@3driseai/3drise-viewer 0.1.27 → 0.1.29

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (690) hide show
  1. package/dist/animationsV2/ClipPlayer.d.ts.map +1 -1
  2. package/dist/animationsV2/ClipPlayer.js +13 -9
  3. package/dist/animationsV2/ClipsRuntime.d.ts +44 -3
  4. package/dist/animationsV2/ClipsRuntime.d.ts.map +1 -1
  5. package/dist/animationsV2/ClipsRuntime.js +173 -55
  6. package/dist/animationsV2/appliers.d.ts.map +1 -1
  7. package/dist/animationsV2/appliers.js +21 -5
  8. package/dist/animationsV2/index.d.ts +1 -1
  9. package/dist/animationsV2/index.d.ts.map +1 -1
  10. package/dist/animationsV2/normalize.d.ts.map +1 -1
  11. package/dist/animationsV2/normalize.js +7 -3
  12. package/dist/animationsV2/sequenceUtils.d.ts +44 -6
  13. package/dist/animationsV2/sequenceUtils.d.ts.map +1 -1
  14. package/dist/animationsV2/sequenceUtils.js +58 -12
  15. package/dist/animationsV2/types.d.ts +22 -12
  16. package/dist/animationsV2/types.d.ts.map +1 -1
  17. package/dist/api/sceneHandle.d.ts +35 -1
  18. package/dist/api/sceneHandle.d.ts.map +1 -1
  19. package/dist/api/sceneHandle.js +88 -17
  20. package/dist/components/AdvancedGrid.d.ts +1 -5
  21. package/dist/components/AdvancedGrid.d.ts.map +1 -1
  22. package/dist/components/AdvancedGrid.js +6 -35
  23. package/dist/components/AnimatedObject.d.ts.map +1 -1
  24. package/dist/components/AnimatedObject.js +9 -4
  25. package/dist/components/ApollonianGrid.d.ts +25 -0
  26. package/dist/components/ApollonianGrid.d.ts.map +1 -0
  27. package/dist/components/ApollonianGrid.js +55 -0
  28. package/dist/components/ChladniGrid.d.ts +1 -1
  29. package/dist/components/ChladniGrid.d.ts.map +1 -1
  30. package/dist/components/ChladniGrid.js +6 -35
  31. package/dist/components/CircuitGrid.d.ts +1 -1
  32. package/dist/components/CircuitGrid.d.ts.map +1 -1
  33. package/dist/components/CircuitGrid.js +6 -34
  34. package/dist/components/ConformalGrid.d.ts +25 -0
  35. package/dist/components/ConformalGrid.d.ts.map +1 -0
  36. package/dist/components/ConformalGrid.js +66 -0
  37. package/dist/components/ContourGrid.d.ts +1 -1
  38. package/dist/components/ContourGrid.d.ts.map +1 -1
  39. package/dist/components/ContourGrid.js +6 -34
  40. package/dist/components/CustomPrimitive.js +1 -1
  41. package/dist/components/EnvironmentObject.d.ts.map +1 -1
  42. package/dist/components/EnvironmentObject.js +9 -7
  43. package/dist/components/FlowNetGrid.d.ts +1 -1
  44. package/dist/components/FlowNetGrid.d.ts.map +1 -1
  45. package/dist/components/FlowNetGrid.js +6 -34
  46. package/dist/components/FractalGrid.d.ts +1 -1
  47. package/dist/components/FractalGrid.d.ts.map +1 -1
  48. package/dist/components/FractalGrid.js +6 -37
  49. package/dist/components/Galaxy.d.ts.map +1 -1
  50. package/dist/components/Galaxy.js +9 -23
  51. package/dist/components/GirihGrid.d.ts +1 -1
  52. package/dist/components/GirihGrid.d.ts.map +1 -1
  53. package/dist/components/GirihGrid.js +6 -35
  54. package/dist/components/GravWaveGrid.d.ts +1 -1
  55. package/dist/components/GravWaveGrid.d.ts.map +1 -1
  56. package/dist/components/GravWaveGrid.js +6 -35
  57. package/dist/components/GridsGenerator.d.ts +2 -2
  58. package/dist/components/GridsGenerator.d.ts.map +1 -1
  59. package/dist/components/GridsGenerator.js +21 -0
  60. package/dist/components/HexGrid.d.ts +1 -5
  61. package/dist/components/HexGrid.d.ts.map +1 -1
  62. package/dist/components/HexGrid.js +6 -36
  63. package/dist/components/HilbertGrid.d.ts +25 -0
  64. package/dist/components/HilbertGrid.d.ts.map +1 -0
  65. package/dist/components/HilbertGrid.js +66 -0
  66. package/dist/components/HyperbolicGrid.d.ts +1 -1
  67. package/dist/components/HyperbolicGrid.d.ts.map +1 -1
  68. package/dist/components/HyperbolicGrid.js +6 -34
  69. package/dist/components/LandObject.d.ts +9 -0
  70. package/dist/components/LandObject.d.ts.map +1 -0
  71. package/dist/components/LandObject.js +15 -0
  72. package/dist/components/LensingGrid.d.ts +25 -0
  73. package/dist/components/LensingGrid.d.ts.map +1 -0
  74. package/dist/components/LensingGrid.js +55 -0
  75. package/dist/components/LightsManager.d.ts.map +1 -1
  76. package/dist/components/LightsManager.js +8 -0
  77. package/dist/components/ModelBoundary.d.ts +2 -0
  78. package/dist/components/ModelBoundary.d.ts.map +1 -1
  79. package/dist/components/ModelBoundary.js +3 -0
  80. package/dist/components/ModelPrimitive.d.ts.map +1 -1
  81. package/dist/components/ModelPrimitive.js +6 -0
  82. package/dist/components/MoireGrid.d.ts +1 -1
  83. package/dist/components/MoireGrid.d.ts.map +1 -1
  84. package/dist/components/MoireGrid.js +6 -35
  85. package/dist/components/MoonDisc.d.ts +11 -0
  86. package/dist/components/MoonDisc.d.ts.map +1 -0
  87. package/dist/components/MoonDisc.js +128 -0
  88. package/dist/components/ObjectNode.d.ts.map +1 -1
  89. package/dist/components/ObjectNode.js +15 -4
  90. package/dist/components/ObjectsRenderer.d.ts.map +1 -1
  91. package/dist/components/ObjectsRenderer.js +7 -5
  92. package/dist/components/OceanBuilder.d.ts.map +1 -1
  93. package/dist/components/OceanBuilder.js +2 -0
  94. package/dist/components/ParastichyGrid.d.ts +25 -0
  95. package/dist/components/ParastichyGrid.d.ts.map +1 -0
  96. package/dist/components/ParastichyGrid.js +55 -0
  97. package/dist/components/PhyllotaxisGrid.d.ts +25 -0
  98. package/dist/components/PhyllotaxisGrid.d.ts.map +1 -0
  99. package/dist/components/PhyllotaxisGrid.js +66 -0
  100. package/dist/components/ProjectLoader.d.ts +5 -3
  101. package/dist/components/ProjectLoader.d.ts.map +1 -1
  102. package/dist/components/ProjectLoader.js +6 -3
  103. package/dist/components/QuasiGrid.d.ts +1 -1
  104. package/dist/components/QuasiGrid.d.ts.map +1 -1
  105. package/dist/components/QuasiGrid.js +6 -33
  106. package/dist/components/RadarGrid.d.ts +1 -1
  107. package/dist/components/RadarGrid.d.ts.map +1 -1
  108. package/dist/components/RadarGrid.js +6 -34
  109. package/dist/components/ReactionDiffusionGrid.d.ts +1 -1
  110. package/dist/components/ReactionDiffusionGrid.d.ts.map +1 -1
  111. package/dist/components/ReactionDiffusionGrid.js +6 -35
  112. package/dist/components/SceneBuilder.d.ts +25 -3
  113. package/dist/components/SceneBuilder.d.ts.map +1 -1
  114. package/dist/components/SceneBuilder.js +68 -38
  115. package/dist/components/SkyController.d.ts +25 -1
  116. package/dist/components/SkyController.d.ts.map +1 -1
  117. package/dist/components/SkyController.js +189 -130
  118. package/dist/components/SkyMesh.d.ts.map +1 -1
  119. package/dist/components/SkyMesh.js +26 -1
  120. package/dist/components/SkyStars.d.ts +11 -0
  121. package/dist/components/SkyStars.d.ts.map +1 -0
  122. package/dist/components/SkyStars.js +187 -0
  123. package/dist/components/SkySystem.d.ts +3 -3
  124. package/dist/components/SkySystem.d.ts.map +1 -1
  125. package/dist/components/SkySystem.js +8 -2
  126. package/dist/components/Sun.d.ts +15 -1
  127. package/dist/components/Sun.d.ts.map +1 -1
  128. package/dist/components/Sun.js +64 -3
  129. package/dist/components/SunLight.d.ts +6 -1
  130. package/dist/components/SunLight.d.ts.map +1 -1
  131. package/dist/components/SunLight.js +96 -44
  132. package/dist/components/TerrainBuilder.d.ts.map +1 -1
  133. package/dist/components/TerrainBuilder.js +2 -0
  134. package/dist/components/TextGenerator.d.ts +9 -0
  135. package/dist/components/TextGenerator.d.ts.map +1 -0
  136. package/dist/components/TextGenerator.js +29 -0
  137. package/dist/components/TruchetGrid.d.ts +25 -0
  138. package/dist/components/TruchetGrid.d.ts.map +1 -0
  139. package/dist/components/TruchetGrid.js +55 -0
  140. package/dist/components/VoronoiGrid.d.ts +1 -1
  141. package/dist/components/VoronoiGrid.d.ts.map +1 -1
  142. package/dist/components/VoronoiGrid.js +6 -33
  143. package/dist/components/WallpaperGrid.d.ts +1 -1
  144. package/dist/components/WallpaperGrid.d.ts.map +1 -1
  145. package/dist/components/WallpaperGrid.js +6 -35
  146. package/dist/components/environment/Rain.d.ts +15 -0
  147. package/dist/components/environment/Rain.d.ts.map +1 -0
  148. package/dist/components/environment/Rain.js +110 -0
  149. package/dist/components/environment/Rainbow.d.ts +20 -0
  150. package/dist/components/environment/Rainbow.d.ts.map +1 -0
  151. package/dist/components/environment/Rainbow.js +974 -0
  152. package/dist/components/environment/Sandstorm.d.ts +20 -0
  153. package/dist/components/environment/Sandstorm.d.ts.map +1 -0
  154. package/dist/components/environment/Sandstorm.js +776 -0
  155. package/dist/components/environment/Snow.d.ts +20 -0
  156. package/dist/components/environment/Snow.d.ts.map +1 -0
  157. package/dist/components/environment/Snow.js +609 -0
  158. package/dist/components/environment/Thunderstorm.d.ts +20 -0
  159. package/dist/components/environment/Thunderstorm.d.ts.map +1 -0
  160. package/dist/components/environment/Thunderstorm.js +731 -0
  161. package/dist/components/environment/Tornado.d.ts +20 -0
  162. package/dist/components/environment/Tornado.d.ts.map +1 -0
  163. package/dist/components/environment/Tornado.js +762 -0
  164. package/dist/components/environment/index.d.ts +13 -0
  165. package/dist/components/environment/index.d.ts.map +1 -0
  166. package/dist/components/environment/index.js +7 -0
  167. package/dist/components/index.d.ts +24 -10
  168. package/dist/components/index.d.ts.map +1 -1
  169. package/dist/components/index.js +15 -6
  170. package/dist/components/land/LandPatch.d.ts +15 -0
  171. package/dist/components/land/LandPatch.d.ts.map +1 -0
  172. package/dist/components/land/LandPatch.js +170 -0
  173. package/dist/components/land/index.d.ts +3 -0
  174. package/dist/components/land/index.d.ts.map +1 -0
  175. package/dist/components/land/index.js +1 -0
  176. package/dist/components/space/Earth.d.ts +16 -0
  177. package/dist/components/space/Earth.d.ts.map +1 -0
  178. package/dist/components/space/Earth.js +75 -0
  179. package/dist/components/space/ShootingStar.d.ts +21 -0
  180. package/dist/components/space/ShootingStar.d.ts.map +1 -0
  181. package/dist/components/space/ShootingStar.js +101 -0
  182. package/dist/components/space/ShootingStars.d.ts +16 -0
  183. package/dist/components/space/ShootingStars.d.ts.map +1 -0
  184. package/dist/components/space/ShootingStars.js +71 -0
  185. package/dist/components/space/SolarSystem.d.ts +16 -0
  186. package/dist/components/space/SolarSystem.d.ts.map +1 -0
  187. package/dist/components/space/SolarSystem.js +141 -0
  188. package/dist/components/space/Stars.d.ts +20 -0
  189. package/dist/components/space/Stars.d.ts.map +1 -0
  190. package/dist/components/space/Stars.js +160 -0
  191. package/dist/components/space/index.d.ts +11 -0
  192. package/dist/components/space/index.d.ts.map +1 -0
  193. package/dist/components/space/index.js +8 -0
  194. package/dist/components/terrain/TerrainSurface.d.ts.map +1 -1
  195. package/dist/components/terrain/TerrainSurface.js +27 -3
  196. package/dist/components/terrain/types.d.ts +5 -1
  197. package/dist/components/terrain/types.d.ts.map +1 -1
  198. package/dist/components/text/BurnAwayText.d.ts +15 -0
  199. package/dist/components/text/BurnAwayText.d.ts.map +1 -0
  200. package/dist/components/text/BurnAwayText.js +4 -0
  201. package/dist/components/text/ChalkboardText.d.ts +15 -0
  202. package/dist/components/text/ChalkboardText.d.ts.map +1 -0
  203. package/dist/components/text/ChalkboardText.js +4 -0
  204. package/dist/components/text/ConstellationText.d.ts +15 -0
  205. package/dist/components/text/ConstellationText.d.ts.map +1 -0
  206. package/dist/components/text/ConstellationText.js +4 -0
  207. package/dist/components/text/EmbroideryText.d.ts +15 -0
  208. package/dist/components/text/EmbroideryText.d.ts.map +1 -0
  209. package/dist/components/text/EmbroideryText.js +4 -0
  210. package/dist/components/text/FourierSketchText.d.ts +15 -0
  211. package/dist/components/text/FourierSketchText.d.ts.map +1 -0
  212. package/dist/components/text/FourierSketchText.js +4 -0
  213. package/dist/components/text/FrostGrowthText.d.ts +15 -0
  214. package/dist/components/text/FrostGrowthText.d.ts.map +1 -0
  215. package/dist/components/text/FrostGrowthText.js +4 -0
  216. package/dist/components/text/HandwritingText.d.ts +15 -0
  217. package/dist/components/text/HandwritingText.d.ts.map +1 -0
  218. package/dist/components/text/HandwritingText.js +4 -0
  219. package/dist/components/text/InkBleedText.d.ts +15 -0
  220. package/dist/components/text/InkBleedText.d.ts.map +1 -0
  221. package/dist/components/text/InkBleedText.js +4 -0
  222. package/dist/components/text/LightPaintingText.d.ts +15 -0
  223. package/dist/components/text/LightPaintingText.d.ts.map +1 -0
  224. package/dist/components/text/LightPaintingText.js +4 -0
  225. package/dist/components/text/LiquidMetalText.d.ts +15 -0
  226. package/dist/components/text/LiquidMetalText.d.ts.map +1 -0
  227. package/dist/components/text/LiquidMetalText.js +4 -0
  228. package/dist/components/text/NeonTubeText.d.ts +15 -0
  229. package/dist/components/text/NeonTubeText.d.ts.map +1 -0
  230. package/dist/components/text/NeonTubeText.js +4 -0
  231. package/dist/components/text/PlasmaDischargeText.d.ts +15 -0
  232. package/dist/components/text/PlasmaDischargeText.d.ts.map +1 -0
  233. package/dist/components/text/PlasmaDischargeText.js +4 -0
  234. package/dist/components/text/TextObjectView.d.ts +12 -0
  235. package/dist/components/text/TextObjectView.d.ts.map +1 -0
  236. package/dist/components/text/TextObjectView.js +11 -0
  237. package/dist/components/text/engine/fieldkit.d.ts +24 -0
  238. package/dist/components/text/engine/fieldkit.d.ts.map +1 -0
  239. package/dist/components/text/engine/fieldkit.js +201 -0
  240. package/dist/components/text/engine/glyphs.d.ts +19 -0
  241. package/dist/components/text/engine/glyphs.d.ts.map +1 -0
  242. package/dist/components/text/engine/glyphs.js +269 -0
  243. package/dist/components/text/engine/looks/burnAway.d.ts +144 -0
  244. package/dist/components/text/engine/looks/burnAway.d.ts.map +1 -0
  245. package/dist/components/text/engine/looks/burnAway.js +593 -0
  246. package/dist/components/text/engine/looks/chalkboard.d.ts +135 -0
  247. package/dist/components/text/engine/looks/chalkboard.d.ts.map +1 -0
  248. package/dist/components/text/engine/looks/chalkboard.js +426 -0
  249. package/dist/components/text/engine/looks/constellation.d.ts +111 -0
  250. package/dist/components/text/engine/looks/constellation.d.ts.map +1 -0
  251. package/dist/components/text/engine/looks/constellation.js +496 -0
  252. package/dist/components/text/engine/looks/embroidery.d.ts +165 -0
  253. package/dist/components/text/engine/looks/embroidery.d.ts.map +1 -0
  254. package/dist/components/text/engine/looks/embroidery.js +645 -0
  255. package/dist/components/text/engine/looks/frostGrowth.d.ts +109 -0
  256. package/dist/components/text/engine/looks/frostGrowth.d.ts.map +1 -0
  257. package/dist/components/text/engine/looks/frostGrowth.js +727 -0
  258. package/dist/components/text/engine/looks/index.d.ts +2 -0
  259. package/dist/components/text/engine/looks/index.d.ts.map +1 -0
  260. package/dist/components/text/engine/looks/index.js +48 -0
  261. package/dist/components/text/engine/looks/inkBleed.d.ts +103 -0
  262. package/dist/components/text/engine/looks/inkBleed.d.ts.map +1 -0
  263. package/dist/components/text/engine/looks/inkBleed.js +590 -0
  264. package/dist/components/text/engine/looks/lightPainting.d.ts +132 -0
  265. package/dist/components/text/engine/looks/lightPainting.d.ts.map +1 -0
  266. package/dist/components/text/engine/looks/lightPainting.js +567 -0
  267. package/dist/components/text/engine/looks/liquidMetal.d.ts +135 -0
  268. package/dist/components/text/engine/looks/liquidMetal.d.ts.map +1 -0
  269. package/dist/components/text/engine/looks/liquidMetal.js +655 -0
  270. package/dist/components/text/engine/looks/plasmaDischarge.d.ts +126 -0
  271. package/dist/components/text/engine/looks/plasmaDischarge.d.ts.map +1 -0
  272. package/dist/components/text/engine/looks/plasmaDischarge.js +763 -0
  273. package/dist/components/text/engine/methods.d.ts +19 -0
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  276. package/dist/components/text/engine/playback.d.ts +40 -0
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  279. package/dist/components/text/engine/ribbon.d.ts +58 -0
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  282. package/dist/components/text/engine/variants.d.ts +159 -0
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  285. package/dist/components/text/fonts/architects-daughter.outline.d.ts +3 -0
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  297. package/dist/components/text/fonts/courgette.outline.d.ts +3 -0
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  309. package/dist/components/text/fonts/gochi-hand.outline.d.ts +3 -0
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  315. package/dist/components/text/fonts/handlee.outline.d.ts +3 -0
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  324. package/dist/components/text/fonts/indie-flower.outline.d.ts +3 -0
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  661. package/dist/ui/uiBinder.d.ts +30 -0
  662. package/dist/ui/uiBinder.d.ts.map +1 -0
  663. package/dist/ui/uiBinder.js +344 -0
  664. package/dist/utils/configAnimations.d.ts.map +1 -1
  665. package/dist/utils/configAnimations.js +5 -1
  666. package/dist/utils/gridConfig.d.ts +1 -1
  667. package/dist/utils/gridConfig.d.ts.map +1 -1
  668. package/dist/utils/gridConfig.js +1 -1
  669. package/dist/utils/landPatch.d.ts +33 -0
  670. package/dist/utils/landPatch.d.ts.map +1 -0
  671. package/dist/utils/landPatch.js +114 -0
  672. package/dist/utils/renderedSky.d.ts +32 -0
  673. package/dist/utils/renderedSky.d.ts.map +1 -0
  674. package/dist/utils/renderedSky.js +57 -0
  675. package/dist/utils/skyMoon.d.ts +35 -0
  676. package/dist/utils/skyMoon.d.ts.map +1 -0
  677. package/dist/utils/skyMoon.js +41 -0
  678. package/dist/utils/terrainHeight.d.ts +4 -0
  679. package/dist/utils/terrainHeight.d.ts.map +1 -0
  680. package/dist/utils/terrainHeight.js +150 -0
  681. package/dist/utils/terrainTextureResolver.d.ts +18 -0
  682. package/dist/utils/terrainTextureResolver.d.ts.map +1 -0
  683. package/dist/utils/terrainTextureResolver.js +17 -0
  684. package/dist/utils/terrainUniforms.d.ts +17 -0
  685. package/dist/utils/terrainUniforms.d.ts.map +1 -1
  686. package/dist/utils/terrainUniforms.js +84 -0
  687. package/dist/utils/textureArrays.d.ts +29 -0
  688. package/dist/utils/textureArrays.d.ts.map +1 -0
  689. package/dist/utils/textureArrays.js +140 -0
  690. package/package.json +2 -2
@@ -0,0 +1,159 @@
1
+ export declare const handwriting: {
2
+ key: string;
3
+ source: string;
4
+ drawMethods: string[];
5
+ eraseMethods: string[];
6
+ drawDefault: string;
7
+ eraseDefault: string;
8
+ catalog: {
9
+ name: string;
10
+ description: string;
11
+ tags: string[];
12
+ };
13
+ defaults: {
14
+ color: string;
15
+ color2: string;
16
+ weight: number;
17
+ wetTime: number;
18
+ sheen: number;
19
+ opacity: number;
20
+ penGlow: number;
21
+ };
22
+ gui: (string | number)[][];
23
+ structural: any[];
24
+ build(layout: any, cfg: any, anim: any): any;
25
+ };
26
+ export declare const neonTube: {
27
+ key: string;
28
+ source: string;
29
+ drawMethods: string[];
30
+ eraseMethods: string[];
31
+ drawDefault: string;
32
+ eraseDefault: string;
33
+ catalog: {
34
+ name: string;
35
+ description: string;
36
+ tags: string[];
37
+ };
38
+ defaults: {
39
+ color: string;
40
+ color2: string;
41
+ tube: number;
42
+ core: number;
43
+ glow: number;
44
+ flicker: number;
45
+ offLevel: number;
46
+ opacity: number;
47
+ };
48
+ gui: (string | number)[][];
49
+ structural: any[];
50
+ build(layout: any, cfg: any, anim: any): any;
51
+ };
52
+ export declare const fourierSketch: {
53
+ key: string;
54
+ source: string;
55
+ drawMethods: string[];
56
+ eraseMethods: string[];
57
+ drawDefault: string;
58
+ eraseDefault: string;
59
+ catalog: {
60
+ name: string;
61
+ description: string;
62
+ tags: string[];
63
+ };
64
+ defaults: {
65
+ color: string;
66
+ color2: string;
67
+ line: number;
68
+ terms: number;
69
+ circles: number;
70
+ trail: number;
71
+ bridges: number;
72
+ glint: number;
73
+ opacity: number;
74
+ };
75
+ gui: (string | number)[][];
76
+ structural: string[];
77
+ build(layout: any, cfg: any, anim: any): any;
78
+ };
79
+ export declare const VARIANTS: {
80
+ handwriting: {
81
+ key: string;
82
+ source: string;
83
+ drawMethods: string[];
84
+ eraseMethods: string[];
85
+ drawDefault: string;
86
+ eraseDefault: string;
87
+ catalog: {
88
+ name: string;
89
+ description: string;
90
+ tags: string[];
91
+ };
92
+ defaults: {
93
+ color: string;
94
+ color2: string;
95
+ weight: number;
96
+ wetTime: number;
97
+ sheen: number;
98
+ opacity: number;
99
+ penGlow: number;
100
+ };
101
+ gui: (string | number)[][];
102
+ structural: any[];
103
+ build(layout: any, cfg: any, anim: any): any;
104
+ };
105
+ neonTube: {
106
+ key: string;
107
+ source: string;
108
+ drawMethods: string[];
109
+ eraseMethods: string[];
110
+ drawDefault: string;
111
+ eraseDefault: string;
112
+ catalog: {
113
+ name: string;
114
+ description: string;
115
+ tags: string[];
116
+ };
117
+ defaults: {
118
+ color: string;
119
+ color2: string;
120
+ tube: number;
121
+ core: number;
122
+ glow: number;
123
+ flicker: number;
124
+ offLevel: number;
125
+ opacity: number;
126
+ };
127
+ gui: (string | number)[][];
128
+ structural: any[];
129
+ build(layout: any, cfg: any, anim: any): any;
130
+ };
131
+ fourierSketch: {
132
+ key: string;
133
+ source: string;
134
+ drawMethods: string[];
135
+ eraseMethods: string[];
136
+ drawDefault: string;
137
+ eraseDefault: string;
138
+ catalog: {
139
+ name: string;
140
+ description: string;
141
+ tags: string[];
142
+ };
143
+ defaults: {
144
+ color: string;
145
+ color2: string;
146
+ line: number;
147
+ terms: number;
148
+ circles: number;
149
+ trail: number;
150
+ bridges: number;
151
+ glint: number;
152
+ opacity: number;
153
+ };
154
+ gui: (string | number)[][];
155
+ structural: string[];
156
+ build(layout: any, cfg: any, anim: any): any;
157
+ };
158
+ };
159
+ //# sourceMappingURL=variants.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"variants.d.ts","sourceRoot":"","sources":["../../../../src/components/text/engine/variants.ts"],"names":[],"mappings":"AA8DA,eAAO,MAAM,WAAW;;;;;;;;;;;;;;;;;;;;;;;;CA0BvB,CAAC;AAyCF,eAAO,MAAM,QAAQ;;;;;;;;;;;;;;;;;;;;;;;;;CAwBpB,CAAC;AA8DF,eAAO,MAAM,aAAa;;;;;;;;;;;;;;;;;;;;;;;;;;CA2DzB,CAAC;AAEF,eAAO,MAAM,QAAQ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAAqD,CAAC"}
@@ -0,0 +1,378 @@
1
+ import * as THREE from 'three';
2
+ import { buildRibbon, ribbonMaterial, buildCapsules, capsuleMaterial, frag, setReveal, tips } from './ribbon.js';
3
+ import { prepare, applyAnim, extentOf, DRAW_METHODS, ERASE_METHODS } from './methods.js';
4
+ import { LOOKS } from './looks/index.js';
5
+ const hex = (h) => new THREE.Color(h);
6
+ // ---- shared: glowing points at the pen / front (a pool, one per active stroke) ---------------
7
+ function makeSpark(color) {
8
+ const g = new THREE.BufferGeometry();
9
+ g.setAttribute('position', new THREE.BufferAttribute(new Float32Array(3), 3));
10
+ const m = new THREE.ShaderMaterial({
11
+ uniforms: { uColor: { value: hex(color) }, uSize: { value: 0.05 }, uScale: { value: 800 }, uA: { value: 0 } },
12
+ vertexShader: /* glsl */ `uniform float uSize; uniform float uScale;
13
+ void main(){ vec4 mv = modelViewMatrix*vec4(position,1.0); gl_Position = projectionMatrix*mv; gl_PointSize = max(2.0, uSize*uScale/-mv.z); }`,
14
+ fragmentShader: /* glsl */ `uniform vec3 uColor; uniform float uA;
15
+ void main(){ vec2 p = gl_PointCoord*2.0-1.0; float r = length(p); float core = 1.0-smoothstep(0.0,0.28,r); float halo = pow(max(1.0-r,0.0),2.5)*0.55;
16
+ float a = (core*0.9+halo)*uA; if(a<0.004) discard; gl_FragColor = vec4(mix(uColor,vec3(1.0),0.6*core)*a, 1.0); }`,
17
+ transparent: true, depthWrite: false, blending: THREE.AdditiveBlending,
18
+ });
19
+ const p = new THREE.Points(g, m);
20
+ p.frustumCulled = false;
21
+ return p;
22
+ }
23
+ class SparkPool {
24
+ list;
25
+ group;
26
+ constructor(n, color) { this.list = []; this.group = new THREE.Group(); for (let i = 0; i < n; i++) {
27
+ const s = makeSpark(color);
28
+ this.list.push(s);
29
+ this.group.add(s);
30
+ } }
31
+ color(c) { this.list.forEach((s) => s.material.uniforms.uColor.value.set(c)); }
32
+ set(points, a, size, px) {
33
+ this.list.forEach((sp, i) => {
34
+ const p = points[i];
35
+ const pa = sp.geometry.attributes.position;
36
+ if (p) {
37
+ pa.setXYZ(0, p[0], p[1], 0.001);
38
+ pa.needsUpdate = true;
39
+ sp.material.uniforms.uA.value = a * (p[2] ?? 1);
40
+ sp.material.uniforms.uSize.value = size;
41
+ sp.material.uniforms.uScale.value = px;
42
+ }
43
+ else
44
+ sp.material.uniforms.uA.value = 0;
45
+ });
46
+ }
47
+ dispose() { this.list.forEach((s) => { s.geometry.dispose(); s.material.dispose(); }); }
48
+ }
49
+ // =========================================================================================
50
+ // 1. handwriting — single-stroke pen paths derived from the font. Pen speed follows the 2/3 power law
51
+ // (slower in tight turns, where the ink pools). Wet ink dries from sheen colour to rest colour.
52
+ // Constant state: a slow sheen glint travels over the dry ink.
53
+ // =========================================================================================
54
+ const HW_FRAG = /* glsl */ `
55
+ uniform vec3 uColor; uniform vec3 uColor2; uniform float uOpacity; uniform float uWetT; uniform float uSheen;
56
+ void main(){
57
+ float fw = max(fwidth(vSide), 1e-4);
58
+ float edge = 1.0 - smoothstep(1.0 - 1.5*fw, 1.0, abs(vSide));
59
+ float a = edge*revealIn(0.0)*revealOut(0.0); if (a < 0.003) discard;
60
+ float age = ageAt(0.0);
61
+ float wet = exp(-age/uWetT);
62
+ vec3 col = mix(uColor*(0.8 + 0.2*clamp(vVar, 0.0, 1.0)), uColor2, wet*0.85);
63
+ col *= 1.0 - 0.14*smoothstep(0.5, 1.0, abs(vSide));
64
+ float ph = fract((vPos.x - uExt.x)/uExt.y*0.9 - uTime*0.16*uIdleSpeed);
65
+ float gl = exp(-pow((ph - 0.5)*9.0, 2.0)) * (0.5 + 0.5*clamp(vVar, 0.0, 1.0)) * smoothstep(0.4, 1.6, age);
66
+ col += uColor2*gl*uSheen*uIdle;
67
+ a *= uOpacity;
68
+ gl_FragColor = vec4(col*a, a);
69
+ #include <tonemapping_fragment>
70
+ #include <colorspace_fragment>
71
+ }`;
72
+ function finishStrokes(layout, mode, anim) {
73
+ const strokes = layout.strokes;
74
+ prepare(strokes, mode);
75
+ const G = layout.glyphs.length;
76
+ strokes.forEach((s) => { s.glyphN = s.glyph / Math.max(1, G - 1); });
77
+ return { strokes, G };
78
+ }
79
+ export const handwriting = {
80
+ key: 'handwriting', source: 'hand', drawMethods: DRAW_METHODS, eraseMethods: ERASE_METHODS, drawDefault: 'pen', eraseDefault: 'fade',
81
+ catalog: { name: 'Handwriting', description: 'A pen writes the text in single strokes, slowing in tight curves where the ink pools and drying from wet sheen to rest colour; a faint sheen drifts over the dry ink. Use for signatures, titles and invitations.', tags: ['handwriting', 'ink', 'pen', 'stroke', 'script'] },
82
+ defaults: { color: '#efe6d2', color2: '#ffd9a0', weight: 1, wetTime: 1.1, sheen: 0.35, opacity: 1, penGlow: 1 },
83
+ gui: [['weight', 0.4, 2.5, 0.01], ['wetTime', 0.2, 3, 0.05], ['sheen', 0, 1, 0.01], ['opacity', 0, 1, 0.01], ['penGlow', 0, 2, 0.05], ['color', 'color'], ['color2', 'color']],
84
+ structural: [],
85
+ build(layout, cfg, anim) {
86
+ const { strokes, G } = finishStrokes(layout, 'hand');
87
+ strokes.forEach((s) => { if (s.wfactor)
88
+ s.pressure = Float32Array.from(s.wfactor, (f) => Math.max(-0.5, Math.min(1.6, (f - 0.55) / 0.9))); });
89
+ const natural = layout.natural || 0.03;
90
+ const { infoD, infoE } = applyAnim(strokes, anim, G);
91
+ const geo = buildRibbon(strokes);
92
+ const mat = ribbonMaterial(frag(HW_FRAG), { uColor: { value: hex(cfg.color) }, uColor2: { value: hex(cfg.color2) }, uOpacity: { value: 1 }, uWetT: { value: cfg.wetTime }, uSheen: { value: cfg.sheen } }, '(0.55 + 0.9*clamp(aVar.x, -0.5, 1.6))', false);
93
+ const e = extentOf(strokes);
94
+ mat.uniforms.uExt.value.set(e.x0, e.w);
95
+ const mesh = new THREE.Mesh(geo, mat);
96
+ mesh.frustumCulled = false;
97
+ const pool = new SparkPool(24, cfg.color2);
98
+ const group = new THREE.Group();
99
+ group.add(mesh, pool.group);
100
+ const api = {
101
+ object: group,
102
+ apply(c) { const u = mat.uniforms; u.uColor.value.set(c.color); u.uColor2.value.set(c.color2); u.uHalf.value = natural * c.weight / 2; u.uOpacity.value = c.opacity; u.uWetT.value = c.wetTime; u.uSheen.value = c.sheen; pool.color(c.color2); api.c = c; },
103
+ update(S, time, px) {
104
+ setReveal(mat.uniforms, S, infoD, infoE, anim.draw.duration, time);
105
+ const on = infoD.tip && S.d > 0 && S.d < 1 && S.e <= 0;
106
+ pool.set(on ? tips(strokes, mat.uniforms.uHead.value, 24) : [], (api.c.penGlow || 0), natural * api.c.weight * 1.6, px);
107
+ },
108
+ dispose() { geo.dispose(); mat.dispose(); pool.dispose(); },
109
+ };
110
+ api.apply(cfg);
111
+ return api;
112
+ },
113
+ };
114
+ // =========================================================================================
115
+ // 2. neonTube — outline contours as glass tubing. A gas discharge ignites each contour (hot white core, stutter
116
+ // before it settles). Constant state: mains hum, slow breathing and the odd micro-dip in a single letter.
117
+ // Unlit glass is faintly visible before ignition and until erased.
118
+ // =========================================================================================
119
+ const NEON_FRAG = /* glsl */ `
120
+ uniform vec3 uColor; uniform vec3 uColor2; uniform float uCore; uniform float uGlow; uniform float uOpacity; uniform float uOff; uniform float uFlicker;
121
+ float vn(float x, float seed){ float i = floor(x); float f = fract(x); f = f*f*(3.0 - 2.0*f); return mix(h21(vec2(i, seed)), h21(vec2(i + 1.0, seed)), f); }
122
+ void main(){
123
+ float dist = length(vec2(max(abs(vXY.x) - vHL, 0.0), vXY.y));
124
+ float s = dist / uHalf;
125
+ float fw = max(fwidth(s), 1e-4); // derivatives first: no discard before them
126
+ float f = clamp((vXY.x + vHL)/(2.0*max(vHL,1e-6)), 0.0, 1.0);
127
+ float lit = revealIn(f);
128
+ float gone = revealOut(f);
129
+ float ageS = ageAt(f);
130
+ float front = exp(-ageS/0.2);
131
+ // all flicker is smooth value-noise in time and shared by every segment of a letter: no blocky or aliased jitter
132
+ float gs = vGlyph*17.3 + 3.1;
133
+ float stutter = smoothstep(0.15, 0.85, vn(uTime*6.0, gs));
134
+ float fl = mix(1.0, 0.72 + 0.28*stutter, uFlicker*(1.0 - smoothstep(0.2, 1.1, ageS))*step(0.01, lit));
135
+ // constant state: slow breathing, a faint slow shimmer and a rare, smooth micro-dip of a single letter
136
+ float hum = 1.0 - 0.025*uFlicker*uIdle*vn(uTime*2.5*uIdleSpeed, gs + 9.0);
137
+ float breath = 1.0 + 0.05*uIdle*sin(uTime*1.3*uIdleSpeed + vGlyph*6.0);
138
+ float slot = floor(uTime*0.4*uIdleSpeed); float u = fract(uTime*0.4*uIdleSpeed);
139
+ float dip = step(0.975, h21(vec2(slot, gs))) * exp(-pow((u - 0.5)*7.0, 2.0)) * 0.4 * uIdle * uFlicker;
140
+ float steady = hum*breath*(1.0 - dip);
141
+ float coreW = max(uCore, 2.2*fw);
142
+ float core = 1.0 - smoothstep(coreW*0.55, coreW, s);
143
+ float halo = pow(max(1.0 - s, 0.0), 2.6);
144
+ vec3 hot = mix(uColor2, vec3(1.0), 0.55);
145
+ vec3 on = hot*core*(0.82 + 0.45*front) + uColor*halo*uGlow*(0.45 + 0.7*front);
146
+ vec3 off = uColor*uOff*(core*0.9 + halo*0.2);
147
+ vec3 col = mix(off, on*fl*steady, lit)*gone*uOpacity*(1.0 - step(1.0, s));
148
+ gl_FragColor = vec4(col, 1.0);
149
+ #include <tonemapping_fragment>
150
+ #include <colorspace_fragment>
151
+ }`;
152
+ export const neonTube = {
153
+ key: 'neonTube', source: 'outline', drawMethods: DRAW_METHODS, eraseMethods: ERASE_METHODS, drawDefault: 'trace', eraseDefault: 'undraw',
154
+ catalog: { name: 'Neon Tube', description: 'Letter outlines as glass neon tubing: a gas discharge ignites each contour, stuttering before it settles into a steady hum with slow breathing and the odd micro-dip. Use for signs, nightlife and retro titles.', tags: ['neon', 'tube', 'glow', 'sign', 'outline'] },
155
+ defaults: { color: '#ff2f9a', color2: '#ffd2ec', tube: 0.04, core: 0.22, glow: 1, flicker: 1, offLevel: 0.07, opacity: 1 },
156
+ gui: [['tube', 0.015, 0.12, 0.001], ['core', 0.08, 0.5, 0.01], ['glow', 0, 2, 0.05], ['flicker', 0, 1, 0.05], ['offLevel', 0, 0.4, 0.01], ['opacity', 0, 1, 0.01], ['color', 'color'], ['color2', 'color']],
157
+ structural: [],
158
+ build(layout, cfg, anim) {
159
+ const { strokes, G } = finishStrokes(layout, 'outline');
160
+ const { infoD, infoE } = applyAnim(strokes, anim, G);
161
+ const geo = buildCapsules(strokes);
162
+ const mat = capsuleMaterial(NEON_FRAG, { uColor: { value: hex(cfg.color) }, uColor2: { value: hex(cfg.color2) }, uCore: { value: cfg.core }, uGlow: { value: cfg.glow }, uOpacity: { value: 1 }, uOff: { value: cfg.offLevel }, uFlicker: { value: cfg.flicker } });
163
+ const mesh = new THREE.Mesh(geo, mat);
164
+ mesh.frustumCulled = false;
165
+ const pool = new SparkPool(24, cfg.color2);
166
+ const group = new THREE.Group();
167
+ group.add(mesh, pool.group);
168
+ const api = {
169
+ object: group,
170
+ apply(c) { const u = mat.uniforms; u.uColor.value.set(c.color); u.uColor2.value.set(c.color2); u.uHalf.value = c.tube * 2; u.uCore.value = c.core; u.uGlow.value = c.glow; u.uOpacity.value = c.opacity; u.uOff.value = c.offLevel; u.uFlicker.value = c.flicker; pool.color(c.color2); api.c = c; },
171
+ update(S, time, px) {
172
+ setReveal(mat.uniforms, S, infoD, infoE, anim.draw.duration, time);
173
+ const on = infoD.tip && S.d > 0 && S.d < 1 && S.e <= 0;
174
+ pool.set(on ? tips(strokes, mat.uniforms.uHead.value, 24) : [], 0.8, api.c.tube * 1.5, px);
175
+ },
176
+ dispose() { geo.dispose(); mat.dispose(); pool.dispose(); },
177
+ };
178
+ api.apply(cfg);
179
+ return api;
180
+ },
181
+ };
182
+ // =========================================================================================
183
+ // 3. fourierSketch — every glyph is one closed complex curve z(t); its discrete Fourier series
184
+ // z(t) = sum c_k e^{i 2 pi k t} is drawn by a chain of rotating circles (epicycles), largest first.
185
+ // Constant state: glints travel round each contour. Counters are joined to the outer contour by dim bridge strokes.
186
+ // =========================================================================================
187
+ function glyphCurve(layout, gi, N) {
188
+ const segs = [];
189
+ const sts = layout.glyphs[gi].strokes.map((i) => layout.strokes[i]);
190
+ sts.forEach((s, i) => {
191
+ segs.push({ p: Array.from(s.pts), bridge: false });
192
+ const nx = sts[(i + 1) % sts.length];
193
+ segs.push({ p: [s.pts[s.pts.length - 2], s.pts[s.pts.length - 1], nx.pts[0], nx.pts[1]], bridge: true });
194
+ });
195
+ const pts = [], flag = [], cum = [0];
196
+ for (const sg of segs)
197
+ for (let i = 0; i < sg.p.length; i += 2) {
198
+ pts.push(sg.p[i], sg.p[i + 1]);
199
+ flag.push(sg.bridge ? 1 : 0);
200
+ }
201
+ const n = pts.length / 2;
202
+ for (let i = 1; i < n; i++)
203
+ cum.push(cum[i - 1] + Math.hypot(pts[2 * i] - pts[2 * i - 2], pts[2 * i + 1] - pts[2 * i - 1]));
204
+ const L = cum[n - 1];
205
+ const X = new Float64Array(N), Y = new Float64Array(N), F = new Uint8Array(N);
206
+ let j = 0;
207
+ for (let i = 0; i < N; i++) {
208
+ const d = (i / N) * L;
209
+ while (j < n - 2 && cum[j + 1] < d)
210
+ j++;
211
+ const f = (d - cum[j]) / Math.max(1e-9, cum[j + 1] - cum[j]);
212
+ X[i] = pts[2 * j] + (pts[2 * j + 2] - pts[2 * j]) * f;
213
+ Y[i] = pts[2 * j + 1] + (pts[2 * j + 3] - pts[2 * j + 1]) * f;
214
+ F[i] = flag[j] | flag[j + 1];
215
+ }
216
+ return { X, Y, F };
217
+ }
218
+ function dft(X, Y, K) {
219
+ const N = X.length;
220
+ const co = [];
221
+ for (let k = -N / 2; k < N / 2; k++) {
222
+ let re = 0, im = 0;
223
+ for (let n = 0; n < N; n++) {
224
+ const a = -2 * Math.PI * k * n / N, c = Math.cos(a), s = Math.sin(a);
225
+ re += X[n] * c - Y[n] * s;
226
+ im += X[n] * s + Y[n] * c;
227
+ }
228
+ co.push({ k, re: re / N, im: im / N, m: Math.hypot(re, im) / N });
229
+ }
230
+ co.sort((a, b) => b.m - a.m);
231
+ const top = co.slice(0, K);
232
+ const dc = co.find((c) => c.k === 0);
233
+ if (!top.includes(dc))
234
+ top.push(dc);
235
+ const kmax = Math.max(1, ...top.map((c) => Math.abs(c.k)));
236
+ for (const c of top) {
237
+ const x = Math.PI * c.k / (kmax + 1);
238
+ const sg = c.k === 0 ? 1 : Math.sin(x) / x;
239
+ c.re *= sg;
240
+ c.im *= sg;
241
+ c.m *= Math.abs(sg);
242
+ } // Lanczos sigma: tames Gibbs ripple
243
+ top.sort((a, b) => Number(b.k === 0) - Number(a.k === 0) || b.m - a.m);
244
+ return top;
245
+ }
246
+ const FS_FRAG = /* glsl */ `
247
+ uniform vec3 uColor; uniform vec3 uColor2; uniform float uOpacity; uniform float uTrail; uniform float uBridge; uniform float uGlint;
248
+ void main(){
249
+ float fw = max(fwidth(vSide), 1e-4);
250
+ float edge = 1.0 - smoothstep(1.0 - 1.5*fw, 1.0, abs(vSide));
251
+ float a = edge*revealIn(0.0)*revealOut(0.0)*mix(1.0, uBridge, clamp(vVar, 0.0, 1.0)); if (a < 0.003) discard;
252
+ float age = ageAt(0.0);
253
+ vec3 col = mix(uColor, uColor2, exp(-age/uTrail));
254
+ float ph = fract(arcAt(0.0) - uTime*0.11*uIdleSpeed + vGlyph*0.43);
255
+ float gl = exp(-pow((ph - 0.5)*11.0, 2.0)) * smoothstep(0.4, 1.6, age);
256
+ col = mix(col, uColor2, gl*0.75*uIdle*uGlint) + uColor2*gl*0.25*uIdle*uGlint;
257
+ gl_FragColor = vec4(col*a*uOpacity*0.9, 1.0);
258
+ #include <tonemapping_fragment>
259
+ #include <colorspace_fragment>
260
+ }`;
261
+ const RING_VERT = /* glsl */ `
262
+ attribute vec2 aq; attribute vec2 iC; attribute float iR; attribute float iA;
263
+ varying vec2 vP; varying float vR; varying float vA;
264
+ void main(){ vR = iR; vA = iA; float e = iR + 0.02; vP = aq*e; vec2 w = iC + vP; gl_Position = projectionMatrix*modelViewMatrix*vec4(w, 0.0, 1.0); }`;
265
+ const RING_FRAG = /* glsl */ `
266
+ precision highp float; uniform vec3 uColor; uniform float uW; uniform float uOpacity;
267
+ varying vec2 vP; varying float vR; varying float vA;
268
+ void main(){ float d = abs(length(vP) - vR); float fw = max(fwidth(d), 1e-5); float a = (1.0 - smoothstep(uW - fw, uW + fw, d))*vA*uOpacity; if (a < 0.003) discard;
269
+ gl_FragColor = vec4(uColor*a, 1.0); }`;
270
+ export const fourierSketch = {
271
+ key: 'fourierSketch', source: 'outline', drawMethods: ['epicycle', ...DRAW_METHODS], eraseMethods: ERASE_METHODS, drawDefault: 'epicycle', eraseDefault: 'fade',
272
+ catalog: { name: 'Fourier Sketch', description: 'Each letter is traced by a chain of rotating circles whose radii are its Fourier coefficients; more terms sharpen the form, and glints keep circling the finished contours. Use for science, math and generative titles.', tags: ['fourier', 'epicycle', 'math', 'harmonic', 'trace'] },
273
+ defaults: { color: '#5fd0ff', color2: '#fff1c2', line: 0.03, terms: 96, circles: 1, trail: 0.9, bridges: 0.14, glint: 1, opacity: 1 },
274
+ gui: [['line', 0.01, 0.1, 0.001], ['terms', 6, 128, 1], ['circles', 0, 1, 0.01], ['trail', 0.1, 4, 0.05], ['bridges', 0, 0.6, 0.01], ['glint', 0, 1, 0.01], ['opacity', 0, 1, 0.01], ['color', 'color'], ['color2', 'color']],
275
+ structural: ['terms'],
276
+ build(layout, cfg, anim) {
277
+ const G = layout.glyphs.length;
278
+ const N = 640, M = 900;
279
+ const K = Math.round(cfg.terms);
280
+ const strokes = [];
281
+ const coefs = [];
282
+ for (let gi = 0; gi < G; gi++) {
283
+ const { X, Y, F } = glyphCurve(layout, gi, N);
284
+ const co = dft(X, Y, K);
285
+ coefs.push(co);
286
+ const pts = new Float32Array((M + 1) * 2), pr = new Float32Array(M + 1), tt = new Float32Array(M + 1), cum = new Float32Array(M + 1);
287
+ for (let i = 0; i <= M; i++) {
288
+ const t = i / M;
289
+ let x = 0, y = 0;
290
+ for (const c of co) {
291
+ const a = 2 * Math.PI * c.k * t, cs = Math.cos(a), sn = Math.sin(a);
292
+ x += c.re * cs - c.im * sn;
293
+ y += c.re * sn + c.im * cs;
294
+ }
295
+ pts[2 * i] = x;
296
+ pts[2 * i + 1] = y;
297
+ pr[i] = F[Math.min(N - 1, Math.floor(t * N))];
298
+ tt[i] = t;
299
+ if (i)
300
+ cum[i] = cum[i - 1] + Math.hypot(x - pts[2 * i - 2], y - pts[2 * i - 1]);
301
+ }
302
+ strokes.push({ pts, cum, len: cum[M], closed: true, t: tt, pressure: pr, glyphN: gi / Math.max(1, G - 1), glyph: gi });
303
+ }
304
+ prepare(strokes, 'keep');
305
+ const { infoD, infoE } = applyAnim(strokes, anim, G);
306
+ const geo = buildRibbon(strokes);
307
+ const mat = ribbonMaterial(frag(FS_FRAG), { uColor: { value: hex(cfg.color) }, uColor2: { value: hex(cfg.color2) }, uOpacity: { value: 1 }, uTrail: { value: cfg.trail }, uBridge: { value: cfg.bridges }, uGlint: { value: cfg.glint } }, '1.0', true);
308
+ const ex = extentOf(strokes);
309
+ mat.uniforms.uExt.value.set(ex.x0, ex.w);
310
+ const mesh = new THREE.Mesh(geo, mat);
311
+ mesh.frustumCulled = false;
312
+ const rg = new THREE.InstancedBufferGeometry();
313
+ rg.setAttribute('aq', new THREE.BufferAttribute(new Float32Array([-1, -1, 1, -1, 1, 1, -1, 1]), 2));
314
+ rg.setIndex([0, 1, 2, 0, 2, 3]);
315
+ const iC = new THREE.InstancedBufferAttribute(new Float32Array(K * 2 + 2), 2), iR = new THREE.InstancedBufferAttribute(new Float32Array(K + 1), 1), iA = new THREE.InstancedBufferAttribute(new Float32Array(K + 1), 1);
316
+ iC.setUsage(THREE.DynamicDrawUsage);
317
+ iR.setUsage(THREE.DynamicDrawUsage);
318
+ iA.setUsage(THREE.DynamicDrawUsage);
319
+ rg.setAttribute('iC', iC);
320
+ rg.setAttribute('iR', iR);
321
+ rg.setAttribute('iA', iA);
322
+ rg.instanceCount = 0;
323
+ rg.boundingSphere = new THREE.Sphere(new THREE.Vector3(), 1e3);
324
+ const rm = new THREE.ShaderMaterial({ uniforms: { uColor: { value: hex(cfg.color) }, uW: { value: 0.0026 }, uOpacity: { value: 1 } }, vertexShader: RING_VERT, fragmentShader: RING_FRAG, transparent: true, depthWrite: false, blending: THREE.AdditiveBlending, side: THREE.DoubleSide });
325
+ const rings = new THREE.Mesh(rg, rm);
326
+ rings.frustumCulled = false;
327
+ const lg = new THREE.BufferGeometry();
328
+ lg.setAttribute('position', new THREE.BufferAttribute(new Float32Array((K + 1) * 6), 3));
329
+ lg.setDrawRange(0, 0);
330
+ const lm = new THREE.LineBasicMaterial({ color: cfg.color, transparent: true, opacity: 0.4, blending: THREE.AdditiveBlending, depthWrite: false });
331
+ const lines = new THREE.LineSegments(lg, lm);
332
+ lines.frustumCulled = false;
333
+ const pool = new SparkPool(1, cfg.color2);
334
+ const group = new THREE.Group();
335
+ group.add(mesh, rings, lines, pool.group);
336
+ const epi = anim.draw.method === 'epicycle';
337
+ const api = {
338
+ object: group,
339
+ apply(c) { const u = mat.uniforms; u.uColor.value.set(c.color); u.uColor2.value.set(c.color2); u.uHalf.value = c.line / 2; u.uOpacity.value = c.opacity; u.uTrail.value = c.trail; u.uBridge.value = c.bridges; u.uGlint.value = c.glint; rm.uniforms.uColor.value.set(c.color); rm.uniforms.uOpacity.value = c.circles; lm.color.set(c.color); lm.opacity = 0.5 * c.circles; pool.color(c.color2); api.c = c; },
340
+ update(S, time, px) {
341
+ setReveal(mat.uniforms, S, infoD, infoE, anim.draw.duration, time);
342
+ const P = Math.min(0.99999, S.d);
343
+ const act = epi && S.d > 0 && S.d < 1 && S.e <= 0;
344
+ if (!act) {
345
+ rg.instanceCount = 0;
346
+ lg.setDrawRange(0, 0);
347
+ pool.set([], 0, 0.01, px);
348
+ return;
349
+ }
350
+ const gi = Math.min(G - 1, Math.floor(P * G));
351
+ const t = P * G - gi;
352
+ const co = coefs[gi];
353
+ const fade = Math.min(1, t / 0.05) * Math.min(1, (1 - t) / 0.05);
354
+ let cx = 0, cy = 0;
355
+ const lp = lg.attributes.position;
356
+ co.forEach((c, i) => {
357
+ const a = 2 * Math.PI * c.k * t, cs = Math.cos(a), sn = Math.sin(a);
358
+ const tx = c.re * cs - c.im * sn, ty = c.re * sn + c.im * cs;
359
+ iC.setXY(i, cx, cy);
360
+ iR.setX(i, c.m);
361
+ iA.setX(i, i === 0 ? 0 : fade * Math.min(1, 0.35 + c.m * 30));
362
+ lp.setXYZ(2 * i, cx, cy, 0);
363
+ lp.setXYZ(2 * i + 1, cx + tx, cy + ty, 0);
364
+ cx += tx;
365
+ cy += ty;
366
+ });
367
+ iC.needsUpdate = iR.needsUpdate = iA.needsUpdate = lp.needsUpdate = true;
368
+ rg.instanceCount = co.length;
369
+ lg.setDrawRange(0, co.length * 2);
370
+ pool.set([[cx, cy]], fade * 0.9, api.c.line * 1.6, px);
371
+ },
372
+ dispose() { geo.dispose(); mat.dispose(); rg.dispose(); rm.dispose(); lg.dispose(); lm.dispose(); pool.dispose(); },
373
+ };
374
+ api.apply(cfg);
375
+ return api;
376
+ },
377
+ };
378
+ export const VARIANTS = { handwriting, neonTube, fourierSketch, ...LOOKS };
@@ -0,0 +1,3 @@
1
+ declare const data: any;
2
+ export default data;
3
+ //# sourceMappingURL=architects-daughter.outline.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"architects-daughter.outline.d.ts","sourceRoot":"","sources":["../../../../src/components/text/fonts/architects-daughter.outline.ts"],"names":[],"mappings":"AAEA,QAAA,MAAM,IAAI,EAAE,GAAyt5J,CAAC;AACtu5J,eAAe,IAAI,CAAC"}