@3driseai/3drise-viewer 0.1.42 → 0.1.43

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (408) hide show
  1. package/dist/animationsV2/ClipsRuntime.d.ts +16 -1
  2. package/dist/animationsV2/ClipsRuntime.d.ts.map +1 -1
  3. package/dist/animationsV2/ClipsRuntime.js +144 -25
  4. package/dist/animationsV2/appliers.d.ts +9 -0
  5. package/dist/animationsV2/appliers.d.ts.map +1 -1
  6. package/dist/animationsV2/appliers.js +62 -2
  7. package/dist/animationsV2/clipUtils.d.ts +30 -0
  8. package/dist/animationsV2/clipUtils.d.ts.map +1 -1
  9. package/dist/animationsV2/clipUtils.js +163 -17
  10. package/dist/animationsV2/elementSettings.d.ts +5 -0
  11. package/dist/animationsV2/elementSettings.d.ts.map +1 -1
  12. package/dist/animationsV2/elementSettings.js +6 -3
  13. package/dist/animationsV2/sequenceUtils.js +4 -4
  14. package/dist/animationsV2/types.d.ts +23 -0
  15. package/dist/animationsV2/types.d.ts.map +1 -1
  16. package/dist/api/sceneHandle.js +2 -2
  17. package/dist/components/CreatedObject.d.ts +3 -0
  18. package/dist/components/CreatedObject.d.ts.map +1 -1
  19. package/dist/components/CreatedObject.js +6 -2
  20. package/dist/components/CustomPrimitive.d.ts.map +1 -1
  21. package/dist/components/CustomPrimitive.js +1 -10
  22. package/dist/components/EnvironmentManager.d.ts.map +1 -1
  23. package/dist/components/EnvironmentManager.js +11 -5
  24. package/dist/components/GeometryShape.d.ts +5 -2
  25. package/dist/components/GeometryShape.d.ts.map +1 -1
  26. package/dist/components/GeometryShape.js +71 -10
  27. package/dist/components/LandObject.d.ts.map +1 -1
  28. package/dist/components/LandObject.js +1 -1
  29. package/dist/components/LayoutInstances.d.ts +2 -1
  30. package/dist/components/LayoutInstances.d.ts.map +1 -1
  31. package/dist/components/LayoutInstances.js +39 -6
  32. package/dist/components/LightObject.d.ts.map +1 -1
  33. package/dist/components/LightObject.js +3 -0
  34. package/dist/components/ObjectNode.d.ts.map +1 -1
  35. package/dist/components/ObjectNode.js +62 -13
  36. package/dist/components/OceanBuilder.d.ts +2 -0
  37. package/dist/components/OceanBuilder.d.ts.map +1 -1
  38. package/dist/components/OceanBuilder.js +2 -1
  39. package/dist/components/RenderEffects.d.ts +8 -0
  40. package/dist/components/RenderEffects.d.ts.map +1 -0
  41. package/dist/components/RenderEffects.js +120 -0
  42. package/dist/components/SceneBuilder.d.ts.map +1 -1
  43. package/dist/components/SceneBuilder.js +18 -9
  44. package/dist/components/SportsObject.d.ts +9 -0
  45. package/dist/components/SportsObject.d.ts.map +1 -0
  46. package/dist/components/SportsObject.js +20 -0
  47. package/dist/components/UrbanObject.d.ts +9 -0
  48. package/dist/components/UrbanObject.d.ts.map +1 -0
  49. package/dist/components/UrbanObject.js +28 -0
  50. package/dist/components/VegetationObject.d.ts +9 -0
  51. package/dist/components/VegetationObject.d.ts.map +1 -0
  52. package/dist/components/VegetationObject.js +26 -0
  53. package/dist/components/WaterObject.d.ts +15 -0
  54. package/dist/components/WaterObject.d.ts.map +1 -0
  55. package/dist/components/WaterObject.js +29 -0
  56. package/dist/components/index.d.ts +7 -2
  57. package/dist/components/index.d.ts.map +1 -1
  58. package/dist/components/index.js +6 -1
  59. package/dist/components/land/LandPatch.d.ts +3 -1
  60. package/dist/components/land/LandPatch.d.ts.map +1 -1
  61. package/dist/components/land/LandPatch.js +80 -7
  62. package/dist/components/layout/InstancedLayout.d.ts +19 -0
  63. package/dist/components/layout/InstancedLayout.d.ts.map +1 -0
  64. package/dist/components/layout/InstancedLayout.js +154 -0
  65. package/dist/components/layout/LayoutGrounds.d.ts +19 -0
  66. package/dist/components/layout/LayoutGrounds.d.ts.map +1 -0
  67. package/dist/components/layout/LayoutGrounds.js +104 -0
  68. package/dist/components/layout/LinkProxies.d.ts +5 -0
  69. package/dist/components/layout/LinkProxies.d.ts.map +1 -0
  70. package/dist/components/layout/LinkProxies.js +51 -0
  71. package/dist/components/layout/LinkedSource.d.ts +14 -0
  72. package/dist/components/layout/LinkedSource.d.ts.map +1 -0
  73. package/dist/components/layout/LinkedSource.js +129 -0
  74. package/dist/components/projector/Projector.d.ts +14 -0
  75. package/dist/components/projector/Projector.d.ts.map +1 -0
  76. package/dist/components/projector/Projector.js +44 -0
  77. package/dist/components/projector/index.d.ts +4 -0
  78. package/dist/components/projector/index.d.ts.map +1 -0
  79. package/dist/components/projector/index.js +2 -0
  80. package/dist/components/projector/projectorCore.d.ts +19 -0
  81. package/dist/components/projector/projectorCore.d.ts.map +1 -0
  82. package/dist/components/projector/projectorCore.js +545 -0
  83. package/dist/components/sports/SportsBall.d.ts +9 -0
  84. package/dist/components/sports/SportsBall.d.ts.map +1 -0
  85. package/dist/components/sports/SportsBall.js +23 -0
  86. package/dist/components/sports/SportsCourt.d.ts +9 -0
  87. package/dist/components/sports/SportsCourt.d.ts.map +1 -0
  88. package/dist/components/sports/SportsCourt.js +23 -0
  89. package/dist/components/sports/SportsEquipment.d.ts +9 -0
  90. package/dist/components/sports/SportsEquipment.d.ts.map +1 -0
  91. package/dist/components/sports/SportsEquipment.js +23 -0
  92. package/dist/components/sports/SportsGoal.d.ts +9 -0
  93. package/dist/components/sports/SportsGoal.d.ts.map +1 -0
  94. package/dist/components/sports/SportsGoal.js +23 -0
  95. package/dist/components/sports/core/ball.d.ts +166 -0
  96. package/dist/components/sports/core/ball.d.ts.map +1 -0
  97. package/dist/components/sports/core/ball.js +402 -0
  98. package/dist/components/sports/core/court.d.ts +442 -0
  99. package/dist/components/sports/core/court.d.ts.map +1 -0
  100. package/dist/components/sports/core/court.js +658 -0
  101. package/dist/components/sports/core/equipment.d.ts +103 -0
  102. package/dist/components/sports/core/equipment.d.ts.map +1 -0
  103. package/dist/components/sports/core/equipment.js +403 -0
  104. package/dist/components/sports/core/goal.d.ts +98 -0
  105. package/dist/components/sports/core/goal.d.ts.map +1 -0
  106. package/dist/components/sports/core/goal.js +44 -0
  107. package/dist/components/sports/index.d.ts +11 -0
  108. package/dist/components/sports/index.d.ts.map +1 -0
  109. package/dist/components/sports/index.js +8 -0
  110. package/dist/components/sports/sportsCore.d.ts +195 -0
  111. package/dist/components/sports/sportsCore.d.ts.map +1 -0
  112. package/dist/components/sports/sportsCore.js +758 -0
  113. package/dist/components/sports/useSportsInstance.d.ts +35 -0
  114. package/dist/components/sports/useSportsInstance.d.ts.map +1 -0
  115. package/dist/components/sports/useSportsInstance.js +47 -0
  116. package/dist/components/terrain/TerrainSurface.d.ts.map +1 -1
  117. package/dist/components/terrain/TerrainSurface.js +14 -0
  118. package/dist/components/urban/UrbanBlock.d.ts +9 -0
  119. package/dist/components/urban/UrbanBlock.d.ts.map +1 -0
  120. package/dist/components/urban/UrbanBlock.js +23 -0
  121. package/dist/components/urban/UrbanBuilding.d.ts +9 -0
  122. package/dist/components/urban/UrbanBuilding.d.ts.map +1 -0
  123. package/dist/components/urban/UrbanBuilding.js +23 -0
  124. package/dist/components/urban/UrbanJunction.d.ts +9 -0
  125. package/dist/components/urban/UrbanJunction.d.ts.map +1 -0
  126. package/dist/components/urban/UrbanJunction.js +23 -0
  127. package/dist/components/urban/UrbanPark.d.ts +9 -0
  128. package/dist/components/urban/UrbanPark.d.ts.map +1 -0
  129. package/dist/components/urban/UrbanPark.js +23 -0
  130. package/dist/components/urban/UrbanParkingLot.d.ts +9 -0
  131. package/dist/components/urban/UrbanParkingLot.d.ts.map +1 -0
  132. package/dist/components/urban/UrbanParkingLot.js +23 -0
  133. package/dist/components/urban/UrbanPlaza.d.ts +9 -0
  134. package/dist/components/urban/UrbanPlaza.d.ts.map +1 -0
  135. package/dist/components/urban/UrbanPlaza.js +23 -0
  136. package/dist/components/urban/UrbanRoad.d.ts +9 -0
  137. package/dist/components/urban/UrbanRoad.d.ts.map +1 -0
  138. package/dist/components/urban/UrbanRoad.js +23 -0
  139. package/dist/components/urban/UrbanSignage.d.ts +9 -0
  140. package/dist/components/urban/UrbanSignage.d.ts.map +1 -0
  141. package/dist/components/urban/UrbanSignage.js +23 -0
  142. package/dist/components/urban/UrbanSkyline.d.ts +9 -0
  143. package/dist/components/urban/UrbanSkyline.d.ts.map +1 -0
  144. package/dist/components/urban/UrbanSkyline.js +23 -0
  145. package/dist/components/urban/UrbanStreetFurniture.d.ts +9 -0
  146. package/dist/components/urban/UrbanStreetFurniture.d.ts.map +1 -0
  147. package/dist/components/urban/UrbanStreetFurniture.js +23 -0
  148. package/dist/components/urban/UrbanStreetGrid.d.ts +9 -0
  149. package/dist/components/urban/UrbanStreetGrid.d.ts.map +1 -0
  150. package/dist/components/urban/UrbanStreetGrid.js +34 -0
  151. package/dist/components/urban/UrbanTraffic.d.ts +9 -0
  152. package/dist/components/urban/UrbanTraffic.d.ts.map +1 -0
  153. package/dist/components/urban/UrbanTraffic.js +23 -0
  154. package/dist/components/urban/core/block.d.ts +119 -0
  155. package/dist/components/urban/core/block.d.ts.map +1 -0
  156. package/dist/components/urban/core/block.js +266 -0
  157. package/dist/components/urban/core/building.d.ts +128 -0
  158. package/dist/components/urban/core/building.d.ts.map +1 -0
  159. package/dist/components/urban/core/building.js +741 -0
  160. package/dist/components/urban/core/junction.d.ts +152 -0
  161. package/dist/components/urban/core/junction.d.ts.map +1 -0
  162. package/dist/components/urban/core/junction.js +617 -0
  163. package/dist/components/urban/core/park.d.ts +67 -0
  164. package/dist/components/urban/core/park.d.ts.map +1 -0
  165. package/dist/components/urban/core/park.js +176 -0
  166. package/dist/components/urban/core/parkingLot.d.ts +82 -0
  167. package/dist/components/urban/core/parkingLot.d.ts.map +1 -0
  168. package/dist/components/urban/core/parkingLot.js +284 -0
  169. package/dist/components/urban/core/plaza.d.ts +24 -0
  170. package/dist/components/urban/core/plaza.d.ts.map +1 -0
  171. package/dist/components/urban/core/plaza.js +243 -0
  172. package/dist/components/urban/core/road.d.ts +113 -0
  173. package/dist/components/urban/core/road.d.ts.map +1 -0
  174. package/dist/components/urban/core/road.js +347 -0
  175. package/dist/components/urban/core/signage.d.ts +83 -0
  176. package/dist/components/urban/core/signage.d.ts.map +1 -0
  177. package/dist/components/urban/core/signage.js +209 -0
  178. package/dist/components/urban/core/skyline.d.ts +100 -0
  179. package/dist/components/urban/core/skyline.d.ts.map +1 -0
  180. package/dist/components/urban/core/skyline.js +89 -0
  181. package/dist/components/urban/core/streetFurniture.d.ts +75 -0
  182. package/dist/components/urban/core/streetFurniture.d.ts.map +1 -0
  183. package/dist/components/urban/core/streetFurniture.js +193 -0
  184. package/dist/components/urban/core/streetGrid.d.ts +134 -0
  185. package/dist/components/urban/core/streetGrid.d.ts.map +1 -0
  186. package/dist/components/urban/core/streetGrid.js +422 -0
  187. package/dist/components/urban/core/traffic.d.ts +125 -0
  188. package/dist/components/urban/core/traffic.d.ts.map +1 -0
  189. package/dist/components/urban/core/traffic.js +305 -0
  190. package/dist/components/urban/index.d.ts +29 -0
  191. package/dist/components/urban/index.d.ts.map +1 -0
  192. package/dist/components/urban/index.js +16 -0
  193. package/dist/components/urban/textureSetResolver.d.ts +8 -0
  194. package/dist/components/urban/textureSetResolver.d.ts.map +1 -0
  195. package/dist/components/urban/textureSetResolver.js +16 -0
  196. package/dist/components/urban/urbanCore.d.ts +262 -0
  197. package/dist/components/urban/urbanCore.d.ts.map +1 -0
  198. package/dist/components/urban/urbanCore.js +928 -0
  199. package/dist/components/urban/useUrbanInstance.d.ts +53 -0
  200. package/dist/components/urban/useUrbanInstance.d.ts.map +1 -0
  201. package/dist/components/urban/useUrbanInstance.js +100 -0
  202. package/dist/components/vegetation/VegetationBush.d.ts +9 -0
  203. package/dist/components/vegetation/VegetationBush.d.ts.map +1 -0
  204. package/dist/components/vegetation/VegetationBush.js +23 -0
  205. package/dist/components/vegetation/VegetationCrops.d.ts +9 -0
  206. package/dist/components/vegetation/VegetationCrops.d.ts.map +1 -0
  207. package/dist/components/vegetation/VegetationCrops.js +23 -0
  208. package/dist/components/vegetation/VegetationFlowers.d.ts +9 -0
  209. package/dist/components/vegetation/VegetationFlowers.d.ts.map +1 -0
  210. package/dist/components/vegetation/VegetationFlowers.js +23 -0
  211. package/dist/components/vegetation/VegetationForest.d.ts +9 -0
  212. package/dist/components/vegetation/VegetationForest.d.ts.map +1 -0
  213. package/dist/components/vegetation/VegetationForest.js +23 -0
  214. package/dist/components/vegetation/VegetationFruit.d.ts +9 -0
  215. package/dist/components/vegetation/VegetationFruit.d.ts.map +1 -0
  216. package/dist/components/vegetation/VegetationFruit.js +23 -0
  217. package/dist/components/vegetation/VegetationGrass.d.ts +9 -0
  218. package/dist/components/vegetation/VegetationGrass.d.ts.map +1 -0
  219. package/dist/components/vegetation/VegetationGrass.js +23 -0
  220. package/dist/components/vegetation/VegetationHedge.d.ts +9 -0
  221. package/dist/components/vegetation/VegetationHedge.d.ts.map +1 -0
  222. package/dist/components/vegetation/VegetationHedge.js +23 -0
  223. package/dist/components/vegetation/VegetationIvy.d.ts +9 -0
  224. package/dist/components/vegetation/VegetationIvy.d.ts.map +1 -0
  225. package/dist/components/vegetation/VegetationIvy.js +23 -0
  226. package/dist/components/vegetation/VegetationTree.d.ts +9 -0
  227. package/dist/components/vegetation/VegetationTree.d.ts.map +1 -0
  228. package/dist/components/vegetation/VegetationTree.js +23 -0
  229. package/dist/components/vegetation/VegetationVegetable.d.ts +9 -0
  230. package/dist/components/vegetation/VegetationVegetable.d.ts.map +1 -0
  231. package/dist/components/vegetation/VegetationVegetable.js +23 -0
  232. package/dist/components/vegetation/core/bush.d.ts +1256 -0
  233. package/dist/components/vegetation/core/bush.d.ts.map +1 -0
  234. package/dist/components/vegetation/core/bush.js +376 -0
  235. package/dist/components/vegetation/core/crops.d.ts +1033 -0
  236. package/dist/components/vegetation/core/crops.d.ts.map +1 -0
  237. package/dist/components/vegetation/core/crops.js +378 -0
  238. package/dist/components/vegetation/core/flowers.d.ts +648 -0
  239. package/dist/components/vegetation/core/flowers.d.ts.map +1 -0
  240. package/dist/components/vegetation/core/flowers.js +225 -0
  241. package/dist/components/vegetation/core/forest.d.ts +138 -0
  242. package/dist/components/vegetation/core/forest.d.ts.map +1 -0
  243. package/dist/components/vegetation/core/forest.js +310 -0
  244. package/dist/components/vegetation/core/fruit.d.ts +99 -0
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  246. package/dist/components/vegetation/core/fruit.js +77 -0
  247. package/dist/components/vegetation/core/grass.d.ts +103 -0
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  249. package/dist/components/vegetation/core/grass.js +102 -0
  250. package/dist/components/vegetation/core/hedge.d.ts +193 -0
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  253. package/dist/components/vegetation/core/ivy.d.ts +213 -0
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  255. package/dist/components/vegetation/core/ivy.js +173 -0
  256. package/dist/components/vegetation/core/tree.d.ts +1117 -0
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  259. package/dist/components/vegetation/core/vegetable.d.ts +99 -0
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  262. package/dist/components/vegetation/index.d.ts +23 -0
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  265. package/dist/components/vegetation/produceCore.d.ts +929 -0
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  268. package/dist/components/vegetation/useVegetationInstance.d.ts +39 -0
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  270. package/dist/components/vegetation/useVegetationInstance.js +45 -0
  271. package/dist/components/vegetation/vegetationCore.d.ts +412 -0
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  274. package/dist/components/volumetricClouds/VolumetricCloudsPass.d.ts +5 -0
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  277. package/dist/components/water/OceanSurface.d.ts.map +1 -1
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  279. package/dist/components/water/WaterBody.d.ts.map +1 -1
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  281. package/dist/components/water/WaterFountain.d.ts +9 -0
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  299. package/dist/components/water/index.d.ts +8 -0
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  302. package/dist/components/water/types.d.ts +3 -0
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  304. package/dist/components/water/useWaterInstance.d.ts +43 -0
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  306. package/dist/components/water/useWaterInstance.js +89 -0
  307. package/dist/components/water/waterCore.d.ts +179 -0
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  310. package/dist/constants.d.ts.map +1 -1
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  312. package/dist/hooks/index.d.ts +7 -2
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  315. package/dist/hooks/useActionPatch.d.ts +23 -0
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  318. package/dist/hooks/useCloudSun.d.ts.map +1 -1
  319. package/dist/hooks/useCloudSun.js +3 -2
  320. package/dist/hooks/useCommittedInstance.d.ts +6 -0
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  323. package/dist/hooks/useConfigLive.d.ts +1 -1
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  325. package/dist/hooks/useContinuousEffects.d.ts.map +1 -1
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  327. package/dist/hooks/useGridLayout.d.ts +7 -0
  328. package/dist/hooks/useGridLayout.d.ts.map +1 -0
  329. package/dist/hooks/useGridLayout.js +10 -0
  330. package/dist/hooks/useInteractionEffects.d.ts.map +1 -1
  331. package/dist/hooks/useInteractionEffects.js +48 -9
  332. package/dist/hooks/useLightLive.d.ts.map +1 -1
  333. package/dist/hooks/useLightLive.js +2 -0
  334. package/dist/hooks/useLinkStatus.d.ts +7 -0
  335. package/dist/hooks/useLinkStatus.d.ts.map +1 -0
  336. package/dist/hooks/useLinkStatus.js +20 -0
  337. package/dist/hooks/useMaterialApplication.d.ts +6 -1
  338. package/dist/hooks/useMaterialApplication.d.ts.map +1 -1
  339. package/dist/hooks/useMaterialApplication.js +7 -2
  340. package/dist/hooks/useOceanMaterial.d.ts +11 -1
  341. package/dist/hooks/useOceanMaterial.d.ts.map +1 -1
  342. package/dist/hooks/useOceanMaterial.js +185 -27
  343. package/dist/hooks/usePathAnimation.d.ts +8 -0
  344. package/dist/hooks/usePathAnimation.d.ts.map +1 -1
  345. package/dist/hooks/usePathAnimation.js +140 -59
  346. package/dist/hooks/useResolvedLayout.d.ts +10 -0
  347. package/dist/hooks/useResolvedLayout.d.ts.map +1 -0
  348. package/dist/hooks/useResolvedLayout.js +17 -0
  349. package/dist/hooks/useTimeLighting.d.ts +36 -0
  350. package/dist/hooks/useTimeLighting.d.ts.map +1 -0
  351. package/dist/hooks/useTimeLighting.js +67 -0
  352. package/dist/index.d.ts +4 -0
  353. package/dist/index.d.ts.map +1 -1
  354. package/dist/index.js +4 -0
  355. package/dist/operations/catalogue/shaderLayers.d.ts.map +1 -1
  356. package/dist/operations/catalogue/shaderLayers.js +26 -3
  357. package/dist/render/renderLive.d.ts +11 -0
  358. package/dist/render/renderLive.d.ts.map +1 -0
  359. package/dist/render/renderLive.js +57 -0
  360. package/dist/shaders/glsl/oceanCore.glsl.d.ts +2 -2
  361. package/dist/shaders/glsl/oceanCore.glsl.d.ts.map +1 -1
  362. package/dist/shaders/glsl/oceanCore.glsl.js +35 -5
  363. package/dist/shaders/ocean/OceanSurfaceMaterial.d.ts +12 -0
  364. package/dist/shaders/ocean/OceanSurfaceMaterial.d.ts.map +1 -1
  365. package/dist/shaders/ocean/OceanSurfaceMaterial.js +55 -7
  366. package/dist/shaders/terrain/TerrainMaterial.d.ts.map +1 -1
  367. package/dist/shaders/terrain/TerrainMaterial.js +28 -0
  368. package/dist/triggers/kinds/change.js +1 -1
  369. package/dist/utils/composerHostedPass.d.ts +74 -0
  370. package/dist/utils/composerHostedPass.d.ts.map +1 -0
  371. package/dist/utils/composerHostedPass.js +63 -0
  372. package/dist/utils/geometryScript.d.ts +17 -0
  373. package/dist/utils/geometryScript.d.ts.map +1 -0
  374. package/dist/utils/geometryScript.js +92 -0
  375. package/dist/utils/geometryScript.worker.d.ts +2 -0
  376. package/dist/utils/geometryScript.worker.d.ts.map +1 -0
  377. package/dist/utils/geometryScript.worker.js +42 -0
  378. package/dist/utils/groundRegistry.d.ts +11 -0
  379. package/dist/utils/groundRegistry.d.ts.map +1 -0
  380. package/dist/utils/groundRegistry.js +39 -0
  381. package/dist/utils/instancingSupport.d.ts +9 -0
  382. package/dist/utils/instancingSupport.d.ts.map +1 -0
  383. package/dist/utils/instancingSupport.js +13 -0
  384. package/dist/utils/landPatch.d.ts +26 -5
  385. package/dist/utils/landPatch.d.ts.map +1 -1
  386. package/dist/utils/landPatch.js +124 -9
  387. package/dist/utils/layoutPlacement.d.ts +30 -0
  388. package/dist/utils/layoutPlacement.d.ts.map +1 -0
  389. package/dist/utils/layoutPlacement.js +113 -0
  390. package/dist/utils/linkRegistry.d.ts +15 -0
  391. package/dist/utils/linkRegistry.d.ts.map +1 -0
  392. package/dist/utils/linkRegistry.js +11 -0
  393. package/dist/utils/shapes.d.ts +28 -2
  394. package/dist/utils/shapes.d.ts.map +1 -1
  395. package/dist/utils/shapes.js +32 -3
  396. package/dist/utils/sharedParts.d.ts +61 -0
  397. package/dist/utils/sharedParts.d.ts.map +1 -0
  398. package/dist/utils/sharedParts.js +268 -0
  399. package/dist/utils/svgAsset.d.ts +6 -0
  400. package/dist/utils/svgAsset.d.ts.map +1 -0
  401. package/dist/utils/svgAsset.js +46 -0
  402. package/dist/utils/waterLight.d.ts +29 -0
  403. package/dist/utils/waterLight.d.ts.map +1 -0
  404. package/dist/utils/waterLight.js +67 -0
  405. package/dist/utils/waterReflection.d.ts +185 -0
  406. package/dist/utils/waterReflection.d.ts.map +1 -0
  407. package/dist/utils/waterReflection.js +616 -0
  408. package/package.json +4 -3
@@ -0,0 +1,8 @@
1
+ // Sports variants (type 'sports', config.type set). One line per variant, written by the integrator.
2
+ // sportsCore is the family's own (imported by core/<key>.ts), not re-exported: its helper names
3
+ // (mulberry32, box, bar, …) would collide with other families' cores in the components barrel.
4
+ export { useSportsInstance } from './useSportsInstance.js';
5
+ export { default as SportsCourt } from './SportsCourt.js';
6
+ export { default as SportsBall } from './SportsBall.js';
7
+ export { default as SportsEquipment } from './SportsEquipment.js';
8
+ export { default as SportsGoal } from './SportsGoal.js';
@@ -0,0 +1,195 @@
1
+ import * as THREE from 'three';
2
+ import { MAX_LAMPS, lampRegistry, registerLamp, unregisterLamp, touchLamps, setLamps, placeLamps, createLampUniforms, gatherLamps, createSunUniforms, nightFromSun, applySun, GLSL_COMMON } from '../urban/urbanCore';
3
+ export { MAX_LAMPS, lampRegistry, registerLamp, unregisterLamp, touchLamps, setLamps, placeLamps, createLampUniforms, gatherLamps, createSunUniforms, nightFromSun, applySun, GLSL_COMMON, };
4
+ export declare const DEG_S: number;
5
+ export declare const QUALITY_S: {
6
+ low: number;
7
+ medium: number;
8
+ high: number;
9
+ };
10
+ export declare function mulberry32(a: any): () => number;
11
+ export declare function setColor(uniform: any, v: any): void;
12
+ export declare function injectUniforms(shader: any, u: any): void;
13
+ /** Uniforms every sports object has (shared by all of its materials). */
14
+ export declare function createCommonUniforms(): {
15
+ uTime: {
16
+ value: number;
17
+ };
18
+ uColor: {
19
+ value: THREE.Color;
20
+ };
21
+ uSecondaryColor: {
22
+ value: THREE.Color;
23
+ };
24
+ uAccentColor: {
25
+ value: THREE.Color;
26
+ };
27
+ uWear: {
28
+ value: number;
29
+ };
30
+ uGloss: {
31
+ value: number;
32
+ };
33
+ uOpacity: {
34
+ value: number;
35
+ };
36
+ uSeed: {
37
+ value: number;
38
+ };
39
+ };
40
+ /** The base knobs every sports object shares (push point, part 1). `mats` = every lit material of the object. */
41
+ export declare function applyCommonConfig(u: any, c: any, mats?: any): void;
42
+ /** Per-frame bookkeeping shared by every object. */
43
+ export declare function updateCommon(u: any, dt: any): void;
44
+ export declare const SPORT_UNIFORMS_GLSL = "\nuniform float uTime, uWear, uGloss, uOpacity, uSeed;\nuniform vec3 uColor, uSecondaryColor, uAccentColor;\nvarying vec3 vObj;\nvarying vec3 vWorldPos;\n";
45
+ export declare const NOISE_GLSL_S = "\nfloat shash12(vec2 p) { vec3 q = fract(vec3(p.xyx) * 0.1031); q += dot(q, q.yzx + 33.33); return fract((q.x + q.y) * q.z); }\nfloat shash13(vec3 p) { p = fract(p * 0.1031); p += dot(p, p.zyx + 31.32); return fract((p.x + p.y) * p.z); }\nfloat snoise2(vec2 p) {\n vec2 i = floor(p); vec2 f = fract(p); f = f * f * (3.0 - 2.0 * f);\n return mix(mix(shash12(i), shash12(i + vec2(1, 0)), f.x), mix(shash12(i + vec2(0, 1)), shash12(i + vec2(1, 1)), f.x), f.y);\n}\nfloat snoise3(vec3 p) {\n vec3 i = floor(p); vec3 f = fract(p); f = f * f * (3.0 - 2.0 * f);\n return mix(mix(mix(shash13(i), shash13(i + vec3(1, 0, 0)), f.x), mix(shash13(i + vec3(0, 1, 0)), shash13(i + vec3(1, 1, 0)), f.x), f.y),\n mix(mix(shash13(i + vec3(0, 0, 1)), shash13(i + vec3(1, 0, 1)), f.x), mix(shash13(i + vec3(0, 1, 1)), shash13(i + vec3(1, 1, 1)), f.x), f.y), f.z);\n}\nfloat sfbm2(vec2 p) { return (0.5 * snoise2(p) + 0.25 * snoise2(p * 2.03 + 7.1) + 0.125 * snoise2(p * 4.07 + 3.3)) / 0.875; }\nfloat sfbm3(vec3 p) { return (0.5 * snoise3(p) + 0.25 * snoise3(p * 2.03 + 7.1) + 0.125 * snoise3(p * 4.07 + 3.3)) / 0.875; }\n// anti-aliased line coverage of a signed distance d (metres) for a line of width w\nfloat aaLine(float d, float w) { float fw = fwidth(d) * 0.75 + 1e-5; return 1.0 - smoothstep(w * 0.5 - fw, w * 0.5 + fw, abs(d)); }\nfloat aaStep(float d) { float fw = fwidth(d) * 0.75 + 1e-5; return smoothstep(-fw, fw, d); }\nfloat sdSeg(vec2 p, vec2 a, vec2 b) { vec2 pa = p - a, ba = b - a; float h = clamp(dot(pa, ba) / dot(ba, ba), 0.0, 1.0); return length(pa - ba * h); }\nfloat sdBox2(vec2 p, vec2 b) { vec2 d = abs(p) - b; return length(max(d, 0.0)) + min(max(d.x, d.y), 0.0); }\n// distance to the outline of a box / circle / arc (for line marking)\nfloat lnBox(vec2 p, vec2 c, vec2 hb) { return abs(sdBox2(p - c, hb)); }\nfloat lnCircle(vec2 p, vec2 c, float r) { return abs(length(p - c) - r); }\n// arc of a circle between angles a0..a1 (radians, counter-clockwise from +x); outside the span, distance to the end points\nfloat lnArc(vec2 p, vec2 c, float r, float a0, float a1) {\n vec2 q = p - c; float a = atan(q.y, q.x);\n float mid = 0.5 * (a0 + a1), hw = 0.5 * (a1 - a0);\n float da = mod(a - mid + 3.14159265, 6.2831853) - 3.14159265;\n if (abs(da) <= hw) return abs(length(q) - r);\n vec2 e0 = c + r * vec2(cos(a0), sin(a0)), e1 = c + r * vec2(cos(a1), sin(a1));\n return min(length(p - e0), length(p - e1));\n}\n";
46
+ export declare const WEAR_GLSL = "\n// Scuffs: two fbm layers thresholded by uWear, 0 pristine .. 1 heavily worn; focus (0..1) raises the wear\n// where the play is (a key, a baseline, the sweet spot) so it never looks like uniform noise.\nfloat scuffs(vec3 p, float scale, float focus) {\n float n = sfbm3(p * scale + uSeed * 7.0) * 0.65 + sfbm3(p * scale * 4.3 + 13.0) * 0.35;\n float t = 1.0 - clamp(uWear * (0.55 + 0.9 * focus), 0.0, 1.0);\n return smoothstep(t - 0.05, t + 0.3, n) * clamp(uWear * 2.0, 0.0, 1.0);\n}\n// a height field as a bump, from screen-space derivatives (no tangent frame needed)\nvec3 bumpNormal(vec3 normal, float h) {\n vec3 dpdx = dFdx(-vViewPosition), dpdy = dFdy(-vViewPosition);\n float dhx = dFdx(h), dhy = dFdy(h);\n vec3 r1 = cross(dpdy, normal), r2 = cross(normal, dpdx);\n float det = dot(dpdx, r1);\n vec3 grad = (r1 * dhx + r2 * dhy) / max(abs(det), 1e-7) * sign(det);\n return normalize(normal - grad);\n}\n";
47
+ /**
48
+ * A lit material (MeshStandardMaterial) with the prop's code injected, plus its depth twin for
49
+ * shadows (same vertex displacement, same alpha cut). Hooks (GLSL strings):
50
+ * pars fragment declarations (functions, uniforms of `own`)
51
+ * color sets `diffuseColor.rgb` (and `.a` for cut-outs); runs at map_fragment
52
+ * rough expression for roughnessFactor (default o.roughness)
53
+ * metal expression for metalnessFactor
54
+ * normal code that may reassign `normal` (after normal_fragment_maps)
55
+ * emissive code adding to totalEmissiveRadiance
56
+ * vPars / vCode vertex declarations / code after begin_vertex (may edit `transformed`, `objectNormal` is already read)
57
+ * depthBias [factor, units] polygon offset for a surface laid on other ground surfaces
58
+ * Every material gets vObj (object-space position) and vWorldPos.
59
+ */
60
+ export declare function litMaterial(u: any, o: any): {
61
+ material: THREE.MeshStandardMaterial;
62
+ depth: THREE.MeshDepthMaterial;
63
+ };
64
+ /** A prop mesh: casts and receives shadows, picks normally (props are clickable scene objects). */
65
+ export declare function propMesh(geo: any, pair: any, name?: string, opts?: any): THREE.Mesh<any, any, THREE.Object3DEventMap>;
66
+ export declare function disposePair(pair: any): void;
67
+ /** Concatenate geometries (made non-indexed) that share a material. */
68
+ export declare function mergeGeos(list: any): THREE.BufferGeometry<THREE.NormalBufferAttributes, THREE.BufferGeometryEventMap>;
69
+ /** Apply a matrix (position / rotation / scale) to a geometry in place and return it. */
70
+ export declare function placed(geo: any, pos?: any, rotEuler?: any, scale?: any): any;
71
+ /** Lathe from a profile of [radius, y] pairs (bottom → top). */
72
+ export declare function lathe(profile: any, segs?: number): THREE.LatheGeometry;
73
+ /** A tube along points (metres), round section. */
74
+ export declare function tube(points: any, radius: any, segs?: number, radial?: number, closed?: boolean): THREE.TubeGeometry;
75
+ /** A straight cylinder between two points. */
76
+ export declare function bar(a: any, b: any, r: any, radial?: number): THREE.CylinderGeometry;
77
+ export declare function box(w: any, h: any, d: any, pos?: any, rot?: any): any;
78
+ /**
79
+ * The surfaces equipment, goals and fixtures are made of, one shader with a per-part kind:
80
+ * 0 paint smooth coat with a faint orange peel, chips where worn
81
+ * 1 wood grain along the part's own long axis (uGrainAxis), ash / maple tones, scuffed where worn
82
+ * 2 metal brushed (anisotropic streaks along the axis), fingerprints where worn, metallic
83
+ * 3 rubber matte with a fine stipple, lighter where worn
84
+ * 4 leather pebble grain bump, darker creases, polished where handled
85
+ * 5 carbon twill weave, glossy clear coat
86
+ * 6 plastic glossy, slight flow lines
87
+ * 7 fabric felt / cloth, soft nap (no specular)
88
+ * Colour: `slot` 0 color · 1 secondaryColor · 2 accentColor · 3 the part's own uTint (natural material colour).
89
+ * A multiplier uTint always applies (white = as is).
90
+ */
91
+ export declare const PART_KINDS: {
92
+ paint: number;
93
+ wood: number;
94
+ metal: number;
95
+ rubber: number;
96
+ leather: number;
97
+ carbon: number;
98
+ plastic: number;
99
+ fabric: number;
100
+ };
101
+ export declare function partMaterial(u: any, o?: any): {
102
+ material: THREE.MeshStandardMaterial;
103
+ depth: THREE.MeshDepthMaterial;
104
+ };
105
+ /**
106
+ * A net: knotted square mesh drawn as anti-aliased threads (alpha-cut, with a translucent far field so a
107
+ * distant net reads as a veil instead of shimmering), on a ruled surface spanned between two frame
108
+ * curves (netRuled). The sag is a uniform (so netTension animates): every vertex moves along its own
109
+ * aSag (direction × metres, set at build: out of the goal, down for a roof) by
110
+ * uSag × 4s(1−s) × profile(t) profile: hanging (bottom free) 1−t · held on both edges 4t(1−t)
111
+ * where s runs along the frame curves and t from the first curve to the second.
112
+ */
113
+ export declare function netMaterial(u: any, o?: any): {
114
+ material: THREE.MeshStandardMaterial;
115
+ depth: THREE.MeshDepthMaterial;
116
+ };
117
+ /**
118
+ * A net surface spanned between two curves A(s) and B(s), s in 0..1 (both [x, y, z] in metres): the
119
+ * vertex at (s, t) is A(s)·(1−t) + B(s)·t. uv in metres (arc length along the mid curve, distance
120
+ * across) so the mesh cells stay square on any trapezoid or curved strip. sag(s) → [x, y, z]: the
121
+ * direction × metres this vertex bellies at netTension 0.
122
+ */
123
+ export declare function netRuled(A: any, B: any, nS: any, nT: any, sag: any): THREE.BufferGeometry<THREE.NormalBufferAttributes, THREE.BufferGeometryEventMap>;
124
+ /** One net mesh = one net material (each net has its own sag share and mode). */
125
+ export declare function netMesh(geo: any, pair: any): THREE.Mesh<any, any, THREE.Object3DEventMap>;
126
+ export declare const GOAL_KINDS: string[];
127
+ /** Natural colours of every goal / net kind, [posts / frame, mesh, tapes / pads / board frame], and its default mesh size (m). */
128
+ export declare const GOAL_COLORS: {
129
+ footballGoal: {
130
+ colors: string[];
131
+ mesh: number;
132
+ };
133
+ futsalGoal: {
134
+ colors: string[];
135
+ mesh: number;
136
+ };
137
+ handballGoal: {
138
+ colors: string[];
139
+ mesh: number;
140
+ };
141
+ hockeyNet: {
142
+ colors: string[];
143
+ mesh: number;
144
+ };
145
+ basketballHoop: {
146
+ colors: string[];
147
+ mesh: number;
148
+ };
149
+ volleyballNet: {
150
+ colors: string[];
151
+ mesh: number;
152
+ };
153
+ tennisNet: {
154
+ colors: string[];
155
+ mesh: number;
156
+ };
157
+ badmintonNet: {
158
+ colors: string[];
159
+ mesh: number;
160
+ };
161
+ pickleballNet: {
162
+ colors: string[];
163
+ mesh: number;
164
+ };
165
+ padelNet: {
166
+ colors: string[];
167
+ mesh: number;
168
+ };
169
+ tableTennisNet: {
170
+ colors: string[];
171
+ mesh: number;
172
+ };
173
+ rugbyPosts: {
174
+ colors: string[];
175
+ mesh: number;
176
+ };
177
+ americanUprights: {
178
+ colors: string[];
179
+ mesh: number;
180
+ };
181
+ };
182
+ /**
183
+ * Builds a goal / net / hoop at the origin (the goal line, the net's centre, the hoop's base on the
184
+ * ground), facing +z (the play side). Returns { object, mats, nets, apply(cfg), dispose }.
185
+ * Dimensions are the rulebook ones. Materials: posts = slot 0 (color), nets = slot 1, pads / boards /
186
+ * bands = slot 2.
187
+ */
188
+ export declare function buildGoal(kind: any, u: any, o?: any): {
189
+ object: THREE.Group<THREE.Object3DEventMap>;
190
+ mats: any[];
191
+ nets: any[];
192
+ apply: (cfg: any) => void;
193
+ dispose: () => void;
194
+ };
195
+ //# sourceMappingURL=sportsCore.d.ts.map
@@ -0,0 +1 @@
1
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