.y, w * 0.5, 1e9));
80
+ }
81
+ if (uPattern < 2.5) { // stripes along the pattern angle
82
+ float m = abs(mod(q.x + s * 0.5, s) - s * 0.5);
83
+ return 1.0 - bandAA(m, w * 0.5, 1e9);
84
+ }
85
+ if (uPattern < 3.5) { // rings from the centre
86
+ float m = abs(mod(length(q) + s * 0.5, s) - s * 0.5);
87
+ return 1.0 - bandAA(m, w * 0.5, 1e9);
88
+ }
89
+ // checker: alternate cells of s
90
+ vec2 cell = floor(q / s);
91
+ return mod(cell.x + cell.y, 2.0);
92
+ }
93
+
94
+ void main() {
95
+ vec3 N = normalize(vN);
96
+ vec3 V = normalize(cameraPosition - vP);
97
+ // Both sets sample in metres; the pattern is measured in a frame turned by uAngle.
98
+ float ca = cos(uAngle), sa = sin(uAngle);
99
+ vec2 q = vec2(ca * vUVm.x - sa * vUVm.y, sa * vUVm.x + ca * vUVm.y);
100
+ float roughA, roughB;
101
+ vec3 Na = N, Nb = N;
102
+ vec3 T = vec3(1.0, 0.0, 0.0), B = vec3(0.0, 0.0, 1.0);
103
+ vec3 mulA = uPavSample(vUVm, Na, T, B, roughA);
104
+ vec3 mulB = uBandSample(q, Nb, T, B, roughB);
105
+ float mask = patternMask(q);
106
+ float macro = 0.94 + 0.12 * vnoise21(vUVm / 9.0 + uSeed);
107
+ vec3 albedo = mix(uPavColor * mulA, uBandColor * mulB, mask) * macro;
108
+ vec3 Nn = normalize(mix(Na, Nb, mask));
109
+ float rough = mix(roughA, roughB, mask);
110
+ vec3 col = shadeSurface(albedo, Nn, vP, V, rough, 1.0);
111
+ ${GLSL_OUT}
112
+ }`;
113
+ export function createMaterial(u) {
114
+ return new THREE.ShaderMaterial({ uniforms: Object.assign(THREE.UniformsUtils.clone(THREE.UniformsLib.fog), u), vertexShader: VERT, fragmentShader: FRAG, fog: true, ...SURFACE_DEPTH });
115
+ }
116
+ // ---------------------------------------------------------------------------- geometry
117
+ /** Signed area of an [x, z] polygon (positive = counter-clockwise seen from above, +y). */
118
+ export function signedArea(pts) {
119
+ let a = 0;
120
+ for (let i = 0; i < pts.length; i++) {
121
+ const p = pts[i], q = pts[(i + 1) % pts.length];
122
+ a += p[0] * q[1] - q[0] * p[1];
123
+ }
124
+ return a * 0.5;
125
+ }
126
+ /** The slab: the sampled outline as a Shape, triangulated, UVs in metres, laid flat at height y. */
127
+ export function slabGeometry(samples, y) {
128
+ const shape = new THREE.Shape();
129
+ samples.forEach((s, i) => { if (i === 0)
130
+ shape.moveTo(s.p.x, s.p.z);
131
+ else
132
+ shape.lineTo(s.p.x, s.p.z); });
133
+ shape.closePath();
134
+ const g = new THREE.ShapeGeometry(shape, 1);
135
+ // ShapeGeometry lies in xy with +z up: turn it onto xz with +y up.
136
+ const pos = g.getAttribute('position');
137
+ const uv = new Float32Array(pos.count * 2);
138
+ for (let i = 0; i < pos.count; i++) {
139
+ const x = pos.getX(i), z = pos.getY(i);
140
+ pos.setXYZ(i, x, y, z);
141
+ uv[i * 2] = x;
142
+ uv[i * 2 + 1] = z;
143
+ }
144
+ pos.needsUpdate = true;
145
+ g.setAttribute('aUV', new THREE.BufferAttribute(uv, 2));
146
+ // Winding: ShapeGeometry triangles face +z (now -y or +y depending on the outline direction); make them face up.
147
+ g.computeVertexNormals();
148
+ const n = g.getAttribute('normal');
149
+ if (n.getY(0) < 0) {
150
+ const idx = g.index;
151
+ for (let i = 0; i < idx.count; i += 3) {
152
+ const t = idx.getX(i + 1);
153
+ idx.setX(i + 1, idx.getX(i + 2));
154
+ idx.setX(i + 2, t);
155
+ }
156
+ idx.needsUpdate = true;
157
+ g.computeVertexNormals();
158
+ }
159
+ g.computeBoundingBox();
160
+ g.computeBoundingSphere();
161
+ return g;
162
+ }
163
+ // ---------------------------------------------------------------------------- lab build
164
+ export function build(u, c) {
165
+ const group = new THREE.Group();
166
+ const slabMat = createMaterial(u);
167
+ const kerbU = createPavingUniforms();
168
+ const kerbMat = createPavingMaterial(kerbU);
169
+ let slab = null, kerb = null;
170
+ const state = { tex: null, band: null };
171
+ const clear = () => {
172
+ for (const m of [slab, kerb])
173
+ if (m) {
174
+ group.remove(m);
175
+ m.geometry.dispose();
176
+ }
177
+ slab = kerb = null;
178
+ };
179
+ const rebuild = (cfg) => {
180
+ clear();
181
+ let pts = (cfg.points || []).filter((p) => Array.isArray(p) && p.length >= 2);
182
+ if (pts.length < 3)
183
+ return;
184
+ // Counter-clockwise seen from above, so the ribbon's "right" side is the outside.
185
+ if (signedArea(pts) > 0)
186
+ pts = [...pts].reverse();
187
+ const samples = samplePath(pts, cfg.curve, true);
188
+ if (samples.length < 3)
189
+ return;
190
+ const kh = cfg.kerb ? Math.max(0.02, cfg.kerbHeight) : 0.02;
191
+ slab = new THREE.Mesh(slabGeometry(samples, kh), slabMat);
192
+ slab.frustumCulled = false;
193
+ group.add(slab);
194
+ if (cfg.kerb) {
195
+ // The kerb: a flat top band 0.3 m wide just inside the edge and the outer face down to the ground.
196
+ const parts = [
197
+ ribbon(samples, -0.3, 0, kh, kh, false), // top band (inside the outline)
198
+ ribbon(samples, 0, 0, kh, 0.0, true, 1), // outer face
199
+ ];
200
+ kerb = new THREE.Mesh(mergeGeometries(parts, [['aUV', 2]]), kerbMat);
201
+ kerb.frustumCulled = false;
202
+ group.add(kerb);
203
+ }
204
+ };
205
+ const setTextures = (cfg) => {
206
+ const m = cfg.texture && cfg.texture.maps;
207
+ state.tex = m && m.color ? loadTextureSet(m) : null;
208
+ const bm = cfg.bandTexture && cfg.bandTexture.maps;
209
+ state.band = bm && bm.color ? loadTextureSet(bm) : null;
210
+ const ap = () => {
211
+ applyConfig(u, cfg, state.tex && state.tex.color ? state.tex : null, state.band && state.band.color ? state.band : null);
212
+ applyTextureSet(kerbU, 'uPav', state.band && state.band.color ? state.band : null, cfg.bandTexture && cfg.bandTexture.tileSize, 0.7);
213
+ };
214
+ if (state.tex)
215
+ state.tex.ready.then(ap);
216
+ if (state.band)
217
+ state.band.ready.then(ap);
218
+ ap();
219
+ };
220
+ const apply = (cfg) => {
221
+ applyConfig(u, cfg, undefined, undefined);
222
+ if (cfg.bandColor !== undefined)
223
+ kerbU.uPavColor.value.set(cfg.bandColor);
224
+ };
225
+ rebuild(c);
226
+ setTextures(c);
227
+ apply(c);
228
+ return {
229
+ object: group,
230
+ materials: [slabMat, kerbMat],
231
+ uniformSets: [u, kerbU],
232
+ apply,
233
+ rebuild(cfg) { rebuild(cfg); setTextures(cfg); apply(cfg); },
234
+ bounds() { const b = new THREE.Box3(); for (const m of [slab, kerb])
235
+ if (m) {
236
+ if (!m.geometry.boundingBox)
237
+ m.geometry.computeBoundingBox();
238
+ b.union(m.geometry.boundingBox);
239
+ } return b; },
240
+ update() { },
241
+ dispose() { clear(); slabMat.dispose(); kerbMat.dispose(); },
242
+ };
243
+ }
@@ -0,0 +1,113 @@
1
+ import * as THREE from 'three';
2
+ export declare const MARKINGS: string[];
3
+ export declare const LAMP_SIDES: string[];
4
+ export declare const LIGHTING: string[];
5
+ export declare const STRUCTURAL: string[];
6
+ export declare function roadWidth(c: any): number;
7
+ /** Where the lamps stand: [{ x, z, ry, side }] in object space (head arm turned toward the road). */
8
+ export declare function lampPositions(c: any, samples: any): any[];
9
+ export declare function createUniforms(): {
10
+ uSunDir: {
11
+ value: THREE.Vector3;
12
+ };
13
+ uSunColor: {
14
+ value: THREE.Color;
15
+ };
16
+ uSkyAmbient: {
17
+ value: THREE.Color;
18
+ };
19
+ uGroundAmbient: {
20
+ value: THREE.Color;
21
+ };
22
+ uNight: {
23
+ value: number;
24
+ };
25
+ } & {
26
+ uLamps: {
27
+ value: any[];
28
+ };
29
+ uLampColors: {
30
+ value: any[];
31
+ };
32
+ uLampAims: {
33
+ value: any[];
34
+ };
35
+ uLampCount: {
36
+ value: number;
37
+ };
38
+ uLampTop: {
39
+ value: number;
40
+ };
41
+ uLampField: {
42
+ value: any;
43
+ };
44
+ uLampFieldRect: {
45
+ value: THREE.Vector4;
46
+ };
47
+ uLampFieldOn: {
48
+ value: number;
49
+ };
50
+ } & {
51
+ uAsphaltColor: {
52
+ value: THREE.Color;
53
+ };
54
+ uMarkingColor: {
55
+ value: THREE.Color;
56
+ };
57
+ uWidth: {
58
+ value: number;
59
+ };
60
+ uLaneWidth: {
61
+ value: number;
62
+ };
63
+ uLanes: {
64
+ value: number;
65
+ };
66
+ uMarking: {
67
+ value: number;
68
+ };
69
+ uLaneLines: {
70
+ value: number;
71
+ };
72
+ uEdgeLines: {
73
+ value: number;
74
+ };
75
+ uCrosswalks: {
76
+ value: number;
77
+ };
78
+ uWear: {
79
+ value: number;
80
+ };
81
+ uLength: {
82
+ value: number;
83
+ };
84
+ uSeed: {
85
+ value: number;
86
+ };
87
+ };
88
+ export declare function applyConfig(u: any, c: any, tex?: any): void;
89
+ export declare const VERT = "\nattribute vec2 aUV;\nvarying vec3 vN; varying vec3 vP; varying vec2 vST;\n#include <fog_pars_vertex>\nvoid main() {\n vec4 wp = modelMatrix * vec4(position, 1.0);\n vP = wp.xyz;\n vN = normalize(mat3(modelMatrix) * normal);\n vST = aUV;\n vec4 mvPosition = viewMatrix * wp;\n gl_Position = projectionMatrix * mvPosition;\n #include <fog_vertex>\n}";
90
+ export declare const FRAG: string;
91
+ export declare function createMaterial(u: any): THREE.ShaderMaterial;
92
+ /**
93
+ * build(u, c) -> { object, materials, apply, rebuild, update, dispose, bounds, lamps }
94
+ * `u` is the asphalt uniforms; the paving and fixture uniforms are created here and share
95
+ * the sun / lamp values through applySun on all three (the component does the same).
96
+ */
97
+ export declare const CHUNK_M = 120;
98
+ export declare function build(u: any, c: any): {
99
+ object: THREE.Group<THREE.Object3DEventMap>;
100
+ readonly materials: THREE.ShaderMaterial[];
101
+ /** The shared uniform sets (sun goes here once; the chunks reference the same objects). */
102
+ uniformSets: any[];
103
+ /** Lamp gathering targets: each chunk's asphalt and paving with its local bounds. */
104
+ lampTargets(): any[];
105
+ apply: (cfg: any) => void;
106
+ rebuild(cfg: any): void;
107
+ /** Local-space bounds (the caller applies the object's world matrix). */
108
+ bounds(): THREE.Box3;
109
+ /** Keep the registry's world positions in step with the object's transform. */
110
+ update(): void;
111
+ dispose(): void;
112
+ };
113
+ //# sourceMappingURL=road.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"road.d.ts","sourceRoot":"","sources":["../../../../src/components/urban/core/road.ts"],"names":[],"mappings":"AAkBA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAQ/B,eAAO,MAAM,QAAQ,UAAwC,CAAC;AAC9D,eAAO,MAAM,UAAU,UAAiD,CAAC;AACzE,eAAO,MAAM,QAAQ,UAA2B,CAAC;AAEjD,eAAO,MAAM,UAAU,UAAqJ,CAAC;AAG7K,wBAAgB,SAAS,CAAC,CAAC,KAAA,UAA4D;AAEvF,qGAAqG;AACrG,wBAAgB,aAAa,CAAC,CAAC,KAAA,EAAE,OAAO,KAAA,SAsBvC;AAGD,wBAAgB,cAAc;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;EAe7B;AAED,wBAAgB,WAAW,CAAC,CAAC,KAAA,EAAE,CAAC,KAAA,EAAE,GAAG,MAAY,QAWhD;AAED,eAAO,MAAM,IAAI,uXAYf,CAAC;AAEH,eAAO,MAAM,IAAI,QAmEf,CAAC;AAEH,wBAAgB,cAAc,CAAC,CAAC,KAAA,wBAE/B;AAGD;;;;GAIG;AACH,eAAO,MAAM,OAAO,MAAM,CAAC;AAE3B,wBAAgB,KAAK,CAAC,CAAC,KAAA,EAAE,CAAC,KAAA;;;IAyGlB,2FAA2F;;IAE3F,qFAAqF;;;;IAIrF,yEAAyE;;IAEzE,+EAA+E;;;EAWtF"}